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FIRST LEVEL
This aims to introduce you to the game, its control systems and so on. Baffling
at first, as you advisors leave a lot missing. At the basest level you have to
do three things:
Find the three totem carvings & drop them on the pedestal by the giant gates to
go select you creature. That said, you do have to carry out a couple of Silver
Scroll tasks to do this.
Secondly – get you creature trained up by the giant beast abandoned on the
island
by Nemesis.
Finally get in the vortex & move to level 2.
Things that puzzled me or what you have to do follows in no particular order.
If
you don’t want some surprises spoiled, skip the next row of bullet points:
Farmer – Find his sheep, they are on the tops of hills, down by the sea (must be
a lake or your creature drinks salt water come to think of it). Drop the sheep
in his field. Just keep you eyes open when pottering around the place.
Teacher – The children are in a cave to the North of the village. Put your
creature in the top left of the box canyon past the trees, keeping him on the
leash. When the pervert wanders out, let him move a fair way down the track the
double click on him to attach the leash. He squeals for a bit then you are
rewarded.
Stonehenge – Same as the sheep, keep your eyes open. There are some in the
quarry, a headland on the South coast, to the left of the giant gate in the
trees. A couple are quite close to the Henge itself.
Totem Heads – One is in the quarry, the woman in the village has one (her
brother
is by the giant mushrooms South West of the village) and the final one is in the
Quarry to the South, the village Stonemason carves it for you. Pile all three
on
top of one another to open the get/get your creature.
Beach Ball – Knock the rock of the tall rock to get the beach ball. Located
South East of the village. You creature likes to play with it.
Shipbuilders. They want wood, grain & meat. Don’t give them a sheep though,
you
need them elsewhere.
Beast that bars the way – Two choices here, beat him up with your creature after
you have down fighting training with the giant beast or simply drop some food by
him. He goes to sleep & you can then get the second beach ball.
Extra Beasts. You may have seen the extra beast available online. To use the
Gorilla/Horse/Mandrill/Leopard you must first have got your beast
(Cow/Monkey/Tiger). Go to the far end of the beach that the sailors were on and
use the silver scroll at the trainers hut.
Make sure you throw all you food & wood through the vortex BEFORE clicking on
the
golden scroll. Slap a few livestock & people through as well.
Level 2
Level two gives you an ally (although you can take him out if you like, he
starts
to steal your terrain near the end of this level). The two of you aim to take
out Nemesis’ chum in the frozen North.
This map allows you to take over 3 villages without resistance before you have
to
start working hard for further conquests. Use the creature on the nearest
village and use the fluffy leash to tie him to their store. Once this village
is
captured you have access to more spells. Do the target practise exercise on the
two islands off of the Western shore and listen to all the advice your partner
God gives. You will need it. You main effort is a slow march across the island
capturing villages. When you earn the wood miracle, make sure you water it as
soon as you have planted it.
In summary, a war of attrition with the chance to train your creature.
Skip the next bullets if you wish to be surprised:
Poisoning. The plague in the 3rd village only occurs when you open the silver
scroll near the choking Indian. Food poisoning, check your grain store. Then
heal them.
Temple. The temple on the lake shore is a simple puzzle block game, it allows
you to send people there to be healed afterwards, not that I bothered.
Tree Puzzle. Find the tree puzzle to the right of the 4th village and solve it.
Bookmark the bird miracle. Avoid adjusting the middle tree, it alters four
adjacent ones and makes life difficult. Stick to corners and outer middles &
cycle through the options. Solving this puzzle earns hundreds of points each
time
you use it on enemy villages.
Drowning Kids. Use your creature to rescue them.
Destroy the temple. Use loads of fireballs. You eventually burn it down. This
is assuming you didn’t go for the scroll immediately after your creature was
kidnapped.
This aims to introduce you to the game, its control systems and so on. Baffling
at first, as you advisors leave a lot missing. At the basest level you have to
do three things:
Find the three totem carvings & drop them on the pedestal by the giant gates to
go select you creature. That said, you do have to carry out a couple of Silver
Scroll tasks to do this.
Secondly – get you creature trained up by the giant beast abandoned on the
island
by Nemesis.
Finally get in the vortex & move to level 2.
Things that puzzled me or what you have to do follows in no particular order.
If
you don’t want some surprises spoiled, skip the next row of bullet points:
Farmer – Find his sheep, they are on the tops of hills, down by the sea (must be
a lake or your creature drinks salt water come to think of it). Drop the sheep
in his field. Just keep you eyes open when pottering around the place.
Teacher – The children are in a cave to the North of the village. Put your
creature in the top left of the box canyon past the trees, keeping him on the
leash. When the pervert wanders out, let him move a fair way down the track the
double click on him to attach the leash. He squeals for a bit then you are
rewarded.
Stonehenge – Same as the sheep, keep your eyes open. There are some in the
quarry, a headland on the South coast, to the left of the giant gate in the
trees. A couple are quite close to the Henge itself.
Totem Heads – One is in the quarry, the woman in the village has one (her
brother
is by the giant mushrooms South West of the village) and the final one is in the
Quarry to the South, the village Stonemason carves it for you. Pile all three
on
top of one another to open the get/get your creature.
Beach Ball – Knock the rock of the tall rock to get the beach ball. Located
South East of the village. You creature likes to play with it.
Shipbuilders. They want wood, grain & meat. Don’t give them a sheep though,
you
need them elsewhere.
Beast that bars the way – Two choices here, beat him up with your creature after
you have down fighting training with the giant beast or simply drop some food by
him. He goes to sleep & you can then get the second beach ball.
Extra Beasts. You may have seen the extra beast available online. To use the
Gorilla/Horse/Mandrill/Leopard you must first have got your beast
(Cow/Monkey/Tiger). Go to the far end of the beach that the sailors were on and
use the silver scroll at the trainers hut.
Make sure you throw all you food & wood through the vortex BEFORE clicking on
the
golden scroll. Slap a few livestock & people through as well.
Level 2
Level two gives you an ally (although you can take him out if you like, he
starts
to steal your terrain near the end of this level). The two of you aim to take
out Nemesis’ chum in the frozen North.
This map allows you to take over 3 villages without resistance before you have
to
start working hard for further conquests. Use the creature on the nearest
village and use the fluffy leash to tie him to their store. Once this village
is
captured you have access to more spells. Do the target practise exercise on the
two islands off of the Western shore and listen to all the advice your partner
God gives. You will need it. You main effort is a slow march across the island
capturing villages. When you earn the wood miracle, make sure you water it as
soon as you have planted it.
In summary, a war of attrition with the chance to train your creature.
Skip the next bullets if you wish to be surprised:
Poisoning. The plague in the 3rd village only occurs when you open the silver
scroll near the choking Indian. Food poisoning, check your grain store. Then
heal them.
Temple. The temple on the lake shore is a simple puzzle block game, it allows
you to send people there to be healed afterwards, not that I bothered.
Tree Puzzle. Find the tree puzzle to the right of the 4th village and solve it.
Bookmark the bird miracle. Avoid adjusting the middle tree, it alters four
adjacent ones and makes life difficult. Stick to corners and outer middles &
cycle through the options. Solving this puzzle earns hundreds of points each
time
you use it on enemy villages.
Drowning Kids. Use your creature to rescue them.
Destroy the temple. Use loads of fireballs. You eventually burn it down. This
is assuming you didn’t go for the scroll immediately after your creature was
kidnapped.