Freespace 2 чит-файл №1

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Freespace 2™ OEM
FAQ/Walkthrough
by Carlos Miranda

Version 1.2
Thursday, February 01, 2001

To be able to read this walkthrough properly, maximize the window.

This FAQ is best viewed in Microsoft Internet Explorer 5, in the courier new
font.

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Note to Webmasters who want this FAQ
If you really want it, just ask. If you don't ask my permission, you cannot
post my other guides even if you ask, unless you remove my other guide and/or
aapologize.

Remember that any violation in the copyright law is stealing.

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FAQ Status:

In progress/revised
Version 1.2
Thursday, February 01, 2001
Author: Carlos Miranda

FAQ status meanings:

In progress/new: This FAQ is in progress (incomplete) and is new.
In progress/revised: This FAQ is in progress and has been revised one or more
times.
Complete/new: This FAQ is complete and is new
Complete/revised: This FAQ is complete and has been revised one or more times.

NOTE: Complete does not always mean that it does not need revision. Some has
one or more errors in it.

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Author's note
This is my first _walkthrough_, although I have FAQs. This is also the first
FAQ of mine to have ASCII art.

I may never complete this FAQ. There is only one reason for that- I don't have
the full version of the game. I haven't even played the full version. If you
want a full version, check Tim Wuyts' because it mentions the full version. Or
you may want to send me an e-mail, and make the walkthrough complete.

The reason for this is it's a sampler CD. It came together with the new
computer. It's one of the "bundled" software, that is, if a Windows CD came
from your computer package, then it's bundled. I got one of the OEM CDs from
Volition Inc. and Interplay that they gave away together with new computers.

This FAQ will cover the part when you get the GTF Myrmidon Space Superiority
Fighter at the 53rd Hammerheads up to the part when you get the GTF Perseus
Intercept Fighter at the 242nd Suicide Kings.

Remember: ANY E-MAIL ASKING FOR WHAT HAPPENED TO THE OTHER LEVELS WILL BE
DELETED! I already said that don't have the full version, so stop asking me
about the rest of the game. If you mail me about it, I'll make you co-author
for having the rest of the game here, even if you just gave me one mission
that is not on my version of the game.

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Disclaimer
This guide is authorized for use to all people. However, the only person who
may do anything to this FAQ is me. That means that all editing, revision and
reproduction is only authorized to it's author. It cannot be used for
commercial purposes, either profitable or not. It cannot be sold in any form,
including printed or data form. It also cannot be reproduced by any person and
have yourself as the author. It cannot be published in any magazine or Web
site wwithout the author's explicit permission. However, this guide can be
used for personal use in printed or data form, bu it cannot be used in
commercial purposes. If you are giving a freind a copy of this FAQ, you can
give it to him printed or in data form. HOWEVER, YOU CANNOT SELL IT TO
HIM/HER. If you want it to bein your site, _please_ ask first, I am sure to
say yes, but that does not mean that you can just take it. You also cannot
alter it's form. If this is published in any site, it must be in it's original
text. No HTML formatting except with my explicit permission, ESPECIALLY NO
BANNER ADS!

Any violation of the rules above, and as stated by copyright law, is
punishable in a way stated by copyright. I, Carlos Miranda, the official
author of the guide is thereby authorized to call law enforcement officials in
case I find out someone violates the above, and other violations of the
copyright law.

Please respect mine and other's rights.

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Table of Contents
1. Revision info
2. Install Freespace 2 Colossus
2.1 Minimum system requirements
2.2 Installation
2.3 Other useful contents of the CD
3. Introduction to Freespace 2: Colossus
3.1 Freespace 2 launcher
3.2 Playing Freespace 2
3.2.1 Messaging
3.2.2 Radar
3.2.3 Ranking system
4. Tactics and strategies
4.1 Before you proceed
4.2 Fliying your fighter
5. Tips
6. Missions
6.1 Training 1
6.1.1 Introduction
6.1.2 Briefing
6.1.3 Mission
6.2. Training 2
6.2.1 Briefing
6.2.2 Mission
6.3. Training 3
6.3.1 Briefing
6.3.2 Mission
6.4 Surrender, Belisarius!
6.4.1 Introduction
6.4.2 Briefing
6.4.3 Mission
6.5 A place of Chariots
6.5.1 Briefing
6.5.2 Mission
6.6 The Romans Blunder
6.6.1 Briefing
6.6.2 Mission
6.7 Training 4
6.7.1 Introduction
6.7.2 Briefing
6.7.3 Mission
6.8 Training 5
6.8.1 Briefing
6.8.2 Mission
7. Cheat Codes
8. Credits

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Part 1 Revision info
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Version 1.2 Thursday, February 01, 2001
Added tips, and limited sites that can post this FAQ.

Version 1.1 Monday, January 22, 2001
Added cheat codes, courtesy of Al Amaloo.

Version 1.0 Monday, December 18, 2000
This walkthrough was created. Remember that this walkthrough covers levels
available in the OEM version.

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Part 2 Install Freespace 2 Colossus
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1. Minimum system requirements

200 Mhz Intel™ Pentium™ processor
Windows 95/98 with DirectX™ 6.0
32MB of RAM (random access memory)
3D graphics accelerator (supports Direct3D™ and Glide™)
At least 450 MB free hard drive space
8x CD-ROM (compact disc read-only memory) or faster
DirectX™ compatible sound card
Mouse and keyboard

Note: Without a 3D accerelator, you cannot play the game. If you use it
directly from the Games folder, you get an "Illegal Operation" error (Windows
95/98) or a program error (Windows ME).

2. Insallation
Insert the Freespace 2™: Colossus CD in the CD-ROM drive. If Autorun is
enabled, Setup will automatically start installation.

If Setup does not start, select Run.. from the Start Menu and type
X:\FS2AutoRun.exe (X is the letter of your CD-ROM drive, it's usually D or E,
mine is G).

If DirectX™ 6.0 is not installed,you can install it from the Freespace 2:
Colossus Setup screen by going to the DirectX menu.

3. Other useful contents of the CD
The demo CD has an online manual for Freespace 2. To view it select Run from
the Start Menu and type X:\Manual\Manual.pdf. (X is the letter of the CD-ROM
drive)

The CD also contains an installer for Adobe™ Acrobat Reader 4.0. This program
is needed to view the manual. It is also useful if you need to view other
Adobe Acrobat Reader documents later.

To install Acrobat Reader™, select Run from the Start Menu, type
X:\Manual\Ar40eng.exe. This will install Adobe Acrobat Reader 4.0. Note that
if you have earlier versions of Adobe Acrobat Reader you can still view the
manual without installing 4.0.

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Part 3 Introduction to Freespace 2™: Colossus
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1. Freespace 2 launcher

This is a view of the launcher
_________________________________
| Freespace 2 |
| __________ ___________ |
| |___Play___| |___Setup___| |
| __________ ___________ |
| |ViewReadme| |__Update___| |
| __________ ___________ |
| |___Help___| |_Uninstall_| |
| _________ ________ __________ |
||Volition ||__Quit__||Parallax ||
|| Logo | |Online ||
||_________|__________|Logo______||

Play: Starts the game (Obviously)

Setup: Configures Freespace 2

View Readme: Lets you view the Readme.txt file

Update: Updates Freespace 2

Help: Brings up a help menu

Uninstall: If you need to free disk space, and you no longer want to play,
choose Uninstall

Quit: Quits

Volition™ Logo: Shortcut to URL: http://www.volition-inc.com/

Parallax Online Logo: Shortcut to URL: http://www.pxo.net/


2. Playing Freespace 2
When you play Freespace 2, you first need to type your pilot's callsign.
However, while playing the game, you will be designated Alpha 1. You have
control over other wings by messaging. There are wings that you do not have
command. The wings that you have command is Alpha, Beta, Gamma, Delta and
Epsilon. You do not have control over Zeta, Theta, Iota and Kappa.

2.1 Messaging
If you need to message another ship or wing, or you want a repair, you can
send a message. To do this, press the C key to bring up the messaging window.
Press the corresponding button (1, 2, 3, 4, 5, 6) to send a message to a
paritcular ship/wing.

Messaging window
__________________________
|Message what |
|1. Ships |
|2. Wings |
|3. All fighters |
|4. Reinforcements |
|5. Rearm/repair subsystem |
|6. Abort rearm |
|No valid items |
'--------------------------'

Once you select an item, either another window will appear, or Command or a
fighter/ship will confirm. An item that is darkened cannot be selected. If no
items are available, "No valid items will flash/

1. Ships
___________________________
|Message what |
|1. Psamtik |
|2. Alpha 2 |
|3. Alpha 3 |
|4. Beta 1 |
|5. Beta 2 |
|6. Beta 3 |
|7. Support 1 |
|No valid items |
'---------------------------'

By selecting a ship, you can give commands to a particular ship only. That
means that for example, if you message only Alpha 2 to destroy your target,
only Alpha 2 will. If there are any support ships in the area, you may ask a
rearm, or abort it.

Note that only ships that you have command and ships that are in the area can
be messaged.

2. Wings
___________________________
|Message what |
|1. Alpha |
|2. Beta |
|3. Gamma |
|4. Delta |
|5. Epsilon |
|No valid items |
'---------------------------'

By selecting a wing, you are ordering the entire wing. For example, you order
Delta wing to destroy your target, and Delta 1, 2, 3, and 4 are in the area,
all of them will destroy the targeted hostile.

3. All fighters
___________________________
|Message what |
|1. Destroy my target |
|2. Disarm my target |
|3. Disable my target |
|4. Destroy subsystem |
|5. Ignore my target |
|6. Protect my target |
|7. Form on my wing |
|8. Cover me |
|9. Engage enemy |
|0. Depart |
'---------------------------'

1. Destroy my target
If your target is a hostile, select this and all fighters will destroy it.

2. Disarm my target
Fighters will destroy turrets of hostile targets

3. Disable my target
Destroys engine of target

4. Destroy subsystem
Destroys subsystems of target. If you are after a large warship, destroy the
subsystems before the turrets. This will greatly reduce it's accuracy.

5. Ignore my target
If you want more kills, use this function. The fighters will not do anything
with the target.

6. Protect my target
If you have an objective of prrotecting a ship, target the ship and then
select the "protect my target". This way, you can do other important
objectives while your wingmen protects your other.

7. Form on my wing
Obviously, your wingmen will keep following you in a particular distance. I
don't see why you need to use it, because all that will happen is that you
will collide with them.

8. Cover me
If hostiles approach you, your wingmen will protect you.

9. Engage enemy
I am still not sure what it does.

0. Depart
Your wingmen will engage subspace drive and depart the area.

4. Reinforcements
________________________
|Message what |
|1.Epsilon |
|No valid items |
'------------------------
You will ask for reinforcements. If you select Epsilon wing, for example,
Epsilon will arrive.

5. Rearm/repair subsystems
Calls in a repair ship. That repair ship is a GTS Hygeia. It will repair your
subsystems and shields, and rearm your secondary weapons. Note that this will
not repair your hull. And also, shield energy is repaired equally for each
quadrant. If one of the quadrants are full, the energy will not be diverted,
but it will be lost. You also have to be in a stop for the Hygeia to dock.

6. Abort rearm
Tells the support ship that you don't need rearming.

2.2 Radar
Your radar does not acctually work like a radar on a plane that will show the
nearest targets at the center. Remember that you are in space and there isn't
actually a North East West South direction.

The radar works this way: If a fighter is in front of you, it will be at the
center. This way, you will be able to have a sense of direction in a different
way.

Red: Hostile
Green: Friendly
Gray: Neutral

To change the range of the radar, use the ' button. Ranges are 2000M, 10000M
and infinite. It is recommended that you use infinite.

2.3 Ranking system.
You begin as Ensign rank. You will get promoted to a higher rank if you do
good at your performance.

Here are all the ranks from top to bottom

Admiral
Vice Admiral
Rear Admiral
Commodore
Captain
Commander
Lieutenant Commander
Lieutenant
Lieutenant Junior Grade
Ensign

The higher your rank, the more you will be able to do cool stuff.
Like, you could change your wingmen's weapon loadouts at the Lieutenant Junior
Grade. One time I didn't put any primary weapons at my wingmen. Hehe... ^_^

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Part 4 Tactics, strategies, tips
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Okay, so I am not the perfect one. I play in the Medium mode, and I also
finished the game in Insane mode, with cheats, of course. ^_^

I will also state the tactics of Tim Wuyts, another author and an owner of the
complete version. I am not bragging or anything, but you might say that we are
the excact opposite.

1. Before you proceed
Make sure that your weapon loadout is correct. While your favorite weapon is
the Hornet, it is not advisable to carry just Hornets. You might need other
weapons. Also, if you think that the Prometheus R is good, make sure that you
also equip the Subach HL-7 or the Aklethon SDG.

You also need a fighter that is best for the mission. If you are in a bombing
mission and you select a highly manuverable fighter with weak armor instead of
a heavily armed and heavily armored fighter, chances are you'll get killed.
When you need dogfighting maneuverability and up against highly manuverable
fighters, it is also not advisable that you use a bomber. Chances are you'll
get outmanuvered and destroyed.

Choose a good missile. If you are up against warships, bring a Stiletto II
with you and destroy the subsystems. If you are going up against fighters,
bring a heat seeker such as the Rockeye.

READ YOUR DEBRIEFING! I used to ignore it, and I ended up using the wrong
weapons and fighters. This way, you know what you are up against with and what
weapons/fighters to use.

If you are a first-time player, don't skip the training modules. This way you
can learn some things like dogfight tactics or controls. If you think looking
at the control configurations are enough, don't say I didn't warn you! You'll
end up pressing F2 every single moment you are being attacked.

2. Flying your fighter
I will not explain excactly how, because it's too complicated. Review your
mission simulators.

Dogfight strategies
According to Tim Wuyts, he doesn't use the M key. To me this is important. I
didn't use it one time and I found out that I collided with enemies.

The M key is supposed to match speed with your targets, enabling you to keep
them in view. You can also use Alt+M to auto match, so that matching speed is
always active when you change targets.

There are some times that you don't use it, when up against warships, etc.

Avoiding missiles
Well, you got countermeasures, don't you? Actually, I don't use it, unless I
use a bomber like the GTB Boangers and the GTB Medusa.

Oh, and these strategies are the easiest for _me_. If you find these hard to
do, then practice dogfighing your own way. Everyone cannot do the same thing,
something may seem harder for you that is easy for me and vice versa.

To avoid missiles with coutermeasures, wait till the missile is near you, then
press X, the countermeasure key. Aou must also turn sharply and hit youur
afterburners (TAB key).

To avoid missiles _without_ countermeasures, even when the missile is away
from you, turn in a 90 to 135 degree, and hit the burners. Also make sure that
you place all energy to the engines. This seems easier for me.

Using your ETS

There are three ETS gauges, G for guns, S for shields and E for engines.

___________
| | | | These controls can be manipulated using the Ins. key to
| | | |increase the guns, Del. to decrease, Home to increase the
| | | |shield, End to decrease, and Pg up to increase and Pg dn to
| G | S | E |decrease the Engine.
| | | |
| | | |
|___|___|___|

Increasing guns doesn't make your guns inflict more damage, but it makes your
guns recharge more quickly. Shields recharge quicker, and engines go faster.
Your afterburners will also increase very rapidly.

Note that when these gauges don't have power, your guns/shield/burners wont
recharge AT ALL.

I don't know why Tim Wuyts doesn't like to manipulate these, but I change it
to shields when going head-to-head against warships, I switch to engines when
I need to cover large distances. When dogfighing, I switch the shields and the
engines equally. I don't switch to guns very often.

Against fighters
Fighter make hard targets because of the speed/maneuverability. You can use
the M key to match speed, and make sure that you use your guns (Follow the
lead indicator, the circular thing in front of the target, to aim). Aim at
this thing and fire. Make sure that you only fire aspect-seekers when aspect-
lock is acquired.

NOTE: Never attempt to destroy a fighter's subsystem, especailly since it has
an auto-repair system that works until the subsystem is competely destroyed.

Against bombers
Bombers are easy targets, in the fact that they don't have excellent
maneuverability. Just go behind them, and take them out with guns. If another
ship is firing at you, don't mind the target and avoid fire. If needed, you
can use guns. Remember that bombers are heavily armored.

NOTE: My weapon of choice for bombers is...

(Drumroll)

The... TEMPEST!

Why? The number of missiles you can load and fire at a time of the Tempest is
great, ideal for taking out less maneuverable targets. It takes out the
sheilds and hull easily. Save your Harpoons/Hornets/Tornados/whatever for the
fighters.

Also, a bomber has even more tricks up its sleeve. A laser turret! Did you
notice the Seraphim can fire in all directions? All bombers can. One time I
was flying the GTB Ursa, and there were no other ships except me and an SF
Basilisk. The Ursa's laser turret was firing at the fighter, automatically!

Against warships
Anything larger then cruiser class, the GTC, SC, etc. with a C, you can't
handle them yourself. Bombers are effective, if you are using a fighter,
destroy the subsystems first. If you see that friendly warships are being
ripped into pieces, destroy the beam turrets. Also, don't directly face it, it
can do 10-100% damage, depending on how you were hit.

TIPS: Take out a single section of turrets for the warships. Once you have
taken out all the Flak/Laser guns in one section, it would not be so difficult
to take out the rest.

Ideal ships

Now many of you asks what is the most ideal ship. I don't know, I don't have a
favorite ship either. It's either the GTF Erinyes or the GTF Ares.

Here are some tips:

You see, that's why the ship type is displayed. The GVF Horus and the GVF
Serapis are excellent interceptors with high maneuverability and speed, but
with paper thin armor. Especially the Serapis which only a few hits can
destroy it.

The SF Mara (Terrans) may be a very good advanced space superiority fighter,
which can carry the most missiles of all, with excellent (best) maneverability
and very heavy armor, but it has a _very_ limited range of missiles and guns,
which means it can carry many missiles but it cannot carry many types. Not to
mention that it only can carry a Subach HL-7 and a Kayser for the guns (yes,
that's all the guns it can carry).

For space superiority fighters, I like the GTF Myrmidon better than the Terran
Mara because the Myrmidon can carry a Helios, the best bomb. It is the only
fighter that can carry a bomb.

The GTF Ares is a good ship, with poor maneuverability but _ultra_ heavy
armor, and a large loadout capacity, it can carry almost as much as the Terran
Mara, but it has it's pros and cons. You will not notice anything in the
weapons loadout but in the game itself. One is it's slow.

The GTF Loki is a good recon ship with a good speed and maneuverability, but
it is good for neither offensive or defensive missions. It has paper thin
armor like the Serapis but also with one missile bank, and that missile bank
can carry less than most ships.

For an interceptor, it's either the GTF Perseus, the GVF Horus or the GVF
Serapis. The GTF Perseus has almost the maneuverability of the Serapis and the
Horus but it has more armor. The Serapis is the most maneuverable, while the
Horus is the fastest of all fighters.

For a bomber, maybe an Ursa or a Zeus. The GTB Ursa is good for general
bombing missions. It has the armor and the loadout capacity for taking out
large ships. The GTB Zeus may not be as thickly armored and heavily armed but
it has enough maneuverability to be a fighter like the Herc II.

Now, which is the best weapon?

Also depends. For multi _dogfight_ missions it's the Tornado, Kayser, and the
HL-7 (Mekhu ar Subach). For single or coop multi it really depends on what
mission.

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Part 5 Tips
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Stay away in a safe distance from anything, ships, asteroids, etc. when you
are low in armor, 5% hull or so. AND DON'T USE THE FORM ON MY WING COMMAND!
Why? Collide with those ships and you are toast.

You don't need to kill/depart your wingmen if you want more kills. Just equip
them with an Akethon and if possible a Circe. Since both doesn't damage hull,
it can't kill. The Circe will damage shields while the Akethon will damage
subsystems. Although Circe isn't available, the Akethon can also damage some
shields. One time I did that all my enemies are disabled and they cannot move.

I was able to destroy the Iceni! Believe it or not!

Here's how:
I activated the cheats, I'll give them to you later, and changed one of my
Subach HL-7's to a Shivan Super Laser. Just before it departed, I shot at it
twice and destroyed it. And then I got the following message:

Alpha 2: The Iceni has jumped! The Iceni has jumped!

However, the mission will _not_ end if you destroy it too soon. Details on the
walkthrough.

Never shoot your wingmen. If they get irritated, they'll attack you and you'll
fail the mission for treason.

How to record a kill for the GTVA Colossus and other friendly ships.

For the Colossus:
For this trick to work, you must be in the Mission Simulator in the Tech Room.
This will allow you to accept.

At any mission where the Colossus will appear, use the cheats and switch to
the Shivan Super Laser and activate your invulnerability. Keep shooting the
Colossus until the damage goes to 75%. Then, use auto-kill to destroy it.
Since the friendly ships are already attacking you, you will be ordered to
return to base. Check your statistics and see the ships killed by type for
current level and you will see a GTVA Colossus in your stats.

*I would like to thank Tim Wuyts for the tactics. I don't mean to offend him
by comparing, but you guys need to understand that everyone does not do the
same thing.

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Part 6 Missions
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There. I think that's all the tips for now. Let's get to the walkthrough.

1. Training 1

1.1 Introduction

The 53rd Hammerheads
Welcometo Vega, Ensign. I am Lieutenant Loukakis, squadron leader of the 53rd
Hammerheads. You have been assigned to our unit. The Hammerheads are a space
superiority fighter squadron. We'll be fliying the Myrmidon fighter, developed
to replace the old GTF Ulysses. The Myrmidon is a Terran-Vasdan Design annd a
versatile ship with high marks for speed, maneuverability, armor and loadout.

History of the 53rd
The 53rd Hammerheads were formed during the Great War. At the time, we served
on board the GTD Bastion, the finest ship in the history of the Terran space
travel. You may not know this, but the pilots who destroyed the SD Lucifer in
2335 were based on the Bastion, and some even the Hammerheads. With the 53rd,
you're part of a long and proud tradition.

Our new home
With the explossion of the Lucifer collapsed the jump node to the Sol system
and severed all contact with Earth, command transferred the Bastion to the 4th
fleet in Vega. Since then, we've called Vega our home. Now Command has
reassigned the squadrons to the newer Hectate destroyers. We'll be joining the
GTD Aquitane, flagship of the 3rd fleet, Capella.

Review your training
The Aquitane will be here in 36 Hours. In the meantime, it would be advisable
to review your training. We have all the simulator modules you'll need for the
Myrmidon fighter. These missions will give you a refresher course on such
basics such as your Head-Up Display (HUD), throttle controls and targeting. If
you need to review your training, now would be a good time to do so.

Armaments
Because this is your first combat assignment, you'll be authorized to carry
the standard armaments: the Subach HL-7, the Tempest dumbfire and the Rockeye
heat seeker. These weapons are covered in the training modules and in the
tech-room database. As you gain experience in combat, you will be authorized
to use more advanced weaponry.

Good luck pilot, and welcome again to the 53rd.

1.2 Briefing

Welcome to training simulator module TSM-103C Class C qualification for the
Myrmidon space superiority fighter. This module has been designed to acquaint
pilots with basic targeting, throttle and weapons systems.

TSM units are approved for use as a part of the GTVA combat training program
or as a review for qualified pilots. The TSM series is not intended as a
susbtitute for actual field training.

1.3 Mission

Available ships
GTF Myrmidon

Available guns
Subach HL-7

Availabe missiles
None

Primary objectives:
Complete training

Now, you would be training for basic targeting, throttle and weapon controls.
Just follow what the instructor tells you, but don't shoot him.

2. Training 2

2.1 Briefing

Welcome to training simulator module TSM-103B class B qualification for the
Myrmidon space superiority fighter. This module has been designed to acquaint
pilots with basic targeting controls, weapoms systems and rearming procedures.

TSM units are approved for use as a part of the GTVA combat training program
or as a review for qualified pilots. The TSM series is not intended as a
substitute for actual field training.

2.2 Mission

Available ships
GTF Myrmidon

Available guns
Subach HL-7

Available missiles
5 Rockeye
5 Rockeye
160 Tempest

Primary objectives:
Complete training

This training is for targeting controls, weapons systems and rearming
procedures. Remember, do what the instructor says and you'll pass.

3. Training 3

3.1 Briefing

Welcome to training simulator module TSM-103A class A qualification for the
Myrmidon space superiority fighter. This module has been designed to acquaint
pilots with dogfighting techniques.

TSM units are approved for use as a part of the GTVA combat training program
or as a review for qualified pilots. The TSM series is not intended as a
substitute for actual field training.

3.2 Mission

Available ships
GTF Myrmidon

Avaailable guns
Subach HL-7

Available missiles
5 Rockeye
5 Rockeye
160 Tempest

Primary objectives:
Complete training

Now, you'll be training for dogfighting techniques. Remember, DON'T SHOOT THE
FIRST DRONE UNTIL TOLD SO. YOU WILL FAIL IF YOU DO.

4. Surrender, Belisarius!

4.1 Introduction

Welcome to the Aquitane

This is Admiral Petrarch, commanding officer of the GTD Aquitane. For those
squadrons who are joining us here in Vega, welcom aboard.

With complement of 150 combat spacecraft, the Aquitane serves as a flagship of
the 3rd fleet, based in the Capella system. You join an elite ccrew of 10,000,
the finest officers and enlisted personnel serving the Alliance today.

The Neo-Terran Front

After 18 months of fighting, Admiral Bosch's Neo-Terran Front has become the
most significant threat to regional security since the Great War ended 32
years ago.

The NTF demands the independence of their systems and revocation of the Beta
Aquilae Convention or BETAC. The BETAC treaty centralized power in the GTVA as
the supreme authority in Terran-Vasudan space.

Ideology of Neo-Terra

Integral NTF ideology is Bosch's vision of Neo-Terra, a utopian society where
the lost grandeur of Earth will be restored. Bosch and his followers oppose
any alliance with the Vasudans as a threat to the future of the human race.

The rebels are entrenched in Polaris, Regulus and Sirius. But before we hit
these strongholds, we must secure Epsilon Pegasi, Alpha Centauri and Deneb.
These contested systems are now the focal point of allied operations.

The Battle of Deneb

Allied Command has ordered the Aquitane into the Deneb system. There we will
reinforce the 13th Vasudan Battle Group, led by the GVD Psamtik.

Both the NTF and the GTVA have sustained heavy casualties in the battle for
Deneb. In the past 72 hours, we have lost the GVD Andromeda, the GTC Trafalgar
and over 15 fighter wings. Command anticipates the arrival of the Aquitane and
the Psamtik will shift the battle for Deneb in favor and force the NTF to
withdraw to Sirius.

4.2 Briefing

This is Captain Loukakis, squadron leader of the 53rd Hammerheads. At 0320
hours, the Aquitane entered the Deneb system. Admiral Petrarch launched
fighter and bomber wings as part of an all-out attack against NTF positions
throughout the system. He has kept the Hammerheads on standby, until now.

A situation is developing near the inhabited planet of Cygnus Prime. We have
over 100,000 Vasudan Refugees fleeing their colonies and transports. Allied
ships are rescuing the Vasudansas possibly though the logistics of this
operation leave many refugees still vulnerable to rebel attack.

At 0545, we recieved a distress signal from a refugee convoy, 900 clicks, or
kilometers from the outer orbit of Cygnus Prime. The Vasudans responded with a
wing of Serapis fighters, designated Epsilon, which have just called in for
reinforcements. Alpha wing, you're going in.

Because these transports do not have jump drives, you must protect the convoy
until a recovery ship arrives. With all warships engaged and other convoys in
dire need of protection, we do not know when a craft will become available.
Command will keep you updated and send in reinforcements as needed.

Primary objectives
Protect Iota until you are relieved of duty.

4.3 Mission

Available ships
GTF Myrmidon

Available guns
Subach HL-7
Akethon SDG

Available missiles
Rockeye
Tempest

Well, first Alpha 2 and Epsilon 1 will talk. Alpha 2 will ask about the
situation. After the transmission, a wing of Hercs will jump in. No trouble,
right? Just keep them away from Iota. After a number of Hercs are destroyed,
Command will ask Iota to transmit their coordinates. Then the Psamtik will
arrive. After that, the Belisarius will jump in. No problem, either. Just let
the Psamtik destroy it. After that, Iota will be cleared
for docking. Mission Complete!

5. The Place of Chariots

Briefing

Command has ordered to secure an NTF depot in the Deneb asteroid belt. Six
sentry guns are positioned around the depot, and rebel freighters are now
moving the cargo around the area. The NTF has gone into a lot of trouble to
hide these materials.

Alpha 1, your mission is to destroy all targets of opportunity, including
freighters, cargo and sentry guns. Beta wing will scan the cargo. Recon has
sighted a wing of Lokis guarding the depot, so prioritize these bandits.

Do not underestimate the importance of this mission, pilot. A depot raid won't
win you any medals, but it can be just as vital as taking down a cruiser or a
corvette. We must sever rebel supply lines if we want to achieve a decisive
victory.

Objectives

Primary objectives
Destroy all NTF fighters
Destroy installation

Secondary objectives
Destroy all rebel freighters and sentry guns

Bonus objective
Destroy cargo

Available ships
GTF Myrmidon

Available guns
Subach HL-7
Akethon SDG

Available missiles
Tempest
Rockeye

Mission

In this mission, eqiup your wingmen with Akethons.

First, call a support! You need your missiles for the highly maneuverable
Lokis. Destroy the freighters. After that destroy the Lokis. if there are
sentries, destroy them too. Your wingmen will disable the targets because they
have Akethons. Another wing will jump in, use the Tempest. After you destroy
them, Command will report about a hostile target. Before you go there destroy
the cargo, your bonus objective. Rearm. Head for the hostile, a rebel
installation. After it has been confirmed about the Unknown NTF (NTF
Boacidea), GET THE HELL AWAY FROM THERE AND HEAD FOR THE LOKIS. After a while,
the asteroid will break up and the NTF Iceni will jump. YOU CANNOT DESTROY IT.
Even if you cheat you can only take it to 1% hull. If you disable it, it will
just disappear. After you kill the Lokis rearm for the next Lokis. Desrtoy the
Lokis. After that your 3rd primary objective will be complete. Wait for the
signal, then return to base.

6. The Romans Blunder

Briefing

Intelligence has tracked Admiral Bosch's command frigate, the NTF Iceni,
through subspace. We have vectored it's course to the Sirius jump node. The
53rd is being scrambled to seek and destroy the Iceni before it escapes Deneb.
We have preassigned your loadout, and your fighters are now standing by.
Report to the flight deck pronto.

Objectives

Primary objectives
Destroy the Iceni

Ships
GTF Myrmidon

Guns
Subach HL-7

Missiles
Rockeye
Tempest

Mission
Now, the Iceni can't be destroyed (see below). After that two freighters will
jump in. Destroy them. Head for the Lokis. A Leviathan (Impervious) and Fenris
(Glorious) will jump in. The Psamtik (GVD Hatshepsut) will jump in and kill
the cruisers. After that you got nothing to worry about.

To destroy the Iceni, activate cheats (type www.freespace2.com), change one of
your Subach HL-7 guns to a Shivan Super Laser (Press ~+0 to change). When
Bosch starts speaking shoot the Iceni (don't worry the laser has long range).
There. Note that doing this before Bosch speaks will not advance you to the
next mission.

7. Training 4

Introduction

Welcome to the Squadron

Welsome to the 107th Raavens, pilot. I'm Lieutanant Samsa, squadron leader. As
you know, the Aquitane is now en route with Gamma Draconis system. The details
of the situation have been classified at the highest level, so I'm as dark as
you are. The Admiral will breif the crew when the Aquitane reaches the 3rd
fleet headquarters in Capella.

The 107th Ravens

The 107th is a heavy assault squadron, so our fighter of choice is the
Hercules Mark II. Implementing advances in fusion drive technology, the Mark
II improves the assault fighter's speed and maneuverability without
sacrificing loadout. The Herc has only 2 missile banks, but it's ordinance
capacity is greater than the Myrmidon's. The original Herc won the Great War,
so were proud to carry on the tradition.

The Hercules Mark II

I recommend that you review the Herc II training modules before the Aquitane
arrives in Capella. These modules review advanced tactics, such as
countermeasures and energy management. The Herc II is slower than the Myrmidon
you've been flying with the 53rd, so learn how to evade missiles and equalize
shields. These skills will help you push your fighter to the limits. Master
them, and the life you save may be your own.

New weapons

According to your file, you re now authorized to use the GTW-5a Prometheus R,
the GTM-19 Harpoon, and the GTM-4 Hornet missile.

The Prometheus R is a retrofit of a cannon developed during the Great War.
After the Alliance lost contact with Earth, we lacked required materials for
mass production, so engineers developed this retrofit version. The Prometheus
packs a bigger wallop than the Subach HL-7, but will drain your power reserves
with extended use.

The Harpoon and the Hornet are both aspect-seeking missiles. While the Harpoon
fires individual warheads, the Hornet launches a swarm of four projectiles,
eight if in double fire mode. The training modules cover the proper technique
for firing aspect-seeking missiles, so review that section carefully. That's
all for now, pilot. The Aquitane will arrive in Capella in four hours.

Briefing

Welcome to training simulator module TSM-107m, advanced qualification for the
Hercules Mark II heavy assault fighter. This module has been designed to
acquaint pilots with communication systems, countermeasures, and aspect-
seeking missiles.

TSM units are approved for use as part of the GTVA training program, or as a
review for qualified pilots. The TSM series is not intended as a substitute
for actual field traning.

Available ships
GTF Hercules Mark II

Available guns
Subach HL-7
Prometheus R

Available missiles
Hornet

Mission
You will be trained to use countermeasures, aspect-seeking missiles and
communication systems. Follow instructions carefully.
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Part 7 Cheat Codes
-----------------------------------------------------------------------------
These codes are courtesy of Al Amaloo, www.gamewinners.com Webmaster. I had
these with explicit permission.

These codes are useable for all versions of FreeSpace 2, including Freespace
2, Freespace 2 Demo and Freespace 2 OEM. According to Volition, these don't
allow you to advance to the next mission. I did not get the same thing,
probably because of the OEM.

Codes that don't work with OEM are marked with an *. Codes that I can't get to
work are with ?.

Activate Cheats:
For the below to work, www.freespace2.com during gameplay. This will enable
the cheats to work, except for the other cheat modes. The infinite weapons
still work while you have not exited FreeSpace 2, even if you don't activate.

Effect Code
Player does not collide ~+C
Toggle contermeasures ~+Shift+C
Kill target ~+K
Destroy targeted subsystem* ~+Shift+K
10% Damage to self ~+Alt+K
10% Damage to target ~+Alt+Shift+K
Invincibility ~+I
Make target invincible ~+Shift+I
Toggle Descent-Style physics? ~+O
Unlinited weapons for ship ~+W
Unlimited weapons for ALL ~+Shift+W
All primary goals complete* ~+G
All secondary goals complete* ~+Shift+G
All bonus goals complete* ~+Alt+G
Scroll forward through ALL primaries ~+0
Scroll back through ALL primaries ~+Shift+0
Scroll forward through ALL secondaries ~+9
Scroll back through ALL secondaries* ~+Shift+9

Alternate cheats
No need for activate cheats for this one. Just type them while in the game.

Effect Do in... Code
Volition Bravos pirate ship In mission arrrrwalktheplank

Kills display Jim Boone or In mission tooledworkedowned
Alan Lawrence

Fish Tank? Player select vasudanswuvfishes

Bizzare scene? Player select humanheadzinside

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That's all for that now, I guess. I'll be updating this one really soon.

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Part 8 Credits
-----------------------------------------------------------------------------

CJayC for the recognition page and for hosting other FAQs, walkthroughs and
strategy guides as well.

Al Amaloo for hosting my work also, plus the cheat codes.

Interplay and Volition for the game.

Any reader of this document, and people who send me mail
-----------------------------------------------------------------------------
Because of all the scams and concerns about online privacy going on the
Internet right now, I allowed only these sites to post my FAQ:

NOTE: Not all these sites have my FAQ. They are the only ones who can post it.
For those people who own these sites below you can post my FAQ freely even
without permission, since I know you already.

GameFAQs
http://www.gamefaqs.com

GameAdvice/GameWinners/VGStrategies
http://www.gameadvice.com

Neoseeker
http://www.neoseeker.com

Andrew Clegg's site
http://www.geocities.com/andrewclegg/gameFAQs_home_page.html

(For my Playstation guides)
Playstation Cheat.Net
http://www.psxcodez.com

Also, I would like to thank those people who own these sites. You can e-mail
me if you want my FAQ, but most likely I would not accept any more. Don't
worry I would credit you for having interest in my guide.

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THANK YOU FOR READING!!!!!!!
-----------------------------------------------------------------------------
© Copyright MM-MMI by Carlos Miranda
-----------------------------------------------------------------------------
FreeSpace 2: Colossus (c) 1999 Volition, Inc. FreeSpace, Colossus,
Interplay, the Interplay logo and "By Gamers, For Gamers." are
trademarks of Interplay Productions. Volition and the Volition logo are
trademarks of Volition, Inc. All other trademarks are the property of
their respective owners. All Rights Reserved.