Сломанный меч. Тень тамплиеров чит-файл №2

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Broken Sword 1 FAQ
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Game: Broken Sword 1: The Shadow of the Templars
Last updated: April 2nd, 2000
Version: 1.0
Author: Tom Hayes
E-mail: tomdhayes@yahoo.com

Version History
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VERSION 1.0 - April 2nd, 2000

First version, so everything is nice and new!
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Contents
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I. The guide
Part 1 - Paris
Part 2 - Lochmarne
Part 3 - Paris
Part 4 - Marib
Part 5 - Paris
Part 6 - Ville De Vasconcellos
Part 7 - Paris
Part 8 - Ville De Vasconcellos
Part 9 - Paris
Part 10 - Train
Part 11 - Bannockburn
II. Special thanks
III. Conclusion
IV. Copyright information

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I. The guide
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Part 1 - Paris
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Cafй de la chandelle verte
--------------------------
You start the game, shortly after the bistro blows up. Enter the bistro.
Look at the bottle on the bar, and then talk to the woman. Answer her
questions as you like, as this does not affect the game, apart from a
few different lines of speech that the characters say. Leave the bistro.
Get the paper that is curled up neatly by the lamppost. Aha, a clue:
'Salah-eh Dinn. Thirteen forty-five'. Walk up the street to where the
man is working. A police officer and an inspector will show up and drag
you back to the bistro for questioning. Answer the questions that the
inspector asks you as you like, and you will automatically leave the
bistro. A woman should be walking around, taking photographs. Talk to
her. Ask her about the clown. Ask her about Plantard. Ask her about the
clown. She will give you her phone number, and then she will leave.
Follow her up the street, and you will be at the construction site
again. Talk to the old man. Show him the newspaper, and he will leave.
Use the toolbox, and you will get a metal rod. Walk west, so you are
outside of the bistro, and then walk into the archway on the right side
of this screen. Use the metal rod on the iron cover. Go down the hole
into the sewer. Aha, a clue! Rush over and grab the red plastic ball
from the floor, which is actually the clown's red nose. Walk north,
further into the sewers. Wow, more clues! Grab the tissue from the
floor, and then get the piece of cloth from the rusting spike. Go up the
ladder. A man, obviously more than a tad confused, will be watching you,
demanding to know what is going on. Answer his first question however
you like. Show him inspector Rosso's card. Show him the piece of cloth.
Ask him about the jacket. Ask him about the jacket. Ask him about the
jacket. Ask him about the jacket. Stop talking to the man, and he will
kindly boot you out of his house. Exit on the right side of the screen,
and you will now be shown a map where you can choose where to go.

Poste de police
---------------
Walk over to one of the phones that is on the wall, and use it. Phone
Nicole, and she will give you her address. Leave the police station.

Rue Jarry
---------
Walk over to the old woman who is knitting and talk to her. Ask her
about Nicole, and she will give you information on how to open the door.
Walk over to the door. Use the door, and you will find yourself in
Nicole's apartment. You will automatically speak to Nicole whenever you
enter the apartment. Show her the red nose, and you will get a new
location on the map: La risйe du monde. Show her the piece of cloth. Ask
about the phone, and phone B. Todryk. Ask him about the photograph.
Leave Rue Jarry

La risйe du monde
-----------------
Talk to the old man. Show him the tissue, and he will tell you that it
is theatrical greasepaint. Show him the picture. Hmm, so the killer goes
by the name of Khan. Leave the costume shop.

Poste de police
---------------
Walk over to one of the phones that is one the wall, and use it. Phone
B. Todryk. Tell him about the photograph, and you will get a new
location on the map: Hotel Ubu. Exit the police station.

Hotel Ubu
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Walk over to the clerk. Try and get the key, and the clerk will stop
you. Walk over to the woman that is playing the piano, and talk to her.
Show her the photograph, and she will tell you that she will tell you
that the person in the photograph is called Moerlin, not Khan. Ask her
about Moerlin. Ask her about the key. She will distract the clerk. While
the clerk is gone, get the key. Go up the stairs. Use the key with the
first door on the right. Open the window, and go through it. Walk along
the ledge, and go through the other window. Hmm, so this is the killer's
room! Walk over to the door, and open it. Agh, it's Khan! Luckily, Khan
doesn't notice anything unusual, and so he changes, and then leaves. Get
the pants that are on the bed, and you will find two clues. One clue is
an ordinary matchbook. The other clue is a pass card. Open the door, and
go down the stairs. Talk to the woman that is playing at the piano. Ask
her about Moerlin. Talk to the clerk. Ask him about the safe, and then
show him the pass card. Walk over to the woman at the piano, and talk to
her. Show her the pass, and she will make the clerk give you a sheet of
parchment out of the safe. Wow, the parchment does look important... but
those two suspicious-looking goons outside the hotel are sure to get it
unless it is hidden. Walk up the stairs, and use the key with the door
on the right. Go through the window. Use the parchment with the alleyway
below. Go through the window. Open the door, and go down the stairs.
Exit the hotel, and the two goons will search you. Lucky we didn't have
the parchment, hmm? When they have finished, walk down the alley. You
will automatically get the parchment, and will return to Nico's
apartment.

Rue Jarry
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Ask Nico about the parchment, and you will get a new location on the
map: Musйe Crune. Leave Rue Jarry.

Musйe Crune
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Enter the museum. Hmm, that tripod looks like the one from the
parchment. Look at the tripod, and you will find out that it is from
Lochmarne, in Ireland. Leave the museum, and head back to the map
screen. It's time to leave Paris, so go to the aйroport.

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Part 2 - Lochmarne
----------------------------

You arrive in Lochmarne by bus, and are standing outside a bar. Enter
the bar, and then talk to the guy in the corner, O'Brien. Ask about the
castle. Ask about the tripod. Ask about Peagram. Ask about Peagram. Ask
about gem. When O'Brien asks you if you are a reporter, answer how you
like. Talk to the man in the middle of the room, Fitzgerald. Ask about
the castle. Ask about Peagram. Ask about the dig. Ask about the gem.
Talk to the man next to O'Brien, Pat. Ask about the dig. Ask about the
gem. Ask about the dig. Ask about Fitzgerald. Ask about beer. Ask about
Fitzgerald. Exit the bar, and talk to the kid, Maguire. Answer his first
question how you like.Ask about Peagram. Ask about Peagram. Ask about
Peagram. Ask about the dig. Ask about the dig. Ask about the dig. Enter
the bar, and talk to Fitzgerald. Ask about the dig. Ask about Peagram.
Ask about the package. Ask about the package. Ask about Jacques Marquet.
Fitzgerald will get up and leave, and will be run over by a red car.
Leave the bar, and Maguire will tell you what happened. Aha, the cover
has fallen off of that plastic box on the wall of the bar, revealing a
switch! Use the switch, and then walk right and go up the path. Talk to
the farmer. Ask about the ferrari. Ask about the ferrari. Ask about
Fitzgerald. Ask about Fitzgerald. Ask about Fitzgerald. Ask about
Fitzgerald. Climb the haystack. Use the metal rod from your inventory,
in the little crack in the wall. Climb over the wall. You will be inside
the castle, with a stupid goat blocking your way down the ladder. Try
and climb down the ladder, and the goat will butt you out of the way.
Very quickly, click on the rusted piece of iron on the left side of the
screen, and the goat will be tied up. Ha, that got him! Go down the
ladder. Get the sack that is on the bench to get some plaster of paris.
Try and get the statue, and it will fall over. Get the statue, and it
will leave five indentations in the floor. Use the plaster of paris in
the indentations, and then go up the ladder. Exit the castle, and go all
the way back to where Maguire is. Enter the pub. Talk to the barman, and
answer his first question how you like. Ask about beer. Show him the
pass card, and the barman will allow you to go down into the cellar only
if you can fix his glass washer. Pat has his arm on a towel. When he
lifts his arm to take a drink, quickly get the towel. Walk over to the
guy who is sneezing. After a while, he will bring out a piece of wire.
When he sneezes, quickly get the piece of wire. The barman is still
wants you to fix the glass washer, so use the piece of wire that you got
from the man on the piece of wire leading to the glass washer. Go down
into the cellar, and use the metal rod that is on the wall. Exit the
cellar, and exit the bar. Open the trapdoor, and a man will show up...
AGH, it's Khan!!! Khan will leave after a while, so enter the bar, and
return to the cellar. You will automatically get the blue gem. Use the
faucet, and then use the towel with the water. The towel is wet, but not
for long! Quickly leave the cellar, and then leave the bar. Walk right,
and go up the path. Climb the haystack, and climb over the wall into the
castle. Go down the ladder. Use the wet towel with the plaster. Get the
plaster cast. Use the plaster cast with the five sockets on the wall. A
door will open. Go through the newly opened door, and you will be
returned to Nico's apartment in Paris. Leave Nico's apartment. Leave Rue
Jarry.

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Part 3 - Paris
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Poste de police
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Talk to Sergeant Moue, and ask about Jacques Marquet. Ask about Jacques
Marquet. Hmm, so it seems as if Marquet has gone to hospital. Leave the
police station.

Hфpital
-------
Enter the hospital, and talk to the woman behind the desk. Show her the
pass card. Ask about the nurse. Ask about the nurse. Ask about the
nurse. Stop talking to the woman, and walk down the left corridor. Ah,
so that's what was making that noise! Walk over to the plug near the
water cooler, and get the plug. While the man has gone off to
investigate, quickly open the red door, and you will get a doctor's
uniform. Enter the top-left corridor, and you will enter a ward. Stop
talking to the man in the bed, and try and walk to the right. The old
man in the bed will stop you. Exit the ward, and take the top-right
corridor to return the the main hall. Talk to the man with the
moustache, and he will tell you to show Benoir around the hospital. Walk
down the corridor, and you will automatically enter the ward. Stop
talking to the old man, and talk to Benoir. Show him the pressure gauge.
Ask about the pressure gauge. Tell Benoir about the old man, Eric
Sopmarsh. Walk right, and enter the door. Aha, so that's Marquet! He
will start to talk to you, and then another doctor will walk in and boot
you out. After a short scene, you will return to Nico's apartment.

Rue Jarry
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Leave Nico's apartment. Leave Rue Jarry.

Musйe Crune
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Enter the museum, and the attendant will start talking to you. Stop
talking to the attendant, and walk over to the man looking in the cases,
Andrй Lobineau. Talk to Andrй, and ask about Montfauзon. Ask about
Montfauзon again, and then stop talking to Andrй. When the attendant is
looking away, quickly use the metal rod next to the window. When the
attendant goes over to close the window, use the sarcophagus. Flap and
Guido will enter the museum and are contemplating stealing the tripod.
Use the totem pole, and then you will automatically return to Nico's
apartment. Exit the apartment. Exit Rue Jarry.

Montfauзon
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Talk to the clown. Ask about juggling. Ask about juggling. Stop talking
to the clown, and walk over to the police officer. Talk to the police
officer, and show him the red nose. Stop talking to the police officer,
and walk overto the clown. Talk to the clown, and ask him about
juggling. The clown will get annoyed and leave, but he forgets his red
ball. The police officer, no longer being entertained by the juggler,
leaves as well. Use the metal rod on the manhole, and go down the hole.
Use the metal rod with the door on the right. Use the cogs. Use the
cogs. Walk on to the boat, and use the handle. Get the hook, and walk
over to the cogs (still carrying the hook). Use the cogs, and then use
the lever on the boat to open the door. Go through the tunnel into the
cave. Look in the crack in the wall. Wow, a secret meeting! When the
meeting ends, look in the crack in the wall again to see the people
leaving. Go down the steps and enter the cave. Use the tripod on the
stone. Use the gem on the tripod. Aha, a clue: M-A-R-I-B. You will
automatically return to Nico's apartment.

Rue Jarry
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Nico will tell you that Marib is a village in Syria. Leave the
apartment. Leave Rue Jarry. Go to the aйroport. Go to Marib.

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Part 4 - Marib
------------------------

Walk right, and go up the stairs. Talk to the crafty looking carpet
seller, and show him the matchbook. Go up the stairs, into the Club
Alamut. Try to open the door, and then read the sign on the door. Talk
to Ultar, and ask him about the sign. Hmm, so a toilet brush has gone
missing. Show him the photograph. Ask him about Bull's Head Hill, and
answer yes to his question. Leave the Club Alamut. Walk past the carpet
seller, and go through the arch. Right-click on the carpet seller to
find out that he is using the toilet brush, that he stole from the Club
Alamut. Talk to the kebab seller, and then stop talking to him. Walk
left, and talk to the boy, Nejo. Ask about the kebab seller. Ask about
the kebab seller. Show him the red ball, and answer yes to his question.
Stop talking to Nejo. Walk right, and talk to the kebab seller. Click on
the phrase that Nejo told you to say, and you will automatically run up
the stairs. Go down the stairs, and talk to Nejo. He will give you the
toilet brush. Walk right, and go up the steps. Walk behind the carpet to
enter the Club Alamut. Show the toilet brush to the manager, and he will
give you the toilet keys. Use the keys on the toilet door. Use the keys
on the roller towel dispenser, and then use the roller towel dispenser
to get a towel. Open the toilet door, and use the toilet chain. Exit the
toilet. Exit the Club Alamut. Walk left, and go through the arch. Walk
over to Nejo, who is chucking the red ball against the door. Look at the
cat, and he will jump up onto the shelf. Quickly use the bell, and the
cat will jump down, dragging the statuette with him. et the statuette.
Use the tissue on the statuette. Talk to the man who is walking around,
Duane. Show the statuette to Duane, and you will get 50 bucks. Walk
right, and go up the stairs. Walk behind the carpet to enter the Club
Alamut. Talk to Ultar, and show him the 50 bucks. Answer yes to his
question. Ask about the taxi. Give towel to Ultar. After a short scene,
you will arrive at Bull's Head Hill. Get the tree. Use the stick with
the towel. Use the stick-towel with the crack in the rock. Use the
towel. Look at the niche in the rock. Use the niche in the rock.. Enter
the cave. Walk left, and you will find Klausner. Look at Klausner to
find a lens. Right-click on the stone head. Right-click on the
inscription. Aha, it's Khan! He will make you go outside, and then will
ask you a series of questions, in which you can choose to answer good or
bad. Choose to be good for his 1st quesion, good for his 2nd question
and good for his 3rd question. He will then ask you if you want to die
like a man, or die like a dog. Choose to die like a man, and when he
reaches out to shake your hand, quickly use the hand buzzer on him. Jump
off of the cliff.

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Part 5 - Paris
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Rue Jarry
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Leave Nico's apartment. Leave Rue Jarry.

Musйe Crune
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Enter the museum, and talk to Andrй. Ask about the manuscript. Ask about
Nico. Ask about Nico. Leave the museum.

Rue Jarry
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Enter Nico's apartment. Nico will tell you that Andrй has visited. Leave
Nico's apartment. Leave Rue Jarry.

Musйe Crune
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Enter the museum, and talk to Andrй. Ask about the manuscript. Ask about
the manuscript. Ask about the manuscript. Ask about the manuscript.
Leave the museum. Exit the area outside of the museum, and go to the
aйroport. Go to Ville De Vasconcellos.

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Part 6 - Ville De Vasconcellos
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Walk to the left as far as you go, and use the blood pressure sleeve on
the hose. The gardener will come along and grumble about the hose. The
gardener will go off into the house, so follow him. Walk up the hall,
and some dogs will start barking. Quickly use the suit of armor, and the
gardener will walk past you. Go up the stairs, and the Countess will
start talking to you. Ask about the Templars. Ask about the Templars.
Ask about the chess set. Look at the lectern. Aha, a checker board! Talk
to the Countess, and ask her about the checker board. Ask about the
chess set. While Lopez has gone, ask the Countess about the Templars.
Ask about the Templars. You will be shown a puzzle, in which you have to
move chess pieces to the correct places on the chess board. Move the
king down one square, move the knight down two squares and move the
bishop to the top. You should arrive back in Nico's apartment.

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Part 7 - Paris
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Rue Jarry
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Leave Nico's apartment. Leave Rue Jarry.

Montfauзon
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Enter the church, and talk to the priest. Show him the chalice, and he
will offer to polish it for you. Answer yes to his question. Right-click
on the statue of the knight holding the staff and the scroll. Use the
lens on the scroll. Talk to the priest, and then stop talking to him.
Look at the tomb in the far corner. Leave the church, and leave
Montfauзon.

Musйe Crune
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Enter the museum, and talk to Andrй. Ask him about the statue, and then
stop talking to him. Leave the museum, and exit the area outside of the
museum.

Site de Baphomet
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Go down the stairs, and attempt to open the door on the right. Talk to
the guard, and ask him about the washroom. He will give you the washroom
key. Stop talking to the guard, and use the key on the washroom door.
Right-click the washbasin. Get the soap. Use the keys with the soap. Use
the soap with the plaster of paris. Use the soap with the tap. Go
through the door. Give the washroom keys to the guard, and then go up
the stairs. Use the key with the paint pot. Go down the stairs, and use
the phone. Go up the stairs, and talk to the painter about the phone.
Use the key with the paint pot. Go down the stairs. Talk to the guard,
and ask about the washroom. Use key on washroom door. Use washroom key
with plaster key. Exit washroom. Right-click the thermostat, and then
talk to the guard. Ask him about the thermostat, and then stop talking
to the guard. Use the thermostat, and the guard will put his gloves on.
Give the washroom keys (along with the fake plaster key) to the guard.
Use the phone, and Nico will distract the guard. Use the key with the
door on the left. Use the chalice with the mosaic on the floor. You will
be returned to Nico's apartment.

Rue Jarry
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Leave Nico's apartment. Leave Rue Jarry. Go to the aйroport. Go to Ville
De Vasconcellos.

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Part 8 - Ville De Vasconcellos
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Enter the house, and get the mirror out of the utility room. Go up the
stairs. The Countess will talk to you. Ask about the Countess. Stop
talking to her, and exit the room. Exit the house. Walk up the path to
the mausoleum. Open the door. Get the Bible. Get the rod that is leaning
against the wall. Use the rod on the window. Use the tissue on the rod.
Use the rod with one of the small candles. Use the rod with the big
candle. Leave the mausoleum. Walk up the path. Enter the house, and go
up the stairds. Talk to the Countess, and show her the Bible. Stop
talking to her, and exit the room. Exit the house. Talk to Lopez, and
ask him about the well. Ask him where the well would be. Ask him where
the well would be. Stop talking to him, and follow the hose to the left,
where it goes into that small building. Next to the building is a hazel
tree. Get the hazel tree, and then talk to Lopez. Show him the stick.
After a long scene, you will eventually find the well and climb down it.
Look at the lion's head. Use the lion's head, and then quickly click
left on the path. There are rays of sun shining down the well. Use the
mirror with the rays, to find out that there is a kind of keyhole on the
rock face. Use the carved piece of stone with the rock face. Go through
the newly opened door. After finding the chess piece, you will be
returned to Nico's apartment.

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Part 9 - Paris
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After an extremely long scene, you will be shown the world map. Go to
Bannockburn.

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Part 10 - Train
-------------------------

Attempt to leave the room, and Nico will stop you. Leave the room. Walk
left along the train until Guido comes out of a room. Walk right, and
enter the room where Nico (used) to be. Exit the room, and enter the
next room on the left. Talk to the man on the left, and ask him about
Nico. Stop talking to the man, and open the window. Climb out of the
train. Walk along the train to the right, and climb down the ladder. You
should arrive in a room with Nico. When you start playing the game,
quickly use the emergency break. Attempt to exit the train, and Nico
will stop you. Exit the train on the left.

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Part 11 - Bannockburn
-------------------------------

Enter the tower. Look at the heap of stones. Look at the heap of stones.
Look at the heap of stones. Look at the heap of stones. Get the handle
from the cog arrangement. Get the cog and spindle. Use the first cog on
the stone statue. Use the second cog on the stone statue. Use the pipe
with the stone statue. Use the lid of the pen with the stone statue. Use
the red nose with the stone statue. Use the handle with the stone
statue. Enter the room. Walk up the path, and you will hear some voices.
After a long scene, you will start playing. Guido will be in the room.
Quickly get the torch, and watch the huge explosion.

THE END!

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II. Special Thanks
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Me - (tomdhayes@yahoo.com) for writing this FAQ.

You - for reading this FAQ.

CJayC - for GameFAQs.

Al Abaloo - for his excellent website (www.vgstrategies.about.com).

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III. Conclusion
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Well, I hope my Broken Sword 1 FAQ helped! If you have any easter eggs,
bugs, glitches, cheats or tips on Broken Sword 1, e-mail me at
tomdhayes@yahoo.com and I'll put them in the next version of this FAQ.
Your name will go into the special thanks section, so please tell me if
you would like your e-mail address to be shown. Have any questions or
comments on Broken Sword 1? Send them to the same e-mail address, and
I'll try my best to answer them. Anyway, that's it for this version of
the FAQ. Bye!

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IV. Copyright information
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This Broken Sword 1 FAQ, copyright 2000 by Tom Hayes

E-mail: tomdhayes@yahoo.com

I am in no way affiliated with the makers of Broken Sword 1.