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Shrines
As you explore the various areas of Diablo II, you'll encounter shrines (marked
with a unique icon on the automap) that provide a temporary power-up to your
character. In this section, you'll find the list of Diablo II shrines and their
function.
Refilling (Recharges)
Fully refills your health and your mana
Health (Recharges)
Fully refills your health
Mana (Recharges)
Fully refills your mana
Mana recharge (Recharges)
Increases the rate at which your mana refills by 50 percent
Armor (Recharges)
Boosts armor by 100 percent
Combat (Recharges)
Increases to-hit by 200 percent and maximum damage by 200 percent
Resist Fire (Recharges)
Increases fire resistance by 75 percent
Resist Cold (Recharges)
Increases cold resistance by 75 percent
Resist Poison (Recharges)
Increases poison resistance by 75 percent
Resist Lightning (Recharges)
Increases lightning resistance by 75 percent
Skill (Recharges)
Increases all your skills by two levels
Recharge (Recharges)
Recharges your mana 400 percent faster than normal
Stamina (Recharges)
Gives you unlimited stamina
Experience (Does Not Recharge)
50 percent more experience per kill
Portal (Does Not Recharge)
Opens a town portal, which can be used several times
Monster (Does Not Recharge)
Nearest enemy becomes a unique monster
Fire (Does Not Recharge)
Firebolts explode in a ring of flame, damaging anything close - including
monsters, you, and your allies
Poison (Does Not Recharge)
This shrine poisons you when you touch it, but also drops gas potions
Exploding (Does Not Recharge)
Similar to the poison shrine, this shrine will cause damage when touched, but
will also drop exploding potions.
Gem (Does Not Recharge)
Upgrades one gem selected at random from the player's inventory and drops it
onto
the ground. If there is no gem to upgrade, it drops a random chipped gem.
As you explore the various areas of Diablo II, you'll encounter shrines (marked
with a unique icon on the automap) that provide a temporary power-up to your
character. In this section, you'll find the list of Diablo II shrines and their
function.
Refilling (Recharges)
Fully refills your health and your mana
Health (Recharges)
Fully refills your health
Mana (Recharges)
Fully refills your mana
Mana recharge (Recharges)
Increases the rate at which your mana refills by 50 percent
Armor (Recharges)
Boosts armor by 100 percent
Combat (Recharges)
Increases to-hit by 200 percent and maximum damage by 200 percent
Resist Fire (Recharges)
Increases fire resistance by 75 percent
Resist Cold (Recharges)
Increases cold resistance by 75 percent
Resist Poison (Recharges)
Increases poison resistance by 75 percent
Resist Lightning (Recharges)
Increases lightning resistance by 75 percent
Skill (Recharges)
Increases all your skills by two levels
Recharge (Recharges)
Recharges your mana 400 percent faster than normal
Stamina (Recharges)
Gives you unlimited stamina
Experience (Does Not Recharge)
50 percent more experience per kill
Portal (Does Not Recharge)
Opens a town portal, which can be used several times
Monster (Does Not Recharge)
Nearest enemy becomes a unique monster
Fire (Does Not Recharge)
Firebolts explode in a ring of flame, damaging anything close - including
monsters, you, and your allies
Poison (Does Not Recharge)
This shrine poisons you when you touch it, but also drops gas potions
Exploding (Does Not Recharge)
Similar to the poison shrine, this shrine will cause damage when touched, but
will also drop exploding potions.
Gem (Does Not Recharge)
Upgrades one gem selected at random from the player's inventory and drops it
onto
the ground. If there is no gem to upgrade, it drops a random chipped gem.