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1. Complete Solution:
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1. After the intro sequence, once you have taken control, go to the left-hand
side of the screen. Get the metal bar and use it on the right-hand side exit.
Go through the exit and wait for the guard to follow you. Hide behind the door
and he thinks you've fallen to your death. Go back in, down the stairs and
through the door on the right. Use the circuit board on the various pieces of
junk until Joey is activated. Chat with Joey then step on the lift. This
attracts Hobbins. When he comes in, quickly go through the same door. Open up
the cabinet and grab the spanner. Go back to the lift room and examine the
droid. Then go and talk to Hobbins. He tells you what's wrong with the droid so
tell Joey to fix it. When the droid activates the lift, quickly jump down the
hole. When Joey arrives ask him to open the door. Search Reich's corpse and
take his belongings. Go right, then right again into the building next door.
2. You're now in the factory. Chat with Anita and, when Lamb arrives tell him
you're with security. Now go right and put the spanner in the cogs. This
deactivates the welding robot. Take the spanner out again. Go left. Examine the
droid then use the spanner with it. Chat to Joey about a new shell and put it
on him, then go right. Try walking through the top-left door. This triggers the
alarms. Ask Joey to check out the store room. When he returns tell him to
disable the fusebox. Now you can enter the store room. Inside, pick up the
walkway, then get the small lump of putty that's beneath it. Show the lump to
Joey and he tells you that it's actually plastic explosive. Leave the factory
and go to the building on the far left of the walkway.
3. You're now in the steam room. Loosen the two buttons with your spanner. Ask
Joey to press the button on the right and, at the same time you push the left
one. The old man throws a strop and storms off. Now, go to the left of the room
and pull the switch. Remove the light bulb and put the plastic explosive in the
socket. Now go back to the switch and flick it. The explosion reveals two new
switches. Pull the switch on the right down. Leave the steam room and go to the
lift near the factory entrance. Use Reich's card on the slot and enter the
lift.
4. Go left out of the lift then through the top-right doorway. Use Reich's card
on the left slot and enter the room. Move the pillow and pick up the magazine.
Go back the way you came but carry on straight past the lift and enter Travelco
on the next screen. Chat with the man about everything then hand him the
magazine and pick up the ticket. Leave and go back to Reich's apartment door.
When Lamb arrives chat with him. He says he needs a holiday so, give him your
ticket.
5. To pay back your good turn Lamb offers you a tour of his factory. Go back
there and chat with Lamb. At the end of the tour he leaves you outside the
storeroom. Go right and chat with Anita. When she asks you for your ID card
hand her Reich's. Leave the factory and go to the LINC terminal just by the
lift. Log on with the ID card and select option 4. Get the entry code from your
security manual then enter the following sequence: 2, 1, 1, 2. Exit the terminal
and go back to the lift. Chat with Lamb when he turns up. He gives you
authorisation to enter his apartment ... to feed his cat would you believe!
6. Before taking the lift down, locate the cable on the left of the lift and get
Joey to cut it free. Go down in the lift and pick up the cable. Go to the
apartments and use Reich's card to enter. Use the machine on the right of the
room to feed the cat. Collect the video tape and leave.
7. Go to the far left of the walkway and you reach Burke's Bio Surgery. Go
inside and chat with the holographic projection. Ask Joey to chat up the
hologram and persuade it to open the door. Go inside and chat with Burke. You
end up signing away your testicles but, in return you get a Schreibman Port
fitted in your cranium. Chat with Burke about everything and then leave the
surgery, heading right until you reach Anchor Insurance (next door to Travelco).
8. Examine the statue, and then chat with the beardie behind the counter. Ask
him for a Special Policy and tell him that Burke sent you. When the man pops
out tell Joey to use his welder on the anchor. Pick up the anchor and leave,
making your way back up to the top level.
9. Go into the building opposite the steam room and you find yourself back
where you started. Go up the steps and through the door back onto the ledge. Use
your anchor with the cable to make a grappling hook. Take the composite item
and use it on the security sign of the opposite building. Go through the door
on the right and use Reich's card in the slot next to the interface. Sit in the
interface and jack into the matrix that is LINC space.
10. Pick up the ball and head right. Call up your inventory on the top row and
use the Open program with the carpet bag. Use Decompress with the the compressed
data and Decrypt with the document. Go through the right exit. Now for a tricky
bit. You need to get across a room using and recollecting your password programs
to unlock floor tiles. Follow this sequence and it's easy: Use, Right, Use, Left
Get, Up, Use, Right, Down, Get, Up, Use, Down, Left, Get, Up, Right, Down, Up,
Up. Then Exit! In the next zone, collect your bust and the book. Decrypt your
two new documents then disconnect.
11. Now back in the real world, use Reich's ID card in the LINC machine and
select option 4. Enter the security code from the manual and choose option 1.
Read all the documents to learn a few things about yourself then enter the
following choices: 0, 2, 2. You have now earnt a special security clearance so
log out. Use Reich's card in the slot next to the lift and exit via the lift.
12. You're now in the security station. Leave and make your way to the other
lift. Use it. The security clearance enabled you to enter the next lift and drop
down another level. Leave the lift and wait for the fat woman with the dog. Chat
with her then go left and talk to the club doorman. Find the fat woman (Mrs
Piermont) again and ask her to sponsor you. Now follow her as far right as you
can go and press the buzzer to ring upstairs. Tell Mrs Piermont who you are and
she buzzes you upstairs. Chat with her and then ask her to sponsor you to join
the club. When she's distracted on the telephone, put the video cassette in the
VCR. The dog rushes over to the TV set enabling you to steal some dog biscuits.
Exit Mrs Piermon's
13. Now go through the bottom-left exit and examine the wooden double doors.
Use Reich's card to open the door. Go in and pick up the secateurs and then
exit. Go right then through the top-left exit. You should be outside the
cathedral. Use the biscuits on the plank and wait for Mrs Piermont and her dog
to turn up. When the dog starts to bark - pull the rope. You've set a trap
which flings poor old spunky into the water creating a diversion for the
security guard and enabling you to sneak into the cathedral.
14. Enter the cathedral. Go through the left exit and open all the lockers.
Leave. Go back up to the top level via the lifts and enter the factory where
you last saw Anita alive. Put the radiation suit on, which is hanging in the
middle locker and go right. Access the control panel and press 2, then exit.
You can now enter the reactor room. On the floor just to the right of the core
you'll find Anita's ID card. Pick it up. Leave the room and close the reactor
door with the control panel. Go left and change back into your coat. Leave the
factory and go back to the LINC-space interface via the security station's lift.
Use Anita's card in the slot. Sit in the chair and access LINC-space.
15. You'll have to work fast. Use the BLIND program on the eyeball and take the
right exit. Blind the eye and go up. Take the upper right exit and collect the
tuning fork. Go back the way you can and use the PLAYBACK program on the wall.
You'll get a message from the dearly departed Anita. Disconnect.
16. Now leave the security buildings and go back down to the garden outside Mrs
Piermont's house. Talk to the gardener. His name is Eduardo and he's Anita's
contact. Go left twice then enter St James' Club. You'll have to be there when
the band aren't playing. Go to the juke-box and activate it. Colston the club
manager doesn't like the music so he'll get up to switch it off enabling you to
swipe the glass from his table. Examine the metal plate next to the door at the
back of the club, then leave by the main door.
17. Take the lift up to Burke's Bio-Surgery and give Burke the glass. He'll fix
your finger prints. Go back to St James' and use the metal plate at the back of
the club. You'll find yourself in the wine cellar. Use the metal bar to prise
the lid off the crate. Then lift the lid and place it on top of the box. Now
clamber on to the box and use the metal bar to poke a hole in the grill. Use the
secateurs to cut an opening and then climb into the newly discovered tunnel.
18. After climbing out of the tunnel, walk right. Then take the top-right exit.
Do not walk past the hole in the wall until you have located the socket and
inserted the light bulb. Then walk right. In the next room you'll need to move
quickly down to the exit on the bottom-right of the screen or else the roof
will cave in on you.
19. Above the vein on the wall you'll find some plaster. Use your iron bar on
it twice, then pick up the brick which falls to the floor. Use the iron bar on
the swelling in the vein and bang it in with the brick. Recover the metal bar
then go through the door on the right as soon as it opens.
20. In the next room look through the grill. Go through the upper-left exit then
access the control unit. Select 2 to lower the temperature. Exit the unit then
quickly climb up on the iris which should now be closed. Yank the metal bar
hanging from the ceiling and get off the iris straight away.
21. Now go left, right, then right again. Put Joey's circuit into the medical
robot's slot. Tell Joey to check out the tank room. When Joey returns, chat with
him about everything then get him to open the tap on the nutrient tank. When he
gets back take the upper-left exit into the tank room and then the upper-right
exit followed by the next upper-right exit. Use Reich's card with the terminal
then select 2, 1 and EXIT. Go left and you'll be treated to a short action
sequence. Get Joey's board from the remnants of the robot and Gallagher's ID
card from his corpse. Go back through the top-right exit. Use Gallagher's ID in
the interface and enter LINC-space.
22. Go right. Use the BLIND program on the eye. Go up. Now use the DIVINE WRATH
program on the crusader. Disconnect then re-enter LINC-space using Anita's ID
card. Go right. Use the BLIND program on the eye. Go up, go right and use the
OSCILLATOR (the one that looks like a tuning fork) on the crystal. This shatters
the crystal enabling you to pick up the HELIX (which is the virus). Disconnect.
23. Go left then through the bottom-right door. Use Anita's card with the
console, this will infect the system with a virus. Now pick up the tongs to the
right of the glass tank and use them with the tank to get some tissue. Use the
tongs with the other tank to freeze the tissue. Go right to the room with the
three androids. Open the cabinet to the right of the middle android and insert
Joey's card. Access the console and enter: 2, 0, 3. This will bring Joey to life
Ask Joey to put his hand on the lock sensor and do the same yourself with the
other side of the door.
24. Leave Joey trapped and head right then right again. Use the cable with the
pipe support then climb down the rungs. Use the tongs with the orifice. This
will open a door to the left. Now use the cable and you'll swing through the
door.
25. The end game sequence will now begin. All you have to remember is that the
moment you are given control after your father collapses tell Joey to sit in the
chair.