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THE GAME PLAY FAQ
Created 2/20/96 Version 1.0
************************
The Game Play FAQ was created from messages posted in the EF2000 Pilots Forum.
It represents the collective wisdom of a number of different pilots. The origin
al messages have been edited for brevity. Where possible I've included the name
of the original contributor. If you've got any additions or corrections to the
FAQ, please drop me a note ate ef2000@im.gte.com.
Thanks to all of the EF pilots who contributed.
-Steve Black, 1st Eurofighter Air Wing -- 2/20/96
********************* AVIONICS *************************
Radar
How to Read the Radar Display
There are three rows of numbers on the left hand side of the radar screen and
something that looks
like a flipped check mark which keeps changing its position and angle depending
on planes
movements. I figured that the middle number is the radar range but as far as
other two numbers and
a flipped check mark, I am at a loss. They are the effective radar range in up,
forward, and down
directions. Note that when you change the radar mode from look-up to look-ahead
to look-down,
the numbers shift accordingly. (Posted by Ed Silverstein)
MMD/JTIDS
Question: ... In the upper right hand-corner of the MFD, just under the
altitude, there are two
numbers. What are they? Also, how does one adjust the range using J+ and J-? I
apologize if the
answers are in the manual, but I cannot find them after searching for quite some
time. Thanks!
Posted by: Jeff Robbins
To use the J+ and J- keys just click on them with the mouse. Make sure to turn
the map off. -- Posted by Steve Black
According to DID.... the two numbers relate to your X and Y co-ordinates in the
game world.
Posted by: Jeff Robbins
******************************* WEAPONS***************************
Laser Guided Bombs/Tiald Display
Aiming LGBs
Question: Can anyone give me any tips on hitting the right target with the laser
guided bombs? How
can I make sure that I'll hit the right structure? (Postedby: Dizzy Murphy )
The first thing I do is use the view target facility in the pre-flight briefing.
That way I know what to
look for when I approach the target. Try to pick a geographical marker if
possible (a different colour
building or one that's taller),this will also help. Then I fly to my target area
and with about 7 to 5 km
from the target I activate TIALD (if you are directly in line with the target it
should select it for you
automatically) then track and laser the target. With the TIALD MFD selected drop
bomb at
appropriate point (I assume you know how to read TIALD). Works every time (for
me at least)
(Posted by: Alex Porreca)
After activating the TIALD, turn the laser guidance on then slew the target in
the VDU using [shft ]
arrow keys, for close up use the zoom. Hit Auto pilot then F8 and watch the
damage, or [shift] F7
for an outside view of the target. Incidently after [shft] F7, [shft]c scrolls
through the available ground
targets. (Posted by: Nige )
One simple note. Be careful not to bank too much while lasing or the target
tracking can be broken.
This can also happen on autopilot if the plane starts circling the target (which
usually would be
impossible if SAMS were doing their jobs). (Posted by: Jeff Robbins )
Tiald Offset
Question: Has any body got TIALD to offset the aiming crosshair by using shift
and arrow keys.
Because I find it annoying that you can only bomb the selected target.
(posted by University of Hertfordshire)
The trick is to use the shift key on the right side of the keyboard (left won't
work) and the arrow
keys. By using offset track you can move the cross hairs all over the place (and
get quite
lost).(posted by Steve Black)
Mavericks
Question: I fly towards the target and then I switch to the MFD to Slew the
seeker head to get the
target in the middle. But the IRST shows the target off and on if at all. Then I
fire the maverick and
most of the times it misses the target. Can anyone give me some advice? (Posted
by: George
Lindsay)
Yes, targets are a bit jerky using the "tlads." Low level Mav strikes are good
for a range of about
4-5 miles. If you want greater distances, altitudes of 10,000-15,000 seem to
work the best. (Posted
by: Rick Olson)
Free Fall Bombs
Question: Can anyone suggest the best altitude and AOA for delivery of cluster
munitions and
rockets? (Posted by: Jeffrey Bush)
10,000 ft is a good altitude to start a bombing run. What I do is roll inverted
and pull back on the
stick to avoid negative G's(really reds out on ef2000), then align myself with
target, keeping my nose
down on target (usually about 25-30 degrees). REMEMBER-You will gain a lot of
speed doing this,
so chop your throttle and use airbrake if you have to. However, the faster you
go, the more accurate
your CCIP will be on target. Try to pull up as soon as you release or you will
be caught in the
blast(unless using snakeyes). For rockets, great altitude is not needed. the key
to rockets is
range-don't shoot until 1-2 miles away; the closer the better. Make sure the
target is in the aiming
reticle at the center of the hud. Oh, and try to keep out of the dirt by keeping
a close eye on your
altimeter. (Posted by: Brian MacPherson)
Finding the CCIP
Question: What is the CCIP? How do you find the CCIP?I
.....if you look at the bottom of the vertical line there will appear a small
horizontal line which
indicates that point where the bomb will hit. When this horizontal line passes
through the target
release your bombs. Posted by: Alex Porreca
Try going into a steep dive over the target. I also use the F1 key to get an
unobstructed view.
(Posted by Steve Black)
I have found that if I am bombing a pre-defined target, the CCIP bomb line
appears and I can bomb
successfully. I have yet to find ways to mark targets of opportunity and bomb
them accurately. I
usually do a very steep dive and release the bombs on my best guesstimate.
Posted by: Sim
Cluster Bombs
Question: I can't seem to get the hang of bombing with them. In the practice I
line up on target, I get
the bomb sight up, The triangle is showing, but I tell when to release. At top
or bottom of bomb line.
Am I following the "X" or the triangle. ....Posted by: Frederick Overton
..The release level for the cluster bomb, as stated in the manual, is 180 feet.
If you fly that low, you
will see the CCIP at the bottom of the HUD (small horizontal tick mark across
the vertical line). I get
best results dropping the bomb a split second before the CCIP crosses the
target. Posted by: Jeff
Robbins
... get low if you want a dense dispersion of the bomblets (200 feet or so) or
stay about 1000 feet
over the target (you'll have to do this by "feel") and pickle - it's a real wide
area of coverage, but less
probability of any one bomblet hitting a target. Keep the pointy end forward
--Posted by: Don
Nelson
Cannon Autofire
Question: On page 145 of the manual, a reference is made to "autofiring" in
regards to using the
cannon. I can find no other reference anywhere in the manual to explain what
this is, or how to
initiate it, or even to verify that "autofiring" is engaged..... Posted by: Bob
Cavender
Auto fire is automatic when using the cannon with the radar turned on. Lock onto
a enemy target
(doesn't work if you lock on to a friendly) using the "c" key, close to within
cannon range (appx 2
miles) line up the pipper on your target( should be surrounded by solid green
box on the hud) and
the cannon should start firing by it self. Note : the pipper has to settle on
the target for a second, it
won't work if the target just passes through it. I haven't tried using it in
tracking mode because I find
using tracking mode in a dogfight is a sure method of getting a silk elevator
ride. Posted by: RIGGER
************************REFUELING****************************
Refueling Tricks
Question: How do I refuel?
One trick in the game that works is reduce your speed to +10 KTS faster than the
tanker and use
the `(tilde) key to adjust your joystick sensitivity to about 25%. I know this
seems like cheating, but
there are aircraft in the US inventory that have an air refueling mode for their
flight controls to make
A/R easier Also you must make two joystick inputs for EVERY maneuver you want to
make behind
the tanker. To hook up to the basket, you must initiate a turn and then almost
immediately bank the
other way to take out the correction. This will allow you to move in small
increments which is the
way real airplanes perform A/R. Posted by: Capt Keith Marlowe
Here's another approach to inflight refueling which works for me. Approach the
tanker, remembering
to request permission to join. The trick to maintaining a good closure speed is
to use the autothrottle
set to 309 kts, which is about 7kts faster than the tanker. As mentioned in
other messages you need
to be very smooth and gentle on the stick in order to avoid ploughing into the
tanker an making a
dirty smudge in the sky! Posted by: Rez Manzoori
.... it *IS* possible. The trick, (just like in the real thing) is to
concentration being smooth. Personally
I think the 50+ KTS rule is a little too high. A closure with a 2 foot dish at
50 knots? Here are my
notes on air-refueling:
1. throttle to 75% - use more for a faster closing, but be ready to back down w
hen you need to.
2. only use the airbrake to bleed off extra speed. You cant deploy and stow the
brake fast enough to
keep pace with the tanker.
3. Reduce your closing rate to +7 KTS IAS - This gives ample time to line up on
the hose.
4. avoid over-correcting. If your plane is drifting to port, use a slight amount
Posted by: Rob Marley
Finding the Tanker
How do I find the tanker?
...no matter where you are, if you select your air refueling (AR) HUD mode it
will display the
heading to the tanker Posted by: John Taylor
The mid air HUD refueling mode will tell you where to go. Sometimes there is
more than one
airborne tanker. I could be wrong, but I think I recall being able to cycle
refueling HUD info
between different tankers using the C key just like when you cycle targets on
radar. Posted by: Jeff
Robbins
********************** STRATEGY AND TACTICS******************
Avoiding Air-to-Air Missiles
Question: - My DASS seems to fail me too often. I'll get blasted out of the sky
without warning.
Does anybody know how to make the DASS work better?- How do I know if I have to
throw a
Chaff or Flare? Chaff is for heat-seeking, Flare for IR the manual says, but how
on earth do I know
what's coming at me?? ... Posted by: Mark Jonker
Kick your DASS out to 15-30 mile range. It seems to be more effective at that
setting. (a bug??)
DASS goes inactive when you use the #3 MFD to show anything other than the
DASS.. Also;
RTFM re: flares and chaff.. You can launch either manually with the INS and DEL
keys. Keep
hackin away at it, pretty soon your situational awareness will improve; and
things get A LOT easier..
hope this helps.. Posted by: Steve Anthony
You don't have time to try and figure out what sort of missiles are coming at
you so you have got to
use both chaff and flares at the same time. (I do and it works okay). Changing
direction can also be
useful once you deployed some chaff and flares. Also, don't forget to use your
ECM. Posted by:
Alex Porreca
When a missile comes at you regardless if it is Infra red or radar, lower your
thrust: 1. generate less
heat 2. if you are too fast you can't turn that fast!!! 3. release 3x chaff and
3x flare and brake
left/right and right after you get 90deg to the ground, pull for 3 sec or more
and brake more to the
same side you turned last time till you are 45deg from the ground release more
chaff and flare and
pull as hard on the stick as you can!!! make sure you watch the altitude and
horizon!!! Posted by:
Tom
1.IR and heat-seeking missiles are the same!
2.Use chaffs against radar-guided missiles, and flares against IR-guided
missiles. Remember: It is not
embarrassing to return without chaffs and flares but to return without your
plane!
3.Always turn hard out of the missile's flight path at high speed.
4.Don't rely too much on DASS. Every modern Russian fighter has IR tracking
systems -- just like
the EF2000. They don't need radar to fire IR-guided missilesor guns at you.
Posted by: Joerg Jooss
Any hints on avoiding both AA and SAMS?! I find myself just turning wildly with
no plan or strategy
and hoping for the best.. Posted by: Paul Wasserman
I find I can quite successfully avoid missiles if I keep velocity above 1 mach,
and keep DASS on all
the time, and ECM on when fired at. You may not realize,but when you play with
anything in the
third MFD,DASS turns itself off, i.e., if you check you fuel level, you will
need to turn DASS back
on. Posted by: Clinton Isle
Missiles in Padock ViewQuestions: I have some problems while padlocking
missiles....I can't break
thevisual lock until missile crashes on the ground or run out of fuel...!!!
I have found that if you flick back to the hud view that you can then padlock a
new target. Posted
by: steve mcginnis
CAP Flights
Question: Is it normal to not encounter any enemy aircraft on a CAP? If so (or
not), exactly how
long are you supposed to fly in circles in order to get a 100% rating? Posted
by: Joe Gayle
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I
can't get to it. It goes 6-7
and then 1. Anyone have a solution? Posted by: Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the CAP
waypoints(1-6).When
you want to return to base, set your AP to the "landing" waypoint or manually
fly in. Posted by: Rick
Olson
One of the replies below said that a CAP was a 4 hour flight. Do you really have
to fly 4 hours in
order to get 100% rating, or can you just fly through the waypoints one time and
return to base? If
there are no enemies, I don't want to fly in circles for very long. Posted by
GSU
Try using shift-s, it will advance you through time by 1/2 hour periods or until
you get vectored to
intercept by AWACS
Identifying Friend or Foe (IFF)
Question:Has anyone found the ""IFF"" command to help id friend or foe...I have
shot down many
friendly aircraft... Posted by: DAN DAMATO
According to the docs there isn't any IFF, it's supposed to be automatic.
However, I have found the
following... It looks like radar guided missiles (AMRAAMs, S25s) won't lock on a
friendly cause
you can't seem to target them. IR ones can be fired at friendlies, the HUD will
allow you to target a
friendly, howeverI think that the target tracker contains an X in it as an
indicator. Posted by:
Bob Stewart
Engaging When Low on Fuel
Question: What happens when you're at the end of an escort mission and you're
low on fuel and all
of a sudden bandits appear on your JTIDS screen?
Well, unless you're shot up or have no weapons left to fire, you're obliged to
engage ASAP.
One trick (there are many) is to turn your radar off and try and sneak around
the bandit of your
choice, then turn your radar back on, acquire a missile lock and fire ASAP.
That's for IR missiles.
Radar guided missiles can be launched from a variety of angles. The success or
failure of these
missiles depends on A LOT of different factors. Anyway, with either type of
missile, the key is to get
into a good firing position without the bandit knowing you're there. Easier said
than done, but that's
the ideal. Remember, when your radar is on, you're giving off signals that the
bandits can pick up.
JTIDS is so cool because with a little practice, you can get into a nice firing
position on your enemy
without him/her ever knowing you're there. Posted by: Dan (DanielB17@aol.com)
Busy Airfield
Question: You approach the field and message out "For Recovery". Suddenly the
tower says
"Negative. Field Busy". What do you do?
Well, depending on the amount of gas you have left, you can either orbit or hit
the nearest tanker...if
there's one within reach. And what if you can't do either? Land. Only one
problem. Your other
wingmen won't follow if the tower says the field is still busy. As far as the
computer is concerned,
they eventually just fall out of the air. I don't know about your EF program,
but mine always locks up
on a loop with this vaguely Baltic tower operator saying the field is STILL
busy. So, with no other
way to control your wingmen (that I've found), you just have to resign yourself
that you actually put
in a day's work and the program just has a glitch. Or so it seems to me. The
point is, whether you
got recognition or not, you fulfilled your mission. Okay, so you don't get
credit. What else is new?
Posted by: Dan (DanielB17@aol.com)
Low on Gas and Out of Weapons
And one last thing. When you're running low of gas and weapons, and the bandits
are closing, send
out that MAYDAY call for help. That's what those other guys are flying the CAP
missions for.Good
luck. And check that JTIDS constantly. Posted by: Dan (DanielB17@aol.com)
Enemy ECM
Question: I was wondering if there was any way to accurately target enemy planes
once they
switched their ecm on. ever time my wingman say "music" my radar blips fade in
and out and the
missile lock tone turns on and off. Is there any way to counteract this. Posted
by: steve mcginnis
...the best way to counter enemy ecm is to get in closer so your radar can burn
through their
jamming... keep an eye on the target aspect indicator: if the target is flying
perpendicular to you don't
waste your radar missiles...get in closer and tag him with an IR missile...or
guns. Posted by: Fangs
Wingmen Comms & Tactics
Question...When my wingman says to attack his target, is there any way to see
what his target is? Or
do I have to somehow figure it out? Posted by: F14
Go to page 55 in your EF2000 manual. It says pressing F5 will toggle through the
wingman's
different views. One view is your wingman's cockpit view. . .maybe he'll have
his target on display
on his HUD. Posted by: Dino
Question:Does anyone know if there's a way to instruct your wingman to take
evasive action to
dodge missiles. If there isn't a way...shouldn't there be one? Posted by: Al
Denby
Select "Engage" and tell the wingmen to break.
Question: What do I do when the Wingman says, "I'll engage, you cover."
When you're wingman says "I'll engage. You cover," go find another target. He's
got that one. Of
course, you could order him to cover you instead. Don't switch to landing HUD
mode until you see
the field. The regular nav HUD mode will give you range to the airfield until
then. Posted by: Clark
Question: Could someone please write a note on the proper use of Wingmen, when
to order them to
Bracket, Drag, Break etc. ! posted by Justin
Wingmen are not totally useless honest! There are some bugs but they can still
be very useful.
In ground attack missions do not issue orders to wingmen after you have reached
the IP and they
will proceed to attack the mission target. The patch will solve this problem
with the command
running in. As for air to air missions the RAF works on the free fighter system
where one fighter will
engage and the other will provide cover and will NOT engage another target
(except to protect the
wingman) until the roles are reversed (hence you engage ill cover etc.). IF you
remember this and
keep tabs on your number two with F5 everybody should survive a lot longer. I've
flown cap mission
where the wingmen have become aces! Wingmen are quite good at attacking enemy
aircraft if you
can keep fighters of his tail.... though they do waste lots of ammo by shooting
at already damaged
aircraft. As for the use of drag and bracket maneuvers drag is the most useful.
Use drag to entice
enemies onto your wingman's tail where you can easily splash them with a short
range missile shot.
Be quick though or your wingman is history. Bracket is only really good for
splitting up enemy
formations before a close range dogfights. Another useful command is the break
command on the
engage menu, use this when the enemy fires a salvo that may be heading for your
wingman or when
someone moves in on his six. This should help keep your number two alive longer.
NOTE: None of
this applies to Wingmen three and four as they will operate on there own in
combat.
Posted by: James Clarke
******************COMMUNICATIONS******************
Getting Clearance
Question: How do I get clearance to take off?
First, make sure that your waypoint is set to #1. You will only get clearance to
take-off once other
flights are cleared. Sometimes you may be faced with a wait while ATC gets their
act together. You
will then be given the proper clearance to take-off. Posted by: Brent Norman
I use shift S to skip to the runway and the take off clearance usually follows
straight away.
Posted by: Vince Omodei
Emergency Landing
Question: What about Emergency Landing?
According to the manual there is an Emergency Landing request command. However,
it didn't make
it to the first release. MAYBE it could be in the patch. Posted by: Len
Hjalmarson
Correct . There is no emergency landing option in the current release. Just go
ahead and land.
******************** FLIGHT INFORMATION SYSTEMS******************
Fuel Display
Question: Why do the fuel to base indicators change when using afterburners?
When you engage afterburners you are dumping extra fuel into the jet pipes
(hence after-burn), so
your rate of fuel consumption goes up dramatically. (Postedby: Al Denby)
******************** NAVIGATING WITH WAYPOINTS ****************
Question: Can anyone tell if there is a way to setup each waypoint ahead of
time; for example,I
would like to be able to set all before take off, then not worry about it, but
it appears that I have to
take care of each one in flight. . Posted by: Rick Olson
While you are on the ground, or in the air, just hit pause and make your
adjustments [to the
autopilot..Ed.] You can do that while in pause. It is also fair since it takes
you longer with a mouse
than it does a real pilot by hand.Gambit
Posted by: Cliff
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I
can't get to it. It goes
6-7and then 1. Anyone have a solution? Posted by: Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the CAP
waypoints(1-6).When
you want to return to base, set your AP to the "landing" waypoint or manually
fly in. Posted by: Rick
Olson
Question: How do I find the airfield.
One solution is to engage the ILS and then follow the waypoint carret.
*********************** STORES JETTISON**********************
Question: I wanted was to dump my air to ground for a dogfight. Also is there a
way to tell when the
external fuel tanks are empty? Posted by: Ricky Schehr Check the manual again. I
keep thinking that
ALT-K jettisons fuel only, whereas ALT-J will jettison everything - leaving you
in a clean
configuration. I believe you can find out what the status of your external tanks
are by pressing MFD
three and selecting 'STO.' Select your fuel tanks to see which are empty. Posted
by: Armando J.
Heredia
*****************************TAXIING**********************************
Question...while taxing does your aircraft have the turn radius of an oil
tanker? From experience I
know that aircraft nose steering is pretty sensitive and I would prefer it to be
the same here.
Anybody have an idea?
Rudder pedals seem to change yaw while in flight at low speed. Nose wheel
steering seems to work
well while taxiing. "shift ." goes right, "shift ," goes left. try it Posted by:
surfdog
try the left"shift/" wheel brakes to increse turn radis heheh
like driving a farm
tractor.
THE GAME PLAY FAQ
Created 2/20/96 Version 1.0
************************
The Game Play FAQ was created from messages posted in the EF2000 Pilots Forum.
It represents the collective wisdom of a number of different pilots. The origin
al messages have been edited for brevity. Where possible I've included the name
of the original contributor. If you've got any additions or corrections to the
FAQ, please drop me a note ate ef2000@im.gte.com.
Thanks to all of the EF pilots who contributed.
-Steve Black, 1st Eurofighter Air Wing -- 2/20/96
********************* AVIONICS *************************
Radar
How to Read the Radar Display
There are three rows of numbers on the left hand side of the radar screen and
something that looks
like a flipped check mark which keeps changing its position and angle depending
on planes
movements. I figured that the middle number is the radar range but as far as
other two numbers and
a flipped check mark, I am at a loss. They are the effective radar range in up,
forward, and down
directions. Note that when you change the radar mode from look-up to look-ahead
to look-down,
the numbers shift accordingly. (Posted by Ed Silverstein)
MMD/JTIDS
Question: ... In the upper right hand-corner of the MFD, just under the
altitude, there are two
numbers. What are they? Also, how does one adjust the range using J+ and J-? I
apologize if the
answers are in the manual, but I cannot find them after searching for quite some
time. Thanks!
Posted by: Jeff Robbins
To use the J+ and J- keys just click on them with the mouse. Make sure to turn
the map off. -- Posted by Steve Black
According to DID.... the two numbers relate to your X and Y co-ordinates in the
game world.
Posted by: Jeff Robbins
******************************* WEAPONS***************************
Laser Guided Bombs/Tiald Display
Aiming LGBs
Question: Can anyone give me any tips on hitting the right target with the laser
guided bombs? How
can I make sure that I'll hit the right structure? (Postedby: Dizzy Murphy )
The first thing I do is use the view target facility in the pre-flight briefing.
That way I know what to
look for when I approach the target. Try to pick a geographical marker if
possible (a different colour
building or one that's taller),this will also help. Then I fly to my target area
and with about 7 to 5 km
from the target I activate TIALD (if you are directly in line with the target it
should select it for you
automatically) then track and laser the target. With the TIALD MFD selected drop
bomb at
appropriate point (I assume you know how to read TIALD). Works every time (for
me at least)
(Posted by: Alex Porreca)
After activating the TIALD, turn the laser guidance on then slew the target in
the VDU using [shft ]
arrow keys, for close up use the zoom. Hit Auto pilot then F8 and watch the
damage, or [shift] F7
for an outside view of the target. Incidently after [shft] F7, [shft]c scrolls
through the available ground
targets. (Posted by: Nige )
One simple note. Be careful not to bank too much while lasing or the target
tracking can be broken.
This can also happen on autopilot if the plane starts circling the target (which
usually would be
impossible if SAMS were doing their jobs). (Posted by: Jeff Robbins )
Tiald Offset
Question: Has any body got TIALD to offset the aiming crosshair by using shift
and arrow keys.
Because I find it annoying that you can only bomb the selected target.
(posted by University of Hertfordshire)
The trick is to use the shift key on the right side of the keyboard (left won't
work) and the arrow
keys. By using offset track you can move the cross hairs all over the place (and
get quite
lost).(posted by Steve Black)
Mavericks
Question: I fly towards the target and then I switch to the MFD to Slew the
seeker head to get the
target in the middle. But the IRST shows the target off and on if at all. Then I
fire the maverick and
most of the times it misses the target. Can anyone give me some advice? (Posted
by: George
Lindsay)
Yes, targets are a bit jerky using the "tlads." Low level Mav strikes are good
for a range of about
4-5 miles. If you want greater distances, altitudes of 10,000-15,000 seem to
work the best. (Posted
by: Rick Olson)
Free Fall Bombs
Question: Can anyone suggest the best altitude and AOA for delivery of cluster
munitions and
rockets? (Posted by: Jeffrey Bush)
10,000 ft is a good altitude to start a bombing run. What I do is roll inverted
and pull back on the
stick to avoid negative G's(really reds out on ef2000), then align myself with
target, keeping my nose
down on target (usually about 25-30 degrees). REMEMBER-You will gain a lot of
speed doing this,
so chop your throttle and use airbrake if you have to. However, the faster you
go, the more accurate
your CCIP will be on target. Try to pull up as soon as you release or you will
be caught in the
blast(unless using snakeyes). For rockets, great altitude is not needed. the key
to rockets is
range-don't shoot until 1-2 miles away; the closer the better. Make sure the
target is in the aiming
reticle at the center of the hud. Oh, and try to keep out of the dirt by keeping
a close eye on your
altimeter. (Posted by: Brian MacPherson)
Finding the CCIP
Question: What is the CCIP? How do you find the CCIP?I
.....if you look at the bottom of the vertical line there will appear a small
horizontal line which
indicates that point where the bomb will hit. When this horizontal line passes
through the target
release your bombs. Posted by: Alex Porreca
Try going into a steep dive over the target. I also use the F1 key to get an
unobstructed view.
(Posted by Steve Black)
I have found that if I am bombing a pre-defined target, the CCIP bomb line
appears and I can bomb
successfully. I have yet to find ways to mark targets of opportunity and bomb
them accurately. I
usually do a very steep dive and release the bombs on my best guesstimate.
Posted by: Sim
Cluster Bombs
Question: I can't seem to get the hang of bombing with them. In the practice I
line up on target, I get
the bomb sight up, The triangle is showing, but I tell when to release. At top
or bottom of bomb line.
Am I following the "X" or the triangle. ....Posted by: Frederick Overton
..The release level for the cluster bomb, as stated in the manual, is 180 feet.
If you fly that low, you
will see the CCIP at the bottom of the HUD (small horizontal tick mark across
the vertical line). I get
best results dropping the bomb a split second before the CCIP crosses the
target. Posted by: Jeff
Robbins
... get low if you want a dense dispersion of the bomblets (200 feet or so) or
stay about 1000 feet
over the target (you'll have to do this by "feel") and pickle - it's a real wide
area of coverage, but less
probability of any one bomblet hitting a target. Keep the pointy end forward
--Posted by: Don
Nelson
Cannon Autofire
Question: On page 145 of the manual, a reference is made to "autofiring" in
regards to using the
cannon. I can find no other reference anywhere in the manual to explain what
this is, or how to
initiate it, or even to verify that "autofiring" is engaged..... Posted by: Bob
Cavender
Auto fire is automatic when using the cannon with the radar turned on. Lock onto
a enemy target
(doesn't work if you lock on to a friendly) using the "c" key, close to within
cannon range (appx 2
miles) line up the pipper on your target( should be surrounded by solid green
box on the hud) and
the cannon should start firing by it self. Note : the pipper has to settle on
the target for a second, it
won't work if the target just passes through it. I haven't tried using it in
tracking mode because I find
using tracking mode in a dogfight is a sure method of getting a silk elevator
ride. Posted by: RIGGER
************************REFUELING****************************
Refueling Tricks
Question: How do I refuel?
One trick in the game that works is reduce your speed to +10 KTS faster than the
tanker and use
the `(tilde) key to adjust your joystick sensitivity to about 25%. I know this
seems like cheating, but
there are aircraft in the US inventory that have an air refueling mode for their
flight controls to make
A/R easier Also you must make two joystick inputs for EVERY maneuver you want to
make behind
the tanker. To hook up to the basket, you must initiate a turn and then almost
immediately bank the
other way to take out the correction. This will allow you to move in small
increments which is the
way real airplanes perform A/R. Posted by: Capt Keith Marlowe
Here's another approach to inflight refueling which works for me. Approach the
tanker, remembering
to request permission to join. The trick to maintaining a good closure speed is
to use the autothrottle
set to 309 kts, which is about 7kts faster than the tanker. As mentioned in
other messages you need
to be very smooth and gentle on the stick in order to avoid ploughing into the
tanker an making a
dirty smudge in the sky! Posted by: Rez Manzoori
.... it *IS* possible. The trick, (just like in the real thing) is to
concentration being smooth. Personally
I think the 50+ KTS rule is a little too high. A closure with a 2 foot dish at
50 knots? Here are my
notes on air-refueling:
1. throttle to 75% - use more for a faster closing, but be ready to back down w
hen you need to.
2. only use the airbrake to bleed off extra speed. You cant deploy and stow the
brake fast enough to
keep pace with the tanker.
3. Reduce your closing rate to +7 KTS IAS - This gives ample time to line up on
the hose.
4. avoid over-correcting. If your plane is drifting to port, use a slight amount
Posted by: Rob Marley
Finding the Tanker
How do I find the tanker?
...no matter where you are, if you select your air refueling (AR) HUD mode it
will display the
heading to the tanker Posted by: John Taylor
The mid air HUD refueling mode will tell you where to go. Sometimes there is
more than one
airborne tanker. I could be wrong, but I think I recall being able to cycle
refueling HUD info
between different tankers using the C key just like when you cycle targets on
radar. Posted by: Jeff
Robbins
********************** STRATEGY AND TACTICS******************
Avoiding Air-to-Air Missiles
Question: - My DASS seems to fail me too often. I'll get blasted out of the sky
without warning.
Does anybody know how to make the DASS work better?- How do I know if I have to
throw a
Chaff or Flare? Chaff is for heat-seeking, Flare for IR the manual says, but how
on earth do I know
what's coming at me?? ... Posted by: Mark Jonker
Kick your DASS out to 15-30 mile range. It seems to be more effective at that
setting. (a bug??)
DASS goes inactive when you use the #3 MFD to show anything other than the
DASS.. Also;
RTFM re: flares and chaff.. You can launch either manually with the INS and DEL
keys. Keep
hackin away at it, pretty soon your situational awareness will improve; and
things get A LOT easier..
hope this helps.. Posted by: Steve Anthony
You don't have time to try and figure out what sort of missiles are coming at
you so you have got to
use both chaff and flares at the same time. (I do and it works okay). Changing
direction can also be
useful once you deployed some chaff and flares. Also, don't forget to use your
ECM. Posted by:
Alex Porreca
When a missile comes at you regardless if it is Infra red or radar, lower your
thrust: 1. generate less
heat 2. if you are too fast you can't turn that fast!!! 3. release 3x chaff and
3x flare and brake
left/right and right after you get 90deg to the ground, pull for 3 sec or more
and brake more to the
same side you turned last time till you are 45deg from the ground release more
chaff and flare and
pull as hard on the stick as you can!!! make sure you watch the altitude and
horizon!!! Posted by:
Tom
1.IR and heat-seeking missiles are the same!
2.Use chaffs against radar-guided missiles, and flares against IR-guided
missiles. Remember: It is not
embarrassing to return without chaffs and flares but to return without your
plane!
3.Always turn hard out of the missile's flight path at high speed.
4.Don't rely too much on DASS. Every modern Russian fighter has IR tracking
systems -- just like
the EF2000. They don't need radar to fire IR-guided missilesor guns at you.
Posted by: Joerg Jooss
Any hints on avoiding both AA and SAMS?! I find myself just turning wildly with
no plan or strategy
and hoping for the best.. Posted by: Paul Wasserman
I find I can quite successfully avoid missiles if I keep velocity above 1 mach,
and keep DASS on all
the time, and ECM on when fired at. You may not realize,but when you play with
anything in the
third MFD,DASS turns itself off, i.e., if you check you fuel level, you will
need to turn DASS back
on. Posted by: Clinton Isle
Missiles in Padock ViewQuestions: I have some problems while padlocking
missiles....I can't break
thevisual lock until missile crashes on the ground or run out of fuel...!!!
I have found that if you flick back to the hud view that you can then padlock a
new target. Posted
by: steve mcginnis
CAP Flights
Question: Is it normal to not encounter any enemy aircraft on a CAP? If so (or
not), exactly how
long are you supposed to fly in circles in order to get a 100% rating? Posted
by: Joe Gayle
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I
can't get to it. It goes 6-7
and then 1. Anyone have a solution? Posted by: Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the CAP
waypoints(1-6).When
you want to return to base, set your AP to the "landing" waypoint or manually
fly in. Posted by: Rick
Olson
One of the replies below said that a CAP was a 4 hour flight. Do you really have
to fly 4 hours in
order to get 100% rating, or can you just fly through the waypoints one time and
return to base? If
there are no enemies, I don't want to fly in circles for very long. Posted by
GSU
Try using shift-s, it will advance you through time by 1/2 hour periods or until
you get vectored to
intercept by AWACS
Identifying Friend or Foe (IFF)
Question:Has anyone found the ""IFF"" command to help id friend or foe...I have
shot down many
friendly aircraft... Posted by: DAN DAMATO
According to the docs there isn't any IFF, it's supposed to be automatic.
However, I have found the
following... It looks like radar guided missiles (AMRAAMs, S25s) won't lock on a
friendly cause
you can't seem to target them. IR ones can be fired at friendlies, the HUD will
allow you to target a
friendly, howeverI think that the target tracker contains an X in it as an
indicator. Posted by:
Bob Stewart
Engaging When Low on Fuel
Question: What happens when you're at the end of an escort mission and you're
low on fuel and all
of a sudden bandits appear on your JTIDS screen?
Well, unless you're shot up or have no weapons left to fire, you're obliged to
engage ASAP.
One trick (there are many) is to turn your radar off and try and sneak around
the bandit of your
choice, then turn your radar back on, acquire a missile lock and fire ASAP.
That's for IR missiles.
Radar guided missiles can be launched from a variety of angles. The success or
failure of these
missiles depends on A LOT of different factors. Anyway, with either type of
missile, the key is to get
into a good firing position without the bandit knowing you're there. Easier said
than done, but that's
the ideal. Remember, when your radar is on, you're giving off signals that the
bandits can pick up.
JTIDS is so cool because with a little practice, you can get into a nice firing
position on your enemy
without him/her ever knowing you're there. Posted by: Dan (DanielB17@aol.com)
Busy Airfield
Question: You approach the field and message out "For Recovery". Suddenly the
tower says
"Negative. Field Busy". What do you do?
Well, depending on the amount of gas you have left, you can either orbit or hit
the nearest tanker...if
there's one within reach. And what if you can't do either? Land. Only one
problem. Your other
wingmen won't follow if the tower says the field is still busy. As far as the
computer is concerned,
they eventually just fall out of the air. I don't know about your EF program,
but mine always locks up
on a loop with this vaguely Baltic tower operator saying the field is STILL
busy. So, with no other
way to control your wingmen (that I've found), you just have to resign yourself
that you actually put
in a day's work and the program just has a glitch. Or so it seems to me. The
point is, whether you
got recognition or not, you fulfilled your mission. Okay, so you don't get
credit. What else is new?
Posted by: Dan (DanielB17@aol.com)
Low on Gas and Out of Weapons
And one last thing. When you're running low of gas and weapons, and the bandits
are closing, send
out that MAYDAY call for help. That's what those other guys are flying the CAP
missions for.Good
luck. And check that JTIDS constantly. Posted by: Dan (DanielB17@aol.com)
Enemy ECM
Question: I was wondering if there was any way to accurately target enemy planes
once they
switched their ecm on. ever time my wingman say "music" my radar blips fade in
and out and the
missile lock tone turns on and off. Is there any way to counteract this. Posted
by: steve mcginnis
...the best way to counter enemy ecm is to get in closer so your radar can burn
through their
jamming... keep an eye on the target aspect indicator: if the target is flying
perpendicular to you don't
waste your radar missiles...get in closer and tag him with an IR missile...or
guns. Posted by: Fangs
Wingmen Comms & Tactics
Question...When my wingman says to attack his target, is there any way to see
what his target is? Or
do I have to somehow figure it out? Posted by: F14
Go to page 55 in your EF2000 manual. It says pressing F5 will toggle through the
wingman's
different views. One view is your wingman's cockpit view. . .maybe he'll have
his target on display
on his HUD. Posted by: Dino
Question:Does anyone know if there's a way to instruct your wingman to take
evasive action to
dodge missiles. If there isn't a way...shouldn't there be one? Posted by: Al
Denby
Select "Engage" and tell the wingmen to break.
Question: What do I do when the Wingman says, "I'll engage, you cover."
When you're wingman says "I'll engage. You cover," go find another target. He's
got that one. Of
course, you could order him to cover you instead. Don't switch to landing HUD
mode until you see
the field. The regular nav HUD mode will give you range to the airfield until
then. Posted by: Clark
Question: Could someone please write a note on the proper use of Wingmen, when
to order them to
Bracket, Drag, Break etc. ! posted by Justin
Wingmen are not totally useless honest! There are some bugs but they can still
be very useful.
In ground attack missions do not issue orders to wingmen after you have reached
the IP and they
will proceed to attack the mission target. The patch will solve this problem
with the command
running in. As for air to air missions the RAF works on the free fighter system
where one fighter will
engage and the other will provide cover and will NOT engage another target
(except to protect the
wingman) until the roles are reversed (hence you engage ill cover etc.). IF you
remember this and
keep tabs on your number two with F5 everybody should survive a lot longer. I've
flown cap mission
where the wingmen have become aces! Wingmen are quite good at attacking enemy
aircraft if you
can keep fighters of his tail.... though they do waste lots of ammo by shooting
at already damaged
aircraft. As for the use of drag and bracket maneuvers drag is the most useful.
Use drag to entice
enemies onto your wingman's tail where you can easily splash them with a short
range missile shot.
Be quick though or your wingman is history. Bracket is only really good for
splitting up enemy
formations before a close range dogfights. Another useful command is the break
command on the
engage menu, use this when the enemy fires a salvo that may be heading for your
wingman or when
someone moves in on his six. This should help keep your number two alive longer.
NOTE: None of
this applies to Wingmen three and four as they will operate on there own in
combat.
Posted by: James Clarke
******************COMMUNICATIONS******************
Getting Clearance
Question: How do I get clearance to take off?
First, make sure that your waypoint is set to #1. You will only get clearance to
take-off once other
flights are cleared. Sometimes you may be faced with a wait while ATC gets their
act together. You
will then be given the proper clearance to take-off. Posted by: Brent Norman
I use shift S to skip to the runway and the take off clearance usually follows
straight away.
Posted by: Vince Omodei
Emergency Landing
Question: What about Emergency Landing?
According to the manual there is an Emergency Landing request command. However,
it didn't make
it to the first release. MAYBE it could be in the patch. Posted by: Len
Hjalmarson
Correct . There is no emergency landing option in the current release. Just go
ahead and land.
******************** FLIGHT INFORMATION SYSTEMS******************
Fuel Display
Question: Why do the fuel to base indicators change when using afterburners?
When you engage afterburners you are dumping extra fuel into the jet pipes
(hence after-burn), so
your rate of fuel consumption goes up dramatically. (Postedby: Al Denby)
******************** NAVIGATING WITH WAYPOINTS ****************
Question: Can anyone tell if there is a way to setup each waypoint ahead of
time; for example,I
would like to be able to set all before take off, then not worry about it, but
it appears that I have to
take care of each one in flight. . Posted by: Rick Olson
While you are on the ground, or in the air, just hit pause and make your
adjustments [to the
autopilot..Ed.] You can do that while in pause. It is also fair since it takes
you longer with a mouse
than it does a real pilot by hand.Gambit
Posted by: Cliff
When I'm flying a cap there is a waypoint 8, it's the landing waypoint but I
can't get to it. It goes
6-7and then 1. Anyone have a solution? Posted by: Fredrik Hofgren
CAP's are normally four hour flights. The autopilot will fly you thru the CAP
waypoints(1-6).When
you want to return to base, set your AP to the "landing" waypoint or manually
fly in. Posted by: Rick
Olson
Question: How do I find the airfield.
One solution is to engage the ILS and then follow the waypoint carret.
*********************** STORES JETTISON**********************
Question: I wanted was to dump my air to ground for a dogfight. Also is there a
way to tell when the
external fuel tanks are empty? Posted by: Ricky Schehr Check the manual again. I
keep thinking that
ALT-K jettisons fuel only, whereas ALT-J will jettison everything - leaving you
in a clean
configuration. I believe you can find out what the status of your external tanks
are by pressing MFD
three and selecting 'STO.' Select your fuel tanks to see which are empty. Posted
by: Armando J.
Heredia
*****************************TAXIING**********************************
Question...while taxing does your aircraft have the turn radius of an oil
tanker? From experience I
know that aircraft nose steering is pretty sensitive and I would prefer it to be
the same here.
Anybody have an idea?
Rudder pedals seem to change yaw while in flight at low speed. Nose wheel
steering seems to work
well while taxiing. "shift ." goes right, "shift ," goes left. try it Posted by:
surfdog
try the left"shift/" wheel brakes to increse turn radis heheh
like driving a farm
tractor.