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Easy Chocobo races:
Hold [Page Down] + [Target] while racing a Chocobo to slowly restore energy.
View FMV sequences:
Note: The game does not have to be installed for this trick to work. Simply
insert any game disc and use Windows Explorer to view the contents of the
"ff7/movies" directory. Click on the files in the directory to view the
corresponding FMV sequence.
Unlimited items:
This trick requires the W-Item materia. The materia is obtained after your
party parachutes back into Midgar in Disc 2. After entering the subway tunnels
in Sector 8, your party may walk away from the screen and encounter the Turks,
or walk towards the screen to reach another subway section. Select the second
choice and follow the subway tunnel until it ends at a dead end with the
W-Item materia.
Equip the materia on the character with the item to be duplicated. When a
battle begins, select the W-Item entry on the battle menu and pick the item to
be duplicated. Answer "OK" to confirm the selection and choose the person to
receive the item. When selecting the second item, choose the item to be
duplicated. Answer "OK" to confirm the selection, but cancel before choosing a
person to receive the item. The amount of that item should have increased by
one. This may be repeated to increase the total number of that item to 99.
Time attack mode in Gold Saucer snowboarding:
Get a good (70+) score on each of the three tracks in the snowboarding game in
Gold Saucer. Then, get the yellow balloon to enter time attack mode.
Refill HP:
Cast Regen-All on your party, then quickly open the PlayStation lid when all
opponents have been defeated. The game will be unable to load the victory
screen, and may glitch while the HP for each party member fills. After
everyone is at full health, close the lid to resume the game.
Another technique is to equip everyone with a Terra Elemental. Then equip all
of your characters with a Elemental-Fire, Ice, Lightning, or Earth magic.
Then, simply attack Cloud and everyone else in the party. Instead of lowering
your HP, you will gain HP.
Enter an easy battle and cast reflect on your opponents. Then cast Cure 3 on
your party. It will do Cure 3 the same number of times as there are enemies.
Note: It will only do this to the person who casts the Cure 3.
Hint: Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of
your characters. The spell will bounce three times into the enemy, each with
the attack power of a full spell.
Hint: Extra money:
Sell a Master level All materia to get 1.4 million Gil. Since another All
materia will appear when the original reaches master level, there will be no
loss in usefulness.
Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a
Wizard Bracelet from it, and sell it for 12,000 Gil.
When at the Gold Saucer Prison, go out in the desert and fight a enemy called
Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at
Cactuar Island on the south-east area of the map, or south of Cosmo Canyon.
Hint: Nibelheim safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the
key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59,
Right 97. Note: Push the button used to talk to people to select each number.
After opening the safe and fighting the monster inside, a key to the other
part of the mansion and Odin summon materia will be found.
Hint: Turtle's Paradise prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their
advertisement in various locations. Collect all six flyers and return them to
the restaurant owner to receive a prize consisting of a Power Source, Guard
Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer.
The flyers are located in the following places.
Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the
wall outside the trap room
Hint: Finding Vincent:
Take the key from the safe that contained the Odin summoning materia in
Nibelheim. After defeating the Boss, Lost Number, walk down into the basement.
Open the door that was previously locked (right before enter the room with
Sephiroth). Talk with Vincent, after finding him inside the purple coffin.
When leaving the room, he will offer to join the party.
Hint: Getting back into Midgar:
Revisit Midgar at any time on disc 3. The man walking around outside the wall
will say that he lost his key to sector 5 around the Bone Village. Travel to
the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on
the top half (upper level) of the site. Keep searching until the key to sector
5 is discovered. The party may now move in and out of Midgar freely.
Hint: Quick turn around:
When surprised with a back attack, try running away to automatically turn
around.
Hint: Materia to beat Weapons:
Use the following steps to make the battle with the Emerald and Ruby Weapons
easier. Note: This must be done after Meteor is summoned and the Highwind is
in your possession.
1. Before fighting either Weapons, find and equip the Morph Matera before
returning to the Undersea Reactor in Junon. Go through the sight-seeing
tunnel (where the ocean can be viewed) and enter battles until the Ghost
Ship appears. Use Morph when the enemy is low on HP to change them into an
item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last house on the right, next
to the bar. Go upstairs, where an old man will be encountered. He will
explain how he wants to understand the afterlife, and ask you to find three
items: Guide Book, Earth Harp, and Desert Rose. He will notice that you
already have Guide Book and give you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will not duplicate.
This Materia removes the time limit when Emerald Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will
be helpful) to receive Earth Harp. Take it back to Kalm and give it to the
old man to receive Master Summon (Red), Master Magic (Green), and Master
Command (Yellow) Materia. These Materia can not level up or duplicate, but
have all the abilities of their single counterparts. Master Summon grants
all Summons for as long as MP are available. A similar effect is also used
by Master Magic. Master Command is a little difficult to work with, but is
still worth it.
5. Equip the new Materia and ram into Ruby, who is minding its own business
in Gold Saucer. With luck, the single character Ruby allows to stay and
fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold
Chocobo. You probably will already have one, as Knights Of The Round is
required for the Weapons battles. A good combo to use against the Weapons is
HP Absorb + Knights (mega damage and mega boost in HP).
Hint: Easy Bizzaro Sepiroth battle:
Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.
Hint: Easy Gi Tribe Boss battle:
The Gi Tribe Boss under Cosmo Canyon is an undead creature. Cure items such as
X-Potion or Phoenix Down work against him. Note: Phoenix Downs can miss, but
and X-Potions will always be effective.
Make sure that you have at least 4 Phoenix Downs in stock. At the beginning of
the fight, select a Phoenix Down and use it on the Nattak himself, not his
henchmen. It should say instant death and he should die without a battle. If
it misses, keep trying.
Hint: Easier Ruby Weapon battle:
Kill two members of your party before fighting Ruby Weapon. Have the Summon
Phoenix materia equipped on the remaining character, then run into Ruby
Weapon. When fighting, Ruby will only attack the live character, and therefore
not use the Quicksand attack. Wait until the Weapon sticks his claws in the
ground. Then, use Summon Phoenix to attack it and revive the dead party
members. All three party members are now available for the battle.
Another strategy is to have all characters equipped with the Final Attack +
Revive or Phoenix materia combination. Have one character equipped with a
weapon or armor containing Knights Of The Round + MP Turbo. Also have a
Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or
armor of each character. Have all three people wear the Mystile armor (first
from Midgar Raid, second from North Cave, third from Ultimate Weapon when it
is over Midgar). This will prevent Ruby's Ultima attack from injuring your
characters. Kill two characters, then enter the battle with Ruby Weapon. When
the Weapon's claws are in the ground, revive the two dead characters, and have
W-Summon cast Knights Of The Round and have the other two characters Mime.
This will hit Ruby Weapon for 9999 damage each time. It should be defeated
after eight to ten rounds of this type of attack.
Another strategy is to kill two of your characters, then equip the following
materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a
hero drink, then summon the Knights Of The Round. Each time he/she will gain
over 9,000 HP points. Then, simply Mime this attack until the Weapon is
defeated.
Another strategy is to use Mime in addition to the Final Attack + Phoenix
materia combination. Get Cloud's limit bar full, and start the battle. Ruby
will take your other two characters away with Quicksand. Attack with
Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash
again. Repeat this attack. The only drawback to this strategy, is the need for
a little bit in the limit meter. Without it, Cloud will jump forward after a
brief flash, and Ruby Weapon will attack. When Cloud does the limit, the game
will act as though you had a full limit bar, and delete all that remains in
it. To effectively make this trick work, make sure Ruby Weapon hits Cloud
before doing the Omnislash again.
Another strategy is to have Cloud alive with maximum HP and MP while your
other two characters are dead. Have mastered Counter Materia (not
Counter-Attack Materia) paired with Mime; Knights Of The Round paired with HP
Absorb; enough HP and defense to avoid getting killed in one hit; a high Magic
rating (200+); and a Ribbon. Cast Knights of the Round and every time Cloud
gets hit he will counter with that attack. Cast Knights of the Round and then
use Mime as fast as possible.
Another slightly different strategy is to get the following Materia for Cloud:
Mastered Command Counter paired with Mime (not the Counter-Attack Materia, .
the Command Counter is a blue Materia), Knights Of The Round paired with HP
Absorb, enough HP and defense, high magic rating (200+, best achieved with
Magic Plus mastered), a Ribbon, two Knights of the Rounds Summons, W-Summon,
Master Summon paired with MP Turbo (on different slots than the regular
Knights Of The Round slot). Before start the battle, intentionally kill your
other two party members. When you start the fight, simply cast Knights of the
Round (W-Summon or without) on Ruby Weapon. Every time Cloud gets hit, he will
automatically counter with Knights Of The Round and regain HP.
Hint: Easier Emerald Weapon battle:
Equip a member of your party with a Gravity materia, at any level. It will hit
the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can
take almost 40,000 hit points from one attack round alone.
Another strategy is to equip the following materia combination: HP Absorb +
Knights Of The Round, W-summon, Mime, Underwater (and nothing else). Use a
hero drink, then summon the Knights Of The Round. Each time he/she will gain
over 9,000 HP points. Then, simply Mime this attack until the Weapon is
defeated. Keep your materia number as low as possible -- the more materia
equipped, the more the Weapon's Air Tam Stomp will effect the party. For
example, if four materia are equipped the Air Tam Stomp will take off 4444 HP
points, five materia will result in 5555 HP points and so on.
Enter the battle against Emerald Weapon and have a character equipped with a
Gravity materia, and all characters with a Reflect Ring. Cast Demi 3 onto your
characters with Quadra magic and W-Magic. Since each attack will hit with 9999
damage, a total of about 40,000 damage will be done due to the Quadra Magic.
With the W-Magic, it will hit almost 80,000 damage. Finally, because it was
cast upon all three of characters and reflected, it will hit Emerald Weapon a
total of three times.
Place Cloud, Red XIII, and Tifa in your party. Get their ultimate weapons and
level 4 limit breaks. Build them to level 85 to 90. Equip Knights Of The Round
and MP Absorb on Cloud, Phoenix-Final Revive on Red XIII and Full Cure, Comet
and some HP pluses on Tifa. Build their limit to full. Run into Emerald Weapon
with the submarine and have Cloud use Omnishlash and every one else use their
limit breaks. Cast Knights Of The Round, and if you are low on HP, cast Full
Cure. Emerald Weapon has approximately 700,000 HP.
Get two high level HP plus materia and get into a fight with Emerald Weapon,
with full life (9999). When it does the Air Stomp attack, it will only do 2222
points of damage, which in turn gives you the all lucky sevens bonus.
Hint: Getting Yuffie in the party:
Yuffie can found in a random encounter in one of the forest areas. After
fighting her, do not pause or use the save point. Talk to her and answer her
questions with the following responses.
Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.
Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified
Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!
Yuffie: "You want me to go with you?"
Answer: ......That's right.
Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.
Hint: Exchange Gil for GP:
When at Gold Saucer go through the welcome sign then come back out again. Keep
on doing this until a man appears in the far background, near the save
location. Approach him, and he will ask if you want to change Gil into GP.
Answer yes to trade up to 10,000 Gil for 100 GP.
Hint: Key to Sector 5:
Late in the game, go to the Number 7 gate at Midgar. A man outside the door
will say that he lost his key to the city at an excavation site. The only
excavation site is at Bone Village. Go there and talk to the man that asks
about what you are searching. Reply "normal treasure" and place your
excavators on the upper area. Eventually, a box will turn up after multiple
digs. Search it in the morning to find the key.
Hint: Key to the City Of The Ancients:
Start next to Junon Port and enter the submarine. Go forward until you can
dive underwater. Once underwater, go forward until you can turn to the right
into a crack. A fork will appear in the path. Stay to the right to reach a
cave. Go through the cave and you will find to the key to the City Of The
Ancients.
Hint: Cloud mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter
the library and Cloud have a flashback and remember how he became a mercenary.
Hint: Strong Omnislash:
After battling 2000 times at intervals of 500 battles, if Cloud has a certain
combo of weapon and HP he will insult the enemy and do Omnislash attack with
each hit doing several thousand damage, regardless of defense.
Hint: 7777 fever:
If your HP is exactly 7777, you will attack random enemies numerous times
doing 7777 damage. To reach that number of HP, get your HP to be 1 at end of a
battle. Then have a character with 184 magic cast 3 Cures on that character.
Hint: Sleeping old man:
Directly East of Junon is a small cave that is only accessible using the
Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell
you how many times your party has fought or escaped. You can also get helpful
items from him, but the last two digits in the times you have fought must be
the same. For instance, speaking to him after you have fought 699 times may
get you the Bolt Ring.
Hint: Hidden armor in Rocket Town:
Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons
dealer's bedroom to find a treasure box that was not there previously. Open it
to receive the Fourth Bracelet. This piece of armor has five Materia slots
(four linked and one unlinked), 74 damage protection, and normal Materia
growth.
Hint: Back room of Cosmo Canyon General Store:
The General store in Cosmo Canyon has a back room that is roped off when your
characters first arrive. Check back after Meteor has been summoned. The rope
will be gone, allowing your characters to walk back in the room and get an
Elixir, Magic Source, and the "Full Cure" Materia.
Hint: Chocobo quality:
Different Chocobo ranks can be found in various areas of the game:
Chocobo ranch area: Poor/Weak
Junon area: Fair/Poor
Gold Saucer area: Good/Average
Rocket Town area: Mediocre
Wutai area: Average/Fair
Icicle Inn area: Wonderful/Weak
Mideel area: Great/Fair
Hint: Getting a Gold Chocobo:
Get a Green Chocobo by mating two Great Chocobos or two Good Chocobos. Obtain
Carob nuts by buying some the Gold Saucer Wonder Square for 500 GP or by
stealing them from the Vlakarados creatures found near the Bone Village. Get
the Chocobos to the S class, then give them a Carob nut. Race the Green
Chocobo until it is in S class. Then, use a Carob nut and mate the same or
different Chocobos. Then, race the Blue Chocobo until it is in S class. Use a
Carob nut and mate the Blue and Green Chocobos. You will get a Black Chocobo.
Race it until it is a S class Chocobo. Then, go to the Chocobo Tracks around
the Icicle Inn area and get a Wonderful Chocobo. Race it until it is a S class
Chocobo. Find the Zeio Nut on an island north of the Chocobo Farm. You can
steal it from a Goblin that your party fights. If you do not steal anything at
first, try a few more times then kill them and try again. Mate the Black
Chocobo with the Wonderful Chocobo using a Zeio Nut. You should now have a
Gold Chocobo that can go anywhere on the map.
Hint: Items from Chocobo racing:
Keep racing your Chocobo after it reaches "S" classAfter racing seven to eight
times, you will be complimented on finishing first in "S" class so many times.
After that, you will be rewarded with a Chocobracelet, Counter Materia, Cat's
Bell, and the Precious Watch.
Hint: Fighting Head Hunters:
To fight head hunters, go to the Mideel Forest and walk in the dark grass.
Hint: Materia Caves:
The location and contents of four Materia Caves are as follows.
Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can only be reached
by a Gold Chocobo.
Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached with the
Highwind and a Green Chocobo.
Materia Cave #3, Mime
This cave is far West of Rocket Town use a Blue Chocobo to get there.
Materia Cave #4, HPMP
This cave is north of Corel and can be reached with a Blue Chocobo.
Hint: Finding the best weapons:
Each character has an ultimate weapon that must be found using the following
instructions.
Cloud
Found after killing Ultimate Weapon (not in Mideel).
Barret
Found before fighting Hojo on Mako Cannon. Note: Barret must be in your
party for it to appear.
Aeris
Found behind door four in the clock room at the Temple of the Ancients.
Tifa
Use the key to reach sector 5. Go to Wall Market and use the broken item
machine.
Yuffie
Found in the downed Shinra Plane in the ocean.
Red XIII
Take Bugenhagen to the ancient city, then return to Cosmo Canyon on Disc 3
with Red XIII in your party. He will receive the weapon from Bugenhagen.
Cid
After the rocket in Rocket Town has been launched, talk to the man outside
the item shop several times.
Cait Sith
When in Midgar for the second time, go to the Shinra Tower. Go to floor 64
and enter the locker room. Search one of the lockers in the third row on the
left side .
Vincent
After getting a Gold Chocobo or the Submarine, find the cave behind the
waterfall in the middle of a continent. Vincent must be in your party.
Ultimate weapon damage:
That the more your character is damaged when their ultimate weapon is equipped
the less damage it will do to your opponents. This is especially important
when fighting difficult opponents, such as the Ruby and Emerald Weapons.
Hint: Level 4 limit breaks:
Cloud: Omnislash
Get 32,000 battle points in Battle Square at the Gold Saucer, then trade
them in at the machine. This is worth getting, as it does more damage than
Knights Of The Round when used at a high level with the Ultima weapon.
Barret: Catastrophe
Once Meteor has been summoned, go to North Corel and speak to the woman
whose husband died. She may be found in the first hut on the second level in
the town.
Red XIII: Cosmo Memory
Defeat the Lost Number monster found in the safe at the Shinra mansion.
Tifa: Final Heaven
Go to Nibelheim with Tifa in the party. Then play the notes on the piano
that were heard in Cloud's flashback sequence.
Aeris: Great Gospel
Find the sleeping man on the first continent that can tell you how many
fights you have had. He is in a cave near Condor Fort, across a river. The
buggy (hitch a ride from Costa Del Sol) is needed to reach that location.
Once you find him, wander outside and keep getting in fights until the last
two digits of your fight total are the same (e.g. 688,133). Return to the
may to receive some mithril. Go to the weapons shop near Gongaga and talk to
the man inside. He will offer you a small or large box. Select the small
box, then look in the box that is upstairs.
Yuffie: All Creation
Win all the battles in the pagoda in Wutei.
Cid: Highwind
Found in the Gelinka (the sunken Shinra plane)
Vincent: Chaos
Using the submarine or a Gold Chocobo, go to the circular lake on the second
island on disc 3. Vincent only has one break per level.
Hint: Good Materia combinations:
Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth. Effect:
Character covers for teammate and counter-attacks with an elemental attack.
Quadra magic + Bahamaut ZERO. Note: This does work with Knights Of The
Round. Effect: Casts a summon four times in one turn.
Final Attack + Phoenix summon. Effect: When character dies he immediately
casts Phoenix and is revived.
MP Turbo + Knights Of The Round, Effect: Increases damage from 80,000 to
129,987 AP.
Sneak Attack + any Barrier or Haste. Start battle by immediately casting
whatever you linked it with.
Mime. Effect: Mimics attack preceding it. Especially useful when it follows
Bahamaut ZERO or Knights Of The Round.
Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command Counter +
Deathblow (Works best with Cloud). Effect: Cloud takes the hit for teammate,
counter attacks three or more times, does a Deathblow attack, and casts
Bahamut Zero; all without using a combat round. Also, if the first enemy
dies when Cloud counter-attacks, he moves on to the next target.
Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip Counter +
Counter, Counter + Counter, (command) Counter + Deathblow, Added
Effect-Hades on the weapon. Equip HP/MP Absorb-Master command, (Blue
Materia) + Double Cut on the armor. Effect: Cloud will counter attack five
times ending with a deathblow taking on some (if not all) of the effects of
Hades. If your opponents have not already been killed, choose to attack to
take some of their HP. If the Double Cut materia is mastered and Cloud's HP
is nearly full, he can gain up to 3996 HP points.
Hint: Summon Materia locations:
Choco Mog
Talk to the Chocobo at the front of the farm and reply "Waaark".
Shiva
At the Junon coast after saving Pricilla.
Ifrit
On the boat after beating Jenova-BIRTH.
Ramuh
Lying on the floor in the Chocobo Jockey waiting room.
Titan
In the wreckage of the Gongaga reactor.
Odin
Defeat the Lost Number enemy inside the Shinra mansion safe.
Leviathan
Defeat everyone in the Pagoda in Wutai.
Kjata
Walk to the second area in the Sleeping Forest and it will be floating
around. Wait in the spot where it is first seen, then tap [Action] to take
it. Do not use against fire absorbing enemies.
Alexander
After the snowboarding sequence, find the hot spring and touch it. Then find
the area where you leave markers and keep to a straight path. Find the hut
there and enter. Leave through the downward facing door. Go right, find the
cave and talk to the person inside. Defeat her and the materia will fall
from the sky.
Bahamut
Defeat the red dragon at the Cetra shrine.
Typhoon
Defeat the Ultimate Weapon a few times until it dies. A crate will remain.
Go to the jelly object on top of the mountain and its at the end.
Neo Bahamut
After Geas cliff; just pick it up.
Phoenix
Found while collecting the Huge Materia at Mount Condor. After defeating the
enemies and the man sends you out to check on the condor egg, it can be
found on the ground.
Hades
On the wreckage in the Gelinka.
Bahamut ZERO
Collect the four Huge Materia. Store them in the Observatory, then look
closely at the blue Huge Materia.
Knights Of The Round
Found on the island only on the final disc. It is unmarked at the top right
of the map, and requires a Gold Chocobo to reach it.
Hint: Bahamnant ZERO Summon Materia details:
Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party
will be able to go down to the space pod or up the ladder to the right to the
huge materia. Go to the huge materia and use the talk button at the tall glass
to speak with Cid. He will explain the controls in this part of the game. Talk
again at the case and enter the password OK [Keypad Enter], Switch [Keypad
Delete], Cancel [Keypad Insert], Cancel [Keypad Insert] to collect the Key
Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk
to Bugenhagen. He will take your party up to his observatory. Approach to the
Blue huge materia and get closer. Your party will receive the Bahamnant ZERO
summon materia.
Hint: Date with Tifa:
Never talk to Aeris unless it is vital for progression of the game. Cloud will
get a date with Tifa before Aeris dies.
Hint: Date with Barret:
Never talk to Aeris or Tifa unless it is vital for progression for the game.
Once Kalm is entered for the first time, Barret will ask Cloud for a date.
Hint: Date with Aeris:
Never talk to Tifa unless it is vital for progression for the game. Then, she
will ask for a date when at the hotel in Gold Saucer.
Hint: Date with Yuffie:
Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask
Cloud out for a date.
Hint: Extra Ribbons:
Go to Geas Cliff. In the first cave after wrapping around to the bridge
overlooking the door that was used to enter, walk straight to enter a cave
with a box. Open it to find a ribbon. For a third ribbon, go to Northern
Crater and morph a Master Tonbury. It is helpful if it is stopped first.
You can get unlimited ribbons as soon as you get to the Northern Crater. Equip
Cloud with the Ultimate Weapon, 4X Cut, and Morph. Morph a Master Tonbury and
repeat for as many ribbons as needed.
Hint: Getting Protect Rings:
Equip any character with the Morph materia. Go to the North Cave in Disc 3.
When prompted take the left or right path, choose the right path. Keep
searching until encountering an enemy called "Mover", that resembles a rubber
ball. Morph it to obtain a Protect Ring. Repeat to equip all your characters
with this item. This allows them to automatically start a new battle with
Barrier in place.
Hint: Getting unlimited Sources:
Equip any character with the Morph materia. Morph the various creatures in the
sunken Shinra vessel to get as many Guard, Speed, Strength and other Sources
as needed.
Hint: Getting Power Sources:
Go to the meltdown reactor at Gonganga town. Then, get into a battle with a
Heavy Tank. Morph it to get a Power Source to build your strength up by a
point. Repeat this as needed to build as much strength as needed.
Hint: Getting Guard Sources:
Find an enemy called Spiral In the Overworld. Morph it to get a Guard Source.
Hint: Getting Death Roulette enemy skill:
Equip all party members with the Enemy Skill Materia. Walk around in the
spiral part of the Northern Cave encountering a Death Dealer. Manipulate it
during the battle and cast death roulette. This will increase the chance of
the party member with the best Enemy Skill Materia to get hit with that
attack.
Hint: Getting Matra Magic enemy skill:
Equip the character of your choice or all members with the Enemy Skill
materia. Go to the Junon area, and reach the Junon path near the submarine
base. Keep searching until encountering a Death Machine. Do not attack it and
allow it to use the Matra Magic skill on the party.
Hint: Getting Frog Song enemy skill:
Fight the frogs south-east of Cosmo Canyon after equipping the Enemy Skill
materia.
Hint: Getting the Flame Thrower enemy skill:
Fight the green dragons at the Broken Reactor after equipping the Enemy Skill
materia.
Hint: Getting the Beta enemy skill:
Fight the giant serpent south of Kalm after equipping the Enemy Skill materia.
Hint: Getting the Trine enemy skill:
Fight Yuffie's father in Wutai after equipping the Enemy Skill materia.
Hint: Getting the Death Sentence enemy skill:
Fight the demon riders before the Broken Reactor after equipping the Enemy
Skill materia.
Hint: Getting the Bad Breath enemy skill:
Fight the creature after the Icicle Fall, on the left side after equipping the
Enemy Skill materia.
Hint: Getting the Big Guard enemy skill:
Go to the southern-most part of the west continent. Run up and down the beach
until entering a fight an octopus-looking creature that emerges from a small
shell (a Beachplug). Manipulate it and force it to cast Big Guard on the
party. Big Guard is very useful because it casts Wall and Haste on the entire
party.
Hint: Getting a second Great Gospel:
Go to the sleeping man who tells you how many times you have battled. If the
number of times you battled ends with the same two digits (e.g. 344) he will
give you an item. The first time you do this he will give you a some type of
ring, the second time he will give you mithril. You can only get an item once
from him for each 11 battles. Take the mithril to the weapons seller.. He will
tell you he is low on material and ask if you have any. (He will only ask if
you have the mithril). Give him the mithril and he will let you open the small
box or the large box. Open the small box to receive the Great Gospel limit
break for Aeris. If you go back to the sleeping man on the Disc 2 with the
same last two digits for battles, then he will give you more mithril. Do the
same thing you did to get the first Great Gospel. You should now have two if
the first one has not been used yet.
Hint: Regular damage while using Morph:
Find Yuffie's Conformer weapon on the Gelnika (Disc 2/3). Equip it and the
Morph materia on her. Have Yuffie morph something in combat. Instead of
causing 1/8th of normal damage, her Morph attack will causes regular damage,
which speeds up the morphing process.
Hint: Status display:
The highest number shown on the status menu is 255. However the game will
allow items on that screen to be built higher, but will display anything
greater than that number.
Hint: Extra Tetra elemental:
Go to Cactuar Island in the south-west portion of the map. Explore until a
Cactuar appears. Morph it to get the Tetra elemental.
Final ending sequence:
Wait until all the credits have completed to watch the final part of the
ending sequence, which shows what happens 500 years later.
Hold [Page Down] + [Target] while racing a Chocobo to slowly restore energy.
View FMV sequences:
Note: The game does not have to be installed for this trick to work. Simply
insert any game disc and use Windows Explorer to view the contents of the
"ff7/movies" directory. Click on the files in the directory to view the
corresponding FMV sequence.
Unlimited items:
This trick requires the W-Item materia. The materia is obtained after your
party parachutes back into Midgar in Disc 2. After entering the subway tunnels
in Sector 8, your party may walk away from the screen and encounter the Turks,
or walk towards the screen to reach another subway section. Select the second
choice and follow the subway tunnel until it ends at a dead end with the
W-Item materia.
Equip the materia on the character with the item to be duplicated. When a
battle begins, select the W-Item entry on the battle menu and pick the item to
be duplicated. Answer "OK" to confirm the selection and choose the person to
receive the item. When selecting the second item, choose the item to be
duplicated. Answer "OK" to confirm the selection, but cancel before choosing a
person to receive the item. The amount of that item should have increased by
one. This may be repeated to increase the total number of that item to 99.
Time attack mode in Gold Saucer snowboarding:
Get a good (70+) score on each of the three tracks in the snowboarding game in
Gold Saucer. Then, get the yellow balloon to enter time attack mode.
Refill HP:
Cast Regen-All on your party, then quickly open the PlayStation lid when all
opponents have been defeated. The game will be unable to load the victory
screen, and may glitch while the HP for each party member fills. After
everyone is at full health, close the lid to resume the game.
Another technique is to equip everyone with a Terra Elemental. Then equip all
of your characters with a Elemental-Fire, Ice, Lightning, or Earth magic.
Then, simply attack Cloud and everyone else in the party. Instead of lowering
your HP, you will gain HP.
Enter an easy battle and cast reflect on your opponents. Then cast Cure 3 on
your party. It will do Cure 3 the same number of times as there are enemies.
Note: It will only do this to the person who casts the Cure 3.
Hint: Cast magic three times at an opponent:
Have all characters have Reflect status. Cast any attack spell on all three of
your characters. The spell will bounce three times into the enemy, each with
the attack power of a full spell.
Hint: Extra money:
Sell a Master level All materia to get 1.4 million Gil. Since another All
materia will appear when the original reaches master level, there will be no
loss in usefulness.
Fight an Epiolnis (the multi-colored bird) in the Ancient Forest. Steal a
Wizard Bracelet from it, and sell it for 12,000 Gil.
When at the Gold Saucer Prison, go out in the desert and fight a enemy called
Cactuar. Defeat him to get 10,000 Gil. This creature can also be found at
Cactuar Island on the south-east area of the map, or south of Cosmo Canyon.
Hint: Nibelheim safe combination:
The combination to the safe in the old mansion in Nibelheim that contains the
key to enter the basement (and get Vincent) is Right 36, Left 10, Right 59,
Right 97. Note: Push the button used to talk to people to select each number.
After opening the safe and fighting the monster inside, a key to the other
part of the mansion and Odin summon materia will be found.
Hint: Turtle's Paradise prizes:
The Turtle's Paradise restaurant in Wutai has hidden six flyers with their
advertisement in various locations. Collect all six flyers and return them to
the restaurant owner to receive a prize consisting of a Power Source, Guard
Source, Magic Source, Mind Source, Speed Source, Luck Source, and a Megalixer.
The flyers are located in the following places.
Sector 5 slums, on the wall upstairs in a house on the east side of town.
Posted on the bulletin board of the lobby of Shinra HQ.
On the wall next to the item shop in the Ghost Hotel at Gold Saucer.
Attached to the wall at the Tiger Lily Arms Shop in Cosmo Canyon.
On the wall next to the inn keeper's desk.
In Yuffie's basement (next to Turtle's Paradise), check the banner on the
wall outside the trap room
Hint: Finding Vincent:
Take the key from the safe that contained the Odin summoning materia in
Nibelheim. After defeating the Boss, Lost Number, walk down into the basement.
Open the door that was previously locked (right before enter the room with
Sephiroth). Talk with Vincent, after finding him inside the purple coffin.
When leaving the room, he will offer to join the party.
Hint: Getting back into Midgar:
Revisit Midgar at any time on disc 3. The man walking around outside the wall
will say that he lost his key to sector 5 around the Bone Village. Travel to
the Bone Village on the Highwind or Gold Chocobo. Dig for normal treasure, on
the top half (upper level) of the site. Keep searching until the key to sector
5 is discovered. The party may now move in and out of Midgar freely.
Hint: Quick turn around:
When surprised with a back attack, try running away to automatically turn
around.
Hint: Materia to beat Weapons:
Use the following steps to make the battle with the Emerald and Ruby Weapons
easier. Note: This must be done after Meteor is summoned and the Highwind is
in your possession.
1. Before fighting either Weapons, find and equip the Morph Matera before
returning to the Undersea Reactor in Junon. Go through the sight-seeing
tunnel (where the ocean can be viewed) and enter battles until the Ghost
Ship appears. Use Morph when the enemy is low on HP to change them into an
item called "Guide Book".
2. Leave Junon and return to Kalm. Go to the last house on the right, next
to the bar. Go upstairs, where an old man will be encountered. He will
explain how he wants to understand the afterlife, and ask you to find three
items: Guide Book, Earth Harp, and Desert Rose. He will notice that you
already have Guide Book and give you the Underwater Materia.
3. Equip the Underwater Materia. It does not gain AP and will not duplicate.
This Materia removes the time limit when Emerald Weapon is encountered.
4. Defeat Emerald Weapon (a few mastered Mime and Knights of the Round will
be helpful) to receive Earth Harp. Take it back to Kalm and give it to the
old man to receive Master Summon (Red), Master Magic (Green), and Master
Command (Yellow) Materia. These Materia can not level up or duplicate, but
have all the abilities of their single counterparts. Master Summon grants
all Summons for as long as MP are available. A similar effect is also used
by Master Magic. Master Command is a little difficult to work with, but is
still worth it.
5. Equip the new Materia and ram into Ruby, who is minding its own business
in Gold Saucer. With luck, the single character Ruby allows to stay and
fight will be ready to deal with this massacre.
6. Defeat Ruby and take Desert Rose to the man in Kalm to receive a Gold
Chocobo. You probably will already have one, as Knights Of The Round is
required for the Weapons battles. A good combo to use against the Weapons is
HP Absorb + Knights (mega damage and mega boost in HP).
Hint: Easy Bizzaro Sepiroth battle:
Cast one Mastered Knights Of The Round for a one hit Bizzaro Sephiroth battle.
Hint: Easy Gi Tribe Boss battle:
The Gi Tribe Boss under Cosmo Canyon is an undead creature. Cure items such as
X-Potion or Phoenix Down work against him. Note: Phoenix Downs can miss, but
and X-Potions will always be effective.
Make sure that you have at least 4 Phoenix Downs in stock. At the beginning of
the fight, select a Phoenix Down and use it on the Nattak himself, not his
henchmen. It should say instant death and he should die without a battle. If
it misses, keep trying.
Hint: Easier Ruby Weapon battle:
Kill two members of your party before fighting Ruby Weapon. Have the Summon
Phoenix materia equipped on the remaining character, then run into Ruby
Weapon. When fighting, Ruby will only attack the live character, and therefore
not use the Quicksand attack. Wait until the Weapon sticks his claws in the
ground. Then, use Summon Phoenix to attack it and revive the dead party
members. All three party members are now available for the battle.
Another strategy is to have all characters equipped with the Final Attack +
Revive or Phoenix materia combination. Have one character equipped with a
weapon or armor containing Knights Of The Round + MP Turbo. Also have a
Mastered Magic Plus materia (not MP Plus) somewhere else in the weapon or
armor of each character. Have all three people wear the Mystile armor (first
from Midgar Raid, second from North Cave, third from Ultimate Weapon when it
is over Midgar). This will prevent Ruby's Ultima attack from injuring your
characters. Kill two characters, then enter the battle with Ruby Weapon. When
the Weapon's claws are in the ground, revive the two dead characters, and have
W-Summon cast Knights Of The Round and have the other two characters Mime.
This will hit Ruby Weapon for 9999 damage each time. It should be defeated
after eight to ten rounds of this type of attack.
Another strategy is to kill two of your characters, then equip the following
materia combination: HP Absorb + Knights Of The Round, W-Summon, Mime. Use a
hero drink, then summon the Knights Of The Round. Each time he/she will gain
over 9,000 HP points. Then, simply Mime this attack until the Weapon is
defeated.
Another strategy is to use Mime in addition to the Final Attack + Phoenix
materia combination. Get Cloud's limit bar full, and start the battle. Ruby
will take your other two characters away with Quicksand. Attack with
Omnislash. At Cloud's next turn, select Mimic and Cloud will use the Omnislash
again. Repeat this attack. The only drawback to this strategy, is the need for
a little bit in the limit meter. Without it, Cloud will jump forward after a
brief flash, and Ruby Weapon will attack. When Cloud does the limit, the game
will act as though you had a full limit bar, and delete all that remains in
it. To effectively make this trick work, make sure Ruby Weapon hits Cloud
before doing the Omnislash again.
Another strategy is to have Cloud alive with maximum HP and MP while your
other two characters are dead. Have mastered Counter Materia (not
Counter-Attack Materia) paired with Mime; Knights Of The Round paired with HP
Absorb; enough HP and defense to avoid getting killed in one hit; a high Magic
rating (200+); and a Ribbon. Cast Knights of the Round and every time Cloud
gets hit he will counter with that attack. Cast Knights of the Round and then
use Mime as fast as possible.
Another slightly different strategy is to get the following Materia for Cloud:
Mastered Command Counter paired with Mime (not the Counter-Attack Materia, .
the Command Counter is a blue Materia), Knights Of The Round paired with HP
Absorb, enough HP and defense, high magic rating (200+, best achieved with
Magic Plus mastered), a Ribbon, two Knights of the Rounds Summons, W-Summon,
Master Summon paired with MP Turbo (on different slots than the regular
Knights Of The Round slot). Before start the battle, intentionally kill your
other two party members. When you start the fight, simply cast Knights of the
Round (W-Summon or without) on Ruby Weapon. Every time Cloud gets hit, he will
automatically counter with Knights Of The Round and regain HP.
Hint: Easier Emerald Weapon battle:
Equip a member of your party with a Gravity materia, at any level. It will hit
the Emerald Weapon for 9,999 damage. Using this and the Quad-Magic combo can
take almost 40,000 hit points from one attack round alone.
Another strategy is to equip the following materia combination: HP Absorb +
Knights Of The Round, W-summon, Mime, Underwater (and nothing else). Use a
hero drink, then summon the Knights Of The Round. Each time he/she will gain
over 9,000 HP points. Then, simply Mime this attack until the Weapon is
defeated. Keep your materia number as low as possible -- the more materia
equipped, the more the Weapon's Air Tam Stomp will effect the party. For
example, if four materia are equipped the Air Tam Stomp will take off 4444 HP
points, five materia will result in 5555 HP points and so on.
Enter the battle against Emerald Weapon and have a character equipped with a
Gravity materia, and all characters with a Reflect Ring. Cast Demi 3 onto your
characters with Quadra magic and W-Magic. Since each attack will hit with 9999
damage, a total of about 40,000 damage will be done due to the Quadra Magic.
With the W-Magic, it will hit almost 80,000 damage. Finally, because it was
cast upon all three of characters and reflected, it will hit Emerald Weapon a
total of three times.
Place Cloud, Red XIII, and Tifa in your party. Get their ultimate weapons and
level 4 limit breaks. Build them to level 85 to 90. Equip Knights Of The Round
and MP Absorb on Cloud, Phoenix-Final Revive on Red XIII and Full Cure, Comet
and some HP pluses on Tifa. Build their limit to full. Run into Emerald Weapon
with the submarine and have Cloud use Omnishlash and every one else use their
limit breaks. Cast Knights Of The Round, and if you are low on HP, cast Full
Cure. Emerald Weapon has approximately 700,000 HP.
Get two high level HP plus materia and get into a fight with Emerald Weapon,
with full life (9999). When it does the Air Stomp attack, it will only do 2222
points of damage, which in turn gives you the all lucky sevens bonus.
Hint: Getting Yuffie in the party:
Yuffie can found in a random encounter in one of the forest areas. After
fighting her, do not pause or use the save point. Talk to her and answer her
questions with the following responses.
Yuffie: "You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not interested.
Yuffie: "You're pretty scared of me, huh?"
Answer: ......petrified
Yuffie: "I'm really gonna leave!REALLY!"
Answer:Wait a second!
Yuffie: "You want me to go with you?"
Answer: ......That's right.
Yuffie: "All right! I'll go with you!"
Answer: ......Let's hurry on.
Hint: Exchange Gil for GP:
When at Gold Saucer go through the welcome sign then come back out again. Keep
on doing this until a man appears in the far background, near the save
location. Approach him, and he will ask if you want to change Gil into GP.
Answer yes to trade up to 10,000 Gil for 100 GP.
Hint: Key to Sector 5:
Late in the game, go to the Number 7 gate at Midgar. A man outside the door
will say that he lost his key to the city at an excavation site. The only
excavation site is at Bone Village. Go there and talk to the man that asks
about what you are searching. Reply "normal treasure" and place your
excavators on the upper area. Eventually, a box will turn up after multiple
digs. Search it in the morning to find the key.
Hint: Key to the City Of The Ancients:
Start next to Junon Port and enter the submarine. Go forward until you can
dive underwater. Once underwater, go forward until you can turn to the right
into a crack. A fork will appear in the path. Stay to the right to reach a
cave. Go through the cave and you will find to the key to the City Of The
Ancients.
Hint: Cloud mercenary flashback:
After Cloud has had his coma, go to the basement at the Shinra Mansion. Enter
the library and Cloud have a flashback and remember how he became a mercenary.
Hint: Strong Omnislash:
After battling 2000 times at intervals of 500 battles, if Cloud has a certain
combo of weapon and HP he will insult the enemy and do Omnislash attack with
each hit doing several thousand damage, regardless of defense.
Hint: 7777 fever:
If your HP is exactly 7777, you will attack random enemies numerous times
doing 7777 damage. To reach that number of HP, get your HP to be 1 at end of a
battle. Then have a character with 184 magic cast 3 Cures on that character.
Hint: Sleeping old man:
Directly East of Junon is a small cave that is only accessible using the
Highwind or riding on a blue/gold Chocobo. The old man in the cave can tell
you how many times your party has fought or escaped. You can also get helpful
items from him, but the last two digits in the times you have fought must be
the same. For instance, speaking to him after you have fought 699 times may
get you the Bolt Ring.
Hint: Hidden armor in Rocket Town:
Go to Rocket Town during Disc 3 and visit the weapon shop. Enter the weapons
dealer's bedroom to find a treasure box that was not there previously. Open it
to receive the Fourth Bracelet. This piece of armor has five Materia slots
(four linked and one unlinked), 74 damage protection, and normal Materia
growth.
Hint: Back room of Cosmo Canyon General Store:
The General store in Cosmo Canyon has a back room that is roped off when your
characters first arrive. Check back after Meteor has been summoned. The rope
will be gone, allowing your characters to walk back in the room and get an
Elixir, Magic Source, and the "Full Cure" Materia.
Hint: Chocobo quality:
Different Chocobo ranks can be found in various areas of the game:
Chocobo ranch area: Poor/Weak
Junon area: Fair/Poor
Gold Saucer area: Good/Average
Rocket Town area: Mediocre
Wutai area: Average/Fair
Icicle Inn area: Wonderful/Weak
Mideel area: Great/Fair
Hint: Getting a Gold Chocobo:
Get a Green Chocobo by mating two Great Chocobos or two Good Chocobos. Obtain
Carob nuts by buying some the Gold Saucer Wonder Square for 500 GP or by
stealing them from the Vlakarados creatures found near the Bone Village. Get
the Chocobos to the S class, then give them a Carob nut. Race the Green
Chocobo until it is in S class. Then, use a Carob nut and mate the same or
different Chocobos. Then, race the Blue Chocobo until it is in S class. Use a
Carob nut and mate the Blue and Green Chocobos. You will get a Black Chocobo.
Race it until it is a S class Chocobo. Then, go to the Chocobo Tracks around
the Icicle Inn area and get a Wonderful Chocobo. Race it until it is a S class
Chocobo. Find the Zeio Nut on an island north of the Chocobo Farm. You can
steal it from a Goblin that your party fights. If you do not steal anything at
first, try a few more times then kill them and try again. Mate the Black
Chocobo with the Wonderful Chocobo using a Zeio Nut. You should now have a
Gold Chocobo that can go anywhere on the map.
Hint: Items from Chocobo racing:
Keep racing your Chocobo after it reaches "S" classAfter racing seven to eight
times, you will be complimented on finishing first in "S" class so many times.
After that, you will be rewarded with a Chocobracelet, Counter Materia, Cat's
Bell, and the Precious Watch.
Hint: Fighting Head Hunters:
To fight head hunters, go to the Mideel Forest and walk in the dark grass.
Hint: Materia Caves:
The location and contents of four Materia Caves are as follows.
Materia Cave #1, Knights of the Round
This cave is located far north of the Chocobo Farm and can only be reached
by a Gold Chocobo.
Materia Cave #2, Quadra Magic
This cave is south-east of the Chocobo Farm and can be reached with the
Highwind and a Green Chocobo.
Materia Cave #3, Mime
This cave is far West of Rocket Town use a Blue Chocobo to get there.
Materia Cave #4, HPMP
This cave is north of Corel and can be reached with a Blue Chocobo.
Hint: Finding the best weapons:
Each character has an ultimate weapon that must be found using the following
instructions.
Cloud
Found after killing Ultimate Weapon (not in Mideel).
Barret
Found before fighting Hojo on Mako Cannon. Note: Barret must be in your
party for it to appear.
Aeris
Found behind door four in the clock room at the Temple of the Ancients.
Tifa
Use the key to reach sector 5. Go to Wall Market and use the broken item
machine.
Yuffie
Found in the downed Shinra Plane in the ocean.
Red XIII
Take Bugenhagen to the ancient city, then return to Cosmo Canyon on Disc 3
with Red XIII in your party. He will receive the weapon from Bugenhagen.
Cid
After the rocket in Rocket Town has been launched, talk to the man outside
the item shop several times.
Cait Sith
When in Midgar for the second time, go to the Shinra Tower. Go to floor 64
and enter the locker room. Search one of the lockers in the third row on the
left side .
Vincent
After getting a Gold Chocobo or the Submarine, find the cave behind the
waterfall in the middle of a continent. Vincent must be in your party.
Ultimate weapon damage:
That the more your character is damaged when their ultimate weapon is equipped
the less damage it will do to your opponents. This is especially important
when fighting difficult opponents, such as the Ruby and Emerald Weapons.
Hint: Level 4 limit breaks:
Cloud: Omnislash
Get 32,000 battle points in Battle Square at the Gold Saucer, then trade
them in at the machine. This is worth getting, as it does more damage than
Knights Of The Round when used at a high level with the Ultima weapon.
Barret: Catastrophe
Once Meteor has been summoned, go to North Corel and speak to the woman
whose husband died. She may be found in the first hut on the second level in
the town.
Red XIII: Cosmo Memory
Defeat the Lost Number monster found in the safe at the Shinra mansion.
Tifa: Final Heaven
Go to Nibelheim with Tifa in the party. Then play the notes on the piano
that were heard in Cloud's flashback sequence.
Aeris: Great Gospel
Find the sleeping man on the first continent that can tell you how many
fights you have had. He is in a cave near Condor Fort, across a river. The
buggy (hitch a ride from Costa Del Sol) is needed to reach that location.
Once you find him, wander outside and keep getting in fights until the last
two digits of your fight total are the same (e.g. 688,133). Return to the
may to receive some mithril. Go to the weapons shop near Gongaga and talk to
the man inside. He will offer you a small or large box. Select the small
box, then look in the box that is upstairs.
Yuffie: All Creation
Win all the battles in the pagoda in Wutei.
Cid: Highwind
Found in the Gelinka (the sunken Shinra plane)
Vincent: Chaos
Using the submarine or a Gold Chocobo, go to the circular lake on the second
island on disc 3. Vincent only has one break per level.
Hint: Good Materia combinations:
Cover + Counter + Elemental with either Fire, Ice, Bolt, or Earth. Effect:
Character covers for teammate and counter-attacks with an elemental attack.
Quadra magic + Bahamaut ZERO. Note: This does work with Knights Of The
Round. Effect: Casts a summon four times in one turn.
Final Attack + Phoenix summon. Effect: When character dies he immediately
casts Phoenix and is revived.
MP Turbo + Knights Of The Round, Effect: Increases damage from 80,000 to
129,987 AP.
Sneak Attack + any Barrier or Haste. Start battle by immediately casting
whatever you linked it with.
Mime. Effect: Mimics attack preceding it. Especially useful when it follows
Bahamaut ZERO or Knights Of The Round.
Cover, Counter (usually 3), Counter Magic + Bahamut Zero, Command Counter +
Deathblow (Works best with Cloud). Effect: Cloud takes the hit for teammate,
counter attacks three or more times, does a Deathblow attack, and casts
Bahamut Zero; all without using a combat round. Also, if the first enemy
dies when Cloud counter-attacks, he moves on to the next target.
Equip Cloud with his Ultimate Weapon and the Mystile armor. Equip Counter +
Counter, Counter + Counter, (command) Counter + Deathblow, Added
Effect-Hades on the weapon. Equip HP/MP Absorb-Master command, (Blue
Materia) + Double Cut on the armor. Effect: Cloud will counter attack five
times ending with a deathblow taking on some (if not all) of the effects of
Hades. If your opponents have not already been killed, choose to attack to
take some of their HP. If the Double Cut materia is mastered and Cloud's HP
is nearly full, he can gain up to 3996 HP points.
Hint: Summon Materia locations:
Choco Mog
Talk to the Chocobo at the front of the farm and reply "Waaark".
Shiva
At the Junon coast after saving Pricilla.
Ifrit
On the boat after beating Jenova-BIRTH.
Ramuh
Lying on the floor in the Chocobo Jockey waiting room.
Titan
In the wreckage of the Gongaga reactor.
Odin
Defeat the Lost Number enemy inside the Shinra mansion safe.
Leviathan
Defeat everyone in the Pagoda in Wutai.
Kjata
Walk to the second area in the Sleeping Forest and it will be floating
around. Wait in the spot where it is first seen, then tap [Action] to take
it. Do not use against fire absorbing enemies.
Alexander
After the snowboarding sequence, find the hot spring and touch it. Then find
the area where you leave markers and keep to a straight path. Find the hut
there and enter. Leave through the downward facing door. Go right, find the
cave and talk to the person inside. Defeat her and the materia will fall
from the sky.
Bahamut
Defeat the red dragon at the Cetra shrine.
Typhoon
Defeat the Ultimate Weapon a few times until it dies. A crate will remain.
Go to the jelly object on top of the mountain and its at the end.
Neo Bahamut
After Geas cliff; just pick it up.
Phoenix
Found while collecting the Huge Materia at Mount Condor. After defeating the
enemies and the man sends you out to check on the condor egg, it can be
found on the ground.
Hades
On the wreckage in the Gelinka.
Bahamut ZERO
Collect the four Huge Materia. Store them in the Observatory, then look
closely at the blue Huge Materia.
Knights Of The Round
Found on the island only on the final disc. It is unmarked at the top right
of the map, and requires a Gold Chocobo to reach it.
Hint: Bahamnant ZERO Summon Materia details:
Walk around after boarding the Shinra No. 26 spaceship on disc two. Your party
will be able to go down to the space pod or up the ladder to the right to the
huge materia. Go to the huge materia and use the talk button at the tall glass
to speak with Cid. He will explain the controls in this part of the game. Talk
again at the case and enter the password OK [Keypad Enter], Switch [Keypad
Delete], Cancel [Keypad Insert], Cancel [Keypad Insert] to collect the Key
Item "Huge Materia". After travelling to Cosmo Canyon later in the game, talk
to Bugenhagen. He will take your party up to his observatory. Approach to the
Blue huge materia and get closer. Your party will receive the Bahamnant ZERO
summon materia.
Hint: Date with Tifa:
Never talk to Aeris unless it is vital for progression of the game. Cloud will
get a date with Tifa before Aeris dies.
Hint: Date with Barret:
Never talk to Aeris or Tifa unless it is vital for progression for the game.
Once Kalm is entered for the first time, Barret will ask Cloud for a date.
Hint: Date with Aeris:
Never talk to Tifa unless it is vital for progression for the game. Then, she
will ask for a date when at the hotel in Gold Saucer.
Hint: Date with Yuffie:
Do not use Tifa or Aeris for the entire game. Eventually, Yuffie will ask
Cloud out for a date.
Hint: Extra Ribbons:
Go to Geas Cliff. In the first cave after wrapping around to the bridge
overlooking the door that was used to enter, walk straight to enter a cave
with a box. Open it to find a ribbon. For a third ribbon, go to Northern
Crater and morph a Master Tonbury. It is helpful if it is stopped first.
You can get unlimited ribbons as soon as you get to the Northern Crater. Equip
Cloud with the Ultimate Weapon, 4X Cut, and Morph. Morph a Master Tonbury and
repeat for as many ribbons as needed.
Hint: Getting Protect Rings:
Equip any character with the Morph materia. Go to the North Cave in Disc 3.
When prompted take the left or right path, choose the right path. Keep
searching until encountering an enemy called "Mover", that resembles a rubber
ball. Morph it to obtain a Protect Ring. Repeat to equip all your characters
with this item. This allows them to automatically start a new battle with
Barrier in place.
Hint: Getting unlimited Sources:
Equip any character with the Morph materia. Morph the various creatures in the
sunken Shinra vessel to get as many Guard, Speed, Strength and other Sources
as needed.
Hint: Getting Power Sources:
Go to the meltdown reactor at Gonganga town. Then, get into a battle with a
Heavy Tank. Morph it to get a Power Source to build your strength up by a
point. Repeat this as needed to build as much strength as needed.
Hint: Getting Guard Sources:
Find an enemy called Spiral In the Overworld. Morph it to get a Guard Source.
Hint: Getting Death Roulette enemy skill:
Equip all party members with the Enemy Skill Materia. Walk around in the
spiral part of the Northern Cave encountering a Death Dealer. Manipulate it
during the battle and cast death roulette. This will increase the chance of
the party member with the best Enemy Skill Materia to get hit with that
attack.
Hint: Getting Matra Magic enemy skill:
Equip the character of your choice or all members with the Enemy Skill
materia. Go to the Junon area, and reach the Junon path near the submarine
base. Keep searching until encountering a Death Machine. Do not attack it and
allow it to use the Matra Magic skill on the party.
Hint: Getting Frog Song enemy skill:
Fight the frogs south-east of Cosmo Canyon after equipping the Enemy Skill
materia.
Hint: Getting the Flame Thrower enemy skill:
Fight the green dragons at the Broken Reactor after equipping the Enemy Skill
materia.
Hint: Getting the Beta enemy skill:
Fight the giant serpent south of Kalm after equipping the Enemy Skill materia.
Hint: Getting the Trine enemy skill:
Fight Yuffie's father in Wutai after equipping the Enemy Skill materia.
Hint: Getting the Death Sentence enemy skill:
Fight the demon riders before the Broken Reactor after equipping the Enemy
Skill materia.
Hint: Getting the Bad Breath enemy skill:
Fight the creature after the Icicle Fall, on the left side after equipping the
Enemy Skill materia.
Hint: Getting the Big Guard enemy skill:
Go to the southern-most part of the west continent. Run up and down the beach
until entering a fight an octopus-looking creature that emerges from a small
shell (a Beachplug). Manipulate it and force it to cast Big Guard on the
party. Big Guard is very useful because it casts Wall and Haste on the entire
party.
Hint: Getting a second Great Gospel:
Go to the sleeping man who tells you how many times you have battled. If the
number of times you battled ends with the same two digits (e.g. 344) he will
give you an item. The first time you do this he will give you a some type of
ring, the second time he will give you mithril. You can only get an item once
from him for each 11 battles. Take the mithril to the weapons seller.. He will
tell you he is low on material and ask if you have any. (He will only ask if
you have the mithril). Give him the mithril and he will let you open the small
box or the large box. Open the small box to receive the Great Gospel limit
break for Aeris. If you go back to the sleeping man on the Disc 2 with the
same last two digits for battles, then he will give you more mithril. Do the
same thing you did to get the first Great Gospel. You should now have two if
the first one has not been used yet.
Hint: Regular damage while using Morph:
Find Yuffie's Conformer weapon on the Gelnika (Disc 2/3). Equip it and the
Morph materia on her. Have Yuffie morph something in combat. Instead of
causing 1/8th of normal damage, her Morph attack will causes regular damage,
which speeds up the morphing process.
Hint: Status display:
The highest number shown on the status menu is 255. However the game will
allow items on that screen to be built higher, but will display anything
greater than that number.
Hint: Extra Tetra elemental:
Go to Cactuar Island in the south-west portion of the map. Explore until a
Cactuar appears. Morph it to get the Tetra elemental.
Final ending sequence:
Wait until all the credits have completed to watch the final part of the
ending sequence, which shows what happens 500 years later.