Diablo II чит-файл №11

Shrines
As you explore the various areas of Diablo II, you'll encounter shrines (marked
with a unique icon on the automap) that provide a temporary power-up to your
character. In this section, you'll find the list of Diablo II shrines and their
function.

Refilling (Recharges)
Fully refills your health and your mana

Health (Recharges)
Fully refills your health

Mana (Recharges)
Fully refills your mana

Mana recharge (Recharges)
Increases the rate at which your mana refills by 50 percent

Armor (Recharges)
Boosts armor by 100 percent

Combat (Recharges)
Increases to-hit by 200 percent and maximum damage by 200 percent

Resist Fire (Recharges)
Increases fire resistance by 75 percent

Resist Cold (Recharges)
Increases cold resistance by 75 percent

Resist Poison (Recharges)
Increases poison resistance by 75 percent

Resist Lightning (Recharges)
Increases lightning resistance by 75 percent

Skill (Recharges)
Increases all your skills by two levels

Recharge (Recharges)
Recharges your mana 400 percent faster than normal

Stamina (Recharges)
Gives you unlimited stamina

Experience (Does Not Recharge)
50 percent more experience per kill

Portal (Does Not Recharge)
Opens a town portal, which can be used several times

Monster (Does Not Recharge)
Nearest enemy becomes a unique monster

Fire (Does Not Recharge)
Firebolts explode in a ring of flame, damaging anything close - including
monsters, you, and your allies

Poison (Does Not Recharge)
This shrine poisons you when you touch it, but also drops gas potions

Exploding (Does Not Recharge)
Similar to the poison shrine, this shrine will cause damage when touched, but
will also drop exploding potions.

Gem (Does Not Recharge)
Upgrades one gem selected at random from the player's inventory and drops it
onto
the ground. If there is no gem to upgrade, it drops a random chipped gem.