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Another interactive adventure game with an attitude. But this time, they
make something different. With a blend of humor and nice piece of the action,
the game came with a strong gameplay. It's hard to tell the exact way to solve
this game 'cause there a re lots and lots of different path to take, but I try
not to spoil everything. So I only give you the main action. You can try
several action on your own. And ..... don't read this if you play in Basic or
Competitor mode, 'cause maybe you're not worth it after all !!! Use this in
HERO mode. So with all the fun waiting in front of you, here is the hints :
TABLE OF CONTENTS
Disc One : Get an Explanation
Disc Two : The Blacksmith
Disc Three : Save Natanya
Disc Four : Arisar's Secret
Disc Five : Arisar's Stronghold
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DISC ONE : Get an Explanation
You start at the hospital. At the first time, just try to stay put, don't
follow the girl. After the shoot out begin, look around you and remember the
face of the guys with sunglasses. Then on the second time, follow the girl.
When the shoot out begin, h elp the girl and punch the attacker. Memorize the
girl and the band. This time you'll be sent to another world.
Memorize the beach. After swimming to the shore, recall your memory and
think about about the woman. Follow her to the dune. Turn to the beach, and
try to pass the horsemen. Then follow her to the bush. Say your thanks to her
and learn the way to gratitu de. Recall your memory and ask her everything
until the icons turn to grey. Then follow her around the bushes while try to
knock down all of your chaser. Try to knock down 3 of them now ( look at the
scoring points ). If you do this right, you'll arrived in the castle safely.
But if you don't, you'll be captured and sent to the dungeon and do the scene
again before you can continue.
Anyway in the castle, go to the left of the main door. Open the door to
the right. It's the dungeon. Talk to the ugly wizard inside, learn about who
he is. Then he'll ask you to investigate the lab ( It's the first door on the
left wall, to the right of the main door ). Open the door ( notice : if
there's something behind a door, it should be a square icon that appears not
the circle ). Memorize the man on the right table. That's the dude from the
hospital. Go back to the dungeon and tell the wizard abo ut the lab ( a key
icon will appear with a symbol of a lab tube. There should be 5 symbols later
on on this key ). Now, the wizard should open a magic map. You can go either
to the beach or to the forest. You'll meet the woman in both of the places.
This time follow her to the bushes and watch the Amalions pass by. Push
that branches aside to look clearly at them. Hmmm... nice fur bikini !!!
Continue the journey and knock down one more chaser this time. If you do this
right, you'll arrive again in t he castle. Go see the wizard in the dungeon
again. Learn about where you are now. This time he'll ask you to find out
about king's plan. Now, enter the main door to the building. Go straight to
the war room. Peep through the keyhole. Listen carefully abo ut the plan. The
king wants to destroy the Amalions and burns down the forest. Go back to the
corridor and go straight to the dungeon. Tell the wizard about this plan.
Again, the magic map will appear.
Pick any place you want, you'll meet the mysterious woman again. Follow
her to the bushes. Knock down another chaser. Get back to the wizard. Now, ask
him why he is captured. This time he wants you to find the king. When you
reach the front door, turn aw ay and go to the garden. Stay near the terrace.
Listen the conversation. Keep on staying for the second time. Listen to the
conversation between the king and Arisar, his advisor. Report about this to
the wizard. Go back to forest. This time you can recal l your memory and ask
all of them to the mysterious woman. Memorize when she tells you about her
father and the other world. Ask her about it. She'll tell you her name :
Naranya, then move on. Knock down another chaser, then go back to the wizard
in the dungeon.
This time, he wants you to find Arisar. Go to the main building. Climb
the stair to the second floor. Peep through the keyhole again. Listen
carefully, Arisar wants to kill you !!! Report this to the wizard, and return
to the forest. Knock down another c haser, one more to beat. Back to the
castle, visit the wizard again. Then go to the main building. This time climb
to the third floor. Peep through the keyhole. Listen carefully about the
king's evil deed. Report this to the wizard, and use the magic map . Push on
all holes ( there should be 4 of them ) to make the map appears. Go back to
the forest. Knock down the last chaser. Now, the day should turn to night.
Approach the campfire and solve the pattern puzzle. This kind of puzzle is
generated randomly . So, the best way to solve this puzzle is to watch closely
to the pattern. Move your hand cursor to the right, left, up or bottom. When
your move is right, the picture will became more clearly. Keep on finding the
right pattern until all of the picture became visible and the pattern will
show up.
Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll help
you. Choose : I know you, How ( remember about "Here and there" ), I'm dead,
then recall your memory and ask him everything. the power and care icon will
appear. He'll tell you to find Hyphastian, the blacksmith. Then suddenly
there's an ambush by the king's men. Follow Naranya to the forest and offer
her help. Meet Lumaseed, the fairy. Learn about his magic item's pattern. This
is the same as pattern puzzle. They generate it rand omly, so move your cursor
until the picture of circular thing became visible. If you guess it right, in
the end there should be a pattern appears. Then take a rest.
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DISC TWO : The Blacksmith
When the morning arise, follow Naranya to the forest. Click on the
floating square icon to look at the Amalions tribes. Then continue your
journey with Naranya passing the small volcanoe to the blacksmith. Note : you
can get a combat practice by turn awa y from Neranya. If you do that, you'll
be captured by the Amalions. Remember Seshara's face ( the leader of the
Amalions ) and then fight Geebo, Arisar's man, in a duel to death. Beat him 3
times, then you'll be free again. Ok, now knock on Hyphastian's door. Hmmm....
no answer. Get inside. Watch that strange device like an arrow. When
Hyphastian come in, try to avoid his beating until the right time, then grab
his stick. He'll be knocked down. Operate that strange machine. Notice that
strange lamp sequ ence at the begining of each term ( there's should be 3
terms in total, first : 1 star, 3 star, and the last is 5 star ). Follow the
sequence by pressing the button on the panel. After you do it right, you'll be
thrown to another dimension.
First, activate your Entrophy Tracker with the pattern you have learned
earlier. And everytime your Tracker lost its power, move your cursor and do
that pattern again. This is one ridiculous puzzle, there's no clue on it. Just
pure luck. The best way to guess the right hole to enter is to keep on
choosing at the same hole all the time. Click on the hole to enter. In the
final try, you'll see a wall without hole on it. Just click on the right side,
then duck 3 times at the horizontal bone. Quickly enter the cave on the right.
It will end this puzzle sequence. Good luck for it !!!!
You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena,
Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go outside
and talk to Naranya. Recall your memory and ask her about Conlin, and the
other choice after that ( Rememb er to ask about Hyphastian in the last order
). Go back inside and ask Hyphastian to open your band. Memorize the name.
Hmmmm.... not working, you'll meet Mersham after the hospital sequence. He'll
send you back to the ocean. This kind of puzzle is easy. Just follow the
fish's movement BUT beware, everytime you hear a strange noise go to the
opposite direction of the fish's movement. After guessing the right direction,
you'll see a turtle. Approach it. In the end, you'll arrive at the beach. This
time d on't run when the king's man chasing you ( This is for the bonus
sequence in Hero's mode ).
They'll bring you to meet the king and Cage. Then they'll captured you in
the dungeon. OK, let's explore the castle one more time until you've collect
the 5 icons on the key again. First, the wizard will ask you to go to the lab.
Go there and talk to Con lin. Notice that he's working with an old manuscript.
Ask him about the code. Leave when the other scientist notice you. Report this
to the wizard. Then use the magic map to go to the forest or the Amolians
camp. Just don't run again when the king's men after you.
Back to the wizard. Now he asks you to find the king. Go to the garden,
you'll meet the king near the fountain. Listen for his conversation with Cage.
Hmmm.... the king wants to eliminate Conlin. Report this to the wizard. Then
again choose forest or Ama lions camp. Get captured one more time and go back
to the wizard. This time go inside the main building. Climb the stair to the
second floor. Peep through the keyhole. Hmmm...... Arisar has a daughter. He
is loosing her somewhere in the island. Report th is to the wizard. Do the
same thing abouth the map and return to the wizard. Now go back to the garden
and listen to the conversation between the soldiers. They plan to make a
rebellion. Report this to the wizard. And for the last time do the sequence wi
th the magic map again. Back to the wizard. And go to the war room in the main
building. Peep through the keyhole. Listen to Arisar's plan on chasing
Naranya. Report back to the wizard. OK, that's for the bonus sequence.
Use the magic map and push the 4 holes to make it appears. Then choose
the small volcano. Go back to the blacksmith house. Choose this conversation
in order : Call him, Sarcastic, Will it hurt ?, What, Why, How Long, OK,
Refuse, and finally Angry. The op tion for recall memory should appears. Ask
him about everything. When you finally ask him about the True Power, he'll get
up and change to another person. Wow... Is it some kind of magic ??? He'll
tell you to find the inn. Get out and talk to Sorena abou t it and received
the Dragon Staff. Click on it to get it. Learn the pattern to recharge the
staff from your old friend, Lumaseed the fairy. Memorize it.
Now prepare for this hard and long battle with the Amalions. Use the
Dragon Staff to block any attack from the Amalions and the king's man. Every 6
block, you should re-charge your staff. The star points will raise up if you
can guess the direction of a strange girl who is running in the forest (
usually she'll appear every 4-6 succesful blocks ). And sometime near the end
of this puzzle, you'll have to use the other magic device ( the Entrophy
Tracker ) to locate the girl in the forest. Use the device on any bush
movement that appear. Look carefully and you can notice the movement. Hint :
the movement is usually appear in the middle of 2 trees. You'll have to do
this 3 times. After the last guess, you'll arrive in the inn.
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DISC THREE : Save Natanya
This is an easy task, but full of movies clips beside the main story. So
if you want to see lots of clips, just try it yourself. Anyway, follow the
strange girl to the inn. Talk to Elusia, the mother inn ( Bates motel ???? ).
Grab your staff anytime she wants to keep it. Choose this option : Other
guess, Why, Flatter ( his daughter with the diner ), Lie (to make her happy),
See guest and Guest ( on the bottom line, don't be distracted by her, just
keep on asking for the other guess ). After you points i ndicator reachs its
maximum points, go straight to the stair. Use your staff to block any movement
from Elusia and his daughters. Don't talk to them, just prepare your staff. Do
this 5 times and they will give up. Choose to meet the guest upstair or just
recall your memory and choose "Help". Anyway, you'll pass the test that Elusia
gives to you. Talk to Naranya. Use your Entrophy Tracker to save her. Receive
another magic items from Elusia. It's the Salas Sphere. Learn the pattern to
recharge it from yo ur friend, Lumaseed. Then follow Naranya to the castle.
Note : Should you try to choose different path and loose your staff, just
try to find it in the wood. Locate the girl with staff with your Tracker. Then
follow the girl WITH THE STAFF to raise your point indicator. You'll get it
back in no time. Should y ou be caught by the king's man, try to distract them
when they want to hang you. But if they bury you, say goodbye .......
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DISC FOUR : Arisar's Secret
Watch out !!!! The Amalions have captured Naranya. Stay put to save her.
Use the Dragon Staff or The Salas Sphere on the Amalions to block their
attack. You'll be knocked down by them. Now, here it is. The chasing sequence
again. This time, there's a com bination between blocking, detecting and
calming. Block any attack from Amalions with your Dragon Staff. When you see
someone with a white robe, just hide or run away. He is Arisar. When you see a
fire attack, use the Salas Sphere on its source. Then use the Tracker to track
where the Amalions are. Anyway, after raising your score indicator to 2 stars,
you should be at the castle. Get inside to the dungeon and talk to the wizard.
He wants you to check out the lab. Go to the lab and watch that Arisar's h
as known Conlin secret. Now he captures him. Report this to the wizard. Use
the magic map to go back to the forest.
If you see that pattern puzzle again, just find the pattern. If you see
someone with white robe and there's Mersham icon appear, approach him. Mersham
will tell you to use the Salas Sphere when dealing with the Amalions. Raise
your score indicator again to 3 stars, then you should be back at the castle.
Go to the dungeon and talk to the wizard. He asks you to find Conlin. Now, go
to the dungeon. Conlin should be there. Talk with him. Then report this to the
wizard. Travel back to the forest. Raise anoth er point, and you should arrive
at the Amalions camp. Talk to them, but remember DON'T manipulate, flirt, or
cheat them. Just keep on saying that you want to meet Naranya. Finally they
will bring her to you. But she's been hypnotized. She doesn't recogni ze you.
Oh..... this is bad. You have to fight her now. Every 1-2 succesful blocks,
the recall memory icon will appear. Choose these answer to gain her memories :
Rendala, Hyphastian, Gratitude, True Power, Elusia, and Sorena. Note :
sacrifice yourself t o make her stamina raise up if you have to. This should
shorten the fight. But you must know your limit. Don't sacrifice too much.
Anyway DON'T make her stamina wear down, or you have to do the fight from the
begining again.
After the fight, choose : Brave, Reason, then Recall memory and choose :
Care and Gratitude. Then you'll received the Thunderstone in replace of Salas
Sphere. Learn the pattern from Lunacy. Heal Naranya with the Tracker. The
leader will take you to the c ampfire for the dance. This is a very hard
puzzle. I recommend you to do this in basic mode. But if you want to try in
hero mode, just go ahead and receive your bonus scene. Anyway you have to
click on the bottom right corner ( on that glowing things ) t o solve this
puzzle. Make the same pattern and you raise your point indicators, you miss
the same pattern and you'll lower the indicator. So good luck. After you've
beaten the puzzle, use the Thunderstone on the smoke to have a vision. You
have to do thi s several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.
On the next morning, Arisar's man will capture the Amalions. Listen to
the conversation between Arisar and Seshara. Hmmm ..... they were married and
had a daughter. This is interesting. Naranya then will guide you to find
Mersham. Talk to Mersham. Click on his robe to get it. It's the Vanishment.
Learn the pattern from Lumaseed. Suddenly Arisar's man come out and capture
you. Naranya wants to meet you in the shell before she splits. Great, you're
back at Arisar's stronghold.
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DISC FIVE : Arisar's Stronghold
The wizard will ask you to find the King. Go to the garden and listen the
plan to eliminate Arisar. Hmmmm.... Arisar is just another puppet for the
king. Report this to the wizard. This time she wants you to find out about
Arisar. Go inside the main buil ding and to the second floor. Peep through the
keyhole. Watch how Arisar and the king have an argue. Now get back to the
wizard. Should you get caught in this building, use the Vanishment to make
yourself invisible. Anyway, report about this to the wizar d. Then choose the
knife picture, and click to the hole. You'll arrive in front of the dungeon.
Get inside and meet the Amalions. Talk with her.
Suddenly Geebo came in and beat you. Use the Thunderstone to make him
sleepy. Get out and go back to the dungeon. Choose the knife picture and click
on the hole. Now you'll arrive in front of the first floor door. Peep through
the keyhole. Use your Vanis hment before you rush in. Inside Arisar is
gambling with Seshara's life. Help her by giving the sign to the correct hand.
Look at Arisar's hand and notice the paper with diamond sign on it. Use the
candle to give the sign. On each try, don't forget to re charge your
Vanishment before giving new clues. After the third hint, suddenly your
Vanishment loose its power. You'll be seen by Arisar's. Now he is gambling
with your life.
Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that
candles ??!!! Choose the appropriate hand with the lit candle. If the left
candle lits up, choose the left hand. After 3 tries, you'll meet a new Arisar,
the gentleman. Grab his offer, th e Shell. Learn its pattern from Lumaseed.
Then follow him on horse to meet Atum, the God of Eseveron. The secrets are
revealed. Naranya is Arisar's daughter and Conlin is her stepfather. The king
wants to make a bomb to destroy the universe. Suddenly the King comes out with
Naranya in his hand. Now it is time to save the universe by deactivating the
bomb and release Naranya.
There are 4 different endings from here :
If you fail to disarm the bomb, the King and Jim Cage will rule the
universe. The bad is taking over the world. If you give the Shell to Mersham,
than you'll be blown away to death If you choose to make Naranya stay in her
world, actually she'll come with you and die in your world ( or ..... May I
said very very old !!! ) If you choose to make her come with you, she'll
actually stay in her world and all turn good to everyone Anyway, here is the
way to disarm the bomb. After you enter the gate, use the Tracker to open the
way ( recharge it if it is necessary ). Click on the empty spot in the pathway
to avoid crashing the crystals. Do this 4 times and you'll get the bomb. Use
the Shell first to open the control panel. Use the Tracker on the control
panel ( the white thing on the top of the bomb ) to activate it. Then use the
Thunderstone on the control panel to destroy it. Push the button on the top of
the control panel. Move your cursor until the picture of flower appear on the
button. Then use the Vanishment to destroy the bomb. Watch the ending. First
you'll be sent away to the mental hospital. After several weeks, you'll be
back on the street again. This time Naranya will meet her father, and a lovely
girl will give you a package containing the Rendala band. Yup, Mersham is back
......... and GAME OVER.
make something different. With a blend of humor and nice piece of the action,
the game came with a strong gameplay. It's hard to tell the exact way to solve
this game 'cause there a re lots and lots of different path to take, but I try
not to spoil everything. So I only give you the main action. You can try
several action on your own. And ..... don't read this if you play in Basic or
Competitor mode, 'cause maybe you're not worth it after all !!! Use this in
HERO mode. So with all the fun waiting in front of you, here is the hints :
TABLE OF CONTENTS
Disc One : Get an Explanation
Disc Two : The Blacksmith
Disc Three : Save Natanya
Disc Four : Arisar's Secret
Disc Five : Arisar's Stronghold
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DISC ONE : Get an Explanation
You start at the hospital. At the first time, just try to stay put, don't
follow the girl. After the shoot out begin, look around you and remember the
face of the guys with sunglasses. Then on the second time, follow the girl.
When the shoot out begin, h elp the girl and punch the attacker. Memorize the
girl and the band. This time you'll be sent to another world.
Memorize the beach. After swimming to the shore, recall your memory and
think about about the woman. Follow her to the dune. Turn to the beach, and
try to pass the horsemen. Then follow her to the bush. Say your thanks to her
and learn the way to gratitu de. Recall your memory and ask her everything
until the icons turn to grey. Then follow her around the bushes while try to
knock down all of your chaser. Try to knock down 3 of them now ( look at the
scoring points ). If you do this right, you'll arrived in the castle safely.
But if you don't, you'll be captured and sent to the dungeon and do the scene
again before you can continue.
Anyway in the castle, go to the left of the main door. Open the door to
the right. It's the dungeon. Talk to the ugly wizard inside, learn about who
he is. Then he'll ask you to investigate the lab ( It's the first door on the
left wall, to the right of the main door ). Open the door ( notice : if
there's something behind a door, it should be a square icon that appears not
the circle ). Memorize the man on the right table. That's the dude from the
hospital. Go back to the dungeon and tell the wizard abo ut the lab ( a key
icon will appear with a symbol of a lab tube. There should be 5 symbols later
on on this key ). Now, the wizard should open a magic map. You can go either
to the beach or to the forest. You'll meet the woman in both of the places.
This time follow her to the bushes and watch the Amalions pass by. Push
that branches aside to look clearly at them. Hmmm... nice fur bikini !!!
Continue the journey and knock down one more chaser this time. If you do this
right, you'll arrive again in t he castle. Go see the wizard in the dungeon
again. Learn about where you are now. This time he'll ask you to find out
about king's plan. Now, enter the main door to the building. Go straight to
the war room. Peep through the keyhole. Listen carefully abo ut the plan. The
king wants to destroy the Amalions and burns down the forest. Go back to the
corridor and go straight to the dungeon. Tell the wizard about this plan.
Again, the magic map will appear.
Pick any place you want, you'll meet the mysterious woman again. Follow
her to the bushes. Knock down another chaser. Get back to the wizard. Now, ask
him why he is captured. This time he wants you to find the king. When you
reach the front door, turn aw ay and go to the garden. Stay near the terrace.
Listen the conversation. Keep on staying for the second time. Listen to the
conversation between the king and Arisar, his advisor. Report about this to
the wizard. Go back to forest. This time you can recal l your memory and ask
all of them to the mysterious woman. Memorize when she tells you about her
father and the other world. Ask her about it. She'll tell you her name :
Naranya, then move on. Knock down another chaser, then go back to the wizard
in the dungeon.
This time, he wants you to find Arisar. Go to the main building. Climb
the stair to the second floor. Peep through the keyhole again. Listen
carefully, Arisar wants to kill you !!! Report this to the wizard, and return
to the forest. Knock down another c haser, one more to beat. Back to the
castle, visit the wizard again. Then go to the main building. This time climb
to the third floor. Peep through the keyhole. Listen carefully about the
king's evil deed. Report this to the wizard, and use the magic map . Push on
all holes ( there should be 4 of them ) to make the map appears. Go back to
the forest. Knock down the last chaser. Now, the day should turn to night.
Approach the campfire and solve the pattern puzzle. This kind of puzzle is
generated randomly . So, the best way to solve this puzzle is to watch closely
to the pattern. Move your hand cursor to the right, left, up or bottom. When
your move is right, the picture will became more clearly. Keep on finding the
right pattern until all of the picture became visible and the pattern will
show up.
Meet Mersham, the guardian of Eseveron. Talk to him nicely and he'll help
you. Choose : I know you, How ( remember about "Here and there" ), I'm dead,
then recall your memory and ask him everything. the power and care icon will
appear. He'll tell you to find Hyphastian, the blacksmith. Then suddenly
there's an ambush by the king's men. Follow Naranya to the forest and offer
her help. Meet Lumaseed, the fairy. Learn about his magic item's pattern. This
is the same as pattern puzzle. They generate it rand omly, so move your cursor
until the picture of circular thing became visible. If you guess it right, in
the end there should be a pattern appears. Then take a rest.
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DISC TWO : The Blacksmith
When the morning arise, follow Naranya to the forest. Click on the
floating square icon to look at the Amalions tribes. Then continue your
journey with Naranya passing the small volcanoe to the blacksmith. Note : you
can get a combat practice by turn awa y from Neranya. If you do that, you'll
be captured by the Amalions. Remember Seshara's face ( the leader of the
Amalions ) and then fight Geebo, Arisar's man, in a duel to death. Beat him 3
times, then you'll be free again. Ok, now knock on Hyphastian's door. Hmmm....
no answer. Get inside. Watch that strange device like an arrow. When
Hyphastian come in, try to avoid his beating until the right time, then grab
his stick. He'll be knocked down. Operate that strange machine. Notice that
strange lamp sequ ence at the begining of each term ( there's should be 3
terms in total, first : 1 star, 3 star, and the last is 5 star ). Follow the
sequence by pressing the button on the panel. After you do it right, you'll be
thrown to another dimension.
First, activate your Entrophy Tracker with the pattern you have learned
earlier. And everytime your Tracker lost its power, move your cursor and do
that pattern again. This is one ridiculous puzzle, there's no clue on it. Just
pure luck. The best way to guess the right hole to enter is to keep on
choosing at the same hole all the time. Click on the hole to enter. In the
final try, you'll see a wall without hole on it. Just click on the right side,
then duck 3 times at the horizontal bone. Quickly enter the cave on the right.
It will end this puzzle sequence. Good luck for it !!!!
You'll be back at Hyphastian's house. Help Naranyan. Memorize Sorena,
Hyphastian's wife. After the talking ( memorize Cage and Conlin ), go outside
and talk to Naranya. Recall your memory and ask her about Conlin, and the
other choice after that ( Rememb er to ask about Hyphastian in the last order
). Go back inside and ask Hyphastian to open your band. Memorize the name.
Hmmmm.... not working, you'll meet Mersham after the hospital sequence. He'll
send you back to the ocean. This kind of puzzle is easy. Just follow the
fish's movement BUT beware, everytime you hear a strange noise go to the
opposite direction of the fish's movement. After guessing the right direction,
you'll see a turtle. Approach it. In the end, you'll arrive at the beach. This
time d on't run when the king's man chasing you ( This is for the bonus
sequence in Hero's mode ).
They'll bring you to meet the king and Cage. Then they'll captured you in
the dungeon. OK, let's explore the castle one more time until you've collect
the 5 icons on the key again. First, the wizard will ask you to go to the lab.
Go there and talk to Con lin. Notice that he's working with an old manuscript.
Ask him about the code. Leave when the other scientist notice you. Report this
to the wizard. Then use the magic map to go to the forest or the Amolians
camp. Just don't run again when the king's men after you.
Back to the wizard. Now he asks you to find the king. Go to the garden,
you'll meet the king near the fountain. Listen for his conversation with Cage.
Hmmm.... the king wants to eliminate Conlin. Report this to the wizard. Then
again choose forest or Ama lions camp. Get captured one more time and go back
to the wizard. This time go inside the main building. Climb the stair to the
second floor. Peep through the keyhole. Hmmm...... Arisar has a daughter. He
is loosing her somewhere in the island. Report th is to the wizard. Do the
same thing abouth the map and return to the wizard. Now go back to the garden
and listen to the conversation between the soldiers. They plan to make a
rebellion. Report this to the wizard. And for the last time do the sequence wi
th the magic map again. Back to the wizard. And go to the war room in the main
building. Peep through the keyhole. Listen to Arisar's plan on chasing
Naranya. Report back to the wizard. OK, that's for the bonus sequence.
Use the magic map and push the 4 holes to make it appears. Then choose
the small volcano. Go back to the blacksmith house. Choose this conversation
in order : Call him, Sarcastic, Will it hurt ?, What, Why, How Long, OK,
Refuse, and finally Angry. The op tion for recall memory should appears. Ask
him about everything. When you finally ask him about the True Power, he'll get
up and change to another person. Wow... Is it some kind of magic ??? He'll
tell you to find the inn. Get out and talk to Sorena abou t it and received
the Dragon Staff. Click on it to get it. Learn the pattern to recharge the
staff from your old friend, Lumaseed the fairy. Memorize it.
Now prepare for this hard and long battle with the Amalions. Use the
Dragon Staff to block any attack from the Amalions and the king's man. Every 6
block, you should re-charge your staff. The star points will raise up if you
can guess the direction of a strange girl who is running in the forest (
usually she'll appear every 4-6 succesful blocks ). And sometime near the end
of this puzzle, you'll have to use the other magic device ( the Entrophy
Tracker ) to locate the girl in the forest. Use the device on any bush
movement that appear. Look carefully and you can notice the movement. Hint :
the movement is usually appear in the middle of 2 trees. You'll have to do
this 3 times. After the last guess, you'll arrive in the inn.
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DISC THREE : Save Natanya
This is an easy task, but full of movies clips beside the main story. So
if you want to see lots of clips, just try it yourself. Anyway, follow the
strange girl to the inn. Talk to Elusia, the mother inn ( Bates motel ???? ).
Grab your staff anytime she wants to keep it. Choose this option : Other
guess, Why, Flatter ( his daughter with the diner ), Lie (to make her happy),
See guest and Guest ( on the bottom line, don't be distracted by her, just
keep on asking for the other guess ). After you points i ndicator reachs its
maximum points, go straight to the stair. Use your staff to block any movement
from Elusia and his daughters. Don't talk to them, just prepare your staff. Do
this 5 times and they will give up. Choose to meet the guest upstair or just
recall your memory and choose "Help". Anyway, you'll pass the test that Elusia
gives to you. Talk to Naranya. Use your Entrophy Tracker to save her. Receive
another magic items from Elusia. It's the Salas Sphere. Learn the pattern to
recharge it from yo ur friend, Lumaseed. Then follow Naranya to the castle.
Note : Should you try to choose different path and loose your staff, just
try to find it in the wood. Locate the girl with staff with your Tracker. Then
follow the girl WITH THE STAFF to raise your point indicator. You'll get it
back in no time. Should y ou be caught by the king's man, try to distract them
when they want to hang you. But if they bury you, say goodbye .......
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DISC FOUR : Arisar's Secret
Watch out !!!! The Amalions have captured Naranya. Stay put to save her.
Use the Dragon Staff or The Salas Sphere on the Amalions to block their
attack. You'll be knocked down by them. Now, here it is. The chasing sequence
again. This time, there's a com bination between blocking, detecting and
calming. Block any attack from Amalions with your Dragon Staff. When you see
someone with a white robe, just hide or run away. He is Arisar. When you see a
fire attack, use the Salas Sphere on its source. Then use the Tracker to track
where the Amalions are. Anyway, after raising your score indicator to 2 stars,
you should be at the castle. Get inside to the dungeon and talk to the wizard.
He wants you to check out the lab. Go to the lab and watch that Arisar's h
as known Conlin secret. Now he captures him. Report this to the wizard. Use
the magic map to go back to the forest.
If you see that pattern puzzle again, just find the pattern. If you see
someone with white robe and there's Mersham icon appear, approach him. Mersham
will tell you to use the Salas Sphere when dealing with the Amalions. Raise
your score indicator again to 3 stars, then you should be back at the castle.
Go to the dungeon and talk to the wizard. He asks you to find Conlin. Now, go
to the dungeon. Conlin should be there. Talk with him. Then report this to the
wizard. Travel back to the forest. Raise anoth er point, and you should arrive
at the Amalions camp. Talk to them, but remember DON'T manipulate, flirt, or
cheat them. Just keep on saying that you want to meet Naranya. Finally they
will bring her to you. But she's been hypnotized. She doesn't recogni ze you.
Oh..... this is bad. You have to fight her now. Every 1-2 succesful blocks,
the recall memory icon will appear. Choose these answer to gain her memories :
Rendala, Hyphastian, Gratitude, True Power, Elusia, and Sorena. Note :
sacrifice yourself t o make her stamina raise up if you have to. This should
shorten the fight. But you must know your limit. Don't sacrifice too much.
Anyway DON'T make her stamina wear down, or you have to do the fight from the
begining again.
After the fight, choose : Brave, Reason, then Recall memory and choose :
Care and Gratitude. Then you'll received the Thunderstone in replace of Salas
Sphere. Learn the pattern from Lunacy. Heal Naranya with the Tracker. The
leader will take you to the c ampfire for the dance. This is a very hard
puzzle. I recommend you to do this in basic mode. But if you want to try in
hero mode, just go ahead and receive your bonus scene. Anyway you have to
click on the bottom right corner ( on that glowing things ) t o solve this
puzzle. Make the same pattern and you raise your point indicators, you miss
the same pattern and you'll lower the indicator. So good luck. After you've
beaten the puzzle, use the Thunderstone on the smoke to have a vision. You
have to do thi s several times before the dance is over. Say goodnight to
Naranya and prepare for the next day.
On the next morning, Arisar's man will capture the Amalions. Listen to
the conversation between Arisar and Seshara. Hmmm ..... they were married and
had a daughter. This is interesting. Naranya then will guide you to find
Mersham. Talk to Mersham. Click on his robe to get it. It's the Vanishment.
Learn the pattern from Lumaseed. Suddenly Arisar's man come out and capture
you. Naranya wants to meet you in the shell before she splits. Great, you're
back at Arisar's stronghold.
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DISC FIVE : Arisar's Stronghold
The wizard will ask you to find the King. Go to the garden and listen the
plan to eliminate Arisar. Hmmmm.... Arisar is just another puppet for the
king. Report this to the wizard. This time she wants you to find out about
Arisar. Go inside the main buil ding and to the second floor. Peep through the
keyhole. Watch how Arisar and the king have an argue. Now get back to the
wizard. Should you get caught in this building, use the Vanishment to make
yourself invisible. Anyway, report about this to the wizar d. Then choose the
knife picture, and click to the hole. You'll arrive in front of the dungeon.
Get inside and meet the Amalions. Talk with her.
Suddenly Geebo came in and beat you. Use the Thunderstone to make him
sleepy. Get out and go back to the dungeon. Choose the knife picture and click
on the hole. Now you'll arrive in front of the first floor door. Peep through
the keyhole. Use your Vanis hment before you rush in. Inside Arisar is
gambling with Seshara's life. Help her by giving the sign to the correct hand.
Look at Arisar's hand and notice the paper with diamond sign on it. Use the
candle to give the sign. On each try, don't forget to re charge your
Vanishment before giving new clues. After the third hint, suddenly your
Vanishment loose its power. You'll be seen by Arisar's. Now he is gambling
with your life.
Just take a wild guess. Ha.. ha.. ha... just kiddin'. Look at that
candles ??!!! Choose the appropriate hand with the lit candle. If the left
candle lits up, choose the left hand. After 3 tries, you'll meet a new Arisar,
the gentleman. Grab his offer, th e Shell. Learn its pattern from Lumaseed.
Then follow him on horse to meet Atum, the God of Eseveron. The secrets are
revealed. Naranya is Arisar's daughter and Conlin is her stepfather. The king
wants to make a bomb to destroy the universe. Suddenly the King comes out with
Naranya in his hand. Now it is time to save the universe by deactivating the
bomb and release Naranya.
There are 4 different endings from here :
If you fail to disarm the bomb, the King and Jim Cage will rule the
universe. The bad is taking over the world. If you give the Shell to Mersham,
than you'll be blown away to death If you choose to make Naranya stay in her
world, actually she'll come with you and die in your world ( or ..... May I
said very very old !!! ) If you choose to make her come with you, she'll
actually stay in her world and all turn good to everyone Anyway, here is the
way to disarm the bomb. After you enter the gate, use the Tracker to open the
way ( recharge it if it is necessary ). Click on the empty spot in the pathway
to avoid crashing the crystals. Do this 4 times and you'll get the bomb. Use
the Shell first to open the control panel. Use the Tracker on the control
panel ( the white thing on the top of the bomb ) to activate it. Then use the
Thunderstone on the control panel to destroy it. Push the button on the top of
the control panel. Move your cursor until the picture of flower appear on the
button. Then use the Vanishment to destroy the bomb. Watch the ending. First
you'll be sent away to the mental hospital. After several weeks, you'll be
back on the street again. This time Naranya will meet her father, and a lovely
girl will give you a package containing the Rendala band. Yup, Mersham is back
......... and GAME OVER.