0
A collection of tips for the Registered Version
by Randy Johnson of Idaho, USA.
Cheat Mode
----------
To turn on the secret cheat mode press C and + on
the numeric keypad together. F1 then restores your
health to 100%. F2 enables objects to be collected.
F3 enables warping to different locations. F4
displays the current location.
SCENARIO 1
----------
GENERAL
-------
All food and drink replenishes your energy. Pick up
all that you can find and use sparingly. Remember
that you can save and reload the game at any time.
Look for the map shortly after you have escaped
from your cell and use it to navigate around the
prison. Go to the Dining Area first as this
contains plenty of food.
ALL CELLS
---------
Prisoners like to read newspapers and may barter
something in exchange.
EXERCISE YARD
-------------
This is the scene of a previous escape attempt and
there is a secret tunnel. Look for a patch of
thinner earth but you will also need to moisten the
ground before you can dig it.
TOILET BLOCK
------------
To get the grate up you must unscrew it and then
lever it up. Look for an aqualung before exploring
the underwater part of the sewers and then look
carefully in this area. To get into the smaller
toilet area you will need to stand on something.
DINING AREA
-----------
Spring water is very refreshing but you have to pay
for it. You will want to return here after
listening to the radio.
LAUNDRY
-------
Many people leave things in their pockets when they
put clothes into the wash.
MEDICAL WARD
------------
Medicine can help restore health but stethoscopes
are often used to crack safes.
LOFT
----
Dexterity is the key here. Save the game after each
difficult jump. Use the platform to get back down.
ROOF
----
Radio reception is excellent up here. Remember
toolbags are used for carrying tools.
GOVERNORS OFFICE
----------------
Look in the furniture for some serious hardware.
Remember pictures are often used to hide oddities
in walls.
ADMIN BLOCK
-----------
The motion sensor can only work if it has power to
it. To disable the video camera you will need to
alter the control desk. The code for the lift is
securely locked away. Wearing a disguise is always
a good idea when escaping.
GUARD ROOM
----------
A lot quicker than using the sewers but you will
need two keys.
BOX ROOM
--------
Use the boxes to climb over objects that are too
high otherwise. Jump up and drop each box beneath
your feet to do this. Throw a box onto the pressure
pad to disable the fireball. To traverse the spikes
pick up a box from one end of the line and drop it
at the other. Remember that you will pick up the
box you are standing mostly over.
FRONT EXIT
----------
To get past here only a valid pass with your
photograph will do.
OBJECT CODES AND LOCATION IDS
-----------------------------
2 Stethoscope 31/10/1 Home Cell
3 Crate 172/60/2 Main Wing
5 Screwdriver 130/81/2 Main Wing
7 Crowbar 62/8/3 Exercise Yard
8 Grey Key 67/9/4 Toilet Block
9 Filled Bucket 100/62/4 Sewers
11 Loaded Gun 22/37/5 Dining Area
13 Blue Key 10/9/6 Laundry
23 Aqualung 35/22/7 Medical Ward
25 Shovel 21/41/8 Loft
27 Saw 38/16/9 Roof
35 Cassette Tape 11/11/10 Governors O
36 Working Radio 90/40/11 Admin Block
46 Guards C
49 Wire Cutters 30/10/13 Lower West Cells
51 Loaded Camera 30/10/14 East Cells
53 Doctored ID 5/7/15 Box Room
54 Tiny Key 36/16/16 Front Exit
74 Note
75 Small Key
79 Video Cassette
80 Green Key
81 Orange Key
82 Red Key
SCENARIO 2
----------
COUNTRYSIDE
-----------
Watch out for falling branches, there are five of
these. Throw the rocks at the miners to kill them.
Put the switch down on the mine hut to start the
rail truck below running. Do not fall on the rails
but aim to jump onto the wooden parts. Break the
glass to the house with the hammer and use the
fishing rod to open the window.
WEST UPPER MINE
---------------
Replace the fuse in the water pump to pump out the
water in the mine below.
WEST MINE LIFT
--------------
Pull the lever down to call the lift, but be
prepared to wait for a while.
LOWER MINE
----------
Be careful of the roof fall. Use only three support
poles as there are other roof falls to support.
Save the game and practise. Put each pole as far
forward as possible before the roof collapses.
Drill the wall to get the metal out. Wear the
protective hat for safety when you have found it.
EAST UPPER MINE
---------------
Put the dynamite into the rocks and use the plunger
to blow them away.
COLLAPSED MINE
--------------
The pick axe will break if you use it too much so
save the game at the start of this area. Use the
look around keys to see if the route beyond each
collapsed part is a dead end.
MINE
----
Jump over the collapsing floor as much as possible
so there is a bit left to use on the way back.
OBJECT CODES AND LOCATION IDS
-----------------------------
1 Support Pole 304/12/1 Countryside
2 Support Pole 70/39/2 West Upper Mine
3 Support Pole 33/72/2 West Upper Mine
4 Support Pole 38/7/3 West Mine Lift
5 Spanner 258/12/4 Lower Mine
6 Fuse 112/14/4 Lower Mine
7 Pick Axe 9/7/5 East Mine Lift
8 Plunger 58/21/6 East Upper Mine
9 Dynamite 29/9/7 Mine
11 Miners Hat 72/61/8 Collapsed Mine
14 Hammer Drill 75/42/9 Mine
15 Rock
16 Heavy Rock
19 Fishing Rod
37 Support Pole
38 Support Pole
41 Support Pole
42 Support Pole
43 Support Pole
44 Clipboard
SCENARIO 3
----------
HALLWAY
-------
Throw the pool ball at the inhabitants to kill
them.
KITCHEN
-------
Boil the kettle to steam the envelope open.
LOUNGE
------
Get the remote control working, find an aerial and
watch TV.
STUDY
-----
Use the white disk in the computer to find the door
entry code to be used in the cellar. Look in the
plant pot.
DINING ROOM
-----------
Use jug to fill kettle in kitchen.
CELLAR
------
Look behind the leftmost wine racks.
LANDING
-------
Put three coins in the pool machine to get a pool
ball. Go through the French windows to get onto the
balcony.
ATTIC
-----
Look inside the parcel.
LABORATORY
----------
Heat the green solution and fill the pipette with
it. Then put this onto the petri dish under the
analyser. Use one of the computers to control the
analyser. Use the vice and chisel to remove a piece
of metal from the rock and put this inside the main
computer.
OBJECT CODES AND LOCATION IDS
-----------------------------
2 Grey Key 318/9/1 Hallway
3 Blue Key 21/9/2 Kitchen
4 Green Key 19/9/3 Bedroom
5 Orange Key 25/9/4 Bedroom
6 Red Key 7/9/5 Bedroom
7 Pink Key 24/9/6 Bathroom
11 Letter 29/9/7 Lounge
15 Pool Ball 14/9/8 Study
18 Working Remote 24/9/9 Dining Room
29 Test Tube 8/9/10 Cellar
31 Metal Piece 9/12/11 Yard
32 Chisel 9/18/12 Staircase
33 Matches 7/9/13 Landing
34 Bunsen Burner 7/9/14 Toilet
36 Teat Pipette 10/9/15 Balcony
37 Petri Dish 9/18/16 Staircase
31/9/17 Attic
17/27/18 Laboratory
SCENARIO 4
----------
FACTORY FLOOR
-------------
Use the nail gun to kill the guards but it will
take you a while to find it and the nails. Use the
oil can to move the seized wheel on the door. Look
carefully at the grates, one of them leads into the
Venting Duct.
FOUNDRY
-------
When walking across the top of the vats of molten
metal watch out for the collapsing floor to the
left of the danger sign. You must lighten yourself
in order to get across this. Don't jump across or
else you won't be able to get back. You will need
to cool the molten metal to form a crust for the
next two vats. Use the drill where the floor is
cracked to access the lower area. Raise the fork
lift truck to reach the arc welder. You will need
a key to start the fork lift up. Throw the heat
suit across the deep vat in the lower area and use
the ladder yourself. Use the arc welder to cut
through the door found after the vats but wear eye
protection first.
SECRET LAB
----------
Drop the weight on the technicians at the bottom of
the first ladder. The levers need to be up, down,
down, up, down. Use the chainsaw to cut through the
crates blocking the passage. Drop the Kwikdry
cement into Incubus III. To get the red pass key
you will need to enter from the Venting Duct.
LOCKER ROOM
-----------
You will need a key to get into the top left hand
locker
LOADING BAY
-----------
Add petrol to the cranes, tie the ropes around the
crates and then raise the crates to get across. Use
the drill where the floor is cracked.
CANTEEN
-------
Use the pot on the stove to produce antidote C. The
list of ingredients can be found in the Secret Lab.
VENTING DUCT
------------
There is an alcove on the left-hand side just after
starting the long fall into the water. You must get
into this alcove and go through the grate that is
found there.
OBJECT CODES AND LOCATION IDS
-----------------------------
1 Oil Can 4/16/1 Factory Floor
3 Filled Bucket 42/9/1 Factory Floor
4 Axe 71/8/2 Foundry
5 Green Key 77/60/2 Foundry
6 Red Key 63/67/2 Foundry
7 Blue Key 30/7/3 Secret Laboratory
8 Small Key 37/38/3 Secret Laboratory
9 Spanner 45/58/3 Secret Laboratory
10 Small Red Key 16/10/4 Locker Room
12 Yellow Key 19/9/5 Washroom
13 Sack of Coal 4/5/6 Rail Room
14 Drill 5/10/7 Loading Bay
15 Lighter 33/12/8 Canteen
16 Extinguisher 73/30/9 Venting Duct
17 Welders M
19 Heat Suit
22 Rope
23 Can of Petrol
24 Black Key
30 Arc Welder
32 Nail Gun
33 Antidote A
34 Antidote B
35 Antidote C
36 Green Pass Key
37 Red Pass Key
38 Blue Pass Key
39 Weight
41 Kwikdry Cement
42 Chainsaw
54 Scrap of Paper
55 Instructions
by Randy Johnson of Idaho, USA.
Cheat Mode
----------
To turn on the secret cheat mode press C and + on
the numeric keypad together. F1 then restores your
health to 100%. F2 enables objects to be collected.
F3 enables warping to different locations. F4
displays the current location.
SCENARIO 1
----------
GENERAL
-------
All food and drink replenishes your energy. Pick up
all that you can find and use sparingly. Remember
that you can save and reload the game at any time.
Look for the map shortly after you have escaped
from your cell and use it to navigate around the
prison. Go to the Dining Area first as this
contains plenty of food.
ALL CELLS
---------
Prisoners like to read newspapers and may barter
something in exchange.
EXERCISE YARD
-------------
This is the scene of a previous escape attempt and
there is a secret tunnel. Look for a patch of
thinner earth but you will also need to moisten the
ground before you can dig it.
TOILET BLOCK
------------
To get the grate up you must unscrew it and then
lever it up. Look for an aqualung before exploring
the underwater part of the sewers and then look
carefully in this area. To get into the smaller
toilet area you will need to stand on something.
DINING AREA
-----------
Spring water is very refreshing but you have to pay
for it. You will want to return here after
listening to the radio.
LAUNDRY
-------
Many people leave things in their pockets when they
put clothes into the wash.
MEDICAL WARD
------------
Medicine can help restore health but stethoscopes
are often used to crack safes.
LOFT
----
Dexterity is the key here. Save the game after each
difficult jump. Use the platform to get back down.
ROOF
----
Radio reception is excellent up here. Remember
toolbags are used for carrying tools.
GOVERNORS OFFICE
----------------
Look in the furniture for some serious hardware.
Remember pictures are often used to hide oddities
in walls.
ADMIN BLOCK
-----------
The motion sensor can only work if it has power to
it. To disable the video camera you will need to
alter the control desk. The code for the lift is
securely locked away. Wearing a disguise is always
a good idea when escaping.
GUARD ROOM
----------
A lot quicker than using the sewers but you will
need two keys.
BOX ROOM
--------
Use the boxes to climb over objects that are too
high otherwise. Jump up and drop each box beneath
your feet to do this. Throw a box onto the pressure
pad to disable the fireball. To traverse the spikes
pick up a box from one end of the line and drop it
at the other. Remember that you will pick up the
box you are standing mostly over.
FRONT EXIT
----------
To get past here only a valid pass with your
photograph will do.
OBJECT CODES AND LOCATION IDS
-----------------------------
2 Stethoscope 31/10/1 Home Cell
3 Crate 172/60/2 Main Wing
5 Screwdriver 130/81/2 Main Wing
7 Crowbar 62/8/3 Exercise Yard
8 Grey Key 67/9/4 Toilet Block
9 Filled Bucket 100/62/4 Sewers
11 Loaded Gun 22/37/5 Dining Area
13 Blue Key 10/9/6 Laundry
23 Aqualung 35/22/7 Medical Ward
25 Shovel 21/41/8 Loft
27 Saw 38/16/9 Roof
35 Cassette Tape 11/11/10 Governors O
36 Working Radio 90/40/11 Admin Block
46 Guards C
49 Wire Cutters 30/10/13 Lower West Cells
51 Loaded Camera 30/10/14 East Cells
53 Doctored ID 5/7/15 Box Room
54 Tiny Key 36/16/16 Front Exit
74 Note
75 Small Key
79 Video Cassette
80 Green Key
81 Orange Key
82 Red Key
SCENARIO 2
----------
COUNTRYSIDE
-----------
Watch out for falling branches, there are five of
these. Throw the rocks at the miners to kill them.
Put the switch down on the mine hut to start the
rail truck below running. Do not fall on the rails
but aim to jump onto the wooden parts. Break the
glass to the house with the hammer and use the
fishing rod to open the window.
WEST UPPER MINE
---------------
Replace the fuse in the water pump to pump out the
water in the mine below.
WEST MINE LIFT
--------------
Pull the lever down to call the lift, but be
prepared to wait for a while.
LOWER MINE
----------
Be careful of the roof fall. Use only three support
poles as there are other roof falls to support.
Save the game and practise. Put each pole as far
forward as possible before the roof collapses.
Drill the wall to get the metal out. Wear the
protective hat for safety when you have found it.
EAST UPPER MINE
---------------
Put the dynamite into the rocks and use the plunger
to blow them away.
COLLAPSED MINE
--------------
The pick axe will break if you use it too much so
save the game at the start of this area. Use the
look around keys to see if the route beyond each
collapsed part is a dead end.
MINE
----
Jump over the collapsing floor as much as possible
so there is a bit left to use on the way back.
OBJECT CODES AND LOCATION IDS
-----------------------------
1 Support Pole 304/12/1 Countryside
2 Support Pole 70/39/2 West Upper Mine
3 Support Pole 33/72/2 West Upper Mine
4 Support Pole 38/7/3 West Mine Lift
5 Spanner 258/12/4 Lower Mine
6 Fuse 112/14/4 Lower Mine
7 Pick Axe 9/7/5 East Mine Lift
8 Plunger 58/21/6 East Upper Mine
9 Dynamite 29/9/7 Mine
11 Miners Hat 72/61/8 Collapsed Mine
14 Hammer Drill 75/42/9 Mine
15 Rock
16 Heavy Rock
19 Fishing Rod
37 Support Pole
38 Support Pole
41 Support Pole
42 Support Pole
43 Support Pole
44 Clipboard
SCENARIO 3
----------
HALLWAY
-------
Throw the pool ball at the inhabitants to kill
them.
KITCHEN
-------
Boil the kettle to steam the envelope open.
LOUNGE
------
Get the remote control working, find an aerial and
watch TV.
STUDY
-----
Use the white disk in the computer to find the door
entry code to be used in the cellar. Look in the
plant pot.
DINING ROOM
-----------
Use jug to fill kettle in kitchen.
CELLAR
------
Look behind the leftmost wine racks.
LANDING
-------
Put three coins in the pool machine to get a pool
ball. Go through the French windows to get onto the
balcony.
ATTIC
-----
Look inside the parcel.
LABORATORY
----------
Heat the green solution and fill the pipette with
it. Then put this onto the petri dish under the
analyser. Use one of the computers to control the
analyser. Use the vice and chisel to remove a piece
of metal from the rock and put this inside the main
computer.
OBJECT CODES AND LOCATION IDS
-----------------------------
2 Grey Key 318/9/1 Hallway
3 Blue Key 21/9/2 Kitchen
4 Green Key 19/9/3 Bedroom
5 Orange Key 25/9/4 Bedroom
6 Red Key 7/9/5 Bedroom
7 Pink Key 24/9/6 Bathroom
11 Letter 29/9/7 Lounge
15 Pool Ball 14/9/8 Study
18 Working Remote 24/9/9 Dining Room
29 Test Tube 8/9/10 Cellar
31 Metal Piece 9/12/11 Yard
32 Chisel 9/18/12 Staircase
33 Matches 7/9/13 Landing
34 Bunsen Burner 7/9/14 Toilet
36 Teat Pipette 10/9/15 Balcony
37 Petri Dish 9/18/16 Staircase
31/9/17 Attic
17/27/18 Laboratory
SCENARIO 4
----------
FACTORY FLOOR
-------------
Use the nail gun to kill the guards but it will
take you a while to find it and the nails. Use the
oil can to move the seized wheel on the door. Look
carefully at the grates, one of them leads into the
Venting Duct.
FOUNDRY
-------
When walking across the top of the vats of molten
metal watch out for the collapsing floor to the
left of the danger sign. You must lighten yourself
in order to get across this. Don't jump across or
else you won't be able to get back. You will need
to cool the molten metal to form a crust for the
next two vats. Use the drill where the floor is
cracked to access the lower area. Raise the fork
lift truck to reach the arc welder. You will need
a key to start the fork lift up. Throw the heat
suit across the deep vat in the lower area and use
the ladder yourself. Use the arc welder to cut
through the door found after the vats but wear eye
protection first.
SECRET LAB
----------
Drop the weight on the technicians at the bottom of
the first ladder. The levers need to be up, down,
down, up, down. Use the chainsaw to cut through the
crates blocking the passage. Drop the Kwikdry
cement into Incubus III. To get the red pass key
you will need to enter from the Venting Duct.
LOCKER ROOM
-----------
You will need a key to get into the top left hand
locker
LOADING BAY
-----------
Add petrol to the cranes, tie the ropes around the
crates and then raise the crates to get across. Use
the drill where the floor is cracked.
CANTEEN
-------
Use the pot on the stove to produce antidote C. The
list of ingredients can be found in the Secret Lab.
VENTING DUCT
------------
There is an alcove on the left-hand side just after
starting the long fall into the water. You must get
into this alcove and go through the grate that is
found there.
OBJECT CODES AND LOCATION IDS
-----------------------------
1 Oil Can 4/16/1 Factory Floor
3 Filled Bucket 42/9/1 Factory Floor
4 Axe 71/8/2 Foundry
5 Green Key 77/60/2 Foundry
6 Red Key 63/67/2 Foundry
7 Blue Key 30/7/3 Secret Laboratory
8 Small Key 37/38/3 Secret Laboratory
9 Spanner 45/58/3 Secret Laboratory
10 Small Red Key 16/10/4 Locker Room
12 Yellow Key 19/9/5 Washroom
13 Sack of Coal 4/5/6 Rail Room
14 Drill 5/10/7 Loading Bay
15 Lighter 33/12/8 Canteen
16 Extinguisher 73/30/9 Venting Duct
17 Welders M
19 Heat Suit
22 Rope
23 Can of Petrol
24 Black Key
30 Arc Welder
32 Nail Gun
33 Antidote A
34 Antidote B
35 Antidote C
36 Green Pass Key
37 Red Pass Key
38 Blue Pass Key
39 Weight
41 Kwikdry Cement
42 Chainsaw
54 Scrap of Paper
55 Instructions