Civilization: Call to Power чит-файл №1

Civilization: Call to Power FAQ/STRATEGY GUIDE - PC
Version 1.1 - 6/26/01
By Alxs - alxs123@aol.com


Table of Contents
-----------------

1. Copyright Information
2. What's New?
3. Introduction

...

4. The Game Screen
4.1. The "bar at the bottom"
4.2. Selecting and doing things with units and cities

5. Cities
5.1. Building a city
5.2. Protecting a city
5.3. Trading

6. Other Civilizations
6.1. Speaking with other leaders
6.2. Attacking

7. Misc. Tips & Strategies

8. F.A.Q.

9. Statistics
9.1. Units
9.2. Governments
9.3. City Improvements
9.4. Wonters of the World

...

10. Conclusion



******************************************************************
1. COPYRIGHT INFORMATION
******************************************************************

This document is copyright 2001 Alxs, and may not be placed on another
website, made into a CD, book, etc. without the author's permission.
The only way this guide may be accessed is via a link on GameFAQs
(http://www.gamefaqs.com). This document is unofficial and is not
affiliated with any company.


******************************************************************
2. WHAT'S NEW?
******************************************************************

Version 1.1 - 6/26/01
---------------------
Just corrected an error or two, including adding an introduction, as I
forgot it in the first version =P

Version 1.0 - 6/24/01
---------------------
First version of this FAQ. It's fairly incomplete, more info. to come
soon!


******************************************************************
3. INTRODUCTION
******************************************************************

Welcome to my FAQ for Civilization: Call to Power, which is my first
one ever! I hope it will help you out in parts that you are stuck in
in CTP.

I wrote for Call to Power because I got the game for Christmas of this
year, and I enjoyed playing it. However, it wasn't until now that I
realized it was a good FAQ project because there were barely any FAQs
for the game. Again, I hope that you like the FAQ and it helps you out
a lot. With that said, let's begin the FAQ!


******************************************************************
4. THE GAME SCREEN
******************************************************************

In this section, I will describe the things you do on the game screen
so you can get a general idea of how this game works.


----------------------------
4.1. The "bar at the bottom"
----------------------------

This part is about what the different options do on the bar at the
bottom of the screen.


MAP:
Found all the way to the left side of the option bar. You can click
anywhere n the map to go there instantly.


POPULATION/YEAR:
Found to just next to the map on the right side of it, self-
explanatory. You can click on the year to change it to what turn
number it is, then click again to change it back to the year.


- AND + MAGNIFYING GLASSES:
Right under the year/turn number, used for zooming in and out. Click
the + one to zoom in, the - to zoom out.


PW/GOLD:
Right under the magnifying glasses. PW stands for public works and is
the amount of production currently in your civilization, and gold,
obviously, means the amount of money you have.


MAX/LABOR/PRODUCTION/ETC. BUTTONS:
Found right across from population. These are only used when cities
are selected.


WORKDAY/WAGES/RATIONS BUTTONS:
Found right under the Civ, Max, Labor, etc. buttons. Self-explanatory.


HAPPINESS/RIOT/REV:
Right next to Work, Wages, and Rations. Happiness shows the average
amount of happiness in your entire civilization, riot shows the number
of cities that are likely to riot during the next turn if you do not
change your settings before the end of the present turn, and revolt
shows the number of cities that are likely to revolt during the next
turn if you do not change your settings before the end of the present
turn .


ADVANCE YOU'RE WORKING ON GAUGE:
Right under Riot and Rev. Above the gauge you will see the advance your
civilization is currently researching, and the gauge shows how far you
have to go.


PW/SCIENCE:
Right next to HAPPINESS and the advance you're working on. Press the +
button to increase the amount of public works or science, and the -
button to decrease the amount.


NEXT UNIT, PLACE TILE IMPROVEMENTS, NEXT CITY, AND END TURN BUTTONS:

Next Unit (Man): Jump instantly to a different unit in your
civilization
Place Tile Improvements (Hammer): Change what the land looks like
Next City (Building): Jump instantly to a different city in your
civilization
End Turn (END): End the selected unit's turn


SCREENS MENU:
Right above the Next Unit button. Click for different choices.


-----------------------------------------------------
4.2. Selecting and doing things with units and cities
-----------------------------------------------------

------------
4.2.1. Units
------------

Controlling a unit is pretty simple. First, you must click on the unit
you want to move. Either a red or green square will surround them. If
the square is red, then they are tired and will not move till the next
turn (hold N on your keyboard to skip right to the next turn). If the
square is green, then they are ready to move.

When your unit is ready, move the mouse in the direction you want them
to move. You will see a line from them to where you have the mouse and
a blinking yellow square also where you have the mouse. Along the line
should be numbers. The highest one you see is the amount of turns it
will take for the unit to move to the yellow square. When you are
ready to move your unit, click.

To attack an enemy's unit or city, just place the blinking yellow
square over the unit/city.

Simple, huh?


-------------
4.2.2. Cities
-------------

To select a city, just click on it. If a red square surrounds it, then
you have successfully selected it. =P

There are a few different things you can do now that you have selected
your city. You use the tabs marked MAX, LABOR, PRODUCTION, CITY, and
UNITS down at the bottom of the screen right above WORK HOURS, WAGES,
RATIONS, etc to do these things. Here I will describe what options you
have when you click on each tab.


MAX:
It looks like that here you can choose to increase the amount
production, food, gold, science, or happiness.


LABOR:
Here you can increase and decrease the amount of entertainers,
scientists, merchants, and laborers in your city. For every one more
of these you put in your city, there is one less worker. Once there
are zero workers, you can't add anything.


PRODUCTION:
This is where you can build things in your city. To build something,
click on Total Upkeep then Build. At the top, there are three small
buttons: one with a picture of a man, one of a house, and one of the
world. If you click on the man, you will get a list of units you can
build, if you click on the house, you will get a list of city
improvements you can build, and if you click on the globe, you will get
a list of Wonders of the World you can build.

Also, to the right of every the unit, improvement and Wonder there is a
number. This number is the amount of turns it will take for the thing
to be built. To the left is A/R/D/M, which stands for Assault, Range,
Defense, and Movement. These are only used for the units.

When you have selected the thing you want to build, simply click the
build button and wait!


CITY:
This basically gives you some stats on your city. To the right you can
choose from four different buttons: Trade, Happiness, Pollution, and
Crime. To learn how the Trade option works, see section 5.3 of this
FAQ. The other three just give you stats on happiness, pollution, and
crime in your city.


UNITS:
This shows what units you have in your city (meaning they're either
fortified or have not been moved out by you yet). For more info. about
fortification, check out section 5.2 of this FAQ.


******************************************************************
5. CITIES
******************************************************************


--------------------
5.1. Building a city
--------------------

Click on a settler to select it. A square should surround it. If the
square is red, then it is tired, so hold N to skip to the next turn and
it will be green. When the square is green, hit B on your keyboard and
you will be able to name your city. Once you have named it, click OK,
and volia! You have a city!


----------------------
5.2. Protecting a City
----------------------

There are a few things that you can use to protect your city.

First, you should build a Phalanx. To do this, click on your city to
select it, then find the Production tab down at the bottom of the
screen. Click on it, then click on Total Upkeep and then click Build.
There should be three small buttons at the top, one with a man, one
with a house, and one with a world. Make sure the man is selected,
then scroll down the list of units until you come to Phalanx. If you
do not see Phalanx on the list, then you have not discovered Bronze
Working, and you need to discover it first. Once Phalanx is selected,
click Build.

Now, just wait some turns for the Phalanx to be built. (To skip turns,
hold N). When you hear "Building Complete," it means your Phalanx has
been built, so select your city if it isn't selected already. When you
click on it to select it, if you see a red square around the city, the
city is selected, and not the Phalanx. To make the Phalanx selected,
just click on the city a second time and a green square should
surrounded. Now, the Phalanx is selected. Look down at the bottom of
the screen where you have all the options, and you should see some
different options in the middle. In the very center should be a lock,
and to both sides of it should be some squares. On the right side of
the lock, find the square with the brick wall on it and click on it.
You have told the game to fortify the Phalanx, but it will not actually
be fortified until the next turn. *YOU SHOULD HAVE AT LEAST 3 PHALANX
FORTIFIED IN YOUR CITY AT ALL TIMES.*

Another thing that helps is City Walls, which is a city improvement.

NOTE:
Of course, both of the above things will become obsolete after a while.
Phalanx should work fine for tens of thousands of game years, but once
you get into the modern years, just defend your city with more advanced
units with good defense points (for information on defense points,
check section 4.2.2 of this FAQ).


------------
5.3. Trading
------------

COMING SOON!


******************************************************************
6. OTHER CIVILIZATIONS
******************************************************************

COMING SOON!


******************************************************************
7. MISC. TIPS & STRATEGIES
******************************************************************

COMING SOON!


******************************************************************
8. F.A.Q.
******************************************************************

Q: What tribe should I play with?
A: I personally usually choose the Greeks (because I heard from someone
else that they were good =P), but I don't really see why they're so
special...


******************************************************************
9. STATISTICS
******************************************************************

NOTE:
All of these statistics have been taken from the reference chart that
comes with Call to Power. I have had to shorten some of the statistics
because of the limit of characters per line, so if you want some more
information than what's already listed here, just check your reference
chart.


----------
9.1. Units
----------


Name |Cost |Assault|Range|Defense|Movement|Vision
----------------------------------------------------------------

Abolitionist 225 0 0 1 3 1
Aircraft Carrier 3000 8 8 8 4 2
Archer 270 1 2 1 1 1
Artillery 1200 4 20 4 1 1
Battleship 2000 20 20 15 5 2
Bomber 2250 10 20 4 10 1
Cannon 540 2 6 2 1 1
Caravan 750 0 0 1 N/A N/A
Cargo Pod N/A 0 0 2 10 2
Cavalry 720 5 0 3 4 1
Cleric 270 0 0 1 2 1
Corporate Branch 2000 0 0 1 5 2
Crawler 3750 0 0 8 3 1
Cyber Ninja 2000 0 0 3 4 3
Destroyer 1000 10 10 10 6 3
Diplomat 135 0 0 1 2 2
Eco Ranger 3750 0 0 1 5 1
Ecoterrorist 3750 5 0 5 3 2
Fascist 1000 16 0 8 2 1
Fighter 1125 10 10 10 10 2
Fire Trireme 720 2 1 1 2 1
Fusion Tank 5250 20 20 15 8 2
Infector 3750 0 0 1 3 1
Interceptor 1500 15 12 12 15 3
Knight 540 3 0 2 4 1
Lawyer 450 0 0 1 3 1
Legion 200 2 0 2 1 1
Leviathan 9000 40 40 40 1 3
Longship 720 2 0 2 3 1
Machine Gunner 800 8 0 8 2 1
Marine 1000 12 0 8 3 2
Mobile SAM 2000 4 12 4 6 3
Mounted Archer 270 1 1 1 3 1
Musketeer 560 4 4 4 1 1
Nuke 4000 Special 0 1 20 1
Paratrooper 2500 10 0 10 3 2
Phalanx 135 1 0 2 1 1
Phantom 6750 40 0 10 3 1
Pikeman 270 3 0 3 1 1
Plasma Destroyer 4500 30 15 15 8 2
Plasmatica 4500 15 0 15 6 2
Samurai 335 3 0 1 2 1
Sea Engineer 4500 0 0 1 5 1
Settler 540 0 0 1 1 1
Ship of the Line 855 4 4 4 4 1
Slaver 270 0 0 1 2 1
Space Bomber 7500 6 50 6 2 2
Space Engineer 7500 0 0 3 5 1
Space Fighter 2250 16 16 16 15 3
Space Plane 2250 0 0 3 15 1
Spy 1500 0 0 1 4 3
Spy Plane 2815 0 0 2 10 5
Star Cruiser 7500 30 30 10 5 2
Stealth Bomber 3375 16 22 8 10 2
Stealth Sub 6000 30 30 10 5 2
Storm Marine 4500 24 0 20 3 2
Submarine 1500 20 20 8 5 2
Subnerual Ad 2250 0 0 1 5 2
Swarm 5250 20 0 20 3 1
Tank 2000 16 16 10 6 2
Televangelist 1000 0 0 1 5 2
Trireme 540 1 0 1 2 1
Troop Ship 1200 0 0 2 5 2
War Walker 3000 12 24 12 5 3
Warrior 135 1 0 1 1 2
Wormhole Probe 9375 0 0 3 5 1



----------------
9.2. Governments
----------------


Name |Growth |Production|Science |Gold |Military
------------------------------------------------------------------

Anarchy Awful Awful Awful Awful Awful
Communism Average Excellent Awful Bad Good
C. Republic Average Good Good Excellent Average
Democracy Average Average Good Average Bad
Ecotopia Good Bad Good Good Good
Fascism Average Good Average Bad Excellent
Monarchy Bad Average Bad Bad Good
Republic Bad Good Average Average Bad
Technocracy Good Excellent Good Average Average
Tyranny Awful Average Awful Bad Average
V. Democracy Excellent Bad Excellent Good Bad


----------------------
9.3. City Improvements
----------------------

COMING SOON!


-------------------------
9.4. Wonders of the World
-------------------------

COMING SOON!


******************************************************************
10. CONCLUSION
******************************************************************

Credits
-------

Jeff "CJayC" Veasey: For posting this FAQ on his site, www.gamefaqs.com


Contact Me
----------

If you'd have some comments about this FAQ or want to add to it, email
me at alxs123@aol.com. If you have criticism, please try to keep it as
constructive as possible. Also, make sure you have thoroughly read
this FAQ before emailing me asking for help on the game to make sure
that your question is not already answered here.


Well, that's about it for this FAQ. I've had fun making it, and I hope
it helped you out. Thanks for reading!


-Alxs

EOF