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Hint: The computer AI is a decent opponent and will vary its tactics from game
to game. It can be fooled, however. Try sending a weaker unit to probe a
far-off part of the enemy line. In most cases, the AI will react to the
perceived threat and move unneeded units toward that part of the map.
Hint: One of the components of the victory conditions is control of certain
hexes. If you are desperate or devious enough, send lone cavalry units off to
occupy those victory hexes for a turn. It's a cheap (and time-honored) way to
win, but all is not fair in war.
to game. It can be fooled, however. Try sending a weaker unit to probe a
far-off part of the enemy line. In most cases, the AI will react to the
perceived threat and move unneeded units toward that part of the map.
Hint: One of the components of the victory conditions is control of certain
hexes. If you are desperate or devious enough, send lone cavalry units off to
occupy those victory hexes for a turn. It's a cheap (and time-honored) way to
win, but all is not fair in war.