Final DOOM чит-файл №1

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FINAL DOOM (TNT - EVILUTION/THE PLUTONIA EXPERIMENT), AND THE MASTER LEVELS

GAME MULTIMEDIA FOR
PC, APPLE MACINTOSH, AND SONY PLAYSTATION

COMPARISON OF GAME VERSIONS

REVISION 07/02/2005

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TOPICS IN ORDER OF APPEARANCE | TOPICS IN ALPHABETICAL ORDER
============================= | ============================
0. Introduction | Final Doom Games: General (1)
1. Final Doom Games: General | Game Version Comparison Tables (6)
2. PC/Mac Doom II Games: General | Glossary (7)
3. PC/Mac Master Levels For Doom II | Introduction (0)
4. PC/Mac Final Doom | PC/Mac Doom II Games: General (2)
5. Sony PlayStation Final Doom | PC/Mac Final Doom (4)
6. Game Version Comparison Tables | PC/Mac Master Levels For Doom II (3)
7. Glossary | Sony PlayStation (PSX) Final Doom (5)

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0. INTRODUCTION
===============
o This document provides information on two versions of the game Final Doom,
comparing the Sony PlayStation ("PSX") game to the original PC software, and
to a software package for the PC known as The Master Levels for Doom II.

o Apple Macintosh and other computer-based editions of various PC Doom games
exist, however they are identical in most aspects to the PC games, and so are
generally not addressed in this document. Other editions of Final Doom and/
or The Master Levels which are not addressed here may be included in future
updates.

o In the game descriptions included in this document, "Pros" are notable
features of the indicated game version, some of which may set it above the
other versions covered here; "Cons" are what might cause the indicated game
to be rated below the other versions covered here; "Miscellaneous" notes
cover those features which do not necessarily fall under the other
categories.

o This document is 79 characters wide, and is best viewed in a monospaced font.
The master HTML version is located here: http://ClassicDOOM.com/fdoomcmp.htm
The master text version is located here: http://ClassicDOOM.com/fdoomcmp.txt

1. FINAL DOOM GAMES: GENERAL
============================
o All Final Doom/Doom II games referred to in this document feature these
enemies, weapons and power-ups:

Monsters |Weapons |Ammo |Items and Artifacts
-----------------|---------------|---------------------|---------------------
Arachnotron |BFG 9000 |Box of bullets |Backpack
Baron of Hell |Chaingun |Box of rockets |Berserk Pack
Cacodemon |Chain saw |Box of shotgun shells|Blur Artifact
Cyberdemon |Fist |Clip (of bullets) |Combat/Mega Armor
Demon |Pistol |Energy Cell |Computer Area Map
Heavy Weapon Dude|Plasma rifle |Energy Cell Pack |Health Potion bonus
Hell Knight |Rocket launcher|Rocket |Keycard
Imp |Shotgun |Shotgun shells (4/8) |Medikit
Lost Soul |Super shotgun | |Megasphere
Mancubus | | |Security Armor
Pain Elemental | | |Skull Key
Revenant | | |Soul Sphere
Shotgun Guy | | |Spiritual Armor bonus
Spectre-demon | | |Stimpack
Zombieman | | |
-----------------------------------------------------------------------------
Notes: Not all monsters, items, etc., appear in all games at all difficulty
levels. Also, some items found on a given map during a single-player game
may be absent from the same map during a multiplayer game, and vice versa.

o All Final Doom/Doom II games referred to in this document also include (in
alphabetical order): An Automap (which may be scrolled and/or zoomed in/out),
barrels (explosive), cheat codes, customizable controls, Cooperative game
mode, corrosive floor areas (slime, etc.), crushing ceilings, Deathmatch game
mode, elevators/lifts, monster fights (monsters fighting monsters), music
(during the game and between map levels), secret rooms, "tally screens"
between map levels, teleporter pads, and variable lighting.

o In all Doom/Doom II games, a player character may walk, turn, run, "jump"
(run across small gaps), and side-step/strafe, both in first-person mode and
while the Automap is displayed.

o Each player in a multiplayer game requires a dedicated game system with its
own display device, a separate copy of the appropriate game, and the ability
to establish a connection to the other player's system. (There are no
commercially sold versions of Final Doom that support "split-screen" play.)

2. PC/MAC DOOM II GAMES: GENERAL
================================
o Note: "Doom II games" here include the software package "Final Doom" for the
PC (PC Final Doom is comprised of a pair of Doom II-based games). In this
document, the 21-map "Master Levels" collection (see section 3: PC/Mac Master
Levels For Doom II) is also considered a "Doom II game".

o Various models and classes of IBM-PC 486 computers, and PC-compatible 486 and
Pentium computers were used as test systems for the various PC Doom games
described in this document (version 1.9 of the PC Final Doom/Doom II games
were tested). For testing multiplayer games, these systems were connected to
similar systems via various network and/or modem connections.

o Pros: In general, more features and options, and greater versatility than
PlayStation Final Doom. 2 players may play simultaneously via modem
connection; Up to 4 may play via network connection. On a modern PC,
gameplay is somewhat faster and/or smoother than in PSX Final Doom. Ability
to use and configure a variety of input devices (keyboard, mouse, joystick,
etc.) for game play. Supports 9 screen sizes, which also allows the
first-person view to be expanded to fill the entire screen. Deathmatch games
may include monsters. More monster types available than in PSX Final Doom.
A game in progress may be saved at any point and restored later to the same
point. Saved games retain copious information (player location, health,
weapon, ammo and armor status, live/dead status of all monsters on the map
level, etc.). Thousands of external map levels are available for use with
these games. Built-in ability to record and play back single-player or
multiplayer games. Extensive documentation and reference material is
included with the software. Separate programs exist which allow players to
create or edit new map levels, new artwork and/or new sounds for existing
Doom games. A variety of free third-party engines have been released which
provide better graphics, better multiplayer support, and other new features.
Wide variety of built-in cheat codes.

o Cons: Must have 2 separate software packages ("Final Doom" and "The Master
Levels for Doom II") to play all of the same map levels found in the Sony
PlayStation Final Doom game.

o Miscellaneous: Games by id Software and GT Interactive. Various formats,
typically CD-ROM. Decent graphics resolution and quality; Very good in some
hardware/software configurations. On occasion, when a Pain Elemental monster
dies, the Lost Souls generated by its explosion may be flung through nearby
walls, where they may become trapped.

3. PC/MAC MASTER LEVELS FOR DOOM II
===================================
o "The Master Levels" for the PC/Mac is a CD-ROM which contains thousands of
individual map levels, arranged into two separate collections: The Master
Levels collection (21 Doom II maps), and the Maximum Doom collection (433
Doom maps/files, plus 3,060 Doom II maps/files). Also included are the
complete editions of The Ultimate Doom, Doom II: Hell on Earth, and Heretic.
However, the game files on the CD-ROM are encrypted, and may only be used
with a passcode provided by id Software once the CD-ROM has been registered.
The map files on the Master Levels CD-ROM are not encrypted, and so may also
be used freely with other releases of Doom, Ultimate Doom or Doom II.

o In this document, the 21-map "Master Levels" collection is considered a "Doom
II game".

o Pros: Wide variety of map levels on the CD-ROM, some chosen by id Software
(creators of Doom and Doom II) for their quality. Software package includes
a free DOS-based menu-driven loader utility that allows players to configure
and run Doom/Doom II games, and/or view descriptions of the Master Levels
maps. See also section 2: PC/Mac Doom II Games: General.

o Cons: The Master Levels CD-ROM does not include its own freely accessible
game engine, so can only be used as an accessory to other Doom/Doom II games.
Most maps in the "Master Levels" collection have the same map number, which
prevents them from being loaded together during a game (any map imported into
a game always replaces any existing map with the same number). Some maps in
the "Maximum Doom" collection are of poor quality or are non-functional. See
also section 2: PC/Mac Doom II Games: General.

o Miscellaneous: CD format; 1 CD. The software package contains a total of
3,514 maps/files. Map WADs were designed by a wide variety of independent
contributors. These map files may be used with most Doom II releases,
including PC Doom II (Doom 2: Hell on Earth, version 1.9), and PC Final Doom
(which contains Doom 2: TNT - Evilution, and Doom 2: Plutonia Experiment).
See also section 2: PC/Mac Doom II Games: General.

o PC Doom II Master Levels and PSX Final Doom "MASTER LEVELS" map comparison:

| PSX FINAL DOOM
| "MASTER LEVELS"
PC MASTER LEVELS MAPS | MAPS
-------------------------------------------------|----------------
MAP : WAD FILE NAME (MAP TITLE) | MAP : MAP NAME
----:--------------------------------------------|-----:----------
..1.:.ATTACK.WAD ("Attack")......................|..1..:.ATTACK...
..1.:.CANYON.WAD ("Canyon")......................|..3..:.CANYON...
..1.:.CATWALK.WAD ("The Catwalk")................|..5..:.CATWALK..
..1.:.COMBINE.WAD ("The Combine")................|..4..:.COMBINE..
..1.:.FISTULA.WAD ("The Fistula")................|..6..:.FISTULA..
..1.:.GARRISON.WAD ("The Garrison")..............|.....:..........
..1.:.MANOR.WAD ("Titan Manor")..................|.....:..........
..1.:.PARADOX.WAD ("Paradox")....................|.10..:.PARADOX..
..1.:.SUBSPACE.WAD ("Subspace")..................|.11..:.SUBSPACE.
..1.:.SUBTERRA.WAD ("Subterra")..................|.12..:.SUBTERRA.
..1.:.TTRAP.WAD ("Trapped On Titan").............|.....:..........
..3.:.VIRGIL.WAD ("Virgil's Lead")...............|..2..:.VIRGIL...
..5.:.MINOS.WAD ("Minos' Judgement").............|..8..:.MINOS....
..7.:.BLOODSEA.WAD ("Bloodsea Keep").............|.....:..........
..7.:.MEPHISTO.WAD ("Mephisto's Maosoleum")......|.....:..........
..7.:.NESSUS.WAD ("Nessus")......................|..9..:.NESSUS...
..8.:.GERYON.WAD ("Geryon")......................|..7..:.GERYON...
..9.:.VESPERAS.WAD ("Vesperas")..................|.13..:.VESPERAS.
.25.:.BLACKTWR.WAD ("Black Tower")...............|.....:..........
.31.:.TEETH.WAD ("The Express Elevator To Hell").|.....:..........
.32.:.TEETH.WAD ("Bad Dream")....................|.....:..........
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Notes: TEETH.WAD contains 2 map levels; all other PC Master Levels WAD files
contain 1 map each.
The maps/files in the "Maximum Doom" collection for the PC are not included
in this table.
Note that when a map is imported into a PC Doom II game, the new map will
retain the name of the default map normally used in the game. For example,
the map contained in ATTACK.WAD will still be referred to as "ENTRYWAY" when
imported into PC Doom II (Doom 2: Hell on Earth).

4. PC/MAC FINAL DOOM
====================
o "Final Doom" for the PC is a software package which contains two separate
Doom II-based games: Doom 2: TNT - Evilution, and Doom 2: Plutonia
Experiment.

o Pros: Contains 2 separate Doom II games in one software package, providing
twice as many maps as were found in the first PC Doom II game (Doom 2: Hell
on Earth), and more than twice as many maps as are found in PSX Final Doom.
The Final Doom CD-ROM includes "Doom 95" software, which allows Doom/Doom II
games to be configured and run at high-resolution in a Windows 95-compatible
environment. See also section 2: PC/Mac Doom II Games: General.

o Cons: The initial commercial release of the TNT/Evilution WAD file contains
an error in map level 31 ("PHARAOH") which may prevent further progress in
the game (the yellow keycard is missing). Play is not continuous between
Episodes as it can be in PSX Final Doom (a player cannot exit the last map
of one Episode, and seamlessly resume the game on the first map of the other
Episode). See also section 2: PC/Mac Doom II Games: General.

o Miscellaneous: CD format; 1 CD. The software package contains a total of
64 maps: 32 in the "TNT - Evilution" game/Episode, 32 in the "Plutonia
Experiment" game/Episode. Both games in PC Final Doom include some new
artwork for surfaces, objects, and outdoor backgrounds/skies. The initial
commercial release of Final Doom contains an error which can crash the game
(either game) during "Attract mode" (after 3 demos are played, Final Doom
attempts to load a fourth demo, and fails). See also section 2: PC/Mac Doom
II Games: General.

o PC Final Doom TNT/Evilution and PSX Final Doom "TNT" map comparison:

PC FINAL DOOM TNT/EVILUTION |
MAPS | PSX FINAL DOOM "TNT" MAPS
----------------------------|---------------------------
MAP : MAP NAME | MAP : MAP NAME
----:-----------------------|-----:---------------------
..1.:.SYSTEM CONTROL........|.14..:.SYSTEM CONTROL......
..2.:.HUMAN BBQ.............|.15..:.HUMAN BARBECUE......
..3.:.POWER CONTROL.........|.....:.....................
..4.:.WORMHOLE..............|.16..:.WORMHOLE............
..5.:.HANGER................|.....:.....................
..6.:.OPEN SEASON...........|.....:.....................
..7.:.PRISON................|.....:.....................
..8.:.METAL.................|.....:.....................
..9.:.STRONGHOLD............|.....:.....................
.10.:.REDEMPTION............|.....:.....................
.11.:.STORAGE FACILITY......|.....:.....................
.12.:.CRATER................|.17..:.CRATER..............
.13.:.NUKAGE PROCESSING.....|.18..:.NUKAGE PROCESSING...
.14.:.STEEL WORKS...........|.....:.....................
.15.:.DEAD ZONE.............|.....:.....................
.16.:.DEEPEST REACHES.......|.19..:.DEEPEST REACHES.....
.17.:.PROCESSING AREA.......|.20..:.PROCESSING AREA.....
.18.:.MILL..................|.....:.....................
.19.:.SHIPPING/RESPAWNING...|.....:.....................
.20.:.CENTRAL PROCESSING....|.....:.....................
.21.:.ADMINISTRATION CENTER.|.....:.....................
.22.:.HABITAT...............|.....:.....................
.23.:.LUNAR MINING PROJECT..|.21..:.LUNAR MINING PROJECT
.24.:.QUARRY................|.22..:.QUARRY..............
.25.:.BARON'S DEN...........|.....:.....................
.26.:.BALLISTYX.............|.23..:.BALLISTYX...........
.27.:.MOUNT PAIN............|.....:.....................
.28.:.HECK..................|.24..:.HECK................
.29.:.RIVER STYX............|.....:.....................
.30.:.LAST CALL.............|.....:.....................
.31.:.PHARAOH...............|.....:.....................
.32.:.CARIBBEAN.............|.....:.....................
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Notes: The initial commercial release of the TNT/Evilution WAD file (in PC
Final Doom) contains an error in map level 31 ("PHARAOH") which may prevent
further progress in the game (the yellow keycard is missing). A patch to
correct this error is available from Team TNT (access http://www.teamtnt.com
and click on "Bugs & Fixes"). There are also cheat codes that will enable a
trapped player to exit map 31 (access http://ClassicDOOM.com/doomcode.htm for
details). For information on exiting this map without keys, codes or file
patches, access http://ClassicDOOM.com/tntdemos.htm#31b and look for the demo
TNT31EX.LMP.

o PC Final Doom Plutonia and PSX Final Doom "PLUTONIA" map comparison:

| PSX FINAL DOOM
PC FINAL DOOM PLUTONIA MAPS | "PLUTONIA" MAPS
-----------------------------|-----------------------
MAP : MAP NAME | MAP : MAP NAME
----:------------------------|-----:-----------------
..1.:.CONGO..................|.25..:.CONGO...........
..2.:.WELL OF SOULS..........|.....:.................
..3.:.AZTEC..................|.26..:.AZTEC...........
..4.:.CAGED..................|.....:.................
..5.:.GHOST TOWN.............|.27..:.GHOST TOWN......
..6.:.BARON'S LAIR...........|.28..:.BARON S LAIR....
..7.:.CAUGHTYARD.............|.....:.................
..8.:.REALM..................|.....:.................
..9.:.ABATTOIRE..............|.....:.................
.10.:.ONSLAUGHT..............|.30..:.ONSLAUGHT.......
.11.:.HUNTED.................|.....:.................
.12.:.SPEED..................|.....:.................
.13.:.THE CRYPT..............|.....:.................
.14.:.GENESIS................|.....:.................
.15.:.THE TWILIGHT...........|.....:.................
.16.:.THE OMEN...............|.....:.................
.17.:.COMPOUND...............|.....:.................
.18.:.NEUROSPHERE............|.....:.................
.19.:.NME....................|.....:.................
.20.:.THE DEATH DOMAIN.......|.29..:.THE DEATH DOMAIN
.21.:.SLAYER.................|.....:.................
.22.:.IMPOSSIBLE MISSION.....|.....:.................
.23.:.TOMBSTONE..............|.....:.................
.24.:.THE FINAL FRONTIER.....|.....:.................
.25.:.THE TEMPLE OF DARKNESS.|.....:.................
.26.:.BUNKER.................|.....:.................
.27.:.ANTI-CHRIST............|.....:.................
.28.:.THE SEWERS.............|.....:.................
.29.:.ODYSSEY OF NOISES......|.....:.................
.30.:.THE GATEWAY OF HELL....|.....:.................
.31.:.CYBERDEN...............|.....:.................
.32.:.GO 2 IT................|.....:.................
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Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the
tally screens, and "BARON'S LAIR" in the Automap.

5. SONY PLAYSTATION FINAL DOOM
==============================
o A Sony PlayStation ("PSX"), model SCPH-1001, equipped with one standard
PlayStation controller (model SCPH-1080), was used as the test system for the
PlayStation edition of Final Doom described in this document. For testing
multiplayer games, the system was connected to an identical system via the
PlayStation Link cable (model SCPH-1040).

o Pros: Relatively low cost for the gaming system. This version is the only
console-based Doom game that includes any of the map levels found in PC Final
Doom or PC Master Levels. PSX Final Doom supports the PlayStation Mouse in
addition to the standard game controller, an improvement over the earlier
Doom game for the PSX. 2-player ability, providing the only console-based
Final Doom Cooperative and Deathmatch games. In PSX Final Doom, a player may
start the game on the first map of any Episode ("MASTER LEVELS", "TNT" or
"PLUTONIA") and play the game through to the last map of the "PLUTONIA"
Episode.

o Cons: Many maps from the original PC/Mac Final Doom and Master Levels games
are not included. No ability to include more than 2 players. A password
code is only given after successful completion of an Area (a player cannot
save a game in the middle of playing a map level, and then have it restored
later to the same position). When a "saved" game is restored, a player
always restarts the mission from the map's entry point. Game cannot make use
of a memory card (sold separately). Cannot import external map levels. Some
design flaws on certain map levels (inaccessible rooms or monsters, etc.).
Arch-Vile monster and "Baphomet"/Boss entity from PC Doom II-based games do
not appear in this game. Deathmatch games are player-only (monsters cannot
be included). Some original PC Final Doom objects and/or surface textures
are missing. Upper limits on ammo are not indicated in the status bar; Only
the currently-held weapon has an ammo level displayed in the status bar. No
option to record and play back games/demos. Cannot expand first-person view
to fill the entire screen. Occasionally, objects in the foreground are
partially overlaid by background wall or floor textures. Weapons are
cyclic-access only (although weapon choices may be cycled while the game is
paused). From powering up the game system, there is a relatively long delay
(over a minute) before the player can actually start playing. Game does not
save controller or sound configuration settings. All of the built-in cheat
codes are rather long and complex (for example, an invincibility cheat code
is 5 button-presses on the PC, and 10 on the PSX). No "Gamma Correction"
feature (or equivalent) to adjust graphics brightness.

o Miscellaneous: Port by id Software and Williams Entertainment, Inc. CD
format; 1 CD. 30 map levels, all of which are found in the equivalent PC
games. In general, the basic map level layouts in this game closely match
those of the equivalent PC games, but there are some changes on some maps.
Good graphics resolution and quality. Gameplay speed is adequate, but will
be somewhat slower than a PC Final Doom/Doom II game played on a modern
computer. Map level, skill level, health, armor, weapon and ammo information
is translated to a password code which is given after successful completion
of each map level. The last password entered or generated on the password
screen may be re-entered with a single button press (useful when, for
example, a player is killed and wishes to restart the map level with a
non-default status). Game information stored in a password may be inaccurate
(health, armor and ammo level numbers tend to be rounded). Features music
(and other background audio effects) not found in the PC games. Monster and
weapon sounds tend to differ from the sounds used in the PC games. Health
potions and Spiritual Armor bonuses add 2% to a player's health or armor
(versus 1% in the PC games). In PC Doom II-based games, the two shotgun
types are both represented as weapon 3 in the status bar; In PSX Final Doom,
the two shotgun types are separated into weapons 3 and 4. No "Nightmare"
skill level. In this game, "blurred" objects are translucent and faded, but
otherwise maintain their normal colors and surface features (in the PC games,
"blurred" objects, when visible, are a translucent gray, with a flat,
flowing/scrambled surface). Another version of the Spectre monster appears
in this game: the "Nightmare Spectre", which appears visibly darker, and is
harder to kill than the normal Spectre. The Nightmare Spectre is a not a
1-to-1 replacement for the missing Arch-Vile monster. Very tall rooms/areas
from equivalent maps in the PC games are shorter in this version. An "X-ray
vision" cheat code not found in the PC games is included. An animated "wall
of fire" exterior background that is not found in the PC games appears in
some map levels of this game. Some monsters and monster projectiles tend to
move slower than their PC-game counterparts. Graphics "noise" may sometimes
be seen along the top or bottom edges of walls. On occasion, the "marine
face" in the status bar explodes when the player character dies. On
occasion, when a Pain Elemental monster dies, the Lost Souls generated by its
explosion may be flung through nearby walls, where they may become trapped.
Lost Souls that are trapped in walls may still be visible, but may be
impossible to kill (this has little effect on the game, since Lost Souls do
not count towards a Kills score). Some monsters on the original PC maps are
replaced with different monsters on the equivalent maps in this version. In
2-player games, both player characters wear a green uniform. In Cooperative
games, Frags are not indicated in the tally screens. The "Lots of Goodies"
cheat code will not add keys if they are not necessary. Cannot import
alternate graphics or sounds. Invisible solids, or surfaces with 1-way
transparency (as found in the PC games) are missing. No walk-through-walls
cheat code (as found in the PC games). Cannot place numerical markings on
the Automap. Cheat codes may be entered with the controller, and/or may be
preloaded into the game with various third-party devices.

o PlayStation ("PSX") Final Doom includes 30 maps, divided into 3 Episodes:

Episode | Episode name | Maps included
--------|---------------|-----------------------------
...1....|.MASTER LEVELS.|.13 maps (maps 1 through 13).
...2....|.TNT...........|.11 maps (maps 14 through 24)
...3....|.PLUTONIA......|..6 maps (maps 25 through 30)

o Comparison of PSX Final Doom maps and equivalent PC game maps:

PSX FINAL DOOM "MASTER |
LEVELS" MAPS | PC MASTER LEVELS MAPS
---------------------------|-------------------------------------
MAP : MAP NAME | MAP : WAD FILE NAME (MAP TITLE)
----:----------------------|-----:-------------------------------
..1.:.ATTACK...............|..1..:.ATTACK.WAD ("Attack").........
..2.:.VIRGIL...............|..3..:.VIRGIL.WAD ("Virgil's Lead")..
..3.:.CANYON...............|..1..:.CANYON.WAD ("Canyon").........
..4.:.COMBINE..............|..1..:.COMBINE.WAD ("The Combine")...
..5.:.CATWALK..............|..1..:.CATWALK.WAD ("The Catwalk")...
..6.:.FISTULA..............|..1..:.FISTULA.WAD ("The Fistula")...
..7.:.GERYON...............|..8..:.GERYON.WAD ("Geryon").........
..8.:.MINOS................|..5..:.MINOS.WAD ("Minos' Judgement")
..9.:.NESSUS...............|..7..:.NESSUS.WAD ("Nessus").........
.10.:.PARADOX..............|..1..:.PARADOX.WAD ("Paradox").......
.11.:.SUBSPACE.............|..1..:.SUBSPACE.WAD ("Subspace").....
.12.:.SUBTERRA.............|..1..:.SUBTERRA.WAD ("Subterra").....
.13.:.VESPERAS.............|..9..:.VESPERAS.WAD ("Vesperas").....
---------------------------|-------------------------------------
|
PSX FINAL DOOM "TNT" MAPS | PC FINAL DOOM TNT/EVILUTION MAPS
---------------------------|-------------------------------------
MAP : MAP NAME | MAP : MAP NAME
----:----------------------|-----:-------------------------------
.14.:.SYSTEM CONTROL.......|..1..:.SYSTEM CONTROL................
.15.:.HUMAN BARBECUE.......|..2..:.HUMAN BBQ.....................
.16.:.WORMHOLE.............|..4..:.WORMHOLE......................
.17.:.CRATER...............|.12..:.CRATER........................
.18.:.NUKAGE PROCESSING....|.13..:.NUKAGE PROCESSING.............
.19.:.DEEPEST REACHES......|.16..:.DEEPEST REACHES...............
.20.:.PROCESSING AREA......|.17..:.PROCESSING AREA...............
.21.:.LUNAR MINING PROJECT.|.23..:.LUNAR MINING PROJECT..........
.22.:.QUARRY...............|.24..:.QUARRY........................
.23.:.BALLISTYX............|.26..:.BALLISTYX.....................
.24.:.HECK.................|.28..:.HECK..........................
---------------------------|-------------------------------------
|
PSX FINAL DOOM "PLUTONIA" |
MAPS | PC FINAL DOOM PLUTONIA MAPS
---------------------------|-------------------------------------
MAP : MAP NAME | MAP : MAP NAME
----:----------------------|-----:-------------------------------
.25.:.CONGO................|..1..:.CONGO.........................
.26.:.AZTEC................|..3..:.AZTEC.........................
.27.:.GHOST TOWN...........|..5..:.GHOST TOWN....................
.28.:.BARON S LAIR.........|..6..:.BARON'S LAIR..................
.29.:.THE DEATH DOMAIN.....|.20..:.THE DEATH DOMAIN..............
.30.:.ONSLAUGHT............|.10..:.ONSLAUGHT.....................
-----------------------------------------------------------------------------
Notes: In PSX Final Doom, map 28 is referred to as "BARON S LAIR" in the
tally screens, and "BARON'S LAIR" in the Automap.
In PSX Final Doom, the "Master Levels" Episode begins on map 1; "TNT" begins
on map 14; "Plutonia" begins on map 25.

6. GAME VERSION COMPARISON TABLES
=================================
o Final Doom and Master Levels game features, general-comparison table:

| PC/Mac | PC/Mac | PSX
| Master | Final | Final
Game elements/features | Levels | Doom | Doom
---------------------------|--------|--------|------
Built-in map levels, total.|.21.....|.64.....|.30...
Accuracy of copied PC maps.|.N/A....|.N/A....|.Good.
"Secret" map levels, total.|..1.....|..4.....|..0...
Maps not found in PC games.|.N/A....|.N/A....|..0...
Maps are in Episode format.|.No.....|.Yes....|.Yes..
"Episodes" (or equivalent).|.N/A....|..2.....|..3...
Number of Skill levels.....|..5.....|..5.....|..4...
"Nightmare" Skill level....|.Yes....|.Yes....|.No...
Maximum number of players..|..4.....|..4.....|..2...
Deathmatch Items re-spawn..|.Option.|.Option.|.Yes..
Monster/enemy types, total.|.18.....|.18.....|.16...
Monsters not in PC games...|.Import.|.Import.|..1...
Arch-Vile monster..........|.Yes....|.Yes....|.No...
Baphomet/Boss entity.......|.Yes....|.Yes....|.No...
Nightmare Spectre..........|.No.....|.No.....|.Yes..
Spider Mastermind monster..|.Yes....|.Yes....|.No...
Overall game speed.........|.High...|.High...|.Good.
Average monster speed......|.Good...|.Good...|.Fair.
Average screen refresh.....|.High...|.High...|.Good.
View/window sizes possible.|..9.....|..9.....|..1...
Unused screen space........|.Option.|.Option.|.None.
Multiple weapons in status.|.Yes....|.Yes....|.No...
All ammo levels in status..|.Yes....|.Yes....|.No...
Weapons are direct-access..|.Yes....|.Yes....|.No...
Switch weapons when paused.|.No.....|.No.....|.Yes..
Themes similar to PC music.|.N/A....|.N/A....|.No...
Sound FX like PC sound FX..|.N/A....|.N/A....|.Some.
Invisible walls/structures.|.No.....|.Yes....|.No...
Light-amplification visors.|.Yes....|.Varies.|.Yes..
Potion, Spirit Armor bonus.|..1%....|..1%....|..2%..
Picked-up-item messages....|.Option.|.Option.|.Yes..
Save at end of a map level.|.Option.|.Option.|.Yes..
Data is saved in...........|.File...|.File...|.Code.
Gameplay time tallied......|.Yes....|.Yes....|.No...
PC-game story text shown...|.Yes....|.Yes....|.Some.
-----------------------------------------------------------------------------
Notes: "N/A" is "Not Applicable". The 3,493 maps/files in the "Maximum Doom"
collection for the PC/Mac are not included or evaluated in this table.
PC Final Doom includes 2 separate games: "TNT - Evilution", and "The Plutonia
Experiment", and each of those games is considered a 32-map "Episode" here.
In the PC Final Doom category, numbers for maps and Episodes reflect combined
totals for the two-game software package.
In PSX Final Doom, a player may start the game on the first map of any
Episode ("MASTER LEVELS", "TNT" or "PLUTONIA") and play the game through to
the last map of the "PLUTONIA" Episode.
"Data" is any gameplay information that can be retained without system power.
See also section 1: Final Doom Games: General.

o Final Doom and Master Levels game features, detailed-comparison table:

| THE MASTER | | THE PLUTONIA
| LEVELS | TNT/EVILUTION | EXPERIMENT
|---------------|---------------|--------------
GAME ELEMENTS/FEATURES | PC/MAC : PSX | PC/MAC : PSX | PC/MAC : PSX
---------------------------|--------:------|--------:------|--------:-----
Built-in map levels, total.|.21.....:.13...|.32.....:.11...|.32.....:..6..
Accuracy of copied PC maps.|.N/A....:.Good.|.N/A....:.Good.|.N/A....:.Good
"Secret" map levels, total.|..1.....:..0...|..2.....:..0...|..2.....:..0..
Maps not found in PC games.|.N/A....:..0...|.N/A....:..0...|.N/A....:..0..
Maps are in Episode format.|.No.....:.Yes..|.Yes....:.Yes..|.Yes....:.Yes.
"Episodes" (or equivalent).|.N/A....:..1...|..1.....:..1...|..1.....:..1..
Number of Skill levels.....|..5.....:..4...|..5.....:..4...|..5.....:..4..
"Nightmare" Skill level....|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
Maximum number of players..|..4.....:..2...|..4.....:..2...|..4.....:..2..
Deathmatch Items re-spawn..|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
Monster/enemy types, total.|.18.....:.13...|.18.....:.13...|.18.....:.13..
Monsters not in PC games...|.Import.:..1...|.Import.:..1...|.Import.:..1..
Arachnotron monster........|.Yes....:.No...|.Yes....:.Yes..|.Yes....:.Yes.
Arch-Vile monster..........|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
Baron Of Hell monster......|.Yes....:.No...|.Yes....:.Yes..|.Yes....:.No..
Cacodemon monster..........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.Yes.
Cyberdemon monster.........|.Yes....:.No...|.Yes....:.No...|.Yes....:.Yes.
Baphomet/Boss entity.......|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
Mancubus monster...........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.No..
Nightmare Spectre..........|.No.....:.Yes..|.No.....:.Yes..|.No.....:.Yes.
Spider Mastermind monster..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
Zombieman monster..........|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
Overall game speed.........|.High...:.Good.|.High...:.Good.|.High...:.Good
Average monster speed......|.Good...:.Fair.|.Good...:.Fair.|.Good...:.Fair
Average screen refresh.....|.High...:.Good.|.High...:.Good.|.High...:.Good
View/window sizes possible.|..9.....:..1...|..9.....:..1...|..9.....:..1..
Unused screen space........|.Option.:.None.|.Option.:.None.|.Option.:.None
Multiple weapons in status.|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
All ammo levels in status..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
BFG 9000 weapon............|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
Weapons are direct-access..|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
Switch weapons when paused.|.No.....:.Yes..|.No.....:.Yes..|.No.....:.Yes.
Themes similar to PC music.|.N/A....:.No...|.N/A....:.No...|.N/A....:.No..
Sound FX like PC sound FX..|.N/A....:.Some.|.N/A....:.Some.|.N/A....:.Some
Crushing ceilings..........|.Yes....:.Yes..|.Yes....:.No...|.Yes....:.No..
Invisible walls/structures.|.No.....:.No...|.Yes....:.No...|.Yes....:.No..
Invulnerability Artifact...|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
Light-amplification visors.|.Yes....:.No...|.Yes....:.Yes..|.No.....:.No..
Radiation suit.............|.Yes....:.Yes..|.Yes....:.Yes..|.Yes....:.No..
Potion, Spirit Armor bonus.|..1%....:..2%..|..1%....:..2%..|..1%....:..2%.
Picked-up-item messages....|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
Save at end of a map level.|.Option.:.Yes..|.Option.:.Yes..|.Option.:.Yes.
Data is saved in...........|.File...:.Code.|.File...:.Code.|.File...:.Code
Gameplay time tallied......|.Yes....:.No...|.Yes....:.No...|.Yes....:.No..
PC-game story text shown...|.Yes....:.Some.|.Yes....:.Some.|.Yes....:.Some
-----------------------------------------------------------------------------
Notes: "N/A" is "Not Applicable". The 3,493 maps/files in the "Maximum Doom"
collection for the PC/Mac are not included or evaluated in this table.
PC Final Doom includes 2 separate games: "TNT - Evilution", and "The Plutonia
Experiment", and each of those games is considered a 32-map "Episode" here.
In PSX Final Doom, a player may start the game on the first map of any
Episode ("MASTER LEVELS", "TNT" or "PLUTONIA") and play the game through to
the last map of the "PLUTONIA" Episode.
"Data" is any gameplay information that can be retained without system power.
See also section 1: Final Doom Games: General.

o Cheat codes available, quick-reference table:

| PC/Mac Final | Sony PSX
| Doom/Doom II | Final
Cheat code description | games | Doom
-------------------------------------------------|--------------|---------
Allow "high-resolution" mixing of sound effects..|.Doom 95 only.|.No......
Destroy most/all monsters on the current map.....|.Doom 95 only.|.No......
"Waiting" monsters cannot detect a quiet player..|.Doom 95 only.|.No......
Player is "invincible" (no time limit)...........|.Yes..........|.Yes.....
Gain keys, all weapons, full ammo, 200% armor....|.Yes..........|.Yes.....
Gain all weapons, full ammo, 200% armor, no keys.|.Yes..........|.No......
Warp to new map level (during game in progress)..|.Yes..........|.Yes.....
Player can walk through walls and other objects..|.Yes..........|.No......
X-ray vision (some surfaces are translucent).....|.No...........|.Yes.....
Gain Berserk Pack................................|.Yes..........|.No......
Gain Blur Artifact...............................|.Yes..........|.No......
Gain chain saw (only)............................|.Yes..........|.No......
Gain Invulnerability Artifact (time limit).......|.Yes..........|.No......
Gain light-amplification visors/goggles..........|.Yes..........|.No......
Gain radiation suit..............................|.Yes..........|.No......
Gain Computer Area Map/add all lines to Automap..|.Yes..........|.Yes.....
Add object indicators to Automap.................|.Yes..........|.Yes.....
Give hex data for current angle and coordinates..|.Yes..........|.No......
Change music being played on the current map.....|.Yes..........|.No......
-----------------------------------------------------------------------------
Notes: The "Sound Mix" ("High-resolution mixing") code, the "Mass Kill"
("Destroy all monsters") code and the "Quiet Mode" ("Monsters cannot detect
quiet player") code are only available in games run under Doom 95.
For more information on Final Doom cheat codes, access the DOOMCODE file at:
http://ClassicDOOM.com/doomcode.htm

7. GLOSSARY
===========
o Quick-reference glossary for terms used in this document:

ARCH-VILE: Fast, powerful monster, with ability to resurrect killed monsters.
AREA: "Area" is sometimes used in this document as a synonym for "map level".
ATTRACT MODE: Animation during any idle time before a player begins playing.
BAPHOMET: Term for a special "Boss" entity found in many Doom II-based games.
CHEAT CODES: Commands allowing such things as permanent invulnerability, etc.
CLASSIC DOOM: Generally, Doom, Doom II and related products preceding Doom 3.
CONSOLE: A large-format video-game system, typically used with a television.
CYCLIC-ACCESS: Choosing a weapon by cycling through other available weapons.
DEMO: Recorded gameplay. Some Doom games replay demos during "Attract mode".
DEMON: "Demon" (capital D) is a pink, muscular, hunched-over, biting monster.
DIRECT-ACCESS: Choosing a weapon without cycling through any other weapons.
DOOM (also DOOM I/DOOM 1): PC game preceding PC Doom II and PC Ultimate Doom.
DOOM GAME/GAMES (used generally): Any/all "Doom" games (Doom, Doom II, etc.).
DOOM II (DOOM 2: HELL ON EARTH): PC Doom 1 sequel with new monsters, 32 maps.
DOOM II GAMES: Generally, Doom II and Doom II-based products like Final Doom.
DOOM 95: A Windows program for configuring and running PC Classic Doom games.
EPISODE: A group of map levels. Most games end after an Episode's last map.
FINAL DOOM: PC: Two 32-map Doom II games; PSX: One 30-map (3 Episode) game.
FRAG: The killing of one player by any player during any multiplayer game.
GAMMA-CORRECTION: A brightness/contrast adjustment option in PC Doom games.
HEAVY WEAPON DUDE: Humanoid chaingunner in most Doom II-based games/Episodes.
MAC: Common abbreviation indicating Apple Macintosh computers or Doom games.
MAP LEVEL/MAP: "Map level" is used to distinguish "level" from "skill level".
MASTER LEVELS: PC: 21 Master Levels CD maps; PSX: 13-map Final Doom Episode.
MASTER LEVELS CD: PC CD has map/file sets "Master Levels" and "Maximum Doom".
MAXIMUM DOOM: Collection of 3,493 PC maps/files on the Master Levels CD-ROM.
NIGHTMARE SKILL LEVEL: Hardest skill level in PC Doom or Doom II-based games.
OBJECT INDICATORS: On the Automap, triangular icons which represent "things".
PC: Usually refers to PC Doom games and the equivalent Macintosh Doom games.
PLUTONIA: PC: 32-map game in Final Doom; PSX: A 6-map Episode of Final Doom.
PORT: Translation of software used on one system to software used on another.
POWER-UP: In general, any retrievable object that is beneficial to a player.
PSX: An acronym commonly used for the original 1995 Sony PlayStation console.
RE-SPAWN: Refers to regeneration of killed monsters, or replacement of items.
SPECTRE: "Blurred" and/or translucent Demon (effect varies by game version).
SPIDER MASTERMIND: Giant, very tough spider-monster, with built-in chaingun.
SPIRIT ARMOR: "Spiritual Armor" (helmet-like item) can add 1% or 2% to armor.
STORY TEXT: Story text displayed between separate Episodes and/or map levels.
TALLY SCREEN: Shows kills, items and secrets attained in the last map level.
TNT/EVILUTION: PC: 32-map game in Final Doom; PSX: 11-map Final Doom Episode.
(THE) ULTIMATE DOOM: Update/reissue of original Doom 1; includes extra maps.
WAD: One or more map levels combined in a file for computer-based Doom games.
WARP/WARPING: Allows quick transfer to a new map level without using an Exit.
ZOMBIEMAN: Rifle-toting zombie (also "Former Human"/"Former Human Soldier").

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