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This walk-though is NOT chronological. In other words, you do not need
to follow it from top to bottom. In each portion of the game, you may
visit a certain area more than once, so directions are provided for
each visit...
Section One (Inside the Castle):
- King's Bed Chamber
Points: Open book on the nightstand.
Interesting Things: None.
- Queen's Bed Chamber
Points: None.
Interesting Things: Read diaries.
- Meeting Chamber
Points: Look at bookshelf. Look at books - lower bookshelf. Pull
books. Pull tapestry on far right wall.
As PID, shift into bear, attack MacMorn with sword, then invoke
amulet.
Interesting Things: None.
- Ballroom
Points: Take goblet, bone.
Interesting Things: Talk to scullery maid several times (5 or more).
- Throne Room
Points: Look at Dragonsphere.
Interesting Things: be tough with MacMorn.
- Council Chamber
Points: Take sword, shieldstone.
Interesting Things: Look at papers on table.
- Waystation
Points: Talk to Shapechanger. Talk to Soptus. Talk to Merchant,
ask for fruit. Talk to Faerie.
As PID, admit you're a shapechanger but you didn't do anything.
Point out the Queen Mother's evil, ASK "Is there anything I
could give you to let me go?" Use Doll to heal guard captain. Jump
into well.
Interesting Things: Talk to merchant again, just to chat. Jump
down well as king.
- Bottom of Well
Points: Take rare coin(This side of river). Shift into seal. Gaze
into crystal ball, invoke crystal. Take emerald.
- Stair Trap
Points: Put statue on stairs.
Interesting Things: Walk off WITHOUT putting statue on stairs.
- Darkness Beast
Points: Read parchment.
Interesting Things: Walk by dog WITHOUT reading parchment.
- King's Chamber
Points: Shift into bear, pull king. Give soul egg to king.
Interesting Things: None.
- Stairway
Points: Push wall switch, wear crown (may have to do more than
once).
Interesting Things: None.
SECTION TWO (Slathan, land of shapeshifters)
- Guard post and pool monster
Points: Insist that you must get through and choose "can I offer
something" Give any object. When you come back, talk to them
before leaving. Throw shieldstone at stone. Take tenacles.
As PID, offer to give guards something and choose Soptus Soporfic
ONLY. After you drink, use doll to heal yourself (Make sure that
you visit the Hermit's cave first.)
Interesting Things: Wise off to guards. Ignore the pool monster
and walk by. Try talking to various weird-looking rocks and trees.
- Wise Shifter
Points: Talk to wise shifter and get polystone. (If you do not
get it, talk to him again).
Interesting Things: Talk to the shifter again after getting doll,
go in again as PID.
- Green monster room
Points: As the king, you cannot get by the monster. As PID, use
the doll to heal the monster.
Interesting Things: None.
- Shifter Village
Points: Talk to woman.
Interesting Things: None.
SECTION THREE ( Brynn-Fann, Land of faeries)
- Entrance to maze
Points: Talk to faerie: Give a non-violent answers to each taunt
(Good day, I seek, May your).
- The maze
Points: There is no 'maze' -- it is a maze of questions. The
fast method is to find Ralph when he is RED (Talk to Sprite until
you find Ralph) Ask permission to cross. Cross after asking
despite what he says.
Interesting Things: Try crossing without permission. Ask the
various sprites to tell you things and figure out the logic puzzle.
- Butterfly King
Points: Answers to quiz questions: Anyone, I don't know, Trouble,
Callash, I won't like it. Answers to second part: DO NOT choose
"hostile race", "faeries", "prejudiced". Find the crystal flower
and take it. As PID, open bottle of flies won from Caliph.
Interesting Things: Try to take the crown without the flies.
SECTION FOUR (The Desert)
- The trader in his lean-to
Points: Talk to the trader. Answer first question NO, second
question YES. He gives directions to the oasis in code. SHAB is
north, FALLA is south, ECLIPTUS is west, POPO is and. Example-
TILSHUM SHAB FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH
SOUTH SOUTH AND WEST. Take a bone if you do not have one.
Interesting Things: Answer yes to first question and follow these
directionsinstead. Wander aimlessly around the desert.
- Oasis
Points: Talk to shaman and get yellow powerstone.
As PID, talk to shaman and give them a spirit bundle. If you
have used yours up on Llanie, you can make a new one -- Put
feathers into bone and then put magic into the 'partial bundle'
with the vortex stone.
Interesting Things: Talk to guard to get inside the tent. To go
back home, head east out of oasis.
- Tent interior
Points: None.
Interesting Things: If you are effusive in praise and not too
eager to get down to business, you will get to see the
belly-dance and will have to win fewer games to get prizes.
- Gem Game
Points: Play until you have won three prizes.
As PID, come back and win two more prizes.
Interesting Things: None.
- Spirit Plane
Points: None.
Interesting Things: Walk off to the east.
- Floating Disks
Points: Get to the other side. Follow the path on the map, only
mirror it.
Interesting Things: Make a wrong jump.
- Snakes
Points: Use the shifter ring to turn into a snake and go across.
Interesting Things: Cross without shifting.
- Roc
Points: Use vortex stone to take magic from grapes. Wait until the
roc has eaten the grapes and they don't reappear. Throw the dates
(Won as a prize from Caliph). Get the soul egg. Put the black
sphere (aquired in sorcerer's tower) in the nest. Head off to
the west.
Interesting things: Try to take the soul egg without distracting
the roc first.
SECTION FIVE (The Mountain)
- Base of mountain
Points: If you are nice, you get the amulet. If you don't get
it here, you get it later.
Interesting Things: Talk to Llanie. If you balance nice and
average answers(middle and bottom choices), she gives you a kiss.
- Waterfall
Points: Take the gold nugget( to the left of waterfall).
Interesting Things: None.
- Hermit's cave
Points: As PID, put spirit bundle on Llanie, then talk to Llanie
and build poem. The poem: "Thou art a rose -- but no! For no rose
as fair did ever grow in any land". Then use the doll to heal
Llanie.
Interesting Things: Llanie gives you the amulet if you amulet if
you don't already have it, and the parchment.
- The shak nest
Points: Take feathers.
Interesting Things: Use sword to carve up bird figurine. Make
noise with birdcall. Talk to the shak, but don't admit you're
king.
- The monster
Points: Use sword to attack monster.
Interesting Things: Let time run out without using sword.
- The shak by the waterfall
Points: Take mud (the dark patch by the waterfall).
Interesting Things: Try to get by the shak, Talk to him. As PID,
come back here to go west.
- Pillar jumping
Points: Follow directions on the map to get to other side.
Interesting Things: Jump to the wrong pillar.
- The nest
Points: Take the belt.
Interesting Things: None.
SECTION SIX (The Tower)
- The tower outside
Points: Answer the vines: "red", "leg", and "beef stew" .
Interesting Things: You have to go behind the tower to get by
the tangle. Don't answer the vines correctly.
- The eye chamber
Points: Throw mud at eye.
Interesting Things: Try walking by.
- Room of magic
Points: Take music box. Take vortex stone(far right on the
cabinet).
Interesting Things: None.
- Science room
Points: Use vortex stone to take magic from rope. Take rope. Take
flask, put flask on metal plate, turn petcock, take flask of acid.
Open cage(bottom right corner), put dead rat in freezer, Take
contents of freezer(The little window in the side of the freezer).
Interesting Things: None.
- The elevator, bottom and middle
Points: None.
Interesting Things: Push buttons to go up and down.
- Top
Points: Put ratsicle on doorframe. Put tentacles on doorframe.
Interesting Things: Walk through the teleport door without taking
it down.
- Dungeon room
Points: Take torch. Pour contents of flask of acid on floor. Tie
rope to manacles (the ones near the hole). Use the go-arrow to
go down the hole (but first you must place the torch, see below).
Interesting Things: None.
- The stone pedestal chamber
Points: None.
Interesting Things: Can't come in here unless you have the torch.
Try walking on the glowing blue floor.
- Waterfall machine
Points: Put teleportal in the window.
Interesting Things: None.
- Sorcerer's room
Points: During first pause, use polystone to mimic blue powerstone.
During second phase, throw blue powerstone at circle of the spheres.
After cut-scene -- take black sphere, map(upper middle wall), crystal
ball and spirit bundle (in the chest).
Interesting Things: See what happens if you don't do it right.
to follow it from top to bottom. In each portion of the game, you may
visit a certain area more than once, so directions are provided for
each visit...
Section One (Inside the Castle):
- King's Bed Chamber
Points: Open book on the nightstand.
Interesting Things: None.
- Queen's Bed Chamber
Points: None.
Interesting Things: Read diaries.
- Meeting Chamber
Points: Look at bookshelf. Look at books - lower bookshelf. Pull
books. Pull tapestry on far right wall.
As PID, shift into bear, attack MacMorn with sword, then invoke
amulet.
Interesting Things: None.
- Ballroom
Points: Take goblet, bone.
Interesting Things: Talk to scullery maid several times (5 or more).
- Throne Room
Points: Look at Dragonsphere.
Interesting Things: be tough with MacMorn.
- Council Chamber
Points: Take sword, shieldstone.
Interesting Things: Look at papers on table.
- Waystation
Points: Talk to Shapechanger. Talk to Soptus. Talk to Merchant,
ask for fruit. Talk to Faerie.
As PID, admit you're a shapechanger but you didn't do anything.
Point out the Queen Mother's evil, ASK "Is there anything I
could give you to let me go?" Use Doll to heal guard captain. Jump
into well.
Interesting Things: Talk to merchant again, just to chat. Jump
down well as king.
- Bottom of Well
Points: Take rare coin(This side of river). Shift into seal. Gaze
into crystal ball, invoke crystal. Take emerald.
- Stair Trap
Points: Put statue on stairs.
Interesting Things: Walk off WITHOUT putting statue on stairs.
- Darkness Beast
Points: Read parchment.
Interesting Things: Walk by dog WITHOUT reading parchment.
- King's Chamber
Points: Shift into bear, pull king. Give soul egg to king.
Interesting Things: None.
- Stairway
Points: Push wall switch, wear crown (may have to do more than
once).
Interesting Things: None.
SECTION TWO (Slathan, land of shapeshifters)
- Guard post and pool monster
Points: Insist that you must get through and choose "can I offer
something" Give any object. When you come back, talk to them
before leaving. Throw shieldstone at stone. Take tenacles.
As PID, offer to give guards something and choose Soptus Soporfic
ONLY. After you drink, use doll to heal yourself (Make sure that
you visit the Hermit's cave first.)
Interesting Things: Wise off to guards. Ignore the pool monster
and walk by. Try talking to various weird-looking rocks and trees.
- Wise Shifter
Points: Talk to wise shifter and get polystone. (If you do not
get it, talk to him again).
Interesting Things: Talk to the shifter again after getting doll,
go in again as PID.
- Green monster room
Points: As the king, you cannot get by the monster. As PID, use
the doll to heal the monster.
Interesting Things: None.
- Shifter Village
Points: Talk to woman.
Interesting Things: None.
SECTION THREE ( Brynn-Fann, Land of faeries)
- Entrance to maze
Points: Talk to faerie: Give a non-violent answers to each taunt
(Good day, I seek, May your).
- The maze
Points: There is no 'maze' -- it is a maze of questions. The
fast method is to find Ralph when he is RED (Talk to Sprite until
you find Ralph) Ask permission to cross. Cross after asking
despite what he says.
Interesting Things: Try crossing without permission. Ask the
various sprites to tell you things and figure out the logic puzzle.
- Butterfly King
Points: Answers to quiz questions: Anyone, I don't know, Trouble,
Callash, I won't like it. Answers to second part: DO NOT choose
"hostile race", "faeries", "prejudiced". Find the crystal flower
and take it. As PID, open bottle of flies won from Caliph.
Interesting Things: Try to take the crown without the flies.
SECTION FOUR (The Desert)
- The trader in his lean-to
Points: Talk to the trader. Answer first question NO, second
question YES. He gives directions to the oasis in code. SHAB is
north, FALLA is south, ECLIPTUS is west, POPO is and. Example-
TILSHUM SHAB FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH
SOUTH SOUTH AND WEST. Take a bone if you do not have one.
Interesting Things: Answer yes to first question and follow these
directionsinstead. Wander aimlessly around the desert.
- Oasis
Points: Talk to shaman and get yellow powerstone.
As PID, talk to shaman and give them a spirit bundle. If you
have used yours up on Llanie, you can make a new one -- Put
feathers into bone and then put magic into the 'partial bundle'
with the vortex stone.
Interesting Things: Talk to guard to get inside the tent. To go
back home, head east out of oasis.
- Tent interior
Points: None.
Interesting Things: If you are effusive in praise and not too
eager to get down to business, you will get to see the
belly-dance and will have to win fewer games to get prizes.
- Gem Game
Points: Play until you have won three prizes.
As PID, come back and win two more prizes.
Interesting Things: None.
- Spirit Plane
Points: None.
Interesting Things: Walk off to the east.
- Floating Disks
Points: Get to the other side. Follow the path on the map, only
mirror it.
Interesting Things: Make a wrong jump.
- Snakes
Points: Use the shifter ring to turn into a snake and go across.
Interesting Things: Cross without shifting.
- Roc
Points: Use vortex stone to take magic from grapes. Wait until the
roc has eaten the grapes and they don't reappear. Throw the dates
(Won as a prize from Caliph). Get the soul egg. Put the black
sphere (aquired in sorcerer's tower) in the nest. Head off to
the west.
Interesting things: Try to take the soul egg without distracting
the roc first.
SECTION FIVE (The Mountain)
- Base of mountain
Points: If you are nice, you get the amulet. If you don't get
it here, you get it later.
Interesting Things: Talk to Llanie. If you balance nice and
average answers(middle and bottom choices), she gives you a kiss.
- Waterfall
Points: Take the gold nugget( to the left of waterfall).
Interesting Things: None.
- Hermit's cave
Points: As PID, put spirit bundle on Llanie, then talk to Llanie
and build poem. The poem: "Thou art a rose -- but no! For no rose
as fair did ever grow in any land". Then use the doll to heal
Llanie.
Interesting Things: Llanie gives you the amulet if you amulet if
you don't already have it, and the parchment.
- The shak nest
Points: Take feathers.
Interesting Things: Use sword to carve up bird figurine. Make
noise with birdcall. Talk to the shak, but don't admit you're
king.
- The monster
Points: Use sword to attack monster.
Interesting Things: Let time run out without using sword.
- The shak by the waterfall
Points: Take mud (the dark patch by the waterfall).
Interesting Things: Try to get by the shak, Talk to him. As PID,
come back here to go west.
- Pillar jumping
Points: Follow directions on the map to get to other side.
Interesting Things: Jump to the wrong pillar.
- The nest
Points: Take the belt.
Interesting Things: None.
SECTION SIX (The Tower)
- The tower outside
Points: Answer the vines: "red", "leg", and "beef stew" .
Interesting Things: You have to go behind the tower to get by
the tangle. Don't answer the vines correctly.
- The eye chamber
Points: Throw mud at eye.
Interesting Things: Try walking by.
- Room of magic
Points: Take music box. Take vortex stone(far right on the
cabinet).
Interesting Things: None.
- Science room
Points: Use vortex stone to take magic from rope. Take rope. Take
flask, put flask on metal plate, turn petcock, take flask of acid.
Open cage(bottom right corner), put dead rat in freezer, Take
contents of freezer(The little window in the side of the freezer).
Interesting Things: None.
- The elevator, bottom and middle
Points: None.
Interesting Things: Push buttons to go up and down.
- Top
Points: Put ratsicle on doorframe. Put tentacles on doorframe.
Interesting Things: Walk through the teleport door without taking
it down.
- Dungeon room
Points: Take torch. Pour contents of flask of acid on floor. Tie
rope to manacles (the ones near the hole). Use the go-arrow to
go down the hole (but first you must place the torch, see below).
Interesting Things: None.
- The stone pedestal chamber
Points: None.
Interesting Things: Can't come in here unless you have the torch.
Try walking on the glowing blue floor.
- Waterfall machine
Points: Put teleportal in the window.
Interesting Things: None.
- Sorcerer's room
Points: During first pause, use polystone to mimic blue powerstone.
During second phase, throw blue powerstone at circle of the spheres.
After cut-scene -- take black sphere, map(upper middle wall), crystal
ball and spirit bundle (in the chest).
Interesting Things: See what happens if you don't do it right.