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Tips:
To make enemy fighters more visable change their files (in the
same way as you change the look for your fighter) to a large
object (like a hanger or something), this may look stupid but it
makes gun kills a hell of a lot easier, try changing your
fighter to something small (eg a missile or something), this
presents a smaller object for the enemy to hit (I haven't
actually tried this one, but it should work) therefore more
likely to miss you, always take out sam sites before sending a
heavy raid or a ground attack this is done best by using a HARM
missile, use the command map to plot your course, place the
first waypoint a cm or so inside the SAM area then place the
second waypoint outside (so you can make a quick easy escape
using the autopilot, arm you Harrier with 3 HARMS 1 ECM an four
AIM 9 sidewinders, (it's best to carry extra missile's because
the first one sometimes misses), when firing the HARM fire one
then fire a second one 5 sec's later, just in case the first
missile misses a second one is already on the way, this reduces
the need to try another attack run (unless it misses though,
although this is unlikely), when laying the waypoints, remember
that you will making the attack idealy when your at or under
300ft, DO not plan a waypoint that takes you over a mountain
(nice easy target for a SAM up your backside), when a missile is
fired (you should fire your HARMS before a missile is returned
at you) make a medium fast turn while pumping chaffs and flares.
One major problem is that the Harrier is a lousy air combat
fighter and when making attack runs in areas where enemy
fighters are active you always run the risk of gaining some
unpopular attention try to make you attack run as quick as
possible, for areas where you have no special forces or ground
troops advancing use hydras (3 on the inner pod,2 on the middle
pods) to attack big buildings and ground troops, if your a good
pilot hydras are vary effehing enemy fighters blow up, makes a
pleasent change from watching your fighter from blowing up).
==================================================================
These are the keys for AV8B Harrier Assault. This is just a quickie to get you
flying this extreemly nice flight model software. One of the nicest, I have
flown, with extreemly smooth graphics. You non pilots will love it too, it's
a very friendly aircraft. Nothing has flown so well since F29 Retaliator!
These are by no means ALL the commands, just the ones I could find quickly, so
don't forget, these jets HOVER too. They are VSTAL aircraft. (Vertical Takeoff
And Landing) so somewhere there is a jet rotation switch. Hope you enjoy this
one, I know you flyers will!
(E) Engine Toggle On/Off
(+) Throttle Up
(-) Throttle Down
(1-0) % Throttle Set & AfterBurner Toggle
(G) Gear Up/Down
(A) Auto Pilot
(esc) Menu Options/Quit
(W) Wheel Brake On/Off
(B) Air Brake On/Off
(Backspce) Weapons Select
(O) Outside Fly-by
(Q) Engine Sound On/Off
(Space) Fire Selected Weapon
(T) Toggle Thru Right Display Modes
(I) Toggle Infared HUD On/Off
(P) Pause Simulation
(F) Flares
(C) Chaff
(X) Time Compression
(V) * Jump To Outside Views
(,.) Yaw (Rudder) Control
(/) Radar (Left Display) Toggle Range
(Ctrl-E) Eject!!!
(F1-F8) Differnt Views Both Inside And Out
(7 9) Zoom Out/In (on numeric pad) Inside or Out
To make enemy fighters more visable change their files (in the
same way as you change the look for your fighter) to a large
object (like a hanger or something), this may look stupid but it
makes gun kills a hell of a lot easier, try changing your
fighter to something small (eg a missile or something), this
presents a smaller object for the enemy to hit (I haven't
actually tried this one, but it should work) therefore more
likely to miss you, always take out sam sites before sending a
heavy raid or a ground attack this is done best by using a HARM
missile, use the command map to plot your course, place the
first waypoint a cm or so inside the SAM area then place the
second waypoint outside (so you can make a quick easy escape
using the autopilot, arm you Harrier with 3 HARMS 1 ECM an four
AIM 9 sidewinders, (it's best to carry extra missile's because
the first one sometimes misses), when firing the HARM fire one
then fire a second one 5 sec's later, just in case the first
missile misses a second one is already on the way, this reduces
the need to try another attack run (unless it misses though,
although this is unlikely), when laying the waypoints, remember
that you will making the attack idealy when your at or under
300ft, DO not plan a waypoint that takes you over a mountain
(nice easy target for a SAM up your backside), when a missile is
fired (you should fire your HARMS before a missile is returned
at you) make a medium fast turn while pumping chaffs and flares.
One major problem is that the Harrier is a lousy air combat
fighter and when making attack runs in areas where enemy
fighters are active you always run the risk of gaining some
unpopular attention try to make you attack run as quick as
possible, for areas where you have no special forces or ground
troops advancing use hydras (3 on the inner pod,2 on the middle
pods) to attack big buildings and ground troops, if your a good
pilot hydras are vary effehing enemy fighters blow up, makes a
pleasent change from watching your fighter from blowing up).
==================================================================
These are the keys for AV8B Harrier Assault. This is just a quickie to get you
flying this extreemly nice flight model software. One of the nicest, I have
flown, with extreemly smooth graphics. You non pilots will love it too, it's
a very friendly aircraft. Nothing has flown so well since F29 Retaliator!
These are by no means ALL the commands, just the ones I could find quickly, so
don't forget, these jets HOVER too. They are VSTAL aircraft. (Vertical Takeoff
And Landing) so somewhere there is a jet rotation switch. Hope you enjoy this
one, I know you flyers will!
(E) Engine Toggle On/Off
(+) Throttle Up
(-) Throttle Down
(1-0) % Throttle Set & AfterBurner Toggle
(G) Gear Up/Down
(A) Auto Pilot
(esc) Menu Options/Quit
(W) Wheel Brake On/Off
(B) Air Brake On/Off
(Backspce) Weapons Select
(O) Outside Fly-by
(Q) Engine Sound On/Off
(Space) Fire Selected Weapon
(T) Toggle Thru Right Display Modes
(I) Toggle Infared HUD On/Off
(P) Pause Simulation
(F) Flares
(C) Chaff
(X) Time Compression
(V) * Jump To Outside Views
(,.) Yaw (Rudder) Control
(/) Radar (Left Display) Toggle Range
(Ctrl-E) Eject!!!
(F1-F8) Differnt Views Both Inside And Out
(7 9) Zoom Out/In (on numeric pad) Inside or Out