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--[OPENING COMMENTS]-----------------------------------------------------
Ambush was coded by the programming team that produced Siege and Dogs of
War. The game itself appears to be a cross between Mercenaries and Siege, but
the outcome is worth the time it took to come out. Although the game is much
faster than Siege (in both speed and mission completion) it lacks some of the
detail of its predecessor.
--[TECHNICAL INFORMATION]------------------------------------------------
Ambush supports the 256 color VGA mode, and allows the use of a Roland,
Sound Blaster, or Adlib card for the external sound support. There are also
many, many other sound cards that are given support. Let me put it to you
this way...it's more than complete! To play digitized sound (i.e. screams)
you will need around 2 megs of XMS memory. The game takes up roughly 7 megs
of hard drive space, depending on whether or not you have a lot of save games
and new missions. A mouse is required, and a 286 12 mhz is the minimum for
the processor requirements.
--[BACKGROUND INFORMATION]-----------------------------------------------
The game takes place in the mythical land of Sorinor, which is the home
of most of the races found in the Siege game. In this setting, you will be
dealing with Savages, Zorlim, Goblins, Dwarves, Elves, and Humans. As the
leader of a mercenary band, it is your job to complete missions given to you
by the various clans. Some missions will make clans mad at you, and some will
make others happy at you. The higher your standing, the more you will get paid
and the harder the missions will become. You can choose your standings when
you begin the campaign.
--[KEYS TO REMEMBER]-----------------------------------------------------
F1 System Menu (Stop Buying Troops)
F2 Mission Status
F3 Icon/Health Toggle
? Identify Item
Z Toggle Zoom Modes
B (Purchase Troops)
X Full Retreat
C Converge on Spot
P Pause (Purchase Traps)
G Goto Spot
S Stop
D Divide Group
M Combine group
F Follow Friendly Group
R Random Patrol (Fire Ranged Weapon Toggle)
H Hunt Down Enemy
W Wait Toggle
K (Disband Group)
T Target Enemy
Functions is ()'s are used either in the mission setup screen or with
special troop types. Archers and the like will use the Ranged Weapon Toggle
rather than the random partol, etc etc.
--[FINAL COMMENTS]-------------------------------------------------------•• ·
Most of these missions are pretty short, which is just fine with me, but
I personally feel that the time limit is a pretty stupid idea considering that
you have all the time in the world to kill everybody. Oh well, you can always
go in and edit the mission. The mission and terrain builders are, as always,
a welcome addition to the game, and are easy to use and figure out. No real
documentation is required for the editors, as they are self explanitory. These
editors have become a trademark of Mindcraft games. Only their role playing
games like The Magic Candle lack these editors.
The troop rosters have been expanded to include many more troop types, as
well as civilian icons for rescue missions and the like. The landscape tiles
are wonderful to look at, and all fit together perfectly. Since this game is
about small scale scirmishes and ambushes, castles are not involved, although
you will battle in woods, frozen tundras, cities, and swamps.
It is important to note that enemy troops will work to directly accomplish
their objectives, and if that requires escaping they will head DIRECTLY for the
exit as fast as possible. In missions where you must stop enemy troops from
exiting the map, you must carefully position your soldiers to block their path,
and should set up traps in areas they are likely to pass through. If you don't
succeed, tell the game not to record the results and try again.
Keep a close eye on your money, as the better troop types will usually
cost you a bundle. If you need a lot of troops, it is sometimes wise to buy a
lot of cheap mercenaries for stopping escaping troops. When power and brute
force are needed, purchase heroes and wizards. They will run up your tab
quickly, but no one can deny the great results brought about by these troops.
Make sure to read all the .TXT files so you can familiarize yourself with
the specifics of the game. They will provide you with some last minute
additions to the game...
Ambush was coded by the programming team that produced Siege and Dogs of
War. The game itself appears to be a cross between Mercenaries and Siege, but
the outcome is worth the time it took to come out. Although the game is much
faster than Siege (in both speed and mission completion) it lacks some of the
detail of its predecessor.
--[TECHNICAL INFORMATION]------------------------------------------------
Ambush supports the 256 color VGA mode, and allows the use of a Roland,
Sound Blaster, or Adlib card for the external sound support. There are also
many, many other sound cards that are given support. Let me put it to you
this way...it's more than complete! To play digitized sound (i.e. screams)
you will need around 2 megs of XMS memory. The game takes up roughly 7 megs
of hard drive space, depending on whether or not you have a lot of save games
and new missions. A mouse is required, and a 286 12 mhz is the minimum for
the processor requirements.
--[BACKGROUND INFORMATION]-----------------------------------------------
The game takes place in the mythical land of Sorinor, which is the home
of most of the races found in the Siege game. In this setting, you will be
dealing with Savages, Zorlim, Goblins, Dwarves, Elves, and Humans. As the
leader of a mercenary band, it is your job to complete missions given to you
by the various clans. Some missions will make clans mad at you, and some will
make others happy at you. The higher your standing, the more you will get paid
and the harder the missions will become. You can choose your standings when
you begin the campaign.
--[KEYS TO REMEMBER]-----------------------------------------------------
F1 System Menu (Stop Buying Troops)
F2 Mission Status
F3 Icon/Health Toggle
? Identify Item
Z Toggle Zoom Modes
B (Purchase Troops)
X Full Retreat
C Converge on Spot
P Pause (Purchase Traps)
G Goto Spot
S Stop
D Divide Group
M Combine group
F Follow Friendly Group
R Random Patrol (Fire Ranged Weapon Toggle)
H Hunt Down Enemy
W Wait Toggle
K (Disband Group)
T Target Enemy
Functions is ()'s are used either in the mission setup screen or with
special troop types. Archers and the like will use the Ranged Weapon Toggle
rather than the random partol, etc etc.
--[FINAL COMMENTS]-------------------------------------------------------•• ·
Most of these missions are pretty short, which is just fine with me, but
I personally feel that the time limit is a pretty stupid idea considering that
you have all the time in the world to kill everybody. Oh well, you can always
go in and edit the mission. The mission and terrain builders are, as always,
a welcome addition to the game, and are easy to use and figure out. No real
documentation is required for the editors, as they are self explanitory. These
editors have become a trademark of Mindcraft games. Only their role playing
games like The Magic Candle lack these editors.
The troop rosters have been expanded to include many more troop types, as
well as civilian icons for rescue missions and the like. The landscape tiles
are wonderful to look at, and all fit together perfectly. Since this game is
about small scale scirmishes and ambushes, castles are not involved, although
you will battle in woods, frozen tundras, cities, and swamps.
It is important to note that enemy troops will work to directly accomplish
their objectives, and if that requires escaping they will head DIRECTLY for the
exit as fast as possible. In missions where you must stop enemy troops from
exiting the map, you must carefully position your soldiers to block their path,
and should set up traps in areas they are likely to pass through. If you don't
succeed, tell the game not to record the results and try again.
Keep a close eye on your money, as the better troop types will usually
cost you a bundle. If you need a lot of troops, it is sometimes wise to buy a
lot of cheap mercenaries for stopping escaping troops. When power and brute
force are needed, purchase heroes and wizards. They will run up your tab
quickly, but no one can deny the great results brought about by these troops.
Make sure to read all the .TXT files so you can familiarize yourself with
the specifics of the game. They will provide you with some last minute
additions to the game...