0
Неуязвимость:
В файле default.ini найдите следующие строки:
[Difficulty]; Player Damage multiplier - урон получаемый игроком от противника
Difficulty_Player_Damage_Easy__d=1.0
Difficulty_Player_Damage_Normal__d=1.0
Difficulty_Player_Damage_Hard__d=1.25
Difficulty_Player_Damage_Real__d=1.75
и измените все значения переменной d= на 0.0
ЛЕГКОЕ ПОПАДАНИЕ:
AI Damage multiplier - урон получаемый врагом от игрока
Difficulty_AI_Damage_Easy__d=1.25
Difficulty_AI_Damage_Normal__d=1.0
Difficulty_AI_Damage_Hard__d=0.75
Difficulty_AI_Damage_Real__d=1.5
измените значение d= на:
Difficulty_AI_Damage_Easy__d=4.25
Difficulty_AI_Damage_Normal__d=4.0
Difficulty_AI_Damage_Hard__d=4.75
Difficulty_AI_Damage_Real__d=4.5
В файле default.ini найдите следующие строки:
[Difficulty]; Player Damage multiplier - урон получаемый игроком от противника
Difficulty_Player_Damage_Easy__d=1.0
Difficulty_Player_Damage_Normal__d=1.0
Difficulty_Player_Damage_Hard__d=1.25
Difficulty_Player_Damage_Real__d=1.75
и измените все значения переменной d= на 0.0
ЛЕГКОЕ ПОПАДАНИЕ:
AI Damage multiplier - урон получаемый врагом от игрока
Difficulty_AI_Damage_Easy__d=1.25
Difficulty_AI_Damage_Normal__d=1.0
Difficulty_AI_Damage_Hard__d=0.75
Difficulty_AI_Damage_Real__d=1.5
измените значение d= на:
Difficulty_AI_Damage_Easy__d=4.25
Difficulty_AI_Damage_Normal__d=4.0
Difficulty_AI_Damage_Hard__d=4.75
Difficulty_AI_Damage_Real__d=4.5