Fallout 2 Mobile чит-файл №1

Fallout 2 NPC usage guide
written and copyrighted by James Spairana, A.K.A "Paragon"
e-mail: showtime@partlycloudy.com (Questions? Clarifications? Suggestions?)
-------------------------------------
-------------
Legal Notes: You may not reproduce this anywhere without my permission. If you
do want to
place this on your website, just make sure you e-mail me first to ask
permission.
-------------------------------------
-------------
Now, onto the guide.

It should be noted that this guide assumes you already have the basic aspects of
Fallout 2 down.
If you don't I suggest getting some practice in before you go out getting your
NPCs.

I'll save my incohoerent babbling in praise of Fallout 2 for my main Fallout 2
FAQ, if I ever
make one. This guide in particular is all about the NPCs in the game; how to
get
them and use
them. Without further ado(make that just a bit more ado), here is the guide.
-------------------------------------
-------------
Sulik

Where: Klamath

How to get him: Pay $350 to Madia or Sulik himself and ask for his release,
then
invite him to
come along with you. OR, rescue Smiley from the Toxic Caves,
and ask for
Sulik's freedom in lieu of cash. OR, take Torr's quest to
guard
the brahmin,
betray him to the Duntons, then rescue him from the robot in
the
canyon, and ask
for Sulik's freedom in leiu of cash.

How to keep him: Do not gain the Karma status "Hated" in Klamath. Do not become
a Slaver.

How to use him: Sulik's main skill is Melee Weapons. He can also use unarmed
weapons and a few
large hundguns/SMGs.

To start, give him a Sharpened Spear, or a regular spear if you
don't have one.
He's usually in the thick of things, so give him the best armor
you can afford,
that you aren't using yourself. As long as he has a melee
weapon equipped, keep
him at a close range, tell him to "Stay Close To Me", and to
attack "Whoever Is
Attacking Me".

Later on, he can use some large handguns and SMGs fairly well.
Do NOT give him
a burst weapon; give him a .223 pistol. This is actually a
good
strategy,
depending on your surrounding conditions. If he does have
a .223 Pistol, tell
him to go "On Your Own" and to attack "The Strongest".

If you keep him to the endgame, give him a Mega Power Fist and
reset his
settings to the same as when he had that first Spear.

Sulik makes a great bodyguard, and is useful throught the
entire
game.
Overall the #2 NPC.
-------------------------------------
------------
Vic

Where: The Den

How to get him: Take the radio from his house in Klamath and let him take the
parts from it to
fix Metgzer's radio. Then pay the $1000 he needs(if you're a
female, you can do
. . .certain acts. . .with Metzger to halve that price). OR,
you can simply
shoot Metzger in the head a few times, and take care of his
lackeys too.

How to keep him: Don't have a very negative Karma. I think the Childkiller
status might get him
to avoid you; I'm not too clear on that.

How to use him: Vic's main skill is Repair, but he can use Small Guns fairly
well. He can use
small-medium handguns and rifles.

To start, give him a Hunting Rifle. Tell him to stay at a
medium distance, with
the orders "On Your Own" and "The Weakest".

Later on, upgrade him to a Sniper Rifle, and eventually a Gauss
Rifle. Keep his
settings the same.

Keep him with single-shot rifles, always.

Vic is a great sniper, and overall the #3 NPC.
-------------------------------------
------------
Cassidy

Where: Vault City

How to get him: Talk to him about how the cops busted up his bar, then ask him
to come with you.

How to keep him: Don't be too evil. Don't give him any drugs besides your basic
healing meds.

How to use him: His main skill is Small Guns. He can also use some melee and
energy weapons.

Start him off with a Hunting Rifle, then upgrade to a Sniper
Rifle later. Tell
him to stay at a medium distance, with the orders "On Your Own"
and "The
Weakest".

If you don't have Vic, give him a Gauss Rifle at the end of the
game, and tell
him to attack "The Strongest". If you do have Vic, give him a
Pulse Pistol, and
keep the above settings.

It should be noted that if he's not on a high enough level,
equipping Power
Armor may cause his main skill to switch to Melee Weapons.

It should also be noted that there's a bug in the game which
causes his combat
settings to revert to their original settings every so often.

In any case, the best NPC by far.
-------------------------------------
------------
Lenny

Where: Gecko

How to get him: Listen to his tale about your grandfather, then invite him to
join you.

How to keep him: Don't be too evil. Don't acquire the "Grave Digger" status.

How to use him: Lenny's main skill is Doctor. He's not much of a fighter, but
he can use some
Small Guns.

He can use a .223 Pistol, and a Gauss Pistol if I remembr
correctly. Keep him
with the .223 Pistol, if you use him at all.

Tell him to attack whomever is closest. He gets a LOT of HP,
but you can't tell
him to stay in the fight as long as most NPCs. Not a good
choice for combat,
but a good choice for an extra NPC if you can fit five of them.

Not a very good NPC. Unworthy of ranking.
-------------------------------------
------------
Marcus

Where: Broken Hills

How to get him: Solve the majority of quests in Broken Hills, then ask him to
join you.

How to keep him: Don't be too evil.

How to use him: Marcus's main skill is Big Guns, with a side proficency in
large
Energy Weapons.

Since all Big Guns guzzle ammo and kill party members, start
him
off with a
Laser Rifle. Upgrade to a Plasma Rifle, and finish with a
Pulse
Rifle. Always
tell him to keep a close distance, and to attack "The
Strongest".

At the end of the game, you might want to tell him to "Charge",
if he has a
Vindicator Minigun equipped, which I don't recommend.

He can't wear armor. Bleh.

Overall, a good NPC. Maybe #5.
-------------------------------------
-------------
Skynet/Brain Bot

Where: Sierra Army Depot

How to get him: (You're in for a long one here) First, go to Orville Wright
and
get the quest
to find out what happened to his son. Finish that, then take
the next quest to
go to the SAD. Go into the SAD, and on the first floor, take
the bio-med gel
that's laying on the ground (on the right side of the map). On
the second
floor, kill one of the brain bot robots(not the small, hovering
robots or the
golems), and take the motor from its corpse. Go down to the
third floor, and
talk to the computer. Agree to help him get out.
*gasps for breath*
"Use" the parts you have, but DO NOT ACTIVATE THE ROBOT YET!
Go down to the fourth floor, into the specimen computer room,
and use the
computer. Go through the menus and try to retrieve a brain.
Now, your
character has to make calculations and such. What it means is,
the lower
Science skill you have, the wors result you'll get. A skill of
about 125% will
usually get you the best result--the cybernetic brain. If you
can't get that,
wait, and come back later.
Go back and install the brain. Activate the robot, and talk to
him. Voila!

How to keep him: Don't be too evil, basically.

How to use him: Skynet can use large handguns, rifles, and shotguns. By the
time you get him
you should have free access to .223 pistols; give one to him.

Later in the game, give him a Gauss Rifle, if you can.

Tell him to stay on his own. In the beginning, tell him to
attack the
strongest; in the end, the weakest. Have him run away at the
third-latest
option.

He can't use armor, but has a built-in Metal Armor Mark II.

A fine NPC. My second favorite.
-------------------------------------
---------------
Myron

How to get him: In New Reno, find out where the Stables are in one of two ways:
1) Take quests for Big Jesus Mordino, and eventually be sent
there
2) Talk to Jagged Jimmy J, ask him where he gets his jet, and
about Myron, etc.
Once you've done that, head to the stables, and go nuts
shooting
people if you
like; they're bad, bad mobsters! Whether you do or not, go
down
the ladder on
the far end of one of the buildings, and search the bottom
floor. You'll find
Two guards standing outside a door, with Myron inside.
You'll have to kill the guards, unfortunately.
Once you make short work of them, head inside, and talk to
Myron. Convince him
to join you. Congratulations; you just did something
colossally
stupid.

How to keep him: You shouldn't want to. He'll stay with you no matter what,
unfortunately.

How to use him: As target practice.

Or, give him a 10mm pistol and some cheap armor. If he
survives
and gains
levels, upgrade him to a Needler Pistol with AP ammo.

Set him to attack the weakest, and run away as often as
possible.

He can make stimpacks for you, and talking to him when you have
a high enough
Science skill can open up a quest for you, if you try to get
him
to make you Jet
(or a cure for jet).

He will hurt you and your NPCs more than he hurts the enemies;
avoid bringing
him into combat whenever possible.
-------------------------------------
---------------
Goris

How to get him: In Vault 13, talk to him, ask him questions, treat him nicely,
and then invite
him to join you.

How to keep him: Don't become too evil, don't kill the Vault 13 deathclaws.
He automatically leaves your party 14 days after you fix the
Vault 13 computer,
although you can return to Vault 13 and get him back.

How to use him: As one tough bodyguard. He can't use armor or weapons, but he
can tear your
opponents limb from limb, as he is a deathclaw.

Tell him to "Charge!" against "Whomever is closest". This is
the most
effective. Alternately, "Stay Close To Me" and "Whoever is
Attacking Me".
-------------------------------------
---------------
There are three dog NPCs. None really worth mentioning; if you get them, use
them as less useful
versions of Goris.

Also, you can get married in Modoc, which will provide you with an NPC or two
almost as bad as
Myron, combat-wise, and worse than Myron, non-combat-wise. Avoid doing so.

Have fun!