Америкэн Макги: Алиса чит-файл №1

American McGee's Alice
Boss Strategy/FAQ

Created by: Rapskallion (AKA BrianR755)
Date: January 2001
Copyright 2001 Brian Renbarger


Table of Contents:

I. Introduction
II. General Boss Strategies
III. The Bosses
-1. Got Alice?: The Duchess
-2. General's Revenge: The Centipede
-3. Checkmate!: The Red King
-4. Double Vision: Tweedle Dum and Tweedle Dee
-5. Tea Time!: The Mad Hatter
-6. Flyin' Fiend: The Jabberwock
-7. Flyin' Fiend on Steroids: The Jabberwock part 2
-8. Big Bad Momma: The Queen of Hearts
-9. Bigger Badder Momma: The Queen of Hearts part 2
IV. Frequently Asked Questions
V. Credits
VI. Legal Stuff

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I. Introduction
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Having trouble with those hard to beat bosses in American McGee's Alice?
Have no fear, Rapskallion is here! I've gone back and beat every boss
numerous times, trying out many different strategies at all difficulty
levels, and now I'm here to tell you the easiest way to beat these
freaks. If you have any suggestions, ideas, comments, complaints, or
criticisms, please let me know. E-mail me at Brian755@home.com with
whatever you have to say. I appreciate your ideas and also appreciate
your praise :). Oh, and please don't email me spam, I really do not
like it. If you think you've got an easier way of beating a particular
boss, send it to me. If it is something good, I'll add it to this FAQ
and give you the credit you deserve.
Oh, and one more thing. Please do not use this FAQ on any other site
without my permission. If you are interested in using this FAQ on a
webpage other than GameFAQ's, e-mail me at Brian755@home.com to get
permission first. Thank you, and enjoy!

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II. General Boss Strategies
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There are a few things to remember when fighting the bosses in Alice.
If you follow these basic strategies, it should make your battles easier
and less frustrating.

Save all the time: Possibly the most important thing to do is to
remember to save your game whenever you get the chance. My suggestion
is to just use the quicksave feature (f4 by default) during the battle.
Every time you get in a hit without taking too much abuse, save your
game. Every time you pick up some meta-essence, save your game. That
way you don't have to start over if the boss gets in a good shot or you
fall over the edge.

Don't forget about the meta-essence: On all of the bosses, there is an
unlimited supply of meta-essence. It usually moves from place to place,
but there is always a pattern. Once you learn the pattern, just run
from one to the other, attacking the boss in the process. Also, certain
bosses (such as the hatter, centipede, and tweedles) send minions to
attack you. When you kill them, they will also drop some meta-essence.
However, this meta-essence will eventually disappear, so grab it fast!

Don't count on your stopwatch or demon dice against bosses, because they
don't work: Both the stopwatch and demon dice are useless against all
bosses, so don't try it. Trust me on this one folks, the bosses are
immune to their charms.

Be aggressive: You will never kill anything if you don't attack it. Be
aggressive against the bosses. The worst thing that can happen is
you'll die and have to reload! Go out on a limb and give up some of
your life for a good attack. Who knows, maybe that last effort
offensive move is all that it takes to finish the boss off. Suicidal
attacks (attacks where you don't worry about your own life) does more
damage than you can imagine. Of course, don't get into a habit of being
overly aggressive, either.

Use your surroundings: Against some bosses, you can use your
surroundings to your advantage. Hide behind a pillar while you wait for
another meta-essence to appear. Use objects on the ground to block
attacks. Run around tables in circles so that the boss can't get to
you. These are all examples of using your surroundings to make the
fight just a little bit easier.

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III. The Bosses
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1. Got Alice?: The Duchess
Difficulty: Medium, in an easy sort of way
Word of Advice: If you don't panic and keep moving, you'll be fine.

This is it, the first boss of the game. Scared? You should be, she
wants to eat you!!!! If you don't want to become a snack for this
freaky looking ogre/woman/thing, my advice is to try out your newest
toy; the jackbomb. The easiest way to kill this bitch is to run circles
around the outer walls of the room, throwing alternate fire jackbombs
right in front of you. Yes, in front of you. If you do this correctly,
they will just miss you and instead will light up that freaky looking
woman chasing after you. Don't look back, or else she'll catch up to
you and munch on your head. Yummmm! When you run out of Will or are
low on life, grab some meta-essence on the walls. The most important
thing is to keep moving. Her missile attacks don't do that much damage,
but if she catches you, you're in trouble. Be careful, because she's
fast!

The other way to do it is to run around and throw knives when you are
far enough away from her. This works well, but it will take longer and
is more dangerous. The advantage is that knives use no Will. My advice
is to use the jackbomb, and then resort to the knife when you are out of
Will and are having trouble getting to the meta-essence.

CHEAP WAY TO KILL THE DUTCHESS: If you are having trouble killing her,
there is another very, very cheap way to kill her. All you have to do
is jump up onto the fireplace and toss knives onto her from above. She
won't be able to touch you. (special thanks to JCastroo for this
strat.)


2. General's Revenge: The Centipede
Difficulty: Medium
Word of Advice: Take your time when you are aiming!

I tried lots of different ways against this guy, and it seems that the
easiest is to just stick with the knife. Despite how much fun all your
new toys are, the good old blade seems to work best. Keep a good
distance from him, but not TOO far. If you are too close, his melee
attacks will rip you apart, but if you are too far, he won't rear up and
expose his weak spot. Be patient, and don't attack until he rears up.
When he does rear up, you should see a red scar on his belly. That is
his weak point. Throw your knife at his scar and then start running
again. He'll cry out in pain and start chasing after you again. If you
need more life (and you probably will), either get it from the sides of
the arena or from his little minions. These minions are a pest. They
grab onto your back and bite your neck. Luckily, they don't do that
much damage. The best way to kill them is either the ice wand or
primary fire of the knife. After hitting his scar quite a few times,
the centipede will finally die.

3. Checkmate!: The Red King
Difficulty: Easy
Word of Advice: Keep an eye on your life and this one's simple.

This guy is the easiest boss in the game, so enjoy the break. Just go
right up to him with your ice wand and hold it down on him. When you
run out of Will or get to about half life, go and get the meta-essence.
Since the arena is so small, you can stock up on meta-essence really
fast. That is the key to victory against the King. Once you have full
life and Will again, ice him down. After awhile, he'll begin to blast
you with a laser like the one the bishops use, but don't worry about it.
It does quite a bit of damage, but don't bother trying to avoid it since
you will always have that handy meta-essence nearby. Keep spraying him
with your ice wand and he'll be dead before you can say "When does this
S.O.B. get hard?"

4. Double Vision: Tweedle Dum and Tweedle Dee
Difficulty: Medium
Word of Advice: Again, never stop moving. Try your best to stay out of
the Tweedle's way and you should do just fine.

These boys are your toughest foe yet, and if you have a slower computer,
be prepared for some slowdowns. Just run around in circles, going up
the ramp and collecting the meta-essence at the top. Never stop
running, except to shoot your jacks. The jacks are definitely the
weapon of choice against the Tweedles. Also, focus on the big ones, not
the little ones that come out of their bellies. If you kill the little
ones, Dum and Dee will just spawn new ones to replace them. However,
the little fellows die very easily and leave some meta-essence in their
place, so don't avoid killing them; just try and focus on the two big
boys. Fling the jacks at them and then keep moving while the jacks do
their work. Once the jacks stop, shoot 'em out again right away. If
you keep moving and focus on the big Tweedles, they'll be down in no
time.
Also, if you find yourself overwhelm with dozens of Tweedles bouncing
around, you may want to use a jackbomb. Use the alternative fire of the
jackbomb and set it in the middle of the crowd. The Tweedles will fall
like flies, leaving valuable meta-essence in their places. This trick
may come in handy when dealing with these pests, but if you have a
slower computer, it will only increase the already outrageous lag that
all of the bouncing Tweedles are causing.

CHEAP WAY TO KILL THE TWEEDLES: Another way to kill the Tweedles is to
go and hide in the small crevice on the wall just to the left of the
door. You can fit in there, but the fat old Tweedles cannot! Just
stand in this crevice and throw the jacks at them, going out and
grabbing meta-essence when needed. It isn't fool proof, but it's a
helluva lot easier than running around like a madman, especially if you
lag. (Special thanks to Jashan A'al for this strat.)

5. Tea Time!: The Mad Hatter
Difficulty: Easy
Word of Advice: Don't let his size intimidate you; he's not as tough as
he looks.

The Hatter's attacks do quite a bit of damage, so try to avoid them if
possible. The best way to avoid his attacks while still being able to
attack yourself is to strafe around him using the sidestep right and
sidestep left buttons. By doing this, you should easily avoid his
relatively slow missile attacks. Throw your jacks at him and then go
grab the meta-essence while the jacks do their thang. If you keep
throwing the jacks at him, pretty soon he'll summon some of his machines
to fight you and he'll disappear. Watch out for their rockets and kill
them with jacks. Now take their meta-essence and start going at the
Hatter again. After a few more flings of the jacks, the Hatter's head
will go boom and he'll fall down. Hope your sick of these easy bosses,
because your not gonna see any more of their kind....

6. Flyin' Fiend: The Jabberwock
Difficulty: Hard
Word of Advice: Save more than ever in this battle, because you will die
a lot, trust me...

This guy is pretty damn tough. Stay as far away from him as possible,
because his fire attacks do mucho damage. Strafe from right to left,
throwing jacks at him whenever possible. After you throw the jacks, run
over and grab the meta-essence, being careful not to fall off the cliff.
Be wary of the Jabberwock's little minions, they like to push you
around. A spray of the ice wand will show them who's boss though! The
battle is really tough, but thankfully its also very short. After just
a few throws of the jacks, Griffin will come save your skin. Be patient
and save often! As the Jabberwock flies away, his little old eyeball
will fall down to the ground, giving you the last piece to the godly
jabberwocky eye staff which will be essential to the rest of the bosses.

7. Flyin' Fiend on Steroids: The Jabberwock Part 2
Difficulty: Very Hard
Word of Advice: Don't break your computer in frustration; this guy may
be tough, but he is not impossible.
He's baaaaaaack! Without a doubt, this punk is the hardest boss in the
entire friggin' game. Luckily, I've beaten him about 3 dozen times and
have prepared the ultimate strategy to make him a lot easier on you.
Your welcome :)
The best way to take him down while he is in the sky is to just take a
stand. Start spraying the jabberwocky eye staff at him while he flies
around. If he starts to come in for an attack, get the hell outta his
way. If he gets a direct hit, his attacks will take down more than 3/4
of your life. Run around, grabbing the meta-essence as they appear and
spraying him with the jabberwocky staff as you go. Whenever you get a
successful hit, save the game. Eventually, he'll stop flying and attack
you from the ground. It only gets tougher here. Run around Griffin in
circles, and when the Jabberwock tries to do his deadly fire attack on
you, he will hit Griffin instead of you (don't worry about Griffin, he's
as good as dead already). If one of the fire attacks does hit you....
it will hurt, bad. One direct hit can kill you. So keep running around
Griffin, spraying the Jabberwock with the staff when you have a clear
shot. The best time to attack him is right after he does his fire
attack. Remember, save often! If you do this right, his attacks will
never touch you. If you want, you can use your knife instead of the
staff so that you don't have to risk running over to the meta-essence
containers to refill your Will. However, this takes quite awhile to do
and is generally much more difficult. Either way, the Jabberwock will
eventually die, and the worst will be behind you.

8. Big Bad Momma: The Queen of Hearts
Difficulty: Medium
Word of Advice: For once, you don't have to run around a lot! Take your
time against the queen and you'll be fine.

This is it, the Queen herself! This battle is surprisingly easy, thanks
to the two pillars in the back of the room (where the meta-essence
appears). All you gotta do is stand behind them, running from side to
side in between the two pillars. While running across, stop and blast
her with your jabberwocky staff. If you have the blunderbuss, you can
use it instead of the staff. Both work well. Just run from side to
side, shooting her when you are in the middle, and saving after every
successful attack. The only other advice I have for her is when you see
some bluish/purplish spots around you and hear some strange music in the
background, move quickly. That happens right before she uses her
telekinesis, where she'll either throw you into the wall or suck you
towards her and give you a big bear hug. If you move right when the
purple cloud is on you, she'll miss. If she does manage to catch you
don't worry; she doesn't do that much damage. If you want, you can stab
her with the knife while she is sucking you in. For the most part, the
Queen is a surprisingly easy opponent in this first battle. Her attacks
are easy to dodge and do little to moderate damage, and there is plenty
of cover as well.

9. Bigger Badder Momma: The Queen of Hearts Part 2
Difficulty: Hard
Word of Advice: Jump, shoot, jump, shoot, jump....

Okay folks, here it is, the final battle! The Queen is now a huge,
butt-ugly..... thing. She's pretty damn big, but don't let her size
intimidate you; she falls quite quickly. The hardest part of this fight
is the platforms. Her attacks do mucho damage, but she doesn't attack
that often. The best way to take care of her is to jump from platform
to platform, taking your time and making sure you don't fall. Once you
reach the heart of meta-essence, turn and unleash the jabberwocky
staff's primary fire on her. Be mindful of her attacks; while they
won't kill you in one hit, they could knock you off the platform.
Again, save all the time here. You may see a weapon on a platform below
you; that is the blunderbuss, but I wouldn't advise getting it. If you
already have it, you can use it if you want to, but I found that just
using the staff works better due to the fact that the Blunderbuss uses
all of your Will. Jump from platform to platform, ignoring the Queen
for the most part and focusing on the jumps. Right when you collect
another meta-essence, unleash the pain. After a surprisingly short
fight, the overgrown bitch will blow up into a billion pieces! Boom!!
Congratulations, you've now returned Alice to her sanity and Wonderland
to its good ol' happy self!

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IV. Frequently Asked Questions
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Here are some questions about the game. Some of these have been from e-
mails I've received, others I've just made up. The FAQ is not just
limited to boss questions, either. There are many general game
questions that I have gone ahead and answered. However, I will not
answer any specific puzzle questions on this FAQ. Sorry.

1. Q: Why are there those tentacle thingies all over the place?
A: That's a very good question, and one that I'm afraid I don't have
an answer to. It could be there for decorative purposes, or possibly it
is supposed to represent how Wonderland is alive or something... maybe
it's part of the Queen? I dunno.

2. Q: I don't remember the Jabberwock from the Alice books, is that a
character that McGee and his crew made up?
A: No. The Jabberwock is actually from a poem in Through the Looking
Glass called "The Jabberwocky". In this poem, the vorpal blade is also
introduced, which is the name of the knife you begin the game with.
(Special thanks to SgtScruffy and Valiento for their contributions to
this answer.)

3. Q: Did you know that your FAQ really sucks?
A: Did you know that you really suck?

4. Q: Why don't the white chess pieces attack me? Is that a bug?
A: No, the white chess pieces are on your side. Consider yourself a
white chess piece if you will. In many cases, the white chess pieces
will help you out in killing the red chess pieces, and a little later in
the game, you're going to do the White King a favor....

5. Q. How do I get past ____________ ? (insert any puzzle here).
A: Notice that this is a boss FAQ, and while I'll be happy to answer
any of your questions regarding the game, I won't do it here. Sorry.

6. Q: How can I get in contact with you? I wanna tell you something!
A: You can E-mail me at Brian755@home.com. I reply to all e-mails I
receive unless they are completely idiotic or spam.

7. Q: Did you know that "Rapskallion" is supposed to be spelled
"Rapscallion"?
A: Yes, I did know that. Next question?

8. Q: The Jabberwock keeps killing me! Are you sure that he can be
beat?
A: Yes, the Jabberwock is very beatable. Just keep trying and
remember to never stop moving when fighting him!

9. Q: What is the Blunderbuss?
A: The Blunderbuss is a secret weapon that can be found in two
places. It can be found in the Caterpillar's Plot Part 2 right next to
Humpty-Dumpty. There is a brick junting out of the wall. Push it to
find a secret room with the Blunderbuss in it. Also, it can be found on
the second fight against the Queen on a lower platform. The Blunderbuss
does mega damage to a really wide area, but it takes all of your Will to
use. It takes down almost anything in one hit (besides bosses, of
course).

10. Q: What does the alternate fire of the Blunderbuss do that is
different from the primary fire?
A: Nothing. The Blunderbuss only has one mode of fire, so the
alternate fire button does the same thing as the primary fire mode.
This also applies to the Demon Dice, which also have one mode of fire.

11. Q: I'm really having trouble with this jumping puzzle. Please help
me?
A: Look, I just told you, this isn't the place for those kind of
answers! This FAQ is for boss questions and certain general game
questions only! No specific puzzles!

12. Q: I've been stuck at Tweedle Dum and Tweedle Dee for hours! I kill
them and they just come back! Help!
A: I'm sorry, please put your request in question form.

13. Q: Okay... How do I kill Tweedle Dum and Tweedle Dee?
A: That's better. Now, you are probably just killing the minions
that pop out of the big brother's bellies. Look for the one's who open
up their bellies and let out the little ones... those are the guys you
have to target with your jacks. After a few hits, they will die. You
must kill them both before the fight is over. After that, the minions
will all disappear.

14. Q: In a screen shot I saw, it showed the cat fighting at your side.
I've beaten the game, but the cat hasn't fought by my side! Did I miss
something?
A: Sadly, no. While there were some early screenshots showing the
Cheshire Cat fighting by your side, it never happens in the final
version of the game. It seems that McGee and his staff took that out.
Such a shame... that would have been really cool.

15. Q: Is there going to be an Alice movie?
A: It appears so. McGee himself has confirmed rumors that he and his
crew have agreed to create a film based on Alice. In numerous
interviews, McGee has said that Wes Craven (director of the Nightmare
series) will direct the film and McGee himself will assist in its
production. No word on whom will play Alice yet. The film is being
created by Dimension Films, who, ironically enough, are owned by Disney.

16. Q: There is this jumping puzzle that is really really hard! I need
your help! It's the part where...
A: NO!!!!!!! I told you, no specific puzzle questions on this FAQ!


If you have any questions you would like added to this FAQ, e-mail them
to me. I'll happily reply to you and, if your question is good enough,
I'll post it as well.

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VI. Credits
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I'd like to thank American McGee and his talented crew for all of their
hard work in creating this awesome game. This game really kicked ass,
and I can't wait to see what you guys do next!

I'd also like to thank GameFAQ's for giving me an opportunity to waste
so much of my time writing FAQ's, reviews, and talking on the message
board.

Also, special thanks to all whom contributed to this FAQ. All of you
who helped me along the way have been credited somewhere up above, but I
thought I'd thank you again.

One more time. If you want to contact me for any reason, e-mail me at
Brian755@home.com. I'd love to know if you have some ideas for
improving this FAQ. Thanks to you all for reading this, and enjoy your
trip through the twisted world of Wonderland....


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VII. Legal Stuff
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This document is protected by federal law. That means that you have to
ask my permission before copying it onto any other website, message
board, etc. Feel free to print it out for your own personal use,
provided that you do not claim credit for it. E-mail me if you have any
questions.


Rapskallion (Yes, with a K!!!!!)