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General Notes:
The biggest challenge in this game is getting the video to run faster
than a crummy one-frame-per second. Any gamer worth her salt can
figure out the clues with ease. You can also edit the CRITPATH.INI
file in the Windoze directory and advance to any level with up to nine
lives. The only other challange is pushing the buttons at precisely
the right time.
My configuration: 386DX/40MHz, 10MB RAM, 17MB Windows swap file, 1MB
Video Ram. My CD-ROM is a 300 kB/s (double speed) with a 350 mS access
time. I increased the buffers command in the CD-ROM driver to M:30
(per Media Vision). I installed the game first with 24-bit video, but
later changed it to 8-bit, which marginally improved the speed (Also
per Media Vision).
I think you'll need at least a 486/33MHz/8MB and a very fast CD to get
thru this game with any success.
One last note - Media Vision's tech support number is 510-252-4488.
They give hints, too!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Walkthru/Hints: (Don't read it if you don't want to spoil your fun!)
TUNNEL DOORS:
Signal Kat with alarm button.
MCL ESTABLISHED:
When the baddies appear, use the detonator with code 1-2-3.
ORE CARTS:
When you first see the baddies at the top of the shaft, use the
detonator with code 1-5-2.
CONVEYOR BELT:
Timing is critical. Use control panel button 'E' after Kat wakes up.
FURNACE:
Again, timing is critical. Use control panel button 'J' to dump molten
metal on 'em.
CRANE:
Get it cranking early, and Kat will jump on. Use control panel button
'G'.
CATWALK:
Guide Kat with the direction arrows. Very difficult.
HALLWAY:
Guide Kat to sink with direction arrows, first right, then forward.
Don't go toward the big doors.
PACKING ROOM:
Guide Kat to the water tower in the distance, and she'll climb it.
WATER TOWER:
Once on top, use detonator with code 6-6-6.
TORTURE CHAMBER:
Once the prisoner sits in the chair, use detonator with code 4-5-1.
ELEVATOR:
After Kat panics, use detonator with code 9-1-1.
GENERAL MINH:
Use control panel button 'N' to sound the siren and distract Minh. (No
nO! ToO LOuD!)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following is how your C:\WINDOWS\CRITPATH.INI file should read
if you want to be able to access all levels and keep all nine lives.
Be sure to change the BitDepth to 4, 8 or 12 depending on your setup.
[Critical Path]
CDPath=D:\
HDPath=C:\CRITPATH\
BitDepth=8
Setup=1
gates= 12
g0= 0
g1= 9
g2= 9
g3= 9
g4= 9
g5= 9
g6= 9
g7= 9
g8= 8
g9= 9
g10= 9
g11= 9
g12= 9
The biggest challenge in this game is getting the video to run faster
than a crummy one-frame-per second. Any gamer worth her salt can
figure out the clues with ease. You can also edit the CRITPATH.INI
file in the Windoze directory and advance to any level with up to nine
lives. The only other challange is pushing the buttons at precisely
the right time.
My configuration: 386DX/40MHz, 10MB RAM, 17MB Windows swap file, 1MB
Video Ram. My CD-ROM is a 300 kB/s (double speed) with a 350 mS access
time. I increased the buffers command in the CD-ROM driver to M:30
(per Media Vision). I installed the game first with 24-bit video, but
later changed it to 8-bit, which marginally improved the speed (Also
per Media Vision).
I think you'll need at least a 486/33MHz/8MB and a very fast CD to get
thru this game with any success.
One last note - Media Vision's tech support number is 510-252-4488.
They give hints, too!
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Walkthru/Hints: (Don't read it if you don't want to spoil your fun!)
TUNNEL DOORS:
Signal Kat with alarm button.
MCL ESTABLISHED:
When the baddies appear, use the detonator with code 1-2-3.
ORE CARTS:
When you first see the baddies at the top of the shaft, use the
detonator with code 1-5-2.
CONVEYOR BELT:
Timing is critical. Use control panel button 'E' after Kat wakes up.
FURNACE:
Again, timing is critical. Use control panel button 'J' to dump molten
metal on 'em.
CRANE:
Get it cranking early, and Kat will jump on. Use control panel button
'G'.
CATWALK:
Guide Kat with the direction arrows. Very difficult.
HALLWAY:
Guide Kat to sink with direction arrows, first right, then forward.
Don't go toward the big doors.
PACKING ROOM:
Guide Kat to the water tower in the distance, and she'll climb it.
WATER TOWER:
Once on top, use detonator with code 6-6-6.
TORTURE CHAMBER:
Once the prisoner sits in the chair, use detonator with code 4-5-1.
ELEVATOR:
After Kat panics, use detonator with code 9-1-1.
GENERAL MINH:
Use control panel button 'N' to sound the siren and distract Minh. (No
nO! ToO LOuD!)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The following is how your C:\WINDOWS\CRITPATH.INI file should read
if you want to be able to access all levels and keep all nine lives.
Be sure to change the BitDepth to 4, 8 or 12 depending on your setup.
[Critical Path]
CDPath=D:\
HDPath=C:\CRITPATH\
BitDepth=8
Setup=1
gates= 12
g0= 0
g1= 9
g2= 9
g3= 9
g4= 9
g5= 9
g6= 9
g7= 9
g8= 8
g9= 9
g10= 9
g11= 9
g12= 9