Complete Walkthrough
Author: David Zabroski
For Questions or Help Contact me at
[email protected]
Check out my Dragon Warrior/Quest Website at:

I. Introduction
a. My Thoughts
b. Magic
c. GF
d. Junctioning
e. Limit Breaks
f. Weapons
g. Monsters
h. Seed
i. Triple Triad
II. Seed Training
a. Balamb Garden; Infirmary I
b. Balamb Garden; Class Room
c. Balamb Garden
d. Overworld
e. Fire Cavern
f. Balamb Garden II
III. Dollet Ranking Test
a. Balamb Garden III
b. Balamb City
c. Dollet City
d. Dollet Communication Tower
e. Balamb City II
IV. Seed Ranking
a. Balamb Garden IV
V. Quistis' Request
a. Balamb Garden; Ball Room
b. Balamb Garden; Training Center
c. Balamb Garden; Dorm Room
VI. Seed Mission I; Timber
a. Balamb Garden V
VII. Extra Stuff
a. Balamb Garden; Cid's Office
b. Balamb Garden; Cafeteria
c. Balamb Garden; Hallway
d. Overworld II
VIII. Seed Mission I; Timber II
a. Balamb City III
b. Train to Timber
IX. Laguna's Dream Sequence
a. Eastern Forest
b. Deling City; Hotel
X. Seed Mission; Timer III
a. Timber
b. Timber; Resistance Base
c. Train Hopping
d. Timber; Resistance Base II
e. President's Train
f. Timber; Resistance Base III
g. Timber II
h. East Academy Forest
XI. Laguna's Dream Sequence II
a. Lunatic Pandora
XII. Seifer's Fate
a. East Academy Forest
b. Galbadia Garden
XIII. Seed Mission; Assassinate Edea
a. Deling City II
XIV. Seed Mission; Assassinate Edea II
a. Overworld III
XV. Seed Mission; Recover Student ID#
a. Tomb of the Unknown King
XVI. Seed Mission; Assassinate Edea III
a. Deling City III
b. Deling City; Sewer
c. Deling City; Presidential Residence
d. Deling City; Sewers II
e. Deling City; Presidential Residence II
XVII. Laguna Dream Sequence III
a. Winhill
XVIII. Escape from D-District Prison
a. Level 7
b. Squall's Cell
c. Level 7 II
d. Interrogation Room
e. Level 7 II
f. Floor 8
XIX. Extra Stuff
a. Floor 6
b. Floor 5
c. Floor 4
d. Floor 3
e. Floor 2
f. Floor 1
g. Floor 8 II
h. Floor 9
i. Floor 10:
j. Floor 11
k. Floor 12
l. Floor 13
XX. Escape from D-District Prison II
a. Floor 13 II
b. Floor 1 II
c. Floor 13 III
d. Floor 14
e. Galbadian Desert
XXI. Stop the Missiles
a. Train Station
b. Missile Base
c. Missile Base; Blown Cover
d. Missile Base; Outside
XXII. Save Balamb Garden
a. Balamb City IV
b. Balamb Garden VI
c. Balamb Garden; Infirmary II
d. Balamb Garden; Class Room II
e. Balamb Garden; Cid's Office II
f. Balamb Garden; Basement
g. Balamb Garden; Bridge
XXIII. Drifting Along
a. Balamb Garden; Dorm II
b. Balamb Garden; Lower Level
c. Balamb Garden; Infirmary III
a. FH
XXV. Rescue the Garden Festival
a. Balamb Garden; Quad
b. Balamb Garden; Dorm III
c. FH II
XXVI. Balamb's Occupation
a. Balamb City V
XXVII. Trabia Garden Survey
a. Trabia Garden
XXVIII. Orphanage Flashback
a. Edea's House
XXIX. Extra Stuff
a. Balamb Garden VII
i. CC Cards Group
b. Deling City IV
c. Dollet City II
d. Chocobo Forests
e. Chocobo World
f. Shumi Village
g. Shumi Village II
i. Shumi Village III
j. Centra Ruins
k. Centra Ruins II
l. Winhill II
XXX. Defend the Garden
a. Balamb Garden; Bridge II
b. Balamb Garden; Quad II
c. Balamb Garden; Front Gate
d. Balamb Garden; Classroom
e. Balamb Garden; Bridge III
f. Balamb Garden; Classroom II
g. Balamb Garden; Outside
XXXI. Invade Galbadia Garden
a. Galbadia Garden; Outside
b. Galbadia Garden; Hallway
c. Galbadia Garden; Main Hallway
d. Galbadia Garden; Mezzanine
e. Galbadia Garden; Auditorium
XXXII. Edea's Story
a. Balamb Garden; Infirmary IV
b. Balamb Garden; Training Center II
c. Edea's House
d. Balamb Garden; Infirmary V
XXXIII. Laguna Dream Sequence IV
a. Trabia Canyon
b. Edea's House II; Past
XXXIV. Search for the White Seeds
a. Edea's House IV
b. White Seed Ship
XXXV. Road to Esthar
a. Fisherman's Horizon; Train Tracks
b. Old Esthar Train Station
c. Overworld IV
d. Great Salt Lake
e. Esthar City
XXXVI. Laguna Dream Sequence V
a. Esthar City; Lunatic Pandora
b. Esthar City; Odine Laboratory
XXXVII. Rinoa's Diagnosis
a. Esthar City; Presidential Palace II
XXXVIII. Extra Stuff II
a. Esthar Continent
XXXIX. Space Bound
a. Lunar Gate
XL. Enter Lunatic Pandora
a. Esthar City II
b. Lunatic Pandora II
XLI. Final Frontier
a. Lunar Base
b. Escape Pod
c. Space
XLII. Clearing the Ragnook
a. Ragnook
XLIII. Return of the Sorceress
a. Spacecraft Landing Area
XLIV. Return Rinoa
a. Sorceress Memorial
XLV. Extra Stuff III
a. Squall's Lion Heart
b. Ultimate Weapons
c. Island Closes to Hell
d. Cactar Island
e. DoomTrain GF
f. Queen of Cards Quest
g. Deep Sea Research Center
h. Cactar Island
i. Deep Sea Research Center II
j. Alien Encounters
k. Obel Lake
XLVI. Seifer's Last Stand
a. Edea's House V
b. Esthar; Presidential Palace II
c. Ragnook; Bridge
XLVII. Extra Stuff IV
a. Ragnook II
b. Island Closest to Hell/Heaven
XLVIII. Seifer's Last Stand
a. Tears Point; Lunatic Pandora
XLIX. Rescue Rinoa
a. Lunatic Pandora III
L. Time Compression Activation
a. Commencement Room
b. Edea's House VI
LI. Time-Compressed Extra Stuff
a. Ultemicia's Castle
b. Ragnook III
LII. Final Battle
a. Ultemicia's Castle
b. Boss I
c. Boss II
d. Boss III
e. Boss IV
f. Boss V
g. Boss VI
h. Extra Stuff
i. Boss VI, II
j. Boss VII
k. Omega Weapon
l. Ultemicia's Chamber
m. Final Boss Ultimecia
LIII. Game Summary
LIV. Extra Stuff V
a. Locating Omega Weapon
b. Boss
i. Omega Weapon
LV. Chocobo World Walkthrough
a. Introduction
b. How do I get a Pocketstation?
c. How to Move
d. Screens
e. Linking
f. Weapons
g. Fighting
h. Levels
i. Monsters
j. Power Ups
k. Items
LVI. Weapon Upgrades
LVII. Magazine Locations
a. Weapons Monthly
b. Pet Pals
c. Combat King
d. Timber Manics
e. Occult Fans
f. Extra
LVIII. Triple Triad Rule Bending
LIX. Rare Card Locations

I. Introduction
a. My Thoughts
i. This is my favorite Final Fantasy game so
far. The game introduces a new magic
system that can seem complicated, but can
also be quite simple.
ii. The graphics and anime are astounding in
this game. The game does take a new turn
like FF VII in a real person type of format.
There isn't too much fantasy here, but a
great storyline.
iii. I recommend using this walkthrough as a
guide. It is indexed to make easy reference
to certain sections.
iv. I have explained the GF, Magic Draw, and
Junction in the introduction section of the
game so you have a full understanding of it.
v. I have left the final battle up to you. I am
sure after fighting the TON of Boss
monsters in the game you have figurged it
b. Magic
i. Draw
1. To gain magic to use the Draw
Command. You can draw magic or a
GF from the monster.
2. If you have not has the spell yet the
name will show as ????
3. You can only get 100.
ii. Refine
1. You can refine magic from items or
upgrade magic to new levels.
iii. Cast
1. You generally can not cast one spell
on all them monsters. You can cast
double or triple spells to get most of
the enemies
2. Some spells will automatically cast
on all monsters like Ultima.
c. GF
i. GF, short for Guardian Forces, are a sort of
pet or animal that you can call upon them in
ii. Each GF can learn certain abilities. These
abilities are several types.
iii. Junction
1. These create spaces for you top
junction your magic to certain
2. Junction to HP and your HP are
raised. Same with Strength and Hit
3. Status Attacks can also be
junctioned. By Junctioning death to
your weapon you can cast Death
when you hit with your weapon.
iv. Abilities
1. These are abilities you are able to
use once your GF has learned them.
They can range from Refining
magic, to healing your party in
battle. See GFs for the list of their
available abilities as they grow.
2. You start off with 4 abilities
a. Draw
b. Magic
c. GF
d. Item
3. You can only have three in your
4. Other abilities are created when you
get a GF.
5. You start off with 2, but it can go up
to 4. You can junction things like
a. STR +20%
b. Mug
c. Ect..
v. HP
1. The GFs have HP like the players.
When they are called upon they have
to wait for the bar to reach Zero
before they are called. In that time
any damage you receive will be
taken out of the GF's HP.
2. If a monster uses Demi it takes ј of
YOUR HPs and takes it off of your
GF, this can be deadly for a GF.
vi. Compatibility
1. If you want your GF's to arrive
quicker you must raise the
character's compatibility with the
GF. The higher the compatibility the
faster he will cast the summon spell
2. At100% it takes about 2 seconds to
call the GF,
3. How do you raise Compatibility?
a. Summoning the GF
i. The more you
summon him the
more compatible you
b. Using certain Items
i. Certain Items will
raise the level
ii. Example
iii. Fin
1. Raises
vii. Experience & AP
1. Experience
a. Your GF's gain levels like
you do. When you defeat a
monster you gain EXP. The
GFs split that EXP with each
b. 100 HP 2 GF's Equipped
i. 50 EXP Each.
2. AP
a. To get new abilities and
junctions you need AP.
b. If you want to get Mug you
need 200 AP.
c. You must select the ability
you want the GF to learn by
going into the GF section.
viii. Hidden GF's
1. There are several hidden GF. These
are not counting the optional.
2. Some GFs will only come to you if
you use certain items.
3. These are the GFs and the items you
a. Phoenix
i. Phoenix Pinion
ii. Calls fourth Phoenix
and restores dead
iii. Once used Phoenix
will come randomly
after all the
characters die.
b. Moomba
i. Most people don't
know about him.
Moombas are sort of
like Moogles. They
are all over the game,
but most people don't
know you can call
them fourth!
ii. You need a
Pocketstation and get
an A level item. This
may be a Friendship
iii. See Chocobo World
Walkthrough. LV. a.
c. Chocobo
i. Most people know
you can call your
Chocobo with Gysahl
ii. He is relatively weak
until you play the
min-game with a
Pocketstation. He
can be powered up
and become stronger
then Eden!
d. Mog
i. He is another hidden
character. Again you
need the Pocketstation
to get him.
ii. Once you find him in
the Pocketstation
game you will receive
Mog's Amulet.
iii. It will teach a GF
MiniMog Ability.
iv. This will restore GF's
ix. GFs Info
1. There are several GFs that you can
choose to find. Some have to be
drawn out others need to be fought at
certain areas. Here is a list.
a. Ifrit
i. Fire Cave as part of
Seed Exam
ii. Special Abilities
1. Ammo Refine
2. Fire Refine
3. Strength Plus
b. Shiva
i. From Computer
ii. Special Abilities
1. Ice Refine
c. Quezacotl
i. From Computer
ii. Special Abilities
1. Thunder
2. Mid Magic
3. Card/Card Mod
d. Siren
i. Draw from Elevorette
in Com. Tower
ii. Special Abilities
1. Move Fine
2. Life Refine
e. Diablo
i. Magic Lamp from
Professor Cid
ii. Mug
iii. Space Time Refine
iv. Enc Half
v. Enc None
f. Brothers
i. Fight in the King's
ii. HP +
g. Carbuncle
i. Draw from Iguion
h. Leviathan
i. Draw from Norg,
without the pod
i. Cerberus
i. Galbadia Garden
main hall
j. Pandemona
i. Draw from Fujin
ii. Strength +
k. Alexander
i. Draw from Sorceress
1. Galbadia
ii. High Level Refine
iii. Med Level Up
l. Cactar
i. Fight Jumbo Cactar
m. Tonberry
i. Fight 15-20 Tonberry
and the defeat
Tonberry King.
ii. Special Abilities
1. Haggle
2. Familiar
3. Junk Shop
n. Bahamut
i. Take Ragnook to Sea
Research Facility
ii. Special Abilities
1. Rare Item
2. Mug
o. Eden
i. Draw from ultimate
d. Junctioning
i. You can junction your magic to your stats to
increase strength, magic power, elemental
powers and even equipped spells to your
1. Death on your weapon is the best
combo I found!
ii. You can have the game junction the magic
for you. Just choose auto.
iii. The more magic you have the more
powerful the staff. 100 of the spell is the
e. Limit Breaks
i. Limit Breaks are the special attack that each
character has when they are close to death.
This is usually very strong and help you kill
the enemy faster before you die.
ii. Here is a list of what each person needs for
Limit Breaks
1. Squall
a. Weapons Monthly Magazines
i. Upgraded weapons
will raise his Limit
2. Rinoa
a. Pet Pal Magazines
3. Zell
a. Combat King Magazines
4. Selphie
a. Always the same
5. Quistis
a. Collect certain items
6. Irvine
a. Collect special Ammo
f. Weapons
i. In this game there are no armor or changing
weapons. In order to get stronger weapons
you must upgrade them. To do this you must
collect magazines that have the listing of
how to make these weapons.
ii. To find out what items you need and how to
get them refer to Junk Shop.
iii. Squall
1. Squall's & Seifer's Weapons are
Gunblades and have their own
special attack.
2. Press R1 just when he is about to
attack to fire a bullet to inflict
extra damage.
3. You need to do the same for their
Limit Breaks
g. Monsters
i. Unlike the previous FF games the monsters
are relatively the same throughout the game.
There is one catch, as Squall gains levels so
do the monsters.
h. Seed
i. Money
1. Monsters in FF VIII do not give
money. There are only two ways to
get money. Sell Items and your Seed
Ranking Salary.
ii. First Ranking
1. Depending on how well you do in the
Fire Cavern & Dolett Mission.
Attitude and conduct also play
a part of the test.
iii. Promotions
1. There are several ways to raise your
rank. Your rank depends on your
performance here are several ways to
raise your rank
a. Complete Mission in one try
b. Take Test, see Test
2. You will get a lower rank if you:
a. Use GFs too often
b. Are insolent to your boss
c. Run from a lot of fights
d. Quit missions easily
3. Note that Class A rank will only be
for one pay period. You must be
extraordinary to keep that rank.
iv. Test
1. Tests are the easiest ways to gain
rank. For each test you take and
complete 100% your rank will be
raised one rank.
2. You must be at the Level of the test.
If you are level 25 your can not take
26 Test.
3. Answers:
a. Test 1 : Y N Y Y Y N N Y N N
b. Test 2 : Y N Y Y Y N Y Y N N
c. Test 3 : N N Y N Y Y Y N Y N
d. Test 4 : N Y Y Y N N Y Y N N
e. Test 5 : N N N Y Y N N Y Y Y
f. Test 6 : Y N Y Y N N Y Y N Y
g. Test 7 : Y Y Y Y Y Y N Y Y N
h. Test 8 : N Y N N Y Y N N Y N
i. Test 9 : N Y N N N N N N Y Y
j. Test 10: Y N N N N N N N Y N
k. Test 11: Y Y N Y Y N Y N N Y
l. Test 12: N Y N N Y N Y N Y N
m. Test 13: Y N N N Y N N N N N
n. Test 14: Y Y Y Y N Y Y N Y N
o. Test 15: Y Y N N N N N Y N Y
p. Test 16: Y N N Y N Y N N Y N
q. Test 17: Y N N N Y N N Y N N
r. Test 18: Y N N N Y N N N N N
s. Test 19: Y N N Y N N N N N Y
t. Test 20: Y Y N Y N Y Y Y N N
u. Test 21: Y Y Y Y N N Y Y Y N
v. Test 22: N N N Y N N N Y Y N
w. Test 23: Y N N N N Y Y Y Y Y
x. Test 24: Y Y N N Y Y N N N Y
y. Test 25: Y N Y Y Y N N Y N N
z. Test 26: Y Y N Y N Y N Y N N
aa. Test 27: N Y N N N N Y N Y N
bb. Test 28: Y N N Y Y Y N Y N N
cc. Test 29: N N N Y Y N N N Y N
dd. Test 30: N Y N N N N Y N N N
v. Ranking Pay
1. Rank 1: 500 Gil
2. Rank 2: 1,000 Gil
3. Rank 3: 1,500 Gil
4. Rank 4: 2,000 Gil
5. Rank 5: 3,000 Gil
6. Rank 6: 4,000 Gil
7. Rank 7: 5,000 Gil
8. Rank 8: 6,000 Gil
9. Rank 9: 7,000 Gil
10. Rank 10: 8,000 Gil
11. Rank 11: 9,000 Gil
12. Rank 12: 10,000 Gil
13. Rank 13: 11,000 Gil
14. Rank 14: 12,000 Gil
15. Rank 15: 12,500 Gil
16. Rank 16: 13,000 Gil
17. Rank 17: 13,500 Gil
18. Rank 18: 14,000 Gil
19. Rank 19: 14,500 Gil
20. Rank 20: 15,000 Gil
21. Rank 21: 15,500 Gil
22. Rank 22: 16,000 Gil
23. Rank 23: 16,500 Gil
24. Rank 24: 17,000 Gil
25. Rank 25: 17,500 Gil
26. Rank 26: 18,000 Gil
27. Rank 27: 18,500 Gil
28. Rank 28: 19,000 Gil
29. Rank 29: 19,500 Gil
30. Rank 30: 20,000 Gil
31. Rank A: 30,000 Gil
i. Triple Triad
i. This is one of the best and hardest
MiniGame of the game. The goal of Triple
Triad is like Othello. You must end up with
as many of your cards on the table as you
can to win.
ii. Basic Rules
1. Before I can explain the rules you
must understand the cards.
2. Each card has four numbers on each
a. Example: Place a card on the
right edge of the board with 3
on the top of the card, 4 on
the left side, and 2 at the
b. Your opponent can change
your card's color to his by
placing a higher number on
one of the sides.
c. Watch out that you don't put
a High card in out there with
a low number on a open side.
The opponent flip your card
to his and you may not be
able to beat it.
3. Don't be afraid to sacrifice a card to
block or open a door for yourself.
iii. Cards
1. There are several types of cards to
play with
a. Monster
b. Bosses
c. GF
d. Characters
2. The more valuable cards are hidden
all over the world. Most character
cards are held by friends or family
members of that character.
iv. Rule
1. There are several rules to play with.
Each town or area has their own.
Balamb Garden has the basic rules.
2. Here is a list of the other rules that
can be played.
a. Random
i. The computer chooses
the cards for you.
ii. This is the worst
rule, make sure
not to spread
it to other areas.
b. Open
i. Lets you see your
opponent's cards
c. Sudden Death
i. If it is a tie then
you continue playing,
but some of your
cards may be switched
with your opponents
d. Same
i. When a card is placed
adjacent to 2 or more
cards, and the values
on the sides of that
particular card facing
the rest are equal,
the attacking card
e. Plus
i. When a card is placed
adjacent to 2 or more
cards, and the values
on 2 or more of the
sides in contact add
up to the same figure,
the attacking card
f. SAME WALL: The vertical
and horizontal sides of the
playing field are taken as
having a value of 'A'. Same
Wall is extremely rare, and
occurs in conjunction with
the Same and Plus rule.
g. COMBO: When a card
changes color under the
Same, Plus or Same Wall
rules, its values now affect
the cards with the opposing
color. Thus, one can actually
set a card, flip the
opponent's, and the flipped
card will also act against
those around it, flipping
them as well within a
single turn. You can set up
multiple chains in this way.
h. Some cards such as Ifrit's
have an elemental to them
(in this case Fire). When
placed on a tile with the
'Fire' element symbol on it,
the values of the card
increase by 1 on all 4 sides.
Other than that, if the
element symbol on the tile
does not correspond
to the card's elemental, the
values of the card on all 4
sides will decrease by 1
instead. However, the Same,
Plus and Same Wall rules
ignore the added or decreased
(if any) values of a card;
keep that in mind the next
time you want to activate
such rules.
v. Secrets
1. Check out my card secrets in the
Secret Section.
II. Seed Training
a. Balamb Garden; Infirmary
i. NOTE:
1. All your actions affect your seed
ranking. Do exactly as I say to get
the best ranking possible.
ii. Squall wakes up in the infirmary. Dr.
Kadowaki will ask you how you feel.
iii. Ok, I guess.
iv. After the accident you will get a visit from a
strange woman. After that Quistis comes
over and takes you through the hall. After
that you go to class.
v. Squall
1. He has the Limit Break Renzokuken
a. Put the indicator on and hit
the trigger each time the
screen tells you.
R1 is the trigger.
b. Balamb Garden; Class Room
i. Go to the second floor class room and sit at
your computer console in the back of the
ii. After the class Quistis reminds you that you
have not yet taken the Fire Cavern Test yet
and you must do this ASAP.
iii. Go back to your computer console and turn
it on to get your first two GFs.
iv. GF I&II
1. Quezacotl
a. Thunder
b. Has the ability to refine
Thunder from magic
c. Also has the ability to
upgrade low to mid level
d. Card can turn a monster into a
card. You lose any experiance,
but still get AP.
i. Damaging the monsters
first increases the
2. Shiva
a. Ice
b. Can refine Ice magic from
v. As you leave you bump into a girl.
1. Are You Okay?
vi. When she asks for a tour reply.
1. Sure
vii. Stop and talk to the kid by the elevator to
get your first set of cards.
c. Balamb Garden
i. Take her to the first floor via the elevator
and you will explain where and what
everything is in the garden.
ii. You can now take time to check out the
rooms and play some cards.
iii. Once you are ready head outside and meet
Quistis in the exit of the garden.
d. Overworld
i. Make sure to equip your GFs. Any
combination will do just give one to each of
your characters
1. Make sure to change the Ability
setting for each of the GF to learn
new abilities
2. My choices are:
a. Card
b. Boost
c. GF Summon +10%
ii. When you get into a fight Draw magic from
the monsters until you get 100 Fire,
Thunders, and Ice.
1. Fish have the ice. This is the most
important for the Fire Cavern.
iii. If you get into a fight with T-Rex run!
1. Hold L R1&R2 and R R1&R2
iv. The fire Cavern is to the south of the garden
past the woods.
e. Fire Cavern
i. Save your game outside.
ii. You will get another lecture from Quistis.
iii. Make sure you junctioned the magic you
iv. Talk to the staff and they will ask you what
time limit to take.
1. Take the shortest one, you'll have
plenty of time.
a. To get more seed points you
must kill Ifrit closest to 0
as you can get.
b. Take your time with Ifrit.
Don't get worried if you beat
him too soon.
v. Follow the cave it is really basic. Stop to
collect the Draw Points along the way.
vi. When you get to the end you will see a big
hole and Ifrit will pop out.
vii. Boss/GF
1. Ifrit
a. Fire elemental GF. This
means use Shiva and ice
b. When you use Shiva he will
say a little dialog.
c. He is generally easy.
d. Once you beat him he will
join and the clock will stop.
e. Exit the cave and head back
to the Garden.
viii. GF III
1. Ifrit
a. Strength + abilities are one
of the best
b. Can refine Fire magic from
c. Refine Ammo from item.
f. Balamb Garden II
i. Once you arrive at the Garden you are
instructed to change for the Dollet Mission.
ii. Go to the dorms and enter your room. Go to
the bed and change.
iii. Head back to the main hall to prepare for the
III. Dollet Ranking Test
a. Balamb Garden III
i. When you arrive at the directory you will
see Xu, Cid, and Quistis. They have a small
conversation and Zell will join your party.
ii. Zell
1. He has a combo Limit Break.
a. When he gets his limit break
hit the buttons in
combinations to create moves
and special attack
iii. After you meet Zell you find that Seifer is
the team leader.
iv. Go to the parking lot and get in the car.
Head for the City of Balamb.
b. Balamb City
i. From here head to the harbor. You can stop
off and get some items from the shop if you
ii. Enter the schooner ship and you will be
iii. To get a high seed rank be nice to Seifer and
follow his orders.
iv. After awhile and some conversation you
arrive in Dollet.
c. Dollet
i. How to get a High Seed Rank
1. There are a few things you must
know in order to get a good rank.
The information will make more
sense when you get to the particular
2. Do not talk to anybody, but your
team members.
a. This includes people stuck on
the paths
3. Do not head to towards the tower
before Seifer.
a. When you get to the center of
town stay away from the
upper left path until Seifer
goes over there.
4. Do not jump down the cliff.
5. Fight 75 monsters or enemies on the
a. Monsters, not battles!
b. The best time for this is
right when Selphie joins
your party.
c. The outside of the tower has
soldiers and monsters, great
EXP and AP.
6. Try to fight X-ATM092 once!
7. When running from X-ATM092 save
the dog.
a. Talk to him and he will leave.
8. Do not run in any shops to avoid X-
ii. Save your game at the Save Point and make
sure you equip all the members with GFs.
1. If Quistis is still equipped go to
Switch and junction exchange.
iii. Follow the path ignore the shops and stores.
Just go to the center of the town.
1. You will fight some soldiers on the
iv. Once you get to the center of town Seifer
will tell you to look for some soldiers in the
1. Do not go to the upper left path.
v. Check the right path. After awhile of sitting
and talking to the dog Seifer will run up the
left path to the Communication Tower.
vi. Follow him and you will start to fight
monsters on the way.
vii. When you reach the tower Seifer will rush
into the tower looking for a fight.
viii. Selphie will appear looking for Seifer. She
has a message for him.
ix. Selphie
1. She uses the Nunchakuas her
2. Her Limit Break is to cast any spell
in her inventory without losing it.
x. Selphie will join. Change Seifer's GF with
to hers.
xi. DO NOT JUMP DOWN THE CLIFF. This will take
points off of your score. Walk around
and agree with Zell.
d. Dollet Communication Tower
i. Stay in this area and try to keep track of the
# of monsters you have killed. You need 75.
ii. This gets you mad EXP and AP. Try getting
the Thunder Refine, then Mid Magic Refine
iii. Once you get enough head into the tower
and save your game.
iv. Go up the elevator and you will fight your
first SubBoss
v. SubBoss
1. Biggs & Wedge
a. These are regulars to the FF
b. They are simple to defeat.
Use GFs, Weapons or magic.
c. After awhile Elevorette will
vi. Boss
1. Elevorette
a. Weak: Wind Element
b. First thing check her spells
by choosing Draw.
i. Notice anything odd,
ii. Draw it to collect
your first Drawn GF!
c. Take some time to get
Double if you can. This is a
great junction spell.
d. Elevorette is a tough boss,
just use your GFs and heal
when you can.
e. If some one dies and you do
not have the item command,
just go on without them.
vii. When you bear her you will get your first
Weapons Monthly March edition. This is the
base for your weapons upgrade.
viii. GF IV
1. Siren
a. She is great for her Magic
and Life Item Refine.
b. Equip her and have her learn
Move-Find first.
ix. Once Elevorette is dead Selphie finds Seifer
and tells him that they are scheduled to leave
at 19:00 hours! 30 minutes!
x. Take the elevator down, and heal up and
members that need it.
xi. If you can recharge your GFs. Make sure to
save your game.
xii. This next part has a section of it's own.
xiii. Boss:
1. X-ATM092
a. Weak: Thunder
b. See xiv. For Strategy
xiv. X-ATM092 Strategy
1. This is one of the hardest parts of
the mission. X-ATM092 is a tough metal
boss. He is vulnerable to thunder, but
he can repair himself.
2. When you run he will follow you
and fight you again until you reach
the beach!
3. Some people don't know, but you
only need to fight him once! Here is
how to do it.
4. Once he shuts down run from the
battle. Go around the corner and past
the cliff.
5. Now on this section you must hold
the Triangle Button as you walk.
a. By not holding it you will run
and stumble allowing X-
ATM092 to fight you.
6. Now let go of the Triangle and keep
7. Now when you get to the bridge do
the following.
a. Run down about halfway
across the bridge, then turn
left and keep going left for
a half a second then go
right again and keep running.
i. Some people think
you have to run for a
few seconds for X-
ATM092 to jump
over you again, but
this is wrong. It only
takes laa second.
8. What you did was send X-ATM092
jumping over you. He plans on
stopping you at the pass, but when
you turn left he jumps back to stop
you again.
9. When you turned right Again he
gave up trying to jump over you and
chase you again.
10. When you get to the square where
the dog is talk to the dog and he will
run away.
11. Keep running down the street, do not
enter the shops to avoid X-ATM092.
12. When you reach the beach Quistis
will save your ass and the mission is
13. Note:
a. If you fought X-ATM092 on
the bridge and killed him you
would have received a 100
point bonus, but it wasn't
worth it trust me.
e. Balamb City II
i. When you arrive at the town Seifer left you
hanging and took the last car away.
ii. Walk back to Balamb Garden
IV. Seed Ranking
a. Balamb Garden IV
i. Once you enter the group is back at the
directory. They praise you for your work.
ii. Go right and talk to Seifer. He gets mad at
you and walks away.
iii. At this point you are called to the Seconds
Floor for the Seed Acceptance List.
iv. Talk to all of the people several times until
a staff member announces the results.
1. The Winners are
a. Squall
b. Selphie
c. Zell
d. Nina, not important
v. In Cid's Office he will give you some advice
and some ranking information.
vi. After you leave you will get your results. A
good score is 8-9, but you can always take
the test to raise your score.
1. I recommend taking the test now and
start getting some mega moula.
vii. When you get back to the Second Floor you
will get a round of applause for your hard
V. Quistis' Request
a. Balamb Garden; Ball Room
i. You are now in a Ball Room for the Seed
ii. When Selphie asks you to be on the Festival
Committee say sure.
iii. A girl in blue will ask you to dance with her,
you don't have a lot of choice.
iv. After the dance Quistis will ask you to join
her at the balcony.
v. After a conversation she will ask you to
meet her at the Training Center.
b. Balamb Garden; Training Center
i. Quistis will teach you more about
Junctioning and you will go with her to the
secret hiding spot for the students.
ii. Go to the back of the center and enter the
space next to the save point.
iii. After awhile she tries to get you to show
some feeling for her, the ones she has for
him, but it is no use.
iv. You find out the Quistis is going to be fires
as an instructor.
v. After your talk you exit and as you reach the
entrance to the Training Center you find a
woman in white and blue in trouble.
vi. Boss
1. Granaldo
a. Weak: Wind Element
b. A flying monster. It's main
attack it to pick up it's
helper, Raldo, and throw
it at you.
c. GF and physical attacks can
take care of him.
2. Raldo
a. The counter part to Granaldo.
They attack in physical
b. They can easily be defeated.
vii. After you help the girl her attendants will
take her away.
viii. Head back to your Dorm Room.
c. Balamb Garden; Dorm Room
i. You now have a new private room. Make
sure to take the Weapons Monthly April
Magazine off the table.
ii. Save and sleep.
VI. Seed Mission I; Timber
a. Balamb Garden V
i. Head to the entrance of the Garden and you
will see Cid an the attendants.
ii. Zell will come riding in on a hover board
and loses it to the attendants.
iii. After the mission briefing you learn you are
heading to Timber.
iv. Talk to Cid and get the Magic Lamp.
VII. Extra Stuff
a. Balamb Garden; Cid's Office
i. Exit the garden and save your game
ii. Now go back in and head to the 3rd Floor, to
Cid's Office.
iii. Challenge him to a card game.
1. He holds the Rare Seifer Card.
a. It will be a long time before
you will have a chance to do
play him again, so try to get
it now.
b. Balamb Garden; Cafeteria
i. You should see two of Quistis Groupies!
ii. Challenge the one in the back to a card
1. He has the Quistis Card!
c. Balamb Garden; Hallway
i. Go to the main hallway in the Garden and
challenge the kid who is running around the
1. He has the MiniMog Card!
d. Overworld II
i. Save your game and make sure you have
some Cure Spells or Curea spells.
ii. Change your GF with Item.
iii. Use the Cursed Lamp!
iv. Boss/GF
1. Diablo
a. Try to Junction your magic to
Magic. It will allow you to
draw more easily.
b. He is really hard to beat if
you don't know the stradegy
c. His Gravija Spell really
knocks you out, but does not
kill you. it takes about 3/4
of your HP.
d. First Don't Summon your
GFs they will get killed
almost instantly. It takes
3/4 of your HP and puts it
to your GF, this could kill
e. The best way is to have all
your character with no GF,
but with item commands.
f. Keep drawing Demi and
casting it on Diablo.
g. Heal when needed and when
Demi starts to take 100-150
Hp off him start the physical
attacks. He should go down.
v. GF V
1. Diablo
a. Mug is great, but star it now
it takes 200AP!
b. Next should be EncHalf
c. Then EncNone
VIII. Seed Mission I; Timber II
a. Balamb City III
i. Go to the train station and purchase a ticket
for Timber.
b. Train to Timber
i. Once you are inside open the door for
ii. Take the magazine in the car and listen to
Zell's info.
iii. All of the sudden you pass out!
IX. Laguna's Dream Sequence
a. Eastern Forest
i. You awake as some one else. Three men,
Galbadia Soldiers.
ii. Laguna, Kiros, Ward
iii. You goal is simple here, just follow the trail
to their car.
iv. You then will exit to Deling City.
b. Deling; Hotel
i. Enter the hotel and go to the Piano Bar.
1. When you see the Grey looking
response choose it for some funny
a. This also allows them to
figure what is going on with
this dream.
ii. Talk to the attendant and take your seat.
iii. After a conversation you try to talk to Julia
who plays the Piano.
iv. You make it as far as the stage and then you
turn back.
v. After the conversation Julia comes to your
table and you talk privately. She invites you
to her room.
vi. Go to the Front Desk and ask for Julia's
vii. You now will go through this scene with
Lagua and Julia. After it is done you return
to the real world.
X. Seed Mission; Timer III
a. Timber
i. You awake on the train and get off at your
ii. As you exit there is a man, Watts, waiting
for you.
iii. He will ask you a question and respond:
1. But the owls are still around.
b. Timber; Resistance Base
i. You will be put in a train and your first
mission begins.
ii. Watts and Zone introduce themselves.
1. Battle Watts for the Angelo Card.
This is one of the only times you can
get it.
iii. After you get the card Watts asks you to get
the Princess for him. Squall complies,
iv. You enter the room and Riona on her bed.
v. She introduces herself and Angelo her Limit
Break Dog.
1. Angelo can learn new tricks from Pet
Pals Magazine.
vi. You now will be briefed on how to complete
the mission.
vii. Timber Mission
1. You will be going to get the
Galbadian President from his train.
2. The Timber Resistance is planning to
unhook the President's train and
hook it up to theirs.
3. In the meantime they are hooking up
a fake train with a waxed talking
model of the President so no one
4. Your goal is to punch in the security
codes between the train.
a. To enter the codes press the #
corresponding to the Shape
5. The first one has 3 codes and second
has 5 codes to decipher
a. You have to repel to the
bottom and enter the codes.
6. There are two types of Guards on the
a. Blue
i. Tests for Sound
b. Red
i. Test for Tempter.
7. While you are entering the codes and
find a Blue Soldier coming at you
just stay still.
8. If a red one is coming then move up
to the top of the train.
viii. Talk to Watts when you are ready.
c. Train Hopping
i. Run across the train and jump over to the
Galbadian train.
ii. The first two guard's sensors are broken so
keep moving to the next area.
iii. When you enter the next area you have to
watch for the guards.
1. Zell & Selphie will let you know
when they are coming.
2. Use R1 to see the guards.
iv. Just enter the 3 codes with out fail and go
back up. If you did it right then you will
make it.
1. If you fail do one more and then go
back up and go back down when it is
v. In the next area you have to enter 5 codes
and Zell & Selphie are busy so you are own
your own.
vi. Just enter 2 codes and go back up, when
they are gone enter two more and go back
up again.
vii. When they are gone enter the final one and
go back up.
1. If you did this in one try you will
get a raise in rank!
d. Timber; Resistance Base II
i. Save your game, go back to Rinoa's Room
and get the magazine on her bed.
ii. Make one of your characters have the item
iii. Try to find the Anarchist Monthly in the
iv. Talk to Rinoa when you are ready and enter
the train.
e. President's Train
i. Talk to the President and find he is a false
ii. You now have to fight him.
iii. Boss
1. False President
a. He is relatively easy. Just
keep giving him Physical
attacks until he changes.
2. Gerogero
a. Give him one Phoenix Down
and he is dead.
f. Timber; Resistance Base III
i. After you defeat the fake President you have
to go through a seen with Rinoa.
ii. Squall is pissed with the lack of organization
of the group. Rinoa, Zone, and Watts sit in a
huddle talking about what they should do.
iii. Walk over to Rinoa and he requests to see
the contract with Seed & Timber.
iv. After he reads the contract they talk about
the TV station.
v. They now find the president will be in
Timber's TV Station making an
announcement. This is their chance to get
Timber's Resistance heard.
vi. They head back to Timber.
g. Timber II
i. You can not leave the town and the inn is
full of Soldiers.
ii. First thing is to head into the Pet Shop and
pick up the Pet Magazines.
iii. Now head into Timber Manics Shop.
1. In one of the piles in the first room
is a Girl Next Door Porn Mag. Hold
onto it. It sells you $12,500, but
it is needed later for cards.
iv. Now head left down the stairs into the
platform. You will hear two Soldiers talking.
Fight them and you will find a card.
v. Enter the bar and talk to the drunk who is
blocking the door.
vi. Ask him if this is his card? He will let you
keep the card, give you another and get out
of the way.
vii. Go through the alley and up the stairs.
viii. Here you will get in a argument, tell her
what's on her mind, but do not go on after
ix. After that Rinoa runs off and the program
x. The President was about to talk when Seifer
Appears holding his GunBlade to the
President's neck.
xi. Quistis calls you to help.
xii. You run in and Zell opens his big mouth and
let's them know they are from Balamb
xiii. Seifer goes into the next room follow him
xiv. When Seifer gets onto the platform
Sorceress Edea appears and frees the
President and then takes Seifer away.
xv. After this happens they go to the Timber
Resistance Supporter's house.
xvi. Talk to everyone and then you will go down
the stairs. Talk to everyone again and you
decide to head out.
xvii. Watts & Zone have taken care of some
tickets for the last train out of Timber. Zone
gives up his ticket for Quistis.
xviii. Go to the train and get off at East Academy
h. East Academy Forest
i. As you enter the forest Rinoa butts heads
with Squall again. In the middle of the story
Squall, Quistis, and Selphie pass out and
enter Laguna's Dream Sequence again.
XI. Laguna's Dream Sequence II
a. Lunatic Pandora
i. This part of the game has what is called the
Laguna Effect. The things you do here will
affect the game later on when Squall comes
ii. Make sure to fight a Geesper for his black
hole. This will teach Quistis a power Limit
Break called Degenerator.
iii. You start off running from some Esthar
Soldiers. You will fight them right away.
iv. Go back into the Lunatic Pandora down the
stairs strait behind you.
v. In the first section your should find an "Old
Key" near the left wall.
1. Laguna Drops it, but no worry,
Laguna Effect!
vi. In another room along this path you should
see a series of metal doors in the ground.
vii. The middle one can be triggered to open
when some one walks on it. Walk over the
latch until Laguna will realize the trick and
do it.
1. Say yes!
viii. After you leave a soldier will fall through
the pit, now you can't go back!
ix. In this next room you should see a big circle
steel frame. There is another "Old Key"
here, Laguna will find it and drop it again.
x. Go north and north again. You should now
be in a room with two switches. These are
explosive charges and can stop some
1. Choose the far boulder first!
2. Now do the close one.
xi. Keep going north until you find yourself on
a cliff outside.
xii. You now have a fight the sub-sub-bosses
here. If you triggered all of the traps you
only have to fight one set.
xiii. The last one has Soul Crush and will knock
Kiros & Ward's HP down to 1 so heal
Selphie & Quistis when you wake up.
xiv. Laguna pushes Ward & Kiros over the edge
and then jumps himself.
XII. Seifer's Fate
a. East Academy Forest
i. You wake up from the Laguna Dream and
head out.
b. Galbadia Garden
i. Head into the Garden and go to the second
floor waiting room.
ii. Talk to each other for awhile and Quistis
learns of Seifer's fate, he was killed.
iii. After awhile of talking Squall loses it and
iv. You can walk around the Garden if you
want, and see Zell doing pushups for
running in the hall.
v. When you are ready to leave go to the gates
and talk to Quistis.
vi. Follow her to the front. The Garden Master
will give you your next order.
vii. You are to assassinate the Sorceress Edea.
viii. Irvine joins your party, he will be the sniper
shooter for the mission.
ix. Irvine wants to create the party.
x. Do not let Irvine take authority of the party
it can lower your Seed Rank. Say that's no
good and change it around.
xi. Exit and head to Dealing City
XIII. Seed Mission; Assassinate Edea
a. Deling City II
i. Go to the train station and get a ticket for
Dealing City.
ii. Go through the train scene and get off at
Dealing City.
iii. You can upgrade your weapons
1. See Upgrade Weapons at LI.
iv. When you enter you can get a potion from
the man on the balcony if Rinoa or Quistis
are in your party
1. Sorry Selphie!
v. Go to the Caraway Mansion by walking or
by bus.
vi. Talk to the man in front of the Mansion and
you find you must complete a test before
you will be allowed entrance to the
vii. You must go to the Tomb of the Unknown
King and get the student ID# and give it to
1. It's Random, sorry
viii. Buy a locater from him and ask him to
escort you out of town.
ix. You can get a car and ride into the peninsula
to get to the tomb, but it would be better to
XIV. Seed Mission; Assassinate Edea II
a. Overworld III
i. Take the time to get some magic from
1. Draw Float from them, take as much
as you can.
2. Also take Aero or Tornado from
them. It's a great HP junction.
ii. When you are ready head into the tomb.
XV. Seed Mission; Recover Student ID#
a. Tomb of the Unknown King
i. This part of the game is actually quite easy
once you understand the way things work.
ii. As you enter the area you see some students
run out yelling "Float"!
iii. Save your game and then enter the tomb.
iv. Here is a map on how to get through the
1. If you use the quick exit you will
lose a rank!
v. In the first room you enter take a look at the
sword on the ground. Write down the Id#, it
is random for every game.
vi. The three sides of the map have alcoves in
them each one has an important piece to a
puzzle that you should solve.
1. Left Side
a. Once you enter this area you
see a huge Minatour beast
standing on a alter.
b. Talk to him and you find he
is not a statue, but a
vii. Boss/GF
1. Sacred
a. First cast float on him and
then your party.
i. His attacks are mostly
earth ones so this
protects you from
most of his lethal
ii. He also gets energy
from the floor so this
will stop the flow.
b. Just keep casting Aero and
summoning your GF's
c. Take some Life Spells unless
you already have some.
d. Summon GFs at will.
viii. After you defeat him he will run away. This
will trigger the platform to rise.
ix. Now go to the north alcove and open the
1. If may seem a little hard to get the
lever, just keep trying and you
should get it.
x. Now go to the west alcove and pull the
chain for the water wheel. It should change
xi. Now look in the middle of the map see that
square, that's your destination, but you must
enter the inner square from the south side.
xii. A bridge should appear there now. Enter it.
1. There is a save point on the bridge if
you have Move-Find from Siren.
xiii. Enter the tomb and you'll find Minotaur, but
he is not alone. There is another huge
Minotaur with him, wait he's a dwarf
xiv. Boss
1. Minotaur & Sacred
a. Just like before. Cast Float
on both of them.
b. Cast it on your party also.
c. Summon GFs at will.
d. Cast Protect because the
brunt of their attacks are
physical and they can wear
you down.
xv. Once they are beaten you get the GF
xvi. GF VI
1. Brothers
a. HP +
xvii. One you defeat them a ghost will rise out of
the coffin and give you the Sacred Card.
xviii. Exit the tomb and go back to Deling City
XVI. Seed Mission; Assassinate Edea III
a. Deling City III
i. Upgrade your weapons now if you can.
1. See Upgrade Weapons Section
ii. Go back to the guard and give him the
1. Don't guess or you will open the
door to lose rank!
iii. Once you are all set enter the mansion.
iv. Save at the entrance.
v. Once you are in the mansion you find that
the General is Rinoa's father!
vi. When he comes in he debriefs you on the
vii. Mission
1. You are to split into two teams.
2. The first will take place in front of
the palace.
3. At the appropriate time you will
climb the side and enter the tower.
There is a hatch in the hall that will
lead you into the clock tower.
4. In the meantime team two will take
place at the gate of the town.
5. When the float is inside the gate the
team will drop the gates down on
both sides blocking the float in
between the gates.
6. Irvine will fire a shot at the
Sorceress Edea.
7. If it fails to hit then it will be
Squall's job to take out the Queen
viii. After the briefing the General will separate
you into team.
1. Team I
a. Squall
b. Irvine
2. Team II
a. Quistis
b. Selphie
c. Zell
ix. Make sure to use Junction Exchange to pass
all the Magic and GFs to each team.
x. Now you will go on a walk around tour of
the city to explain how it will take place.
xi. After that you go back to the mansion until
the parade starts.
xii. During the wait Rinoa shows Team II a
bracelet made to stop a Sorceress form using
magic and decides to put it on Edea.
xiii. Just before Team II leaves Quistis has a
small argument with Rinoa saying this is no
xiv. The leave angry at each other.
xv. The General will take both teams to their
appropriate spots.
xvi. Quistis feels guilty about what she said to
Rinoa and Team II goes back to the
xvii. At the same time Rinoa talks to her father
and decodes to go out and put the bracelet
on Edea.
xviii. As she leaves she realizes her father is
trying to lock her in the room She gets
out just in time.
xix. As Quistis enter the room wither her team
the door locks and they can't get out.
xx. How do you get out
1. Hint:
a. What's in the picture that
isn't in the statue?
2. Solution:
a. Take a goblet and put it in
the Statues' hand to open a
hidden stairway.
b. Deling City; Sewer
i. Enter the sewers, then ride the waterwheel
on the left of the screen, and keep heading
c. Deling City; Presidential Residence
i. Rinoa enters the Presidential Residence
from the side.
ii. Before you rush over the crates enter the
man hole and grab the magazine at the end
of the sewer.
1. Rinoa or Squall must get it or it is
gone forever!
iii. Climb the crates, ladders, and roofs until
you enter Edea's Chamber.
iv. A short Anime scene goes through with
Rinoa getting captured.
v. Edea gives her speech and mocks the people
calling them stupid.
vi. She kills the president and lets the Iguions
loose on Rinoa.
1. She is under a spell and stuck there.
vii. Squall and Irvine rush over to the same
entrance that Rinoa used.
1. Be sure you switches Magic & GFs
viii. Follow the same path and you will find
Rinoa and the Iguions
ix. Boss
1. Iguion
a. Draw Carbuncle from the left
b. Brothers works well on him.
c. If they caste Magma Breath
on you just Draw Esuna and
cast in on yourself.
1. Carbuncle
a. Casts reflect on party when
b. Also can junction Status
Effect magic like death to
your weapons.
xi. Rinoa snaps out of her coma and joins your
xii. Go to the hall and you should see a hatch on
the right side. Open it and enter the clock
xiii. Wait is that Seifer on the float!!!!!
d. Deling City; Sewers II
i. The sewers seem confusing, but they aren't
that bad. There are a few thing to remember
while going through the are.
1. Drop the ladders along the way by
climbing them. They will create a
path over the water.
ii. Use only waterwheels that spin clockwise to
make your way through.
iii. Some gates you'll have to open with the X
iv. Here is the route I take.
1. Follow the trail until you reach a
ladder which you can collapse.
2. You can cross it to reach a Esuna
Draw Point, but you'll have to
retrace your steps back to the
collapsed ladder, so ignore it
3. The party will pass an unusable
waterwheel, followed by a rideable
one take it and it will carry you over
to the other side, to yet another
4. Jump onto this one.
5. Follow the path south and cross the
upcoming 2 waterwheels.
6. Collapse the next ladder you see and
you're back where you started from.
7. Head right from where you dropped
the ladder to another wheel.
8. Take it and follow the trail and loop
around at the end.
9. Save your game and climb up and
out. You now will be at the gate!
v. There are some things you can get while you
are down here.
1. Creeps
a. Try to get a Cursed Spike it
will teach Quistis a new spell
b. Also try to get a Creeps Card.
Another spell can be learned
if card modded.
vi. When Zell tells you hit the switch to drop
the gate.
e. Deling City; Presidential Residence II
i. First junction Switch from the Sewer team
to yours.
1. Including Irvine & Rinoa!
ii. Irvine has second thoughts about killing
Edea and it takes some encouragement.
1. His real reason can be figured out
later in the game.
iii. Squall will tell him it is just a signal for
him to attack Edea.
iv. Irvine fire the shot and it goes straight for
her head. Edea stops the bullet with magic.
v. Squall jumps down and gets into a car.
vi. He runs up to the float and has to fight his
way to Edea.
vii. Boss
1. Seifer
a. He isn't too tough, but it is
going to be a small challenge.
b. He hasn't really studies his
GunBlade. He doesn't use it
c. Just keep giving physical
attacks and he will fall
d. Now you must fight Edea.
2. Edea
a. Rinoa & Irvine join the fight
b. She has a lot of spells she
uses being a sorceress.
c. Cast Shell if you have it.
d. She is weak to physical
attacks so those work best.
e. She stocks Cura and Life
spells which can come in
viii. Once she is defeated she will use her Limit
Break in a anime scene.
ix. Ice Blades cut through Squall's shoulder and
he and the rest of the teams are taken
====================Disk II======================
XVII. Laguna Dream Sequence III
a. Winhill
i. After the fight in the Lunatic Pandora the
group split up.
ii. Laguna was saved by Raine and has been
living with her and her daughter Ellone.
iii. Kiros find Laguna and decides to stay with
him for awhile.
iv. They have talk for awhile and you get to
make some choices.
1. Choose the "Grey" Choice and you
learn that you are called the
v. Kiros and Laguna go on patrol for the town.
vi. Stop near the docks and pick up Dispel from
the Draw Point.
1. Go down the path all of the way to
the item store.
2. You have $3000 in your inventory to
spend, but it and use it in the real
vii. After the patrol you head back and learn
about the feeling Raine has for Laguna.
viii. Go back to your room and get some rest.
XVIII. Escape from D-District Prison
a. Level 7
i. When you get to move freely between the
levels and cells you might want to make a
few stops along the way!
ii. You start out on the 7th floor of the D-
District Prison.
iii. You are now Zell, talk to Rinoa, Selphie,
b. Squall's Room
i. After that a scene with Squall will appear.
His wound is gone and he gets beat up by
c. Level 7 III
i. When it goes back to Zell again you see a
guard beating on a Moomba.
1. Moomba
a. A secret GF that can be
called with a Friendship
b. They help those who show
courage, defend the weak,
and help others.
They are MOOMBAS!!!
ii. You have to decide whether to help or leave
him alone.
1. Help him, it will come back to you
d. Level 14; Interrogation Room
i. You wake up on a sort wall made cross.
ii. Seifer is trying to get information from you
about the true meaning of Seed.
iii. When the you decide to die or lie, say die.
1. You are willing to die in order to
keep the secrets of Seed.
e. Level 7 II
i. You are back again to Zell.
ii. Zell realized that he is the only one with a
weapon, his hands!
f. Floor 8
i. He will break out. Now go up one level.
ii. You will have to fight two guards, but you
will get your weapons back!
iii. Head back down to the 7th Floor.
1. You will get a small scene of people
with their weapons, even the
Moomba joins in!
iv. You now will meet up with some friend of
yours. Biggs & Wedge.
v. They figure they can pick on you while you
don't have any weapons, they were wrong.
vi. SubBoss
1. Biggs & Wedge
a. Take some time to Draw
Haste, and Protect from them.
It always comes in handy.
b. Just caste a few GFs and they
are toast.
vii. You now have a few options, run upstairs to
save Squall or take some time for extra
XIX. Extra Stuff
a. Floor 6
i. Save Point
b. Floor 5
i. Cards
c. Floor 4
i. None
d. Floor 3
i. Pet House
e. Floor 2
i. Pet Name Tag & Str Up
f. Floor 1
i. Save point & Combat King 001
1. 2 Cells
ii. Now go back up
g. Floor 8 II
i. Items Dealer & Cards
h. Floor 9
i. Berserk Draw Point
i. Floor 10:
i. Save & Card Battle
1. By winning a game of cards he will
upgrade your Battle Meter!
j. Floor 11
i. Thundaga Draw Point
k. Floor 12
i. None
l. Floor 13
i. Squall's Location.
XX. Escape from D-District Prison II
a. Floor 13 II
i. Once you get close you will see another
scene of Squall. When you arrive you get
Squall down from the device.
ii. If you were good and refused to surrender,
and helped the Moomba you will get a
shortcut for one of the floors.
iii. If you are really lucky a Moomba will create
a shortcut on the way or give you a item.
b. Floor 1 II
i. The party figures out a way to get out.
1. Zell will control the arm to take the
cell to the bottom floor where the
exit is.
c. Floor 13 III
i. Zell must now go down by himself. Run
down the stairs, but Zell gets caught!
ii. A guard is about to execute Zell, when
Squall comes and saves his life.
1. The scene after what I like to call
the "Chicken Wuss Scene", but I would
have been the same in that situation
iii. Rinoa & Irvine will come back and join the
iv. You have to make a decision on who is
coming with you in your party.
v. Once you do head to the 14th Floor
vi. Irvine's Party will head to the 1st.
d. Floor 14
i. Once you make it to the top you can save at
the hidden Save Point.
ii. Go to the roof and you have a SubBoss to
iii. Elite Soldier & Two GIM52A
1. The soldier will cast Haste, Shell,
and Protect on both the GIM52A.
2. Just summon your GFs they should
take care of them.
iv. Go back down one floor and hit the switch
in the control room for the other party.
v. Now go back to the roof and go across the
vi. About half way through Squall gets stuck as
the pathway is closing.
vii. When he is climbing across just hold the
right button and do not let go. If you are too
slow you die!
e. Galbadian Desert
i. You meet up at the bottom and take the two
cars to the Galbadian Desert and stop.
ii. You heard about the Missiles aimed at the
other Gardens from the assassination
attempt on Edea.
iii. The ones for Trabia have already been fired
iv. Selphie is very upset about this. Selphie
decides that she is going to go to the Missile
Base to keep the missiles from targeting
anyone else.
v. Squall takes a team to Balamb Garden to
warn them of the attack.
1. I prefer Squall's Team to be Rinoa &
Irvine, a better chance of EXP.
XXI. Stop the Missiles
a. Train Station
i. Squall's team will go into the train station
and hijack a train from a soldier and head to
b. Missile Base
i. Tips
1. If you make it all of the out of the
base without getting caught you will
gain a rank.
2. If you do get caught and reveal the
truth about who you are you will
have to fight your way out!
3. Never choose fight your way out.
This will cause you to be marked as
Seeds, not soldiers.
ii. Drive the car directly to the Base and then
iii. You change into the Soldier uniforms and
enter the base.
iv. Go up to the left door and try to open the
left door.
v. To the right is a red light .Use they key in
your uniform to open the door.
vi. When you go into the next room you should
see a guard. Choose Act causal and WALK
1. Press the Triangle button to walk.
2. He will congratulate you on your
nice formation!
vii. Go through the next room and down the
viii. Save at the save point and go left under the
ix. Get the Draw Point and talk to the Soldiers.
1. They want you to send a message to
another Soldier in the Missile Room.
x. Go back to the Save Point and enter the door
next to it.
xi. Talk to the man in the back by the Missiles.
xii. Give him the message.
1. What you forgot?
2. They said for him to go on ahead,
they are too busy.
xiii. He will ask you to reply to them saying he is
too busy also.
1. Before you leave get the Full Life
Draw Point.
xiv. Report back to them and tell him he can't go
on either. They will ask you to go!
xv. Go to the second floor to the man who
commented on your walking.
xvi. Talk to him and he will let you in the room.
xvii. You can choose, hit a few buttons, but you
will end up banging on it anyway.
xviii. The power will go out. Whoops!
xix. When you exit some soldiers will spot you
and ask what did you do?
1. Say "We were on our way to call
xx. Follow them inside and punch their lights
xxi. Go back to the Save Point again and a man
will ask you to help them move a missile
container because of the power outage.
xxii. Line up behind the Container and press the
Square button repeatedly to move it into
xxiii. Once you do this you will be asked to check
the targeting system!
1. YEAH! Now we are cooking!
xxiv. Go to the console just outside the door.
xxv. Your main goal is to shift the Error Ratio to
the maximum,
1. You can't do much else like change
the Targeting Position.
xxvi. Finally upload the data into the computer
xxvii. Now run a Simulation test and exit.
1. Secret
a. Go to the equipment screen
and press the Square &
Triangle button.
b. Now press Down or Up in the
D pad.
c. Freaky
xxviii. Now go to the stairs on the right of the
screen to a new area.
xxix. Once you enter the place they finally
discover that you are not soldiers.
xxx. A small fight with the Soldiers, easy, and
then you have to set the Auto Destruct.
xxxi. Look at all of the panels, until you find what
your looking for.
xxxii. Set the Destruct time to 10:00.
xxxiii. Run back to the Save Point Save and then
exit through the door in the main computer
c. Missile Base; Blown Cover
i. If you blew your cover you can still beat this
part of the game.
ii. Go straight to the Control Room and set the
iii. Try to leave and then Selphie will want to
check the Target.
iv. The problem is you need a card and
password now.
v. Talk to a wounded soldier and he will give
you his card and password, EDEA.
vi. Now do the setting like in xxv. And exit.
d. Missile Base; Outside
i. As you try to leave you get into a fight with
ii. Boss
1. BGH251F2
a. Like all of the machines they
are weak against Thunder.
This makes Quezacotl your
best friend!
b. You only have 10 minutes so
use them wisely.
c. Have one person summon
Quezacotl and the rest use
thunder spells.
d. Each smoke stack will break
until the last two are left.
Then it will explode.
e. You now have to fight some
soldiers and the battle is
iii. The group is locked inside the base and have
no way to escape. The self-destruct is about
to go off and there is nothing they can do.
1. If Irvine is in his party he will say
that Squall purposely put him on this
mission because he never trusted
2. He thinks Squall doesn't trust him.
3. Selphie has a few words about that!
iv. If you go through the base with out getting
caught your Seed Ranking will go up one.
v. If you chose 10:00 auto-destruct time it will
go up another rank!
XXII. Save Balamb Garden
a. Balamb City IV
i. The scene shifts to Squall at Balamb
Garden, but exit and go to Balamb City.
ii. Buy any items you want from the city and
try to upgrade some weapons.
b. Balamb Garden VI
i. You arrive at the Garden to find monsters
are over running, the Faculty members are
hunting Cid, and students are frightened.
ii. If you talk to the Faculty at the entrance and
say you are with Cid you will have a fight
with one of the monsters from the training
iii. To let everyone know the missiles are
coming you must tell Cid, but he is missing.
c. Balamb Garden; Infirmary II
i. Go to the infirmary first.
ii. In the hall you must protect the people from
iii. When you try to disperse the fight a Faculty
member will sick some monsters on you.
iv. After the fight talk to the Dr. Kadowaki, she
will tell you only Xu knows where Cid is.
v. To make Xu appear on the second floor you
must clear all of the halls.
vi. This means going to all of the rooms and
clear them.
vii. Once all of the rooms are cleared Xu will
appear on the second floor.
1. In the Training Center you usually
get a T-Rex, so make sure you have
some sleep magic!
2. The parking lot has a holographic
version of Cid!
d. Balamb Garden; Class Room II
i. Once this is done go to the second floor and
you will find Xu near the classroom.
ii. Tell her what is going on and head to the 3rd
floor where Cid has been hiding all along.
e. Balamb Garden; Cid's Office II
i. Tell him about the Missiles and he will
instruct you to the secret basement.
1. Apparently this used to be some sort
of base and there may be a way to
protect the garden.
f. Balamb Garden; Basement
i. Get on the elevator and open the hatch on
the floor.
ii. Check out the control panels after the lift
hangs, then the floor plate in the upper left
to escape.
iii. The path ahead is pretty much one-way...
you'll eventually enter a door to find a
mounted wheel.
iv. Squall has to turn it within 10 seconds
1. If you fail, most people do, you'll
have to get a second person
2. If you fail again three people will
finally get it going
v. Go back to the previous screen and climb
down the newly uncovered ladder.
vi. You should come across a huge pillar
vii. Head left, where Squall has 3 choices as to
who'll scout out the place:
1. Say, "I'll go check it out."
viii. Climb the ladder and it will fall over
crashing into the control room.
ix. Hit the green controls panel to the right
x. Examine the green light near the railings to
open a path downwards.
xi. Go down the cave and save,
xii. Throw the nearby switch to open the gate in
the background.
xiii. When you try to go past the bridge two
Oilboyles will pop out of the water.
xiv. Boss
1. Oilboyles
a. They are weak against fire so
use Fire spell and summon
b. It would help if you
Junctioned Fire into your
c. They can blind you so use
Esuna when needed
xv. Once they are dead you will come into
another control room.
xvi. Play with the buttons and you will be shot
up into the 3rd floor where a new control
system has appeared.
g. Balamb Garden; Bridge
i. This control has made the Garden mobile. It
can now go over the land and water.
ii. The Garden moves away from the missiles
just in time and goes south.
iii. Wait It's heading for Balamb City!
iv. You turn the Garden just in time with the
crude navigation system you have.
XXIII. Drifting Along
a. Balamb Garden; Dorm II
i. You awake in your dorm room.
ii. As you step into the main hallway you are
asked to speak to Norg, Garden Master, in
the lower level.
b. Balamb Garden; Lower Level
i. Take the elevator down to the floor and you
will see Cid get pushed around.
ii. The other party members you brought will
join you.
iii. You will have a conversation with Norg and
find that Cid & Edea are Married!
iv. You learn more about the assassination
attempt the problems that arose while you
were gone.
v. After awhile you will be branded insolent
and a Cid sympathizer. Now will attack you.
vi. Boss
1. Norg; Shumi Tribe Member
a. Norg has two levels of the
i. The first one he is
inside his pod and
ii. The orbs will cast
spells on you if they
turn red.
iii. They will change
back to blue if you
hit them with
b. The pod can be damaged and
this is your goal.
c. You must break open the pod
to get to Norg.
i. Be sure to mug the
items from the orbs.
2. The second is when the pod breaks
a. You can now hit Norg, but he
has more powerful attacks.
b. Draw Leviathan from his
without his pod on!
c. The orbs are more powerful,
and change quicker
d. All of them have good items
that can be mugged.
3. See Norg Strategies Below
vii. Norg Strategies
1. There are two ways to go through
2. Strategy I
a. Keep Squall hitting the Pod
while the other two party
members hit the orbs keeping
them blue.
b. Make sure the person with
Mug gets the item from Norg.
c. This works with both levels
of the fight
d. Slow, but deadly.
3. Strategy II
a. Have 2 party members
fighting Norg
b. The other one member of
your party hits both pods
back and forth.
4. I think Strategy I works the best.
viii. Once Norg is dead he turns into a egg.
1. Leviathan
a. King of the Ocean
b. Has Recover Ability
c. Balamb Garden; Infirmary III
i. Go back up and visit Cid in the Infirmary,
ii. Talk to Cid and he will reveal all the
answers to your questions.
iii. Head to the Main Lobby and meet up with
iv. Squall decides to check things out when a
mysterious ship is sighted approaching
Balamb Garden. Head to the 2nd Floor
v. The Seed members on board the ship asks of
Squall to locate
1. Ellone she can be found at the
vi. When Squall asks about the dreams of
Laguna, Ellone can only offer one hint: that
was in the past.
vii. After you bring Ellone to the Seed Ship you
head back to your dorm.
viii. The next day, Rinoa arrives to offer some
comfort to Squall.
1. If she was in your party.
2. If not just walk to the main lobby.
ix. Once you get outside you'll hear Cid trying
out the newly fixed intercom.
x. All of the sudden Cid starts yelling for you
to get up there!
xi. Head to the 3rd floor and find that we
collided with a junk town
xii. Cid tells you to apologize to the Mayor.
xiii. Make your way to the 2F Deck.
1. If you didn't get the Seifer Card yet
get it now.
a. FH
i. Exit the Garden via the 2nd floor balcony.
ii. Go through the iron structures and take the
elevator down.
iii. Go down the bridge inside the big blue
1. What does it do?
iv. You can stop and see the old Headmaster of
Galbadia Garden, Maritime?
1. He has all the LV7 Boss cards!
v. Go into the Mayors House and talk with the
vi. He wants you out of the town ASAP. He
does not permit military forces in the town.
vii. He will have some people fix the Garden's
Bridge so you can be on your way.
1. You can get Quezacotl card from
him if you want.
viii. As you head back up you find out that
Galbadian forces have arrived.
ix. Go to the top of the blue shield and then go
x. Follow the path to the end and you will find
the Mayor getting picked on by a soldier.
xi. They are looking for Ellone and believe she
is here. If they don't give her to them they
will burn the place down, if she is not here,
then they will burn the place down anyway,
so it is a no win situation.
xii. After awhile you have the choice to jump in,
agree and do it.
xiii. Boss
1. Soldiers
a. All right the are not bosses
so get them out of the way.
You will have to fight the
Soldiers, but it what comes
2. BGH251F2
a. He is run down and a little
busted from the last fight and
b. Try mugging it for
Adamantium, but don't worry if
you don't.
c. Just like before use Thunders
based magic
xiv. Once he is dead it will fall over the edge
into the water. Now a little surprise
pops out! It's the other team!
xv. Selphie had a last minute idea to get into the
machine to protect them from the blast.
xvi. Talk to Rinoa and say you are happy to see
xvii. Talk to Grease Monkey at the Repair Shop,
then head for the Docks for yet another
scene with the Fisherman.
xviii. Save your game, and ride the Crane back up.
You can go back to Balamb Garden if you
so wish.
1. But do the side quest it's worth it.
xix. After meeting up with Irvine, go speak with
the Master Fisherman he'll ask of Squall to
meet him at the Hotel.
xx. Return to F.H, but head for the Plaza in front
of the Train Station. If you previously
conversed with the Cafeteria Lady at
Balamb Garden up to the point when she
mentions her son, talk to the man in a white
shirt and blue trousers here thrice:
1. Isn't he the cafeteria lady's son?
xxi. Go to the Repair Shop for a scene with a
Galbadian Officer.
xxii. Leave the Shop and re-enter, then talk to
Grease Monkey for a 'Mega Phoenix'.
xxiii. Make your way to the 2nd Floor of F.H.
xxiv. You'll view a very interesting holographic
display involving Dobe and Fisherman's
Horizon there.
xxv. Choose to accompany the Master Fisherman
a bit longer
xxvi. Now head for the Docks for a small event,
and agree with the Master Fisherman's
opinions (1st option) during the course of
the scene. Talk to him afterwards and pick
the 2nd option for a Megalixir.
xxvii. The crew suggest they check on
Balamb City to make sure everything
tunrned out OK.
XXV. Rescue the Garden Festival
a. Balamb Garden; Quad
i. Go to the Quad and try to cheer Selphie up.
ii. After the Cid announces the Squall is now
the commander of the Garden. He will be in
charge of everything.
iii. Cid now disappears until later.
iv. The group decides to hold a festival in his
v. They will get together and choose the
1. Irish Gig
a. Guitar
b. Violin
c. Flute
d. Tap Dance
2. Steady
a. Electric Guitar
b. Bass Guitar
c. Saxophone
d. Piano
b. Balamb Garden; Dorm
i. Rinoa will get Squall to come up and out of
the room.
ii. Play along and have some fun with it.
1. I don't know is the correct answer.
c. FH II
i. They will take you outside to the FH and
Irvine will recommend a spot where Rinoa
& Squall can be alone near the stage.
ii. You can watch the group play and at
different directions too.
ix. Sit down, near the dirty magazine, and let
the scene play through.
XXVI. Balamb's Occupation
a. Balamb City V
i. When you reach Balamb you find that it has
been taken over by Galbadian Forces.
ii. Zell will join your party and try to get in.
iii. They will not even let residents enter the
iv. Zell tells them that they have information on
Ellone and they let him in.
v. First stop is Balamb Hotel, you find that it
was taken over and no one can stay.
vi. Head to Zell's house and talk to his mother.
vii. Zell will reluctantly let you stay in his
room. There is a hidden Save Point here.
1. Put Irvine in your party and some
funny stuff happens.
2. You can play Zell's Mother for
Zell's card.
viii. You have to get to the Captain and there are
a series of steps you must take.
ix. Go to the following areas:
1. Docks
a. Talk to the soldiers at the
docks and find that he caught
fish and was on his way to
cook it.
2. Zell's House
a. You found the Captain
cooked some fish on Zell's
stove and went to go serve it
to his men
b. The fish smelled funny.
3. Train Station
a. You find a bunch of soldiers
collapsed holding their
4. Docks II
a. When you return to the docks
talk to the man with the dog
and he'll smell him out.
5. Train Station II
a. The dog will run into the
train and a man comes
running out
b. He looked familiar.
x. Once you return to the hotel you find that
Raijin was the Captain, serving under
xi. Boss
1. Raijin,
a. Mug a Srgt+ items from him
b. Cast Protect on your team to
keep him his physical attacks
c. Blind works on him also.
d. This is a tough fight and may
take some time.
xii. After the fight you enter the hotel to find
Raijin is the Commander.
xiii. Boss
1. Raijin & Fujin
a. Do not use air attacks on
Fujin she will absorb them.
b. Draw Pandemona from Fujin
right away.
c. Cast Shell and Protect on the
party to keep the damage
d. They both have items to mug.
e. Take your time, pick and
choose which GFs do the
most damage.
xiv. After the fight they flee and you get another
xv. GF IX
1. Pandemona
a. Wind based
b. Strength +
xvi. After Balamb is safe Selphie want to check
up on Trabia Garden.
XXVII. Trabia Garden Survey
a. Trabia Garden
i. The garden is on a large continent at the top
of the map.
ii. Once you are there you have to climb over
the fence to get there.
iii. You see Selphie talking to her friend. Tell
her she's a big help.
1. You can play her for Selphie's Card
iv. Take a few steps from the statue and search
to get another Weapons Magazine.
v. There is also a Aura Draw Point in the
1. This is one of the best spells.
2. It makes you Limit Break appear
faster or immediate!
vi. When you reach the basketball court you
start to talk to each other and then have
some flashback.
XXVIII. Orphanage Flashback
a. Edea's House
i. You will have off and on control of Squall
for this.
ii. You start to realize that all of you, except
Rinoa, lived in the Orphanage with a
iii. Memories come back and you remember a
girl you called Big Sis, Ellone!
iv. Then there was Matron, and that was Edea!
v. And Squall was always fighting this other
boy, Seifer.
vi. You go though a series of flashback and
some talking.
vii. You decide to find the Orphanage.
viii. When you get on the bridge the Garden Xu
knows where the Light House is, it's in the
Centra Plains.
ix. Before heading out here are a couple of side
quests to work on.
XXIX. Extra Stuff
a. Balamb Garden VII
i. CC Cards Group
1. Unavailable
a. Disk IV
2. There is a secret organization on the
Balamb Garden called the CC Card
3. The main goal is to challenge each
member from Jack-King.
4. The identities are hidden and you can
not even play unless you prove
yourself. You must play 15-20
games in the Garden.
5. Some players even have some rare
GF cards.
6. The Players are
a. Jack
i. Man walking near
b. Club
i. Walks out of the halls
into the circle from
different rooms
c. Diamond
i. Two Girls standing in
front of the Directory
d. Spade
i. Boy sitting on 2nd
Floor next to Elevator
e. Joker
i. Training Center Lake
1. Randomly
2. Has Leviathan
f. Heart
i. Xu on the Bridge
ii. She has the Carbuncle
g. King
i. You must follow
these steps
ii. Talk to Nida after
defeating Xu
iii. Talk to Kadowaki and
challenge her to a
1. She will tell
her that the
King is
woman and
you will see
her soon.
iv. Go to your Dorm and
ask to be left alone,
then take a nap.
v. Quistis should appear,
if not, then try
sleeping again.
vi. She has the
Gilgamesh Card
vii. You can play her again
on the bridge.
b. Deling City IV
i. Unavailable
1. Disk IV
ii. There are "Character Cards" in the
world for each member of your party
and other characters. They are very
hard to get and some you only get
one shot to find.
iii. The first ones you got from Balamb,
but there are more
iv. Head to Deling City and talk to
Rinoa's Father.
v. He says he will play with his
daughters card if you give him
the Ifrit card.
vi. Put the card in your list and
choose 4 crappy cards.
vii. Throw the game and he will
say "I accept it gracefully"
viii. Play him again and he should
start using Rinoa's card.
ix. To get Ifrit back go back
to FH and play again Galbadia
Garden Headmaster for it.
c. Dollet City II
i. Go to the bar in Dollet and
play the owner of the bar.
ii. If you beat him he will
take you to his "secret"
card playing room.
iii. Here he will use the Siren
iv. There is also an Occult
magazine in the
d. Chocobo Forests
i. Unavailable
1. Never
ii. Chocobo are the birds you ride
like horses.
iii. They can run on land, forest
and over
shallow water.
iv. There are a total of 6 Forests
in the game.
Each one has their own
individual puzzle.
v. The Basics
1. You have two whistles
2. ChocoSonar
a. Detects baby Chocobos
b. Press the X button,
when your bar goes
crazy and you hear a
different "ping"
sound you know that
there is one at that
spot. Now you use the
3. ChocoZiner
a. This allows you to
catch one. You must
change you Sonar to
Ziner to catch it
b. If you use it in an
area where there is no
baby Chocobo one will
drop down and take it
away, you'll have to
buy a new one.
4. Each forest has a puzzle for
you to solve. The ChocoKid
can help some, but it'll
cost you.
5. Once you find a baby Chocobo
you have to work the puzzle
so it is the only baby there.
Talk to it when it is
alone and the mother will
come out!
6. Before you rush off with
the mother, use the Sonar to
find the hidden item.
Use the Ziner to get it and
you have solved the forest.
a. If you leave before
you find the item,
you have to solve it
vi. Locations of Forests
1. West of Trabia Garden
2. North-east of Trabia Garden
3. North-west of the Shumi Tribe
4. North-east of the Centra Ruins
5. East of Edea's Orphanage
6. South of Kashkabald Desert
e. Chocobo World
i. There is a MiniGame tat comes with FF VIII
called Chocobo World. You need a
Pocketstation to play
ii. The sad fact is that Pocketstation was never
released in North America or any English
speaking country.
1. You can get a import Pocketstation
from Japan and it will still work, and
in English too!
iv. See Chocobo World Walkthrough Below.
For a Pocketstation see:
f. Shumi Village
i. Unavailable
1. Disk IV
ii. Shumi Village is on the Trabia continent.
iii. When you arrive you can get Ultima Magic
from the Draw point for $5,0000.
iv. When you get off the elevator go to the last
house and find a statue of Laguna. The
sculptor tells you to see the Elder.
v. Talk to the Elder and he will give you more
information about Laguna and his
connection with the Shumi.
vi. He also offers you a gift, but you must work
for it.
vii. Go to the Artisan's house to the far left.
viii. He needs several types of stone to complete
the sculpture
ix. Here they are and their locations. After each
one go back to the sculptor
1. Blue Stone
a. Behind the sculpture
2. Wind Stone
a. Boulders near inn
3. Life Stone
a. Boulder near Elder's with
tree roots in it
4. Shadow Stone
a. On the upper level near the
shadows of the dome
5. Water Stone
a. In the sink of a resident's
x. Once you complete that you will get to see
the Elder's hand, ohhhh.
xi. He then will give you a Phoenix Pinion
xii. GF X
1. Phoenix
a. When you use Phoenix
Pinion your dead party
members are revived.
b. Once used Phoenix will come
back randomly when your
whole party is dead.
xiii. Exit the town and then come back.
g. Shumi Village II
i. Unavailable
1. Disk IV
ii. Visit to the Workshop and the sculptor says
that he needs more manpower to complete
the statue.
iii. Talk with the Elder, then speak to the
Moomba outside his house.
iv. Follow him to the Workshop.
v. Visit the Elder again, then go back to the
vi. Talk to the Elder's Attendant inside. He
wants the Artisan to help
vii. Talk with the Artisan, but he refuses saying
he has too much work to do before he
becomes a Moomba.
i. Now go to Fisherman's Horizon's repair
shop, near the battle.
ii. When you enter the Moomba doll comes
jumping out at you.
iii. Talk to the man and take the doll back to
i. Shumi Village III
i. Talk to the Elder, then the Artisan in his
ii. He should agree to help now.
iii. Talk with the village head one more time
before leaving to receive a Status Guard
j. Centra Ruins
i. Unavailable
1. Never, but should be done at lease at
the beginning of Disk 3
ii. There are two more GFs that you can
iii. First is Odin
1. He is a special GF that only comes
when he feels like it.
2. He will never come during a Boss
Battle, well almost.
iv. EncNone or EncHalf are highly
recommended. Time is of the essence here.
v. To get to him you must enter the Centra
Ruins and get to him before the clock runs
out. You have 20:00 to find him and get him
to join.
vi. Go through the circle platform and up the
vii. Take the left ladder to the top, and enter the
opening. Activate the switch at the top.
viii. Climb down , examine the bluish altar, and
take the opened right path this time.
ix. Follow the spiraling steps until you reach a
circular platform.
x. There's a short ladder nearby -- climb it,
head to the right and pluck out the red jewel
from the eye of the statue.
xi. Go back down and follow path leading
upwards to the right.
xii. Climb onto the green dome to reach another
xiii. Put the jewel in to obtain a random 5
number password. Write it down on paper.
xiv. Take out both red jewels.
xv. Go back to the previous statue from viii.
xvi. Put both jewels in and enter the password..
xvii. A door should open below. Enter to face
xviii. Boss/GF
1. Odin
a. He will not attack you. You
have to defeat him before the
time expires.
b. Just keep attacking him
Squall's Limit Break would
c. You may want some one
strong on magic Draw Triple
from him.
i. If you have time.
xix. GF XI
1. Odin
a. He will only appear during a
regular fight.
b. He does not come during a
boss fight.
c. You can not summon him, he
comes when he feels.
k. Centra Ruins II
i. Unavailable
1. Never
ii. Exit, Save and re-enter.
iii. Go to the second section. Here you will be
constantly fighting Tonberry monsters.
iv. The are hard, offer little experience, and
almost no AP.
v. You have to fight 20 or so of them to get the
Tonberry King to appear.
vi. Use Diablo on them and Demi. This brings
them down to low HP.
1. Keep the Knifes they drop, you can
change them into Deaths.
vii. Diablo should finish them off at this state.
viii. Boss/GF
1. Tonberry King
a. Diablo and Demi will not
work anymore
b. You have to use GFs and
Physical attacks.
c. Cast Protect on your party
and make sure it stays.
d. Almost all his attacks are
e. He has a lot of HP so be
prepared for a long fight.
ix. GF XII
1. Tonberry
a. He is a summon GF.
b. He has some great abilities
like Haggle.
l. Winhill II
i. Unavailable
1. Disk III
ii. Return to the village where you had
Laguna's Dream Sequence. You can find it
south of Dollet.
iii. Enter the town and enter the mansion and
talk to the man. He talks of ghosts and
spirits. He also mentions that his precious
vase is missing!
iv. This is your chance to collect the pieces and
get an item in return.
1. Piece I
a. Take Irvine in your party.
Enter the mansion, leave and
enter it again. Now check the
suit of armor and a small
Chocobo will pop out leaving
a piece of the vase behind.
2. Piece II
a. Go to the Flower Shop and
talk to the woman there. Say
yes to her questions.
b. Now check the white flowers
near the front of the screen
and get Piece II
3. Piece III
a. As you go over the road you
will see a chicobo running
across the street catch it
with X and he will drop a
piece of vase.
i. Do it a couple more
time and it will leave
a Phoenix Down, but
it is really a Phoenix
4. Piece IV
a. Go back to Raine's bar and
talk to the woman upstairs.
She will say that she doesn't
know Raine or anything
about ghosts, but she smells
flowers in the rooms
b. Go to the bar and check the
flowers on the table near the
exit. Raine's Ghost will
appear and turn into a cat.
c. Check the cat for the last
v. Now head back to the Mansion and give the
pieces to the owner and he will give you a
Holy Stone.
vi. Before you leave go to the dock, just below
the town's center where you are now.
vii. Go down the stairs to the water and get the
Dispel Draw Point. Return here to get it
again you need it and it is hard to find!
XXX. Defend the Garden
a. Balamb Garden; Bridge II
i. Return to the bridge when you feel you have
done enough side quests, or just accidentally
go to the wrong place at the wrong time.
ii. You take the Garden to Edea's house, but as
you enter the area you see the Galbadia
Garden sitting in the woods.
1. It is mobile now,
a. Copy cats!
iii. There is no way to avoid them, because they
already saw you so prepare for battle.
iv. Your first job is to give orders to the Garden
and the Seeds
v. You will be given a variety of options to
say. If you say things that are unnecessary
then you will get scolded by Nida, if you
skip important ones then Dr. Kadowaki will
add on the ones you missed.
1. Here is what to say that will not get
you in trouble.
a. The Garden's course
b. Prepare for the attack
c. Prepare our defense
d. Call my comrades
e. Take care of the junior
f. No orders/End
2. Feel free to have Nida yell at you if
you MUST Save the Hotdogs!
vi. When you go down off the bridge you will
find you team minus Zell.
1. He is having problems coping with
the fact Ma Zinch isn't his mother.
b. Balamb Garden; Quad II
i. Be Sure to Junction Exchange after every
party switches!
ii. There are tons of Anime scenes here so
iii. Head to the Quad where you will find Zell.
1. He asks you for your ring. He won't
tell you, but he wants it.
iv. Zell will remain on the Quad with his party.
Rinoa will be part of that group.
1. She pretends to be a Seed.
v. Take your party to the Directory and you
will be routed to the Front Gate.
vi. Zell will give the Squall's ring to Rinoa and
promises to make her a copy.
1. Until then she keeps it on a chain
around her neck.
vii. Take Zell's party to the edge of the Quad to
the left.
viii. Rinoa will fall off the edge when the garden
gets rammed.
ix. Zell rushes off to get help.
1. GIM52As have Missiles for Quistis
c. Balamb Garden; Front Gate
i. Take Zell's part to the Front Gate to meet up
with Squall
1. Take your time, Rinoa's not going
ii. Squall has to decide what to do. You want to
help Rinoa, but fleets are coming in from the
iii. Choose a party to take with you, anyone but
Zell and Rinoa.
d. Balamb Garden; Classroom
i. Take Squall's party with you to the 2nd Floor
ii. As you enter you will see another Anime
Scene with Seifer leading the attack.
iii. When the "Paratroopers" arrive in the
classroom you have to fight them.
1. Take the time to Draw Demi from
2. But summon Siren to Silence them
before they Silence you!
iv. Just kill them any way you feel like.
v. Talk to the kids and then the Seed. She will
take them to a safe place.
e. Balamb Garden; Bridge III
i. Nida calls you to the Bridge for a quick talk
with the Dr. Kadowaki
ii. You acess that you can not handle this
attack for much longer.
iii. You decide that the only way to win this is
to get onto their Garden and fight them head
iv. Nida will ram the Garden into the other
Garden allowing them a chance to get over.
f. Balamb Garden; Classroom II
i. You get off the bridge and find a Seed lost a
boy. You follow him into the hallway.
ii. Just as you save him a Soldier on a "Air
iii. MiniGame
1. A Trooper will come out from the
exit and slam you into the wall
lowering your energy.
2. Your now have to make a decision.
a. Look for another Option
3. Now Choose
a. Open the Emergency Hatch
4. This will make you both tumble
outside and hang onto the Air
Trooper Armor in mid air.
5. You now have to fight using your
control pad and knock each other off.
6. You are already low on energy and
when the red bar goes you fall off.
a. X: Punch
b. Triangle: Kick
c. Square: Block
7. Block Three times and you get an
additional option
a. O: Death Blow
i. This is near deadly!
8. Block three times then use Death
Blow and follow up with a punch
and a kick.
9. This may not work it all matters in
timing. If you have to re-do it just
try it again.
g. Balamb Garden; Outside
i. You will climb up into the machine and take
1. Anime, so just sit and watch.
ii. You will get Rinoa off the edge and take her
to the bottom
XXXI. Invade Galbadia Garden
a. Galbadia Garden; Outside
i. You take time to care for Rinoa and calm
her down.
ii. She then mentions Squall's Ring and she
asks him what it means.
1. His name is Griever.
b. Galbadia Garden; Hallway
i. Enter the Garden and meet up with your
comrades. Take time to choose your party
and Junction Exchange.
ii. This next part is a little confusing.
1. All of the Seeds and students were
taken off the Garden when Seifer &
Edea confiscated it.
2. There are a few Seeds here and they
hold Card Keys that open doors to
new areas. Your main goal for now
is to get to the Main Hallway.
a. The big circle room from
iii. Now take the right, and then another right in
the next section to reach the stairs. Go up.
iv. When you arrive there you'll come across
Raijin and Fujin again.
1. They aren't too happy about the new
Seifer and leave him to you.
v. Go left from there and enter the door on the
right to get your Key Card 1 from the Seed.
vi. Return to the Save Point you started at and
take a left, and enter the left door.
vii. Run across the Ice Hockey Rink and exit
through the door on the right .
viii. This area has an entrance opposite to where
Squall is.
ix. Enter and get Key Card 2 from the Seed.
x. Proceed right to the stairs, and climb it to
the top level. Open the door to the roof.
xi. Jump down off the ledge onto the basketball
court, and head left.
xii. Things getting familiar?
xiii. Keeping moving down until you reach the
Main Hall of Galbadia Garden.
c. Galbadia Garden; Main Hallway
i. You should see a HUGE lizard like creature
in the middle of the hallway. This is a GF.
ii. Save your game and walk up to him to fight
iii. Boss/GF
1. Cerberus
a. His main attacks are ga ones.
They aren't too devastating
alone, but when he casts
triple and double on himself
then we have problems.
b. To keep him from doing this
have one person cast Dispel,
Squall attack and the other
heal when necessary, but
otherwise attacking.
i. Save Aura for later,
but Squall's Limit
Break is useful if he
gets it.
c. Mug a Spd-J Scroll
iv. GF XII
1. Cerberus
a. He will cast Double and
Triple on your party when
v. Now head your way to the south-west exit.
vi. Go left in the next area and talk to the last
Seed for Card Key 3.
vii. Go back to the Main Hallway, and go up the
stairs to the second floor.
viii. Go left and enter the Elevator for the battle.
d. Galbadia Garden; Mezzanine
i. Save at the save point.
ii. Make sure to have your Draw command on,
and Mug on also.
iii. Approach Edea, Matron, and she will have a
few things to say.
iv. Unhappily you have to fight Matron, but you
must first get through Seifer.
v. Boss
1. Seifer
a. He has gotten a lot better
with is GunBlade and gets
you almost every time.
b. First Mug him for a rare item.
c. Draw Protect from him and
cast it on your party.
d. Summon GFs, but I prefer
physical attacks.
e. The battle takes longer than
usual, but not too hard.
vi. After you defeat Seifer Matron goes through
the floor to the area below. You must follow
vii. Go back to the 2 Floor, then head right from
the stairs.
viii. Go around the circle platform and save at
the hidden Save Point.
e. Galbadia Garden; Auditorium
i. Enter the area and you now have to fight
ii. Boss
1. Seifer/Edea
a. Seifer will come back to
prove himself to Edea that he
is worthy.
b. First Things first
i. Draw Alexander from
c. Take time to Steal from him
and Edea, they both have
VERY rare items!
d. Seifer can be taken down by
Diablo and Squall's Limit
e. Edea is a bit tougher, she
will cast Death on your
party so try to Junction
Death magic to your defense.
f. There is no easy way to win
the battle, but just keep at
g. Meltdown works well,
Physical attacks are best.
iii. GF XIII
1. Alexander
a. The best aspect of this GF is
the Med Level up
i. You can raise the
power of your meds
ii. Even create a item
that will help summon
another GF.
b. High Magic Refine
iv. Once Edea is defeated Rinoa will show up
1. Unless she is in your party.
v. She will start to shuffle to the fallen Seifer
and go into a coma.
vi. Edea give a speech about what has
vii. She has waited for this day to come in
happiness and in sadness.
viii. She knew someday you would have to
defeat the Sorceress in her and now that she
is gone, she is Matron again.
=====================Disk III====================
XXXII. Edea's Story
a. Balamb Garden; Infirmary IV
i. Squall is in the infirmary looking at Rinoa in
the coma on the bed. There is no medical
explanation to why this happened and he can
not figure it out.
b. Balamb Garden; Training Center II
i. There is a Weapons Monthly June magazine
in the Training Center.
1. It is hard to see, but it is in a
yellow package and string.
c. Edea's House
i. Edea apologizes for all the trouble, and
explains that she was under the control of
Ultimecia, a witch from the future.
ii. Ultimecia is looking for Ellone and her
powers in order to achieve her ultimate goal
of ruling the world in all time periods. This
would make her like a god.
iii. Edea's body was a vessel for her and she
could do nothing, but watch her life go by.
iv. She warns of the danger of Ultimecia
awaking Adel, the original witch, as well.
v. Squall is eager to help Rinoa and all this
seem inconsequential, but he knows that
there is some connection to this.
vi. Edea has no idea what has happened or how
to cure her.
vii. Squall has no interest in continuing the
conversation with Edea and Cid.
viii. Take some time to play cards with Edea to
get Edea's card.
1. This is the best time for it,
defiantly do it now.
2. Random rule is based here, so your
best bet is to Card Mod most of your
low cards and keep your levels 7 and
ix. If you haven't yet you can get the Seifer
card from Cid.
d. Balamb Garden; Infirmary V
i. Return to the Infirmary and sit with Rinoa.
You will then go into another Laguna
XXXIII. Laguna Dream Sequence IV
a. Trabia Canyon
i. Ward may join the party or he may not. I am
not sure what changes this, it could be who
was in your party last, if what you said in
the real world, or Timber Manics
I have talked to a lot of people and this
is what most said could affect it., huh?
ii. Laguna is trying to make some money and
he takes an acting job.
iii. Laguna is the star and he has to rescue the
iv. Kiros ends up playing the Dragon, but when
the Dragon comes down he looks too big?
v. Wait this is a real Dragon! You now have to
use, get this, a GunBlade, which Laguna
thinks he doesn't know how to use.
vi. MiniGame
1. Dragon Fight
a. All right the Square Button is
i. You will pull your
sword back and the
Dragon can not hurt
b. Triangle is Attack
i. You will take a swipe
at the Dragon.
c. If you attack the Dragon he
will be stunned for a second.
d. The best way to fight is to
keep block on until after he
e. Then hit the triangle and try
to hit him before he strikes
f. Now quickly put defend back
vii. If you are successful you get to run down
the hill.
viii. When you meet with Kiros, and maybe
Ward, choose the option to Hold on a
ix. Go back and save your game and junction
your GFs and magic.
x. Now go to the Dragon and get ready for a
xi. SubBoss
1. All right he isn't really a SubBoss,
but there is a strategy for killing
2. Have one person use Diablo and the
other(s) Demi. This will slowly
lower his HP and Diablo should
finish him off.
3. Do not use Fire Attacks it will heal
4. His breath attack is deadly.
5. If you are luck Odin might show up
and cut him to pieces for you!
a. He isn't really a SubBoss that
is why he shows up.
b. Edea's House II; Past
i. Laguna arrives at Edea's Orphanage in the
past looking for Ellone, but finally accepts
she was taken by Estharians and he must get
her back.
1. Listen to the bit about Fairies
2. Also note the conversation Squall
and Ellone had while they were
a. Raine had a baby and cried
for Laguna to be there, she
died in child birth!
b. She also states she tried to
change the past, but it was
impossible to do.
XXXIV. Search for the White Seeds
a. Edea's House III
i. Go back to the Edea's House and talk to
Edea about Ellone being taken by the White
ii. She will tell you they like the Centra Ruins,
but never stay in one place for long.
iii. She gives you a letter to give them to prove
that she is Matron again and they can trust
b. White Seed Ship
i. To get to the ship you must go to the islands
that look like a hand.
ii. There is a small inlet that has a small
entrance. There you should see a ship in the
water behind a huge boulder.
1. You can not see it from outside the
iii. Just bump the ship and you will
automatically board the ship.
iv. When you talk to the commander he is less
than hospitable.
v. He refuses to talk to you and walks away.
vi. Follow him to the back of the ship and you
will find Watts & Zone!
1. Watts still has the Angelo card if you
missed it on the train.
vii. Zone flips out on you when he finds out that
Rinoa is in a coma.
viii. Watts calms him down and things get
ix. Follow Zone to the bridge of the ship and
talk to him a few times. If you picked up the
"Girl Next Door Magazine" in Timber he
will notice it.
x. You have a few choices, but give it to him
for free and he will give you the Shiva card!
xi. Go back to the back of the ship and go down
below and talk to the Captain again.
xii. He will notice the note and he says it is
Matron's handwriting.
1. Squall is shocked they call her
Matron too.
xiii. The Captain tells him that there were
attacked by Galbadian Fleet and were about
to lose when an Estharian Fleet shows up
and saves them.
xiv. Just before they left Ellone went to the bow
of the ship and yelled something to them,
then she jumped onto their ship.
xv. He has no idea why or where she went.
xvi. Make sure that you got the Cards and
magazines here because the ship will leave
port after this.
XXXV. Road to Esthar
a. Fisherman's Horizon; Train Tracks
i. Esthar is know for it's high tech inventions,
but keeps to itself. It hardly ever contact
outsiders and little is known about the area.
ii. Nina says that Esthar is out of Balamb
Garden's reach, too many mountains.
iii. Pilot the Garden to FH. Squall still
anguished over his love for Rinoa and her
coma he takes her on his back and leaves the
iv. He walks down the tracks with Rinoa on his
back. He stops for a break and talks to Rinoa
for awhile, with no response.
b. Old Esthar Train Station
i. When he gets to the old Esthar Train station
that is now shut down, when he meets up
with Edea and the rest of your party.
1. How did they get ahead of him?
ii. They say they are Edea's escorts to Esthar.
They want to meet Odine, the great Scientist
who is an expert on Magic.
iii. Irvine and Selphie report back to the party
saying that Esthar is nowhere in sight, all
they see is open field.
iv. They decide to keep moving.
v. You now can place Edea in your party. She
is actually quite a good fighter, as well as a
nice change to the group.
1. Her Limit Break is the Ice Spears
that were used on Squall like in the
2. She is only temporary, she will leave
after you reach Esthar.
vi. Be sure to Junction Exchange your parties!
c. Overworld IV
i. Just go straight into that wield looking lake
type pit.
d. Great Salt Lake
i. Create your party, put Edea in the party if
you want
ii. Proceed to the next area going up into the
dried lake.
iii. When you reach the skeleton have Squall go
up the head of the fossil, and follow the path
to a cliff.
1. Be sure to get the Meteor &
Thundaga Draw Points here
iv. Hit X at the edge of the cliff to leap off it,
and follow the salty trail north.
v. Now take a right in the next screen and save
at the Save Point.
vi. Now go left tow screens and you have to
fight a undead boss.
vii. Boss
1. Abadon
a. He is a undead monsters so
Cure magic is the best magic.
Curega will do some major
damage to him.
b. Life and Phoenix Down
won't work on him, sorry.
viii. Now stop, make not of who has GFs and
magic Junctioned. If Edea is in your party
Junction Exchange to some one else.
ix. Once he is dead go Northeast and you will
see a small flash in the background, wait this
is a hologram!
x. Climb up and enter the elevator and
welcome to Esthar!
e. Esthar City
i. You are riding the elevator, but you aren't
here for long!
XXXVI. Laguna Dream Sequence V
a. Esthar City; Lunatic Pandora
i. You have a choice of who becomes who,
just make the three people you have
Junctioned GFs to as the party.
ii. This is the last time you have to be Laguna,
but there are some important items here!
iii. Laguna is in some sort of workers Prison
with some Moombas
1. This is one of the reason why they
say Laguna! Laguna!
iv. He is here searching for Ellone. The only
thing he knows is that Esthar Soldiers are
stealing girls for experiments and Ellone
was one of them. He has to find her!
v. He complains about the lack of meals to the
vi. You talk to both Esthar soldiers twice to get
some action.
vii. They tell Laguna to help with some work
viii. Alternate your conversations between the
Moomba and another man.
ix. After the conversation you will trigger a
fight with an Esthar soldiers
x. Kiros and Ward will arrive now so stop and
make sure to you Junctioned your GFs!
xi. It is a fight between Geesper and some
1. Geesper can attack with Degenerator
so watch out
2. One of the soldiers uses Death Magic
so be careful!
xii. Once the fight is over enter the right
elevator to reach the ground floor.
xiii. Eavesdrop on Dr. Odine's conversation with
his assistants.
1. It is your choice to stay or leave,
but STAY and LISTEN!!!!
xiv. Save outside, and Laguna will be informed
that Dr. Odine knows Ellone's whereabouts
from his assistant
1. His assistant is actually working with
the secret group trying to overthrow
xv. Return to the building and pick up the First
Issue of Weapons Monthly on the floor near
the entrance!
xvi. Head back to the basements to find Dr.
xvii. He tells you that she is in his lab.
xviii. You'll have to combat his cronies before
chasing after him.
1. Mug the Laser Cannon from the
a. You only get to fight Elastiod
as Laguna!
xix. Get into the car and you will be taken to
Odine Laboratory.
b. Esthar City; Odine Laboratory
i. Defeat the monsters and soldiers that attack
ii. Check the circular object in the center; it's
actually a sit down elevator.
iii. Enter the door in front when you reach the
2nd floor.
iv. Kill the Estharians and look through the blue
glass in the background to see Ellone.
v. Examine the control panel to the right, then
go back to the lower level.
vi. Step through the door to rescue Ellone.
vii. Laguna apologizes for coming late.
viii. End Dream Sequence; Gone, but not
XXXVII. Rinoa's Diagnosis
a. Esthar City; Presidential Palace
i. Board the car to head to the Presidential
Palace and meet Odine.
ii. He agrees to help, but under condition, that
Rinoa be left behind to be kept under
iii. You can exit the Palace by heading down
and taking a right to reach an elevator pod.
1. You can battle Odine for Wedge's
card when he is in lab!
XXXVIII. Extra Stuff II
a. Esthar Continent
i. First if you plan on getting out of the city,
rent a car, it is a LONG walk through this
and some of the monsters can kill you with
one shot if you are not careful. Save your
game often.
Be sure to get Extra Fuel!
ii. This is a quick explanation about Esthar
City and the Continent.
iii. City
1. Shops
a. The city is highly advanced
and the shops have many
features that are not normal.
b. They are automated.
c. When you go to the Shopping
center you can get old
magazines like Weapons
Monthly, Pet Pals, Combat
King that you might have
d. Some of the shops will give
you a free gift!
e. If you have Tonberry
Familiar ability more shops
give gifts!
iv. Continent
1. Once you visit the palace several
other areas are places on your map
that you can visit.
2. There are only two that you need to
go to
a. Tears' Point
i. This place is a must
go to ASAP.
ii. Go to the statue and
press the X button
when you are right
under it to get the
Solomon Ring!
1. I'll explain
it after you
get the
b. Lunar Gate
i. See next section
XXXIX. Space Bound
a. Lunar Gate
i. When you are done with everything and you
have the Solomon Ring head to the Lunar
ii. When you arrive you find that Edea is no
longer a Sorceress, her powers were
transferred to Rinoa.
iii. You find out that Ellone is at the Lunar Base
and you must go there to see her.
iv. Say I'll do what it takes!
v. Rinoa has already been loaded into the pod
and you need to pick another member to go
with you.
vi. And when Zell offers to protect Matron give
Zell your confidence.
vii. Zell will lead the other party so it is up to
you to take care of Rinoa in the base.
viii. Decide who is going with you and head into
the pod.
XL. Enter Lunatic Pandora
a. Esthar City II
i. Take Zell's party to Esthar City and save
your game.
ii. Before you actually talk to Odine play cards
with him and try to get the Ward card!
iii. Go to Odine's Laboratory and learn the
Lunatic Pandora has been resurrected from
the ocean and it is heading over Esthar!
iv. Your goal is now to enter the Lunatic
Pandora. The problem is there are only three
places in Esthar that you can get a chance to
enter. Your goal is to get there before the
time runs out.
1. 15:00-12:00
a. Center of Esthar
i. You have 5 to 8
minutes to make it
2. 10:00~5:00
a. Juncture 'X' marked on the
map above.
i. It'll take about 10 to
15 minutes for the
Pandora to reach
3. 3:00~0:00
a. North of the Shopping Mall,
where a dead end is marked.
i. You have 17 minutes
to station yourselves
v. I will tell how to get to the first one, you
have plenty of time to get there!
1. Exit Odine's Laboratory.
2. Move 2 screens right when you reach
the highway. You'll pass by 2 signs
marked Left Side and Right Side.
3. Head up at the juncture.
4. Climb the stairs to your left.
5. You've reached the city center. The
Presidential Palace should be visible
in the background. Wait for the
vi. When it gets there you have to fight a
few soldiers before you can get in.
b. Lunatic Pandora II
i. First thing I want to mention is the Laguna
Effect as I mentioned in Section: XI/A/i.
ii. By collecting and doing certain things you
change the outcome of the Lunatic Pandora
1. When you first get there you'll find a
Meteor Draw Point.
2. Head up the stairs and take the Blue
02 Elevator.
3. Follow the path, and when it splits,
take the left route.
4. Keep going until you reach a Red 03
5. To the bottom-right of the screen
should be a couple of stairs.
6. Go down to reach a ladder and head
down to find a Confuse Draw Point.
7. Go right into the tunnel to get a Love
Love G
a. You have to go into the
tunnel and then click the X
button to find it.
8. From the Confuse Draw Point go
left, and you'll eventually see 3
opened doors.
a. Power Generator
i. Quistis Magic
b. Silence Draw Point
c. Phoenix Pinion.
9. Now go left to find a Combat King
005 on the ground.
iii. Head all the way into the background and
then go left and examine a hidden area to the
left of the door for an Ultima draw point.
iv. Make your way back to the Red 03 Elevator
you passed earlier.
v. The Red Elevator should take you back to
the lobby.
vi. Make your way left and board the Green 01
vii. You'll find a Holy Draw Point here. There's
also a small alcove to the left of the screen
examine it to find a Spd-J Scroll.
viii. Now head straight for the Green 01 Elevator
after climbing the stairs and follow the
trail, it only splits once; take the
northern path and you will get hit by a
machine's enormous power and thrown out of
the Lunatic Pandora into the city.
XLI. Final Frontier
a. Lunar Base
i. Squall, Rinoa, and the other party member
you chose will be shot through a huge
cannon into space and be caught by the
space nets.
ii. You are placed in a decompression room
and gravity is restored.
iii. You place Rinoa is a status tube, after
warning the attendant his life is in danger if
he touches her.
iv. Save your game at the save point.
v. Once you are outside the Med Lab keep
going up until you reach the Control Room.
vi. Talk to your extra party member and they
will have you look into a view screen.
1. You learn of a thing called a Lunar
a. This is when all the monsters
on earth fall from the Moon
to the Earth. The last one
left a crater in the
Centra Plains
b. This cry is aimed for Esthar,
because of the Lunatic
vii. Talk to Piet and find out where Ellone is.
1. Take the time to challenge Piet to get
the Alexander Card.
viii. Exit the Control Room. Squall will see a
flight of stairs to the left of the screen,
climb them and then go through the door too
meet Ellone.
ix. Before you do anything find Ellone and
challenge her to a game of cards. She has the
Laguna card and this is the only chance you
have to get it from her.
1. You can get it from the Queen of
Cards on Disk 4, but it is worth it to
get it now!
2. Lunar Base rules are really hard,
every rule is used and random can
really screw you up!
3. Laguna's Card can be Modded to
create Hero Potions
a. They make you invincible for
a period of time!
x. Take Ellone and take her to the Control
xi. Not soon after this Rinoa comes back to life,
well sort of, she is possessed by Ultimecia
and she is too powerful to stop.
1. If you try to touch her she will knock
you down.
xii. She goes to the Control Room and breaks
one of Adel's seals.
xiii. Follow her until she reaches the Locker
xiv. She will change into a space suit and head
out to Adel's Tomb where she will break the
final seal and release Adel.
xv. Put on a suit by walking into one of the
alcoves and follow her path to the
decompression room.
xvi. You try to follow her, but when you reach the
door is closes, it is no use. You actually
witness the Lunar Cry and Adel's Tomb is
sent to the Earth.
xvii. Go back to the Control Room and get into a
pod with your party member, Ellone & Piet.
b. Escape Pod
i. Squall begs Ellone to send him to Rinoa to
find out what happened. She say she can
only do it for people she has met and she
hardly met Rinoa, but she will try.
ii. Flashbacks
1. First you see Rinoa and Irvine in a
car and Rinoa scratching Irvine until
he turns back to D-District Prison to
rescue the rest
2. Next it is the conversation of Rinoa
& Zell in the Cafй about Squall's
iii. Squall tells Ellone that this is too far back.
1. Finally you see the scene after
defeating Edea in Galbadia Garden.
2. Squall watches as Ultimecia transfers
herself from Edea into Rinoa's body
3. She takes Seifer up, and orders him
to salvage the Pandora.
iv. Squall decides to risk his life to try save
1. The others argue and disagree.
v. You go anyway.
1. MiniGame
a. You need to aim for Rinoa
and head straight on until you
are out of fuel.
c. Space
i. Once you are back together you are ready to
die with each other in their arms.
ii. Then you see what you could never believe,
a space ship!
XLII. Clearing the Ragnook
a. Ragnook
i. You will end up in the air chamber of the
ship. You turn on the gravity and save your
ii. You exit the chamber into the other part of
the ship and you see a huge monsters
parading across the deck.
iii. SubBosses
1. Propagator
a. They come in colored pairs
of two.
b. Each one is in a separate
c. If you kill one you must kill
the second of the same color.
d. If you kill one of a different
color than the first will be
revived by it's color mate.
iv. Here are the locations of all the Propagators
v. Purple
1. Hangar
a. The first one you see.
2. Entrance
a. Go through the big door in
the Hangar, then go
through the door on your left
vi. Red:
1. Corridor
a. Go through the big door in
the Hangar
2. Corridor II
a. Upstairs from the Hangar; I
think it only appears once
you've gone through the door
on the Aisle with the
b. Note
i. There's a Draw Point
with Life here.
vii. Green
1. Passenger Hanger
a. Go through the door in the
back of the Aisle with the
2. Compression Tank
a. Head back towards where
you entered the Ragnook
viii. Black
1. Hangar II
a. Go through the small door in
the main room of the
2. Corridor III
a. Go through the left-hand door
in the Entrance
ix. Once all of them are defeated head to the
Bridge and talk to mission control.
x. They ask you to identify yourself, they lost
contact with Ragnook several years agao.
1. They now call Rinoa "Sorceress
xi. They ask you to press some stuff and you
are on your way.
xii. There is a small scene with Squall and Rinoa
and their true love blossoming.
xiii. Squall finally lets some one in his heart.
XLIII. Return of the Sorceress
a. Spacecraft Landing Area
i. You land the Ragnook and when you exit
the Ragnook you are welcomed by Esthar
guards, they are ready to take Rinoa to have
her power sealed at the Sorceress Memorial.
ii. She willingly goes because she believes she
could hurt some one.
iii. After she leaves Squall is left with the
iv. The rest of the party shows up and your
Escape Pod party member says it landed in
v. The rest of the group get on the Ragnook
and to Squall's surprise the ship starts to
vi. Selphie has figured out how to fly it and
they are ready to go!
vii. Ragnook
1. You can fly it using the D pad or the
Analog Sticks
2. To go to auto pilot go to the large
map screen, choose a destination and
click it.
XLIV. Return Rinoa
a. Sorceress Memorial
i. You rush in ready to fight to get Rinoa back,
and you get in a small scuffle.
ii. Then a silent man allows you to pass.
iii. You grab Rinoa and tell her she can't do
this, there must be another way.
iv. Rinoa the Sorceress has a new Limit Break
that she can use called Angel Wing
1. Allows her to constantly cast spells
in her inventory without losing any
2. You lose control of Rinoa until she
dies or the battle ends.
XLV. Extra Stuff III
a. Squall's Lion Heart
i. Unavailable
1. Never
ii. This is the final weapon for Squall this will
give him the Limit Break Lion Heart!
iii. Here is what you need to get it
1. 1st Issue of Weapons Monthly
2. 1 Adamantine
a. Get from Adamentoise
i. Beaches near Dollet
3. 4 Dragon Fangs
a. Blue Dragons
i. Island Closet to Hell
4. 12 Pulse Ammo
a. They can not be found in the
game, but you can refine
them from Energy Crystals or
Laser Cannons using Ammo
b. Energy Crystals were easier
to get for me.
i. Go to Esthar City
after the Lunar Cry
and fight a Elnoyle.
1. The Bahamut
Rare Ability
is useful
(see below)
ii. You can also use a
Lazar Cannon from
b. Ultimate Weapons
i. Now would also be a good time to get the
other team members their ultimate weapons.
ii. The monsters listed DROP these items. You
can also steal them from monsters and card
mod some of them. You sometimes have a
better chance of the item dropped than
iii. Check out my Monster Section for a list of
stolen items.
iv. Rinoa Heartilly
1. Shooting Star
a. 2 Windmill
i. Thrustaevis, Abyss
Worm, Death Claw
b. 1 Regen Ring
i. Torama
ii. Chimera
iii. Turtapod
iv. Mesmerize
v. Lefty
c. 1 Force Armlet
i. Ochu
ii. Forbidden
iii. Edea, 2nd Fight
d. 2 Energy Crystal
i. Elnoyle
ii. Behemoth
iii. Red Dragon
v. Quistis Trepe
1. Save the Queen
a. 2 Marlboro Tenticle
i. Marlboro
b. 4 Sharp Spike
i. Grand Mantis
ii. Death Claw
c. 4 Energy Crystal
i. Elnoyle
ii. Behemoth
iii. Red Dragon
vi. Zell Dincht
1. Ehrgeiz
a. 1 Dragon Skin
i. Anacondaur
ii. Blue Dragon
b. 4 Fury Fragment
i. Red Dragon
ii. Blue Dragon
iii. Grendel
c. 1 Adamantine
i. Adamantine
ii. Adamentoise
vii. Selphie Tilmitt
1. Strango Vision
a. 1 Adamantine
i. Adamantine
ii. Adamentoise
b. 3 Star Fragment
i. Iron Giant
ii. T-Rexuar
iii. Tri-Face
iv. Chimer
v. HexaDragon
vi. Red Dragon
c. 2 Cursed Spike
i. Creeps
ii. Imp
iii. Marlboro
iv. Forbidden
v. Grand Mantis
vi. Tri-Face
viii. Irvine Kinneas
1. Exeter
a. 1 Dino Bone
i. T-Rexuar
b. 1 Moon Stone
i. Elnoyle
ii. Imp
iii. Torama
c. 1 Star Fragment
i. T-Rexuar
ii. Tri-Face
iii. Chimer
iv. HexaDragon
v. Red Dragon
vi. Iron Giants
d. 18 Screws
i. Geezard
ii. Gim47N
c. Island Closes to Hell
i. This is one of the best places to get EXP.
ii. All the monsters are level 100!
iii. There are two ways to kill the enemies
1. Equip Death on your Weapons
2. Have Quistis lower her HP enough to
use her Degenerator Limit Break!
iv. This is also the best place to get things like
Marlboro Tentacles.
d. Cactar Island
i. Unavailable
1. Never
ii. This island is a small little island near the
Centra Desert.
iii. The easiest way to see it is the big cactus
that pops up and down.
iv. First if you need AP the Cactar give 20 AP,
and Squall's GunBlade always hits them.
v. If you get the hit the Jumbo Cactar then your
in for a GF Fight!
vi. Boss/GF
1. Jumbo Cactar
a. He is actually simple is you
know how to play his game!
b. First thing is make sure you
have Life Spells and Protect
c. Cast Protect on your party to
lower his attacks.
d. Attack with water spells and
physical attacks.
e. Use Leviathan sparingly
i. Leviathan is the most
powerful GF to use on
this boss, but he
serves a more
important lesson
f. He will shoot 10,000 needles
at you and you will lose
10,000 HP and die.
i. That's why you can't
use Leviathan often.
g. Revive your Character and
keep going.
h. When you see Cactar is
Hesitating DO NOT DO
i. Have the person with the
Leviathan GF summon him.
This is the only attack that
will not send him running.
j. He has over 60,000 HP so
this will take at least Ѕ
vii. After he is defeated he will shrink to the
size of a regular Cactar and join your group.
viii. GF XIV
1. Cactar
a. When summoned can attack
up 10,000 HP when at level
e. DoomTrain GF
i. Unavailable
1. Never
ii. There is a very powerful GF called
iii. You may have read about it in the Occult
iv. You can only summon him if you have the
Solomon Ring.
v. You must also collect 6 of certain items
1. 6 Marlboro Tentacles
a. Dropped by Marlboro
i. Esthar Plain
1. Rare
ii. Island Closes to Hell
2. 6 Remedy +
a. You must use Alexander's
Ability of Med LvlUp.
i. They refine from
3. 6 Steel Pipes.
a. The best place is to get them
from a Wendigo
i. Near Timer's Forests
vi. 666 make sense?
vii. Once you have these items click on the
Solomon Ring to summon DoomTrain.
viii. GF XV
1. DoomTrain
a. His summon attack not only
gets a high damage, but gives
the victim almost every status
attack there is, it is like
f. Queen of Cards Quest
i. Unavailable
1. Desk IV
ii. This is something that is gong to take time
and patience. I recommend reading "Triple
Triad Rule Bending" before you complete
this quest.
iii. The Queen of Cards travels all over the
world playing cards. You goal is to follower
her. When she arrives at her home town of
Dollet you have to lose the card that her
father is looking for to her.
1. When you do he will create a new
card based on the one you lost.
iv. To get her to move from town to town you
need to either lose a Level 8 card or higher
to her or Win a Level 8 card or higher from
1. She has no Level 8 cards so you have
to first lose one to her and win it
a. Be careful, when you play
with her you could lose more
than one card from her even
if you win. Check out the
trade rule before you begin!
v. Now she will give a hint to where she is
going to be every time she wins or loses a
vi. Card Queen Says... She's Going To...
1. Galbadia
a. The Galbadia Hotel in Deling
2. FH
a. Train tracks in Fisherman's
3. Esthar
a. The Presidential Palace in
4. Trabia
a. The Hotel in Shumi Village
5. Centra
a. The Hotel in Winhill
6. Dollet
a. The Pub in Dollet
7. Balamb
a. Balamb Station in Balamb
8. Far Away
a. Lunar Gate's Concourse Area
i. From Lunar Gate she
will go randomly to
any location.
vii. Chances
1. Present Location Will Move To...
2. Balamb
a. Dollet (37.5%), Deling City
3. Deling City
a. Balamb (12.5%), Dollet
(12.5%), Winhill (12.5%),
F.H. (62.5%)
4. Dollet
a. Balamb (37.5%), Deling City
5. Shumi Village
a. Balamb (25%), Dollet (50%),
Lunar Gate (25%)
6. Winhill
a. Deling City (37.5%), Dollet
(37.5%), F.H. (25%)
7. F.H.
a. Dollet (12.5%), Winhill
(25%), Esthar (62.5%)
8. Esthar
a. Dollet (12.5%), Shumi
Village (25%), F.H. (12.5%),
Lunar Gate (50%)
9. Lunar Gate
a. Random Area (any of the
eight; give no clue to
viii. Now when you get to Dollet and you lose
the card her father will create a new one and
it will be placed somewhere around the
1. To retrieve the cards she request you
have to get them from the boy, her
brother, in the artist's shop in
Dollet. Once you lose them they will
go into his inventory.
2. All other cards must be won back
from the Queen.
ix. If she asks for once certain card then a
new card is created by her father.
1. MiniMog
a. Kiros
i. Deling City
1. Man in black
across from
Junk Shop
2. Sacred
a. Irvine
i. F.H.
1. Flo, wife of
F.H.'s Mayor
3. Alexander
a. DoomTrain
i. Timber
1. Pub's owner,
man behind
right counter
4. DoomTrain
a. Phoenix
i. Esthar; Presidential
1. Presidential
Assistant in
5. Chicobo Chubby Chicobo
a. Balamb Garden
i. Student sitting on
bench outside Library
x. After you have given all the card she
requested get the ones you gave up from the
boy, and win back any other cards you lost
to her.
g. Space Pod
i. If you didn't get the Alexander card you can
still get it from Piet at the crash site.
ii. It is southeast of Esther on Abadan Plains.
On a large island in front of the holographic
city walls.
h. Deep Sea Research Center
i. Unavailable
1. Disk IV
ii. Before you go here make sure you have a lot
of Demi. You can refine some from a
Tonberry Knife with TS Refine.
iii. This is a old abandoned research center in
the lower left corner of the map.
iv. When you land the Ragnook and have Zell
in your party he will explain what this place
1. It was a research facility doing
testing on GFs. There was a huge
accident and the base was closed
down. It was thought to be destroyed
by a powerful GF they created.
v. Go inside the center and you will see a blue
light coming from the center generator.
vi. What you have to do is walk when the light
turns off. Take your time, the light may look
like it is going to go off, but then it won't.
1. If you walk with the light going you
will have to fight a monster.
vii. Once you get to the core of the center you
will be asked a series of questions
1. Each time you answer you will have
to fight a Ruby Dragon.
2. If you answer wrong you have to
fight a Ruby Dragon and the same
question will be asked.
a. If your level is too high you
and he attacks with Breath
then it can take 9,999 HP.
b. To reverse this is to Junction
Fire to your defense.
viii. The questions are as follows:
1. So you wish to challenge me...
a. It's not our will to fight"
2. Begging me for mercy?
a. Never
3. Damned imbeciles. Why do you
wish to fight?
a. Select the third option, which
is hidden below
b. Because it is our Destiny
ix. At this point you will have to fight Bahamut
the GF
x. Boss/GF
1. Bahamut
a. He is very simple for the
"Master" of GFs.
b. Just cast Blind on him and his
physical attacks are weak.
i. They are almost all
c. Use your physical attacks on
him and he will slowly die.
xi. GF XVI
1. Bahamut
a. He is the master of the GFs,
but not the most powerful
b. His Rare ability is key for
getting the monsters to drop
the rare items like Energy
i. Cactar Island
i. Go back to Cactar Island and have Bahamut
get the Rare ability and Mug.
j. Deep Sea Research Center II
i. Unavailable
1. Disk IV
ii. Make sure you have Squall's Lion Heart
Weapon. This isn't needed, but I HIGHLY
iii. Go back to the center and you can climb
down the core into a hidden sub structure.
iv. Make sure all your party members all maxed
out with Demi!
v. Save your game at the save point and you
may want to make sure Zell is in your party,
but you don't have to have him.
vi. Climb down the wires where the core once
vii. You find that there are levels of chambers
below. To open the chambers you must use
steam units on each floor control panel.
viii. You currently have 20 units of steam.
ix. Now here is the confusing part of this side
x. If Zell is in your party he can open one of
the chambers with out any steam.
xi. With Zell
1. Floor 1
a. 4 Units
i. Total Steam 16
2. Floor 2
a. 1 Unit
i. Total Steam 15
3. Floor 3
a. 1 Unit
i. Total Steam 14
4. Floor 4
a. 1 Unit
i. Total Steam 13
5. Floor 5
a. 1 Unit
i. Total Steam 12
6. Floor 6
a. Zell opens it without steams
xii. Without Zell
1. Floor 1
a. 4 Units
i. Total Steam 16
2. Floor 2
a. 2 Units
i. Total Steam 14
3. Floor 3
a. Use the monitor on the left
under the stairs and spend 4
units to open the Steam
b. Inside the Steam Room you
can use the Esuna Draw Point
and use the station there to
recharge 7 Units for a total
of 17 Units.
c. Use the second station in the
main room to spend 1 Unit,
and open the door.
i. Total Steam 16
4. Floor 4
a. 1 Unit
i. Total Steam 15
5. Floor 5
a. 1 Unit
i. Total Steam 14
6. Floor 6
a. 4 Units
i. Total Steam 10
xiii. Save at the Save Point and head down the
xiv. You will be going down several levels each
having a increasing level of monsters.
xv. Take your time and save when you can.
xvi. When you have to fight really tough like the
Iron Giants, who have high physical attacks,
use Protect to block their attacks and Demi
to lower their HP enough to kill them.
xvii. Diablo is also great to have here.
xviii. Once you make it to the bottom you will see
a bunch of crystals around you.
xix. Save your game at the hidden Save Point
and recover your GFs and party members.
xx. You have to use at least 10 Units to activate
the machine. When you do you will see the
crystals resonating and then Ultimate
Weapons will appear out of the water.
xxi. Boss
1. Ultimate Weapon; With Lion Heart
a. He is a hard boss to fight.
b. First Draw out Eden out from
c. Then cast Aura on Squall. If
his limit break hasn't
appeared press Triangle until
it does.
d. When Renzokuken does
appear try to get a Perfect
e. If you are lucky the Loin
Heart will appear.
i. Lion Heart will just
do 9,999 HP worth of
damage and kill
Ultimate Weapon on
the first try!
2. Ultimate Weapon; Without Lion
a. Set your part p with only one
person to Draw, the rest
replace Draw with Item.
b. He is a little harder without
Lion Heart, but still mortal.
c. Draw Eden from him before
d. Summon Doom Train first to
lower his defenses.
e. Now cast Triple/Double on
your party
i. Summon Cerberus if
you can.
f. Cast haste, protect, and shell
on your party.
g. Cast Aura on Squall to use
his Renzokuken, it is still
h. Use your Phoenix Pinion if
your party starts to fall.
i. If you are luck
Phoenix will arrive to
save you after your
whole party falls.
xxii. Once you defeat him you get the Eden card
and your final collectable GF.
xxiii. GF XVII
1. Eden
a. This is the most powerful GF
in the game that you can
b. It can do 9,999 Damage!
k. Alien Encounters
i. Unavailable
1. Never
ii. You may have been walking around a area
and found a Flying Saucer there, but it was
too far away.
iii. You may have heard about them in the
Occult Magazines!
iv. This is actually a side quest! Your goal is to
find all the encounter sites and get a small
v. Your more likely to find it if you have
Diablo's EncNone on.
vi. Winhill Bluffs
1. Go to the Winhill and you should see
it in the background, stealing a cow?
vii. Many Beach,
1. This is south of Timber. Press the
menu button to see if you are in the
right area.
a. This time it is pulling a Moa
Head Statue!
viii. Kashkabald Desert,
1. This place is located on an island on
the east side of the Centra Ruins
a. Now a Pyramid is being
ix. Trabia Heath Peninsula Island
1. Go east of Trabia Garden and step
onto the beach peninsula. You may
have to walk at the base of it to get
the encounter.
2. Strange Symbol is being towed
x. Now that you have seen it in all of it's
locations take the Ragnook to the Grandidi
Forest's Chocobo Forest. It is a plateau on
the edge of the forest.
xi. Once here you will get into a fight with the
space ship. Destroy it.
xii. Note: Make sure at least one person in your
party has the items command on and you
have at least 5 Elixirs.
xiii. Go to Balamb City and get off. Walk around
near where the Garden used to be and you
will get into a fight.
xiv. Boss
1. PuPu
a. OK, he's not a boss, but this
is a onetime only fight.
b. You have a few choices here.
c. You can give him the 5
elixirs that he keeps asking
for or you can kill him.
d. If you give him 5 elixirs he
will leave and give you the
Level 8 PuPu card.
e. If you kill him you get an
f. Give up the elixirs.
l. Obel Lake
i. Unavailable
1. Never
ii. Just north of Timber is tranquil Obel Lake.
There's a small peninsula in the center of the
lake where you can find hidden options if
you search the edge of the peninsula.
iii. The options are "Throw a rock" or "Try
humming." Choosing "Try humming"
several times, you'll encounter a strange
shadowy creature in the water.
iv. Speak with the creature and it will ask you
to do it a favor by finding its friend, Mr.
v. The only clues the creature of Obel Lake
gives you are:
1. Mr. Monkey may have hopped in
train toward Dollet
2. Mr. Monkey enjoys hanging out in
vi. Head for Dollet and search the forest to the
west of the city.
vii. During the search, you should eventually
encounter Mr. Monkey.
viii. After finding Mr. Monkey, return to Obel
Lake and speak with the creature of Obel
Lake again. It will tell you several cryptic
1. "Take a break at the railroad bridge"
2. "At the beach in Balamb, something
special washes ashore at times"
3. "Take some time off at Eldbeak
4. "You'll find something on an island
east of Timber, too"
5. "There's also something on top of a
mountain with a lake and cavern"
6. "Back in the day, south of here, there
used to be a small but beautiful
village surrounded by deep forests.
Everyone lived a happy life there"
7. "Mr. Monkey had a rock like this I
ix. What the creature of Obel Lake is trying to
say is that you should visit all of these
places to find objects of interest. First,
you'll be looking for small rocks in four
locations. Here's where you'll find them.
1. Rock #1: "Mr. Monkey had a rock
like this I think..."
a. You won't get the clue for
this one until you've found at
least one other rock. Stand at
Obel Lake and throw rocks
until you get the message
b. "The Rock kipped many,
many, times." This may take
many tries as the message
appears at random.
c. Now head for the forest near
Dollet to find Mr. Monkey.
d. Throw rocks at Mr. Monkey
until he throws a rock back at
you with the inscription "U R
H A E O."
2. Rock #2: "You'll find something on
an island east of Timber, too."
a. The small island east of
Timber is the one on the
north side of the railroad
bridge. Known as a part of
Mandy Beach.
b. Search the ground to find a
small rock with the
inscription "R E A I D R."
3. Rock #3: "At the beach in Balamb,
something special washes ashore at
4. There are a lot of rocks on the beach
just south of Balamb.
5. Keep searching to eventually find the
right one.
6. The small rock found here bears the
inscription "S T S L R M."
7. Rock #4: "There's also something on
top of a mountain with a lake and
8. On top of a mountain called the
Monterosa Plateau, northwest of
Timber, search the ground and you'll
find a bird warming an egg directly
above a small cavern with a waterfall
in the side of the plateau.
9. Fight off the birds to find a small
rock inscribed with the letters "E A S
N P D."
x. After obtaining all four rocks, return to Obel
Lake and speak with the creature again.
xi. The rocks will be properly lined up for you
to decipher the message.
xii. Read from top to bottom, starting on the
right side and working toward the left.
xiii. The message is "Mordred Plains has
xiv. Head for Mordred Plains, which is the large
plain north of Esthar, and explore the area
while searching the ground.
xv. Upon searching, you'll discover four rocks,
each with a human face.
xvi. Each rock will tell you something different,
but you only need to listen to one.
1. The red-faced rock is a liar, so do
exactly the opposite of what it says.
This will eventually lead you to the
2. When you search a spot and the red-
faced rock says, "The treasure is not
here," you know you've found it.
3. Search a second time to discover a
Three Stars, which can be used to
teach a GF the Expendx3-1 ability.
xvii. "Take some item off at Eldbeak Peninsula."
1. Finally, head for Eldbeak Peninsula,
which is on the continent north of
2. Search the tip of the peninsula to
find a stone pillar with the
inscription "
3. What does it mean? Well, according
to the clue, you should "Take some
TIME OFF at Eldbeak Peninsula."
a. So eliminate the words TIME
and OFF from the message
"TREASUREATMINDEISLE" or "Treasure at Minde Isle."
b. Minde Island is a small island
located south of Esthar.
Search the island to find a
Luck-J scroll.
4. "Back in the day, south of here, there
used to be a small but beautiful
village surrounded by deep forests.
Everyone lived a happy life there."
5. This is referring to a weird shaped
forest east of Edea's House with a
sort of round clearing in the middle
containing a grassy area.
6. If you land here and go into the
grassy part, Squall will mention that
there is a lot of rubble around.
7. That is all that you can do regarding
this clue.
xviii. "Take a break at the railroad bridge" This
clue is a hint at the many hidden Draw
Points that can be found on railroad bridges.
XLVI. Seifer's Last Stand
a. Edea's House V
i. Rinoa is upset to think that Ultimecia will
take over her body. She feels like Squall id
the only person in the world that can even
begin to understand.
ii. Squall helps her realize that there can be a
good and kind sorceress, but he is not sure if
the rest of the world feels the same.
iii. Squall promises Rinoa that he'll defeat
Ultimecia for her sake... and in turn makes
her promise that she'll never leave his side
1. If this sounds familiar look back at
the introduction of a new game.
iv. Go into the Orphanage and talk with Edea.
v. According to her, there's a special person
who can dispel a sorceress' fears, her
vi. Edea advises Rinoa to leave her safety in the
hands of such a person, but she knows she's
already found her Knight.
vii. Take the Ragnook to Esther's Air force
b. Esthar' Presidential Palace II
i. It'll be populated by monsters as a result of
the Lunar Cry so either put on EncNone or
prepare to fight.
ii. Go to the Presidential Palace and sit on the
elevator to go to the President's office.
iii. You'll finally meet up with the President of
Esthar, Laguna.
iv. You get to ask some questions to Laguna
and he will answer most of them.
1. Talk about Raine and get a sort of
cryptic response. I'll explain it at
the "Summary Section"
v. When you talk to Laguna about how he got
here you will get a great story.
vi. Laguna went off to Esthar to rescue Ellone,
who was one of the many taken as a possible
successor to Adel's rule during her time.
vii. However, Adel recognizes Ellone's hidden
talents and decides to take her power.
viii. She was betrayed by her own lust for power
as Laguna tricks her into entering the sealing
capsule, which a holographic image of
Ellone had been beamed onto.
ix. They use the Ragnook to station the sealed
up Adel in space, but with the sudden loss of
a President, Esthar falls into confusion.
x. Under the name of a 'hero', Laguna was
elected as the new President.
xi. Taking the first option results in an
explanation by Doctor Odine.
xii. After Odine is done the President will
volunteer to continue the briefing aboard the
1. Say Yes if you want to I have
another question if you still need
c. Ragnook; Bridge
i. Ultimecia body is based in the future, but for
now her mind exists in the present time.
ii. Being a sorceress Ultimecia can only
possess the sorceress of each era. Since there
is usually only one Sorceress in each time
there were not many choices.
1. A sorceress has to transfer her
powers into some one else when they
are close to death.
iii. This technique of transferring one's mind
between time is only used by Ellone in the
present, but apparently in the future,
Ultimecia has used a invention created by
Doctor Odine.
1. He was able to map Ellone's mind
and create a crude invention that
some what mimics Ellone's powers.
iv. To defeat Ultimecia, the party will have to
travel to the future to confront her physical
being of Ultimecia.
v. Ultimecia wants to cause total time
compression, which is the reason why she
has come to this time seeking Ellone's
vi. To make her task easier, she has to possess
the most powerful sorceress of this era,
which will be Adel.
vii. After rescuing Ellone from the Pandora,
Squall will have to find Adel and defeat her,
hopefully while she is still in a sleep state.
By defeating Adel you will be forcing
Ultimecia to possess Rinoa instead.
viii. At this moment Ellone will transport both
Rinoa and Ultimecia into the past minds of
the sorceresses before this time.
ix. The only thing that will keep the group alive
through this is their memories of each other.
They must find a place where they all can be
x. They choose the Orphanage, but Rinoa is
worried because she doesn't have a
connection to the Orphanage, but Squall
reminds her of the time they just spent there,
and he will not stop thinking about her.
1. This will keep her as part of the
xi. Ultimecia will then initiate time
compression, upon which Ellone will
immediately cut both of them off from the
xii. With time compressed now, Squall and his
party will go to the future and have the final
confrontation with Ultimecia.
xiii. Take time to challenge Laguna for the most
valuable card in the game, Squall.
1. Why would he have Squall's card?
xiv. Talk to Ward & Kiros to get some puzzling
clues about Squall.
XLVII. Extra Stuff
a. Ragnook II
i. Take some time to stock up on items. You
will not be able to go back into any towns on
Disk IV.
ii. If haven't caught Tonenberry King yet now
is the time. It is always available, but when
you can't get into any shops you will need
iii. Same with Junk Shop, to upgrade any
weapons you haven't yet.
iv. Complete any Side Quests that has to deal
with towns.
b. Island Closest to Hell/Heaven
i. If you need to gain some levels go to the
Island Closest to Heaven and Hell. They are
small islands in the North.
ii. The monsters there are Level 100 and give
some major EXP!
XLVIII. Seifer's Last Stand
a. Tears Point; Lunatic Pandora
i. When you are ready, head for the Lunatic
Pandora in Esthar.
ii. Selphie will crash the Ragnook into the
Lunatic Pandora and this will give you
access to the inside.
iii. Get off the Ragnook and see some old
friends Biggs & Watts. The are sick of
fighting in the army and decide to quit., bu-
iv. Go to the next room and you meet up with
another pair of old friends.
v. Boss
1. Raijin/ Fujin
a. To start off the battle
Summon DoomTrain. This
will incapacitate them long
enough for you to do some
b. Do not hit them with
weapons or they will wake
c. Just summon your GFs or use
d. If they do wake up they will
start to use support magic on
i. Haste, Aura, and
e. Look out for Fujin's Sai.
i. It will take you down
to 1 HP.
f. Just keep attacking and they
will eventually become toast.
vi. If you haven't done the Laguna Effect
collection like in XXV., b., i., do it now.
vii. Head back to the Green 01 Elevator.
Climbing the stairs and follow the trail, it
only splits once; take the northern path.
viii. Here is where you were knocked out of the
Lunatic Pandora before.
ix. This time the machine that did that returns,
but for a fight.
x. Boss
1. Mobile Type 8
a. This is actually a several
part machine Boss.
i. Like the old days.
b. It has several stages it
flicks on and off. Each
one time it changes you
must change your attack.
c. Mobile Weaponry Attack
i. Retaliates against all
physical attacks
aimed at the main
body, so use
Thundaga spells,
Quezacotl, and Eden
during this period to
damage it.
d. Support Weaponry Attack
i. Launches Corona,
which decreases
everyone's HP to one.
ii. Have a party member
cast Cerberus at the
start to put the party
in Triple status; so
they can heal your
party quickly.
iii. Megido Flame comes
next, so make sure
your party is are
e. You can use Limit Breaks to
knock it out also. Lion Heart
could get rid of him quickly.
xi. Now would be a good time to save your
game. Once you complete this next part
there is no turning back!
xii. Boss
1. Seifer
a. This is the last time you will
be fighting Seifer so take as
much enjoyment in the fight
as you can.
b. Odin arrives before you get
to attack. Go Odin!
c. Seifer pulls out his sword and
cuts Odin in half, NO!!!!!!!
i. This is probably why
he never came in a
boss fight.
d. Looks like you have to battle
this one out!
e. He is now a master in the
GunBlade and uses it often.
f. The first thing you may want
to do is Mug him for his rare
g. Cast Protect on your party to
keep the physical attacks
h. Draw some Aura from him,
this is the only chance to
draw it.
i. You can get Aura
from refining some
items, that you can
get in Esthar.
i. When his HP gets low he will
use his Blood Fist Attack.
j. Cast Meltdown to lower his
defense and wail away with
GFs, and physical blows.
k. When you get to the last few
HP something happens?
l. Gilgamesh the GF arrives and
knocks Seifer down with a
final blow.
xiii. GF XVII
1. Gilgamesh
a. Like Odin, but a few
b. He may come in at anytime
during a fight.
c. He also has some different
i. Zantetsuken
1. Slices the
enemy up like
Odin did.
2. Zantetsuken
Slashing Steel
ii. Masamune:
1. A sword swipe
to all
for heavy
iii. Excalibur:
1. A sword swipe
to all
for a good
amount of
iv. Excalipoor:
1. A sword swipe
to all enemies,
but only takes
1 HP.
xiv. Seifer looks dead, but you realize he was
faking it and he takes Rinoa from the party.
====================Disk IV===================
XLIX. Rescue Rinoa
a. Lunatic Pandora III
i. Look to the right and you'll notice a
structure which leads to the upper regions of
the Pandora. Follow it to the next screen.
ii. Climb the first ladder, then climb the next
ladder for a Break Draw Point.
iii. Go back down then turn left to run up the
tilting white pole.
iv. Take a right when you reach the top, then
head into the opening in the next screen.
v. There'll be an hidden save point along the
way so use it.
vi. Now you face Adel.
vii. Boss
1. Adel/Rinoa
a. Adel has taken Rinoa and
connected herself with Rinoa
to take her energy.
i. This will recharge
Adel, and kill Rinoa.
Once Rinoa is dead
the powers will
transfer to Adel.
b. First thing to do is cast
Regen on Rinoa. Later in
the fight Adel will take
her HP.
c. Adel has been sleeping for a
long time and doesn't have
much use of her powers so
she is pretty weak.
d. Do not summon GFs or
Squall's Limit Break or you
will kill Rinoa.
e. Use physical attacks on her
until she is dead.
L. Time Compression Activation
a. Commencement Room
i. At this moment Ellone will initiate time
compression next you'll find yourselves in
the Commencement Room.
ii. Save, then go to the save points that appear
and head for the door in the background.
iii. Squall's party will have to go through
Space/Time mix where they have to fight
some sorceresses.
iv. There is a total of 11. After they are dead
you have to fight the final one.
v. Boss
1. Sorceress C
a. She one strong, ahh, Witch.
She has 50,000 HP.
b. She will be counting down
during the fight. When she
reaches 0 she casts Ultima.
c. Use GFs like Bahamut and
Eden to lower her HP.
d. Squall can use Aura and his
Limit Break to dispatch her.
b. Edea's House VI
i. Once she is dead you will wake up on the
beach of Edea's House to find Ultimecia
LI. Time-Compressed Extra Stuff
a. Ultimecia's Castle
i. The Ragnook is still around and full of
people from the C.C. Group, provided that
you defeated the C.C. Group's King earlier
in the game.
1. Go through the second portal outside
Ultimecia's Castle and you'll arrive
in Centra's Serengetti Plains area
just a bit north of the Centra Ruins.
2. Look at your World Map and you'll
see a red dot southeast of your
position. The red dot signifies the
3. The only other mode of
transportation in this world is
4. You must first, head to the northwest
and rap your way around the bay to
the Chocobo Forest on the northern
at tip of the Centra continent.
5. Get a Chocobo and return the way
you came.
6. Ride the Chocobo to the southern
border until you spot a beach.
7. Ride across the ocean to the
continent below, which will take you
very, very close to Edea's House.
8. From Edea's House travel to the east
along the mountains.
9. Look for a very small path through
the middle of the mountain range.
10. On the other side of it you should
find the Kashkabald Desert and the
Ragnook in the middle.
11. There's a fourth portal near the
Ragnook. Entering this portal, a new
portal will appear in front of
Ultimecia Castle.
12. Now you can travel to this location
any time you wish.
b. Ragnook
i. When you enter the Ragnook you find that
the CC Card Group from Balamb Garden is
on board! You now can get any cards you
missed and have some fun.
1. Each player is in a different section
and each section has their own rules
for the area!
a. Jack:
i. Aisle; near Entrance
1. Balamb's rules
b. Club
i. Aisle; near Air Room
1. Dollet's rules
c. Diamond
i. Hangar
1. Trabia's rules
d. Spade
i. Hangar; near save
1. Esthar's rules
e. Heart
i. Entrance
1. F.H.'s rules
f. King
i. Air Room
1. Lunar Base's
2. Has New Gilg-
mesh Card!
g. Joker
i. Aisle; near Passenger
1. Centra's rules
ii. You can also get the Queen of Cards here
also. You have to find here!
1. She is located at one of the southern
tips of the Esthar continent, in the
Abadan Plains.
2. You can't see her on the Overworld
directly so you'll need to actually
walk into the specific area see her.
3. Hint
a. It is the same field screen
where you re-discovered Piet
and the crashed escape pod in
Disc Three.
b. She also holds the 5 cards
exclusive to the Card Queen
LII. Final Battle
a. Ultimecia's Castle
i. When you enter all your eight commands
sealed off
1. Item, Magic, G.F, Draw, Command
Abilities, Limit Breaks, Resurrection
and Save.
ii. This will maintain until you exit the castle
or you unlock the ability.
1. Top Unlock the Abilities you must
defeat the eight bosses of the castle.
iii. You also have to work in two parties like in
Final Fantasy III.
1. Or VI, depending what you played it
2. Squall's Part is Party I
3. The other party is Party II
iv. You can just keep switching your Junctions
every time you switch parties or just spread
your GFs out.
v. Also note that if failed to Draw any GFs
from the Bosses earlier in the game you can
get them here. Just remember to choose
Draw as your first Ability to unlock!
vi. Throughout the castle you'll find spinning
green Switch Spots. Stepping onto them
produces 2 options:
1. Switch to the other party.
2. Change party members
a. Both parties must be standing
at the same Switch Spot.
b. Boss I
i. Party I: You should start in the Hall.
1. Head north and climb the stairs to
face Sphinxaur.
ii. Boss
1. Sphinxaur
a. You only have the Attack
command available here so
make sure your party is
properly Junctioned in HP
and strength.
b. Just beat him using attacks
and Limit Breaks if needed.
iii. You now have the choice to unlock one
1. Magic should be your first choice.
2. Add it onto your Abilities now.
c. Boss II
i. Party I: Head up the stairs.
1. Ignore the door in front of you and
make your way right instead.
ii. Go through the door in the south-east.
iii. In the Eastern Stairway Hall of the castle,
run to your right and descend the stairs.
iv. You should see a string attached to a bell at
the foot of the stairs.
v. Proceed through the door in the background,
past the green Switch Spot.
vi. You should be in the Art Gallery now.
vii. First, take a look at each of the 4 paintings
on the 1st floor of the Gallery.
1. Ignore the largest painting to the
viii. Climb the steps to the right. View the other
8 paintings on the 2nd Floor
ix. It's imperative you examine ALL 12
paintings, but don't bother remembering
them, I'll give you the answer.
x. Go back to the large painting to the left on
the 1st floor that you ignored before
1. Examine it and enter
a. Vividarium
b. Intervigilium
c. Viator'
xi. Trauma should come down now.
xii. Boss
1. Trauma
a. Draw GF; Leviathan
i. Cast Meltdown on
him and then use
physical attacks on
ii. Tornado works well
xiii. You can now unlock another ability.
xiv. I choose GFs, but you can also use Limit
d. Boss III
i. Head back and go through the door.
ii. Further up ahead you'll find a Green Switch
Spot and switch to Party II
iii. Party II: Go up the stairs and into the door
in the north.
iv. Step onto the chandelier; it should fall, and
you'll wind up in the Grand Hall.
v. Examine the hatch in the floor to enter the
Wine Cellar.
vi. Boss
1. Tri-Point
a. Draw GF Siren
i. First thing is he will
counter with Mega
Spark, takes 3,000
HP, when he is hit.
ii. Junction Thundaga to
iii. Use Diablo if you
have GF abilities.
iv. He also changes his
element so watch out
if you hit him with
spells. Meltdown
works good though.
vii. Now unlock your Limit Break ability. You
will need this to defeat the future bosses.
e. Boss IV
i. Go back up to the Grand Hall, and exit
through the door in the to reach a Switch
Spot in the Courtyard.
ii. Switch to Party I.
iii. Party I: Go through the door in front of the
Switch Spot to reach the Floodgate
iv. Go for the door to the left in the basement.
It should shut behind you.
v. Take the key from the skeleton's hand.
vi. Boss
1. Red Giant
a. Draw GF Pandemonia
i. Start off by casting
Meltdown to lower
the defensive armor.
ii. Now use Demi to cut
down his HP like a
Iron Giant.
iii. Diablo and
DoomTrain work
vii. Release your Save command
f. Boss V
i. Head back to the Switch Spot near the
Floodgate and change your party.
ii. Party II: Go for the door in the back and
enter the Chapel.
iii. Here ignore the playable organ for now.
iv. Climb the staircase to the right of the
v. When reach a wooden bridge look for the
shiny object.
vi. Hold the Triangle button and walk to the
object, do not run!
1. If you dropped it then follow this
vii. *Party I: Go back into the Floodgate again.
viii. Look at the canal to the right of the screen.
Here pick up the Armory Key. *
ix. If it didn't fall off the bridge then just use
it on the door to the right and enter.
x. SubBoss
1. Gargantua; Head, Left Hand, Right
a. Start off by summoning Siren
to "mute" this spells.
b. Now summon Alexander.
This should kill them.
xi. Boss
1. Gargantua
a. Draw GF Cerberus
i. He will continually
give you status
effects to slow you
ii. Renzokuken would be
a good attack.
iii. Physical attacks
Counter Twist
1. Takes off
2,000+ HP
iv. Summon Eden &
xii. Unlock your Items command, unless you
need to revive your characters. Then choose
xiii. Now return to the Switch Spot.
g. Boss VI
i. Before continuing you must switch most of
the Boys to the Party I and the Girls to Party
ii. Party II: From the Courtyard, head back one
screen, move left towards a door, transverse
the corridor and step through the door at the
end of it to get back to the Hall.
iii. Go up the stairs again, but this time head
left towards another door to reach the
Western Stairway Hall.
iv. Go down the stairs to the left, head past the
Switch Spot into the door, and keep moving
into the background in the next screen.
v. Take the left Switch Spot at the Elevator
vi. Party I: Starting from outside the Floodgate,
climb the stairs to the left, into the left
opening and past the save point.
vii. Step onto the elevator and switch over to the
other party.
viii. Party II: You'll be elevated to the 2nd floor.
ix. Proceed left into a Storage Room.
x. Check around to find the Floodgate Key.
xi. Return back to the elevator and switch.
xii. Party I: Head all the way back to the
xiii. There should be a switch next to the door on
the left.
xiv. Have Squall examine it twice to drain the
xv. Now head for the Courtyard and look for a
sparkling object in the fountain.
xvi. Pick up the Treasure Vault Key.
xvii. Go back into the Grand Hall and step onto
the Switch Spot to the right.
1. This prevents the chandelier above
from falling temporarily.
h. Extra Stuff IV
i. Before you return to the Grand Hall, have
Party I go to the Chapel.
ii. At the organ, press all 8 keys at the same
time. Hold them until the music stops.
iii. Now back-track to the Courtyard and take
the right path.
iv. A new route, previously closed by a steel
gate, should've been opened up now.
v. Go through the one-way trail.
vi. At the end of the Waterway you'll find a
Rosetta Stone, plus open up a shortcut to the
vii. If the steel gate is still there, try
re-playing the organ.
i. Boss VI, II
i. Party II: From the Elevator Hall, head back
a screen to the dark corridor.
ii. Look for a partially blocked door to the left.
iii. Inside the Treasure Vault will be 4 coffins.
iv. You have to open them all for the next boss
to arrive.
v. MiniGame
1. Coffins
a. Start at the leftmost one and
close it
b. Now close the rightmost
c. Close the 2nd to left coffin
d. Now open the 2nd to right
vi. Boss
1. Draw GF Alexander
a. Start off by summing
Brothers and Leviathan.
b. Just use physical attacks and
Limit Breaks at will.
c. Make sure the whole party is
ready for Meteor as the Final
Attack during the battle.
vii. If you broke the seal for Item before now do
Resurrection or vice versa.
j. Boss VII
i. Go back to the Hall and to the door to the
ii. Now go over the chandelier and into the
door over at the other end.
iii. Boss
1. Krysta
a. Draw GF Carbuncle
i. Krysta is one of the
nasty if the nasty!
ii. Squall's Limit Break
is a great weapon, but
just keep GF him to
iii. He casts Ultima
before he dies so
make sure you HP are
iv. Release any abilities you haven't done yet. I
would recommend Command Abilities, but
it is up to you.
v. Party I: Proceed into the Chapel, and head
up the right staircase. Cross the wooden
bridge and enter the door to the left.
1. Ignore the ladder to the right it
leads to a dead-end.
vi. On the 1st floor of the Clock Tower should
be a hidden save point
vii. Climb up the circling path until you reach
the swinging bell.
viii. Position yourselves on the edge opposite to
the ledge the bell swings to, and press the X
button to jump onto the bell.
ix. Enter the opening on the ledge to reach the
outside balcony of the Clock Tower to fight
your final Boss, to unlock your abilities.
x. Boss
1. Tiamat
a. Draw GF; Eden
i. Start off by
DoomTrain to slow
him down. Cast Aura
on Squall and go with
his Limit Break.
ii. He has a strong
Defense of Magic and
Physical Attacks so
do your best.
iii. Watch out for Dark
Flare, it can take
4,000 HPs. Shell
lowers that effect.
iv. This may take some
time, but be patient.
xi. After the battle release your final command.
xii. Take some time to purchase items and refine
them into magic.
k. Omega Weapon
i. You can take time to do one final Side
Quest. Fight the ultimate monster; Omega
Weapon. If you do then check out Extra
Stuff at the end of the walkthrough.
l. Final Boss Ultimecia
i. Now head back into the Clock Tower, jump
onto the bell
ii. Now travel up the remaining path to the top.
When the path splits head south.
iii. Party I: Run across the hands of the clock
face and climb down the ladder and move
right to reach the other ladder and go down.
iv. The bridge here will take you to Ultimecia's
v. Save at the Save Point outside, recover all
vi. Here is how the battle works here.
1. Your characters are chosen at
Random, except for Squall.
2. When one of them dies and remain
dead for a period of time they are
switched with another character.
3. This means you have two options:
a. Spread your GFs over all of
the members of your group
so they all have strength and
magic power.
b. Or just make a ultimate part
of three. If you do not get
these members in your first
group, wait till the others
die, and hope they are
replaced with a ultimate
party member.
i. I choose option a.,
but I also beat the
game with option b.
vii. Change your "Draw" Command with "Item"
viii. All right I know you want me to tell you
how to kill her, but there really is not
secret. I think that if you got this far
you know how to defeat her.
ix. Here area few tips and hints to help you.
1. Lion Heart is a big help, but it will
not kill her instantly like Ultimate
2. Recover your members ASAP, if
they die try to revive them ASAP.
3. Take you time and wear down her
4. Summon GFs, but the older ones are
not that powerful against her.
a. Chocobo works great, if you
have the Pocketstation and
got all three power up items.
Congratulations on completing the game. Sit back and watch the
anime scene that will finally explain how Edea became a
This was a hard game to complete congratulations!

LIII. Game Summary
a. There were tons of hints and things going on you
may not have been able to catch and understand it
all so here is a summary of the life of the
b. Squall, Zell, Quistis, Selphie, Irvine, Seifer, and
Ellone were all orphans in Edea's House. She was
called Matron. Ellone was called 'Sis'.
c. One day Ellone left and this devastated Squall.
d. One day a Sorceress appeared at Edea's House. She
was close to death and she was going to transfer her
powers. Edea willingly allowed herself to become
the vessel so that the children will not be harmed.
e. After that Edea shut down the orphanage.
f. As time went by they became a student at the
gardens. The use of GFs erased the memory from
everyone except Irvine who hasn't used a GF until
he became part of the group.
g. Ellone has a special power that allows the
consciousness of a person be sent into the past.
They can share the power of each other.
h. Squall
i. You may have heard the hints about Squall's
parents. What the game is clueing you into
is that Raine & Laguna have had a
relationship while he was in Winhill. The
result of their love was the birth of Squall.
ii. Raine died during childbirth and Squall was
taken in by the orphanage, because Laguna
was roaming the world looking for Ellone.
LIV. Extra Stuff V
a. Locating Omega Weapon
i. Party I, This should be your "Ultimate
Party", place them at the Switch Spot in the
1. This is right near the chapel. It will
allow you to get to Omega Weapon
before the time runs out.
ii. Party II: Go to the Eastern Stairway Hall of
the castle and find the bell.
iii. Ring the bell once and then run to the
nearby Switch Spot.
iv. Part I: Proceed into the Chapel and get ready
for Omega Weapon
b. Boss
i. Omega Weapon
1. Omega Weapon is one of, if not the,
hardest bosses in the game. The
reward is not that great, unless you
have a HUGE ego like me.
2. There are some things that you might
want to do to prepare for the battle.
a. Card Mod Laguna's Card for
Hero Medicine. This will
make you invincible for a
short time.
b. You also may want to Card
Mod the Chubby Chocobo to
get 100 Lug Lug Gs.
c. It might be a good idea to
have Recovery ability.
3. Cast Aura on Squall to get Lion
Heart. This will take down some of
his HP.
4. When you are not protected you can
get some major damage. He can fire
the Megido Flame which will take
9,998 HP from all the party
5. He also has can use his Terra Break
that will take off 12,000 from all of
the members.
6. The Hero Medicine are a definite
7. Cast Aura on Squall first then do the
same for the rest.
8. I recommend have your strong party
members attack with their Physical
attacks and Limit Breaks. While the
others work on healing the others.
LV. Chocobo World Walkthrough
a. Introduction
i. If you are one of the rare people in America,
or any other English speaking countries, that
actually has a Pocketstation for their FFVIII
game Playstation then this is for you.
ii. I do believe that PC players have this on
their program.
iii. The way to play is simple. When you get a
Chocobo you will be give a Chicobo as well.
This is a little Chocobo that will follow you
around when you are riding the big Chocobo
around the world.
iv. After you name your Chocobo place your
Pocketstation in the Memory Card Slot and
choose Chocobo World.
v. How to do save? Well your Pocketstation
will never shut off so the game will keep
going so you don't need to save.
b. How do I a PocketStation?
i. As you know you can't get it in any country,
but Japan. So you can take a expensive trip
for a cheap game, or get it as a import. There
are several options open to you.
ii. Well you can always go to the Ebay
Auctions and get one. They are very
poplular there so prepare for a fight.
iii. I also have a little secret about them. I know
of a place to get them REAL cheap, around
iv. You can get the info on my site's shopping
c. How to Move
i. Once it is loaded up you can play as long as
you want. It should automatically appear.
When Boko is in FFVIII the screen will not
let you play.
ii. The game play is simple, you just walk
around in any direction until you reach a
black square.
1. Left Button
a. Walk Left
2. Right
a. Walk Right
3. Up
a. Walk North
4. Down
a. Walk South
d. Screens
i. The basic screen is the walking screen. You
just see Boko shaking his tail in the
direction you choose.
ii. To see the map press the Enter Button.
iii. The blocks are event squares. You will
either get into a fight or into a battle.
iv. The next screen is the Status Screen.
v. Here you can see what weapon Boko has,
see Weapons.
vi. You also see your level, HP, and you ID#.
vii. The next screen is the treasure screen. This
lists the treasures you were give. A-D.
viii. Event Wait screen is a choice of weather the
game to pause before a action or just go into
it with no warning.
1. ALWAYS keep it on wait.
e. Linking
i. You do have to option to play others with
your Pocketstation. The goal here is to get a
lower ID#, the lower ID the better the items.
ii. Since few people outside of Japan have a
Pocketstation it is hard to get better items.
f. Weapons
i. When you step onto a "Action Square" you
have the chance of your friend Moomba to
ii. If he does he will offer you a weapon. You
can take it or leave the current one you have.
iii. If you have 0596 as your weapon you have a
25% chance of a hit worth 0, 5, 9, 6.
iv. Always take the stronger weapons.
g. Fighting
i. When you go onto a "Action Square" one of
three things will happen. Cactar giving you a
item, Moomba giving a weapon or a fight.
ii. To fight you have to get your Timer lower
than the monsters. Press the < > buttons
back and forth as fast as you can. It will
make your timer go faster.
iii. If you succeed then you will a small screen
with a ball rotating around the holes. When
you line up three you go to the next level.
h. Levels
i. Each level you go through gets harder. Your
HP raise after a few and so does the
monsters. Even new monsters are added to
make it more difficult.
ii. As you go through you will see some events
happen. These are critical to the game. Here
is a list of the events you will have and what
level the usually happen on.
iii. Level 20
1. Meet Koko
a. A Female Chocobo
iv. Level 20-25
1. Find MiniMog
a. Receive MiniMog Amulet
v. Level 50
1. Power Ups
a. Receive your 1st Powerup!
b. Event Wait Must be ON!
vi. Level 75
1. Watch fireworks with Cactar &
vii. Level 100
1. Koko is abducted.
a. You must defeat 100
monsters and then defeat the
i. Monsters
i. Monster A; Creep
1. HP is Map Level/5 +6
2. Levels
a. 1-100
ii. Monster B; Vampire Bat
1. HP is Map Level/5 +8
2. Level
a. 10-100
iii. Monster C; Blobra
1. HP is Map Level/5 +10
2. Level
a. 30-100
iv. Monster D; Wendigo
1. HP is Map Level/5 +16
2. Level
a. 70-100
j. Power Ups
i. Starting at Level 50 you will get one of three
Power Up items. What these do is make
your Chocobo stronger when he is
summoned by the Gysahl Greens.
ii. Power UP I
1. ChocoFlare
a. Deadly Fire Attack
i. Damage
1. 5000-9000
iii. Power Up II
1. ChocoMeteor
a. Damage
i. 9999
iv. Power Up III
1. ChocoBuckle
a. Damage
i. 10,000-20,000
k. Items
i. These are the items that you can get. Please
note that most people can't even get A
because of their ID#.
LVI. Weapon Upgrades
a. Here I will explain what is needed to upgrade your
weapons. I will also provide a list monsters that
provide "RARE" items. The basic ones that you
collect frequently I am skipping.
b. Squall
i. Revolver
1. Items
a. 6 M-Stone Piece
b. 2 Screw
ii. Shear Trigger
1. 1 Steel Pipe
a. Monsters Drop
i. Wendigo
1. Deling Forests
ii. Elastiod
1. Lunatic
a. Laguna
b. Card
i. Elastiod
2. 4 Screws
iii. Cutting Trigger
1. 1 Mesmerize Blade
a. Monsters Drop
i. Mesmerize
1. Trabia
2. Screw
iv. Flame Saber
1. 1 Betrayal Sword
a. Monsters Drop/Mug
i. Forbidden
b. Card
i. Forbidden
2. 1 Turtle Shell
a. Monsters Drop
i. Adamentoise
1. Tomb of
b. Card
i. Adamentoise
3. 4 Screw
v. Twin Lance
1. 1 Dino Bone
a. Monsters Drop/Steal
i. T-Rexuar
2. 2 Red Fang
a. Monsters Drop
i. HexaDragon
1. Island Closest
to Hell
3. 12 Screw
vi. Punishment
1. 1 Chef's Knife
a. Monsters Drop/Mug
i. Tonberry
2. 2 Star Fragment
a. Monsters Drop/Mug
i. Iron Giant
1. Rare
2. Esthar/ Deep
Sea R.
b. Card
i. Iron Giant
3. 1 Turtle Shell
a. Monster Drop
i. Adamentoise
1. Low
b. Card
i. Adamentoise
4. 8 Screw
vii. Lion Heart "Ultimate"
1. 1 Adamantine
a. Monster Drop
i. Adamantine
1. Dollet Beach
2. 4 Dragon Fang
a. Monster Drop
i. Blue Dragon
1. Low Level
ii. Tonenberry
1. Low Level 1-
3. 12 Pulse Ammo
a. Must be Ammo Refined from
Energy Crystal
i. Energy Crystal
Monster Drop
1. Elnoyle
a. Level
c. Rinoa Heartilly
i. Pinwheel
1. 3 M-Stone Pieces
ii. Valkyrie
1. 1 Shear Feather
a. Thrustaevis
i. Deling Area
2. 1 Magic Stone
a. Jelly Eye
i. Centra Ruins
iii. Rising Sun
1. 1 Saw Blade
a. Monster Drop
i. Belhelmels
b. Card
i. Belhelmels
2. 8 Screw
iv. Cardinal
1. 1 Cockatrice Pinion
a. Monster Drop/Mug
i. Cockatrice
b. Card
i. Cockatrice
2. 1 Mesmerize Blade
a. Monster Drop
i. Mesmerize
b. Card
i. Mesmerize
3. 1 Sharp Spike
a. Monster Drop/Mug
i. Grand Mantis
1. Centra Ruins
ii. Death Claw
1. Trabia
2. Galbadia
b. Card
i. Grand Mantis
v. Shooting Star "Ultimate"
1. 2 Windmill
a. Monsters Drop/Mug
i. Thrustaevis
1. Deling City
ii. Abyss Worm
1. Desert
b. Card
i. Abyss Worm
2. 1 Regen Ring
a. Monsters Drop/Mug
i. Torama
1. Esthar
ii. Chimera
1. Island Closest
to Hell
3. 1 Force Armlet
a. Monsters Drop
i. Edea, 2nd Battle/Mug
ii. Ochu
1. Deling Forest
b. Purchase
i. Esthar Pet Shop
4. 2 Energy Crystal
a. Monster Drop
i. Elnoyle
1. Esthar City
b. Card
i. Elnoyle
1. 16:1 Energy
d. Zell Dincht
i. Metal Knuckle
1. 1 Fish Fin
a. Monster Drop/Mug
i. Fastiticolan-F
1. Beaches
b. Card
i. Fastiticolan-F
2. 4 M-Stone Piece
ii. Maverick
1. 1 Dragon Fin
a. Monster Drop/Mug
i. Grendel
1. Timber
2. Island Closest
to Hell
2. 1 Spider Web
a. Monster Drop/Mug
i. Caterchipillar
1. Balamb Forest
iii. Gauntlet
1. 1 Dragon Skin
2. 1 Fury Fragment
iv. Ehrgeiz "Ultimate"
1. 1 Adamantine
a. See Above
2. 4 Dragon Skin
a. Monsters Drop/Mug
i. Hedge Viper
1. Dollet Plateau
3. 1 Fury Fragment
a. Monsters Drop/Mug
i. Blue Dragon
e. Quistis Trepe
i. Chain Whip
1. 2 M-Stone Piece
2. 1 Spider Web
ii. Slaying Tail
1. 2 Magic Stone
2. 1 Sharp Spike
a. See Above
iii. Red Scorpion
1. 2 Ochu Tentacle
a. Monsters Drop
i. Ochu
1. Deling Forests
2. 2 Dragon Skin
iv. Save the Queen "Ultimate"
1. 2 Marlboro Tentacle
a. Monsters Drop
i. Marlboro
1. Esthar
2. Island Closest
to Hell
b. Card
i. 4:1 Marlboro
2. 4 Sharp Spike
a. See Above
3. 4 Energy Crystal
a. See Above
f. Selphie Tilmett
i. Flail
1. 2 M-Stone Piece
2. 1 Bomb Fragment
a. Monster Drop/Mug
i. Bomb
1. Fire Cavern
ii. Morning Star
1. 2 Steel Orb
a. Monsters Drop/Mug
i. Wendigo
ii. See Above
2. 2 Sharp Spike
a. See Above
iii. Crescent Wish
1. 1 Inferno Fang
a. Monsters Drop/Mug
i. Ruby Dragon
1. Island Closest
to Hell
2. Deep Sea R.
2. 1 Life Ring
a. Monsters Drop/Mug
i. Torama
1. Esthar
b. Card
i. Torama
3. 4 Sharp Spike
a. See Above
iv. Strange Vision "Ultimate"
1. Adamantine
a. See Above
2. Star Fragment
a. See Above
3. Curse Spike
a. Monster Drop
i. Creeps
1. Dealing
ii. Tri Face
1. Island Closes
to Hell
g. Irvine Kinneas
i. Valiant
1. 1 Steel Pipe
a. See Above
2. 4 Screw
ii. Ulysses
1. 1 Steel Pipe
a. See Above
2. 1 Bomb Fragment
a. See Above
3. 2 Screw
iii. Bismarck
1. 2 Steel pipe
a. See Above
2. 4 Dynamo Stone
a. Monsters Mug
i. Blitz
1. Centra
2. Esthar
3. 8 Screw
iv. Exeter "Ultimate"
1. 2 Dino Bone
a. See Above
2. 1 Moon Stone
a. Monsters Drop/Mug
i. Elnoyle
1. Esthar City
3. 2 Star Fragment
a. See Above
4. 18 Screw
LVII. Magazine Locations
a. Weapons Monthly
i. Weapons Monthly 1st Issue
1. Lunatic Pandora Lab(as Laguna)
ii. Weapons Monthly March
1. Elvoret at Dollet Communication
iii. Weapons Monthly April
1. Squall's Dorm Room Table
a. After Seed Inauguration
iv. Weapons Monthly May
1. Deling City Sewers
v. Weapons Monthly June
1. BGH251F2 at Galbadian Missile
vi. Weapons Monthly July
1. Training Center
a. After Galbadia Garden battle
vii. Weapons Monthly August
1. Trabia Garden entrance
b. Pet Pals
i. Pet Pals Vol 1
1. Train going to Timber
a. Angelo Strike
ii. Pet Pals Vol 2
1. Rinoa's Bed on train
a. Angelo Recover
iii. Pet Pals Vol 3
1. Timber Shop
a. Invincible Moon
iv. Pet Pals Vol 4
1. Timber Shop
a. Angelo Reverse
v. Pet Pals Vol 5
1. Timber Shop
a. Angelo Search
vi. Pet Pals Vol 6
1. Timber Shop
a. Wishing Star
c. Combat King
i. Combat King 001
1. D District Prison on bottom floor
a. Dolphin Blow
ii. Combat King 002
1. Defeating Fujin and Raijin in
a. Meteor Strike
iii. Combat King 003
1. Girl at Balamb Hotel
a. Meteor Barret
iv. Combat King 004
1. Esthar Soldier
a. Different Beat
v. Combat King 005
1. Lunatic Pandora (as Squall)
a. Final Heaven
d. Timber Manics
i. Issue I
1. Balamb Hotel-guest room
ii. Issue II
1. Balamb Station-next to train
iii. Issue III
1. Dollet Hotel-guest room
iv. Issue IV
1. Dollet Pub-table
v. Issue V
1. Edea's House-inside
vi. Issue VI
1. Fisherman's Horizon-grease
monkey's house
vii. Issue VII
1. Fisherman's Horizon Hotel-guest
viii. Issue VIII
1. Shumi Village-Artisan's house
ix. Issue IX
1. Timber Hotel-table
x. Issue X
1. Timber Maniacs-floor
xi. Issue XI
1. Trabia Garden-graveyard
xii. Issue XII
1. White SeeD Ship-floor in bridge
e. Occult Fans
i. Occult Fan I
1. Balamb Garden Library
ii. Occult Fan II
1. Pub manager at Dollet(beat him in
iii. Occult Fan III
1. Master Fisherman at Fisherman's
iv. Occult Fan IV
1. Aide at Esthar Presidential Palace
f. Extra
i. Anarchist Monthly
1. Strategy Room in Forest Owls Train
a. A person e-mailed me about
this, I have never even heard
of this magazine before, but
it may be true!
ii. Girl Next Door
1. Porn Magazine
a. Hidden behind a magazine
stack at Timber Maniacs in
b. Hey, we are all human.
i. Give this to Zone
while he is on the
White Ship.
LVIII. Triple Triad Rule Bending
a. While playing Triple Triad you might accidentally
spread rules into area that make it harder to play.
This guide will help you control your rule
b. First choose a base. I prefer Balamb Garden. This is
where you will go to turn the rules back to normal.
c. First thing to understand about Rules is that certain
rules are always in some areas. Areas that have
Random always has Random. You can take it to
another town and spread it, but that rule can be
d. If you go to a place where Random is a base rule,
like the Centra Ruins, you can not lose that rule at
all. Go to a place where you want to get a rare card
that also has the Random Rule.
e. Once you get that card return to the Garden and
save your game. Go into the bridge and challenge
Nida to a card game. Once you are in the board
choose quit. It may take a couple of tries, but you
will spread a rule into the area.
f. Challenge Nida again and see if the Random rule is
still there. If it is reset and repeat.
g. If you spread a rule like Plus or Same in a area that
normally doesn't have Random, Random will
LIX. Rare Card Locations
a. Squall
i. Laguna
1. Esthar; Presidential Palace
2. Ragnook
b. Rinoa
i. General Caraway
1. Deling City
a. Must give up Ifrit
c. Selphie
i. Selphie's Friend
1. Trabia Garden
d. Irvine
i. Flor, Mayors Wife
1. F.H.
e. Quistis
i. Balamb; Cafй
1. Trepe Groupie in back.
f. Zell
i. Zell's Mom
1. Zell's Home
g. Seifer
i. Cid
1. Office
2. Edea's House
h. Edea
i. Edea
1. Edea's House
i. Laguna
i. Ellone
1. Space Capsule
2. or Queen of Cards, Disk IV
j. Kiros*
i. Main in Black near Deling City Shops
k. Ward
i. Dr. Odine
1. Esthar Lab
*Queen of Card Side Quest

This walkthrough was made by David Zabroski on 9/7/00.
Any attempt to Plagiarize my work will be dealt with.
If you would like to post this walkthrough, or any
other walkthrough made by me, must be approved by me
[email protected]

Dragon Warrior Returns