0
DIABLO II FAQ v0.9
for PC
by Stinger 3:16
arunraya@centrin.net.id
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this faq and put your names on it. I don't made this faq
for some damn plagiarist put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo™ II © 2000 Blizzard Entertainment. All rights reserved. Diablo is a
trademark and Blizzard Entertainment is a trademark or registered trademark of
Davidson & Associates, Inc. in the U.S. and/or other countries.
NOTE : All the description within this game (character, quest, skills, etc) are
courtesy of Blizzard Entertainment (http://www.blizzard.com/).All credit
goes to them. Visit their websites if you want to know more about the
world of Diablo.
**ATTENTION**
1. For Webmaster
If you want to post my faq in your site, please ask me for permission first.
I guarantee that I will give you that permission. However, I have some terms
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That's all. I'm not asking much and it's not hard to do, so please do that.
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If you want to ask me a question, don't forget to put the game's name in the
subject field. I had told this in author's note, but I keep receiving some
mail without subject. It's not so hard to do that, right?
Oh yeah, never say this in your mail "Sorry to waste your time for reading
my mail". You're NOT wasting my time. Trust me. I like reading your mail
(except those assholes that send me flames and hate mail) and helping you (if
I can).
Don't mail me and say my English sucks. I already know that. English isn't my
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One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.
That's all. I hope you like my faq and can find some useful info. May the spirit
of Arkaine protect you.
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T A B L E O F C O N T E N T S
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01. R E V I S I O N H I S T O R Y
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
03. B A S I C M O V E S
04. C H A R A C T E R S
05. Q U E S T S
06. U N I Q U E I T E M S
* AMULETS
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GAUNTLETS
* HELMS
* MACES
* POLEARMS
* RINGS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
07. S E T I T E M S
* ANGELIC RAIMENT
* ARCANNA'S TRICKS
* ARCTIC GEAR
* BERSERKER'S ARSENAL
* CATHAN'S TRAPS
* CIVERB'S VESTMENTS
* CLEGLAW'S BRACE
* DEATH'S DISGUISE
* HASRU'S DEFENSE
* INFERNAL TOOLS
* IRATHA'S FINERY
* ISENHART'S ARMORY
* MILABREGA'S REGALIA
* SIGON'S COMPLETE STEEL
* TANCRED'S BATTLEGEAR
* VIDALA'S RIG
08. M A G I C I T E M S
* PREFIXES
* SUFFIXES
09. N O R M A L I T E M S
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GREAVES
* GAUNTLETS
* HELMS
* JAVELINS
* MACES
* POLEARMS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
10. B A R B A R I A N S K I L L S
* WARCRIES
* COMBAT MASTERIES
* COMBAT SKILLS
11. A M A Z O N S K I L L S
* JAVELIN AND SPEAR SKILLS
* PASSIVE AND MAGIC SKILLS
* BOW AND CROSSBOW SKILLS
12. N E C R O M A N C E R S K I L L S
* SUMMONING SPELLS
* POISON AND BONE SPELLS
* CURSES
13. S O R C E R E S S S K I L L S
* COLD SPELLS
* LIGHTNING SPELLS
* FIRE SPELLS
14. P A L A D I N S K I L L S
* DEFENSIVE AURAS
* OFFENSIVE AURAS
* COMBAT SKILLS
15. S T A R T I N G A T T R I B U T E S
16. E X P E R I E N C E
17. G E M S
18. G O L D
19. H O R A D R I C C U B E
20. P O T I O N S
21. R A N K I N G
22. S H R I N E S
23. W A Y P O I N T S
24. C R E D I T S
25. S P E C I A L T H A N K S
26. L I S T O F T H E D A M N E D
27. I M P O R T A N T N O T E
28. A U T H O R ' S N O T E
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01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 0.9 (16 August 2000)
Added Normal Items, Amazon Skills, Necromancer Skills, Starting Attributes,
Experience, Sorceress Skills, Barbarian Skills, Paladin Skills, Waypoints,
Gold, and Horadric Cube section.
VERSION 0.8 (02 August 2000)
Updating set items, Unique items, Potion, Gems, Credits section, and magic items
section.
VERSION 0.7 (29 July 2000)
Updating set items.
VERSION 0.6 (27 July 2000)
Updating unique items (armor),and credits section.
Adding Ranking section.
VERSION 0.5 (23 July 2000)
Updating set items list and credits section.
VERSION 0.4 (18 July 2000)
Add some unique/set items and credits section. List of the Damned is now under
reconstruction.
VERSION 0.3 (18 July 2000)
Remove all the Rare Item List because it's random, thanks to Bretton MacLean,
XQ, Eric Polovich, and Ron Glenn.
For those of you that have send your contribution, please be patient, I will
add that on the next version.
VERSION 0.2 (16 July 2000)
Major updates on unique, rare, and set items.
VERSION 0.1 (15 July 2000)
First release. Major updates soon, including the Quests, what happened after you
kill Diablo in the Hell difficulty, the ending, and of course the Unique, Rare,
and Set Items.
================================================================================
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
================================================================================
Q : Can you unsocket items?
A : No. Once you put it on, it can't be removed. So be very careful.
Q : I haven't got any set item at all. Could you tell me how to get it?
A : No, because all item in Diablo located randomly so I can't tell you where to
find the item. Just keep playing and maybe you'll get it.
Q : Do you know anything got to do with the ?? second remaining after defeating
Diablo?
A : Some people said that we can gain access to a secret level at that time, but
until now it's still a rumor.
Q : Someone told me about a hidden cow level. How do I get to it?
A : First, get the Wirt's Leg from Tristram and buy a Tome of Town Portal.
Then finish the game and start a new one. Put those two ingredients inside
the Horadric Cube and press the Transmute button. A red portal will open
near where you standing. Enter it if you want to slay some cow.
Q : I can't enter the Cow Level. When I try to combine Wirt's Leg and the Town
Portal Tome, my character said that it can't be used yet.
When can I enter the cow level?
A : You can enter the Cow Level after you finished the game once.
Q : Where is the Horadric Cube?
A : It's in the Halls of the Dead.
Q : Could you draw out a map of the game?
A : No, because the maps also random.
Q : What is a yellow item? Rare or Unique?
A : Unique items colored gold
Rare items colored yellow
Set items colored green
Magic items colored blue
Normal items colord white
Q : I got complete set of set items but the bonus set does not appear, why?
A : You should wear it all first, then the bonus set will appear.
Q : Help, I can't find the Spider Cavern to find the eyes.
A : It's on the Spider Forest.
Q : I have too too much nice object that I would like to conserve but my chest
in the town is very small. Is there any way to make it grows in the game? A
quest or something like that?
A : In Lut Gholein (ATC 2) there's quest which you can get an item called
Horadric Cube (2 x 2). This item has 4 x 3 empty spaces for you to put more
items. Besides that, there's no other way.
================================================================================
03. B A S I C M O V E S
================================================================================
BASIC GAME CONTROLS
______________________________________________________________________________
| | |
| Esc | Toggles the Esc menu on/off and exits other menus |
| | |
| Left Mouse Button | Performs "smart" actions depending on the situation : |
| | * Click on a spot on the ground to go to that spot |
| | * Click on a monster to attack it using the skill |
| | currently assigned to the Left Mouse Button |
| | * Click and HOLD on a monster to attack it repeatedly |
| | until you release the button, or the monster is dead |
| | * Pick up/drop items from/onto the ground, inventory or |
| | belt |
| | * Operate shrines, doors, and chests |
| | * Interact with the NPCs - Talk, Trade, Gamble, Hire, |
| | and Imbue |
| | |
| Right Mouse Button | Performs "smart" actions depending on the situation : |
| | * Use the skill currently assigned to the Right Mouse |
| | Button a selected target |
| | * Drink a selected potion |
| | * Activate a scroll or tome |
| | |
| Arrow Keys | Scrolls the automap |
|____________________|_________________________________________________________|
CONFIGURABLE GAME CONTROLS
______________________________________________________________________________
| | |
| H | Toggles the Help screen |
| | |
| A (or C) | Toggles Character Attributes screen on/off |
| | |
| B (or I) | Toggles Backpack Inventory screen on/off |
| | |
| P | Toggles the Party screen on/off |
| | |
| M | Toggles the Message log on/off |
| | |
| Q | Toggles the Quest log on/off |
| | |
| Enter | Opens/closes In-Game Chat overlay |
| | |
| Tab | Toggles the Automap on/off |
| | |
| Home | Centers the Automap (if Numlock is OFF) |
| | |
| T | Toggles Skill Tree screen on/off |
| | |
| S | Toggles mouse button Skill button overlay on/off |
| | |
| F1 through F8 | Readies (or sets) the associated Left or Right Mouse Button |
| | Skill. Set by opening the Skill menu then place your cursor |
| | over the skill you wish to assign to a hotkey. Press the |
| | desired hotkey while the cursor is still over the skill |
| | icon |
| | |
| ~ | Toggles a belt larger than 1 x 4 open/closed |
| | |
| 1, 2, 3, 4 | Uses the item in that belt slot |
| | |
| Ctrl | Hold down to run |
| | |
| R | Toggles auto-run mode on/off |
| | |
| Shift | Hold down while clicking a mouse button to use that skill |
| | while standing in place |
| | |
| Alt | Highlights all items dropped on the ground |
| | |
| Spacebar | Cancels all the above screens and overlays to return to |
| | gameplay |
| | |
| Numeric Keypad | Voice communication (turn NumLock ON for the following) |
| | 0 : Player character says "Help!" |
| | 1 : Player character says "Follow me." |
| | 2 : Player character says "For you." |
| | 3 : Player character says "Thanks." |
| | 4 : Player character says "Sorry!" |
| | 5 : Player character says "Bye." |
| | 6 : Player character says "Die!" |
| | |
| Mouse wheel up | Scrolls up thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| Mouse wheel dw | Scrolls down thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| N | Clear text messages |
| | |
| Print Screen | Save the screen to your D2 directory as "screenshotxx.jpg" |
| | |
| Z | Toggle all party member portraits on/off |
|________________|_____________________________________________________________|
================================================================================
04. C H A R A C T E R S
================================================================================
Barbarian
The Barbarian is a member of any of several tribes on the fringes of
civilization, and he refuses the influence of those he sees as soft and weak.
Ceaseless clan warfare and the constant struggle to survive in the hostile
wilderness are reflected in the Barbarian's sturdy and powerful frame. Though
perhaps lacking the sophistication of city folk, the Barbarian has an acute
awareness of his surroundings. Because of his shamanistic belief in the animal
powers with whom he identifies, the Barbarian is sometimes associated with
stories of lycanthropy. In fact, he believes he can call upon the totemic animal
spirits to infuse him with supernormal strengths and abilities, but these only
work to improve his already superb battle-tactics.
Amazon
This powerful woman warrior belongs to nomadic bands who roam the plains near
the South Sea. The wandering of these groups often brings them into conflict
with other peoples, so the Amazon is accustomed to fighting to defend her own.
This lifestyle has made her fiercely independent and able to weather severe
hardship and travel. While her skill with the bow rivals that of the Rogues, the
Amazon is also adept in the use of spears and other throwing weapons, as well as
in hand to hand combat. The Amazon is much sought after as a mercenary, in which
type of service she will be loyal as long as her own ends are also served.
Necromancer
From the steamy recesses of the southern swamps comes a figure cloaked in
mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer
whose spells deal with the raising of the dead and the summoning and control of
various creatures for his purposes. Though his goals are often aligned with
those of the forces of Light, some do not think that these ends can justify his
foul means. Long hours of study in dank mausolea have made his skin pale and
corpselike, his figure, skeletal. Most people shun him for his peculiar looks
and ways, but none doubt the power of the Necromancer, for it is the stuff of
nightmares.
Sorceress
One of the rebellious women who have wrested the secrets of magic use from the
male dominated Mage-Clans of the East, the Sorceress is an expert in mystical
creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand
combat, she compensates for this with fierce combative magics for both offense
and defense. Solitary and reclusive, the Sorceress acts based on motives and
ethics inscrutable to most, sometimes seeming capricious and even spiteful. In
reality, she understands the struggle between Order and Chaos all too clearly,
as well as her role as a warrior in this battle.
Paladin
The Knights of Westmarch who felled the armies of mighty Leoric are pure at
heart and follow closely the teachings of Zakarum, the Religion of the Light. A
battle-ready warrior for whom faith is a shield, he fights for what he believes
to be right. Furthermore, his steadfastness gives him powers to bring blessings
to his friends, and wreak cruel justice upon his foes. There are those who call
the Paladin an overwrought zealot, but others recognize in him the strength and
goodness of the Light.
================================================================================
05. Q U E S T S
================================================================================
ACT I : THE SIGHTLESS EYE
-------------------------
1. Den of Evil
Kashya's rogue scouts have found a nearby cave filled with shadowy creatures
and horrors from beyond the grave. Akara fears that these creatures are
massing for an attack against the encampment. Destroy all of the monsters
in the Den of Evil including any Champions or Unique monsters.
Hint : Find the Den of Evil in Blood Moor and clean its denizens
Reward : 1 skill point
2. Sisters' Burial Grounds
Kashya's Rogue scouts have reported an abomination in the Monastery graveyard
Blood Raven, one of the Rogue's finest captains in the battle against Diablo
at Tristram, has been corrupted by Andariel. She can be found in the
Monastery graveyard raising the Rogue's dead as zombies. You must help the
Rogues destroy her.
Hint : Find the Monastery Graveyard in Cold Plains and kill Blood Raven
Reward : - one free mercenary
- from this point, you can hire a mercenary from Kashya
3. The Search for Cain
Akara informs you that you are facing an evil difficult to comprehend and
there is one Horadrim Sage, schooled in the most arcane history and lore who
could help known as Deckard Cain. You must travel to Tristram to find him.
To begin your quest the people of the Rogue encampment tell you to find bark
from the Tree of Inifuss which holds mystical runes. Take the bark to Akara.
Once she has translated it she tells that you find the Cairn Stones and touch
them in the order written.
Hint : - find the Tree of Inifuss in Dark Wood
- give the scroll to Akara
- go to the Cairn Stones in Stony Field and press the stones in
appropriate order to open a portal to Tristram
- enter the portal and release Cain (he's near the towncenter)
Reward : - free identify from Cain
- ring from Akara
4. The Forgotten Tower
The Tower Tome recounts a story of a Countess who was burned alive.Her castle
in which so many cruel deeds took place fell rapidly to ruin. Rising over the
buried dungeons, a solitary tower is all that remains. The Countess's fortune
was said to be divided among the clergy, although some say that more remains
unfound, still buried in the tower.
Hint : - find and enter the tower
- kill the Countess
Reward : plenty of stuff and money
5. Tools of The Trade
When Charsi fled the Monastery she left behind her Horadric Malus, an
enchanted smithing hammer. If you can retrieve it for her, she will use its
magic to strengthen your weapons. The Malus is guarded by the Smith.
Hint : - find and enter the Barracks in Monastery
- retrieve the Horadric Malus
- give the Horadric Malus to Charsi
Reward : Charsi will imbue an item for you
6. Sisters to the Slaughter
It's time to face the demon queen Andariel, who has corrupted the rogue
sisterhood and defiled their ancient monastery. You must kill her before the
Monastery becomes a permanent outpost of hell and the way east lost forever.
Hint : find his lair at the Catacombs and kill her
Reward : way to Act II
ACT II : THE SECRET OF VIZJEREI
------------------------------
1. Radament's Lair
In the sewers below Lut Gholein lurks a horrid creature that hungers for
human flesh. The creature has killed many including Atma's son and husband.
If you destroy it she will reward you.
Hint : go to the Sewers and kill Radament
Reward : - Book of Skill (IOW one skill point)
- all the prices in Lut Gholein will be lowered
2. Horadric Staff
Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha,
magically sealed off his Burial Chamber from the mortal realm. Those same
Mages also crafted fearsome Horadric Staves and imbued them with the special
power to open the Chamber's hidden door.
After nearly losing one to the thievery of a rogue sorcerer, they divided all
the HoradricStaves into two parts - wooden shaft and metal headpiece - hiding
them separately to safeguard them.
Collect both parts of a Horadric Staff and unite them using a Horadric Cube.
Then, you may enter Tal Rasha's Burial Chamber.
Hint : - find the Horadric Cube in the Halls of the Dead
- find the Staff of Kings in Sand Maggot Lair
- find the Viper Amulet in Viper Claw Temple
- assemble the Horadric Staff by combining the staff and amulet in
the Horadric Cube
Reward : - you can keep the Horadric Cube
3. Tainted Sun
After entering the Lost City the sky turns dark. Drognan has been researchin
this phenomenon and believes it to be the work of the Claw Vipers.Find their
temple beneath the desert sands and find the source of this curse.
Hint : - enter the Claw Vipers Temple
- destroy the Stone Altar
Reward :
4. Arcane Sanctuary
Drognan has been researching the old records, trying to find the location of
Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead
for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary
somewhere around here.He was a powerful spellcaster and kept demons as slaves
within the Sanctuary. If you could find Horazon's Sanctuary, Drognan is sure
it will hold some clue as to the Tomb's location. Drognan instructs you to
talk to Lord Jerhyn who may know if a secret entrance or the like.Lord Jerhyn
tells you that when the troubles began he allowed the terrified Harem guilds
to join him within the safety of the palace. Once night screams echoed up the
stairwells from the harem. Jerhyn's guards found the poor girls being
slaughtered by a merciless band of hell-spawned demons. His brave guardsman
tried to push the demons back into the mysterious rift from which they came.
However, they have been fighting a losing battle. Demons continue to pour
through the rift into the palace. Jerhyn opens up the place for you to
explore. Find the Arcane Sanctuary.
Hint : enter the Palace and find the portal to the Arcane Sanctuary
Reward :
5. The Summoner
It seems the Summoner is impersonating Horazon in the Arcane Sanctuary.
Hint : find the Summoner in Arcane Sanctuary and kill him
Reward :
6. Seven Tombs
Your many deeds of skill and bravery have convinced Jerhyn to trust you with
something he has been hesitant to speak of. Drognan and Jerhyn have concluded
that the Dark Wanderer who passed through here recently was Diablo, himself!
Drognan believes that Diablo is searching the desert for the secret tomb
where the great Horadrim, Tal Rasha,keeps Baal imprisoned. Find the True Tomb
of Tal Rasha.
Hint : - find the real Tal Rasha's tomb in Canyon of Magi
- use the staff to open his tomb
- kill Duriel and talk to Tyrael
Reward : - way to Act III
ACT III : THE INFERNAL GATE
---------------------------
1. The Golden Bird
Alkor asks who has not dreamt of immortality? One man is rumored to have done
more than merely dream. Find the Golden Bird of Ku Y'leh and you might find
the secret to everlasting life.
Hint : - find the Jade Figurine (its location is random, try to kill every
monster you met
- give the Jade Figurine to Meshif and he will give you Golden Bird
of Ku Y'leh
- Give the Golden Bird to Alkor
Reward : Potion of Life (adds 20 points to your maximum HP)
2. Blade of the Old Religion
Hratli tells you he has placed an enchantment upon the dockside in order to
keep the demons at bay. But lately, the enchantment seems to be weakening. If
memory serves Hratli correctly, there is a holy Skatsimi blade that could
revitalize the enchantment. The blade is called Gidbinn. Find it, and our
sanctuary here will remain safe.
Hint : - find the Gidbinn in the Flayer Jungle
- give the blade to Ormus
Reward : ring from Ormus
3. Khalim's Will
Cain tells you to never forget that your ultimate purpose here in Kurast is
to destroy Mephisto.The ancient Horadrim imprisoned the Lord of Hatred inside
the Guardian Tower that is located within the Temple City of Travincal.
The only way to gain entry to Mephisto's prison is to destroy the artifact
known as the Compelling Orb. Mephisto used this device to control the Zakarum
Priests and their followers. The Orb can only be destroyed with an ancient
flail imbued with the spirit of the one incorruptible priest.
Your task is to collect the scattered relics of Khalim -his Heart, his Brain,
and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his
relics. Once this is accomplished, you must destroy the Compelling Orb with
Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Hint : - find Khalim's Eye in Spider Cavern
- find Khalim's Heart in the Sewers
- find Khalim's Brain in Flayer Dungeon
- find Khalim's Flail in Travincal
- combine it all in the Horadric Cube
- destroy the Compeling Orb in Travincal
Reward :
4. Lam Esen's Tome
Alkor tells you there is a very special book you must find for him. It was
written long ago by a sage known as Lam Esen, who studied Skatsimi magic and
the effects of the Prime Evils on the mortal world. The Black Book was lost
when the Children of Zakarum took over this land. Now, you must reclaim it
without delay! It's knowledge may aid us in this dark time ahead.
Hint : - search the ruined temples for the Lam Esen's Tome
- give the book to Alkor
Reward : five distribution point
5. The Blackened Temple
Ormus tells you that you have done well. Your courage and valor are an
inspiration. But now the time has come to face those responsible for the evil
that has stifled the land. You must destroy the High Council of Zakarum! Long
ago, these elders were charged with the stewardship of Mephisto, the Lord of
Hatred, who was imprisoned within the Guardian Tower.Through the generations,
these pious men slowly fell more and more under the sway of Mephisto's
malevolent power and the Council became an evil mockery of its former glory.
Hint : kill the High Council in Travincal
Reward :
6. The Guardian
Ormus tells you that Diablo and Baal have surely found the Temple City by
now. They seek to free their brother, Mephisto, who was imprisoned by the
Horadrim in the Temple's Guardian Tower. You must reach him before his
brothers do and prevent them from releasing Hatred upon the world.
Hint : - kill Mephisto in his lair (Durance of Hate)
- take his soulstones
- enter the portal to the Pandemonium Fortress
Reward : way to Act IV
ACT IV : THE HARROWING
----------------------
1. The Fallen Angel
Tyrael tells you that there is a dark, tortured soul who was trapped within
this forsaken realm long ago. He was called Izual by mortal men, and in ages
past he was his most trusted Lieutenant. Yet against Tyrael's wishes he led
an ill-fated assault upon the fiery Hellforge itself.
Despite his valor and strength, Izual was captured by the Prime Evils and
twisted by their perverse power. They forced him to betray his own kind and
give up Heaven's most guarded secrets. He became a corrupt shadow of his
former self; a fallen angel trusted neither by Heaven nor Hell.
For his transgressions,Izual's spirit was bound within the form of a terrible
creature which was summoned from the Abyss. His maddened spirit has resided
within that tortured husk for many ages now.
Find Izual and release him from his cruel imprisonment. Put an end to his
guilt and suffering.
Hint : - find Izual in the Plains of Despair and kill him
- talk to Tyrael
Reward : two skill points
2. Hell's Forge
The time has come for you to destroy Mephisto's Soulstone! Take the Stone to
the Hellforge. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent Mephisto from manifesting in this world
ever again.
Hint : - find the hammer and the Hellforge
- put the soulstone in the Hellforge
- destroy it with the hammer
Reward : - plenty of gems
3. Terror's End
Tyrael tells you that the time has come to hunt down and destroy Diablo
himself.But beware, the Lord of Terror is not to be underestimated. He single
handedly destroyed the town of Tristram and corrupted the last noble hero who
tried to stop him.This time, you must defeat him for good. Only by destroying
the Soulstone which he carries will his spirit be banished forever. Though
this be our darkest hour, it may yet be your greatest moment.
Hint : - enter the Chaos Sanctuary
- release all five seals
- kill the Lord of Terror
Reward : few items and the ending
================================================================================
06. U N I Q U E I T E M S
================================================================================
* UNIQUE AMULETS
______________________________________________________________________________
| | | |
| NAME | REQUIRED | SPECIAL ABILITIES |
|_______________________|__________|___________________________________________|
| | | |
| Nokozan Relic | none | * +3 to light radius |
| | | * 10% to maximum fire resist |
| | | * Fire resist 10% |
| | | * Adds 3-6 fire damage |
|_______________________|__________|___________________________________________|
| | | |
| The Eye of Etlich | none | * +4 to light radius |
| | | * +1 to all skill levels |
| | | * 3% life stolen per hit |
| | | * adds 1-4 cold damage |
| | | * +39 defense vs. missile |
|_______________________|__________|___________________________________________|
| | | |
| The Mahim-Oak Curio | none | * +10 defense |
| | | * +40 to attack rating |
| | | * +20 to mana |
| | | * +20 to life |
| | | * +5 to dexterity |
| | | * +5 to strength |
|_______________________|__________|___________________________________________|
* UNIQUE ARMORS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Blinkbat's | 40 | 120 | STR 15 | * Fast Run/Walk |
| Form | | | | * Adds 3-6 Fire Damage |
| (Leather | | | | * +16 Defense vs. Missile |
| Armor) | | | | * +25 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Boneflesh | 150 | 255 | STR 65 | * 5% Life Stolen per Hit |
| (Plate Mail) | | | | * +35 Defense |
| | | | | * +35 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Darkglow | 46 | 130 | STR 36 | * +3 to Light Radius |
| (Ring Mail) | | | | * 5% to Maximum Poison Resist |
| | | | | * 5% to Maximum Cold Resist |
| | | | | * 5% to Maximum Lightning Resist |
| | | | | * 5% to Maximum Fire Resist |
| | | | | * All Resistances +10 |
| | | | | * +25 Defense vs. Melee |
| | | | | * +20 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goldskin | 230 | 255 | STR 80 | * +2 to Light Radius |
| (Full Plate | | | | * All Resistances +30 |
| Mail) | | | | * +75 Defense |
| | | | | * Attacker Takes Damage of 8 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Greyform | 8 | 100 | STR 12 | * 5% Life Stolen per Hit |
| (Quilted | | | | * Magic Damage Reduced by 3 |
| Armor) | | | | * Cold Resist 20% |
| | | | | * Fire Resist 20% |
| | | | | * +10 to Dexterity |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Hawkmail | 71 | 180 | STR 44 | * Cannot be Frozen |
| (Scale Mail) | | | | * 15% to Maximum Cold Resist |
| | | | | * Cold Resist 15% |
| | | | | * +12 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Heavenly Garb | 216 | 255 | STR 41 | * Enhanced Defense |
| (Light Plate) | | | | * Regenerate Mana 25% |
| | | | | * All Resistances +10 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Iceblink | 94 | 150 | STR 51 | * Freezes Target |
| (Splint Mail) | | | | * +4 to Light Radius |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * Cold Resist 30% |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rattlecage | 179 | 255 | STR 70 | * 25% Chance of Crushing Blow |
| (Gothic Plate) | | | | * Hit Causes Monster to Flee |
| | | | | * +45 Defense |
| | | | | * +45 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rockfleece | 129 | 240 | STR 50 | * Requirements -10% |
| (Field Plate) | | | | * Damage reduced by 3 |
| | | | | * Poison resist 50% |
| | | | | * +25 to defense |
| | | | | * +5 to strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Silks of the | 232 | 255 | STR100 | * +2 to Light Radius |
| Victor | | | | * +1 to All Skill Levels |
| (Ancient | | | | * 5% Mana Stolen per Hit |
| Armor) | | | | |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Sparking Mail | 114 | 255 | STR 48 | * Attacker Takes Lightning Damage |
| (Chain Mail) | | | | of 6 |
| | | | | * Adds 1-10 Lightning Damage |
| | | | | * +40 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Centurion | 52 | 140 | STR 20 | * Replenish Life +3 |
| (Hard Leather | | | | * Damage Reduced by 2 |
| Armor) | | | | * +30 Defense |
| | | | | * +25 to Attack Rating |
| | | | | * +15 to Mana |
| | | | | * +15 Maximum Stamina |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Twitchthroe | 49 | 160 | STR 27 | * Increase Chance of Blocking |
| (Studded | | | | * +15 Defense |
| Leather) | | | | * +10 to Dexterity |
| | | | | * +10 to Strength |
| | | | | * Slightly Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Venom Ward | 66 | 250 | STR 30 | * +2 to Light Radius |
| (Breast Plate) | | | | * Enhanced Damage |
| | | | | * 15% to Maximum Poison Resist |
| | | | | * Poison Resist 15% |
| | | | | * Adds 7-9 Poison Damage Over 3 |
| | | | | Seconds |
|________________|________|_____|________|_____________________________________|
* UNIQUE AXES
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ |ATT SPD| SPECIAL ABILITIES |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Axe of Fechmar | | 150 | STR 35 | Normal| * Enhanced damage |
| (Large Axe) | 10-21 | | | | * Freeze target |
| | | | | | * +2 to light radius |
| | | | | | * Cold resist 30% |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Bladebone | 5-12 | 120 | STR 43 | Fast | * +40 to attack rating |
| (Double Axe) | | | | | against undead |
| | | | | | * 200% damage to undead |
| | | | | | * Adds 4-7 fire damage |
| | | | | | * +20 defense |
| | | | | | * Increased attack speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Brainhew | | 250 | STR 63 | Normal| * +4 to light radius |
| (Great Axe) | 22-26 | | DEX 39 | | * 10% mana stolen per hit |
| | | | | | * +25 to mana |
| | | | | | * +14 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Deathspade | | 120 | STR 32 | Normal| * +2 to mana after each kill|
| (Axe) | 11-12 | | | | * 15% bonus to attack rating|
| | | | | | * Hit blinds target |
| | | | | | * +8 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Goreshovel | | 175 | STR 48 | Fast | * 60% chance of open wounds |
| (Broad Axe) | 10-18 | | | | * +25 to strength |
| | | | | | * Greatly increased attack |
| | | | | | speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Humongous | | 250 | STR 84 | Slow | * 33% chance of crushing |
| (Giant Axe) | 34-53 | | | | blow |
| | | | | | * Requirements 20% |
| | | | | | * Adds 8-15 damage |
| | | | | | * +10 to Strength |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Rakescar | | 130 | STR 67 | Fast | * Poison Resist 50% |
| (War Axe) | 8-14 | | | | * Adds 18-28 Poison damage |
| | | | | | over 3 seconds |
| | | | | | * +50 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Skull Splitter | 6-10 | 130 | STR 49 | Fast | * Hit blinds target |
| (Military Pick)| | | DEX 33 | | * Regenerate mana 20% |
| | | | | | * Adds 1-12 lightning damage|
| | | | | | * +50 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Chieftain | | 200 | STR 54 | Normal| * Enhanced Defense |
| (Battle Axe) | 24-58 | | | | * Poison Resist 30% |
| | | | | | * Cold Resist 10% |
| | | | | | * Lightning Resist 10% |
| | | | | | * Fire Resist 10% |
| | | | | | * Slightly increased attack |
| | | | | | speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Gnasher | | 140 | None | Fast | * 20% chance of crushing |
| (Hand Axe) | 3-6 | | | | blow |
| | | | | | * 50% chance of open wounds |
| | | | | | * +30 to attack rating |
|________________|________|_____|________|_______|_____________________________|
* UNIQUE BELTS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bladebuckle | 28 | 120 | STR 60 | * Damage Reduced by 3 |
| (Plated Belt) | | | | * +20 Defense |
| | | | | * +10 to Dexterity |
| | | | | * +5 to Strength |
| | | | | * Attacker Takes Damage of 8 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goldwrap | 46 | 90 | STR 45 | * +2 to Light Radius |
| (Heavy Belt) | | | | * +40 defense |
| | | | | * Slightly increased attack speed |
| | | | | * 30% better chance of getting |
| | | | | magic item |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Lenymo | 2 | 60 | None | * +1 to Light Radius |
| (Sash) | | | | * Regenerate Mana 30% |
| | | | | * All Resistances +5 |
| | | | | * +15 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Nightsmoke | 5 | 80 | STR 25 | * 50% Damage Taken goes to Mana |
| (Belt) | | | | * Damage Reduced by 2 |
| | | | | * All Resistances +10 |
| | | | | * +20 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Snakecord | 14 | 70 | None | * Replenish Life +5 |
| (Light Belt) | | | | * Poison Resist 25% |
| | | | | * Adds 4-7 Poison Damage Over 3 |
| | | | | Seconds |
| | | | | * +11 Defense |
|________________|________|_____|________|_____________________________________|
* UNIQUE BOWS & CROSSBOWS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|________|___________|_______________________________|
| | | | | |
| Blastbark | 6-36 | DEX 65 | Fast | * +1 to Amazon Skill Levels |
| (Long War Bow) | | STR 50 | | * 3% Mana Stolen per Hit |
| | | | | * Enhanced Damage |
| | | | | * +5 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Doomslinger | 6-12 | DEX 50 | Very Fast | * Piercing Attack |
| (Repeating | | STR 40 | | * +1 to Amazon Skill Levels |
| Crossbow) | | | | * +15 to Life |
| | | | | * Greatly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Hellcast | 12-20 | DEX 40 | Normal | * Fires Explosive Arrows or |
| (Heavy | | STR 60 | | Bolts |
| Crossbow) | | | | * 15% to Maximum Fire Resist |
| | | | | * Fire Resist 15% |
| | | | | * +70 to Attack Rating |
| | | | | * Increased Attack Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Hellclap | 6-14 | DEX 55 | Very Fast | * Fire Resist 40% |
| (Short War | | STR 35 | | * Adds 6-9 Fire Damage |
| Bow) | | | | * +20 to Attack Rating |
| | | | | * +12 to Dexterity |
| | | | | * Slightly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Ichorsting | 9-14 | DEX 33 | Slow | * Piercing Attack |
| (Crossbow) | | STR 40 | | * Adds 7-9 Poison Damage Over |
| | | | | 3 Seconds |
| | | | | * +50 to Attack Rating |
| | | | | * +20 to Dexterity |
|________________|________|________|___________|_______________________________|
| | | | | |
| Leadcrow | 10-15 | DEX 27 | Normal | * 25% Deadly Strike |
| (Light | | STR 21 | | * Enhanced Damage |
| Crossbow) | | | | * Poison Resist 30% |
| | | | | * +40 to Attack Rating |
| | | | | * +10 to Life |
| | | | | * +10 to Dexterity |
|________________|________|________|___________|_______________________________|
| | | | | |
| Pluckeye | 4-10 | DEX 15 | Fast | * +2 to Light Radius |
| (Short Bow) | | | | * 3% Mana Stolen per Hit |
| | | | | * Enhanced Damage |
| | | | | * +28 to Attack Rating |
| | | | | * +10 to Life |
|________________|________|________|___________|_______________________________|
| | | | | |
| Raven Claw | 3-10 | DEX 19 | Fast | * Fires Explosive Arrows or |
| (Long Bow) | | STR 22 | | Bolts |
| | | | | * 50% Bonus to Attack Rating |
| | | | | * +3 to Dexterity |
| | | | | * +3 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Rogue's Bow | 4-8 | DEX 35 | Very Fast | * 30% Deadly Strike |
| (CompositeBow) | | STR 25 | | * 200% Damage to Undead |
| | | | | * All Resistances +10 |
| | | | | * +60 to Attack Rating |
|________________|________|________|___________|_______________________________|
| | | | | |
| Stormstrike | 5-11 | DEX 40 | Fast | * Piercing Attack |
| (Short Battle | | STR 30 | | * Lightning Resist 25% |
| Bow) | | | | * Adds 1-10 Lightning Damage |
| | | | | * +28 to Attack Rating |
| | | | | * +8 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Witherstring | 3-9 | DEX 28 | Very Fast | * Fires Magic Arrows |
| (Hunter's Bow) | | | | * +50 to Attack Rating |
| | | | | * Adds 1-3 Damage |
| | | | | * Greatly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Wizendraw | 3-18 | DEX 50 | Very Fast | * Fires Magic Arrows |
| (Long Battle | | STR 40 | | * Cold Resist 26% |
| Bow) | | | | * +36 to Attack Rating |
| | | | | * +30 to Mana |
| | | | | * Increased Attack Speed |
|________________|________|________|___________|_______________________________|
* UNIQUE DAGGERS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Gull | 2-19 | 80 | None | Very Fast | * -5 to Mana |
| (Dagger) | | | | | * Adds 1-15 Damage |
| | | | | | * 50% Better Chance of |
| | | | | | Getting Magic Item |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Spectral Shard | 4-12 | 120 | DEX 51 | Fast | * Fastest Cast Rate |
| (Blade) | | | STR 35 | | * All Resistances +10 |
| | | | | | * +55 to Attack Rating |
| | | | | | * +50 to Mana |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Diggler | 6-12 | 100 | DEX 25 | Fast | * Enhanced Damage |
| (Dirk) | | | | | * Cold Resist 25% |
| | | | | | * Fire Resist 25% |
| | | | | | * +10 to Dexterity |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Jade Tan | 2-9 | 120 | DEX 45 | Very Fast | * Cannot be Frozen |
| Do | | | | | * Adds 7-14 Poison |
| (Kris) | | | | | Damage Over 3 Seconds |
| | | | | | * +75 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
* UNIQUE GAUNTLETS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bloodfist | 5 | 70 | None | * Fastest Hit Recovery |
| (Heavy Gloves) | | | | * +40 to Life |
| | | | | * +5 to Minimum Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Chance Guards | 23 | 80 | STR 25 | * +2 to Light Radius |
| (Chain Gloves) | | | | * +15 Defense |
| | | | | * +25 to Attack Rating |
| | | | | * 24% Better Chance of Getting |
| | | | | Magic Item |
| | | | | * 200% Extra Gold from Monsters |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Frostburn | 43 | 120 | STR 60 | * Enhanced Damage |
| (Gauntlets) | | | | * Increase Maximum Mana 40% |
| | | | | * Adds 1-6 Cold Damage |
| | | | | * +30 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Magefist | 10 | 90 | STR 45 | * +1 to Fire Skills |
| (Light | | | | * Faster Cast Rate |
| Gauntlets) | | | | * Regenerate Mana 25% |
| | | | | * Adds 1-5 Fire Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Hand of | 2 | 60 | None | * 3% Life Stolen per Hit |
| Broc | | | | * 3% Mana Stolen per Hit |
| (Leather | | | | * Poison Resist 10% |
| Gloves) | | | | * +20 to Mana |
|________________|________|_____|________|_____________________________________|
* UNIQUE GREAVES
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goblin Toe | 15 | 90 | STR 50 | * 25% Chance of Crushing Blow |
| (Light Plated | | | | * -1 to Light Radius |
| Boots) | | | | * Damage Reduced by 1 |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * +5 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Gorefoot | 5 | 70 | STR 18 | * Faster Run/Walk |
| (Heavy Boots) | | | | * 2% Mana Stolen per Hit |
| | | | | * Attacker Takes Damage of 2 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Hotspur | 2 | 60 | None | * 15% to Maximum Fire Resist |
| (Boots) | | | | * Fire Resist 15% |
| | | | | * Adds 3-6 Fire Damage |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Tearhaunch | 23 | 120 | STR 70 | * Faster Run/Walk |
| (Greaves) | | | | * All Resistances +10 |
| | | | | * +10 Defense |
| | | | | * +5 to Dexterity |
| | | | | * +5 to Strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Treads of Cthon| 8 | 80 | STR 30 | * 50% Stamina Drain |
| (Chain Boots) | | | | * Fastest Run/Walk |
| | | | | * +50 Defense vs. Missile |
| | | | | * +10 to Life |
|________________|________|_____|________|_____________________________________|
* UNIQUE HELMS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Briggin's | 4 | 60 | None | * Enhanced Damage |
| Bonnet | | | | * +30 to Attack Rating |
| (Cap) | | | | * +15 to Mana |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Coif of Glory | 17 | 120 | STR 26 | * Attacker Takes Lightning Damage |
| (Helm) | | | | of 4 |
| | | | | * Hit Blinds Target |
| | | | | * Lightning Resist 15% |
| | | | | * +25 Defense vs. Missile |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Duskdeep | 24 | 150 | STR 41 | * -2 to Light Radius |
| (Full Helm) | | | | * Damage Reduced by 3 |
| | | | | * All Resistances +5 |
| | | | | * +8 to Maximum Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Howltusk | 50 | 200 | STR 63 | * 35% Damage Taken goes to Mana |
| (Great Helm) | | | | * Enhanced Defense |
| | | | | * Magic Damage Reduced by 2 |
| | | | | * Attacker Takes Damage of 3 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Tarnhelm | 9 | 90 | STR 15 | * +1 to All Skill Levels |
| (Skull Cap) | | | | * 45% Better Chance of Getting |
| | | | | Magic Item |
| | | | | * 75% Extra Gold from Monsters |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Face of | 25 | 100 | STR 23 | * 150% Damage to Undead |
| Horror | | | | * Hit Causes Monster to Flee |
| (Mask) | | | | * All Resistances +5 |
| | | | | * +20 to Strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Undead Crown | 51 | 250 | STR 55 | * Half Freeze Duration |
| (Crown) | | | | * 4% Life Stolen per Hit |
| | | | | * Poison Resist 50% |
| | | | | * +8 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Wormskull | 34 | 200 | STR 25 | * +1 to Necromancer Skill Levelse |
| (Bone Helm) | | | | * 5% Life Stolen per Hit |
| | | | | * Poison Resist 25% |
| | | | | * +10 to Mana |
|________________|________|_____|________|_____________________________________|
* UNIQUE MACES
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bloodrise | 12-26 | 255 | STR 36 | Fast | * 50% Bonus to Attack |
| (Morning Star) | | | | | Rating |
| | | | | | * +2 to Light Radius |
| | | | | | * Enhanced Damage |
| | | | | | * Slightly Increased |
| | | | | | Attack Speed |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bonesnap | 35-45 | 255 | STR 69 | Slow | * 40% Chance of |
| (Maul) | | | | | Crushing Blow |
| | | | | | * Enhanced Damage |
| | | | | | * Cold Resist 30% |
| | | | | | * Fire Resist 30% |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Crushflange | 3-10 | 255 | STR 27 | Fast | * +2 to Light Radius |
| (Mace) | | | | | * Fire Resist 50% |
| | | | | | * +15 to Strength |
| | | | | | * Knockback |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Felloak | 1-6 | 120 | None | Fast | * Lightning Resist 60% |
| (Club) | | | | | * Fire Resist 20% |
| | | | | | * Adds 6-8 Fire Damage |
| | | | | | * Knockback |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Ironstone | 19-33 | 255 | STR 53 | Slow | * Enhanced Damage |
| (War Hammer) | | | | | * Adds 1-10 Lightning |
| | | | | | Damage |
| | | | | | * +80 to Attack Rating |
| | | | | | * -5 to Dexterity |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Steeldriver | 35-55 | 255 | STR 50 | Normal | * Requirements -50% |
| (Great Maul) | | | | | * Heal Stamina Plus 25% |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Stoutnail | 12-14 | 180 | None | Fast | * Magic Damage Reduced |
| (Spiked Club) | | | | | by 2 |
| | | | | | * Enhanced Damage |
| | | | | | * +15 to Life |
| | | | | | * Attacker Takes Damage |
| | | | | | of 3 |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The General's | 2-35 | 150 | DEX 35 | Fast | * Slows Target by 50% |
| Tan Do Li Ga | | | STR 41 | | * 5% Mana Stolen per |
| (Flail) | | | | | Hit |
| | | | | | * +25 Defense |
| | | | | | * Adds 1-20 Damage |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
* UNIQUE POLEARMS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Dimoak's Hew | 4-54 | 250 | STR 40 | Normal | * Enhanced Damage |
| (Bardiche) | | | | | * -8 Defense |
| | | | | | * +15 to Dexterity |
| | | | | | * Increased Attack |
| | | | | | Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Soul Harvest | 8-20 | 255 | DEX 41 | Normal | * 30% Chance of Open |
| (Scythe) | | | STR 41 | | Wounds |
| | | | | | * Adds 15-23 Poison |
| | | | | | Damage Over 5 Seconds |
| | | | | | * All Resistances +20 |
| | | | | | * +45 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Steelgoad | 6-20 | 250 | STR 50 | Normal | * 30% Deadly Strike |
| (Voulge) | | | | | * Hit Causes Monster |
| | | | | | to Flee |
| | | | | | * All Resistances +5 |
| | | | | | * +30 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The | 28-46 | 255 | STR 62 | Fast | * 7% Life Stolen per |
| Battlebranch | | | | | Hit |
| (Poleaxe) | | | | | * Enhanced Damage |
| | | | | | * +40 to Attack Rating |
| | | | | | * +10 to Dexterity |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Grim | 15-32 | 255 | DEX 80 | Normal | * 50% Deadly Strike |
| Reaper | | | STR 80 | | * Prevent Monster Heal |
| (War Scythe) | | | | | * 5% Mana Stolen per |
| | | | | | Hit |
| | | | | | * -20 to Life |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Woestave | 12-40 | 255 | DEX 47 | Fast | * Slows Target by 50% |
| (Halberd) | | | STR 75 | | * +2 to Light Radius |
| | | | | | * 15% to Maximum Poison |
| | | | | | Resist |
| | | | | | * Poison Resist 15% |
| | | | | | * Adds 7-28 Poison |
| | | | | | Damage Over 3 Seconds |
|________________|________|_____|________|___________|_________________________|
* UNIQUE RINGS
______________________________________________________________________________
| | | |
| NAME | REQUIRED | SPECIAL ABILITIES |
|_______________________|__________|___________________________________________|
| | | |
| Manald Heal | none | * 4% mana stolen per hit |
| | | * Replenish life +5 |
| | | * +20 to life |
|_______________________|__________|___________________________________________|
| | | |
| Nagelring | none | * Magic damage reduced by 2 |
| | | * +18 to attack rating |
| | | * Attacker takes damage of 3 |
| | | * 15% better chance of getting magic item |
|_______________________|__________|___________________________________________|
| | | |
| The Stone of Jordan | none | * +1 to all skill levels |
| | | * Increase maximum mana 25% |
| | | * Adds 1-12 lightning damage |
| | | * +20 to Mana |
|_______________________|__________|___________________________________________|
* UNIQUE SCEPTERS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Knell Striker | 3-7 | 250 | STR 25 | * 25% Chance of Crushing Blow |
| (Scepter) | | | | * Poison Resist 20% |
| | | | | * Fire Resist 20% |
| | | | | * +35 to Attack Rating |
| | | | | * +15 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rusthandle | 9-18 | 300 | STR 37 | * +1 to Paladin Skill Levels |
| (Grand Scepter)| | | | * 8% Life Stolen per Hit |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * Adds 3-7 Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Stormeye | 7-14 | 350 | STR 55 | * Replenish Life +10 |
| (War Scepter) | | | | * Adds 3-5 Cold Damage |
| | | | | * Adds 1-8 Lightning Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
* UNIQUE SHIELDS
______________________________________________________________________________
| | | | | | |
| NAME | DEF | SUC BLC | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Bverrit Keep | 43 | 49% | 255 | STR 75 | * Magic Damage Reduced |
| (Tower Shield) | | | | | by 4 |
| | | | | | * Fire Resist 25% |
| | | | | | * +20 Defense |
| | | | | | * +5 to Strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Pelta Lunata | 45 | 25% | 60 | STR 12 | * +40 Defense |
| (Buckler) | | | | | * +10 to Mana |
| | | | | | * +10 to Life |
| | | | | | * +2 to Strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Steelcash | 17 | 58% | 150 | STR 47 | * Increased Chance of |
| (Kite Shield) | | | | | Blocking |
| | | | | | * +3 to Light Radius |
| | | | | | * +1 to Paladin Skill |
| | | | | | Levels |
| | | | | | * Damage Reduced by 3 |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Stormguild | 28 | 37% | 120 | STR 34 | * Magic Damage Reduced |
| (Large Shield) | | | | | by 1 |
| | | | | | * Lightning Resist 25% |
| | | | | | * Adds 1-6 Lightning |
| | | | | | Damage |
| | | | | | * +15 Defense |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Swordback Hold | 18 | 55% | 200 | STR 30 | * 50% Chance of Open |
| (Spiked Shield)| | | | | Wounds |
| | | | | | * Increased Chance of |
| | | | | | Blocking |
| | | | | | * Attacker Takes Damage |
| | | | | | of 5 |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| The Ward | 72 | 51% | 200 | STR 60 | * Increased chance of |
| (Gothic Shield)| | | | | blocking |
| | | | | | * Magic damage reduced |
| | | | | | by 2 |
| | | | | | * +40 defense |
| | | | | | * +10 to strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Umbral Disk | 26 | 30% | 80 | STR 22 | * Hit Blinds Target |
| (Small Shield) | | | | | * -2 to Light Radius |
| | | | | | * +18 Defense |
| | | | | | * +20 to Life |
| | | | | | * +10 to Dexterity |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Wall of the | 26 | 45% | 200 | STR 25 | * +5 to Mana After Each |
| Eyeless | | | | | Kill |
| (Bone Shield) | | | | | * Faster Cast Rate |
| | | | | | * 3% Mana Stolen per Hit |
| | | | | | * Poison Resist 20% |
|________________|________|_________|_____|________|___________________________|
* UNIQUE SPEARS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bloodthief | 7-17 | 140 | STR 40 | Fast | * 35% chance of open |
| (Brandistock) | | | DEX 50 | | wounds |
| | | | | | * 8% life stolen per hit|
| | | | | | * +26 to life |
| | | | | | * +10 to strength |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Lance of | 15-21 | 140 | STR 54 | Normal | * Adds 1-40 Lightning |
| Yaggai | | | | | Damage |
| (Spetum) | | | | | * All Resistances +15 |
| | | | | | * Attacker Takes Damage |
| | | | | | of 8 |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Razortine | 9-15 | 175 | STR 38 | Very Fast | * Slows Target by 25% |
| (Trident) | | | | | * 50% Target Defense |
| | | | | | * +8 to Dexterity |
| | | | | | * +15 to Strength |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Dragon | 13-15 | 150 | None | Normal | * 200% Damage to |
| Chang | | | | | Undead |
| (Spear) | | | | | * +2 to Light Radius |
| | | | | | * +35 to Attack Rating |
| | | | | | * +10 to Minimum Damage |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Tannr | 14-63 | 125 | DEX 45 | Very Slow | * +3 to Light Radius |
| Gorerod | | | STR 60 | | * 15% to Maximum Fire |
| (Pike) | | | | | Resist |
| | | | | | * Fire Resist 15% |
| | | | | | * Adds 12-18 Fire |
| | | | | | Damage |
| | | | | | * +60 to Attack Rating |
| | | | | | * +30 to Life |
|________________|________|_____|________|___________|_________________________|
* UNIQUE STAVES
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bane Ash | 1-5 | 100 | None | * Fire Resist 50% |
| (Short Staff) | | | | * Adds 4-6 Fire Damage |
| | | | | * +30 to Mana |
| | | | | * Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Serpent Lord | 2-8 | 150 | None | * -1 to Light Radius |
| (Long Staff) | | | | * Poison Resist 50% |
| | | | | * Adds 2-37 Poison Damage Over 3 |
| | | | | Seconds |
| | | | | * +10 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Spire of | 4-12 | 175 | None | * Magic Damage Reduced by 3 |
| Lazarus | | | | * All Resistances 30% |
| (Gnarled Staff)| | | | * Adds 7-12 Fire Damage |
| | | | | * +20 to Mana |
| | | | | * -9 to Strength |
| | | | | * Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Iron Iang | 12-28 | 250 | None | * 50% Bonus to Attack Rating |
| Bong | | | | * Faster Cast Rate |
| (War Staff) | | | | * +1 to Sorceress Skill Levels |
| | | | | * Adds 1-25 Lightning Damage |
| | | | | * +25 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Salamander | 6-13 | 200 | None | * +2 to Fire Skills |
| (Battle Staff) | | | | * Fire Resist 20% |
| | | | | * Adds 1-10 Fire Damage |
| | | | | * +50 to Attack Rating |
|________________|________|_____|________|_____________________________________|
* UNIQUE SWORDS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ |ATT SPD| SPECIAL ABILITIES |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Azurewrath | 5-15 | 50 | STR 43 | Fast | * 30% deadly strike |
| (Crystal Sword)| | | | | * Adds 3-6 cold damage |
| | | | | | * 10% better chance of |
| | | | | | getting magic item |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blacktongue | 6-18 | 200 | STR 62 | Normal| * Prevent monster heal |
| (Bastard Sword)| 20-28 | | | | * Poison resist 50% |
| | | | | | * Adds 14-18 poison damage |
| | | | | | over 3 seconds |
| | | | | | * -10 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blood Crescent | 3-8 | 110 | DEX 21 | Fast | * +4 to light radius |
| (Scimitar) | | | | | * Enhanced damage |
| | | | | | * All resistances +15 |
| | | | | | * +15 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blacktongue | 6-18 | 200 | STR 62 | Normal| * Prevent monster heal |
| (Bastard Sword)| 20-28 | | | | * Poison resist 50% |
| | | | | | * Adds 14-18 poison damage |
| | | | | | over 3 seconds |
| | | | | | * -10 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Culwen's Point | 8-20 | 220 | STR 71 | Fast | * Poison length reduced by |
| (War Sword) | | | DEX 45 | | 50% |
| | | | | | * Faster block rate |
| | | | | | * Faster hit recovery |
| | | | | | * +1 to all skill levels |
| | | | | | * +60 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Gleamscythe | 7-15 | 160 | STR 33 | Normal| * +3 to Light Radius |
| (Falchion) | | | | | * +20 Defense |
| | | | | | * +30 to Mana |
| | | | | | * Increased Attack Speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Griswold's Edge| 7-14 | 160 | STR 48 | Normal| * Adds 8-13 fire damage |
| (Broad Sword) | | | | | * +40 to attack rating |
| | | | | | * Slightly increased attack |
| | | | | | speed |
| | | | | | * Knockback |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Hellplague | 3-19 | 220 | STR 55 | Fast | * 5% life stolen per hit |
| (Long Sword) | | | DEX 39 | | * 5% mana stolen per hit |
| | | | | | * Adds 28-56 poison damage |
| | | | | | over 6 seconds |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Kinemil's Awl | 3-16 | 250 | STR 56 | Fast | * Adds 6-12 fire damage |
| (Giant Sword) | 9-28 | | DEX 34 | | * +45 to attack rating |
| | | | | | * +20 to mana |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Ripsaw | | 250 | STR 70 | Fast | * 50% chance of open wounds |
| (Flamberge) | 13-41 | | DEX 49 | | * 6% mana stolen per hit |
| | | | | | * +15 to maximum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Rixot's Keen | 7-8 | 120 | none | Fast | * 25% chance of crushing |
| (Short Sword) | | | | | blow |
| | | | | | * 20% bonus to attack rating|
| | | | | | * +2 to light radius |
| | | | | | * +25 defense |
| | | | | | * +5 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Shadowfang | 2-9 | 220 | STR 35 | Fast | * -2 to light radius |
| (Two-Handed | 8-17 | | DEX 27 | | * 5% mana stolen per hit |
| Sword) | | | | | * Cold resist 20% |
| | | | | | * Adds 5-10 cold damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Skewer of | 6-13 | 160 | STR 25 | Fast | * Ignore target's defense |
| Krintiz | | | DEX 25 | | * 3% mana stolen per hit |
| (Sabre) | | | | | * Enhanced damage |
| | | | | | * +10 to dexterity |
| | | | | | * +10 to strength |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Soulflay | | 250 | STR 47 | Normal| * 4% Life Stolen per Hit |
| (Claymore) | 15-34 | | | | * 5% Mana Stolen per Hit |
| | | | | | * Enhanced Damage |
| | | | | | * All Resistances +5 |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Patriarch | 12-18 | 250 | STR 100| Normal| * Hit blinds target |
| (Great Sword) | 25-42 | | DEX 60 | | * Damage reduced by 3 |
| | | | | | * Magic damage reduced by 3 |
| | | | | | * 100% extra gold from |
| | | | | | monsters |
|________________|________|_____|________|_______|_____________________________|
* UNIQUE WANDS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Gravespine | 3-7 | 075 | None | * 5% Mana Stolen per Hit |
| (Bone Wand) | | | | * Adds 4-8 Cold Damage |
| | | | | * +10 to Dexterity |
| | | | | * +10 to Strength |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Maelstorm | 2-8 | 075 | None | * Half Freeze Duration |
| (Yew Wand) | | | | * Faster Cast Rate |
| | | | | * Lightning Resist 40% |
| | | | | * Adds 1-9 Lightning Damage |
| | | | | * +13 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Torch of Iro | 2-4 | 075 | None | * +1 to Necromancer Skill Levels |
| (Wand) | | | | * 6% Life Stolen per Hit |
| | | | | * Adds 5-9 Fire Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Ume's Lament | 5-11 | 075 | None | * Hit Causes Monster to Flee |
| (Grim Wand) | | | | * Faster Cast Rate |
| | | | | * +2 to Necromancer Skill Levels |
| | | | | * +40 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
================================================================================
07. S E T I T E M S
================================================================================
A N G E L I C R A I M E N T
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Angelic Wings | Req Lvl : 12 | * 20% damage goes |
|
| (Amulet) | | to mana |
|
| | | * +3 light radius |
|
|________________|________________________|_____________________|
|
| | | |
|
| Angelic Halo | Req Lvl : 12 | * Replenish life +6 | * Half freeze
|
| (Ring) | | * +20 to life | duration
|
|________________|________________________|_____________________| * All resist-
|
| | | | ances +25%
|
| Angelic Mantle | Defense : 68 | * Enhanced defense | * +40% chance
|
| (Ring Mail) | Durability : 52 | * Damage reduced | of getting
|
| | Req Str : 36 | by 3 | magic item
|
| | Req Lvl : 12 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Angelic Sickle | One-Handed damage:3-8 | * 360% damage to |
|
| (Sabre) | Durabillity : 64 | undead |
|
| | Req Lvl : 12 | * +76 to attack |
|
| | Req Str : 25 | rating |
|
| | Req Dex : 25 | |
|
|________________|________________________|_____________________|_______________|
A R C A N N A ' S T R I C K S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Arcanna's Flesh| Defense : 97 | * +2 to light radius|
|
| (Light Plate) | Durability : 120 | * Damage reduce by 3|
|
| | Req Str : 41 | |
|
| | Req Lvl : 15 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's Head | Defense : 8 | * Replenish life +4 |
|
| (Skull Cap) | Durability : 36 | * Attacker takes |
|
| | Req Str : 15 | damage of 2 |
|
| | Req Lvl : 15 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's | Two-Hand damage:12 - 28| * 25% deadly strike |
|
| Deathwand | Durability : 100 | * +1 to sorceress |
|
| (War Staff) | Req Lvl : 15 | skill levels |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's Sign | Req Lvl : 15 | * Regenerate mana |
|
| (Amulet) | | 20% |
|
| | | * +15 to mana |
|
|________________|________________________|_____________________|_______________|
A R C T I C G E A R
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Arctic Mitts | Defense : 10 | * +20 to life |
|
| (Light | Durability : 36 | * Slightly increased|
|
| Gauntlets) | Req Str : 45 | attack speed |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arctic Binding | Defense : 33 | * Cold resist 40% | * Cannot be
|
| (Light Belt) | Durability : 28 | * +30 defense | frozen
|
| | Req Lvl : 2 | | * Adds 6-14
|
|________________|________________________|_____________________| cold damage
|
| | | |
|
| Arctic Furs | Defense : 49 | * Enhanced defense |
|
| (Quilted Armor)| Durability : 40 | * All resistances |
|
| | Req Str : 12 | +10 |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arctic Horn | Two-Hand damage: 8 - 18| * 20% bonus to |
|
| (Short War Bow)| Req Dex : 55 | attack rating |
|
| | Req Str : 35 | * Enhanced damage |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|_______________|
B E R S E R K E R ' S A R S E N A L
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Berserker's | One-Hand damage:5 - 12 | * 30% bonus to |
|
| Hatchet | Durability : 48 | attack rating |
|
| (Double Axe) | Req Str : 43 | * 5% mana stolen |
|
| | Req Lvl : 3 | per hit |
|
|________________|________________________|_____________________| * Poison
|
| | | | length
redu-|
| Berserker's | Defense : 94 | * +1 to barbarian | ced by 1
|
| Hauberk | Durability : 60 | skill levels | * Adds 4-9
|
| (Splint Mail) | Req Str : 51 | * Magic damage | poison
dama-|
| | Req Lvl : 3 | reduce by 2 | ge over 3
|
|________________|________________________|_____________________| seconds
|
| | | |
|
| Berserker's | Defense : 32 | * Fire resist 25% |
|
| Headgear | Durability : 48 | * +15 defense |
|
| (Helm) | Req Str : 26 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|_______________|
C A T H A N ' S T R A P S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Cathan's Seal | Req Lvl : 11 | * 6% life stolen |
|
| (Ring) | | per hit |
|
| | | * Damage reduced |
|
| | | by 2 |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cathan's Sigil | Req Lvl : 11 | * Attacker takes |
|
| (Amulet) | | lightning damage |
|
| | | of 5 | * fast cast
|
| | | * Fast hit recovery | rate
|
|________________|________________________|_____________________| * magic dam
|
| | | | reduce by 3
|
| Cathan's Visage| Defense : 25 | * Cold resist 25% | * all
|
| (Mask) | Durability : 40 | * +20 to mana | resistance
|
| | Req Str : 23 | | +25
|
| | Req Lvl : 11 | | * +60 to attk
|
|________________|________________________|_____________________| rating
|
| | | | * +20 to mana
|
| Cathan's Mesh | Defense : 89 | * Requirements -50% |
|
| (Chain Mail) | Durability : 90 | * +15 defense |
|
| | Req Str : 24 | |
|
| | Req Lvl : 11 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cathan's Rule | Two-Handed damage:6-13 | * +1 to fire skills |
|
| (Battle Staff) | Durability : 80 | * +10 to maximum |
|
| | Req Lvl : 11 | damage |
|
|________________|________________________|_____________________|_______________|
C I V E R B ' S V E S T M E N T S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Civerb's Cudgel| One-Handed damage:6-32 | * +76 to attack |
|
| (Grand Scepter)| Durability : 120 | rating |
|
| | Req Str : 37 | * +21 to maximum |
|
| | Req Lvl : 9 | damage |
|
| | | * 160% damage to |
|
| | | Undead |* 200% damage
|
|________________|________________________|_____________________| to undead
|
| | | |* +15 to
|
| Civerb's Icon | Req Lvl : 9 | * Replenish life +4 | strength
|
| (Amulet) | | * Regenerate mana |
|
| | | 40% |
|
|________________|________________________|_____________________|
|
| | | |
|
| Civerb's Ward | Defense : 28 | * Increase chance |
|
| (Large Shield) | Durability : 48 | of blocking |
|
| | Req Str : 34 | * +15 defense |
|
| | Req Lvl : 9 | |
|
| | Succs Blck : 52% | |
|
|________________|________________________|_____________________|_______________|
C L E G L A W 'S B R A C E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Cleglaw's | Defense : 8 | * Slow target by 25%|
|
| Pincers | Durability : 32 | * Knockback |
|
| (Chain Gloves) | Req Str : 25 | |
|
| | Req Lvl : 4 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cleglaw's Claw | Defense : 26 | * Poison length | * 35% chance
|
| (Small Shield) | Succs Blck : 25% | reduced by 75% | of crushing
|
| | Durability : 32 | * +17 defense | blow
|
| | Req Str : 22 | | * 6% mana
|
| | Req Lvl : 4 | | stolen per
|
|________________|________________________|_____________________| hit
|
| | | | * +50 defense
|
| Cleglaw's Tooth| One-Hand Damage:3 to 19| * 50% Deadly Strike |
|
| (Long Sword) | Fast attack speed | * 30% bonus to |
|
| | Durability : 88 | attack rating |
|
| | Req Dex : 39 | |
|
| | Req Str : 56 | |
|
| | Req Lvl : 4 | |
|
|________________|________________________|_____________________|_______________|
D E A T H ' S D I S G U I S E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Death's Touch | One-Hand damage:11 - 26| * 4% life stolen |
|
| (War Sword) | Durability : 88 | * Enhanced damage |
|
| | Req Dex : 45 | |
|
| | Req Str : 71 | |
|
| | Req Lvl : 6 | |* 40% bonus to
|
|________________|________________________|_____________________| attack
rating|
| | | |* All
resistan-|
| Death's Guard | Defense : 22 | * Cannot be frozen | ces +25
|
| (Sash) | Durability : 24 | * +20 defense |* +10 to mini-
|
| | Req Lvl : 6 | | mum damage
|
|________________|________________________|_____________________|
|
| | | |
|
| Death's Hand | Defense : 2 | * Poison length |
|
| (Leather | Durability : 24 | reduced by 75% |
|
| Gloves) | Req Lvl : 6 | * Poison resist 50% |
|
|________________|________________________|_____________________|_______________|
H S A R U ' S D E F E N S E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Hsaru's Iron | Defense : 5 | * Cold resist 20% |
|
| Stay | Durability : 32 | * +20 to life |
|
| (Belt) | Req Str : 35 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________| * Cannot be
|
| | | | frozen
|
| Hsaru's Iron | Defense : 4 | * Damage reduced | * Lightning
|
| Fist | Succs Blck : 25% | by 2 | resist 25%
|
| (Buckler) | Durability : 24 | * +10 to strength | * +5 to maxi-
|
| | Req Str : 12 | | mum damage
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Hsaru's Iron | Defense : 8 | * Fast run/walk |
|
| Heel | Durability : 32 | * Fire resist 25% |
|
| (Chain Boots) | Req Str : 30 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|_______________|
I N F E R N A L T O O L S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Infernal Buckle| Defense : 31 | * +25 to defense |
|
| (Heavy Belt) | Durability : 36 | * +20 to life |
|
| | Req Str : 45 | |
|
| | Req Lvl : 5 | |
|
|________________|________________________|_____________________|
|
| | | | * +1 to Necro
|
| Infernal Torch | One-Handed damage:3-14 | * +1 to Necromancer | mancer
skill|
| (Grim Wand) | Durability : 30 | skill levels | levels
|
| | Req Lvl : 5 | * +8 to minimum | * +20% of
open|
| | | damage | wounds
|
| | | * +150% damage to | * +20% to
|
| | | undead | attack
|
|________________|________________________|_____________________| rating
|
| | | |
|
| Infernal | Defense : 3 | * 20% damage taken |
|
| Cranium | Durability : 24 | goes to mana |
|
| (Cap) | Req Lvl : 5 | * All resistances |
|
| | | +10 |
|
|________________|________________________|_____________________|_______________|
I R A T H A ' S F I N E R Y
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Iratha's Cord | Defense : 31 | * +25 defense |
|
| (Heavy Belt) | Req Str : 45 | * +5 to minimum |
|
| | Req Lvl : 15 | damage |
|
| | Durability : 36 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Iratha's Coil | Defense : 29 | * Lightning resist | * +10%
maximum|
| (Crown) | Durability : 100 | 30% | poison
|
| | Req Str : 55 | * Fire resist 30% | resist
|
| | Req Lvl : 15 | | * +10% light
|
|________________|________________________|_____________________| ning resist
|
| | | | * +10% cold
|
| Iratha's Cuff | Defense : 10 | * Half freeze | resist
|
| (Light | Durability : 36 | duration | * +10% fire
|
| Gauntlets) | Req Str : 45 | * Cold resist 30% | resist
|
| | Req Lvl : 15 | | * All resis
|
|________________|________________________|_____________________| tances +20%
|
| | | | * +15 to dex
|
| Iratha's Collar| Req Lvl : 15 | * Poison length | terity
|
| (Amulet) | | reduced by 75% |
|
| | | * Poison resist 30% |
|
|________________|________________________|_____________________|_______________|
I S E N H A R T ' S A R M O R Y
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Isenhart's | Defense : 24 | * Damage reduced |
|
| Horns | Durability : 60 | by 2 |
|
| (Full Helm) | Req Str : 41 | * +6 to dexterity |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Isenhart's | Defense : 106 | * Magic damage |
|
| Case | Durability : 100 | reduced by 1 | * 35% bonus
|
| (Breast Plate) | Req Str : 30 | * +40 defense | to attack
|
| | Req Lvl : 8 | | rating
|
|________________|________________________|_____________________| * 5% life
|
| | | | stolen per
|
| Isenhart's | Defense : 71 | * Attacker takes | hit
|
| Parry | Succs Blck : 41% | lighting damage | * All resis-
|
| (Gothic Shield)| Durability : 80 | of 4 | tances +20
|
| | Req Str : 60 | * +40 defense |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Isenhart's | One-Hand damage:17 - 18| * +3 to light radius|
|
| Lightbrand | Durability : 64 | * +10 to minimum |
|
| (Broad Sword) | Req Str : 48 | damage |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|_______________|
M I L A B R E G A ' S R E G A L I A
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Milabrega's | Defense : 222 | * Damage reduced |
|
| Robe | Durability : 120 | by 2 |
|
| (Ancient Armor)| Req Str : 100 | * Attacker takes |
|
| | Req Lvl : 17 | damage of 3 |
|
|________________|________________________|_____________________|
|
| | | |
|
| Milabrega's | Defense : 36 | * +15 to mana |
|
| Diadem | Durability : 100 | * +15 to life |
|
| (Crown) | Req Str : 55 | | * +2 to light
|
| | Req Lvl : 17 | | radius
|
|________________|________________________|_____________________| * +2 to
|
| | | | Paladin
|
| Milabrega's Rod| One-Hand Damage : 12-22| * +1 to Paladin | skill
levels|
| (War Scepter) | Durability :140 | skill levels | * 8% life
|
| | Req Strength : 55 | * Enhanced Damage | stolen per
|
| | Req Level : 17 | * 150% damage to | hit
|
| | | undead | * Poison
|
|________________|________________________|_____________________| resist 15%
|
| | | |
|
| Milabrega's Orb| Defense : 42 | * +25 defense |
|
| (Kite Shield) | Succs Blck : 33% | * 20% better chance |
|
| | Durability : 60 | of getting magic |
|
| | Req Str : 47 | item |
|
| | Req Lvl : 17 | |
|
|________________|________________________|_____________________|_______________|
S I G O N ' S C O M P L E T E S T E E L
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Sigon's Guard | Defense : 23 | * Increase chance |
|
| (Tower Shield) | Durability : 120 | of blocking |
|
| | Req Str : 75 | * +1 to all skill |
|
| | Req Lvl : 6 | levels |
|
| | Succs Blck : 69% | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Wrap | Defense : 8 | * Fire Resist 20% |
|
| (Plated Belt) | Req Str : 60 | * +20 to life |
|
| | Req Lvl : 6 | |
|
| | Durability : 48 | |
|
|________________|________________________|_____________________|
|
| | | | * Damage
redu-|
| Sigon's Sabot | Defense : 14 | * Faster run/walk | ced by 1
|
| (Greaves) | Durability : 48 | * Cold Resist 40% | * Adds 12-24
|
| | Req Str : 70 | | fire damage
|
| | Req Lvl : 6 | | * Attacker
|
|________________|________________________|_____________________| takes
damage|
| | | | of 12
|
| Sigon's Gage | Defense : 14 | * +20 to attack |
|
| (Gauntlets) | Durability : 48 | rating |
|
| | Req Str : 60 | * +10 to strength |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Shelter| Defense : 170 | * Enhanced defense |
|
| (Gothic Plate) | Durability : 110 | * Lightning resist |
|
| | Req Str : 70 | 30% |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Visor | Defense : 34 | * +3 to light |
|
| (Great Helm) | Durability : 80 | radius |
|
| | Req Str : 63 | * +30 to mana |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|_______________|
T A N C R E D ' S B A T T L E G E A R
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Tancred's Skull| Defense : 34 | * Enhanced damage |
|
| (Bone Helm) | Durability : 80 | * +40 to attack |
|
| | Req Str : 25 | rating |
|
| | Req Lvl : 20 | | * Slows
target|
|________________|________________________|_____________________| by 25%
|
| | | | * 5% mana
|
| Tancred's Weird| Req Lvl : 20 | * Damage reduce by 2| stolen per
|
| (Amulet) | | * Magic damage | hit
|
| | | reduced by 1 | * All resis-
|
|________________|________________________|_____________________| tances +10
|
| | | | * 75% extra
|
| Tancred's | Defense : 2 | * Heal stamina plus | gold from
|
| Hobnails | Durability : 24 | 25% | monsters
|
| (Boots) | Req Lvl : 20 | * +10 to dexterity |
|
|________________|________________________|_____________________|
|
| | | |
|
| Tancred's Spine| Defense : 155 | * +40 to life |
|
| (Full Plate | Durability : 140 | * +15 to strength |
|
| Mail) | Req Str : 80 | |
|
| | Req Lvl : 20 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Tancred's | One-Hand damage 12 - 19| * Enhanced damage |
|
| Crowbill | Durability : 52 | * +75 to attack |
|
| (Military Pick)| Req Dex : 33 | rating |
|
| | Req Str : 49 | |
|
| | Req Lvl : 20 | |
|
|________________|________________________|_____________________|_______________|
V I D A L A ' S R I G
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Vidala's Snare | Req Lvl : 14 | * Cold resist 20% |
|
| (Amulet) | | * +15 to life |
|
| | | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's Ambush| Defense : 66 | * +50 defense |
|
| (Leather Armor)| Durability : 48 | * +11 to dexterity |
|
| | Req Str : 15 | |
|
| | Req Lvl : 14 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's | Defense : 9 | * Fastest run/walk |
|
| Fetlock | Durability : 36 | * +150 maximum |
|
| (Light Plated | Req Str : 50 | stamina |
|
| Boots) | Req Lvl : 14 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's Barb | Two-Hand damage: 3 - 18| * adds 1-20 lighting|
|
| (Long Battle | Req Dex : 50 | damage |
|
| Bow) | Req Str : 40 | |
|
| | Req Lvl : 14 | |
|
|________________|________________________|_____________________|_______________|
================================================================================
08. M A G I C I T E M S
================================================================================
P R E F I X E S
______________________________________________________________________________
| | |
| Bronze | +010-020 Attack Rating |
| Iron | +021-040 Attack Rating |
| Steel | +041-060 Attack Rating |
| Silver | +061-080 Attack Rating |
| Gold | +081-100 Attack Rating |
| Platinum | +101-120 Attack Rating |
| Meteoric | +121-150 Attack Rating |
|________________|_____________________________________________________________|
| | |
| Jagged | Enhanced Damage 110%-120% of normal |
| Deadly | Enhanced Damage 121%-130% of normal |
| Vicious | Enhanced Damage 131%-140% of normal |
| Brutal | Enhanced Damage 141%-150% of normal |
| Massive | Enhanced Damage 151%-165% of normal |
| Savage | Enhanced Damage 166%-180% of normal |
| Merciless | Enhanced Damage 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Sharp | +010-020 to Attack Rating, Damage 110%-120% |
| Fine | +021-040 to Attack Rating, Damage 121%-130% |
| Warrior's | +041-060 to Attack Rating, Damage 131%-140% |
| Soldier's | +061-080 to Attack Rating, Damage 141%-150% |
| Knight's | +081-100 to Attack Rating, Damage 151%-165% |
| Lord's | +101-120 to Attack Rating, Damage 166%-180% |
| King's | +121-150 to Attack Rating, Damage 181%-200% |
|________________|_____________________________________________________________|
| | |
| Sturdy | Enhanced Defense 120%-130% of normal |
| Strong | Enhanced Defense 131%-140% of normal |
| Glorious | Enhanced Defense 141%-150% of normal |
| Blessed | Enhanced Defense 151%-160% of normal |
| Saintly | Enhanced Defense 161%-180% of normal |
| Holy | Enhanced Defense 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Devious | Magic Damage reduced by 1 |
| Fortified | Magic Damage reduced by 2 |
|________________|_____________________________________________________________|
| | |
| Lizard's | +01-05 to Mana |
| Snake's | +05-10 to Mana |
| Serpent's | +11-20 to Mana |
| Drake's | +21-30 to Mana |
| Dragon's | +31-40 to Mana |
| Wyrm's | +41-60 to Mana |
|________________|_____________________________________________________________|
| | |
| Glimmering | +1 to Light Radius |
| Glowing | +2 to Light Radius |
|________________|_____________________________________________________________|
| | |
| Crimson | Fire Resist 05%-10% |
| Burgundy | Fire Resist 11%-20% |
| Garnet | Fire Resist 21%-30% |
| Ruby | Fire Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Azure | Cold Resist 05%-10% |
| Lapis | Cold Resist 11%-20% |
| Cobalt | Cold Resist 21%-30% |
| Sapphire | Cold Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Ocher | Lightning Resist 05%-10% |
| Tangerine | Lightning Resist 11%-20% |
| Coral | Lightning Resist 21%-30% |
| Amber | Lightning Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Beryl | Poison Resist 05%-10% |
| Jade | Poison Resist 11%-20% |
| Viridian | Poison Resist 21%-30% |
| Emerald | Poison Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Prismatic | All Resistances +15%-25% |
|________________|_____________________________________________________________|
| | |
| Slayer's | +1 to Barbarian skill levels |
| Berserker's | +2 to Barbarian skill levels |
| Fletcher's | +1 to Amazon skill levels |
| Archer's | +2 to Amazon skill levels |
| Summoner's | +1 to Necromancer skill levels |
| Necromancer's | +2 to Necromancer skill levels |
| Angel's | +1 to Sorceress skill levels |
| Arch-Angel's | +2 to Sorceress skill levels |
| Monk's | +1 to paladin skill levels |
| Priest's | +2 to Paladin skill levels |
|________________|_____________________________________________________________|
| | |
| Vulpine | 10% Damage taken goes to mana |
|________________|_____________________________________________________________|
| | |
| Triumphant | +1 mana after each kill |
|________________|_____________________________________________________________|
| | |
| Fortuitous | 14% better chance to find magic item |
|________________|_____________________________________________________________|
| | |
| Rugged | +5-10 to Max Stamina |
|________________|_____________________________________________________________|
| | |
| Tireless | Heals Stamina +50%-150% |
|________________|_____________________________________________________________|
| | |
| Howling | Hit causes monster to flee |
|________________|_____________________________________________________________|
S U F F I X E S
______________________________________________________________________________
| | |
| of Might | +04-06 to Strength |
| of the Ox | +07-10 to Strength |
| of the Giant | +11-15 to Strength |
| of Titan | +16-20 to Strength |
|____________________|_________________________________________________________|
| | |
| of Dexterity | +01-03 to Dexterity |
| of Skill | +04-06 to Dexterity |
| of Accuracy | +07-10 to Dexterity |
| of Precision | +11-15 to Dexterity |
| of Perfection | +16-20 to Dexterity |
|____________________|_________________________________________________________|
| | |
| of Energy | +01-05 to Mana |
| of Mind | +06-10 to Mana |
| of Brilliance | +01-15 to Mana |
| of Sorcery | +16-20 to Mana |
| of Wizardy | +21-30 to Mana |
|____________________|_________________________________________________________|
| | |
| of Life | +5 to Life |
| of the Jackal | +01-05 to Life |
| of the Fox | +06-10 to Life |
| of the Wolf | +11-20 to Life |
| of the Tiger | +21-30 to Life |
| of the Mammoth | +31-40 to Life |
| of the Colossus | +41-60 to Life |
|____________________|_________________________________________________________|
| | |
| of Light | +1 Light Radius |
| of Radiance | +3 Light Radius |
| of the Sun | +5 Light Radius |
|____________________|_________________________________________________________|
| | |
| of Worth | +1 to Minimum Damage |
| of Measure | +2 to Minimum Damage |
| of Excellence | +3 to Minimum Damage |
| of Performance | +4 to Minimum Damage |
|____________________|_________________________________________________________|
| | |
| of Quality | +02 to Maximum Damage |
| of Craftsmanship | +01-02 to Maximum Damage |
| of Maiming | +03-04 to Maximum Damage |
| of Slaying | +05-07 to Maximum Damage |
| of Gore | +08-10 to Maximum Damage |
| of Carnage | +11-15 to Maximum Damage |
| of Slaughter | +15-20 to Maximum Damage |
|____________________|_________________________________________________________|
| | |
| of Flame | 02-06 Fire Damage |
| of Fire | 06-11 Fire Damage |
| of Burning | 10-20 Fire damage |
|____________________|_________________________________________________________|
| | |
| of Frost | 01-04 Cold Damage |
| of the Glacier | 04-12 Cold Damage |
|____________________|_________________________________________________________|
| | |
| of Shock | 01-08 Lightning Damage |
| of Lightning | 01-16 Lightning Damage |
| of Thunder | 01-32 Lightning Damage |
|____________________|_________________________________________________________|
| | |
| of Blight | 02-07 Poison Damage Over 3 Seconds |
| of Venom | 04-14 Poison Damage Over 3 Seconds |
| of Pestilence | 12-28 Poison Damage Over 4 Seconds |
|____________________|_________________________________________________________|
| | |
| of Remedy | Poison length reduced by 25% |
| of Amelioration | Poison length reduced by 50% |
| of Defiance | Poison length reduced by 75% |
|____________________|_________________________________________________________|
| | |
| of the Leech | 04%-07% Life Stolen per Hit |
| of the Locust | 08%-10% Life Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of the Bat | 04%-08% Mana Stolen per Hit |
| of the Vampire | 09%-12% Mana Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of Regeneration | Replenish Life +3 |
| of Regrowth | Replenish Life +5 |
|____________________|_________________________________________________________|
| | |
| of Readiness | Slightly increased attack Speed |
| of Alacrity | Increased attack speed |
| of Swiftness | Increased attack speed |
| of Quickness | Greatly improved attack speed |
|____________________|_________________________________________________________|
| | |
| of Blocking | Increased Chance of Blocking 10% |
| of Deflecting | Increased Chance of Blocking 20% |
|____________________|_________________________________________________________|
| | |
| of Balance | Fast Hit Recovery |
| of Stability | Fastest Hit Recovery |
|____________________|_________________________________________________________|
| | |
| of Health | Damage Reduced by 1 |
| of Protection | Damage Reduced by 2 |
| of Absorption | Damage Reduced by 3 |
| of Life | Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Warding | Magic Damage Reduced by 1 |
| of the Sentinel | Magic Damage Reduced by 2 |
| of Guarding | Magic Damage Reduced by 3 |
| of Negation | Magic Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Greed | +040%-060% Extra Gold from Monsters |
| of Wealth | +080%-120% Extra Gold from Monsters |
|____________________|_________________________________________________________|
| | |
| of Chance | +10%-19% Better Chance of Getting Magic Item |
| of Fortune | +20%-35% Better Chance of Getting Magic Item |
|____________________|_________________________________________________________|
| | |
| of Puncturing | (-10)-(-20) to Monster Defense per Hit |
| of Bashing | (-25)-(-40) to Monster Defense per Hit |
|____________________|_________________________________________________________|
| | |
| of the Apprentice | Fast Cast Rate |
| of the Magus | Fastest Cast Rate |
|____________________|_________________________________________________________|
| | |
| of Thorns | Attacker takes damage of 1-6 |
| of Spikes | Attacker takes damage of 2-6 |
|____________________|_________________________________________________________|
| | |
| of Ease | Requirements -20% |
| of Simplicity | Requirements -40% |
|____________________|_________________________________________________________|
| | |
| of Pacing | Fast Run/Walk |
| of Haste | Faster Run/Walk |
| of Speed | Fastest Run/Walk |
|____________________|_________________________________________________________|
| | |
| of the Bear | Knockback effect |
|____________________|_________________________________________________________|
| | |
| of Piercing | Ignore target's defense |
|____________________|_________________________________________________________|
| | |
| of Vileness | Prevent Monster Heal |
|____________________|_________________________________________________________|
| | |
| of Thawing | Half Freeze Duration |
|____________________|_________________________________________________________|
================================================================================
09. N O R M A L I T E M S
================================================================================
Normal Armors
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Ancient Armor | 218-233 | 060 | STR 100 |
| | | | |
| Breast Plate | 065-068 | 050 | STR 030 |
| | | | |
| Chain Mail | 072-075 | 045 | STR 048 |
| | | | |
| Field Plate | 101-105 | 048 | STR 055 |
| | | | |
| Full Plate Mail | 150-161 | 070 | STR 080 |
| | | | |
| Gothic Plate | 128-135 | 055 | STR 070 |
| | | | |
| Hard Leather Armor | 021-024 | 028 | STR 020 |
| | | | |
| Leather Armor | 014-017 | 024 | STR 015 |
| | | | |
| Light Plate | 090-107 | 060 | STR 041 |
| | | | |
| Plate Mail | 108-116 | 060 | STR 065 |
| | | | |
| Quilted Armor | 008-011 | 020 | STR 012 |
| | | | |
| Ring Mail | 045-048 | 026 | STR 036 |
| | | | |
| Scale Mail | 057-060 | 036 | STR 044 |
| | | | |
| Splint Mail | 090-095 | 030 | STR 051 |
| | | | |
| Studded Leather Armor | 032-035 | 032 | STR 027 |
|________________________|_________|____________|______________|
Normal Axes
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Axe | 003-011 | 024 | STR 032 |
| | | | |
| Battle Axe | 012-028 | 040 | STR 054 |
| | | | |
| Broad Axe | 010-018 | 035 | STR 048 |
| | | | |
| Double Axe | 005-012 | 024 | STR 043 |
| | | | |
| Giant Axe | 026-038 | 050 | STR 070 |
| | | | |
| Great Axe | 008-026 | 050 | STR 063 |
| | | | DEX 039 |
| | | | |
| Hand Axe | 003-006 | 028 | None |
| | | | |
| Large Axe | 006-013 | 030 | STR 035 |
| | | | |
| Military Pick | 006-010 | 026 | STR 049 |
| | | | DEX 033 |
| | | | |
| War Axe | 008-014 | 026 | STR 076 |
|________________|_________|____________|______________|
Normal Belts
____________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|______________|_________|____________|______________|
| | | | |
| Belt | 05-05 | 16 | STR 25 |
| | | | |
| Heavy Belt | 06-06 | 18 | STR 45 |
| | | | |
| Light Belt | 03-03 | 14 | None |
| | | | |
| Plate Belt | 08-11 | 24 | STR 60 |
| | | | |
| Sash | 02-02 | 12 | None |
|______________|_________|____________|______________|
Normal Bows & Crossbows
__________________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|____________________|_________|____________|______________|
| | | | |
| Composite Bow | 004-008 | - | DEX 035 |
| | | | STR 025 |
| | | | |
| Crossbow | 009-014 | - | DEX 033 |
| | | | STR 040 |
| | | | |
| Heavy Crossbow | 012-020 | - | DEX 040 |
| | | | STR 060 |
| | | | |
| Hunter's Bow | 002-006 | - | DEX 028 |
| | | | |
| Light Crossbow | 006-009 | - | DEX 027 |
| | | | STR 021 |
| | | | |
| Long Battle Bow | 003-018 | - | DEX 050 |
| | | | STR 040 |
| | | | |
| Long Bow | 003-010 | - | DEX 019 |
| | | | STR 022 |
| | | | |
| Long War Bow | 003-023 | - | DEX 065 |
| | | | STR 050 |
| | | | |
| Repeating Crossbow | 006-012 | - | DEX 050 |
| | | | |
| Short Battle Bow | 005-011 | - | DEX 040 |
| | | | STR 030 |
| | | | |
| Short Bow | 001-004 | - | DEX 015 |
| | | | |
| Short War Bow | 006-014 | - | DEX 055 |
| | | | STR 035 |
|____________________|_________|____________|______________|
Normal Daggers
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Blade | 004-012 | 024 | STR 035 |
| | | | DEX 051 |
| | | | |
| Dagger | 001-004 | 016 | None |
| | | | |
| Dirk | 003-007 | 020 | DEX 025 |
| | | | |
| Kris | 002-009 | 024 | DEX 045 |
|________________|_________|____________|______________|
Normal Greaves
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Chain Boots | 008-009 | 016 | STR 030 |
| | | | |
| Heavy Leather Boots | 005-006 | 014 | STR 018 |
| | | | |
| Leather Boots | 002-003 | 012 | None |
| | | | |
| Light Plate Boots | 009-011 | 018 | STR 050 |
| | | | |
| Plate Boots | 012-015 | 024 | STR 070 |
|________________________|_________|____________|______________|
Normal Gauntlets
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Chain Gloves | 008-009 | 016 | STR 025 |
| | | | |
| Gauntlets | 012-015 | 024 | STR 060 |
| | | | |
| Heavy Leather Gloves | 005-006 | 014 | None |
| | | | |
| Leather Gloves | 002-003 | 012 | None |
| | | | |
| Light Gauntlets | 009-011 | 018 | STR 045 |
|________________________|_________|____________|______________|
Normal Helms
____________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|______________|_________|____________|______________|
| | | | |
| Bone Helm | 33-36 | 40 | STR 25 |
| | | | |
| Cap | 03-05 | 12 | None |
| | | | |
| Crown | 25-45 | 50 | STR 55 |
| | | | |
| Full Helm | 23-26 | 30 | STR 41 |
| | | | |
| Great Helm | 30-35 | 40 | STR 63 |
| | | | |
| Helm | 15-18 | 24 | STR 26 |
| | | | |
| Mask | 09-27 | 20 | STR 23 |
| | | | |
| Skull Cap | 08-11 | 18 | STR 15 |
|______________|_________|____________|______________|
Normal Javelins
_____________________________________________________
| | | | |
| Name | Damage | Throw Dmg | Requirements |
|________________|_________|___________|______________|
| | | | |
| Glaive | 002-010 | 005-017 | STR 052 |
| | | | DEX 035 |
| | | | |
| Javelin | 001-005 | 006-014 | None |
| | | | |
| Pilum | 004-009 | 007-020 | DEX 045 |
| | | | |
| Short Spear | 002-013 | 014-025 | STR 040 |
| | | | DEX 040 |
| | | | |
| Throwing Spear | 005-015 | 008-028 | DEX 065 |
|________________|_________|___________|______________|
Normal Maces
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Club | 001-006 | 024 | None |
| | | | |
| Flail | 001-015 | 030 | STR 041 |
| | | | DEX 035 |
| | | | |
| Great Maul | 035-055 | 060 | STR 099 |
| | | | |
| Mace | 003-010 | 060 | STR 027 |
| | | | |
| Maul | 030-040 | 060 | STR 069 |
| | | | |
| Morning Star | 005-012 | 072 | STR 036 |
| | | | |
| Spiked Club | 005-006 | 036 | None |
| | | | |
| War Hammer | 011-020 | 055 | STR 099 |
|________________|_________|____________|______________|
Normal Polearms
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Bardiche | 001-025 | 050 | STR 040 |
| | | | |
| Halberd | 012-035 | 055 | STR 075 |
| | | | DEX 047 |
| | | | |
| Poleaxe | 018-030 | 065 | STR 062 |
| | | | |
| Scythe | 008-020 | 065 | STR 041 |
| | | | DEX 041 |
| | | | |
| Voulge | 006-020 | 050 | STR 050 |
| | | | |
| War Scythe | 015-032 | 055 | STR 080 |
| | | | DEX 080 |
|________________|_________|____________|______________|
Normal Scepters
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Grand Scepter | 006-011 | 060 | STR 037 |
| | | | |
| Scepter | 005-008 | 050 | STR 025 |
| | | | |
| War Scepter | 007-011 | 070 | STR 055 |
|________________|_________|____________|______________|
Normal Shields
______________________________________________________________________________
| | | | | |
| Name | Defense | Succsful Blck | Durability | Requirements |
|________________________|_________|_______________|____________|______________|
| | | | | |
| Bone Shield | 010-030 | 45% | 040 | STR 025 |
| | | | | |
| Buckler | 004-006 | 25% | 012 | STR 012 |
| | | | | |
| Gothic Shield | 030-035 | 41% | 040 | STR 060 |
| | | | | |
| Kite Shield | 016-018 | 33% | 030 | STR 047 |
| | | | | |
| Large Shield | 012-014 | 37% | 024 | STR 034 |
| | | | | |
| Small Shield | 008-010 | 30% | 016 | STR 022 |
| | | | | |
| Spiked Shield | 015-025 | 35% | 040 | STR 030 |
| | | | | |
| Tower Shield | 022-024 | 49% | 060 | STR 075 |
|________________________|_________|_______________|____________|______________|
Normal Spears
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Brandistock | 007-017 | 028 | STR 040 |
| | | | DEX 050 |
| | | | |
| Pike | 014-063 | 025 | STR 060 |
| | | | DEX 045 |
| | | | |
| Spear | 003-015 | 030 | None |
| | | | |
| Spetum | 015-021 | 028 | STR 054 |
| | | | |
| Trident | 009-015 | 035 | STR 038 |
|________________|_________|____________|______________|
Normal Staves
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Battle Staff | 006-013 | 040 | None |
| | | | |
| Gnarled Staff | 004-012 | 035 | None |
| | | | |
| Long Staff | 002-008 | 030 | None |
| | | | |
| Short Staff | 001-005 | 020 | None |
| | | | |
| War Staff | 012-028 | 050 | None |
|________________|_________|____________|______________|
Normal Swords
________________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|__________________|_________|____________|______________|
| | | | |
| Bastard Sword | 020-028 | 040 | STR 062 |
| | | | |
| Broad Sword | 007-014 | 032 | STR 048 |
| | | | |
| Claymore | 013-030 | 050 | STR 047 |
| | | | |
| Crystal Sword | 005-015 | 010 | STR 043 |
| | | | |
| Falchion | 007-015 | 032 | STR 033 |
| | | | |
| Flamberge | 013-026 | 050 | STR 070 |
| | | | DEX 049 |
| | | | |
| Giant Sword | 009-028 | 050 | STR 056 |
| | | | DEX 034 |
| | | | |
| Great Sword | 021-036 | 050 | STR 100 |
| | | | DEX 060 |
| | | | |
| Long Sword | 003-019 | 044 | STR 055 |
| | | | DEX 039 |
| | | | |
| Saber | 003-008 | 032 | STR 025 |
| | | | DEX 025 |
| | | | |
| Scimitar | 002-006 | 022 | DEX 021 |
| | | | |
| Short Sword | 002-007 | 024 | None |
| | | | |
| Two-handed Sword | 008-017 | 044 | STR 035 |
| | | | DEX 027 |
| | | | |
| War Sword | 008-020 | 044 | STR 071 |
| | | | DEX 045 |
|__________________|_________|____________|______________|
Normal Wands
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Wand | 002-004 | 015 | None |
| | | | |
| Yew Wand | 002-004 | 015 | None |
| | | | |
| Bone Wand | 003-007 | 015 | None |
| | | | |
| Grim Wand | 005-011 | 015 | None |
|________________|_________|____________|______________|
================================================================================
10. B A R B A R I A N S K I L L S
================================================================================
A. WARCRIES
Howl
A Barbarian warrior in battle is a fearsome enough sight.They cover their bodies
with strange markings and the fire in their eyes can be seen from across a
battlefield. Early in his training a warrior must learn how to tap the primal
energies around him and utter a howl in battle-a bellow so fierce that it will
send even the battalions of the Burning Hells running in fear.
______________________________________________________________
| | | | |
| SKILL LEVELS | RADIUS (YARDS) | LENGTH (SECONDS) | MANA COST |
|______________|________________|__________________|___________|
| | | | |
| 1 | 16 | 3 | 4 |
| 2 | 19.3 | 4 | 4 |
| 3 | 22.6 | 5 | 4 |
| 4 | 26 | 6 | 4 |
| 5 | 29.3 | 7 | 4 |
| 6 | 32.6 | 8 | 4 |
| 7 | 36 | 9 | 4 |
| 8 | 39.3 | 10 | 4 |
| 9 | 42.6 | 11 | 4 |
| 10 | 46 | 12 | 4 |
| 11 | 49.3 | 13 | 4 |
| 12 | 52.6 | 14 | 4 |
| 13 | 56 | 15 | 4 |
| 14 | 59.3 | 16 | 4 |
| 15 | 62.6 | 17 | 4 |
| 16 | 66 | 18 | 4 |
| 17 | 69.3 | 19 | 4 |
| 18 | 72.6 | 20 | 4 |
| 19 | 76 | 21 | 4 |
| 20 | 79.3 | 22 | 4 |
|______________|________________|__________________|___________|
Find Potion
When a warrior is injured while out in the field, he must find ways to effecti
vely heal wounds. By picking among the glands and entrails of the recently dead,
a Barbarian warrior can sometimes scavenge enough ingredients to make a powerful
healing elixir. Some Barbarians are skillful and fortunate enough to find
ingredients for a potion that restores not only their health but their spirit as
well.
______________________________________________
| | | |
| SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
|______________|___________________|___________|
| | | |
| 1 | 15% | 2 |
| 2 | 27% | 2 |
| 3 | 36% | 2 |
| 4 | 44% | 2 |
| 5 | 50% | 2 |
| 6 | 55% | 2 |
| 7 | 59% | 2 |
| 8 | 62% | 2 |
| 9 | 66% | 2 |
| 10 | 68% | 2 |
| 11 | 71% | 2 |
| 12 | 73% | 2 |
| 13 | 75% | 2 |
| 14 | 77% | 2 |
| 15 | 78% | 2 |
| 16 | 80% | 2 |
| 17 | 81% | 2 |
| 18 | 82% | 2 |
| 19 | 83% | 2 |
| 20 | 84% | 2 |
|______________|___________________|___________|
Shout
Barbarian warriors are born to command in battle. When a warrior learns this
skill he can raise his voice above the din of combat to shout warnings of
impending blows to his comrades in arms. This will alert them in time to allow
them to guard against the incoming attack
____________________________________________________
| | | | |
| SKILL LEVELS | DEFENSE | DURATION(SEC) | MANA COST |
|______________|_________|_______________|___________|
| | | | |
| 1 | 100% | 16 | 6 |
| 2 | 110% | 18 | 6 |
| 3 | 120% | 20 | 6 |
| 4 | 130% | 22 | 6 |
| 5 | 140% | 24 | 6 |
| 6 | 150% | 26 | 6 |
| 7 | 160% | 28 | 6 |
| 8 | 170% | 30 | 6 |
| 9 | 180% | 32 | 6 |
| 10 | 190% | 34 | 6 |
| 11 | 200% | 36 | 6 |
| 12 | 210% | 38 | 6 |
| 13 | 220% | 40 | 6 |
| 14 | 230% | 42 | 6 |
| 15 | 240% | 44 | 6 |
| 16 | 250% | 46 | 6 |
| 17 | 260% | 48 | 6 |
| 18 | 270% | 50 | 6 |
| 19 | 280% | 52 | 6 |
| 20 | 290% | 54 | 6 |
|______________|_________|_______________|___________|
Taunt
Pinpointing an opponent's physical weakness is not the only talent a warrior of
the Steppes possesses.He can often ascertain what emotional strings might push a
foe into a fight, against its better judgment. A Barbarian taunting an opponent
into a blind rage hopes to capitalize on the mistakes enemies may make while so
angered. It is this ability that causes Barbarian's to have a poor reputation as
drinking partners.
____________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | 5% | 5% | 2 |
| 2 | 7% | 7% | 2 |
| 3 | 9% | 9% | 2 |
| 4 | 11% | 11% | 2 |
| 5 | 13% | 13% | 2 |
| 6 | 15% | 15% | 2 |
| 7 | 17% | 17% | 2 |
| 8 | 19% | 19% | 2 |
| 9 | 21% | 21% | 2 |
| 10 | 23% | 23% | 2 |
| 11 | 25% | 25% | 2 |
| 12 | 27% | 27% | 2 |
| 13 | 29% | 29% | 2 |
| 14 | 31% | 31% | 2 |
| 15 | 33% | 33% | 2 |
| 16 | 35% | 35% | 2 |
| 17 | 37% | 37% | 2 |
| 18 | 39% | 39% | 2 |
| 19 | 41% | 41% | 2 |
| 20 | 43% | 43% | 2 |
|______________|________|________|___________|
Battle Cry
Gifted Barbarian warriors can benefit from their connection to their totem
animals to exploit the primal fears of their opponents. Once a Barbarian
unleashes the Battle Cry, even the legions of the dead will become so distracted
that they falter in their quest for victory. This permits the warrior an easy
kill.
_____________________________________________________________
| | | | | |
| SKILL LEVELS | DURATION(sec) | DEFENSE | DAMAGE | MANA COST |
|______________|_______________|_________|________|___________|
| | | | | |
| 1 | 12 | -50% | -25% | 5 |
| 2 | 14.4 | -52% | -26% | 5 |
| 3 | 16.8 | -54% | -27% | 5 |
| 4 | 19.2 | -56% | -28% | 5 |
| 5 | 21.6 | -58% | -29% | 5 |
| 6 | 24 | -60% | -30% | 5 |
| 7 | 26.4 | -62% | -31% | 5 |
| 8 | 28.8 | -64% | -32% | 5 |
| 9 | 31.2 | -66% | -33% | 5 |
| 10 | 33.6 | -68% | -34% | 5 |
| 11 | 36 | -70% | -35% | 5 |
| 12 | 38.4 | -72% | -36% | 5 |
| 13 | 40.8 | -74% | -37% | 5 |
| 14 | 43.2 | -76% | -38% | 5 |
| 15 | 45.6 | -78% | -39% | 5 |
| 16 | 48 | -80% | -40% | 5 |
| 17 | 50.4 | -82% | -42% | 5 |
| 18 | 52.8 | -84% | -43% | 5 |
| 19 | 55.2 | -86% | -44% | 5 |
| 20 | 57.6 | -88% | -44% | 5 |
|______________|_______________|_________|________|___________|
Find Item
To most people,searching the bodies of the recently slain is a distasteful chore
Quite happy with procuring whatever items are readily visible and moving on,most
people often miss useful items.The Barbarian people have never had the luxury of
abundance,and their harsh existence has taught them to scavenge everypart of the
dead for the items they need to survive. What use do the dead have of gold?
______________________________________________
| | | |
| SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
|______________|___________________|___________|
| | | |
| 1 | 14% | 7 |
| 2 | 21% | 7 |
| 3 | 26% | 7 |
| 4 | 31% | 7 |
| 5 | 35% | 7 |
| 6 | 38% | 7 |
| 7 | 40% | 7 |
| 8 | 42% | 7 |
| 9 | 44% | 7 |
| 10 | 45% | 7 |
| 11 | 47% | 7 |
| 12 | 48% | 7 |
| 13 | 50% | 7 |
| 14 | 51% | 7 |
| 15 | 51% | 7 |
| 16 | 53% | 7 |
| 17 | 53% | 7 |
| 18 | 54% | 7 |
| 19 | 54% | 7 |
| 20 | 55% | 7 |
|______________|___________________|___________|
Battle Orders
Although skillful in single combat, the Barbarian warrior also has a talent for
group tactics. It is this ability that makes him a natural leader in combat. An
experienced warrior can use this skill to better array his forces in battle,
enhancing their ability to overcome the enemy.
____________________________________________________________________
| | | | |
| SKILL LEVELS | DURATION(sec) | MAX STMN/MANA INCREASE | MANA COST |
|______________|_______________|_________________________|___________|
| | | | |
| 1 | 30 | 40% | 5 |
| 2 | 36 | 44% | 5 |
| 3 | 42 | 47% | 5 |
| 4 | 48 | 50% | 5 |
| 5 | 54 | 52% | 5 |
| 6 | 60 | 54% | 5 |
| 7 | 66 | 55% | 5 |
| 8 | 72 | 56% | 5 |
| 9 | 78 | 58% | 5 |
| 10 | 84 | 58% | 5 |
| 11 | 90 | 59% | 5 |
| 12 | 96 | 60% | 5 |
| 13 | 102 | 61% | 5 |
| 14 | 108 | 61% | 5 |
| 15 | 114 | 62% | 5 |
| 16 | 120 | 63% | 5 |
| 17 | 126 | 63% | 5 |
| 18 | 132 | 63% | 5 |
| 19 | 138 | 64% | 5 |
| 20 | 144 | 64% | 5 |
|______________|_______________|_________________________|___________|
Grim Ward
This skill allows the Barbarian to fashion a totem out of the carcass of his
slain enemies. The resulting talisman serves as a grave warning to all of the
minions of the Prime Evils.The mere sight of the Totem causes monsters toflee in
terror.With additional training the warrior can increase the potency of the ward
______________________________________________________
| | | | |
| SKILL LEVELS | RADIUS (YARDS) | DURATION | MANA COST |
|______________|________________|__________|___________|
| | | | |
| 1 | 2 | 40 | 4 |
| 2 | 2.6 | 40 | 4 |
| 3 | 3.3 | 40 | 4 |
| 4 | 4 | 40 | 4 |
| 5 | 4.6 | 40 | 4 |
| 6 | 5.3 | 40 | 4 |
| 7 | 6 | 40 | 4 |
| 8 | 6.6 | 40 | 4 |
| 9 | 7.3 | 40 | 4 |
| 10 | 8 | 40 | 4 |
| 11 | 8.6 | 40 | 4 |
| 12 | 9.3 | 40 | 4 |
| 13 | 10 | 40 | 4 |
| 14 | 10.6 | 40 | 4 |
| 15 | 11.3 | 40 | 4 |
| 16 | 12 | 40 | 4 |
| 17 | 12.6 | 40 | 4 |
| 18 | 13.3 | 40 | 4 |
| 19 | 14 | 40 | 4 |
| 20 | 14.6 | 40 | 4 |
|______________|________________|__________|___________|
War Cry
Summoning the ancient powers known to his people,a Barbarian warrior can call on
his spiritanimal and lash out at his enemies with a cry that halts them in their
tracks-a powerful anguish rising to burn the depths of their being. It is this
skill thatgives rise to the legends ofBarbarians being able to sap the life from
a creature with a single word.
______________________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | STUN(SEC)| MANA COST |
|______________|________________|__________|___________|
| | | | |
| 1 | 15-20 | 1 | 17 |
| 2 | 20-25 | 1.2 | 18 |
| 3 | 25-30 | 1.4 | 19 |
| 4 | 30-35 | 1.6 | 20 |
| 5 | 35-40 | 1.8 | 21 |
| 6 | 40-45 | 2 | 22 |
| 7 | 45-50 | 2.2 | 23 |
| 8 | 50-55 | 2.4 | 24 |
| 9 | 55-60 | 2.6 | 25 |
| 10 | 60-65 | 2.8 | 26 |
| 11 | 65-70 | 3 | 27 |
| 12 | 70-75 | 3.2 | 28 |
| 13 | 75-80 | 3.4 | 29 |
| 14 | 80-85 | 3.6 | 30 |
| 15 | 85-90 | 3.8 | 31 |
| 16 | 90-95 | 4 | 32 |
| 17 | 95-100 | 4.2 | 33 |
| 18 | 100-105 | 4.4 | 34 |
| 19 | 105-110 | 4.6 | 35 |
| 20 | 110-115 | 4.8 | 36 |
|______________|________________|__________|___________|
Battle Command
Using this skill a Barbarian can examine the abilities of his companions and,
during battle, determine how best the group should apply their various skills.It
is this skill as well as their natural abilities as leaders that are gradually
shedding the long held stereotype that the Barbarian people are merely ignorant
savages.
__________________________________________
| | | |
| SKILL LEVELS | DURATION(SEC) | MANA COST |
|______________|_______________|___________|
| | | |
| 1 | 12 | 11 |
| 2 | 16 | 11 |
| 3 | 20 | 11 |
| 4 | 24 | 11 |
| 5 | 28 | 11 |
| 6 | 32 | 11 |
| 7 | 36 | 11 |
| 8 | 40 | 11 |
| 9 | 44 | 11 |
| 10 | 48 | 11 |
| 11 | 52 | 11 |
| 12 | 56 | 11 |
| 13 | 60 | 11 |
| 14 | 64 | 11 |
| 15 | 68 | 11 |
| 16 | 72 | 11 |
| 17 | 76 | 11 |
| 18 | 80 | 11 |
| 19 | 84 | 11 |
| 20 | 88 | 11 |
|______________|_______________|___________|
B. COMBAT MASTERIES
Sword Mastery
Although there are many gifts from the Great and Ancient King Bul-Kathos, the
greatest of these is the secret of steel.Raw iron is hardened and made resilient
forged into weapons of honor and power.Most mortal swords arepatterned after the
blade first wielded by Bul-Kathos himself. Balancing offense with defense, it is
the perfect weapon for the defense of Mount Arreat in the coming apocalypse. All
Barbarian warriors learn the secrets of steel at an early age, yet few truly
master the deadly elegance of the sword.Those few who do often disdain all other
weapons.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Axe Mastery
Barbarian warriors of the Shadow Wolf Tribe are masters of the axe. Through the
axe, they sought to match the swiping claws and the biting teeth of the wolves
with which they lived and fought beside. These first axes were but crude stones
mounted on wooden hafts, and after learning the secret of steel and swords from
Bul-Kathos, the axe soon fell into disfavor. Recently, however, warriors and
smiths from the Steppes have perfected the axe as a weapon equal to or greater
than the sword. The Wolf Tribe once again teaches the swift and terrible power
of the axe to those who wish to learn how to cull the weak from the herd and to
protect their pack from the legions of Hell.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Mace Mastery
Barbarians who have quested with the mighty Bear Tribe are masters of the Mace.
From simple wooden clubs to the contemporary, armor-defeating flanged mace,
warrior masters wield these weapons to devastating effect. As the Bear shaman,
Koth, said to those who favor the sword and axe,"When you are beset by hordes of
the walking dead, do not come weeping to me if you have turned away from the
wisdom of Bear."
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Pole Arm Mastery
Members of the Crane Tribe value distance, grace and a single overwhelming blow
over the close grappling form advocated by the Bear Tribe. Though the two clans
were wary of one another for many generations, recently the nomadic peoples have
commingled and now share their powerful techniques with all that would learn.
Crane warriors evolved their pole arm technique from dealing withmounted raiders
and fighting in the shallow river waters found in the steppe.Amaster of the pole
arm avoids physical contact with his opponent until he can land a single killing
blow.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Throwing Mastery
Although not as well known for their use of bows and other such ranged weapons,
hunters from the Steppes have practiced the use of thrown weapons since earliest
times. The open grasslands of their native soil are well suited for taking down
game with swift and accurate blows from a hurled blade. It seems a natural
evolution and a simple matter for them to have transferred this skill to combat.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Spear Mastery
Warriors of the Snake Tribe, who favor the spear and are known for their cold
eyes and sibilant battle chants. Only seasoned warriors may apply to the spear
the techniques of the Snake-a patient teacher that reminds us that all foes can
be defeated in time.These are lessons learned from the many dangerous pit vipers
that breed among the steppes surrounding Mount Arreat.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Increased Stamina
The tribes of the northern Barbarians are a nomadic people,roaming the vast open
plains of the Northern Steppes.Being raised in this environment has strengthened
the Barbarian people.Simply by looking at a member of the northern clans you can
tell that they are more hale and hearty than the average person. Such is their
vigor! Through strict conditioning,the Barbarian warriors can train their bodies
to endure tremendous physical exertions,and at a moments notice can be ready for
battle.
________________________________
| | |
| SKILL LEVELS | STAMINA BONUS |
|______________|_________________|
| | |
| 1 | 30% |
| 2 | 45% |
| 3 | 60% |
| 4 | 75% |
| 5 | 90% |
| 6 | 105% |
| 7 | 120% |
| 8 | 135% |
| 9 | 150% |
| 10 | 165% |
| 11 | 180% |
| 12 | 195% |
| 13 | 210% |
| 14 | 225% |
| 15 | 240% |
| 16 | 255% |
| 17 | 270% |
| 18 | 285% |
| 19 | 300% |
| 20 | 315% |
|______________|_________________|
Increased Speed
It is a fatal assumption that the Barbarian warrior is slow and ponderous. His
great bulk belies a very agile individual. A lifetime of patrolling the vast
plains of his native soil,where it's often necessary to cover great distances in
very little time, has empowered the Barbarian warriors with the ability to walk
and run at surprising rates of speed.
________________________________
| | |
| SKILL LEVELS | WALK/RUN BONUS |
|______________|_________________|
| | |
| 1 | 13% |
| 2 | 18% |
| 3 | 22% |
| 4 | 25% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 33% |
| 9 | 35% |
| 10 | 36% |
| 11 | 37% |
| 12 | 38% |
| 13 | 39% |
| 14 | 40% |
| 15 | 40% |
| 16 | 41% |
| 17 | 41% |
| 18 | 42% |
| 19 | 42% |
| 20 | 43% |
|______________|_________________|
Iron Skin
The harsh grasslands of their homeland offer the Barbarian people little refuge
from the elements. Constant prolonged exposure to the sun, wind, rain and other
elements has toughened their skin to the resilience of natural leather.
________________________________
| | |
| SKILL LEVELS | +DEFENSE RATING |
|______________|_________________|
| | |
| 1 | 30% |
| 2 | 40% |
| 3 | 50% |
| 4 | 60% |
| 5 | 70% |
| 6 | 80% |
| 7 | 90% |
| 8 | 100% |
| 9 | 110% |
| 10 | 120% |
| 11 | 130% |
| 12 | 140% |
| 13 | 150% |
| 14 | 160% |
| 15 | 170% |
| 16 | 180% |
| 17 | 190% |
| 18 | 200% |
| 19 | 210% |
| 20 | 220% |
|______________|_________________|
Natural Resistance
In order to survive the unforgiving lands of the north, the people of the Barba
rian tribes have developed hardy resistances tothe common elements.Heat and cold
alike are something they endure often. Since food is scarce while foraging, they
have learned to consume species of plants that would slay normal men. Through
additional training, a warrior can further fortify himself against these dangers
allowing him to better survive while traveling to unfamiliar lands and battling
unknown foes.
________________________________
| | |
| SKILL LEVELS | +ALL RESIST |
|______________|_________________|
| | |
| 1 | 12% |
| 2 | 21% |
| 3 | 28% |
| 4 | 35% |
| 5 | 40% |
| 6 | 44% |
| 7 | 47% |
| 8 | 49% |
| 9 | 52% |
| 10 | 54% |
| 11 | 56% |
| 12 | 58% |
| 13 | 60% |
| 14 | 61% |
| 15 | 62% |
| 16 | 64% |
| 17 | 64% |
| 18 | 65% |
| 19 | 66% |
| 20 | 67% |
|______________|_________________|
C. COMBAT SKILLS
Bash
The immense physical strength of the Barbarian people is widely known, so it
should come as no surprise that this is one of the first skillsthat they develop
as a warrior.Summoning up their renowned brute strength a Barbarian can delivera
powerful and painful blow that staggers an enemy from its feet, knocking them
back.
_____________________________________________________
| | | | | |
| SKILL LEVELS | DAMAGE | DAMAGE | ATTACK | MANA COST |
|______________|________|________|________|___________|
| | | | | |
| 1 | +1 | +50% | +20% | 2 |
| 2 | +2 | +55% | +25% | 2 |
| 3 | +3 | +60% | +30% | 2 |
| 4 | +4 | +65% | +35% | 2 |
| 5 | +5 | +70% | +40% | 2 |
| 6 | +6 | +75% | +45% | 2 |
| 7 | +7 | +80% | +50% | 2 |
| 8 | +8 | +85% | +55% | 2 |
| 9 | +9 | +90% | +60% | 2 |
| 10 | +10 | +95% | +65% | 2 |
| 11 | +11 | +100% | +70% | 2 |
| 12 | +12 | +105% | +75% | 2 |
| 13 | +13 | +110% | +80% | 2 |
| 14 | +14 | +115% | +85% | 2 |
| 15 | +15 | +120% | +90% | 2 |
| 16 | +16 | +125% | +95% | 2 |
| 17 | +17 | +130% | +100% | 2 |
| 18 | +18 | +135% | +105% | 2 |
| 19 | +19 | +140% | +110% | 2 |
| 20 | +20 | +145% | +115% | 2 |
|______________|________|________|________|___________|
Leap
Because of his great strength,atrained barbarian warrior is able to performgreat
leaps. These jumps are noteworthy, enabling the Barbarian to spring free of
dangerous swarms of enemies, and landing with an impact that sends them reeling.
__________________________________________
| | | |
| SKILL LEVELS | RADIUS(YARDS) | MANA COST |
|______________|_______________|___________|
| | | |
| 1 | 4.6 | 2 |
| 2 | 7.3 | 2 |
| 3 | 8.6 | 2 |
| 4 | 10.0 | 2 |
| 5 | 11.3 | 2 |
| 6 | 12.0 | 2 |
| 7 | 12.6 | 2 |
| 8 | 13.3 | 2 |
| 9 | 14.0 | 2 |
| 10 | 14.0 | 2 |
| 11 | 14.6 | 2 |
| 12 | 14.6 | 2 |
| 13 | 15.3 | 2 |
| 14 | 16.0 | 2 |
| 15 | 16.0 | 2 |
| 16 | 16.0 | 2 |
| 17 | 16.6 | 2 |
| 18 | 16.6 | 2 |
| 19 | 16.6 | 2 |
| 20 | 16.6 | 2 |
|______________|_______________|___________|
Double Swing
A Barbarian warrior learns to fight with a weapon in each hand, for after all,
are not two weapons better than one? A young Barbarian learns to use both hands
independently of each other, striking simultaneous blows at separate targets. As
his talent grows in this skill, he attacks with increasing control and accuracy.
_____________________________________________
| | | |
| SKILL LEVELS | TO ATTACK RATING | MANA COST |
|______________|__________________|___________|
| | | |
| 1 | 15% | 2 |
| 2 | 20% | 2 |
| 3 | 25% | 2 |
| 4 | 30% | 2 |
| 5 | 35% | 2 |
| 6 | 40% | 2 |
| 7 | 45% | 2 |
| 8 | 50% | 2 |
| 9 | 55% | 2 |
| 10 | 60% | 2 |
| 11 | 65% | 2 |
| 12 | 70% | 2 |
| 13 | 75% | 2 |
| 14 | 80% | 2 |
| 15 | 85% | 2 |
| 16 | 90% | 2 |
| 17 | 100% | 2 |
| 18 | 105% | 2 |
| 19 | 110% | 2 |
| 20 | 110% | 2 |
|______________|__________________|___________|
Double Throw
To a Barbarian, fighting with two weapons is considered a fairly simple feat Not
so simple is mastering the art of throwing two weapons simultaneously and
accurately. Many young Barbarians are eager to learn this skill, for they will
tell you it is concrete proof that they have risen to greatness as a warrior. In
truth, they use this skill in tavern games almost as often as they do in battle,
winning wagers from unsuspecting drunkards.
_____________________________________________
| | | |
| SKILL LEVELS | TO ATTACK RATING | MANA COST |
|______________|__________________|___________|
| | | |
| 1 | +20% | 2 |
| 2 | +30% | 2 |
| 3 | +40% | 2 |
| 4 | +50% | 2 |
| 5 | +60% | 2 |
| 6 | +70% | 2 |
| 7 | +80% | 2 |
| 8 | +90% | 2 |
| 9 | +100% | 2 |
| 10 | +110% | 2 |
| 11 | +120% | 2 |
| 12 | +130% | 2 |
| 13 | +140% | 2 |
| 14 | +150% | 2 |
| 15 | +160% | 2 |
| 16 | +170% | 2 |
| 17 | +180% | 2 |
| 18 | +190% | 2 |
| 19 | +200% | 2 |
| 20 | +210% | 2 |
|______________|__________________|___________|
Stun
An experienced Barbarian can learn to strike an opponent in areas that promote
the maximum effect. By putting enough strength behind a well-placed blow, he can
leave an opponent dazed and unable to strike back or flee.
___________________________________________________
| | | | |
| SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
|______________|_______________|________|___________|
| | | | |
| 1 | 1.2 | 15% | 2 |
| 2 | 1.4 | 20% | 2 |
| 3 | 1.6 | 25% | 2 |
| 4 | 1.8 | 30% | 2 |
| 5 | 2.0 | 35% | 2 |
| 6 | 2.2 | 40% | 2 |
| 7 | 2.4 | 45% | 2 |
| 8 | 2.6 | 50% | 2 |
| 9 | 2.8 | 55% | 2 |
| 10 | 3.0 | 60% | 2 |
| 11 | 3.2 | 65% | 2 |
| 12 | 3.4 | 70% | 2 |
| 13 | 3.6 | 75% | 2 |
| 14 | 3.8 | 80% | 2 |
| 15 | 4.0 | 85% | 2 |
| 16 | 4.2 | 90% | 2 |
| 17 | 4.4 | 95% | 2 |
| 18 | 4.6 | 100% | 2 |
| 19 | 4.8 | 105% | 2 |
| 20 | 5.0 | 110% | 2 |
|______________|_______________|________|___________|
Leap Attack
A young treasure hunter once sought his fortune in a raid for Barbarian gold on
Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat,
he hired a phalanx of mercenary spearmen to accompany him, thinking their long
spears would force the Barbarian warriors to fight from a distance. He soon
learned his mistake as a single Barbarian warrior was enough to slaughter his
entire party. Ambushing the raiding party from a patch of scrub grass, the
Barbarian leapt over them, slaying one whilst airborne,and skewering two more as
he landed. Before the would-be thief could draw a single breath,all of his hired
lancers had been dispatched. It was a long walk home.
_____________________________________________________
| | | | | |
| SKILL LEVELS | RADIUS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|________|___________|
| | | | | |
| 1 | 4.6 | +100% | +50% | 9 |
| 2 | 7.3 | +130% | +65% | 9 |
| 3 | 8.6 | +160% | +80% | 9 |
| 4 | 10 | +190% | +95% | 9 |
| 5 | 11.3 | +220% | +110% | 9 |
| 6 | 12 | +250% | +125% | 9 |
| 7 | 12.6 | +280% | +145% | 9 |
| 8 | 13.3 | +310% | +155% | 9 |
| 9 | 14 | +340% | +170% | 9 |
| 10 | 14 | +370% | +185% | 9 |
| 11 | 14.6 | +400% | +200% | 9 |
| 12 | 14.6 | +430% | +215% | 9 |
| 13 | 15.3 | +460% | +230% | 9 |
| 14 | 16 | +490% | +245% | 9 |
| 15 | 16 | +520% | +260% | 9 |
| 16 | 16 | +550% | +275% | 9 |
| 17 | 16.6 | +580% | +290% | 9 |
| 18 | 16.6 | +610% | +305% | 9 |
| 19 | 16.6 | +640% | +320% | 9 |
| 20 | 16.6 | +670% | +335% | 9 |
|______________|________|________|________|___________|
Concentrate
Sometimes a series of blows is not nearly as effective as a single, concentrated
strike.A Barbarian trained in this skill learns how to focus his strength into a
single blow that cuts through the guard of an enemy and slices through their
armor. This technique also puts the warrior in a superior defensive position.
____________________________________________
| | | | |
| SKILL LEVELS | DEFENSE| ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | 20% | 25% | 2 |
| 2 | 30% | 30% | 2 |
| 3 | 40% | 35% | 2 |
| 4 | 50% | 40% | 2 |
| 5 | 60% | 45% | 2 |
| 6 | 70% | 50% | 2 |
| 7 | 80% | 55% | 2 |
| 8 | 90% | 60% | 2 |
| 9 | 100% | 65% | 2 |
| 10 | 110% | 70% | 2 |
| 11 | 120% | 75% | 2 |
| 12 | 130% | 80% | 2 |
| 13 | 140% | 85% | 2 |
| 14 | 150% | 90% | 2 |
| 15 | 160% | 95% | 2 |
| 16 | 170% | 100% | 2 |
| 17 | 180% | 105% | 2 |
| 18 | 190% | 110% | 2 |
| 19 | 200% | 115% | 2 |
| 20 | 210% | 120% | 2 |
|______________|________|________|___________|
Frenzy
Although a Barbarian is capable of calculated blows and tactical fighting
techniques,it is his fierce passion for battle that distinguishes him in battle.
While using this skill, a Barbarian drives more and more force into each
successive blow as his anger and bloodlust mounts.
___________________________________________________
| | | | |
| SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
|______________|_______________|________|___________|
| | | | |
| 1 | 2.0 | 10% | 3 |
| 2 | 3.0 | 20% | 3 |
| 3 | 4.0 | 30% | 3 |
| 4 | 5.0 | 40% | 3 |
| 5 | 6.0 | 50% | 3 |
| 6 | 7.0 | 60% | 3 |
| 7 | 8.0 | 70% | 3 |
| 8 | 9.0 | 80% | 3 |
| 9 | 10.0 | 90% | 3 |
| 10 | 11.0 | 100% | 3 |
| 11 | 12.0 | 110% | 3 |
| 12 | 13.0 | 120% | 3 |
| 13 | 14.0 | 130% | 3 |
| 14 | 15.0 | 140% | 3 |
| 15 | 16.0 | 150% | 3 |
| 16 | 17.0 | 160% | 3 |
| 17 | 18.0 | 170% | 3 |
| 18 | 19.0 | 180% | 3 |
| 19 | 20.0 | 190% | 3 |
| 20 | 21.0 | 200% | 3 |
|______________|_______________|________|___________|
Whirlwind
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the
primal forces of the weather. Tornadoes would ravage their plains as summer
turned to the harvest season. The shaman of the tribe would interpret the
tornadoes as an omen of evil during times of peace, and as a harbinger of great
victory during wartime. Observing the strength of the whirlwind, these
Barbarians learned to emulate the swirling mйlange of the cyclone in their
attacks. As time went on and the tribes intermingled, the ability to attack in
the manner of the whirlwind was passed down to all of the Barbarian people.
____________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | -50% | + 0% | 25 |
| 2 | -42% | + 5% | 26 |
| 3 | -34% | +10% | 27 |
| 4 | -26% | +15% | 28 |
| 5 | -18% | +20% | 29 |
| 6 | -10% | +25% | 30 |
| 7 | -02% | +30% | 31 |
| 8 | +06% | +35% | 32 |
| 9 | +14% | +40% | 33 |
| 10 | +22% | +45% | 34 |
| 11 | +30% | +50% | 35 |
| 12 | +38% | +55% | 36 |
| 13 | +46% | +60% | 37 |
| 14 | +54% | +65% | 38 |
| 15 | +62% | +70% | 39 |
| 16 | +70% | +75% | 40 |
| 17 | +78% | +80% | 41 |
| 18 | +86% | +85% | 42 |
| 19 | +92% | +90% | 43 |
| 20 | +100% | +95% | 44 |
|______________|________|________|___________|
Berserk
There is a fine line between passion and rage, something the Barbarian warrior
knows well. A Barbarian must learn to tread this line while separating one from
the other and drawing strength from both. One of the most powerful combat skills
a Barbarian can learn is to cross that line into rage, expending the sum of his
energy and slaying everything without regard for consequences. When you have
slain all of your enemies, what is left to fear?
_____________________________________________________________
| | | | | |
| SKILL LEVELS | DURATION(sec) | ATTACK | MDAMAGE| MANA COST |
|______________|_______________|_________|________|___________|
| | | | | |
| 1 | 2.7 | +56% | +56% | 5 |
| 2 | 2.4 | +72% | +66% | 5 |
| 3 | 2.2 | +88% | +76% | 5 |
| 4 | 2.1 | +104% | +86% | 5 |
| 5 | 2.0 | +120% | +96% | 5 |
| 6 | 1.9 | +136% | +106% | 5 |
| 7 | 1.8 | +152% | +116% | 5 |
| 8 | 1.7 | +168% | +126% | 5 |
| 9 | 1.6 | +184% | +136% | 5 |
| 10 | 1.6 | +200% | +146% | 5 |
| 11 | 1.6 | +216% | +156% | 5 |
| 12 | 1.5 | +232% | +166% | 5 |
| 13 | 1.5 | +248% | +176% | 5 |
| 14 | 1.4 | +264% | +186% | 5 |
| 15 | 1.4 | +280% | +196% | 5 |
| 16 | 1.4 | +296% | +206% | 5 |
| 17 | 1.4 | +312% | +216% | 5 |
| 18 | 1.3 | +328% | +226% | 5 |
| 19 | 1.3 | +344% | +236% | 5 |
| 20 | 1.3 | +360% | +246% | 5 |
|______________|_______________|_________|________|___________|
================================================================================
11. A M A Z O N S K I L L S
================================================================================
A. JAVELIN AND SPEAR SKILLS
Jab
Hunting in the dense rain forests of the Amazon Islands is fraught with many
obstacles. Confining overgrowth and fierce indigenous animals conspire to make
combat difficult, if not impossible. Early in training, Amazon spear-women must
learn to overcome these conditions. By honing their hunting techniques to the
point where they are able to deliver many powerful spear thrusts in rapid
succession,they learn to finish off one opponent before turning to slay another.
The Jab is the most basic of the skills designed to accomplish this tactic.
____________________________________________________________
| | | | |
| LEVEL | ATTACK | DAMAGE | MANA COST |
|_________|__________________|_________________|_____________|
| | | | |
| 01 | +010%/target | -15%/target | 2.0 |
| 02 | +015%/target | -12%/target | 2.2 |
| 03 | +020%/target | -09%/target | 2.5 |
| 04 | +025%/target | -06%/target | 2.7 |
| 05 | +030%/target | -03%/target | 3.0 |
| 06 | +035%/target | +00%/target | 3.2 |
| 07 | +040%/target | +03%/target | 3.5 |
| 08 | +045%/target | +06%/target | 3.7 |
| 09 | +050%/target | +09%/target | 4.0 |
| 10 | +055%/target | +12%/target | 4.2 |
| 11 | +060%/target | +15%/target | 4.5 |
| 12 | +065%/target | +18%/target | 4.7 |
| 13 | +070%/target | +21%/target | 5.0 |
| 14 | +075%/target | +24%/target | 5.2 |
| 15 | +080%/target | +27%/target | 5.5 |
| 16 | +085%/target | +30%/target | 5.7 |
| 17 | +090%/target | +33%/target | 6.0 |
| 18 | +095%/target | +36%/target | 6.2 |
| 19 | +100%/target | +39%/target | 6.5 |
| 20 | +105%/target | +42%/target | 6.7 |
|_________|__________________|_________________|_____________|
Power Strike
Zerae is the bride of Hefaetrus, and her dominion is vengeance and storms. If an
Amazon warrior is on a mission to right a great wrong and has proven herself
worthy,the goddess will empower her with the ability to add the electrical power
of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.
______________________________________________________________
| | | | |
| LEVEL | TO ATTACK RATING | LIGHTNING DAMAGE | MANA COST |
|_________|__________________|__________________|______________|
| | | | |
| 01 | +010% | 01-08 | 2.0 |
| 02 | +015% | 04-11 | 2.2 |
| 03 | +020% | 07-14 | 2.5 |
| 04 | +025% | 10-17 | 2.7 |
| 05 | +030% | 13-20 | 3.0 |
| 06 | +035% | 16-23 | 3.2 |
| 07 | +040% | 19-26 | 3.5 |
| 08 | +045% | 22-29 | 3.7 |
| 09 | +050% | 25-32 | 4.0 |
| 10 | +055% | 28-35 | 4.2 |
| 11 | +060% | 31-38 | 4.5 |
| 12 | +065% | 34-41 | 4.7 |
| 13 | +070% | 37-44 | 5.0 |
| 14 | +075% | 40-47 | 5.2 |
| 15 | +080% | 43-50 | 5.5 |
| 16 | +085% | 46-53 | 5.7 |
| 17 | +090% | 49-56 | 6.0 |
| 18 | +095% | 52-59 | 6.2 |
| 19 | +100% | 55-62 | 6.5 |
| 20 | +105% | 58-65 | 6.7 |
|_________|__________________|__________________|______________|
Poison Javelin
Amazon healers have long since ascertained the potent toxicity of their native
flora.Any Amazon warrior devoted to this study is able to recognize particularly
lethal strains of plant life, even while traveling in foreign lands. This
knowledge allows her to create weapons from particularly virulent woods.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 009-014 | 3 seconds | 4.0 |
| 02 | 014-018 | 3 seconds | 4.2 |
| 03 | 018-023 | 3 seconds | 4.5 |
| 04 | 023-028 | 3 seconds | 4.7 |
| 05 | 028-032 | 3 seconds | 5.0 |
| 06 | 032-037 | 3 seconds | 5.2 |
| 07 | 037-042 | 3 seconds | 5.5 |
| 08 | 042-046 | 3 seconds | 5.7 |
| 09 | 046-051 | 3 seconds | 6.0 |
| 10 | 051-056 | 3 seconds | 6.2 |
| 11 | 056-060 | 3 seconds | 6.5 |
| 12 | 060-065 | 3 seconds | 6.7 |
| 13 | 065-070 | 3 seconds | 7.0 |
| 14 | 070-075 | 3 seconds | 7.2 |
| 15 | 075-079 | 3 seconds | 7.5 |
| 16 | 079-084 | 3 seconds | 7.7 |
| 17 | 084-089 | 3 seconds | 8.0 |
| 18 | 089-093 | 3 seconds | 8.2 |
| 19 | 093-098 | 3 seconds | 8.5 |
| 20 | 098-103 | 3 seconds | 8.7 |
|_________|_________________|_________________|______________|
Impale
Although deftness and superior hand-eye coordination are the hallmarks of the
Amazon warrior, they are also well known for the ferocity of their attacks. An
experienced warrior is able to focus her fury and deliver blows so powerful that
they have been known to shatter their weapon in the process.
__________________________________________________________________
| | | | | |
| LEVEL | DAMAGE | ATTACK | CHANCE OF LOSING DUR | MANA COST |
|_________|________|__________|______________________|_____________|
| | | | | |
| 01 | +300% | +025% | 50% | 3 |
| 02 | +300% | +032% | 51% | 3 |
| 03 | +300% | +039% | 52% | 3 |
| 04 | +300% | +046% | 53% | 3 |
| 05 | +300% | +053% | 54% | 3 |
| 06 | +300% | +600% | 55% | 3 |
| 07 | +300% | +067% | 56% | 3 |
| 08 | +300% | +074% | 57% | 3 |
| 09 | +300% | +081% | 58% | 3 |
| 10 | +300% | +088% | 59% | 3 |
| 11 | +300% | +095% | 60% | 3 |
| 12 | +300% | +102% | 61% | 3 |
| 13 | +300% | +109% | 62% | 3 |
| 14 | +300% | +116% | 63% | 3 |
| 15 | +300% | +123% | 64% | 3 |
| 16 | +300% | +130% | 65% | 3 |
| 17 | +300% | +137% | 66% | 3 |
| 18 | +300% | +144% | 67% | 3 |
| 19 | +300% | +151% | 68% | 3 |
| 20 | +300% | +158% | 69% | 3 |
|_________|________|__________|______________________|_____________|
Lightning Bolt
If an Amazon warrior has proven herself worthy,the goddess Zerae can empower her
with the ability to strike down enemies by hurling javelins charged with power
as if she had snatched lighting from the heavens.
__________________________________________
| | | |
| LEVEL | LIGHTNING DAMAGE | MANA COST |
|_________|__________________|_____________|
| | | |
| 01 | 001-040 | 06.0 |
| 02 | 001-048 | 06.2 |
| 03 | 001-056 | 06.5 |
| 04 | 001-064 | 06.7 |
| 05 | 001-072 | 07.0 |
| 06 | 001-080 | 07.2 |
| 07 | 001-088 | 07.5 |
| 08 | 001-096 | 07.7 |
| 09 | 001-104 | 08.0 |
| 10 | 001-112 | 08.2 |
| 11 | 001-120 | 08.5 |
| 12 | 001-128 | 08.7 |
| 13 | 001-136 | 09.0 |
| 14 | 001-144 | 09.2 |
| 15 | 001-152 | 09.5 |
| 16 | 001-160 | 09.7 |
| 17 | 001-168 | 10.0 |
| 18 | 001-176 | 10.2 |
| 19 | 001-184 | 10.5 |
| 20 | 001-192 | 10.7 |
|_________|__________________|_____________|
Charged Strike
An Amazon devoted to the path of Zerae will be able to harness the forces of
vengeance and storms. During Rites of Vengeance, Zerae will confer to the Amazon
attacks that unleash a wild burst of electrical energy, striking down nearby
enemies. A grizzled veteran of the Time of Troubles once said : "Spear-women
walking the 'Path of Zerae' are best given wide berth,for they can be as violent
and indiscriminant as the storms on the Twin Seas".
________________________________________________________
| | | | |
| LEVEL | CHARGED BOLTS | LIGHTNING DAMAGE | MANA COST |
|_________|_______________|__________________|___________|
| | | | |
| 01 | 3 | 001-015 | 4.0 |
| 02 | 3 | 006-020 | 4.2 |
| 03 | 3 | 011-025 | 4.5 |
| 04 | 3 | 016-030 | 4.7 |
| 05 | 3 | 021-035 | 5.0 |
| 06 | 3 | 026-040 | 5.2 |
| 07 | 3 | 031-045 | 5.5 |
| 08 | 3 | 036-050 | 5.7 |
| 09 | 3 | 041-055 | 6.0 |
| 10 | 3 | 046-060 | 6.2 |
| 11 | 3 | 051-065 | 6.5 |
| 12 | 3 | 056-070 | 6.7 |
| 13 | 3 | 061-075 | 7.0 |
| 14 | 3 | 066-080 | 7.2 |
| 15 | 3 | 071-085 | 7.5 |
| 16 | 3 | 076-090 | 7.7 |
| 17 | 3 | 081-095 | 8.0 |
| 18 | 3 | 086-100 | 8.2 |
| 19 | 3 | 091-105 | 8.5 |
| 20 | 3 | 096-110 | 8.7 |
|_________|_______________|__________________|___________|
Plague Javelin
Practiced and cunning warriors are able to incorporate poisonous vegetation into
the organs of wildlife, creating highly infectious and deadly bladders that the
Amazons affix to their javelins. These javelins strike a target and explode into
noxious and putrescent clouds. Entire armies of creatures and of men have been
slaughtered by the ingenious use of these biological agents. The choking cloud
created by a plague javelin will incapacitate even the strongest foes.
________________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|___________________|___________________|______________|
| | | | |
| 01 | 009-014 | 3 seconds | 07.0 |
| 02 | 014-018 | 3 seconds | 08.0 |
| 03 | 018-023 | 3 seconds | 09.0 |
| 04 | 023-028 | 3 seconds | 10.0 |
| 05 | 028-032 | 3 seconds | 11.0 |
| 06 | 032-037 | 3 seconds | 12.0 |
| 07 | 037-042 | 3 seconds | 13.0 |
| 08 | 042-046 | 3 seconds | 14.0 |
| 09 | 046-051 | 3 seconds | 15.0 |
| 10 | 051-056 | 3 seconds | 16.0 |
| 11 | 056-060 | 3 seconds | 17.0 |
| 12 | 060-065 | 3 seconds | 18.0 |
| 13 | 065-070 | 3 seconds | 19.0 |
| 14 | 070-075 | 3 seconds | 20.0 |
| 15 | 075-079 | 3 seconds | 21.0 |
| 16 | 079-084 | 3 seconds | 22.0 |
| 17 | 084-089 | 3 seconds | 23.0 |
| 18 | 089-093 | 3 seconds | 24.0 |
| 19 | 093-098 | 3 seconds | 25.0 |
| 20 | 098-103 | 3 seconds | 26.0 |
|_________|___________________|___________________|______________|
Fend
Once an Amazon warrior has attained mastery over the spear, she can engage and
destroy multiple enemies in close quarter battle. Many of those enemies will be
lucky to be alive after the vicious onslaughts of these attacks have ended.Grand
Mistress Celestia was able to demonstrate this ability to the Initiates of
Athulua by striking down a dozen experienced warriors in the space of an arrow's
flight.
______________________________________________________
| | | | |
| LEVEL | ATTACK BONUS | DAMAGE | MANA COST |
|_________|________________|_____________|_____________|
| | | | |
| 01 | +010% | +025% | 5.0 |
| 02 | +015% | +028% | 5.0 |
| 03 | +020% | +031% | 5.0 |
| 04 | +025% | +034% | 5.0 |
| 05 | +030% | +037% | 5.0 |
| 06 | +035% | +040% | 5.0 |
| 07 | +040% | +043% | 5.0 |
| 08 | +045% | +046% | 5.0 |
| 09 | +050% | +049% | 5.0 |
| 10 | +055% | +052% | 5.0 |
| 11 | +060% | +055% | 5.0 |
| 12 | +065% | +058% | 5.0 |
| 13 | +070% | +061% | 5.0 |
| 14 | +075% | +064% | 5.0 |
| 15 | +080% | +067% | 5.0 |
| 16 | +085% | +070% | 5.0 |
| 17 | +090% | +073% | 5.0 |
| 18 | +095% | +076% | 5.0 |
| 19 | +100% | +079% | 5.0 |
| 20 | +105% | +082% | 5.0 |
|_________|________________|_____________|_____________|
Lightning Strike
Through focus and intense devotion to Zerae, an experienced warrior can harness
Zerae's gift of lighting to great effect.Such a warrior is able to call upon the
Goddess' might to destroy her enemies, unleashing a bolt of lighting that arcs
from foe to foe.
__________________________________________________________________
| | | | | |
| LEVEL | LGHTNG BLT DAMAGE | HITS | LGHTNG DAMAGE | MANA COST |
|_________|___________________|______|_______________|_____________|
| | | | | |
| 01 | 01-14 | 02 | 005-025 | 09.0 |
| 02 | 01-16 | 03 | 015-035 | 09.5 |
| 03 | 01-18 | 04 | 025-045 | 10.0 |
| 04 | 01-20 | 05 | 035-055 | 10.5 |
| 05 | 01-22 | 06 | 045-065 | 11.0 |
| 06 | 01-24 | 07 | 055-075 | 11.5 |
| 07 | 01-26 | 08 | 065-085 | 12.0 |
| 08 | 01-28 | 09 | 075-095 | 12.0 |
| 09 | 01-30 | 10 | 085-105 | 13.0 |
| 10 | 01-32 | 11 | 095-115 | 13.0 |
| 11 | 01-34 | 12 | 105-125 | 14.0 |
| 12 | 01-36 | 13 | 115-135 | 14.0 |
| 13 | 01-38 | 14 | 125-145 | 15.0 |
| 14 | 01-40 | 15 | 135-155 | 15.0 |
| 15 | 01-42 | 16 | 145-165 | 16.0 |
| 16 | 01-44 | 17 | 155-175 | 16.0 |
| 17 | 01-46 | 18 | 165-185 | 17.0 |
| 18 | 01-48 | 19 | 175-195 | 17.0 |
| 19 | 01-50 | 20 | 185-205 | 18.0 |
| 20 | 01-52 | 21 | 195-215 | 18.0 |
|_________|___________________|______|_______________|_____________|
Lightning Fury
Possibly the most devastating, and certainly the most spectacular, of all the
techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of
Zerae will teach select Amazons the secret of focusing the power of the goddess,
consecrating a javelin to become the ultimate weapon of vengeance. The energy
contained within the javelin is so powerful that its electrical energy explodes
from its stricken target, releasing bolts of lightning that strike down hapless
foes nearby.Swift and powerful is the justice administered by an eminent Amazon.
__________________________________________________________________
| | | | | |
| LEVEL | LGHTNG BLT DAMAGE | BOLT | LGHTNG DAMAGE | MANA COST |
|_________|___________________|______|_______________|_____________|
| | | | | |
| 01 | 001-040 | 02 | 001-040 | 10.0 |
| 02 | 011-050 | 03 | 001-044 | 10.5 |
| 03 | 021-060 | 04 | 001-048 | 11.0 |
| 04 | 031-070 | 05 | 001-052 | 11.5 |
| 05 | 041-080 | 06 | 001-056 | 12.0 |
| 06 | 051-090 | 07 | 001-060 | 12.0 |
| 07 | 061-100 | 08 | 001-064 | 13.0 |
| 08 | 071-110 | 09 | 001-068 | 13.0 |
| 09 | 081-120 | 10 | 001-072 | 14.0 |
| 10 | 091-130 | 11 | 001-076 | 14.0 |
| 11 | 101-140 | 12 | 001-080 | 15.0 |
| 12 | 111-150 | 13 | 001-084 | 15.0 |
| 13 | 121-160 | 14 | 001-088 | 16.0 |
| 14 | 131-170 | 15 | 001-092 | 16.0 |
| 15 | 141-180 | 16 | 001-096 | 17.0 |
| 16 | 151-190 | 17 | 001-100 | 17.0 |
| 17 | 161-200 | 18 | 001-104 | 18.0 |
| 18 | 171-210 | 19 | 001-106 | 18.0 |
| 19 | 181-220 | 20 | 001-112 | 19.0 |
| 20 | 191-230 | 21 | 001-116 | 19.0 |
|_________|___________________|______|_______________|_____________|
B. PASSIVE AND MAGIC SKILLS
Inner Sight
The lush canopy of trees covering the Amazon homeland allows little sunlight to
reach the ground. To better adapt to their environment, the Amazons have
developed a technique whereby they can attune themselves to the life forces in
the surrounding area and transfer these energies into a source of luminescence.
This enables the Amazon and her companions to see her enemies in shadow and
darkness.
_____________________________________________________________________
| | | | | |
| LEVEL | DURATION | ENEMY DEFENSE | RADIUS | MANA COST |
|_________|______________|_______________|______________|_____________|
| | | | | |
| 01 | 08 seconds | -46 | 13.3 yards | 5.0 |
| 02 | 12 seconds | -50 | 13.3 yards | 5.0 |
| 03 | 16 seconds | -54 | 13.3 yards | 5.0 |
| 04 | 20 seconds | -57 | 13.3 yards | 5.0 |
| 05 | 24 seconds | -60 | 13.3 yards | 5.0 |
| 06 | 28 seconds | -62 | 13.3 yards | 5.0 |
| 07 | 32 seconds | -63 | 13.3 yards | 5.0 |
| 08 | 36 seconds | -64 | 13.3 yards | 5.0 |
| 09 | 40 seconds | -66 | 13.3 yards | 5.0 |
| 10 | 44 seconds | -67 | 13.3 yards | 5.0 |
| 11 | 48 seconds | -68 | 13.3 yards | 5.0 |
| 12 | 52 seconds | -69 | 13.3 yards | 5.0 |
| 13 | 56 seconds | -70 | 13.3 yards | 5.0 |
| 14 | 60 seconds | -70 | 13.3 yards | 5.0 |
| 15 | 64 seconds | -71 | 13.3 yards | 5.0 |
| 16 | 68 seconds | -72 | 13.3 yards | 5.0 |
| 17 | 72 seconds | -72 | 13.3 yards | 5.0 |
| 18 | 76 seconds | -72 | 13.3 yards | 5.0 |
| 19 | 80 seconds | -73 | 13.3 yards | 5.0 |
| 20 | 84 seconds | -73 | 13.3 yards | 5.0 |
|_________|______________|_______________|______________|_____________|
Critical Strike
Among the arsenal of techniques employed by the Amazon warrior is her ability to
study opponents carefully and detect any weaknesses. She can then use these
deficiencies in her adversary to strike at precisely those areas that will cause
the greatest injuries.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 16% |
| 02 | 25% |
| 03 | 32% |
| 04 | 38% |
| 05 | 42% |
| 06 | 46% |
| 07 | 49% |
| 08 | 51% |
| 09 | 54% |
| 10 | 56% |
| 11 | 58% |
| 12 | 59% |
| 13 | 61% |
| 14 | 62% |
| 15 | 63% |
| 16 | 65% |
| 17 | 65% |
| 18 | 66% |
| 19 | 67% |
| 20 | 68% |
|_________|____________|
Dodge
To anyone familiar with their natural agility,it should came as no surprise that
the training regimen of an Amazon warrior includes exercises specifically
designed to avoid potentially devastating blows in combat.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Slow Missiles
Through strict martial discipline and focus,an Amazon warrior can attune herself
to her environment and the dangers around her, allowing her to react to these
hazards with superhuman agility. One aspect of this ability is her knack for
avoiding missile fire. Just as the Amazon must master the bow and javelin, she
must also learn to defend herself from these same weapons. When an Amazon uses
this ability, incoming projectiles appear to move slower than normal, enabling
her to avoid them.
__________________________________________________________________
| | | | | |
| LEVEL | DURATION | SLOWED TO | RADIUS | MANA COST |
|_________|_______________|___________|______________|_____________|
| | | | | |
| 01 | 012 seconds | 33% | 13.3 yards | 5.0 |
| 02 | 018 seconds | 33% | 13.3 yards | 5.0 |
| 03 | 024 seconds | 33% | 13.3 yards | 5.0 |
| 04 | 030 seconds | 33% | 13.3 yards | 5.0 |
| 05 | 036 seconds | 33% | 13.3 yards | 5.0 |
| 06 | 042 seconds | 33% | 13.3 yards | 5.0 |
| 07 | 048 seconds | 33% | 13.3 yards | 5.0 |
| 08 | 054 seconds | 33% | 13.3 yards | 5.0 |
| 09 | 060 seconds | 33% | 13.3 yards | 5.0 |
| 10 | 066 seconds | 33% | 13.3 yards | 5.0 |
| 11 | 072 seconds | 33% | 13.3 yards | 5.0 |
| 12 | 078 seconds | 33% | 13.3 yards | 5.0 |
| 13 | 084 seconds | 33% | 13.3 yards | 5.0 |
| 14 | 090 seconds | 33% | 13.3 yards | 5.0 |
| 15 | 096 seconds | 33% | 13.3 yards | 5.0 |
| 16 | 102 seconds | 33% | 13.3 yards | 5.0 |
| 17 | 108 seconds | 33% | 13.3 yards | 5.0 |
| 18 | 114 seconds | 33% | 13.3 yards | 5.0 |
| 19 | 120 seconds | 33% | 13.3 yards | 5.0 |
| 20 | 126 seconds | 33% | 13.3 yards | 5.0 |
|_________|_______________|___________|______________|_____________|
Avoid
This ability hones the natural defensive ability of an Amazon. If she stands
still, she can predict incoming missile attacks and elude them before they reach
her. Most Amazon people can do this if all of their thoughts to the task, but
only a warrior trained in this skill can do this even whilst caught unaware.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 24% |
| 02 | 31% |
| 03 | 36% |
| 04 | 41% |
| 05 | 46% |
| 06 | 48% |
| 07 | 50% |
| 08 | 52% |
| 09 | 54% |
| 10 | 55% |
| 11 | 57% |
| 12 | 58% |
| 13 | 60% |
| 14 | 61% |
| 15 | 61% |
| 16 | 63% |
| 17 | 63% |
| 18 | 64% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
Penetrate
The warriors of the Amazon Islands are legendary for their ability to strike
their mark with ranged weapons. Warriors with this skill are more likely to hit
targets at a distance.
______________________________
| | |
| LEVEL | TO ATTACK RATING |
|_________|____________________|
| | |
| 01 | +035% |
| 02 | +045% |
| 03 | +055% |
| 04 | +065% |
| 05 | +075% |
| 06 | +085% |
| 07 | +095% |
| 08 | +105% |
| 09 | +115% |
| 10 | +125% |
| 11 | +135% |
| 12 | +145% |
| 13 | +155% |
| 14 | +165% |
| 15 | +175% |
| 16 | +185% |
| 17 | +195% |
| 18 | +205% |
| 19 | +215% |
| 20 | +225% |
|_________|____________________|
Decoy
Amazons derive another benefit while learning to fight in the rainforests of
their homeland.They learn, through misdirection and deception, to fool attacking
forces into thinking there is another Amazon nearby. This subterfuge causes
enemies to waste time and energy hunting down false prey while the Amazon moves
in for the kill.
_______________________________________
| | | |
| LEVEL | DURATION | MANA COST |
|_________|_______________|_____________|
| | | |
| 01 | 010 seconds | 19.0 |
| 02 | 015 seconds | 18.0 |
| 03 | 020 seconds | 17.0 |
| 04 | 025 seconds | 16.0 |
| 05 | 030 seconds | 16.0 |
| 06 | 035 seconds | 15.0 |
| 07 | 040 seconds | 14.0 |
| 08 | 045 seconds | 13.0 |
| 09 | 050 seconds | 13.0 |
| 10 | 055 seconds | 12.0 |
| 11 | 060 seconds | 11.5 |
| 12 | 065 seconds | 10.7 |
| 13 | 070 seconds | 10.0 |
| 14 | 075 seconds | 09.2 |
| 15 | 080 seconds | 08.5 |
| 16 | 085 seconds | 07.7 |
| 17 | 090 seconds | 07.0 |
| 18 | 095 seconds | 06.2 |
| 19 | 100 seconds | 05.5 |
| 20 | 105 seconds | 04.7 |
|_________|_______________|_____________|
Evade
A warrior skilled in Dodge and Avoid may eventually learn this additional
ability. Once an Amazon has sharpened her defensive concentration to this level,
she will eventually be able to dodge blows and other attacks while moving. This
skill can also help keep the Amazon from harm as she moves out of the way of an
exploding siege engine or avoids the wrath of an enraged Sorceress!
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Valkyrie
When a warrior has proven her devotion to Athulua through her brave deeds and
exceptional skill in battle, the Goddess shows her favor by granting a spiritual
emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and
they are the spirits of the greatest heroes from the Amazon people. The power to
summon a Valkyrie is the greatest honor that an Amazon warrior can receive.It is
believed this gift is a sign that your place beside the Goddess is assured when
you pass from this world-perhaps even as a Valkyrie.
___________________________________
| | | |
| LEVEL | LIFE | MANA COST |
|_________|___________|_____________|
| | | |
| 01 | 0362 | 025.0 |
| 02 | 0422 | 029.0 |
| 03 | 0483 | 033.0 |
| 04 | 0543 | 037.0 |
| 05 | 0604 | 041.0 |
| 06 | 0664 | 045.0 |
| 07 | 0721 | 049.0 |
| 08 | 0785 | 053.0 |
| 09 | 0845 | 057.0 |
| 10 | 0906 | 061.0 |
| 11 | 0966 | 065.0 |
| 12 | 1026 | 069.0 |
| 13 | 1087 | 073.0 |
| 14 | 1147 | 077.0 |
| 15 | 1208 | 081.0 |
| 16 | 1268 | 085.0 |
| 17 | 1328 | 089.0 |
| 18 | 1389 | 093.0 |
| 19 | 1449 | 097.0 |
| 20 | 1510 | 101.0 |
|_________|___________|_____________|
Pierce
After long hours of training, an Amazon warrior's bow arm can develop tremendous
amounts of strength. With this strength, and some additional training,the Amazon
is able to maximize the power of her bow, enabling her to penetrate multiple
targets with a single arrow.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 23% |
| 02 | 34% |
| 03 | 42% |
| 04 | 49% |
| 05 | 55% |
| 06 | 59% |
| 07 | 63% |
| 08 | 65% |
| 09 | 69% |
| 10 | 71% |
| 11 | 73% |
| 12 | 75% |
| 13 | 77% |
| 14 | 79% |
| 15 | 80% |
| 16 | 82% |
| 17 | 82% |
| 18 | 83% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
C. BOW AND CROSSBOW SKILLS
Magic Arrow
Far in the ancient past, Amazons found their glorious arboreal city of Tran
Athulua under siege by the pirates of the Twin Seas. These cut-throats were
determined to turn the Amazon Islands into their base of operations.The conflict
lasted many months as the pirates laid in for a long siege. During the battle,
supplies ran short, and the Amazon archers found themselves without ammunition.
Realizing that their defense rested solely upon the ability of the archers to
keep the corsairs at bay, the priests of the city prayed to Athulua to aid them.
In answer, Athula infused the minds of the Amazons with the power to harness
their natural spiritual energies. One by one the archers melded their
determination and will into shards of physical force that they then unleashed
from their bows by the thousands, firmly routing the corsairs back to sea.
____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|____________|_____________|
| | | |
| 01 | +00 | 1.5 |
| 02 | +01 | 1.3 |
| 03 | +02 | 1.2 |
| 04 | +03 | 1.1 |
| 05 | +04 | 1.0 |
| 06 | +05 | 0.8 |
| 07 | +06 | 0.7 |
| 08 | +07 | 0.6 |
| 09 | +08 | 0.5 |
| 10 | +09 | 0.3 |
| 11 | +10 | 0.2 |
| 12 | +11 | 0.1 |
| 13 | +12 | 0.0 |
| 14 | +13 | 0.0 |
| 15 | +14 | 0.0 |
| 16 | +15 | 0.0 |
| 17 | +16 | 0.0 |
| 18 | +17 | 0.0 |
| 19 | +18 | 0.0 |
| 20 | +19 | 0.0 |
|_________|____________|_____________|
Fire Arrow
Hefaetrus is the Amazonian god of fire and rebirth who lives deep within the
great volcano, Mount Arnazeus, on the island of Philios. Although primarily the
patron deity of farmers, from time to time he bestows his favors upon the
warriors of the Islands, so they may keep safe his congregation. Through proper
prayer and the sacrifice of many fierce enemies, an especially brave Amazon can
attain the power to imbue her shots with the destructive power of fire, allowing
her to rake blazing missiles from her bow.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 01-04 | 3.0 |
| 02 | 03-06 | 3.2 |
| 03 | 05-08 | 3.5 |
| 04 | 07-10 | 3.7 |
| 05 | 09-12 | 4.0 |
| 06 | 11-14 | 4.2 |
| 07 | 13-16 | 4.5 |
| 08 | 15-18 | 4.7 |
| 09 | 17-20 | 5.0 |
| 10 | 19-22 | 5.2 |
| 11 | 21-24 | 5.5 |
| 12 | 23-26 | 5.7 |
| 13 | 25-28 | 6.0 |
| 14 | 27-30 | 6.2 |
| 15 | 29-32 | 6.5 |
| 16 | 31-34 | 6.7 |
| 17 | 33-36 | 7.0 |
| 18 | 36-38 | 7.2 |
| 19 | 37-40 | 7.5 |
| 20 | 39-42 | 7.7 |
|_________|_____________|_____________|
Cold Arrow
Although winter never seems to find its way to the ever-balmy Amazon Islands,
cold climates are not unheard of. The summit of Mount Karcheus on the island of
Philios is covered with snow all year long. Deep within an icy cave secluded
amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus
the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the
people of the Amazons. Warriors who have trained within his temple are able to
instill their shots with the power of a freezing wind.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 003 | 04.0 seconds | 3.0 |
| 02 | 005 | 05.2 seconds | 3.2 |
| 03 | 007 | 06.4 seconds | 3.5 |
| 04 | 009 | 07.6 seconds | 3.7 |
| 05 | 011 | 08.8 seconds | 4.0 |
| 06 | 013 | 10.0 seconds | 4.2 |
| 07 | 015 | 11.2 seconds | 4.5 |
| 08 | 017 | 12.4 seconds | 4.7 |
| 09 | 019 | 13.6 seconds | 5.0 |
| 10 | 021 | 14.8 seconds | 5.2 |
| 11 | 023 | 16.0 seconds | 5.5 |
| 12 | 025 | 17.2 seconds | 5.7 |
| 13 | 027 | 18.4 seconds | 6.0 |
| 14 | 029 | 19.6 seconds | 6.2 |
| 15 | 031 | 20.8 seconds | 6.5 |
| 16 | 033 | 22.0 seconds | 6.7 |
| 17 | 035 | 23.2 seconds | 7.0 |
| 18 | 037 | 24.4 seconds | 7.2 |
| 19 | 039 | 25.6 seconds | 7.5 |
| 20 | 041 | 26.8 seconds | 7.7 |
|_________|_____________|________________|_____________|
Multiple Shot
Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that
she could best the combined skills of all her greatest rivals. Taking umbrage,
her rivals gathered to challenge her outrageous boast, arranging a contest to
decide the question. To preserve her honor, Palashia was to strike the targets
of all her rivals before they could land a single arrow. When dawn arose on the
day of the contest, Palashia stood ready with her bow. At the signal, her rivals
nocked their arrows and loosed a volley towards their targets. Palashia gathered
her energies, and let fly with her own, single arrow. To the amazement of
onlookers, her arrow split into many, cleaving the arrows of her rivals, and
moving on to strike every target directly in their centers. This mysterious
technique quickly became a martial secret that only the finest archers are able
to master.
_____________________________________
| | | |
| LEVEL | # OF ARROWS | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02 | 4.0 |
| 02 | 03 | 5.0 |
| 03 | 04 | 6.0 |
| 04 | 05 | 7.0 |
| 05 | 06 | 8.0 |
| 06 | 07 | 9.0 |
| 07 | 08 | 10.0 |
| 08 | 09 | 11.0 |
| 09 | 10 | 12.0 |
| 10 | 11 | 13.0 |
| 11 | 12 | 14.0 |
| 12 | 13 | 15.0 |
| 13 | 14 | 16.0 |
| 14 | 15 | 17.0 |
| 15 | 16 | 18.0 |
| 16 | 17 | 19.0 |
| 17 | 18 | 20.0 |
| 18 | 19 | 21.0 |
| 19 | 20 | 22.0 |
| 20 | 21 | 23.0 |
|_________|_____________|_____________|
Exploding Arrow
Another gift of Hefaetrus, an Amazon warrior practiced in this skill can imbue
the arrows that she fires with the ability to explode upon impact. The resulting
detonation not only allows her to damage her intended target, but also anything
caught within the explosive blast. The sight of a full battalion of Amazon
archers firing a volley of such arrows is eerily beautiful.Many warriors, having
witnessed good friends consumed by the flames of these arrows, vow never to
fight
against Amazon warriors ever again.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02-04 | 05.0 |
| 02 | 07-09 | 05.5 |
| 03 | 12-14 | 06.0 |
| 04 | 17-19 | 06.5 |
| 05 | 22-24 | 07.0 |
| 06 | 27-29 | 07.5 |
| 07 | 32-34 | 08.0 |
| 08 | 37-39 | 08.5 |
| 09 | 42-44 | 09.0 |
| 10 | 47-49 | 09.5 |
| 11 | 52-54 | 10.0 |
| 12 | 57-59 | 10.5 |
| 13 | 62-64 | 11.0 |
| 14 | 67-69 | 11.5 |
| 15 | 72-74 | 12.0 |
| 16 | 77-79 | 12.0 |
| 17 | 82-84 | 13.0 |
| 18 | 87-89 | 13.0 |
| 19 | 92-94 | 14.0 |
| 20 | 97-99 | 14.0 |
|_________|_____________|_____________|
Ice Arrow
The second of the prizes Karcheus bestows to a true warrior, this skill enables
the Amazon to instill her arrows with the glacial force of a fierce blizzard.
Enemies struck by this power not only feel the icy sting of the enchanted shaft,
but also the force of a chilling arctic wind that, mysteriously, they alone
can feel.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | FREEZES FOR | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 06-10 | 02.0 seconds | 4.0 |
| 02 | 10-14 | 02.2 seconds | 4.2 |
| 03 | 14-18 | 02.4 seconds | 4.5 |
| 04 | 18-22 | 02.6 seconds | 4.7 |
| 05 | 22-26 | 02.8 seconds | 5.0 |
| 06 | 26-30 | 03.0 seconds | 5.2 |
| 07 | 30-34 | 03.2 seconds | 5.5 |
| 08 | 34-38 | 03.4 seconds | 5.7 |
| 09 | 38-42 | 03.6 seconds | 6.0 |
| 10 | 42-46 | 03.8 seconds | 6.2 |
| 11 | 46-50 | 04.0 seconds | 6.5 |
| 12 | 50-54 | 04.2 seconds | 6.7 |
| 13 | 54-58 | 04.4 seconds | 7.0 |
| 14 | 58-62 | 04.6 seconds | 7.2 |
| 15 | 62-66 | 04.8 seconds | 7.5 |
| 16 | 66-70 | 05.0 seconds | 7.7 |
| 17 | 70-74 | 05.2 seconds | 8.0 |
| 18 | 74-78 | 05.4 seconds | 8.2 |
| 19 | 78-82 | 05.6 seconds | 8.5 |
| 20 | 82-86 | 05.8 seconds | 8.7 |
|_________|_____________|________________|_____________|
Guided Arrow
Hunting and fighting during the night and in the deepest darkness is a necessary
skill to any daughter of the Amazon islands. Devoted disciples of Athulua can,
with great difficulty and strict discipline, train themselves to fire their
arrows at targets blindly, as if the hand of Athulua herself guided the arrows.
As might be imagined, this is an art that the Sisters of the Sightless Eye have
long envied and yet have never replicated.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | +00% | 08.0 |
| 02 | +05% | 07.7 |
| 03 | +10% | 07.5 |
| 04 | +15% | 07.2 |
| 05 | +20% | 07.0 |
| 06 | +25% | 06.7 |
| 07 | +30% | 06.5 |
| 08 | +35% | 06.3 |
| 09 | +40% | 06.0 |
| 10 | +45% | 05.7 |
| 11 | +50% | 05.5 |
| 12 | +55% | 05.3 |
| 13 | +60% | 05.0 |
| 14 | +65% | 04.7 |
| 15 | +70% | 04.5 |
| 16 | +75% | 04.3 |
| 17 | +80% | 04.0 |
| 18 | +85% | 03.7 |
| 19 | +90% | 03.5 |
| 20 | +95% | 03.2 |
|_________|_____________|_____________|
Strafe
Once a warrior has attained this facility, she can fire a volley of arrows with
amazing speed and precision, striking one target after another. Veteran
mercenaries often tell a tale of a new recruit who was nearly struck down in
battle because he was too distracted when first seeing an Amazon use this
ability. Do not doubt his word, as he is probably referring to himself. Just
smile and buy him another tankard of ale.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
Immolation Arrow
Hefaetrus will sometimes bestow this ability to his greatest champions. These
fire-instilled arrows burn with such a fierce intensity that the very earth
surrounding where they impact ignites into flame. Although the fires last but
a few moments, some say the effect is as if the pillars of the mighty kingdom
of Hefaetrus were reaching up through the ground to strike down the enemies who
linger nearby.
____________________________________________________________________________
| | | | | |
| LEVEL | FIRE EXPL DAMAGE | FIRE DURATION | AVG FIRE DMG | MANA COST |
|_________|__________________|_______________|_________________|_____________|
| | | | | |
| 01 | 004-010 | 04.6 seconds | 008-010/seconds | 06.0 |
| 02 | 010-016 | 05.6 seconds | 014-016/seconds | 07.0 |
| 03 | 016-022 | 06.6 seconds | 019-022/seconds | 08.0 |
| 04 | 022-028 | 07.6 seconds | 025-028/seconds | 09.0 |
| 05 | 028-034 | 08.6 seconds | 031-033/seconds | 10.0 |
| 06 | 034-040 | 09.6 seconds | 037-039/seconds | 11.0 |
| 07 | 040-046 | 10.6 seconds | 043-045/seconds | 12.0 |
| 08 | 046-052 | 11.6 seconds | 049-051/seconds | 13.0 |
| 09 | 052-058 | 12.6 seconds | 055-057/seconds | 14.0 |
| 10 | 058-064 | 13.6 seconds | 060-063/seconds | 15.0 |
| 11 | 064-070 | 14.6 seconds | 066-069/seconds | 16.0 |
| 12 | 070-076 | 15.6 seconds | 072-075/seconds | 17.0 |
| 13 | 076-082 | 16.6 seconds | 078-080/seconds | 18.0 |
| 14 | 082-088 | 17.6 seconds | 084-086/seconds | 19.0 |
| 15 | 088-094 | 18.6 seconds | 090-092/seconds | 20.0 |
| 16 | 094-100 | 19.6 seconds | 096-098/seconds | 21.0 |
| 17 | 100-106 | 20.6 seconds | 101-104/seconds | 22.0 |
| 18 | 106-112 | 21.6 seconds | 107-110/seconds | 23.0 |
| 19 | 112-118 | 22.6 seconds | 113-116/seconds | 24.0 |
| 20 | 118-124 | 23.6 seconds | 119-121/seconds | 25.0 |
|_________|__________________|_______________|_________________|_____________|
Freezing Arrow
The greatest of the powers attained by those dedicated to Karcheus is the skill
to imbue their arrows with the freezing power of a devastating avalanche.Enemies
within the impact of a freezing arrow are frozen in their tracks and feel
crushing pain, as if a mass of magical ice had toppled onto them.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
================================================================================
12. N E C R O M A N C E R S K I L L S
================================================================================
A. SUMMONING SPELLS
Raise Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased
creatures. Invoking this skill causes a nightmarish jumble of animated bones to
rise from a fresh corpse.Animated partially through their own will and partially
through the summoned spirits of ancient warriors, Necromancers often maintain a
small host of these reanimated soldiers to do their bidding.
_______________________________________________________________
| | | | | |
| LEVEL | # OF SKELETON | DAMAGE | HIT POINTS | MANA COST |
|_________|_________________|________|____________|_____________|
| | | | | |
| 01 | 01 | 1-2 | 021 | 06.0 |
| 02 | 02 | 1-2 | 021 | 07.0 |
| 03 | 03 | 1-2 | 021 | 08.0 |
| 04 | 04 | 1-2 | 021 | 09.0 |
| 05 | 05 | 1-2 | 021 | 10.0 |
| 06 | 06 | 1-2 | 021 | 11.0 |
| 07 | 07 | 1-2 | 021 | 12.0 |
| 08 | 08 | 1-2 | 021 | 13.0 |
| 09 | 09 | 1-2 | 021 | 14.0 |
| 10 | 10 | 1-2 | 021 | 15.0 |
| 11 | 11 | 1-2 | 021 | 16.0 |
| 12 | 12 | 1-2 | 021 | 17.0 |
| 13 | 13 | 1-2 | 021 | 18.0 |
| 14 | 14 | 1-2 | 021 | 19.0 |
| 15 | 15 | 1-2 | 021 | 20.0 |
| 16 | 16 | 1-2 | 021 | 21.0 |
| 17 | 17 | 1-2 | 021 | 22.0 |
| 18 | 18 | 1-2 | 021 | 23.0 |
| 19 | 19 | 1-2 | 021 | 24.0 |
| 20 | 20 | 1-2 | 021 | 25.0 |
|_________|_________________|________|____________|_____________|
Skeleton Mastery
As the Necromancer's knowledge of the undead improves, he is able to harness and
divert more powerful spirits to inhabit the corpses of the recently dead. A
Necromancer who possesses this skill is able to raise skeletons and skeletal
mages of a much more powerful variety.
_______________________________________________________________________
| | | | | |
| LEVEL | SKELETON HP | SKELETON DAMAGE | MONSTER HP | MONSTER DAMAGE |
|_________|_____________|_________________|____________|________________|
| | | | | |
| 01 | +007 | +02 | +007% | +02% |
| 02 | +014 | +04 | +014% | +04% |
| 03 | +021 | +06 | +021% | +06% |
| 04 | +028 | +08 | +028% | +08% |
| 05 | +035 | +10 | +035% | +10% |
| 06 | +042 | +12 | +042% | +12% |
| 07 | +049 | +14 | +049% | +14% |
| 08 | +056 | +16 | +056% | +16% |
| 09 | +063 | +18 | +063% | +18% |
| 10 | +070 | +20 | +070% | +20% |
| 11 | +077 | +22 | +077% | +22% |
| 12 | +084 | +24 | +084% | +24% |
| 13 | +091 | +26 | +091% | +26% |
| 14 | +098 | +28 | +098% | +28% |
| 15 | +105 | +30 | +105% | +30% |
| 16 | +112 | +32 | +112% | +32% |
| 17 | +119 | +34 | +119% | +34% |
| 18 | +126 | +36 | +126% | +36% |
| 19 | +133 | +38 | +133% | +38% |
| 20 | +140 | +40 | +140% | +40% |
|_________|_____________|_________________|____________|________________|
Clay Golem
While it is fairly simple for a Necromancer to animate dead tissue,it is another
matter entirely to instill the spark of life into inanimate objects. The Clay
Golem is the simplest form of this complex art, creating a servant directly from
the earth to serve the Necromancer. The intense drain this places on the psyche
of the caster only allows him to maintain a single Golem of any type at a time.
_____________________________________________
| | | | |
| LEVEL | DAMAGE | HIT POINTS | MANA COST |
|_________|________|____________|_____________|
| | | | |
| 01 | 02-05 | 100 | 15.0 |
| 02 | 02-06 | 135 | 18.0 |
| 03 | 03-08 | 170 | 21.0 |
| 04 | 04-10 | 205 | 24.0 |
| 05 | 04-12 | 240 | 27.0 |
| 06 | 05-13 | 275 | 30.0 |
| 07 | 06-15 | 310 | 33.0 |
| 08 | 06-17 | 345 | 36.0 |
| 09 | 07-19 | 380 | 39.0 |
| 10 | 08-20 | 415 | 42.0 |
| 11 | 09-22 | 450 | 45.0 |
| 12 | 09-24 | 485 | 48.0 |
| 13 | 10-26 | 520 | 51.0 |
| 14 | 11-27 | 555 | 54.0 |
| 15 | 11-29 | 590 | 57.0 |
| 16 | 12-31 | 625 | 60.0 |
| 17 | 13-33 | 660 | 63.0 |
| 18 | 13-34 | 695 | 66.0 |
| 19 | 14-36 | 730 | 69.0 |
| 20 | 15-38 | 765 | 72.0 |
|_________|________|____________|_____________|
Golem Mastery
Developing this skill permits the Necromancer to divert more of his will and
energies into his artificial creations. This allows the Necromancer to create
more robust golems and control them with greater finesse.
________________________________
| | | |
| LEVEL | HIT POINTS | SPEED |
|_________|____________|_________|
| | | |
| 01 | +020% | +06% |
| 02 | +040% | +10% |
| 03 | +060% | +14% |
| 04 | +080% | +17% |
| 05 | +100% | +20% |
| 06 | +120% | +22% |
| 07 | +140% | +23% |
| 08 | +160% | +24% |
| 09 | +180% | +26% |
| 10 | +200% | +27% |
| 11 | +220% | +28% |
| 12 | +240% | +29% |
| 13 | +260% | +30% |
| 14 | +280% | +30% |
| 15 | +300% | +31% |
| 16 | +320% | +32% |
| 17 | +340% | +32% |
| 18 | +360% | +32% |
| 19 | +380% | +33% |
| 20 | +400% | +33% |
|_________|____________|_________|
Skeletal Mage
Dead warriors are not the only heroes that a Necromancer may summon to inhabit
his creations. Many a Necromancer regales in raising the corpses of long dead
wizards and bending them to his will.The priests of Rathma feel that this is the
proof of the dominance of their particular branch of the mystic arts.
__________________________________________________
| | | | |
| LEVEL | # OF MAGE | HIT POINTS | MANA COST |
|_________|_____________|____________|_____________|
| | | | |
| 01 | 01 | 061 | 08.0 |
| 02 | 02 | 061 | 09.0 |
| 03 | 03 | 061 | 10.0 |
| 04 | 04 | 061 | 11.0 |
| 05 | 05 | 061 | 12.0 |
| 06 | 06 | 061 | 13.0 |
| 07 | 07 | 061 | 14.0 |
| 08 | 08 | 061 | 15.0 |
| 09 | 09 | 061 | 16.0 |
| 10 | 10 | 061 | 17.0 |
| 11 | 11 | 061 | 18.0 |
| 12 | 12 | 061 | 19.0 |
| 13 | 13 | 061 | 20.0 |
| 14 | 14 | 061 | 21.0 |
| 15 | 15 | 061 | 22.0 |
| 16 | 16 | 061 | 23.0 |
| 17 | 17 | 061 | 24.0 |
| 18 | 18 | 061 | 25.0 |
| 19 | 19 | 061 | 26.0 |
| 20 | 20 | 061 | 27.0 |
|_________|_____________|____________|_____________|
Blood Golem
Utilizing a small quantity of his own blood,the Necromancer is able to give life
to a creature neither living nor dead, yet formed of human tissue. This
homunculus gains nourishment from the fresh blood of its slain enemies, from
which it replenishes its strength.Tied to the Necromancer through the mage's own
blood, the Blood Golem is able to share this stolen life force with his master.
Unfortunately, the link flows both ways, and any damage taken by the Golem is
also transmitted to the caster.
______________________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | CONVERT DMG TO LIFE | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|_____________________|____________|_________|_____________|
| | | | | | |
| 01 | 006-016 | 31 | 201 | 090 | 025.0 |
| 02 | 008-021 | 32 | 201 | 090 | 029.0 |
| 03 | 010-027 | 33 | 201 | 090 | 033.0 |
| 04 | 012-032 | 35 | 201 | 090 | 037.0 |
| 05 | 014-038 | 35 | 201 | 090 | 041.0 |
| 06 | 016-044 | 35 | 201 | 090 | 045.0 |
| 07 | 018-049 | 35 | 201 | 090 | 049.0 |
| 08 | 020-055 | 36 | 201 | 090 | 053.0 |
| 09 | 022-060 | 36 | 201 | 090 | 057.0 |
| 10 | 024-066 | 36 | 201 | 090 | 061.0 |
| 11 | 027-072 | 37 | 201 | 090 | 065.0 |
| 12 | 029-077 | 37 | 201 | 090 | 069.0 |
| 13 | 031-083 | 37 | 201 | 090 | 073.0 |
| 14 | 033-088 | 37 | 201 | 090 | 077.0 |
| 15 | 035-094 | 38 | 201 | 090 | 081.0 |
| 16 | 037-100 | 38 | 201 | 090 | 085.0 |
| 17 | 039-105 | 38 | 201 | 090 | 089.0 |
| 18 | 041-111 | 38 | 201 | 090 | 093.0 |
| 19 | 043-116 | 38 | 201 | 090 | 097.0 |
| 20 | 045-122 | 38 | 201 | 090 | 101.0 |
|_________|_________|_____________________|____________|_________|_____________|
Summon Resist
Powerful heat, freezing cold and intense electrical attacks can take a serious
toll on the bound servants of any Necromancer. By developing this skill,
a Necromancer can permeate his summoned minions with a protective energy that
strengthens their protection to the natural and mystical elements alike.
______________________
| | |
| LEVEL | RESIST ALL |
|_________|____________|
| | |
| 01 | 28% |
| 02 | 34% |
| 03 | 39% |
| 04 | 44% |
| 05 | 47% |
| 06 | 50% |
| 07 | 52% |
| 08 | 54% |
| 09 | 56% |
| 10 | 57% |
| 11 | 59% |
| 12 | 60% |
| 13 | 61% |
| 14 | 62% |
| 15 | 62% |
| 16 | 64% |
| 17 | 64% |
| 18 | 65% |
| 19 | 65% |
| 20 | 66% |
|_________|____________|
Iron Golem
While many mages spend their lives devoted to studying the transmutation of base
metals into gold, the Necromancers have always had a somewhat different approach
to transforming metals. Through complicated arcane rituals and great mental
concentration, a Necromancer can summon forth a Golem from common base metals.
The construct takes on the properties of the original source material, including
any magical effects or other properties the original metal might have possessed.
_________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | THORNS | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|________|____________|_________|_____________|
| | | | | | |
| 01 | 007-019 | 000% | 367 | 111 | 035.0 |
| 02 | 007-019 | 150% | 367 | 111 | 035.0 |
| 03 | 007-019 | 165% | 367 | 111 | 035.0 |
| 04 | 007-019 | 180% | 367 | 111 | 035.0 |
| 05 | 007-019 | 195% | 367 | 111 | 035.0 |
| 06 | 007-019 | 210% | 367 | 111 | 035.0 |
| 07 | 007-019 | 225% | 367 | 111 | 035.0 |
| 08 | 007-019 | 240% | 367 | 111 | 035.0 |
| 09 | 007-019 | 255% | 367 | 111 | 035.0 |
| 10 | 007-019 | 270% | 367 | 111 | 035.0 |
| 11 | 007-019 | 285% | 367 | 111 | 035.0 |
| 12 | 007-019 | 300% | 367 | 111 | 035.0 |
| 13 | 007-019 | 315% | 367 | 111 | 035.0 |
| 14 | 007-019 | 330% | 367 | 111 | 035.0 |
| 15 | 007-019 | 345% | 367 | 111 | 035.0 |
| 16 | 007-019 | 360% | 367 | 111 | 035.0 |
| 17 | 007-019 | 375% | 367 | 111 | 035.0 |
| 18 | 007-019 | 390% | 367 | 111 | 035.0 |
| 19 | 007-019 | 405% | 367 | 111 | 035.0 |
| 20 | 007-019 | 420% | 367 | 111 | 035.0 |
|_________|_________|________|____________|_________|_____________|
Fire Golem
It is believed that all life was forged when fire, earth, iron and flesh were
combined. A Necromancer learned in this art can summon a Golem constructed
entirely from living flame. The Necromancer summons the Golem through
accelerating particles of the air at an ever increasing pace. These particles
then ignite and the Golem crackles into existence, seemingly out of thin air.
____________________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | ABSORB FIRE TO HP | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|___________________|____________|_________|_____________|
| | | | | | |
| 01 | 010-027 | 36% | 375 | 160 | 050.0 |
| 02 | 012-033 | 45% | 375 | 160 | 060.0 |
| 03 | 015-040 | 52% | 375 | 160 | 070.0 |
| 04 | 017-047 | 58% | 375 | 160 | 080.0 |
| 05 | 020-054 | 62% | 375 | 160 | 090.0 |
| 06 | 022-060 | 66% | 375 | 160 | 100.0 |
| 07 | 025-067 | 69% | 375 | 160 | 110.0 |
| 08 | 027-074 | 71% | 375 | 160 | 120.0 |
| 09 | 030-081 | 74% | 375 | 160 | 130.0 |
| 10 | 032-087 | 76% | 375 | 160 | 140.0 |
| 11 | 035-094 | 78% | 375 | 160 | 150.0 |
| 12 | 037-101 | 79% | 375 | 160 | 160.0 |
| 13 | 040-108 | 81% | 375 | 160 | 170.0 |
| 14 | 042-114 | 82% | 375 | 160 | 180.0 |
| 15 | 045-121 | 83% | 375 | 160 | 190.0 |
| 16 | 047-128 | 85% | 375 | 160 | 200.0 |
| 17 | 050-135 | 85% | 375 | 160 | 210.0 |
| 18 | 052-141 | 86% | 375 | 160 | 220.0 |
| 19 | 055-148 | 87% | 375 | 160 | 230.0 |
| 20 | 057-155 | 88% | 375 | 160 | 240.0 |
|_________|_________|___________________|____________|_________|_____________|
Revive
The ultimate goal of a Priest of Rathma is the perfect reanimation and control
of a dead creature, maintaining the purity and properties of its body while
releasing its soul to allow the Necromancer full control. When a Necromancer at
long last gains this ability, he can truly claim mastery of the Great Cycle of
Being.
______________________________________________________
| | | | |
| LEVEL | # OF MONSTERS | HIT POINTS | MANA COST |
|_________|_________________|____________|_____________|
| | | | |
| 01 | 01 | 200% | 45.0 |
| 02 | 02 | 220% | 45.0 |
| 03 | 03 | 240% | 45.0 |
| 04 | 04 | 260% | 45.0 |
| 05 | 05 | 280% | 45.0 |
| 06 | 06 | 300% | 45.0 |
| 07 | 07 | 320% | 45.0 |
| 08 | 08 | 340% | 45.0 |
| 09 | 09 | 360% | 45.0 |
| 10 | 10 | 380% | 45.0 |
| 11 | 11 | 400% | 48.0 |
| 12 | 12 | 420% | 45.0 |
| 13 | 13 | 440% | 45.0 |
| 14 | 14 | 460% | 45.0 |
| 15 | 15 | 480% | 45.0 |
| 16 | 16 | 500% | 45.0 |
| 17 | 17 | 520% | 45.0 |
| 18 | 18 | 540% | 45.0 |
| 19 | 19 | 560% | 45.0 |
| 20 | 20 | 580% | 45.0 |
|_________|_________________|____________|_____________|
B. POISON AND BONE SPELLS
Teeth
One of the first gifts of Rathma, this skill allows the Necromancer to summon
forth the Den'Trag, or Teeth of the Dragon Trag'Oul. The Necromancers believe
that Trag'Oul is the beast on whose back the world lies. In the balance of all
things, it is thought that Trag'Oul is the fulcrum point.He is the closest thing
the cult of Rathma has to a deity and this spell is the manner in which he
protects his chosen.
________________________________________________
| | | | |
| LEVEL | # OF TEETH | DAMAGE | MANA COST |
|_________|_____________|__________|_____________|
| | | | |
| 01 | 02 | 02-04 | 03.0 |
| 02 | 03 | 03-05 | 03.5 |
| 03 | 04 | 04-06 | 04.0 |
| 04 | 05 | 05-07 | 04.5 |
| 05 | 06 | 06-08 | 05.0 |
| 06 | 07 | 07-09 | 05.5 |
| 07 | 08 | 08-10 | 06.0 |
| 08 | 09 | 09-11 | 06.5 |
| 09 | 10 | 10-12 | 07.0 |
| 10 | 11 | 11-13 | 07.5 |
| 11 | 12 | 12-14 | 08.0 |
| 12 | 13 | 13-15 | 08.5 |
| 13 | 14 | 14-16 | 09.0 |
| 14 | 15 | 15-17 | 09.5 |
| 15 | 16 | 16-18 | 10.0 |
| 16 | 17 | 17-19 | 10.5 |
| 17 | 18 | 18-20 | 11.0 |
| 18 | 19 | 19-21 | 11.5 |
| 19 | 20 | 20-22 | 12.0 |
| 20 | 21 | 21-23 | 12.0 |
|_________|_____________|__________|_____________|
Bone Armor
This spell summons a barrier created from the bones of fallen warriors.The armor
revolves around the Necromancer, protecting him against all attacks. Although
enchanted, the armor does take damage and will eventually crumble.
_______________________________________
| | | |
| LEVEL | DAMAGE SHIELD | MANA COST |
|_________|_______________|_____________|
| | | |
| 01 | 020 | 11.0 |
| 02 | 030 | 12.0 |
| 03 | 040 | 13.0 |
| 04 | 050 | 14.0 |
| 05 | 060 | 15.0 |
| 06 | 070 | 16.0 |
| 07 | 080 | 17.0 |
| 08 | 090 | 18.0 |
| 09 | 100 | 19.0 |
| 10 | 110 | 20.0 |
| 11 | 120 | 21.0 |
| 12 | 130 | 22.0 |
| 13 | 140 | 23.0 |
| 14 | 150 | 24.0 |
| 15 | 160 | 25.0 |
| 16 | 170 | 26.0 |
| 17 | 180 | 27.0 |
| 18 | 190 | 28.0 |
| 19 | 200 | 29.0 |
| 20 | 210 | 30.0 |
|_________|_______________|_____________|
Poison Dagger
The apothecary skills of the Necromancer lay fundamentally in the studies of
venoms, toxins and other poisonous substances.Not only can a skilled Necromancer
identify the various strains of poison that he might come across, but he also
maintains a ready supply of samples. Rarely does he shy from their use. In a
common application of this skill, the Necromancer paints his dagger with a thin
coat of virulent poison. The greater his ability, the more potent the poison.
_______________________________________________________________________
| | | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | AR BONUS | MANA COST |
|_________|_________________|_________________|__________|______________|
| | | | | |
| 01 | 007-015 | 04 seconds | 015% | 3.0 |
| 02 | 010-020 | 05 seconds | 025% | 3.2 |
| 03 | 014-026 | 06 seconds | 035% | 3.5 |
| 04 | 018-033 | 07 seconds | 045% | 3.7 |
| 05 | 023-040 | 08 seconds | 055% | 4.0 |
| 06 | 029-048 | 09 seconds | 065% | 4.2 |
| 07 | 035-056 | 10 seconds | 075% | 4.5 |
| 08 | 041-065 | 11 seconds | 085% | 4.7 |
| 09 | 049-075 | 12 seconds | 095% | 5.0 |
| 10 | 057-085 | 13 seconds | 105% | 5.2 |
| 11 | 065-095 | 14 seconds | 115% | 5.5 |
| 12 | 074-106 | 15 seconds | 125% | 5.7 |
| 13 | 084-118 | 16 seconds | 135% | 6.0 |
| 14 | 094-131 | 17 seconds | 145% | 6.2 |
| 15 | 105-144 | 18 seconds | 155% | 6.5 |
| 16 | 116-157 | 19 seconds | 165% | 6.7 |
| 17 | 128-171 | 20 seconds | 175% | 7.0 |
| 18 | 141-186 | 21 seconds | 185% | 7.2 |
| 19 | 154-201 | 22 seconds | 195% | 7.5 |
| 20 | 168-217 | 23 seconds | 205% | 7.7 |
|_________|_________________|_________________|__________|______________|
Corpse Explosion
Every corpse created as a result of a violent death carries with it the anguish
of its final moments. With this spell the Necromancer is able to call upon those
energies and focus them into a single violent force. This force then expels
itself from the carcass with such power that it causes a dramatic explosion.
______________________________________
| | | |
| LEVEL | RADIUS | MANA COST |
|_________|______________|_____________|
| | | |
| 01 | 02.6 yards | 15.0 |
| 02 | 03.3 yards | 16.0 |
| 03 | 04.0 yards | 17.0 |
| 04 | 04.6 yards | 18.0 |
| 05 | 05.3 yards | 19.0 |
| 06 | 06.0 yards | 20.0 |
| 07 | 06.6 yards | 21.0 |
| 08 | 07.3 yards | 22.0 |
| 09 | 08.0 yards | 23.0 |
| 10 | 08.6 yards | 24.0 |
| 11 | 09.3 yards | 25.0 |
| 12 | 10.0 yards | 26.0 |
| 13 | 10.6 yards | 27.0 |
| 14 | 11.3 yards | 28.0 |
| 15 | 12.0 yards | 29.0 |
| 16 | 12.6 yards | 30.0 |
| 17 | 13.3 yards | 31.0 |
| 18 | 14.0 yards | 32.0 |
| 19 | 14.6 yards | 33.0 |
| 20 | 15.3 yards | 34.0 |
|_________|______________|_____________|
Bone Wall
This spell enables the Necromancer to call upon the remnants of the spirits of
all the creatures who have ever died in the area.It accumulates their fossilized
remains and summons forth from the ground a barrier of dense, fossilized bone.
This spell is an effective method for keeping adversaries from reaching a
Necromancer, while allowing him to attack from range or make his escape.
___________________________________________________
| | | | |
| LEVEL | DURATION | HIT POINTS | MANA COST |
|_________|______________|____________|_____________|
| | | | |
| 01 | 48 seconds | 019 | 17.0 |
| 02 | 48 seconds | 023 | 17.0 |
| 03 | 48 seconds | 033 | 17.0 |
| 04 | 48 seconds | 038 | 17.0 |
| 05 | 48 seconds | 038 | 17.0 |
| 06 | 48 seconds | 042 | 17.0 |
| 07 | 48 seconds | 047 | 17.0 |
| 08 | 48 seconds | 052 | 17.0 |
| 09 | 48 seconds | 057 | 17.0 |
| 10 | 48 seconds | 061 | 17.0 |
| 11 | 48 seconds | 066 | 17.0 |
| 12 | 48 seconds | 071 | 17.0 |
| 13 | 48 seconds | 076 | 17.0 |
| 14 | 48 seconds | 080 | 17.0 |
| 15 | 48 seconds | 085 | 17.0 |
| 16 | 48 seconds | 090 | 17.0 |
| 17 | 48 seconds | 095 | 17.0 |
| 18 | 48 seconds | 099 | 17.0 |
| 19 | 48 seconds | 104 | 17.0 |
| 20 | 48 seconds | 109 | 17.0 |
|_________|______________|____________|_____________|
Poison Explosion
This spell permits the Necromancer to accelerate the decomposition of a corpse
to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases,
normally accumulated in dead tissue over time, explode forth from the carcass in
a cloud of poisonous vapors.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 025-050 | 04.0 seconds | 8.0 |
| 02 | 030-060 | 04.8 seconds | 8.0 |
| 03 | 035-070 | 05.6 seconds | 8.0 |
| 04 | 040-080 | 06.4 seconds | 8.0 |
| 05 | 045-090 | 07.2 seconds | 8.0 |
| 06 | 050-100 | 08.0 seconds | 8.0 |
| 07 | 055-110 | 08.8 seconds | 8.0 |
| 08 | 060-120 | 09.6 seconds | 8.0 |
| 09 | 065-130 | 10.4 seconds | 8.0 |
| 10 | 070-140 | 11.2 seconds | 8.0 |
| 11 | 075-150 | 12.0 seconds | 8.0 |
| 12 | 080-160 | 12.8 seconds | 8.0 |
| 13 | 085-170 | 13.6 seconds | 8.0 |
| 14 | 090-180 | 14.4 seconds | 8.0 |
| 15 | 195-190 | 15.2 seconds | 8.0 |
| 16 | 100-200 | 16.0 seconds | 8.0 |
| 17 | 105-210 | 16.8 seconds | 8.0 |
| 18 | 110-220 | 17.6 seconds | 8.0 |
| 19 | 115-230 | 18.4 seconds | 8.0 |
| 20 | 120-240 | 19.2 seconds | 8.0 |
|_________|_________________|_________________|______________|
Bone Spear
Also known as the Talon of Trag'Oul, this spell summons a long shaft of bone
issuing forth from the caster and piercing any opponents in its path. Since the
force of this projectile is mystical as well as physical it can pass through one
opponent and carry on to the next,rending and tearing through whatever is in its
path.
__________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|__________|_____________|
| | | |
| 01 | 016-024 | 07.0 |
| 02 | 024-032 | 07.2 |
| 03 | 032-040 | 07.5 |
| 04 | 040-048 | 07.7 |
| 05 | 048-056 | 08.0 |
| 06 | 056-064 | 08.2 |
| 07 | 064-072 | 08.5 |
| 08 | 072-080 | 08.7 |
| 09 | 080-088 | 09.0 |
| 10 | 088-096 | 09.2 |
| 11 | 096-104 | 09.5 |
| 12 | 104-112 | 09.7 |
| 13 | 112-120 | 10.0 |
| 14 | 120-125 | 10.2 |
| 15 | 128-136 | 10.5 |
| 16 | 136-144 | 10.7 |
| 17 | 144-152 | 11.0 |
| 18 | 152-160 | 11.2 |
| 19 | 160-165 | 11.5 |
| 20 | 168-176 | 11.7 |
|_________|__________|_____________|
Bone Prison
Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall
of bone in the form of an enclosing ring. This prison traps all enemies within
its circumference. Imprisoned within a cage of bone, the captives are held
helpless until they can summon the strength to break through its skeletal
confines or the Necromancer loses his hold over the spirits.
___________________________________________________
| | | | |
| LEVEL | DURATION | HIT POINTS | MANA COST |
|_________|______________|____________|_____________|
| | | | |
| 01 | 48 seconds | 019 | 27.0 |
| 02 | 48 seconds | 023 | 26.0 |
| 03 | 48 seconds | 033 | 25.0 |
| 04 | 48 seconds | 038 | 24.0 |
| 05 | 48 seconds | 038 | 23.0 |
| 06 | 48 seconds | 042 | 22.0 |
| 07 | 48 seconds | 047 | 21.0 |
| 08 | 48 seconds | 052 | 20.0 |
| 09 | 48 seconds | 057 | 10.0 |
| 10 | 48 seconds | 061 | 18.0 |
| 11 | 48 seconds | 066 | 17.0 |
| 12 | 48 seconds | 071 | 16.0 |
| 13 | 48 seconds | 076 | 15.0 |
| 14 | 48 seconds | 080 | 14.0 |
| 15 | 48 seconds | 085 | 13.0 |
| 16 | 48 seconds | 090 | 12.0 |
| 17 | 48 seconds | 095 | 11.0 |
| 18 | 48 seconds | 099 | 10.0 |
| 19 | 48 seconds | 104 | 09.0 |
| 20 | 48 seconds | 109 | 08.0 |
|_________|______________|____________|_____________|
Poison Nova
This spell befouls the atmosphere surrounding the caster. With an arcane chant,
the Necromancer corrupts the very air we breathe and causes it to erupt in all
directions. It is from years of investigation and preparation that the
Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet
harmless to himself and his companions.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 050-075 | 08.0 seconds | 25.0 |
| 02 | 055-082 | 08.8 seconds | 25.0 |
| 03 | 060-090 | 09.6 seconds | 25.0 |
| 04 | 065-097 | 10.4 seconds | 25.0 |
| 05 | 070-105 | 11.2 seconds | 25.0 |
| 06 | 075-112 | 12.0 seconds | 25.0 |
| 07 | 080-120 | 12.8 seconds | 25.0 |
| 08 | 085-127 | 13.6 seconds | 25.0 |
| 09 | 090-135 | 14.4 seconds | 25.0 |
| 10 | 095-142 | 15.2 seconds | 25.0 |
| 11 | 100-150 | 16.0 seconds | 25.0 |
| 12 | 105-157 | 16.8 seconds | 25.0 |
| 13 | 110-165 | 17.6 seconds | 25.0 |
| 14 | 115-172 | 18.4 seconds | 25.0 |
| 15 | 120-180 | 19.2 seconds | 25.0 |
| 16 | 125-187 | 20.0 seconds | 25.0 |
| 17 | 130-195 | 20.8 seconds | 25.0 |
| 18 | 135-202 | 21.6 seconds | 25.0 |
| 19 | 140-210 | 22.4 seconds | 25.0 |
| 20 | 145-217 | 23.2 seconds | 25.0 |
|_________|_________________|_________________|______________|
Bone Spirit
This powerful spell briefly summons the spirit of a vengeful revenant. This
skeletal specter immediately seeks out its objective, ripping free a portion of
the target's soul and carrying it away to the plane of the dead. This is not a
true summoning spell, however, as the Necromancers have not yet determined how
to control these wraiths. For now, it is enough that they are able to shield
themselves and their companions from their wrath!
__________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|__________|_____________|
| | | |
| 01 | 020-030 | 12.0 |
| 02 | 036-046 | 12.0 |
| 03 | 052-062 | 13.0 |
| 04 | 068-078 | 13.0 |
| 05 | 084-094 | 14.0 |
| 06 | 100-110 | 14.0 |
| 07 | 116-126 | 15.0 |
| 08 | 132-142 | 15.0 |
| 09 | 148-158 | 16.0 |
| 10 | 164-174 | 16.0 |
| 11 | 180-190 | 17.0 |
| 12 | 196-206 | 17.0 |
| 13 | 212-222 | 18.0 |
| 14 | 228-238 | 18.0 |
| 15 | 244-254 | 19.0 |
| 16 | 260-270 | 19.0 |
| 17 | 276-286 | 20.0 |
| 18 | 292-302 | 20.0 |
| 19 | 308-318 | 21.0 |
| 20 | 324-334 | 21.0 |
|_________|__________|_____________|
C. CURSES
Amplify Damage
This deceptively potent curse rapidly advances the age and putridity of any
wound. Ordinary blows will cut through flesh and carve particularly vicious
wounds that fester and seethe.
____________________________________________________________________
| | | | | |
| LEVEL | DURATION | DAMAGE TAKEN | RADIUS | MANA COST |
|_________|______________|______________|______________|_____________|
| | | | | |
| 01 | 08 seconds | +100% | 02.0 yards | 4.0 |
| 02 | 11 seconds | +100% | 02.6 yards | 4.0 |
| 03 | 14 seconds | +100% | 03.3 yards | 4.0 |
| 04 | 17 seconds | +100% | 04.0 yards | 4.0 |
| 05 | 20 seconds | +100% | 04.6 yards | 4.0 |
| 06 | 23 seconds | +100% | 05.0 yards | 4.0 |
| 07 | 26 seconds | +100% | 06.0 yards | 4.0 |
| 08 | 29 seconds | +100% | 06.6 yards | 4.0 |
| 09 | 32 seconds | +100% | 07.3 yards | 4.0 |
| 10 | 35 seconds | +100% | 08.0 yards | 4.0 |
| 11 | 38 seconds | +100% | 08.6 yards | 4.0 |
| 12 | 41 seconds | +100% | 09.3 yards | 4.0 |
| 13 | 44 seconds | +100% | 10.0 yards | 4.0 |
| 14 | 47 seconds | +100% | 10.6 yards | 4.0 |
| 15 | 50 seconds | +100% | 11.3 yards | 4.0 |
| 16 | 53 seconds | +100% | 12.0 yards | 4.0 |
| 17 | 56 seconds | +100% | 12.6 yards | 4.0 |
| 18 | 59 seconds | +100% | 13.3 yards | 4.0 |
| 19 | 62 seconds | +100% | 14.0 yards | 4.0 |
| 20 | 65 seconds | +100% | 14.6 yards | 4.0 |
|_________|______________|______________|______________|_____________|
Dim Vision
Damning an enemy to the darkness of their own evil , this curse surrounds the
afflicted in a sphere of perfect darkness and silence,blinding them. This allows
a Necromancer and his party to slip by unnoticed or maneuver close for a more
effective attack.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 07 seconds | 02.6 yards | 9.0 |
| 02 | 09 seconds | 03.3 yards | 9.0 |
| 03 | 11 seconds | 04.0 yards | 9.0 |
| 04 | 13 seconds | 04.6 yards | 9.0 |
| 05 | 15 seconds | 05.3 yards | 9.0 |
| 06 | 17 seconds | 06.0 yards | 9.0 |
| 07 | 19 seconds | 06.6 yards | 9.0 |
| 08 | 21 seconds | 07.3 yards | 9.0 |
| 09 | 23 seconds | 08.0 yards | 9.0 |
| 10 | 25 seconds | 08.6 yards | 9.0 |
| 11 | 27 seconds | 09.3 yards | 9.0 |
| 12 | 29 seconds | 10.0 yards | 9.0 |
| 13 | 31 seconds | 10.6 yards | 9.0 |
| 14 | 33 seconds | 11.3 yards | 9.0 |
| 15 | 35 seconds | 12.0 yards | 9.0 |
| 16 | 37 seconds | 12.6 yards | 9.0 |
| 17 | 39 seconds | 13.3 yards | 9.0 |
| 18 | 41 seconds | 14.0 yards | 9.0 |
| 19 | 43 seconds | 14.6 yards | 9.0 |
| 20 | 45 seconds | 15.3 yards | 9.0 |
|_________|______________|______________|_____________|
Weaken
This bane allows the Necromancer to sap the strength from his enemy. Enemies are
enfeebled to the point that their blows become highly ineffective.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | TARGET'S DMG | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 14.0 seconds | 06.0 yards | -33% | 4.0 |
| 02 | 16.4 seconds | 06.6 yards | -33% | 4.0 |
| 03 | 18.8 seconds | 07.3 yards | -33% | 4.0 |
| 04 | 21.2 seconds | 08.0 yards | -33% | 4.0 |
| 05 | 23.6 seconds | 08.6 yards | -33% | 4.0 |
| 06 | 26.0 seconds | 09.3 yards | -33% | 4.0 |
| 07 | 28.4 seconds | 10.0 yards | -33% | 4.0 |
| 08 | 30.8 seconds | 10.6 yards | -33% | 4.0 |
| 09 | 33.2 seconds | 11.3 yards | -33% | 4.0 |
| 10 | 35.6 seconds | 12.0 yards | -33% | 4.0 |
| 11 | 38.0 seconds | 12.6 yards | -33% | 4.0 |
| 12 | 40.4 seconds | 13.3 yards | -33% | 4.0 |
| 13 | 42.8 seconds | 14.0 yards | -33% | 4.0 |
| 14 | 45.2 seconds | 14.6 yards | -33% | 4.0 |
| 15 | 47.6 seconds | 15.3 yards | -33% | 4.0 |
| 16 | 50.0 seconds | 16.0 yards | -33% | 4.0 |
| 17 | 52.4 seconds | 16.6 yards | -33% | 4.0 |
| 18 | 54.8 seconds | 17.3 yards | -33% | 4.0 |
| 19 | 57.2 seconds | 18.0 yards | -33% | 4.0 |
| 20 | 59.6 seconds | 18.6 yards | -33% | 4.0 |
|_________|________________|______________|______________|_____________|
Jab
This spell curses a creature, condemning them to receive whatever pains they
inflict upon others. The greater the skill of the Necromancer, the greater the
magnitude of torment the victim receives for his wrongdoings.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | DMG RETURNED | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 12.0 seconds | 04.6 yards | 200% | 5.0 |
| 02 | 14.4 seconds | 04.6 yards | 225% | 5.0 |
| 03 | 16.8 seconds | 04.6 yards | 250% | 5.0 |
| 04 | 19.2 seconds | 04.6 yards | 275% | 5.0 |
| 05 | 21.6 seconds | 04.6 yards | 300% | 5.0 |
| 06 | 24.0 seconds | 04.6 yards | 325% | 5.0 |
| 07 | 26.4 seconds | 04.6 yards | 350% | 5.0 |
| 08 | 38.8 seconds | 04.6 yards | 375% | 5.0 |
| 09 | 31.2 seconds | 04.6 yards | 400% | 5.0 |
| 10 | 33.6 seconds | 04.6 yards | 425% | 5.0 |
| 11 | 36.0 seconds | 04.6 yards | 450% | 5.0 |
| 12 | 38.4 seconds | 04.6 yards | 475% | 5.0 |
| 13 | 40.8 seconds | 04.6 yards | 500% | 5.0 |
| 14 | 43.2 seconds | 04.6 yards | 525% | 5.0 |
| 15 | 45.6 seconds | 04.6 yards | 550% | 5.0 |
| 16 | 48.0 seconds | 04.6 yards | 575% | 5.0 |
| 17 | 50.4 seconds | 04.6 yards | 600% | 5.0 |
| 18 | 52.8 seconds | 04.6 yards | 625% | 5.0 |
| 19 | 55.2 seconds | 04.6 yards | 650% | 5.0 |
| 20 | 57.6 seconds | 04.6 yards | 675% | 5.0 |
|_________|________________|______________|______________|_____________|
Terror
This curse causes its victim to hallucinate, conjuring their greatest fear in
corporeal form before their eyes.They believe these apparitions are real and run
from them as long as the curse affects them.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 08 seconds | 02.6 yards | 7.0 |
| 02 | 09 seconds | 02.6 yards | 7.0 |
| 03 | 10 seconds | 02.6 yards | 7.0 |
| 04 | 11 seconds | 02.6 yards | 7.0 |
| 05 | 12 seconds | 02.6 yards | 7.0 |
| 06 | 13 seconds | 02.6 yards | 7.0 |
| 07 | 14 seconds | 02.6 yards | 7.0 |
| 08 | 15 seconds | 02.6 yards | 7.0 |
| 09 | 16 seconds | 02.6 yards | 7.0 |
| 10 | 17 seconds | 02.6 yards | 7.0 |
| 11 | 18 seconds | 02.6 yards | 7.0 |
| 12 | 19 seconds | 02.6 yards | 7.0 |
| 13 | 20 seconds | 02.6 yards | 7.0 |
| 14 | 21 seconds | 02.6 yards | 7.0 |
| 15 | 22 seconds | 02.6 yards | 7.0 |
| 16 | 23 seconds | 02.6 yards | 7.0 |
| 17 | 24 seconds | 02.6 yards | 7.0 |
| 18 | 25 seconds | 02.6 yards | 7.0 |
| 19 | 26 seconds | 02.6 yards | 7.0 |
| 20 | 27 seconds | 02.6 yards | 7.0 |
|_________|______________|______________|_____________|
Confuse
Necromancers can tap into the spirit realm, channeling bitter and mischievous
spirits into the minds of nearby enemies. The victims are bombarded with the
gibbering of the dead, which, indistinguishable from their own thoughts, urge
them to strike at friend and foe alike. The discordant wailing of these spirits
builds to a crescendo, eventually driving the victim mad.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 10 seconds | 04.0 yards | 13.0 |
| 02 | 12 seconds | 04.6 yards | 13.0 |
| 03 | 14 seconds | 05.3 yards | 13.0 |
| 04 | 16 seconds | 06.0 yards | 13.0 |
| 05 | 18 seconds | 06.6 yards | 13.0 |
| 06 | 20 seconds | 07.3 yards | 13.0 |
| 07 | 22 seconds | 08.0 yards | 13.0 |
| 08 | 24 seconds | 08.6 yards | 13.0 |
| 09 | 26 seconds | 09.3 yards | 13.0 |
| 10 | 28 seconds | 10.0 yards | 13.0 |
| 11 | 30 seconds | 10.6 yards | 13.0 |
| 12 | 32 seconds | 11.3 yards | 13.0 |
| 13 | 34 seconds | 12.0 yards | 13.0 |
| 14 | 36 seconds | 12.6 yards | 13.0 |
| 15 | 38 seconds | 13.3 yards | 13.0 |
| 16 | 40 seconds | 14.0 yards | 13.0 |
| 17 | 42 seconds | 14.6 yards | 13.0 |
| 18 | 44 seconds | 15.3 yards | 13.0 |
| 19 | 46 seconds | 16.0 yards | 13.0 |
| 20 | 48 seconds | 16.6 yards | 13.0 |
|_________|______________|______________|_____________|
Life Tap
This skill allows the Necromancer to literally suck the life from his victims.
The Necromancer is able to reach into the wellspring of mortality and siphon off
its essence, consuming it to replace his own.
________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | HEALED | MANA COST |
|_________|________________|______________|________|_____________|
| | | | | |
| 01 | 16.0 seconds | 02.6 yards | 050% | 9.0 |
| 02 | 18.4 seconds | 03.3 yards | 050% | 9.0 |
| 03 | 20.8 seconds | 04.0 yards | 050% | 9.0 |
| 04 | 23.2 seconds | 04.6 yards | 050% | 9.0 |
| 05 | 25.6 seconds | 05.3 yards | 050% | 9.0 |
| 06 | 28.0 seconds | 06.0 yards | 050% | 9.0 |
| 07 | 30.4 seconds | 06.6 yards | 050% | 9.0 |
| 08 | 32.8 seconds | 07.3 yards | 050% | 9.0 |
| 09 | 35.2 seconds | 08.0 yards | 050% | 9.0 |
| 10 | 37.6 seconds | 08.6 yards | 050% | 9.0 |
| 11 | 40.0 seconds | 09.3 yards | 050% | 9.0 |
| 12 | 42.4 seconds | 10.0 yards | 050% | 9.0 |
| 13 | 44.8 seconds | 10.6 yards | 050% | 9.0 |
| 14 | 47.2 seconds | 11.3 yards | 050% | 9.0 |
| 15 | 49.6 seconds | 12.0 yards | 050% | 9.0 |
| 16 | 52.0 seconds | 12.6 yards | 050% | 9.0 |
| 17 | 54.4 seconds | 13.3 yards | 050% | 9.0 |
| 18 | 56.8 seconds | 14.0 yards | 050% | 9.0 |
| 19 | 59.2 seconds | 14.6 yards | 050% | 9.0 |
| 20 | 61.6 seconds | 15.3 yards | 050% | 9.0 |
|_________|________________|______________|________|_____________|
Attract
This hex causes hallucinations in enemies which force them to stop whatever
activity they were engaged in and aid the Necromancer in his attacks. Battling
their former allies with an unnatural ferocity, this is a vastly demoralizing
turn of events for the enemy.
_______________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|________________|______________|_____________|
| | | | |
| 01 | 12.0 seconds | 06.0 yards | 17.0 |
| 02 | 15.6 seconds | 06.0 yards | 17.0 |
| 03 | 19.2 seconds | 06.0 yards | 17.0 |
| 04 | 22.8 seconds | 06.0 yards | 17.0 |
| 05 | 26.4 seconds | 06.0 yards | 17.0 |
| 06 | 30.0 seconds | 06.0 yards | 17.0 |
| 07 | 33.6 seconds | 06.0 yards | 17.0 |
| 08 | 37.2 seconds | 06.0 yards | 17.0 |
| 09 | 40.8 seconds | 06.0 yards | 17.0 |
| 10 | 44.4 seconds | 06.0 yards | 17.0 |
| 11 | 48.0 seconds | 06.0 yards | 17.0 |
| 12 | 51.6 seconds | 06.0 yards | 17.0 |
| 13 | 55.2 seconds | 06.0 yards | 17.0 |
| 14 | 58.8 seconds | 06.0 yards | 17.0 |
| 15 | 62.4 seconds | 06.0 yards | 17.0 |
| 16 | 66.0 seconds | 06.0 yards | 17.0 |
| 17 | 69.6 seconds | 06.0 yards | 17.0 |
| 18 | 73.2 seconds | 06.0 yards | 17.0 |
| 19 | 76.8 seconds | 06.0 yards | 17.0 |
| 20 | 80.4 seconds | 06.0 yards | 17.0 |
|_________|________________|______________|_____________|
Decrepify
This curse gives the victim a glimpse of his own mortality, briefly aging the
victim. Imagining itself with an infirm body of advanced age, the afflicted
believes it is no longer capable of youthful exertions.
_______________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|________________|______________|_____________|
| | | | |
| 01 | 02.0 seconds | 02.6 yards | 11.0 |
| 02 | 02.2 seconds | 03.3 yards | 11.0 |
| 03 | 02.4 seconds | 04.0 yards | 11.0 |
| 04 | 02.6 seconds | 04.6 yards | 11.0 |
| 05 | 02.8 seconds | 05.3 yards | 11.0 |
| 06 | 03.0 seconds | 06.0 yards | 11.0 |
| 07 | 03.2 seconds | 06.6 yards | 11.0 |
| 08 | 03.4 seconds | 07.3 yards | 11.0 |
| 09 | 03.6 seconds | 08.0 yards | 11.0 |
| 10 | 03.8 seconds | 08.6 yards | 11.0 |
| 11 | 04.0 seconds | 09.3 yards | 11.0 |
| 12 | 04.2 seconds | 10.0 yards | 11.0 |
| 13 | 04.4 seconds | 10.6 yards | 11.0 |
| 14 | 04.6 seconds | 11.3 yards | 11.0 |
| 15 | 04.8 seconds | 12.0 yards | 11.0 |
| 16 | 05.0 seconds | 12.6 yards | 11.0 |
| 17 | 05.2 seconds | 13.3 yards | 11.0 |
| 18 | 05.4 seconds | 14.0 yards | 11.0 |
| 19 | 05.6 seconds | 14.6 yards | 11.0 |
| 20 | 05.8 seconds | 15.3 yards | 11.0 |
|_________|________________|______________|_____________|
Lower Resist
Simply put, this skill increases an enemy's susceptibility to the harsh effects
of the elements and elemental magics. Skin burns like paper, chills cut to the
bone, and lightning is drawn to the victim as if they were a bar of iron in a
rainstorm.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | RESIST ALL | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 20.0 seconds | 04.6 yards | -31% | 22.0 |
| 02 | 22.0 seconds | 05.3 yards | -37% | 22.0 |
| 03 | 24.0 seconds | 06.0 yards | -41% | 22.0 |
| 04 | 26.0 seconds | 06.6 yards | -44% | 22.0 |
| 05 | 28.0 seconds | 07.3 yards | -47% | 22.0 |
| 06 | 30.0 seconds | 08.0 yards | -49% | 22.0 |
| 07 | 32.0 seconds | 08.6 yards | -51% | 22.0 |
| 08 | 34.0 seconds | 09.3 yards | -52% | 22.0 |
| 09 | 36.0 seconds | 10.0 yards | -54% | 22.0 |
| 10 | 38.0 seconds | 10.6 yards | -55% | 22.0 |
| 11 | 40.0 seconds | 11.3 yards | -56% | 22.0 |
| 12 | 42.0 seconds | 12.0 yards | -57% | 22.0 |
| 13 | 44.0 seconds | 12.6 yards | -58% | 22.0 |
| 14 | 46.0 seconds | 13.3 yards | -59% | 22.0 |
| 15 | 48.0 seconds | 14.0 yards | -60% | 22.0 |
| 16 | 50.0 seconds | 14.6 yards | -61% | 22.0 |
| 17 | 52.0 seconds | 15.3 yards | -61% | 22.0 |
| 18 | 54.0 seconds | 16.0 yards | -61% | 22.0 |
| 19 | 56.0 seconds | 16.6 yards | -62% | 22.0 |
| 20 | 58.0 seconds | 17.3 yards | -62% | 22.0 |
|_________|________________|______________|______________|_____________|
================================================================================
13. S O R C E R E S S S K I L L S
================================================================================
A. COLD SPELLS
Ice Bolt
One of the first spells a novice of the frigid elements learns is the power to
summon crystals of pure freezing energy. When hurled at her enemies, these bolts
subject their targets to freezing pain and impaired movement.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 03-05 | 06.0 seconds | 3.0 |
| 02 | 04-06 | 07.4 seconds | 3.0 |
| 03 | 05-07 | 08.8 seconds | 3.0 |
| 04 | 06-08 | 10.2 seconds | 3.0 |
| 05 | 07-09 | 11.6 seconds | 3.0 |
| 06 | 08-10 | 13.0 seconds | 3.0 |
| 07 | 09-11 | 14.4 seconds | 3.0 |
| 08 | 10-12 | 15.8 seconds | 3.0 |
| 09 | 11-13 | 17.2 seconds | 3.0 |
| 10 | 12-14 | 18.6 seconds | 3.0 |
| 11 | 13-15 | 20.0 seconds | 3.0 |
| 12 | 14-16 | 21.0 seconds | 3.0 |
| 13 | 15-17 | 22.8 seconds | 3.0 |
| 14 | 16-18 | 24.2 seconds | 3.0 |
| 15 | 17-19 | 25.6 seconds | 3.0 |
| 16 | 18-20 | 27.0 seconds | 3.0 |
| 17 | 19-21 | 28.4 seconds | 3.0 |
| 18 | 20-22 | 29.8 seconds | 3.0 |
| 19 | 21-23 | 31.2 seconds | 3.0 |
| 20 | 23-24 | 32.6 seconds | 3.0 |
|_________|_____________|________________|_____________|
Frozen Armor
This defensive spell is a useful tool for protecting the novice from the dangers
of combat. This icy shield both protects the Sorceress and impairs the progress
of all who would attack her with blade or club.
______________________________________________________________________
| | | | | |
| LEVEL | DEFENSE BONUS | DURATION | FREEZE LENGTH | MANA COST |
|_________|_______________|_____________|________________|_____________|
| | | | | |
| 01 | 030% | 120 seconds | 01.2 seconds | 7.0 |
| 02 | 035% | 132 seconds | 01.3 seconds | 7.0 |
| 03 | 040% | 144 seconds | 01.4 seconds | 7.0 |
| 04 | 045% | 156 seconds | 01.5 seconds | 7.0 |
| 05 | 050% | 168 seconds | 01.6 seconds | 7.0 |
| 06 | 055% | 180 seconds | 01.8 seconds | 7.0 |
| 07 | 060% | 192 seconds | 01.9 seconds | 7.0 |
| 08 | 065% | 204 seconds | 02.0 seconds | 7.0 |
| 09 | 070% | 216 seconds | 02.1 seconds | 7.0 |
| 10 | 075% | 228 seconds | 02.2 seconds | 7.0 |
| 11 | 080% | 240 seconds | 02.4 seconds | 7.0 |
| 12 | 085% | 252 seconds | 02.5 seconds | 7.0 |
| 13 | 090% | 264 seconds | 02.6 seconds | 7.0 |
| 14 | 095% | 276 seconds | 02.7 seconds | 7.0 |
| 15 | 100% | 288 seconds | 02.8 seconds | 7.0 |
| 16 | 105% | 300 seconds | 03.0 seconds | 7.0 |
| 17 | 110% | 312 seconds | 03.1 seconds | 7.0 |
| 18 | 115% | 324 seconds | 03.2 seconds | 7.0 |
| 19 | 120% | 336 seconds | 03.3 seconds | 7.0 |
| 20 | 125% | 348 seconds | 03.4 seconds | 7.0 |
|_________|_______________|_____________|________________|_____________|
Frost Nova
Like the Lightning Nova,this spell is effective against large groups of swarming
melee attackers.Although less damaging than its electrical kin, the immobilizing
effects of the cold can convey other advantages.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 02-04 | 08.0 seconds | 09.0 |
| 02 | 04-06 | 09.0 seconds | 11.0 |
| 03 | 06-08 | 10.0 seconds | 13.0 |
| 04 | 08-10 | 11.0 seconds | 15.0 |
| 05 | 10-12 | 12.0 seconds | 17.0 |
| 06 | 12-14 | 13.0 seconds | 19.0 |
| 07 | 14-16 | 14.0 seconds | 21.0 |
| 08 | 16-18 | 15.0 seconds | 23.0 |
| 09 | 18-20 | 16.0 seconds | 25.0 |
| 10 | 20-22 | 17.0 seconds | 27.0 |
| 11 | 22-24 | 18.0 seconds | 29.0 |
| 12 | 24-26 | 19.0 seconds | 31.0 |
| 13 | 26-28 | 20.0 seconds | 33.0 |
| 14 | 28-30 | 21.0 seconds | 35.0 |
| 15 | 30-32 | 22.0 seconds | 37.0 |
| 16 | 32-34 | 23.0 seconds | 39.0 |
| 17 | 34-36 | 24.0 seconds | 41.0 |
| 18 | 36-38 | 25.0 seconds | 43.0 |
| 19 | 38-40 | 36.0 seconds | 45.0 |
| 20 | 40-42 | 37.0 seconds | 47.0 |
|_________|_____________|________________|_____________|
Ice Blast
The freezing damage of this spell can shatter an opponent into icy shards,
leaving enemy spellcasters little material with which to resurrect their
minions.In this way the Sorceress can make quick work of those who would use the
dead against her.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 010 | 03.0 seconds | 06.0 |
| 02 | 017 | 03.2 seconds | 06.5 |
| 03 | 024 | 03.4 seconds | 07.0 |
| 04 | 031 | 03.6 seconds | 07.5 |
| 05 | 038 | 03.8 seconds | 08.0 |
| 06 | 045 | 04.0 seconds | 08.5 |
| 07 | 052 | 04.2 seconds | 09.0 |
| 08 | 059 | 04.4 seconds | 09.5 |
| 09 | 066 | 04.6 seconds | 10.0 |
| 10 | 073 | 04.8 seconds | 10.5 |
| 11 | 080 | 05.0 seconds | 11.0 |
| 12 | 087 | 05.2 seconds | 11.5 |
| 13 | 094 | 05.4 seconds | 12.0 |
| 14 | 101 | 05.6 seconds | 12.0 |
| 15 | 108 | 05.8 seconds | 13.0 |
| 16 | 115 | 06.0 seconds | 13.0 |
| 17 | 122 | 06.2 seconds | 14.0 |
| 18 | 129 | 06.4 seconds | 14.0 |
| 19 | 136 | 06.6 seconds | 15.0 |
| 20 | 143 | 06.8 seconds | 15.0 |
|_________|_____________|________________|_____________|
Shiver Armor
A significant upgrade from frozen armor,this defensive shield deals an icy blast
to any attackers, numbing them with cold, searing pain.
__________________________________________________________________________
| | | | | | |
| LEVEL | DFNS BONUS | DAMAGE | DURATION | COLD LENGTH | MANA COST |
|_________|____________|________|_____________|______________|_____________|
| | | | | | |
| 01 | 045% | 06-08 | 120 seconds | 04.0 seconds | 11.0 |
| 02 | 051% | 08-10 | 132 seconds | 04.0 seconds | 11.0 |
| 03 | 057% | 10-12 | 144 seconds | 04.0 seconds | 11.0 |
| 04 | 063% | 12-14 | 156 seconds | 04.0 seconds | 11.0 |
| 05 | 069% | 14-16 | 168 seconds | 04.0 seconds | 11.0 |
| 06 | 075% | 16-18 | 180 seconds | 04.0 seconds | 11.0 |
| 07 | 081% | 18-20 | 192 seconds | 04.0 seconds | 11.0 |
| 08 | 087% | 20-22 | 204 seconds | 04.0 seconds | 11.0 |
| 09 | 093% | 22-24 | 216 seconds | 04.0 seconds | 11.0 |
| 10 | 099% | 24-26 | 228 seconds | 04.0 seconds | 11.0 |
| 11 | 105% | 26-28 | 240 seconds | 04.0 seconds | 11.0 |
| 12 | 111% | 28-30 | 252 seconds | 04.0 seconds | 11.0 |
| 13 | 117% | 30-32 | 264 seconds | 04.0 seconds | 11.0 |
| 14 | 123% | 32-34 | 276 seconds | 04.0 seconds | 11.0 |
| 15 | 129% | 34-36 | 288 seconds | 04.0 seconds | 11.0 |
| 16 | 135% | 36-38 | 300 seconds | 04.0 seconds | 11.0 |
| 17 | 141% | 38-40 | 312 seconds | 04.0 seconds | 11.0 |
| 18 | 147% | 40-42 | 324 seconds | 04.0 seconds | 11.0 |
| 19 | 153% | 42-44 | 336 seconds | 04.0 seconds | 11.0 |
| 20 | 159% | 44-46 | 348 seconds | 04.0 seconds | 11.0 |
|_________|____________|________|_____________|______________|_____________|
Glacial Spike
More powerful than an Ice Blast, this is the offensive spell of choice for a
higher-level Sorceress seeking a quick deathblow. The Sorceress who wields this
spell will find herself often treading over the shattered and frozen remains of
her opponents.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 016-024 | 02.0 seconds | 10.0 |
| 02 | 023-031 | 02.1 seconds | 10.5 |
| 03 | 030-038 | 02.2 seconds | 11.0 |
| 04 | 037-045 | 02.3 seconds | 11.5 |
| 05 | 044-052 | 02.4 seconds | 12.0 |
| 06 | 051-059 | 02.6 seconds | 12.0 |
| 07 | 058-066 | 02.7 seconds | 13.0 |
| 08 | 065-073 | 02.8 seconds | 13.0 |
| 09 | 072-080 | 02.9 seconds | 14.0 |
| 10 | 079-087 | 03.0 seconds | 14.0 |
| 11 | 086-094 | 03.2 seconds | 15.0 |
| 12 | 093-101 | 03.3 seconds | 15.0 |
| 13 | 100-108 | 03.4 seconds | 16.0 |
| 14 | 107-115 | 03.5 seconds | 16.0 |
| 15 | 114-122 | 03.6 seconds | 17.0 |
| 16 | 121-129 | 03.8 seconds | 17.0 |
| 17 | 128-136 | 03.9 seconds | 18.0 |
| 18 | 135-143 | 04.0 seconds | 18.0 |
| 19 | 142-150 | 04.1 seconds | 19.0 |
| 20 | 149-157 | 04.2 seconds | 19.0 |
|_________|_____________|________________|_____________|
Blizzard
This is the most effective offensive spell that this discipline has to offer.
With the invocation of this spell, entire hordes of enemies are left chilled or
dead, drowned in a hail of ice. Wretched survivors of this wintry storm can do
little but crawl and lament their fallen kin before they, too, succumb to the
cold.
__________________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_________________|________________|_____________|
| | | | |
| 01 | 016-024/seconds | 02.0 seconds | 10.0 |
| 02 | 023-031/seconds | 02.1 seconds | 10.5 |
| 03 | 030-038/seconds | 02.2 seconds | 11.0 |
| 04 | 037-045/seconds | 02.3 seconds | 11.5 |
| 05 | 044-052/seconds | 02.4 seconds | 12.0 |
| 06 | 051-059/seconds | 02.6 seconds | 12.0 |
| 07 | 058-066/seconds | 02.7 seconds | 13.0 |
| 08 | 065-073/seconds | 02.8 seconds | 13.0 |
| 09 | 072-080/seconds | 02.9 seconds | 14.0 |
| 10 | 079-087/seconds | 03.0 seconds | 14.0 |
| 11 | 086-094/seconds | 03.2 seconds | 15.0 |
| 12 | 093-101/seconds | 03.3 seconds | 15.0 |
| 13 | 100-108/seconds | 03.4 seconds | 16.0 |
| 14 | 107-115/seconds | 03.5 seconds | 16.0 |
| 15 | 114-122/seconds | 03.6 seconds | 17.0 |
| 16 | 121-129/seconds | 03.8 seconds | 17.0 |
| 17 | 128-136/seconds | 03.9 seconds | 18.0 |
| 18 | 135-143/seconds | 04.0 seconds | 18.0 |
| 19 | 142-150/seconds | 04.1 seconds | 19.0 |
| 20 | 149-157/seconds | 04.2 seconds | 19.0 |
|_________|_________________|________________|_____________|
Chilling Armor
The best defensive spell available to a Sorceress is manifest in this formidable
armor. The spell actually defends against ranged attacks, turning aside arrow
and bolt. Those seeking to engage the Sorceress shall soon feel the icy bite of
their folly.
___________________________________________________________
| | | | | |
| LEVEL | DFNS BONUS | DAMAGE | DURATION | MANA COST |
|_________|____________|________|_____________|_____________|
| | | | | |
| 01 | 045% | 04-06 | 144 seconds | 17.0 |
| 02 | 050% | 05-07 | 150 seconds | 17.0 |
| 03 | 055% | 06-08 | 156 seconds | 17.0 |
| 04 | 060% | 07-09 | 162 seconds | 17.0 |
| 05 | 065% | 08-10 | 168 seconds | 17.0 |
| 06 | 070% | 09-11 | 174 seconds | 17.0 |
| 07 | 075% | 10-12 | 180 seconds | 17.0 |
| 08 | 080% | 11-13 | 186 seconds | 17.0 |
| 09 | 085% | 12-14 | 192 seconds | 17.0 |
| 10 | 090% | 13-15 | 198 seconds | 17.0 |
| 11 | 095% | 14-16 | 204 seconds | 17.0 |
| 12 | 100% | 15-17 | 210 seconds | 17.0 |
| 13 | 105% | 16-18 | 216 seconds | 17.0 |
| 14 | 110% | 17-19 | 222 seconds | 17.0 |
| 15 | 115% | 18-20 | 228 seconds | 17.0 |
| 16 | 120% | 19-21 | 234 seconds | 17.0 |
| 17 | 125% | 20-22 | 240 seconds | 17.0 |
| 18 | 130% | 21-23 | 246 seconds | 17.0 |
| 19 | 135% | 22-24 | 252 seconds | 17.0 |
| 20 | 140% | 23-25 | 258 seconds | 17.0 |
|_________|____________|________|_____________|_____________|
Frozen Orb
An intimidating sight that strikes fear into the hearts of her opponents, the
Frozen Orb is an awesome spectacle to behold. The Orb coalesces from the air,
unleashing freezing bolts at all nearby,and wreaking havoc, seemingly at random,
before bursting into a brilliant explosion of frigid destruction.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 032-035 | 08.0 seconds | 25.0 |
| 02 | 038-041 | 09.0 seconds | 27.0 |
| 03 | 044-047 | 10.0 seconds | 29.0 |
| 04 | 050-053 | 11.0 seconds | 31.0 |
| 05 | 056-059 | 12.0 seconds | 33.0 |
| 06 | 062-065 | 13.0 seconds | 35.0 |
| 07 | 068-071 | 14.0 seconds | 37.0 |
| 08 | 074-077 | 15.0 seconds | 39.0 |
| 09 | 080-083 | 16.0 seconds | 41.0 |
| 10 | 086-089 | 17.0 seconds | 43.0 |
| 11 | 092-095 | 18.0 seconds | 45.0 |
| 12 | 098-101 | 19.0 seconds | 47.0 |
| 13 | 104-107 | 20.0 seconds | 49.0 |
| 14 | 110-113 | 21.0 seconds | 51.0 |
| 15 | 116-119 | 22.0 seconds | 53.0 |
| 16 | 122-125 | 23.0 seconds | 55.0 |
| 17 | 128-131 | 24.0 seconds | 57.0 |
| 18 | 134-137 | 25.0 seconds | 59.0 |
| 19 | 140-143 | 26.0 seconds | 61.0 |
| 20 | 146-149 | 27.0 seconds | 63.0 |
|_________|_____________|________________|_____________|
Cold Mastery
Once mastery over this powerful elemental force is attained,a Sorceress achieves
perfect command over this school of magic. Her freezing spells are now of such
potency that those adversaries formerly impervious to their effects soon find
themselves the surprised victims of a vicious, chilly assault.
________________________
| | |
| LEVEL | ENEMY RESIST |
|_________|______________|
| | |
| 01 | -23% |
| 02 | -34% |
| 03 | -42% |
| 04 | -49% |
| 05 | -55% |
| 06 | -59% |
| 07 | -63% |
| 08 | -64% |
| 09 | -69% |
| 10 | -71% |
| 11 | -73% |
| 12 | -75% |
| 13 | -77% |
| 14 | -79% |
| 15 | -80% |
| 16 | -82% |
| 17 | -82% |
| 18 | -83% |
| 19 | -84% |
| 20 | -85% |
|_________|______________|
B. LIGHTNING SPELLS
Charged Bolt
By charging the ions in the air surrounding her, the Sorceress discharges bursts
of electrical energy. These missiles flit about randomly, chasing down her
opponents and shocking them to the core.
____________________________________________________
| | | | |
| LEVEL | DAMAGE | # OF BOLTS | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 02-04 | 03 | 3.0 |
| 02 | 02-04 | 04 | 3.5 |
| 03 | 03-05 | 05 | 4.0 |
| 04 | 03-05 | 06 | 4.5 |
| 05 | 04-06 | 07 | 5.0 |
| 06 | 04-06 | 08 | 5.5 |
| 07 | 05-07 | 09 | 6.0 |
| 08 | 15-07 | 10 | 6.5 |
| 09 | 16-08 | 11 | 7.0 |
| 10 | 16-08 | 12 | 7.5 |
| 11 | 17-09 | 13 | 8.0 |
| 12 | 17-09 | 14 | 8.5 |
| 13 | 18-10 | 15 | 9.0 |
| 14 | 18-10 | 16 | 9.5 |
| 15 | 19-11 | 17 | 10.0 |
| 16 | 19-11 | 18 | 10.5 |
| 17 | 10-12 | 19 | 11.0 |
| 18 | 10-12 | 20 | 11.5 |
| 19 | 11-13 | 21 | 12.0 |
| 20 | 11-13 | 22 | 12.0 |
|_________|_____________|______________|_____________|
Telekinesis
With this skill a Sorceress can reach out with her mind and manipulate distant
objects. By manipulating the Ether that permeates the world, she is even able to
retrieve items out of her reach, or send her attacks to distant enemies. Useful
to a cunning Sorceress, this spell rewards quick thinking to make the most of
opportunities when they present themselves.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 01-02 | 7.0 |
| 02 | 02-03 | 7.0 |
| 03 | 03-04 | 7.0 |
| 04 | 04-05 | 7.0 |
| 05 | 05-06 | 7.0 |
| 06 | 06-07 | 7.0 |
| 07 | 07-08 | 7.0 |
| 08 | 08-09 | 7.0 |
| 09 | 09-10 | 7.0 |
| 10 | 10-11 | 7.0 |
| 11 | 11-12 | 7.0 |
| 12 | 12-13 | 7.0 |
| 13 | 13-14 | 7.0 |
| 14 | 14-15 | 7.0 |
| 15 | 15-16 | 7.0 |
| 16 | 16-17 | 7.0 |
| 17 | 17-18 | 7.0 |
| 18 | 18-19 | 7.0 |
| 19 | 19-20 | 7.0 |
| 20 | 20-21 | 7.0 |
|_________|_____________|_____________|
Static Field
A devastating spell of limited range, Static Field instantly removes a good
portion of the health of nearby enemies. Thusly injured, enemies are easy prey
to the follow-up attacks of the Sorceress or her party members. Subsequent
castings do less damage,but in combination with other spells or a decisive melee
attack, a Sorceress can rely on this powerful ability to quickly dispatch even
the strongest of foes.
__________________________________________________
| | | | |
| LEVEL | RADIUS | DAMAGE | MANA COST |
|_________|____________|_____________|_____________|
| | | | |
| 01 | 03.3 yards | 25% | 9.0 |
| 02 | 04.0 yards | 25% | 9.0 |
| 03 | 04.6 yards | 25% | 9.0 |
| 04 | 05.3 yards | 25% | 9.0 |
| 05 | 06.0 yards | 25% | 9.0 |
| 06 | 06.6 yards | 25% | 9.0 |
| 07 | 07.3 yards | 25% | 9.0 |
| 08 | 08.0 yards | 25% | 9.0 |
| 09 | 08.6 yards | 25% | 9.0 |
| 10 | 09.3 yards | 25% | 9.0 |
| 11 | 10.0 yards | 25% | 9.0 |
| 12 | 10.6 yards | 25% | 9.0 |
| 13 | 11.3 yards | 25% | 9.0 |
| 14 | 12.0 yards | 25% | 9.0 |
| 15 | 12.6 yards | 25% | 9.0 |
| 16 | 13.3 yards | 25% | 9.0 |
| 17 | 14.0 yards | 25% | 9.0 |
| 18 | 14.6 yards | 25% | 9.0 |
| 19 | 15.3 yards | 25% | 9.0 |
| 20 | 16.0 yards | 25% | 9.0 |
|_________|____________|_____________|_____________|
Lightning
This spell allows a Sorceress to summon the very power of the heavens and emit a
tremendous surge of electrical energy. Creating a channel of lightning directed
at her target, she cuts a swath through her opponents with pinpoint accuracy.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-040 | 08.0 |
| 02 | 001-048 | 08.5 |
| 03 | 001-056 | 09.0 |
| 04 | 001-064 | 09.5 |
| 05 | 001-072 | 10.0 |
| 06 | 001-080 | 10.5 |
| 07 | 001-088 | 11.0 |
| 08 | 001-096 | 11.5 |
| 09 | 001-104 | 12.0 |
| 10 | 001-112 | 12.0 |
| 11 | 001-120 | 13.0 |
| 12 | 001-128 | 13.0 |
| 13 | 001-136 | 14.0 |
| 14 | 001-144 | 14.0 |
| 15 | 001-152 | 15.0 |
| 16 | 001-160 | 15.0 |
| 17 | 001-168 | 16.0 |
| 18 | 001-176 | 16.0 |
| 19 | 001-184 | 17.0 |
| 20 | 001-192 | 17.0 |
|_________|_____________|_____________|
Nova
With this attack the Sorceress creates a wave of electrical energy radiating
from her fingertips, bathing all nearby enemies with its destructive force. This
spell is ideal for defeating melee opponents who swarm too closely.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-020 | 15.0 |
| 02 | 008-027 | 16.0 |
| 03 | 015-034 | 17.0 |
| 04 | 022-041 | 18.0 |
| 05 | 029-048 | 19.0 |
| 06 | 036-055 | 20.0 |
| 07 | 043-062 | 21.0 |
| 08 | 050-069 | 22.0 |
| 09 | 057-076 | 23.0 |
| 10 | 064-083 | 24.0 |
| 11 | 071-090 | 25.0 |
| 12 | 078-097 | 26.0 |
| 13 | 085-104 | 27.0 |
| 14 | 092-111 | 28.0 |
| 15 | 099-118 | 29.0 |
| 16 | 106-125 | 30.0 |
| 17 | 113-132 | 31.0 |
| 18 | 120-139 | 32.0 |
| 19 | 127-146 | 33.0 |
| 20 | 134-153 | 34.0 |
|_________|_____________|_____________|
Chain Lightning
An improved and more complicated version of the Lightning spell, Chain Lightning
arcs from foe to foe, branching out until all of its energy is dissipated. The
stench of burnt flesh and ozone is often all that remains after this spell is
cast.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-040 | 09.0 |
| 02 | 001-055 | 10.0 |
| 03 | 001-060 | 11.0 |
| 04 | 001-070 | 12.0 |
| 05 | 001-080 | 13.0 |
| 06 | 001-090 | 14.0 |
| 07 | 001-100 | 15.0 |
| 08 | 001-110 | 16.0 |
| 09 | 001-120 | 17.0 |
| 10 | 001-130 | 18.0 |
| 11 | 001-140 | 19.0 |
| 12 | 001-150 | 20.0 |
| 13 | 001-160 | 21.0 |
| 14 | 001-170 | 22.0 |
| 15 | 001-180 | 23.0 |
| 16 | 001-190 | 24.0 |
| 17 | 001-200 | 25.0 |
| 18 | 001-210 | 26.0 |
| 19 | 001-220 | 27.0 |
| 20 | 001-230 | 28.0 |
|_________|_____________|_____________|
Teleport
A Sorceress trained in this arcane skill has the ability to traverse the Ether,
instantly rematerializing in another location. Without the aid of waypoints or
portals, she may teleport anywhere within her immediate vicinity. Though not
suitable for larger distances, a Sorceress can make good use of this spell for
evading capture, or to reach otherwise inaccessible areas.
_______________________
| | |
| LEVEL | MANA COST |
|_________|_____________|
| | |
| 01 | 24.0 |
| 02 | 23.0 |
| 03 | 22.0 |
| 04 | 21.0 |
| 05 | 20.0 |
| 06 | 19.0 |
| 07 | 18.0 |
| 08 | 17.0 |
| 09 | 16.0 |
| 10 | 15.0 |
| 11 | 14.0 |
| 12 | 13.0 |
| 13 | 12.0 |
| 14 | 11.0 |
| 15 | 10.0 |
| 16 | 09.0 |
| 17 | 08.0 |
| 18 | 07.0 |
| 19 | 06.0 |
| 20 | 05.0 |
|_________|_____________|
Thunder Storm
Weather manipulation is the most impressive form of elemental magic a Sorceress
may attain. A Sorceress learned in this skill may manifest a tempest of dark
storm clouds that follow her wherever she travels.Any who approach the canopy of
her storm are subject to the full force of the gale and bolts of powerful
lightning!
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 001-100 | 032.0 seconds | 19.0 |
| 02 | 011-110 | 040.0 seconds | 19.0 |
| 03 | 021-120 | 048.0 seconds | 19.0 |
| 04 | 031-130 | 056.0 seconds | 19.0 |
| 05 | 041-140 | 064.0 seconds | 19.0 |
| 06 | 051-150 | 072.0 seconds | 19.0 |
| 07 | 061-160 | 080.0 seconds | 19.0 |
| 08 | 071-170 | 088.0 seconds | 19.0 |
| 09 | 081-180 | 096.0 seconds | 19.0 |
| 10 | 091-190 | 104.0 seconds | 19.0 |
| 11 | 101-200 | 112.0 seconds | 19.0 |
| 12 | 111-210 | 120.0 seconds | 19.0 |
| 13 | 121-220 | 128.0 seconds | 19.0 |
| 14 | 131-230 | 136.0 seconds | 19.0 |
| 15 | 141-240 | 144.0 seconds | 19.0 |
| 16 | 151-250 | 152.0 seconds | 19.0 |
| 17 | 161-260 | 160.0 seconds | 19.0 |
| 18 | 171-270 | 168.0 seconds | 19.0 |
| 19 | 181-280 | 176.0 seconds | 19.0 |
| 20 | 191-290 | 184.0 seconds | 19.0 |
|_________|_____________|________________|_____________|
Energy Shield
Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray.
So long as she can maintain her concentration over this magical buffer, she
diverts harmful magical energies and absorbs physical harm into her store of
Mana.
______________________________________________________
| | | | |
| LEVEL | ABSORB DMG | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 15% | 0144 seconds | 05.0 |
| 02 | 23 | 0192 seconds | 05.0 |
| 03 | 30 | 0240 seconds | 05.0 |
| 04 | 35 | 0288 seconds | 05.0 |
| 05 | 40 | 0336 seconds | 05.0 |
| 06 | 43 | 0384 seconds | 05.0 |
| 07 | 46 | 0432 seconds | 05.0 |
| 08 | 48 | 0480 seconds | 05.0 |
| 09 | 51 | 0528 seconds | 05.0 |
| 10 | 52 | 0576 seconds | 05.0 |
| 11 | 54 | 0624 seconds | 05.0 |
| 12 | 56 | 0672 seconds | 05.0 |
| 13 | 57 | 0720 seconds | 05.0 |
| 14 | 58 | 0768 seconds | 05.0 |
| 15 | 59 | 0816 seconds | 05.0 |
| 16 | 61 | 0864 seconds | 05.0 |
| 17 | 61 | 0912 seconds | 05.0 |
| 18 | 62 | 0960 seconds | 05.0 |
| 19 | 63 | 1008 seconds | 05.0 |
| 20 | 63 | 1056 seconds | 05.0 |
|_________|_____________|________________|_____________|
Lightning Mastery
The final step in mastering the destructive powers of the firmament, this skill
gives a Sorceress finer control and mastery over her powers. Once she has
reached this point in her studies, she can begin to rival the powers of the
Heavens themselves.
__________________________
| | |
| LEVEL | LIGHTNING COST |
|_________|________________|
| | |
| 01 | -15% |
| 02 | -23% |
| 03 | -30% |
| 04 | -35% |
| 05 | -40% |
| 06 | -43% |
| 07 | -46% |
| 08 | -48% |
| 09 | -51% |
| 10 | -52% |
| 11 | -54% |
| 12 | -56% |
| 13 | -57% |
| 14 | -58% |
| 15 | -59% |
| 16 | -61% |
| 17 | -61% |
| 18 | -62% |
| 19 | -63% |
| 20 | -63% |
|_________|________________|
C. FIRE SPELLS
Fire Bolt
The Fire Bolt is among the first cantrips a young Sorceress must learn before
traveling out into the known world. Gathering a small amount of elemental
energies, the Sorceress hurls darts of pure fire at those who would seek to
injure her.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 003-006 | 02.5 |
| 02 | 004-007 | 02.5 |
| 03 | 006-009 | 02.5 |
| 04 | 007-010 | 02.5 |
| 05 | 009-012 | 02.5 |
| 06 | 010-013 | 02.5 |
| 07 | 012-015 | 02.5 |
| 08 | 013-016 | 02.5 |
| 09 | 015-018 | 02.5 |
| 10 | 016-019 | 02.5 |
| 11 | 018-021 | 02.5 |
| 12 | 019-022 | 02.5 |
| 13 | 021-024 | 02.5 |
| 14 | 022-025 | 02.5 |
| 15 | 024-027 | 02.5 |
| 16 | 025-028 | 02.5 |
| 17 | 027-030 | 02.5 |
| 18 | 028-031 | 02.5 |
| 19 | 030-033 | 02.5 |
| 20 | 031-034 | 02.5 |
|_________|_____________|_____________|
Warmth
If a Sorceress wishes to truly become a formidable spellcaster, she will pursue
this talent. By collecting the essence of the ambient heat in the surrounding
air, she can convert this energy into the mystical force that powers her spells.
In this way, she recovers more quickly from her magical exertions.
_________________________
| | |
| LEVEL | MANA RECOVERY |
|_________|_______________|
| | |
| 01 | 030% |
| 02 | 042% |
| 03 | 054% |
| 04 | 066% |
| 05 | 078% |
| 06 | 090% |
| 07 | 102% |
| 08 | 114% |
| 09 | 126% |
| 10 | 138% |
| 11 | 150% |
| 12 | 162% |
| 13 | 174% |
| 14 | 186% |
| 15 | 198% |
| 16 | 210% |
| 17 | 222% |
| 18 | 234% |
| 19 | 246% |
| 20 | 258% |
|_________|_______________|
Inferno
Using this spell, a Sorceress can reach into the depths of her being and issue
forth a gout of fire, incinerating any opponents standing within its reach.
________________________________________________________
| | | | |
| LEVEL | DAMAGE | RANGE | MANA COST |
|_________|_________________|______________|_____________|
| | | | |
| 01 | 012-025/seconds | 03.3 yards | 07.0 |
| 02 | 021-034/seconds | 03.3 yards | 07.0 |
| 03 | 031-043/seconds | 04.0 yards | 08.0 |
| 04 | 040-053/seconds | 04.6 yards | 09.0 |
| 05 | 050-062/seconds | 05.3 yards | 10.0 |
| 06 | 059-071/seconds | 05.3 yards | 10.0 |
| 07 | 068-081/seconds | 06.0 yards | 11.0 |
| 08 | 078-090/seconds | 06.6 yards | 12.0 |
| 09 | 087-100/seconds | 07.3 yards | 13.0 |
| 10 | 096-109/seconds | 07.3 yards | 14.0 |
| 11 | 106-118/seconds | 08.0 yards | 14.0 |
| 12 | 115-128/seconds | 08.6 yards | 15.0 |
| 13 | 125-137/seconds | 09.3 yards | 16.0 |
| 14 | 134-136/seconds | 09.3 yards | 17.0 |
| 15 | 143-146/seconds | 10.0 yards | 17.0 |
| 16 | 153-165/seconds | 10.6 yards | 18.0 |
| 17 | 162-175/seconds | 11.3 yards | 19.0 |
| 18 | 171-184/seconds | 11.3 yards | 20.0 |
| 19 | 181-193/seconds | 12.0 yards | 21.0 |
| 20 | 190-203/seconds | 12.6 yards | 21.0 |
|_________|_________________|______________|_____________|
Blaze
Using this spell, the Sorceress ignites the very ground she walks upon, leaving
behind a blazing wall of flame.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 018-037 | 04.6 seconds | 11.0 |
| 02 | 028-046 | 05.6 seconds | 11.5 |
| 03 | 037-056 | 06.6 seconds | 12.0 |
| 04 | 046-065 | 07.6 seconds | 12.0 |
| 05 | 056-075 | 08.6 seconds | 13.0 |
| 06 | 065-084 | 09.6 seconds | 13.0 |
| 07 | 075-093 | 10.6 seconds | 14.0 |
| 08 | 084-103 | 11.6 seconds | 14.0 |
| 09 | 093-112 | 12.6 seconds | 15.0 |
| 10 | 103-121 | 13.6 seconds | 15.0 |
| 11 | 112-131 | 14.6 seconds | 16.0 |
| 12 | 121-140 | 15.6 seconds | 16.0 |
| 13 | 131-150 | 16.6 seconds | 17.0 |
| 14 | 140-159 | 17.6 seconds | 17.0 |
| 15 | 150-168 | 18.6 seconds | 18.0 |
| 16 | 159-178 | 19.6 seconds | 18.0 |
| 17 | 168-187 | 20.6 seconds | 19.0 |
| 18 | 178-196 | 21.6 seconds | 19.0 |
| 19 | 187-206 | 22.6 seconds | 20.0 |
| 20 | 196-215 | 23.6 seconds | 20.0 |
|_________|_____________|________________|_____________|
Fireball
Once she has learned the basic incantation of this spell, the Sorceress can
collect a large amount of elemental fire and contain it within a globe of
energy. Discharging it toward her enemy, those energies are released in a
devastating explosion upon impact. This spell of mass destruction is ideal for
bombarding the encampments of her enemies.
____________________________________________________
| | | | |
| LEVEL | DAMAGE | RADIUS | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 006-014 | 02.0 yards | 05.0 |
| 02 | 013-021 | 02.0 yards | 05.5 |
| 03 | 020-028 | 02.0 yards | 06.0 |
| 04 | 027-035 | 02.0 yards | 06.5 |
| 05 | 034-042 | 02.0 yards | 07.0 |
| 06 | 041-049 | 02.0 yards | 07.5 |
| 07 | 048-056 | 02.0 yards | 08.0 |
| 08 | 055-063 | 02.0 yards | 08.5 |
| 09 | 062-070 | 02.0 yards | 09.0 |
| 10 | 069-077 | 02.0 yards | 09.5 |
| 11 | 076-084 | 02.0 yards | 10.0 |
| 12 | 083-091 | 02.0 yards | 10.5 |
| 13 | 090-098 | 02.0 yards | 11.0 |
| 14 | 097-105 | 02.0 yards | 11.5 |
| 15 | 104-112 | 02.0 yards | 12.0 |
| 16 | 111-119 | 02.0 yards | 12.0 |
| 17 | 118-125 | 02.0 yards | 13.0 |
| 18 | 125-132 | 02.0 yards | 13.0 |
| 19 | 132-140 | 02.0 yards | 14.0 |
| 20 | 139-147 | 02.0 yards | 14.0 |
|_________|_____________|______________|_____________|
Fire Wall
This skill allows the Sorceress to raise a barrier of flame to block her flanks
from attack, creating a tactical advantage for both herself and her allies. Any
creature unwitting enough to attempt to cross the barrier will feel the full
force of these flames as they advance to their ruin.
__________________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_________________|________________|_____________|
| | | | |
| 01 | 032-042/seconds | 04.6 seconds | 22.0 |
| 02 | 051-060/seconds | 05.6 seconds | 24.0 |
| 03 | 070-079/seconds | 06.6 seconds | 26.0 |
| 04 | 089-098/seconds | 07.6 seconds | 28.0 |
| 05 | 107-117/seconds | 08.6 seconds | 30.0 |
| 06 | 126-135/seconds | 09.6 seconds | 32.0 |
| 07 | 145-154/seconds | 10.6 seconds | 34.0 |
| 08 | 164-173/seconds | 11.6 seconds | 36.0 |
| 09 | 182-192/seconds | 12.6 seconds | 38.0 |
| 10 | 201-210/seconds | 13.6 seconds | 40.0 |
| 11 | 220-229/seconds | 14.6 seconds | 42.0 |
| 12 | 239-248/seconds | 15.6 seconds | 44.0 |
| 13 | 257-267/seconds | 16.6 seconds | 46.0 |
| 14 | 276-285/seconds | 17.6 seconds | 48.0 |
| 15 | 295-304/seconds | 18.6 seconds | 50.0 |
| 16 | 314-323/seconds | 19.6 seconds | 52.0 |
| 17 | 332-342/seconds | 20.6 seconds | 54.0 |
| 18 | 351-360/seconds | 21.6 seconds | 56.0 |
| 19 | 370-379/seconds | 22.6 seconds | 58.0 |
| 20 | 389-398/seconds | 23.6 seconds | 60.0 |
|_________|_________________|________________|_____________|
Enchant
Upon learning this skill, an experienced Sorceress has the ability to imbue a
weapon with the power of fire. The renowned Sorceress, Habacalva, once assaulted
the elemental planes themselves wielding such an enchanted mace.Her enemies soon
came to fear the mention of the weapon as much as her name.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 008-010 | 144.0 seconds | 025.0 |
| 02 | 009-011 | 168.0 seconds | 030.0 |
| 03 | 010-012 | 192.0 seconds | 035.0 |
| 04 | 011-013 | 216.0 seconds | 040.0 |
| 05 | 012-014 | 240.0 seconds | 045.0 |
| 06 | 013-015 | 264.0 seconds | 050.0 |
| 07 | 014-016 | 288.0 seconds | 055.0 |
| 08 | 015-017 | 312.0 seconds | 060.0 |
| 09 | 016-018 | 336.0 seconds | 065.0 |
| 10 | 017-019 | 360.0 seconds | 070.0 |
| 11 | 018-020 | 364.0 seconds | 075.0 |
| 12 | 019-021 | 408.0 seconds | 080.0 |
| 13 | 020-022 | 432.0 seconds | 085.0 |
| 14 | 021-023 | 456.0 seconds | 090.0 |
| 15 | 022-024 | 480.0 seconds | 095.0 |
| 16 | 023-025 | 504.0 seconds | 100.0 |
| 17 | 024-026 | 528.0 seconds | 105.0 |
| 18 | 025-027 | 552.0 seconds | 110.0 |
| 19 | 026-028 | 576.0 seconds | 115.0 |
| 20 | 027-029 | 600.0 seconds | 120.0 |
|_________|_____________|________________|_____________|
Meteor
Reaching out to the heavens, the Sorceress calls down a falling star to strike
her adversaries. This is one of the strongest of her spells, capable of reducing
large areas to cinders. During the Vactayan uprising, a Sorceress by the name of
Hepsheeba took pity on the plight of the revolutionaries,and joined their cause.
During the final battle of the conflict she cast this spell to great effect,
single-handedly destroying the entirety of Lord Bareen's troops and delivering
the Vactayans from his tyranny.
__________________________________________________________________
| | | | | |
| LEVEL | DAMAGE | FIRE DAMAGE | RADIUS | MANA COST |
|_________|_________|_________________|______________|_____________|
| | | | | |
| 01 | 040-050 | 016-021/seconds | 04.0 yards | 17.0 |
| 02 | 052-062 | 023-028/seconds | 04.0 yards | 18.0 |
| 03 | 064-074 | 030-035/seconds | 04.0 yards | 19.0 |
| 04 | 076-086 | 037-042/seconds | 04.0 yards | 20.0 |
| 05 | 088-098 | 044-049/seconds | 04.0 yards | 21.0 |
| 06 | 100-110 | 051-056/seconds | 04.0 yards | 22.0 |
| 07 | 112-122 | 058-063/seconds | 04.0 yards | 23.0 |
| 08 | 124-134 | 065-070/seconds | 04.0 yards | 24.0 |
| 09 | 136-146 | 072-077/seconds | 04.0 yards | 25.0 |
| 10 | 148-158 | 079-084/seconds | 04.0 yards | 26.0 |
| 11 | 160-170 | 086-091/seconds | 04.0 yards | 27.0 |
| 12 | 172-182 | 093-098/seconds | 04.0 yards | 28.0 |
| 13 | 184-194 | 100-105/seconds | 04.0 yards | 29.0 |
| 14 | 196-206 | 107-112/seconds | 04.0 yards | 30.0 |
| 15 | 208-218 | 114-119/seconds | 04.0 yards | 31.0 |
| 16 | 220-230 | 121-126/seconds | 04.0 yards | 32.0 |
| 17 | 232-242 | 128-133/seconds | 04.0 yards | 33.0 |
| 18 | 244-254 | 135-140/seconds | 04.0 yards | 34.0 |
| 19 | 256-266 | 142-147/seconds | 04.0 yards | 35.0 |
| 20 | 268-278 | 150-154/seconds | 04.0 yards | 36.0 |
|_________|_________|_________________|______________|_____________|
Fire Mastery
Even for the Sorceress, the destructive powers of the flame can prove
uncooperative at times. The very unpredictability of elemental flame poses a
danger to those unskilled in its usage. Sisters of the flame must take this
last
step to complete their training in the use of fire, and to maximize its effects.
_______________________
| | |
| LEVEL | FIRE DAMAGE |
|_________|_____________|
| | |
| 01 | 018% |
| 02 | 032% |
| 03 | 043% |
| 04 | 052% |
| 05 | 060% |
| 06 | 066% |
| 07 | 070% |
| 08 | 074% |
| 09 | 079% |
| 10 | 081% |
| 11 | 085% |
| 12 | 087% |
| 13 | 090% |
| 14 | 092% |
| 15 | 093% |
| 16 | 096% |
| 17 | 097% |
| 18 | 098% |
| 19 | 099% |
| 20 | 100% |
|_________|_____________|
Hydra
This skill enables the Sorceress to summon a beast of pure flame from the core
of the world. The Hydra have been allies of the Zann Esu women for generations,
owing their freedom in ancient times to the actions of the renowned Sorceress,
Habacalva. They never fail to answer a call from a proven Sorceress, and stand
ready to spit bolts of scorching magma at her enemies.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 006-012 | 012.0 seconds | 21.0 |
| 02 | 008-014 | 013.0 seconds | 23.0 |
| 03 | 010-016 | 014.0 seconds | 25.0 |
| 04 | 012-018 | 015.0 seconds | 27.0 |
| 05 | 014-020 | 016.0 seconds | 29.0 |
| 06 | 016-022 | 017.0 seconds | 31.0 |
| 07 | 018-024 | 018.0 seconds | 33.0 |
| 08 | 020-026 | 019.0 seconds | 35.0 |
| 09 | 022-028 | 020.0 seconds | 37.0 |
| 10 | 024-030 | 021.0 seconds | 39.0 |
| 11 | 026-032 | 022.0 seconds | 41.0 |
| 12 | 028-034 | 023.0 seconds | 43.0 |
| 13 | 030-036 | 024.0 seconds | 45.0 |
| 14 | 032-038 | 025.0 seconds | 47.0 |
| 15 | 034-040 | 026.0 seconds | 49.0 |
| 16 | 036-042 | 027.0 seconds | 51.0 |
| 17 | 038-044 | 028.0 seconds | 53.0 |
| 18 | 040-046 | 029.0 seconds | 55.0 |
| 19 | 042-048 | 030.0 seconds | 57.0 |
| 20 | 044-050 | 031.0 seconds | 59.0 |
|_________|_____________|________________|_____________|
================================================================================
14. P A L A D I N S K I L L S
================================================================================
A. DEFENSIVE AURAS
Prayer
With this aura the Paladin basks himself and all he deems faithful in a warm,
healing light.His prayers for salvation carry him through the direst situations,
allowing him to heal even the deepest wounds in time.
________________________________________________
| | | | |
| LEVEL | HEALING | RADIUS | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | 02 | 07.3 yards | 01.0 |
| 02 | 03 | 08.6 yards | 01.1 |
| 03 | 04 | 10.0 yards | 01.3 |
| 04 | 05 | 11.3 yards | 01.5 |
| 05 | 06 | 12.6 yards | 01.7 |
| 06 | 07 | 14.0 yards | 01.9 |
| 07 | 08 | 15.3 yards | 02.1 |
| 08 | 09 | 16.6 yards | 02.3 |
| 09 | 10 | 18.0 yards | 02.5 |
| 10 | 11 | 19.3 yards | 02.6 |
| 11 | 12 | 20.6 yards | 02.8 |
| 12 | 13 | 22.0 yards | 03.0 |
| 13 | 14 | 23.3 yards | 03.2 |
| 14 | 15 | 24.6 yards | 03.4 |
| 15 | 16 | 26.0 yards | 03.6 |
| 16 | 17 | 27.3 yards | 03.8 |
| 17 | 18 | 28.3 yards | 04.0 |
| 18 | 19 | 30.0 yards | 04.1 |
| 19 | 20 | 31.3 yards | 04.3 |
| 20 | 21 | 32.6 yards | 04.5 |
|_________|_________|______________|_____________|
Resist Fire
Shrouding himself in his devotions, the fervent servant of the Light can walk a
lake of fire and feel only the comforting warmth of his convictions. A Paladin
can withstand the might of a fierce conflagration if his piety is strong enough.
______________________________________
| | | |
| LEVEL | FIRE RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Resist Cold
The splendor of absolute devotion is all the warmth and comfort a Paladin
requires. Embraced deep within the shelter of this aura, the faithful need never
fear the frost.
______________________________________
| | | |
| LEVEL | COLD RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Resist Lightning
Even the elements of nature must yield before the glory of the Light. When a
knight of Zakarum has manifested this aura,he and his allies undergo a lessening
of their body's natural conductivity, protecting them from attacks empowered by
electricity.
______________________________________
| | | |
| LEVEL | LGHT RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Defiance
Shielding himself and nearby companions within a glow of holy light, the Paladin
girds himself to face the unjust in combat. By standing resolute and earnest in
the face of opposition, his faith is his shield against harm.
______________________________________
| | | |
| LEVEL | DEFENSE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +070% | 07.3 yards |
| 02 | +080% | 08.6 yards |
| 03 | +090% | 10.0 yards |
| 04 | +100% | 11.3 yards |
| 05 | +110% | 12.6 yards |
| 06 | +120% | 14.0 yards |
| 07 | +130% | 15.3 yards |
| 08 | +140% | 16.6 yards |
| 09 | +150% | 18.0 yards |
| 10 | +160% | 19.3 yards |
| 11 | +170% | 20.6 yards |
| 12 | +180% | 22.0 yards |
| 13 | +190% | 23.3 yards |
| 14 | +200% | 24.6 yards |
| 15 | +210% | 26.0 yards |
| 16 | +220% | 27.3 yards |
| 17 | +230% | 28.3 yards |
| 18 | +240% | 30.0 yards |
| 19 | +250% | 31.3 yards |
| 20 | +260% | 32.6 yards |
|_________|_____________|______________|
Cleansing
Chaste is the Paladin in the face of all temptations.Pure in body and spirit, he
trusts to the splendor of the Light to rid him of all impurities. A Knight of
the Faith shall neither be tainted, nor corrupted.
______________________________________
| | | |
| LEVEL | REDUCE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 39 | 07.3 yards |
| 02 | 46 | 08.6 yards |
| 03 | 51 | 10.0 yards |
| 04 | 56 | 11.3 yards |
| 05 | 60 | 12.6 yards |
| 06 | 63 | 14.0 yards |
| 07 | 65 | 15.3 yards |
| 08 | 67 | 16.6 yards |
| 09 | 69 | 18.0 yards |
| 10 | 70 | 19.3 yards |
| 11 | 72 | 20.6 yards |
| 12 | 73 | 22.0 yards |
| 13 | 75 | 23.3 yards |
| 14 | 76 | 24.6 yards |
| 15 | 76 | 26.0 yards |
| 16 | 78 | 27.3 yards |
| 17 | 78 | 28.3 yards |
| 18 | 79 | 30.0 yards |
| 19 | 79 | 31.3 yards |
| 20 | 80 | 32.6 yards |
|_________|_____________|______________|
Vigor
A noble knight of Zakarum feels the rapture of his salvation at all times.In his
need, the weight of the world lifts from his shoulders, allowing him to march
forth without heed to the lamentations of his body.
_____________________________________________________________
| | | | | |
| LEVEL | RADIUS | SPEED | MAX STAMINA | STAMINA REC |
|_________|______________|_______|_____________|______________|
| | | | | |
| 01 | 10.0 yards | +013% | +050% | +050% |
| 02 | 12.0 yards | +018% | +075% | +075% |
| 03 | 14.0 yards | +022% | +100% | +100% |
| 04 | 16.0 yards | +025% | +125% | +125% |
| 05 | 18.0 yards | +028% | +150% | +150% |
| 06 | 20.0 yards | +030% | +175% | +175% |
| 07 | 22.0 yards | +032% | +200% | +200% |
| 08 | 24.0 yards | +033% | +225% | +225% |
| 09 | 26.0 yards | +035% | +250% | +250% |
| 10 | 28.0 yards | +036% | +275% | +275% |
| 11 | 30.0 yards | +037% | +300% | +300% |
| 12 | 32.0 yards | +038% | +325% | +325% |
| 13 | 34.0 yards | +039% | +350% | +350% |
| 14 | 36.0 yards | +040% | +375% | +375% |
| 15 | 38.0 yards | +040% | +400% | +400% |
| 16 | 40.0 yards | +041% | +425% | +425% |
| 17 | 42.0 yards | +041% | +450% | +450% |
| 18 | 44.0 yards | +042% | +475% | +475% |
| 19 | 46.0 yards | +042% | +500% | +500% |
| 20 | 48.0 yards | +043% | +525% | +525% |
|_________|______________|_______|_____________|______________|
Meditation
With the observance of this aura, the Paladin supplicates himself to the Light
with silent utterances of prayers. It is in these times of silent worship that
the Paladin is rejuvenated in spirit.
________________________________________
| | | |
| LEVEL | MANA RECOVERY | RADIUS |
|_________|_______________|______________|
| | | |
| 01 | +065% | 07.3 yards |
| 02 | +080% | 08.6 yards |
| 03 | +095% | 10.0 yards |
| 04 | +110% | 11.3 yards |
| 05 | +125% | 12.6 yards |
| 06 | +140% | 14.0 yards |
| 07 | +155% | 15.3 yards |
| 08 | +170% | 16.6 yards |
| 09 | +185% | 18.0 yards |
| 10 | +200% | 19.3 yards |
| 11 | +215% | 20.6 yards |
| 12 | +230% | 22.0 yards |
| 13 | +245% | 23.3 yards |
| 14 | +260% | 24.6 yards |
| 15 | +275% | 26.0 yards |
| 16 | +290% | 27.3 yards |
| 17 | +305% | 28.3 yards |
| 18 | +320% | 30.0 yards |
| 19 | +335% | 31.3 yards |
| 20 | +350% | 32.6 yards |
|_________|_______________|______________|
Redemption
A Paladin must be true to his duty and belief that all souls are worthy of
attempted salvation. With this aura, the Paladin shares the glory of the Light
with his vanquished enemies. With each administration of these final rites, the
Paladin is redeemed physically as well as spiritually.
________________________________________________________
| | | | |
| LEVEL | CHANCE TO REDEEM | RADIUS | RECOVERY |
|_________|__________________|______________|____________|
| | | | |
| 01 | +23% | 07.3 yards | 025 |
| 02 | +34% | 07.3 yards | 030 |
| 03 | +42% | 07.3 yards | 035 |
| 04 | +49% | 07.3 yards | 040 |
| 05 | +55% | 07.3 yards | 045 |
| 06 | +59% | 07.3 yards | 050 |
| 07 | +63% | 07.3 yards | 055 |
| 08 | +65% | 07.3 yards | 060 |
| 09 | +69% | 07.3 yards | 065 |
| 10 | +71% | 07.3 yards | 070 |
| 11 | +73% | 07.3 yards | 075 |
| 12 | +75% | 07.3 yards | 080 |
| 13 | +77% | 07.3 yards | 085 |
| 14 | +79% | 07.3 yards | 090 |
| 15 | +80% | 07.3 yards | 095 |
| 16 | +82% | 07.3 yards | 100 |
| 17 | +82% | 07.3 yards | 105 |
| 18 | +83% | 07.3 yards | 110 |
| 19 | +84% | 07.3 yards | 115 |
| 20 | +85% | 07.3 yards | 120 |
|_________|__________________|______________|____________|
Salvation
Trust in the glory of the Light, for its authority supercedes all power in the
moral world. With this aura, the Paladin calls upon the Light to protect his
allies from elemental attacks.
______________________________________
| | | |
| LEVEL | RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
B. OFFENSIVE AURAS
Might
Caught up in the fervor of battle, the Paladin calls upon the power of
righteousness and the strength of justice to add force to the attacks of his
party. What would be glancing blows now strike their mark, and otherwise
deflected strikes rend through armor to bite flesh.
______________________________________
| | | |
| LEVEL | DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +040% | 07.3 yards |
| 02 | +050% | 08.6 yards |
| 03 | +060% | 10.0 yards |
| 04 | +070% | 11.3 yards |
| 05 | +080% | 12.6 yards |
| 06 | +090% | 14.0 yards |
| 07 | +100% | 15.3 yards |
| 08 | +110% | 16.6 yards |
| 09 | +120% | 18.0 yards |
| 10 | +130% | 19.3 yards |
| 11 | +140% | 20.6 yards |
| 12 | +150% | 22.0 yards |
| 13 | +160% | 23.3 yards |
| 14 | +170% | 24.6 yards |
| 15 | +180% | 26.0 yards |
| 16 | +190% | 27.3 yards |
| 17 | +200% | 28.3 yards |
| 18 | +210% | 30.0 yards |
| 19 | +220% | 31.3 yards |
| 20 | +230% | 32.6 yards |
|_________|_____________|______________|
Holy Fire
With a hint of brimstone in the air, the noble Paladin strides into battle
encased in this holy aura. All those within its range are burnt with the fires
of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
______________________________________
| | | |
| LEVEL | FIRE DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 01.0-03.0 | 04.0 yards |
| 02 | 01.5-03.5 | 04.6 yards |
| 03 | 02.5-04.5 | 05.3 yards |
| 04 | 03.0-04.0 | 06.0 yards |
| 05 | 04.0-06.0 | 06.6 yards |
| 06 | 04.5-06.5 | 07.3 yards |
| 07 | 05.5-07.5 | 08.0 yards |
| 08 | 06.0-08.0 | 08.6 yards |
| 09 | 07.0-09.0 | 09.3 yards |
| 10 | 07.5-09.5 | 10.0 yards |
| 11 | 08.5-10.5 | 10.6 yards |
| 12 | 09.0-11.0 | 11.3 yards |
| 13 | 10.0-12.0 | 12.0 yards |
| 14 | 10.5-12.5 | 12.6 yards |
| 15 | 11.5-13.5 | 13.3 yards |
| 16 | 12.0-14.0 | 14.0 yards |
| 17 | 13.0-15.0 | 14.6 yards |
| 18 | 13.5-15.5 | 15.3 yards |
| 19 | 14.5-16.5 | 16.0 yards |
| 20 | 15.0-17.0 | 16.6 yards |
|_________|_____________|______________|
Thorns
An eye for an eye is sometimes not enough. Those who would strike the emissaries
of the Light had best take warning, for retribution shall be swift and certain.
The might of your blows shall be felt a hundred fold unto you!
______________________________________
| | | |
| LEVEL | DMG RETRNED | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +0250% | 07.3 yards |
| 02 | +0290% | 08.6 yards |
| 03 | +0330% | 10.0 yards |
| 04 | +0370% | 11.3 yards |
| 05 | +0410% | 12.6 yards |
| 06 | +0450% | 14.0 yards |
| 07 | +0490% | 15.3 yards |
| 08 | +0530% | 16.6 yards |
| 09 | +0570% | 18.0 yards |
| 10 | +0610% | 19.3 yards |
| 11 | +0650% | 20.6 yards |
| 12 | +0690% | 22.0 yards |
| 13 | +0730% | 23.3 yards |
| 14 | +0770% | 24.6 yards |
| 15 | +0810% | 26.0 yards |
| 16 | +0850% | 27.3 yards |
| 17 | +0890% | 28.3 yards |
| 18 | +0930% | 30.0 yards |
| 19 | +0970% | 31.3 yards |
| 20 | +1010% | 32.6 yards |
|_________|_____________|______________|
Blessed Aim
The spirits of the Light are ever vigilant,and in times of great need, have been
known to aid their loyal disciples in subtle ways. When this aura is enabled,
these spirits work to guide the hand of the Paladin and his companions, striking
true where blows would normally miss.
______________________________________
| | | |
| LEVEL | ATCK RATING | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +075% | 07.3 yards |
| 02 | +090% | 08.6 yards |
| 03 | +105% | 10.0 yards |
| 04 | +120% | 11.3 yards |
| 05 | +135% | 12.6 yards |
| 06 | +150% | 14.0 yards |
| 07 | +165% | 15.3 yards |
| 08 | +180% | 16.6 yards |
| 09 | +195% | 18.0 yards |
| 10 | +210% | 19.3 yards |
| 11 | +225% | 20.6 yards |
| 12 | +240% | 22.0 yards |
| 13 | +255% | 23.3 yards |
| 14 | +270% | 24.6 yards |
| 15 | +285% | 26.0 yards |
| 16 | +300% | 27.3 yards |
| 17 | +315% | 28.3 yards |
| 18 | +330% | 30.0 yards |
| 19 | +345% | 31.3 yards |
| 20 | +360% | 32.6 yards |
|_________|_____________|______________|
Concentration
Those within the sphere of influence of this skill gain the gift of clarity. A
serene sense of lucidity eases the minds of those within, giving them the
freedom to focus on individual tasks despite the chaos and distractions of
battle. This sense of tranquility allows the Paladin and his comrades to strike
calculated and devastating blows.
______________________________________
| | | |
| LEVEL | DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +060% | 07.3 yards |
| 02 | +075% | 08.6 yards |
| 03 | +090% | 10.0 yards |
| 04 | +105% | 11.3 yards |
| 05 | +120% | 12.6 yards |
| 06 | +135% | 14.0 yards |
| 07 | +150% | 15.3 yards |
| 08 | +165% | 16.6 yards |
| 09 | +180% | 18.0 yards |
| 10 | +195% | 19.3 yards |
| 11 | +210% | 20.6 yards |
| 12 | +225% | 22.0 yards |
| 13 | +240% | 23.3 yards |
| 14 | +255% | 24.6 yards |
| 15 | +270% | 26.0 yards |
| 16 | +285% | 27.3 yards |
| 17 | +300% | 28.3 yards |
| 18 | +315% | 30.0 yards |
| 19 | +330% | 31.3 yards |
| 20 | +345% | 32.6 yards |
|_________|_____________|______________|
Holy Freeze
Using this aura,the Paladin causes the temperature of the air around him to drop
drastically, freezing the flesh of his enemies. Those so affected will find
their movement drastically hindered and are easily dispatched back to the Hells
from whence they spawned.
______________________________________
| | | |
| LEVEL | SLOWED | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +030% | 04.0 yards |
| 02 | +034% | 04.6 yards |
| 03 | +037% | 05.3 yards |
| 04 | +040% | 06.0 yards |
| 05 | +042% | 06.6 yards |
| 06 | +044% | 07.3 yards |
| 07 | +045% | 08.0 yards |
| 08 | +046% | 08.6 yards |
| 09 | +048% | 09.3 yards |
| 10 | +048% | 10.0 yards |
| 11 | +049% | 10.6 yards |
| 12 | +050% | 11.3 yards |
| 13 | +051% | 12.0 yards |
| 14 | +051% | 12.6 yards |
| 15 | +052% | 13.3 yards |
| 16 | +053% | 14.0 yards |
| 17 | +053% | 14.6 yards |
| 18 | +053% | 15.3 yards |
| 19 | +054% | 16.0 yards |
| 20 | +054% | 16.6 yards |
|_________|_____________|______________|
Holy Shock
A Paladin blessed with the power of this aura calls upon the power of the Light
to strike forth at all enemies surrounding him. Divine bolts spring from the
earth to smite the Paladin's enemies.
______________________________________
| | | |
| LEVEL | LGHT DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 01-05 | 03.3 yards |
| 02 | 02-06 | 04.0 yards |
| 03 | 04-08 | 04.6 yards |
| 04 | 05-09 | 05.3 yards |
| 05 | 07-11 | 06.0 yards |
| 06 | 08-12 | 06.6 yards |
| 07 | 10-14 | 07.3 yards |
| 08 | 11-15 | 08.0 yards |
| 09 | 13-17 | 08.6 yards |
| 10 | 14-18 | 09.3 yards |
| 11 | 16-20 | 10.0 yards |
| 12 | 17-21 | 10.6 yards |
| 13 | 19-23 | 11.3 yards |
| 14 | 20-24 | 12.0 yards |
| 15 | 22-26 | 12.6 yards |
| 16 | 23-27 | 13.3 yards |
| 17 | 25-29 | 14.0 yards |
| 18 | 26-30 | 14.6 yards |
| 19 | 28-32 | 15.3 yards |
| 20 | 29-33 | 16.0 yards |
|_________|_____________|______________|
Sanctuary
This aura causes the Paladin to shine with an inner,holy light. This light is an
anathema to the undead, summoned as they are through the machinations of the
Prime Evils. The aura carries with it the essence of life and the strength and
purity of the Paladin's convictions.
______________________________________
| | | |
| LEVEL | MAGIC DAM | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 08-16 | 03.3 yards |
| 02 | 12-20 | 04.0 yards |
| 03 | 16-24 | 04.6 yards |
| 04 | 20-28 | 05.3 yards |
| 05 | 24-32 | 06.0 yards |
| 06 | 28-36 | 06.6 yards |
| 07 | 32-40 | 07.3 yards |
| 08 | 36-44 | 08.0 yards |
| 09 | 40-48 | 08.6 yards |
| 10 | 44-52 | 09.3 yards |
| 11 | 48-56 | 10.0 yards |
| 12 | 52-60 | 10.6 yards |
| 13 | 56-64 | 11.3 yards |
| 14 | 60-68 | 12.0 yards |
| 15 | 64-72 | 12.6 yards |
| 16 | 68-78 | 13.3 yards |
| 17 | 72-80 | 14.0 yards |
| 18 | 76-84 | 14.6 yards |
| 19 | 80-88 | 15.3 yards |
| 20 | 84-92 | 16.0 yards |
|_________|_____________|______________|
Fanaticism
True faith can cause its believers to perform fantastic feats.With this aura the
Paladin, and all those allied with his cause, carry themselves with a zealous
fervor, allowing them to strike down their foes as swiftly as the scythe reaps
the harvest.
_______________________________________________
| | | | |
| LEVEL | ATCK RATING | ATTACK | RADIUS |
|_________|_____________|________|______________|
| | | | |
| 01 | +014% | +040% | 07.3 yards |
| 02 | +018% | +045% | 07.3 yards |
| 03 | +020% | +050% | 07.3 yards |
| 04 | +023% | +055% | 07.3 yards |
| 05 | +025% | +060% | 07.3 yards |
| 06 | +026% | +065% | 07.3 yards |
| 07 | +027% | +070% | 07.3 yards |
| 08 | +028% | +075% | 07.3 yards |
| 09 | +029% | +080% | 07.3 yards |
| 10 | +030% | +085% | 07.3 yards |
| 11 | +031% | +090% | 07.3 yards |
| 12 | +031% | +095% | 07.3 yards |
| 13 | +032% | +100% | 07.3 yards |
| 14 | +033% | +105% | 07.3 yards |
| 15 | +033% | +110% | 07.3 yards |
| 16 | +034% | +115% | 07.3 yards |
| 17 | +034% | +120% | 07.3 yards |
| 18 | +034% | +125% | 07.3 yards |
| 19 | +034% | +130% | 07.3 yards |
| 20 | +035% | +135% | 07.3 yards |
|_________|_____________|________|______________|
Conviction
It is fearsome enough to behold the power of a Paladin, yet alone a Paladin
aglow with the aura of Conviction. This halo of righteousness demonstrates, with
force, the grim determination of those who shine within its brilliance. Any who
stand against the Paladin and his allies will understand the meaning of folly.
___________________________________________________
| | | | |
| LEVEL | DEFENSE | MAX RESIST | RADIUS |
|_________|_____________|____________|______________|
| | | | |
| 01 | -049% | -026% | 06.0 yards |
| 02 | -056% | -032% | 06.6 yards |
| 03 | -061% | -036% | 07.3 yards |
| 04 | -066% | -039% | 08.0 yards |
| 05 | -070% | -042% | 08.6 yards |
| 06 | -073% | -044% | 09.3 yards |
| 07 | -075% | -046% | 10.0 yards |
| 08 | -077% | -047% | 10.6 yards |
| 09 | -079% | -049% | 11.3 yards |
| 10 | -080% | -050% | 12.0 yards |
| 11 | -082% | -051% | 12.6 yards |
| 12 | -083% | -052% | 13.3 yards |
| 13 | -085% | -053% | 14.0 yards |
| 14 | -086% | -054% | 14.6 yards |
| 15 | -086% | -055% | 15.3 yards |
| 16 | -088% | -056% | 16.0 yards |
| 17 | -088% | -056% | 16.6 yards |
| 18 | -089% | -056% | 17.3 yards |
| 19 | -089% | -057% | 18.3 yards |
| 20 | -090% | -057% | 18.6 yards |
|_________|_____________|____________|______________|
C. COMBAT SKILLS
Sacrifice
At what price glory? By sanctifying his weapon with some of his own blood, a
Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a
portion of his own physical essence. This sacrifice is a symbol of faith that
even the lowliest Paladin must submit before the Light, in order that he may
prove himself worthy of victory.
______________________________________
| | | |
| LEVEL | ATCK RATING | DAMAGE |
|_________|_____________|______________|
| | | |
| 01 | +020% | 180% |
| 02 | +025% | 192% |
| 03 | +030% | 204% |
| 04 | +035% | 216% |
| 05 | +040% | 228% |
| 06 | +045% | 240% |
| 07 | +050% | 252% |
| 08 | +055% | 264% |
| 09 | +060% | 276% |
| 10 | +065% | 288% |
| 11 | +070% | 300% |
| 12 | +075% | 312% |
| 13 | +080% | 324% |
| 14 | +085% | 336% |
| 15 | +090% | 348% |
| 16 | +095% | 360% |
| 17 | +100% | 372% |
| 18 | +105% | 384% |
| 19 | +110% | 396% |
| 20 | +115% | 408% |
|_________|_____________|______________|
Holy Bolt
The Paladin can learn to summon bolts formed of pure, righteous energies. These
projectiles are vessels of life, bane to the undead, and succor to the faithful.
At the battle of Taelohn Bridge, the villagers feared the day was lost when an
army of the walking dead besieged them. Just as the battered militia was about
to be overwhelmed, a small band of Paladins appeared. Wading through the rotting
carcasses of the living dead and hurling spheres of pure Light that expelled the
evil controlling the battling corpses while renewing the strength of the
remaining villagers.
________________________________________________
| | | | |
| LEVEL | HEALING | MAGIC DAMAGE | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | 01-06 | 008-016 | 04.0 |
| 02 | 03-08 | 014-022 | 04.0 |
| 03 | 05-10 | 020-028 | 04.0 |
| 04 | 07-12 | 026-034 | 04.0 |
| 05 | 09-14 | 032-040 | 04.0 |
| 06 | 11-16 | 038-046 | 04.0 |
| 07 | 13-18 | 044-052 | 04.0 |
| 08 | 15-20 | 050-058 | 04.0 |
| 09 | 17-22 | 056-064 | 04.0 |
| 10 | 19-24 | 062-070 | 04.0 |
| 11 | 21-26 | 068-076 | 04.0 |
| 12 | 23-28 | 074-082 | 04.0 |
| 13 | 25-30 | 080-088 | 04.0 |
| 14 | 27-32 | 086-094 | 04.0 |
| 15 | 29-34 | 092-100 | 04.0 |
| 16 | 31-36 | 098-106 | 04.0 |
| 17 | 33-38 | 104-112 | 04.0 |
| 18 | 35-40 | 110-118 | 04.0 |
| 19 | 37-42 | 116-124 | 04.0 |
| 20 | 39-44 | 122-130 | 04.0 |
|_________|_________|______________|_____________|
Smite
The sword of a Paladin represents the might of righteousness and his shield
symbolizes the strength of his faith.Both are tools he uses to mete out justice.
Just as righteousness can give his spirit the fortitude to overcome the attacks
of the unjust, so too can faith be a weapon to strike back at those who work to
defeat him. To this end,the Paladin has developed several combat techniques that
use the shield not only for defense, but also as an offensive weapon.
____________________________________________________
| | | | |
| LEVEL | STUN | DAMAGE | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 0.6 seconds | +015% | 02.0 |
| 02 | 0.8 seconds | +030% | 02.0 |
| 03 | 1.0 seconds | +045% | 02.0 |
| 04 | 1.2 seconds | +060% | 02.0 |
| 05 | 1.4 seconds | +075% | 02.0 |
| 06 | 1.6 seconds | +090% | 02.0 |
| 07 | 1.8 seconds | +105% | 02.0 |
| 08 | 2.0 seconds | +120% | 02.0 |
| 09 | 2.2 seconds | +135% | 02.0 |
| 10 | 2.4 seconds | +150% | 02.0 |
| 11 | 2.6 seconds | +165% | 02.0 |
| 12 | 2.8 seconds | +180% | 02.0 |
| 13 | 3.0 seconds | +195% | 02.0 |
| 14 | 3.2 seconds | +210% | 02.0 |
| 15 | 3.4 seconds | +225% | 02.0 |
| 16 | 3.6 seconds | +240% | 02.0 |
| 17 | 3.8 seconds | +255% | 02.0 |
| 18 | 4.0 seconds | +270% | 02.0 |
| 19 | 4.2 seconds | +285% | 02.0 |
| 20 | 4.4 seconds | +300% | 02.0 |
|_________|_____________|______________|_____________|
Zeal
A noble Paladin, fervent in his dedication to righteousness, can draw upon the
spirit of that dedication to perform seemingly impossible tasks. When surrounded
by his enemies,a Paladin versed in this skill sets upon his adversaries with the
zealous fervor of many times his number.
________________________________________________
| | | | |
| LEVEL | ATTACK | # OF HITS | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | +010% | 02 | 02.0 |
| 02 | +015% | 03 | 02.0 |
| 03 | +020% | 04 | 02.0 |
| 04 | +025% | 05 | 02.0 |
| 05 | +030% | 06 | 02.0 |
| 06 | +035% | 07 | 02.0 |
| 07 | +040% | 08 | 02.0 |
| 08 | +045% | 09 | 02.0 |
| 09 | +050% | 10 | 02.0 |
| 10 | +055% | 11 | 02.0 |
| 11 | +060% | 12 | 02.0 |
| 12 | +065% | 13 | 02.0 |
| 13 | +070% | 14 | 02.0 |
| 14 | +075% | 15 | 02.0 |
| 15 | +080% | 16 | 02.0 |
| 16 | +085% | 17 | 02.0 |
| 17 | +090% | 18 | 02.0 |
| 18 | +095% | 19 | 02.0 |
| 19 | +100% | 20 | 02.0 |
| 20 | +105% | 21 | 02.0 |
|_________|_________|______________|_____________|
Charge
In showing fear,a Paladin displays his lack of faith, and a faithless Paladin is
less than a man - let alone a knight. This is vital in that when all else fails,
it is faith that will carry the Paladin through to victory. Warriors of faith
never shirk from combat, but rush forward with heads down and shields up,
allowing their glory to carry them into the thick of battle to deliver the first
blow.
____________________________________________________
| | | | |
| LEVEL | ATTACK | DAMAGE | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | +050% | +100% | 09.0 |
| 02 | +065% | +125% | 09.0 |
| 03 | +080% | +150% | 09.0 |
| 04 | +095% | +175% | 09.0 |
| 05 | +110% | +200% | 09.0 |
| 06 | +125% | +225% | 09.0 |
| 07 | +140% | +250% | 09.0 |
| 08 | +155% | +275% | 09.0 |
| 09 | +170% | +300% | 09.0 |
| 10 | +185% | +325% | 09.0 |
| 11 | +200% | +350% | 09.0 |
| 12 | +215% | +375% | 09.0 |
| 13 | +230% | +400% | 09.0 |
| 14 | +245% | +425% | 09.0 |
| 15 | +260% | +450% | 09.0 |
| 16 | +275% | +475% | 09.0 |
| 17 | +290% | +500% | 09.0 |
| 18 | +305% | +525% | 09.0 |
| 19 | +320% | +550% | 09.0 |
| 20 | +335% | +575% | 09.0 |
|_________|_____________|______________|_____________|
Vengeance
When a Paladin undertakes a crusade to banish evil, he is permitted to call upon
the just souls of past crusades. Thus summoned, the spirits of the honorably
vanquished manifest themselves and lend their energies to the weapons of the
Paladin and his party.
_______________________________________________________
| | | | |
| LEVEL | COLD LENGTH | ELEMENTAL DMG | MANA COST |
|_________|_______________|_______________|_____________|
| | | | |
| 01 | 01.2 seconds | +035% | 04.0 |
| 02 | 01.8 seconds | +040% | 04.5 |
| 03 | 02.4 seconds | +045% | 05.0 |
| 04 | 03.0 seconds | +050% | 05.5 |
| 05 | 03.6 seconds | +055% | 06.0 |
| 06 | 04.2 seconds | +060% | 06.5 |
| 07 | 04.8 seconds | +065% | 07.0 |
| 08 | 05.4 seconds | +070% | 07.5 |
| 09 | 06.0 seconds | +075% | 08.0 |
| 10 | 06.6 seconds | +080% | 08.5 |
| 11 | 07.2 seconds | +085% | 09.0 |
| 12 | 07.8 seconds | +090% | 09.5 |
| 13 | 08.4 seconds | +095% | 10.0 |
| 14 | 09.0 seconds | +100% | 10.5 |
| 15 | 09.6 seconds | +105% | 11.0 |
| 16 | 10.2 seconds | +110% | 11.5 |
| 17 | 10.8 seconds | +115% | 12.0 |
| 18 | 11.4 seconds | +120% | 12.0 |
| 19 | 12.0 seconds | +125% | 13.0 |
| 20 | 12.6 seconds | +130% | 13.0 |
|_________|_______________|_______________|_____________|
Blessed Hammer
The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid
siege to a small convent of nuns who were the keepers of a sacred relic, the
Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the
sisters knew the Hammer to be a powerful vessel of the Light and vowed never to
allow it to fall into the hands of evil.With no weapons of their own, and no one
to defend them,the nuns sacrificed themselves to destroy the hammer. Rather than
let the undead despoil the church and the relic,they took the hammer and plunged
themselves into the fiery chasm.At that moment, a powerful force of Light washed
over the undead legion, striking them down where they stood. Since that time a
well-trained Paladin is able to tap the remnants of this released energy,
whirling a magical hammer to strike down his adversaries, especially the forces
of the walking dead.
______________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|______________|_____________|
| | | |
| 01 | 012-016 | 05.0 |
| 02 | 020-024 | 05.2 |
| 03 | 028-032 | 05.5 |
| 04 | 036-040 | 05.7 |
| 05 | 044-048 | 06.0 |
| 06 | 052-056 | 06.2 |
| 07 | 060-064 | 06.5 |
| 08 | 068-072 | 06.7 |
| 09 | 076-080 | 07.0 |
| 10 | 084-088 | 07.2 |
| 11 | 092-096 | 07.5 |
| 12 | 100-104 | 07.7 |
| 13 | 108-112 | 08.0 |
| 14 | 116-120 | 08.2 |
| 15 | 124-128 | 08.5 |
| 16 | 132-136 | 08.7 |
| 17 | 140-144 | 09.0 |
| 18 | 148-152 | 09.2 |
| 19 | 156-160 | 09.5 |
| 20 | 164-168 | 09.7 |
|_________|______________|_____________|
Conversion
Through force of will and strength of steel, a noble Paladin with this skill is
able to blind his enemies with the glory of the Light. After trading blows with
the Paladin and facing the fire of righteousness burning in his eyes, an enemy
will sometimes be struck with a divine epiphany and momentarily repent his past
undertakings. So complete is the transformation, that the converted will turn to
slay its former comrades.
_______________________________________________________
| | | | |
| LEVEL | DURATION | CHANCE | MANA COST |
|_________|_______________|_______________|_____________|
| | | | |
| 01 | 020.0 seconds | +011% | 04.0 |
| 02 | 030.0 seconds | +020% | 04.0 |
| 03 | 040.0 seconds | +027% | 04.0 |
| 04 | 050.0 seconds | +033% | 04.0 |
| 05 | 060.0 seconds | +037% | 04.0 |
| 06 | 070.0 seconds | +041% | 04.0 |
| 07 | 080.0 seconds | +044% | 04.0 |
| 08 | 090.0 seconds | +046% | 04.0 |
| 09 | 100.0 seconds | +049% | 04.0 |
| 10 | 110.0 seconds | +051% | 04.0 |
| 11 | 120.0 seconds | +053% | 04.0 |
| 12 | 130.0 seconds | +054% | 04.0 |
| 13 | 140.0 seconds | +056% | 04.0 |
| 14 | 150.0 seconds | +057% | 04.0 |
| 15 | 160.0 seconds | +058% | 04.0 |
| 16 | 170.0 seconds | +060% | 04.0 |
| 17 | 180.0 seconds | +060% | 04.0 |
| 18 | 190.0 seconds | +061% | 04.0 |
| 19 | 200.0 seconds | +062% | 04.0 |
| 20 | 210.0 seconds | +063% | 04.0 |
|_________|_______________|_______________|_____________|
Holy Shield
To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins
can channel their faith into their shields, bolstering its defensive value with
holy energy. The purer his faith, the greater his defense.
_____________________________________________________________
| | | | |
| LEVEL | DURATION | DEFENSE | CHANCE TO BLOCK |
|_________|_______________|_______________|___________________|
| | | | |
| 01 | 030.0 seconds | +025% | +08% |
| 02 | 040.0 seconds | +040% | +10% |
| 03 | 050.0 seconds | +055% | +12% |
| 04 | 060.0 seconds | +070% | +13% |
| 05 | 070.0 seconds | +085% | +15% |
| 06 | 080.0 seconds | +100% | +16% |
| 07 | 090.0 seconds | +115% | +16% |
| 08 | 100.0 seconds | +130% | +17% |
| 09 | 110.0 seconds | +145% | +18% |
| 10 | 120.0 seconds | +160% | +18% |
| 11 | 130.0 seconds | +175% | +19% |
| 12 | 140.0 seconds | +190% | +19% |
| 13 | 150.0 seconds | +205% | +20% |
| 14 | 160.0 seconds | +220% | +20% |
| 15 | 170.0 seconds | +235% | +20% |
| 16 | 180.0 seconds | +250% | +21% |
| 17 | 190.0 seconds | +265% | +21% |
| 18 | 200.0 seconds | +280% | +21% |
| 19 | 210.0 seconds | +295% | +21% |
| 20 | 220.0 seconds | +310% | +21% |
|_________|_______________|_______________|___________________|
Fist of the Heavens
This spell allows the Paladin to summon the power of holy vengeance. Manifesting
as lightning from the heavens,these bolts rain down from the sky, exploding into
a thousand shafts of light that radiate outwards to banish the evil from the
battlefield.
_______________________________________________
| | | | |
| LEVEL | HOLY BOLT | LIGHTNING | MANA COST |
|_________|___________|___________|_____________|
| | | | |
| 01 | 001-016 | 001-040 | 25.0 |
| 02 | 001-022 | 009-048 | 27.0 |
| 03 | 001-028 | 017-056 | 29.0 |
| 04 | 001-034 | 025-064 | 31.0 |
| 05 | 001-040 | 033-072 | 33.0 |
| 06 | 001-046 | 041-050 | 35.0 |
| 07 | 001-052 | 049-088 | 37.0 |
| 08 | 001-058 | 057-096 | 39.0 |
| 09 | 001-064 | 065-104 | 41.0 |
| 10 | 001-070 | 073-112 | 43.0 |
| 11 | 001-076 | 081-120 | 45.0 |
| 12 | 001-082 | 089-128 | 47.0 |
| 13 | 001-088 | 097-130 | 49.0 |
| 14 | 001-094 | 105-144 | 51.0 |
| 15 | 001-100 | 113-152 | 53.0 |
| 16 | 001-106 | 121-160 | 55.0 |
| 17 | 001-112 | 129-168 | 57.0 |
| 18 | 001-118 | 137-176 | 59.0 |
| 19 | 001-124 | 145-184 | 61.0 |
| 20 | 001-130 | 153-192 | 63.0 |
|_________|___________|___________|_____________|
================================================================================
15. S T A R T I N G A T T R I B U T E S
================================================================================
________________________________________________________________________
| | | | | | |
| | STRENGTH | DEXTERITY | VITALITY | ENERGY | TOTAL |
|_____________|____________|_____________|____________|__________|_______|
| | | | | | |
| Barbarian | 30 | 20 | 25 | 10 | 85 |
| Amazon | 20 | 25 | 20 | 15 | 80 |
| Necromancer | 15 | 25 | 15 | 25 | 80 |
| Sorceress | 10 | 25 | 10 | 35 | 80 |
| Paladin | 25 | 20 | 25 | 15 | 85 |
|_____________|____________|_____________|____________|__________|_______|
================================================================================
16. E X P E R I E N C E
================================================================================
_______________________________________________________
| | | | |
| LEVEL | EXPERIENCE NEEDED | LEVEL | EXPERIENCE NEEDED |
|_______|___________________|_______|___________________|
| | | | |
| 002 | 500 | 051 | 51.767.302 |
| 003 | 1.500 | 052 | 56.836.449 |
| 004 | 3.750 | 053 | 62.361.819 |
| 005 | 7.875 | 054 | 68.384.473 |
| 006 | 14.175 | 055 | 74.949.165 |
| 007 | 22.680 | 056 | 82.104.680 |
| 008 | 32.886 | 057 | 89.904.191 |
| 009 | 44.396 | 058 | 98.405.658 |
| 010 | 57.715 | 059 | 107.672.256 |
| 011 | 72.144 | 060 | 117.772.849 |
| 012 | 90.180 | 061 | 128.782.495 |
| 013 | 112.725 | 062 | 140.783.010 |
| 014 | 140.906 | 063 | 153.863.570 |
| 015 | 176.132 | 064 | 168.121.381 |
| 016 | 220.165 | 065 | 183.662.396 |
| 017 | 275.207 | 066 | 200.602.101 |
| 018 | 344.008 | 067 | 219.066.380 |
| 019 | 430.010 | 068 | 239.192.444 |
| 020 | 537.513 | 069 | 261.129.853 |
| 021 | 671.891 | 070 | 285.041.630 |
| 022 | 839.864 | 071 | 311.105.466 |
| 023 | 1.049.830 | 072 | 339.515.048 |
| 024 | 1.312.287 | 073 | 370.481.492 |
| 025 | 1.640.359 | 074 | 404.234.916 |
| 026 | 2.050.449 | 075 | 441.026.148 |
| 027 | 2.563.061 | 076 | 481.128.591 |
| 028 | 3.203.826 | 077 | 524.840.254 |
| 029 | 3.902.260 | 078 | 572.485.967 |
| 030 | 4.663.553 | 079 | 624.419.793 |
| 031 | 5.493.363 | 080 | 681.027.665 |
| 032 | 6.397.855 | 081 | 742.730.244 |
| 033 | 7.383.752 | 082 | 809.986.056 |
| 034 | 8.458.379 | 083 | 883.294.891 |
| 035 | 9.629.723 | 084 | 963.201.521 |
| 036 | 10.906.488 | 085 | 1.050.299.747 |
| 037 | 12.298.162 | 086 | 1.145.236.814 |
| 038 | 13.815.086 | 087 | 1.248.718.217 |
| 039 | 15.468.534 | 088 | 1.361.512.946 |
| 040 | 17.270.791 | 089 | 1.484.459.201 |
| 041 | 19.235.252 | 090 | 1.618.470.619 |
| 042 | 21.376.515 | 091 | 1.764.543.065 |
| 043 | 23.710.491 | 092 | 1.923.762.030 |
| 044 | 26.254.525 | 093 | 2.097.310.703 |
| 045 | 29.027.522 | 094 | 2.286.478.756 |
| 046 | 32.050.088 | 095 | 2.492.671.933 |
| 047 | 35.344.686 | 096 | 2.717.422.497 |
| 048 | 38.935.798 | 097 | 2.962.400.612 |
| 049 | 42.850.109 | 098 | 3.229.426.756 |
| 050 | 47.116.709 | 099 | 3.520.485.254 |
|_______|___________________|_______|___________________|
================================================================================
17. G E M S
================================================================================
Amethyst
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|__________________|___________________|__________________|
| | | | |
| Chipped Amethyst | +15-19 to Attack | +05-06 to Defense | +3 to Strength |
| | Rating | | |
| | | | |
| Flawed Amethyst | +20-29 to Attack | +07-08 to Defense | +4 to Strength |
| | Rating | | |
| | | | |
| Amethyst | +30-39 to Attack | +09-10 to Defense | +5 to Strength |
| | Rating | | |
| | | | |
| Flawless Amethyst | +40-49 to Attack | +11-13 to Defense | +6 to Strength |
| | Rating | | |
| | | | |
| Perfect Amethyst | +50-60 to Attack | +15-17 to Defense | +9 to Strength |
| | Rating | | |
|____________________|__________________|___________________|__________________|
Diamond
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Diamond | +125%-129% Damage | 05%-06% to All | +10 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Flawed Diamond | +130%-135% Damage | 07%-08% to All | +15 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Diamond | +136%-145% Damage | 09%-11% to All | +20 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Flawless Diamond | +146%-155% Damage | 12%-15% to All | +25 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Perfect Diamond | +156%-170% Damage | 16%-20% to All | +30 to Attack |
| | to Undead | Resistances | Rating |
|____________________|___________________|__________________|__________________|
Emerald
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Emerald | +2 Poison Damage | 10%-12% to | +03 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Flawed Emerald | +3 Poison Damage | 13%-16% to | +04 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Emerald | +4 Poison Damage | 17%-20% to | +05 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Flawless Emerald | +4 Poison Damage | 21%-25% to | +07 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Perfect Emerald | +5 Poison Damage | 26%-30% to | +10 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
|____________________|___________________|__________________|__________________|
Ruby
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Ruby | 03-04 Fire Damage | 10%-12% to Fire | +06-08 to Max |
| | | Resist | HP |
| | | | |
| Flawed Ruby | 03-05 Fire Damage | 13%-16% to Fire | +09-11 to Max |
| | | Resist | HP |
| | | | |
| Ruby | 04-05 Fire Damage | 17%-20% to Fire | +12-15 to Max |
| | | Resist | HP |
| | | | |
| Flawless Ruby | 05-06 Fire Damage | 21%-25% to Fire | +16-20 to Max |
| | | Resist | HP |
| | | | |
| Perfect Ruby | 06-10 Fire Damage | 26%-30% to Fire | +21-25 to Max |
| | | Resist | HP |
|____________________|___________________|__________________|__________________|
Sapphire
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Sapphire | 01-03 Cold Damage | 10%-12% to Cold | +06-08 to Max |
| | | Resist | Mana |
| | | | |
| Flawed Sapphire | 02-03 Cold Damage | 13%-16% to Cold | +09-11 to Max |
| | | Resist | Mana |
| | | | |
| Sapphire | 02-04 Cold Damage | 17%-20% to Cold | +12-15 to Max |
| | | Resist | Mana |
| | | | |
| Flawless Sapphire | 03-05 Cold Damage | 21%-25% to Cold | +16-20 to Max |
| | | Resist | Mana |
| | | | |
| Perfect Sapphire | 03-07 Cold Damage | 26%-30% to Cold | +21-25 to Max |
| | | Resist | Mana |
|____________________|___________________|__________________|__________________|
Skull
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|___________________|__________________|_________________|_____________________|
| | | | |
| Chipped Skull | Steals 2% Life | Attacker takes | Replenish Life +2 |
| | and 1% Mana | 2 Damage | Regenerate Mana 08% |
| | | | |
| Flawed Skull | Steals 2% Life | Attacker takes | Replenish Life +3 |
| | and 2% Mana | 3 Damage | Regenerate Mana 08% |
| | | | |
| Skull | Steals 3% Life | Attacker takes | Replenish Life +3 |
| | and 2% Mana | 4 Damage | Regenerate Mana 12% |
| | | | |
| Flawless Skull | Steals 3% Life | Attacker takes | Replenish Life +4 |
| | and 3% Mana | 5 Damage | Regenerate Mana 12% |
| | | | |
| Perfect Skull | Steals 4% Life | Attacker takes | Replenish Life +4 |
| | and 3% Mana | 6 Damage | Regenerate Mana 16% |
|___________________|__________________|_________________|_____________________|
Topaz
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Topaz | 01-06 Lightning | 10%-12% to | +07%-09% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Flawed Topaz | 01-07 Lightning | 13%-16% to | +11%-13% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Topaz | 01-08 Lightning | 17%-20% to | +14%-17% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Flawless Topaz | 01-10 Lightning | 21%-25% to | +18%-20% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Perfect Topaz | 01-15 Lightning | 26%-30% to | +21%-25% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
|____________________|___________________|__________________|__________________|
================================================================================
18. G O L D
================================================================================
_____________________________________
| | |
| | MAX GOLD |
| LEVEL |___________________________|
| | | |
| | INVENTORY | STASH |
|_________|_____________|_____________|
| | | |
| 001 | 10.000 | 50.000 |
| 002 | 20.000 | 50.000 |
| 003 | 30.000 | 50.000 |
| 004 | 40.000 | 50.000 |
| 005 | 50.000 | 50.000 |
| 006 | 60.000 | 50.000 |
| 007 | 70.000 | 50.000 |
| 008 | 80.000 | 50.000 |
| 009 | 90.000 | 50.000 |
| 010 | 100.000 | 100.000 |
| 011 | 110.000 | 100.000 |
| 012 | 120.000 | 100.000 |
| 013 | 130.000 | 100.000 |
| 014 | 140.000 | 100.000 |
| 015 | 150.000 | 100.000 |
| 016 | 160.000 | 100.000 |
| 017 | 170.000 | 100.000 |
| 018 | 180.000 | 100.000 |
| 019 | 190.000 | 100.000 |
| 020 | 200.000 | 150.000 |
| 021 | 210.000 | 150.000 |
| 022 | 220.000 | 150.000 |
| 023 | 230.000 | 150.000 |
| 024 | 240.000 | 150.000 |
| 025 | 250.000 | 150.000 |
| 026 | 260.000 | 150.000 |
| 027 | 270.000 | 150.000 |
| 028 | 280.000 | 150.000 |
| 029 | 290.000 | 150.000 |
| 030 | 300.000 | 200.000 |
| 031 | 310.000 | 200.000 |
| 032 | 320.000 | 200.000 |
| 033 | 330.000 | 200.000 |
| 034 | 340.000 | 200.000 |
| 035 | 350.000 | 200.000 |
| 036 | 360.000 | 200.000 |
| 037 | 370.000 | 200.000 |
| 038 | 380.000 | 200.000 |
| 039 | 390.000 | 200.000 |
| 040 | 400.000 | 250.000 |
| 041 | 410.000 | 250.000 |
| 042 | 420.000 | 250.000 |
| 043 | 430.000 | 250.000 |
| 044 | 440.000 | 250.000 |
| 045 | 450.000 | 250.000 |
| 046 | 460.000 | 250.000 |
| 047 | 470.000 | 250.000 |
| 048 | 480.000 | 250.000 |
| 049 | 490.000 | 250.000 |
| 050 | 500.000 | 300.000 |
| 051 | 510.000 | 300.000 |
| 052 | 520.000 | 300.000 |
| 053 | 530.000 | 300.000 |
| 054 | 540.000 | 300.000 |
| 055 | 550.000 | 300.000 |
| 056 | 560.000 | 300.000 |
| 057 | 570.000 | 300.000 |
| 058 | 580.000 | 300.000 |
| 059 | 590.000 | 300.000 |
| 060 | 600.000 | 350.000 |
| 061 | 610.000 | 350.000 |
| 062 | 620.000 | 350.000 |
| 063 | 630.000 | 350.000 |
| 064 | 640.000 | 350.000 |
| 065 | 650.000 | 350.000 |
| 066 | 660.000 | 350.000 |
| 067 | 670.000 | 350.000 |
| 068 | 680.000 | 350.000 |
| 069 | 690.000 | 350.000 |
| 070 | 700.000 | 400.000 |
| 071 | 710.000 | 400.000 |
| 072 | 720.000 | 400.000 |
| 073 | 730.000 | 400.000 |
| 074 | 740.000 | 400.000 |
| 075 | 750.000 | 400.000 |
| 076 | 760.000 | 400.000 |
| 077 | 770.000 | 400.000 |
| 078 | 780.000 | 400.000 |
| 079 | 790.000 | 400.000 |
| 080 | 800.000 | 450.000 |
| 081 | 810.000 | 450.000 |
| 082 | 820.000 | 450.000 |
| 083 | 830.000 | 450.000 |
| 084 | 840.000 | 450.000 |
| 085 | 850.000 | 450.000 |
| 086 | 860.000 | 450.000 |
| 087 | 870.000 | 450.000 |
| 088 | 880.000 | 450.000 |
| 089 | 890.000 | 450.000 |
| 090 | 900.000 | 500.000 |
| 091 | 910.000 | 500.000 |
| 092 | 920.000 | 500.000 |
| 093 | 930.000 | 500.000 |
| 094 | 940.000 | 500.000 |
| 095 | 950.000 | 500.000 |
| 096 | 960.000 | 500.000 |
| 097 | 970.000 | 500.000 |
| 098 | 980.000 | 500.000 |
| 099 | 990.000 | 500.000 |
|_________|_____________|_____________|
================================================================================
19. H O R A D R I C C U B E
================================================================================
____________________________________________________________________
| | |
| INGREDIENTS | TRANSMUTE TO |
|___________________________________|________________________________|
| | |
| 2 quivers of bolts | 1 quiver of arrows |
| | |
| 2 quivers of arrows | 1 quiver of bolts |
| | |
| 3 rings | 1 amulet |
| | |
| 3 amulets | 1 ring |
| | |
| * 3 health potions (any grade) | 1 rejuvenation potion |
| * 3 mana potions (any grade) | |
| | |
| * 3 health potions (any grade) | 1 full rejuvenation potion |
| * 3 mana potions (any grade) | |
| * gems (any type and grade) | |
| | |
| 3 gems of the same type and grade | 1 gem with higher grade |
| | |
| * 6 gems (any grade) | 1 socketed long sword |
| * 1 sword (any type) | |
| | |
| * 1 spear | 1 stack of javelins |
| * 1 quiver of arrows | |
| | |
| * 1 axe | throwing axe |
| * 2 daggers | |
| | |
| * 1 ring | 1 viridian ring |
| * 1 emerald (any grade) | |
| * 4 antidote potions | |
| | |
| * 1 ring | 1 garnet ring |
| * 1 ruby (any grade) | |
| * 4 exploding potions | |
| | |
| * 1 ring | 1 cobalt ring |
| * 1 sapphire (any grade) | |
| * 4 thawing potions | |
| | |
| * 1 health potion | 1 antidote potion |
| * 1 strangling gas potion | |
| | |
| * wirt's leg | opens a portal to moo moo farm |
| * 1 tome of town portal | |
|___________________________________|________________________________|
================================================================================
20. P O T I O N S
================================================================================
Healing Potions
______________________________________________________________________________
| | | | | | |
| | Barbarian | Amazon |Necromancer|Sorceress| Paladin |
|_________________________|___________|________|___________|_________|_________|
| | | | | | |
| Minor Healing Potion | 040 | 030 | 020 | 020 | 030 |
| | | | | | |
| Light Healing Potion | 080 | 060 | 040 | 040 | 060 |
| | | | | | |
| Healing Potion | 120 | 090 | 060 | 060 | 090 |
| | | | | | |
| Greater Healing Potion | 160 | 120 | 080 | 080 | 120 |
| | | | | | |
| Super Healing Potion | 200 | 150 | 100 | 100 | 150 |
|_________________________|___________|________|___________|_________|_________|
Mana Potions
______________________________________________________________________________
| | | | | | |
| | Barbarian | Amazon | Necromancer | Sorceress | Paladin |
|_____________________|___________|________|_____________|___________|_________|
| | | | | | |
| Minor Mana Potion | 020 | 030 | 040 | 040 | 030 |
| | | | | | |
| Light Mana Potion | 040 | 060 | 080 | 080 | 060 |
| | | | | | |
| Mana Potion | 060 | 090 | 120 | 120 | 090 |
| | | | | | |
| Greater Mana Potion | 080 | 120 | 160 | 160 | 120 |
| | | | | | |
| Super Mana Potion | 100 | 150 | 200 | 200 | 150 |
|_____________________|___________|________|_____________|___________|_________|
Other Potions
______________________________________________________________________________
| | |
| NAME | EFFECT |
|__________________________|___________________________________________________|
| | |
| Rejuvenation Potion | Instantly heals 35% Life and Mana |
| | |
| Full Rejuvenation Potion | Instantly heals 100% Life and Mana |
| | |
| Antidote Potion | Instantly cures poison |
| | |
| Thawing Potion | Instantly removes ill effects from cold spells |
| | |
| Stamina Potion | Instantly restores stamina |
| | |
| Choking Gas Potion | Causes poison damage to any enemy |
| | |
| Rancid Gas Potion | Causes poison damage to any enemy |
| | |
| Strangling Gas Potion | Causes poison damage to a large area |
| | |
| Exploding Potion | Causes explosion within small radius |
| | |
| Fulminating Potion | Causes explosion within small radius |
| | |
| Oil Potion | Causes explosion and lasting fire |
|__________________________|___________________________________________________|
================================================================================
21. R A N K I N G
================================================================================
You got this rank after finished the game.
Normal Mode
____________________________________________________
| | | | |
| GENDER | NORMAL | NIGHTMARE | HELL |
|____________|____________|_____________|____________|
| | | | |
| Male | Sir | Lord | Baron |
| | | | |
| Female | Dame | Lady | Baroness |
|____________|____________|_____________|____________|
Hardcore Mode
____________________________________________________
| | | | |
| GENDER | NORMAL | NIGHTMARE | HELL |
|____________|____________|_____________|____________|
| | | | |
| Male | Count | Duke | King |
| | | | |
| Female | Countess | Duchess | Queen |
|____________|____________|_____________|____________|
================================================================================
22. S H R I N E S
================================================================================
______________________________________________________________________________
| | |
| NAME | EFFECT |
|_________________________|____________________________________________________|
| | |
| Mana Recharge | +400% Mana recharge |
| | |
| Armor Shrine | +100% Defense |
| | |
| Combat Shrine | +200% Attack Rating, +200% Min and Max Damage |
| | |
| Resist Fire Shrine | +75% to Fire resist |
| | |
| Resist Cold Shrine | +75% to Cold resist |
| | |
| Resist Lightning Shrine | +75% to Lightning resist |
| | |
| Resist Poison Boost | +75% to Poison resist |
| | |
| Skill Shrine | +2 to all Skill levels |
| | |
| Stamina Shrine | Unlimited stamina for a period of time |
| | |
| Experience Shrine | +50% experience |
| | |
| Refill Shrine | Fills Life and Mana |
| | |
| Health Shrine | Restore Life completely |
| | |
| Mana Shrine | Restore Mana completely |
| | |
| Portal Shrine | Opens a Portal |
| | |
| Fire Shrine | All creatures lose 1/2 current HP |
| | |
| Monster Shrine | The nearest monster becomes a Unique |
| | |
| Gem Shrine | Upgrades a Gem in your inventory |
| | |
| Exploding Shrine | Gives 5 exploding potions |
| | |
| Poison Shrine | Gives 5 gas potions |
|_________________________|____________________________________________________|
================================================================================
23. W A Y P O I N T S
================================================================================
______________________________________________________________________________
| | | | |
| ACT I | ACT II | ACT III | ACT IV |
|__________________|_______________________|_____________________|_____________|
| | | | |
| Rogue Encampment | Lut Gholein | Kurast Docks | Pandemonium |
| | | | Fortress |
| | | | |
| Cold Plains | Sewers (2) | Spider Forest | City of the |
| | | | Damned |
| | | | |
| Stony Field | Dry Hills | Great Marsh | River of |
| | | | Flame |
| | | | |
| Dark Wood | Halls of the Dead (2) | Flayer Jungle | |
| | | | |
| Black Marsh | Far Oasis | Lower Kurast | |
| | | | |
| Outer Cloister | Lost City | Kurast Bazaar | |
| | | | |
| Jail (1) | Palace Cellar (1) | Upper Kurast | |
| | | | |
| Inner Cloister | Arcane Sanctuary | Travincal | |
| | | | |
| Catacombs (2) | Canyon of the Magi | Durance of Hate (2) | |
|__________________|_______________________|_____________________|_____________|
================================================================================
24. C R E D I T S
================================================================================
______________________________________________________________________________
| | | |
| NAME | E-MAIL | CONTRIBUTION |
|__________________________|______________________________|____________________|
| | | |
| Blizzard Entertainment | http://www.blizzard.com/ | For some infos |
| | | in this faq about |
| | | many things |
| | | |
| Diabloii | http://www.diabloii.net | For infos about |
| | | Horadric Cube and |
| | | Secret Cow Level |
| | | |
| Nick F | sandro726@hotmail.com | Wizendraw |
| | | |
| Bretton MacLean | bmaclean@igs.net | Rare item |
| | | |
| Tim Wuyts | tim.wuyts@planetinternet.be | Prefix & Suffix |
| | | |
| XQ | aboy@gamespotmail.com | Rare item |
| | | |
| Eric Polovich | EricPol@clientlogic.com | Rare item |
| | | |
| Ron Glenn | BaddKarma@worldnet.att.net | Rare item |
| | | |
| David Oxender | Oxender@hotmail.com | Angelic Wings |
| | | |
| SHiNNick | shinnick66@netzero.com | Ring from Akara |
| | | |
| James Valiquette | gideon@tyenet.com | Civerb's Cudgel |
| | | and Cathan's Rule |
| | | |
| Christopher Lloyd | clloyd@umr.edu | Civerb's Cudgel, |
| | | Civerb's Icon, |
| | | complete bonus, |
| | | and Rare Items |
| | | |
| The Druid | karos-varon@home.com | Civerb's Cudgel |
| | | and Rare Items |
| | | |
| Bolty | Bolty_01@hotmail.com | Angelic Sickle |
| | | |
| Marco Alanen | avon@spray.se | Civerb's Icon and |
| | | Infernal Torch |
| | | |
| @home | DAVIDMAC373@HOME.COM | Rare Items |
| | | |
| Craig Borysowich | craigwb@netcom.ca | Rare Items |
| | | |
| Kevin Moore | kjmmoore@prodigy.net | Rare Items |
| | | |
| Daniel Shirk | dijidiji@mmcable.com | Cathan's Traps |
| | | complete bonus |
| | | |
| Peter Butter | sashanan@hetnet.nl | Ranking and |
| | | Gorefoot |
| | | |
| IggyBoyAT@aol.com | IggyBoyAT@aol.com | Rare Items |
| | | |
| Macc Maverick | macc@wanadoo.nl | Arcanna's Sign, |
| | | Prefixes, and |
| | | Suffixes |
| | | |
| Shelly Dingeldein | dphilms@home.com | Hsaru's Defense |
| | | complete bonus, |
| | | Angelic Raiment |
| | | complete bonus, |
| | | Arcanna's Sign, |
| | | Arctic Gear |
| | | complete bonus, |
| | | Infernal Tools |
| | | complete bonus, |
| | | Iratha's Finery |
| | | complete bonus, |
| | | Prefixes, and |
| | | Suffixes |
| | | |
| pegu | Luodes@kolumbus.fi | Ring from Akara |
| | | |
| James Harris | frustrated_75@hotmail.com | Rare Item |
| | | |
| SS4Goku34653120@aol.com | SS4Goku34653120@aol.com | Rare Item |
| | | |
| ZirCon | zircon@hi.hinet.hr | Rare & Unique items|
|__________________________|______________________________|____________________|
================================================================================
25. S P E C I A L T H A N K S
================================================================================
1. GOD for everything
2. My family and my dogs
3. Blizzard for making this wonderful and kick-ass game
4. My friend RIO from ARTOS The Arts of Gaming where I bought this game.
5. Game FAQs for publishing my faqs
6. My computer
7. You for reading my FAQ
for PC
by Stinger 3:16
arunraya@centrin.net.id
This FAQ is for private and personal use. It can only be reproduced
electronically, and if placed on a web page or site, may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full. This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part or whole part of this faq and put your names on it. I don't made this faq
for some damn plagiarist put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo™ II © 2000 Blizzard Entertainment. All rights reserved. Diablo is a
trademark and Blizzard Entertainment is a trademark or registered trademark of
Davidson & Associates, Inc. in the U.S. and/or other countries.
NOTE : All the description within this game (character, quest, skills, etc) are
courtesy of Blizzard Entertainment (http://www.blizzard.com/).All credit
goes to them. Visit their websites if you want to know more about the
world of Diablo.
**ATTENTION**
1. For Webmaster
If you want to post my faq in your site, please ask me for permission first.
I guarantee that I will give you that permission. However, I have some terms
that you must fulfill, which is :
- You don't sell it away or give it for some kind of bonus
- You don't change anything inside my faq, that's including my name as the
author and my disclaimer.
- You must check for any new updates from http://www.gamefaqs.com at least
once in a month for a new games, or once in 2-3 months for an old games.
That's all. I'm not asking much and it's not hard to do, so please do that.
2. For Reader
If you want to ask me a question, don't forget to put the game's name in the
subject field. I had told this in author's note, but I keep receiving some
mail without subject. It's not so hard to do that, right?
Oh yeah, never say this in your mail "Sorry to waste your time for reading
my mail". You're NOT wasting my time. Trust me. I like reading your mail
(except those assholes that send me flames and hate mail) and helping you (if
I can).
Don't mail me and say my English sucks. I already know that. English isn't my
primary language. I'm trying my best. At least my faq is readable.
If you send any useful contribution to my faq, I will give you credit and put
your e-mail address. If you don't want your e-mail address exposed, please
tell me and I will just post your name.
One last thing, from now on I will not reply any flames and hate mail. It's
only a waste of time.
That's all. I hope you like my faq and can find some useful info. May the spirit
of Arkaine protect you.
================================================================================
T A B L E O F C O N T E N T S
================================================================================
01. R E V I S I O N H I S T O R Y
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
03. B A S I C M O V E S
04. C H A R A C T E R S
05. Q U E S T S
06. U N I Q U E I T E M S
* AMULETS
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GAUNTLETS
* HELMS
* MACES
* POLEARMS
* RINGS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
07. S E T I T E M S
* ANGELIC RAIMENT
* ARCANNA'S TRICKS
* ARCTIC GEAR
* BERSERKER'S ARSENAL
* CATHAN'S TRAPS
* CIVERB'S VESTMENTS
* CLEGLAW'S BRACE
* DEATH'S DISGUISE
* HASRU'S DEFENSE
* INFERNAL TOOLS
* IRATHA'S FINERY
* ISENHART'S ARMORY
* MILABREGA'S REGALIA
* SIGON'S COMPLETE STEEL
* TANCRED'S BATTLEGEAR
* VIDALA'S RIG
08. M A G I C I T E M S
* PREFIXES
* SUFFIXES
09. N O R M A L I T E M S
* ARMORS
* AXES
* BELTS
* BOWS & CROSSBOWS
* DAGGERS
* GREAVES
* GAUNTLETS
* HELMS
* JAVELINS
* MACES
* POLEARMS
* SCEPTERS
* SHIELDS
* SPEARS
* STAVES
* SWORDS
* WANDS
10. B A R B A R I A N S K I L L S
* WARCRIES
* COMBAT MASTERIES
* COMBAT SKILLS
11. A M A Z O N S K I L L S
* JAVELIN AND SPEAR SKILLS
* PASSIVE AND MAGIC SKILLS
* BOW AND CROSSBOW SKILLS
12. N E C R O M A N C E R S K I L L S
* SUMMONING SPELLS
* POISON AND BONE SPELLS
* CURSES
13. S O R C E R E S S S K I L L S
* COLD SPELLS
* LIGHTNING SPELLS
* FIRE SPELLS
14. P A L A D I N S K I L L S
* DEFENSIVE AURAS
* OFFENSIVE AURAS
* COMBAT SKILLS
15. S T A R T I N G A T T R I B U T E S
16. E X P E R I E N C E
17. G E M S
18. G O L D
19. H O R A D R I C C U B E
20. P O T I O N S
21. R A N K I N G
22. S H R I N E S
23. W A Y P O I N T S
24. C R E D I T S
25. S P E C I A L T H A N K S
26. L I S T O F T H E D A M N E D
27. I M P O R T A N T N O T E
28. A U T H O R ' S N O T E
================================================================================
01. R E V I S I O N H I S T O R Y
================================================================================
VERSION 0.9 (16 August 2000)
Added Normal Items, Amazon Skills, Necromancer Skills, Starting Attributes,
Experience, Sorceress Skills, Barbarian Skills, Paladin Skills, Waypoints,
Gold, and Horadric Cube section.
VERSION 0.8 (02 August 2000)
Updating set items, Unique items, Potion, Gems, Credits section, and magic items
section.
VERSION 0.7 (29 July 2000)
Updating set items.
VERSION 0.6 (27 July 2000)
Updating unique items (armor),and credits section.
Adding Ranking section.
VERSION 0.5 (23 July 2000)
Updating set items list and credits section.
VERSION 0.4 (18 July 2000)
Add some unique/set items and credits section. List of the Damned is now under
reconstruction.
VERSION 0.3 (18 July 2000)
Remove all the Rare Item List because it's random, thanks to Bretton MacLean,
XQ, Eric Polovich, and Ron Glenn.
For those of you that have send your contribution, please be patient, I will
add that on the next version.
VERSION 0.2 (16 July 2000)
Major updates on unique, rare, and set items.
VERSION 0.1 (15 July 2000)
First release. Major updates soon, including the Quests, what happened after you
kill Diablo in the Hell difficulty, the ending, and of course the Unique, Rare,
and Set Items.
================================================================================
02. F R E Q U E N T L Y A S K E D Q U E S T I O N S
================================================================================
Q : Can you unsocket items?
A : No. Once you put it on, it can't be removed. So be very careful.
Q : I haven't got any set item at all. Could you tell me how to get it?
A : No, because all item in Diablo located randomly so I can't tell you where to
find the item. Just keep playing and maybe you'll get it.
Q : Do you know anything got to do with the ?? second remaining after defeating
Diablo?
A : Some people said that we can gain access to a secret level at that time, but
until now it's still a rumor.
Q : Someone told me about a hidden cow level. How do I get to it?
A : First, get the Wirt's Leg from Tristram and buy a Tome of Town Portal.
Then finish the game and start a new one. Put those two ingredients inside
the Horadric Cube and press the Transmute button. A red portal will open
near where you standing. Enter it if you want to slay some cow.
Q : I can't enter the Cow Level. When I try to combine Wirt's Leg and the Town
Portal Tome, my character said that it can't be used yet.
When can I enter the cow level?
A : You can enter the Cow Level after you finished the game once.
Q : Where is the Horadric Cube?
A : It's in the Halls of the Dead.
Q : Could you draw out a map of the game?
A : No, because the maps also random.
Q : What is a yellow item? Rare or Unique?
A : Unique items colored gold
Rare items colored yellow
Set items colored green
Magic items colored blue
Normal items colord white
Q : I got complete set of set items but the bonus set does not appear, why?
A : You should wear it all first, then the bonus set will appear.
Q : Help, I can't find the Spider Cavern to find the eyes.
A : It's on the Spider Forest.
Q : I have too too much nice object that I would like to conserve but my chest
in the town is very small. Is there any way to make it grows in the game? A
quest or something like that?
A : In Lut Gholein (ATC 2) there's quest which you can get an item called
Horadric Cube (2 x 2). This item has 4 x 3 empty spaces for you to put more
items. Besides that, there's no other way.
================================================================================
03. B A S I C M O V E S
================================================================================
BASIC GAME CONTROLS
______________________________________________________________________________
| | |
| Esc | Toggles the Esc menu on/off and exits other menus |
| | |
| Left Mouse Button | Performs "smart" actions depending on the situation : |
| | * Click on a spot on the ground to go to that spot |
| | * Click on a monster to attack it using the skill |
| | currently assigned to the Left Mouse Button |
| | * Click and HOLD on a monster to attack it repeatedly |
| | until you release the button, or the monster is dead |
| | * Pick up/drop items from/onto the ground, inventory or |
| | belt |
| | * Operate shrines, doors, and chests |
| | * Interact with the NPCs - Talk, Trade, Gamble, Hire, |
| | and Imbue |
| | |
| Right Mouse Button | Performs "smart" actions depending on the situation : |
| | * Use the skill currently assigned to the Right Mouse |
| | Button a selected target |
| | * Drink a selected potion |
| | * Activate a scroll or tome |
| | |
| Arrow Keys | Scrolls the automap |
|____________________|_________________________________________________________|
CONFIGURABLE GAME CONTROLS
______________________________________________________________________________
| | |
| H | Toggles the Help screen |
| | |
| A (or C) | Toggles Character Attributes screen on/off |
| | |
| B (or I) | Toggles Backpack Inventory screen on/off |
| | |
| P | Toggles the Party screen on/off |
| | |
| M | Toggles the Message log on/off |
| | |
| Q | Toggles the Quest log on/off |
| | |
| Enter | Opens/closes In-Game Chat overlay |
| | |
| Tab | Toggles the Automap on/off |
| | |
| Home | Centers the Automap (if Numlock is OFF) |
| | |
| T | Toggles Skill Tree screen on/off |
| | |
| S | Toggles mouse button Skill button overlay on/off |
| | |
| F1 through F8 | Readies (or sets) the associated Left or Right Mouse Button |
| | Skill. Set by opening the Skill menu then place your cursor |
| | over the skill you wish to assign to a hotkey. Press the |
| | desired hotkey while the cursor is still over the skill |
| | icon |
| | |
| ~ | Toggles a belt larger than 1 x 4 open/closed |
| | |
| 1, 2, 3, 4 | Uses the item in that belt slot |
| | |
| Ctrl | Hold down to run |
| | |
| R | Toggles auto-run mode on/off |
| | |
| Shift | Hold down while clicking a mouse button to use that skill |
| | while standing in place |
| | |
| Alt | Highlights all items dropped on the ground |
| | |
| Spacebar | Cancels all the above screens and overlays to return to |
| | gameplay |
| | |
| Numeric Keypad | Voice communication (turn NumLock ON for the following) |
| | 0 : Player character says "Help!" |
| | 1 : Player character says "Follow me." |
| | 2 : Player character says "For you." |
| | 3 : Player character says "Thanks." |
| | 4 : Player character says "Sorry!" |
| | 5 : Player character says "Bye." |
| | 6 : Player character says "Die!" |
| | |
| Mouse wheel up | Scrolls up thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| Mouse wheel dw | Scrolls down thru all hot-keyed (F1-F8) skills in the Right |
| | Mouse Button slot |
| | |
| N | Clear text messages |
| | |
| Print Screen | Save the screen to your D2 directory as "screenshotxx.jpg" |
| | |
| Z | Toggle all party member portraits on/off |
|________________|_____________________________________________________________|
================================================================================
04. C H A R A C T E R S
================================================================================
Barbarian
The Barbarian is a member of any of several tribes on the fringes of
civilization, and he refuses the influence of those he sees as soft and weak.
Ceaseless clan warfare and the constant struggle to survive in the hostile
wilderness are reflected in the Barbarian's sturdy and powerful frame. Though
perhaps lacking the sophistication of city folk, the Barbarian has an acute
awareness of his surroundings. Because of his shamanistic belief in the animal
powers with whom he identifies, the Barbarian is sometimes associated with
stories of lycanthropy. In fact, he believes he can call upon the totemic animal
spirits to infuse him with supernormal strengths and abilities, but these only
work to improve his already superb battle-tactics.
Amazon
This powerful woman warrior belongs to nomadic bands who roam the plains near
the South Sea. The wandering of these groups often brings them into conflict
with other peoples, so the Amazon is accustomed to fighting to defend her own.
This lifestyle has made her fiercely independent and able to weather severe
hardship and travel. While her skill with the bow rivals that of the Rogues, the
Amazon is also adept in the use of spears and other throwing weapons, as well as
in hand to hand combat. The Amazon is much sought after as a mercenary, in which
type of service she will be loyal as long as her own ends are also served.
Necromancer
From the steamy recesses of the southern swamps comes a figure cloaked in
mystery. The Necromancer, as his name implies, is an unseemly form of sorcerer
whose spells deal with the raising of the dead and the summoning and control of
various creatures for his purposes. Though his goals are often aligned with
those of the forces of Light, some do not think that these ends can justify his
foul means. Long hours of study in dank mausolea have made his skin pale and
corpselike, his figure, skeletal. Most people shun him for his peculiar looks
and ways, but none doubt the power of the Necromancer, for it is the stuff of
nightmares.
Sorceress
One of the rebellious women who have wrested the secrets of magic use from the
male dominated Mage-Clans of the East, the Sorceress is an expert in mystical
creation ex nihilo. Though somewhat lacking in the skills of hand-to-hand
combat, she compensates for this with fierce combative magics for both offense
and defense. Solitary and reclusive, the Sorceress acts based on motives and
ethics inscrutable to most, sometimes seeming capricious and even spiteful. In
reality, she understands the struggle between Order and Chaos all too clearly,
as well as her role as a warrior in this battle.
Paladin
The Knights of Westmarch who felled the armies of mighty Leoric are pure at
heart and follow closely the teachings of Zakarum, the Religion of the Light. A
battle-ready warrior for whom faith is a shield, he fights for what he believes
to be right. Furthermore, his steadfastness gives him powers to bring blessings
to his friends, and wreak cruel justice upon his foes. There are those who call
the Paladin an overwrought zealot, but others recognize in him the strength and
goodness of the Light.
================================================================================
05. Q U E S T S
================================================================================
ACT I : THE SIGHTLESS EYE
-------------------------
1. Den of Evil
Kashya's rogue scouts have found a nearby cave filled with shadowy creatures
and horrors from beyond the grave. Akara fears that these creatures are
massing for an attack against the encampment. Destroy all of the monsters
in the Den of Evil including any Champions or Unique monsters.
Hint : Find the Den of Evil in Blood Moor and clean its denizens
Reward : 1 skill point
2. Sisters' Burial Grounds
Kashya's Rogue scouts have reported an abomination in the Monastery graveyard
Blood Raven, one of the Rogue's finest captains in the battle against Diablo
at Tristram, has been corrupted by Andariel. She can be found in the
Monastery graveyard raising the Rogue's dead as zombies. You must help the
Rogues destroy her.
Hint : Find the Monastery Graveyard in Cold Plains and kill Blood Raven
Reward : - one free mercenary
- from this point, you can hire a mercenary from Kashya
3. The Search for Cain
Akara informs you that you are facing an evil difficult to comprehend and
there is one Horadrim Sage, schooled in the most arcane history and lore who
could help known as Deckard Cain. You must travel to Tristram to find him.
To begin your quest the people of the Rogue encampment tell you to find bark
from the Tree of Inifuss which holds mystical runes. Take the bark to Akara.
Once she has translated it she tells that you find the Cairn Stones and touch
them in the order written.
Hint : - find the Tree of Inifuss in Dark Wood
- give the scroll to Akara
- go to the Cairn Stones in Stony Field and press the stones in
appropriate order to open a portal to Tristram
- enter the portal and release Cain (he's near the towncenter)
Reward : - free identify from Cain
- ring from Akara
4. The Forgotten Tower
The Tower Tome recounts a story of a Countess who was burned alive.Her castle
in which so many cruel deeds took place fell rapidly to ruin. Rising over the
buried dungeons, a solitary tower is all that remains. The Countess's fortune
was said to be divided among the clergy, although some say that more remains
unfound, still buried in the tower.
Hint : - find and enter the tower
- kill the Countess
Reward : plenty of stuff and money
5. Tools of The Trade
When Charsi fled the Monastery she left behind her Horadric Malus, an
enchanted smithing hammer. If you can retrieve it for her, she will use its
magic to strengthen your weapons. The Malus is guarded by the Smith.
Hint : - find and enter the Barracks in Monastery
- retrieve the Horadric Malus
- give the Horadric Malus to Charsi
Reward : Charsi will imbue an item for you
6. Sisters to the Slaughter
It's time to face the demon queen Andariel, who has corrupted the rogue
sisterhood and defiled their ancient monastery. You must kill her before the
Monastery becomes a permanent outpost of hell and the way east lost forever.
Hint : find his lair at the Catacombs and kill her
Reward : way to Act II
ACT II : THE SECRET OF VIZJEREI
------------------------------
1. Radament's Lair
In the sewers below Lut Gholein lurks a horrid creature that hungers for
human flesh. The creature has killed many including Atma's son and husband.
If you destroy it she will reward you.
Hint : go to the Sewers and kill Radament
Reward : - Book of Skill (IOW one skill point)
- all the prices in Lut Gholein will be lowered
2. Horadric Staff
Cain tells you that The Horadric Mages, after binding Baal within Tal Rasha,
magically sealed off his Burial Chamber from the mortal realm. Those same
Mages also crafted fearsome Horadric Staves and imbued them with the special
power to open the Chamber's hidden door.
After nearly losing one to the thievery of a rogue sorcerer, they divided all
the HoradricStaves into two parts - wooden shaft and metal headpiece - hiding
them separately to safeguard them.
Collect both parts of a Horadric Staff and unite them using a Horadric Cube.
Then, you may enter Tal Rasha's Burial Chamber.
Hint : - find the Horadric Cube in the Halls of the Dead
- find the Staff of Kings in Sand Maggot Lair
- find the Viper Amulet in Viper Claw Temple
- assemble the Horadric Staff by combining the staff and amulet in
the Horadric Cube
Reward : - you can keep the Horadric Cube
3. Tainted Sun
After entering the Lost City the sky turns dark. Drognan has been researchin
this phenomenon and believes it to be the work of the Claw Vipers.Find their
temple beneath the desert sands and find the source of this curse.
Hint : - enter the Claw Vipers Temple
- destroy the Stone Altar
Reward :
4. Arcane Sanctuary
Drognan has been researching the old records, trying to find the location of
Tal Rasha's Tomb. Though he has not found the Tomb itself, he has a good lead
for you. The great Vizjerei Summoner, Horazon, built his Arcane Sanctuary
somewhere around here.He was a powerful spellcaster and kept demons as slaves
within the Sanctuary. If you could find Horazon's Sanctuary, Drognan is sure
it will hold some clue as to the Tomb's location. Drognan instructs you to
talk to Lord Jerhyn who may know if a secret entrance or the like.Lord Jerhyn
tells you that when the troubles began he allowed the terrified Harem guilds
to join him within the safety of the palace. Once night screams echoed up the
stairwells from the harem. Jerhyn's guards found the poor girls being
slaughtered by a merciless band of hell-spawned demons. His brave guardsman
tried to push the demons back into the mysterious rift from which they came.
However, they have been fighting a losing battle. Demons continue to pour
through the rift into the palace. Jerhyn opens up the place for you to
explore. Find the Arcane Sanctuary.
Hint : enter the Palace and find the portal to the Arcane Sanctuary
Reward :
5. The Summoner
It seems the Summoner is impersonating Horazon in the Arcane Sanctuary.
Hint : find the Summoner in Arcane Sanctuary and kill him
Reward :
6. Seven Tombs
Your many deeds of skill and bravery have convinced Jerhyn to trust you with
something he has been hesitant to speak of. Drognan and Jerhyn have concluded
that the Dark Wanderer who passed through here recently was Diablo, himself!
Drognan believes that Diablo is searching the desert for the secret tomb
where the great Horadrim, Tal Rasha,keeps Baal imprisoned. Find the True Tomb
of Tal Rasha.
Hint : - find the real Tal Rasha's tomb in Canyon of Magi
- use the staff to open his tomb
- kill Duriel and talk to Tyrael
Reward : - way to Act III
ACT III : THE INFERNAL GATE
---------------------------
1. The Golden Bird
Alkor asks who has not dreamt of immortality? One man is rumored to have done
more than merely dream. Find the Golden Bird of Ku Y'leh and you might find
the secret to everlasting life.
Hint : - find the Jade Figurine (its location is random, try to kill every
monster you met
- give the Jade Figurine to Meshif and he will give you Golden Bird
of Ku Y'leh
- Give the Golden Bird to Alkor
Reward : Potion of Life (adds 20 points to your maximum HP)
2. Blade of the Old Religion
Hratli tells you he has placed an enchantment upon the dockside in order to
keep the demons at bay. But lately, the enchantment seems to be weakening. If
memory serves Hratli correctly, there is a holy Skatsimi blade that could
revitalize the enchantment. The blade is called Gidbinn. Find it, and our
sanctuary here will remain safe.
Hint : - find the Gidbinn in the Flayer Jungle
- give the blade to Ormus
Reward : ring from Ormus
3. Khalim's Will
Cain tells you to never forget that your ultimate purpose here in Kurast is
to destroy Mephisto.The ancient Horadrim imprisoned the Lord of Hatred inside
the Guardian Tower that is located within the Temple City of Travincal.
The only way to gain entry to Mephisto's prison is to destroy the artifact
known as the Compelling Orb. Mephisto used this device to control the Zakarum
Priests and their followers. The Orb can only be destroyed with an ancient
flail imbued with the spirit of the one incorruptible priest.
Your task is to collect the scattered relics of Khalim -his Heart, his Brain,
and his Eye. Then, using the Horadric Cube, transmute Khalim's Flail with his
relics. Once this is accomplished, you must destroy the Compelling Orb with
Khalim's Will to open the way into the corrupt sanctum of Mephisto.
Hint : - find Khalim's Eye in Spider Cavern
- find Khalim's Heart in the Sewers
- find Khalim's Brain in Flayer Dungeon
- find Khalim's Flail in Travincal
- combine it all in the Horadric Cube
- destroy the Compeling Orb in Travincal
Reward :
4. Lam Esen's Tome
Alkor tells you there is a very special book you must find for him. It was
written long ago by a sage known as Lam Esen, who studied Skatsimi magic and
the effects of the Prime Evils on the mortal world. The Black Book was lost
when the Children of Zakarum took over this land. Now, you must reclaim it
without delay! It's knowledge may aid us in this dark time ahead.
Hint : - search the ruined temples for the Lam Esen's Tome
- give the book to Alkor
Reward : five distribution point
5. The Blackened Temple
Ormus tells you that you have done well. Your courage and valor are an
inspiration. But now the time has come to face those responsible for the evil
that has stifled the land. You must destroy the High Council of Zakarum! Long
ago, these elders were charged with the stewardship of Mephisto, the Lord of
Hatred, who was imprisoned within the Guardian Tower.Through the generations,
these pious men slowly fell more and more under the sway of Mephisto's
malevolent power and the Council became an evil mockery of its former glory.
Hint : kill the High Council in Travincal
Reward :
6. The Guardian
Ormus tells you that Diablo and Baal have surely found the Temple City by
now. They seek to free their brother, Mephisto, who was imprisoned by the
Horadrim in the Temple's Guardian Tower. You must reach him before his
brothers do and prevent them from releasing Hatred upon the world.
Hint : - kill Mephisto in his lair (Durance of Hate)
- take his soulstones
- enter the portal to the Pandemonium Fortress
Reward : way to Act IV
ACT IV : THE HARROWING
----------------------
1. The Fallen Angel
Tyrael tells you that there is a dark, tortured soul who was trapped within
this forsaken realm long ago. He was called Izual by mortal men, and in ages
past he was his most trusted Lieutenant. Yet against Tyrael's wishes he led
an ill-fated assault upon the fiery Hellforge itself.
Despite his valor and strength, Izual was captured by the Prime Evils and
twisted by their perverse power. They forced him to betray his own kind and
give up Heaven's most guarded secrets. He became a corrupt shadow of his
former self; a fallen angel trusted neither by Heaven nor Hell.
For his transgressions,Izual's spirit was bound within the form of a terrible
creature which was summoned from the Abyss. His maddened spirit has resided
within that tortured husk for many ages now.
Find Izual and release him from his cruel imprisonment. Put an end to his
guilt and suffering.
Hint : - find Izual in the Plains of Despair and kill him
- talk to Tyrael
Reward : two skill points
2. Hell's Forge
The time has come for you to destroy Mephisto's Soulstone! Take the Stone to
the Hellforge. Place it upon the forge and strike it soundly with the Hammer.
Only by doing this can you prevent Mephisto from manifesting in this world
ever again.
Hint : - find the hammer and the Hellforge
- put the soulstone in the Hellforge
- destroy it with the hammer
Reward : - plenty of gems
3. Terror's End
Tyrael tells you that the time has come to hunt down and destroy Diablo
himself.But beware, the Lord of Terror is not to be underestimated. He single
handedly destroyed the town of Tristram and corrupted the last noble hero who
tried to stop him.This time, you must defeat him for good. Only by destroying
the Soulstone which he carries will his spirit be banished forever. Though
this be our darkest hour, it may yet be your greatest moment.
Hint : - enter the Chaos Sanctuary
- release all five seals
- kill the Lord of Terror
Reward : few items and the ending
================================================================================
06. U N I Q U E I T E M S
================================================================================
* UNIQUE AMULETS
______________________________________________________________________________
| | | |
| NAME | REQUIRED | SPECIAL ABILITIES |
|_______________________|__________|___________________________________________|
| | | |
| Nokozan Relic | none | * +3 to light radius |
| | | * 10% to maximum fire resist |
| | | * Fire resist 10% |
| | | * Adds 3-6 fire damage |
|_______________________|__________|___________________________________________|
| | | |
| The Eye of Etlich | none | * +4 to light radius |
| | | * +1 to all skill levels |
| | | * 3% life stolen per hit |
| | | * adds 1-4 cold damage |
| | | * +39 defense vs. missile |
|_______________________|__________|___________________________________________|
| | | |
| The Mahim-Oak Curio | none | * +10 defense |
| | | * +40 to attack rating |
| | | * +20 to mana |
| | | * +20 to life |
| | | * +5 to dexterity |
| | | * +5 to strength |
|_______________________|__________|___________________________________________|
* UNIQUE ARMORS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Blinkbat's | 40 | 120 | STR 15 | * Fast Run/Walk |
| Form | | | | * Adds 3-6 Fire Damage |
| (Leather | | | | * +16 Defense vs. Missile |
| Armor) | | | | * +25 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Boneflesh | 150 | 255 | STR 65 | * 5% Life Stolen per Hit |
| (Plate Mail) | | | | * +35 Defense |
| | | | | * +35 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Darkglow | 46 | 130 | STR 36 | * +3 to Light Radius |
| (Ring Mail) | | | | * 5% to Maximum Poison Resist |
| | | | | * 5% to Maximum Cold Resist |
| | | | | * 5% to Maximum Lightning Resist |
| | | | | * 5% to Maximum Fire Resist |
| | | | | * All Resistances +10 |
| | | | | * +25 Defense vs. Melee |
| | | | | * +20 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goldskin | 230 | 255 | STR 80 | * +2 to Light Radius |
| (Full Plate | | | | * All Resistances +30 |
| Mail) | | | | * +75 Defense |
| | | | | * Attacker Takes Damage of 8 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Greyform | 8 | 100 | STR 12 | * 5% Life Stolen per Hit |
| (Quilted | | | | * Magic Damage Reduced by 3 |
| Armor) | | | | * Cold Resist 20% |
| | | | | * Fire Resist 20% |
| | | | | * +10 to Dexterity |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Hawkmail | 71 | 180 | STR 44 | * Cannot be Frozen |
| (Scale Mail) | | | | * 15% to Maximum Cold Resist |
| | | | | * Cold Resist 15% |
| | | | | * +12 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Heavenly Garb | 216 | 255 | STR 41 | * Enhanced Defense |
| (Light Plate) | | | | * Regenerate Mana 25% |
| | | | | * All Resistances +10 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Iceblink | 94 | 150 | STR 51 | * Freezes Target |
| (Splint Mail) | | | | * +4 to Light Radius |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * Cold Resist 30% |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rattlecage | 179 | 255 | STR 70 | * 25% Chance of Crushing Blow |
| (Gothic Plate) | | | | * Hit Causes Monster to Flee |
| | | | | * +45 Defense |
| | | | | * +45 to Attack Rating |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rockfleece | 129 | 240 | STR 50 | * Requirements -10% |
| (Field Plate) | | | | * Damage reduced by 3 |
| | | | | * Poison resist 50% |
| | | | | * +25 to defense |
| | | | | * +5 to strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Silks of the | 232 | 255 | STR100 | * +2 to Light Radius |
| Victor | | | | * +1 to All Skill Levels |
| (Ancient | | | | * 5% Mana Stolen per Hit |
| Armor) | | | | |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Sparking Mail | 114 | 255 | STR 48 | * Attacker Takes Lightning Damage |
| (Chain Mail) | | | | of 6 |
| | | | | * Adds 1-10 Lightning Damage |
| | | | | * +40 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Centurion | 52 | 140 | STR 20 | * Replenish Life +3 |
| (Hard Leather | | | | * Damage Reduced by 2 |
| Armor) | | | | * +30 Defense |
| | | | | * +25 to Attack Rating |
| | | | | * +15 to Mana |
| | | | | * +15 Maximum Stamina |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Twitchthroe | 49 | 160 | STR 27 | * Increase Chance of Blocking |
| (Studded | | | | * +15 Defense |
| Leather) | | | | * +10 to Dexterity |
| | | | | * +10 to Strength |
| | | | | * Slightly Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Venom Ward | 66 | 250 | STR 30 | * +2 to Light Radius |
| (Breast Plate) | | | | * Enhanced Damage |
| | | | | * 15% to Maximum Poison Resist |
| | | | | * Poison Resist 15% |
| | | | | * Adds 7-9 Poison Damage Over 3 |
| | | | | Seconds |
|________________|________|_____|________|_____________________________________|
* UNIQUE AXES
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ |ATT SPD| SPECIAL ABILITIES |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Axe of Fechmar | | 150 | STR 35 | Normal| * Enhanced damage |
| (Large Axe) | 10-21 | | | | * Freeze target |
| | | | | | * +2 to light radius |
| | | | | | * Cold resist 30% |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Bladebone | 5-12 | 120 | STR 43 | Fast | * +40 to attack rating |
| (Double Axe) | | | | | against undead |
| | | | | | * 200% damage to undead |
| | | | | | * Adds 4-7 fire damage |
| | | | | | * +20 defense |
| | | | | | * Increased attack speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Brainhew | | 250 | STR 63 | Normal| * +4 to light radius |
| (Great Axe) | 22-26 | | DEX 39 | | * 10% mana stolen per hit |
| | | | | | * +25 to mana |
| | | | | | * +14 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Deathspade | | 120 | STR 32 | Normal| * +2 to mana after each kill|
| (Axe) | 11-12 | | | | * 15% bonus to attack rating|
| | | | | | * Hit blinds target |
| | | | | | * +8 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Goreshovel | | 175 | STR 48 | Fast | * 60% chance of open wounds |
| (Broad Axe) | 10-18 | | | | * +25 to strength |
| | | | | | * Greatly increased attack |
| | | | | | speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Humongous | | 250 | STR 84 | Slow | * 33% chance of crushing |
| (Giant Axe) | 34-53 | | | | blow |
| | | | | | * Requirements 20% |
| | | | | | * Adds 8-15 damage |
| | | | | | * +10 to Strength |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Rakescar | | 130 | STR 67 | Fast | * Poison Resist 50% |
| (War Axe) | 8-14 | | | | * Adds 18-28 Poison damage |
| | | | | | over 3 seconds |
| | | | | | * +50 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Skull Splitter | 6-10 | 130 | STR 49 | Fast | * Hit blinds target |
| (Military Pick)| | | DEX 33 | | * Regenerate mana 20% |
| | | | | | * Adds 1-12 lightning damage|
| | | | | | * +50 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Chieftain | | 200 | STR 54 | Normal| * Enhanced Defense |
| (Battle Axe) | 24-58 | | | | * Poison Resist 30% |
| | | | | | * Cold Resist 10% |
| | | | | | * Lightning Resist 10% |
| | | | | | * Fire Resist 10% |
| | | | | | * Slightly increased attack |
| | | | | | speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Gnasher | | 140 | None | Fast | * 20% chance of crushing |
| (Hand Axe) | 3-6 | | | | blow |
| | | | | | * 50% chance of open wounds |
| | | | | | * +30 to attack rating |
|________________|________|_____|________|_______|_____________________________|
* UNIQUE BELTS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bladebuckle | 28 | 120 | STR 60 | * Damage Reduced by 3 |
| (Plated Belt) | | | | * +20 Defense |
| | | | | * +10 to Dexterity |
| | | | | * +5 to Strength |
| | | | | * Attacker Takes Damage of 8 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goldwrap | 46 | 90 | STR 45 | * +2 to Light Radius |
| (Heavy Belt) | | | | * +40 defense |
| | | | | * Slightly increased attack speed |
| | | | | * 30% better chance of getting |
| | | | | magic item |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Lenymo | 2 | 60 | None | * +1 to Light Radius |
| (Sash) | | | | * Regenerate Mana 30% |
| | | | | * All Resistances +5 |
| | | | | * +15 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Nightsmoke | 5 | 80 | STR 25 | * 50% Damage Taken goes to Mana |
| (Belt) | | | | * Damage Reduced by 2 |
| | | | | * All Resistances +10 |
| | | | | * +20 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Snakecord | 14 | 70 | None | * Replenish Life +5 |
| (Light Belt) | | | | * Poison Resist 25% |
| | | | | * Adds 4-7 Poison Damage Over 3 |
| | | | | Seconds |
| | | | | * +11 Defense |
|________________|________|_____|________|_____________________________________|
* UNIQUE BOWS & CROSSBOWS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|________|___________|_______________________________|
| | | | | |
| Blastbark | 6-36 | DEX 65 | Fast | * +1 to Amazon Skill Levels |
| (Long War Bow) | | STR 50 | | * 3% Mana Stolen per Hit |
| | | | | * Enhanced Damage |
| | | | | * +5 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Doomslinger | 6-12 | DEX 50 | Very Fast | * Piercing Attack |
| (Repeating | | STR 40 | | * +1 to Amazon Skill Levels |
| Crossbow) | | | | * +15 to Life |
| | | | | * Greatly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Hellcast | 12-20 | DEX 40 | Normal | * Fires Explosive Arrows or |
| (Heavy | | STR 60 | | Bolts |
| Crossbow) | | | | * 15% to Maximum Fire Resist |
| | | | | * Fire Resist 15% |
| | | | | * +70 to Attack Rating |
| | | | | * Increased Attack Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Hellclap | 6-14 | DEX 55 | Very Fast | * Fire Resist 40% |
| (Short War | | STR 35 | | * Adds 6-9 Fire Damage |
| Bow) | | | | * +20 to Attack Rating |
| | | | | * +12 to Dexterity |
| | | | | * Slightly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Ichorsting | 9-14 | DEX 33 | Slow | * Piercing Attack |
| (Crossbow) | | STR 40 | | * Adds 7-9 Poison Damage Over |
| | | | | 3 Seconds |
| | | | | * +50 to Attack Rating |
| | | | | * +20 to Dexterity |
|________________|________|________|___________|_______________________________|
| | | | | |
| Leadcrow | 10-15 | DEX 27 | Normal | * 25% Deadly Strike |
| (Light | | STR 21 | | * Enhanced Damage |
| Crossbow) | | | | * Poison Resist 30% |
| | | | | * +40 to Attack Rating |
| | | | | * +10 to Life |
| | | | | * +10 to Dexterity |
|________________|________|________|___________|_______________________________|
| | | | | |
| Pluckeye | 4-10 | DEX 15 | Fast | * +2 to Light Radius |
| (Short Bow) | | | | * 3% Mana Stolen per Hit |
| | | | | * Enhanced Damage |
| | | | | * +28 to Attack Rating |
| | | | | * +10 to Life |
|________________|________|________|___________|_______________________________|
| | | | | |
| Raven Claw | 3-10 | DEX 19 | Fast | * Fires Explosive Arrows or |
| (Long Bow) | | STR 22 | | Bolts |
| | | | | * 50% Bonus to Attack Rating |
| | | | | * +3 to Dexterity |
| | | | | * +3 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Rogue's Bow | 4-8 | DEX 35 | Very Fast | * 30% Deadly Strike |
| (CompositeBow) | | STR 25 | | * 200% Damage to Undead |
| | | | | * All Resistances +10 |
| | | | | * +60 to Attack Rating |
|________________|________|________|___________|_______________________________|
| | | | | |
| Stormstrike | 5-11 | DEX 40 | Fast | * Piercing Attack |
| (Short Battle | | STR 30 | | * Lightning Resist 25% |
| Bow) | | | | * Adds 1-10 Lightning Damage |
| | | | | * +28 to Attack Rating |
| | | | | * +8 to Strength |
|________________|________|________|___________|_______________________________|
| | | | | |
| Witherstring | 3-9 | DEX 28 | Very Fast | * Fires Magic Arrows |
| (Hunter's Bow) | | | | * +50 to Attack Rating |
| | | | | * Adds 1-3 Damage |
| | | | | * Greatly Increased Attack |
| | | | | Speed |
|________________|________|________|___________|_______________________________|
| | | | | |
| Wizendraw | 3-18 | DEX 50 | Very Fast | * Fires Magic Arrows |
| (Long Battle | | STR 40 | | * Cold Resist 26% |
| Bow) | | | | * +36 to Attack Rating |
| | | | | * +30 to Mana |
| | | | | * Increased Attack Speed |
|________________|________|________|___________|_______________________________|
* UNIQUE DAGGERS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Gull | 2-19 | 80 | None | Very Fast | * -5 to Mana |
| (Dagger) | | | | | * Adds 1-15 Damage |
| | | | | | * 50% Better Chance of |
| | | | | | Getting Magic Item |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Spectral Shard | 4-12 | 120 | DEX 51 | Fast | * Fastest Cast Rate |
| (Blade) | | | STR 35 | | * All Resistances +10 |
| | | | | | * +55 to Attack Rating |
| | | | | | * +50 to Mana |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Diggler | 6-12 | 100 | DEX 25 | Fast | * Enhanced Damage |
| (Dirk) | | | | | * Cold Resist 25% |
| | | | | | * Fire Resist 25% |
| | | | | | * +10 to Dexterity |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Jade Tan | 2-9 | 120 | DEX 45 | Very Fast | * Cannot be Frozen |
| Do | | | | | * Adds 7-14 Poison |
| (Kris) | | | | | Damage Over 3 Seconds |
| | | | | | * +75 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
* UNIQUE GAUNTLETS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bloodfist | 5 | 70 | None | * Fastest Hit Recovery |
| (Heavy Gloves) | | | | * +40 to Life |
| | | | | * +5 to Minimum Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Chance Guards | 23 | 80 | STR 25 | * +2 to Light Radius |
| (Chain Gloves) | | | | * +15 Defense |
| | | | | * +25 to Attack Rating |
| | | | | * 24% Better Chance of Getting |
| | | | | Magic Item |
| | | | | * 200% Extra Gold from Monsters |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Frostburn | 43 | 120 | STR 60 | * Enhanced Damage |
| (Gauntlets) | | | | * Increase Maximum Mana 40% |
| | | | | * Adds 1-6 Cold Damage |
| | | | | * +30 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Magefist | 10 | 90 | STR 45 | * +1 to Fire Skills |
| (Light | | | | * Faster Cast Rate |
| Gauntlets) | | | | * Regenerate Mana 25% |
| | | | | * Adds 1-5 Fire Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Hand of | 2 | 60 | None | * 3% Life Stolen per Hit |
| Broc | | | | * 3% Mana Stolen per Hit |
| (Leather | | | | * Poison Resist 10% |
| Gloves) | | | | * +20 to Mana |
|________________|________|_____|________|_____________________________________|
* UNIQUE GREAVES
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Goblin Toe | 15 | 90 | STR 50 | * 25% Chance of Crushing Blow |
| (Light Plated | | | | * -1 to Light Radius |
| Boots) | | | | * Damage Reduced by 1 |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * +5 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Gorefoot | 5 | 70 | STR 18 | * Faster Run/Walk |
| (Heavy Boots) | | | | * 2% Mana Stolen per Hit |
| | | | | * Attacker Takes Damage of 2 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Hotspur | 2 | 60 | None | * 15% to Maximum Fire Resist |
| (Boots) | | | | * Fire Resist 15% |
| | | | | * Adds 3-6 Fire Damage |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Tearhaunch | 23 | 120 | STR 70 | * Faster Run/Walk |
| (Greaves) | | | | * All Resistances +10 |
| | | | | * +10 Defense |
| | | | | * +5 to Dexterity |
| | | | | * +5 to Strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Treads of Cthon| 8 | 80 | STR 30 | * 50% Stamina Drain |
| (Chain Boots) | | | | * Fastest Run/Walk |
| | | | | * +50 Defense vs. Missile |
| | | | | * +10 to Life |
|________________|________|_____|________|_____________________________________|
* UNIQUE HELMS
______________________________________________________________________________
| | | | | |
| NAME | DEF | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Briggin's | 4 | 60 | None | * Enhanced Damage |
| Bonnet | | | | * +30 to Attack Rating |
| (Cap) | | | | * +15 to Mana |
| | | | | * +15 to Life |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Coif of Glory | 17 | 120 | STR 26 | * Attacker Takes Lightning Damage |
| (Helm) | | | | of 4 |
| | | | | * Hit Blinds Target |
| | | | | * Lightning Resist 15% |
| | | | | * +25 Defense vs. Missile |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Duskdeep | 24 | 150 | STR 41 | * -2 to Light Radius |
| (Full Helm) | | | | * Damage Reduced by 3 |
| | | | | * All Resistances +5 |
| | | | | * +8 to Maximum Damage |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Howltusk | 50 | 200 | STR 63 | * 35% Damage Taken goes to Mana |
| (Great Helm) | | | | * Enhanced Defense |
| | | | | * Magic Damage Reduced by 2 |
| | | | | * Attacker Takes Damage of 3 |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Tarnhelm | 9 | 90 | STR 15 | * +1 to All Skill Levels |
| (Skull Cap) | | | | * 45% Better Chance of Getting |
| | | | | Magic Item |
| | | | | * 75% Extra Gold from Monsters |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Face of | 25 | 100 | STR 23 | * 150% Damage to Undead |
| Horror | | | | * Hit Causes Monster to Flee |
| (Mask) | | | | * All Resistances +5 |
| | | | | * +20 to Strength |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Undead Crown | 51 | 250 | STR 55 | * Half Freeze Duration |
| (Crown) | | | | * 4% Life Stolen per Hit |
| | | | | * Poison Resist 50% |
| | | | | * +8 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Wormskull | 34 | 200 | STR 25 | * +1 to Necromancer Skill Levelse |
| (Bone Helm) | | | | * 5% Life Stolen per Hit |
| | | | | * Poison Resist 25% |
| | | | | * +10 to Mana |
|________________|________|_____|________|_____________________________________|
* UNIQUE MACES
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bloodrise | 12-26 | 255 | STR 36 | Fast | * 50% Bonus to Attack |
| (Morning Star) | | | | | Rating |
| | | | | | * +2 to Light Radius |
| | | | | | * Enhanced Damage |
| | | | | | * Slightly Increased |
| | | | | | Attack Speed |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bonesnap | 35-45 | 255 | STR 69 | Slow | * 40% Chance of |
| (Maul) | | | | | Crushing Blow |
| | | | | | * Enhanced Damage |
| | | | | | * Cold Resist 30% |
| | | | | | * Fire Resist 30% |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Crushflange | 3-10 | 255 | STR 27 | Fast | * +2 to Light Radius |
| (Mace) | | | | | * Fire Resist 50% |
| | | | | | * +15 to Strength |
| | | | | | * Knockback |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Felloak | 1-6 | 120 | None | Fast | * Lightning Resist 60% |
| (Club) | | | | | * Fire Resist 20% |
| | | | | | * Adds 6-8 Fire Damage |
| | | | | | * Knockback |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Ironstone | 19-33 | 255 | STR 53 | Slow | * Enhanced Damage |
| (War Hammer) | | | | | * Adds 1-10 Lightning |
| | | | | | Damage |
| | | | | | * +80 to Attack Rating |
| | | | | | * -5 to Dexterity |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Steeldriver | 35-55 | 255 | STR 50 | Normal | * Requirements -50% |
| (Great Maul) | | | | | * Heal Stamina Plus 25% |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Stoutnail | 12-14 | 180 | None | Fast | * Magic Damage Reduced |
| (Spiked Club) | | | | | by 2 |
| | | | | | * Enhanced Damage |
| | | | | | * +15 to Life |
| | | | | | * Attacker Takes Damage |
| | | | | | of 3 |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The General's | 2-35 | 150 | DEX 35 | Fast | * Slows Target by 50% |
| Tan Do Li Ga | | | STR 41 | | * 5% Mana Stolen per |
| (Flail) | | | | | Hit |
| | | | | | * +25 Defense |
| | | | | | * Adds 1-20 Damage |
| | | | | | * 150% Damage to Undead |
|________________|________|_____|________|___________|_________________________|
* UNIQUE POLEARMS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Dimoak's Hew | 4-54 | 250 | STR 40 | Normal | * Enhanced Damage |
| (Bardiche) | | | | | * -8 Defense |
| | | | | | * +15 to Dexterity |
| | | | | | * Increased Attack |
| | | | | | Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Soul Harvest | 8-20 | 255 | DEX 41 | Normal | * 30% Chance of Open |
| (Scythe) | | | STR 41 | | Wounds |
| | | | | | * Adds 15-23 Poison |
| | | | | | Damage Over 5 Seconds |
| | | | | | * All Resistances +20 |
| | | | | | * +45 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Steelgoad | 6-20 | 250 | STR 50 | Normal | * 30% Deadly Strike |
| (Voulge) | | | | | * Hit Causes Monster |
| | | | | | to Flee |
| | | | | | * All Resistances +5 |
| | | | | | * +30 to Attack Rating |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The | 28-46 | 255 | STR 62 | Fast | * 7% Life Stolen per |
| Battlebranch | | | | | Hit |
| (Poleaxe) | | | | | * Enhanced Damage |
| | | | | | * +40 to Attack Rating |
| | | | | | * +10 to Dexterity |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Grim | 15-32 | 255 | DEX 80 | Normal | * 50% Deadly Strike |
| Reaper | | | STR 80 | | * Prevent Monster Heal |
| (War Scythe) | | | | | * 5% Mana Stolen per |
| | | | | | Hit |
| | | | | | * -20 to Life |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Woestave | 12-40 | 255 | DEX 47 | Fast | * Slows Target by 50% |
| (Halberd) | | | STR 75 | | * +2 to Light Radius |
| | | | | | * 15% to Maximum Poison |
| | | | | | Resist |
| | | | | | * Poison Resist 15% |
| | | | | | * Adds 7-28 Poison |
| | | | | | Damage Over 3 Seconds |
|________________|________|_____|________|___________|_________________________|
* UNIQUE RINGS
______________________________________________________________________________
| | | |
| NAME | REQUIRED | SPECIAL ABILITIES |
|_______________________|__________|___________________________________________|
| | | |
| Manald Heal | none | * 4% mana stolen per hit |
| | | * Replenish life +5 |
| | | * +20 to life |
|_______________________|__________|___________________________________________|
| | | |
| Nagelring | none | * Magic damage reduced by 2 |
| | | * +18 to attack rating |
| | | * Attacker takes damage of 3 |
| | | * 15% better chance of getting magic item |
|_______________________|__________|___________________________________________|
| | | |
| The Stone of Jordan | none | * +1 to all skill levels |
| | | * Increase maximum mana 25% |
| | | * Adds 1-12 lightning damage |
| | | * +20 to Mana |
|_______________________|__________|___________________________________________|
* UNIQUE SCEPTERS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Knell Striker | 3-7 | 250 | STR 25 | * 25% Chance of Crushing Blow |
| (Scepter) | | | | * Poison Resist 20% |
| | | | | * Fire Resist 20% |
| | | | | * +35 to Attack Rating |
| | | | | * +15 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Rusthandle | 9-18 | 300 | STR 37 | * +1 to Paladin Skill Levels |
| (Grand Scepter)| | | | * 8% Life Stolen per Hit |
| | | | | * Magic Damage Reduced by 1 |
| | | | | * Adds 3-7 Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Stormeye | 7-14 | 350 | STR 55 | * Replenish Life +10 |
| (War Scepter) | | | | * Adds 3-5 Cold Damage |
| | | | | * Adds 1-8 Lightning Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
* UNIQUE SHIELDS
______________________________________________________________________________
| | | | | | |
| NAME | DEF | SUC BLC | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Bverrit Keep | 43 | 49% | 255 | STR 75 | * Magic Damage Reduced |
| (Tower Shield) | | | | | by 4 |
| | | | | | * Fire Resist 25% |
| | | | | | * +20 Defense |
| | | | | | * +5 to Strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Pelta Lunata | 45 | 25% | 60 | STR 12 | * +40 Defense |
| (Buckler) | | | | | * +10 to Mana |
| | | | | | * +10 to Life |
| | | | | | * +2 to Strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Steelcash | 17 | 58% | 150 | STR 47 | * Increased Chance of |
| (Kite Shield) | | | | | Blocking |
| | | | | | * +3 to Light Radius |
| | | | | | * +1 to Paladin Skill |
| | | | | | Levels |
| | | | | | * Damage Reduced by 3 |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Stormguild | 28 | 37% | 120 | STR 34 | * Magic Damage Reduced |
| (Large Shield) | | | | | by 1 |
| | | | | | * Lightning Resist 25% |
| | | | | | * Adds 1-6 Lightning |
| | | | | | Damage |
| | | | | | * +15 Defense |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Swordback Hold | 18 | 55% | 200 | STR 30 | * 50% Chance of Open |
| (Spiked Shield)| | | | | Wounds |
| | | | | | * Increased Chance of |
| | | | | | Blocking |
| | | | | | * Attacker Takes Damage |
| | | | | | of 5 |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| The Ward | 72 | 51% | 200 | STR 60 | * Increased chance of |
| (Gothic Shield)| | | | | blocking |
| | | | | | * Magic damage reduced |
| | | | | | by 2 |
| | | | | | * +40 defense |
| | | | | | * +10 to strength |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Umbral Disk | 26 | 30% | 80 | STR 22 | * Hit Blinds Target |
| (Small Shield) | | | | | * -2 to Light Radius |
| | | | | | * +18 Defense |
| | | | | | * +20 to Life |
| | | | | | * +10 to Dexterity |
|________________|________|_________|_____|________|___________________________|
| | | | | | |
| Wall of the | 26 | 45% | 200 | STR 25 | * +5 to Mana After Each |
| Eyeless | | | | | Kill |
| (Bone Shield) | | | | | * Faster Cast Rate |
| | | | | | * 3% Mana Stolen per Hit |
| | | | | | * Poison Resist 20% |
|________________|________|_________|_____|________|___________________________|
* UNIQUE SPEARS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ | ATT SPD | SPECIAL ABILITIES |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Bloodthief | 7-17 | 140 | STR 40 | Fast | * 35% chance of open |
| (Brandistock) | | | DEX 50 | | wounds |
| | | | | | * 8% life stolen per hit|
| | | | | | * +26 to life |
| | | | | | * +10 to strength |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Lance of | 15-21 | 140 | STR 54 | Normal | * Adds 1-40 Lightning |
| Yaggai | | | | | Damage |
| (Spetum) | | | | | * All Resistances +15 |
| | | | | | * Attacker Takes Damage |
| | | | | | of 8 |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| Razortine | 9-15 | 175 | STR 38 | Very Fast | * Slows Target by 25% |
| (Trident) | | | | | * 50% Target Defense |
| | | | | | * +8 to Dexterity |
| | | | | | * +15 to Strength |
| | | | | | * Greatly Increased |
| | | | | | Attack Speed |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Dragon | 13-15 | 150 | None | Normal | * 200% Damage to |
| Chang | | | | | Undead |
| (Spear) | | | | | * +2 to Light Radius |
| | | | | | * +35 to Attack Rating |
| | | | | | * +10 to Minimum Damage |
|________________|________|_____|________|___________|_________________________|
| | | | | | |
| The Tannr | 14-63 | 125 | DEX 45 | Very Slow | * +3 to Light Radius |
| Gorerod | | | STR 60 | | * 15% to Maximum Fire |
| (Pike) | | | | | Resist |
| | | | | | * Fire Resist 15% |
| | | | | | * Adds 12-18 Fire |
| | | | | | Damage |
| | | | | | * +60 to Attack Rating |
| | | | | | * +30 to Life |
|________________|________|_____|________|___________|_________________________|
* UNIQUE STAVES
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Bane Ash | 1-5 | 100 | None | * Fire Resist 50% |
| (Short Staff) | | | | * Adds 4-6 Fire Damage |
| | | | | * +30 to Mana |
| | | | | * Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Serpent Lord | 2-8 | 150 | None | * -1 to Light Radius |
| (Long Staff) | | | | * Poison Resist 50% |
| | | | | * Adds 2-37 Poison Damage Over 3 |
| | | | | Seconds |
| | | | | * +10 to Mana |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Spire of | 4-12 | 175 | None | * Magic Damage Reduced by 3 |
| Lazarus | | | | * All Resistances 30% |
| (Gnarled Staff)| | | | * Adds 7-12 Fire Damage |
| | | | | * +20 to Mana |
| | | | | * -9 to Strength |
| | | | | * Increased Attack Speed |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Iron Iang | 12-28 | 250 | None | * 50% Bonus to Attack Rating |
| Bong | | | | * Faster Cast Rate |
| (War Staff) | | | | * +1 to Sorceress Skill Levels |
| | | | | * Adds 1-25 Lightning Damage |
| | | | | * +25 Defense |
|________________|________|_____|________|_____________________________________|
| | | | | |
| The Salamander | 6-13 | 200 | None | * +2 to Fire Skills |
| (Battle Staff) | | | | * Fire Resist 20% |
| | | | | * Adds 1-10 Fire Damage |
| | | | | * +50 to Attack Rating |
|________________|________|_____|________|_____________________________________|
* UNIQUE SWORDS
______________________________________________________________________________
| | | | | | |
| NAME | DAMAGE | DUR | REQ |ATT SPD| SPECIAL ABILITIES |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Azurewrath | 5-15 | 50 | STR 43 | Fast | * 30% deadly strike |
| (Crystal Sword)| | | | | * Adds 3-6 cold damage |
| | | | | | * 10% better chance of |
| | | | | | getting magic item |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blacktongue | 6-18 | 200 | STR 62 | Normal| * Prevent monster heal |
| (Bastard Sword)| 20-28 | | | | * Poison resist 50% |
| | | | | | * Adds 14-18 poison damage |
| | | | | | over 3 seconds |
| | | | | | * -10 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blood Crescent | 3-8 | 110 | DEX 21 | Fast | * +4 to light radius |
| (Scimitar) | | | | | * Enhanced damage |
| | | | | | * All resistances +15 |
| | | | | | * +15 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Blacktongue | 6-18 | 200 | STR 62 | Normal| * Prevent monster heal |
| (Bastard Sword)| 20-28 | | | | * Poison resist 50% |
| | | | | | * Adds 14-18 poison damage |
| | | | | | over 3 seconds |
| | | | | | * -10 to life |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Culwen's Point | 8-20 | 220 | STR 71 | Fast | * Poison length reduced by |
| (War Sword) | | | DEX 45 | | 50% |
| | | | | | * Faster block rate |
| | | | | | * Faster hit recovery |
| | | | | | * +1 to all skill levels |
| | | | | | * +60 to attack rating |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Gleamscythe | 7-15 | 160 | STR 33 | Normal| * +3 to Light Radius |
| (Falchion) | | | | | * +20 Defense |
| | | | | | * +30 to Mana |
| | | | | | * Increased Attack Speed |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Griswold's Edge| 7-14 | 160 | STR 48 | Normal| * Adds 8-13 fire damage |
| (Broad Sword) | | | | | * +40 to attack rating |
| | | | | | * Slightly increased attack |
| | | | | | speed |
| | | | | | * Knockback |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Hellplague | 3-19 | 220 | STR 55 | Fast | * 5% life stolen per hit |
| (Long Sword) | | | DEX 39 | | * 5% mana stolen per hit |
| | | | | | * Adds 28-56 poison damage |
| | | | | | over 6 seconds |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Kinemil's Awl | 3-16 | 250 | STR 56 | Fast | * Adds 6-12 fire damage |
| (Giant Sword) | 9-28 | | DEX 34 | | * +45 to attack rating |
| | | | | | * +20 to mana |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Ripsaw | | 250 | STR 70 | Fast | * 50% chance of open wounds |
| (Flamberge) | 13-41 | | DEX 49 | | * 6% mana stolen per hit |
| | | | | | * +15 to maximum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Rixot's Keen | 7-8 | 120 | none | Fast | * 25% chance of crushing |
| (Short Sword) | | | | | blow |
| | | | | | * 20% bonus to attack rating|
| | | | | | * +2 to light radius |
| | | | | | * +25 defense |
| | | | | | * +5 to minimum damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Shadowfang | 2-9 | 220 | STR 35 | Fast | * -2 to light radius |
| (Two-Handed | 8-17 | | DEX 27 | | * 5% mana stolen per hit |
| Sword) | | | | | * Cold resist 20% |
| | | | | | * Adds 5-10 cold damage |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Skewer of | 6-13 | 160 | STR 25 | Fast | * Ignore target's defense |
| Krintiz | | | DEX 25 | | * 3% mana stolen per hit |
| (Sabre) | | | | | * Enhanced damage |
| | | | | | * +10 to dexterity |
| | | | | | * +10 to strength |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| Soulflay | | 250 | STR 47 | Normal| * 4% Life Stolen per Hit |
| (Claymore) | 15-34 | | | | * 5% Mana Stolen per Hit |
| | | | | | * Enhanced Damage |
| | | | | | * All Resistances +5 |
|________________|________|_____|________|_______|_____________________________|
| | | | | | |
| The Patriarch | 12-18 | 250 | STR 100| Normal| * Hit blinds target |
| (Great Sword) | 25-42 | | DEX 60 | | * Damage reduced by 3 |
| | | | | | * Magic damage reduced by 3 |
| | | | | | * 100% extra gold from |
| | | | | | monsters |
|________________|________|_____|________|_______|_____________________________|
* UNIQUE WANDS
______________________________________________________________________________
| | | | | |
| NAME | DAMAGE | DUR | REQ | SPECIAL ABILITIES |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Gravespine | 3-7 | 075 | None | * 5% Mana Stolen per Hit |
| (Bone Wand) | | | | * Adds 4-8 Cold Damage |
| | | | | * +10 to Dexterity |
| | | | | * +10 to Strength |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Maelstorm | 2-8 | 075 | None | * Half Freeze Duration |
| (Yew Wand) | | | | * Faster Cast Rate |
| | | | | * Lightning Resist 40% |
| | | | | * Adds 1-9 Lightning Damage |
| | | | | * +13 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Torch of Iro | 2-4 | 075 | None | * +1 to Necromancer Skill Levels |
| (Wand) | | | | * 6% Life Stolen per Hit |
| | | | | * Adds 5-9 Fire Damage |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
| | | | | |
| Ume's Lament | 5-11 | 075 | None | * Hit Causes Monster to Flee |
| (Grim Wand) | | | | * Faster Cast Rate |
| | | | | * +2 to Necromancer Skill Levels |
| | | | | * +40 to Mana |
| | | | | * 150% Damage to Undead |
|________________|________|_____|________|_____________________________________|
================================================================================
07. S E T I T E M S
================================================================================
A N G E L I C R A I M E N T
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Angelic Wings | Req Lvl : 12 | * 20% damage goes |
|
| (Amulet) | | to mana |
|
| | | * +3 light radius |
|
|________________|________________________|_____________________|
|
| | | |
|
| Angelic Halo | Req Lvl : 12 | * Replenish life +6 | * Half freeze
|
| (Ring) | | * +20 to life | duration
|
|________________|________________________|_____________________| * All resist-
|
| | | | ances +25%
|
| Angelic Mantle | Defense : 68 | * Enhanced defense | * +40% chance
|
| (Ring Mail) | Durability : 52 | * Damage reduced | of getting
|
| | Req Str : 36 | by 3 | magic item
|
| | Req Lvl : 12 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Angelic Sickle | One-Handed damage:3-8 | * 360% damage to |
|
| (Sabre) | Durabillity : 64 | undead |
|
| | Req Lvl : 12 | * +76 to attack |
|
| | Req Str : 25 | rating |
|
| | Req Dex : 25 | |
|
|________________|________________________|_____________________|_______________|
A R C A N N A ' S T R I C K S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Arcanna's Flesh| Defense : 97 | * +2 to light radius|
|
| (Light Plate) | Durability : 120 | * Damage reduce by 3|
|
| | Req Str : 41 | |
|
| | Req Lvl : 15 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's Head | Defense : 8 | * Replenish life +4 |
|
| (Skull Cap) | Durability : 36 | * Attacker takes |
|
| | Req Str : 15 | damage of 2 |
|
| | Req Lvl : 15 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's | Two-Hand damage:12 - 28| * 25% deadly strike |
|
| Deathwand | Durability : 100 | * +1 to sorceress |
|
| (War Staff) | Req Lvl : 15 | skill levels |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arcanna's Sign | Req Lvl : 15 | * Regenerate mana |
|
| (Amulet) | | 20% |
|
| | | * +15 to mana |
|
|________________|________________________|_____________________|_______________|
A R C T I C G E A R
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Arctic Mitts | Defense : 10 | * +20 to life |
|
| (Light | Durability : 36 | * Slightly increased|
|
| Gauntlets) | Req Str : 45 | attack speed |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arctic Binding | Defense : 33 | * Cold resist 40% | * Cannot be
|
| (Light Belt) | Durability : 28 | * +30 defense | frozen
|
| | Req Lvl : 2 | | * Adds 6-14
|
|________________|________________________|_____________________| cold damage
|
| | | |
|
| Arctic Furs | Defense : 49 | * Enhanced defense |
|
| (Quilted Armor)| Durability : 40 | * All resistances |
|
| | Req Str : 12 | +10 |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Arctic Horn | Two-Hand damage: 8 - 18| * 20% bonus to |
|
| (Short War Bow)| Req Dex : 55 | attack rating |
|
| | Req Str : 35 | * Enhanced damage |
|
| | Req Lvl : 2 | |
|
|________________|________________________|_____________________|_______________|
B E R S E R K E R ' S A R S E N A L
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Berserker's | One-Hand damage:5 - 12 | * 30% bonus to |
|
| Hatchet | Durability : 48 | attack rating |
|
| (Double Axe) | Req Str : 43 | * 5% mana stolen |
|
| | Req Lvl : 3 | per hit |
|
|________________|________________________|_____________________| * Poison
|
| | | | length
redu-|
| Berserker's | Defense : 94 | * +1 to barbarian | ced by 1
|
| Hauberk | Durability : 60 | skill levels | * Adds 4-9
|
| (Splint Mail) | Req Str : 51 | * Magic damage | poison
dama-|
| | Req Lvl : 3 | reduce by 2 | ge over 3
|
|________________|________________________|_____________________| seconds
|
| | | |
|
| Berserker's | Defense : 32 | * Fire resist 25% |
|
| Headgear | Durability : 48 | * +15 defense |
|
| (Helm) | Req Str : 26 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|_______________|
C A T H A N ' S T R A P S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Cathan's Seal | Req Lvl : 11 | * 6% life stolen |
|
| (Ring) | | per hit |
|
| | | * Damage reduced |
|
| | | by 2 |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cathan's Sigil | Req Lvl : 11 | * Attacker takes |
|
| (Amulet) | | lightning damage |
|
| | | of 5 | * fast cast
|
| | | * Fast hit recovery | rate
|
|________________|________________________|_____________________| * magic dam
|
| | | | reduce by 3
|
| Cathan's Visage| Defense : 25 | * Cold resist 25% | * all
|
| (Mask) | Durability : 40 | * +20 to mana | resistance
|
| | Req Str : 23 | | +25
|
| | Req Lvl : 11 | | * +60 to attk
|
|________________|________________________|_____________________| rating
|
| | | | * +20 to mana
|
| Cathan's Mesh | Defense : 89 | * Requirements -50% |
|
| (Chain Mail) | Durability : 90 | * +15 defense |
|
| | Req Str : 24 | |
|
| | Req Lvl : 11 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cathan's Rule | Two-Handed damage:6-13 | * +1 to fire skills |
|
| (Battle Staff) | Durability : 80 | * +10 to maximum |
|
| | Req Lvl : 11 | damage |
|
|________________|________________________|_____________________|_______________|
C I V E R B ' S V E S T M E N T S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Civerb's Cudgel| One-Handed damage:6-32 | * +76 to attack |
|
| (Grand Scepter)| Durability : 120 | rating |
|
| | Req Str : 37 | * +21 to maximum |
|
| | Req Lvl : 9 | damage |
|
| | | * 160% damage to |
|
| | | Undead |* 200% damage
|
|________________|________________________|_____________________| to undead
|
| | | |* +15 to
|
| Civerb's Icon | Req Lvl : 9 | * Replenish life +4 | strength
|
| (Amulet) | | * Regenerate mana |
|
| | | 40% |
|
|________________|________________________|_____________________|
|
| | | |
|
| Civerb's Ward | Defense : 28 | * Increase chance |
|
| (Large Shield) | Durability : 48 | of blocking |
|
| | Req Str : 34 | * +15 defense |
|
| | Req Lvl : 9 | |
|
| | Succs Blck : 52% | |
|
|________________|________________________|_____________________|_______________|
C L E G L A W 'S B R A C E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Cleglaw's | Defense : 8 | * Slow target by 25%|
|
| Pincers | Durability : 32 | * Knockback |
|
| (Chain Gloves) | Req Str : 25 | |
|
| | Req Lvl : 4 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Cleglaw's Claw | Defense : 26 | * Poison length | * 35% chance
|
| (Small Shield) | Succs Blck : 25% | reduced by 75% | of crushing
|
| | Durability : 32 | * +17 defense | blow
|
| | Req Str : 22 | | * 6% mana
|
| | Req Lvl : 4 | | stolen per
|
|________________|________________________|_____________________| hit
|
| | | | * +50 defense
|
| Cleglaw's Tooth| One-Hand Damage:3 to 19| * 50% Deadly Strike |
|
| (Long Sword) | Fast attack speed | * 30% bonus to |
|
| | Durability : 88 | attack rating |
|
| | Req Dex : 39 | |
|
| | Req Str : 56 | |
|
| | Req Lvl : 4 | |
|
|________________|________________________|_____________________|_______________|
D E A T H ' S D I S G U I S E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Death's Touch | One-Hand damage:11 - 26| * 4% life stolen |
|
| (War Sword) | Durability : 88 | * Enhanced damage |
|
| | Req Dex : 45 | |
|
| | Req Str : 71 | |
|
| | Req Lvl : 6 | |* 40% bonus to
|
|________________|________________________|_____________________| attack
rating|
| | | |* All
resistan-|
| Death's Guard | Defense : 22 | * Cannot be frozen | ces +25
|
| (Sash) | Durability : 24 | * +20 defense |* +10 to mini-
|
| | Req Lvl : 6 | | mum damage
|
|________________|________________________|_____________________|
|
| | | |
|
| Death's Hand | Defense : 2 | * Poison length |
|
| (Leather | Durability : 24 | reduced by 75% |
|
| Gloves) | Req Lvl : 6 | * Poison resist 50% |
|
|________________|________________________|_____________________|_______________|
H S A R U ' S D E F E N S E
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Hsaru's Iron | Defense : 5 | * Cold resist 20% |
|
| Stay | Durability : 32 | * +20 to life |
|
| (Belt) | Req Str : 35 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________| * Cannot be
|
| | | | frozen
|
| Hsaru's Iron | Defense : 4 | * Damage reduced | * Lightning
|
| Fist | Succs Blck : 25% | by 2 | resist 25%
|
| (Buckler) | Durability : 24 | * +10 to strength | * +5 to maxi-
|
| | Req Str : 12 | | mum damage
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Hsaru's Iron | Defense : 8 | * Fast run/walk |
|
| Heel | Durability : 32 | * Fire resist 25% |
|
| (Chain Boots) | Req Str : 30 | |
|
| | Req Lvl : 3 | |
|
|________________|________________________|_____________________|_______________|
I N F E R N A L T O O L S
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Infernal Buckle| Defense : 31 | * +25 to defense |
|
| (Heavy Belt) | Durability : 36 | * +20 to life |
|
| | Req Str : 45 | |
|
| | Req Lvl : 5 | |
|
|________________|________________________|_____________________|
|
| | | | * +1 to Necro
|
| Infernal Torch | One-Handed damage:3-14 | * +1 to Necromancer | mancer
skill|
| (Grim Wand) | Durability : 30 | skill levels | levels
|
| | Req Lvl : 5 | * +8 to minimum | * +20% of
open|
| | | damage | wounds
|
| | | * +150% damage to | * +20% to
|
| | | undead | attack
|
|________________|________________________|_____________________| rating
|
| | | |
|
| Infernal | Defense : 3 | * 20% damage taken |
|
| Cranium | Durability : 24 | goes to mana |
|
| (Cap) | Req Lvl : 5 | * All resistances |
|
| | | +10 |
|
|________________|________________________|_____________________|_______________|
I R A T H A ' S F I N E R Y
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Iratha's Cord | Defense : 31 | * +25 defense |
|
| (Heavy Belt) | Req Str : 45 | * +5 to minimum |
|
| | Req Lvl : 15 | damage |
|
| | Durability : 36 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Iratha's Coil | Defense : 29 | * Lightning resist | * +10%
maximum|
| (Crown) | Durability : 100 | 30% | poison
|
| | Req Str : 55 | * Fire resist 30% | resist
|
| | Req Lvl : 15 | | * +10% light
|
|________________|________________________|_____________________| ning resist
|
| | | | * +10% cold
|
| Iratha's Cuff | Defense : 10 | * Half freeze | resist
|
| (Light | Durability : 36 | duration | * +10% fire
|
| Gauntlets) | Req Str : 45 | * Cold resist 30% | resist
|
| | Req Lvl : 15 | | * All resis
|
|________________|________________________|_____________________| tances +20%
|
| | | | * +15 to dex
|
| Iratha's Collar| Req Lvl : 15 | * Poison length | terity
|
| (Amulet) | | reduced by 75% |
|
| | | * Poison resist 30% |
|
|________________|________________________|_____________________|_______________|
I S E N H A R T ' S A R M O R Y
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Isenhart's | Defense : 24 | * Damage reduced |
|
| Horns | Durability : 60 | by 2 |
|
| (Full Helm) | Req Str : 41 | * +6 to dexterity |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Isenhart's | Defense : 106 | * Magic damage |
|
| Case | Durability : 100 | reduced by 1 | * 35% bonus
|
| (Breast Plate) | Req Str : 30 | * +40 defense | to attack
|
| | Req Lvl : 8 | | rating
|
|________________|________________________|_____________________| * 5% life
|
| | | | stolen per
|
| Isenhart's | Defense : 71 | * Attacker takes | hit
|
| Parry | Succs Blck : 41% | lighting damage | * All resis-
|
| (Gothic Shield)| Durability : 80 | of 4 | tances +20
|
| | Req Str : 60 | * +40 defense |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Isenhart's | One-Hand damage:17 - 18| * +3 to light radius|
|
| Lightbrand | Durability : 64 | * +10 to minimum |
|
| (Broad Sword) | Req Str : 48 | damage |
|
| | Req Lvl : 8 | |
|
|________________|________________________|_____________________|_______________|
M I L A B R E G A ' S R E G A L I A
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Milabrega's | Defense : 222 | * Damage reduced |
|
| Robe | Durability : 120 | by 2 |
|
| (Ancient Armor)| Req Str : 100 | * Attacker takes |
|
| | Req Lvl : 17 | damage of 3 |
|
|________________|________________________|_____________________|
|
| | | |
|
| Milabrega's | Defense : 36 | * +15 to mana |
|
| Diadem | Durability : 100 | * +15 to life |
|
| (Crown) | Req Str : 55 | | * +2 to light
|
| | Req Lvl : 17 | | radius
|
|________________|________________________|_____________________| * +2 to
|
| | | | Paladin
|
| Milabrega's Rod| One-Hand Damage : 12-22| * +1 to Paladin | skill
levels|
| (War Scepter) | Durability :140 | skill levels | * 8% life
|
| | Req Strength : 55 | * Enhanced Damage | stolen per
|
| | Req Level : 17 | * 150% damage to | hit
|
| | | undead | * Poison
|
|________________|________________________|_____________________| resist 15%
|
| | | |
|
| Milabrega's Orb| Defense : 42 | * +25 defense |
|
| (Kite Shield) | Succs Blck : 33% | * 20% better chance |
|
| | Durability : 60 | of getting magic |
|
| | Req Str : 47 | item |
|
| | Req Lvl : 17 | |
|
|________________|________________________|_____________________|_______________|
S I G O N ' S C O M P L E T E S T E E L
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Sigon's Guard | Defense : 23 | * Increase chance |
|
| (Tower Shield) | Durability : 120 | of blocking |
|
| | Req Str : 75 | * +1 to all skill |
|
| | Req Lvl : 6 | levels |
|
| | Succs Blck : 69% | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Wrap | Defense : 8 | * Fire Resist 20% |
|
| (Plated Belt) | Req Str : 60 | * +20 to life |
|
| | Req Lvl : 6 | |
|
| | Durability : 48 | |
|
|________________|________________________|_____________________|
|
| | | | * Damage
redu-|
| Sigon's Sabot | Defense : 14 | * Faster run/walk | ced by 1
|
| (Greaves) | Durability : 48 | * Cold Resist 40% | * Adds 12-24
|
| | Req Str : 70 | | fire damage
|
| | Req Lvl : 6 | | * Attacker
|
|________________|________________________|_____________________| takes
damage|
| | | | of 12
|
| Sigon's Gage | Defense : 14 | * +20 to attack |
|
| (Gauntlets) | Durability : 48 | rating |
|
| | Req Str : 60 | * +10 to strength |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Shelter| Defense : 170 | * Enhanced defense |
|
| (Gothic Plate) | Durability : 110 | * Lightning resist |
|
| | Req Str : 70 | 30% |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Sigon's Visor | Defense : 34 | * +3 to light |
|
| (Great Helm) | Durability : 80 | radius |
|
| | Req Str : 63 | * +30 to mana |
|
| | Req Lvl : 6 | |
|
|________________|________________________|_____________________|_______________|
T A N C R E D ' S B A T T L E G E A R
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Tancred's Skull| Defense : 34 | * Enhanced damage |
|
| (Bone Helm) | Durability : 80 | * +40 to attack |
|
| | Req Str : 25 | rating |
|
| | Req Lvl : 20 | | * Slows
target|
|________________|________________________|_____________________| by 25%
|
| | | | * 5% mana
|
| Tancred's Weird| Req Lvl : 20 | * Damage reduce by 2| stolen per
|
| (Amulet) | | * Magic damage | hit
|
| | | reduced by 1 | * All resis-
|
|________________|________________________|_____________________| tances +10
|
| | | | * 75% extra
|
| Tancred's | Defense : 2 | * Heal stamina plus | gold from
|
| Hobnails | Durability : 24 | 25% | monsters
|
| (Boots) | Req Lvl : 20 | * +10 to dexterity |
|
|________________|________________________|_____________________|
|
| | | |
|
| Tancred's Spine| Defense : 155 | * +40 to life |
|
| (Full Plate | Durability : 140 | * +15 to strength |
|
| Mail) | Req Str : 80 | |
|
| | Req Lvl : 20 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Tancred's | One-Hand damage 12 - 19| * Enhanced damage |
|
| Crowbill | Durability : 52 | * +75 to attack |
|
| (Military Pick)| Req Dex : 33 | rating |
|
| | Req Str : 49 | |
|
| | Req Lvl : 20 | |
|
|________________|________________________|_____________________|_______________|
V I D A L A ' S R I G
_______________________________________________________________________________
| | | |
|
| NAME | ATTRIBUTES | ABILITY | + COMPLETE
|
|________________|________________________|_____________________|_______________|
| | | |
|
| Vidala's Snare | Req Lvl : 14 | * Cold resist 20% |
|
| (Amulet) | | * +15 to life |
|
| | | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's Ambush| Defense : 66 | * +50 defense |
|
| (Leather Armor)| Durability : 48 | * +11 to dexterity |
|
| | Req Str : 15 | |
|
| | Req Lvl : 14 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's | Defense : 9 | * Fastest run/walk |
|
| Fetlock | Durability : 36 | * +150 maximum |
|
| (Light Plated | Req Str : 50 | stamina |
|
| Boots) | Req Lvl : 14 | |
|
|________________|________________________|_____________________|
|
| | | |
|
| Vidala's Barb | Two-Hand damage: 3 - 18| * adds 1-20 lighting|
|
| (Long Battle | Req Dex : 50 | damage |
|
| Bow) | Req Str : 40 | |
|
| | Req Lvl : 14 | |
|
|________________|________________________|_____________________|_______________|
================================================================================
08. M A G I C I T E M S
================================================================================
P R E F I X E S
______________________________________________________________________________
| | |
| Bronze | +010-020 Attack Rating |
| Iron | +021-040 Attack Rating |
| Steel | +041-060 Attack Rating |
| Silver | +061-080 Attack Rating |
| Gold | +081-100 Attack Rating |
| Platinum | +101-120 Attack Rating |
| Meteoric | +121-150 Attack Rating |
|________________|_____________________________________________________________|
| | |
| Jagged | Enhanced Damage 110%-120% of normal |
| Deadly | Enhanced Damage 121%-130% of normal |
| Vicious | Enhanced Damage 131%-140% of normal |
| Brutal | Enhanced Damage 141%-150% of normal |
| Massive | Enhanced Damage 151%-165% of normal |
| Savage | Enhanced Damage 166%-180% of normal |
| Merciless | Enhanced Damage 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Sharp | +010-020 to Attack Rating, Damage 110%-120% |
| Fine | +021-040 to Attack Rating, Damage 121%-130% |
| Warrior's | +041-060 to Attack Rating, Damage 131%-140% |
| Soldier's | +061-080 to Attack Rating, Damage 141%-150% |
| Knight's | +081-100 to Attack Rating, Damage 151%-165% |
| Lord's | +101-120 to Attack Rating, Damage 166%-180% |
| King's | +121-150 to Attack Rating, Damage 181%-200% |
|________________|_____________________________________________________________|
| | |
| Sturdy | Enhanced Defense 120%-130% of normal |
| Strong | Enhanced Defense 131%-140% of normal |
| Glorious | Enhanced Defense 141%-150% of normal |
| Blessed | Enhanced Defense 151%-160% of normal |
| Saintly | Enhanced Defense 161%-180% of normal |
| Holy | Enhanced Defense 181%-200% of normal |
|________________|_____________________________________________________________|
| | |
| Devious | Magic Damage reduced by 1 |
| Fortified | Magic Damage reduced by 2 |
|________________|_____________________________________________________________|
| | |
| Lizard's | +01-05 to Mana |
| Snake's | +05-10 to Mana |
| Serpent's | +11-20 to Mana |
| Drake's | +21-30 to Mana |
| Dragon's | +31-40 to Mana |
| Wyrm's | +41-60 to Mana |
|________________|_____________________________________________________________|
| | |
| Glimmering | +1 to Light Radius |
| Glowing | +2 to Light Radius |
|________________|_____________________________________________________________|
| | |
| Crimson | Fire Resist 05%-10% |
| Burgundy | Fire Resist 11%-20% |
| Garnet | Fire Resist 21%-30% |
| Ruby | Fire Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Azure | Cold Resist 05%-10% |
| Lapis | Cold Resist 11%-20% |
| Cobalt | Cold Resist 21%-30% |
| Sapphire | Cold Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Ocher | Lightning Resist 05%-10% |
| Tangerine | Lightning Resist 11%-20% |
| Coral | Lightning Resist 21%-30% |
| Amber | Lightning Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Beryl | Poison Resist 05%-10% |
| Jade | Poison Resist 11%-20% |
| Viridian | Poison Resist 21%-30% |
| Emerald | Poison Resist 31%-50% |
|________________|_____________________________________________________________|
| | |
| Prismatic | All Resistances +15%-25% |
|________________|_____________________________________________________________|
| | |
| Slayer's | +1 to Barbarian skill levels |
| Berserker's | +2 to Barbarian skill levels |
| Fletcher's | +1 to Amazon skill levels |
| Archer's | +2 to Amazon skill levels |
| Summoner's | +1 to Necromancer skill levels |
| Necromancer's | +2 to Necromancer skill levels |
| Angel's | +1 to Sorceress skill levels |
| Arch-Angel's | +2 to Sorceress skill levels |
| Monk's | +1 to paladin skill levels |
| Priest's | +2 to Paladin skill levels |
|________________|_____________________________________________________________|
| | |
| Vulpine | 10% Damage taken goes to mana |
|________________|_____________________________________________________________|
| | |
| Triumphant | +1 mana after each kill |
|________________|_____________________________________________________________|
| | |
| Fortuitous | 14% better chance to find magic item |
|________________|_____________________________________________________________|
| | |
| Rugged | +5-10 to Max Stamina |
|________________|_____________________________________________________________|
| | |
| Tireless | Heals Stamina +50%-150% |
|________________|_____________________________________________________________|
| | |
| Howling | Hit causes monster to flee |
|________________|_____________________________________________________________|
S U F F I X E S
______________________________________________________________________________
| | |
| of Might | +04-06 to Strength |
| of the Ox | +07-10 to Strength |
| of the Giant | +11-15 to Strength |
| of Titan | +16-20 to Strength |
|____________________|_________________________________________________________|
| | |
| of Dexterity | +01-03 to Dexterity |
| of Skill | +04-06 to Dexterity |
| of Accuracy | +07-10 to Dexterity |
| of Precision | +11-15 to Dexterity |
| of Perfection | +16-20 to Dexterity |
|____________________|_________________________________________________________|
| | |
| of Energy | +01-05 to Mana |
| of Mind | +06-10 to Mana |
| of Brilliance | +01-15 to Mana |
| of Sorcery | +16-20 to Mana |
| of Wizardy | +21-30 to Mana |
|____________________|_________________________________________________________|
| | |
| of Life | +5 to Life |
| of the Jackal | +01-05 to Life |
| of the Fox | +06-10 to Life |
| of the Wolf | +11-20 to Life |
| of the Tiger | +21-30 to Life |
| of the Mammoth | +31-40 to Life |
| of the Colossus | +41-60 to Life |
|____________________|_________________________________________________________|
| | |
| of Light | +1 Light Radius |
| of Radiance | +3 Light Radius |
| of the Sun | +5 Light Radius |
|____________________|_________________________________________________________|
| | |
| of Worth | +1 to Minimum Damage |
| of Measure | +2 to Minimum Damage |
| of Excellence | +3 to Minimum Damage |
| of Performance | +4 to Minimum Damage |
|____________________|_________________________________________________________|
| | |
| of Quality | +02 to Maximum Damage |
| of Craftsmanship | +01-02 to Maximum Damage |
| of Maiming | +03-04 to Maximum Damage |
| of Slaying | +05-07 to Maximum Damage |
| of Gore | +08-10 to Maximum Damage |
| of Carnage | +11-15 to Maximum Damage |
| of Slaughter | +15-20 to Maximum Damage |
|____________________|_________________________________________________________|
| | |
| of Flame | 02-06 Fire Damage |
| of Fire | 06-11 Fire Damage |
| of Burning | 10-20 Fire damage |
|____________________|_________________________________________________________|
| | |
| of Frost | 01-04 Cold Damage |
| of the Glacier | 04-12 Cold Damage |
|____________________|_________________________________________________________|
| | |
| of Shock | 01-08 Lightning Damage |
| of Lightning | 01-16 Lightning Damage |
| of Thunder | 01-32 Lightning Damage |
|____________________|_________________________________________________________|
| | |
| of Blight | 02-07 Poison Damage Over 3 Seconds |
| of Venom | 04-14 Poison Damage Over 3 Seconds |
| of Pestilence | 12-28 Poison Damage Over 4 Seconds |
|____________________|_________________________________________________________|
| | |
| of Remedy | Poison length reduced by 25% |
| of Amelioration | Poison length reduced by 50% |
| of Defiance | Poison length reduced by 75% |
|____________________|_________________________________________________________|
| | |
| of the Leech | 04%-07% Life Stolen per Hit |
| of the Locust | 08%-10% Life Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of the Bat | 04%-08% Mana Stolen per Hit |
| of the Vampire | 09%-12% Mana Stolen per Hit |
|____________________|_________________________________________________________|
| | |
| of Regeneration | Replenish Life +3 |
| of Regrowth | Replenish Life +5 |
|____________________|_________________________________________________________|
| | |
| of Readiness | Slightly increased attack Speed |
| of Alacrity | Increased attack speed |
| of Swiftness | Increased attack speed |
| of Quickness | Greatly improved attack speed |
|____________________|_________________________________________________________|
| | |
| of Blocking | Increased Chance of Blocking 10% |
| of Deflecting | Increased Chance of Blocking 20% |
|____________________|_________________________________________________________|
| | |
| of Balance | Fast Hit Recovery |
| of Stability | Fastest Hit Recovery |
|____________________|_________________________________________________________|
| | |
| of Health | Damage Reduced by 1 |
| of Protection | Damage Reduced by 2 |
| of Absorption | Damage Reduced by 3 |
| of Life | Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Warding | Magic Damage Reduced by 1 |
| of the Sentinel | Magic Damage Reduced by 2 |
| of Guarding | Magic Damage Reduced by 3 |
| of Negation | Magic Damage Reduced by 4 |
|____________________|_________________________________________________________|
| | |
| of Greed | +040%-060% Extra Gold from Monsters |
| of Wealth | +080%-120% Extra Gold from Monsters |
|____________________|_________________________________________________________|
| | |
| of Chance | +10%-19% Better Chance of Getting Magic Item |
| of Fortune | +20%-35% Better Chance of Getting Magic Item |
|____________________|_________________________________________________________|
| | |
| of Puncturing | (-10)-(-20) to Monster Defense per Hit |
| of Bashing | (-25)-(-40) to Monster Defense per Hit |
|____________________|_________________________________________________________|
| | |
| of the Apprentice | Fast Cast Rate |
| of the Magus | Fastest Cast Rate |
|____________________|_________________________________________________________|
| | |
| of Thorns | Attacker takes damage of 1-6 |
| of Spikes | Attacker takes damage of 2-6 |
|____________________|_________________________________________________________|
| | |
| of Ease | Requirements -20% |
| of Simplicity | Requirements -40% |
|____________________|_________________________________________________________|
| | |
| of Pacing | Fast Run/Walk |
| of Haste | Faster Run/Walk |
| of Speed | Fastest Run/Walk |
|____________________|_________________________________________________________|
| | |
| of the Bear | Knockback effect |
|____________________|_________________________________________________________|
| | |
| of Piercing | Ignore target's defense |
|____________________|_________________________________________________________|
| | |
| of Vileness | Prevent Monster Heal |
|____________________|_________________________________________________________|
| | |
| of Thawing | Half Freeze Duration |
|____________________|_________________________________________________________|
================================================================================
09. N O R M A L I T E M S
================================================================================
Normal Armors
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Ancient Armor | 218-233 | 060 | STR 100 |
| | | | |
| Breast Plate | 065-068 | 050 | STR 030 |
| | | | |
| Chain Mail | 072-075 | 045 | STR 048 |
| | | | |
| Field Plate | 101-105 | 048 | STR 055 |
| | | | |
| Full Plate Mail | 150-161 | 070 | STR 080 |
| | | | |
| Gothic Plate | 128-135 | 055 | STR 070 |
| | | | |
| Hard Leather Armor | 021-024 | 028 | STR 020 |
| | | | |
| Leather Armor | 014-017 | 024 | STR 015 |
| | | | |
| Light Plate | 090-107 | 060 | STR 041 |
| | | | |
| Plate Mail | 108-116 | 060 | STR 065 |
| | | | |
| Quilted Armor | 008-011 | 020 | STR 012 |
| | | | |
| Ring Mail | 045-048 | 026 | STR 036 |
| | | | |
| Scale Mail | 057-060 | 036 | STR 044 |
| | | | |
| Splint Mail | 090-095 | 030 | STR 051 |
| | | | |
| Studded Leather Armor | 032-035 | 032 | STR 027 |
|________________________|_________|____________|______________|
Normal Axes
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Axe | 003-011 | 024 | STR 032 |
| | | | |
| Battle Axe | 012-028 | 040 | STR 054 |
| | | | |
| Broad Axe | 010-018 | 035 | STR 048 |
| | | | |
| Double Axe | 005-012 | 024 | STR 043 |
| | | | |
| Giant Axe | 026-038 | 050 | STR 070 |
| | | | |
| Great Axe | 008-026 | 050 | STR 063 |
| | | | DEX 039 |
| | | | |
| Hand Axe | 003-006 | 028 | None |
| | | | |
| Large Axe | 006-013 | 030 | STR 035 |
| | | | |
| Military Pick | 006-010 | 026 | STR 049 |
| | | | DEX 033 |
| | | | |
| War Axe | 008-014 | 026 | STR 076 |
|________________|_________|____________|______________|
Normal Belts
____________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|______________|_________|____________|______________|
| | | | |
| Belt | 05-05 | 16 | STR 25 |
| | | | |
| Heavy Belt | 06-06 | 18 | STR 45 |
| | | | |
| Light Belt | 03-03 | 14 | None |
| | | | |
| Plate Belt | 08-11 | 24 | STR 60 |
| | | | |
| Sash | 02-02 | 12 | None |
|______________|_________|____________|______________|
Normal Bows & Crossbows
__________________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|____________________|_________|____________|______________|
| | | | |
| Composite Bow | 004-008 | - | DEX 035 |
| | | | STR 025 |
| | | | |
| Crossbow | 009-014 | - | DEX 033 |
| | | | STR 040 |
| | | | |
| Heavy Crossbow | 012-020 | - | DEX 040 |
| | | | STR 060 |
| | | | |
| Hunter's Bow | 002-006 | - | DEX 028 |
| | | | |
| Light Crossbow | 006-009 | - | DEX 027 |
| | | | STR 021 |
| | | | |
| Long Battle Bow | 003-018 | - | DEX 050 |
| | | | STR 040 |
| | | | |
| Long Bow | 003-010 | - | DEX 019 |
| | | | STR 022 |
| | | | |
| Long War Bow | 003-023 | - | DEX 065 |
| | | | STR 050 |
| | | | |
| Repeating Crossbow | 006-012 | - | DEX 050 |
| | | | |
| Short Battle Bow | 005-011 | - | DEX 040 |
| | | | STR 030 |
| | | | |
| Short Bow | 001-004 | - | DEX 015 |
| | | | |
| Short War Bow | 006-014 | - | DEX 055 |
| | | | STR 035 |
|____________________|_________|____________|______________|
Normal Daggers
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Blade | 004-012 | 024 | STR 035 |
| | | | DEX 051 |
| | | | |
| Dagger | 001-004 | 016 | None |
| | | | |
| Dirk | 003-007 | 020 | DEX 025 |
| | | | |
| Kris | 002-009 | 024 | DEX 045 |
|________________|_________|____________|______________|
Normal Greaves
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Chain Boots | 008-009 | 016 | STR 030 |
| | | | |
| Heavy Leather Boots | 005-006 | 014 | STR 018 |
| | | | |
| Leather Boots | 002-003 | 012 | None |
| | | | |
| Light Plate Boots | 009-011 | 018 | STR 050 |
| | | | |
| Plate Boots | 012-015 | 024 | STR 070 |
|________________________|_________|____________|______________|
Normal Gauntlets
______________________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|________________________|_________|____________|______________|
| | | | |
| Chain Gloves | 008-009 | 016 | STR 025 |
| | | | |
| Gauntlets | 012-015 | 024 | STR 060 |
| | | | |
| Heavy Leather Gloves | 005-006 | 014 | None |
| | | | |
| Leather Gloves | 002-003 | 012 | None |
| | | | |
| Light Gauntlets | 009-011 | 018 | STR 045 |
|________________________|_________|____________|______________|
Normal Helms
____________________________________________________
| | | | |
| Name | Defense | Durability | Requirements |
|______________|_________|____________|______________|
| | | | |
| Bone Helm | 33-36 | 40 | STR 25 |
| | | | |
| Cap | 03-05 | 12 | None |
| | | | |
| Crown | 25-45 | 50 | STR 55 |
| | | | |
| Full Helm | 23-26 | 30 | STR 41 |
| | | | |
| Great Helm | 30-35 | 40 | STR 63 |
| | | | |
| Helm | 15-18 | 24 | STR 26 |
| | | | |
| Mask | 09-27 | 20 | STR 23 |
| | | | |
| Skull Cap | 08-11 | 18 | STR 15 |
|______________|_________|____________|______________|
Normal Javelins
_____________________________________________________
| | | | |
| Name | Damage | Throw Dmg | Requirements |
|________________|_________|___________|______________|
| | | | |
| Glaive | 002-010 | 005-017 | STR 052 |
| | | | DEX 035 |
| | | | |
| Javelin | 001-005 | 006-014 | None |
| | | | |
| Pilum | 004-009 | 007-020 | DEX 045 |
| | | | |
| Short Spear | 002-013 | 014-025 | STR 040 |
| | | | DEX 040 |
| | | | |
| Throwing Spear | 005-015 | 008-028 | DEX 065 |
|________________|_________|___________|______________|
Normal Maces
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Club | 001-006 | 024 | None |
| | | | |
| Flail | 001-015 | 030 | STR 041 |
| | | | DEX 035 |
| | | | |
| Great Maul | 035-055 | 060 | STR 099 |
| | | | |
| Mace | 003-010 | 060 | STR 027 |
| | | | |
| Maul | 030-040 | 060 | STR 069 |
| | | | |
| Morning Star | 005-012 | 072 | STR 036 |
| | | | |
| Spiked Club | 005-006 | 036 | None |
| | | | |
| War Hammer | 011-020 | 055 | STR 099 |
|________________|_________|____________|______________|
Normal Polearms
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Bardiche | 001-025 | 050 | STR 040 |
| | | | |
| Halberd | 012-035 | 055 | STR 075 |
| | | | DEX 047 |
| | | | |
| Poleaxe | 018-030 | 065 | STR 062 |
| | | | |
| Scythe | 008-020 | 065 | STR 041 |
| | | | DEX 041 |
| | | | |
| Voulge | 006-020 | 050 | STR 050 |
| | | | |
| War Scythe | 015-032 | 055 | STR 080 |
| | | | DEX 080 |
|________________|_________|____________|______________|
Normal Scepters
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Grand Scepter | 006-011 | 060 | STR 037 |
| | | | |
| Scepter | 005-008 | 050 | STR 025 |
| | | | |
| War Scepter | 007-011 | 070 | STR 055 |
|________________|_________|____________|______________|
Normal Shields
______________________________________________________________________________
| | | | | |
| Name | Defense | Succsful Blck | Durability | Requirements |
|________________________|_________|_______________|____________|______________|
| | | | | |
| Bone Shield | 010-030 | 45% | 040 | STR 025 |
| | | | | |
| Buckler | 004-006 | 25% | 012 | STR 012 |
| | | | | |
| Gothic Shield | 030-035 | 41% | 040 | STR 060 |
| | | | | |
| Kite Shield | 016-018 | 33% | 030 | STR 047 |
| | | | | |
| Large Shield | 012-014 | 37% | 024 | STR 034 |
| | | | | |
| Small Shield | 008-010 | 30% | 016 | STR 022 |
| | | | | |
| Spiked Shield | 015-025 | 35% | 040 | STR 030 |
| | | | | |
| Tower Shield | 022-024 | 49% | 060 | STR 075 |
|________________________|_________|_______________|____________|______________|
Normal Spears
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Brandistock | 007-017 | 028 | STR 040 |
| | | | DEX 050 |
| | | | |
| Pike | 014-063 | 025 | STR 060 |
| | | | DEX 045 |
| | | | |
| Spear | 003-015 | 030 | None |
| | | | |
| Spetum | 015-021 | 028 | STR 054 |
| | | | |
| Trident | 009-015 | 035 | STR 038 |
|________________|_________|____________|______________|
Normal Staves
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Battle Staff | 006-013 | 040 | None |
| | | | |
| Gnarled Staff | 004-012 | 035 | None |
| | | | |
| Long Staff | 002-008 | 030 | None |
| | | | |
| Short Staff | 001-005 | 020 | None |
| | | | |
| War Staff | 012-028 | 050 | None |
|________________|_________|____________|______________|
Normal Swords
________________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|__________________|_________|____________|______________|
| | | | |
| Bastard Sword | 020-028 | 040 | STR 062 |
| | | | |
| Broad Sword | 007-014 | 032 | STR 048 |
| | | | |
| Claymore | 013-030 | 050 | STR 047 |
| | | | |
| Crystal Sword | 005-015 | 010 | STR 043 |
| | | | |
| Falchion | 007-015 | 032 | STR 033 |
| | | | |
| Flamberge | 013-026 | 050 | STR 070 |
| | | | DEX 049 |
| | | | |
| Giant Sword | 009-028 | 050 | STR 056 |
| | | | DEX 034 |
| | | | |
| Great Sword | 021-036 | 050 | STR 100 |
| | | | DEX 060 |
| | | | |
| Long Sword | 003-019 | 044 | STR 055 |
| | | | DEX 039 |
| | | | |
| Saber | 003-008 | 032 | STR 025 |
| | | | DEX 025 |
| | | | |
| Scimitar | 002-006 | 022 | DEX 021 |
| | | | |
| Short Sword | 002-007 | 024 | None |
| | | | |
| Two-handed Sword | 008-017 | 044 | STR 035 |
| | | | DEX 027 |
| | | | |
| War Sword | 008-020 | 044 | STR 071 |
| | | | DEX 045 |
|__________________|_________|____________|______________|
Normal Wands
______________________________________________________
| | | | |
| Name | Damage | Durability | Requirements |
|________________|_________|____________|______________|
| | | | |
| Wand | 002-004 | 015 | None |
| | | | |
| Yew Wand | 002-004 | 015 | None |
| | | | |
| Bone Wand | 003-007 | 015 | None |
| | | | |
| Grim Wand | 005-011 | 015 | None |
|________________|_________|____________|______________|
================================================================================
10. B A R B A R I A N S K I L L S
================================================================================
A. WARCRIES
Howl
A Barbarian warrior in battle is a fearsome enough sight.They cover their bodies
with strange markings and the fire in their eyes can be seen from across a
battlefield. Early in his training a warrior must learn how to tap the primal
energies around him and utter a howl in battle-a bellow so fierce that it will
send even the battalions of the Burning Hells running in fear.
______________________________________________________________
| | | | |
| SKILL LEVELS | RADIUS (YARDS) | LENGTH (SECONDS) | MANA COST |
|______________|________________|__________________|___________|
| | | | |
| 1 | 16 | 3 | 4 |
| 2 | 19.3 | 4 | 4 |
| 3 | 22.6 | 5 | 4 |
| 4 | 26 | 6 | 4 |
| 5 | 29.3 | 7 | 4 |
| 6 | 32.6 | 8 | 4 |
| 7 | 36 | 9 | 4 |
| 8 | 39.3 | 10 | 4 |
| 9 | 42.6 | 11 | 4 |
| 10 | 46 | 12 | 4 |
| 11 | 49.3 | 13 | 4 |
| 12 | 52.6 | 14 | 4 |
| 13 | 56 | 15 | 4 |
| 14 | 59.3 | 16 | 4 |
| 15 | 62.6 | 17 | 4 |
| 16 | 66 | 18 | 4 |
| 17 | 69.3 | 19 | 4 |
| 18 | 72.6 | 20 | 4 |
| 19 | 76 | 21 | 4 |
| 20 | 79.3 | 22 | 4 |
|______________|________________|__________________|___________|
Find Potion
When a warrior is injured while out in the field, he must find ways to effecti
vely heal wounds. By picking among the glands and entrails of the recently dead,
a Barbarian warrior can sometimes scavenge enough ingredients to make a powerful
healing elixir. Some Barbarians are skillful and fortunate enough to find
ingredients for a potion that restores not only their health but their spirit as
well.
______________________________________________
| | | |
| SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
|______________|___________________|___________|
| | | |
| 1 | 15% | 2 |
| 2 | 27% | 2 |
| 3 | 36% | 2 |
| 4 | 44% | 2 |
| 5 | 50% | 2 |
| 6 | 55% | 2 |
| 7 | 59% | 2 |
| 8 | 62% | 2 |
| 9 | 66% | 2 |
| 10 | 68% | 2 |
| 11 | 71% | 2 |
| 12 | 73% | 2 |
| 13 | 75% | 2 |
| 14 | 77% | 2 |
| 15 | 78% | 2 |
| 16 | 80% | 2 |
| 17 | 81% | 2 |
| 18 | 82% | 2 |
| 19 | 83% | 2 |
| 20 | 84% | 2 |
|______________|___________________|___________|
Shout
Barbarian warriors are born to command in battle. When a warrior learns this
skill he can raise his voice above the din of combat to shout warnings of
impending blows to his comrades in arms. This will alert them in time to allow
them to guard against the incoming attack
____________________________________________________
| | | | |
| SKILL LEVELS | DEFENSE | DURATION(SEC) | MANA COST |
|______________|_________|_______________|___________|
| | | | |
| 1 | 100% | 16 | 6 |
| 2 | 110% | 18 | 6 |
| 3 | 120% | 20 | 6 |
| 4 | 130% | 22 | 6 |
| 5 | 140% | 24 | 6 |
| 6 | 150% | 26 | 6 |
| 7 | 160% | 28 | 6 |
| 8 | 170% | 30 | 6 |
| 9 | 180% | 32 | 6 |
| 10 | 190% | 34 | 6 |
| 11 | 200% | 36 | 6 |
| 12 | 210% | 38 | 6 |
| 13 | 220% | 40 | 6 |
| 14 | 230% | 42 | 6 |
| 15 | 240% | 44 | 6 |
| 16 | 250% | 46 | 6 |
| 17 | 260% | 48 | 6 |
| 18 | 270% | 50 | 6 |
| 19 | 280% | 52 | 6 |
| 20 | 290% | 54 | 6 |
|______________|_________|_______________|___________|
Taunt
Pinpointing an opponent's physical weakness is not the only talent a warrior of
the Steppes possesses.He can often ascertain what emotional strings might push a
foe into a fight, against its better judgment. A Barbarian taunting an opponent
into a blind rage hopes to capitalize on the mistakes enemies may make while so
angered. It is this ability that causes Barbarian's to have a poor reputation as
drinking partners.
____________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | 5% | 5% | 2 |
| 2 | 7% | 7% | 2 |
| 3 | 9% | 9% | 2 |
| 4 | 11% | 11% | 2 |
| 5 | 13% | 13% | 2 |
| 6 | 15% | 15% | 2 |
| 7 | 17% | 17% | 2 |
| 8 | 19% | 19% | 2 |
| 9 | 21% | 21% | 2 |
| 10 | 23% | 23% | 2 |
| 11 | 25% | 25% | 2 |
| 12 | 27% | 27% | 2 |
| 13 | 29% | 29% | 2 |
| 14 | 31% | 31% | 2 |
| 15 | 33% | 33% | 2 |
| 16 | 35% | 35% | 2 |
| 17 | 37% | 37% | 2 |
| 18 | 39% | 39% | 2 |
| 19 | 41% | 41% | 2 |
| 20 | 43% | 43% | 2 |
|______________|________|________|___________|
Battle Cry
Gifted Barbarian warriors can benefit from their connection to their totem
animals to exploit the primal fears of their opponents. Once a Barbarian
unleashes the Battle Cry, even the legions of the dead will become so distracted
that they falter in their quest for victory. This permits the warrior an easy
kill.
_____________________________________________________________
| | | | | |
| SKILL LEVELS | DURATION(sec) | DEFENSE | DAMAGE | MANA COST |
|______________|_______________|_________|________|___________|
| | | | | |
| 1 | 12 | -50% | -25% | 5 |
| 2 | 14.4 | -52% | -26% | 5 |
| 3 | 16.8 | -54% | -27% | 5 |
| 4 | 19.2 | -56% | -28% | 5 |
| 5 | 21.6 | -58% | -29% | 5 |
| 6 | 24 | -60% | -30% | 5 |
| 7 | 26.4 | -62% | -31% | 5 |
| 8 | 28.8 | -64% | -32% | 5 |
| 9 | 31.2 | -66% | -33% | 5 |
| 10 | 33.6 | -68% | -34% | 5 |
| 11 | 36 | -70% | -35% | 5 |
| 12 | 38.4 | -72% | -36% | 5 |
| 13 | 40.8 | -74% | -37% | 5 |
| 14 | 43.2 | -76% | -38% | 5 |
| 15 | 45.6 | -78% | -39% | 5 |
| 16 | 48 | -80% | -40% | 5 |
| 17 | 50.4 | -82% | -42% | 5 |
| 18 | 52.8 | -84% | -43% | 5 |
| 19 | 55.2 | -86% | -44% | 5 |
| 20 | 57.6 | -88% | -44% | 5 |
|______________|_______________|_________|________|___________|
Find Item
To most people,searching the bodies of the recently slain is a distasteful chore
Quite happy with procuring whatever items are readily visible and moving on,most
people often miss useful items.The Barbarian people have never had the luxury of
abundance,and their harsh existence has taught them to scavenge everypart of the
dead for the items they need to survive. What use do the dead have of gold?
______________________________________________
| | | |
| SKILL LEVELS | CHANCE TO FIND (%)| MANA COST |
|______________|___________________|___________|
| | | |
| 1 | 14% | 7 |
| 2 | 21% | 7 |
| 3 | 26% | 7 |
| 4 | 31% | 7 |
| 5 | 35% | 7 |
| 6 | 38% | 7 |
| 7 | 40% | 7 |
| 8 | 42% | 7 |
| 9 | 44% | 7 |
| 10 | 45% | 7 |
| 11 | 47% | 7 |
| 12 | 48% | 7 |
| 13 | 50% | 7 |
| 14 | 51% | 7 |
| 15 | 51% | 7 |
| 16 | 53% | 7 |
| 17 | 53% | 7 |
| 18 | 54% | 7 |
| 19 | 54% | 7 |
| 20 | 55% | 7 |
|______________|___________________|___________|
Battle Orders
Although skillful in single combat, the Barbarian warrior also has a talent for
group tactics. It is this ability that makes him a natural leader in combat. An
experienced warrior can use this skill to better array his forces in battle,
enhancing their ability to overcome the enemy.
____________________________________________________________________
| | | | |
| SKILL LEVELS | DURATION(sec) | MAX STMN/MANA INCREASE | MANA COST |
|______________|_______________|_________________________|___________|
| | | | |
| 1 | 30 | 40% | 5 |
| 2 | 36 | 44% | 5 |
| 3 | 42 | 47% | 5 |
| 4 | 48 | 50% | 5 |
| 5 | 54 | 52% | 5 |
| 6 | 60 | 54% | 5 |
| 7 | 66 | 55% | 5 |
| 8 | 72 | 56% | 5 |
| 9 | 78 | 58% | 5 |
| 10 | 84 | 58% | 5 |
| 11 | 90 | 59% | 5 |
| 12 | 96 | 60% | 5 |
| 13 | 102 | 61% | 5 |
| 14 | 108 | 61% | 5 |
| 15 | 114 | 62% | 5 |
| 16 | 120 | 63% | 5 |
| 17 | 126 | 63% | 5 |
| 18 | 132 | 63% | 5 |
| 19 | 138 | 64% | 5 |
| 20 | 144 | 64% | 5 |
|______________|_______________|_________________________|___________|
Grim Ward
This skill allows the Barbarian to fashion a totem out of the carcass of his
slain enemies. The resulting talisman serves as a grave warning to all of the
minions of the Prime Evils.The mere sight of the Totem causes monsters toflee in
terror.With additional training the warrior can increase the potency of the ward
______________________________________________________
| | | | |
| SKILL LEVELS | RADIUS (YARDS) | DURATION | MANA COST |
|______________|________________|__________|___________|
| | | | |
| 1 | 2 | 40 | 4 |
| 2 | 2.6 | 40 | 4 |
| 3 | 3.3 | 40 | 4 |
| 4 | 4 | 40 | 4 |
| 5 | 4.6 | 40 | 4 |
| 6 | 5.3 | 40 | 4 |
| 7 | 6 | 40 | 4 |
| 8 | 6.6 | 40 | 4 |
| 9 | 7.3 | 40 | 4 |
| 10 | 8 | 40 | 4 |
| 11 | 8.6 | 40 | 4 |
| 12 | 9.3 | 40 | 4 |
| 13 | 10 | 40 | 4 |
| 14 | 10.6 | 40 | 4 |
| 15 | 11.3 | 40 | 4 |
| 16 | 12 | 40 | 4 |
| 17 | 12.6 | 40 | 4 |
| 18 | 13.3 | 40 | 4 |
| 19 | 14 | 40 | 4 |
| 20 | 14.6 | 40 | 4 |
|______________|________________|__________|___________|
War Cry
Summoning the ancient powers known to his people,a Barbarian warrior can call on
his spiritanimal and lash out at his enemies with a cry that halts them in their
tracks-a powerful anguish rising to burn the depths of their being. It is this
skill thatgives rise to the legends ofBarbarians being able to sap the life from
a creature with a single word.
______________________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | STUN(SEC)| MANA COST |
|______________|________________|__________|___________|
| | | | |
| 1 | 15-20 | 1 | 17 |
| 2 | 20-25 | 1.2 | 18 |
| 3 | 25-30 | 1.4 | 19 |
| 4 | 30-35 | 1.6 | 20 |
| 5 | 35-40 | 1.8 | 21 |
| 6 | 40-45 | 2 | 22 |
| 7 | 45-50 | 2.2 | 23 |
| 8 | 50-55 | 2.4 | 24 |
| 9 | 55-60 | 2.6 | 25 |
| 10 | 60-65 | 2.8 | 26 |
| 11 | 65-70 | 3 | 27 |
| 12 | 70-75 | 3.2 | 28 |
| 13 | 75-80 | 3.4 | 29 |
| 14 | 80-85 | 3.6 | 30 |
| 15 | 85-90 | 3.8 | 31 |
| 16 | 90-95 | 4 | 32 |
| 17 | 95-100 | 4.2 | 33 |
| 18 | 100-105 | 4.4 | 34 |
| 19 | 105-110 | 4.6 | 35 |
| 20 | 110-115 | 4.8 | 36 |
|______________|________________|__________|___________|
Battle Command
Using this skill a Barbarian can examine the abilities of his companions and,
during battle, determine how best the group should apply their various skills.It
is this skill as well as their natural abilities as leaders that are gradually
shedding the long held stereotype that the Barbarian people are merely ignorant
savages.
__________________________________________
| | | |
| SKILL LEVELS | DURATION(SEC) | MANA COST |
|______________|_______________|___________|
| | | |
| 1 | 12 | 11 |
| 2 | 16 | 11 |
| 3 | 20 | 11 |
| 4 | 24 | 11 |
| 5 | 28 | 11 |
| 6 | 32 | 11 |
| 7 | 36 | 11 |
| 8 | 40 | 11 |
| 9 | 44 | 11 |
| 10 | 48 | 11 |
| 11 | 52 | 11 |
| 12 | 56 | 11 |
| 13 | 60 | 11 |
| 14 | 64 | 11 |
| 15 | 68 | 11 |
| 16 | 72 | 11 |
| 17 | 76 | 11 |
| 18 | 80 | 11 |
| 19 | 84 | 11 |
| 20 | 88 | 11 |
|______________|_______________|___________|
B. COMBAT MASTERIES
Sword Mastery
Although there are many gifts from the Great and Ancient King Bul-Kathos, the
greatest of these is the secret of steel.Raw iron is hardened and made resilient
forged into weapons of honor and power.Most mortal swords arepatterned after the
blade first wielded by Bul-Kathos himself. Balancing offense with defense, it is
the perfect weapon for the defense of Mount Arreat in the coming apocalypse. All
Barbarian warriors learn the secrets of steel at an early age, yet few truly
master the deadly elegance of the sword.Those few who do often disdain all other
weapons.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Axe Mastery
Barbarian warriors of the Shadow Wolf Tribe are masters of the axe. Through the
axe, they sought to match the swiping claws and the biting teeth of the wolves
with which they lived and fought beside. These first axes were but crude stones
mounted on wooden hafts, and after learning the secret of steel and swords from
Bul-Kathos, the axe soon fell into disfavor. Recently, however, warriors and
smiths from the Steppes have perfected the axe as a weapon equal to or greater
than the sword. The Wolf Tribe once again teaches the swift and terrible power
of the axe to those who wish to learn how to cull the weak from the herd and to
protect their pack from the legions of Hell.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Mace Mastery
Barbarians who have quested with the mighty Bear Tribe are masters of the Mace.
From simple wooden clubs to the contemporary, armor-defeating flanged mace,
warrior masters wield these weapons to devastating effect. As the Bear shaman,
Koth, said to those who favor the sword and axe,"When you are beset by hordes of
the walking dead, do not come weeping to me if you have turned away from the
wisdom of Bear."
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +28% | +28% |
| 2 | +33% | +36% |
| 3 | +38% | +44% |
| 4 | +43% | +52% |
| 5 | +48% | +60% |
| 6 | +53% | +68% |
| 7 | +58% | +76% |
| 8 | +63% | +84% |
| 9 | +68% | +92% |
| 10 | +73% | +100% |
| 11 | +78% | +108% |
| 12 | +83% | +116% |
| 13 | +88% | +124% |
| 14 | +93% | +132% |
| 15 | +98% | +140% |
| 16 | +103% | +148% |
| 17 | +108% | +156% |
| 18 | +113% | +164% |
| 19 | +118% | +172% |
| 20 | +123% | +180% |
|______________|________|________|
Pole Arm Mastery
Members of the Crane Tribe value distance, grace and a single overwhelming blow
over the close grappling form advocated by the Bear Tribe. Though the two clans
were wary of one another for many generations, recently the nomadic peoples have
commingled and now share their powerful techniques with all that would learn.
Crane warriors evolved their pole arm technique from dealing withmounted raiders
and fighting in the shallow river waters found in the steppe.Amaster of the pole
arm avoids physical contact with his opponent until he can land a single killing
blow.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Throwing Mastery
Although not as well known for their use of bows and other such ranged weapons,
hunters from the Steppes have practiced the use of thrown weapons since earliest
times. The open grasslands of their native soil are well suited for taking down
game with swift and accurate blows from a hurled blade. It seems a natural
evolution and a simple matter for them to have transferred this skill to combat.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Spear Mastery
Warriors of the Snake Tribe, who favor the spear and are known for their cold
eyes and sibilant battle chants. Only seasoned warriors may apply to the spear
the techniques of the Snake-a patient teacher that reminds us that all foes can
be defeated in time.These are lessons learned from the many dangerous pit vipers
that breed among the steppes surrounding Mount Arreat.
________________________________
| | | |
| SKILL LEVELS | DAMAGE | ATTACK |
|______________|________|________|
| | | |
| 1 | +30% | +30% |
| 2 | +35% | +38% |
| 3 | +40% | +46% |
| 4 | +45% | +54% |
| 5 | +50% | +62% |
| 6 | +55% | +70% |
| 7 | +60% | +78% |
| 8 | +65% | +86% |
| 9 | +70% | +94% |
| 10 | +75% | +102% |
| 11 | +80% | +110% |
| 12 | +85% | +118% |
| 13 | +90% | +126% |
| 14 | +95% | +134% |
| 15 | +100% | +142% |
| 16 | +105% | +150% |
| 17 | +110% | +158% |
| 18 | +115% | +166% |
| 19 | +120% | +174% |
| 20 | +125% | +182% |
|______________|________|________|
Increased Stamina
The tribes of the northern Barbarians are a nomadic people,roaming the vast open
plains of the Northern Steppes.Being raised in this environment has strengthened
the Barbarian people.Simply by looking at a member of the northern clans you can
tell that they are more hale and hearty than the average person. Such is their
vigor! Through strict conditioning,the Barbarian warriors can train their bodies
to endure tremendous physical exertions,and at a moments notice can be ready for
battle.
________________________________
| | |
| SKILL LEVELS | STAMINA BONUS |
|______________|_________________|
| | |
| 1 | 30% |
| 2 | 45% |
| 3 | 60% |
| 4 | 75% |
| 5 | 90% |
| 6 | 105% |
| 7 | 120% |
| 8 | 135% |
| 9 | 150% |
| 10 | 165% |
| 11 | 180% |
| 12 | 195% |
| 13 | 210% |
| 14 | 225% |
| 15 | 240% |
| 16 | 255% |
| 17 | 270% |
| 18 | 285% |
| 19 | 300% |
| 20 | 315% |
|______________|_________________|
Increased Speed
It is a fatal assumption that the Barbarian warrior is slow and ponderous. His
great bulk belies a very agile individual. A lifetime of patrolling the vast
plains of his native soil,where it's often necessary to cover great distances in
very little time, has empowered the Barbarian warriors with the ability to walk
and run at surprising rates of speed.
________________________________
| | |
| SKILL LEVELS | WALK/RUN BONUS |
|______________|_________________|
| | |
| 1 | 13% |
| 2 | 18% |
| 3 | 22% |
| 4 | 25% |
| 5 | 28% |
| 6 | 30% |
| 7 | 32% |
| 8 | 33% |
| 9 | 35% |
| 10 | 36% |
| 11 | 37% |
| 12 | 38% |
| 13 | 39% |
| 14 | 40% |
| 15 | 40% |
| 16 | 41% |
| 17 | 41% |
| 18 | 42% |
| 19 | 42% |
| 20 | 43% |
|______________|_________________|
Iron Skin
The harsh grasslands of their homeland offer the Barbarian people little refuge
from the elements. Constant prolonged exposure to the sun, wind, rain and other
elements has toughened their skin to the resilience of natural leather.
________________________________
| | |
| SKILL LEVELS | +DEFENSE RATING |
|______________|_________________|
| | |
| 1 | 30% |
| 2 | 40% |
| 3 | 50% |
| 4 | 60% |
| 5 | 70% |
| 6 | 80% |
| 7 | 90% |
| 8 | 100% |
| 9 | 110% |
| 10 | 120% |
| 11 | 130% |
| 12 | 140% |
| 13 | 150% |
| 14 | 160% |
| 15 | 170% |
| 16 | 180% |
| 17 | 190% |
| 18 | 200% |
| 19 | 210% |
| 20 | 220% |
|______________|_________________|
Natural Resistance
In order to survive the unforgiving lands of the north, the people of the Barba
rian tribes have developed hardy resistances tothe common elements.Heat and cold
alike are something they endure often. Since food is scarce while foraging, they
have learned to consume species of plants that would slay normal men. Through
additional training, a warrior can further fortify himself against these dangers
allowing him to better survive while traveling to unfamiliar lands and battling
unknown foes.
________________________________
| | |
| SKILL LEVELS | +ALL RESIST |
|______________|_________________|
| | |
| 1 | 12% |
| 2 | 21% |
| 3 | 28% |
| 4 | 35% |
| 5 | 40% |
| 6 | 44% |
| 7 | 47% |
| 8 | 49% |
| 9 | 52% |
| 10 | 54% |
| 11 | 56% |
| 12 | 58% |
| 13 | 60% |
| 14 | 61% |
| 15 | 62% |
| 16 | 64% |
| 17 | 64% |
| 18 | 65% |
| 19 | 66% |
| 20 | 67% |
|______________|_________________|
C. COMBAT SKILLS
Bash
The immense physical strength of the Barbarian people is widely known, so it
should come as no surprise that this is one of the first skillsthat they develop
as a warrior.Summoning up their renowned brute strength a Barbarian can delivera
powerful and painful blow that staggers an enemy from its feet, knocking them
back.
_____________________________________________________
| | | | | |
| SKILL LEVELS | DAMAGE | DAMAGE | ATTACK | MANA COST |
|______________|________|________|________|___________|
| | | | | |
| 1 | +1 | +50% | +20% | 2 |
| 2 | +2 | +55% | +25% | 2 |
| 3 | +3 | +60% | +30% | 2 |
| 4 | +4 | +65% | +35% | 2 |
| 5 | +5 | +70% | +40% | 2 |
| 6 | +6 | +75% | +45% | 2 |
| 7 | +7 | +80% | +50% | 2 |
| 8 | +8 | +85% | +55% | 2 |
| 9 | +9 | +90% | +60% | 2 |
| 10 | +10 | +95% | +65% | 2 |
| 11 | +11 | +100% | +70% | 2 |
| 12 | +12 | +105% | +75% | 2 |
| 13 | +13 | +110% | +80% | 2 |
| 14 | +14 | +115% | +85% | 2 |
| 15 | +15 | +120% | +90% | 2 |
| 16 | +16 | +125% | +95% | 2 |
| 17 | +17 | +130% | +100% | 2 |
| 18 | +18 | +135% | +105% | 2 |
| 19 | +19 | +140% | +110% | 2 |
| 20 | +20 | +145% | +115% | 2 |
|______________|________|________|________|___________|
Leap
Because of his great strength,atrained barbarian warrior is able to performgreat
leaps. These jumps are noteworthy, enabling the Barbarian to spring free of
dangerous swarms of enemies, and landing with an impact that sends them reeling.
__________________________________________
| | | |
| SKILL LEVELS | RADIUS(YARDS) | MANA COST |
|______________|_______________|___________|
| | | |
| 1 | 4.6 | 2 |
| 2 | 7.3 | 2 |
| 3 | 8.6 | 2 |
| 4 | 10.0 | 2 |
| 5 | 11.3 | 2 |
| 6 | 12.0 | 2 |
| 7 | 12.6 | 2 |
| 8 | 13.3 | 2 |
| 9 | 14.0 | 2 |
| 10 | 14.0 | 2 |
| 11 | 14.6 | 2 |
| 12 | 14.6 | 2 |
| 13 | 15.3 | 2 |
| 14 | 16.0 | 2 |
| 15 | 16.0 | 2 |
| 16 | 16.0 | 2 |
| 17 | 16.6 | 2 |
| 18 | 16.6 | 2 |
| 19 | 16.6 | 2 |
| 20 | 16.6 | 2 |
|______________|_______________|___________|
Double Swing
A Barbarian warrior learns to fight with a weapon in each hand, for after all,
are not two weapons better than one? A young Barbarian learns to use both hands
independently of each other, striking simultaneous blows at separate targets. As
his talent grows in this skill, he attacks with increasing control and accuracy.
_____________________________________________
| | | |
| SKILL LEVELS | TO ATTACK RATING | MANA COST |
|______________|__________________|___________|
| | | |
| 1 | 15% | 2 |
| 2 | 20% | 2 |
| 3 | 25% | 2 |
| 4 | 30% | 2 |
| 5 | 35% | 2 |
| 6 | 40% | 2 |
| 7 | 45% | 2 |
| 8 | 50% | 2 |
| 9 | 55% | 2 |
| 10 | 60% | 2 |
| 11 | 65% | 2 |
| 12 | 70% | 2 |
| 13 | 75% | 2 |
| 14 | 80% | 2 |
| 15 | 85% | 2 |
| 16 | 90% | 2 |
| 17 | 100% | 2 |
| 18 | 105% | 2 |
| 19 | 110% | 2 |
| 20 | 110% | 2 |
|______________|__________________|___________|
Double Throw
To a Barbarian, fighting with two weapons is considered a fairly simple feat Not
so simple is mastering the art of throwing two weapons simultaneously and
accurately. Many young Barbarians are eager to learn this skill, for they will
tell you it is concrete proof that they have risen to greatness as a warrior. In
truth, they use this skill in tavern games almost as often as they do in battle,
winning wagers from unsuspecting drunkards.
_____________________________________________
| | | |
| SKILL LEVELS | TO ATTACK RATING | MANA COST |
|______________|__________________|___________|
| | | |
| 1 | +20% | 2 |
| 2 | +30% | 2 |
| 3 | +40% | 2 |
| 4 | +50% | 2 |
| 5 | +60% | 2 |
| 6 | +70% | 2 |
| 7 | +80% | 2 |
| 8 | +90% | 2 |
| 9 | +100% | 2 |
| 10 | +110% | 2 |
| 11 | +120% | 2 |
| 12 | +130% | 2 |
| 13 | +140% | 2 |
| 14 | +150% | 2 |
| 15 | +160% | 2 |
| 16 | +170% | 2 |
| 17 | +180% | 2 |
| 18 | +190% | 2 |
| 19 | +200% | 2 |
| 20 | +210% | 2 |
|______________|__________________|___________|
Stun
An experienced Barbarian can learn to strike an opponent in areas that promote
the maximum effect. By putting enough strength behind a well-placed blow, he can
leave an opponent dazed and unable to strike back or flee.
___________________________________________________
| | | | |
| SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
|______________|_______________|________|___________|
| | | | |
| 1 | 1.2 | 15% | 2 |
| 2 | 1.4 | 20% | 2 |
| 3 | 1.6 | 25% | 2 |
| 4 | 1.8 | 30% | 2 |
| 5 | 2.0 | 35% | 2 |
| 6 | 2.2 | 40% | 2 |
| 7 | 2.4 | 45% | 2 |
| 8 | 2.6 | 50% | 2 |
| 9 | 2.8 | 55% | 2 |
| 10 | 3.0 | 60% | 2 |
| 11 | 3.2 | 65% | 2 |
| 12 | 3.4 | 70% | 2 |
| 13 | 3.6 | 75% | 2 |
| 14 | 3.8 | 80% | 2 |
| 15 | 4.0 | 85% | 2 |
| 16 | 4.2 | 90% | 2 |
| 17 | 4.4 | 95% | 2 |
| 18 | 4.6 | 100% | 2 |
| 19 | 4.8 | 105% | 2 |
| 20 | 5.0 | 110% | 2 |
|______________|_______________|________|___________|
Leap Attack
A young treasure hunter once sought his fortune in a raid for Barbarian gold on
Mount Arreat. Hearing tales of the Barbarian people's expertise in close combat,
he hired a phalanx of mercenary spearmen to accompany him, thinking their long
spears would force the Barbarian warriors to fight from a distance. He soon
learned his mistake as a single Barbarian warrior was enough to slaughter his
entire party. Ambushing the raiding party from a patch of scrub grass, the
Barbarian leapt over them, slaying one whilst airborne,and skewering two more as
he landed. Before the would-be thief could draw a single breath,all of his hired
lancers had been dispatched. It was a long walk home.
_____________________________________________________
| | | | | |
| SKILL LEVELS | RADIUS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|________|___________|
| | | | | |
| 1 | 4.6 | +100% | +50% | 9 |
| 2 | 7.3 | +130% | +65% | 9 |
| 3 | 8.6 | +160% | +80% | 9 |
| 4 | 10 | +190% | +95% | 9 |
| 5 | 11.3 | +220% | +110% | 9 |
| 6 | 12 | +250% | +125% | 9 |
| 7 | 12.6 | +280% | +145% | 9 |
| 8 | 13.3 | +310% | +155% | 9 |
| 9 | 14 | +340% | +170% | 9 |
| 10 | 14 | +370% | +185% | 9 |
| 11 | 14.6 | +400% | +200% | 9 |
| 12 | 14.6 | +430% | +215% | 9 |
| 13 | 15.3 | +460% | +230% | 9 |
| 14 | 16 | +490% | +245% | 9 |
| 15 | 16 | +520% | +260% | 9 |
| 16 | 16 | +550% | +275% | 9 |
| 17 | 16.6 | +580% | +290% | 9 |
| 18 | 16.6 | +610% | +305% | 9 |
| 19 | 16.6 | +640% | +320% | 9 |
| 20 | 16.6 | +670% | +335% | 9 |
|______________|________|________|________|___________|
Concentrate
Sometimes a series of blows is not nearly as effective as a single, concentrated
strike.A Barbarian trained in this skill learns how to focus his strength into a
single blow that cuts through the guard of an enemy and slices through their
armor. This technique also puts the warrior in a superior defensive position.
____________________________________________
| | | | |
| SKILL LEVELS | DEFENSE| ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | 20% | 25% | 2 |
| 2 | 30% | 30% | 2 |
| 3 | 40% | 35% | 2 |
| 4 | 50% | 40% | 2 |
| 5 | 60% | 45% | 2 |
| 6 | 70% | 50% | 2 |
| 7 | 80% | 55% | 2 |
| 8 | 90% | 60% | 2 |
| 9 | 100% | 65% | 2 |
| 10 | 110% | 70% | 2 |
| 11 | 120% | 75% | 2 |
| 12 | 130% | 80% | 2 |
| 13 | 140% | 85% | 2 |
| 14 | 150% | 90% | 2 |
| 15 | 160% | 95% | 2 |
| 16 | 170% | 100% | 2 |
| 17 | 180% | 105% | 2 |
| 18 | 190% | 110% | 2 |
| 19 | 200% | 115% | 2 |
| 20 | 210% | 120% | 2 |
|______________|________|________|___________|
Frenzy
Although a Barbarian is capable of calculated blows and tactical fighting
techniques,it is his fierce passion for battle that distinguishes him in battle.
While using this skill, a Barbarian drives more and more force into each
successive blow as his anger and bloodlust mounts.
___________________________________________________
| | | | |
| SKILL LEVELS | DURATION(SEC) | ATTACK | MANA COST |
|______________|_______________|________|___________|
| | | | |
| 1 | 2.0 | 10% | 3 |
| 2 | 3.0 | 20% | 3 |
| 3 | 4.0 | 30% | 3 |
| 4 | 5.0 | 40% | 3 |
| 5 | 6.0 | 50% | 3 |
| 6 | 7.0 | 60% | 3 |
| 7 | 8.0 | 70% | 3 |
| 8 | 9.0 | 80% | 3 |
| 9 | 10.0 | 90% | 3 |
| 10 | 11.0 | 100% | 3 |
| 11 | 12.0 | 110% | 3 |
| 12 | 13.0 | 120% | 3 |
| 13 | 14.0 | 130% | 3 |
| 14 | 15.0 | 140% | 3 |
| 15 | 16.0 | 150% | 3 |
| 16 | 17.0 | 160% | 3 |
| 17 | 18.0 | 170% | 3 |
| 18 | 19.0 | 180% | 3 |
| 19 | 20.0 | 190% | 3 |
| 20 | 21.0 | 200% | 3 |
|______________|_______________|________|___________|
Whirlwind
Of the Barbarian people, the Tribe of Thunder was the first to draw upon the
primal forces of the weather. Tornadoes would ravage their plains as summer
turned to the harvest season. The shaman of the tribe would interpret the
tornadoes as an omen of evil during times of peace, and as a harbinger of great
victory during wartime. Observing the strength of the whirlwind, these
Barbarians learned to emulate the swirling mйlange of the cyclone in their
attacks. As time went on and the tribes intermingled, the ability to attack in
the manner of the whirlwind was passed down to all of the Barbarian people.
____________________________________________
| | | | |
| SKILL LEVELS | DAMAGE | ATTACK | MANA COST |
|______________|________|________|___________|
| | | | |
| 1 | -50% | + 0% | 25 |
| 2 | -42% | + 5% | 26 |
| 3 | -34% | +10% | 27 |
| 4 | -26% | +15% | 28 |
| 5 | -18% | +20% | 29 |
| 6 | -10% | +25% | 30 |
| 7 | -02% | +30% | 31 |
| 8 | +06% | +35% | 32 |
| 9 | +14% | +40% | 33 |
| 10 | +22% | +45% | 34 |
| 11 | +30% | +50% | 35 |
| 12 | +38% | +55% | 36 |
| 13 | +46% | +60% | 37 |
| 14 | +54% | +65% | 38 |
| 15 | +62% | +70% | 39 |
| 16 | +70% | +75% | 40 |
| 17 | +78% | +80% | 41 |
| 18 | +86% | +85% | 42 |
| 19 | +92% | +90% | 43 |
| 20 | +100% | +95% | 44 |
|______________|________|________|___________|
Berserk
There is a fine line between passion and rage, something the Barbarian warrior
knows well. A Barbarian must learn to tread this line while separating one from
the other and drawing strength from both. One of the most powerful combat skills
a Barbarian can learn is to cross that line into rage, expending the sum of his
energy and slaying everything without regard for consequences. When you have
slain all of your enemies, what is left to fear?
_____________________________________________________________
| | | | | |
| SKILL LEVELS | DURATION(sec) | ATTACK | MDAMAGE| MANA COST |
|______________|_______________|_________|________|___________|
| | | | | |
| 1 | 2.7 | +56% | +56% | 5 |
| 2 | 2.4 | +72% | +66% | 5 |
| 3 | 2.2 | +88% | +76% | 5 |
| 4 | 2.1 | +104% | +86% | 5 |
| 5 | 2.0 | +120% | +96% | 5 |
| 6 | 1.9 | +136% | +106% | 5 |
| 7 | 1.8 | +152% | +116% | 5 |
| 8 | 1.7 | +168% | +126% | 5 |
| 9 | 1.6 | +184% | +136% | 5 |
| 10 | 1.6 | +200% | +146% | 5 |
| 11 | 1.6 | +216% | +156% | 5 |
| 12 | 1.5 | +232% | +166% | 5 |
| 13 | 1.5 | +248% | +176% | 5 |
| 14 | 1.4 | +264% | +186% | 5 |
| 15 | 1.4 | +280% | +196% | 5 |
| 16 | 1.4 | +296% | +206% | 5 |
| 17 | 1.4 | +312% | +216% | 5 |
| 18 | 1.3 | +328% | +226% | 5 |
| 19 | 1.3 | +344% | +236% | 5 |
| 20 | 1.3 | +360% | +246% | 5 |
|______________|_______________|_________|________|___________|
================================================================================
11. A M A Z O N S K I L L S
================================================================================
A. JAVELIN AND SPEAR SKILLS
Jab
Hunting in the dense rain forests of the Amazon Islands is fraught with many
obstacles. Confining overgrowth and fierce indigenous animals conspire to make
combat difficult, if not impossible. Early in training, Amazon spear-women must
learn to overcome these conditions. By honing their hunting techniques to the
point where they are able to deliver many powerful spear thrusts in rapid
succession,they learn to finish off one opponent before turning to slay another.
The Jab is the most basic of the skills designed to accomplish this tactic.
____________________________________________________________
| | | | |
| LEVEL | ATTACK | DAMAGE | MANA COST |
|_________|__________________|_________________|_____________|
| | | | |
| 01 | +010%/target | -15%/target | 2.0 |
| 02 | +015%/target | -12%/target | 2.2 |
| 03 | +020%/target | -09%/target | 2.5 |
| 04 | +025%/target | -06%/target | 2.7 |
| 05 | +030%/target | -03%/target | 3.0 |
| 06 | +035%/target | +00%/target | 3.2 |
| 07 | +040%/target | +03%/target | 3.5 |
| 08 | +045%/target | +06%/target | 3.7 |
| 09 | +050%/target | +09%/target | 4.0 |
| 10 | +055%/target | +12%/target | 4.2 |
| 11 | +060%/target | +15%/target | 4.5 |
| 12 | +065%/target | +18%/target | 4.7 |
| 13 | +070%/target | +21%/target | 5.0 |
| 14 | +075%/target | +24%/target | 5.2 |
| 15 | +080%/target | +27%/target | 5.5 |
| 16 | +085%/target | +30%/target | 5.7 |
| 17 | +090%/target | +33%/target | 6.0 |
| 18 | +095%/target | +36%/target | 6.2 |
| 19 | +100%/target | +39%/target | 6.5 |
| 20 | +105%/target | +42%/target | 6.7 |
|_________|__________________|_________________|_____________|
Power Strike
Zerae is the bride of Hefaetrus, and her dominion is vengeance and storms. If an
Amazon warrior is on a mission to right a great wrong and has proven herself
worthy,the goddess will empower her with the ability to add the electrical power
of the mighty hurricanes of the Southern Seas to her stabbing spear attacks.
______________________________________________________________
| | | | |
| LEVEL | TO ATTACK RATING | LIGHTNING DAMAGE | MANA COST |
|_________|__________________|__________________|______________|
| | | | |
| 01 | +010% | 01-08 | 2.0 |
| 02 | +015% | 04-11 | 2.2 |
| 03 | +020% | 07-14 | 2.5 |
| 04 | +025% | 10-17 | 2.7 |
| 05 | +030% | 13-20 | 3.0 |
| 06 | +035% | 16-23 | 3.2 |
| 07 | +040% | 19-26 | 3.5 |
| 08 | +045% | 22-29 | 3.7 |
| 09 | +050% | 25-32 | 4.0 |
| 10 | +055% | 28-35 | 4.2 |
| 11 | +060% | 31-38 | 4.5 |
| 12 | +065% | 34-41 | 4.7 |
| 13 | +070% | 37-44 | 5.0 |
| 14 | +075% | 40-47 | 5.2 |
| 15 | +080% | 43-50 | 5.5 |
| 16 | +085% | 46-53 | 5.7 |
| 17 | +090% | 49-56 | 6.0 |
| 18 | +095% | 52-59 | 6.2 |
| 19 | +100% | 55-62 | 6.5 |
| 20 | +105% | 58-65 | 6.7 |
|_________|__________________|__________________|______________|
Poison Javelin
Amazon healers have long since ascertained the potent toxicity of their native
flora.Any Amazon warrior devoted to this study is able to recognize particularly
lethal strains of plant life, even while traveling in foreign lands. This
knowledge allows her to create weapons from particularly virulent woods.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 009-014 | 3 seconds | 4.0 |
| 02 | 014-018 | 3 seconds | 4.2 |
| 03 | 018-023 | 3 seconds | 4.5 |
| 04 | 023-028 | 3 seconds | 4.7 |
| 05 | 028-032 | 3 seconds | 5.0 |
| 06 | 032-037 | 3 seconds | 5.2 |
| 07 | 037-042 | 3 seconds | 5.5 |
| 08 | 042-046 | 3 seconds | 5.7 |
| 09 | 046-051 | 3 seconds | 6.0 |
| 10 | 051-056 | 3 seconds | 6.2 |
| 11 | 056-060 | 3 seconds | 6.5 |
| 12 | 060-065 | 3 seconds | 6.7 |
| 13 | 065-070 | 3 seconds | 7.0 |
| 14 | 070-075 | 3 seconds | 7.2 |
| 15 | 075-079 | 3 seconds | 7.5 |
| 16 | 079-084 | 3 seconds | 7.7 |
| 17 | 084-089 | 3 seconds | 8.0 |
| 18 | 089-093 | 3 seconds | 8.2 |
| 19 | 093-098 | 3 seconds | 8.5 |
| 20 | 098-103 | 3 seconds | 8.7 |
|_________|_________________|_________________|______________|
Impale
Although deftness and superior hand-eye coordination are the hallmarks of the
Amazon warrior, they are also well known for the ferocity of their attacks. An
experienced warrior is able to focus her fury and deliver blows so powerful that
they have been known to shatter their weapon in the process.
__________________________________________________________________
| | | | | |
| LEVEL | DAMAGE | ATTACK | CHANCE OF LOSING DUR | MANA COST |
|_________|________|__________|______________________|_____________|
| | | | | |
| 01 | +300% | +025% | 50% | 3 |
| 02 | +300% | +032% | 51% | 3 |
| 03 | +300% | +039% | 52% | 3 |
| 04 | +300% | +046% | 53% | 3 |
| 05 | +300% | +053% | 54% | 3 |
| 06 | +300% | +600% | 55% | 3 |
| 07 | +300% | +067% | 56% | 3 |
| 08 | +300% | +074% | 57% | 3 |
| 09 | +300% | +081% | 58% | 3 |
| 10 | +300% | +088% | 59% | 3 |
| 11 | +300% | +095% | 60% | 3 |
| 12 | +300% | +102% | 61% | 3 |
| 13 | +300% | +109% | 62% | 3 |
| 14 | +300% | +116% | 63% | 3 |
| 15 | +300% | +123% | 64% | 3 |
| 16 | +300% | +130% | 65% | 3 |
| 17 | +300% | +137% | 66% | 3 |
| 18 | +300% | +144% | 67% | 3 |
| 19 | +300% | +151% | 68% | 3 |
| 20 | +300% | +158% | 69% | 3 |
|_________|________|__________|______________________|_____________|
Lightning Bolt
If an Amazon warrior has proven herself worthy,the goddess Zerae can empower her
with the ability to strike down enemies by hurling javelins charged with power
as if she had snatched lighting from the heavens.
__________________________________________
| | | |
| LEVEL | LIGHTNING DAMAGE | MANA COST |
|_________|__________________|_____________|
| | | |
| 01 | 001-040 | 06.0 |
| 02 | 001-048 | 06.2 |
| 03 | 001-056 | 06.5 |
| 04 | 001-064 | 06.7 |
| 05 | 001-072 | 07.0 |
| 06 | 001-080 | 07.2 |
| 07 | 001-088 | 07.5 |
| 08 | 001-096 | 07.7 |
| 09 | 001-104 | 08.0 |
| 10 | 001-112 | 08.2 |
| 11 | 001-120 | 08.5 |
| 12 | 001-128 | 08.7 |
| 13 | 001-136 | 09.0 |
| 14 | 001-144 | 09.2 |
| 15 | 001-152 | 09.5 |
| 16 | 001-160 | 09.7 |
| 17 | 001-168 | 10.0 |
| 18 | 001-176 | 10.2 |
| 19 | 001-184 | 10.5 |
| 20 | 001-192 | 10.7 |
|_________|__________________|_____________|
Charged Strike
An Amazon devoted to the path of Zerae will be able to harness the forces of
vengeance and storms. During Rites of Vengeance, Zerae will confer to the Amazon
attacks that unleash a wild burst of electrical energy, striking down nearby
enemies. A grizzled veteran of the Time of Troubles once said : "Spear-women
walking the 'Path of Zerae' are best given wide berth,for they can be as violent
and indiscriminant as the storms on the Twin Seas".
________________________________________________________
| | | | |
| LEVEL | CHARGED BOLTS | LIGHTNING DAMAGE | MANA COST |
|_________|_______________|__________________|___________|
| | | | |
| 01 | 3 | 001-015 | 4.0 |
| 02 | 3 | 006-020 | 4.2 |
| 03 | 3 | 011-025 | 4.5 |
| 04 | 3 | 016-030 | 4.7 |
| 05 | 3 | 021-035 | 5.0 |
| 06 | 3 | 026-040 | 5.2 |
| 07 | 3 | 031-045 | 5.5 |
| 08 | 3 | 036-050 | 5.7 |
| 09 | 3 | 041-055 | 6.0 |
| 10 | 3 | 046-060 | 6.2 |
| 11 | 3 | 051-065 | 6.5 |
| 12 | 3 | 056-070 | 6.7 |
| 13 | 3 | 061-075 | 7.0 |
| 14 | 3 | 066-080 | 7.2 |
| 15 | 3 | 071-085 | 7.5 |
| 16 | 3 | 076-090 | 7.7 |
| 17 | 3 | 081-095 | 8.0 |
| 18 | 3 | 086-100 | 8.2 |
| 19 | 3 | 091-105 | 8.5 |
| 20 | 3 | 096-110 | 8.7 |
|_________|_______________|__________________|___________|
Plague Javelin
Practiced and cunning warriors are able to incorporate poisonous vegetation into
the organs of wildlife, creating highly infectious and deadly bladders that the
Amazons affix to their javelins. These javelins strike a target and explode into
noxious and putrescent clouds. Entire armies of creatures and of men have been
slaughtered by the ingenious use of these biological agents. The choking cloud
created by a plague javelin will incapacitate even the strongest foes.
________________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|___________________|___________________|______________|
| | | | |
| 01 | 009-014 | 3 seconds | 07.0 |
| 02 | 014-018 | 3 seconds | 08.0 |
| 03 | 018-023 | 3 seconds | 09.0 |
| 04 | 023-028 | 3 seconds | 10.0 |
| 05 | 028-032 | 3 seconds | 11.0 |
| 06 | 032-037 | 3 seconds | 12.0 |
| 07 | 037-042 | 3 seconds | 13.0 |
| 08 | 042-046 | 3 seconds | 14.0 |
| 09 | 046-051 | 3 seconds | 15.0 |
| 10 | 051-056 | 3 seconds | 16.0 |
| 11 | 056-060 | 3 seconds | 17.0 |
| 12 | 060-065 | 3 seconds | 18.0 |
| 13 | 065-070 | 3 seconds | 19.0 |
| 14 | 070-075 | 3 seconds | 20.0 |
| 15 | 075-079 | 3 seconds | 21.0 |
| 16 | 079-084 | 3 seconds | 22.0 |
| 17 | 084-089 | 3 seconds | 23.0 |
| 18 | 089-093 | 3 seconds | 24.0 |
| 19 | 093-098 | 3 seconds | 25.0 |
| 20 | 098-103 | 3 seconds | 26.0 |
|_________|___________________|___________________|______________|
Fend
Once an Amazon warrior has attained mastery over the spear, she can engage and
destroy multiple enemies in close quarter battle. Many of those enemies will be
lucky to be alive after the vicious onslaughts of these attacks have ended.Grand
Mistress Celestia was able to demonstrate this ability to the Initiates of
Athulua by striking down a dozen experienced warriors in the space of an arrow's
flight.
______________________________________________________
| | | | |
| LEVEL | ATTACK BONUS | DAMAGE | MANA COST |
|_________|________________|_____________|_____________|
| | | | |
| 01 | +010% | +025% | 5.0 |
| 02 | +015% | +028% | 5.0 |
| 03 | +020% | +031% | 5.0 |
| 04 | +025% | +034% | 5.0 |
| 05 | +030% | +037% | 5.0 |
| 06 | +035% | +040% | 5.0 |
| 07 | +040% | +043% | 5.0 |
| 08 | +045% | +046% | 5.0 |
| 09 | +050% | +049% | 5.0 |
| 10 | +055% | +052% | 5.0 |
| 11 | +060% | +055% | 5.0 |
| 12 | +065% | +058% | 5.0 |
| 13 | +070% | +061% | 5.0 |
| 14 | +075% | +064% | 5.0 |
| 15 | +080% | +067% | 5.0 |
| 16 | +085% | +070% | 5.0 |
| 17 | +090% | +073% | 5.0 |
| 18 | +095% | +076% | 5.0 |
| 19 | +100% | +079% | 5.0 |
| 20 | +105% | +082% | 5.0 |
|_________|________________|_____________|_____________|
Lightning Strike
Through focus and intense devotion to Zerae, an experienced warrior can harness
Zerae's gift of lighting to great effect.Such a warrior is able to call upon the
Goddess' might to destroy her enemies, unleashing a bolt of lighting that arcs
from foe to foe.
__________________________________________________________________
| | | | | |
| LEVEL | LGHTNG BLT DAMAGE | HITS | LGHTNG DAMAGE | MANA COST |
|_________|___________________|______|_______________|_____________|
| | | | | |
| 01 | 01-14 | 02 | 005-025 | 09.0 |
| 02 | 01-16 | 03 | 015-035 | 09.5 |
| 03 | 01-18 | 04 | 025-045 | 10.0 |
| 04 | 01-20 | 05 | 035-055 | 10.5 |
| 05 | 01-22 | 06 | 045-065 | 11.0 |
| 06 | 01-24 | 07 | 055-075 | 11.5 |
| 07 | 01-26 | 08 | 065-085 | 12.0 |
| 08 | 01-28 | 09 | 075-095 | 12.0 |
| 09 | 01-30 | 10 | 085-105 | 13.0 |
| 10 | 01-32 | 11 | 095-115 | 13.0 |
| 11 | 01-34 | 12 | 105-125 | 14.0 |
| 12 | 01-36 | 13 | 115-135 | 14.0 |
| 13 | 01-38 | 14 | 125-145 | 15.0 |
| 14 | 01-40 | 15 | 135-155 | 15.0 |
| 15 | 01-42 | 16 | 145-165 | 16.0 |
| 16 | 01-44 | 17 | 155-175 | 16.0 |
| 17 | 01-46 | 18 | 165-185 | 17.0 |
| 18 | 01-48 | 19 | 175-195 | 17.0 |
| 19 | 01-50 | 20 | 185-205 | 18.0 |
| 20 | 01-52 | 21 | 195-215 | 18.0 |
|_________|___________________|______|_______________|_____________|
Lightning Fury
Possibly the most devastating, and certainly the most spectacular, of all the
techniques learned by an Amazon warrior is Lightning Fury. The High Priestess of
Zerae will teach select Amazons the secret of focusing the power of the goddess,
consecrating a javelin to become the ultimate weapon of vengeance. The energy
contained within the javelin is so powerful that its electrical energy explodes
from its stricken target, releasing bolts of lightning that strike down hapless
foes nearby.Swift and powerful is the justice administered by an eminent Amazon.
__________________________________________________________________
| | | | | |
| LEVEL | LGHTNG BLT DAMAGE | BOLT | LGHTNG DAMAGE | MANA COST |
|_________|___________________|______|_______________|_____________|
| | | | | |
| 01 | 001-040 | 02 | 001-040 | 10.0 |
| 02 | 011-050 | 03 | 001-044 | 10.5 |
| 03 | 021-060 | 04 | 001-048 | 11.0 |
| 04 | 031-070 | 05 | 001-052 | 11.5 |
| 05 | 041-080 | 06 | 001-056 | 12.0 |
| 06 | 051-090 | 07 | 001-060 | 12.0 |
| 07 | 061-100 | 08 | 001-064 | 13.0 |
| 08 | 071-110 | 09 | 001-068 | 13.0 |
| 09 | 081-120 | 10 | 001-072 | 14.0 |
| 10 | 091-130 | 11 | 001-076 | 14.0 |
| 11 | 101-140 | 12 | 001-080 | 15.0 |
| 12 | 111-150 | 13 | 001-084 | 15.0 |
| 13 | 121-160 | 14 | 001-088 | 16.0 |
| 14 | 131-170 | 15 | 001-092 | 16.0 |
| 15 | 141-180 | 16 | 001-096 | 17.0 |
| 16 | 151-190 | 17 | 001-100 | 17.0 |
| 17 | 161-200 | 18 | 001-104 | 18.0 |
| 18 | 171-210 | 19 | 001-106 | 18.0 |
| 19 | 181-220 | 20 | 001-112 | 19.0 |
| 20 | 191-230 | 21 | 001-116 | 19.0 |
|_________|___________________|______|_______________|_____________|
B. PASSIVE AND MAGIC SKILLS
Inner Sight
The lush canopy of trees covering the Amazon homeland allows little sunlight to
reach the ground. To better adapt to their environment, the Amazons have
developed a technique whereby they can attune themselves to the life forces in
the surrounding area and transfer these energies into a source of luminescence.
This enables the Amazon and her companions to see her enemies in shadow and
darkness.
_____________________________________________________________________
| | | | | |
| LEVEL | DURATION | ENEMY DEFENSE | RADIUS | MANA COST |
|_________|______________|_______________|______________|_____________|
| | | | | |
| 01 | 08 seconds | -46 | 13.3 yards | 5.0 |
| 02 | 12 seconds | -50 | 13.3 yards | 5.0 |
| 03 | 16 seconds | -54 | 13.3 yards | 5.0 |
| 04 | 20 seconds | -57 | 13.3 yards | 5.0 |
| 05 | 24 seconds | -60 | 13.3 yards | 5.0 |
| 06 | 28 seconds | -62 | 13.3 yards | 5.0 |
| 07 | 32 seconds | -63 | 13.3 yards | 5.0 |
| 08 | 36 seconds | -64 | 13.3 yards | 5.0 |
| 09 | 40 seconds | -66 | 13.3 yards | 5.0 |
| 10 | 44 seconds | -67 | 13.3 yards | 5.0 |
| 11 | 48 seconds | -68 | 13.3 yards | 5.0 |
| 12 | 52 seconds | -69 | 13.3 yards | 5.0 |
| 13 | 56 seconds | -70 | 13.3 yards | 5.0 |
| 14 | 60 seconds | -70 | 13.3 yards | 5.0 |
| 15 | 64 seconds | -71 | 13.3 yards | 5.0 |
| 16 | 68 seconds | -72 | 13.3 yards | 5.0 |
| 17 | 72 seconds | -72 | 13.3 yards | 5.0 |
| 18 | 76 seconds | -72 | 13.3 yards | 5.0 |
| 19 | 80 seconds | -73 | 13.3 yards | 5.0 |
| 20 | 84 seconds | -73 | 13.3 yards | 5.0 |
|_________|______________|_______________|______________|_____________|
Critical Strike
Among the arsenal of techniques employed by the Amazon warrior is her ability to
study opponents carefully and detect any weaknesses. She can then use these
deficiencies in her adversary to strike at precisely those areas that will cause
the greatest injuries.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 16% |
| 02 | 25% |
| 03 | 32% |
| 04 | 38% |
| 05 | 42% |
| 06 | 46% |
| 07 | 49% |
| 08 | 51% |
| 09 | 54% |
| 10 | 56% |
| 11 | 58% |
| 12 | 59% |
| 13 | 61% |
| 14 | 62% |
| 15 | 63% |
| 16 | 65% |
| 17 | 65% |
| 18 | 66% |
| 19 | 67% |
| 20 | 68% |
|_________|____________|
Dodge
To anyone familiar with their natural agility,it should came as no surprise that
the training regimen of an Amazon warrior includes exercises specifically
designed to avoid potentially devastating blows in combat.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Slow Missiles
Through strict martial discipline and focus,an Amazon warrior can attune herself
to her environment and the dangers around her, allowing her to react to these
hazards with superhuman agility. One aspect of this ability is her knack for
avoiding missile fire. Just as the Amazon must master the bow and javelin, she
must also learn to defend herself from these same weapons. When an Amazon uses
this ability, incoming projectiles appear to move slower than normal, enabling
her to avoid them.
__________________________________________________________________
| | | | | |
| LEVEL | DURATION | SLOWED TO | RADIUS | MANA COST |
|_________|_______________|___________|______________|_____________|
| | | | | |
| 01 | 012 seconds | 33% | 13.3 yards | 5.0 |
| 02 | 018 seconds | 33% | 13.3 yards | 5.0 |
| 03 | 024 seconds | 33% | 13.3 yards | 5.0 |
| 04 | 030 seconds | 33% | 13.3 yards | 5.0 |
| 05 | 036 seconds | 33% | 13.3 yards | 5.0 |
| 06 | 042 seconds | 33% | 13.3 yards | 5.0 |
| 07 | 048 seconds | 33% | 13.3 yards | 5.0 |
| 08 | 054 seconds | 33% | 13.3 yards | 5.0 |
| 09 | 060 seconds | 33% | 13.3 yards | 5.0 |
| 10 | 066 seconds | 33% | 13.3 yards | 5.0 |
| 11 | 072 seconds | 33% | 13.3 yards | 5.0 |
| 12 | 078 seconds | 33% | 13.3 yards | 5.0 |
| 13 | 084 seconds | 33% | 13.3 yards | 5.0 |
| 14 | 090 seconds | 33% | 13.3 yards | 5.0 |
| 15 | 096 seconds | 33% | 13.3 yards | 5.0 |
| 16 | 102 seconds | 33% | 13.3 yards | 5.0 |
| 17 | 108 seconds | 33% | 13.3 yards | 5.0 |
| 18 | 114 seconds | 33% | 13.3 yards | 5.0 |
| 19 | 120 seconds | 33% | 13.3 yards | 5.0 |
| 20 | 126 seconds | 33% | 13.3 yards | 5.0 |
|_________|_______________|___________|______________|_____________|
Avoid
This ability hones the natural defensive ability of an Amazon. If she stands
still, she can predict incoming missile attacks and elude them before they reach
her. Most Amazon people can do this if all of their thoughts to the task, but
only a warrior trained in this skill can do this even whilst caught unaware.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 24% |
| 02 | 31% |
| 03 | 36% |
| 04 | 41% |
| 05 | 46% |
| 06 | 48% |
| 07 | 50% |
| 08 | 52% |
| 09 | 54% |
| 10 | 55% |
| 11 | 57% |
| 12 | 58% |
| 13 | 60% |
| 14 | 61% |
| 15 | 61% |
| 16 | 63% |
| 17 | 63% |
| 18 | 64% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
Penetrate
The warriors of the Amazon Islands are legendary for their ability to strike
their mark with ranged weapons. Warriors with this skill are more likely to hit
targets at a distance.
______________________________
| | |
| LEVEL | TO ATTACK RATING |
|_________|____________________|
| | |
| 01 | +035% |
| 02 | +045% |
| 03 | +055% |
| 04 | +065% |
| 05 | +075% |
| 06 | +085% |
| 07 | +095% |
| 08 | +105% |
| 09 | +115% |
| 10 | +125% |
| 11 | +135% |
| 12 | +145% |
| 13 | +155% |
| 14 | +165% |
| 15 | +175% |
| 16 | +185% |
| 17 | +195% |
| 18 | +205% |
| 19 | +215% |
| 20 | +225% |
|_________|____________________|
Decoy
Amazons derive another benefit while learning to fight in the rainforests of
their homeland.They learn, through misdirection and deception, to fool attacking
forces into thinking there is another Amazon nearby. This subterfuge causes
enemies to waste time and energy hunting down false prey while the Amazon moves
in for the kill.
_______________________________________
| | | |
| LEVEL | DURATION | MANA COST |
|_________|_______________|_____________|
| | | |
| 01 | 010 seconds | 19.0 |
| 02 | 015 seconds | 18.0 |
| 03 | 020 seconds | 17.0 |
| 04 | 025 seconds | 16.0 |
| 05 | 030 seconds | 16.0 |
| 06 | 035 seconds | 15.0 |
| 07 | 040 seconds | 14.0 |
| 08 | 045 seconds | 13.0 |
| 09 | 050 seconds | 13.0 |
| 10 | 055 seconds | 12.0 |
| 11 | 060 seconds | 11.5 |
| 12 | 065 seconds | 10.7 |
| 13 | 070 seconds | 10.0 |
| 14 | 075 seconds | 09.2 |
| 15 | 080 seconds | 08.5 |
| 16 | 085 seconds | 07.7 |
| 17 | 090 seconds | 07.0 |
| 18 | 095 seconds | 06.2 |
| 19 | 100 seconds | 05.5 |
| 20 | 105 seconds | 04.7 |
|_________|_______________|_____________|
Evade
A warrior skilled in Dodge and Avoid may eventually learn this additional
ability. Once an Amazon has sharpened her defensive concentration to this level,
she will eventually be able to dodge blows and other attacks while moving. This
skill can also help keep the Amazon from harm as she moves out of the way of an
exploding siege engine or avoids the wrath of an enraged Sorceress!
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 18% |
| 02 | 24% |
| 03 | 29% |
| 04 | 34% |
| 05 | 37% |
| 06 | 40% |
| 07 | 42% |
| 08 | 44% |
| 09 | 46% |
| 10 | 47% |
| 11 | 49% |
| 12 | 50% |
| 13 | 51% |
| 14 | 52% |
| 15 | 52% |
| 16 | 54% |
| 17 | 54% |
| 18 | 55% |
| 19 | 55% |
| 20 | 56% |
|_________|____________|
Valkyrie
When a warrior has proven her devotion to Athulua through her brave deeds and
exceptional skill in battle, the Goddess shows her favor by granting a spiritual
emissary to aid the Amazon. These emissaries of Athulua are called Valkyrie, and
they are the spirits of the greatest heroes from the Amazon people. The power to
summon a Valkyrie is the greatest honor that an Amazon warrior can receive.It is
believed this gift is a sign that your place beside the Goddess is assured when
you pass from this world-perhaps even as a Valkyrie.
___________________________________
| | | |
| LEVEL | LIFE | MANA COST |
|_________|___________|_____________|
| | | |
| 01 | 0362 | 025.0 |
| 02 | 0422 | 029.0 |
| 03 | 0483 | 033.0 |
| 04 | 0543 | 037.0 |
| 05 | 0604 | 041.0 |
| 06 | 0664 | 045.0 |
| 07 | 0721 | 049.0 |
| 08 | 0785 | 053.0 |
| 09 | 0845 | 057.0 |
| 10 | 0906 | 061.0 |
| 11 | 0966 | 065.0 |
| 12 | 1026 | 069.0 |
| 13 | 1087 | 073.0 |
| 14 | 1147 | 077.0 |
| 15 | 1208 | 081.0 |
| 16 | 1268 | 085.0 |
| 17 | 1328 | 089.0 |
| 18 | 1389 | 093.0 |
| 19 | 1449 | 097.0 |
| 20 | 1510 | 101.0 |
|_________|___________|_____________|
Pierce
After long hours of training, an Amazon warrior's bow arm can develop tremendous
amounts of strength. With this strength, and some additional training,the Amazon
is able to maximize the power of her bow, enabling her to penetrate multiple
targets with a single arrow.
______________________
| | |
| LEVEL | CHANCE |
|_________|____________|
| | |
| 01 | 23% |
| 02 | 34% |
| 03 | 42% |
| 04 | 49% |
| 05 | 55% |
| 06 | 59% |
| 07 | 63% |
| 08 | 65% |
| 09 | 69% |
| 10 | 71% |
| 11 | 73% |
| 12 | 75% |
| 13 | 77% |
| 14 | 79% |
| 15 | 80% |
| 16 | 82% |
| 17 | 82% |
| 18 | 83% |
| 19 | 64% |
| 20 | 65% |
|_________|____________|
C. BOW AND CROSSBOW SKILLS
Magic Arrow
Far in the ancient past, Amazons found their glorious arboreal city of Tran
Athulua under siege by the pirates of the Twin Seas. These cut-throats were
determined to turn the Amazon Islands into their base of operations.The conflict
lasted many months as the pirates laid in for a long siege. During the battle,
supplies ran short, and the Amazon archers found themselves without ammunition.
Realizing that their defense rested solely upon the ability of the archers to
keep the corsairs at bay, the priests of the city prayed to Athulua to aid them.
In answer, Athula infused the minds of the Amazons with the power to harness
their natural spiritual energies. One by one the archers melded their
determination and will into shards of physical force that they then unleashed
from their bows by the thousands, firmly routing the corsairs back to sea.
____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|____________|_____________|
| | | |
| 01 | +00 | 1.5 |
| 02 | +01 | 1.3 |
| 03 | +02 | 1.2 |
| 04 | +03 | 1.1 |
| 05 | +04 | 1.0 |
| 06 | +05 | 0.8 |
| 07 | +06 | 0.7 |
| 08 | +07 | 0.6 |
| 09 | +08 | 0.5 |
| 10 | +09 | 0.3 |
| 11 | +10 | 0.2 |
| 12 | +11 | 0.1 |
| 13 | +12 | 0.0 |
| 14 | +13 | 0.0 |
| 15 | +14 | 0.0 |
| 16 | +15 | 0.0 |
| 17 | +16 | 0.0 |
| 18 | +17 | 0.0 |
| 19 | +18 | 0.0 |
| 20 | +19 | 0.0 |
|_________|____________|_____________|
Fire Arrow
Hefaetrus is the Amazonian god of fire and rebirth who lives deep within the
great volcano, Mount Arnazeus, on the island of Philios. Although primarily the
patron deity of farmers, from time to time he bestows his favors upon the
warriors of the Islands, so they may keep safe his congregation. Through proper
prayer and the sacrifice of many fierce enemies, an especially brave Amazon can
attain the power to imbue her shots with the destructive power of fire, allowing
her to rake blazing missiles from her bow.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 01-04 | 3.0 |
| 02 | 03-06 | 3.2 |
| 03 | 05-08 | 3.5 |
| 04 | 07-10 | 3.7 |
| 05 | 09-12 | 4.0 |
| 06 | 11-14 | 4.2 |
| 07 | 13-16 | 4.5 |
| 08 | 15-18 | 4.7 |
| 09 | 17-20 | 5.0 |
| 10 | 19-22 | 5.2 |
| 11 | 21-24 | 5.5 |
| 12 | 23-26 | 5.7 |
| 13 | 25-28 | 6.0 |
| 14 | 27-30 | 6.2 |
| 15 | 29-32 | 6.5 |
| 16 | 31-34 | 6.7 |
| 17 | 33-36 | 7.0 |
| 18 | 36-38 | 7.2 |
| 19 | 37-40 | 7.5 |
| 20 | 39-42 | 7.7 |
|_________|_____________|_____________|
Cold Arrow
Although winter never seems to find its way to the ever-balmy Amazon Islands,
cold climates are not unheard of. The summit of Mount Karcheus on the island of
Philios is covered with snow all year long. Deep within an icy cave secluded
amongst its towering peaks, is the Great Hall of Mirrors where mighty Karcheus
the Watcher sits upon his throne. Ever vigilant, Karcheus keeps watch over the
people of the Amazons. Warriors who have trained within his temple are able to
instill their shots with the power of a freezing wind.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 003 | 04.0 seconds | 3.0 |
| 02 | 005 | 05.2 seconds | 3.2 |
| 03 | 007 | 06.4 seconds | 3.5 |
| 04 | 009 | 07.6 seconds | 3.7 |
| 05 | 011 | 08.8 seconds | 4.0 |
| 06 | 013 | 10.0 seconds | 4.2 |
| 07 | 015 | 11.2 seconds | 4.5 |
| 08 | 017 | 12.4 seconds | 4.7 |
| 09 | 019 | 13.6 seconds | 5.0 |
| 10 | 021 | 14.8 seconds | 5.2 |
| 11 | 023 | 16.0 seconds | 5.5 |
| 12 | 025 | 17.2 seconds | 5.7 |
| 13 | 027 | 18.4 seconds | 6.0 |
| 14 | 029 | 19.6 seconds | 6.2 |
| 15 | 031 | 20.8 seconds | 6.5 |
| 16 | 033 | 22.0 seconds | 6.7 |
| 17 | 035 | 23.2 seconds | 7.0 |
| 18 | 037 | 24.4 seconds | 7.2 |
| 19 | 039 | 25.6 seconds | 7.5 |
| 20 | 041 | 26.8 seconds | 7.7 |
|_________|_____________|________________|_____________|
Multiple Shot
Legend has it that the fabled Amazon archer, Palashia, bragged in her youth that
she could best the combined skills of all her greatest rivals. Taking umbrage,
her rivals gathered to challenge her outrageous boast, arranging a contest to
decide the question. To preserve her honor, Palashia was to strike the targets
of all her rivals before they could land a single arrow. When dawn arose on the
day of the contest, Palashia stood ready with her bow. At the signal, her rivals
nocked their arrows and loosed a volley towards their targets. Palashia gathered
her energies, and let fly with her own, single arrow. To the amazement of
onlookers, her arrow split into many, cleaving the arrows of her rivals, and
moving on to strike every target directly in their centers. This mysterious
technique quickly became a martial secret that only the finest archers are able
to master.
_____________________________________
| | | |
| LEVEL | # OF ARROWS | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02 | 4.0 |
| 02 | 03 | 5.0 |
| 03 | 04 | 6.0 |
| 04 | 05 | 7.0 |
| 05 | 06 | 8.0 |
| 06 | 07 | 9.0 |
| 07 | 08 | 10.0 |
| 08 | 09 | 11.0 |
| 09 | 10 | 12.0 |
| 10 | 11 | 13.0 |
| 11 | 12 | 14.0 |
| 12 | 13 | 15.0 |
| 13 | 14 | 16.0 |
| 14 | 15 | 17.0 |
| 15 | 16 | 18.0 |
| 16 | 17 | 19.0 |
| 17 | 18 | 20.0 |
| 18 | 19 | 21.0 |
| 19 | 20 | 22.0 |
| 20 | 21 | 23.0 |
|_________|_____________|_____________|
Exploding Arrow
Another gift of Hefaetrus, an Amazon warrior practiced in this skill can imbue
the arrows that she fires with the ability to explode upon impact. The resulting
detonation not only allows her to damage her intended target, but also anything
caught within the explosive blast. The sight of a full battalion of Amazon
archers firing a volley of such arrows is eerily beautiful.Many warriors, having
witnessed good friends consumed by the flames of these arrows, vow never to
fight
against Amazon warriors ever again.
_____________________________________
| | | |
| LEVEL | FIRE DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 02-04 | 05.0 |
| 02 | 07-09 | 05.5 |
| 03 | 12-14 | 06.0 |
| 04 | 17-19 | 06.5 |
| 05 | 22-24 | 07.0 |
| 06 | 27-29 | 07.5 |
| 07 | 32-34 | 08.0 |
| 08 | 37-39 | 08.5 |
| 09 | 42-44 | 09.0 |
| 10 | 47-49 | 09.5 |
| 11 | 52-54 | 10.0 |
| 12 | 57-59 | 10.5 |
| 13 | 62-64 | 11.0 |
| 14 | 67-69 | 11.5 |
| 15 | 72-74 | 12.0 |
| 16 | 77-79 | 12.0 |
| 17 | 82-84 | 13.0 |
| 18 | 87-89 | 13.0 |
| 19 | 92-94 | 14.0 |
| 20 | 97-99 | 14.0 |
|_________|_____________|_____________|
Ice Arrow
The second of the prizes Karcheus bestows to a true warrior, this skill enables
the Amazon to instill her arrows with the glacial force of a fierce blizzard.
Enemies struck by this power not only feel the icy sting of the enchanted shaft,
but also the force of a chilling arctic wind that, mysteriously, they alone
can feel.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | FREEZES FOR | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 06-10 | 02.0 seconds | 4.0 |
| 02 | 10-14 | 02.2 seconds | 4.2 |
| 03 | 14-18 | 02.4 seconds | 4.5 |
| 04 | 18-22 | 02.6 seconds | 4.7 |
| 05 | 22-26 | 02.8 seconds | 5.0 |
| 06 | 26-30 | 03.0 seconds | 5.2 |
| 07 | 30-34 | 03.2 seconds | 5.5 |
| 08 | 34-38 | 03.4 seconds | 5.7 |
| 09 | 38-42 | 03.6 seconds | 6.0 |
| 10 | 42-46 | 03.8 seconds | 6.2 |
| 11 | 46-50 | 04.0 seconds | 6.5 |
| 12 | 50-54 | 04.2 seconds | 6.7 |
| 13 | 54-58 | 04.4 seconds | 7.0 |
| 14 | 58-62 | 04.6 seconds | 7.2 |
| 15 | 62-66 | 04.8 seconds | 7.5 |
| 16 | 66-70 | 05.0 seconds | 7.7 |
| 17 | 70-74 | 05.2 seconds | 8.0 |
| 18 | 74-78 | 05.4 seconds | 8.2 |
| 19 | 78-82 | 05.6 seconds | 8.5 |
| 20 | 82-86 | 05.8 seconds | 8.7 |
|_________|_____________|________________|_____________|
Guided Arrow
Hunting and fighting during the night and in the deepest darkness is a necessary
skill to any daughter of the Amazon islands. Devoted disciples of Athulua can,
with great difficulty and strict discipline, train themselves to fire their
arrows at targets blindly, as if the hand of Athulua herself guided the arrows.
As might be imagined, this is an art that the Sisters of the Sightless Eye have
long envied and yet have never replicated.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | +00% | 08.0 |
| 02 | +05% | 07.7 |
| 03 | +10% | 07.5 |
| 04 | +15% | 07.2 |
| 05 | +20% | 07.0 |
| 06 | +25% | 06.7 |
| 07 | +30% | 06.5 |
| 08 | +35% | 06.3 |
| 09 | +40% | 06.0 |
| 10 | +45% | 05.7 |
| 11 | +50% | 05.5 |
| 12 | +55% | 05.3 |
| 13 | +60% | 05.0 |
| 14 | +65% | 04.7 |
| 15 | +70% | 04.5 |
| 16 | +75% | 04.3 |
| 17 | +80% | 04.0 |
| 18 | +85% | 03.7 |
| 19 | +90% | 03.5 |
| 20 | +95% | 03.2 |
|_________|_____________|_____________|
Strafe
Once a warrior has attained this facility, she can fire a volley of arrows with
amazing speed and precision, striking one target after another. Veteran
mercenaries often tell a tale of a new recruit who was nearly struck down in
battle because he was too distracted when first seeing an Amazon use this
ability. Do not doubt his word, as he is probably referring to himself. Just
smile and buy him another tankard of ale.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
Immolation Arrow
Hefaetrus will sometimes bestow this ability to his greatest champions. These
fire-instilled arrows burn with such a fierce intensity that the very earth
surrounding where they impact ignites into flame. Although the fires last but
a few moments, some say the effect is as if the pillars of the mighty kingdom
of Hefaetrus were reaching up through the ground to strike down the enemies who
linger nearby.
____________________________________________________________________________
| | | | | |
| LEVEL | FIRE EXPL DAMAGE | FIRE DURATION | AVG FIRE DMG | MANA COST |
|_________|__________________|_______________|_________________|_____________|
| | | | | |
| 01 | 004-010 | 04.6 seconds | 008-010/seconds | 06.0 |
| 02 | 010-016 | 05.6 seconds | 014-016/seconds | 07.0 |
| 03 | 016-022 | 06.6 seconds | 019-022/seconds | 08.0 |
| 04 | 022-028 | 07.6 seconds | 025-028/seconds | 09.0 |
| 05 | 028-034 | 08.6 seconds | 031-033/seconds | 10.0 |
| 06 | 034-040 | 09.6 seconds | 037-039/seconds | 11.0 |
| 07 | 040-046 | 10.6 seconds | 043-045/seconds | 12.0 |
| 08 | 046-052 | 11.6 seconds | 049-051/seconds | 13.0 |
| 09 | 052-058 | 12.6 seconds | 055-057/seconds | 14.0 |
| 10 | 058-064 | 13.6 seconds | 060-063/seconds | 15.0 |
| 11 | 064-070 | 14.6 seconds | 066-069/seconds | 16.0 |
| 12 | 070-076 | 15.6 seconds | 072-075/seconds | 17.0 |
| 13 | 076-082 | 16.6 seconds | 078-080/seconds | 18.0 |
| 14 | 082-088 | 17.6 seconds | 084-086/seconds | 19.0 |
| 15 | 088-094 | 18.6 seconds | 090-092/seconds | 20.0 |
| 16 | 094-100 | 19.6 seconds | 096-098/seconds | 21.0 |
| 17 | 100-106 | 20.6 seconds | 101-104/seconds | 22.0 |
| 18 | 106-112 | 21.6 seconds | 107-110/seconds | 23.0 |
| 19 | 112-118 | 22.6 seconds | 113-116/seconds | 24.0 |
| 20 | 118-124 | 23.6 seconds | 119-121/seconds | 25.0 |
|_________|__________________|_______________|_________________|_____________|
Freezing Arrow
The greatest of the powers attained by those dedicated to Karcheus is the skill
to imbue their arrows with the freezing power of a devastating avalanche.Enemies
within the impact of a freezing arrow are frozen in their tracks and feel
crushing pain, as if a mass of magical ice had toppled onto them.
_____________________________________________________________
| | | | |
| LEVEL | ATTACKS UP TO # TARGETS | DAMAGE | MANA COST |
|_________|_________________________|___________|_____________|
| | | | |
| 01 | 05 | +005% | 11.0 |
| 02 | 07 | +010% | 11.0 |
| 03 | 09 | +015% | 11.0 |
| 04 | 11 | +020% | 11.0 |
| 05 | 13 | +025% | 11.0 |
| 06 | 15 | +030% | 11.0 |
| 07 | 17 | +035% | 11.0 |
| 08 | 19 | +040% | 11.0 |
| 09 | 21 | +045% | 11.0 |
| 10 | 23 | +050% | 11.0 |
| 11 | 25 | +055% | 11.0 |
| 12 | 27 | +060% | 11.0 |
| 13 | 29 | +065% | 11.0 |
| 14 | 31 | +070% | 11.0 |
| 15 | 33 | +075% | 11.0 |
| 16 | 35 | +080% | 11.0 |
| 17 | 37 | +085% | 11.0 |
| 18 | 39 | +090% | 11.0 |
| 19 | 41 | +095% | 11.0 |
| 20 | 43 | +100% | 11.0 |
|_________|_________________________|___________|_____________|
================================================================================
12. N E C R O M A N C E R S K I L L S
================================================================================
A. SUMMONING SPELLS
Raise Skeleton
Early on, Necromancers learn to control the skeletal remains of deceased
creatures. Invoking this skill causes a nightmarish jumble of animated bones to
rise from a fresh corpse.Animated partially through their own will and partially
through the summoned spirits of ancient warriors, Necromancers often maintain a
small host of these reanimated soldiers to do their bidding.
_______________________________________________________________
| | | | | |
| LEVEL | # OF SKELETON | DAMAGE | HIT POINTS | MANA COST |
|_________|_________________|________|____________|_____________|
| | | | | |
| 01 | 01 | 1-2 | 021 | 06.0 |
| 02 | 02 | 1-2 | 021 | 07.0 |
| 03 | 03 | 1-2 | 021 | 08.0 |
| 04 | 04 | 1-2 | 021 | 09.0 |
| 05 | 05 | 1-2 | 021 | 10.0 |
| 06 | 06 | 1-2 | 021 | 11.0 |
| 07 | 07 | 1-2 | 021 | 12.0 |
| 08 | 08 | 1-2 | 021 | 13.0 |
| 09 | 09 | 1-2 | 021 | 14.0 |
| 10 | 10 | 1-2 | 021 | 15.0 |
| 11 | 11 | 1-2 | 021 | 16.0 |
| 12 | 12 | 1-2 | 021 | 17.0 |
| 13 | 13 | 1-2 | 021 | 18.0 |
| 14 | 14 | 1-2 | 021 | 19.0 |
| 15 | 15 | 1-2 | 021 | 20.0 |
| 16 | 16 | 1-2 | 021 | 21.0 |
| 17 | 17 | 1-2 | 021 | 22.0 |
| 18 | 18 | 1-2 | 021 | 23.0 |
| 19 | 19 | 1-2 | 021 | 24.0 |
| 20 | 20 | 1-2 | 021 | 25.0 |
|_________|_________________|________|____________|_____________|
Skeleton Mastery
As the Necromancer's knowledge of the undead improves, he is able to harness and
divert more powerful spirits to inhabit the corpses of the recently dead. A
Necromancer who possesses this skill is able to raise skeletons and skeletal
mages of a much more powerful variety.
_______________________________________________________________________
| | | | | |
| LEVEL | SKELETON HP | SKELETON DAMAGE | MONSTER HP | MONSTER DAMAGE |
|_________|_____________|_________________|____________|________________|
| | | | | |
| 01 | +007 | +02 | +007% | +02% |
| 02 | +014 | +04 | +014% | +04% |
| 03 | +021 | +06 | +021% | +06% |
| 04 | +028 | +08 | +028% | +08% |
| 05 | +035 | +10 | +035% | +10% |
| 06 | +042 | +12 | +042% | +12% |
| 07 | +049 | +14 | +049% | +14% |
| 08 | +056 | +16 | +056% | +16% |
| 09 | +063 | +18 | +063% | +18% |
| 10 | +070 | +20 | +070% | +20% |
| 11 | +077 | +22 | +077% | +22% |
| 12 | +084 | +24 | +084% | +24% |
| 13 | +091 | +26 | +091% | +26% |
| 14 | +098 | +28 | +098% | +28% |
| 15 | +105 | +30 | +105% | +30% |
| 16 | +112 | +32 | +112% | +32% |
| 17 | +119 | +34 | +119% | +34% |
| 18 | +126 | +36 | +126% | +36% |
| 19 | +133 | +38 | +133% | +38% |
| 20 | +140 | +40 | +140% | +40% |
|_________|_____________|_________________|____________|________________|
Clay Golem
While it is fairly simple for a Necromancer to animate dead tissue,it is another
matter entirely to instill the spark of life into inanimate objects. The Clay
Golem is the simplest form of this complex art, creating a servant directly from
the earth to serve the Necromancer. The intense drain this places on the psyche
of the caster only allows him to maintain a single Golem of any type at a time.
_____________________________________________
| | | | |
| LEVEL | DAMAGE | HIT POINTS | MANA COST |
|_________|________|____________|_____________|
| | | | |
| 01 | 02-05 | 100 | 15.0 |
| 02 | 02-06 | 135 | 18.0 |
| 03 | 03-08 | 170 | 21.0 |
| 04 | 04-10 | 205 | 24.0 |
| 05 | 04-12 | 240 | 27.0 |
| 06 | 05-13 | 275 | 30.0 |
| 07 | 06-15 | 310 | 33.0 |
| 08 | 06-17 | 345 | 36.0 |
| 09 | 07-19 | 380 | 39.0 |
| 10 | 08-20 | 415 | 42.0 |
| 11 | 09-22 | 450 | 45.0 |
| 12 | 09-24 | 485 | 48.0 |
| 13 | 10-26 | 520 | 51.0 |
| 14 | 11-27 | 555 | 54.0 |
| 15 | 11-29 | 590 | 57.0 |
| 16 | 12-31 | 625 | 60.0 |
| 17 | 13-33 | 660 | 63.0 |
| 18 | 13-34 | 695 | 66.0 |
| 19 | 14-36 | 730 | 69.0 |
| 20 | 15-38 | 765 | 72.0 |
|_________|________|____________|_____________|
Golem Mastery
Developing this skill permits the Necromancer to divert more of his will and
energies into his artificial creations. This allows the Necromancer to create
more robust golems and control them with greater finesse.
________________________________
| | | |
| LEVEL | HIT POINTS | SPEED |
|_________|____________|_________|
| | | |
| 01 | +020% | +06% |
| 02 | +040% | +10% |
| 03 | +060% | +14% |
| 04 | +080% | +17% |
| 05 | +100% | +20% |
| 06 | +120% | +22% |
| 07 | +140% | +23% |
| 08 | +160% | +24% |
| 09 | +180% | +26% |
| 10 | +200% | +27% |
| 11 | +220% | +28% |
| 12 | +240% | +29% |
| 13 | +260% | +30% |
| 14 | +280% | +30% |
| 15 | +300% | +31% |
| 16 | +320% | +32% |
| 17 | +340% | +32% |
| 18 | +360% | +32% |
| 19 | +380% | +33% |
| 20 | +400% | +33% |
|_________|____________|_________|
Skeletal Mage
Dead warriors are not the only heroes that a Necromancer may summon to inhabit
his creations. Many a Necromancer regales in raising the corpses of long dead
wizards and bending them to his will.The priests of Rathma feel that this is the
proof of the dominance of their particular branch of the mystic arts.
__________________________________________________
| | | | |
| LEVEL | # OF MAGE | HIT POINTS | MANA COST |
|_________|_____________|____________|_____________|
| | | | |
| 01 | 01 | 061 | 08.0 |
| 02 | 02 | 061 | 09.0 |
| 03 | 03 | 061 | 10.0 |
| 04 | 04 | 061 | 11.0 |
| 05 | 05 | 061 | 12.0 |
| 06 | 06 | 061 | 13.0 |
| 07 | 07 | 061 | 14.0 |
| 08 | 08 | 061 | 15.0 |
| 09 | 09 | 061 | 16.0 |
| 10 | 10 | 061 | 17.0 |
| 11 | 11 | 061 | 18.0 |
| 12 | 12 | 061 | 19.0 |
| 13 | 13 | 061 | 20.0 |
| 14 | 14 | 061 | 21.0 |
| 15 | 15 | 061 | 22.0 |
| 16 | 16 | 061 | 23.0 |
| 17 | 17 | 061 | 24.0 |
| 18 | 18 | 061 | 25.0 |
| 19 | 19 | 061 | 26.0 |
| 20 | 20 | 061 | 27.0 |
|_________|_____________|____________|_____________|
Blood Golem
Utilizing a small quantity of his own blood,the Necromancer is able to give life
to a creature neither living nor dead, yet formed of human tissue. This
homunculus gains nourishment from the fresh blood of its slain enemies, from
which it replenishes its strength.Tied to the Necromancer through the mage's own
blood, the Blood Golem is able to share this stolen life force with his master.
Unfortunately, the link flows both ways, and any damage taken by the Golem is
also transmitted to the caster.
______________________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | CONVERT DMG TO LIFE | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|_____________________|____________|_________|_____________|
| | | | | | |
| 01 | 006-016 | 31 | 201 | 090 | 025.0 |
| 02 | 008-021 | 32 | 201 | 090 | 029.0 |
| 03 | 010-027 | 33 | 201 | 090 | 033.0 |
| 04 | 012-032 | 35 | 201 | 090 | 037.0 |
| 05 | 014-038 | 35 | 201 | 090 | 041.0 |
| 06 | 016-044 | 35 | 201 | 090 | 045.0 |
| 07 | 018-049 | 35 | 201 | 090 | 049.0 |
| 08 | 020-055 | 36 | 201 | 090 | 053.0 |
| 09 | 022-060 | 36 | 201 | 090 | 057.0 |
| 10 | 024-066 | 36 | 201 | 090 | 061.0 |
| 11 | 027-072 | 37 | 201 | 090 | 065.0 |
| 12 | 029-077 | 37 | 201 | 090 | 069.0 |
| 13 | 031-083 | 37 | 201 | 090 | 073.0 |
| 14 | 033-088 | 37 | 201 | 090 | 077.0 |
| 15 | 035-094 | 38 | 201 | 090 | 081.0 |
| 16 | 037-100 | 38 | 201 | 090 | 085.0 |
| 17 | 039-105 | 38 | 201 | 090 | 089.0 |
| 18 | 041-111 | 38 | 201 | 090 | 093.0 |
| 19 | 043-116 | 38 | 201 | 090 | 097.0 |
| 20 | 045-122 | 38 | 201 | 090 | 101.0 |
|_________|_________|_____________________|____________|_________|_____________|
Summon Resist
Powerful heat, freezing cold and intense electrical attacks can take a serious
toll on the bound servants of any Necromancer. By developing this skill,
a Necromancer can permeate his summoned minions with a protective energy that
strengthens their protection to the natural and mystical elements alike.
______________________
| | |
| LEVEL | RESIST ALL |
|_________|____________|
| | |
| 01 | 28% |
| 02 | 34% |
| 03 | 39% |
| 04 | 44% |
| 05 | 47% |
| 06 | 50% |
| 07 | 52% |
| 08 | 54% |
| 09 | 56% |
| 10 | 57% |
| 11 | 59% |
| 12 | 60% |
| 13 | 61% |
| 14 | 62% |
| 15 | 62% |
| 16 | 64% |
| 17 | 64% |
| 18 | 65% |
| 19 | 65% |
| 20 | 66% |
|_________|____________|
Iron Golem
While many mages spend their lives devoted to studying the transmutation of base
metals into gold, the Necromancers have always had a somewhat different approach
to transforming metals. Through complicated arcane rituals and great mental
concentration, a Necromancer can summon forth a Golem from common base metals.
The construct takes on the properties of the original source material, including
any magical effects or other properties the original metal might have possessed.
_________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | THORNS | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|________|____________|_________|_____________|
| | | | | | |
| 01 | 007-019 | 000% | 367 | 111 | 035.0 |
| 02 | 007-019 | 150% | 367 | 111 | 035.0 |
| 03 | 007-019 | 165% | 367 | 111 | 035.0 |
| 04 | 007-019 | 180% | 367 | 111 | 035.0 |
| 05 | 007-019 | 195% | 367 | 111 | 035.0 |
| 06 | 007-019 | 210% | 367 | 111 | 035.0 |
| 07 | 007-019 | 225% | 367 | 111 | 035.0 |
| 08 | 007-019 | 240% | 367 | 111 | 035.0 |
| 09 | 007-019 | 255% | 367 | 111 | 035.0 |
| 10 | 007-019 | 270% | 367 | 111 | 035.0 |
| 11 | 007-019 | 285% | 367 | 111 | 035.0 |
| 12 | 007-019 | 300% | 367 | 111 | 035.0 |
| 13 | 007-019 | 315% | 367 | 111 | 035.0 |
| 14 | 007-019 | 330% | 367 | 111 | 035.0 |
| 15 | 007-019 | 345% | 367 | 111 | 035.0 |
| 16 | 007-019 | 360% | 367 | 111 | 035.0 |
| 17 | 007-019 | 375% | 367 | 111 | 035.0 |
| 18 | 007-019 | 390% | 367 | 111 | 035.0 |
| 19 | 007-019 | 405% | 367 | 111 | 035.0 |
| 20 | 007-019 | 420% | 367 | 111 | 035.0 |
|_________|_________|________|____________|_________|_____________|
Fire Golem
It is believed that all life was forged when fire, earth, iron and flesh were
combined. A Necromancer learned in this art can summon a Golem constructed
entirely from living flame. The Necromancer summons the Golem through
accelerating particles of the air at an ever increasing pace. These particles
then ignite and the Golem crackles into existence, seemingly out of thin air.
____________________________________________________________________________
| | | | | | |
| LEVEL | DAMAGE | ABSORB FIRE TO HP | HIT POINTS | DEFENSE | MANA COST |
|_________|_________|___________________|____________|_________|_____________|
| | | | | | |
| 01 | 010-027 | 36% | 375 | 160 | 050.0 |
| 02 | 012-033 | 45% | 375 | 160 | 060.0 |
| 03 | 015-040 | 52% | 375 | 160 | 070.0 |
| 04 | 017-047 | 58% | 375 | 160 | 080.0 |
| 05 | 020-054 | 62% | 375 | 160 | 090.0 |
| 06 | 022-060 | 66% | 375 | 160 | 100.0 |
| 07 | 025-067 | 69% | 375 | 160 | 110.0 |
| 08 | 027-074 | 71% | 375 | 160 | 120.0 |
| 09 | 030-081 | 74% | 375 | 160 | 130.0 |
| 10 | 032-087 | 76% | 375 | 160 | 140.0 |
| 11 | 035-094 | 78% | 375 | 160 | 150.0 |
| 12 | 037-101 | 79% | 375 | 160 | 160.0 |
| 13 | 040-108 | 81% | 375 | 160 | 170.0 |
| 14 | 042-114 | 82% | 375 | 160 | 180.0 |
| 15 | 045-121 | 83% | 375 | 160 | 190.0 |
| 16 | 047-128 | 85% | 375 | 160 | 200.0 |
| 17 | 050-135 | 85% | 375 | 160 | 210.0 |
| 18 | 052-141 | 86% | 375 | 160 | 220.0 |
| 19 | 055-148 | 87% | 375 | 160 | 230.0 |
| 20 | 057-155 | 88% | 375 | 160 | 240.0 |
|_________|_________|___________________|____________|_________|_____________|
Revive
The ultimate goal of a Priest of Rathma is the perfect reanimation and control
of a dead creature, maintaining the purity and properties of its body while
releasing its soul to allow the Necromancer full control. When a Necromancer at
long last gains this ability, he can truly claim mastery of the Great Cycle of
Being.
______________________________________________________
| | | | |
| LEVEL | # OF MONSTERS | HIT POINTS | MANA COST |
|_________|_________________|____________|_____________|
| | | | |
| 01 | 01 | 200% | 45.0 |
| 02 | 02 | 220% | 45.0 |
| 03 | 03 | 240% | 45.0 |
| 04 | 04 | 260% | 45.0 |
| 05 | 05 | 280% | 45.0 |
| 06 | 06 | 300% | 45.0 |
| 07 | 07 | 320% | 45.0 |
| 08 | 08 | 340% | 45.0 |
| 09 | 09 | 360% | 45.0 |
| 10 | 10 | 380% | 45.0 |
| 11 | 11 | 400% | 48.0 |
| 12 | 12 | 420% | 45.0 |
| 13 | 13 | 440% | 45.0 |
| 14 | 14 | 460% | 45.0 |
| 15 | 15 | 480% | 45.0 |
| 16 | 16 | 500% | 45.0 |
| 17 | 17 | 520% | 45.0 |
| 18 | 18 | 540% | 45.0 |
| 19 | 19 | 560% | 45.0 |
| 20 | 20 | 580% | 45.0 |
|_________|_________________|____________|_____________|
B. POISON AND BONE SPELLS
Teeth
One of the first gifts of Rathma, this skill allows the Necromancer to summon
forth the Den'Trag, or Teeth of the Dragon Trag'Oul. The Necromancers believe
that Trag'Oul is the beast on whose back the world lies. In the balance of all
things, it is thought that Trag'Oul is the fulcrum point.He is the closest thing
the cult of Rathma has to a deity and this spell is the manner in which he
protects his chosen.
________________________________________________
| | | | |
| LEVEL | # OF TEETH | DAMAGE | MANA COST |
|_________|_____________|__________|_____________|
| | | | |
| 01 | 02 | 02-04 | 03.0 |
| 02 | 03 | 03-05 | 03.5 |
| 03 | 04 | 04-06 | 04.0 |
| 04 | 05 | 05-07 | 04.5 |
| 05 | 06 | 06-08 | 05.0 |
| 06 | 07 | 07-09 | 05.5 |
| 07 | 08 | 08-10 | 06.0 |
| 08 | 09 | 09-11 | 06.5 |
| 09 | 10 | 10-12 | 07.0 |
| 10 | 11 | 11-13 | 07.5 |
| 11 | 12 | 12-14 | 08.0 |
| 12 | 13 | 13-15 | 08.5 |
| 13 | 14 | 14-16 | 09.0 |
| 14 | 15 | 15-17 | 09.5 |
| 15 | 16 | 16-18 | 10.0 |
| 16 | 17 | 17-19 | 10.5 |
| 17 | 18 | 18-20 | 11.0 |
| 18 | 19 | 19-21 | 11.5 |
| 19 | 20 | 20-22 | 12.0 |
| 20 | 21 | 21-23 | 12.0 |
|_________|_____________|__________|_____________|
Bone Armor
This spell summons a barrier created from the bones of fallen warriors.The armor
revolves around the Necromancer, protecting him against all attacks. Although
enchanted, the armor does take damage and will eventually crumble.
_______________________________________
| | | |
| LEVEL | DAMAGE SHIELD | MANA COST |
|_________|_______________|_____________|
| | | |
| 01 | 020 | 11.0 |
| 02 | 030 | 12.0 |
| 03 | 040 | 13.0 |
| 04 | 050 | 14.0 |
| 05 | 060 | 15.0 |
| 06 | 070 | 16.0 |
| 07 | 080 | 17.0 |
| 08 | 090 | 18.0 |
| 09 | 100 | 19.0 |
| 10 | 110 | 20.0 |
| 11 | 120 | 21.0 |
| 12 | 130 | 22.0 |
| 13 | 140 | 23.0 |
| 14 | 150 | 24.0 |
| 15 | 160 | 25.0 |
| 16 | 170 | 26.0 |
| 17 | 180 | 27.0 |
| 18 | 190 | 28.0 |
| 19 | 200 | 29.0 |
| 20 | 210 | 30.0 |
|_________|_______________|_____________|
Poison Dagger
The apothecary skills of the Necromancer lay fundamentally in the studies of
venoms, toxins and other poisonous substances.Not only can a skilled Necromancer
identify the various strains of poison that he might come across, but he also
maintains a ready supply of samples. Rarely does he shy from their use. In a
common application of this skill, the Necromancer paints his dagger with a thin
coat of virulent poison. The greater his ability, the more potent the poison.
_______________________________________________________________________
| | | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | AR BONUS | MANA COST |
|_________|_________________|_________________|__________|______________|
| | | | | |
| 01 | 007-015 | 04 seconds | 015% | 3.0 |
| 02 | 010-020 | 05 seconds | 025% | 3.2 |
| 03 | 014-026 | 06 seconds | 035% | 3.5 |
| 04 | 018-033 | 07 seconds | 045% | 3.7 |
| 05 | 023-040 | 08 seconds | 055% | 4.0 |
| 06 | 029-048 | 09 seconds | 065% | 4.2 |
| 07 | 035-056 | 10 seconds | 075% | 4.5 |
| 08 | 041-065 | 11 seconds | 085% | 4.7 |
| 09 | 049-075 | 12 seconds | 095% | 5.0 |
| 10 | 057-085 | 13 seconds | 105% | 5.2 |
| 11 | 065-095 | 14 seconds | 115% | 5.5 |
| 12 | 074-106 | 15 seconds | 125% | 5.7 |
| 13 | 084-118 | 16 seconds | 135% | 6.0 |
| 14 | 094-131 | 17 seconds | 145% | 6.2 |
| 15 | 105-144 | 18 seconds | 155% | 6.5 |
| 16 | 116-157 | 19 seconds | 165% | 6.7 |
| 17 | 128-171 | 20 seconds | 175% | 7.0 |
| 18 | 141-186 | 21 seconds | 185% | 7.2 |
| 19 | 154-201 | 22 seconds | 195% | 7.5 |
| 20 | 168-217 | 23 seconds | 205% | 7.7 |
|_________|_________________|_________________|__________|______________|
Corpse Explosion
Every corpse created as a result of a violent death carries with it the anguish
of its final moments. With this spell the Necromancer is able to call upon those
energies and focus them into a single violent force. This force then expels
itself from the carcass with such power that it causes a dramatic explosion.
______________________________________
| | | |
| LEVEL | RADIUS | MANA COST |
|_________|______________|_____________|
| | | |
| 01 | 02.6 yards | 15.0 |
| 02 | 03.3 yards | 16.0 |
| 03 | 04.0 yards | 17.0 |
| 04 | 04.6 yards | 18.0 |
| 05 | 05.3 yards | 19.0 |
| 06 | 06.0 yards | 20.0 |
| 07 | 06.6 yards | 21.0 |
| 08 | 07.3 yards | 22.0 |
| 09 | 08.0 yards | 23.0 |
| 10 | 08.6 yards | 24.0 |
| 11 | 09.3 yards | 25.0 |
| 12 | 10.0 yards | 26.0 |
| 13 | 10.6 yards | 27.0 |
| 14 | 11.3 yards | 28.0 |
| 15 | 12.0 yards | 29.0 |
| 16 | 12.6 yards | 30.0 |
| 17 | 13.3 yards | 31.0 |
| 18 | 14.0 yards | 32.0 |
| 19 | 14.6 yards | 33.0 |
| 20 | 15.3 yards | 34.0 |
|_________|______________|_____________|
Bone Wall
This spell enables the Necromancer to call upon the remnants of the spirits of
all the creatures who have ever died in the area.It accumulates their fossilized
remains and summons forth from the ground a barrier of dense, fossilized bone.
This spell is an effective method for keeping adversaries from reaching a
Necromancer, while allowing him to attack from range or make his escape.
___________________________________________________
| | | | |
| LEVEL | DURATION | HIT POINTS | MANA COST |
|_________|______________|____________|_____________|
| | | | |
| 01 | 48 seconds | 019 | 17.0 |
| 02 | 48 seconds | 023 | 17.0 |
| 03 | 48 seconds | 033 | 17.0 |
| 04 | 48 seconds | 038 | 17.0 |
| 05 | 48 seconds | 038 | 17.0 |
| 06 | 48 seconds | 042 | 17.0 |
| 07 | 48 seconds | 047 | 17.0 |
| 08 | 48 seconds | 052 | 17.0 |
| 09 | 48 seconds | 057 | 17.0 |
| 10 | 48 seconds | 061 | 17.0 |
| 11 | 48 seconds | 066 | 17.0 |
| 12 | 48 seconds | 071 | 17.0 |
| 13 | 48 seconds | 076 | 17.0 |
| 14 | 48 seconds | 080 | 17.0 |
| 15 | 48 seconds | 085 | 17.0 |
| 16 | 48 seconds | 090 | 17.0 |
| 17 | 48 seconds | 095 | 17.0 |
| 18 | 48 seconds | 099 | 17.0 |
| 19 | 48 seconds | 104 | 17.0 |
| 20 | 48 seconds | 109 | 17.0 |
|_________|______________|____________|_____________|
Poison Explosion
This spell permits the Necromancer to accelerate the decomposition of a corpse
to an alarming degree. So rapidly does the corpse putrefy, that the toxic gases,
normally accumulated in dead tissue over time, explode forth from the carcass in
a cloud of poisonous vapors.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 025-050 | 04.0 seconds | 8.0 |
| 02 | 030-060 | 04.8 seconds | 8.0 |
| 03 | 035-070 | 05.6 seconds | 8.0 |
| 04 | 040-080 | 06.4 seconds | 8.0 |
| 05 | 045-090 | 07.2 seconds | 8.0 |
| 06 | 050-100 | 08.0 seconds | 8.0 |
| 07 | 055-110 | 08.8 seconds | 8.0 |
| 08 | 060-120 | 09.6 seconds | 8.0 |
| 09 | 065-130 | 10.4 seconds | 8.0 |
| 10 | 070-140 | 11.2 seconds | 8.0 |
| 11 | 075-150 | 12.0 seconds | 8.0 |
| 12 | 080-160 | 12.8 seconds | 8.0 |
| 13 | 085-170 | 13.6 seconds | 8.0 |
| 14 | 090-180 | 14.4 seconds | 8.0 |
| 15 | 195-190 | 15.2 seconds | 8.0 |
| 16 | 100-200 | 16.0 seconds | 8.0 |
| 17 | 105-210 | 16.8 seconds | 8.0 |
| 18 | 110-220 | 17.6 seconds | 8.0 |
| 19 | 115-230 | 18.4 seconds | 8.0 |
| 20 | 120-240 | 19.2 seconds | 8.0 |
|_________|_________________|_________________|______________|
Bone Spear
Also known as the Talon of Trag'Oul, this spell summons a long shaft of bone
issuing forth from the caster and piercing any opponents in its path. Since the
force of this projectile is mystical as well as physical it can pass through one
opponent and carry on to the next,rending and tearing through whatever is in its
path.
__________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|__________|_____________|
| | | |
| 01 | 016-024 | 07.0 |
| 02 | 024-032 | 07.2 |
| 03 | 032-040 | 07.5 |
| 04 | 040-048 | 07.7 |
| 05 | 048-056 | 08.0 |
| 06 | 056-064 | 08.2 |
| 07 | 064-072 | 08.5 |
| 08 | 072-080 | 08.7 |
| 09 | 080-088 | 09.0 |
| 10 | 088-096 | 09.2 |
| 11 | 096-104 | 09.5 |
| 12 | 104-112 | 09.7 |
| 13 | 112-120 | 10.0 |
| 14 | 120-125 | 10.2 |
| 15 | 128-136 | 10.5 |
| 16 | 136-144 | 10.7 |
| 17 | 144-152 | 11.0 |
| 18 | 152-160 | 11.2 |
| 19 | 160-165 | 11.5 |
| 20 | 168-176 | 11.7 |
|_________|__________|_____________|
Bone Prison
Similar to the Bone Wall, a Necromancer with this skill can summon a spirit wall
of bone in the form of an enclosing ring. This prison traps all enemies within
its circumference. Imprisoned within a cage of bone, the captives are held
helpless until they can summon the strength to break through its skeletal
confines or the Necromancer loses his hold over the spirits.
___________________________________________________
| | | | |
| LEVEL | DURATION | HIT POINTS | MANA COST |
|_________|______________|____________|_____________|
| | | | |
| 01 | 48 seconds | 019 | 27.0 |
| 02 | 48 seconds | 023 | 26.0 |
| 03 | 48 seconds | 033 | 25.0 |
| 04 | 48 seconds | 038 | 24.0 |
| 05 | 48 seconds | 038 | 23.0 |
| 06 | 48 seconds | 042 | 22.0 |
| 07 | 48 seconds | 047 | 21.0 |
| 08 | 48 seconds | 052 | 20.0 |
| 09 | 48 seconds | 057 | 10.0 |
| 10 | 48 seconds | 061 | 18.0 |
| 11 | 48 seconds | 066 | 17.0 |
| 12 | 48 seconds | 071 | 16.0 |
| 13 | 48 seconds | 076 | 15.0 |
| 14 | 48 seconds | 080 | 14.0 |
| 15 | 48 seconds | 085 | 13.0 |
| 16 | 48 seconds | 090 | 12.0 |
| 17 | 48 seconds | 095 | 11.0 |
| 18 | 48 seconds | 099 | 10.0 |
| 19 | 48 seconds | 104 | 09.0 |
| 20 | 48 seconds | 109 | 08.0 |
|_________|______________|____________|_____________|
Poison Nova
This spell befouls the atmosphere surrounding the caster. With an arcane chant,
the Necromancer corrupts the very air we breathe and causes it to erupt in all
directions. It is from years of investigation and preparation that the
Necromancer can choose a poisonous gas that is toxic to the minions of evil, yet
harmless to himself and his companions.
____________________________________________________________
| | | | |
| LEVEL | POISON DAMAGE | POISON LENGTH | MANA COST |
|_________|_________________|_________________|______________|
| | | | |
| 01 | 050-075 | 08.0 seconds | 25.0 |
| 02 | 055-082 | 08.8 seconds | 25.0 |
| 03 | 060-090 | 09.6 seconds | 25.0 |
| 04 | 065-097 | 10.4 seconds | 25.0 |
| 05 | 070-105 | 11.2 seconds | 25.0 |
| 06 | 075-112 | 12.0 seconds | 25.0 |
| 07 | 080-120 | 12.8 seconds | 25.0 |
| 08 | 085-127 | 13.6 seconds | 25.0 |
| 09 | 090-135 | 14.4 seconds | 25.0 |
| 10 | 095-142 | 15.2 seconds | 25.0 |
| 11 | 100-150 | 16.0 seconds | 25.0 |
| 12 | 105-157 | 16.8 seconds | 25.0 |
| 13 | 110-165 | 17.6 seconds | 25.0 |
| 14 | 115-172 | 18.4 seconds | 25.0 |
| 15 | 120-180 | 19.2 seconds | 25.0 |
| 16 | 125-187 | 20.0 seconds | 25.0 |
| 17 | 130-195 | 20.8 seconds | 25.0 |
| 18 | 135-202 | 21.6 seconds | 25.0 |
| 19 | 140-210 | 22.4 seconds | 25.0 |
| 20 | 145-217 | 23.2 seconds | 25.0 |
|_________|_________________|_________________|______________|
Bone Spirit
This powerful spell briefly summons the spirit of a vengeful revenant. This
skeletal specter immediately seeks out its objective, ripping free a portion of
the target's soul and carrying it away to the plane of the dead. This is not a
true summoning spell, however, as the Necromancers have not yet determined how
to control these wraiths. For now, it is enough that they are able to shield
themselves and their companions from their wrath!
__________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|__________|_____________|
| | | |
| 01 | 020-030 | 12.0 |
| 02 | 036-046 | 12.0 |
| 03 | 052-062 | 13.0 |
| 04 | 068-078 | 13.0 |
| 05 | 084-094 | 14.0 |
| 06 | 100-110 | 14.0 |
| 07 | 116-126 | 15.0 |
| 08 | 132-142 | 15.0 |
| 09 | 148-158 | 16.0 |
| 10 | 164-174 | 16.0 |
| 11 | 180-190 | 17.0 |
| 12 | 196-206 | 17.0 |
| 13 | 212-222 | 18.0 |
| 14 | 228-238 | 18.0 |
| 15 | 244-254 | 19.0 |
| 16 | 260-270 | 19.0 |
| 17 | 276-286 | 20.0 |
| 18 | 292-302 | 20.0 |
| 19 | 308-318 | 21.0 |
| 20 | 324-334 | 21.0 |
|_________|__________|_____________|
C. CURSES
Amplify Damage
This deceptively potent curse rapidly advances the age and putridity of any
wound. Ordinary blows will cut through flesh and carve particularly vicious
wounds that fester and seethe.
____________________________________________________________________
| | | | | |
| LEVEL | DURATION | DAMAGE TAKEN | RADIUS | MANA COST |
|_________|______________|______________|______________|_____________|
| | | | | |
| 01 | 08 seconds | +100% | 02.0 yards | 4.0 |
| 02 | 11 seconds | +100% | 02.6 yards | 4.0 |
| 03 | 14 seconds | +100% | 03.3 yards | 4.0 |
| 04 | 17 seconds | +100% | 04.0 yards | 4.0 |
| 05 | 20 seconds | +100% | 04.6 yards | 4.0 |
| 06 | 23 seconds | +100% | 05.0 yards | 4.0 |
| 07 | 26 seconds | +100% | 06.0 yards | 4.0 |
| 08 | 29 seconds | +100% | 06.6 yards | 4.0 |
| 09 | 32 seconds | +100% | 07.3 yards | 4.0 |
| 10 | 35 seconds | +100% | 08.0 yards | 4.0 |
| 11 | 38 seconds | +100% | 08.6 yards | 4.0 |
| 12 | 41 seconds | +100% | 09.3 yards | 4.0 |
| 13 | 44 seconds | +100% | 10.0 yards | 4.0 |
| 14 | 47 seconds | +100% | 10.6 yards | 4.0 |
| 15 | 50 seconds | +100% | 11.3 yards | 4.0 |
| 16 | 53 seconds | +100% | 12.0 yards | 4.0 |
| 17 | 56 seconds | +100% | 12.6 yards | 4.0 |
| 18 | 59 seconds | +100% | 13.3 yards | 4.0 |
| 19 | 62 seconds | +100% | 14.0 yards | 4.0 |
| 20 | 65 seconds | +100% | 14.6 yards | 4.0 |
|_________|______________|______________|______________|_____________|
Dim Vision
Damning an enemy to the darkness of their own evil , this curse surrounds the
afflicted in a sphere of perfect darkness and silence,blinding them. This allows
a Necromancer and his party to slip by unnoticed or maneuver close for a more
effective attack.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 07 seconds | 02.6 yards | 9.0 |
| 02 | 09 seconds | 03.3 yards | 9.0 |
| 03 | 11 seconds | 04.0 yards | 9.0 |
| 04 | 13 seconds | 04.6 yards | 9.0 |
| 05 | 15 seconds | 05.3 yards | 9.0 |
| 06 | 17 seconds | 06.0 yards | 9.0 |
| 07 | 19 seconds | 06.6 yards | 9.0 |
| 08 | 21 seconds | 07.3 yards | 9.0 |
| 09 | 23 seconds | 08.0 yards | 9.0 |
| 10 | 25 seconds | 08.6 yards | 9.0 |
| 11 | 27 seconds | 09.3 yards | 9.0 |
| 12 | 29 seconds | 10.0 yards | 9.0 |
| 13 | 31 seconds | 10.6 yards | 9.0 |
| 14 | 33 seconds | 11.3 yards | 9.0 |
| 15 | 35 seconds | 12.0 yards | 9.0 |
| 16 | 37 seconds | 12.6 yards | 9.0 |
| 17 | 39 seconds | 13.3 yards | 9.0 |
| 18 | 41 seconds | 14.0 yards | 9.0 |
| 19 | 43 seconds | 14.6 yards | 9.0 |
| 20 | 45 seconds | 15.3 yards | 9.0 |
|_________|______________|______________|_____________|
Weaken
This bane allows the Necromancer to sap the strength from his enemy. Enemies are
enfeebled to the point that their blows become highly ineffective.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | TARGET'S DMG | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 14.0 seconds | 06.0 yards | -33% | 4.0 |
| 02 | 16.4 seconds | 06.6 yards | -33% | 4.0 |
| 03 | 18.8 seconds | 07.3 yards | -33% | 4.0 |
| 04 | 21.2 seconds | 08.0 yards | -33% | 4.0 |
| 05 | 23.6 seconds | 08.6 yards | -33% | 4.0 |
| 06 | 26.0 seconds | 09.3 yards | -33% | 4.0 |
| 07 | 28.4 seconds | 10.0 yards | -33% | 4.0 |
| 08 | 30.8 seconds | 10.6 yards | -33% | 4.0 |
| 09 | 33.2 seconds | 11.3 yards | -33% | 4.0 |
| 10 | 35.6 seconds | 12.0 yards | -33% | 4.0 |
| 11 | 38.0 seconds | 12.6 yards | -33% | 4.0 |
| 12 | 40.4 seconds | 13.3 yards | -33% | 4.0 |
| 13 | 42.8 seconds | 14.0 yards | -33% | 4.0 |
| 14 | 45.2 seconds | 14.6 yards | -33% | 4.0 |
| 15 | 47.6 seconds | 15.3 yards | -33% | 4.0 |
| 16 | 50.0 seconds | 16.0 yards | -33% | 4.0 |
| 17 | 52.4 seconds | 16.6 yards | -33% | 4.0 |
| 18 | 54.8 seconds | 17.3 yards | -33% | 4.0 |
| 19 | 57.2 seconds | 18.0 yards | -33% | 4.0 |
| 20 | 59.6 seconds | 18.6 yards | -33% | 4.0 |
|_________|________________|______________|______________|_____________|
Jab
This spell curses a creature, condemning them to receive whatever pains they
inflict upon others. The greater the skill of the Necromancer, the greater the
magnitude of torment the victim receives for his wrongdoings.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | DMG RETURNED | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 12.0 seconds | 04.6 yards | 200% | 5.0 |
| 02 | 14.4 seconds | 04.6 yards | 225% | 5.0 |
| 03 | 16.8 seconds | 04.6 yards | 250% | 5.0 |
| 04 | 19.2 seconds | 04.6 yards | 275% | 5.0 |
| 05 | 21.6 seconds | 04.6 yards | 300% | 5.0 |
| 06 | 24.0 seconds | 04.6 yards | 325% | 5.0 |
| 07 | 26.4 seconds | 04.6 yards | 350% | 5.0 |
| 08 | 38.8 seconds | 04.6 yards | 375% | 5.0 |
| 09 | 31.2 seconds | 04.6 yards | 400% | 5.0 |
| 10 | 33.6 seconds | 04.6 yards | 425% | 5.0 |
| 11 | 36.0 seconds | 04.6 yards | 450% | 5.0 |
| 12 | 38.4 seconds | 04.6 yards | 475% | 5.0 |
| 13 | 40.8 seconds | 04.6 yards | 500% | 5.0 |
| 14 | 43.2 seconds | 04.6 yards | 525% | 5.0 |
| 15 | 45.6 seconds | 04.6 yards | 550% | 5.0 |
| 16 | 48.0 seconds | 04.6 yards | 575% | 5.0 |
| 17 | 50.4 seconds | 04.6 yards | 600% | 5.0 |
| 18 | 52.8 seconds | 04.6 yards | 625% | 5.0 |
| 19 | 55.2 seconds | 04.6 yards | 650% | 5.0 |
| 20 | 57.6 seconds | 04.6 yards | 675% | 5.0 |
|_________|________________|______________|______________|_____________|
Terror
This curse causes its victim to hallucinate, conjuring their greatest fear in
corporeal form before their eyes.They believe these apparitions are real and run
from them as long as the curse affects them.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 08 seconds | 02.6 yards | 7.0 |
| 02 | 09 seconds | 02.6 yards | 7.0 |
| 03 | 10 seconds | 02.6 yards | 7.0 |
| 04 | 11 seconds | 02.6 yards | 7.0 |
| 05 | 12 seconds | 02.6 yards | 7.0 |
| 06 | 13 seconds | 02.6 yards | 7.0 |
| 07 | 14 seconds | 02.6 yards | 7.0 |
| 08 | 15 seconds | 02.6 yards | 7.0 |
| 09 | 16 seconds | 02.6 yards | 7.0 |
| 10 | 17 seconds | 02.6 yards | 7.0 |
| 11 | 18 seconds | 02.6 yards | 7.0 |
| 12 | 19 seconds | 02.6 yards | 7.0 |
| 13 | 20 seconds | 02.6 yards | 7.0 |
| 14 | 21 seconds | 02.6 yards | 7.0 |
| 15 | 22 seconds | 02.6 yards | 7.0 |
| 16 | 23 seconds | 02.6 yards | 7.0 |
| 17 | 24 seconds | 02.6 yards | 7.0 |
| 18 | 25 seconds | 02.6 yards | 7.0 |
| 19 | 26 seconds | 02.6 yards | 7.0 |
| 20 | 27 seconds | 02.6 yards | 7.0 |
|_________|______________|______________|_____________|
Confuse
Necromancers can tap into the spirit realm, channeling bitter and mischievous
spirits into the minds of nearby enemies. The victims are bombarded with the
gibbering of the dead, which, indistinguishable from their own thoughts, urge
them to strike at friend and foe alike. The discordant wailing of these spirits
builds to a crescendo, eventually driving the victim mad.
_____________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|______________|______________|_____________|
| | | | |
| 01 | 10 seconds | 04.0 yards | 13.0 |
| 02 | 12 seconds | 04.6 yards | 13.0 |
| 03 | 14 seconds | 05.3 yards | 13.0 |
| 04 | 16 seconds | 06.0 yards | 13.0 |
| 05 | 18 seconds | 06.6 yards | 13.0 |
| 06 | 20 seconds | 07.3 yards | 13.0 |
| 07 | 22 seconds | 08.0 yards | 13.0 |
| 08 | 24 seconds | 08.6 yards | 13.0 |
| 09 | 26 seconds | 09.3 yards | 13.0 |
| 10 | 28 seconds | 10.0 yards | 13.0 |
| 11 | 30 seconds | 10.6 yards | 13.0 |
| 12 | 32 seconds | 11.3 yards | 13.0 |
| 13 | 34 seconds | 12.0 yards | 13.0 |
| 14 | 36 seconds | 12.6 yards | 13.0 |
| 15 | 38 seconds | 13.3 yards | 13.0 |
| 16 | 40 seconds | 14.0 yards | 13.0 |
| 17 | 42 seconds | 14.6 yards | 13.0 |
| 18 | 44 seconds | 15.3 yards | 13.0 |
| 19 | 46 seconds | 16.0 yards | 13.0 |
| 20 | 48 seconds | 16.6 yards | 13.0 |
|_________|______________|______________|_____________|
Life Tap
This skill allows the Necromancer to literally suck the life from his victims.
The Necromancer is able to reach into the wellspring of mortality and siphon off
its essence, consuming it to replace his own.
________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | HEALED | MANA COST |
|_________|________________|______________|________|_____________|
| | | | | |
| 01 | 16.0 seconds | 02.6 yards | 050% | 9.0 |
| 02 | 18.4 seconds | 03.3 yards | 050% | 9.0 |
| 03 | 20.8 seconds | 04.0 yards | 050% | 9.0 |
| 04 | 23.2 seconds | 04.6 yards | 050% | 9.0 |
| 05 | 25.6 seconds | 05.3 yards | 050% | 9.0 |
| 06 | 28.0 seconds | 06.0 yards | 050% | 9.0 |
| 07 | 30.4 seconds | 06.6 yards | 050% | 9.0 |
| 08 | 32.8 seconds | 07.3 yards | 050% | 9.0 |
| 09 | 35.2 seconds | 08.0 yards | 050% | 9.0 |
| 10 | 37.6 seconds | 08.6 yards | 050% | 9.0 |
| 11 | 40.0 seconds | 09.3 yards | 050% | 9.0 |
| 12 | 42.4 seconds | 10.0 yards | 050% | 9.0 |
| 13 | 44.8 seconds | 10.6 yards | 050% | 9.0 |
| 14 | 47.2 seconds | 11.3 yards | 050% | 9.0 |
| 15 | 49.6 seconds | 12.0 yards | 050% | 9.0 |
| 16 | 52.0 seconds | 12.6 yards | 050% | 9.0 |
| 17 | 54.4 seconds | 13.3 yards | 050% | 9.0 |
| 18 | 56.8 seconds | 14.0 yards | 050% | 9.0 |
| 19 | 59.2 seconds | 14.6 yards | 050% | 9.0 |
| 20 | 61.6 seconds | 15.3 yards | 050% | 9.0 |
|_________|________________|______________|________|_____________|
Attract
This hex causes hallucinations in enemies which force them to stop whatever
activity they were engaged in and aid the Necromancer in his attacks. Battling
their former allies with an unnatural ferocity, this is a vastly demoralizing
turn of events for the enemy.
_______________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|________________|______________|_____________|
| | | | |
| 01 | 12.0 seconds | 06.0 yards | 17.0 |
| 02 | 15.6 seconds | 06.0 yards | 17.0 |
| 03 | 19.2 seconds | 06.0 yards | 17.0 |
| 04 | 22.8 seconds | 06.0 yards | 17.0 |
| 05 | 26.4 seconds | 06.0 yards | 17.0 |
| 06 | 30.0 seconds | 06.0 yards | 17.0 |
| 07 | 33.6 seconds | 06.0 yards | 17.0 |
| 08 | 37.2 seconds | 06.0 yards | 17.0 |
| 09 | 40.8 seconds | 06.0 yards | 17.0 |
| 10 | 44.4 seconds | 06.0 yards | 17.0 |
| 11 | 48.0 seconds | 06.0 yards | 17.0 |
| 12 | 51.6 seconds | 06.0 yards | 17.0 |
| 13 | 55.2 seconds | 06.0 yards | 17.0 |
| 14 | 58.8 seconds | 06.0 yards | 17.0 |
| 15 | 62.4 seconds | 06.0 yards | 17.0 |
| 16 | 66.0 seconds | 06.0 yards | 17.0 |
| 17 | 69.6 seconds | 06.0 yards | 17.0 |
| 18 | 73.2 seconds | 06.0 yards | 17.0 |
| 19 | 76.8 seconds | 06.0 yards | 17.0 |
| 20 | 80.4 seconds | 06.0 yards | 17.0 |
|_________|________________|______________|_____________|
Decrepify
This curse gives the victim a glimpse of his own mortality, briefly aging the
victim. Imagining itself with an infirm body of advanced age, the afflicted
believes it is no longer capable of youthful exertions.
_______________________________________________________
| | | | |
| LEVEL | DURATION | RADIUS | MANA COST |
|_________|________________|______________|_____________|
| | | | |
| 01 | 02.0 seconds | 02.6 yards | 11.0 |
| 02 | 02.2 seconds | 03.3 yards | 11.0 |
| 03 | 02.4 seconds | 04.0 yards | 11.0 |
| 04 | 02.6 seconds | 04.6 yards | 11.0 |
| 05 | 02.8 seconds | 05.3 yards | 11.0 |
| 06 | 03.0 seconds | 06.0 yards | 11.0 |
| 07 | 03.2 seconds | 06.6 yards | 11.0 |
| 08 | 03.4 seconds | 07.3 yards | 11.0 |
| 09 | 03.6 seconds | 08.0 yards | 11.0 |
| 10 | 03.8 seconds | 08.6 yards | 11.0 |
| 11 | 04.0 seconds | 09.3 yards | 11.0 |
| 12 | 04.2 seconds | 10.0 yards | 11.0 |
| 13 | 04.4 seconds | 10.6 yards | 11.0 |
| 14 | 04.6 seconds | 11.3 yards | 11.0 |
| 15 | 04.8 seconds | 12.0 yards | 11.0 |
| 16 | 05.0 seconds | 12.6 yards | 11.0 |
| 17 | 05.2 seconds | 13.3 yards | 11.0 |
| 18 | 05.4 seconds | 14.0 yards | 11.0 |
| 19 | 05.6 seconds | 14.6 yards | 11.0 |
| 20 | 05.8 seconds | 15.3 yards | 11.0 |
|_________|________________|______________|_____________|
Lower Resist
Simply put, this skill increases an enemy's susceptibility to the harsh effects
of the elements and elemental magics. Skin burns like paper, chills cut to the
bone, and lightning is drawn to the victim as if they were a bar of iron in a
rainstorm.
______________________________________________________________________
| | | | | |
| LEVEL | DURATION | RADIUS | RESIST ALL | MANA COST |
|_________|________________|______________|______________|_____________|
| | | | | |
| 01 | 20.0 seconds | 04.6 yards | -31% | 22.0 |
| 02 | 22.0 seconds | 05.3 yards | -37% | 22.0 |
| 03 | 24.0 seconds | 06.0 yards | -41% | 22.0 |
| 04 | 26.0 seconds | 06.6 yards | -44% | 22.0 |
| 05 | 28.0 seconds | 07.3 yards | -47% | 22.0 |
| 06 | 30.0 seconds | 08.0 yards | -49% | 22.0 |
| 07 | 32.0 seconds | 08.6 yards | -51% | 22.0 |
| 08 | 34.0 seconds | 09.3 yards | -52% | 22.0 |
| 09 | 36.0 seconds | 10.0 yards | -54% | 22.0 |
| 10 | 38.0 seconds | 10.6 yards | -55% | 22.0 |
| 11 | 40.0 seconds | 11.3 yards | -56% | 22.0 |
| 12 | 42.0 seconds | 12.0 yards | -57% | 22.0 |
| 13 | 44.0 seconds | 12.6 yards | -58% | 22.0 |
| 14 | 46.0 seconds | 13.3 yards | -59% | 22.0 |
| 15 | 48.0 seconds | 14.0 yards | -60% | 22.0 |
| 16 | 50.0 seconds | 14.6 yards | -61% | 22.0 |
| 17 | 52.0 seconds | 15.3 yards | -61% | 22.0 |
| 18 | 54.0 seconds | 16.0 yards | -61% | 22.0 |
| 19 | 56.0 seconds | 16.6 yards | -62% | 22.0 |
| 20 | 58.0 seconds | 17.3 yards | -62% | 22.0 |
|_________|________________|______________|______________|_____________|
================================================================================
13. S O R C E R E S S S K I L L S
================================================================================
A. COLD SPELLS
Ice Bolt
One of the first spells a novice of the frigid elements learns is the power to
summon crystals of pure freezing energy. When hurled at her enemies, these bolts
subject their targets to freezing pain and impaired movement.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 03-05 | 06.0 seconds | 3.0 |
| 02 | 04-06 | 07.4 seconds | 3.0 |
| 03 | 05-07 | 08.8 seconds | 3.0 |
| 04 | 06-08 | 10.2 seconds | 3.0 |
| 05 | 07-09 | 11.6 seconds | 3.0 |
| 06 | 08-10 | 13.0 seconds | 3.0 |
| 07 | 09-11 | 14.4 seconds | 3.0 |
| 08 | 10-12 | 15.8 seconds | 3.0 |
| 09 | 11-13 | 17.2 seconds | 3.0 |
| 10 | 12-14 | 18.6 seconds | 3.0 |
| 11 | 13-15 | 20.0 seconds | 3.0 |
| 12 | 14-16 | 21.0 seconds | 3.0 |
| 13 | 15-17 | 22.8 seconds | 3.0 |
| 14 | 16-18 | 24.2 seconds | 3.0 |
| 15 | 17-19 | 25.6 seconds | 3.0 |
| 16 | 18-20 | 27.0 seconds | 3.0 |
| 17 | 19-21 | 28.4 seconds | 3.0 |
| 18 | 20-22 | 29.8 seconds | 3.0 |
| 19 | 21-23 | 31.2 seconds | 3.0 |
| 20 | 23-24 | 32.6 seconds | 3.0 |
|_________|_____________|________________|_____________|
Frozen Armor
This defensive spell is a useful tool for protecting the novice from the dangers
of combat. This icy shield both protects the Sorceress and impairs the progress
of all who would attack her with blade or club.
______________________________________________________________________
| | | | | |
| LEVEL | DEFENSE BONUS | DURATION | FREEZE LENGTH | MANA COST |
|_________|_______________|_____________|________________|_____________|
| | | | | |
| 01 | 030% | 120 seconds | 01.2 seconds | 7.0 |
| 02 | 035% | 132 seconds | 01.3 seconds | 7.0 |
| 03 | 040% | 144 seconds | 01.4 seconds | 7.0 |
| 04 | 045% | 156 seconds | 01.5 seconds | 7.0 |
| 05 | 050% | 168 seconds | 01.6 seconds | 7.0 |
| 06 | 055% | 180 seconds | 01.8 seconds | 7.0 |
| 07 | 060% | 192 seconds | 01.9 seconds | 7.0 |
| 08 | 065% | 204 seconds | 02.0 seconds | 7.0 |
| 09 | 070% | 216 seconds | 02.1 seconds | 7.0 |
| 10 | 075% | 228 seconds | 02.2 seconds | 7.0 |
| 11 | 080% | 240 seconds | 02.4 seconds | 7.0 |
| 12 | 085% | 252 seconds | 02.5 seconds | 7.0 |
| 13 | 090% | 264 seconds | 02.6 seconds | 7.0 |
| 14 | 095% | 276 seconds | 02.7 seconds | 7.0 |
| 15 | 100% | 288 seconds | 02.8 seconds | 7.0 |
| 16 | 105% | 300 seconds | 03.0 seconds | 7.0 |
| 17 | 110% | 312 seconds | 03.1 seconds | 7.0 |
| 18 | 115% | 324 seconds | 03.2 seconds | 7.0 |
| 19 | 120% | 336 seconds | 03.3 seconds | 7.0 |
| 20 | 125% | 348 seconds | 03.4 seconds | 7.0 |
|_________|_______________|_____________|________________|_____________|
Frost Nova
Like the Lightning Nova,this spell is effective against large groups of swarming
melee attackers.Although less damaging than its electrical kin, the immobilizing
effects of the cold can convey other advantages.
______________________________________________________
| | | | |
| LEVEL | COLD DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 02-04 | 08.0 seconds | 09.0 |
| 02 | 04-06 | 09.0 seconds | 11.0 |
| 03 | 06-08 | 10.0 seconds | 13.0 |
| 04 | 08-10 | 11.0 seconds | 15.0 |
| 05 | 10-12 | 12.0 seconds | 17.0 |
| 06 | 12-14 | 13.0 seconds | 19.0 |
| 07 | 14-16 | 14.0 seconds | 21.0 |
| 08 | 16-18 | 15.0 seconds | 23.0 |
| 09 | 18-20 | 16.0 seconds | 25.0 |
| 10 | 20-22 | 17.0 seconds | 27.0 |
| 11 | 22-24 | 18.0 seconds | 29.0 |
| 12 | 24-26 | 19.0 seconds | 31.0 |
| 13 | 26-28 | 20.0 seconds | 33.0 |
| 14 | 28-30 | 21.0 seconds | 35.0 |
| 15 | 30-32 | 22.0 seconds | 37.0 |
| 16 | 32-34 | 23.0 seconds | 39.0 |
| 17 | 34-36 | 24.0 seconds | 41.0 |
| 18 | 36-38 | 25.0 seconds | 43.0 |
| 19 | 38-40 | 36.0 seconds | 45.0 |
| 20 | 40-42 | 37.0 seconds | 47.0 |
|_________|_____________|________________|_____________|
Ice Blast
The freezing damage of this spell can shatter an opponent into icy shards,
leaving enemy spellcasters little material with which to resurrect their
minions.In this way the Sorceress can make quick work of those who would use the
dead against her.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 010 | 03.0 seconds | 06.0 |
| 02 | 017 | 03.2 seconds | 06.5 |
| 03 | 024 | 03.4 seconds | 07.0 |
| 04 | 031 | 03.6 seconds | 07.5 |
| 05 | 038 | 03.8 seconds | 08.0 |
| 06 | 045 | 04.0 seconds | 08.5 |
| 07 | 052 | 04.2 seconds | 09.0 |
| 08 | 059 | 04.4 seconds | 09.5 |
| 09 | 066 | 04.6 seconds | 10.0 |
| 10 | 073 | 04.8 seconds | 10.5 |
| 11 | 080 | 05.0 seconds | 11.0 |
| 12 | 087 | 05.2 seconds | 11.5 |
| 13 | 094 | 05.4 seconds | 12.0 |
| 14 | 101 | 05.6 seconds | 12.0 |
| 15 | 108 | 05.8 seconds | 13.0 |
| 16 | 115 | 06.0 seconds | 13.0 |
| 17 | 122 | 06.2 seconds | 14.0 |
| 18 | 129 | 06.4 seconds | 14.0 |
| 19 | 136 | 06.6 seconds | 15.0 |
| 20 | 143 | 06.8 seconds | 15.0 |
|_________|_____________|________________|_____________|
Shiver Armor
A significant upgrade from frozen armor,this defensive shield deals an icy blast
to any attackers, numbing them with cold, searing pain.
__________________________________________________________________________
| | | | | | |
| LEVEL | DFNS BONUS | DAMAGE | DURATION | COLD LENGTH | MANA COST |
|_________|____________|________|_____________|______________|_____________|
| | | | | | |
| 01 | 045% | 06-08 | 120 seconds | 04.0 seconds | 11.0 |
| 02 | 051% | 08-10 | 132 seconds | 04.0 seconds | 11.0 |
| 03 | 057% | 10-12 | 144 seconds | 04.0 seconds | 11.0 |
| 04 | 063% | 12-14 | 156 seconds | 04.0 seconds | 11.0 |
| 05 | 069% | 14-16 | 168 seconds | 04.0 seconds | 11.0 |
| 06 | 075% | 16-18 | 180 seconds | 04.0 seconds | 11.0 |
| 07 | 081% | 18-20 | 192 seconds | 04.0 seconds | 11.0 |
| 08 | 087% | 20-22 | 204 seconds | 04.0 seconds | 11.0 |
| 09 | 093% | 22-24 | 216 seconds | 04.0 seconds | 11.0 |
| 10 | 099% | 24-26 | 228 seconds | 04.0 seconds | 11.0 |
| 11 | 105% | 26-28 | 240 seconds | 04.0 seconds | 11.0 |
| 12 | 111% | 28-30 | 252 seconds | 04.0 seconds | 11.0 |
| 13 | 117% | 30-32 | 264 seconds | 04.0 seconds | 11.0 |
| 14 | 123% | 32-34 | 276 seconds | 04.0 seconds | 11.0 |
| 15 | 129% | 34-36 | 288 seconds | 04.0 seconds | 11.0 |
| 16 | 135% | 36-38 | 300 seconds | 04.0 seconds | 11.0 |
| 17 | 141% | 38-40 | 312 seconds | 04.0 seconds | 11.0 |
| 18 | 147% | 40-42 | 324 seconds | 04.0 seconds | 11.0 |
| 19 | 153% | 42-44 | 336 seconds | 04.0 seconds | 11.0 |
| 20 | 159% | 44-46 | 348 seconds | 04.0 seconds | 11.0 |
|_________|____________|________|_____________|______________|_____________|
Glacial Spike
More powerful than an Ice Blast, this is the offensive spell of choice for a
higher-level Sorceress seeking a quick deathblow. The Sorceress who wields this
spell will find herself often treading over the shattered and frozen remains of
her opponents.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 016-024 | 02.0 seconds | 10.0 |
| 02 | 023-031 | 02.1 seconds | 10.5 |
| 03 | 030-038 | 02.2 seconds | 11.0 |
| 04 | 037-045 | 02.3 seconds | 11.5 |
| 05 | 044-052 | 02.4 seconds | 12.0 |
| 06 | 051-059 | 02.6 seconds | 12.0 |
| 07 | 058-066 | 02.7 seconds | 13.0 |
| 08 | 065-073 | 02.8 seconds | 13.0 |
| 09 | 072-080 | 02.9 seconds | 14.0 |
| 10 | 079-087 | 03.0 seconds | 14.0 |
| 11 | 086-094 | 03.2 seconds | 15.0 |
| 12 | 093-101 | 03.3 seconds | 15.0 |
| 13 | 100-108 | 03.4 seconds | 16.0 |
| 14 | 107-115 | 03.5 seconds | 16.0 |
| 15 | 114-122 | 03.6 seconds | 17.0 |
| 16 | 121-129 | 03.8 seconds | 17.0 |
| 17 | 128-136 | 03.9 seconds | 18.0 |
| 18 | 135-143 | 04.0 seconds | 18.0 |
| 19 | 142-150 | 04.1 seconds | 19.0 |
| 20 | 149-157 | 04.2 seconds | 19.0 |
|_________|_____________|________________|_____________|
Blizzard
This is the most effective offensive spell that this discipline has to offer.
With the invocation of this spell, entire hordes of enemies are left chilled or
dead, drowned in a hail of ice. Wretched survivors of this wintry storm can do
little but crawl and lament their fallen kin before they, too, succumb to the
cold.
__________________________________________________________
| | | | |
| LEVEL | DAMAGE | FREEZE LENGTH | MANA COST |
|_________|_________________|________________|_____________|
| | | | |
| 01 | 016-024/seconds | 02.0 seconds | 10.0 |
| 02 | 023-031/seconds | 02.1 seconds | 10.5 |
| 03 | 030-038/seconds | 02.2 seconds | 11.0 |
| 04 | 037-045/seconds | 02.3 seconds | 11.5 |
| 05 | 044-052/seconds | 02.4 seconds | 12.0 |
| 06 | 051-059/seconds | 02.6 seconds | 12.0 |
| 07 | 058-066/seconds | 02.7 seconds | 13.0 |
| 08 | 065-073/seconds | 02.8 seconds | 13.0 |
| 09 | 072-080/seconds | 02.9 seconds | 14.0 |
| 10 | 079-087/seconds | 03.0 seconds | 14.0 |
| 11 | 086-094/seconds | 03.2 seconds | 15.0 |
| 12 | 093-101/seconds | 03.3 seconds | 15.0 |
| 13 | 100-108/seconds | 03.4 seconds | 16.0 |
| 14 | 107-115/seconds | 03.5 seconds | 16.0 |
| 15 | 114-122/seconds | 03.6 seconds | 17.0 |
| 16 | 121-129/seconds | 03.8 seconds | 17.0 |
| 17 | 128-136/seconds | 03.9 seconds | 18.0 |
| 18 | 135-143/seconds | 04.0 seconds | 18.0 |
| 19 | 142-150/seconds | 04.1 seconds | 19.0 |
| 20 | 149-157/seconds | 04.2 seconds | 19.0 |
|_________|_________________|________________|_____________|
Chilling Armor
The best defensive spell available to a Sorceress is manifest in this formidable
armor. The spell actually defends against ranged attacks, turning aside arrow
and bolt. Those seeking to engage the Sorceress shall soon feel the icy bite of
their folly.
___________________________________________________________
| | | | | |
| LEVEL | DFNS BONUS | DAMAGE | DURATION | MANA COST |
|_________|____________|________|_____________|_____________|
| | | | | |
| 01 | 045% | 04-06 | 144 seconds | 17.0 |
| 02 | 050% | 05-07 | 150 seconds | 17.0 |
| 03 | 055% | 06-08 | 156 seconds | 17.0 |
| 04 | 060% | 07-09 | 162 seconds | 17.0 |
| 05 | 065% | 08-10 | 168 seconds | 17.0 |
| 06 | 070% | 09-11 | 174 seconds | 17.0 |
| 07 | 075% | 10-12 | 180 seconds | 17.0 |
| 08 | 080% | 11-13 | 186 seconds | 17.0 |
| 09 | 085% | 12-14 | 192 seconds | 17.0 |
| 10 | 090% | 13-15 | 198 seconds | 17.0 |
| 11 | 095% | 14-16 | 204 seconds | 17.0 |
| 12 | 100% | 15-17 | 210 seconds | 17.0 |
| 13 | 105% | 16-18 | 216 seconds | 17.0 |
| 14 | 110% | 17-19 | 222 seconds | 17.0 |
| 15 | 115% | 18-20 | 228 seconds | 17.0 |
| 16 | 120% | 19-21 | 234 seconds | 17.0 |
| 17 | 125% | 20-22 | 240 seconds | 17.0 |
| 18 | 130% | 21-23 | 246 seconds | 17.0 |
| 19 | 135% | 22-24 | 252 seconds | 17.0 |
| 20 | 140% | 23-25 | 258 seconds | 17.0 |
|_________|____________|________|_____________|_____________|
Frozen Orb
An intimidating sight that strikes fear into the hearts of her opponents, the
Frozen Orb is an awesome spectacle to behold. The Orb coalesces from the air,
unleashing freezing bolts at all nearby,and wreaking havoc, seemingly at random,
before bursting into a brilliant explosion of frigid destruction.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | COLD LENGTH | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 032-035 | 08.0 seconds | 25.0 |
| 02 | 038-041 | 09.0 seconds | 27.0 |
| 03 | 044-047 | 10.0 seconds | 29.0 |
| 04 | 050-053 | 11.0 seconds | 31.0 |
| 05 | 056-059 | 12.0 seconds | 33.0 |
| 06 | 062-065 | 13.0 seconds | 35.0 |
| 07 | 068-071 | 14.0 seconds | 37.0 |
| 08 | 074-077 | 15.0 seconds | 39.0 |
| 09 | 080-083 | 16.0 seconds | 41.0 |
| 10 | 086-089 | 17.0 seconds | 43.0 |
| 11 | 092-095 | 18.0 seconds | 45.0 |
| 12 | 098-101 | 19.0 seconds | 47.0 |
| 13 | 104-107 | 20.0 seconds | 49.0 |
| 14 | 110-113 | 21.0 seconds | 51.0 |
| 15 | 116-119 | 22.0 seconds | 53.0 |
| 16 | 122-125 | 23.0 seconds | 55.0 |
| 17 | 128-131 | 24.0 seconds | 57.0 |
| 18 | 134-137 | 25.0 seconds | 59.0 |
| 19 | 140-143 | 26.0 seconds | 61.0 |
| 20 | 146-149 | 27.0 seconds | 63.0 |
|_________|_____________|________________|_____________|
Cold Mastery
Once mastery over this powerful elemental force is attained,a Sorceress achieves
perfect command over this school of magic. Her freezing spells are now of such
potency that those adversaries formerly impervious to their effects soon find
themselves the surprised victims of a vicious, chilly assault.
________________________
| | |
| LEVEL | ENEMY RESIST |
|_________|______________|
| | |
| 01 | -23% |
| 02 | -34% |
| 03 | -42% |
| 04 | -49% |
| 05 | -55% |
| 06 | -59% |
| 07 | -63% |
| 08 | -64% |
| 09 | -69% |
| 10 | -71% |
| 11 | -73% |
| 12 | -75% |
| 13 | -77% |
| 14 | -79% |
| 15 | -80% |
| 16 | -82% |
| 17 | -82% |
| 18 | -83% |
| 19 | -84% |
| 20 | -85% |
|_________|______________|
B. LIGHTNING SPELLS
Charged Bolt
By charging the ions in the air surrounding her, the Sorceress discharges bursts
of electrical energy. These missiles flit about randomly, chasing down her
opponents and shocking them to the core.
____________________________________________________
| | | | |
| LEVEL | DAMAGE | # OF BOLTS | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 02-04 | 03 | 3.0 |
| 02 | 02-04 | 04 | 3.5 |
| 03 | 03-05 | 05 | 4.0 |
| 04 | 03-05 | 06 | 4.5 |
| 05 | 04-06 | 07 | 5.0 |
| 06 | 04-06 | 08 | 5.5 |
| 07 | 05-07 | 09 | 6.0 |
| 08 | 15-07 | 10 | 6.5 |
| 09 | 16-08 | 11 | 7.0 |
| 10 | 16-08 | 12 | 7.5 |
| 11 | 17-09 | 13 | 8.0 |
| 12 | 17-09 | 14 | 8.5 |
| 13 | 18-10 | 15 | 9.0 |
| 14 | 18-10 | 16 | 9.5 |
| 15 | 19-11 | 17 | 10.0 |
| 16 | 19-11 | 18 | 10.5 |
| 17 | 10-12 | 19 | 11.0 |
| 18 | 10-12 | 20 | 11.5 |
| 19 | 11-13 | 21 | 12.0 |
| 20 | 11-13 | 22 | 12.0 |
|_________|_____________|______________|_____________|
Telekinesis
With this skill a Sorceress can reach out with her mind and manipulate distant
objects. By manipulating the Ether that permeates the world, she is even able to
retrieve items out of her reach, or send her attacks to distant enemies. Useful
to a cunning Sorceress, this spell rewards quick thinking to make the most of
opportunities when they present themselves.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 01-02 | 7.0 |
| 02 | 02-03 | 7.0 |
| 03 | 03-04 | 7.0 |
| 04 | 04-05 | 7.0 |
| 05 | 05-06 | 7.0 |
| 06 | 06-07 | 7.0 |
| 07 | 07-08 | 7.0 |
| 08 | 08-09 | 7.0 |
| 09 | 09-10 | 7.0 |
| 10 | 10-11 | 7.0 |
| 11 | 11-12 | 7.0 |
| 12 | 12-13 | 7.0 |
| 13 | 13-14 | 7.0 |
| 14 | 14-15 | 7.0 |
| 15 | 15-16 | 7.0 |
| 16 | 16-17 | 7.0 |
| 17 | 17-18 | 7.0 |
| 18 | 18-19 | 7.0 |
| 19 | 19-20 | 7.0 |
| 20 | 20-21 | 7.0 |
|_________|_____________|_____________|
Static Field
A devastating spell of limited range, Static Field instantly removes a good
portion of the health of nearby enemies. Thusly injured, enemies are easy prey
to the follow-up attacks of the Sorceress or her party members. Subsequent
castings do less damage,but in combination with other spells or a decisive melee
attack, a Sorceress can rely on this powerful ability to quickly dispatch even
the strongest of foes.
__________________________________________________
| | | | |
| LEVEL | RADIUS | DAMAGE | MANA COST |
|_________|____________|_____________|_____________|
| | | | |
| 01 | 03.3 yards | 25% | 9.0 |
| 02 | 04.0 yards | 25% | 9.0 |
| 03 | 04.6 yards | 25% | 9.0 |
| 04 | 05.3 yards | 25% | 9.0 |
| 05 | 06.0 yards | 25% | 9.0 |
| 06 | 06.6 yards | 25% | 9.0 |
| 07 | 07.3 yards | 25% | 9.0 |
| 08 | 08.0 yards | 25% | 9.0 |
| 09 | 08.6 yards | 25% | 9.0 |
| 10 | 09.3 yards | 25% | 9.0 |
| 11 | 10.0 yards | 25% | 9.0 |
| 12 | 10.6 yards | 25% | 9.0 |
| 13 | 11.3 yards | 25% | 9.0 |
| 14 | 12.0 yards | 25% | 9.0 |
| 15 | 12.6 yards | 25% | 9.0 |
| 16 | 13.3 yards | 25% | 9.0 |
| 17 | 14.0 yards | 25% | 9.0 |
| 18 | 14.6 yards | 25% | 9.0 |
| 19 | 15.3 yards | 25% | 9.0 |
| 20 | 16.0 yards | 25% | 9.0 |
|_________|____________|_____________|_____________|
Lightning
This spell allows a Sorceress to summon the very power of the heavens and emit a
tremendous surge of electrical energy. Creating a channel of lightning directed
at her target, she cuts a swath through her opponents with pinpoint accuracy.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-040 | 08.0 |
| 02 | 001-048 | 08.5 |
| 03 | 001-056 | 09.0 |
| 04 | 001-064 | 09.5 |
| 05 | 001-072 | 10.0 |
| 06 | 001-080 | 10.5 |
| 07 | 001-088 | 11.0 |
| 08 | 001-096 | 11.5 |
| 09 | 001-104 | 12.0 |
| 10 | 001-112 | 12.0 |
| 11 | 001-120 | 13.0 |
| 12 | 001-128 | 13.0 |
| 13 | 001-136 | 14.0 |
| 14 | 001-144 | 14.0 |
| 15 | 001-152 | 15.0 |
| 16 | 001-160 | 15.0 |
| 17 | 001-168 | 16.0 |
| 18 | 001-176 | 16.0 |
| 19 | 001-184 | 17.0 |
| 20 | 001-192 | 17.0 |
|_________|_____________|_____________|
Nova
With this attack the Sorceress creates a wave of electrical energy radiating
from her fingertips, bathing all nearby enemies with its destructive force. This
spell is ideal for defeating melee opponents who swarm too closely.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-020 | 15.0 |
| 02 | 008-027 | 16.0 |
| 03 | 015-034 | 17.0 |
| 04 | 022-041 | 18.0 |
| 05 | 029-048 | 19.0 |
| 06 | 036-055 | 20.0 |
| 07 | 043-062 | 21.0 |
| 08 | 050-069 | 22.0 |
| 09 | 057-076 | 23.0 |
| 10 | 064-083 | 24.0 |
| 11 | 071-090 | 25.0 |
| 12 | 078-097 | 26.0 |
| 13 | 085-104 | 27.0 |
| 14 | 092-111 | 28.0 |
| 15 | 099-118 | 29.0 |
| 16 | 106-125 | 30.0 |
| 17 | 113-132 | 31.0 |
| 18 | 120-139 | 32.0 |
| 19 | 127-146 | 33.0 |
| 20 | 134-153 | 34.0 |
|_________|_____________|_____________|
Chain Lightning
An improved and more complicated version of the Lightning spell, Chain Lightning
arcs from foe to foe, branching out until all of its energy is dissipated. The
stench of burnt flesh and ozone is often all that remains after this spell is
cast.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 001-040 | 09.0 |
| 02 | 001-055 | 10.0 |
| 03 | 001-060 | 11.0 |
| 04 | 001-070 | 12.0 |
| 05 | 001-080 | 13.0 |
| 06 | 001-090 | 14.0 |
| 07 | 001-100 | 15.0 |
| 08 | 001-110 | 16.0 |
| 09 | 001-120 | 17.0 |
| 10 | 001-130 | 18.0 |
| 11 | 001-140 | 19.0 |
| 12 | 001-150 | 20.0 |
| 13 | 001-160 | 21.0 |
| 14 | 001-170 | 22.0 |
| 15 | 001-180 | 23.0 |
| 16 | 001-190 | 24.0 |
| 17 | 001-200 | 25.0 |
| 18 | 001-210 | 26.0 |
| 19 | 001-220 | 27.0 |
| 20 | 001-230 | 28.0 |
|_________|_____________|_____________|
Teleport
A Sorceress trained in this arcane skill has the ability to traverse the Ether,
instantly rematerializing in another location. Without the aid of waypoints or
portals, she may teleport anywhere within her immediate vicinity. Though not
suitable for larger distances, a Sorceress can make good use of this spell for
evading capture, or to reach otherwise inaccessible areas.
_______________________
| | |
| LEVEL | MANA COST |
|_________|_____________|
| | |
| 01 | 24.0 |
| 02 | 23.0 |
| 03 | 22.0 |
| 04 | 21.0 |
| 05 | 20.0 |
| 06 | 19.0 |
| 07 | 18.0 |
| 08 | 17.0 |
| 09 | 16.0 |
| 10 | 15.0 |
| 11 | 14.0 |
| 12 | 13.0 |
| 13 | 12.0 |
| 14 | 11.0 |
| 15 | 10.0 |
| 16 | 09.0 |
| 17 | 08.0 |
| 18 | 07.0 |
| 19 | 06.0 |
| 20 | 05.0 |
|_________|_____________|
Thunder Storm
Weather manipulation is the most impressive form of elemental magic a Sorceress
may attain. A Sorceress learned in this skill may manifest a tempest of dark
storm clouds that follow her wherever she travels.Any who approach the canopy of
her storm are subject to the full force of the gale and bolts of powerful
lightning!
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 001-100 | 032.0 seconds | 19.0 |
| 02 | 011-110 | 040.0 seconds | 19.0 |
| 03 | 021-120 | 048.0 seconds | 19.0 |
| 04 | 031-130 | 056.0 seconds | 19.0 |
| 05 | 041-140 | 064.0 seconds | 19.0 |
| 06 | 051-150 | 072.0 seconds | 19.0 |
| 07 | 061-160 | 080.0 seconds | 19.0 |
| 08 | 071-170 | 088.0 seconds | 19.0 |
| 09 | 081-180 | 096.0 seconds | 19.0 |
| 10 | 091-190 | 104.0 seconds | 19.0 |
| 11 | 101-200 | 112.0 seconds | 19.0 |
| 12 | 111-210 | 120.0 seconds | 19.0 |
| 13 | 121-220 | 128.0 seconds | 19.0 |
| 14 | 131-230 | 136.0 seconds | 19.0 |
| 15 | 141-240 | 144.0 seconds | 19.0 |
| 16 | 151-250 | 152.0 seconds | 19.0 |
| 17 | 161-260 | 160.0 seconds | 19.0 |
| 18 | 171-270 | 168.0 seconds | 19.0 |
| 19 | 181-280 | 176.0 seconds | 19.0 |
| 20 | 191-290 | 184.0 seconds | 19.0 |
|_________|_____________|________________|_____________|
Energy Shield
Sheathing herself in pure energy, the Sorceress walks fearlessly into the fray.
So long as she can maintain her concentration over this magical buffer, she
diverts harmful magical energies and absorbs physical harm into her store of
Mana.
______________________________________________________
| | | | |
| LEVEL | ABSORB DMG | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 15% | 0144 seconds | 05.0 |
| 02 | 23 | 0192 seconds | 05.0 |
| 03 | 30 | 0240 seconds | 05.0 |
| 04 | 35 | 0288 seconds | 05.0 |
| 05 | 40 | 0336 seconds | 05.0 |
| 06 | 43 | 0384 seconds | 05.0 |
| 07 | 46 | 0432 seconds | 05.0 |
| 08 | 48 | 0480 seconds | 05.0 |
| 09 | 51 | 0528 seconds | 05.0 |
| 10 | 52 | 0576 seconds | 05.0 |
| 11 | 54 | 0624 seconds | 05.0 |
| 12 | 56 | 0672 seconds | 05.0 |
| 13 | 57 | 0720 seconds | 05.0 |
| 14 | 58 | 0768 seconds | 05.0 |
| 15 | 59 | 0816 seconds | 05.0 |
| 16 | 61 | 0864 seconds | 05.0 |
| 17 | 61 | 0912 seconds | 05.0 |
| 18 | 62 | 0960 seconds | 05.0 |
| 19 | 63 | 1008 seconds | 05.0 |
| 20 | 63 | 1056 seconds | 05.0 |
|_________|_____________|________________|_____________|
Lightning Mastery
The final step in mastering the destructive powers of the firmament, this skill
gives a Sorceress finer control and mastery over her powers. Once she has
reached this point in her studies, she can begin to rival the powers of the
Heavens themselves.
__________________________
| | |
| LEVEL | LIGHTNING COST |
|_________|________________|
| | |
| 01 | -15% |
| 02 | -23% |
| 03 | -30% |
| 04 | -35% |
| 05 | -40% |
| 06 | -43% |
| 07 | -46% |
| 08 | -48% |
| 09 | -51% |
| 10 | -52% |
| 11 | -54% |
| 12 | -56% |
| 13 | -57% |
| 14 | -58% |
| 15 | -59% |
| 16 | -61% |
| 17 | -61% |
| 18 | -62% |
| 19 | -63% |
| 20 | -63% |
|_________|________________|
C. FIRE SPELLS
Fire Bolt
The Fire Bolt is among the first cantrips a young Sorceress must learn before
traveling out into the known world. Gathering a small amount of elemental
energies, the Sorceress hurls darts of pure fire at those who would seek to
injure her.
_____________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|_____________|_____________|
| | | |
| 01 | 003-006 | 02.5 |
| 02 | 004-007 | 02.5 |
| 03 | 006-009 | 02.5 |
| 04 | 007-010 | 02.5 |
| 05 | 009-012 | 02.5 |
| 06 | 010-013 | 02.5 |
| 07 | 012-015 | 02.5 |
| 08 | 013-016 | 02.5 |
| 09 | 015-018 | 02.5 |
| 10 | 016-019 | 02.5 |
| 11 | 018-021 | 02.5 |
| 12 | 019-022 | 02.5 |
| 13 | 021-024 | 02.5 |
| 14 | 022-025 | 02.5 |
| 15 | 024-027 | 02.5 |
| 16 | 025-028 | 02.5 |
| 17 | 027-030 | 02.5 |
| 18 | 028-031 | 02.5 |
| 19 | 030-033 | 02.5 |
| 20 | 031-034 | 02.5 |
|_________|_____________|_____________|
Warmth
If a Sorceress wishes to truly become a formidable spellcaster, she will pursue
this talent. By collecting the essence of the ambient heat in the surrounding
air, she can convert this energy into the mystical force that powers her spells.
In this way, she recovers more quickly from her magical exertions.
_________________________
| | |
| LEVEL | MANA RECOVERY |
|_________|_______________|
| | |
| 01 | 030% |
| 02 | 042% |
| 03 | 054% |
| 04 | 066% |
| 05 | 078% |
| 06 | 090% |
| 07 | 102% |
| 08 | 114% |
| 09 | 126% |
| 10 | 138% |
| 11 | 150% |
| 12 | 162% |
| 13 | 174% |
| 14 | 186% |
| 15 | 198% |
| 16 | 210% |
| 17 | 222% |
| 18 | 234% |
| 19 | 246% |
| 20 | 258% |
|_________|_______________|
Inferno
Using this spell, a Sorceress can reach into the depths of her being and issue
forth a gout of fire, incinerating any opponents standing within its reach.
________________________________________________________
| | | | |
| LEVEL | DAMAGE | RANGE | MANA COST |
|_________|_________________|______________|_____________|
| | | | |
| 01 | 012-025/seconds | 03.3 yards | 07.0 |
| 02 | 021-034/seconds | 03.3 yards | 07.0 |
| 03 | 031-043/seconds | 04.0 yards | 08.0 |
| 04 | 040-053/seconds | 04.6 yards | 09.0 |
| 05 | 050-062/seconds | 05.3 yards | 10.0 |
| 06 | 059-071/seconds | 05.3 yards | 10.0 |
| 07 | 068-081/seconds | 06.0 yards | 11.0 |
| 08 | 078-090/seconds | 06.6 yards | 12.0 |
| 09 | 087-100/seconds | 07.3 yards | 13.0 |
| 10 | 096-109/seconds | 07.3 yards | 14.0 |
| 11 | 106-118/seconds | 08.0 yards | 14.0 |
| 12 | 115-128/seconds | 08.6 yards | 15.0 |
| 13 | 125-137/seconds | 09.3 yards | 16.0 |
| 14 | 134-136/seconds | 09.3 yards | 17.0 |
| 15 | 143-146/seconds | 10.0 yards | 17.0 |
| 16 | 153-165/seconds | 10.6 yards | 18.0 |
| 17 | 162-175/seconds | 11.3 yards | 19.0 |
| 18 | 171-184/seconds | 11.3 yards | 20.0 |
| 19 | 181-193/seconds | 12.0 yards | 21.0 |
| 20 | 190-203/seconds | 12.6 yards | 21.0 |
|_________|_________________|______________|_____________|
Blaze
Using this spell, the Sorceress ignites the very ground she walks upon, leaving
behind a blazing wall of flame.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 018-037 | 04.6 seconds | 11.0 |
| 02 | 028-046 | 05.6 seconds | 11.5 |
| 03 | 037-056 | 06.6 seconds | 12.0 |
| 04 | 046-065 | 07.6 seconds | 12.0 |
| 05 | 056-075 | 08.6 seconds | 13.0 |
| 06 | 065-084 | 09.6 seconds | 13.0 |
| 07 | 075-093 | 10.6 seconds | 14.0 |
| 08 | 084-103 | 11.6 seconds | 14.0 |
| 09 | 093-112 | 12.6 seconds | 15.0 |
| 10 | 103-121 | 13.6 seconds | 15.0 |
| 11 | 112-131 | 14.6 seconds | 16.0 |
| 12 | 121-140 | 15.6 seconds | 16.0 |
| 13 | 131-150 | 16.6 seconds | 17.0 |
| 14 | 140-159 | 17.6 seconds | 17.0 |
| 15 | 150-168 | 18.6 seconds | 18.0 |
| 16 | 159-178 | 19.6 seconds | 18.0 |
| 17 | 168-187 | 20.6 seconds | 19.0 |
| 18 | 178-196 | 21.6 seconds | 19.0 |
| 19 | 187-206 | 22.6 seconds | 20.0 |
| 20 | 196-215 | 23.6 seconds | 20.0 |
|_________|_____________|________________|_____________|
Fireball
Once she has learned the basic incantation of this spell, the Sorceress can
collect a large amount of elemental fire and contain it within a globe of
energy. Discharging it toward her enemy, those energies are released in a
devastating explosion upon impact. This spell of mass destruction is ideal for
bombarding the encampments of her enemies.
____________________________________________________
| | | | |
| LEVEL | DAMAGE | RADIUS | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 006-014 | 02.0 yards | 05.0 |
| 02 | 013-021 | 02.0 yards | 05.5 |
| 03 | 020-028 | 02.0 yards | 06.0 |
| 04 | 027-035 | 02.0 yards | 06.5 |
| 05 | 034-042 | 02.0 yards | 07.0 |
| 06 | 041-049 | 02.0 yards | 07.5 |
| 07 | 048-056 | 02.0 yards | 08.0 |
| 08 | 055-063 | 02.0 yards | 08.5 |
| 09 | 062-070 | 02.0 yards | 09.0 |
| 10 | 069-077 | 02.0 yards | 09.5 |
| 11 | 076-084 | 02.0 yards | 10.0 |
| 12 | 083-091 | 02.0 yards | 10.5 |
| 13 | 090-098 | 02.0 yards | 11.0 |
| 14 | 097-105 | 02.0 yards | 11.5 |
| 15 | 104-112 | 02.0 yards | 12.0 |
| 16 | 111-119 | 02.0 yards | 12.0 |
| 17 | 118-125 | 02.0 yards | 13.0 |
| 18 | 125-132 | 02.0 yards | 13.0 |
| 19 | 132-140 | 02.0 yards | 14.0 |
| 20 | 139-147 | 02.0 yards | 14.0 |
|_________|_____________|______________|_____________|
Fire Wall
This skill allows the Sorceress to raise a barrier of flame to block her flanks
from attack, creating a tactical advantage for both herself and her allies. Any
creature unwitting enough to attempt to cross the barrier will feel the full
force of these flames as they advance to their ruin.
__________________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_________________|________________|_____________|
| | | | |
| 01 | 032-042/seconds | 04.6 seconds | 22.0 |
| 02 | 051-060/seconds | 05.6 seconds | 24.0 |
| 03 | 070-079/seconds | 06.6 seconds | 26.0 |
| 04 | 089-098/seconds | 07.6 seconds | 28.0 |
| 05 | 107-117/seconds | 08.6 seconds | 30.0 |
| 06 | 126-135/seconds | 09.6 seconds | 32.0 |
| 07 | 145-154/seconds | 10.6 seconds | 34.0 |
| 08 | 164-173/seconds | 11.6 seconds | 36.0 |
| 09 | 182-192/seconds | 12.6 seconds | 38.0 |
| 10 | 201-210/seconds | 13.6 seconds | 40.0 |
| 11 | 220-229/seconds | 14.6 seconds | 42.0 |
| 12 | 239-248/seconds | 15.6 seconds | 44.0 |
| 13 | 257-267/seconds | 16.6 seconds | 46.0 |
| 14 | 276-285/seconds | 17.6 seconds | 48.0 |
| 15 | 295-304/seconds | 18.6 seconds | 50.0 |
| 16 | 314-323/seconds | 19.6 seconds | 52.0 |
| 17 | 332-342/seconds | 20.6 seconds | 54.0 |
| 18 | 351-360/seconds | 21.6 seconds | 56.0 |
| 19 | 370-379/seconds | 22.6 seconds | 58.0 |
| 20 | 389-398/seconds | 23.6 seconds | 60.0 |
|_________|_________________|________________|_____________|
Enchant
Upon learning this skill, an experienced Sorceress has the ability to imbue a
weapon with the power of fire. The renowned Sorceress, Habacalva, once assaulted
the elemental planes themselves wielding such an enchanted mace.Her enemies soon
came to fear the mention of the weapon as much as her name.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 008-010 | 144.0 seconds | 025.0 |
| 02 | 009-011 | 168.0 seconds | 030.0 |
| 03 | 010-012 | 192.0 seconds | 035.0 |
| 04 | 011-013 | 216.0 seconds | 040.0 |
| 05 | 012-014 | 240.0 seconds | 045.0 |
| 06 | 013-015 | 264.0 seconds | 050.0 |
| 07 | 014-016 | 288.0 seconds | 055.0 |
| 08 | 015-017 | 312.0 seconds | 060.0 |
| 09 | 016-018 | 336.0 seconds | 065.0 |
| 10 | 017-019 | 360.0 seconds | 070.0 |
| 11 | 018-020 | 364.0 seconds | 075.0 |
| 12 | 019-021 | 408.0 seconds | 080.0 |
| 13 | 020-022 | 432.0 seconds | 085.0 |
| 14 | 021-023 | 456.0 seconds | 090.0 |
| 15 | 022-024 | 480.0 seconds | 095.0 |
| 16 | 023-025 | 504.0 seconds | 100.0 |
| 17 | 024-026 | 528.0 seconds | 105.0 |
| 18 | 025-027 | 552.0 seconds | 110.0 |
| 19 | 026-028 | 576.0 seconds | 115.0 |
| 20 | 027-029 | 600.0 seconds | 120.0 |
|_________|_____________|________________|_____________|
Meteor
Reaching out to the heavens, the Sorceress calls down a falling star to strike
her adversaries. This is one of the strongest of her spells, capable of reducing
large areas to cinders. During the Vactayan uprising, a Sorceress by the name of
Hepsheeba took pity on the plight of the revolutionaries,and joined their cause.
During the final battle of the conflict she cast this spell to great effect,
single-handedly destroying the entirety of Lord Bareen's troops and delivering
the Vactayans from his tyranny.
__________________________________________________________________
| | | | | |
| LEVEL | DAMAGE | FIRE DAMAGE | RADIUS | MANA COST |
|_________|_________|_________________|______________|_____________|
| | | | | |
| 01 | 040-050 | 016-021/seconds | 04.0 yards | 17.0 |
| 02 | 052-062 | 023-028/seconds | 04.0 yards | 18.0 |
| 03 | 064-074 | 030-035/seconds | 04.0 yards | 19.0 |
| 04 | 076-086 | 037-042/seconds | 04.0 yards | 20.0 |
| 05 | 088-098 | 044-049/seconds | 04.0 yards | 21.0 |
| 06 | 100-110 | 051-056/seconds | 04.0 yards | 22.0 |
| 07 | 112-122 | 058-063/seconds | 04.0 yards | 23.0 |
| 08 | 124-134 | 065-070/seconds | 04.0 yards | 24.0 |
| 09 | 136-146 | 072-077/seconds | 04.0 yards | 25.0 |
| 10 | 148-158 | 079-084/seconds | 04.0 yards | 26.0 |
| 11 | 160-170 | 086-091/seconds | 04.0 yards | 27.0 |
| 12 | 172-182 | 093-098/seconds | 04.0 yards | 28.0 |
| 13 | 184-194 | 100-105/seconds | 04.0 yards | 29.0 |
| 14 | 196-206 | 107-112/seconds | 04.0 yards | 30.0 |
| 15 | 208-218 | 114-119/seconds | 04.0 yards | 31.0 |
| 16 | 220-230 | 121-126/seconds | 04.0 yards | 32.0 |
| 17 | 232-242 | 128-133/seconds | 04.0 yards | 33.0 |
| 18 | 244-254 | 135-140/seconds | 04.0 yards | 34.0 |
| 19 | 256-266 | 142-147/seconds | 04.0 yards | 35.0 |
| 20 | 268-278 | 150-154/seconds | 04.0 yards | 36.0 |
|_________|_________|_________________|______________|_____________|
Fire Mastery
Even for the Sorceress, the destructive powers of the flame can prove
uncooperative at times. The very unpredictability of elemental flame poses a
danger to those unskilled in its usage. Sisters of the flame must take this
last
step to complete their training in the use of fire, and to maximize its effects.
_______________________
| | |
| LEVEL | FIRE DAMAGE |
|_________|_____________|
| | |
| 01 | 018% |
| 02 | 032% |
| 03 | 043% |
| 04 | 052% |
| 05 | 060% |
| 06 | 066% |
| 07 | 070% |
| 08 | 074% |
| 09 | 079% |
| 10 | 081% |
| 11 | 085% |
| 12 | 087% |
| 13 | 090% |
| 14 | 092% |
| 15 | 093% |
| 16 | 096% |
| 17 | 097% |
| 18 | 098% |
| 19 | 099% |
| 20 | 100% |
|_________|_____________|
Hydra
This skill enables the Sorceress to summon a beast of pure flame from the core
of the world. The Hydra have been allies of the Zann Esu women for generations,
owing their freedom in ancient times to the actions of the renowned Sorceress,
Habacalva. They never fail to answer a call from a proven Sorceress, and stand
ready to spit bolts of scorching magma at her enemies.
______________________________________________________
| | | | |
| LEVEL | DAMAGE | DURATION | MANA COST |
|_________|_____________|________________|_____________|
| | | | |
| 01 | 006-012 | 012.0 seconds | 21.0 |
| 02 | 008-014 | 013.0 seconds | 23.0 |
| 03 | 010-016 | 014.0 seconds | 25.0 |
| 04 | 012-018 | 015.0 seconds | 27.0 |
| 05 | 014-020 | 016.0 seconds | 29.0 |
| 06 | 016-022 | 017.0 seconds | 31.0 |
| 07 | 018-024 | 018.0 seconds | 33.0 |
| 08 | 020-026 | 019.0 seconds | 35.0 |
| 09 | 022-028 | 020.0 seconds | 37.0 |
| 10 | 024-030 | 021.0 seconds | 39.0 |
| 11 | 026-032 | 022.0 seconds | 41.0 |
| 12 | 028-034 | 023.0 seconds | 43.0 |
| 13 | 030-036 | 024.0 seconds | 45.0 |
| 14 | 032-038 | 025.0 seconds | 47.0 |
| 15 | 034-040 | 026.0 seconds | 49.0 |
| 16 | 036-042 | 027.0 seconds | 51.0 |
| 17 | 038-044 | 028.0 seconds | 53.0 |
| 18 | 040-046 | 029.0 seconds | 55.0 |
| 19 | 042-048 | 030.0 seconds | 57.0 |
| 20 | 044-050 | 031.0 seconds | 59.0 |
|_________|_____________|________________|_____________|
================================================================================
14. P A L A D I N S K I L L S
================================================================================
A. DEFENSIVE AURAS
Prayer
With this aura the Paladin basks himself and all he deems faithful in a warm,
healing light.His prayers for salvation carry him through the direst situations,
allowing him to heal even the deepest wounds in time.
________________________________________________
| | | | |
| LEVEL | HEALING | RADIUS | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | 02 | 07.3 yards | 01.0 |
| 02 | 03 | 08.6 yards | 01.1 |
| 03 | 04 | 10.0 yards | 01.3 |
| 04 | 05 | 11.3 yards | 01.5 |
| 05 | 06 | 12.6 yards | 01.7 |
| 06 | 07 | 14.0 yards | 01.9 |
| 07 | 08 | 15.3 yards | 02.1 |
| 08 | 09 | 16.6 yards | 02.3 |
| 09 | 10 | 18.0 yards | 02.5 |
| 10 | 11 | 19.3 yards | 02.6 |
| 11 | 12 | 20.6 yards | 02.8 |
| 12 | 13 | 22.0 yards | 03.0 |
| 13 | 14 | 23.3 yards | 03.2 |
| 14 | 15 | 24.6 yards | 03.4 |
| 15 | 16 | 26.0 yards | 03.6 |
| 16 | 17 | 27.3 yards | 03.8 |
| 17 | 18 | 28.3 yards | 04.0 |
| 18 | 19 | 30.0 yards | 04.1 |
| 19 | 20 | 31.3 yards | 04.3 |
| 20 | 21 | 32.6 yards | 04.5 |
|_________|_________|______________|_____________|
Resist Fire
Shrouding himself in his devotions, the fervent servant of the Light can walk a
lake of fire and feel only the comforting warmth of his convictions. A Paladin
can withstand the might of a fierce conflagration if his piety is strong enough.
______________________________________
| | | |
| LEVEL | FIRE RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Resist Cold
The splendor of absolute devotion is all the warmth and comfort a Paladin
requires. Embraced deep within the shelter of this aura, the faithful need never
fear the frost.
______________________________________
| | | |
| LEVEL | COLD RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Resist Lightning
Even the elements of nature must yield before the glory of the Light. When a
knight of Zakarum has manifested this aura,he and his allies undergo a lessening
of their body's natural conductivity, protecting them from attacks empowered by
electricity.
______________________________________
| | | |
| LEVEL | LGHT RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
Defiance
Shielding himself and nearby companions within a glow of holy light, the Paladin
girds himself to face the unjust in combat. By standing resolute and earnest in
the face of opposition, his faith is his shield against harm.
______________________________________
| | | |
| LEVEL | DEFENSE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +070% | 07.3 yards |
| 02 | +080% | 08.6 yards |
| 03 | +090% | 10.0 yards |
| 04 | +100% | 11.3 yards |
| 05 | +110% | 12.6 yards |
| 06 | +120% | 14.0 yards |
| 07 | +130% | 15.3 yards |
| 08 | +140% | 16.6 yards |
| 09 | +150% | 18.0 yards |
| 10 | +160% | 19.3 yards |
| 11 | +170% | 20.6 yards |
| 12 | +180% | 22.0 yards |
| 13 | +190% | 23.3 yards |
| 14 | +200% | 24.6 yards |
| 15 | +210% | 26.0 yards |
| 16 | +220% | 27.3 yards |
| 17 | +230% | 28.3 yards |
| 18 | +240% | 30.0 yards |
| 19 | +250% | 31.3 yards |
| 20 | +260% | 32.6 yards |
|_________|_____________|______________|
Cleansing
Chaste is the Paladin in the face of all temptations.Pure in body and spirit, he
trusts to the splendor of the Light to rid him of all impurities. A Knight of
the Faith shall neither be tainted, nor corrupted.
______________________________________
| | | |
| LEVEL | REDUCE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 39 | 07.3 yards |
| 02 | 46 | 08.6 yards |
| 03 | 51 | 10.0 yards |
| 04 | 56 | 11.3 yards |
| 05 | 60 | 12.6 yards |
| 06 | 63 | 14.0 yards |
| 07 | 65 | 15.3 yards |
| 08 | 67 | 16.6 yards |
| 09 | 69 | 18.0 yards |
| 10 | 70 | 19.3 yards |
| 11 | 72 | 20.6 yards |
| 12 | 73 | 22.0 yards |
| 13 | 75 | 23.3 yards |
| 14 | 76 | 24.6 yards |
| 15 | 76 | 26.0 yards |
| 16 | 78 | 27.3 yards |
| 17 | 78 | 28.3 yards |
| 18 | 79 | 30.0 yards |
| 19 | 79 | 31.3 yards |
| 20 | 80 | 32.6 yards |
|_________|_____________|______________|
Vigor
A noble knight of Zakarum feels the rapture of his salvation at all times.In his
need, the weight of the world lifts from his shoulders, allowing him to march
forth without heed to the lamentations of his body.
_____________________________________________________________
| | | | | |
| LEVEL | RADIUS | SPEED | MAX STAMINA | STAMINA REC |
|_________|______________|_______|_____________|______________|
| | | | | |
| 01 | 10.0 yards | +013% | +050% | +050% |
| 02 | 12.0 yards | +018% | +075% | +075% |
| 03 | 14.0 yards | +022% | +100% | +100% |
| 04 | 16.0 yards | +025% | +125% | +125% |
| 05 | 18.0 yards | +028% | +150% | +150% |
| 06 | 20.0 yards | +030% | +175% | +175% |
| 07 | 22.0 yards | +032% | +200% | +200% |
| 08 | 24.0 yards | +033% | +225% | +225% |
| 09 | 26.0 yards | +035% | +250% | +250% |
| 10 | 28.0 yards | +036% | +275% | +275% |
| 11 | 30.0 yards | +037% | +300% | +300% |
| 12 | 32.0 yards | +038% | +325% | +325% |
| 13 | 34.0 yards | +039% | +350% | +350% |
| 14 | 36.0 yards | +040% | +375% | +375% |
| 15 | 38.0 yards | +040% | +400% | +400% |
| 16 | 40.0 yards | +041% | +425% | +425% |
| 17 | 42.0 yards | +041% | +450% | +450% |
| 18 | 44.0 yards | +042% | +475% | +475% |
| 19 | 46.0 yards | +042% | +500% | +500% |
| 20 | 48.0 yards | +043% | +525% | +525% |
|_________|______________|_______|_____________|______________|
Meditation
With the observance of this aura, the Paladin supplicates himself to the Light
with silent utterances of prayers. It is in these times of silent worship that
the Paladin is rejuvenated in spirit.
________________________________________
| | | |
| LEVEL | MANA RECOVERY | RADIUS |
|_________|_______________|______________|
| | | |
| 01 | +065% | 07.3 yards |
| 02 | +080% | 08.6 yards |
| 03 | +095% | 10.0 yards |
| 04 | +110% | 11.3 yards |
| 05 | +125% | 12.6 yards |
| 06 | +140% | 14.0 yards |
| 07 | +155% | 15.3 yards |
| 08 | +170% | 16.6 yards |
| 09 | +185% | 18.0 yards |
| 10 | +200% | 19.3 yards |
| 11 | +215% | 20.6 yards |
| 12 | +230% | 22.0 yards |
| 13 | +245% | 23.3 yards |
| 14 | +260% | 24.6 yards |
| 15 | +275% | 26.0 yards |
| 16 | +290% | 27.3 yards |
| 17 | +305% | 28.3 yards |
| 18 | +320% | 30.0 yards |
| 19 | +335% | 31.3 yards |
| 20 | +350% | 32.6 yards |
|_________|_______________|______________|
Redemption
A Paladin must be true to his duty and belief that all souls are worthy of
attempted salvation. With this aura, the Paladin shares the glory of the Light
with his vanquished enemies. With each administration of these final rites, the
Paladin is redeemed physically as well as spiritually.
________________________________________________________
| | | | |
| LEVEL | CHANCE TO REDEEM | RADIUS | RECOVERY |
|_________|__________________|______________|____________|
| | | | |
| 01 | +23% | 07.3 yards | 025 |
| 02 | +34% | 07.3 yards | 030 |
| 03 | +42% | 07.3 yards | 035 |
| 04 | +49% | 07.3 yards | 040 |
| 05 | +55% | 07.3 yards | 045 |
| 06 | +59% | 07.3 yards | 050 |
| 07 | +63% | 07.3 yards | 055 |
| 08 | +65% | 07.3 yards | 060 |
| 09 | +69% | 07.3 yards | 065 |
| 10 | +71% | 07.3 yards | 070 |
| 11 | +73% | 07.3 yards | 075 |
| 12 | +75% | 07.3 yards | 080 |
| 13 | +77% | 07.3 yards | 085 |
| 14 | +79% | 07.3 yards | 090 |
| 15 | +80% | 07.3 yards | 095 |
| 16 | +82% | 07.3 yards | 100 |
| 17 | +82% | 07.3 yards | 105 |
| 18 | +83% | 07.3 yards | 110 |
| 19 | +84% | 07.3 yards | 115 |
| 20 | +85% | 07.3 yards | 120 |
|_________|__________________|______________|____________|
Salvation
Trust in the glory of the Light, for its authority supercedes all power in the
moral world. With this aura, the Paladin calls upon the Light to protect his
allies from elemental attacks.
______________________________________
| | | |
| LEVEL | RESIST | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +54% | 07.3 yards |
| 02 | +58% | 08.6 yards |
| 03 | +60% | 10.0 yards |
| 04 | +63% | 11.3 yards |
| 05 | +65% | 12.6 yards |
| 06 | +66% | 14.0 yards |
| 07 | +67% | 15.3 yards |
| 08 | +68% | 16.6 yards |
| 09 | +69% | 18.0 yards |
| 10 | +70% | 19.3 yards |
| 11 | +71% | 20.6 yards |
| 12 | +71% | 22.0 yards |
| 13 | +72% | 23.3 yards |
| 14 | +73% | 24.6 yards |
| 15 | +73% | 26.0 yards |
| 16 | +74% | 27.3 yards |
| 17 | +74% | 28.3 yards |
| 18 | +74% | 30.0 yards |
| 19 | +74% | 31.3 yards |
| 20 | +75% | 32.6 yards |
|_________|_____________|______________|
B. OFFENSIVE AURAS
Might
Caught up in the fervor of battle, the Paladin calls upon the power of
righteousness and the strength of justice to add force to the attacks of his
party. What would be glancing blows now strike their mark, and otherwise
deflected strikes rend through armor to bite flesh.
______________________________________
| | | |
| LEVEL | DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +040% | 07.3 yards |
| 02 | +050% | 08.6 yards |
| 03 | +060% | 10.0 yards |
| 04 | +070% | 11.3 yards |
| 05 | +080% | 12.6 yards |
| 06 | +090% | 14.0 yards |
| 07 | +100% | 15.3 yards |
| 08 | +110% | 16.6 yards |
| 09 | +120% | 18.0 yards |
| 10 | +130% | 19.3 yards |
| 11 | +140% | 20.6 yards |
| 12 | +150% | 22.0 yards |
| 13 | +160% | 23.3 yards |
| 14 | +170% | 24.6 yards |
| 15 | +180% | 26.0 yards |
| 16 | +190% | 27.3 yards |
| 17 | +200% | 28.3 yards |
| 18 | +210% | 30.0 yards |
| 19 | +220% | 31.3 yards |
| 20 | +230% | 32.6 yards |
|_________|_____________|______________|
Holy Fire
With a hint of brimstone in the air, the noble Paladin strides into battle
encased in this holy aura. All those within its range are burnt with the fires
of divine virtue. Beware, Beasts of Hell! The fire of purification is upon you!
______________________________________
| | | |
| LEVEL | FIRE DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 01.0-03.0 | 04.0 yards |
| 02 | 01.5-03.5 | 04.6 yards |
| 03 | 02.5-04.5 | 05.3 yards |
| 04 | 03.0-04.0 | 06.0 yards |
| 05 | 04.0-06.0 | 06.6 yards |
| 06 | 04.5-06.5 | 07.3 yards |
| 07 | 05.5-07.5 | 08.0 yards |
| 08 | 06.0-08.0 | 08.6 yards |
| 09 | 07.0-09.0 | 09.3 yards |
| 10 | 07.5-09.5 | 10.0 yards |
| 11 | 08.5-10.5 | 10.6 yards |
| 12 | 09.0-11.0 | 11.3 yards |
| 13 | 10.0-12.0 | 12.0 yards |
| 14 | 10.5-12.5 | 12.6 yards |
| 15 | 11.5-13.5 | 13.3 yards |
| 16 | 12.0-14.0 | 14.0 yards |
| 17 | 13.0-15.0 | 14.6 yards |
| 18 | 13.5-15.5 | 15.3 yards |
| 19 | 14.5-16.5 | 16.0 yards |
| 20 | 15.0-17.0 | 16.6 yards |
|_________|_____________|______________|
Thorns
An eye for an eye is sometimes not enough. Those who would strike the emissaries
of the Light had best take warning, for retribution shall be swift and certain.
The might of your blows shall be felt a hundred fold unto you!
______________________________________
| | | |
| LEVEL | DMG RETRNED | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +0250% | 07.3 yards |
| 02 | +0290% | 08.6 yards |
| 03 | +0330% | 10.0 yards |
| 04 | +0370% | 11.3 yards |
| 05 | +0410% | 12.6 yards |
| 06 | +0450% | 14.0 yards |
| 07 | +0490% | 15.3 yards |
| 08 | +0530% | 16.6 yards |
| 09 | +0570% | 18.0 yards |
| 10 | +0610% | 19.3 yards |
| 11 | +0650% | 20.6 yards |
| 12 | +0690% | 22.0 yards |
| 13 | +0730% | 23.3 yards |
| 14 | +0770% | 24.6 yards |
| 15 | +0810% | 26.0 yards |
| 16 | +0850% | 27.3 yards |
| 17 | +0890% | 28.3 yards |
| 18 | +0930% | 30.0 yards |
| 19 | +0970% | 31.3 yards |
| 20 | +1010% | 32.6 yards |
|_________|_____________|______________|
Blessed Aim
The spirits of the Light are ever vigilant,and in times of great need, have been
known to aid their loyal disciples in subtle ways. When this aura is enabled,
these spirits work to guide the hand of the Paladin and his companions, striking
true where blows would normally miss.
______________________________________
| | | |
| LEVEL | ATCK RATING | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +075% | 07.3 yards |
| 02 | +090% | 08.6 yards |
| 03 | +105% | 10.0 yards |
| 04 | +120% | 11.3 yards |
| 05 | +135% | 12.6 yards |
| 06 | +150% | 14.0 yards |
| 07 | +165% | 15.3 yards |
| 08 | +180% | 16.6 yards |
| 09 | +195% | 18.0 yards |
| 10 | +210% | 19.3 yards |
| 11 | +225% | 20.6 yards |
| 12 | +240% | 22.0 yards |
| 13 | +255% | 23.3 yards |
| 14 | +270% | 24.6 yards |
| 15 | +285% | 26.0 yards |
| 16 | +300% | 27.3 yards |
| 17 | +315% | 28.3 yards |
| 18 | +330% | 30.0 yards |
| 19 | +345% | 31.3 yards |
| 20 | +360% | 32.6 yards |
|_________|_____________|______________|
Concentration
Those within the sphere of influence of this skill gain the gift of clarity. A
serene sense of lucidity eases the minds of those within, giving them the
freedom to focus on individual tasks despite the chaos and distractions of
battle. This sense of tranquility allows the Paladin and his comrades to strike
calculated and devastating blows.
______________________________________
| | | |
| LEVEL | DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +060% | 07.3 yards |
| 02 | +075% | 08.6 yards |
| 03 | +090% | 10.0 yards |
| 04 | +105% | 11.3 yards |
| 05 | +120% | 12.6 yards |
| 06 | +135% | 14.0 yards |
| 07 | +150% | 15.3 yards |
| 08 | +165% | 16.6 yards |
| 09 | +180% | 18.0 yards |
| 10 | +195% | 19.3 yards |
| 11 | +210% | 20.6 yards |
| 12 | +225% | 22.0 yards |
| 13 | +240% | 23.3 yards |
| 14 | +255% | 24.6 yards |
| 15 | +270% | 26.0 yards |
| 16 | +285% | 27.3 yards |
| 17 | +300% | 28.3 yards |
| 18 | +315% | 30.0 yards |
| 19 | +330% | 31.3 yards |
| 20 | +345% | 32.6 yards |
|_________|_____________|______________|
Holy Freeze
Using this aura,the Paladin causes the temperature of the air around him to drop
drastically, freezing the flesh of his enemies. Those so affected will find
their movement drastically hindered and are easily dispatched back to the Hells
from whence they spawned.
______________________________________
| | | |
| LEVEL | SLOWED | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | +030% | 04.0 yards |
| 02 | +034% | 04.6 yards |
| 03 | +037% | 05.3 yards |
| 04 | +040% | 06.0 yards |
| 05 | +042% | 06.6 yards |
| 06 | +044% | 07.3 yards |
| 07 | +045% | 08.0 yards |
| 08 | +046% | 08.6 yards |
| 09 | +048% | 09.3 yards |
| 10 | +048% | 10.0 yards |
| 11 | +049% | 10.6 yards |
| 12 | +050% | 11.3 yards |
| 13 | +051% | 12.0 yards |
| 14 | +051% | 12.6 yards |
| 15 | +052% | 13.3 yards |
| 16 | +053% | 14.0 yards |
| 17 | +053% | 14.6 yards |
| 18 | +053% | 15.3 yards |
| 19 | +054% | 16.0 yards |
| 20 | +054% | 16.6 yards |
|_________|_____________|______________|
Holy Shock
A Paladin blessed with the power of this aura calls upon the power of the Light
to strike forth at all enemies surrounding him. Divine bolts spring from the
earth to smite the Paladin's enemies.
______________________________________
| | | |
| LEVEL | LGHT DAMAGE | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 01-05 | 03.3 yards |
| 02 | 02-06 | 04.0 yards |
| 03 | 04-08 | 04.6 yards |
| 04 | 05-09 | 05.3 yards |
| 05 | 07-11 | 06.0 yards |
| 06 | 08-12 | 06.6 yards |
| 07 | 10-14 | 07.3 yards |
| 08 | 11-15 | 08.0 yards |
| 09 | 13-17 | 08.6 yards |
| 10 | 14-18 | 09.3 yards |
| 11 | 16-20 | 10.0 yards |
| 12 | 17-21 | 10.6 yards |
| 13 | 19-23 | 11.3 yards |
| 14 | 20-24 | 12.0 yards |
| 15 | 22-26 | 12.6 yards |
| 16 | 23-27 | 13.3 yards |
| 17 | 25-29 | 14.0 yards |
| 18 | 26-30 | 14.6 yards |
| 19 | 28-32 | 15.3 yards |
| 20 | 29-33 | 16.0 yards |
|_________|_____________|______________|
Sanctuary
This aura causes the Paladin to shine with an inner,holy light. This light is an
anathema to the undead, summoned as they are through the machinations of the
Prime Evils. The aura carries with it the essence of life and the strength and
purity of the Paladin's convictions.
______________________________________
| | | |
| LEVEL | MAGIC DAM | RADIUS |
|_________|_____________|______________|
| | | |
| 01 | 08-16 | 03.3 yards |
| 02 | 12-20 | 04.0 yards |
| 03 | 16-24 | 04.6 yards |
| 04 | 20-28 | 05.3 yards |
| 05 | 24-32 | 06.0 yards |
| 06 | 28-36 | 06.6 yards |
| 07 | 32-40 | 07.3 yards |
| 08 | 36-44 | 08.0 yards |
| 09 | 40-48 | 08.6 yards |
| 10 | 44-52 | 09.3 yards |
| 11 | 48-56 | 10.0 yards |
| 12 | 52-60 | 10.6 yards |
| 13 | 56-64 | 11.3 yards |
| 14 | 60-68 | 12.0 yards |
| 15 | 64-72 | 12.6 yards |
| 16 | 68-78 | 13.3 yards |
| 17 | 72-80 | 14.0 yards |
| 18 | 76-84 | 14.6 yards |
| 19 | 80-88 | 15.3 yards |
| 20 | 84-92 | 16.0 yards |
|_________|_____________|______________|
Fanaticism
True faith can cause its believers to perform fantastic feats.With this aura the
Paladin, and all those allied with his cause, carry themselves with a zealous
fervor, allowing them to strike down their foes as swiftly as the scythe reaps
the harvest.
_______________________________________________
| | | | |
| LEVEL | ATCK RATING | ATTACK | RADIUS |
|_________|_____________|________|______________|
| | | | |
| 01 | +014% | +040% | 07.3 yards |
| 02 | +018% | +045% | 07.3 yards |
| 03 | +020% | +050% | 07.3 yards |
| 04 | +023% | +055% | 07.3 yards |
| 05 | +025% | +060% | 07.3 yards |
| 06 | +026% | +065% | 07.3 yards |
| 07 | +027% | +070% | 07.3 yards |
| 08 | +028% | +075% | 07.3 yards |
| 09 | +029% | +080% | 07.3 yards |
| 10 | +030% | +085% | 07.3 yards |
| 11 | +031% | +090% | 07.3 yards |
| 12 | +031% | +095% | 07.3 yards |
| 13 | +032% | +100% | 07.3 yards |
| 14 | +033% | +105% | 07.3 yards |
| 15 | +033% | +110% | 07.3 yards |
| 16 | +034% | +115% | 07.3 yards |
| 17 | +034% | +120% | 07.3 yards |
| 18 | +034% | +125% | 07.3 yards |
| 19 | +034% | +130% | 07.3 yards |
| 20 | +035% | +135% | 07.3 yards |
|_________|_____________|________|______________|
Conviction
It is fearsome enough to behold the power of a Paladin, yet alone a Paladin
aglow with the aura of Conviction. This halo of righteousness demonstrates, with
force, the grim determination of those who shine within its brilliance. Any who
stand against the Paladin and his allies will understand the meaning of folly.
___________________________________________________
| | | | |
| LEVEL | DEFENSE | MAX RESIST | RADIUS |
|_________|_____________|____________|______________|
| | | | |
| 01 | -049% | -026% | 06.0 yards |
| 02 | -056% | -032% | 06.6 yards |
| 03 | -061% | -036% | 07.3 yards |
| 04 | -066% | -039% | 08.0 yards |
| 05 | -070% | -042% | 08.6 yards |
| 06 | -073% | -044% | 09.3 yards |
| 07 | -075% | -046% | 10.0 yards |
| 08 | -077% | -047% | 10.6 yards |
| 09 | -079% | -049% | 11.3 yards |
| 10 | -080% | -050% | 12.0 yards |
| 11 | -082% | -051% | 12.6 yards |
| 12 | -083% | -052% | 13.3 yards |
| 13 | -085% | -053% | 14.0 yards |
| 14 | -086% | -054% | 14.6 yards |
| 15 | -086% | -055% | 15.3 yards |
| 16 | -088% | -056% | 16.0 yards |
| 17 | -088% | -056% | 16.6 yards |
| 18 | -089% | -056% | 17.3 yards |
| 19 | -089% | -057% | 18.3 yards |
| 20 | -090% | -057% | 18.6 yards |
|_________|_____________|____________|______________|
C. COMBAT SKILLS
Sacrifice
At what price glory? By sanctifying his weapon with some of his own blood, a
Paladin of Zakarum is able to increase his efficiency in combat by forfeiting a
portion of his own physical essence. This sacrifice is a symbol of faith that
even the lowliest Paladin must submit before the Light, in order that he may
prove himself worthy of victory.
______________________________________
| | | |
| LEVEL | ATCK RATING | DAMAGE |
|_________|_____________|______________|
| | | |
| 01 | +020% | 180% |
| 02 | +025% | 192% |
| 03 | +030% | 204% |
| 04 | +035% | 216% |
| 05 | +040% | 228% |
| 06 | +045% | 240% |
| 07 | +050% | 252% |
| 08 | +055% | 264% |
| 09 | +060% | 276% |
| 10 | +065% | 288% |
| 11 | +070% | 300% |
| 12 | +075% | 312% |
| 13 | +080% | 324% |
| 14 | +085% | 336% |
| 15 | +090% | 348% |
| 16 | +095% | 360% |
| 17 | +100% | 372% |
| 18 | +105% | 384% |
| 19 | +110% | 396% |
| 20 | +115% | 408% |
|_________|_____________|______________|
Holy Bolt
The Paladin can learn to summon bolts formed of pure, righteous energies. These
projectiles are vessels of life, bane to the undead, and succor to the faithful.
At the battle of Taelohn Bridge, the villagers feared the day was lost when an
army of the walking dead besieged them. Just as the battered militia was about
to be overwhelmed, a small band of Paladins appeared. Wading through the rotting
carcasses of the living dead and hurling spheres of pure Light that expelled the
evil controlling the battling corpses while renewing the strength of the
remaining villagers.
________________________________________________
| | | | |
| LEVEL | HEALING | MAGIC DAMAGE | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | 01-06 | 008-016 | 04.0 |
| 02 | 03-08 | 014-022 | 04.0 |
| 03 | 05-10 | 020-028 | 04.0 |
| 04 | 07-12 | 026-034 | 04.0 |
| 05 | 09-14 | 032-040 | 04.0 |
| 06 | 11-16 | 038-046 | 04.0 |
| 07 | 13-18 | 044-052 | 04.0 |
| 08 | 15-20 | 050-058 | 04.0 |
| 09 | 17-22 | 056-064 | 04.0 |
| 10 | 19-24 | 062-070 | 04.0 |
| 11 | 21-26 | 068-076 | 04.0 |
| 12 | 23-28 | 074-082 | 04.0 |
| 13 | 25-30 | 080-088 | 04.0 |
| 14 | 27-32 | 086-094 | 04.0 |
| 15 | 29-34 | 092-100 | 04.0 |
| 16 | 31-36 | 098-106 | 04.0 |
| 17 | 33-38 | 104-112 | 04.0 |
| 18 | 35-40 | 110-118 | 04.0 |
| 19 | 37-42 | 116-124 | 04.0 |
| 20 | 39-44 | 122-130 | 04.0 |
|_________|_________|______________|_____________|
Smite
The sword of a Paladin represents the might of righteousness and his shield
symbolizes the strength of his faith.Both are tools he uses to mete out justice.
Just as righteousness can give his spirit the fortitude to overcome the attacks
of the unjust, so too can faith be a weapon to strike back at those who work to
defeat him. To this end,the Paladin has developed several combat techniques that
use the shield not only for defense, but also as an offensive weapon.
____________________________________________________
| | | | |
| LEVEL | STUN | DAMAGE | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | 0.6 seconds | +015% | 02.0 |
| 02 | 0.8 seconds | +030% | 02.0 |
| 03 | 1.0 seconds | +045% | 02.0 |
| 04 | 1.2 seconds | +060% | 02.0 |
| 05 | 1.4 seconds | +075% | 02.0 |
| 06 | 1.6 seconds | +090% | 02.0 |
| 07 | 1.8 seconds | +105% | 02.0 |
| 08 | 2.0 seconds | +120% | 02.0 |
| 09 | 2.2 seconds | +135% | 02.0 |
| 10 | 2.4 seconds | +150% | 02.0 |
| 11 | 2.6 seconds | +165% | 02.0 |
| 12 | 2.8 seconds | +180% | 02.0 |
| 13 | 3.0 seconds | +195% | 02.0 |
| 14 | 3.2 seconds | +210% | 02.0 |
| 15 | 3.4 seconds | +225% | 02.0 |
| 16 | 3.6 seconds | +240% | 02.0 |
| 17 | 3.8 seconds | +255% | 02.0 |
| 18 | 4.0 seconds | +270% | 02.0 |
| 19 | 4.2 seconds | +285% | 02.0 |
| 20 | 4.4 seconds | +300% | 02.0 |
|_________|_____________|______________|_____________|
Zeal
A noble Paladin, fervent in his dedication to righteousness, can draw upon the
spirit of that dedication to perform seemingly impossible tasks. When surrounded
by his enemies,a Paladin versed in this skill sets upon his adversaries with the
zealous fervor of many times his number.
________________________________________________
| | | | |
| LEVEL | ATTACK | # OF HITS | MANA COST |
|_________|_________|______________|_____________|
| | | | |
| 01 | +010% | 02 | 02.0 |
| 02 | +015% | 03 | 02.0 |
| 03 | +020% | 04 | 02.0 |
| 04 | +025% | 05 | 02.0 |
| 05 | +030% | 06 | 02.0 |
| 06 | +035% | 07 | 02.0 |
| 07 | +040% | 08 | 02.0 |
| 08 | +045% | 09 | 02.0 |
| 09 | +050% | 10 | 02.0 |
| 10 | +055% | 11 | 02.0 |
| 11 | +060% | 12 | 02.0 |
| 12 | +065% | 13 | 02.0 |
| 13 | +070% | 14 | 02.0 |
| 14 | +075% | 15 | 02.0 |
| 15 | +080% | 16 | 02.0 |
| 16 | +085% | 17 | 02.0 |
| 17 | +090% | 18 | 02.0 |
| 18 | +095% | 19 | 02.0 |
| 19 | +100% | 20 | 02.0 |
| 20 | +105% | 21 | 02.0 |
|_________|_________|______________|_____________|
Charge
In showing fear,a Paladin displays his lack of faith, and a faithless Paladin is
less than a man - let alone a knight. This is vital in that when all else fails,
it is faith that will carry the Paladin through to victory. Warriors of faith
never shirk from combat, but rush forward with heads down and shields up,
allowing their glory to carry them into the thick of battle to deliver the first
blow.
____________________________________________________
| | | | |
| LEVEL | ATTACK | DAMAGE | MANA COST |
|_________|_____________|______________|_____________|
| | | | |
| 01 | +050% | +100% | 09.0 |
| 02 | +065% | +125% | 09.0 |
| 03 | +080% | +150% | 09.0 |
| 04 | +095% | +175% | 09.0 |
| 05 | +110% | +200% | 09.0 |
| 06 | +125% | +225% | 09.0 |
| 07 | +140% | +250% | 09.0 |
| 08 | +155% | +275% | 09.0 |
| 09 | +170% | +300% | 09.0 |
| 10 | +185% | +325% | 09.0 |
| 11 | +200% | +350% | 09.0 |
| 12 | +215% | +375% | 09.0 |
| 13 | +230% | +400% | 09.0 |
| 14 | +245% | +425% | 09.0 |
| 15 | +260% | +450% | 09.0 |
| 16 | +275% | +475% | 09.0 |
| 17 | +290% | +500% | 09.0 |
| 18 | +305% | +525% | 09.0 |
| 19 | +320% | +550% | 09.0 |
| 20 | +335% | +575% | 09.0 |
|_________|_____________|______________|_____________|
Vengeance
When a Paladin undertakes a crusade to banish evil, he is permitted to call upon
the just souls of past crusades. Thus summoned, the spirits of the honorably
vanquished manifest themselves and lend their energies to the weapons of the
Paladin and his party.
_______________________________________________________
| | | | |
| LEVEL | COLD LENGTH | ELEMENTAL DMG | MANA COST |
|_________|_______________|_______________|_____________|
| | | | |
| 01 | 01.2 seconds | +035% | 04.0 |
| 02 | 01.8 seconds | +040% | 04.5 |
| 03 | 02.4 seconds | +045% | 05.0 |
| 04 | 03.0 seconds | +050% | 05.5 |
| 05 | 03.6 seconds | +055% | 06.0 |
| 06 | 04.2 seconds | +060% | 06.5 |
| 07 | 04.8 seconds | +065% | 07.0 |
| 08 | 05.4 seconds | +070% | 07.5 |
| 09 | 06.0 seconds | +075% | 08.0 |
| 10 | 06.6 seconds | +080% | 08.5 |
| 11 | 07.2 seconds | +085% | 09.0 |
| 12 | 07.8 seconds | +090% | 09.5 |
| 13 | 08.4 seconds | +095% | 10.0 |
| 14 | 09.0 seconds | +100% | 10.5 |
| 15 | 09.6 seconds | +105% | 11.0 |
| 16 | 10.2 seconds | +110% | 11.5 |
| 17 | 10.8 seconds | +115% | 12.0 |
| 18 | 11.4 seconds | +120% | 12.0 |
| 19 | 12.0 seconds | +125% | 13.0 |
| 20 | 12.6 seconds | +130% | 13.0 |
|_________|_______________|_______________|_____________|
Blessed Hammer
The Visions of Akarat tell of a hopeless battle. Legions of the undead had laid
siege to a small convent of nuns who were the keepers of a sacred relic, the
Hammer of Ghrab Thaar. Suspended over a fiery chasm within the convent, the
sisters knew the Hammer to be a powerful vessel of the Light and vowed never to
allow it to fall into the hands of evil.With no weapons of their own, and no one
to defend them,the nuns sacrificed themselves to destroy the hammer. Rather than
let the undead despoil the church and the relic,they took the hammer and plunged
themselves into the fiery chasm.At that moment, a powerful force of Light washed
over the undead legion, striking them down where they stood. Since that time a
well-trained Paladin is able to tap the remnants of this released energy,
whirling a magical hammer to strike down his adversaries, especially the forces
of the walking dead.
______________________________________
| | | |
| LEVEL | DAMAGE | MANA COST |
|_________|______________|_____________|
| | | |
| 01 | 012-016 | 05.0 |
| 02 | 020-024 | 05.2 |
| 03 | 028-032 | 05.5 |
| 04 | 036-040 | 05.7 |
| 05 | 044-048 | 06.0 |
| 06 | 052-056 | 06.2 |
| 07 | 060-064 | 06.5 |
| 08 | 068-072 | 06.7 |
| 09 | 076-080 | 07.0 |
| 10 | 084-088 | 07.2 |
| 11 | 092-096 | 07.5 |
| 12 | 100-104 | 07.7 |
| 13 | 108-112 | 08.0 |
| 14 | 116-120 | 08.2 |
| 15 | 124-128 | 08.5 |
| 16 | 132-136 | 08.7 |
| 17 | 140-144 | 09.0 |
| 18 | 148-152 | 09.2 |
| 19 | 156-160 | 09.5 |
| 20 | 164-168 | 09.7 |
|_________|______________|_____________|
Conversion
Through force of will and strength of steel, a noble Paladin with this skill is
able to blind his enemies with the glory of the Light. After trading blows with
the Paladin and facing the fire of righteousness burning in his eyes, an enemy
will sometimes be struck with a divine epiphany and momentarily repent his past
undertakings. So complete is the transformation, that the converted will turn to
slay its former comrades.
_______________________________________________________
| | | | |
| LEVEL | DURATION | CHANCE | MANA COST |
|_________|_______________|_______________|_____________|
| | | | |
| 01 | 020.0 seconds | +011% | 04.0 |
| 02 | 030.0 seconds | +020% | 04.0 |
| 03 | 040.0 seconds | +027% | 04.0 |
| 04 | 050.0 seconds | +033% | 04.0 |
| 05 | 060.0 seconds | +037% | 04.0 |
| 06 | 070.0 seconds | +041% | 04.0 |
| 07 | 080.0 seconds | +044% | 04.0 |
| 08 | 090.0 seconds | +046% | 04.0 |
| 09 | 100.0 seconds | +049% | 04.0 |
| 10 | 110.0 seconds | +051% | 04.0 |
| 11 | 120.0 seconds | +053% | 04.0 |
| 12 | 130.0 seconds | +054% | 04.0 |
| 13 | 140.0 seconds | +056% | 04.0 |
| 14 | 150.0 seconds | +057% | 04.0 |
| 15 | 160.0 seconds | +058% | 04.0 |
| 16 | 170.0 seconds | +060% | 04.0 |
| 17 | 180.0 seconds | +060% | 04.0 |
| 18 | 190.0 seconds | +061% | 04.0 |
| 19 | 200.0 seconds | +062% | 04.0 |
| 20 | 210.0 seconds | +063% | 04.0 |
|_________|_______________|_______________|_____________|
Holy Shield
To a Paladin, the shield is a symbol of his faith. Particularly devout Paladins
can channel their faith into their shields, bolstering its defensive value with
holy energy. The purer his faith, the greater his defense.
_____________________________________________________________
| | | | |
| LEVEL | DURATION | DEFENSE | CHANCE TO BLOCK |
|_________|_______________|_______________|___________________|
| | | | |
| 01 | 030.0 seconds | +025% | +08% |
| 02 | 040.0 seconds | +040% | +10% |
| 03 | 050.0 seconds | +055% | +12% |
| 04 | 060.0 seconds | +070% | +13% |
| 05 | 070.0 seconds | +085% | +15% |
| 06 | 080.0 seconds | +100% | +16% |
| 07 | 090.0 seconds | +115% | +16% |
| 08 | 100.0 seconds | +130% | +17% |
| 09 | 110.0 seconds | +145% | +18% |
| 10 | 120.0 seconds | +160% | +18% |
| 11 | 130.0 seconds | +175% | +19% |
| 12 | 140.0 seconds | +190% | +19% |
| 13 | 150.0 seconds | +205% | +20% |
| 14 | 160.0 seconds | +220% | +20% |
| 15 | 170.0 seconds | +235% | +20% |
| 16 | 180.0 seconds | +250% | +21% |
| 17 | 190.0 seconds | +265% | +21% |
| 18 | 200.0 seconds | +280% | +21% |
| 19 | 210.0 seconds | +295% | +21% |
| 20 | 220.0 seconds | +310% | +21% |
|_________|_______________|_______________|___________________|
Fist of the Heavens
This spell allows the Paladin to summon the power of holy vengeance. Manifesting
as lightning from the heavens,these bolts rain down from the sky, exploding into
a thousand shafts of light that radiate outwards to banish the evil from the
battlefield.
_______________________________________________
| | | | |
| LEVEL | HOLY BOLT | LIGHTNING | MANA COST |
|_________|___________|___________|_____________|
| | | | |
| 01 | 001-016 | 001-040 | 25.0 |
| 02 | 001-022 | 009-048 | 27.0 |
| 03 | 001-028 | 017-056 | 29.0 |
| 04 | 001-034 | 025-064 | 31.0 |
| 05 | 001-040 | 033-072 | 33.0 |
| 06 | 001-046 | 041-050 | 35.0 |
| 07 | 001-052 | 049-088 | 37.0 |
| 08 | 001-058 | 057-096 | 39.0 |
| 09 | 001-064 | 065-104 | 41.0 |
| 10 | 001-070 | 073-112 | 43.0 |
| 11 | 001-076 | 081-120 | 45.0 |
| 12 | 001-082 | 089-128 | 47.0 |
| 13 | 001-088 | 097-130 | 49.0 |
| 14 | 001-094 | 105-144 | 51.0 |
| 15 | 001-100 | 113-152 | 53.0 |
| 16 | 001-106 | 121-160 | 55.0 |
| 17 | 001-112 | 129-168 | 57.0 |
| 18 | 001-118 | 137-176 | 59.0 |
| 19 | 001-124 | 145-184 | 61.0 |
| 20 | 001-130 | 153-192 | 63.0 |
|_________|___________|___________|_____________|
================================================================================
15. S T A R T I N G A T T R I B U T E S
================================================================================
________________________________________________________________________
| | | | | | |
| | STRENGTH | DEXTERITY | VITALITY | ENERGY | TOTAL |
|_____________|____________|_____________|____________|__________|_______|
| | | | | | |
| Barbarian | 30 | 20 | 25 | 10 | 85 |
| Amazon | 20 | 25 | 20 | 15 | 80 |
| Necromancer | 15 | 25 | 15 | 25 | 80 |
| Sorceress | 10 | 25 | 10 | 35 | 80 |
| Paladin | 25 | 20 | 25 | 15 | 85 |
|_____________|____________|_____________|____________|__________|_______|
================================================================================
16. E X P E R I E N C E
================================================================================
_______________________________________________________
| | | | |
| LEVEL | EXPERIENCE NEEDED | LEVEL | EXPERIENCE NEEDED |
|_______|___________________|_______|___________________|
| | | | |
| 002 | 500 | 051 | 51.767.302 |
| 003 | 1.500 | 052 | 56.836.449 |
| 004 | 3.750 | 053 | 62.361.819 |
| 005 | 7.875 | 054 | 68.384.473 |
| 006 | 14.175 | 055 | 74.949.165 |
| 007 | 22.680 | 056 | 82.104.680 |
| 008 | 32.886 | 057 | 89.904.191 |
| 009 | 44.396 | 058 | 98.405.658 |
| 010 | 57.715 | 059 | 107.672.256 |
| 011 | 72.144 | 060 | 117.772.849 |
| 012 | 90.180 | 061 | 128.782.495 |
| 013 | 112.725 | 062 | 140.783.010 |
| 014 | 140.906 | 063 | 153.863.570 |
| 015 | 176.132 | 064 | 168.121.381 |
| 016 | 220.165 | 065 | 183.662.396 |
| 017 | 275.207 | 066 | 200.602.101 |
| 018 | 344.008 | 067 | 219.066.380 |
| 019 | 430.010 | 068 | 239.192.444 |
| 020 | 537.513 | 069 | 261.129.853 |
| 021 | 671.891 | 070 | 285.041.630 |
| 022 | 839.864 | 071 | 311.105.466 |
| 023 | 1.049.830 | 072 | 339.515.048 |
| 024 | 1.312.287 | 073 | 370.481.492 |
| 025 | 1.640.359 | 074 | 404.234.916 |
| 026 | 2.050.449 | 075 | 441.026.148 |
| 027 | 2.563.061 | 076 | 481.128.591 |
| 028 | 3.203.826 | 077 | 524.840.254 |
| 029 | 3.902.260 | 078 | 572.485.967 |
| 030 | 4.663.553 | 079 | 624.419.793 |
| 031 | 5.493.363 | 080 | 681.027.665 |
| 032 | 6.397.855 | 081 | 742.730.244 |
| 033 | 7.383.752 | 082 | 809.986.056 |
| 034 | 8.458.379 | 083 | 883.294.891 |
| 035 | 9.629.723 | 084 | 963.201.521 |
| 036 | 10.906.488 | 085 | 1.050.299.747 |
| 037 | 12.298.162 | 086 | 1.145.236.814 |
| 038 | 13.815.086 | 087 | 1.248.718.217 |
| 039 | 15.468.534 | 088 | 1.361.512.946 |
| 040 | 17.270.791 | 089 | 1.484.459.201 |
| 041 | 19.235.252 | 090 | 1.618.470.619 |
| 042 | 21.376.515 | 091 | 1.764.543.065 |
| 043 | 23.710.491 | 092 | 1.923.762.030 |
| 044 | 26.254.525 | 093 | 2.097.310.703 |
| 045 | 29.027.522 | 094 | 2.286.478.756 |
| 046 | 32.050.088 | 095 | 2.492.671.933 |
| 047 | 35.344.686 | 096 | 2.717.422.497 |
| 048 | 38.935.798 | 097 | 2.962.400.612 |
| 049 | 42.850.109 | 098 | 3.229.426.756 |
| 050 | 47.116.709 | 099 | 3.520.485.254 |
|_______|___________________|_______|___________________|
================================================================================
17. G E M S
================================================================================
Amethyst
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|__________________|___________________|__________________|
| | | | |
| Chipped Amethyst | +15-19 to Attack | +05-06 to Defense | +3 to Strength |
| | Rating | | |
| | | | |
| Flawed Amethyst | +20-29 to Attack | +07-08 to Defense | +4 to Strength |
| | Rating | | |
| | | | |
| Amethyst | +30-39 to Attack | +09-10 to Defense | +5 to Strength |
| | Rating | | |
| | | | |
| Flawless Amethyst | +40-49 to Attack | +11-13 to Defense | +6 to Strength |
| | Rating | | |
| | | | |
| Perfect Amethyst | +50-60 to Attack | +15-17 to Defense | +9 to Strength |
| | Rating | | |
|____________________|__________________|___________________|__________________|
Diamond
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Diamond | +125%-129% Damage | 05%-06% to All | +10 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Flawed Diamond | +130%-135% Damage | 07%-08% to All | +15 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Diamond | +136%-145% Damage | 09%-11% to All | +20 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Flawless Diamond | +146%-155% Damage | 12%-15% to All | +25 to Attack |
| | to Undead | Resistances | Rating |
| | | | |
| Perfect Diamond | +156%-170% Damage | 16%-20% to All | +30 to Attack |
| | to Undead | Resistances | Rating |
|____________________|___________________|__________________|__________________|
Emerald
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Emerald | +2 Poison Damage | 10%-12% to | +03 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Flawed Emerald | +3 Poison Damage | 13%-16% to | +04 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Emerald | +4 Poison Damage | 17%-20% to | +05 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Flawless Emerald | +4 Poison Damage | 21%-25% to | +07 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
| | | | |
| Perfect Emerald | +5 Poison Damage | 26%-30% to | +10 to Dexterity |
| | Over 3 Seconds | Poison Resist | |
|____________________|___________________|__________________|__________________|
Ruby
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Ruby | 03-04 Fire Damage | 10%-12% to Fire | +06-08 to Max |
| | | Resist | HP |
| | | | |
| Flawed Ruby | 03-05 Fire Damage | 13%-16% to Fire | +09-11 to Max |
| | | Resist | HP |
| | | | |
| Ruby | 04-05 Fire Damage | 17%-20% to Fire | +12-15 to Max |
| | | Resist | HP |
| | | | |
| Flawless Ruby | 05-06 Fire Damage | 21%-25% to Fire | +16-20 to Max |
| | | Resist | HP |
| | | | |
| Perfect Ruby | 06-10 Fire Damage | 26%-30% to Fire | +21-25 to Max |
| | | Resist | HP |
|____________________|___________________|__________________|__________________|
Sapphire
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Sapphire | 01-03 Cold Damage | 10%-12% to Cold | +06-08 to Max |
| | | Resist | Mana |
| | | | |
| Flawed Sapphire | 02-03 Cold Damage | 13%-16% to Cold | +09-11 to Max |
| | | Resist | Mana |
| | | | |
| Sapphire | 02-04 Cold Damage | 17%-20% to Cold | +12-15 to Max |
| | | Resist | Mana |
| | | | |
| Flawless Sapphire | 03-05 Cold Damage | 21%-25% to Cold | +16-20 to Max |
| | | Resist | Mana |
| | | | |
| Perfect Sapphire | 03-07 Cold Damage | 26%-30% to Cold | +21-25 to Max |
| | | Resist | Mana |
|____________________|___________________|__________________|__________________|
Skull
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|___________________|__________________|_________________|_____________________|
| | | | |
| Chipped Skull | Steals 2% Life | Attacker takes | Replenish Life +2 |
| | and 1% Mana | 2 Damage | Regenerate Mana 08% |
| | | | |
| Flawed Skull | Steals 2% Life | Attacker takes | Replenish Life +3 |
| | and 2% Mana | 3 Damage | Regenerate Mana 08% |
| | | | |
| Skull | Steals 3% Life | Attacker takes | Replenish Life +3 |
| | and 2% Mana | 4 Damage | Regenerate Mana 12% |
| | | | |
| Flawless Skull | Steals 3% Life | Attacker takes | Replenish Life +4 |
| | and 3% Mana | 5 Damage | Regenerate Mana 12% |
| | | | |
| Perfect Skull | Steals 4% Life | Attacker takes | Replenish Life +4 |
| | and 3% Mana | 6 Damage | Regenerate Mana 16% |
|___________________|__________________|_________________|_____________________|
Topaz
______________________________________________________________________________
| | | | |
| | Weapon | Shield | Helm |
|____________________|___________________|__________________|__________________|
| | | | |
| Chipped Topaz | 01-06 Lightning | 10%-12% to | +07%-09% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Flawed Topaz | 01-07 Lightning | 13%-16% to | +11%-13% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Topaz | 01-08 Lightning | 17%-20% to | +14%-17% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Flawless Topaz | 01-10 Lightning | 21%-25% to | +18%-20% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
| | | | |
| Perfect Topaz | 01-15 Lightning | 26%-30% to | +21%-25% chance |
| | Damage | Lightning Resist | to find magic |
| | | | items |
|____________________|___________________|__________________|__________________|
================================================================================
18. G O L D
================================================================================
_____________________________________
| | |
| | MAX GOLD |
| LEVEL |___________________________|
| | | |
| | INVENTORY | STASH |
|_________|_____________|_____________|
| | | |
| 001 | 10.000 | 50.000 |
| 002 | 20.000 | 50.000 |
| 003 | 30.000 | 50.000 |
| 004 | 40.000 | 50.000 |
| 005 | 50.000 | 50.000 |
| 006 | 60.000 | 50.000 |
| 007 | 70.000 | 50.000 |
| 008 | 80.000 | 50.000 |
| 009 | 90.000 | 50.000 |
| 010 | 100.000 | 100.000 |
| 011 | 110.000 | 100.000 |
| 012 | 120.000 | 100.000 |
| 013 | 130.000 | 100.000 |
| 014 | 140.000 | 100.000 |
| 015 | 150.000 | 100.000 |
| 016 | 160.000 | 100.000 |
| 017 | 170.000 | 100.000 |
| 018 | 180.000 | 100.000 |
| 019 | 190.000 | 100.000 |
| 020 | 200.000 | 150.000 |
| 021 | 210.000 | 150.000 |
| 022 | 220.000 | 150.000 |
| 023 | 230.000 | 150.000 |
| 024 | 240.000 | 150.000 |
| 025 | 250.000 | 150.000 |
| 026 | 260.000 | 150.000 |
| 027 | 270.000 | 150.000 |
| 028 | 280.000 | 150.000 |
| 029 | 290.000 | 150.000 |
| 030 | 300.000 | 200.000 |
| 031 | 310.000 | 200.000 |
| 032 | 320.000 | 200.000 |
| 033 | 330.000 | 200.000 |
| 034 | 340.000 | 200.000 |
| 035 | 350.000 | 200.000 |
| 036 | 360.000 | 200.000 |
| 037 | 370.000 | 200.000 |
| 038 | 380.000 | 200.000 |
| 039 | 390.000 | 200.000 |
| 040 | 400.000 | 250.000 |
| 041 | 410.000 | 250.000 |
| 042 | 420.000 | 250.000 |
| 043 | 430.000 | 250.000 |
| 044 | 440.000 | 250.000 |
| 045 | 450.000 | 250.000 |
| 046 | 460.000 | 250.000 |
| 047 | 470.000 | 250.000 |
| 048 | 480.000 | 250.000 |
| 049 | 490.000 | 250.000 |
| 050 | 500.000 | 300.000 |
| 051 | 510.000 | 300.000 |
| 052 | 520.000 | 300.000 |
| 053 | 530.000 | 300.000 |
| 054 | 540.000 | 300.000 |
| 055 | 550.000 | 300.000 |
| 056 | 560.000 | 300.000 |
| 057 | 570.000 | 300.000 |
| 058 | 580.000 | 300.000 |
| 059 | 590.000 | 300.000 |
| 060 | 600.000 | 350.000 |
| 061 | 610.000 | 350.000 |
| 062 | 620.000 | 350.000 |
| 063 | 630.000 | 350.000 |
| 064 | 640.000 | 350.000 |
| 065 | 650.000 | 350.000 |
| 066 | 660.000 | 350.000 |
| 067 | 670.000 | 350.000 |
| 068 | 680.000 | 350.000 |
| 069 | 690.000 | 350.000 |
| 070 | 700.000 | 400.000 |
| 071 | 710.000 | 400.000 |
| 072 | 720.000 | 400.000 |
| 073 | 730.000 | 400.000 |
| 074 | 740.000 | 400.000 |
| 075 | 750.000 | 400.000 |
| 076 | 760.000 | 400.000 |
| 077 | 770.000 | 400.000 |
| 078 | 780.000 | 400.000 |
| 079 | 790.000 | 400.000 |
| 080 | 800.000 | 450.000 |
| 081 | 810.000 | 450.000 |
| 082 | 820.000 | 450.000 |
| 083 | 830.000 | 450.000 |
| 084 | 840.000 | 450.000 |
| 085 | 850.000 | 450.000 |
| 086 | 860.000 | 450.000 |
| 087 | 870.000 | 450.000 |
| 088 | 880.000 | 450.000 |
| 089 | 890.000 | 450.000 |
| 090 | 900.000 | 500.000 |
| 091 | 910.000 | 500.000 |
| 092 | 920.000 | 500.000 |
| 093 | 930.000 | 500.000 |
| 094 | 940.000 | 500.000 |
| 095 | 950.000 | 500.000 |
| 096 | 960.000 | 500.000 |
| 097 | 970.000 | 500.000 |
| 098 | 980.000 | 500.000 |
| 099 | 990.000 | 500.000 |
|_________|_____________|_____________|
================================================================================
19. H O R A D R I C C U B E
================================================================================
____________________________________________________________________
| | |
| INGREDIENTS | TRANSMUTE TO |
|___________________________________|________________________________|
| | |
| 2 quivers of bolts | 1 quiver of arrows |
| | |
| 2 quivers of arrows | 1 quiver of bolts |
| | |
| 3 rings | 1 amulet |
| | |
| 3 amulets | 1 ring |
| | |
| * 3 health potions (any grade) | 1 rejuvenation potion |
| * 3 mana potions (any grade) | |
| | |
| * 3 health potions (any grade) | 1 full rejuvenation potion |
| * 3 mana potions (any grade) | |
| * gems (any type and grade) | |
| | |
| 3 gems of the same type and grade | 1 gem with higher grade |
| | |
| * 6 gems (any grade) | 1 socketed long sword |
| * 1 sword (any type) | |
| | |
| * 1 spear | 1 stack of javelins |
| * 1 quiver of arrows | |
| | |
| * 1 axe | throwing axe |
| * 2 daggers | |
| | |
| * 1 ring | 1 viridian ring |
| * 1 emerald (any grade) | |
| * 4 antidote potions | |
| | |
| * 1 ring | 1 garnet ring |
| * 1 ruby (any grade) | |
| * 4 exploding potions | |
| | |
| * 1 ring | 1 cobalt ring |
| * 1 sapphire (any grade) | |
| * 4 thawing potions | |
| | |
| * 1 health potion | 1 antidote potion |
| * 1 strangling gas potion | |
| | |
| * wirt's leg | opens a portal to moo moo farm |
| * 1 tome of town portal | |
|___________________________________|________________________________|
================================================================================
20. P O T I O N S
================================================================================
Healing Potions
______________________________________________________________________________
| | | | | | |
| | Barbarian | Amazon |Necromancer|Sorceress| Paladin |
|_________________________|___________|________|___________|_________|_________|
| | | | | | |
| Minor Healing Potion | 040 | 030 | 020 | 020 | 030 |
| | | | | | |
| Light Healing Potion | 080 | 060 | 040 | 040 | 060 |
| | | | | | |
| Healing Potion | 120 | 090 | 060 | 060 | 090 |
| | | | | | |
| Greater Healing Potion | 160 | 120 | 080 | 080 | 120 |
| | | | | | |
| Super Healing Potion | 200 | 150 | 100 | 100 | 150 |
|_________________________|___________|________|___________|_________|_________|
Mana Potions
______________________________________________________________________________
| | | | | | |
| | Barbarian | Amazon | Necromancer | Sorceress | Paladin |
|_____________________|___________|________|_____________|___________|_________|
| | | | | | |
| Minor Mana Potion | 020 | 030 | 040 | 040 | 030 |
| | | | | | |
| Light Mana Potion | 040 | 060 | 080 | 080 | 060 |
| | | | | | |
| Mana Potion | 060 | 090 | 120 | 120 | 090 |
| | | | | | |
| Greater Mana Potion | 080 | 120 | 160 | 160 | 120 |
| | | | | | |
| Super Mana Potion | 100 | 150 | 200 | 200 | 150 |
|_____________________|___________|________|_____________|___________|_________|
Other Potions
______________________________________________________________________________
| | |
| NAME | EFFECT |
|__________________________|___________________________________________________|
| | |
| Rejuvenation Potion | Instantly heals 35% Life and Mana |
| | |
| Full Rejuvenation Potion | Instantly heals 100% Life and Mana |
| | |
| Antidote Potion | Instantly cures poison |
| | |
| Thawing Potion | Instantly removes ill effects from cold spells |
| | |
| Stamina Potion | Instantly restores stamina |
| | |
| Choking Gas Potion | Causes poison damage to any enemy |
| | |
| Rancid Gas Potion | Causes poison damage to any enemy |
| | |
| Strangling Gas Potion | Causes poison damage to a large area |
| | |
| Exploding Potion | Causes explosion within small radius |
| | |
| Fulminating Potion | Causes explosion within small radius |
| | |
| Oil Potion | Causes explosion and lasting fire |
|__________________________|___________________________________________________|
================================================================================
21. R A N K I N G
================================================================================
You got this rank after finished the game.
Normal Mode
____________________________________________________
| | | | |
| GENDER | NORMAL | NIGHTMARE | HELL |
|____________|____________|_____________|____________|
| | | | |
| Male | Sir | Lord | Baron |
| | | | |
| Female | Dame | Lady | Baroness |
|____________|____________|_____________|____________|
Hardcore Mode
____________________________________________________
| | | | |
| GENDER | NORMAL | NIGHTMARE | HELL |
|____________|____________|_____________|____________|
| | | | |
| Male | Count | Duke | King |
| | | | |
| Female | Countess | Duchess | Queen |
|____________|____________|_____________|____________|
================================================================================
22. S H R I N E S
================================================================================
______________________________________________________________________________
| | |
| NAME | EFFECT |
|_________________________|____________________________________________________|
| | |
| Mana Recharge | +400% Mana recharge |
| | |
| Armor Shrine | +100% Defense |
| | |
| Combat Shrine | +200% Attack Rating, +200% Min and Max Damage |
| | |
| Resist Fire Shrine | +75% to Fire resist |
| | |
| Resist Cold Shrine | +75% to Cold resist |
| | |
| Resist Lightning Shrine | +75% to Lightning resist |
| | |
| Resist Poison Boost | +75% to Poison resist |
| | |
| Skill Shrine | +2 to all Skill levels |
| | |
| Stamina Shrine | Unlimited stamina for a period of time |
| | |
| Experience Shrine | +50% experience |
| | |
| Refill Shrine | Fills Life and Mana |
| | |
| Health Shrine | Restore Life completely |
| | |
| Mana Shrine | Restore Mana completely |
| | |
| Portal Shrine | Opens a Portal |
| | |
| Fire Shrine | All creatures lose 1/2 current HP |
| | |
| Monster Shrine | The nearest monster becomes a Unique |
| | |
| Gem Shrine | Upgrades a Gem in your inventory |
| | |
| Exploding Shrine | Gives 5 exploding potions |
| | |
| Poison Shrine | Gives 5 gas potions |
|_________________________|____________________________________________________|
================================================================================
23. W A Y P O I N T S
================================================================================
______________________________________________________________________________
| | | | |
| ACT I | ACT II | ACT III | ACT IV |
|__________________|_______________________|_____________________|_____________|
| | | | |
| Rogue Encampment | Lut Gholein | Kurast Docks | Pandemonium |
| | | | Fortress |
| | | | |
| Cold Plains | Sewers (2) | Spider Forest | City of the |
| | | | Damned |
| | | | |
| Stony Field | Dry Hills | Great Marsh | River of |
| | | | Flame |
| | | | |
| Dark Wood | Halls of the Dead (2) | Flayer Jungle | |
| | | | |
| Black Marsh | Far Oasis | Lower Kurast | |
| | | | |
| Outer Cloister | Lost City | Kurast Bazaar | |
| | | | |
| Jail (1) | Palace Cellar (1) | Upper Kurast | |
| | | | |
| Inner Cloister | Arcane Sanctuary | Travincal | |
| | | | |
| Catacombs (2) | Canyon of the Magi | Durance of Hate (2) | |
|__________________|_______________________|_____________________|_____________|
================================================================================
24. C R E D I T S
================================================================================
______________________________________________________________________________
| | | |
| NAME | E-MAIL | CONTRIBUTION |
|__________________________|______________________________|____________________|
| | | |
| Blizzard Entertainment | http://www.blizzard.com/ | For some infos |
| | | in this faq about |
| | | many things |
| | | |
| Diabloii | http://www.diabloii.net | For infos about |
| | | Horadric Cube and |
| | | Secret Cow Level |
| | | |
| Nick F | sandro726@hotmail.com | Wizendraw |
| | | |
| Bretton MacLean | bmaclean@igs.net | Rare item |
| | | |
| Tim Wuyts | tim.wuyts@planetinternet.be | Prefix & Suffix |
| | | |
| XQ | aboy@gamespotmail.com | Rare item |
| | | |
| Eric Polovich | EricPol@clientlogic.com | Rare item |
| | | |
| Ron Glenn | BaddKarma@worldnet.att.net | Rare item |
| | | |
| David Oxender | Oxender@hotmail.com | Angelic Wings |
| | | |
| SHiNNick | shinnick66@netzero.com | Ring from Akara |
| | | |
| James Valiquette | gideon@tyenet.com | Civerb's Cudgel |
| | | and Cathan's Rule |
| | | |
| Christopher Lloyd | clloyd@umr.edu | Civerb's Cudgel, |
| | | Civerb's Icon, |
| | | complete bonus, |
| | | and Rare Items |
| | | |
| The Druid | karos-varon@home.com | Civerb's Cudgel |
| | | and Rare Items |
| | | |
| Bolty | Bolty_01@hotmail.com | Angelic Sickle |
| | | |
| Marco Alanen | avon@spray.se | Civerb's Icon and |
| | | Infernal Torch |
| | | |
| @home | DAVIDMAC373@HOME.COM | Rare Items |
| | | |
| Craig Borysowich | craigwb@netcom.ca | Rare Items |
| | | |
| Kevin Moore | kjmmoore@prodigy.net | Rare Items |
| | | |
| Daniel Shirk | dijidiji@mmcable.com | Cathan's Traps |
| | | complete bonus |
| | | |
| Peter Butter | sashanan@hetnet.nl | Ranking and |
| | | Gorefoot |
| | | |
| IggyBoyAT@aol.com | IggyBoyAT@aol.com | Rare Items |
| | | |
| Macc Maverick | macc@wanadoo.nl | Arcanna's Sign, |
| | | Prefixes, and |
| | | Suffixes |
| | | |
| Shelly Dingeldein | dphilms@home.com | Hsaru's Defense |
| | | complete bonus, |
| | | Angelic Raiment |
| | | complete bonus, |
| | | Arcanna's Sign, |
| | | Arctic Gear |
| | | complete bonus, |
| | | Infernal Tools |
| | | complete bonus, |
| | | Iratha's Finery |
| | | complete bonus, |
| | | Prefixes, and |
| | | Suffixes |
| | | |
| pegu | Luodes@kolumbus.fi | Ring from Akara |
| | | |
| James Harris | frustrated_75@hotmail.com | Rare Item |
| | | |
| SS4Goku34653120@aol.com | SS4Goku34653120@aol.com | Rare Item |
| | | |
| ZirCon | zircon@hi.hinet.hr | Rare & Unique items|
|__________________________|______________________________|____________________|
================================================================================
25. S P E C I A L T H A N K S
================================================================================
1. GOD for everything
2. My family and my dogs
3. Blizzard for making this wonderful and kick-ass game
4. My friend RIO from ARTOS The Arts of Gaming where I bought this game.
5. Game FAQs for publishing my faqs
6. My computer
7. You for reading my FAQ