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BENEATH A STEEL SKY
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Author: WHO-AM-I
Designer: Revolution Software
History:
version 1.00 22 May 94
The first solution.
Supplier:
APPLELAND
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------------------ APPLICATION FORM, CUT HERE ------------------------
NAME (REAL): (CHINESE)
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(ENGLISH)
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LOGON NAME (THE NAME YOU WANT TO USE WHEN YOU LOGIN APPLELAND)
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SEX (MALE / FEMALE):
--------------------------
I.D. No.:
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BIRTH-DATE: (Day-Month-Year)
------------------
ADDRESS:
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TELEPHONE (VOICE):
--------------------------
TELEPHONE (DATA):
--------------------------
OCCUPATION:
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SCHOOL / COMPANY:
-----------------------------
FORM / POST:
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------------------ APPLICATION FORM, CUT HERE ------------------------
INTRODUCTION:
Fosters Overmann,a brave guy, lived in the Gap with his
mother. One day, they were attacked. His mother was
killed and he was kidnapped to the Union City. The
helicopter was crashed during the journey and he was
escape. Now he must find out what is going on and what to
do.
PART ONE: SOLUTION
NOTE: Whenever Fosters talks to a character, he must
keep talking until the character have no further
replies.
Usually left click on an object to look as it
and right click on an object to make some
actions on it.
ESCAPE FROM THE RECYCLING PLANT
===============================
Refer to Map 1.
After the crash of the helicopter, Fosters is escaped and
run to the Recycling Plant. Officer Reich runs after him.
On the stairs, read the NOTICE on the fire exit. Take the
RUNG on the left side of the stairs. The rung is a metal
bar or crowbar. Open the FIRE EXIT with the metal bar.
Then Fosters can play trick on Reich.
Go downstairs after Reich was left. Go right and examine
the junks. There is a ROBOT SHELL on the right side.
Insert JOEY CIRCUIT BOARD into the robot shell. Now Joey
can be activated as a cleaning-purposed robot. Talk to
him. Go right, talk to the man, Hobbins. Try to open the
cupboard but Hobbins will prevent you from doing so. Go
back to the junk room, stand on the LIFT and then the alarm
will be activated, so Hobbins will come out and disable the
alarm. During this moment, Fosters should run to the
machine room and open the CUPBOARD and take every thing as
soon as possible. If Fosters fails to do so, play the same
trick again. There are a SPANNER and a piece of SANDWICH
inside the cupboard.
Go back to the junk room and wait for the TRANSPORTER.
Examine the transporter. Talk to Hobbins about the
transporter and then go back to the junk room and ask Joey
to start the transporter. Once the transporter is
activated, it will transport wastes to the lift. When the
lift is going down, Fosters should climb down through the
HOLE.
Now Fosters arrives at the furnace room. Wait for Joey.
Talk to him and then examine the LOCK of the door. Ask
Joey to open it. When the door is opened, Reich comes in
and points his gun at Fosters. It is surprise that the LINC
watchcamera kills Reich before he kills Fosters. Examine
the CORPSE, and take his ID CARD and a pair of DARK
GLASSES. The dark glasses is useless. Exit to the upper
level corridor.
Don't go to the police station and use the ID card to
access the lift there. Since Fosters does not have enough
LINC statue to access the lift, he will be killed.
Go right and insert the ID card into the LINC terminal
beside the lift. Read all news and all advertisements.
ACTIVATING THE LIFT TO MIDDLE LEVEL
===================================
Refer to Map 2 and Map 3.
Go right until you see the wreck of the helicopter, talk to
the officer about the wreckage.
Go right to the pipe factory. Talk to the supervisor,
Gilbert Lamb. He will ask Fosters to leave as Fosters is
not authorized to go in. Walk outside until Lamb comes
out. Talk to him and then give him the piece of sandwich.
Go in the pipe factory again and talk to the girl, Anita.
Go right to next room and talk to the man, Potts. Look
through the window to view the store room. Since there are
sensors outside the store room. So Fosters can not go in.
Insert the SPANNER into the COGS, so the delivery system
will totally crash. Take back the spanner from the BROKEN
COGS. In the same room with the broken cogs, talk to Joey
and ask him to check out the store room. He will report
that there is an alarm unit. Go back to the welding robot
near the entrance. Use spanner to loosen the WELDING -ROBOT's
nut (just right click the spanner on the robot). Talk to
Joey about the new shell and give him the welding shell.
Go back to the room with the broken cogs. Ask Joey to weld
out the alarm unit. After Joey completes his job, go in
the store room. Turn over the GANGWAY, take the PUTTY from
the floor. Give the putty to Joey and ask for
identification. Joey will tell Fosters that it is a lump
of plastic explosive. There are a can of WD40 and a key on
the shelf. They are useless. If Fosters takes them, he
will be robbed by Potts when he steps out from the store
room. Potts will take away the can of WD40, the key, the
pair of dark glasses and the piece of sandwich.
Leave the pipe factory and go to the power plant. Talk to
the old man. Loosen the BUTTONS of the steam machine near
the entrance with the spanner. Note that there are 2 buttons,
one at the left and one at the right. Then Fosters should
stand somewhere near the left button and ask Joey to press
the button. When Joey presses the right button, Fosters
should press the left button at once. If both buttons are
pressed at the same time, than the valve of the steam machine
will be opened and thus the old man will leave the power
plant. Go to the power switch box at the left. Turn off
the SWITCH and the bulb will go out. Take the BULB. Place
the PLASTIC EXPLOSIVE into the LIGHT SOCKET. Turn on the
SWITCH. The explosion will blow away the door of the
switch box. Do not place the plastic explosive while the
switch is on or Fosters will blow into pieces. There are 2
switches inside the switch box which Fosters can access.
Flip the RIGHT one DOWNWARD. Thus the power of the lift is
switching on again. Now Fosters can go down to the middle
level.
Go the lift. Ask Joey to cut the cable hang outside on the
pipe factory. Then sweep the ID card on the SLOT of the
LIFT. When the lift is opened, go in. Note that if Joey
is in the same screen when Fosters goes in the lift,
Fosters will ask Joey to come in the lift.
D-LINCING GILBERT LAMB
======================
Refer to Map 3, Map 4 and Map 5.
After stepping out from the lift, take the CABLE from the
floor. It is the cable which Joey cut at the upper level.
Go right to square, visit the insurance shop and the travel
agent first. Go to Belle Vue, it is located to left of the
lift which to and from the upper level. Talk to the man in
the garden. The right apartment is Lamb's and the left one
is Reich's. Fosters can peek through the windows to take a
look of the apartment. Sweep the ID card on the door's
SLOT of the left apartment. Go in and flip away the
PILLOW, there is a MAGAZINE under the pillow. Take the
magazine and read it. Wait for Lamb in the garden. Then
talk to him about who fix the lift. However Lamb will not
care who do it.
Go right to the travel agent. Give the magazine to him and
he will issue ticket for you. Wait a while and take the
TICKET from the desk.
Go up to pipe factory and wait for Lamb. Give him the
ticket and he will promise giving Fosters a trip on the
pipe factory. Go in the pipe factory and wait for him.
Talk to him again about the trip. Then Lamb will give
Fosters a brief introduction of the pipe factory. After
Lamb leaves, Potts will not prevent Fosters from going
right to the safety room. Go right to the safety room and
talk to Anita. Ask her about RETINA JAMMER. Then give her
the ID card and she will copy the retina-jammer on the ID
card.
Go out and find a LINC terminal, insert the ID card.
Select 4) SECURITY SERVICE
and after the checking of retina, type in the password.
Select 1) READ DOCUMENTS
there are 2 documents: BRIEF.DOC and REPORT.DOC,
Fosters can not read them as they are encrypted.
Go back to manual of security service.
Select 2) SPECIAL OPERATIONS
Select 1) FILE ADJUSTMENT
After adjusting the file of Lamb, go back to the
special operation manual.
Select 2) AUTHORIZE D-LINC
So Lamb is being D-LINCing and thus he can not go back to
the middle level from the upper level.
ENTER LINC SPACE
================
Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7.
Go to the upper floor and wait for Gilbert Lamb. Wait
until he try to use the lift. Since he is de-LINC, he can
not go back to the middle level, talk to him and he will
ask Fosters to look after his cat. Now Fosters have the
access right to Lamb's apartment. Go down and go into
Lamb's apartment. Fosters can open the door with the ID
card. Inside Lamb's apartment, take the VIDEO CASSETTE
from the book case. Put the video cassette into the VCR,
the cassette is about Lamb and his cat. Turn on the
FEEDING MACHINE to feed the cat.
Go to Anchor's insurance and talk to him. Ask him about
the Schriemann port. He will advice Fosters to visit
Burke. Go to Burke's Surgery. Talk to the man outside the
clinic. Go in and read the LEAFLET on the table. Activate
the HOLOGRAM (just click on the HOLOGRAM PROJECTOR). Ask
Joey to persuade the hologram woman to open the door.
Joey will be refused by the hologram woman several times.
Keep asking Joey to do so and finally when Joey mentions
about Mr. Overmann, the door will be opened. Go in and
talk to Burke. Ask him for surgery of SHRIEMANN PORT.
Finally Fosters can get the Shriemann port when he promises
the exchange of his balls and the port.
Talk to Burke again about how to go to the ground floor and
Burke will advice Fosters to see Mr. Anchor. Go to
Anchor's Insurance and talk to Mr. Anchor. Tell him that
it is Burke send Fosters to his place, so he will leave for
a while. During this period, ask Joey to weld down the
ANCHOR from the statue. If Mr. Anchor come back before
Joey cut down the anchor, ask Mr. Anchor to process the
special policy again and so he will leave for a while
again.
Go up to the upper level. Go to the fire exit of the
recycling plant. Tie the cable to the anchor and make a
GRAPPLING HOOK. Use the hook on the SIGN on the opposite
police headquarters and swing into the building.
So Fosters break in the police headquarters. He will take
back the cable first. The second locker from the door is
belonged to Reich. To open it, first use ID card on the
slot of the locker and the open the locker but there is
nothing useful inside. Go right to the interface room.
To enter LINC space, first select identification, sweep
the CARD in the slot, i.e. if sweep Reich's card, then
the identification is Reich; if sweep Anita's card, then
the identification is Anita. Then next step is sitting
on the chair and wait for the interface to lower down
(just right click on INTERFACE).
Go in LINC space as Reich. Fosters should have the
following utilities:
INFO: for utilities description
LOGOUT: logout from LINC space and return to real
world
OPEN: open other folders
CHARON: retina-jammer
and also two documents with question-marks on them. The
question-mark means that the file is encrypted.
Refer to Map 7, when Fosters enter the LINC space, he
should pick up the BALL from the floor, it is an COMPRESSED
DATA. Go right to next room, open the CARPET by the OPEN
utility. There are two things inside: a MAGNIFYING GLASS
and a BIRTHDAY SURPRISE. Take both. The magnifying glass
is a DECRYPT utility and the birthday surprise is a
DECOMPRESS utility. Decompress the COMPRESSED DATA by the
DECOMPRESS utility. Then Fosters should have 2 passwords
from the compressed data, one is green and one is red.
Both are identical in function. Decrypt the ENCRYPTED
DOCUMENTS with the DECRYPT utility. Then both documents
should have no more question-marks on them.
Go right again to the password room. Refer to Map 8. The
password room can be partitioned into 3x3 cells. To pass
the room, do as followed:
DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1,
1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2,
2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7,
7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3,
3 to 6, 6 to 9
where:
DROP pX means place the password at cell X.
X to Y means go from cell X to cell Y.
TAKE pX means take back the password at cell X.
When Fosters arrives at next room, take the BUST and the
BOOK. The BOOK is the third encrypted document. The BUST
is a utility called PHOENIX for changing LINK state of a
file. So decrypt the third document. Then LOGOUT by the
DISCONNECT utility.
SPONSORSHIP FOR ENTERING ST. JAMES PUB
=====================================
Refer to Map 9.
Now Fosters come back to the real world. Use the ID card
in the LINC terminal at the right. Fosters should be able
to read the three documents now as they are all decrypted.
So choose SECURITY SERVICE, then SPECIAL OPERATION, then
SPECIAL STATE REQUEST to change the state for higher LINC
state, thus Fosters has enough right to access the ground
floor. Leave the headquarters by the lift. Then go down
to the middle level. Go to the lift located near the
entrance of Belle Vue. Go down to the ground floor by this
lift.
When Fosters step out from the lift, poor Joey will fall on
the ground and crash as a lump of junk. Foster will take
Joey circuit board from the robot shell. Talk to the
guard standing before the entrance of the church.
Wondering around on the ground floor, talk to a fat woman,
Mrs Piermount, with a dog about Overmann. Talk to
everybody on the ground floor.
Go to the south side of the pool, there is a hut. Examine
the door and try to open the door with the metal bar.
Note that there is a LOCK on the door, you must move your
pointer move slowly in order to find it. Use ID CARD on
the LOCK to open the door. Enter the hut, take the
SECATEURS.
Go to the west side of the pool, talk to the doorman of the
pub. He will tell Fosters that a sponsorship is required
for entering the pub. So walk around the pool to look for
Mrs. Piermount. Ask her for sponsorship. She will promise
Fosters to sponsor him and ask him to go to her apartment
first. Then she leave. Fosters should go the east side of
the pool and press the BUTTON of the intercom. Then Mrs.
Piermount will allow Fosters to enter her apartment. Talk
to the fat woman until she phones to the pub about the
sponsorship. Insert the VIDEO CASSETTE into the VCR, then
the dog will come to the monitor and bake at the cat on the
screen. Examine the DOG BOWL and take DOG BISCUITS. Then
leave.
Go back to the entrance of the pub. Now Fosters should be
able to enter the pub. Go down to the pub. Talk to
everybody inside the pub. Go to the topright corner, there
is a door with a METAL PLATE. Examine the metal plate and
then talk to the barman. He will tell Fosters that it is
the wine cellar. Listen to the band if you like.
THE WINE CELLAR OF THE PUB
==========================
Go to the north side of the pool, there is a small
construction site beside the pool. Place the BISCUITS on
the PLANK and wait the fat woman and her dog. When the dog
stop at the plank, Fosters should pull the ROPE to lower
the plank and then throw the dog into the pool. Thus the
guard will leave his post. Fosters should go in the
church. Examine the mummies in the church and then visit
the ventilation shaft. Then go to the basement. Open the
middle LOCKER, Fosters will find the corpse of Anita.
Go back to the upper level and tell to Lamb about Anita's
death. Go in the pipe factory and go to the safety room.
Open the LOCKER and exchange the clothes with the OVERALLS
(just right click the overalls). Go in the control room.
Access the control panel (right click it). Select OPEN
REACTOR DOOR and then go into the reactor. Take the LINC
CARD from the ground. It is Anita's card. Leave the pipe
factory.
Go to the police headquarters through the police station.
Enter LINC space as ANITA, i.e. sweep Anita's card on the
slot. Fosters should has:
BLIND: for blinding the eyeball for a while
DECRYPT: for decrypting documents
CHARON: the retina jammer
OPEN: open utility
DISCONNECT: for logout purpose
INFO: information utility
PLAYBACK: for data-playback purpose
Go right to next room. Blind the eyeball with the BLIND
utility and then go north as soon as possible. There is a
crusade in this room. Ignore him and go north. There is a
DATA WELL in this room. Use PLAYBACK utility to playback
Anita's data. She has mentioned about a guy called
Eduardo and the subway. Go back to the starting room and
blind the eyeball. Go back to the room with the well as
soon as possible. Then leave the room with another exit.
Fosters should return to the starting room but at another
partition. Take the TUNING FORK before the blind eyeball
opens the eye. Logout from the LINC space and back to real
world.
Insert Anita's card into LINC terminal and read all
information. Go back to the ground floor and talk to the
gardener. Talk to the boy, Vincent about DANDELIONS and
finally Fosters will know that the gardener is not a real
gardener. Talk to the fake gardener until he says that he
is Eduardo.
Go to the west side of the pool, if the door of the court
is opened , go in and join the court. It is just a
cut-screen and the result of the court is nothing to do
with the ending of the game.
Go down to the pub and the band should leave. Go to the
JUKEBOX and play some music (right click on it). Choose
"YOU SEARCH, BUT FIND NOTHING". The music will be played
repeatedly after some period and Mr. Coston will go to the
jukebox and kick it. During this period, pick up the GLASS
on the table as soon as possible. There is some Coston's
fingerprints on the glass. Go to the middle level and
visit Burke's surgery. Give him the glass and ask him to
change Fosters' fingerprint to match Coston's. Then go
back to pub and now Fosters can open the door by pressing
on the METAL PLATE (right click it). Go into the wine
cellar.
Use the METAL BAR to open the PACKING CASE. Take the WOODEN
LID and place it on the BOX under the grill. So the box
can support Foster's weight. Stand on the box (right click
it). Use the METAL BAR to make a hole on the GRILL and
then cut the grill with the SECATEURS. Climb through the
hole to the subway.
THE SUBWAY AND THE SECRET BASE
==============================
Refer to Map 10.
After crawling through the small hole, Fosters finally come
to the subway. Go right and then turn left. Go right
again and then stop there. There should be a big hole on
the wall. Do not go near it. SAVE GAME first. There is a
big monster behind the hole. Place the BULB on the SOCKET
at the left side of the hole. Then Fosters can pass the
hole safely only if the light bulb is lighting. Follow the
path until Fosters reach Museum station. SAVEGAME. Go in
the entrance and then run to the exit at the bottom right
corner as the ceiling will fall down very soon.
So Fosters is at the outside of LINC secret base. Fosters
can not open the door directly. First, use METAL BAR on
the PLASTER on wall. Take the PLASTER if you need, but it
is useless. Use METAL BAR on BRICKWORK, then a BRICK will
fall down, take it. Stab the METAL BAR into the SWELLING
of the vein. Use the BRICK on the CROWBAR (i.e. the metal
bar) STUCK IN VEIN to force it deeply, thus the fluid will
be stripping out. Take the METAL BAR. Wait for the door
open and a NURSE-ROBOT will come out and take care of the
wounded swelling. Go in before the robot close the door.
First look through the window (grill), Fosters should see
a man walking around in the room. This man is dangerous.
Go down to the incubation room. Access the CONTROL UNIT
and choose 1) REDUCE the temperature. Go to the COVER OF
THE PIT quickly as it will close up for a while only. Pull
down the METAL BAR and leave before the cover is opened
again. Now the grill will fall down if some one is
standing on it. Go back to the corridor.
Go to the recharging room and wait for the robot. When the
robot goes back to the recharging unit, insert Joey CIRCUIT
BOARD into the SLOT of the robot. Now Joey takes over the
control of the nurse-robot. Ask Joey to check the room
with the man. Wait for Joey and talk to him again. Ask
Joey to open the tap of the tank. Go back to the corridor
and look in the room through the window. Make sure that
Joey has opened the tap and there is a pool of fluid on the
floor. Go in the room. When the man try to kill you, he
will fall down into the furnace before he can come to you.
Go north and then go east to the next room. Go to the
control room. Insert the ID card into the TERMINAL.
Choose 2) ACCESS TO RESTRICTED AREA and then 1) OPEN DOOR.
SAVE GAME and then go out. A man will come out after the
door is opened. He will try to kill Fosters but Joey will
kill him first. Unfortunately, the nurse-robot shell is
damaged during the fight, so Fosters should examine the
robot and take back Joey CIRCUIT BOARD. Examine the CORPSE
and take the third ID card, the ID card of Gallagher. Go
back to the terminal room. Enter the LINC space as
Gallagher, i.e. using the third ID card.
Fosters should have:
DIVINE WRATH: for finishing the crusade
BLIND: for blinding the eyeball
DECRYPT: for decrypting the documents
OPEN: for opening the file
DISCONNECT: logout purpose
INFO: information utility
Go to the room with a crusade, finish the CRUSADE with the
DIVINE WRATH utility. Then logout. Enter LINC space again
but as ANITA. Now since the crusade is killed, Fosters can
go to the room behind the crusade. Fosters should find a
helix inside a crystal. Use the TUNING FORK on the
CRYSTAL, thus the crystal is broken, take the HELIX, it is
a computer virus represented in DNA-form. Logout and back
to real world.
JOEY TAKES OVER LINC
====================
Go in the room where Gallagher come out. This is a
tissue-growing room. There is a big tank with some tissue
growing inside. Take the TONG from the wall. Fosters can
use the TONG to take some TISSUE. But such kind of tissue
is useless. Insert ANITA'S ID CARD into the CONSOLE, the
virus will be transferred to the system and so the system
will be crashed. Thus the tissue growing inside the big
tank will be poisonous. No need to take the tissue at this
time. Fosters should take it later as the tissue will be
worn out after some time.
Go to the next room. There are 3 andrions. SAVE GAME.
Open the middle CABINET, insert Joey CIRCUIT BOARD, access
the CONSOLE, select 1) RUN R&M PROGRAM, 2) DOWNLOAD
CHARACTER DATA, then 3) RUN STARTUP. Now Joey will be in
andrion form. Do not start up the andrion at the right, or
he will kill Fosters.
Go right to next room. There are two panel on the wall.
Ask Joey to put his hand on the right panel and Fosters put
his hand on another panel, so the door opens. However
Joey's hand will be stuck to the panel. Do not waste
time to rescue Joey. Continue the path and finally Fosters
will come to the end of the tunnel. Tie the CABLE at the
PIPE SUPPORT.
Go back to the tissue-growing room. Take some TISSUE with
the TONG and then freeze it in the LIQUID NITROGEN TANK.
Now Fosters has a piece of poisonous tissue. Go back to
the end of the tunnel and climb down by the rungs. Drop
the POISONOUS TISSUE into ORIFICE. Then a door will be
opened at the left. SAVE GAME. Please note that only
poisonous tissue is useful for opening this door. Climb to
the left and use the cable to swing into the room.
So Fosters come to the LINC central control room and see
his father Overmann. LINC will reject Mr. Overmann.
Ask Joey to sit on the chair as soon as possible or
LINC will kill Fosters. Then Joey will take over the
control of LINC. Although Fosters finally meet his father,
but his father can not alive without the support of LINC.
Anyway, LINC is now under Joey, who renamed as KEN, and
Fosters goes back to the Gap.
********************** END OF THE GAME **********************
MAP 1: RECYCLING PLANT
-------------------------
---------¬
¦ ¦
--------+ FIRE +--} TO POLICE HEADQUARTERS
¦ ¦ EXIT ¦
¦ ¦ ¦
¦ L---------
¦
¦
----+----¬ ---------¬ ---------¬
¦ ¦ ¦ ¦ ¦ ¦
TO ¦ PRESS ¦ ¦ JUNK ¦ ¦ MACHINE¦
UPPER {--+ ROOM +--+ ROOM +--+ ROOM ¦
LEVEL ¦ ¦ ¦ ¦ ¦ ¦
CORRIDOR L--------- L---T----- L---------
¦
----+----¬ TO UPPER LEVEL CORRIDOR
¦ ¦ ^
¦ FURNACE¦ ¦
¦ ROOM +------
¦ ¦
L---------
MAP 2: UPPER LEVEL
---------------------
--}RECYCLING --}POLICE ----}PIPE
¦ PLANT ¦ STATION ¦ FACTORY
¦ ¦ ¦
---------¬ ----+----¬ ----+----¬ ----+----¬ ---------¬
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ POWER ¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ WRECK ¦
¦ PLANT +--+ +------+ +--+ $ +--+ SITE ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---T----- L---T----- L---------
¦ ¦
¦ ¦
LEGEND: v v
# LIFT FROM LIFT OF
$ LINC TERMINAL FURNACE UPPER AND
ROOM MIDDLE LEVEL
OF
RECYCLING
PLANT
MAP 3: PIPE FACTORY
--------------------
---------¬ ---------¬
¦ ¦ ¦ ¦ LEGEND:
¦ STORE +-¬ ¦ NUCLEAR¦ +++ WINDOW
¦ ROOM ¦ ¦ ¦ REACTOR¦
¦ ¦ ¦ ¦ ¦
L--------- ¦ L---T-----
---------¬ -+++--+--¬ ---------¬ ----+----¬
FROM ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
UPPER {--+ WELDING+--+ Q.C. +--+ SAFETY +--+ CONTROL¦
LEVEL ¦ ROBOT ¦ ¦ ROOM ¦ ¦ ROOM ¦ ¦ ROOM ¦
CORRIDOR ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L--------- L---------
MAP 4: MIDDLE LEVEL
--------------------
---------¬
¦ ¦
¦ TRAVEL ¦
¦ AGENT ¦
¦ ¦
L---T-----
---------¬ ---------¬ ---------¬ ----+----¬ ---------¬
¦ ¦ ¦ ¦ ¦ +-------------------------+ ¦ ¦ ¦
¦ BURKE'S¦ ¦ BURKE ¦ ¦ ¦ UPPER LEVEL¦ ¦ ¦ ANCHOR ¦
¦ LAB +-+ SURGERY+-+ ¦ -}BELLE VUE ^ ¦ SQUARE +-+ INSUR- ¦
¦ ¦ ¦ ¦ ¦ ¦ ----+----¬ -----+---¬ ¦ ¦ ¦ ANCE ¦
¦ ¦ ¦ ¦ ¦ +-+ ¦ ¦ # +--+ $ ¦ ¦ ¦
L--------- L--------- L--------- ¦ +--+ ¦ L--------- L---------
¦ ¦ ¦ ¦
¦ # ¦ ¦ ¦
L--T------ L---------
¦
LEGEND: v
# LIFT LIFT OF
$ LINC TERMINAL MIDDLE
AND GROUND
LEVEL
MAP 5: BELLE VUE
-----------------
---------¬ ---------¬
¦ ¦ ¦ ¦ LEGEND:
¦ REICH'S¦ ¦ LAMB'S ¦ +++ WINDOW
¦ HOME ¦ ¦ HOME ¦
¦ ¦ ¦ ¦
L-------T- LT--------
----+++-+------+-+++---¬
¦ ¦
TO ¦ GARDEN ¦
MIDDLE {----+ ¦
LEVEL ¦ ¦
L-----------------------
MAP 6: POLICE HEADQUARTERS
---------------------------
---------¬ ---------¬
¦ ¦ ¦ INTER- ¦
¦ LOCKER ¦ ¦ FACE ¦
¦ ROOM +-----+ ROOM ¦
¦ ¦ ¦ % # ¦
L--------- L---T-----
¦ LEGEND:
----+----¬ % LINC INTERFACE
¦ POLICE ¦ # LIFT
TO ¦ STATION¦ $ LINC TERMINAL
UPPER {---+ ¦
LEVEL ¦ $ # ¦
CORRIDOR L---------
MAP 7: LINC SPACE
------------------
---------¬
¦ ¦
¦ H ¦
¦ ¦
¦ ¦
L---T-----
---------¬ ----+----¬ ---------¬
¦ ¦ ¦ C ¦ ¦ ¦
¦ W ¦ ¦ ¦ ¦ B ¦
¦ +-+ ¦ ¦ U ¦
¦ ¦ ¦ ¦ ¦ ¦
L-T------- L---T----- L----T----
¦ ¦ ¦
¦ E E ¦ ¦
--+-¬ ---¬ ----+----¬ -----+---¬
¦ T ¦ ¦ ¦ ¦ ¦ ¦ PASS- ¦
L---- ¦ ¦ ¦ ¦ ¦ WORD ¦
------- +-+ +-+ ROOM ¦
¦ * P ¦ ¦ F ¦ ¦ ¦
L--------- L--------- L---------
LEGEND:
* ENTRY POINT
E EYEBALL
P BALL, COMPRESSED DATA
T TUNING FORK
F CARPET
B BOOK
U BUST
C CRUSADE
H HELIX
W WELL
MAP 8: PASSWORD ROOM OF LINC SPACE
-------------------------------------
TO NEXT ROOM
^
|
-------T------T-------¬
¦ ¦ ¦ ¦
¦ 7 ¦ 8 ¦ 9 ¦
+------+------+-------+
¦ ¦ ¦ ¦
¦ 4 ¦ 5 ¦ 6 ¦
+------+------+-------+
¦ ¦ ¦ ¦
ENTRY ---} ¦ 1 ¦ 2 ¦ 3 ¦
L------+------+--------
MAP 9: GROUND FLOOR
----------------------
---------¬ ---------¬
¦ ¦ ¦ ¦
¦ BASE- ¦ ¦ AIR ¦
¦ MENT ¦ ¦ SHAFT ¦
¦ ¦ ¦ ¦
L------T-- L-T-------
¦ ¦
--+-----+¬ ------------¬
¦ ¦ ¦MRS ¦
¦ ¦ ¦PIERMOUNT'S¦
¦ CHURCH ¦ ¦APARTMENT ¦
--+ ¦ ¦ ¦
¦ L--------- L----T-------
¦ ¦
------+--¬ ---------¬ ¦
¦ # ¦ ¦ B G $ ¦ ¦
¦ ¦ ¦ ¦ ¦
-------------+ +----+ +------
¦ ¦ S ¦ ¦ ¦
¦ L--------- L--T------
¦ POOL ¦
---------¬ -------+-¬ ---------¬ ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ COURT +-+ +----------+ +--------
¦ ¦ ¦ ¦ ¦ +-¬
L--------- L--T------ L--------- ¦
¦ ¦
---+-----¬ ---------¬ -----+---¬
¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ WINE ¦ ¦ ¦
¦ PUB +-+ CELLAR ¦ ¦ HUT ¦
¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------
MAP 10: SUBWAY
----------------
---------¬ ---------¬ ---------¬ ---------¬
¦ ¦ ¦ ¦ ¦MUSEUM ¦ ¦FALLING ¦
¦ ¦ ¦ ¦ ¦STATION ¦ ¦CEILING ¦
FROM WINE CELLAR ------+ +-+ HOLE +-+ +-+TUNNEL ¦
| ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-}TO
| ¦ L--------- L--------- L--------- L--------- LINC
v ¦ SECRET
---------¬ -----+---¬ ---------¬ BASE
¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ ¦ ¦ ¦
¦ +-+ +-+ ¦
¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------
MAP 11: LINC SECRET BASE
--------------------------
---------------¬ ----------¬ ---------¬
¦ ANDRIONS +------------+ ¦ ¦ ¦
¦ GROWING ¦ ¦ +-+CONTROL ¦
¦ ROOM ¦ ----------¬¦ ¦ ¦ROOM ¦
¦ +-+ RECHARG-¦¦ ¦ ¦$ % ¦
L--------------- ¦ ING ¦¦ ¦ L---------
---------¬ ¦ ROOM ¦¦ ¦
¦INCUBAT-¦ ¦ ¦¦ ¦ TO
¦ION ¦ -+ ¦¦ ¦--}RESTRICTED
¦ROOM ¦ ¦¦ ¦¦ ¦ AREA
¦ ¦ ¦¦ ¦¦ ¦
L--T------ ¦L----------L----------
---------¬-----+-----+++---¬--+-+++-----¬
¦ ¦¦ ¦¦ ¦ LEGEND:
FROM ¦ ¦¦ ¦¦ ¦ % LINC INTERFACE
FALLING {-+ ¦¦ ++ ¦ $ LINC TERMINAL
CEILING ¦ ¦¦ ¦¦ ¦ ¦¦ DOOR
TUNNEL L---------L-----------------L------------ +++ WINDOW
MAP 12: LINC RESTRICTED AREA
------------------------------
---------¬ ---------¬ ---------¬---------¬ ---------¬
¦TISSUE- ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦
FROM ¦GROWING ¦ ¦ANDRIONS¦ ¦ TANK ¦¦ TUNNEL ¦ ¦ TUNNEL ¦
SECRET{--¦ROOM +-+ROOM +-+ ROOM ¦¦ +-+ +---¬
BASE ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------L--------- L--------- ¦
---------¬ -----+---¬
LEGEND: ¦LINC ¦ ¦ ¦
¦¦ DOOR ¦CENTRAL ¦ ¦ SPOUT ¦
¦CONTROL +-+ ¦
¦ROOM ¦ ¦ ¦
L--------- L---------
BENEATH A STEEL SKY
***********************************
Author: WHO-AM-I
Designer: Revolution Software
History:
version 1.00 22 May 94
The first solution.
Supplier:
APPLELAND
} APPLELAND is a BBS for game lover, it provides
solutions, hints and patches for PC games. Moreover it
also provides other PC utilities and programming kits
for PC users.
} Since I'm going to move within few months, the opening
of APPLELAND will be delayed. Hope that you can visit
APPLELAND in July 1994.
} The following gentlemen have registered in APPLELAND
and they have been granted to be VIP.
Mr. LAW KAM FAI
Mr. MAK MING YEE
Mr. CHAN WAI PING
Mr. LEUNG WAI LUN
Thanks for your support !
} If you want to be a member of APPLELAND, please
fill the following form and mail it to the address
below:
APPLELAND
P.O.Box No. 4330
General Post Office
Hong Kong
} After receiving your application, I'll mail you back
a letter.
------------------ APPLICATION FORM, CUT HERE ------------------------
NAME (REAL): (CHINESE)
----------------------------------
(ENGLISH)
----------------------------------
LOGON NAME (THE NAME YOU WANT TO USE WHEN YOU LOGIN APPLELAND)
----------------------------------
SEX (MALE / FEMALE):
--------------------------
I.D. No.:
-------------------------------------
BIRTH-DATE: (Day-Month-Year)
------------------
ADDRESS:
----------------------------------
----------------------------------
----------------------------------
TELEPHONE (VOICE):
--------------------------
TELEPHONE (DATA):
--------------------------
OCCUPATION:
----------------------------------
SCHOOL / COMPANY:
-----------------------------
FORM / POST:
----------------------------------
------------------ APPLICATION FORM, CUT HERE ------------------------
INTRODUCTION:
Fosters Overmann,a brave guy, lived in the Gap with his
mother. One day, they were attacked. His mother was
killed and he was kidnapped to the Union City. The
helicopter was crashed during the journey and he was
escape. Now he must find out what is going on and what to
do.
PART ONE: SOLUTION
NOTE: Whenever Fosters talks to a character, he must
keep talking until the character have no further
replies.
Usually left click on an object to look as it
and right click on an object to make some
actions on it.
ESCAPE FROM THE RECYCLING PLANT
===============================
Refer to Map 1.
After the crash of the helicopter, Fosters is escaped and
run to the Recycling Plant. Officer Reich runs after him.
On the stairs, read the NOTICE on the fire exit. Take the
RUNG on the left side of the stairs. The rung is a metal
bar or crowbar. Open the FIRE EXIT with the metal bar.
Then Fosters can play trick on Reich.
Go downstairs after Reich was left. Go right and examine
the junks. There is a ROBOT SHELL on the right side.
Insert JOEY CIRCUIT BOARD into the robot shell. Now Joey
can be activated as a cleaning-purposed robot. Talk to
him. Go right, talk to the man, Hobbins. Try to open the
cupboard but Hobbins will prevent you from doing so. Go
back to the junk room, stand on the LIFT and then the alarm
will be activated, so Hobbins will come out and disable the
alarm. During this moment, Fosters should run to the
machine room and open the CUPBOARD and take every thing as
soon as possible. If Fosters fails to do so, play the same
trick again. There are a SPANNER and a piece of SANDWICH
inside the cupboard.
Go back to the junk room and wait for the TRANSPORTER.
Examine the transporter. Talk to Hobbins about the
transporter and then go back to the junk room and ask Joey
to start the transporter. Once the transporter is
activated, it will transport wastes to the lift. When the
lift is going down, Fosters should climb down through the
HOLE.
Now Fosters arrives at the furnace room. Wait for Joey.
Talk to him and then examine the LOCK of the door. Ask
Joey to open it. When the door is opened, Reich comes in
and points his gun at Fosters. It is surprise that the LINC
watchcamera kills Reich before he kills Fosters. Examine
the CORPSE, and take his ID CARD and a pair of DARK
GLASSES. The dark glasses is useless. Exit to the upper
level corridor.
Don't go to the police station and use the ID card to
access the lift there. Since Fosters does not have enough
LINC statue to access the lift, he will be killed.
Go right and insert the ID card into the LINC terminal
beside the lift. Read all news and all advertisements.
ACTIVATING THE LIFT TO MIDDLE LEVEL
===================================
Refer to Map 2 and Map 3.
Go right until you see the wreck of the helicopter, talk to
the officer about the wreckage.
Go right to the pipe factory. Talk to the supervisor,
Gilbert Lamb. He will ask Fosters to leave as Fosters is
not authorized to go in. Walk outside until Lamb comes
out. Talk to him and then give him the piece of sandwich.
Go in the pipe factory again and talk to the girl, Anita.
Go right to next room and talk to the man, Potts. Look
through the window to view the store room. Since there are
sensors outside the store room. So Fosters can not go in.
Insert the SPANNER into the COGS, so the delivery system
will totally crash. Take back the spanner from the BROKEN
COGS. In the same room with the broken cogs, talk to Joey
and ask him to check out the store room. He will report
that there is an alarm unit. Go back to the welding robot
near the entrance. Use spanner to loosen the WELDING -ROBOT's
nut (just right click the spanner on the robot). Talk to
Joey about the new shell and give him the welding shell.
Go back to the room with the broken cogs. Ask Joey to weld
out the alarm unit. After Joey completes his job, go in
the store room. Turn over the GANGWAY, take the PUTTY from
the floor. Give the putty to Joey and ask for
identification. Joey will tell Fosters that it is a lump
of plastic explosive. There are a can of WD40 and a key on
the shelf. They are useless. If Fosters takes them, he
will be robbed by Potts when he steps out from the store
room. Potts will take away the can of WD40, the key, the
pair of dark glasses and the piece of sandwich.
Leave the pipe factory and go to the power plant. Talk to
the old man. Loosen the BUTTONS of the steam machine near
the entrance with the spanner. Note that there are 2 buttons,
one at the left and one at the right. Then Fosters should
stand somewhere near the left button and ask Joey to press
the button. When Joey presses the right button, Fosters
should press the left button at once. If both buttons are
pressed at the same time, than the valve of the steam machine
will be opened and thus the old man will leave the power
plant. Go to the power switch box at the left. Turn off
the SWITCH and the bulb will go out. Take the BULB. Place
the PLASTIC EXPLOSIVE into the LIGHT SOCKET. Turn on the
SWITCH. The explosion will blow away the door of the
switch box. Do not place the plastic explosive while the
switch is on or Fosters will blow into pieces. There are 2
switches inside the switch box which Fosters can access.
Flip the RIGHT one DOWNWARD. Thus the power of the lift is
switching on again. Now Fosters can go down to the middle
level.
Go the lift. Ask Joey to cut the cable hang outside on the
pipe factory. Then sweep the ID card on the SLOT of the
LIFT. When the lift is opened, go in. Note that if Joey
is in the same screen when Fosters goes in the lift,
Fosters will ask Joey to come in the lift.
D-LINCING GILBERT LAMB
======================
Refer to Map 3, Map 4 and Map 5.
After stepping out from the lift, take the CABLE from the
floor. It is the cable which Joey cut at the upper level.
Go right to square, visit the insurance shop and the travel
agent first. Go to Belle Vue, it is located to left of the
lift which to and from the upper level. Talk to the man in
the garden. The right apartment is Lamb's and the left one
is Reich's. Fosters can peek through the windows to take a
look of the apartment. Sweep the ID card on the door's
SLOT of the left apartment. Go in and flip away the
PILLOW, there is a MAGAZINE under the pillow. Take the
magazine and read it. Wait for Lamb in the garden. Then
talk to him about who fix the lift. However Lamb will not
care who do it.
Go right to the travel agent. Give the magazine to him and
he will issue ticket for you. Wait a while and take the
TICKET from the desk.
Go up to pipe factory and wait for Lamb. Give him the
ticket and he will promise giving Fosters a trip on the
pipe factory. Go in the pipe factory and wait for him.
Talk to him again about the trip. Then Lamb will give
Fosters a brief introduction of the pipe factory. After
Lamb leaves, Potts will not prevent Fosters from going
right to the safety room. Go right to the safety room and
talk to Anita. Ask her about RETINA JAMMER. Then give her
the ID card and she will copy the retina-jammer on the ID
card.
Go out and find a LINC terminal, insert the ID card.
Select 4) SECURITY SERVICE
and after the checking of retina, type in the password.
Select 1) READ DOCUMENTS
there are 2 documents: BRIEF.DOC and REPORT.DOC,
Fosters can not read them as they are encrypted.
Go back to manual of security service.
Select 2) SPECIAL OPERATIONS
Select 1) FILE ADJUSTMENT
After adjusting the file of Lamb, go back to the
special operation manual.
Select 2) AUTHORIZE D-LINC
So Lamb is being D-LINCing and thus he can not go back to
the middle level from the upper level.
ENTER LINC SPACE
================
Refer to Map 1, Map 2, Map 4, Map 5, Map 6 and Map 7.
Go to the upper floor and wait for Gilbert Lamb. Wait
until he try to use the lift. Since he is de-LINC, he can
not go back to the middle level, talk to him and he will
ask Fosters to look after his cat. Now Fosters have the
access right to Lamb's apartment. Go down and go into
Lamb's apartment. Fosters can open the door with the ID
card. Inside Lamb's apartment, take the VIDEO CASSETTE
from the book case. Put the video cassette into the VCR,
the cassette is about Lamb and his cat. Turn on the
FEEDING MACHINE to feed the cat.
Go to Anchor's insurance and talk to him. Ask him about
the Schriemann port. He will advice Fosters to visit
Burke. Go to Burke's Surgery. Talk to the man outside the
clinic. Go in and read the LEAFLET on the table. Activate
the HOLOGRAM (just click on the HOLOGRAM PROJECTOR). Ask
Joey to persuade the hologram woman to open the door.
Joey will be refused by the hologram woman several times.
Keep asking Joey to do so and finally when Joey mentions
about Mr. Overmann, the door will be opened. Go in and
talk to Burke. Ask him for surgery of SHRIEMANN PORT.
Finally Fosters can get the Shriemann port when he promises
the exchange of his balls and the port.
Talk to Burke again about how to go to the ground floor and
Burke will advice Fosters to see Mr. Anchor. Go to
Anchor's Insurance and talk to Mr. Anchor. Tell him that
it is Burke send Fosters to his place, so he will leave for
a while. During this period, ask Joey to weld down the
ANCHOR from the statue. If Mr. Anchor come back before
Joey cut down the anchor, ask Mr. Anchor to process the
special policy again and so he will leave for a while
again.
Go up to the upper level. Go to the fire exit of the
recycling plant. Tie the cable to the anchor and make a
GRAPPLING HOOK. Use the hook on the SIGN on the opposite
police headquarters and swing into the building.
So Fosters break in the police headquarters. He will take
back the cable first. The second locker from the door is
belonged to Reich. To open it, first use ID card on the
slot of the locker and the open the locker but there is
nothing useful inside. Go right to the interface room.
To enter LINC space, first select identification, sweep
the CARD in the slot, i.e. if sweep Reich's card, then
the identification is Reich; if sweep Anita's card, then
the identification is Anita. Then next step is sitting
on the chair and wait for the interface to lower down
(just right click on INTERFACE).
Go in LINC space as Reich. Fosters should have the
following utilities:
INFO: for utilities description
LOGOUT: logout from LINC space and return to real
world
OPEN: open other folders
CHARON: retina-jammer
and also two documents with question-marks on them. The
question-mark means that the file is encrypted.
Refer to Map 7, when Fosters enter the LINC space, he
should pick up the BALL from the floor, it is an COMPRESSED
DATA. Go right to next room, open the CARPET by the OPEN
utility. There are two things inside: a MAGNIFYING GLASS
and a BIRTHDAY SURPRISE. Take both. The magnifying glass
is a DECRYPT utility and the birthday surprise is a
DECOMPRESS utility. Decompress the COMPRESSED DATA by the
DECOMPRESS utility. Then Fosters should have 2 passwords
from the compressed data, one is green and one is red.
Both are identical in function. Decrypt the ENCRYPTED
DOCUMENTS with the DECRYPT utility. Then both documents
should have no more question-marks on them.
Go right again to the password room. Refer to Map 8. The
password room can be partitioned into 3x3 cells. To pass
the room, do as followed:
DROP p1, 1 to 2, DROP p2, 2 to 1, TAKE p1,
1 to 4, DROP p4, 4 to 5, 5 to 2, TAKE p2,
2 to 5, DROP p5, 5 to 4, TAKE p4, 4 to 7,
7 to 8, 8 to 5, 5 to 6, 6 to 3, DROP p3,
3 to 6, 6 to 9
where:
DROP pX means place the password at cell X.
X to Y means go from cell X to cell Y.
TAKE pX means take back the password at cell X.
When Fosters arrives at next room, take the BUST and the
BOOK. The BOOK is the third encrypted document. The BUST
is a utility called PHOENIX for changing LINK state of a
file. So decrypt the third document. Then LOGOUT by the
DISCONNECT utility.
SPONSORSHIP FOR ENTERING ST. JAMES PUB
=====================================
Refer to Map 9.
Now Fosters come back to the real world. Use the ID card
in the LINC terminal at the right. Fosters should be able
to read the three documents now as they are all decrypted.
So choose SECURITY SERVICE, then SPECIAL OPERATION, then
SPECIAL STATE REQUEST to change the state for higher LINC
state, thus Fosters has enough right to access the ground
floor. Leave the headquarters by the lift. Then go down
to the middle level. Go to the lift located near the
entrance of Belle Vue. Go down to the ground floor by this
lift.
When Fosters step out from the lift, poor Joey will fall on
the ground and crash as a lump of junk. Foster will take
Joey circuit board from the robot shell. Talk to the
guard standing before the entrance of the church.
Wondering around on the ground floor, talk to a fat woman,
Mrs Piermount, with a dog about Overmann. Talk to
everybody on the ground floor.
Go to the south side of the pool, there is a hut. Examine
the door and try to open the door with the metal bar.
Note that there is a LOCK on the door, you must move your
pointer move slowly in order to find it. Use ID CARD on
the LOCK to open the door. Enter the hut, take the
SECATEURS.
Go to the west side of the pool, talk to the doorman of the
pub. He will tell Fosters that a sponsorship is required
for entering the pub. So walk around the pool to look for
Mrs. Piermount. Ask her for sponsorship. She will promise
Fosters to sponsor him and ask him to go to her apartment
first. Then she leave. Fosters should go the east side of
the pool and press the BUTTON of the intercom. Then Mrs.
Piermount will allow Fosters to enter her apartment. Talk
to the fat woman until she phones to the pub about the
sponsorship. Insert the VIDEO CASSETTE into the VCR, then
the dog will come to the monitor and bake at the cat on the
screen. Examine the DOG BOWL and take DOG BISCUITS. Then
leave.
Go back to the entrance of the pub. Now Fosters should be
able to enter the pub. Go down to the pub. Talk to
everybody inside the pub. Go to the topright corner, there
is a door with a METAL PLATE. Examine the metal plate and
then talk to the barman. He will tell Fosters that it is
the wine cellar. Listen to the band if you like.
THE WINE CELLAR OF THE PUB
==========================
Go to the north side of the pool, there is a small
construction site beside the pool. Place the BISCUITS on
the PLANK and wait the fat woman and her dog. When the dog
stop at the plank, Fosters should pull the ROPE to lower
the plank and then throw the dog into the pool. Thus the
guard will leave his post. Fosters should go in the
church. Examine the mummies in the church and then visit
the ventilation shaft. Then go to the basement. Open the
middle LOCKER, Fosters will find the corpse of Anita.
Go back to the upper level and tell to Lamb about Anita's
death. Go in the pipe factory and go to the safety room.
Open the LOCKER and exchange the clothes with the OVERALLS
(just right click the overalls). Go in the control room.
Access the control panel (right click it). Select OPEN
REACTOR DOOR and then go into the reactor. Take the LINC
CARD from the ground. It is Anita's card. Leave the pipe
factory.
Go to the police headquarters through the police station.
Enter LINC space as ANITA, i.e. sweep Anita's card on the
slot. Fosters should has:
BLIND: for blinding the eyeball for a while
DECRYPT: for decrypting documents
CHARON: the retina jammer
OPEN: open utility
DISCONNECT: for logout purpose
INFO: information utility
PLAYBACK: for data-playback purpose
Go right to next room. Blind the eyeball with the BLIND
utility and then go north as soon as possible. There is a
crusade in this room. Ignore him and go north. There is a
DATA WELL in this room. Use PLAYBACK utility to playback
Anita's data. She has mentioned about a guy called
Eduardo and the subway. Go back to the starting room and
blind the eyeball. Go back to the room with the well as
soon as possible. Then leave the room with another exit.
Fosters should return to the starting room but at another
partition. Take the TUNING FORK before the blind eyeball
opens the eye. Logout from the LINC space and back to real
world.
Insert Anita's card into LINC terminal and read all
information. Go back to the ground floor and talk to the
gardener. Talk to the boy, Vincent about DANDELIONS and
finally Fosters will know that the gardener is not a real
gardener. Talk to the fake gardener until he says that he
is Eduardo.
Go to the west side of the pool, if the door of the court
is opened , go in and join the court. It is just a
cut-screen and the result of the court is nothing to do
with the ending of the game.
Go down to the pub and the band should leave. Go to the
JUKEBOX and play some music (right click on it). Choose
"YOU SEARCH, BUT FIND NOTHING". The music will be played
repeatedly after some period and Mr. Coston will go to the
jukebox and kick it. During this period, pick up the GLASS
on the table as soon as possible. There is some Coston's
fingerprints on the glass. Go to the middle level and
visit Burke's surgery. Give him the glass and ask him to
change Fosters' fingerprint to match Coston's. Then go
back to pub and now Fosters can open the door by pressing
on the METAL PLATE (right click it). Go into the wine
cellar.
Use the METAL BAR to open the PACKING CASE. Take the WOODEN
LID and place it on the BOX under the grill. So the box
can support Foster's weight. Stand on the box (right click
it). Use the METAL BAR to make a hole on the GRILL and
then cut the grill with the SECATEURS. Climb through the
hole to the subway.
THE SUBWAY AND THE SECRET BASE
==============================
Refer to Map 10.
After crawling through the small hole, Fosters finally come
to the subway. Go right and then turn left. Go right
again and then stop there. There should be a big hole on
the wall. Do not go near it. SAVE GAME first. There is a
big monster behind the hole. Place the BULB on the SOCKET
at the left side of the hole. Then Fosters can pass the
hole safely only if the light bulb is lighting. Follow the
path until Fosters reach Museum station. SAVEGAME. Go in
the entrance and then run to the exit at the bottom right
corner as the ceiling will fall down very soon.
So Fosters is at the outside of LINC secret base. Fosters
can not open the door directly. First, use METAL BAR on
the PLASTER on wall. Take the PLASTER if you need, but it
is useless. Use METAL BAR on BRICKWORK, then a BRICK will
fall down, take it. Stab the METAL BAR into the SWELLING
of the vein. Use the BRICK on the CROWBAR (i.e. the metal
bar) STUCK IN VEIN to force it deeply, thus the fluid will
be stripping out. Take the METAL BAR. Wait for the door
open and a NURSE-ROBOT will come out and take care of the
wounded swelling. Go in before the robot close the door.
First look through the window (grill), Fosters should see
a man walking around in the room. This man is dangerous.
Go down to the incubation room. Access the CONTROL UNIT
and choose 1) REDUCE the temperature. Go to the COVER OF
THE PIT quickly as it will close up for a while only. Pull
down the METAL BAR and leave before the cover is opened
again. Now the grill will fall down if some one is
standing on it. Go back to the corridor.
Go to the recharging room and wait for the robot. When the
robot goes back to the recharging unit, insert Joey CIRCUIT
BOARD into the SLOT of the robot. Now Joey takes over the
control of the nurse-robot. Ask Joey to check the room
with the man. Wait for Joey and talk to him again. Ask
Joey to open the tap of the tank. Go back to the corridor
and look in the room through the window. Make sure that
Joey has opened the tap and there is a pool of fluid on the
floor. Go in the room. When the man try to kill you, he
will fall down into the furnace before he can come to you.
Go north and then go east to the next room. Go to the
control room. Insert the ID card into the TERMINAL.
Choose 2) ACCESS TO RESTRICTED AREA and then 1) OPEN DOOR.
SAVE GAME and then go out. A man will come out after the
door is opened. He will try to kill Fosters but Joey will
kill him first. Unfortunately, the nurse-robot shell is
damaged during the fight, so Fosters should examine the
robot and take back Joey CIRCUIT BOARD. Examine the CORPSE
and take the third ID card, the ID card of Gallagher. Go
back to the terminal room. Enter the LINC space as
Gallagher, i.e. using the third ID card.
Fosters should have:
DIVINE WRATH: for finishing the crusade
BLIND: for blinding the eyeball
DECRYPT: for decrypting the documents
OPEN: for opening the file
DISCONNECT: logout purpose
INFO: information utility
Go to the room with a crusade, finish the CRUSADE with the
DIVINE WRATH utility. Then logout. Enter LINC space again
but as ANITA. Now since the crusade is killed, Fosters can
go to the room behind the crusade. Fosters should find a
helix inside a crystal. Use the TUNING FORK on the
CRYSTAL, thus the crystal is broken, take the HELIX, it is
a computer virus represented in DNA-form. Logout and back
to real world.
JOEY TAKES OVER LINC
====================
Go in the room where Gallagher come out. This is a
tissue-growing room. There is a big tank with some tissue
growing inside. Take the TONG from the wall. Fosters can
use the TONG to take some TISSUE. But such kind of tissue
is useless. Insert ANITA'S ID CARD into the CONSOLE, the
virus will be transferred to the system and so the system
will be crashed. Thus the tissue growing inside the big
tank will be poisonous. No need to take the tissue at this
time. Fosters should take it later as the tissue will be
worn out after some time.
Go to the next room. There are 3 andrions. SAVE GAME.
Open the middle CABINET, insert Joey CIRCUIT BOARD, access
the CONSOLE, select 1) RUN R&M PROGRAM, 2) DOWNLOAD
CHARACTER DATA, then 3) RUN STARTUP. Now Joey will be in
andrion form. Do not start up the andrion at the right, or
he will kill Fosters.
Go right to next room. There are two panel on the wall.
Ask Joey to put his hand on the right panel and Fosters put
his hand on another panel, so the door opens. However
Joey's hand will be stuck to the panel. Do not waste
time to rescue Joey. Continue the path and finally Fosters
will come to the end of the tunnel. Tie the CABLE at the
PIPE SUPPORT.
Go back to the tissue-growing room. Take some TISSUE with
the TONG and then freeze it in the LIQUID NITROGEN TANK.
Now Fosters has a piece of poisonous tissue. Go back to
the end of the tunnel and climb down by the rungs. Drop
the POISONOUS TISSUE into ORIFICE. Then a door will be
opened at the left. SAVE GAME. Please note that only
poisonous tissue is useful for opening this door. Climb to
the left and use the cable to swing into the room.
So Fosters come to the LINC central control room and see
his father Overmann. LINC will reject Mr. Overmann.
Ask Joey to sit on the chair as soon as possible or
LINC will kill Fosters. Then Joey will take over the
control of LINC. Although Fosters finally meet his father,
but his father can not alive without the support of LINC.
Anyway, LINC is now under Joey, who renamed as KEN, and
Fosters goes back to the Gap.
********************** END OF THE GAME **********************
MAP 1: RECYCLING PLANT
-------------------------
---------¬
¦ ¦
--------+ FIRE +--} TO POLICE HEADQUARTERS
¦ ¦ EXIT ¦
¦ ¦ ¦
¦ L---------
¦
¦
----+----¬ ---------¬ ---------¬
¦ ¦ ¦ ¦ ¦ ¦
TO ¦ PRESS ¦ ¦ JUNK ¦ ¦ MACHINE¦
UPPER {--+ ROOM +--+ ROOM +--+ ROOM ¦
LEVEL ¦ ¦ ¦ ¦ ¦ ¦
CORRIDOR L--------- L---T----- L---------
¦
----+----¬ TO UPPER LEVEL CORRIDOR
¦ ¦ ^
¦ FURNACE¦ ¦
¦ ROOM +------
¦ ¦
L---------
MAP 2: UPPER LEVEL
---------------------
--}RECYCLING --}POLICE ----}PIPE
¦ PLANT ¦ STATION ¦ FACTORY
¦ ¦ ¦
---------¬ ----+----¬ ----+----¬ ----+----¬ ---------¬
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ POWER ¦ ¦ ¦ ¦ ¦ ¦ # ¦ ¦ WRECK ¦
¦ PLANT +--+ +------+ +--+ $ +--+ SITE ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---T----- L---T----- L---------
¦ ¦
¦ ¦
LEGEND: v v
# LIFT FROM LIFT OF
$ LINC TERMINAL FURNACE UPPER AND
ROOM MIDDLE LEVEL
OF
RECYCLING
PLANT
MAP 3: PIPE FACTORY
--------------------
---------¬ ---------¬
¦ ¦ ¦ ¦ LEGEND:
¦ STORE +-¬ ¦ NUCLEAR¦ +++ WINDOW
¦ ROOM ¦ ¦ ¦ REACTOR¦
¦ ¦ ¦ ¦ ¦
L--------- ¦ L---T-----
---------¬ -+++--+--¬ ---------¬ ----+----¬
FROM ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
UPPER {--+ WELDING+--+ Q.C. +--+ SAFETY +--+ CONTROL¦
LEVEL ¦ ROBOT ¦ ¦ ROOM ¦ ¦ ROOM ¦ ¦ ROOM ¦
CORRIDOR ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L--------- L---------
MAP 4: MIDDLE LEVEL
--------------------
---------¬
¦ ¦
¦ TRAVEL ¦
¦ AGENT ¦
¦ ¦
L---T-----
---------¬ ---------¬ ---------¬ ----+----¬ ---------¬
¦ ¦ ¦ ¦ ¦ +-------------------------+ ¦ ¦ ¦
¦ BURKE'S¦ ¦ BURKE ¦ ¦ ¦ UPPER LEVEL¦ ¦ ¦ ANCHOR ¦
¦ LAB +-+ SURGERY+-+ ¦ -}BELLE VUE ^ ¦ SQUARE +-+ INSUR- ¦
¦ ¦ ¦ ¦ ¦ ¦ ----+----¬ -----+---¬ ¦ ¦ ¦ ANCE ¦
¦ ¦ ¦ ¦ ¦ +-+ ¦ ¦ # +--+ $ ¦ ¦ ¦
L--------- L--------- L--------- ¦ +--+ ¦ L--------- L---------
¦ ¦ ¦ ¦
¦ # ¦ ¦ ¦
L--T------ L---------
¦
LEGEND: v
# LIFT LIFT OF
$ LINC TERMINAL MIDDLE
AND GROUND
LEVEL
MAP 5: BELLE VUE
-----------------
---------¬ ---------¬
¦ ¦ ¦ ¦ LEGEND:
¦ REICH'S¦ ¦ LAMB'S ¦ +++ WINDOW
¦ HOME ¦ ¦ HOME ¦
¦ ¦ ¦ ¦
L-------T- LT--------
----+++-+------+-+++---¬
¦ ¦
TO ¦ GARDEN ¦
MIDDLE {----+ ¦
LEVEL ¦ ¦
L-----------------------
MAP 6: POLICE HEADQUARTERS
---------------------------
---------¬ ---------¬
¦ ¦ ¦ INTER- ¦
¦ LOCKER ¦ ¦ FACE ¦
¦ ROOM +-----+ ROOM ¦
¦ ¦ ¦ % # ¦
L--------- L---T-----
¦ LEGEND:
----+----¬ % LINC INTERFACE
¦ POLICE ¦ # LIFT
TO ¦ STATION¦ $ LINC TERMINAL
UPPER {---+ ¦
LEVEL ¦ $ # ¦
CORRIDOR L---------
MAP 7: LINC SPACE
------------------
---------¬
¦ ¦
¦ H ¦
¦ ¦
¦ ¦
L---T-----
---------¬ ----+----¬ ---------¬
¦ ¦ ¦ C ¦ ¦ ¦
¦ W ¦ ¦ ¦ ¦ B ¦
¦ +-+ ¦ ¦ U ¦
¦ ¦ ¦ ¦ ¦ ¦
L-T------- L---T----- L----T----
¦ ¦ ¦
¦ E E ¦ ¦
--+-¬ ---¬ ----+----¬ -----+---¬
¦ T ¦ ¦ ¦ ¦ ¦ ¦ PASS- ¦
L---- ¦ ¦ ¦ ¦ ¦ WORD ¦
------- +-+ +-+ ROOM ¦
¦ * P ¦ ¦ F ¦ ¦ ¦
L--------- L--------- L---------
LEGEND:
* ENTRY POINT
E EYEBALL
P BALL, COMPRESSED DATA
T TUNING FORK
F CARPET
B BOOK
U BUST
C CRUSADE
H HELIX
W WELL
MAP 8: PASSWORD ROOM OF LINC SPACE
-------------------------------------
TO NEXT ROOM
^
|
-------T------T-------¬
¦ ¦ ¦ ¦
¦ 7 ¦ 8 ¦ 9 ¦
+------+------+-------+
¦ ¦ ¦ ¦
¦ 4 ¦ 5 ¦ 6 ¦
+------+------+-------+
¦ ¦ ¦ ¦
ENTRY ---} ¦ 1 ¦ 2 ¦ 3 ¦
L------+------+--------
MAP 9: GROUND FLOOR
----------------------
---------¬ ---------¬
¦ ¦ ¦ ¦
¦ BASE- ¦ ¦ AIR ¦
¦ MENT ¦ ¦ SHAFT ¦
¦ ¦ ¦ ¦
L------T-- L-T-------
¦ ¦
--+-----+¬ ------------¬
¦ ¦ ¦MRS ¦
¦ ¦ ¦PIERMOUNT'S¦
¦ CHURCH ¦ ¦APARTMENT ¦
--+ ¦ ¦ ¦
¦ L--------- L----T-------
¦ ¦
------+--¬ ---------¬ ¦
¦ # ¦ ¦ B G $ ¦ ¦
¦ ¦ ¦ ¦ ¦
-------------+ +----+ +------
¦ ¦ S ¦ ¦ ¦
¦ L--------- L--T------
¦ POOL ¦
---------¬ -------+-¬ ---------¬ ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ ¦ ¦ ¦ ¦
¦ COURT +-+ +----------+ +--------
¦ ¦ ¦ ¦ ¦ +-¬
L--------- L--T------ L--------- ¦
¦ ¦
---+-----¬ ---------¬ -----+---¬
¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ WINE ¦ ¦ ¦
¦ PUB +-+ CELLAR ¦ ¦ HUT ¦
¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------
MAP 10: SUBWAY
----------------
---------¬ ---------¬ ---------¬ ---------¬
¦ ¦ ¦ ¦ ¦MUSEUM ¦ ¦FALLING ¦
¦ ¦ ¦ ¦ ¦STATION ¦ ¦CEILING ¦
FROM WINE CELLAR ------+ +-+ HOLE +-+ +-+TUNNEL ¦
| ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ +-}TO
| ¦ L--------- L--------- L--------- L--------- LINC
v ¦ SECRET
---------¬ -----+---¬ ---------¬ BASE
¦ ¦ ¦ ¦ ¦ ¦
¦ ¦ ¦ ¦ ¦ ¦
¦ +-+ +-+ ¦
¦ ¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------
MAP 11: LINC SECRET BASE
--------------------------
---------------¬ ----------¬ ---------¬
¦ ANDRIONS +------------+ ¦ ¦ ¦
¦ GROWING ¦ ¦ +-+CONTROL ¦
¦ ROOM ¦ ----------¬¦ ¦ ¦ROOM ¦
¦ +-+ RECHARG-¦¦ ¦ ¦$ % ¦
L--------------- ¦ ING ¦¦ ¦ L---------
---------¬ ¦ ROOM ¦¦ ¦
¦INCUBAT-¦ ¦ ¦¦ ¦ TO
¦ION ¦ -+ ¦¦ ¦--}RESTRICTED
¦ROOM ¦ ¦¦ ¦¦ ¦ AREA
¦ ¦ ¦¦ ¦¦ ¦
L--T------ ¦L----------L----------
---------¬-----+-----+++---¬--+-+++-----¬
¦ ¦¦ ¦¦ ¦ LEGEND:
FROM ¦ ¦¦ ¦¦ ¦ % LINC INTERFACE
FALLING {-+ ¦¦ ++ ¦ $ LINC TERMINAL
CEILING ¦ ¦¦ ¦¦ ¦ ¦¦ DOOR
TUNNEL L---------L-----------------L------------ +++ WINDOW
MAP 12: LINC RESTRICTED AREA
------------------------------
---------¬ ---------¬ ---------¬---------¬ ---------¬
¦TISSUE- ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦
FROM ¦GROWING ¦ ¦ANDRIONS¦ ¦ TANK ¦¦ TUNNEL ¦ ¦ TUNNEL ¦
SECRET{--¦ROOM +-+ROOM +-+ ROOM ¦¦ +-+ +---¬
BASE ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦
L--------- L--------- L---------L--------- L--------- ¦
---------¬ -----+---¬
LEGEND: ¦LINC ¦ ¦ ¦
¦¦ DOOR ¦CENTRAL ¦ ¦ SPOUT ¦
¦CONTROL +-+ ¦
¦ROOM ¦ ¦ ¦
L--------- L---------