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Fort Boyard: Millenium the Quest Solution/Walkthrough
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This walkthrough is to help those stuck at certain stages/rooms in this game as
some stages can get rather tricky but others are downright straightforward. At
the first few stages of the game, you might find the puzzles way too easy, but
as you progress later in the game, it gets a little more complicated in the end.
There is very little difference in whether you choose Guilliam or Anna, except
for the starting and ending cutscenes. The puzzles are also the same for each.
The one main thing that you must actually learn from this game is how to control
your character properly. Although all the moves seem rather limited, there are a
few subtle "moves" which I didn't realize at first but found to be useful later
on.
Now everyone should be acquainted with the normal, running, standing jump, etc.
There is however a few variants.
Run Jump - Now this might seem a little odd at first. To do a "Run Jump" you
actually have to hold SHIFT, then FORWARD + [Spacebar] ([Spacebar] is pressed a
split second after FORWARD) This does a standing jump that takes you (slightly)
further forward than just FORWARD + [Spacebar] normal jump. This could mean the
difference between missing a platform and falling to your death. TIP: When
swinging from a "hanging metal chain" to another, always use this Run Jump
instead of a normal jump to ensure that you will always catch the next chain
without missing. But please note that it is possible in some cases to over-jump
and fall off the other side of a narrow platform. There is no need and no
difference in running a long distance then jumping, you never need to do this
(This is NOT Tomb Raider!). Jumping is normally done while standing still.
Back Hop - Just press and hold back (Down Arrow) and tap the [Spacebar] or just
press Down Arrow + [Spacebar] at the same time. This a little maneuver mostly
used to quickly dart backwards (mostly used in combat to avoid blows). This can
be done while holding a weapon as well.
Health Meter- Notice the "snake-head" thing at the right side of your health
bar? If that goes missing, it means that you've been poisoned. If it's there,
means you're NOT currently poisoned. To cure poison, you use the (#6) Blue Herb
(which you have to collect along the way). Creatures like spiders, snakes, bats
and scorpions can poison you just by hitting/attacking you. In that case, either
kill the spider or avoid it, THEN use the (#6) Blue Herb, otherwise it is a
waste if you get poisoned again immediately after using it.
First Room
----------
(cutscene- you're given a staff (weap#2).) When you're running and jumping, make
sure that you keep your weapon. You can't use switches on wall switches (ALT) or
jump and catch chains when you're holding a weapon. So only take it out when
you're under attack. (Very seldom).
To the left from your starting platform you should see a switch on a wall with a
platform infront of it. Around the room there is also another higher platform
with 3 crates on it. This does ABSOLUTELY NOTHING! it is just for decoration.
Now, jump on the floating crates to the switch. This is a good time to practice
your normal jumping and Run Jump. Note the differences when you do a Run Jump
and when you do a normal jump. If the crates are relatively close to one
another, and you do a Run Jump, you would often over-jump and fall off the other
side into water. Just go back to the starting platform and you can try again.
Once you've reached the switch, to use it stand infront of it and press ALT. You
might sometimes notice that your character shifts a bit to position
himself/herself infront of the switch automatically to use it. Note: These types
of switches, like the one infront of you, can only be used once. So don't keep
standing there pressing ALT repeatedly. If the switch has been used then it
cannot be triggered again.
It is also not really possible to "get stuck" in most of the rooms. Although
some rooms are better solved in a certain order, it is not possible to get
completely stuck that it makes the room unsolvable.
Okay, the switch opens the door, means that you can use it to get out. Jump on
the floating crates to get to the empty platform nearest the door. Then jump
from that platform to the door and press ALT to....eh...open....Whoa!..
(cutscene) you....eh...open??..the door?
Second Room
-----------
Step forward a bit and you should get another cutscene. (cutscene) A mage guy
holding a "snake staff" gesturing to you with his hand to "come here" then
changes into a bat and flies out the window.
Oookkaay...what was that all about? Okay now for practicing the metal chain
swinging/catching. Stand facing the chain then Run Jump/Normal Jump to catch
hold of the chain. You character will cling on to the chain without letting go.
You can then turn Left/right to face the next chain. To ensure that you catch
the next chain, make sure that you see that your character is swing forward
before you Run Jump (normal jump tends to miss sometimes). Just Hold Forward &
SHIFT and press [Spacebar] when your character is swing forward (facing the next
chain, of course). You don't have to wait until your character is swinging
extreme forward before you jump, just as long as he/she is starting to swing
forward (as long as not backwards). Practice until you can do this as fast and
as consistently as possible.
Okay basically you're aiming to land on that floating crate. While standing on
that crate, you'll see that there is a switch next to a periodically leaking
steam pipe (which can damage you) on the left, and a big gold box on a platform
on the right of you. It doesn't matter which you go for first.
If you get to the gold box and open it, you get a red gem.
When you go for the switch, make sure you wait until the puff of steam stops
before quickly jumping in and flipping the switch and jumping off into the water
or back onto the crate if you're precise enough.
To get to the exit, just fall into the water and swim there. Swimming is similar
to Tomb Raider except it is hard to tell how long before you suffocate. There is
no time limit in this game so, what's the hurry? Just take your time and swim to
the exit platform.
While floating infront of it, press [Spacebar] to climb up, [Spacebar] again to
step up to the door and press ALT to go through.
Okay that should be the basic stuff needed so far. After this I'll just point
out what to do without going into too much detail.
(cutscene, frogmen talking)
3rd Room- 3 Colored Flames
--------------------------
(cutscene, a YELLOW key disappears into a fountain like pedestal)
Now you see 3 flames with 3 COLORS. Infront of each is a wheel, which controls
the intensity of the flame. Just press ALT for your char to hold on to the
wheel, then use your left/right cursor keys to turn the wheel more open/close.
If you haven't figure it out by now, you basically need to make the room lights
yellow. So just turn the Red flame all the way to the right (Full) and the green
flame twice to the right and there should be a cutscene showing the key
appearing. Just make sure the blue flame is all the way to the left (lowest
setting).
Get the key (press ALT) from the pedestal. Then exit through the door once you
have the key. The 3 color pad next to the door does ABSOLUTELY NOTHING do don't
try and use the key on it, just open the door as usual.
(cutscene, some guy on top of a tower waving his hands)
Courtyard (for first time)
--------------------------
(cutscene, the guy you gave you the staff the first time appears to you and
tells you to meet him in the tower)
Now please note that you never get attacked here, ever. So don't get jumpy.
There are plenty of doors here as well as 2 more levels up from where you are.
But you cannot get there until a lot later after solving other rooms first.
From where you are facing go forward. Ignore the doors for now. Keep running
until you get to a place on your right with this big red "bird cage" with a
flame on the top. You'll also notice that there is a Green and Blue herb here on
the floor. Stand near then and use ALT to pick them up. You can carry a maximum
of 5 of each. Don't use them unless you really need to.
IMPORTANT NOTE: Every time you:-
i) go into a room, solve it and come back out.
ii) go up stairs and come back down (available later)
iii) basically get the game to do a "Loading..." and return to here...
...these 2 herbs will replenish. So make sure you check back here to stock up on
herbs before entering any rooms.
In later stages where you have combat encounters you might need to use a few of
these herbs so don't waste them otherwise the later stages become nearly
impossible as you keep on dying.
Now, back to the "red bird cage". Use your yellow key (which you already have)
on the "lock" on the left side of the "red bird cage" (this is the only place it
fit is anyway)
You'll see a door have it is wooden bar removed enabling you to enter. But
"which door was that?" you might ask! Okay, the way to tell (other than trying
every single door available) is to look at the door itself and see if it has
those 2 metal/wooden clasps/handles (which were holding the wooden bars) on
them. That would be the door(s) that was/were recently unlocked. If you solved a
room, the door will be barred again, so you know which ones you haven't done
yet.
NOTE: Sometimes the door(s) shown in the cutscenes can be on the upper levels.
You can choose to meet the white hair & beard guy in his tower by going forward
towards (opposite side of where you put the key). There is a sign next to the
open doorway (a tower with an UP arrow). Enter the doorway.
(cutscene, talk to white hair & beard guy, tells you to get pieces of a
Talisman)
You should be back near the "red bird cage" again. The doorway you just entered
is barred now indicating you've been there already. Go back to the "red bird
cage" again. You'll find another Blue and Green herb! Yeah! Pick up both again.
Note: If you didn't pick up the herbs the first time, you'll only have 1 of each
now. It is important that you get as many of these herbs for later and use them
only if there is extra on the floor here. That way you ensure that you have
enough in combat encounters later.
For now, there is only 1 door available to you. Go around to where you first
entered this courtyard, the door is a few doors down (away from the "red bird
cage"). If you don't know where I'm talking about, just look for a door with
those 2 clasps/handles but without bars across it.
Once you've found it, enter the door.
(cutscene-the redundant bat flight)
Room With Flying Darts
----------------------
In this room you have 2 walkways (with gaps in them) and darts shooting
horizontally across one end of the screen to another. If you fall down in this
room, you die. There is also a chest suspended by a chain in the corner to your
right.
Just jump (not Run jump) onto the first walkway (you might need to adjust by
QUICKLY pressing back if you land too far forward and are at risk of falling
over the other side)
This is also a good place to judge distances for yourself. Knowing exactly when
to jump and Run Jump can save you a lot of unnecessary restarting of levels when
you die.
There is a shortcut trick to doing this. Firstly the 2 walkways, Walkway A (the
one closer to the entrance) and Walkway B (the one closer to the suspended chest
and the exit). Now for Walkway A, there are 4 gaps along the way, the first 3
are small gaps and the last one near the gold box is a large gap. For Walkway B,
there are 4 small gaps. "What's my point?", Well the small gaps can be run over
without falling through!
So just stand on Walkway A, line up so that you can run in a straight line
towards the other end (close to the gold box). You can ignore the darts for your
first try. They do only a little damage each. You can time this once you get the
hang of it. Hold SHIFT + Forward and run forward. You'll see your character,
kind of "stumble" on each gap but won't fall through if you don't stop. Just run
across the 3 small gaps and (you have to) jump the last gap. Then jump to the
platform with the gold box and open (use, ALT) it. You'll get your weapon#3. For
Guilliam, you get a sling, for Anna you get a slingshot. Both weapons are
roughly the same and are used for the same purpose. Although the slingshot
(Anna) is slightly faster (big deal!).
Know turn around and take out your weapon#3. You should see a switch on the wall
(it is a white horizontal thingy with a red dot in the center). Press Ctrl to
"attack" or shoot it with your sling/slingshot (weapon#3). You can use your
mouse to control the vertical tilt (up/down). You can just keep shooting and
adjusting to see where it lands. You have unlimited ammo by the way. It
shouldn't be too hard to hit the switch, but once you do the suspended chest
will be lowered onto the platform beneath it.
Jump/run over to that chest. Remember that Walkway B has all 4 small gaps that
can be run over without jumping. But jumping from Walkway A to Walkway B, you'll
need to Run Jump, then adjust yourself if you over-jumped a little to avoid
falling over the other side.
Open (ALT) the chest and get the first piece of the Talisman (Tiger Head). By
now you should be able to differentiate between a chest and the gold box, so
there should be no confusion.
(cutscene-exit unlocks)
Jump back to Walkway B, run to the exit and then leave.
(cutscene-the redundant bat flight)
Room With Big Cage
------------------
You should see a big cage on your left, infront of you there is a pool of water
and pass that there is a place where you can put 2 keys and at the end there is
a chest.
Go to the end and open the chest. You should get a green gem. (cutscene-
trapdoor opens) Jump into the pool and press ALT to dive. Tomb Raider fans
should have no problems with this. basically, once you're underwater you need to
use your cursor keys to control whether you face left/right, up/down. To swim
down, press Forward arrow and hold Ctrl to kick/swim to surface, press Down
Arrow and hold Ctrl to kick/swim upwards.
Okay dive down, go forward and turn to your right. Surface up here (where the
trapdoor opened. Go up the ledge and press [Spacebar] to pull yourself up.
Open the chest infront of you. You should get the second part of the Talisman
(Bat) (cutscene- trapdoor opens) Turn around. You should see this wooden crate.
Walk up to one side of it (not facing the wall) and press ALT when you're next
to it. You should see your character "latch on" to it. You can then either push
forward (press Forward Arrow) or pull it back (press Down Arrow) depending on
whether you have space to maneuver, then press ALT again to let go. In this
case, you can only PUSH the crate. Press and hold Forward to keep pushing the
crate. Moving the crate reveals a key on the floor that was under the crate.
Pick it up (ALT).
Jump back into the pool and this time swim to the opposite side (not the way you
came). When you surface, you should see that this section of the room has
another circular pool of water and a gold box on top of a platform. There is
also a crate in the corner. Go to the right side of the crate (facing it from
where you are) and press ALT (char latches on). PULL the crate all the way next
to and under the platform with the gold box above. You will also see that there
is another key that was under the crate you just pulled from the corner of the
room. Go and get it. You should have 2 keys now.
Jump/climb ([Spacebar])onto the crate (which should be just next to and under
the platform with the gold box) and jump/climb onto the platform ([Spacebar]).
You need to make sure that your face is mashed up against the platform otherwise
you'll just jump up and down where you're standing.
Open the gold box and you should get a blue gem. By now you should realize that
the gems are going onto the Talisman (displayed on your top left-hand corner).
Hop off the platform and into the circular pool. Dive down and go back the way
you came. Use both the keys on the thingy with the 2 keyholes. (Or in other
words, use (ALT) the thingy with the 2 keyholes, TWICE)
(cutscene- water drains out, thingy drops and burns in empty pool)
Now avoid the temptation to just jump right back into the now empty pool. It is
gonna hurt if you do. Instead, locate the steps/ladder (it is on the opposite
side of the empty pool from the keyhole thingy). Just stand above it (facing it)
and press ALT. Your char will automatically climb down the ladder a bit. You can
press Up/Down Arrows to climb Up/Down ladders like these. Just climb all the way
down the ladder and climb up the ledge below. When you climb up the ledge, make
sure your face is right up against the wall (don't press Forward) and just press
[Spacebar], you'll automatically climb up.
Then head all the way straight across to the exit (black hole in the wall).
(cutscene you exit from a grate)
Courtyard (again)
-----------------
You're back in the courtyard. You're on the opposite side from the "red bird
cage". You need to get back the tower (stairway to white hair & beard guy's
place). Just go forward all the way, you'll end up at the "red bird cage". Then
pick up the 2 herbs here again. Then go up the stairway to the white hair &
beard guy's place (to the right side pass the "red bird cage")
(cutscene-you get all pieces of Talisman)
(cutscene-door unlocks)
Back in the courtyard again. Go and get the 2 herbs again. Then go find the door
that just opened. You should be able to locate these by yourself. Okay, okay, it
is the next one down on the left (facing away from the stairway you came down
from).
(cutscene-the redundant bat flight)
Room With Crystal Pedestals
----------------------------
In this room there are 4 white, 1 blue, 1 green and 1 red crystal pedestal. In
the center of the room there is a snake.
Just take out your weapon#2 (staff) and REPEATEDLY press Ctrl to attack in a
series of combo attacks this is the only way to do any good damage against a
monster. If you just hold down the Ctrl button, your char will just swing once,
swing once, swing once.... You can't kill anything like that. Just take out your
staff, run up to the snake and keep pressing Ctrl. You'll kill the snake (it
vanishes in a green cloud thingy). Check and see if you're poisoned or not
(whether the snake head on the right side of you health bar is still there).
Use the wheel on the blue crystal pedestal and turn it so that the blue beam hit
is the white crystal pedestal on the right nearest the door. Then go to that
white crystal pedestal and turn it so that the beam hit is the white crystal
pedestal just infront of it. Then go to that crystal pedestal and point it is
beam towards the green crystal.
So what you have now is a blue beam going right out from the blue crystal
pedestal, hitting the white crystal pedestal on it is right and going all the
way down in a straight line through another white crystal to the green crystal
in the other corner of the room.
Then go to the Green crystal pedestal and turn it is beam to hit the red crystal
pedestal . Then go to the red crystal pedestal and point it is beam to hit
another white crystal pedestal (not referring to the last 2 with the blue beam
passing through it).
Go to the white crystal pedestal (to the left of the blue crystal pedestal) and
point it is beam to the last crystal pedestal (nearer the door. Then the last
white crystal pedestal should automatically point back to the "stone square" on
the wall below the purple circle (from which the beam originates).
Go to that "stone square" thingy and use the Talisman on it (ALT). If done
correctly you should get a cutscene. (cutscene-energy field surrounds Talisman,
fusing it)
Press ALT again to get back the now fused Talisman. You can now leave the way
you came.
(cutscene-you get clubbed on the back of your head and are introduced to the bad
guy. One of the frogman guards turns on the other and lets you escape)
Courtyard (yet again)
---------------------
Your standing infront of a now unlocked door. But first, go back to the "red
bird cage" and get your 2 herbs. Then return to this door and enter it.
(cutscene-you overhear the guards worrying over your escape)
Room With Spikes, Bats, Tiger and Spider
----------------------------------------
Now this room might seem daunting at first. Now don't move forward unless you
wanna get skewered. Instead turn right and face the tall pillar next to you.
Walk up next to (right up against it), don't press Forward (let go your Up Arrow
key) and just press [Spacebar] to climb up the pillar. Then Run Jump to catch
the chain and swing forward and press [Spacebar] again to land infront of the
chest.
Open the chest to get this eh...thingy. (cutscene-camera pans around the room)
The thingys which you get from each of the 4 chests are used on the large
pedestal (with the fire) and the last thingy near the tiger is used on the
pedestal next to the water by itself.
Turn around and Run jump (not normal jump otherwise you'll miss) to catch the
chain. Then swing back the way you came. You can try to land safely on top of
the pillar then drop down back to the door or you could just overshoot and per
chance take a little damage. It doesn't matter. As long as you don't hit the
spikes!
Climb up the other pillar and swing across on the next 2 chains to reach the
next chest to get another thingy. Now on your right there should be a section of
floor with no spikes so just hop on down and head towards the fire pedestal. Use
the 2 thingys you got so far on the slot closest to you from where you came
(cutscene-underwater gate opens, spider symbol behind it) and also the middle
slot (cutscene-underwater gate opens, tiger symbol behind it). Now if the bats
attack you, take out your staff and start hitting (don't need to face them) to
kill them off. They will keep coming back so down bother to kill them that way
now.
Okay, this part requires a bit of timing to be effective, so do all this as fast
as possible.
go into the pool in the center of the room. Turn and face the fire pedestal.
Dive down and go into the underwater passage and touch or "go near" the Spider
symbol. There should be a green flash from the symbol. (cutscene-spider turns to
stone). The spider is only stoned for a short time so hurry. Go back out the way
you came. Climb out of the pool, and head back to the pillar infront of the
platform with the second chest you opened and climb up the pillar.
Turn around and swing on the 4 chains to the chest with the stoned spider
infront of it. Open that chest after landing infront of it, THEN QUICKLY Back
Hop (press Down Arrow + [Spacebar] together) off the platform before the spider
turns back to normal. (cutscene- pillar rises)
OPTIONAL: If you didn't manage to keep the spider stoned, or you couldn't be
bothered to set the switch, the alternative is to swing to the platform with the
spider and the chest as normal, quickly take out your staff and kill the spider,
keep the staff, open the chest and then Back Hop off the platform before a new
spider appears in it is place. The only drawback of this is most of the time the
spider can hit you when you land and poison you, so you have to use your herb
(#6) to heal your poison, otherwise you'll die.
Either way, just use the third thingy on the last slot on the fire pedestal
(cutscene-underwater gate opens, bat symbol behind it)
Jump back into the pool and touch the Bat symbol underwater (opposite side of
tiger) (cutscene-bats drop dead!) Then go back up for air. you should be facing
the side of the pool with the tiger moving around in the distance. Normally the
usual thing to do next is to enter the hole in the wall where the bats are to
flip the switch inside in order to raise the pillar near the tiger. But I've
found it a bit too risky to try and jump to that pillar since it is surrounded
by spikes and it is not worth the risk of restarting the level at this point.
Just make sure your health is currently about half or more. If it is not now is
a good time to heal yourself (herb #5).
Dive back down and touch the tiger symbol. (cutscene-tiger turns to stone
temporarily) Quickly get out the way you came and this time climb up pillar next
to the spider's platform.
Jump directly up to catch hold of the monkey bars sticking out and press and
hold forward until you drop infront of the stoned tiger.
Now this part is a little tricky. You cannot climb up the platform from where
the chest is positioned on top of it. If you do that, then there will be not
enough space to stand on and you'll fall back down. By then the tiger would have
revived and start attacking you. Instead climb the section of the platform a bit
to the right of the chest so that you can stand infront of it.
Open the chest. You get the forth thingy. (cutscene-floor spikes are turned off)
With the floor spikes off, the tiger can wander around the room. Let it wander
away from you (near the entrance door). Then quickly hop down, jump back into
the pool, and turn the tiger to stone again. Then surface and go to the stone
pedestal next to the pool and use the final thingy in it is slot. (cutscene-exit
door unlocks) Then run and climb the pillar next to the spider's platform, drop
down onto the little platform infront of the hole in the wall (where the bats
were) and exit.
(cutscene-you're walking up the stairs and bats fly in your face)
Room With Mine Carts and A Boiler
---------------------------------
Right. The aim is to push the mine carts (they'll keep on sliding along the
rails until they hit something and stop) and make them land on top of the
"wooden squares" or floor switches.
This part is a little hard to describe so I'll do it step by step. It is not too
difficult to figure it out for yourself though. So if you want to do that, then
skip the next few steps.
Now this has to be done in sequence otherwise it doesn't work. If you miss a
step you might have to restart the level.
For convention sake, lets just call the side of the room with the entrance door
"South" and the opposite side "North" of the room.
"South" and the opposite side "North" of the room.
Step#1: From the entrance door, go all the way to the right and then turn left
and go all the way up to the opposite corner. (Northeast corner of the room).
Here you will see 2 carts in the corner (one on the East Side rail and the other
on the North side rail). I'm referring to the cart on the East Side rail. Go to
the North side of that cart and face it (you should be facing south) push the
cart (just press ALT) so that it slides down and stops when it hit is the cart
just south of it.
Get the idea so far? If there wasn't a cart there to stop it, it would continue
sliding all the way down to the other side of the room. That is why the sequence
is so important here.
Step#2: Stand on the East Side of the same cart and push it West (I know there
is a wooded stopper pole there but you can stand behind it and push the cart
from behind it)
Step#3: Then go to the South side of the same cart and push it up North. It
should be sitting on top of your first switch.
Step#4: There should be one cart to your right (on the East-most rail). Go to
the north side of that cart and push it all the way down south until it hit is
the other cart down the rail.
Step#5: Follow that cart you just pushed. Stand on it is East Side and push it
West. Another switch depressed.
Step #6: Now there is a cart just to your left (the one that stopped the cart in
Step #5) Go to that cart's North side and push it south.
Step#7: Then go back to the same cart's East Side and push it West. Another
switch depressed.
Step#8: Now go towards the boiler in the center and there should be 2 carts next
to each other next to the boiler. There should also be a switch on the floor
next to the one depressed in Step#5. Stand on the cart's (the cart slightly
further away from the boiler) West side and push it East. Another switch
depressed.
Step#9: Turn right and face south. Go all the way (follow the rail) south to the
cart at the end (there are 2 next to each other here as well) and stand on this
cart's south side and push it North to where the cart in Step#8 originally was)
Step#10: This cart should be in the same position as the cart in Step #8. Stand
on it is East Side and push it West.
Step#11: Then stand on the same cart's south side and push is North. Another
switch depressed.
Step#12: Now turn and face West. You should see a cart on the West-most rail.
Stand on it is West Side and push it East.
Step#13: Then stand on it is North side and push it south. Another switch
depressed.
Okay, that's the "South" side of the room done.
Step#14: Now run all the way to the NW corner. There is a cart there in the NW
corner of the rails. Stand on it is West Side and push it East. Now leave this
cart alone.
Step#15: Go to the East-most side rail. You should see 2 stopper posts and cart
next to the cart depressing your first switch in Step#3. It is the cart that's
on the south side of the cart in Step#3, NOT the one near the NE corner. Stand
on this cart's East Side and push it all the way West.
Step#16: Stand on this cart's South Side and push it up North.
Step#17: Then stand on the same cart's East Side and push it West. Another
switch depressed.
Step#18: Now there should be a cart to your right (closest to the one in
Step#17, also the one next to the stopper pole) Stand on it is North side and
push it South. This is just to get it out of the way so that you can push the
cart next to it. Now leave this cart alone once it is out of the way.
Step#19: Now go for the cart that was next to the one in Step#18. Stand on it is
West Side and push it East.
Step#20: Then Stand on it is North side and push it South. The last switch is
depressed.
(cutscene- the boiler door opens and a key pops out of it)
Go and get the key from the boiler. Exit the room.
(cutscene-the redundant bat flight)
Courtyard (2nd Floor)
---------------------
Welcome to the second story of the courtyard. Turn left and run to the center
(where there is a bridge. You'll notice that there are 2 herbs here too! Get
them both. If you already have 5 healing herbs (#5) and cannot pick up another
one, then heal yourself now (if you're injured) by using one up and then pickup
the extra healing herb on the floor. I'll call this the "Herb Bridge". Nifty,
heh?
Just cross the "Herb Bridge" to the other side. turn left and keep going until
you find the downward stairway. Enter the stairway to go back down.
(cutscene-the redundant bat flight)
Courtyard (and yet again)
-------------------------
Find your way back to the "red bird cage". Pick up whatever herbs you can
carry/use.
Use the key you got from the boiler on the right side of the "red bird cage".
(cutscene- 3 doors unlock)
Now, You'd notice that one of the doors was the "bat door", That's the room with
the bat boss in it (i.e. combat encounter). There are 2 on the bottom floor
where you are at.
Just go to the right side of the "red bird cage" (facing it) and go down the
hallway to the first door you see with metal clasps/handles on your left.
If you accidentally enter the other one, it doesn't matter. Just follow
whichever room I'm describing.
(cutscene-the redundant bat flight)
Room With Books and Shelves
---------------------------
Okay this room is pretty easy, although the order of the orbs (or crystal balls)
that are found on the floor are random so I can't really tell you what you'll
find in such and such a location for sure.
Please note that there are scorpions on the floor so take out your staff and
kill them as you encounter them. Also make sure to check your health to make
sure you're not poisoned, otherwise use your herbs(#6).
I'll also call the side with the door "South" and the other extreme end "North.
But the maze of shelves makes it a little hard to tell after a while. So just
ignore it if you can't follow the compass directions I give.
Step#1: Infront of you to slightly to the left, there is an object on the floor.
Pick it up. It normally should be a yellowish gray ball with a circle with a
plus '+' symbol in the center. Like this --> Е.
Step#2: Then go back and around. You should see a torch on the wall. Go up
North. Just before the corner, and to the left of the last bookshelf down the
end, there is a scorpion walking around. Kill it. Then continue going down where
you were heading to the NE corner. Turn around and you should see a blue ball on
the floor. Get it. It should be a blue ball with an '=' symbol on it.
Then go around back to where you killed the scorpion and continue walking along
the North most edge of the room until you can't go West anymore. Turn left and
you should see a bunch of opened books on pedestals arranged in a semi-circle
around a flame. Below each opened book pedestal, there is a place to put those
round orbs, balls or whatever.
Just pass the books on the south side is another scorpion/spider. Kill it as
well. Use the 2 orbs/balls you got so far on wherever they will fit below the
books.
Step#3: Go to where you killed the spider/scorpion or whatever that WAS and
continue until you hit the south-most wall. Turn right and get another blue ball
on the floor to the West. This should be a blue ball with the approximately
equal sign (squiggly/curvy '=' sign).
Go back and place it where it fit is below the books.
Step#4: Go West (left side of books) until you hit the West most wall. There
should be a torch on your left. Turn right and head North to the North most
wall. A little to your left, there should be another bluish purple looking ball
on the floor. Get it. It should be a pink ball with a "female" symbol on it. I'm
not sure but I think that when you're playing Guilliam, you get the "male"
symbol here instead
Go back to the books (south and East) and place all the orbs/balls that you have
if haven't done so already. After you've placed the "female"/"male" symbol
another shelf should open, revealing another orb/ball inside it.
The open shelf is blocking your way so you cannot go to it from the left. So,
facing the shelf infront (North) of the books, go around to the right side of
the shelf, to the North-most edge of the room and around to the newly opened
chamber. There is however a scorpion there, so don't forget to kill first. Get
the red ball on the floor. It should be a red ball with a triangle on it.
Go back and place it below the books again.
Step#5: Now go South of the books again to where you killed the second
scorpion/spider. You'll notice that there is now an opened chamber with a lone
book pedestal sitting inside it. That's for the ball with the infinity symbol on
it. You don't have that right now. From here, turn right (away from lone book
pedestal) and go a little west then turn right again to see another newly opened
chamber with a bluish ball on the floor. Get it. It should be a dark blue ball
with a circle with a slash across it. Like this Ж.
Go back and place it below the books.
Step#6: Go a bit to the East (right side) of the books and turn right and head
south until you hit the south-most wall. Turn around and you should see a blue
ball on the floor. It should be a blue ball with the "male" symbol on it.
Step#7: Head back to the books but instead of going to the books, from the south
path which you came, turn to the right and enter that path. Then turn North,
there should be another red ball on the floor to the North. There should also be
another scorpion/spider here so kill it or swing your staff around if it is too
hard to locate. If you get poisoned, cure it with your (#6) herb. Get the red
ball. It should be a dark red ball with the "infinity" symbol on it.
Use all the orbs/balls on the books. Then use the last ball (infinity symbol
ball) on the book pedestal by itself to the south of the other semi-circularly
arranged book pedestals.
(cutscene- gold box unlocks)
Go back to the gold box and open it. You should get a red gem. Exit this place
the way you came in. From the books go North to the North-most wall, the East to
the East-most wall then South to the entrance door.
(cutscene-the redundant bat flight)
Courtyard (where you'd expect?)
------------------------------
Go back and get your 2 herbs from the "red bird cage" area. Heal/replenish
accordingly. Then go look for the other unlocked door on this level.
(cutscene-the redundant bat flight)
Room With Snakes and Flame Pedestal
-----------------------------------
In this room, you will find snakes right infront of you, there are also floor
spikes in certain areas.
Take out your weapon#3 and shoot the switch up on the opposite side of the room.
That should raise the pillars on the opposite side of the room. You can kill the
2 snakes on the floor using your staff if you want.
Go across the room towards the pillars that you just raised. Turn left and you
should see a switch on the wall on the right of the exit door. Use the switch.
(cutscene- grate is hoisted up) Go to the small flight of stairs behind the now
raised grate. The 2 chests on top only contain herbs, so don't open them unless
you have less than 5 for either on of them. When standing on top of the stairs
and facing the flame pedestal, the chest on your left contains the green healing
herb(#5) and the other one on the right contains the blue poison cure(#6) herb.
Turn right (same side as the chest with the blue herb) and jump onto the pillar
then jump onto the boxes in the corner, then turn left and jump the next 3
pillars. When you reach the last pillar, jump directly up to catch the monkey
bars . Go forward and stop when you reach the last monkey bar, then press
[Spacebar] to drop on the right-angled ledge below. Hop down into the enclosed
space.
Open the chest and get a green gem. You can use the switch if you want, but all
it does it extend another set of monkey bars for you to reach the other ledge
that you can easily jump to instead.
Jump across to both ledges on either side of the exit door (don't hop down yet)
and over to the next 2 pillars. Next to this pillar in the corner, there is a
tiger symbol on the wall (you already know what this does). Use the symbol by
standing on the pillar and pressing ALT when facing it. Of course, this is timed
as well.
Turn around and Run Jump to the next pillar (adjust make sure you don't fall off
onto the spikes). Jump over to the next 2 ledges and down to the stoned tiger.
OPTIONAL: If you fall down to the entrance door, then you can still run around
and jump over the floor spikes surrounding the tiger. Quickly make your way to
the switch and use it. (cutscene-floor spikes turned off and exit unlocks) With
the tiger still stoned, the exit unlocked and the floor spikes turned
off.....GET THE HECK OUT OF HERE NOW!!
(cutscene-the redundant bat flight)
Room With 4 elevators and Cages
-------------------------------
Okay this room has got 4 elevators in each corner (they're not cages) there is a
small table on the opposite side of the room. There is one side with the 3
animal symbols and 4 switches on the other side.
You can use all 4 switches now. That opens all the elevator doors. However, you
can only use the animal symbols once so don't touch them yet.
In the center floor you can see 4 sections where different animals are caged.
One is empty. When you go down an elevator, you have a limited amount of time to
grab everything in there and get back into the elevator before the floor rises
up in that chamber and crushes you.
First, let's go to the empty one. It is the elevator to the left of the animal
symbols. Go into the elevator, it takes you down, run inside, avoiding the floor
spikes, grab the yellow ball and get back into the elevator as fast as you can.
You can then use the ball on the small table to place it there.
Okay, now for the tiger. It is the one to the right of the animal symbols. Use
the tiger symbol (the one the left) and run into the elevator, get pass the
stoned tigers, get the red ball. The chest just contains a green healing herb
(so if don't need it, forget it). Run back into the elevator.
You can use the ball on the small table to place it there.
Now let's do the bats. It is the one to the left of the switches. Use the bat
symbol then run into the elevator. Run and jump over the floor spikes
surrounding the green ball in the corner. Get the green ball and jump back over
the floor spikes and enter the lift. Ignore the boxes and metal chain they do
ABSOLUTELY NOTHING!
Use the ball on the small table to place it there.
Now for the spiders. It is the one to the right of the switches. Use the spider
symbol then run into the elevator. Grab the blue ball AND open the gold box
there. You get a blue gem from this. Then run back into the elevator.
Use all the balls on the small table to place it there if you haven't already
done so.
(cutscene-center cage/elevator lowers)
Enter the central elevator that comes down.
(cutscene-the redundant bat flight)
Room With Elevator Surrounded By Floor Spikes
---------------------------------------------
(cutscene- you emerge from the elevator to and area surrounded by floor spikes)
To your right, just next to the elevator door, there is a chest. Open this to
get your weapon#4 -- the whip. This is used to whip around hooks or other
"horizontal flag pole"-like ledges so that you can swing on them to clear chasms
more easily and consistently without having to rely on jumping (which can miss
sometimes). Whipping and swinging gets you there every time.
Btw, you might wanna kill any bats that get in your way while you're at it.
Turn around and go to the other side of the elevator door and climb on top of
the crate. take out your weapon#4. See that hook conveniently hanging
above/infront of you? Just use your mouse to adjust your tilt up/down so that
you're roughly looking at the hook, then "attack" the hook (using Ctrl) to swing
across Indiana Jones style!
Flip both switches. You can kill the scorpion(s) first but they come back after
a while so hurry with the switches.
Climb onto the next crate and use the whip on the next conveniently located
switch above that. Flip another 2 switches, kill another scorpion.
Then now go to the central elevator via the walkway with no floor spikes and
onto another crate located just next to (but behind) the elevator. Whip across
using the hook there, yada yada yada, repeat until you've flipped all the
switches and then exit through the exit door.
(cutscene-the redundant bat flight)
Courtyard (second floor again)
------------------------------
(cutscene- you see another door unlock)
Head back to the "Herb Bridge" and restock and heal. If you're seriously low on
herbs you can go back down & up stairs until you've filled up on herbs.
Now lets go to the newly opened door.
Room With Caged Animal Walkway
------------------------------
In this room there is a long, caged up walkway, which you can climb on top of.
To the left you can see a tiger with a switch on the floor near it. There is
also a Ring of Fire there. That does ABSOLUTELY NOTHING.
The gold animal symbols are used to stone/immobilize the respective animals in
the room. The other gray colored animal symbols are used in this room to get the
animals to stand/depress the white floor switches near them.
The main idea is to lower all the platforms in the rooms that lead to the gray
animal symbols (by using all 3 switches on the wall near each animal). Then
after that, quickly use all 3 gray animal switches to get the animals to stand
on the 3 white floor switches near each of them before the effect of the gray
switches wears off.
Climb the pillar to your left. Use the bat symbol on the wall there. (cutscene-
bats disappear temporarily) Then turn to the right where the bats where and Run
Jump to catch the metal chain hanging there. Swing all the way over to the
platform where the bats were and use the switch. (cutscene-platform to gray bat
symbol is lowered)
Turn around and locate the exit door directly behind you. It is the door that's
caged off by a series of 3 grates. Climb the section of the cage closest to the
wall and under a platform. You can see that the exit is located below in the
caged area.
Go forward and stand on the pillar on the opposite side. Jump directly up to
catch the monkey bars and go forward until you reach the platform with the
spider, the gold spider symbol and the white floor switch (near the spider). Use
the gold spider symbol on the wall there. (cutscene-spider gets stoned) Turn
around and use the switch near the spider. (cutscene-platform to gray tiger
symbol is lowered) Then find a place on the floor without floor spikes and then
hop off onto the ground.
Now there is no easy way to do this part. You need to walk by or jump over the
floor spikes to reach the pillar on the right side of the tiger cage area. Get
as close as possible to the pillar until you see that floor spikes surround it.
However, there is a square on the right side (when facing the pillar) of that
pillar. You need to Run Jump and land on that square without the floor spike.
Then climb up the pillar and jump to the platform and use the gold tiger symbol.
(cutscene-tiger gets stoned) Then turn around and jump back onto the pillar.
Then jump into the tiger cage. Use the switch there. (cutscene-platform to gray
spider symbol is lowered)
Ignore the rest of the stuff in the cage, they do nothing. Then turn around and
run forward, pass the white floor switch and climb up to the caged walkway and
out of the tiger cage.
Okay, the gray spider symbol is on a platform up to your left. The one on the
platform in the middle of the caged walkway is the gray tiger symbol and the one
at the end is the gray bat symbol.
This part will be timed so do this in order: Go to the end of the caged walkway,
climb up and use the gray bat symbol. (cutscene-middle grate opens) Then turn
around and Run Jump off the platform and also over the now opened middle grate.
Climb the platform to your left and use the gray tiger symbol. (cutscene-inner
grate opens)
Then hop back onto the caged walkway. Then go to and climb the platform with the
gray spider symbol and use that. (cutscene-outer grate opens)
Then hop off the caged walkway (preferably a place without floor spikes). Then
run around the floor spikes into the opening at the base of the middle of the
caged walkway and to the exit door before the grates close on you. Exit through
the door.
(cutscene-you do a daring leap over a venomous snake, and break your ankles.
j/k!)
Room With Mirror Control Panels
-------------------------------
In this room you have a series of 6 control panels each with a symbol with you
should be familiar with from the library. In the middle of the ceiling there are
triangular mirrors which can deflect light paths that originate from colored
circle thingys on the wall. There is also a red/orange crystal thingy in the
center of the room on the floor.
The idea is to use those 6 control panels (go behind it and use the little
wheel/button thing at the back) to turn the mirrors on the ceiling so that the
blue beam goes to the other blue circle thingy on the wall, the green goes to
green and red to red.
You might want to play around with the controls until you figure out how to
accomplish this.
While standing near the red/orange crystal thingy in the center of the room and
facing the control panels, I'll label the control panels from left ("female
symbol") to the right (Infinity symbol) CP1 to CP6.
The solution is use (ALT) the control panels: Step#1: (CP5) circle with slash
symbol Step#2: (CP5) circle with slash symbol Step#3: (CP3) circle with plus '+'
sign Step#4: (CP3) circle with plus '+' sign Step#5: (CP3) circle with plus '+'
sign Step#6: (CP2) "male" symbol
NOTE: That's 2Ж, 3Е and "male" symbol. If you accidentally press the wrong
control panel or press too much, just remember that pressing the same control
panel 4 times is the same as when you haven't pressed it at all. Otherwise if
you're not sure, just restart the level and try again.
(cutscene-red/orange crystal thingy in the center opens revealing key)
Get the key and exit the room.
(cutscene-the redundant bat flight)
Courtyard (bottom level)
------------------------
Make your way back to the "red bird cage". Get the herbs and heal. Use your key
on the last keyhole on the "red bird cage". (cutscene-3 doors unlock) The second
door that unlocked in the cutscene is the door that leads to the Spider bosses
room. All 3 doors were somewhere upstairs.
Since there are no more doors open downstairs, go to the upstairs stairway and
enter the stairway.
(cutscene-the redundant bat flight)
Courtyard (2nd level)
---------------------
You can go up and down the stairs until you've got 5 of each herb. Then, from
the 2nd level stairway, go left and all the way down until you see a light brown
door on your left with webbed markings on it.
This is the Spider bosses room. Enter through this door.
Spider Boss Room
----------------
(cutscene-you enter to see the shadow of a VERY...small spider)
(cutscene->>danger music<
=====================================================
This walkthrough is to help those stuck at certain stages/rooms in this game as
some stages can get rather tricky but others are downright straightforward. At
the first few stages of the game, you might find the puzzles way too easy, but
as you progress later in the game, it gets a little more complicated in the end.
There is very little difference in whether you choose Guilliam or Anna, except
for the starting and ending cutscenes. The puzzles are also the same for each.
The one main thing that you must actually learn from this game is how to control
your character properly. Although all the moves seem rather limited, there are a
few subtle "moves" which I didn't realize at first but found to be useful later
on.
Now everyone should be acquainted with the normal, running, standing jump, etc.
There is however a few variants.
Run Jump - Now this might seem a little odd at first. To do a "Run Jump" you
actually have to hold SHIFT, then FORWARD + [Spacebar] ([Spacebar] is pressed a
split second after FORWARD) This does a standing jump that takes you (slightly)
further forward than just FORWARD + [Spacebar] normal jump. This could mean the
difference between missing a platform and falling to your death. TIP: When
swinging from a "hanging metal chain" to another, always use this Run Jump
instead of a normal jump to ensure that you will always catch the next chain
without missing. But please note that it is possible in some cases to over-jump
and fall off the other side of a narrow platform. There is no need and no
difference in running a long distance then jumping, you never need to do this
(This is NOT Tomb Raider!). Jumping is normally done while standing still.
Back Hop - Just press and hold back (Down Arrow) and tap the [Spacebar] or just
press Down Arrow + [Spacebar] at the same time. This a little maneuver mostly
used to quickly dart backwards (mostly used in combat to avoid blows). This can
be done while holding a weapon as well.
Health Meter- Notice the "snake-head" thing at the right side of your health
bar? If that goes missing, it means that you've been poisoned. If it's there,
means you're NOT currently poisoned. To cure poison, you use the (#6) Blue Herb
(which you have to collect along the way). Creatures like spiders, snakes, bats
and scorpions can poison you just by hitting/attacking you. In that case, either
kill the spider or avoid it, THEN use the (#6) Blue Herb, otherwise it is a
waste if you get poisoned again immediately after using it.
First Room
----------
(cutscene- you're given a staff (weap#2).) When you're running and jumping, make
sure that you keep your weapon. You can't use switches on wall switches (ALT) or
jump and catch chains when you're holding a weapon. So only take it out when
you're under attack. (Very seldom).
To the left from your starting platform you should see a switch on a wall with a
platform infront of it. Around the room there is also another higher platform
with 3 crates on it. This does ABSOLUTELY NOTHING! it is just for decoration.
Now, jump on the floating crates to the switch. This is a good time to practice
your normal jumping and Run Jump. Note the differences when you do a Run Jump
and when you do a normal jump. If the crates are relatively close to one
another, and you do a Run Jump, you would often over-jump and fall off the other
side into water. Just go back to the starting platform and you can try again.
Once you've reached the switch, to use it stand infront of it and press ALT. You
might sometimes notice that your character shifts a bit to position
himself/herself infront of the switch automatically to use it. Note: These types
of switches, like the one infront of you, can only be used once. So don't keep
standing there pressing ALT repeatedly. If the switch has been used then it
cannot be triggered again.
It is also not really possible to "get stuck" in most of the rooms. Although
some rooms are better solved in a certain order, it is not possible to get
completely stuck that it makes the room unsolvable.
Okay, the switch opens the door, means that you can use it to get out. Jump on
the floating crates to get to the empty platform nearest the door. Then jump
from that platform to the door and press ALT to....eh...open....Whoa!..
(cutscene) you....eh...open??..the door?
Second Room
-----------
Step forward a bit and you should get another cutscene. (cutscene) A mage guy
holding a "snake staff" gesturing to you with his hand to "come here" then
changes into a bat and flies out the window.
Oookkaay...what was that all about? Okay now for practicing the metal chain
swinging/catching. Stand facing the chain then Run Jump/Normal Jump to catch
hold of the chain. You character will cling on to the chain without letting go.
You can then turn Left/right to face the next chain. To ensure that you catch
the next chain, make sure that you see that your character is swing forward
before you Run Jump (normal jump tends to miss sometimes). Just Hold Forward &
SHIFT and press [Spacebar] when your character is swing forward (facing the next
chain, of course). You don't have to wait until your character is swinging
extreme forward before you jump, just as long as he/she is starting to swing
forward (as long as not backwards). Practice until you can do this as fast and
as consistently as possible.
Okay basically you're aiming to land on that floating crate. While standing on
that crate, you'll see that there is a switch next to a periodically leaking
steam pipe (which can damage you) on the left, and a big gold box on a platform
on the right of you. It doesn't matter which you go for first.
If you get to the gold box and open it, you get a red gem.
When you go for the switch, make sure you wait until the puff of steam stops
before quickly jumping in and flipping the switch and jumping off into the water
or back onto the crate if you're precise enough.
To get to the exit, just fall into the water and swim there. Swimming is similar
to Tomb Raider except it is hard to tell how long before you suffocate. There is
no time limit in this game so, what's the hurry? Just take your time and swim to
the exit platform.
While floating infront of it, press [Spacebar] to climb up, [Spacebar] again to
step up to the door and press ALT to go through.
Okay that should be the basic stuff needed so far. After this I'll just point
out what to do without going into too much detail.
(cutscene, frogmen talking)
3rd Room- 3 Colored Flames
--------------------------
(cutscene, a YELLOW key disappears into a fountain like pedestal)
Now you see 3 flames with 3 COLORS. Infront of each is a wheel, which controls
the intensity of the flame. Just press ALT for your char to hold on to the
wheel, then use your left/right cursor keys to turn the wheel more open/close.
If you haven't figure it out by now, you basically need to make the room lights
yellow. So just turn the Red flame all the way to the right (Full) and the green
flame twice to the right and there should be a cutscene showing the key
appearing. Just make sure the blue flame is all the way to the left (lowest
setting).
Get the key (press ALT) from the pedestal. Then exit through the door once you
have the key. The 3 color pad next to the door does ABSOLUTELY NOTHING do don't
try and use the key on it, just open the door as usual.
(cutscene, some guy on top of a tower waving his hands)
Courtyard (for first time)
--------------------------
(cutscene, the guy you gave you the staff the first time appears to you and
tells you to meet him in the tower)
Now please note that you never get attacked here, ever. So don't get jumpy.
There are plenty of doors here as well as 2 more levels up from where you are.
But you cannot get there until a lot later after solving other rooms first.
From where you are facing go forward. Ignore the doors for now. Keep running
until you get to a place on your right with this big red "bird cage" with a
flame on the top. You'll also notice that there is a Green and Blue herb here on
the floor. Stand near then and use ALT to pick them up. You can carry a maximum
of 5 of each. Don't use them unless you really need to.
IMPORTANT NOTE: Every time you:-
i) go into a room, solve it and come back out.
ii) go up stairs and come back down (available later)
iii) basically get the game to do a "Loading..." and return to here...
...these 2 herbs will replenish. So make sure you check back here to stock up on
herbs before entering any rooms.
In later stages where you have combat encounters you might need to use a few of
these herbs so don't waste them otherwise the later stages become nearly
impossible as you keep on dying.
Now, back to the "red bird cage". Use your yellow key (which you already have)
on the "lock" on the left side of the "red bird cage" (this is the only place it
fit is anyway)
You'll see a door have it is wooden bar removed enabling you to enter. But
"which door was that?" you might ask! Okay, the way to tell (other than trying
every single door available) is to look at the door itself and see if it has
those 2 metal/wooden clasps/handles (which were holding the wooden bars) on
them. That would be the door(s) that was/were recently unlocked. If you solved a
room, the door will be barred again, so you know which ones you haven't done
yet.
NOTE: Sometimes the door(s) shown in the cutscenes can be on the upper levels.
You can choose to meet the white hair & beard guy in his tower by going forward
towards (opposite side of where you put the key). There is a sign next to the
open doorway (a tower with an UP arrow). Enter the doorway.
(cutscene, talk to white hair & beard guy, tells you to get pieces of a
Talisman)
You should be back near the "red bird cage" again. The doorway you just entered
is barred now indicating you've been there already. Go back to the "red bird
cage" again. You'll find another Blue and Green herb! Yeah! Pick up both again.
Note: If you didn't pick up the herbs the first time, you'll only have 1 of each
now. It is important that you get as many of these herbs for later and use them
only if there is extra on the floor here. That way you ensure that you have
enough in combat encounters later.
For now, there is only 1 door available to you. Go around to where you first
entered this courtyard, the door is a few doors down (away from the "red bird
cage"). If you don't know where I'm talking about, just look for a door with
those 2 clasps/handles but without bars across it.
Once you've found it, enter the door.
(cutscene-the redundant bat flight)
Room With Flying Darts
----------------------
In this room you have 2 walkways (with gaps in them) and darts shooting
horizontally across one end of the screen to another. If you fall down in this
room, you die. There is also a chest suspended by a chain in the corner to your
right.
Just jump (not Run jump) onto the first walkway (you might need to adjust by
QUICKLY pressing back if you land too far forward and are at risk of falling
over the other side)
This is also a good place to judge distances for yourself. Knowing exactly when
to jump and Run Jump can save you a lot of unnecessary restarting of levels when
you die.
There is a shortcut trick to doing this. Firstly the 2 walkways, Walkway A (the
one closer to the entrance) and Walkway B (the one closer to the suspended chest
and the exit). Now for Walkway A, there are 4 gaps along the way, the first 3
are small gaps and the last one near the gold box is a large gap. For Walkway B,
there are 4 small gaps. "What's my point?", Well the small gaps can be run over
without falling through!
So just stand on Walkway A, line up so that you can run in a straight line
towards the other end (close to the gold box). You can ignore the darts for your
first try. They do only a little damage each. You can time this once you get the
hang of it. Hold SHIFT + Forward and run forward. You'll see your character,
kind of "stumble" on each gap but won't fall through if you don't stop. Just run
across the 3 small gaps and (you have to) jump the last gap. Then jump to the
platform with the gold box and open (use, ALT) it. You'll get your weapon#3. For
Guilliam, you get a sling, for Anna you get a slingshot. Both weapons are
roughly the same and are used for the same purpose. Although the slingshot
(Anna) is slightly faster (big deal!).
Know turn around and take out your weapon#3. You should see a switch on the wall
(it is a white horizontal thingy with a red dot in the center). Press Ctrl to
"attack" or shoot it with your sling/slingshot (weapon#3). You can use your
mouse to control the vertical tilt (up/down). You can just keep shooting and
adjusting to see where it lands. You have unlimited ammo by the way. It
shouldn't be too hard to hit the switch, but once you do the suspended chest
will be lowered onto the platform beneath it.
Jump/run over to that chest. Remember that Walkway B has all 4 small gaps that
can be run over without jumping. But jumping from Walkway A to Walkway B, you'll
need to Run Jump, then adjust yourself if you over-jumped a little to avoid
falling over the other side.
Open (ALT) the chest and get the first piece of the Talisman (Tiger Head). By
now you should be able to differentiate between a chest and the gold box, so
there should be no confusion.
(cutscene-exit unlocks)
Jump back to Walkway B, run to the exit and then leave.
(cutscene-the redundant bat flight)
Room With Big Cage
------------------
You should see a big cage on your left, infront of you there is a pool of water
and pass that there is a place where you can put 2 keys and at the end there is
a chest.
Go to the end and open the chest. You should get a green gem. (cutscene-
trapdoor opens) Jump into the pool and press ALT to dive. Tomb Raider fans
should have no problems with this. basically, once you're underwater you need to
use your cursor keys to control whether you face left/right, up/down. To swim
down, press Forward arrow and hold Ctrl to kick/swim to surface, press Down
Arrow and hold Ctrl to kick/swim upwards.
Okay dive down, go forward and turn to your right. Surface up here (where the
trapdoor opened. Go up the ledge and press [Spacebar] to pull yourself up.
Open the chest infront of you. You should get the second part of the Talisman
(Bat) (cutscene- trapdoor opens) Turn around. You should see this wooden crate.
Walk up to one side of it (not facing the wall) and press ALT when you're next
to it. You should see your character "latch on" to it. You can then either push
forward (press Forward Arrow) or pull it back (press Down Arrow) depending on
whether you have space to maneuver, then press ALT again to let go. In this
case, you can only PUSH the crate. Press and hold Forward to keep pushing the
crate. Moving the crate reveals a key on the floor that was under the crate.
Pick it up (ALT).
Jump back into the pool and this time swim to the opposite side (not the way you
came). When you surface, you should see that this section of the room has
another circular pool of water and a gold box on top of a platform. There is
also a crate in the corner. Go to the right side of the crate (facing it from
where you are) and press ALT (char latches on). PULL the crate all the way next
to and under the platform with the gold box above. You will also see that there
is another key that was under the crate you just pulled from the corner of the
room. Go and get it. You should have 2 keys now.
Jump/climb ([Spacebar])onto the crate (which should be just next to and under
the platform with the gold box) and jump/climb onto the platform ([Spacebar]).
You need to make sure that your face is mashed up against the platform otherwise
you'll just jump up and down where you're standing.
Open the gold box and you should get a blue gem. By now you should realize that
the gems are going onto the Talisman (displayed on your top left-hand corner).
Hop off the platform and into the circular pool. Dive down and go back the way
you came. Use both the keys on the thingy with the 2 keyholes. (Or in other
words, use (ALT) the thingy with the 2 keyholes, TWICE)
(cutscene- water drains out, thingy drops and burns in empty pool)
Now avoid the temptation to just jump right back into the now empty pool. It is
gonna hurt if you do. Instead, locate the steps/ladder (it is on the opposite
side of the empty pool from the keyhole thingy). Just stand above it (facing it)
and press ALT. Your char will automatically climb down the ladder a bit. You can
press Up/Down Arrows to climb Up/Down ladders like these. Just climb all the way
down the ladder and climb up the ledge below. When you climb up the ledge, make
sure your face is right up against the wall (don't press Forward) and just press
[Spacebar], you'll automatically climb up.
Then head all the way straight across to the exit (black hole in the wall).
(cutscene you exit from a grate)
Courtyard (again)
-----------------
You're back in the courtyard. You're on the opposite side from the "red bird
cage". You need to get back the tower (stairway to white hair & beard guy's
place). Just go forward all the way, you'll end up at the "red bird cage". Then
pick up the 2 herbs here again. Then go up the stairway to the white hair &
beard guy's place (to the right side pass the "red bird cage")
(cutscene-you get all pieces of Talisman)
(cutscene-door unlocks)
Back in the courtyard again. Go and get the 2 herbs again. Then go find the door
that just opened. You should be able to locate these by yourself. Okay, okay, it
is the next one down on the left (facing away from the stairway you came down
from).
(cutscene-the redundant bat flight)
Room With Crystal Pedestals
----------------------------
In this room there are 4 white, 1 blue, 1 green and 1 red crystal pedestal. In
the center of the room there is a snake.
Just take out your weapon#2 (staff) and REPEATEDLY press Ctrl to attack in a
series of combo attacks this is the only way to do any good damage against a
monster. If you just hold down the Ctrl button, your char will just swing once,
swing once, swing once.... You can't kill anything like that. Just take out your
staff, run up to the snake and keep pressing Ctrl. You'll kill the snake (it
vanishes in a green cloud thingy). Check and see if you're poisoned or not
(whether the snake head on the right side of you health bar is still there).
Use the wheel on the blue crystal pedestal and turn it so that the blue beam hit
is the white crystal pedestal on the right nearest the door. Then go to that
white crystal pedestal and turn it so that the beam hit is the white crystal
pedestal just infront of it. Then go to that crystal pedestal and point it is
beam towards the green crystal.
So what you have now is a blue beam going right out from the blue crystal
pedestal, hitting the white crystal pedestal on it is right and going all the
way down in a straight line through another white crystal to the green crystal
in the other corner of the room.
Then go to the Green crystal pedestal and turn it is beam to hit the red crystal
pedestal . Then go to the red crystal pedestal and point it is beam to hit
another white crystal pedestal (not referring to the last 2 with the blue beam
passing through it).
Go to the white crystal pedestal (to the left of the blue crystal pedestal) and
point it is beam to the last crystal pedestal (nearer the door. Then the last
white crystal pedestal should automatically point back to the "stone square" on
the wall below the purple circle (from which the beam originates).
Go to that "stone square" thingy and use the Talisman on it (ALT). If done
correctly you should get a cutscene. (cutscene-energy field surrounds Talisman,
fusing it)
Press ALT again to get back the now fused Talisman. You can now leave the way
you came.
(cutscene-you get clubbed on the back of your head and are introduced to the bad
guy. One of the frogman guards turns on the other and lets you escape)
Courtyard (yet again)
---------------------
Your standing infront of a now unlocked door. But first, go back to the "red
bird cage" and get your 2 herbs. Then return to this door and enter it.
(cutscene-you overhear the guards worrying over your escape)
Room With Spikes, Bats, Tiger and Spider
----------------------------------------
Now this room might seem daunting at first. Now don't move forward unless you
wanna get skewered. Instead turn right and face the tall pillar next to you.
Walk up next to (right up against it), don't press Forward (let go your Up Arrow
key) and just press [Spacebar] to climb up the pillar. Then Run Jump to catch
the chain and swing forward and press [Spacebar] again to land infront of the
chest.
Open the chest to get this eh...thingy. (cutscene-camera pans around the room)
The thingys which you get from each of the 4 chests are used on the large
pedestal (with the fire) and the last thingy near the tiger is used on the
pedestal next to the water by itself.
Turn around and Run jump (not normal jump otherwise you'll miss) to catch the
chain. Then swing back the way you came. You can try to land safely on top of
the pillar then drop down back to the door or you could just overshoot and per
chance take a little damage. It doesn't matter. As long as you don't hit the
spikes!
Climb up the other pillar and swing across on the next 2 chains to reach the
next chest to get another thingy. Now on your right there should be a section of
floor with no spikes so just hop on down and head towards the fire pedestal. Use
the 2 thingys you got so far on the slot closest to you from where you came
(cutscene-underwater gate opens, spider symbol behind it) and also the middle
slot (cutscene-underwater gate opens, tiger symbol behind it). Now if the bats
attack you, take out your staff and start hitting (don't need to face them) to
kill them off. They will keep coming back so down bother to kill them that way
now.
Okay, this part requires a bit of timing to be effective, so do all this as fast
as possible.
go into the pool in the center of the room. Turn and face the fire pedestal.
Dive down and go into the underwater passage and touch or "go near" the Spider
symbol. There should be a green flash from the symbol. (cutscene-spider turns to
stone). The spider is only stoned for a short time so hurry. Go back out the way
you came. Climb out of the pool, and head back to the pillar infront of the
platform with the second chest you opened and climb up the pillar.
Turn around and swing on the 4 chains to the chest with the stoned spider
infront of it. Open that chest after landing infront of it, THEN QUICKLY Back
Hop (press Down Arrow + [Spacebar] together) off the platform before the spider
turns back to normal. (cutscene- pillar rises)
OPTIONAL: If you didn't manage to keep the spider stoned, or you couldn't be
bothered to set the switch, the alternative is to swing to the platform with the
spider and the chest as normal, quickly take out your staff and kill the spider,
keep the staff, open the chest and then Back Hop off the platform before a new
spider appears in it is place. The only drawback of this is most of the time the
spider can hit you when you land and poison you, so you have to use your herb
(#6) to heal your poison, otherwise you'll die.
Either way, just use the third thingy on the last slot on the fire pedestal
(cutscene-underwater gate opens, bat symbol behind it)
Jump back into the pool and touch the Bat symbol underwater (opposite side of
tiger) (cutscene-bats drop dead!) Then go back up for air. you should be facing
the side of the pool with the tiger moving around in the distance. Normally the
usual thing to do next is to enter the hole in the wall where the bats are to
flip the switch inside in order to raise the pillar near the tiger. But I've
found it a bit too risky to try and jump to that pillar since it is surrounded
by spikes and it is not worth the risk of restarting the level at this point.
Just make sure your health is currently about half or more. If it is not now is
a good time to heal yourself (herb #5).
Dive back down and touch the tiger symbol. (cutscene-tiger turns to stone
temporarily) Quickly get out the way you came and this time climb up pillar next
to the spider's platform.
Jump directly up to catch hold of the monkey bars sticking out and press and
hold forward until you drop infront of the stoned tiger.
Now this part is a little tricky. You cannot climb up the platform from where
the chest is positioned on top of it. If you do that, then there will be not
enough space to stand on and you'll fall back down. By then the tiger would have
revived and start attacking you. Instead climb the section of the platform a bit
to the right of the chest so that you can stand infront of it.
Open the chest. You get the forth thingy. (cutscene-floor spikes are turned off)
With the floor spikes off, the tiger can wander around the room. Let it wander
away from you (near the entrance door). Then quickly hop down, jump back into
the pool, and turn the tiger to stone again. Then surface and go to the stone
pedestal next to the pool and use the final thingy in it is slot. (cutscene-exit
door unlocks) Then run and climb the pillar next to the spider's platform, drop
down onto the little platform infront of the hole in the wall (where the bats
were) and exit.
(cutscene-you're walking up the stairs and bats fly in your face)
Room With Mine Carts and A Boiler
---------------------------------
Right. The aim is to push the mine carts (they'll keep on sliding along the
rails until they hit something and stop) and make them land on top of the
"wooden squares" or floor switches.
This part is a little hard to describe so I'll do it step by step. It is not too
difficult to figure it out for yourself though. So if you want to do that, then
skip the next few steps.
Now this has to be done in sequence otherwise it doesn't work. If you miss a
step you might have to restart the level.
For convention sake, lets just call the side of the room with the entrance door
"South" and the opposite side "North" of the room.
"South" and the opposite side "North" of the room.
Step#1: From the entrance door, go all the way to the right and then turn left
and go all the way up to the opposite corner. (Northeast corner of the room).
Here you will see 2 carts in the corner (one on the East Side rail and the other
on the North side rail). I'm referring to the cart on the East Side rail. Go to
the North side of that cart and face it (you should be facing south) push the
cart (just press ALT) so that it slides down and stops when it hit is the cart
just south of it.
Get the idea so far? If there wasn't a cart there to stop it, it would continue
sliding all the way down to the other side of the room. That is why the sequence
is so important here.
Step#2: Stand on the East Side of the same cart and push it West (I know there
is a wooded stopper pole there but you can stand behind it and push the cart
from behind it)
Step#3: Then go to the South side of the same cart and push it up North. It
should be sitting on top of your first switch.
Step#4: There should be one cart to your right (on the East-most rail). Go to
the north side of that cart and push it all the way down south until it hit is
the other cart down the rail.
Step#5: Follow that cart you just pushed. Stand on it is East Side and push it
West. Another switch depressed.
Step #6: Now there is a cart just to your left (the one that stopped the cart in
Step #5) Go to that cart's North side and push it south.
Step#7: Then go back to the same cart's East Side and push it West. Another
switch depressed.
Step#8: Now go towards the boiler in the center and there should be 2 carts next
to each other next to the boiler. There should also be a switch on the floor
next to the one depressed in Step#5. Stand on the cart's (the cart slightly
further away from the boiler) West side and push it East. Another switch
depressed.
Step#9: Turn right and face south. Go all the way (follow the rail) south to the
cart at the end (there are 2 next to each other here as well) and stand on this
cart's south side and push it North to where the cart in Step#8 originally was)
Step#10: This cart should be in the same position as the cart in Step #8. Stand
on it is East Side and push it West.
Step#11: Then stand on the same cart's south side and push is North. Another
switch depressed.
Step#12: Now turn and face West. You should see a cart on the West-most rail.
Stand on it is West Side and push it East.
Step#13: Then stand on it is North side and push it south. Another switch
depressed.
Okay, that's the "South" side of the room done.
Step#14: Now run all the way to the NW corner. There is a cart there in the NW
corner of the rails. Stand on it is West Side and push it East. Now leave this
cart alone.
Step#15: Go to the East-most side rail. You should see 2 stopper posts and cart
next to the cart depressing your first switch in Step#3. It is the cart that's
on the south side of the cart in Step#3, NOT the one near the NE corner. Stand
on this cart's East Side and push it all the way West.
Step#16: Stand on this cart's South Side and push it up North.
Step#17: Then stand on the same cart's East Side and push it West. Another
switch depressed.
Step#18: Now there should be a cart to your right (closest to the one in
Step#17, also the one next to the stopper pole) Stand on it is North side and
push it South. This is just to get it out of the way so that you can push the
cart next to it. Now leave this cart alone once it is out of the way.
Step#19: Now go for the cart that was next to the one in Step#18. Stand on it is
West Side and push it East.
Step#20: Then Stand on it is North side and push it South. The last switch is
depressed.
(cutscene- the boiler door opens and a key pops out of it)
Go and get the key from the boiler. Exit the room.
(cutscene-the redundant bat flight)
Courtyard (2nd Floor)
---------------------
Welcome to the second story of the courtyard. Turn left and run to the center
(where there is a bridge. You'll notice that there are 2 herbs here too! Get
them both. If you already have 5 healing herbs (#5) and cannot pick up another
one, then heal yourself now (if you're injured) by using one up and then pickup
the extra healing herb on the floor. I'll call this the "Herb Bridge". Nifty,
heh?
Just cross the "Herb Bridge" to the other side. turn left and keep going until
you find the downward stairway. Enter the stairway to go back down.
(cutscene-the redundant bat flight)
Courtyard (and yet again)
-------------------------
Find your way back to the "red bird cage". Pick up whatever herbs you can
carry/use.
Use the key you got from the boiler on the right side of the "red bird cage".
(cutscene- 3 doors unlock)
Now, You'd notice that one of the doors was the "bat door", That's the room with
the bat boss in it (i.e. combat encounter). There are 2 on the bottom floor
where you are at.
Just go to the right side of the "red bird cage" (facing it) and go down the
hallway to the first door you see with metal clasps/handles on your left.
If you accidentally enter the other one, it doesn't matter. Just follow
whichever room I'm describing.
(cutscene-the redundant bat flight)
Room With Books and Shelves
---------------------------
Okay this room is pretty easy, although the order of the orbs (or crystal balls)
that are found on the floor are random so I can't really tell you what you'll
find in such and such a location for sure.
Please note that there are scorpions on the floor so take out your staff and
kill them as you encounter them. Also make sure to check your health to make
sure you're not poisoned, otherwise use your herbs(#6).
I'll also call the side with the door "South" and the other extreme end "North.
But the maze of shelves makes it a little hard to tell after a while. So just
ignore it if you can't follow the compass directions I give.
Step#1: Infront of you to slightly to the left, there is an object on the floor.
Pick it up. It normally should be a yellowish gray ball with a circle with a
plus '+' symbol in the center. Like this --> Е.
Step#2: Then go back and around. You should see a torch on the wall. Go up
North. Just before the corner, and to the left of the last bookshelf down the
end, there is a scorpion walking around. Kill it. Then continue going down where
you were heading to the NE corner. Turn around and you should see a blue ball on
the floor. Get it. It should be a blue ball with an '=' symbol on it.
Then go around back to where you killed the scorpion and continue walking along
the North most edge of the room until you can't go West anymore. Turn left and
you should see a bunch of opened books on pedestals arranged in a semi-circle
around a flame. Below each opened book pedestal, there is a place to put those
round orbs, balls or whatever.
Just pass the books on the south side is another scorpion/spider. Kill it as
well. Use the 2 orbs/balls you got so far on wherever they will fit below the
books.
Step#3: Go to where you killed the spider/scorpion or whatever that WAS and
continue until you hit the south-most wall. Turn right and get another blue ball
on the floor to the West. This should be a blue ball with the approximately
equal sign (squiggly/curvy '=' sign).
Go back and place it where it fit is below the books.
Step#4: Go West (left side of books) until you hit the West most wall. There
should be a torch on your left. Turn right and head North to the North most
wall. A little to your left, there should be another bluish purple looking ball
on the floor. Get it. It should be a pink ball with a "female" symbol on it. I'm
not sure but I think that when you're playing Guilliam, you get the "male"
symbol here instead
Go back to the books (south and East) and place all the orbs/balls that you have
if haven't done so already. After you've placed the "female"/"male" symbol
another shelf should open, revealing another orb/ball inside it.
The open shelf is blocking your way so you cannot go to it from the left. So,
facing the shelf infront (North) of the books, go around to the right side of
the shelf, to the North-most edge of the room and around to the newly opened
chamber. There is however a scorpion there, so don't forget to kill first. Get
the red ball on the floor. It should be a red ball with a triangle on it.
Go back and place it below the books again.
Step#5: Now go South of the books again to where you killed the second
scorpion/spider. You'll notice that there is now an opened chamber with a lone
book pedestal sitting inside it. That's for the ball with the infinity symbol on
it. You don't have that right now. From here, turn right (away from lone book
pedestal) and go a little west then turn right again to see another newly opened
chamber with a bluish ball on the floor. Get it. It should be a dark blue ball
with a circle with a slash across it. Like this Ж.
Go back and place it below the books.
Step#6: Go a bit to the East (right side) of the books and turn right and head
south until you hit the south-most wall. Turn around and you should see a blue
ball on the floor. It should be a blue ball with the "male" symbol on it.
Step#7: Head back to the books but instead of going to the books, from the south
path which you came, turn to the right and enter that path. Then turn North,
there should be another red ball on the floor to the North. There should also be
another scorpion/spider here so kill it or swing your staff around if it is too
hard to locate. If you get poisoned, cure it with your (#6) herb. Get the red
ball. It should be a dark red ball with the "infinity" symbol on it.
Use all the orbs/balls on the books. Then use the last ball (infinity symbol
ball) on the book pedestal by itself to the south of the other semi-circularly
arranged book pedestals.
(cutscene- gold box unlocks)
Go back to the gold box and open it. You should get a red gem. Exit this place
the way you came in. From the books go North to the North-most wall, the East to
the East-most wall then South to the entrance door.
(cutscene-the redundant bat flight)
Courtyard (where you'd expect?)
------------------------------
Go back and get your 2 herbs from the "red bird cage" area. Heal/replenish
accordingly. Then go look for the other unlocked door on this level.
(cutscene-the redundant bat flight)
Room With Snakes and Flame Pedestal
-----------------------------------
In this room, you will find snakes right infront of you, there are also floor
spikes in certain areas.
Take out your weapon#3 and shoot the switch up on the opposite side of the room.
That should raise the pillars on the opposite side of the room. You can kill the
2 snakes on the floor using your staff if you want.
Go across the room towards the pillars that you just raised. Turn left and you
should see a switch on the wall on the right of the exit door. Use the switch.
(cutscene- grate is hoisted up) Go to the small flight of stairs behind the now
raised grate. The 2 chests on top only contain herbs, so don't open them unless
you have less than 5 for either on of them. When standing on top of the stairs
and facing the flame pedestal, the chest on your left contains the green healing
herb(#5) and the other one on the right contains the blue poison cure(#6) herb.
Turn right (same side as the chest with the blue herb) and jump onto the pillar
then jump onto the boxes in the corner, then turn left and jump the next 3
pillars. When you reach the last pillar, jump directly up to catch the monkey
bars . Go forward and stop when you reach the last monkey bar, then press
[Spacebar] to drop on the right-angled ledge below. Hop down into the enclosed
space.
Open the chest and get a green gem. You can use the switch if you want, but all
it does it extend another set of monkey bars for you to reach the other ledge
that you can easily jump to instead.
Jump across to both ledges on either side of the exit door (don't hop down yet)
and over to the next 2 pillars. Next to this pillar in the corner, there is a
tiger symbol on the wall (you already know what this does). Use the symbol by
standing on the pillar and pressing ALT when facing it. Of course, this is timed
as well.
Turn around and Run Jump to the next pillar (adjust make sure you don't fall off
onto the spikes). Jump over to the next 2 ledges and down to the stoned tiger.
OPTIONAL: If you fall down to the entrance door, then you can still run around
and jump over the floor spikes surrounding the tiger. Quickly make your way to
the switch and use it. (cutscene-floor spikes turned off and exit unlocks) With
the tiger still stoned, the exit unlocked and the floor spikes turned
off.....GET THE HECK OUT OF HERE NOW!!
(cutscene-the redundant bat flight)
Room With 4 elevators and Cages
-------------------------------
Okay this room has got 4 elevators in each corner (they're not cages) there is a
small table on the opposite side of the room. There is one side with the 3
animal symbols and 4 switches on the other side.
You can use all 4 switches now. That opens all the elevator doors. However, you
can only use the animal symbols once so don't touch them yet.
In the center floor you can see 4 sections where different animals are caged.
One is empty. When you go down an elevator, you have a limited amount of time to
grab everything in there and get back into the elevator before the floor rises
up in that chamber and crushes you.
First, let's go to the empty one. It is the elevator to the left of the animal
symbols. Go into the elevator, it takes you down, run inside, avoiding the floor
spikes, grab the yellow ball and get back into the elevator as fast as you can.
You can then use the ball on the small table to place it there.
Okay, now for the tiger. It is the one to the right of the animal symbols. Use
the tiger symbol (the one the left) and run into the elevator, get pass the
stoned tigers, get the red ball. The chest just contains a green healing herb
(so if don't need it, forget it). Run back into the elevator.
You can use the ball on the small table to place it there.
Now let's do the bats. It is the one to the left of the switches. Use the bat
symbol then run into the elevator. Run and jump over the floor spikes
surrounding the green ball in the corner. Get the green ball and jump back over
the floor spikes and enter the lift. Ignore the boxes and metal chain they do
ABSOLUTELY NOTHING!
Use the ball on the small table to place it there.
Now for the spiders. It is the one to the right of the switches. Use the spider
symbol then run into the elevator. Grab the blue ball AND open the gold box
there. You get a blue gem from this. Then run back into the elevator.
Use all the balls on the small table to place it there if you haven't already
done so.
(cutscene-center cage/elevator lowers)
Enter the central elevator that comes down.
(cutscene-the redundant bat flight)
Room With Elevator Surrounded By Floor Spikes
---------------------------------------------
(cutscene- you emerge from the elevator to and area surrounded by floor spikes)
To your right, just next to the elevator door, there is a chest. Open this to
get your weapon#4 -- the whip. This is used to whip around hooks or other
"horizontal flag pole"-like ledges so that you can swing on them to clear chasms
more easily and consistently without having to rely on jumping (which can miss
sometimes). Whipping and swinging gets you there every time.
Btw, you might wanna kill any bats that get in your way while you're at it.
Turn around and go to the other side of the elevator door and climb on top of
the crate. take out your weapon#4. See that hook conveniently hanging
above/infront of you? Just use your mouse to adjust your tilt up/down so that
you're roughly looking at the hook, then "attack" the hook (using Ctrl) to swing
across Indiana Jones style!
Flip both switches. You can kill the scorpion(s) first but they come back after
a while so hurry with the switches.
Climb onto the next crate and use the whip on the next conveniently located
switch above that. Flip another 2 switches, kill another scorpion.
Then now go to the central elevator via the walkway with no floor spikes and
onto another crate located just next to (but behind) the elevator. Whip across
using the hook there, yada yada yada, repeat until you've flipped all the
switches and then exit through the exit door.
(cutscene-the redundant bat flight)
Courtyard (second floor again)
------------------------------
(cutscene- you see another door unlock)
Head back to the "Herb Bridge" and restock and heal. If you're seriously low on
herbs you can go back down & up stairs until you've filled up on herbs.
Now lets go to the newly opened door.
Room With Caged Animal Walkway
------------------------------
In this room there is a long, caged up walkway, which you can climb on top of.
To the left you can see a tiger with a switch on the floor near it. There is
also a Ring of Fire there. That does ABSOLUTELY NOTHING.
The gold animal symbols are used to stone/immobilize the respective animals in
the room. The other gray colored animal symbols are used in this room to get the
animals to stand/depress the white floor switches near them.
The main idea is to lower all the platforms in the rooms that lead to the gray
animal symbols (by using all 3 switches on the wall near each animal). Then
after that, quickly use all 3 gray animal switches to get the animals to stand
on the 3 white floor switches near each of them before the effect of the gray
switches wears off.
Climb the pillar to your left. Use the bat symbol on the wall there. (cutscene-
bats disappear temporarily) Then turn to the right where the bats where and Run
Jump to catch the metal chain hanging there. Swing all the way over to the
platform where the bats were and use the switch. (cutscene-platform to gray bat
symbol is lowered)
Turn around and locate the exit door directly behind you. It is the door that's
caged off by a series of 3 grates. Climb the section of the cage closest to the
wall and under a platform. You can see that the exit is located below in the
caged area.
Go forward and stand on the pillar on the opposite side. Jump directly up to
catch the monkey bars and go forward until you reach the platform with the
spider, the gold spider symbol and the white floor switch (near the spider). Use
the gold spider symbol on the wall there. (cutscene-spider gets stoned) Turn
around and use the switch near the spider. (cutscene-platform to gray tiger
symbol is lowered) Then find a place on the floor without floor spikes and then
hop off onto the ground.
Now there is no easy way to do this part. You need to walk by or jump over the
floor spikes to reach the pillar on the right side of the tiger cage area. Get
as close as possible to the pillar until you see that floor spikes surround it.
However, there is a square on the right side (when facing the pillar) of that
pillar. You need to Run Jump and land on that square without the floor spike.
Then climb up the pillar and jump to the platform and use the gold tiger symbol.
(cutscene-tiger gets stoned) Then turn around and jump back onto the pillar.
Then jump into the tiger cage. Use the switch there. (cutscene-platform to gray
spider symbol is lowered)
Ignore the rest of the stuff in the cage, they do nothing. Then turn around and
run forward, pass the white floor switch and climb up to the caged walkway and
out of the tiger cage.
Okay, the gray spider symbol is on a platform up to your left. The one on the
platform in the middle of the caged walkway is the gray tiger symbol and the one
at the end is the gray bat symbol.
This part will be timed so do this in order: Go to the end of the caged walkway,
climb up and use the gray bat symbol. (cutscene-middle grate opens) Then turn
around and Run Jump off the platform and also over the now opened middle grate.
Climb the platform to your left and use the gray tiger symbol. (cutscene-inner
grate opens)
Then hop back onto the caged walkway. Then go to and climb the platform with the
gray spider symbol and use that. (cutscene-outer grate opens)
Then hop off the caged walkway (preferably a place without floor spikes). Then
run around the floor spikes into the opening at the base of the middle of the
caged walkway and to the exit door before the grates close on you. Exit through
the door.
(cutscene-you do a daring leap over a venomous snake, and break your ankles.
j/k!)
Room With Mirror Control Panels
-------------------------------
In this room you have a series of 6 control panels each with a symbol with you
should be familiar with from the library. In the middle of the ceiling there are
triangular mirrors which can deflect light paths that originate from colored
circle thingys on the wall. There is also a red/orange crystal thingy in the
center of the room on the floor.
The idea is to use those 6 control panels (go behind it and use the little
wheel/button thing at the back) to turn the mirrors on the ceiling so that the
blue beam goes to the other blue circle thingy on the wall, the green goes to
green and red to red.
You might want to play around with the controls until you figure out how to
accomplish this.
While standing near the red/orange crystal thingy in the center of the room and
facing the control panels, I'll label the control panels from left ("female
symbol") to the right (Infinity symbol) CP1 to CP6.
The solution is use (ALT) the control panels: Step#1: (CP5) circle with slash
symbol Step#2: (CP5) circle with slash symbol Step#3: (CP3) circle with plus '+'
sign Step#4: (CP3) circle with plus '+' sign Step#5: (CP3) circle with plus '+'
sign Step#6: (CP2) "male" symbol
NOTE: That's 2Ж, 3Е and "male" symbol. If you accidentally press the wrong
control panel or press too much, just remember that pressing the same control
panel 4 times is the same as when you haven't pressed it at all. Otherwise if
you're not sure, just restart the level and try again.
(cutscene-red/orange crystal thingy in the center opens revealing key)
Get the key and exit the room.
(cutscene-the redundant bat flight)
Courtyard (bottom level)
------------------------
Make your way back to the "red bird cage". Get the herbs and heal. Use your key
on the last keyhole on the "red bird cage". (cutscene-3 doors unlock) The second
door that unlocked in the cutscene is the door that leads to the Spider bosses
room. All 3 doors were somewhere upstairs.
Since there are no more doors open downstairs, go to the upstairs stairway and
enter the stairway.
(cutscene-the redundant bat flight)
Courtyard (2nd level)
---------------------
You can go up and down the stairs until you've got 5 of each herb. Then, from
the 2nd level stairway, go left and all the way down until you see a light brown
door on your left with webbed markings on it.
This is the Spider bosses room. Enter through this door.
Spider Boss Room
----------------
(cutscene-you enter to see the shadow of a VERY...small spider)
(cutscene->>danger music<