Wrath of the Gods чит-файл №1

INTRODUCTION

This walkthrough gives explicit instructions on playing WRATH OF THE GODS to a
successful conclusion. It does, however, assume you have read the Game Manual
and are familiar with the various methods of controlling your actions.

The game uses compass directions (north, south, east, west) to help you find
your way around. I have avoided this in this walkthrough, as it often not easy
to orient yourself between the scene and the map. Instead, I direct you
relative to the screen: right, left, up or down.

Although, the walkthrough usually makes use of the map unnecessary, I assume
you will make use of the map when the directions are not detailed.
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GENERAL HINTS

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MONEY

Money is in the form of gems. Most everything costs two gems. You will find
single gems in many different places but there are two re-newing predictable
sources of gems:

1. Arrange the alphabet blocks east of the Chimaera. Read the Easy Money
paragraph in the main body of the walkthrough.

2. When you have up to two gems you can gamble on any of the fruit machines at
the Chariot ticket offices and win two gems. Don't gamble when you have more
than two gems, or you will lose.
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TAKING RISKS

Don't be afraid! Do so. In fact you will probably have more fun, dying and
seeing what the gods have in store for you, rather than getting everything
right the first time. I recommend deliberately failing the first, or even
second, attempt at solving a puzzle when your life is in danger!
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CHARIOT STOPS

Use the Chariots by all means. They cost two gems a flight and it seems to
take just as long to get from A to B. But take the chariot at least once, just
for the experience.
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OPENING SCENES

The High King of Mycenae and his daughter, Princess Dione, are in Dione's
chamber with her baby son. Dione will not reveal to her father who fathered
her baby.

A visit to the Oracle fills the King with such dread that he forces Dione to
abandon her baby. Dione's son is found and raised by a centaur. The young man
is sent out by the centaur on the hero's path. At this point you take control
of the hero.
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FINDING A SWORD

Leave the centaur by walking to the left and then down to the riverside. Talk
to the two women. Carry the older woman across the river. You will meet Hera
for the first time. Return to the other side of the river and carry the young
woman across the river. She will offer you her necklace. Take it.

Walk to the left along the path, until you see the soldier and the civilian.
Pick up the branch. Talk to the soldier and you now find yourself in jail.
Take a look at the bucket . . . sorry! Pick up the wooden stool and use it on
the small hole in the wall to the right until you have made a hole big enough
to escape through. Walk outside.

From the bloated rams, go left to the Avalanche. Note the glistening at the
top of the pile of stones. Pick up the gray rock on the path. Pick up the gem
and pick up the rock again.

Head right past the bloated rams and talk to the peddler woman at the altar.
Give her a gem and you will receive a honey cake. Put the cake on the altar.
Pick up the snake.

Go right to the four way intersection and head up to the Boulder. Pick up the
branch. The idea here is to see if there is anything interesting under the
boulder. Use the rock as a fulcrum and place it next to the boulder. Use one
of the branches as a lever and try to lift the boulder. If the branch breaks
use the other branch. Underneath the boulder, you find some smelly old sandals
and a rather fine looking sword.
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KILLING THE HYDRA (+50 = 150 points)

Continue along the path until you meet the torchbearer. Pay him a gem and he
will guide you to the Hydra. Cross the water to the Hydra. Get out your sword
and take on the Hydra. Looks like you need some help! Return to the left and
talk to the torchbearer again. Return to the Hydra. Attack the Hydra with your
sword again. Each time you cut off a head, the torchbearer will cauterize the
neck wound so that the Hydra can not re-grow. Once the Hydra is well and truly
dead, leave on the right. You will meet Hera again. Remember the password
"IO". Leave to the right.
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CREATING AND DEFEATING THE SEEDMEN (+25 = 175 points)

Head up the path and talk to the peddler woman. Pay the peddler a gem and she
will give you some elixir. Go down the path to the field. Pick up the bag of
seeds and sow the seeds on the field. Several seedmen will grow and line up
ready to take you on in single combat! Attack the seedmen with your sword.
Pathetic! Drink the elixir. Try attacking again. Better, but you are not
strong enough to defeat all these guys. Perhaps you need more elixir?

Head right, then left to Hades . Go into Hades, then left into the cave. Pick
up a sledgehammer and try to leave the cave. If you can not leave, replace the
sledgehammer with the one that is second from the left. Leave the cave. Leave
Hades and go left to the Chasm. Push the dead tree over and walk over the
chasm. Head up the path to the Warehouse. Break down the door of the Warehouse
with the sledgehammer. Go inside. Pick up the vat of elixir, the oars and the
gem. Leave the Warehouse.

Return to the seedmen. Attack the seedmen with your sword again. Drink the
contents of the vat of elixir. Try attacking again. You now have the strength
to knock these guys off one after another . . . but they just keep coming,
endlessly. There must be another way! . . . Throw the rock at the seedmen and
watch them fight each other to their ultimate deaths.
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DEALING WITH SCIRON (+25 = 200 points)

Leave to the right and head up the path to the cliffs to meet Sciron. Talk to
the bandit. He will demand that you wash his feet. When you get bored doing
this, touch Sciron. Woops . . . now you are in Hades. You have to get across
the River Styx to leave. Talk to the shade on the right. Now go down and right
until you meet another shade. Talk to her. Note where the coin falls from.
Pick up the coin. (There is a short cut cave here but it only saves you
walking through one screen.) Return left to Charon and his boat. Click the
coin on your head and Charon will take you across the Styx. On the other side,
talk to Sciron and he will tell you how to deal with Sciron. Leave Hades and
return to the cliffs.

Talk to Sciron again and wash his feet again. This time touch your foot and
you will send Sciron to Hades!
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VISITING THE CASTLE

Return to the four way intersection and go right and up to the castle. Walk
round to the servant's entrance. Knock on the door and go in. Talk to the high
king. And take a seat at the banquet and talk to your hosts. When asked, pick
out the insignia on the left. On your sword is the same symbol. When the king
recognizes you as the long awaited hero, show him the sword. Then show the
ring to the king. He will give you a video scroll from your mother. Go into
the other room via the door on the right. Step on the panels in this order:
Light Green (Spring), Bright Green (Summer), Yellow (Autumn) and White
(Winter). Open the jewel box and take the tiara.
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MAKING FRIENDS WITH THE WATER NYMPH

Leave the castle. Take the path to the right to the pool. Jump into the pool
with the nymph! Talk to the nymph. Get out and jump in again. Repeat this
until the nymph repeats herself and gives you the helmet of invisibility.
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RISKING AND AVOIDING BEE STINGS

Get out of the pool and go left to the bees. Take some beeswax out of the
beehive in the tree. Go back to the pool and jump in to escape the bees. Get
out of the pool.
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EASY MONEY!

Go left past the bee tree and past the temple. Continue left until you reach
the alphabet blocks. The blocks are moved by clicking the hand cursor on the
block you wish to move to an empty position. Click the hand cursor above the
empty position to place the block here. Rearrange the blocks in the correct
order: alpha, beta, gamma and delta and a gem will be revealed. Take it. Each
time you return here rearrange the blocks to reveal another gem.
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A PLETHORA OF HEROES

Return right and take the path up to the peddler woman. Talk to her then take
her carrot (she will not offer the carrot to you . . . just grab it!).

Go right to another cave entrance to Hades. Go in and walk on until you meet
Hercules. Talk to Hercules, then take the path up and you will find yourself
in the dark. Eat the carrot. Walk through the caverns until you reach the
bottom right. To the right you will encounter Orpheus. Take his lyre. Go up to
the cavern entrance above and meet Theseus. Try to pull him free. You haven't
the strength. You need to get help.

Go to the left where you will find your way blocked by Cerberus. Play the lyre
and Cerberus will fall asleep. Walk past him to the Treasury of Hades. Click
on the red button, then select Pluto. Take the gem. Leave to the left, pull
open the rock slab and go through to the entrance. Return up to Hercules. Talk
to him and he will return with you to Theseus and pull him free. Talk to
Theseus, but he will only give you a hint on how to get past Cerberus, which
you have already done. Leave the cave as before. Re-enter the cave and travel
right across the Elysian Fields until you reach Jason and Perseus jousting.
Talk with them, then take a staff. Return to the outside, talking with Perseus
on the way.
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THE GRAEAE AND THE CORYNETES ARENA

Once outside, go left to the horse. Head left to another cave entrance. Go in
and talk to the Graeae. Take the eyeball when it is the hand of the hag on the
left. Take the bow rather than the club for now. Leave the cave.

Go left to the Corynetes Arena. Enter the arena and talk to the barker. Accept
the challenge with Periphetes by taking the barker's club. Strike a blow by
clicking the hand cursor on Periphetes. Another pathetic challenge!

Leave the arena and return left to the Graeae. Take the eyeball as before then
take the club.

Return to the arena. Accept the challenge this time by clicking the club on
Periphetes. Strike blows using the club. You win the prize . . . a lump of
lead!
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THE ARGO AND THE CLASHING ROCKS (+25 = 225 points)

Leave the arena, go left, past the Graeae cave, the horse and the entrance to
Hades. Walk by the Cyclops. At the Mycenae Chariot go right to the beach.
Continue right to the ship, the Argo. Take the hardtack out of the barrel.
Climb on the boat. (Miss the next step out, if you wish to die and meet Zeus!
You will get another chance to get it right.) Throw the hard tack at the
clashing rocks. Click the walk cursor on the clashing rocks to take the ship
through.

When you encounter the siren, put beeswax in your ears and take the tiller.
Look at the siren as the ship goes by her. Note the order she plays the notes
in: 2, 1, 3, 4. Take the beeswax out of your ears.
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THE GOLDEN FLEECE (+50 = 275 points)

When you land on the beach, go right to the beach front taverna. Talk to the
bartender and take the wine. Wow! Take the bottle of wine. Go right and talk
to King Aeetes. Take the path up to the Golden Fleece. Try to take the fleece
and a fire-breathing dragon will prevent you. Only try the following if you
want to have a new experience in Hades! (Actually it will be worth your
while.) Otherwise skip the next paragraph.

Attack the fire-breathing dragon with your sword. Crisped! You are transported
to Tantalus and Tartarus. Pick up the gem. Talk to Tantalus and reach for the
grapes. Go right. Use the sledgehammer on the stalagmite. Leave the cave and
return to the Golden Fleece.

Play the lyre, plucking the strings as follows, from the left: 2,1, 3, 4, and
the dragon will fall asleep. Take the fleece.
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THE CYCLOPS

Leave the sleeping dragon and return to the beach. Head left past a cave mouth
and your way back will be blocked by the Cyclops. Give the wine to the Cyclops
and he will fall asleep. You can now walk past him when you need to.
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LEARNING ABOUT MEDUSA

Return to the sleeping dragon, via the beach and then take the path up and
then to the right. From the Mt. Pelion Chariot stop, go right and then
straight on to Medusa. Walk to the right ignoring the spoken cautions and you
will be turned to stone when you look at Medusa.

Hermes will bring you back to life and give you a fat covered bone. Return to
the temple east of the nymph's pool (via Mt. Pelion Chariot stop, left to
Corynetes Arena, down from horse and then right). Offer the fat covered bone
to the temple. Try to enter the temple. You will be told to purify yourself
before you can enter. Go right, past the bee tree, to the pool and jump in.
You are now purified, so return left, past the bee tree, to the temple and
enter. Walk toward the frieze. Pick the left most God(dess) Athena. Talk to
Athena and she will give you a mirror. Leave the temple.
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THE MIDAS TOUCH

Return to the Mt. Pelion Chariot stop. Go right, then right again. Pick up the
gem. Continue right along the path, through the market place. (If you have 2
gems, buy the eye chart at the market place.) From the Hesperides Chariot
stop, continue left past the mountains, then turn right.

When you reach the tree, pick the red apple. Dionysus bestows the Midas Touch
on you and your apple is turned to gold . . . the explosion blasts a path
through the hillside. Ignore this short cut for now.
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MOUNT OLYMPUS

Walk on to the right past the tree to Mount Olympus. Climb Mount Olympus. From
the terrace enter the doorway to Hermes' bedroom. Walk very carefully round
both corners of the bed and take the flying sandals from the pillar to the
right of his bed. Leave, again walking carefully around the bed. You may wake
Hermes but you will keep his flying sandals. From the terrace, climb over the
balcony and down the mountain. Leave on the right.
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DEALING WITH MEDUSA (+25 + 25 = 325 points)

Take the short cut made by Dionysus. Go left then up to Medusa. Arm yourself
with your sword. Take the mirror then look at it with the eye cursor. Attack
Medusa. When she is injured, put on the helmet of invisibility and the flying
sandals. Try to walk away and you will lop off her head, keep it and then fly
away.
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TAMING PEGASUS AND DEFEATING THE CHIMAERA (+50 = 375 points)

Return to the short cut path at the ruined buildings. Go right then down the
path where a glow can be seen on the skyline. Use the flying sandals to fly to
the source of the glow. Pick up the golden bridle. Fly back to the path.

Return to the right, go up the short cut path from the ruined buildings to the
tree. Go left to Pegasus. Put the bridle on Pegasus. Take the staff. Sharpen
the staff with your sword. Use the lump of lead to put a tip on the lance.
Ride Pegasus to the Chimaera. Only try the following if you want to have a new
experience in Hades! Otherwise skip the next paragraph.

Use the sword on the Chimaera and you will die . . . and be transported to
Hades to meet Sisyphus. Push the boulder up the slope and keep pushing. Leave
to the left. Push the rock slab aside. Go through and exit down to the
outside. From here you will have to go back to Pegasus' field and ride him to
the Chimaera again.

Use the lead tipped lance on the Chimaera. You return successful to Pegasus'
field.
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PAN AND HIS PIPES

Go left until you meet Pan. Talk to Pan, then continue left, then up the path
to the beach. Use the oars to row the boat to the island. Pick up the reeds
and string. Return in the boat to the beach. Leave on the right. Go left to
the peddler woman. You need to clear the fallen pillar away and you don't have
the strength. Go right and return to Pan. Put the reeds on the path in front
of Pan. Use your sword to cut the reeds to size. Use the string on the reeds
to make some pipes. Give the pipes to Pan. Pan will clear away the fallen
pillar. Take the pipes from Pan. Walk to the left.
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ARGUS

Talk to Argus. If you have the eye chart, show it to him. Play the pipes to
Argus and he will fall asleep. Walk past Argus.
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CAENUS

Talk to Caenus. He says he is invincible. Try Medusa's Head on him. Not so
invincible after all! Walk by Caenus.
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HERA

Talk to Hera. She will transport you to the beach. Swim out to the ship. Talk
to King Minos.
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EXPLORING KNOSSOS (ARRIVAL, DAEDALUS)

Talk to King Minos. Leave the arrival hall on the left. Take the wooden shafts
of the ceremonial axes. Go through the doorway to the left. Try to take the
bottle. Try to pet the bird. Pick up the feathers. Go through the doorway on
the right to the workshop. Talk to Daedalus. Take the candle on the shelf at
the back of the workshop. Leave on the left and walk down the corridor to the
left. Go to the doorway on the right. When you are prompted to enter a
password, type "IO". Go through the doorway.
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BULL-LEAPING (+25 = 400 points)

Watch the bull-leaping, then try it for yourself. You will need to practice.
First click the hand cursor on the bull then click again on the bull as it is
moving. When you succeed in leaping successfully over the bull, you will win
the bonus points. Practice some more, then leave on the left.
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EXPLORING KNOSSOS (THRONE ROOM, GARDEN, DIONE)

Go left to the throne room. Pick up both vases. Leave on the right. Talk to
Princess Ariadne. Flirt with her, plead for a kiss, then say INEEDHELP ("I
need help" with no spaces.) When she asks for the magic word, say PLEASE. Take
the ball of thread. Open the door on the right. Fire! . . . Hurry now! Go back
into the garden and fetch water using one of the vases. If the vase leaks, use
the other vase. If the vase breaks, use the other vase. When the fire is out,
pick up the ember. Go through the door on the left. Go left to Dione. Give her
the tiara. You are probably getting the hint by now about your final task!
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ESCAPING KNOSSOS

Leave Dione and go out to the terrace. Remember what Daedalus was doing? You
are going to make wings. Put the sticks, feathers, candle and ember on the
ground. Make the wings. Use the wings to escape from Knossos.
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BOWMANSHIP (+50 = 450 points)

You will land on the beach near the clashing rocks. Make your way to the Mt.
Pelion Chariot stop. Go up the path to meet the centaur. Talk to him and hand
over your golden apple. Use your bow to shoot at the targets. This is very
difficult, but practice.

Go to the field where you found Pegasus and go down. Walk up to meet Atlas.
Use your bow and shoot at the obnoxious dragon. This is even more difficult as
there is a time limit. Keep trying. You will only get maximum points if you
defeat this guy.
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HERA

Go left and continue left until you reach Argus' arch. Take the path through
the arch and up the steps to the entrance where Caenus stood guard. Go through
to meet Hera. To return to Knossos, walk straight ahead toward the view. Talk
to King Minos.
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AT SEA

Talk to the sea gull . . . Sorry! Talk to King Minos. You dive in to recover
the ring. You will be eaten by sharks unless you follow these directions:
North, North, East, North, East, East, South, South, East. Go right up to the
mermaid.
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LABYRINTH AND THE MINOTAUR (+50 = 500 points)

Talk to Minos outside the labyrinth. Go right until you reach the large
stylized bull horn statue. Go up then left, then left again. You should find
the Minotaur here. Did you practice bull-leaping? I hope so! That's what you
have to do now. Click on the minotaur to get him charging, then click on him
again so you can leap over him. If at first you don't succeed, try and try
again! When you have succeeded, punch the Minotaur several times on his nose,
a few times on his body and again on his nose until you knock him out.

Leave on the left. Walk up, then right to the bull horn statue. Then continue
left to the exit. (Alternatively, you can use the ball of thread (clew) that
Ariadne gave you.)
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CONCLUSION

You will now meet your father. You may have met him before . . . Zeus. Enjoy
the closing sequences.
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Death Gate is published by Lengend Entertainment Company and distributed by
Accolade, Inc.

This walkthrough is copyright (c) 1995 by Diana Griffiths. All rights
reserved.

Thanks to Clif Smiley for testing this walkthrough and improving its usability
and accuracy.