0
Game Faq
By Level:
New Junk City
Andy Asteroids?
What the Heck?
Big Bruty
Down the Tubes
Tube Race
Snot a Problem!
Level 5
For Pete's Sake
Intestinal Distress
ButtVille
Codes
About FAQ
New Junk City
There are many different short cuts in the first level. If you jump up
from the beginning you will see a white toilet. That is a warp zone.
To get there, all you need to do is ride the first rail device. This is
just above the cow that was launched. You will see two wires. Ride
the first rail device. Just before it falls, jump to the left, then right
at the top of you jump, whip. You will see a moose head. You should be
able to swing on the moose antler. This will put you on a chain wire
you can cross. Just fallow the rail devices up and to the left. That
will take you to the toilet. You will find about 7 mega plasma
blasters, and an extra worm. After you warp, it might seem you are
trapped in that room. Just walk through the wall to the left. Then
clime up to get out. There you find the sub-boss.
You will be able to jump higher on the tires.
The other short cut comes in the middle of the level. There you will
find another moose with antlers on a plaque. Just swing on the
antler and fallow where that leads you. You will end up where the
first warp does, with the sub-boss 'Tireman'.
This may be confusing but here is a way to get an extra guy.
Right after you launch a cow, try riding the two rail devices down.
When you are on the second wire, jump off in the circle of tires that
have that plasma gun. The circle dips in two places. try jumping in
the dip to the right. You will see a spinning star. This means the
extra guy is now visible. Now, go to the wide moving belt that you
must climb. There are objects that come down that try to stop you.
When you get to the top look up. You should see a wire up to the left.
This is how you get to that wire. Run to the right. You will see a level
that you have to jump up to. Once up there jump back to the left and
whip your body. There is a hook that is barely on the screen. You will
be able to hook and swing across. There is another hook that you must
swing on. Then you will be on the chain. Just get the extra worm.
To kill the sub-boss, shoot him until he comes toward you in tank mode.
Jump over him and quickly turn around. To kill him shoot the light
above his head. Try killing Tireman in the Difficult setting! :)
Right after the sub-boss you must jump to a higher level. Kill the
pesky crow then walk to the right a little. There a sparkly whirly thing
will spin around you. It just means that some items have appeared. Go
back to find them if you need them. This will happen throughout the
game. So make sure you investigate what has appeared.
If you are low on ammo or energy when Fighting the Boss Chuck. While
he is NOT above the spring. Try jumping on
the spring. See where that takes you. What is this? (tip from NJ)
Andy Asteroids?
With the Andy Asteroid levels. Just remember to get 50 fuel pods
to get an extra can-o-worms (continue). When you do pick up those
atomic accelerators, you will NOT get touched by those asteroids.
So for a few seconds you are protected from getting hurt. And all
this time I thought it was my quick reflexes! :/
If you do end up losing to Psycrow in the warp race you will have to
fight him on level ground. Just remember you must shoot him first,
then whip him. Repeat this tell he flies away.
What the Heck?
The Green rolling gem: If its rolling that you must run on top the
opposite direction. This should make the gem rise or either warp you.
If it is rotating back and forth. That means jump on it and let it take
you up. You might have to jump back and forth because of the flames.
The first extra worm comes up as you are walking the first emerald gem
up. You might of seen it as you where walking by it earlier. Just jump
toward the extra guy. There will be a fake wall for you, so just jump to
get the 1-up. Then quickly jump down on the gem and proceed on with
the level.
To kill a Lawyer, whip him then quickly shoot him. He should blowup
and a mega plasma shot and energy should remain. I'll sue!
Just after defeating the snowman and warping on the emerald, walk to
the right to the wall. Don't worry about the spikes. Jump up and look to
the left. There you will see a hook. Swing to the left, then turn around
and swing to the right on the same hook. You will be thrown through
the wall and find 4 mega blasters and an extra guy. After, walk
through the wall and proceed in the game.
Oh, there is a way to avoid fighting the Snowman sub-boss. After
fighting the first Lawyer, you will have to open the gate to get to
the warp gem to the snowman. Don't open the gate. Stand in front
of the wheel that opens the gate. Turn to the right, and duck. Then
whip and hold down the whip button. You will be in the same place
you would of if you had defeated the Snowman. On that same hook
that you where one. Swing on it again to the right. You will find
the above extra worm. (tip from NJ)
If you don't want to have the falling Stalactites, then don't pick up
that 100% energy refiller. That triggers the stalactites to fall.
Next extra worm is easy to get. You might of seen it as you are
riding those two emeralds up. The extra guy is to the left. All
you have to do is to jump from the ledge over the spikes and
toward the extra worm. Then ride the gems up again. When you
get to the first black apparitions with fierce incisors. Kill
them and jump down to the left. There is a continue marker
right under you. If you do die, just go back and get that extra
worm again.
Quick tip about the boss: When you are just Jimmy the worm.
Stand as close to the wall to the right as you can. There just
jump straight up when flames come. Wait for the wall to melt
away. Then jump into the super powered suit. When finishing
off that evil cat look at the center of the screen. You will see
Evil the Cat faster, faster to react and shoot him and his nine
lives. Jump toward the first flame. If they come at the same
time, jump straight up. NOTE: If you dont want to jump over
the flames when Heck the Cat is shooting the flames. Just walk
as far as you can to the left and duck. You will not get hit until
the end. You will get hit once, but it beats having to jump, right?
Big Bruty
Big bruty is a big fat slow guy.
Out run him, out smart him, get him to do the dirty work
Down the Tubes
What no hints? What about the Tube Race
You can skip the 99 sec. Sub in Tube Race by jumping up and down where
the hamster is kept and getting the free man. It will warp you to the
next level.
Ok, YES there IS a hidden airpump in the 99sec pod race.
This is
going to be a bit of an explaination on getting there. Ok, if you are
having problems with this level. The hidden airpump is about 60
seconds into your run (30 seconds left). Now as you are driving
that pod you pass guarder rails. Those criss crossing bars that
are really part of the background. They will not touch you. You
will pass through 5 sets of these. If you reach the 5th one, you
have gone too far. Its halfway between the 4th and 5th set. There
is a section that goes straight down. Right at the bottem there is
will be two circular lights right next to each other on the left
side.
That is where the secret air pump is.
There is a sharp turn to the right. You see
you have hit the bottem of the level. You can go no further down.
Just fly through the two lights. Then you time will be reset to 80.
After the second race of the time pod run. You will end up in a
room where the only way out is through one of the little orange
toughguys. You can kill the Orange toughguys with a Mega blaster.
BUT! Let him pound you into the ground a couple times. Where he
throws you is where the hidden secret is. Jump straight up. There
you will be sucked up a hidden tube. To the left is an extra guy.
Then fallow the tube up the end of that round.
Tube Race: When you are running along the tube race level and you are
low on energy. There is a secret room JUST above the Hamster. It will
refresh you 100%.
Keep your cool, don't hold down the thrust button. Have it on-off-on-off.
Once you get to the part with the lights your almost there.
After the 99second pod race. There is a last part of this level with
three rooms. The second room is larger than the 1st and the 3rd. Jump
in the middle of the second room. There you will find some hidden
specials. Mostly more ammo. Now its time to fight a very tough looking
goldfish (Bob). He might be hard to kill at first, but he is actually
very easy to kill. Try doing a spiral twisting double ninja whoop upside the
gill kick to the bowl. Works every time! :)
There are two extra worms that you may find along the third pod run
(99sec). If you pass a place where there is a small crack in the
wall. Its not even big enough for EWJ, but there is a section where
there is a fake wall. It is on the left side, just after the inlet that
has a mega blaster. There is a crack in the wall, not big enough for
EWJ. The fake wall is above the crack. You might see a bit of the tube
if you are close to the wall. Quickly go through the fake wall to get
the 1-up.
The other extra worm is VERY close to the beginning of the level. They
are on the other side of the first guarder rails (bars that criss-cross
between the two walls that). They are on the start of a curve around
a turn. On the other side of the curve you might see a room. Go straight
left to enter that room.
Snot a Problem!
ONLY HIT MAJOR MUCUS ON THE RIGHT HAND WALL!!!! That is the easy way
to make him fall. Here is the rhythm. Go down on the left hand side. THEN
halfway down or before you stop at the bottom. Move over to the right
hand side. When you have stopped for a second at the bottom. You can tap
EWJ as close to the wall as you can. This means EWJ is behind the
protruding rocks. It might not matter, but you want to be close to the
wall. Then when you are slinged upward. Major Mucus will fallow RIGHT
behind you. As close to the wall is, he will be the same. Perfect for
bashing. Just as he is about to catch up to you. Move to the left 1/2
body length. This will make him hit the wall. Then on your way down,
bash Mucus into the wall as many times as you can. Remember you must
be at the left hand side by halfway down. So you can repeat the process.
Rinse, repeat, rinse, repeat.
Level 5
If you are having trouble getting up the section that should have stairs.
You try to walk up it and you just slip and slide right down. Try jumping
onto those energy charger thing-a-ma-jiggy (Objects that shoot energy
from one metal ball to another verticaly). If you keep going right, you
should find a target. Whip that bullseye (ping). Now you will find that
stairs have popped up. Becuase of all that work you did. You dont even
need to walk up them. They will do all the work.
The metal cage: There is a sequence that the cytoplasm creatures come.
With the first group you must remember.
2 3
1 4
By Level:
New Junk City
Andy Asteroids?
What the Heck?
Big Bruty
Down the Tubes
Tube Race
Snot a Problem!
Level 5
For Pete's Sake
Intestinal Distress
ButtVille
Codes
About FAQ
New Junk City
There are many different short cuts in the first level. If you jump up
from the beginning you will see a white toilet. That is a warp zone.
To get there, all you need to do is ride the first rail device. This is
just above the cow that was launched. You will see two wires. Ride
the first rail device. Just before it falls, jump to the left, then right
at the top of you jump, whip. You will see a moose head. You should be
able to swing on the moose antler. This will put you on a chain wire
you can cross. Just fallow the rail devices up and to the left. That
will take you to the toilet. You will find about 7 mega plasma
blasters, and an extra worm. After you warp, it might seem you are
trapped in that room. Just walk through the wall to the left. Then
clime up to get out. There you find the sub-boss.
You will be able to jump higher on the tires.
The other short cut comes in the middle of the level. There you will
find another moose with antlers on a plaque. Just swing on the
antler and fallow where that leads you. You will end up where the
first warp does, with the sub-boss 'Tireman'.
This may be confusing but here is a way to get an extra guy.
Right after you launch a cow, try riding the two rail devices down.
When you are on the second wire, jump off in the circle of tires that
have that plasma gun. The circle dips in two places. try jumping in
the dip to the right. You will see a spinning star. This means the
extra guy is now visible. Now, go to the wide moving belt that you
must climb. There are objects that come down that try to stop you.
When you get to the top look up. You should see a wire up to the left.
This is how you get to that wire. Run to the right. You will see a level
that you have to jump up to. Once up there jump back to the left and
whip your body. There is a hook that is barely on the screen. You will
be able to hook and swing across. There is another hook that you must
swing on. Then you will be on the chain. Just get the extra worm.
To kill the sub-boss, shoot him until he comes toward you in tank mode.
Jump over him and quickly turn around. To kill him shoot the light
above his head. Try killing Tireman in the Difficult setting! :)
Right after the sub-boss you must jump to a higher level. Kill the
pesky crow then walk to the right a little. There a sparkly whirly thing
will spin around you. It just means that some items have appeared. Go
back to find them if you need them. This will happen throughout the
game. So make sure you investigate what has appeared.
If you are low on ammo or energy when Fighting the Boss Chuck. While
he is NOT above the spring. Try jumping on
the spring. See where that takes you. What is this? (tip from NJ)
Andy Asteroids?
With the Andy Asteroid levels. Just remember to get 50 fuel pods
to get an extra can-o-worms (continue). When you do pick up those
atomic accelerators, you will NOT get touched by those asteroids.
So for a few seconds you are protected from getting hurt. And all
this time I thought it was my quick reflexes! :/
If you do end up losing to Psycrow in the warp race you will have to
fight him on level ground. Just remember you must shoot him first,
then whip him. Repeat this tell he flies away.
What the Heck?
The Green rolling gem: If its rolling that you must run on top the
opposite direction. This should make the gem rise or either warp you.
If it is rotating back and forth. That means jump on it and let it take
you up. You might have to jump back and forth because of the flames.
The first extra worm comes up as you are walking the first emerald gem
up. You might of seen it as you where walking by it earlier. Just jump
toward the extra guy. There will be a fake wall for you, so just jump to
get the 1-up. Then quickly jump down on the gem and proceed on with
the level.
To kill a Lawyer, whip him then quickly shoot him. He should blowup
and a mega plasma shot and energy should remain. I'll sue!
Just after defeating the snowman and warping on the emerald, walk to
the right to the wall. Don't worry about the spikes. Jump up and look to
the left. There you will see a hook. Swing to the left, then turn around
and swing to the right on the same hook. You will be thrown through
the wall and find 4 mega blasters and an extra guy. After, walk
through the wall and proceed in the game.
Oh, there is a way to avoid fighting the Snowman sub-boss. After
fighting the first Lawyer, you will have to open the gate to get to
the warp gem to the snowman. Don't open the gate. Stand in front
of the wheel that opens the gate. Turn to the right, and duck. Then
whip and hold down the whip button. You will be in the same place
you would of if you had defeated the Snowman. On that same hook
that you where one. Swing on it again to the right. You will find
the above extra worm. (tip from NJ)
If you don't want to have the falling Stalactites, then don't pick up
that 100% energy refiller. That triggers the stalactites to fall.
Next extra worm is easy to get. You might of seen it as you are
riding those two emeralds up. The extra guy is to the left. All
you have to do is to jump from the ledge over the spikes and
toward the extra worm. Then ride the gems up again. When you
get to the first black apparitions with fierce incisors. Kill
them and jump down to the left. There is a continue marker
right under you. If you do die, just go back and get that extra
worm again.
Quick tip about the boss: When you are just Jimmy the worm.
Stand as close to the wall to the right as you can. There just
jump straight up when flames come. Wait for the wall to melt
away. Then jump into the super powered suit. When finishing
off that evil cat look at the center of the screen. You will see
Evil the Cat faster, faster to react and shoot him and his nine
lives. Jump toward the first flame. If they come at the same
time, jump straight up. NOTE: If you dont want to jump over
the flames when Heck the Cat is shooting the flames. Just walk
as far as you can to the left and duck. You will not get hit until
the end. You will get hit once, but it beats having to jump, right?
Big Bruty
Big bruty is a big fat slow guy.
Out run him, out smart him, get him to do the dirty work
Down the Tubes
What no hints? What about the Tube Race
You can skip the 99 sec. Sub in Tube Race by jumping up and down where
the hamster is kept and getting the free man. It will warp you to the
next level.
Ok, YES there IS a hidden airpump in the 99sec pod race.
This is
going to be a bit of an explaination on getting there. Ok, if you are
having problems with this level. The hidden airpump is about 60
seconds into your run (30 seconds left). Now as you are driving
that pod you pass guarder rails. Those criss crossing bars that
are really part of the background. They will not touch you. You
will pass through 5 sets of these. If you reach the 5th one, you
have gone too far. Its halfway between the 4th and 5th set. There
is a section that goes straight down. Right at the bottem there is
will be two circular lights right next to each other on the left
side.
That is where the secret air pump is.
There is a sharp turn to the right. You see
you have hit the bottem of the level. You can go no further down.
Just fly through the two lights. Then you time will be reset to 80.
After the second race of the time pod run. You will end up in a
room where the only way out is through one of the little orange
toughguys. You can kill the Orange toughguys with a Mega blaster.
BUT! Let him pound you into the ground a couple times. Where he
throws you is where the hidden secret is. Jump straight up. There
you will be sucked up a hidden tube. To the left is an extra guy.
Then fallow the tube up the end of that round.
Tube Race: When you are running along the tube race level and you are
low on energy. There is a secret room JUST above the Hamster. It will
refresh you 100%.
Keep your cool, don't hold down the thrust button. Have it on-off-on-off.
Once you get to the part with the lights your almost there.
After the 99second pod race. There is a last part of this level with
three rooms. The second room is larger than the 1st and the 3rd. Jump
in the middle of the second room. There you will find some hidden
specials. Mostly more ammo. Now its time to fight a very tough looking
goldfish (Bob). He might be hard to kill at first, but he is actually
very easy to kill. Try doing a spiral twisting double ninja whoop upside the
gill kick to the bowl. Works every time! :)
There are two extra worms that you may find along the third pod run
(99sec). If you pass a place where there is a small crack in the
wall. Its not even big enough for EWJ, but there is a section where
there is a fake wall. It is on the left side, just after the inlet that
has a mega blaster. There is a crack in the wall, not big enough for
EWJ. The fake wall is above the crack. You might see a bit of the tube
if you are close to the wall. Quickly go through the fake wall to get
the 1-up.
The other extra worm is VERY close to the beginning of the level. They
are on the other side of the first guarder rails (bars that criss-cross
between the two walls that). They are on the start of a curve around
a turn. On the other side of the curve you might see a room. Go straight
left to enter that room.
Snot a Problem!
ONLY HIT MAJOR MUCUS ON THE RIGHT HAND WALL!!!! That is the easy way
to make him fall. Here is the rhythm. Go down on the left hand side. THEN
halfway down or before you stop at the bottom. Move over to the right
hand side. When you have stopped for a second at the bottom. You can tap
EWJ as close to the wall as you can. This means EWJ is behind the
protruding rocks. It might not matter, but you want to be close to the
wall. Then when you are slinged upward. Major Mucus will fallow RIGHT
behind you. As close to the wall is, he will be the same. Perfect for
bashing. Just as he is about to catch up to you. Move to the left 1/2
body length. This will make him hit the wall. Then on your way down,
bash Mucus into the wall as many times as you can. Remember you must
be at the left hand side by halfway down. So you can repeat the process.
Rinse, repeat, rinse, repeat.
Level 5
If you are having trouble getting up the section that should have stairs.
You try to walk up it and you just slip and slide right down. Try jumping
onto those energy charger thing-a-ma-jiggy (Objects that shoot energy
from one metal ball to another verticaly). If you keep going right, you
should find a target. Whip that bullseye (ping). Now you will find that
stairs have popped up. Becuase of all that work you did. You dont even
need to walk up them. They will do all the work.
The metal cage: There is a sequence that the cytoplasm creatures come.
With the first group you must remember.
2 3
1 4