Baldur's Gate 2: Тени Амна чит-файл №3

*****************************************
* BALDUR'S GATE 2 (TM) *
* NO CHEAT CODES, *
* ALL NATURAL, *
* QUICK, WEAPONS GUIDE *
*****************************************

*****************************************
* V 1.0 *
* Copyright Valter Josic, April 2001. *
* *
*****************************************

This is a practical summary of all non-cheating and normally in-game
accessible, noteworthy weapons in BG2. In my oppinion, of course.
It is aimed for a fan of the game, who wishes to have a list of weapons ready
for eventual future gaming sessions with different characters. This way he can
see what weapons to expect in the game when creating a fighter-type character.
I have sorted the weapons in logical (to me...) groups for an easy and QUICK
reference.
They are:
-One handed close combat
(Axes,Clubs,Flails,Maces,Hammers,Daggers,Short-,Bastard-,LongSwords,Scimitars)
-Two handed close combat
(Halberds,TwoHandedSwords,Spears,Staves)
-One handed ranged
(Slings,ThrowingAxes,ThrowingDaggers,ThrowingHammers)
-Two handed ranged
(ShortBows,LongBows,LightCrossbows,HeavyCrossbows)

There are many good BG2 faq-s available, but none I've seen had a short
reference like this. Many of those faq-s are pretty okay, but resemble an novel
because of their size and contain much useless information.
So, I made this.
I hope someone other than me finds it USEFUL.

I hope my work on this can be appreciated, and if I receive some positive
feedback, I will add the armor and equipment sections.

If you intend to print this out, I find the font size 5 and the three columns
per page layout ideal.

Weapons "with a name" have their location stated.


E-Mail: valter.josic@vk.hinet.hr




**********************
ONE HANDED
CLOSE COMBAT WEAPONS
**********************
-----
AXES
-----
BATTLE AXE +2
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Stonefire
(copper coronet)
THAC0: +3 bonus
Damage: 1D8 +3, +2 points fire damage to target
Damage type (melee): slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BATTLE AXE +3: Frostreaver
(de'arnise keep)
Combat Abilities:
+1 point cold damage to target
+1 point acid damage to target
THACO: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 7
Speed Factor: 4
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


------
CLUBS
------
CLUB +2, Gnasher
(druid grove)
THAC0: +2 bonus
Damage: 1D6 + 2, slivers add 2 points
extra damage each round for four rounds
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

CLUB +2, +3 vs. Undead
(asylum)
THAC0: +2, +3 vs. Undead
Damage: 1D6 +2, +3 vs. Undead
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

CLUB +3, Blackblood
(trademeet)
THAC0: +3 bonus
Damage: 1D6 + 3, +3 acid damage
Damage type: crushing
Weight: 3
Speed Factor: 4
Proficiency Type: Club
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Mage

-------
FLAILS
-------
FLAIL +2
THACO: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 12
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2
THACO: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: The Sleeper
Combat Abilities:
Any human or demi-human, excluding elves,
hit by the Sleeper must save vs. poison with a
+4 bonus or fall asleep for 18 seconds.
THACO: +2 bonus
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

MORNINGSTAR +2: Wyvern's Tail
(sewers ambush)
Combat Abilities:
Victims must make a saving throw vs. poison
or take 5 hit points of poison damage
THACO: +2
Damage: 2D4 +2
Damage type: crushing
Weight: 9
Speed Factor: 5
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Mage
Thief

FLAIL OF AGES +3
(de'arnise keep)
Combat Abilities:
A chance each hit that target will be
slowed (no saving throw)
THACO: +3 bonus
Damage: 1D6 +4; +1 Acid, +1 Cold, +1 Fire Damage
Damage type: crushing
Weight: 10
Speed Factor: 4
Proficiency Type: Flail/Morningstar
Type: 1-handed
Requires: 13 Strength
Not Usable By:
Druid
Mage
Thief


------
MACES
------
MACE +1: Ardulia's Fall
(helm temple reward)
Combat Abilities:
A creature hit by this mace must make a saving
throw vs. spells at +3 or be slowed for 12 seconds
THAC0: +1 bonus
Damage: 1D6 + 2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2
THACO: +2 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +1
(vampire lair)
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
THACO: +1
Damage: 1D6 +2
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE OF DISRUPTION +2
Now that the mace has been coated with illithium, it is
even more potent, conferring to its user immunity to the
life-draining powers of the more powerful undead.
Combat Abilities:
2-12 +4 damage to Undead, plus they must make a saving
throw vs. death (-4 penalty) or be utterly destroyed
Immunity to Level Drain
THACO: +2
Damage: 1D6 + 3
Damage type: crushing
Weight: 8
Speed Factor: 6
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

MACE +2: Mauler's Arm
(copper coronet)
Equipped Abilities:
Increases wielder's strength to 18
THAC0: +2 bonus
Damage: 1D6 + 3
Damage type: crushing
Weight: 7
Speed Factor: 5
Proficiency Type: Mace
Type: 1-handed
Not Usable By:
Druid
Mage
Thief

MACE +3: Skullcrusher
(underdark,swirfneblin)
THAC0: +3 bonus
Damage: 1D6 +4, +2 extra damage to humanoid creatures
Damage type: crushing
Weight: 6
Speed Factor: 4
Proficiency Type: Mace
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief


--------
HAMMERS
--------
HAMMER +2
THACO: +2 bonus
Damage: 1D4 +3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +1,+4 vs giant humanoids
(de'arnise keep)
THACO: +1 bonus, +4 vs. giants
Damage: 1D4 + 2, +5 vs. giants
Damage type: crushing
Weight: 8
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Ashideena
(unseeing eye quest)
THACO: +2 bonus
Damage: 1D4 +3, +1 electrical
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER +2: Borok's Fist
(adventurer's mart)
Combat Abilities: +1 electricity damage
THAC0: +2 bonus
Damage: 1D4 + 3
Damage type: crushing
Weight: 5
Speed Factor: 2
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Druid
Mage
Thief

HAMMER OF THUNDERBOLTS +3
(sewers,tazok's key)
Thac0: +3 bonus
Damage: 2D4 +3
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Warhammer
Type: 1-handed
Requires: 18 Strength
Not Usable By:
Druid
Mage
Thief


--------
DAGGERS
--------
DAGGER +2
THAC0: +2 bonus
Damage: 1D4 +2
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Require: 3 Strength
Not Usable By:
Cleric

DAGGER +3: Pixie Prick
(planar prison)
Combat Abilities:
Target must make a saving throw vs.
poison or fall asleep for two rounds
THACO: +3 bonus
Damage: 1D4 +3
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER +4: BoneBlade
(ust natha)
THACO: +4 bonus
Damage: 1D4 + 4
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER +4: Life-Stealer
Damage: 1D4 +4
THACO: +4 bonus
Effect: 15% Chance of Level Drain
Damage type: piercing
Weight: 1
Speed Factor: 0
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric


-------------
SHORT SWORDS
-------------
SHORT SWORD +1: Ilbratha
(umar hills)
Special Abilities:
Casts Mirror Image once per day
THACO: +1 bonus
Damage: 1D6 +1
Damage type: piercing
Weight: 2
Speed Factor: 2
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2
Damage: 1D6 +2
THACO: +2 bonus
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2: Sword of Quickness
(planar prison)
THACO: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 2
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD +2, Arbane's Sword
(athkatla ambush)
Equipped Abilities:
Wearer is immune to hold person
Special Abilities:
Once per day can haste the character for 12 seconds
THACO: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT SWORD OF BACKSTABBING +3
(bloodscalp's reward)
THACO: +3 bonus
Damage: 1D6 +3
Damage type piercing
Weight: 3
Speed Factor: 0
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage

CUTHROAT +4
(bodhi's coffin)
THACO: +4 bonus
Damage: 1D6 +4
Damage type: piercing
Weight: 2
Speed Factor: 1
Proficiency Type: Short Sword
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Druid
Cleric
Mage


---------------
BASTARD SWORDS
---------------
BASTARD SWORD +1, +3 vs. Shapeshifters
(hendak's reward)
THACO: +1 bonus
Damage: 2D4 +1, +3 vs. Shapeshifters
Damage type: slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +1: Taragarth the Bloodbrand
Equipped Abilities:
50% fire resistance
Non-detection
Damage: 2D4 + 1
THACO: +1 bonus
Damage type: slashing
Weight: 7
Speed Factor: 7
Proficiency Type: Bastard sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +1: Albruin
Special Abilities:
Detect Invisibility once per day
Protection from poison while wielded
THACO: +1 bonus
Damage: 2D4 + 3
Damage type: slashing
Weight: 8
Speed Factor: 7
Proficiency Type: Bastard sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2
THACO: +2 bonus
Damage: 2D4 + 2
Damage type: slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard Sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +2: Jhor The Bleeder
(underdark,trapped souls)
Combat Abilities: bleeding damage
THACO: +2 bonus
Damage: 2D4 +2
Damage type: slashing
Weight: 7
Speed Factor: 6
Proficiency Type: Bastard sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

BASTARD SWORD +3: Blade of Searing
(ust natha duel)
Combat Abilities: 1 extra point of fire damage
THACO: +3 bonus
Damage: 2D4 + 3
Damage type: slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Bastard sword
Type: 1-handed
Requires: 11 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


--------
KATANAS
--------
KATANA +2
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +2: Malakar
(asylum)
THAC0:: +2 bonus
AC: +2 bonus against slashing weapons
Damage: 1D10 +2
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

KATANA +3: Celestial Fury
(temple district estate)
Equipped Abilities:
Lightning Strike: Once per day
Blindness: Once per day
Combat Abilities:
Booming Thunder whenever the sword strikes an opponent
(Stun, Save vs. Spell)
Shocking Blow chance when sword strikes an opponent
(5% chance of 20 additional electrical damage)
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 3
Speed Factor: 1
Proficiency Type: Katana
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage


------------
LONG SWORDS
------------
LONG SWORD +2
THACO: +2 bonus
Damage: 1D8 + 2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG SWORD +2: Namarra
(graveyard,crypt king)
Special Abilities:
Casts Silence 15' Radius three times a day
THACO: +2 bonus
Damage: 1D8 +4
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Adjatha the Drinker
(planar prison)
Equipped Abilities:
Wielder immune to charm and domination spells
Special Abilities:
Each hit heals the wielder of 1 hit-point damage
THACO: +2 bonus
Damage: 1d8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +1: Flame Tongue
(druid grove)
Damage:
1D8 +1, +2 vs. regenerating creatures,
+3 vs. cold/fire creatures, +4 vs. undead
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Ras, The Dancing Blade
(trademeet)
Special Abilities:
Dancing sword can attack on its own for 4 rounds.
THACO: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Sunblade-Daystar
(city gate, hidden lich)
Special Abilities (once per day):
Sunray
Damage: 3D6 (save vs. spells or be blinded for 10 rounds)
Undead: an additional 1d6 points of damage per level of caster (save
vs. spells or be destroyed)
Range: 20 ft
Area: 20 ft radius
THACO: +2 bonus, +4 vs. evil creatures
Damage: 1D8 +2, +4 vs. evil creatures, does double damage against
undead
Damage type: slashing
Weight: 2
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +2: Dragonslayer
(windspear hills)
Equipped Abilities:
Immunity to Fear
Regenerate 1 hit point every 10 rounds
Special Abilities (once per day):Invisible
THACO: +2 bonus
Damage: 1D8 +2, double damage against dragons
Damage type: slashing
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blade of Roses
(copper coronet)
Equipped Abilities:
Charisma: +2 bonus
THACO: +3 bonus
Damage: 2D4 +3
Damage type: slashing
Weight: 3
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: Blackrazor
(hells)
Equipped Abilities:
Regeneration: 1 hp every 5 seconds
Immunity to Charm and Fear
With every hit it has a 15% chance of draining
4 levels, healing the wielder by 20 hit points,
and hasting him for 20 seconds as well as
increasing his strength by 3 points for 20 seconds.
THAC0: +3 bonus
Damage: 1D8 +3
Damage type: slashing
Weight: 4
Speed Factor: 2
Proficiency Type: Long Sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

LONG SWORD +3: The Equalizer
(assembled artifact)
Always considered +3 when determining what it can hit.
THACO & Damage:
vs True Neutral: +0 to hit, +0 damage
vs Chaotic Neutral, Lawful Neutral +1 to hit, +2 damage
vs Neutral Good, Neutral Evil: +2 to hit, +4 damage
vs other alignments: +3 to hit, +6 damage
Damage type: slashing
Equipped Abilities:
Immune to Charm and Confusion
Weight: 3
Speed Factor: 3
Proficiency Type: Long sword
Type: 1-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage


----------
SCIMITARS
----------
SCIMITAR +2, Rashad's Talon
(trademeet genies)
THAC0: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 4
Speed Factor: 3
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage
Thief

SCIMITAR OF SPEED +2: Belm
(limited wish quest)
Combat Abilities: sets attacks to +1 per round
THACO: +2 bonus
Damage: 1D8 +2
Damage type: slashing
Weight: 3
Speed Factor: 0
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 10 Strength
Not Usable By:
Cleric
Mage
Thief

SCIMITAR +3: Water's Edge
Damage: 1D8 +3
THAC0: +3
Damage type: slashing
Weight: 3
Speed Factor: 4
Proficiency Type: Scimitar/Wakizashi/Ninja-To
Type: 1-handed
Requires: 8 Strength
Not Usable By:
Cleric
Mage
Thief



**********************
TWO HANDED
CLOSE COMBAT WEAPONS
**********************
----------
HALBERDS
----------
HALBERD +2
THAC0: +2 bonus
Damage: 1D10 +2
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +2: Duskblade
(umar hills quest)
THAC0: +2 bonus
Damage: 1D10 +2, +2 points of cold damage
Damage type: piercing
Weight: 12
Speed Factor: 7
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +3: Dragon's Bane
(unseeing eye quest)
THAC0: +3 bonus
Damage: 1D10 +3, +6 vs. dragons
Damage type: piercing
Weight: 12
Speed Factor: 9
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4: Dragon's Breath
(underdark ambush)
Combat Abilities:
+ 1 cold, + 1 fire, + 1 electrical,
+ 1 acid, + 1 poison damage
THAC0: +4 bonus
Damage: 1D10
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

HALBERD +4: Wave
(assembled artifact)
Combat Abilities:
15% chance of draining victim of water (+15 damage)
Slays Fire Elementals, Efreet, Salamanders (no save)
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: piercing
Weight: 12
Speed Factor: 5
Proficiency Type: Halberd
Type: 2-handed
Requires: 13 Strength
Not Usable By:
Monk
Druid
Cleric
Mage
Thief


------------------
TWO HANDED SWORDS
------------------
TWO HANDED SWORD +2
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

SWORD OF CHAOS +2
(irenicus beginning, trapped genie)
Abilities: each hit drains one hit point from the target and transfers
it to the wielder. This will not heal beyond the wielder's maximum.
Damage: 1D10 +2
THAC0: +2 bonus
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Monk

TWO HANDED SWORD +2: Flame of the North
(asylum)
Equipped Abilities: 10% magic resistance
THAC0: +2 bonus
Damage: 1D10 +2, +4 extra damage to chaotic evil opponents
Damage type: slashing
Weight: 10
Speed Factor: 8
Proficiency Type: Two-handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3, Lilarcor
(below copper coronet)
Damage: 1D10 +3
THAC0: +3 bonus
Damage type: slashing
Equipped Abilities:
Immune to Charm
Immune to Confusion
Weight: 10
Speed Factor: 8
Proficiency Type: Two Handed Sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Harbinger
(ust natha)
Combat Abilities:
Fireball
There is a 5% chance per hit that a 10d6
fireball explodes, centered on the target
Flesh to Stone
All ogres when hit must save vs. spells
or be turned to stone
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 10
Speed Factor: 7
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +3: Silver sword
(assembled githyanki artifact)
Combat Abilities:
25% chance each hit that target must make a saving throw vs death (-2
penalty) or die.
THAC0: +3 bonus
Damage: 1D10 +3
Damage type: slashing
Weight: 15
Speed Factor: 10
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Warblade
(adventurer's mart,after underdark quests)
THAC0: +4 bonus
Damage: 1D12 +4
Damage type: slashing
Weight: 11
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

TWO HANDED SWORD +4: Soul Reaver
(exit from underdark)
Combat Abilities: Each hit makes the target receive a cumulative 2
point penalty to their THAC0
Duration: 20 rounds
THAC0: +4 bonus
Damage: 1D10 +4
Damage type: slashing
Weight: 10
Speed Factor: 6
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Good characters

CARSOMYR +5: The Holy Avenger
(windspear hills,red dragon)
Equipped Abilities:
50% Magic Resistance
Dispel Magic 3 times per day
Combat Abilities:
+5 damage to chaotic evil opponents in addition to other bonuses.
Dispels magic whenever the sword strikes an opponent
THAC0: +5 bonus
Damage: 1D12 +5
Damage type: slashing
Weight: 7
Speed Factor: 5
Proficiency Type: Two handed sword
Type: 2-handed
Requires: 14 Strength
Usable By:
Paladins


-------
SPEARS
-------
SPEAR +1: Halcyon
(graveyard,crypts below)
THAC0: +1 bonus
Damage: 1D6 +1, +1 electricity damage
Weight: 3
Speed Factor: 5
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF THE UNICORN +2
(troll mound in druid grove)
Equipped Abilities:
Immunity to charm and hold person
+3 to all saves vs. death
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: piercing
Weight: 3
Speed Factor: 4
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3
(temple district estate)
THAC0: +3 bonus
Damage: 1D6 +3
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR +3: Impaler
(sahauagin city)
THAC0: +3 bonus
Damage: 1D6 +3, +10 piercing damage
Damage type: piercing
Weight: 3
Speed Factor: 3
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief

SPEAR OF WITHERING +4
(ust natha)
THAC0: + 4 bonus
Damage: 1D6 + 4, + 4 poison damage
Damage type: piercing
Weight: 5
Speed Factor: 6
Proficiency Type: Spear
Type: 2-handed
Requires: 5 Strength
Not Usable By:
Cleric
Mage
Thief


-------
STAVES
-------
QUARTERSTAFF +2
THACO: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF MACE +2
THACO: +2 bonus
Damage: 2D4 +2
Weight: 4
Speed Factor: 2
Damage type: Bludgeon
Proficiency Type: Quarterstaff
Type: 1-handed
Requires: 5 Strength
Not Usable By:
Monks

STAFF SPEAR +2
THACO: +2 bonus
Damage: 1D8 +3
Damage type: Piercing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type: two handed
Requires: 5 Strength
Not Usable By:
Monk

STAFF OF AIR +2
(planar prison)
Combat Abilities:
If a air elemental is hit it must save vs. spells or
be destroyed
Abilities: (one charge)
Summon an 8 hit dice Air Elemental
Duration: 1 hour
Sleep Cloud:
Range: 40 feet
Duration:3 rounds
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF FIRE +2
(planar sphere)
Combat Abilities:
If a fire elemental is hit it must save vs. spells or
be destroyed
Abilities: (one charge)
Summon an 8 hit dice Fire Elemental
Duration: 1 hour
Fire Shield: A protective shield that surrounds
the wielder of the staff as per the 4th level wizard
spell Fire Shield (Red)
THAC0: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF THUNDER AND LIGHTNING +2
(asylum)
Abilities (one charge):
Lightning Bolt
Damage: 10d6
Range: 140 yards
Saving throw: Spells for half damage
Call Lightning:
Lightning strike hits the target
Damage: 3d8 per strike
Melee :
Thunderclap (10% chance on a successful strike)
Range: Melee
Saving Throw: Save vs. spells or be
stunned for two rounds
THACO: +2 bonus
Damage: 1D6 +2
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Staff
Type: 2-handed
Requires: 5 Strength
Usable By:
Clerics
Druids

QUARTERSTAFF +3
THACO: +3
Damage: 1D6 + 3
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

CLERIC'S STAFF +3
(druid grove)
THACO: +3
Damage: 1D6 +3
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength

STAFF OF THE WOODLANDS +4
(suldanesselar)
AC: +3 bonus
Equipped Abilities: Barkskin (AC 3)
Use Abilities (cost 1 charge)
Summon Shambling Mound
Enhanced Charm Animal
Duration: 5 minutes
Saving throw: save vs. spells with a -4 penalty
THAC0: +4 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 2
Speed Factor: 1
Type: 2-handed
Requires: 5 Strength
Usable By
Druids

QUARTERSTAFF +4: Staff of Rynn
(adventurer's mart)
THACO: +4 bonus
Damage: 1D6 +4
Damage type: crushing
Weight: 3
Speed Factor: 1
Proficiency Type: Quarter Staff
Type: 2-handed
Requires: 5 Strength

STAFF OF THE MAGI +1, hits as +5
(rogue stone doorway in bridge district)
Armor Class: +2
Saving Throw: +2 bonus
Equipped Abilities:
Invisibility
Immunity to Charm
Protection From Evil
Abilities: Trap Spell
Duration: 8 hours or until 30 spell
levels have been trapped
Use: Once per day
Fireball-Lightning:
combined lightning and fireball damage
Range: 150 feet
Use: Three times a day
Combat Ability (each hit): Dispel Magic
THAC0: +1 bonus (strikes as a +5 weapon)
Damage: 1D6 +1
Damage type: crushing
Weight: 4
Speed Factor: 4
Proficiency Type: Quarterstaff
Type: 2-handed
Requires: 5 Strength
Usable By:
Mages




*********************************************
*********************************************

****************
ONE HANDED
RANGED WEAPONS
****************
-------
SLINGS
-------
SLING +2
THACO: +2
Damage: +2 (missile damage)
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:

SLING OF SEEKING +2
(copper coronet)
THACO: +2
Damage: +2 (missile damage), plus Strength bonus!
Weight: 0
Speed Factor: 4
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:

SLING +3: Arla's Dragonbane
(illithid lair)
Damage: +3 (missile damage)
THACO: +3
Weight: 0
Speed Factor: 3
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength

SLING OF ARVOREEN +4
(beholder city)
Combat Abilities:
Sonic boom once per day. Must save vs. spell
or be stunned for three rounds
Area: 60 feet
THACO: +4 bonus
Damage: +4 (missile damage)
Weight: 0
Speed Factor: 2
Proficiency Type: Sling
Type: 1-handed
Requires: 3 Strength
Not Usable By:


--------------
THROWING AXES
--------------
THROWING AXE +2: Hangard's Axe
(sewers ambush)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THACO: +2 bonus
Damage: 1D6 + 2
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 3
Speed Factor: 2
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Rifthome
(bodhi's quests in docks district)
Combat Abilities:
Axe returns to the wielder's hand instantly
after an attack is made
THACO: +3 bonus
Damage: 1D6 + 3
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

THROWING AXE +3: Azuredge
(copper coronet)
Combat Ability:
1-6 +4 extra damage to undead, plus they must
make a saving throw vs. death (-4 penalty)
or be utterly destroyed
Damage: 1D6
Damage type (melee): slashing
Damage type (thrown): missile (piercing)
Special: Returns to user's hand once thrown
Weight: 2
Speed Factor: 1
Proficiency Type: Axe
Type: 1-handed
Requires: 4 Strength
Not Usable By:
Any Neutral or Evil Character
Druid
Cleric
Mage
Thief


-----------------
THROWING DAGGERS
-----------------
BOOMERANG DAGGER +2
(planar sphere)
Combat Abilities: dagger returns to the thrower
THACO: +2 bonus
Damage: 2D4 + 2
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric

DAGGER OF THROWING +3, Firetooth
(ust natha)
Combat Abilities: dagger returns to the thrower
THACO: +3 bonus, 1D2 fire damage
Damage: 2D4 + 3
Damage type: missile (piercing)
Weight: 1
Speed Factor: 1
Proficiency Type: Dagger
Type: 1-handed
Requires: 3 Strength
Not Usable By:
Cleric


----------------
THROWING HAMMERS
----------------
THROWING HAMMER +3: Dwarven Thrower
(trademeet)
Combat Abilities: Returns to thrower
THAC0: +3 bonus
Damage: 2D4 + 3, + 8 damage to giants and ogres
Damage type: crushing
Weight: 4
Speed Factor: 1
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not Usable By:
Non-dwarves
Druid
Mage
Thief




****************
TWO HANDED
RANGED WEAPONS
****************

-----------
SHORT BOWS
-----------
TUIGAN SHORT BOW +1
(copper coronet)
Combat Abilities: 3 shots per round
THACO: +1 bonus
Damage: +1
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW +2
THACO: +2
Weight: 2
Speed Factor: 5
Proficiency Type: Short Bow
Type: 2-handed
Requires: 3 Strength
Not Usable By:
Druid
Cleric
Mage

TANSHERON'S SHORT BOW +3
(trademeet)
Equipped Abilities:
This powerful bow requires no ammunition
THACO: +3 bonus
Weight: 2
Speed Factor: 3
Proficiency Type: Short Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage

SHORT BOW OF GESEN +4
(assembled artifact)
Equipped Abilities:
This powerful bow requires no ammunition
THAC0: +4
Damage: 2 piercing, 1-8 electrical (strikes as +4)
Effects: Grants user 20% resistance
to electrical damage
Weight: 2
Speed Factor: 4
Proficiency Type: Short Bow
Type: 2-handed
Requires: 3 Strength
Not Usable By:
Druid
Cleric
Mage


----------
LONG BOWS
----------
LONG BOW +2
THACO: +2 bonus
Weight: 3
Speed Factor: 6
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

COMPOSITE LONG BOW +2
THACO: +3 bonus
Damage: +1 bonus
Weight: 8
Speed Factor: 5
Proficiency Type: Long Bow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +2: Strong Arm
(adventurer's mart)
THACO: +3 bonus
Damage: +3 bonus
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type: 2-handed
Requires: 19 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +3: Elven Court
(de'arnise keep)
THACO: +4
Weight: 2
Speed Factor: 4
Proficiency Type: Long Bow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

LONG BOW +3: Heartseeker
(windspear hills)
Combat Abilities:
Once per day can increase bow's aim to
an additional +7 to hit for nine seconds
THACO: +4
Damage: +2
Weight: 7
Speed Factor: 4
Proficiency Type: Longbow
Type: 2-handed
Requires: 18 Strength
Not Usable By:
Druid
Cleric
Mage
Thief
Bard

LONG BOW +4: Mana Bow
(forest of tethir)
Equipped Abilities:
+20% to resist magical damage
THACO: +4
Weight: 2
Speed Factor: 3
Proficiency Type: Longbow
Type: 2-handed
Requires: 6 Strength
Not Usable By:
Druid
Cleric
Mage
Thief


----------------
LIGHT CROSSBOWS
----------------
LIGHT CROSSBOW OF SPEED +1: The Army Scythe
(copper coronet)
THACO: +1 bonus
Damage: +1 (missile)
Special: 1 extra attack per round
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

LIGHT CROSSBOW +2
THAC0: +2 bonus
Damage: +2 (missile)
Weight: 5
Speed Factor: 3
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage

NECARADAN'S CROSSBOW +3
(underdark,silver dragon)
THAC0: +3 bonus
Damage: +3 (missile)
Weight: 5
Speed Factor: 2
Proficiency Type: Crossbow
Type: 2-handed
Requires: 8 Strength
Not Usable By:
Druid
Cleric
Mage


----------------
HEAVY CROSSBOWS
----------------
HEAVY CROSSBOW OF SEARING +1
(adventurer's mart)
THAC0: +1 bonus
Damage: +3 (missile), +2 fire damage
Weight: 10
Speed Factor: 9
Proficiency Type: Crossbow
Not Usable By:
Druid
Cleric
Mage
Thief

HEAVY CROSSBOW OF ACCURACY +2
(unseeing eye quest)
THACO: +5 bonus
Damage: +2 (missile)
Weight: 10
Speed Factor: 7
Proficiency Type: Crossbow
Type: 2-handed
Requires: 12 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

GIANT HAIR CROSSBOW +3
(adventurer's mart)
THAC0: +3 bonus
Damage: +5 (missile)
Weight: 11
Speed Factor: 7
Proficiency Type: Crossbow
Type: 2-handed
Requires: 15 Strength
Not Usable By:
Druid
Cleric
Mage
Thief

CROSSBOW OF AFFLICTION +4
Equipped Penalties: -2 Strength penalty
THAC0: +4 bonus
Damage: +4 (missile)
Weight: 9
Speed Factor: 6
Proficiency Type: Crossbow
Type: 2-handed
Not Usable By:
Druid
Cleric
Mage
Thief