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AoE Score System
Military
Kills 1/2 point per unit
Buildings destroyed 1 point per building
Generalship # kills - # losses (must be positive)
Most military units and towers 25 point bonus
Economy
Gold from Mining and Trade 1/100 of value
Net resources tributed 1/60 of value
Village population 1 point per villager, fishing boat, trade boat or
transport
Exploration 1 point per 3% of map
Largest area explored 25 point bonus
Religion
Conversions 2 points per conversion
Most Conversions 25 point bonus
Temples built 3 points per temple
Ruins controlled 10 points per ruin
Artifacts controlled 10 points per artifact
Control of all ruins or artifacts 50 point bonus
Technology
Technologies researched 2 points per technology
Most technologies researched 50 point bonus
First Civilization to Bronze Age 25 point bonus
First Civilization to Iron Age 25 point bonus
Survival and Wonders
Eliminated before game end - 100 points
Wonders Built 100 points per wonder
AoE Hot Keys
Spacebar view selected unit
cntl + h select and view town center
cntl + b select and view barracks
ctrl + d select and view docks
ctrl + a select and view archery ranges
ctrl + k select and view siege workshops
ctrl + l select and view stables
ctrl + p select and view temples
ctrl + y select and view academies
+ increase game speed
- decrease game speed
esc unselect or cancel
enter send chat message
arrow keys scroll game view
ctrl + 1-9 assign a group number
1-9 select the group number
alt + 1-9 select and view the group number
shift + 1-9 select the group number in addition to currently selected units
tab display next unit when multiple units are selected
shift + tab display previous unit when multiple units are selected
f3, pause pause game
f10 game menu
f1 help
shift + f1 ? help
AoE Unit Attributes
cost hits attack armor range speed special
Villager 50f 25 3 - - M
Priest 125g 25 - - 10 S
--------------------
Clubman 50f 40 3 - - M
Axeman 50f 50 5 - - M
Shortswordman 35f, 15g 60 7 1 - M
Broadswordman 35f, 15g 70 9 1 - M
Longswordman 35f, 15g 80 11 2 - M
Legion 35f, 15g 160 13 2 - M
Hoplite 60f, 40g 120 17 5 - S
Phalanx 60f, 40g 120 20 7 - S
Centurion 60f, 40g 160 30 8 - S
-------------------
Bowman 40f, 20w 35 3 - 5 M
Imp. Bowman 40f, 20g 40 4 - 6 M
Comp. Bowman 40f, 20g 45 5 - 7 M
Chariot Archer 40f, 70g 70 4 - 7 F resists conversion, triple att vs priest
Elephant Archer 180f, 60g 600 5 - 7 S
Horse Archer 50f, 70g 60 7 - 7 F +2 armor vs missile attacks
Heavy Horse Archer 50f, 70g 80 8 - 7 F +2 armor vs missile attacks
-------------------
Scout 100f 60 3 - - F
Chariot 40f, 60w 100 7 - - F resists conversion, double att vs priest
Cavalry 70f, 80g 150 8 - - F +5 att vs infantry
Heavy Cavalry 70f, 80g 150 10 1 - F +5 att vs infantry, +1 armor vs missiles
Cataphract 70f, 80g 180 12 3 - F +5 att vs infantry, +1 armor vs missiles
War Elephant 170f, 40g 600 15 - - S trample damage vs adjacent units
-------------------
Stone Thrower 180w, 80g 75 50 - 10 S rate of fire every 5 seconds - min range 2
Catapult 180w, 80g 75 50 - 12 S rate of fire every 5 seconds - min range 2
Heavy Catapult 180w, 80g 150 60 - 13 S rate of fire every 5 seconds - min range
2
Ballista 100w, 80g 55 40 - 9 S rate of fire every 3 seconds - min range 3
Heliopolis 100w, 80g 55 40 - 10 S rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat 50w 45 - - - M
Fishing Ship 50w 75 - - - F
Trade Boat 100w 200 - - - F
Merchant Ship 100w 250 - - - F
Light Transport 150w 150 - - - M
Heavy Transport 150w 200 - - - F
Scout Ship 135w 120 5 - 5 F
War Galley 135w 160 8 - 6 F
Trireme 135w 200 12 - 7 F rate of fire every 2 seconds
Catapult Trireme 135w, 75g 120 35 - 9 F rate of fire every 5 seconds
Juggernaught 135w, 75g 200 35 - 10 F rate of fire every 5 seconds
-------------------
Watch Tower 150s 100 3 - 5 - rate of fire every 1 1/2 seconds
Sentry Tower 150s 150 4 - 6 - rate of fire every 1 1/2 seconds
Guard Tower 150s 200 6 - 7 - rate of fire every 1 1/2 seconds
Ballista Tower 150s 200 20 - 7 - rate of fire every 3 seconds
Civilization Attributes - note all civs get basic units like villagers, priests,
archers, axemen, etc.
Assyrian +40% archer bonus, villagers 30% faster
Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse
Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis,
Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower,
Ballista Tower
Techs Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife,
Ballistics, Craftsmanship
Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Babylonian double wall and tower hit points, +30% priest rejuvenation, +30%
stone mining
Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp
Bowman
Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant
Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft
Choson +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest
cost
Units Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship,
Merchant Ship, Trireme
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow,
Polytheism
Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Egyptian +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest
range
Units Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer,
Chariot
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow,
Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism
Greek Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster
Units Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult,
Heliopolis, Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft
Hittite +1 archery range, +4 warship range, double hit points on stone thrower,
and catapults
Units Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant
Archer
Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv
Catapult, Merchant Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan -30% ship cost, +2 comp bowman range, +25% farm production
Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman,
Comp Bowman
Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant
Ship
Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Persian +30% hunting, -30% farm production, +50% trireme fire rate, Elephant
units 50% faster
Units Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower
Techs Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
Afterlife, Alchemy, Chainmail
Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism
Phoenician -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of
fire
Units Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry,
War Elephant
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow,
Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism
Shang -30% villager cost, double wall hit points
Units Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse
Archer, Hv Horse Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Chainmail, Craftsmanship
Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism
Sumerian +15 villager hit points, double farm production, +50% stone thrower and
catapult rate of fire
Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard
Tower, Ballista Tower
Techs Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow,
Polytheism
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation,
Iron Shield, Siegecraft
Yamato +30% ship hit points, villagers 30% faster, -25% cost on Horse units
Units Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv
Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Military
Kills 1/2 point per unit
Buildings destroyed 1 point per building
Generalship # kills - # losses (must be positive)
Most military units and towers 25 point bonus
Economy
Gold from Mining and Trade 1/100 of value
Net resources tributed 1/60 of value
Village population 1 point per villager, fishing boat, trade boat or
transport
Exploration 1 point per 3% of map
Largest area explored 25 point bonus
Religion
Conversions 2 points per conversion
Most Conversions 25 point bonus
Temples built 3 points per temple
Ruins controlled 10 points per ruin
Artifacts controlled 10 points per artifact
Control of all ruins or artifacts 50 point bonus
Technology
Technologies researched 2 points per technology
Most technologies researched 50 point bonus
First Civilization to Bronze Age 25 point bonus
First Civilization to Iron Age 25 point bonus
Survival and Wonders
Eliminated before game end - 100 points
Wonders Built 100 points per wonder
AoE Hot Keys
Spacebar view selected unit
cntl + h select and view town center
cntl + b select and view barracks
ctrl + d select and view docks
ctrl + a select and view archery ranges
ctrl + k select and view siege workshops
ctrl + l select and view stables
ctrl + p select and view temples
ctrl + y select and view academies
+ increase game speed
- decrease game speed
esc unselect or cancel
enter send chat message
arrow keys scroll game view
ctrl + 1-9 assign a group number
1-9 select the group number
alt + 1-9 select and view the group number
shift + 1-9 select the group number in addition to currently selected units
tab display next unit when multiple units are selected
shift + tab display previous unit when multiple units are selected
f3, pause pause game
f10 game menu
f1 help
shift + f1 ? help
AoE Unit Attributes
cost hits attack armor range speed special
Villager 50f 25 3 - - M
Priest 125g 25 - - 10 S
--------------------
Clubman 50f 40 3 - - M
Axeman 50f 50 5 - - M
Shortswordman 35f, 15g 60 7 1 - M
Broadswordman 35f, 15g 70 9 1 - M
Longswordman 35f, 15g 80 11 2 - M
Legion 35f, 15g 160 13 2 - M
Hoplite 60f, 40g 120 17 5 - S
Phalanx 60f, 40g 120 20 7 - S
Centurion 60f, 40g 160 30 8 - S
-------------------
Bowman 40f, 20w 35 3 - 5 M
Imp. Bowman 40f, 20g 40 4 - 6 M
Comp. Bowman 40f, 20g 45 5 - 7 M
Chariot Archer 40f, 70g 70 4 - 7 F resists conversion, triple att vs priest
Elephant Archer 180f, 60g 600 5 - 7 S
Horse Archer 50f, 70g 60 7 - 7 F +2 armor vs missile attacks
Heavy Horse Archer 50f, 70g 80 8 - 7 F +2 armor vs missile attacks
-------------------
Scout 100f 60 3 - - F
Chariot 40f, 60w 100 7 - - F resists conversion, double att vs priest
Cavalry 70f, 80g 150 8 - - F +5 att vs infantry
Heavy Cavalry 70f, 80g 150 10 1 - F +5 att vs infantry, +1 armor vs missiles
Cataphract 70f, 80g 180 12 3 - F +5 att vs infantry, +1 armor vs missiles
War Elephant 170f, 40g 600 15 - - S trample damage vs adjacent units
-------------------
Stone Thrower 180w, 80g 75 50 - 10 S rate of fire every 5 seconds - min range 2
Catapult 180w, 80g 75 50 - 12 S rate of fire every 5 seconds - min range 2
Heavy Catapult 180w, 80g 150 60 - 13 S rate of fire every 5 seconds - min range
2
Ballista 100w, 80g 55 40 - 9 S rate of fire every 3 seconds - min range 3
Heliopolis 100w, 80g 55 40 - 10 S rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat 50w 45 - - - M
Fishing Ship 50w 75 - - - F
Trade Boat 100w 200 - - - F
Merchant Ship 100w 250 - - - F
Light Transport 150w 150 - - - M
Heavy Transport 150w 200 - - - F
Scout Ship 135w 120 5 - 5 F
War Galley 135w 160 8 - 6 F
Trireme 135w 200 12 - 7 F rate of fire every 2 seconds
Catapult Trireme 135w, 75g 120 35 - 9 F rate of fire every 5 seconds
Juggernaught 135w, 75g 200 35 - 10 F rate of fire every 5 seconds
-------------------
Watch Tower 150s 100 3 - 5 - rate of fire every 1 1/2 seconds
Sentry Tower 150s 150 4 - 6 - rate of fire every 1 1/2 seconds
Guard Tower 150s 200 6 - 7 - rate of fire every 1 1/2 seconds
Ballista Tower 150s 200 20 - 7 - rate of fire every 3 seconds
Civilization Attributes - note all civs get basic units like villagers, priests,
archers, axemen, etc.
Assyrian +40% archer bonus, villagers 30% faster
Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse
Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis,
Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower,
Ballista Tower
Techs Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife,
Ballistics, Craftsmanship
Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Babylonian double wall and tower hit points, +30% priest rejuvenation, +30%
stone mining
Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp
Bowman
Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant
Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft
Choson +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest
cost
Units Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship,
Merchant Ship, Trireme
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow,
Polytheism
Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft
Egyptian +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest
range
Units Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer,
Chariot
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow,
Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism
Greek Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster
Units Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult,
Heliopolis, Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft
Hittite +1 archery range, +4 warship range, double hit points on stone thrower,
and catapults
Units Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant
Archer
Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv
Catapult, Merchant Ship
Academy, Fortification, Guard Tower, Ballista Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan -30% ship cost, +2 comp bowman range, +25% farm production
Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman,
Comp Bowman
Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant
Ship
Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Persian +30% hunting, -30% farm production, +50% trireme fire rate, Elephant
units 50% faster
Units Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower
Techs Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
Afterlife, Alchemy, Chainmail
Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism
Phoenician -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of
fire
Units Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry,
War Elephant
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport,
Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower
Techs Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow,
Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism
Shang -30% villager cost, double wall hit points
Units Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse
Archer, Hv Horse Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower
Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility,
Plow, Polytheism
Wheel, Afterlife, Chainmail, Craftsmanship
Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism
Sumerian +15 villager hit points, double farm production, +50% stone thrower and
catapult rate of fire
Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard
Tower, Ballista Tower
Techs Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow,
Polytheism
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation,
Iron Shield, Siegecraft
Yamato +30% ship hit points, villagers 30% faster, -25% cost on Horse units
Units Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv
Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Academy
Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage,
Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft