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You can edit the xxx.eug file (xxx denotes filename) found in the saves
directory using the wordpad application. Scroll thru the lines until you come up
to your nation/side. Pay attention to { and } symbols when doing this edit.
Keywords:
treasury: edit money (limit is approx 2 billion)
city: edit city name, population (max = 999999.000), infrastructure. City must
at least have level 1 wall. Fully developed city has following lines:
city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6}
land unit: edit name and number of infantry/cavalry/artillery each land unit
has. Watch out for artillery, not too many. I prefer the following combination
30000/5000/150 (weight=50).
nav unit: same as land unit except this one is for naval
technology: edit all tech level. Set 51 for military techs and 10 for rest.
diplomats, colonists, merchants, missionary: edit number of these guys (max=6)
You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save the game once the
attempt is successful. Edit level 1 to level 6 in the following line: trading
post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you
any rebellion problems once transformed into a colony.
Changing this line to: city = ("name" population = 999999.000 location = xxx}
will automatically transform the trading post to a fully populated colony.
Warning: could inspire revolt if religion is different from yours and you do not
tolerate that religion at all.
directory using the wordpad application. Scroll thru the lines until you come up
to your nation/side. Pay attention to { and } symbols when doing this edit.
Keywords:
treasury: edit money (limit is approx 2 billion)
city: edit city name, population (max = 999999.000), infrastructure. City must
at least have level 1 wall. Fully developed city has following lines:
city = "name"
population = 999999.000
location = xxx (xxx = number)
courthouse = yes
bailiff = yes
cityrights = yes
fortress = {...level = 6}
land unit: edit name and number of infantry/cavalry/artillery each land unit
has. Watch out for artillery, not too many. I prefer the following combination
30000/5000/150 (weight=50).
nav unit: same as land unit except this one is for naval
technology: edit all tech level. Set 51 for military techs and 10 for rest.
diplomats, colonists, merchants, missionary: edit number of these guys (max=6)
You can also do this dirty trick:
Set up a level 1 trading post at a neighboring state and save the game once the
attempt is successful. Edit level 1 to level 6 in the following line: trading
post = { "name" level = 1 location = xxx}. A level 6 trading post won't give you
any rebellion problems once transformed into a colony.
Changing this line to: city = ("name" population = 999999.000 location = xxx}
will automatically transform the trading post to a fully populated colony.
Warning: could inspire revolt if religion is different from yours and you do not
tolerate that religion at all.