Freespace 2 чит-файл №2

GUIDE v 2.1
___________________________________________________________________________________________

Written by Tim Wuyts (December 25th 1999 - January 17th 2000)
E-mail: tim.wuyts@planetinternet.be

The author is also the webmaster of The Cheat Empire:
http://home.planetinternet.be/~twuyts

where you can always find the latest cheats & walkthroughs for PC Games.
For the latest version of this Guide, check his website!


--> COPYRIGHT notice at the bottom


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1. GENERAL INFORMATION
1.1 Guide Information
1.2 Update Information
1.3 Introduction
1.4 Special Thanks
1.5 Freespace 2 System requirements
3. GENERAL TACTICS
3.1 Preparations
3.2 Know the Controls
3.3 Flying
3.4 Favorite Ship
4. MISSION OVERVIEW (Single Player)
4.1 Information
4.2 Mission 1 - Training 1
4.3 Mission 2 - Training 2
4.4 Mission 3 - Training 3
4.5 Mission 4 - Surrender Belisarius!
4.6 Mission 5 - The Place of Chariots
4.7 Mission 6 - The Romans Blunder
4.8 Mission 7 - Training 4
4.9 Mission 8 - Training 5
4.10 Mission 9 - A Lion at the Door
4.11 Mission 10 - Mystery of the Trinity
4.12 Mission 11 - The Great Hunt
4.13 Mission 12 - Slaying Ravana
4.14 Mission 13 - Training 6
4.15 Mission 14 - The Sixth Wonder
4.16 Mission 15 - Into the Maelstrom
4.17 Mission 16 - Feint! Parry! Riposte!
4.18 Mission 17 - Rebels & Renegades
4.19 Mission 18 - Love the Treason ...
4.20 Mission 19 - ... But Hate the Traitor
4.21 Mission 20 - Battle of the Wilderness
4.22 Mission 21 - A game of TAG
4.23 Mission 22 - Proving Grounds
4.24 Mission 23 - The King's Gambit
4.25 Mission 24 - The Sicilian defense
4.26 Mission 25 - Endgame
4.27 Mission 26 - The Fog of War
4.28 Mission 27 - A Monster in the Mist
4.29 Mission 28 - Speaking in Tongues
4.30 Mission 29 - A Flaming Sword
4.31 Mission 30 - Bearbaiting
4.32 Mission 31 - High Noon
4.33 Mission 32 - Return to Babel
4.34 Mission 33 - Straight, No Chaser
4.35 Mission 34 - Argonautica
4.36 Mission 35 - As Lightning Fall
4.37 Mission 36 - Into the Lion's Den
4.38 Mission 37 - Exodus
4.39 Mission 38 - Dunkerque
4.40 Mission 39 - Their Finest Hour
4.41 Mission 40 A - Clash of the Titans II
4.42 Mission 40 B - Incoming Transmission
5. THE WEAPONS
5.1 Information
5.2 Guns
5.3 Missiles
6. THE SHIPS
6.1 Information
6.2 Shivan Ships
6.3 Terran Ships
6.4 Vasudan Ships
7. OTHER GAME RELATED INFORMATION
7.1 Information
7.2 Ranks

- LEGAL NOTICE -


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=========================
1. GENERAL INFORMATION
=========================

1.1 Guide Information
______________________

This is the text version of the the Freespace 2 HTML guide - also made by Tim
Wuyts. Please keep in mind that the HTML guide is the primary guide: all
updates will first be made in the HTML guide, it has some pictures of the
spacecraft and weapons and it does contain some extra information here and
there.

The author is the webmaster of The Cheat Empire (URL see top of document),
where you can find the latest cheats & walkthroughs for PC Games. Including the
latest version of this guide.

I wrote this guide because I like to help people. I don't pretend to know
everything there is to know about the game and I'm certainly not the best pilot
out there. I would like to label myself an "average" pilot, who has tons of
single player experience, but with minor multiplayer experience. I also believe
a guide is never complete, so you can always help me by sending tips to me
(don't add them yourself).


1.2 Update Information
_______________________

Version 1.0 - (25/12/1999 - 17/01/2000):
* The original works

Version 1.5 - (18/01/2000 - 19/01/2000):
* Added loadout specifications for all ships

Version 2.00 - (21/01/2000 - 26/01/2000):
* Added additional information to some mission overviews
* Updated community page
* Updated ship information
* Additional weapon information (guns and missiles)
* Special Thanks section added

Version 2.10 - (01/02/2000 - 02/02/2000):
Added additional information to some mission overviews
Corrected some mistakes (incl. adding of GVB Bakha)


1.3 Introduction
_________________

I've been playing space sims since I was a small boy. When I think about space
sims, I think about the legendary series like Wing Commander (Including
Privateer) and X-Wing. No space sim could rival these titles ... up till now.

Although the first Freespace couldn't appeal me, Freespace 2 turned out to be a
magnificent piece of art. The story is dragging you to the finish line and has a
lot of (unsuspected) plots. The sound creates just the right atmosphere: music,
voices and effects are all high quality. But probably the most stunning feature
are the graphics ... that is, if you have a "mean machine". I was able to run
Freespace 2 at a very high detail level in 1024x768. Words cannot describe the
magic Volition created.

On top of the superb single player campaign, you also have a lot of multiplayer
options. Team vs. Team, Dogfight and co-operative. On top of that we have the
squad wars, which sounds very attractive to me. I say sounds, since I have never
tried the on-line multiplayer capabilities (yet). I hope to test them out at my
friends house, who has cable connection with the internet.


1.4 Special Thanks
___________________

Special thanks to the following persons:

Zarathud [Descent Chronicles] - Detailed weapon and ship information.
Starfire - Detailed weapon and ship information.
Franўois Chiarelli - Extra tips for some missions.

Volition and Interplay for the game.


1.5 Freespace 2 System Requirements
____________________________________

Required:
---------
* Pentium 200Mhz
* Windowsщ 95/98/NT with DirectX 6.0
* 32 MB RAM
* 400MB Hard drive space
* 8x CD-ROM
* DirectSound certified sound card
* Hardware accelerated card (with newest drivers); G200, G400, Banshee, Voodoo
1, Voodoo 2, Voodoo 3, Savage 4, TNT, TNT2, ATI Rage Fury, ATI Rage 128 or ATI
Rage

Recommended:
------------
* Pentium 266Mhz
* 64 MB RAM
* Harware accelerated card with 8MB VRAM (see chipsets above)
* Joystick
* 3D Sound Card (A3D or EAX)

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=====================
3. GENERAL TACTICS
=====================

3.1 Preparations
_________________

Before you start doing some fancy dogfighting, it's necessary to make the proper
preparations. This includes ship, gun and missile selection. This seems obvious,
but I know quite a lot of friends who make a selection based on the name of the
ship/weapon or whether it looks cool or not.

It's important to know what kind of weapons work best in certain situations. The
Prometheus S for example is an extraordinary weapon, but because of it's slow
refire rate, I'm not able to use it properly. This makes the weapon useless for
me, since I prefer guns with a high refire rate which may lack the punch of the
bigger brother.

It's also important to pick a ship where you are comfortable with. The GVF
Serapis is an excellent interceptor with high speeds, but it's light armor do
not fit the profile of my 'ideal' ship. Although not an interceptor, I prefer to
take a ship with less maneuverability and more armor like the myrmidon.

If you know what you are going into, try to pick your most favorable ships, guns
and missiles for that situation! The default selection of the computer is not
bad, but don't be afraid to change it.


3.2 Know the Controls
______________________

Also obvious and simple. Just keep in mind that you don't need to know every key
to be a good pilot. I know the keys which allow me to play comfortably and
relaxed, e.g.: I never use the M key (auto adjust speed to target). Why? Because
I think it's annoying. I want to go full speed ahead and I'll adjust my speed
with the A/Z temporary speed adjust keys.

When I see a friend goofing up because he can't find the gun/missile selection
key while flying, I have an urge put my head in the toilet and flush. Things
like that shouldn't happen, they can mean the difference between life and death.

Most of you will be flying this space sim with a joystick (you have to be nuts
if you don't). Well, don't forget to adjust the sensitivity of the joystick to
your liking. Maximum sensitivity is not always the best option, since it has a
big influence on your aim. To those who want to use the rudder but can't: you
can install the rudder in your key assignment screen. Select absolute
positioning if you install your rudder.


3.3 Flying
___________

There are lots of different flying styles, but I'm going to explain mine. This
might help newbies a bit in developing their own style.

First of all adjust your weapon settings. I always tend to set my guns in dual
fire mode (this already explains why I can't use 2 guns which drain power very
fast). This gives me max. damage with the least effort. Once my gun energy is
running low I switch back to single fire mode (but that almost never happens).
For the missiles it depends on the type of missile and the type of target.
Against fighters I use single/dual launch mode, depending on the rocket.
Trebuchets shouldn't be launched to a fighter in dual launch mode ... it has
sufficient power to knock a fighter down by itself. Dumbfires, on the other
hand, are always launched in dual fire mode ... they lack punch against both
fighters as capital ships. Against capital ships I always fire missiles in dual
mode. There are only 2 exceptions: the Cyclops and the helios missile.

An important aspect of flying is being capable of dodging incoming fire (guns or
missiles). Gunfire can easily be evaded by a simple maneuver. However, if the
attacker is flying on your tail, you'll need to shake some fancy flying out of
your sleeve in order to dodge the incoming fire. The best thing to do in such a
situation is to stop focusing on your current target and trying to evade the
hostile fighter completely, preferably in a position which allows you to take
him out!
Evading missiles might seem easy ... you have the countermeasures for something
right?! Wrong! In single player missions, you usually have enough
countermeasures to finish a mission, but in the few multiplayer missions I have
flown, you'll notice that they are depleted pretty fast. You need to learn how
to evade missiles without countermeasures. If you are flying a fast agile
fighter you have 2 possibilities. If you are flying a bomber, only 1. The first
possibility for the fighter is to let the missiles get real close to you (mind
the beeping noise). Once the missile is extremely close, you have to pull up (or
any other direction) fiercely, in combination with a speed boost with the
afterburners. This can't be applied by bombers, since they lack maneuverability
and the speed to evade the missile. The second possibility works for both the
fighter and the bomber. You should fly head on with the missile and just before
impact you should pull up (or down). The missile will fly right past you ...
This can be used bythe bombers too, since the missile has less time to correct
it's path once the evasive maneuver starts. The second way of evading missiles
is more efficient (if you follow the same path as the missile, it has more time
to adjust it's flying path), but also harder (since the missile is closing in on
you at a very high speed (missile speed + your own velocity). Nonetheless, both
methods require extensive training, since timing is an extremely important
factor.

The easiest way to take out a target it to fly behind it and follow it,
preferably from close range. Head-to-head situations are not healthy for your
own fighter, so don't do it too often. Attacking a fighter from the side is also
a possibility. This means that the target is no threat to you, but the target is
much harder to hit, since small changes in speed result in a miss (this isn't
the case when you tail your target). Also, don't be afraid to use your missiles
... if the banks get depleted, so what?! You can rearm yourself in most missions
and by not using missiles you're making everything more difficult for yourself.
This often results in finished missions with almost all missiles in the banks,
that's not why they are there! Furthermore you should make a difference between
the ships you are attacking:


Bombers
-------

Bombers aren't a real threat to a fighter, unless you are heavily outnumbered
(this means that you get a rocket behind your tail every 5 seconds). Bombers
lack maneuverability, which usually make them easy targets for your guns. If the
need is high, you should fire missiles to speed up the job, otherwise your guns
will be sufficient.

Remember however that taking a bomber out with your guns might take a while,
because of their heavy hull and shielding. Therefore it's not wise (certainly in
multiplayer) to hover behind a bomber for a longer period of time. This makes
you the sitting duck, since your fighter isn't heavily armored and you are
flying at slower speeds.


Fighters
--------

Fighters can be annoying from time to time. With their excellent maneuverability
and often high speeds, they tend to be a more difficult target. I thought the SF
Dragon was the hardest target to destroy: it outmaneuvered and outran you
easily, but once you were able to hit it a few times they were spacedust. This
is also the biggest drawback of the fighter, lack of shielding and hull plating.
It doesn't take much to take out an enemy fighter (there are some exceptions
like the SF Mara), but also remember that you are flying a similar craft and
also are lightly armored. That's why I like the GTF Erinyes most. It has good
speed, maneuverability and plating, combined with a large number of gun mounts
and missile banks.


Warships
--------

It's not recommended to attack warships with a regular fighter. It's not fit for
the job and usually does minor damage because of it's unadapted payload. If you
want to take out multiple capital ships, make sure you pick a bomber.

While attacking a warship, always try to hit one of it's weapons or subsystems.
This does damage and if you destroy a laser turret, that's one less thing to
worry about. What should you target first? This depends on the urgency of the
matter. If you notice one of your capital ships is being torn apart, head for
the beam turrets. Otherwise I recommend to take out laser turrets or missile
launchers first. You might also target one of the subsystems: engines if you
don't want the target to get in close range of a certain ship, sensors or
weapons - can't remember exactly - if you want to make the targeting system less
accurate.


3.4 Favorite Ship
__________________

SHIP: GTF Erinyes

GUNS: GTW Subach HL-7
GTW UD-8 Kayser

MISSILES: GTM-19 Harpoon (2x)


Why is this my favorite ship and weapon loadout? Simple, the Erinyes is an
excellent ship: it's sturdy, has an average flying speed and average
maneuverability. Combine this with the high number of gun mounts and 2 missile
banks and you have the perfect dogfighter. Some will say, what's the difference
with the Myrmidon ... I don't know! I tend to perform better with the Erinyes
than with any other ship.

Why do you put a Subach HL-7 gun on the ship? There's this thing called energy
management ... I don't like to toy around with the engine/shield/gun recharge
levels and this solves my problem. If you want to pack a good punch, dual fire
mode gives you the solution. I tend to fly with only the Kayser on-line ... once
my energy levels become critically low, I switch to the Subach. This allows me
to continue firing at the enemy, while the energy level has the opportunity to
recharge (the Subach hardly drains any power).

The Harpoons are also an obvious choice, since this is my favorite dogfighting
ship. No need for heavy trebuchets, cyclops or helios missiles. If you are
fighting against the odds, speed is of the essence. The harpoon with his fast
lock gives me the speed. Cripple the shields with the guns, fire the harpoon for
the kill. The great thing of it is ... it works!


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=======================================
4. MISSION OVERVIEW (Single Player)
=======================================

4.1 Information
________________

This is merely an overview of the single player missions, since I haven't played
much multiplayer missions yet. Single player missions are also easier to write
about, since you have total control over the success/failure of a mission.

I divided the missions just by numbers, not by category (SOC, Vasudan, Terran,
...). I suggest you read the general tactics section before going over the
different missions. I was able to complete these missions with the tactics
explained there!

The first missions are all very easy, but from level 20 and higher, you can
notice a gradual climb in difficulty (some missions are more difficult than
others). Strangely enough, the first missions weren't a high success
(statistical wise - I didn't have a lot of kills), while in the latter missions
I tend to be flying through enemy debris. Maybe it took some time to get used to
the controls, or maybe I just had to get into berserk mode ... I don't know.
When I replayed the missions, I did get a lot of extra kills.

This mission overview includes all training and SOC missions. If you decide to
skip one of them, you should recalculate the missions numbers.

The missions themselves contain the following information:
* Primary objectives
* Secondary objectives
* Default ship and loadout
* Possible ships and loadouts
* Overview of the mission

Keep in mind that the primary and secondary objectives given in the mission
overview are the ones at the beginning of the the mission. During the mission,
extra objectives may be added. You can view them by pressing the F4 key!

If some of the information mentioned here is incorrect or incomplete, please
contact me. I'm only human and bound to make a mistake here or there!


4.2 Mission 1 - Training 1
___________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7
Missiles: None

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train basic targeting, throttle and weapon systems. Just do as you're
told.


4.3 Mission 2 - Training 2
___________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-64 Rockeye (2x)
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train advanced targeting, weapon systems and rearming procedures. Just do
as you're told


4.4 Mission 3 - Training 3
___________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-64 Rockeye (2x)
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train your dogfighting skills with this training. Just do as you're told.


4.5 Mission 4 - Surrender Belisarius!
______________________________________

Objectives
----------

Primary objectives: Protect IOTA until you are relieved of duty
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-64 Rockeye (2x)
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: GTW Akheton SDG
Missiles: None

Mission Overview
----------------

* Escort IOTA
* Destroy Leo
* Destroy Cancer
* Destroy Gemini
* Destroy Aquarius
* Destroy Aries

Escorting IOTA isn't that hard. The only opposition you'll get in this mission
are some GTF Hercules (usually in pairs). Once all fighters have been taken out
a friendly warship will arrive ... a few moments later the NTF Corvette
Belarius. You can engage it, but it'll get blown away by the friendly warship,
so why bother.


4.6 Mission 5 - The Place of Chariots
______________________________________

Objectives
----------

Primary objectives: Destroy all NTF Fighters
Extra: Destroy rebel installation
Extra: Destroy NTF Reinforcements
Secondary Objectives: Destroy all freighters and sentry guns
Bonus Objectives: Destroy all cargo

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-64 Rockeye (2x)
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: GTW Akheton SDG
Missiles: None

Mission Overview
----------------

* Destroy Cancer
* Destroy Sentries
* Destroy Aquarius
* Destroy Aries
* Investigate Asteroid
* Destroy Installation
* Destroy Pisces
* Destroy Virgo

You'll be dealing with a few GTF Hercules' here, but you'll encounter more GTF
Loki's.

Once you start the mission, take out the fighters first, followed by the sentry
guns. Once that's done, wait for more fighters to jump into your system.

After a while command will give you the order to investigate the asteroid
(blinking red dot on radar). Do it and take out the turrets as you move closer
to the asteroid. Once it has been ID'ed, you should destroy it. The ICENI goes
into hyperjump though, and you won't be able to destroy it in time. While
attacking the asteroid/installation/ICENI, some new fighters will appear. Take
them out as you see fit (cfr. if they annoy you).


4.7 Mission 6 - The Romans Blunder
___________________________________

Objectives
----------

Primary objectives: Destroy the NTF ICENI
Extra: Destroy freighters
Secondary Objectives: Extra: Destroy NTF Fighters

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-64 Rockeye (2x)
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

* Destroy the ICENI
* Destroy Freighters
* Destroy Gemini
* Destroy Leo
* Destroy Aquarius
* Destroy Scorpio

You'll never reach the ICENI in time, so don't bother. You'll be reassigned to
stop any enemy ship that comes through the system.

First 2 freighters will enter the system, together with a fighter escort.
Needless to say, take out the fighters (GTF Loki I believe) first followed by
the freighters (which are an easy target).

Once this job is done a few warships jump in ... also with a fighter escort.
Concentrate on the fighters first, once they are blown out of the sky,
concentrate on the warships. They should have sustained quite a bit of damage by
now (because of the Psamtik), so finishing them off should be easy by now.


4.8 Mission 7 - Training 4
___________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM-19 Harpoon (2x)

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train communication systems, countermeasures and aspect-seeking missiles.
Just do as you're told.


4.9 Mission 8 - Training 5
___________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train shield management and the energy transfer system. Just do as you're
told.


4.10 Mission 9 - A Lion at the Door
____________________________________

Objectives
----------

Primary objectives: Neutralize all hostiles
Extra: Protect CARTHAGE
Secondary Objectives: Extra: Protect the DAHSHOR

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW-5a Prometheus (R) Cannon (2x)
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile

Possibilities:

Ships: None
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy BEHEMOTH
* Destroy SEMYAZA
* Destroy Virgo
* Destroy MAUL
* Destroy Cancer
* Destroy NEQAEL
* Destroy Leo
* Destroy Aries
* Destroy Aquarius
* Destroy Scorpio
* Destroy GOLIATH
* Destroy Libra

There's a lot to be done in this mission. Quite a lot of Shivan fighters and
smaller warships have to be destroyed. Basically you have to take it as it
comes. Take out the fighters first, but if you notice that a fighter is a few
1000m away and you're flying past a warship, try to take out the warship first.

Since the warships aren't that big, your hornets (if these are the missiles you
picked) do quite a bit of damage (dual fire mode = 8 missiles). Combined with a
good old fashioned energy weapon, it will be creamed in no time.

You'll meet 2 Shivan fighters: SF Mara and SF Astaroth. The Mara has good
plating and speed but only a reasonable maneuverability. It's also quite big and
therefore easy to hit. The Astaroth is more maneuverable and also has a higher
speed, but it's fragile. You might miss it a few times, but once you hit it ...
it'll be out of the sky in no time.


4.11 Mission 10 - Mystery of the Trinity
_________________________________________

Objectives
----------

Primary objectives: Patrol nebula with Zeta wing
Extra: Protect the TRINITY
Extra: Protect the DISCOVERY
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM MX-64 Rockeye
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

* Follow Zeta 1
* Destroy Leo
* Destroy Aries
* Protect DISCOVERY
* Destroy TRINITY
* Destroy Virgo
* Destroy Aquarius
* Destroy Cancer
* Destroy Libra

At first everything is very quiet in this mission. All you have to do is follow
Zeta 1 until you notice some enemies on your radar. Once that happens, move in
to destroy them. You'll encounter some SF Manticores. A little bit later, you'll
notice another wing of Manticores. Once they are taken out, continue your
patrol.

You'll encounter the NTF Trinity, protect it and the repair team they send to
recover it. Once the repair team has jumped in, more Shivan fighters will
appear, including: SF Manticores, SF Basilisks and SF Dragons. Fight them off at
your best ability, but once the Dragons jump in, the mission is over. The
Trinity and the Discovery will be destroyed (they went from 96% health to 0% in
a matter of seconds ... don't ask me how). GTVA command will announce that you
have to return to base. Do so, or you'll have to deal with 2 wings of enemy
Dragons and that usually isn't too healthy.


4.12 Mission 11 - The Great Hunt
_________________________________

Objectives
----------

Primary objectives: Protect ACTIUM and LYSANDER
Secondary Objectives: Destroy ASURAS
Destroy IBLIS

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW-5a Prometheus (R) Cannon (2x)
Missiles: GTM-4 Hornet Swarm Missile (2x)

Possibilities:

Ships: GTF Myrmidon
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye
GTM-19 Harpoon

Mission Overview
----------------

* Protect Corvettes
* Destroy Taurus
* Destroy Pisces
* Destroy Libra
* Destroy Virgo
* Destroy ASURAS
* Destroy Scorpio
* Destroy Gemini
* Destroy Aquarius
* Destroy IBLIS
* Destroy Cancer

Since protecting the Corvette is you primary objective, always make sure that
you return to it once you've taken out the fighters. That way you are always on
time to intercept the next wing of enemy fighters.

First you'll get a wing of Astaroths and Maras to hold off. This shouldn't be
too hard.

The next time the Asuras an 2 fighter escorts will jump in. First take out the
fighters (Astaroths and Basilisks), since they pose the biggest threat to you
(although I wouldn't call a Basilisk a big threat). The Asuras isn't a big to
the Corvettes in the beginning (unless it takes you 1 hour to take out the
fighters). Once the fighters are goners, fire some hornets at the Asuras, taking
it down shouldn't take too long.

The next wings contain of Maras and SB Seraphims, needless to say that the
Seraphims, should be engaged first. They are extremely dangerous for the
Corvettes, so try to take them out before they can launch their bombs. Proceed
with the Maras.

Now the Iblis will jump in, together with a Mara wing. Same procedure as with
the Asuras.

Suddenly an unknown ship will appear on radar. Upon investigation you come to
the conclusion that it's a destroyer and it will cream the Corvettes no matter
what you do. Jump out of the system, once you are told to do so.


4.13 Mission 12 - Slaying Ravana
_________________________________

Objectives
----------

Primary objectives: Destroy RAVANA
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTB Boanerges
Guns: GTW-5a Prometheus (R) Cannon
Missiles: GTM-4 Hornet Swarm Missile GTM-12 Cyclops (2x)

Possibilities:

Ships: GTB Medusa
GTB Ursa
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM MX-6 Tempest Missile

Mission Overview
----------------

* Destroy Virgo
* Destroy Taurus
* Destroy RAVANA
* Destroy Cancer
* Destroy Aquarius
* Destroy Saggitarius
* Destroy Gemini
* Destroy Scorpio
* Destroy Leo

I didn't fly this mission with the Boanerges, but with the Medusa. Mainly
because of the maneuverability (the boanerges can't even follow a ship if it
flew past him at 1 mps - making it a terrible ship for dogfights).

Although your job is to take out the Ravana, don't forget about the fighters
either. If you let them alive too long, all of your wingmates will be dead and
they will all come after you - so this is a definite no, no. Before heading for
the Ravana take out the Basilisks (they are closer than the Ravana).

Now head for the Ravana and launch your Cyclops missiles at close range (eg. 0.5
km - it takes a while to acquire a lock. If you launch from too far, the Cyclops
can be destroyed before impact. If you launch too close, you'll get hit by the
blast radius.) I tend to target the sensors or weapons systems, first (whatever
the bombs can hit from my current fly path).

Once the cyclops' have been launched (dual fire mode) occupy yourself with the
fighters again. It's wise to engage the fighters away from the Ravana (if it
starts shooting it's flak guns, your shields and hull might get creamed), but
this isn't always possible. If you retreat to engage the fighters, head for the
Kehnmu (Corvette), since it'll help to destroy the fighters. This is also a
good place to rearm yourself, because of the protection the Corvette gives. Once
you've taken out the fighters that were bugging you, head back for the Ravana.
This will avoid getting a bunch of fighters behind your tail while paying enough
attention to crippling the Ravana.

Repeat until the mission is finished.

PS. If you want to fire the Cyclops 2x you have to keep in mind that it needs a
reload time of 20 seconds. If you have 2 banks with Cyclops missiles, just
change the bank you are firing from to speed things up.


4.14 Mission 13 - Training 6
_____________________________

Objectives
----------

Primary objectives: None
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW Subach HL-7
GTW Akheton SDG
Missiles: GTM-4 Hornet Swarm Missile
GTM-19 Harpoon

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

You'll train to target bombs, turrets and subsystems. Just do as you're told.


4.15 Mission 14 - The Sixth Wonder
___________________________________

Objectives
----------

Primary objectives: Protect ENIF Station
Secondary Objectives: Protect transports

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM-4 Hornet Swarm Missile
GTM MX-6 Tempest Missile

Possibilities:

Ships: None
Guns: GTW Akheton SDG
Missiles: GTM MX-64 Rockeye
GTM-43a Stiletto II
GTM-19 Harpoon

Mission Overview
----------------

* Protect Transports
* Destroy CATO
* Destroy Pisces
* Destroy Leo
* Destroy Virgo
* Destroy HAWKWOOD
* Destroy Aries
* Destroy Taurus

First take out the GTF Hercules', followed by the Cato. Once the bombers jump
(GTB Zeus) in redirect yourself to these and let the Cato alone for a while.
Since you have to protect the station, you have to act swiftly. Intercept the
bombers as fast as you can, if they are able to launch missiles take them out
first and afterwards the bombers. Once the first wing of bombers is destroyed,
go back and finish off the Cato.

By that time a second wing of bombers will fly in, followed shortly by the
Hawkwood. Concentrate on the bombers (and bombs) for now, only if there are no
more bombers left, go back to take on the Hawkwood. Don't just fire to do
damage, try to destroy weaponry or subsystems. The same rule applies here, once
more bombers fly in, divert your attention. Eventually the GTVA Colossus will
jump in to finish the Hawkwood (that's why it's important to take on it's
weapons and subsystems - so it can only do minimal damage to the
station/transports - the Colossus will destroy it for you)


4.16 Mission 15 - Into the Maelstrom
_____________________________________

Objectives
----------

Primary objectives: Protect the PARACOMBE, JOOYUN and AVILA
Secondary Objectives: Extra: Destroy all enemy fighters
Extra: Destroy all enemy bombers
Bonus objectives: Destroy all sentry guns

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW Subach HL-7
GTW-5a Prometheus (R) Cannon
Missiles: GTM-4 Hornet Swarm Missile
GTM-19 Harpoon

Possibilities:

Ships: GTF Loki
GTF Ulysses
Guns: None
Missiles: GTM MX-64 Rockeye
GTM MX-6 Tempest Missile

Mission Overview
----------------

* Defend Convoy
* Destroy Libra
* Destroy Pisces
* Destroy Gemini
* Destroy Aquarius
* Destroy Capricorn
* Destroy Aries
* Destroy Cancer
* Destroy MAELSTROM

Head for the flashing red dots in the radar and take out a few sentry guns.
Don't keep on destroying sentry guns, since there are bombers flying towards the
convoy. It's more important to intercept them. Once the bombers (and bombs) are
destroyed, take on the fighters and then concentrate your fire on the remaining
sentry guns.

Nothing will happen for quite a long time now. Suddenly some fighters and the
Maelstrom will jump in ... first try to take out the beam weapon of the
Maelstrom, it does a lot of damage to the convoy if you don't take it out. This
is one of the crucial factors to complete the primary objective. Once that's
done, kill the fighters (if any are left) and make scrap out of the Maelstrom
(with the help of the Deimos and the remaining fighters).


4.17 Mission 16 - Feint! Parry! Riposte!
_________________________________________

Objectives
----------

Primary objectives: Destroy the cruisers' fighter escort
Help destroy Koth's battle group
Secondary Objectives: Defend the RAMPART

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles: GTM-4 Hornet Swarm Missile
GTM-19 Harpoon

Possibilities:

Ships: GTF Hercules Mark II
Guns: None
Missiles: GTM MX-6 Tempest Missile

Mission Overview
----------------

* Destroy Escort Fighters
* Protect the RAMPART
* Destroy Libra
* Destroy Aries

You'll be confronted with a few Hercs and 2 GTC's (Majestic and Refute). These
can be destroyed quite easily. Afterwards, multiple GTF Loki's will jump in.
They are fast and agile, but can't take a beating. Just concentrate on all new
fighter wings that jump in.

If the destroyer jumps it, leave it be. The Colossus will jump in to help you,
but they will collide with each other. You can't stop it, so why bother
attacking the GTD (unless you want to improve your stats)


4.18 Mission 17 - Rebels & Renegades
_____________________________________

Objectives
----------

Primary objectives: Escort the ICENI to the Regulus jump node
Secondary Objectives: Scan the ICENI
Protect the HINTON
Bonus objectives: Scan the HINTON

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-6 Tempest Missile (3x)

Possibilities:

Ships: GTF Hercules
GTF Loki
Guns: None
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Scan Iceni
* Destroy YAARU
* Protect ICENI
* Protect HINTON
* Destroy Libra
* Destroy Gemini
* Destroy Scorpio
* Destroy Virgo
* Destroy Leo
* Destroy Sagittarius

This is definitely the most difficult mission up till now. First go and scan the
Iceni (600m) and then go and scan the Hinton (200m - bonus objective). Now some
bombers and fighters will enter the system. Forget about the fighters, head
straight for the bombers and deal with them swiftly. Speed of execution is very
important ... a little screw up here or there usually results in failure.

Like I already said, bombers are a priority, no matter which wings jump in. Let
the Taurets toy a bit and destroy them once you have the time. There will also
be 2 warships: a GVC and a GVCv. The first is pretty easy to destroy, the second
is a nightmare (esp. to the Iceni). Once it flies in, try to destroy all the
beam turrets first. Another good tactic is to take out the weapon system. At
approximately the same time, you'll get orders to intercept any incoming
asteroids, do this once the turrets or weapon system have been taken out. The
asteroids have a higher priority than fighters which might harass you. If a lot
of them impact the Iceni, it's history too. Only engage fighters if you have a
short break!

If you want to know the damage the asteroids do in combination with the GVCv, I
suggest you stand down and watch the Iceni health indicator diminish rapidly.


4.19 Mission 18 - Love the Treason ...
_______________________________________

Objectives
----------

Primary objectives: Escort the SUNDER
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles: GTM MX-6 Tempest Missile
GTM-19 Harpoon

Possibilities:

Ships: GTF Hercules
GTF Loki
GTF Ulysses
Guns: None
Missiles: GTM MX-64 Rockeye

Mission Overview
----------------

* Protect SUNDER
* Destroy NTF Fighters
* Protect HAMAKO
* Destroy Kappa
* Destroy Iota
* Destroy MYLAE
* Destroy Leo
* Destroy Gemini
* Destroy HELLESPONT
* Destroy Taurus
* Destroy Pisces
* Destroy Aries
* Destroy Aquarius

Suddenly, the rest of the fighter escort discovers that you are a traitor. Take
them out with the help of the lieutenant. They are all Hercs Mark II, but they
are pretty easy to defeat. Tempest dumbfire missiles help you to take out
targets fast, since they don't require a lock. So use them! If you have trouble
in the higher difficulty settings (eg. hard) pump your shields up to the max,
minus 2 for the engine (no gun power, you can deplete your current gun energy
though).

Then additional NTF Fighters will jump in, but they won't attack you. Once the
GTVA Fighters jump in, the NTF's will become hostile. So kill them too. After
you destroyed all enemy fighters, assign a wing of the skull squadron to protect
the Hamako and let the other wing protect the Sunder. This will will help a lot
later in the mission.

A little while later the Mylae will jump in with a Herc Fighter escort. First
take out the fighters, the Mylae doesn't do a lot of damage. The Hercs shouldn't
take too long with the help of the other GTVA fighters. Then take out the Mylae
... also pretty easy.

Then the Hellespont will jump in, together with a fighter escort which consists
of Hercs and Hercs Mark II. I suggest you leave the Hercs alone for the moment
and concentrate on the Hellespont, it does a lot of damage to the Sunder if you
intercept it too late. Prioritize the beam turrets, once they are take care of
... go for the kill. A friendly Corvette will jump in to assist you. If there
are any fighters left after the destruction of the Hellespont, engage them too.

Once all friendly ships have jumped out of the area, wait for the NTC rendezvous
ships and then return to base.


4.20 Mission 19 - ... But Hate the Traitor
___________________________________________

Objectives
----------

Primary objectives: Destroy targets of opportunity
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye (2x)

Possibilities:

Ships: None
Guns: GTW-5a Prometheus (R) Cannon
Missiles: GTM-4 Hornet Swarm Missile

Mission Overview
----------------

* Destroy Alastor
* Destroy Beta
* Destroy Alpha
* Destroy Gemini
* Destroy Cancer
* Destroy SAHARAN

In this mission they know you are a traitor so I suggest the following: Stay low
in the beginning of this mission, don't engage any sentry guns. The idea is
this: the less you damage the sentry guns, the more they can damage the NTF
fighters. This means that later on in the mission, you don't have to hit them as
much to destroy them.

Once the NTF fighters have taken out the sentry guns and the cargo, a transport
(Elysium) will jump in. Don't engage it! After a few warnings the NTF Fighters
will turn hostile. This is the a difficult part of this mission. Take out the
Myrmidons as soon as possible (a good way to take out the first ship very fast
is by flying right behind it, once it turns hostile all you have to do is press
the fire button and BOOM, it's out of there) ... don't be afraid to use missiles
to take out the first targets in a few seconds. Otherwise you'll get a bunch of
fighters behind you and that's not recommendable. If your shield is crippled by
the fight, wait a while before you kill the last fighter. No new ships will jump
in unless this wing has been completely destroyed. Once you're back to full
strength, destroy the last ship.

Once they are taken care of, a little while later, more Myrmidons will appear.
The key is to do evasive maneuvers once they jump in! It's not very healthy to
engage them right away, you are way outnumbered here. Luckily, additional
fighter wings will jump in to help you. Once they do, you can engage the enemy
too, since they aren't able to concentrate their fire only on you. It doesn't
really matter if you first take care of the fighters or the cruiser, as long as
they die somewhere along the way, you're OK. Once they all are destroyed, return
to the GTVA base ... Your undercover SOC missions are over.


4.21 Mission 20 - Battle of the Wilderness
___________________________________________

Objectives
----------

Primary objectives: Escort the VAUBAN to the WARSPITE
Escort the ERINPURA to the WARSPITE
Secondary Objectives: Protect the LUCIDITY

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile

Possibilities:

Ships: None
Guns: GTW ML-70 Morning Star
GTW-19 Circe
Missiles: GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Scorpio
* Destroy Libra
* Destroy MALOR
* Destroy Cancer
* Destroy Virgo

Wait until the ships you need to escort to jump in. Once they do, just wait for
the first enemy wing to jump in. Once they do, take them (SF Manticores) out.
Later on, you'll get some Maras on your back, but they shouldn't pose a problem
either.

Once the cruiser jumps in, call in Zeta wing. They are more fit to take out
cruisers, I wouldn't worry to much about the cruiser if you called in Zeta. They
can take care of it pretty fast. You keep your eye on new incoming wings of
fighters and bombers. Once the bombers (SB Nephelims) arrive, make sure you take
them out first. The freighters and the Lucidity have a real lowthresholdd for
damage so ...

Overall, this mission was pretty easy to complete. There are lots of dead
moments in between the different wings, giving you plenty of time to recover.


4.22 Mission 21 - A game of TAG
________________________________

Objectives
----------

Primary objectives: Test the TAG missile system
Destroy all Shivan fighters
Protect the WARSPITE
Protect the LUCIDITY
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Ulysses
Guns: GTW-5a Prometheus (R) Cannon
GTW Subach HL-7
Missiles: GTI TAG-A Missile

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

* TAG Cancer
* TAG Scorpio
* Destroy Leo
* Destroy Virgo
* Destroy Libra

At first you'll encounter some Basilisks. You can either tag them or destroy
them, it doesn't really matter, as long as they get destroyed. But, as expected,
something goes wrong: an (unexpected) wing of Shivan fighters jump in ...
including bombers!

Once this happens, TAG as many different targets as possible ... once this is
done, you can easily finish them off with your guns. Remember that the TAG-A is
a dumbfire missile, so try to get in close before you fire it. You'll notice
that your target is tagged by the yellow (instead of red) brackets around them.
The tag will wear off after a few seconds. Also keep in mind that the target
should be within 3000m of the capital ship ... otherwise it's useless. Make sure
you keep your distance once you tagged a target, it's not healthy to be caught
in the beam that was meant to damage the enemy fighter.

Just make sure you intercept the bombers in time. Once they are gone, you'll
surely be able to finish the mission without any further complications.


4.23 Mission 22 - Proving Grounds
__________________________________

Objectives
----------

Primary objectives: Test the Pegasus stealth fighter
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Perseus
Guns: GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTM MX-6 Tempest Missile (2x)

Possibilities:

Ships: GTF Hercules Mark II
GTF Myrmidon
Guns: GTW-5a Prometheus (R) Cannon
GTW Akheton SDG
Missiles: GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-43a Stiletto II
GTM MX-64 Rockeye

Mission Overview
----------------

* Protect OBERON
* Destroy Virgo
* Destroy Taurus
* Protect AQUITAINE
* Destroy TIAMAT
* Destroy Cancer
* Destroy Pisces
* Destroy Libra

You'll have to test the stealth abilities of the Pegasus (unfortunately, you are
not allowed to fly it in this mission). They call in the Oberon, an old cruise,
which you have to defend. You'll notice that it's pretty hard to fly without a
lock on your target. But once you have visual contact, you won't lose track of
the Pegasus easily. I think you have to keep the Oberon for at least 20% healthy
in order to protect it successfully. I really don't see the point of this,
because you can fire as much as you want (and hit the target of course), the
Pegasus will continue it's standard attack/retreat routines. It doesn't matter
one bit if you hit it or miss it. The only way to break their attack is by
firing the morning star on them ... but you can only occupy yourself with one
target and it doesn't take a long time to recover from the kinetic effect.
Anyway, just don't waste your missiles on them!

Once the second part of the test is about to begin, a group of Shivan fighters
(Mara) will jump in ... time for some real action. A bit later the Taurus group
will jump in. These are bombers, so intercept them and their bombs first! They
pose a serious threat to the Aquitaine. By the time you have taken them out a
corvette will jump in (Tiamat) ... destroy it first! Target the beam turrets, so
it doesn't inflict much damage to the Aquitaine. Then go for whichever weapon
system you want ... I usually go for the flaks or missile launchers first, but
tend to pick off a laser here and there as the opportunity arises. Remember that
you have to keep close to the Tiamat in order to get help from the Aquitaine.
Your sensors allow the Aquitaine to open fire. Once the Tiamat is destroyed (or
jumped out) take care off the remaining fighters.


4.24 Mission 23 - The King's Gambit
____________________________________

Objectives
----------

Primary objectives: Intercept and destroy all NTF Warships
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTB Artemis
Guns: GTW-5 Prometheus (S) Cannon
Missiles: GTM-4 Hornet Swarm Missile
GTM-12 Cyclops (2x)

Possibilities:

Ships: GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
Guns: GTW Akheton SDG
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTI TAG-A Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy UHURU
* Destroy Virgo
* Destroy PAX
* Destroy Taurus
* Destroy LIBERTY
* Destroy UNDAUNTED
* Destroy Pisces
* Destroy INSPIRATION
* Destroy PERSEVERANCE

Since you are flying a bomber and your primary mission is to take out warships.
However, you should not neglect the fighter wings. There are 4 sentry guns (GTSG
Mjolnir) who have beam turrets. They help a great deal with the destruction of
the warships. All fighters launched want to take out these sentry guns ... so
deal with them.

For the first warships, I wouldn't use too many cyclops'. Your wingmates fire
enough missiles to destroy the target for you. Remember that if you engage the
first warships, you'll probably need to rearm, to take out targets that arrive
later. Rearming is always a risky business! While your wingmates take out the
first capital ship you can spent some engaging the enemy fighters!

Once the Liberty and the Undaunted jumped in, I started to engage warships too.
Your wingmates seem to have depleted their cyclops' missiles by that time. Also
communicate with your wings to optimize destruction. Let another wing engage a
target, you are not engaging. The Perseverance (the last warship to jump in) is
also the most difficult to destroy ... if you have to rearm yourself at the time
it jumps in, you can forget about it. You have such a short time span and
practically no help from your wingmates. It's not a disaster if it jumps out of
the system (happened to me too a few times), but it's more satisfying to see it
explode into a thousand pieces.


4.25 Mission 24 - The Sicilian defense
_______________________________________

Objectives
----------

Primary objectives: Destroy the NTF ICENI
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTB Artemis
Guns: GTW-5 Prometheus (S) Cannon
Missiles: GTM-10 Piranha
GTM-12 Cyclops (2x)

Possibilities:

Ships: GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTF Hercules Mark II
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns: GTW Akheton SDG
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy VENTURE
* Destroy VINDICATOR
* Destroy Aries
* Destroy Taurus
* Destroy Virgo
* Destroy YOSHIMOTO
* Destroy ALBA
* Destroy Cancer
* Destroy EPIGONI
* Destroy Pisces

Once you jump in the Vindicator and the Venture are already in the system, no
Iceni though. Once you launched your cyclops (2x) divert your attention to the
Hercules fighters. It takes 20 seconds before you can fire another missile. The
Hercules fighters shouldn't be hard to destroy, once they have been destroyed
you should concentrate on destroying the warship and the transport (don't use
cyclops' on the transport, it's not worth it).

From now on, keep on concentrating on taking out bigger ships. There's a wing of
Myrmidons to assist you with the destruction of the fighters. You might want to
rearm, but like I said before, watch out ... you're a sitting duck if any enemy
wing is in the vicinity.


4.26 Mission 25 - Endgame
__________________________

Objectives
----------

Primary objectives: Defend the Knossos device
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Myrmidon
Guns: GTW Subach HL-7 (2x)
Missiles: GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile

Possibilities:

Ships: GTF Hercules Mark II
GTF Loki
GTF Pegasus
GTF Perseus
GTF Ulysses
Guns: None
Missiles: GTI TAG-A Missile
GTM-11 Infyrno
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-55 Trebuchet
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Aquarius
* Destroy Virgo
* Destroy LOYOLA
* Destroy Sagittarius
* Destroy Leo
* Destroy Gemini
* Destroy Cancer
* Destroy Pisces
* Destroy DANTON
* Destroy ICENI

The beginning of this mission is quite hectic, but things will slow down
eventually. The first part is also the most important part. Protect the Monitor
from the bombers and fighters. Taking the bombers out shouldn't take too long.
Once you have successfully repelled the first wave, the Colossus will jump in to
relieve the Monitor of duty.

From then on, do the thing you are supposed to do: take out all hostiles. The
Colossus will help taking out the bigger ships, so don't worry too much about
those.

Once the Iceni jumps in the Colossus malfunctions (figures!). Don't try to take
it out, you won't get the time. Keep concentrated on the fighters.


4.27 Mission 26 - The Fog of War
_________________________________

Objectives
----------

Primary objectives: Destroy all Shivan gas miners
Secondary Objectives: Destroy all Shivan sentry guns

Ship and loadout
----------------

Default:

Ship: GVF Serapis
Guns: GTW-5 Prometheus (S) Cannon
GTW-66 Maxim Cannon
Missiles: GTM-4 Hornet Swarm Missile (2x)

Possibilities:

Ships: GVF Horus
GVF Tauret
GVF Thoth
Guns: GTW-83 Lamprey
GTW Akheton SDG
GTW ML-70 Morning Star
GTW Mekhu HL-7
Missiles: GTI TAG-A Missile
GTM-10 Piranha
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4a Tornado Missile
GTM-43a Stiletto II
GTM-55 Trebuchet
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Gas Miners
* Destroy Sentries
* Destroy Virgo
* Destroy Libra
* Destroy Cancer
* Destroy Taurus
* Destroy Scorpio
* Protect TATENEN
* Destroy Aries
* Destroy Gemini

You have to find a good balance between picking off fighters/sentries and
destroying miners. If you're having troubles, you're probably concentrating too
much of your fire on the miners, which do minimal damage to your fighter. The
only thing you should keep in mind when you are flying this mission is: don't
fly too close to the miners when they explode. Your hull will be crippled
severely if a miner explodes in your vicinity.

Once all miners, sentries, fighters, ... have been taken out, the Shivans will
launch an attack on the Tatenen. Target the bombers first, then take care of the
remaining fighters. Once that's done, you have to investigate an unknown ship.
Once you discover what it is (a juggernaut class warship - let's just call it a
big warship), it's already too late. The Tatenen will be blown away.


4.28 Mission 27 - A Monster in the Mist
________________________________________

Objectives
----------

Primary objectives: Scan nav, comm, weapons and sensors
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GVF Ptah
Guns: GTW Akheton SDG
Missiles: GTM-4 Hornet Swarm Missile
GTM-55 Trebuchet

Possibilities:

Ships: None
Guns: GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW Mekhu HL-7
Missiles: GTM-14 EMP Adv.
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Scan Communications
* Scan Weapons
* Scan Sensors
* Scan Navigation

This is an easy mission. Target the different subsystems and do a scan (a few
seconds from close range). Make sure you target the subsystem closest to you,
this reduces the flight time. You might get some missiles fired at you, but they
shouldn't be that hard to dodge.

Once the systems are all scanned you get 2 option: return to base or take out as
many turrets as you can. Just take out the turrets, they are easy to destroy and
there's little opposition. Do this until the Sathanas jumps out of the system.


4.29 Mission 28 - Speaking in Tongues
______________________________________

Objectives
----------

Primary objectives: Destroy all Shivan warships
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GVF Serapis
Guns: GTW Mekhu HL-7
GTW-66 Maxim Cannon
Missiles: GTI TAG-B Missile
GTM-4 Hornet Swarm Missile (2x)

Possibilities:

Ships: GVF Horus
GVF Seth
GVF Tauret
GVF Thoth
Guns: GTW-5 Prometheus (S) Cannon
GTW-83 Lamprey
GTW Akheton SDG
GTW ML-70 Morning Star
Missiles: GTM-10 Piranha
GTM-19 Harpoon
GTM-4a Tornado Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Virgo
* Destroy Taurus
* Destroy Cancer
* Destroy Scorpio

This is a strange mission: you have to destroy all warships, but they are never
mentioned in your objectives screen in the HUD. If you are flying the Serapis, I
wouldn't engage too many warships, just occupy yourself with the fighters. Delta
wing (needs to be called in) in combination with the friendly capital ships are
more than enough to take out warships.

Later in the mission you'll be confronted with the supreme Shivan fighter (in my
opinion) the SF Dragon. They are agile, fast and can do a lot of damage ...
luckily they have a light hull. But in overall, this mission should be nothing
to worry about!


4.30 Mission 29 - A Flaming Sword
__________________________________

Objectives
----------

Primary objectives: Monitor the Knossos demolition
Secondary Objectives: Engage and destroy all hostile ships
Keep Shivans away from the Meson bomb
Protect the RENENET

Ship and loadout
----------------

Default:

Ship: GVF Tauret
Guns: GTW Mekhu HL-7
GTW-5 Prometheus (S) Cannon
Missiles: GTM-4a Tornado Missile
GTM MX-64 Rockeye

Possibilities:

Ships: GVF Horus
GVF Ptah
GVF Serapis
GVF Seth
GVF Thoth
Guns: GTW-19 Circe
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW Akheton SDG
GTW ML-70 Morning Star
Missiles: GTI TAG-A Missile
GTI TAG-B Missile
GTM-10 Piranha
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile

Mission Overview
----------------

* Engage Hostiles
* Lure Shivans to RENENET
* Destroy Capricorn
* Destroy Scorpio
* Destroy Aries
* Destroy Libra
* Destroy Cancer
* Destroy Pisces

In the beginning some astaroth's are patrolling the Knossos device. Just engage
them, more will jump in while you are fighting. You could lure them closer to
the Renenet, this makes things easier for you. It's also mentioned in the
objectives screen in your HUD, because it keeps the Shivans away from the meson
bomb.

The main advantage of fighting close to the Renenet is that you don't have to
fly away from the meson bomb to clear the area. They just begin countdown and
they don't bug you that much. At the time the countdown begins, some SF Dragons
will jump in. Just let them be, they will all be wiped away by the meson bomb.

Once the first bomb exploded (but wasn't successful) a wing of SF Mara's will
jump in. In other words: nothing to worry about if you are fast enough. If you
tend to get swamped by the Mara's, fight closer to the Renenet, so it can help
you. Once they have been wiped out, a second and third meson bomb will be
deployed. Just wait until lambda jumps out and the bomb will explode. But
suddenly the Sathanas jumps in without the use of the Knossos device (surprise,
surprise!). It's time to head back to base.


4.31 Mission 30 - Bearbaiting
______________________________

Objectives
----------

Primary objectives: Neutralize Sathanas forward beam cannon 1
Neutralize Sathanas forward beam cannon 2
Neutralize Sathanas forward beam cannon 3
Neutralize Sathanas forward beam cannon 4
Secondary Objectives: Destroy Sathanas forward flak batteries

Ship and loadout
----------------

Default:

Ship: GVB Bakha
Guns: GTW Akheton SDG
GTW Mekhu HL-7
Missiles: GTM-13 Helios
GTM-55 Trebuchet

Possibilities:

Ships: None
Guns: None
Missiles: None
                               
Mission Overview
----------------

* Destroy Forward Flak Guns
* Destroy Scorpio
* Destroy Virgo
* Destroy Beam Turrets
* Destroy Beam Turrets
* Destroy Gemini

This is a not so difficult mission if you know how to fly it ... I have been
successful in taking out all beam turrets and the flak guns, but that means that
you have to fly a perfect mission (cfr. if the 2 helios missiles fail to take
out a beam turret completely, your chances of taking out all 4 are greatly
diminished). The success of the mission depends on the way you deploy the helios
missiles. You should launch them from close range and at maximum speed (with
afterburners). If you do this correctly, launching 2 helios missiles (dual fire
mode) will be enough to take down one beam turret.

The next question a lot of players might ask ... I only have 4 helios missiles.
How am I supposed to take out more than 2 beam turrets? Easy, rearm yourself.
Call for the rearming ship once you start the mission. You can rearm yourself
while the new helios missiles are loaded into your missile banks (30 seconds)
... this is also a perfect time to start taking out the flak guns. You can
easily rearm and shoot at the flak guns at the same time! Another option is to
let your escort wings attack the flak guns, they can take it out in no time!

Also keep in mind that you can call in reinforcements at any time ... they can
help a great deal keeping the enemy fighters at a distance.

Once this is done, do it again ... and again (you don't need to rearm every
time).

Once the Sathanas jumps out, don't head back to base. You have to take out
another ship (you can rearm while you are waiting, the helios missiles will make
things just a bit easier). You have to take out the Beleth's beam turrets. First
target the engines to stop the warship (unless you can do it in time). Then
start taking out the beam turrets and then finish it off. It's not advisable to
destroy it immediately (before you take out the turrets), since the objectives
for taking out the beam turrets will be incomplete (It's strange, I know - I've
notified Volition about this).

Now it's time to destroy Gemini wing and head out of there!


4.32 Mission 31 - High Noon
____________________________

Objectives
----------

Primary objectives: Help the Colossus neutralize the SATHANAS
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GVF Bakha
Guns: GTW Akheton SDG
GTW Mekhu HL-7
Missiles: GTM-13 Helios
GTM-55 Trebuchet

Possibilities:

Ships: None
Guns: None
Missiles: None

Mission Overview
----------------

* Destroy Beams
* Destroy Cancer

The number of beams you have to destroy in this mission, depends on how many
beams you destroyed in the previous. If you did a bad job, you'll have to sweat
it out in this mission. If you want to know how to take out the beams, check the
previous mission.

Once the beams are taken out, concentrate on taking out Cancer wing. This
shouldn't be very hard. Once the fighters are taken out, take out the remaining
weapons on the Sathanas: beam turrets, flak guns, laser guns, missile launchers
... Once the Sathanas is about to explode, move closer to the Colossus (or just
make sure there's a save distance between you and the Sathanas). You don't want
to get caught in the blast radius. Once the Sathanas is destroyed, jump back
to base.


4.33 Mission 32 - Return to Babel
__________________________________

Objectives
----------

Primary objectives: Capture the ETAK technology
Secondary Objectives: Destroy the SAMMAEL
Destroy the AZMEDAJ

Ship and loadout
----------------

Default:

Ship: GVF Serapis
Guns: GTW-5 Prometheus (S) Cannon
GTW-66 Maxim Cannon
Missiles: GTM-4 Hornet Swarm Missile (2x)

Possibilities:

Ships: GVF Horus
GVF Seth
GVF Tauret
GVF Thoth
Guns: GTW-19 Circe
GTW-83 Lamprey
GTW Akheton SDG
GTW Mekhu HL-7
GTW ML-70 Morning Star
Missiles: GTI TAG-B Missile
GTM-10 Piranha
GTM-11 Infyrno
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4a Tornado Missile
GTM-43a Stiletto II
GTM-55 Trebuchet
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Aries
* Destroy Cruisers
* Destroy Leo
* Destroy Aquarius
* Destroy Cancer
* Destroy Virgo
* Destroy Scorpio
* Destroy Libra
* Destroy Pisces
* Destroy Capricorn
* Destroy Sagittarius
* Destroy Taurus

First take out the SF Mara's that are in the system, then head for one of the
cruisers and take it out with the help of beta wing. By the time it's destroyed,
a wing of bombers will have jumped in. You intercept the bombers and their
bombs, while you can let Beta wing take care of the remaining cruiser.

Once the transport jumps in, different wings of enemy fighters and bombers will
jump in. Just remember that bombers are always a priority! No transport/Iceni,
means a failed mission objective and the bombers are the only threat. Just watch
your radar closely and once you see a new wave of fighters jumping in, head to
intercept. If you take most of them out before they become a threat you should
have no trouble completing this mission.


4.34 Mission 33 - Straight, No Chaser
______________________________________

Objectives
----------

Primary objectives: Intercept and capture the AZRAEL transport
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GVF Serapis
Guns: GTW Akheton SDG
GTW-66 Maxim Cannon
Missiles: GTM-4a Tornado Missile
GTM MX-6 Tempest Missile

Possibilities:

Ships: GVF Horus
GVF Seth
GVF Tauret
GVF Thoth
Guns: GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW-83 Lamprey
GTW Mekhu HL-7
GTW ML-70 Morning Star
Missiles: GTI TAG-B Missile
GTM-10 Piranha
GTM-11 Infyrno
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile (2x)
GTM-43a Stiletto II
GTM-55 Trebuchet
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Scorpio
* Destroy Libra
* Destroy DAHAKA
* Destroy SEPHIROTH
* Destroy Aries
* Destroy Capricorn
* Destroy Taurus

This mission has nothing to do with the recovery of the Azrael. During the
mission you'll be given a complete set of new instructions, so listen carefully
(or watch them in the F4 objectives screen).

Fly toward the red blinking dots in your radar. You'll find a second subspace
portal. You'll be engaging a dogfight with multiple SF Dragons and a few Mara's.
Like I already said, they are hard to destroy because of their speed and
maneuverability. Don't call in the reinforcements, since this triggers the
arrival of a cruiser ... and that's one more thing to worry about. First take
out all dragons and the Dahaka, then call in Delta wing. It'll be easy to take
out the Sephiroth.

The Psamtik will jump in (about 9000m away from the device), assign your wings
to defend it. There will be a few wings, but they are not so hard to destroy.
Once this is done a new Juggernaut will jump in and destroy the Psamtik. You'll
get the order to return to base.


4.35 Mission 34 - Argonautica
______________________________

Objectives
----------

Primary objectives: Defend the AQUITAINE until it safely departs the nebula
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GVF Serapis
Guns: GTW-66 Maxim Cannon
GTW Mekhu HL-7
Missiles: GTM-19 Harpoon
GTM-4a Tornado Missile

Possibilities:

Ships: GVF Horus
GVF Seth
GVF Tauret
GVF Thoth
Guns: GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW-83 Lamprey
GTW Akheton SDG
GTW ML-70 Morning Star
Missiles: GTI TAG-B Missile
GTM-10 Piranha
GTM-14 EMP Adv.
GTM-4 Hornet Swarm Missile (2x)
GTM-43a Stiletto II
GTM-55 Trebuchet
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Aries
* Destroy ABADDON
* Destroy Scorpio
* Destroy Virgo
* Destroy Pisces
* Destroy Libra
* Destroy Leo
* Destroy Gemini
* Destroy Taurus
* Destroy Capricorn
* Destroy Sagittarius
* Destroy Aquarius

First intercept the Mara's attacking the Aquitaine - you should have some time
left to help the Aquitaine with the Abaddon if you're fast enough. However, once
the fighters jump in, concentrate on them. The Aquitane can take care of the
Abaddon itself.

Some bombers and Mara's will jump in by the time you have taken out the
Astaroth's. First take out the bombers (and their bombs), since they can do the
most damage to the Aquitaine, then go for the fighters. Some additional
Basilisks and SB Taurvi will jump in. Again, you should first concentrate on the
bombers, then on the fighters!

Now you'll have to wait a while until the transport has docked with the
Aquitaine. Once this operation is complete more bombers (and only bombers from
now on) will jump in. SB Taurvi's, but mostly SB Nahema's ... hold them off
until the Aquitaine has jumped.


4.36 Mission 35 - As Lightning Fall
____________________________________

Objectives
----------

Primary objectives: Rescue Lt. Commander Snipes
Secondary Objectives: Locate and recover the GRALL

Ship and loadout
----------------

Default:

Ship: GTF Erinyes
Guns: GTW Subach HL-7 (2x)
Missiles: GTM MX-6 Tempest Missile (2x)

Possibilities:

Ships: None
Guns: GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW-5a Prometheus (R) Cannon
GTW-66 Maxim Cannon
GTW Akheton SDG
GTW ML-70 Morning Star
GTW UD-8 Kayser
Missiles: GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM-55 Trebuchet
GTM MX-64 Rockeye

Mission Overview
----------------

* Follow Nav Buoys
* Find GRALL
* Call in LAMBDA 1
* Protect LAMBDA 1

This SOC mission is not so difficult, but it can get quite annoying. Your HUD
doesn't function properly because of the interference caused by the nebula. The
trick is to keep an eye on your radar. It may not function properly, but in
between the glitches you can use it to navigate through the nebula. Just fly to
the next nav buoy and once you fly past it, a new buoy (grey dot) will appear on
radar. So all you have to do, is watch where the new dot appears on the radar
and fly towards it.

There will be a wing (or two) of Basilisks around each buoy, but they are easy
to destroy. The hardest part is to get back on track after the engagement (I
once flew all the way back to NB 1 - Aaaaaaaaargh!).

After 7 buoys you'll finally reach the Grall, but it's under attack by Nahema
bombers. Needless to say that you have to take them out. Watch out though, they
might send quite a few missiles behind your tail. Sometimes it's better to do
evasive maneuvers than it is to stick to your target!

Once the bombers have been taken out, call in Lambda 1. Some enemy wings will
jump in, but they shouldn't give you too much trouble.


4.37 Mission 36 - Into the Lion's Den
______________________________________

Objectives
----------

Primary objectives: Reconnoiter Knossos 2 sector
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: SF Mara (Terran)
Guns: GTW UD-8 Kayser (2x)
Missiles: GTM MX-6 Tempest Missile (2x)

Possibilities:

Ships: None
Guns: GTW Subach HL-7
Missiles: GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM-55 Trebuchet
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Leo
* Destroy Libra
* Destroy Shivan Devices
* Destroy Scorpio
* Destroy Gemini
* Destroy Aries

Once the mission starts, immediately dive with your fighter and hit the
afterburners to evade the Juggernaut who goes into hyperspace. Then start
heading for the Shivan device. Once you get to close, the Shivans will be
alerted and engage you!

The most efficient way to take out the device is by destroying the subspace
crystal in the center of the device (the red center). You just need a couple of
missiles (if you hit it correctly). Once you've destroyed it (the red center
doesn't burst or anything), the device will self destruct. The best way to hit
it is by flying close to the center, into the device ... between the rotating
arms. However, the explosion of the device is very powerful and it can do some
serious damage to your hull. So you have to get out of that position as fast as
you can, once you destroyed it! Another way to go (and which is preferred) is
to change your missiles before starting the mission. I tend to take harpoons
and trebuchets with me. The harpoons help me take out the enemy fighters while
the trebuchets can be used to take out the crystals at a great distance. This
may take a few tries though, the rotating arms provide good cover for the
crystal.

For the other 2 devices, you can always rely on your wingmates, should your hull
be critically damaged. You can hold off the Shivan fighters / bombers. Taking
out the devices is a priority though, the bombers and fighters will keep on
jumping in. Since the distance between the different devices is so big, it's
wise to divert power to your engines ... so your afterburners can recharge
faster, enabling you to reach the devices faster (this buys you some minutes).

Once the devices are destroyed, head back to the jump node and wait until 15:00
have passed (take out any hostiles that bother you). Also watcht out for the
warship that jumps in; if you wait inside the jump node, it's likely that you
die because of a collisions once if jumps in. Once the 15 mins are over, your
jump drives will be enabled and you can jump out of there!


4.38 Mission 37 - Exodus
_________________________

Objectives
----------

Primary objectives: Escort LAMBDA 1 and LAMBDA 2 to the Epsilon Pegasi Node
Protect the medical ship VESALIUS
Secondary Objectives: Destroy all hostile targets
Protect the cargo ship SULLA

Ship and loadout
----------------

Default:

Ship: GTF Erinyes
Guns: GTW-66 Maxim Cannon
GTW UD-8 Kayser
Missiles: GTM-55 Trebuchet
GTM MX-6 Tempest Missile

Possibilities:

Ships: GTF Ares
GTF Hercules Mark II
GTF Perseus
GTF Ulysses
Guns: GTW-19 Circe
GTW-5 Prometheus (S) Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTI TAG-B Missile
GTM-4a Tornado Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Scorpio
* Destroy Leo
* Protect Convoy
* Destroy Gibborim Beams
* Destroy Taurus
* Destroy Aries
* Destroy Virgo

If you have troubles completing this mission successfully, don't be too shy to
call in Theta wing. They don't solve a lot of problems, but they do take some of
the pressure away. Personally, I found this mission pretty hard ... you can
easily stay alive, but it's hard to keep whole convoy in one piece. You have to
be extremely fast or you're bound to lose a few ships in the convoy.

Bombers and bombs should be intercepted immediately. If there are multiple
bomber wings, assign Theta specifically to a certain wing. This allows you to
occupy yourself with the the other wing, while Theta wing takes care of the
other bombers.

Try to keep the Nebtuu alive as long as possible, it helps a great deal
destroying the warship that was already in the system. Don't make the mistake of
attacking the SC too fast! Don't head straight for it once it enters the system
(I believe it's 6.5km away). First occupy yourself with the bombers and go after
the SC Cain once it becomes a threat.


4.39 Mission 38 - Dunkerque
____________________________

Objectives
----------

Primary objectives: Provide fighter cover for the evacuation of 3rd Fleet HQ
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Erinyes
Guns: GTW UD-8 Kayser
GTW-5 Prometheus (Standard) Cannon
Missiles: GTM MX-6 Tempest Missile
GTM-4 Hornet Swarm Missile

Possibilities:

Ships: GTF Ares
GTF Hercules Mark II
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns: GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTI TAG-B Missile
GTM-10 Piranha
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM-43a Stiletto II
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Aries
* Destroy Pisces
* Destroy Virgo
* Destroy Cancer
* Destroy Leo
* Destroy Taurus
* Destroy Libra
* Destroy Capricorn
* Destroy Gemini
* Destroy Aquarius
* Destroy Scorpio
* Destroy Sagittarius

Assign Delta wing to defend Lambda wing 1 and 2 (once they are in the system).
This should provide enough cover for the transports, while you have the time to
engage enemies all over the playing field.

Again the same story while escorting capital ships ... concentrate on bombers
and the bombs they launch. Fighters are of a lesser priority (but should also be
taken out). If you abide this rule, you'll finish the mission in no time!


4.40 Mission 39 - Their Finest Hour
____________________________________

Objectives
----------

Primary objectives: Neutralize all enemy fighters that enter the field of
engagement
Secondary Objectives: Destroy targets of opportunity

Ship and loadout
----------------

Default:

Ship: GTF Erinyes
Guns: GTW UD-8 Kayser
GTW-66 Maxim Cannon
Missiles: GTM-55 Trebuchet
GTM-4a Tornado Missile

Possibilities:

Ships: GTF Ares
GTF Hercules Mark II
GTF Loki
GTF Perseus
GTF Ulysses
Guns: GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTI TAG-B Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Destroy Freighters
* Destroy Scorpio
* Destroy Cancer
* Destroy BAAL
* Destroy Virgo
* Destroy Libra

There don't seem to be that many fighters in this mission, so you shouldn't have
any troubles taking them all out of commission. This means you also have plenty
of time to attack some warships (make sure you adjust your missile loadout to
deal with capital ships (dumbfires work just fine)). Don't get cocky though,
once you notice that your hull integrity has dropped to a critical level, don't
bother about the warships any more (if this happens it will be near the end of
the mission)

Once the bomber squadron becomes available to you, let them take out all capital
ships while you let one of the fighter wings protect it.

Whatever you do, the GTVA Colossus will always be destroyed. So don't bother
about it!


4.41 Mission 40 A - Clash of the Titans II
___________________________________________

Objectives
----------

Primary objectives: Escort the BASTION to the Epsilon Pegasi node
Secondary Objectives: None

Ship and loadout
----------------

Default:

Ship: GTF Hercules Mark II
Guns: GTW UD-8 Kayser
GTW Akheton SDG
Missiles: GTM-55 Trebuchet
GTM-11 Infyrno

Possibilities:

Ships: GTF Ares
GTF Erinyes
GTF Hercules
GTF Loki
GTF Myrmidon
GTF Perseus
GTF Ulysses
Guns: GTW-19 Circe
GTW-5 Prometheus (Standard) Cannon
GTW-66 Maxim Cannon
GTW-83 Lamprey
GTW ML-70 Morning Star
GTW Subach HL-7
Missiles: GTI TAG-B Missile
GTM-14 EMP Adv.
GTM-19 Harpoon
GTM-4 Hornet Swarm Missile
GTM-4a Tornado Missile
GTM MX-6 Tempest Missile
GTM MX-64 Rockeye

Mission Overview
----------------

* Protect the BASTION
* Destroy Cancer
* Destroy Scorpio
* Destroy Libra
* Destroy Aquarius
* Destroy Leo
* Destroy Taurus
* Destroy Virgo

Intercept all bombers and fighters ... but you should especially focus on the
bombers and the missiles they fire. Make sure you are able to intercept them in
time. Fighters tend to do some damage to capital ships, but they don't carry
Cyclops missiles, ... When you are intercepting the bombs, make sure you don't
destroy them from close range. An exploding Cyclops at close range can seriously
damage your shields.

Trebuchets are a good choice for this mission, mainly because of their range and
power. But don't load them in both your missile banks. You have to make sure
that you have enough missiles (you can't carry 400 trebuchets) to last this
mission and the next one (you don't get time to reload or choose another ship).

Once the Bastion is safe, you are treated with a little FMV.


4.42 Mission 40 B - Incoming Transmission
__________________________________________

Objectives
----------

Primary objectives: Protect Convoys
Secondary Objectives: Prevent Shivan warships to enter the Vega node

Ship and loadout
----------------

Default:

Not applicable: you are flying with the same ship as in mission 34 and with
the same (depleted) loadout.

Possibilities:

Not applicable: you are flying with the same ship as in mission 34 and with
the same (depleted) loadout.

Mission Overview
----------------

* Destroy Sagittarius
* Destroy THANATOS
* Destroy Cancer
* Destroy Gemini
* Destroy BANE
* Destroy MELCHOM
* Destroy Scorpio
* Destroy Libra
* Destroy Virgo
* Destroy Leo

This mission is easy to say the least. If you wait for 12 minutes inside the
jump node and then jump out of the system, the game is over.

However, it's more fun to do some dogfighting for 12 minutes, than just sitting
there and wait. Take on every fighter wing that comes into the system, but keep
a special eye out to the bombers and the heavy payload missiles they fire.

At first you'll encounter bombers - followed by a wing of Dragons - and again
nothing but bombers.

Make sure that, when the 12 minute deadline is coming closer, prepare to head
back for the jump node. If you don't make it on time, you'll be fried by the
supernova (only a small difference in the ending movie). Once they announce the
supernova you have 50 seconds to reach the node and jump out of there. The first
time, I didn't expect the supernova, but was able to reach the node in time (I
was 7500 m away from the node). Unfortunately I didn't have any time left to do
the jump.


THE END


___________________________________________________________________________________________

=================
5. THE WEAPONS
=================

5.1 Information
________________

This gives you a nice overview of all the weapons you can use. There isn't any
extensive information though, mainly because it's not available.

I've divided the weapons into guns and missiles. Just click any weapons to view
some detailed specs. I've tried to verify the range of all weapons (which is not
easy on flying targets in singe player). If I'm wrong, just mail me and I'll
correct the error. If someone has information about other weapon specs like
damage, refire rate, ... please contact me.


5.2 Guns
_________

Guns should be chosen carefully, since they'll be your main weapon of attack.
Some weapons have incredible power, but usually have a slow recharge rate or do
a specific kind of damage.


GTW-19 Circe
------------

SPECS: Tactical Weapon
Level 6 Shield Damage

RANGE: 1350 m

PROS: Extreme shield damage
CONS: No hull damage
Refire rate
Energy drain


SPECIFICATIONS |
---------------+----------------|
Damage ........| 45 |
Hull .......| 0.00 |
Shield ......| 45.00 |
Subsystem ...| 0.00 |
Energy Used ...| 1.00 |
Refire Rate ...| 0.40 s |
Velocity ......| 450.0 |
Range .........| 1350 m |
Special .......| Anti-Shield |


Can be fitted on the following ships:

GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Ulysses
GVB Bakha
GVF Horus
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW-5 Prometheus (S) Cannon
---------------------------

SPECS: Medium Energy Usage
Level 5 Hull Damage
Level 4 Shield Damage

RANGE: 1500 m

PROS: Good hull and shield damage
CONS: Refire rate
Power drain


SPECIFICATIONS |
---------------+----------------|
Damage ........| 30 |
Hull .......| 27.00 |
Shield ......| 30.00 |
Subsystem ...| 10.50 |
Energy Used ...| 1.00 |
Refire Rate ...| 0.35 s |
Velocity ......| 750.0 |
Range .........| 1500 m |
Special .......| Standard |


Can be fitted on the following ships:

GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Pegasus
GTF Perseus
GTF Ulysses
GVB Bakha
GVF Horus
GVF Ptah
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW-5a Prometheus (R) Cannon
----------------------------

SPECS: Special Issue
Level 4 Hull Damage
Level 1 Shield Damage

RANGE: 900 m

PROS: Good hull damage
CONS: Refire Rate


SPECIFICATIONS |
---------------+----------------|
Damage ........| 18 |
Hull .......| 19.80 |
Shield ......| 14.40 |
Subsystem ...| 6.30 |
Energy Used ...| 0.60 |
Refire Rate ...| 0.45 s |
Velocity ......| 450.0 |
Range .........| 900 m |
Special .......| Retrofit |


Can be fitted on the following ships:

GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Pegasus
GTF Perseus
GTF Ulysses
GVB Bakha
GVF Horus
GVF Ptah
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW-66 Maxim Cannon
-------------------

SPECS: HiVel Weapon
Level 8 Hull Damage
Level 1 Shield Damage

RANGE: 3600 m

PROS: Extreme hull damage
Refire rate
Excellent range
CONS: Mediocre shield damage
Makes your ship shake when firing
Energy drain


SPECIFICATIONS |
---------------+----------------|
Damage ........| 20 |
Hull .......| 26.00 |
Shield ......| 4.00 |
Subsystem ...| 20.00 |
Energy Used ...| 1.00 |
Refire Rate ...| 0.15 s |
Velocity ......| 1800.0 |
Range .........| 3600 m |
Special .......| HiVelocity |


Can be fitted on the following ships:

GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Ulysses
GVF Serapis


GTW-83 Lamprey
--------------

SPECS: Tactical Weapon
Medium Energy Usage
Level 3 Shield Damage

RANGE: 900 m

PROS: Good shield damage
Drains power from ship systems
CONS: Minor damage
High energy usage
Usefulness ???


SPECIFICATIONS |
---------------+----------------|
Damage ........| 14 |
Hull .......| 1.40 |
Shield ......| 14.00 |
Subsystem ...| 0.00 |
Energy Used ...| 1.20 |
Refire Rate ...| 0.30 s |
Velocity ......| 450.0 |
Range .........| 900 m |
Special .......| Drains Energy |


Can be fitted on the following ships:

GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Ulysses
GVB Bakha
GVF Horus
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW Akheton SDG
---------------

SPECS: Tactical Weapon
Subsystem Disruption

RANGE: 750 m

PROS: Disrupts subsystems
CONS: Refire rate
Energy drain


SPECIFICATIONS |
---------------+----------------|
Damage ........| 30 |
Hull .......| 0.00 |
Shield ......| 15.00 |
Subsystem ...| 30.00 |
Energy Used ...| 1.60 |
Refire Rate ...| 0.35 s |
Velocity ......| 500.0 |
Range .........| 750 m |
Special .......| Anti-Subsystem |


Can be fitted on the following ships:

GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Pegasus
GTF Perseus
GTF Ulysses
GVB Bakha
GVF Ptah
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW Mekhu HL-7
--------------

SPECS: Standard Issue
Level 3 Hull Damage
Level 3 Shield Damage

RANGE: 970 m

PROS: Refire rate
CONS: Moderate damage


SPECIFICATIONS |
---------------+----------------|
Damage ........| 12 |
Hull .......| 10.80 |
Shield ......| 9.60 |
Subsystem ...| 3.60 |
Energy Used ...| 0.20 |
Refire Rate ...| 0.15 s |
Velocity ......| 485.0 |
Range .........| 970 m |
Special .......| Standard |


Can be fitted on the following ships:

GVB Bakha
GVF Horus
GVF Ptah
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW ML-70 Morning Star
----------------------

SPECS: Long-Range Tactical
Kinetic Weapon

RANGE: 2000 m

PROS: Refire rate
Range
Kinetic effect is funny to see
CONS: Range is only useful against warships
Little damage


SPECIFICATIONS |
---------------+----------------|
Damage ........| 7 |
Hull .......| 3.50 |
Shield ......| 9.10 |
Subsystem ...| 1.40 |
Energy Used ...| 0.80 |
Refire Rate ...| 0.15 s |
Velocity ......| 1000.0 |
Range .........| 2000 m |
Special .......| Kinetic |


Can be fitted on the following ships:

GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Pegasus
GTF Perseus
GTF Ulysses
GVF Horus
GVF Ptah
GVF Serapis
GVF Seth
GVF Tauret
GVF Thoth


GTW Subach HL-7
---------------

SPECS: Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage

RANGE: 900 m

PROS: Refire rate
CONS: Moderate damage


SPECIFICATIONS |
---------------+----------------|
Damage ........| 15 |
Hull .......| 13.50 |
Shield ......| 10.50 |
Subsystem ...| 4.50 |
Energy Used ...| 0.20 |
Refire Rate ...| 0.20 s |
Velocity ......| 450.0 |
Range .........| 900 m |
Special .......| Standard |


Can be fitted on the following ships:

SF Mara (Terran)
GTB Artemis
GTB Artemis D.H.
GTB Boanerges
GTB Medusa
GTB Ursa
GTB Zeus
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Pegasus
GTF Perseus
GTF Ulysses


GTW UD-8 Kayser
---------------

SPECS: Special Issue
Level 6 Hull Damage
Level 5 Shield Damage

RANGE: 975 m

PROS: Very powerful
High refire rate for heavy weapon
CONS: Power drain


SPECIFICATIONS |
---------------+----------------|
Damage ........| 28 |
Hull .......| 28.00 |
Shield ......| 25.20 |
Subsystem ...| 9.80 |
Energy Used ...| 1.20 |
Refire Rate ...| 0.25 s |
Velocity ......| 650.0 |
Range .........| 975 m |
Special .......| Special |


Can be fitted on the following ships:

SF Mara (Terran)
GTB Boanerges
GTF Ares
GTF Erinyes
GTF Hercules
GTF Hercules Mark II
GTF Loki
GTF Myrmidon
GTF Perseus
GVF Horus
GVF Seth
GVF Tauret


5.3 Missiles
_____________

With missiles you only have to check 2 things:

The type of missile (dumbfire, heat- or aspect-seeking)
The kind of damage they inflict (area, EMP, ...).

Also keep in mind that heavier missiles need longer reload times, are slow (and
therefore should be dropped at max speed) and take a long time to lock on to a
target.


GTI TAG-A Missile
-----------------

ISSUE: Special Issue
TYPE: Electronic Warfare

RANGE: 2000 m

PROS: Effective in singleplayer
CONS: In range of a capital ship (3000m)
Dumbfire missile


SPECIFICATIONS |
---------------+---------------|
Damage ........| 1 |
Hull .......| 0.1 |
Shield ......| 0.1 |
Subsystem ...| 0.1 |
Refire Rate ...| 3.0 s |
Velocity ......| 400.0 |
Range .........| 2000 m |
Cargo .........| 1.0 |
Lock ..........| Dumbfire |
Special .......| Electronic |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 105 | 105 | - |
GTB Artemis ............| - | - | - |
GTB Artemis D.H. .......| - | - | - |
GTB Boanerges ..........| - | - | - |
GTB Medusa .............| - | - | - |
GTB Ursa ...............| - | - | - |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| 40 | 50 | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| 80 | 100 | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| - | - | - |
GTF Pegasus ............| 20 | 10 | - |
GTF Perseus ............| 40 | 40 | - |
GTF Ulysses ............| 40 | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| 20 | 10 | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| - | - | - |
GVF Tauret .............| - | - | - |
GVF Thoth ..............| - | - | - |


GTI TAG-B Missile
-----------------

ISSUE: Special Issue
TYPE: Electronic Warfare

RANGE: 1625 m

PROS: Effective in single player
CONS: In range of a capital ship (3000m)


SPECIFICATIONS |
---------------+---------------|
Damage ........| 10 |
Hull .......| 1.0 |
Shield ......| 1.0 |
Subsystem ...| 1.0 |
Refire Rate ...| 8.0 s |
Velocity ......| 325.0 |
Range .........| 1625 m |
Cargo .........| 2.0 |
Lock ..........| Aspect |
Special .......| Electronic |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| - | - | - |
GTB Artemis D.H. .......| - | - | - |
GTB Boanerges ..........| - | - | - |
GTB Medusa .............| - | - | - |
GTB Ursa ...............| - | - | - |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| 20 | 25 | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| 40 | 50 | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| - | - | - |
GTF Pegasus ............| 10 | 5 | - |
GTF Perseus ............| 20 | 20 | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| 20 | 20 | - |
GVF Ptah ...............| 10 | 5 | - |
GVF Serapis ............| 30 | 15 | - |
GVF Seth ...............| 20 | 40 | - |
GVF Tauret .............| 50 | 50 | - |
GVF Thoth ..............| 40 | - | - |


GTM-10 Piranha
--------------

ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon

RANGE: 360 m

PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights
Range


SPECIFICATIONS |
---------------+---------------|
Damage ........| 100 |
Hull .......| 100.0 |
Shield ......| 75.0 |
Subsystem ...| 100.0 |
Refire Rate ...| 5.0 s |
Velocity ......| 90.0 |
Range .........| 360 m |
Cargo .........| 12.0 |
Lock ..........| Dumbfire |
Special .......| Area |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| 3 | 5 | 5 |
GTB Artemis D.H. .......| 3 | 5 | 5 |
GTB Boanerges ..........| 3 | 8 | 8 |
GTB Medusa .............| 3 | 7 | 7 |
GTB Ursa ...............| 7 | 7 | 7 |
GTB Zeus ...............| 3 | 3 | 3 |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| - | - | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| - | - | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| - | - | - |
GTF Pegasus ............| - | - | - |
GTF Perseus ............| - | - | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| - | - | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| - | - | - |
GVF Tauret .............| - | - | - |
GVF Thoth ..............| - | - | - |


GTM-11 Infyrno
--------------

ISSUE: Standard Issue
TYPE: Area Effect
Fighter Suppression Weapon

RANGE: 840 m

PROS: Can do damage to multiple fighters
CONS: Not useable in dogfights


SPECIFICATIONS |
---------------+---------------|
Damage ........| 150 |
Hull .......| 150.0 |
Shield ......| 112.5 |
Subsystem ...| 150.0 |
Refire Rate ...| 5.0 s |
Velocity ......| 120.0 |
Range .........| 840 m |
Cargo .........| 10.0 |
Lock ..........| Homing |
Special .......| Electronic |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| 4 | 6 | 6 |
GTB Artemis D.H. .......| 4 | 6 | 6 |
GTB Boanerges ..........| 4 | 10 | 10 |
GTB Medusa .............| 4 | 8 | 8 |
GTB Ursa ...............| 8 | 8 | 8 |
GTB Zeus ...............| 4 | 4 | 4 |
GTF Ares ...............| 9 | 10 | - |
GTF Erinyes ............| 4 | 5 | - |
GTF Hercules ...........| 6 | 6 | - |
GTF Hercules Mark II ...| 8 | 10 | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| 2 | 2 | 4 |
GTF Pegasus ............| - | - | - |
GTF Perseus ............| - | - | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| 8 | 10 | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| - | - | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| 4 | 8 | - |
GVF Tauret .............| 10 | 10 | - |
GVF Thoth ..............| - | - | - |


GTM-12 Cyclops
--------------

ISSUE: Special Issue
TYPE: Anti-Cruiser Bomb
Non-Conventional Warhead

RANGE: 2000 m

PROS: High payload
CONS: Slow speed
Slow aspect lock
20 Seconds reload time


SPECIFICATIONS |
---------------+---------------|
Damage ........| 2000 |
Hull .......| 2000.0 |
Shield ......| 40.0 |
Subsystem ...| 1000.0 |
Refire Rate ...| 20.0 s |
Velocity ......| 95.0 |
Range .........| 2375 m |
Cargo .........| 15.0 |
Lock ..........| Aspect |
Special .......| Anti-Cruiser |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| 3 | 4 | 4 |
GTB Artemis D.H. .......| 3 | 4 | 4 |
GTB Boanerges ..........| 3 | 7 | 7 |
GTB Medusa .............| 3 | 5 | 5 |
GTB Ursa ...............| 5 | 5 | 5 |
GTB Zeus ...............| 3 | 3 | 3 |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| - | - | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| - | - | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| - | - | - |
GTF Pegasus ............| - | - | - |
GTF Perseus ............| - | - | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| 5 | 7 | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| - | - | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| - | - | - |
GVF Tauret .............| - | - | - |
GVF Thoth ..............| - | - | - |


GTM-13 Helios
-------------

ISSUE: Special Issue
TYPE: Anti-Capital Ship Weapon
Anti-Matter Torpedo

RANGE: 1950 m

PROS: Extremely high payload
CONS: Extremely slow
Extremely slow aspect lock
Launch method is critical to success
30 Seconds reload time


SPECIFICATIONS |
---------------+---------------|
Damage ........| 6800 |
Hull .......| 6800.0 |
Shield ......| 136.0 |
Subsystem ...| 5780.0 |
Refire Rate ...| 30.0 s |
Velocity ......| 65.0 |
Range .........| 1950 m |
Cargo .........| 25.0 |
Lock ..........| Aspect |
Special .......| Anti-Capital |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| - | - | - |
GTB Artemis D.H. .......| - | - | - |
GTB Boanerges ..........| 1 | 4 | 4 |
GTB Medusa .............| - | - | - |
GTB Ursa ...............| 3 | 3 | 3 |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| - | - | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| - | - | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| 0 | 0 | 1 |
GTF Pegasus ............| - | - | - |
GTF Perseus ............| - | - | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| 3 | 4 | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| - | - | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| - | - | - |
GVF Tauret .............| - | - | - |
GVF Thoth ..............| - | - | - |


GTM-14 EMP Adv.
---------------

ISSUE: Advanced Missile
TYPE: Electromagnetic Pulse Weapon
General Purpose Suppression

RANGE: 1375 m

PROS: Disrupts electronic of target
CONS: Not ideal for intense dogfights


SPECIFICATIONS |
---------------+---------------|
Damage ........| 45 |
Hull .......| 45.0 |
Shield ......| 36.0 |
Subsystem ...| 22.5 |
Refire Rate ...| 2.0 s |
Velocity ......| 275.0 |
Range .........| 1375 m |
Cargo .........| 4.0 |
Lock ..........| Aspect |
Special .......| EMP |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 26 | 26 | - |
GTB Artemis ............| 10 | 15 | 15 |
GTB Artemis D.H. .......| 10 | 15 | 15 |
GTB Boanerges ..........| 10 | 25 | 25 |
GTB Medusa .............| 10 | 20 | 20 |
GTB Ursa ...............| 20 | 20 | 20 |
GTB Zeus ...............| 10 | 10 | 10 |
GTF Ares ...............| 23 | 25 | - |
GTF Erinyes ............| 10 | 13 | - |
GTF Hercules ...........| 15 | 15 | - |
GTF Hercules Mark II ...| 20 | 25 | - |
GTF Loki ...............| 5 | - | - |
GTF Myrmidon ...........| 5 | 5 | 10 |
GTF Pegasus ............| 5 | 3 | - |
GTF Perseus ............| 10 | 10 | - |
GTF Ulysses ............| 10 | - | - |
GVF Bakhu ..............| 20 | 25 | - |
GVF Horus ..............| 10 | 10 | - |
GVF Ptah ...............| 5 | 3 | - |
GVF Serapis ............| 15 | 8 | - |
GVF Seth ...............| 10 | 20 | - |
GVF Tauret .............| 25 | 25 | - |
GVF Thoth ..............| 20 | - | - |


GTM-19 Harpoon
--------------

ISSUE: Standard Issue
TYPE: Fast Target Lock

RANGE: 1250 m

PROS: Fast lock
Good against fighters
CONS: -


SPECIFICATIONS |
---------------+---------------|
Damage ........| 100 |
Hull .......| 100.0 |
Shield ......| 80.0 |
Subsystem ...| 50.0 |
Refire Rate ...| 2.0 s |
Velocity ......| 250.0 |
Range .........| 1250 m |
Cargo .........| 2.5 |
Lock ..........| Aspect |
Special .......| Fast Lock |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 42 | 42 | - |
GTB Artemis ............| - | - | - |
GTB Artemis D.H. .......| - | - | - |
GTB Boanerges ..........| - | - | - |
GTB Medusa .............| - | - | - |
GTB Ursa ...............| 32 | 32 | 32 |
GTB Zeus ...............| 16 | 16 | 16 |
GTF Ares ...............| 36 | 40 | - |
GTF Erinyes ............| 16 | 20 | - |
GTF Hercules ...........| 24 | 24 | - |
GTF Hercules Mark II ...| 32 | 40 | - |
GTF Loki ...............| 8 | - | - |
GTF Myrmidon ...........| - | - | - |
GTF Pegasus ............| 8 | 4 | - |
GTF Perseus ............| 16 | 16 | - |
GTF Ulysses ............| 16 | - | - |
GVF Bakhu ..............| 32 | 40 | - |
GVF Horus ..............| 16 | 16 | - |
GVF Ptah ...............| 8 | 4 | - |
GVF Serapis ............| 24 | 12 | - |
GVF Seth ...............| 16 | 32 | - |
GVF Tauret .............| 40 | 40 | - |
GVF Thoth ..............| 32 | - | - |


GTM-4 Hornet Swarm Missile
--------------------------

ISSUE: Standard Issue
TYPE: Swarm Type
All-Purpose Missile

RANGE: 1330 m

PROS: Deadly against fighters
CONS: Missile banks get depleted very fast
Misses accuracy to take out weaponry on warships


SPECIFICATIONS |
---------------+---------------|
Damage ........| 25 |
Hull .......| 50.0 |
Shield ......| 25.0 |
Subsystem ...| 7.5 |
Refire Rate ...| 2.0 s |
Velocity ......| 190.0 |
Range .........| 1330 m |
Cargo .........| 1.0 |
Lock ..........| Aspect |
Special .......| Swarm of 4 |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 105 | 105 | - |
GTB Artemis ............| 40 | 60 | 60 |
GTB Artemis D.H. .......| 40 | 60 | 60 |
GTB Boanerges ..........| 40 | 100 | 100 |
GTB Medusa .............| 40 | 80 | 80 |
GTB Ursa ...............| 80 | 80 | 80 |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| 90 | 100 | - |
GTF Erinyes ............| 40 | 50 | - |
GTF Hercules ...........| 60 | 60 | - |
GTF Hercules Mark II ...| 80 | 100 | - |
GTF Loki ...............| 20 | - | - |
GTF Myrmidon ...........| 20 | 20 | 40 |
GTF Pegasus ............| 20 | 10 | - |
GTF Perseus ............| 40 | 40 | - |
GTF Ulysses ............| 40 | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| 40 | 40 | - |
GVF Ptah ...............| 20 | 10 | - |
GVF Serapis ............| 60 | 30 | - |
GVF Seth ...............| 40 | 80 | - |
GVF Tauret .............| 100 | 100 | - |
GVF Thoth ..............| 80 | - | - |


GTM-4a Tornado Missile
----------------------

ISSUE: Prototype
TYPE: Advanced Swarm Type
All-Purpose Missile

RANGE: 1610 m

PROS: Deadly against fighters
More accurate than the Hornet
CONS: Missile banks get depleted very fast
Aspect lock required to fire


SPECIFICATIONS |
---------------+---------------|
Damage ........| 25 |
Hull .......| 50.0 |
Shield ......| 25.0 |
Subsystem ...| 7.5 |
Refire Rate ...| 2.5 s |
Velocity ......| 230.0 |
Range .........| 1610 m |
Cargo .........| 1.25 |
Lock ..........| Aspect |
Special .......| Swarm of 4 |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 84 | 84 | - |
GTB Artemis ............| 32 | 48 | 48 |
GTB Artemis D.H. .......| 32 | 48 | 48 |
GTB Boanerges ..........| 32 | 80 | 80 |
GTB Medusa .............| 32 | 64 | 64 |
GTB Ursa ...............| 64 | 64 | 64 |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| 72 | 80 | - |
GTF Erinyes ............| 32 | 40 | - |
GTF Hercules ...........| 48 | 48 | - |
GTF Hercules Mark II ...| 64 | 80 | - |
GTF Loki ...............| 16 | - | - |
GTF Myrmidon ...........| 16 | 16 | 32 |
GTF Pegasus ............| 16 | 8 | - |
GTF Perseus ............| 32 | 32 | 32 |
GTF Ulysses ............| 32 | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| 32 | 32 | - |
GVF Ptah ...............| 16 | 8 | - |
GVF Serapis ............| 48 | 24 | - |
GVF Seth ...............| 32 | 64 | - |
GVF Tauret .............| 80 | 80 | - |
GVF Thoth ..............| 64 | - | - |


GTM-43a Stiletto II
-------------------

ISSUE: Tactical Missile
TYPE: Destroys Subsystems

RANGE: 5500 m

PROS: Superior range
It does what it's meant to do...
CONS: ... But it doesn't do anything else


SPECIFICATIONS |
---------------+---------------|
Damage ........| 775 |
Hull .......| 7.75 |
Shield ......| 0.0 |
Subsystem ...| 775.0 |
Refire Rate ...| 2.0 s |
Velocity ......| 220.0 |
Range .........| 5500 m |
Cargo .........| 8.0 |
Lock ..........| Homing |
Special .......| Subsystem |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| - | - | - |
GTB Artemis ............| 5 | 8 | 8 |
GTB Artemis D.H. .......| 5 | 8 | 8 |
GTB Boanerges ..........| 5 | 13 | 13 |
GTB Medusa .............| 5 | 10 | 10 |
GTB Ursa ...............| 10 | 10 | 10 |
GTB Zeus ...............| 5 | 5 | 5 |
GTF Ares ...............| - | - | - |
GTF Erinyes ............| - | - | - |
GTF Hercules ...........| - | - | - |
GTF Hercules Mark II ...| - | - | - |
GTF Loki ...............| - | - | - |
GTF Myrmidon ...........| 3 | 3 | 5 |
GTF Pegasus ............| - | - | - |
GTF Perseus ............| 5 | 5 | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| 10 | 13 | - |
GVF Horus ..............| - | - | - |
GVF Ptah ...............| - | - | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| 5 | 10 | - |
GVF Tauret .............| 13 | 13 | - |
GVF Thoth ..............| - | - | - |


GTM-55 Trebuchet
----------------

ISSUE: Prototype
TYPE: Long-Range Anti-Bomber
High Payload

RANGE: 4000 m

PROS: Excellent range
Does extensive damage
CONS: Reload time
Can't load many in missile banks
Lacks maneuverability


SPECIFICATIONS |
---------------+---------------|
Damage ........| 350 |
Hull .......| 315.0 |
Shield ......| 175.0 |
Subsystem ...| 840.0 |
Refire Rate ...| 6.0 s |
Velocity ......| 280.0 |
Range .........| 5040 m |
Cargo .........| 8.0 |
Lock ..........| Aspect |
Special .......| Long Range |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 13 | 13 | - |
GTB Artemis ............| 5 | 8 | 8 |
GTB Artemis D.H. .......| 5 | 8 | 8 |
GTB Boanerges ..........| 5 | 13 | 13 |
GTB Medusa .............| 5 | 10 | 10 |
GTB Ursa ...............| 10 | 10 | 10 |
GTB Zeus ...............| 5 | 5 | 5 |
GTF Ares ...............| 11 | 13 | - |
GTF Erinyes ............| 5 | 6 | - |
GTF Hercules ...........| 8 | 8 | - |
GTF Hercules Mark II ...| 10 | 13 | - |
GTF Loki ...............| 3 | - | - |
GTF Myrmidon ...........| 3 | 3 | 5 |
GTF Pegasus ............| 3 | 1 | - |
GTF Perseus ............| 5 | 5 | - |
GTF Ulysses ............| - | - | - |
GVF Bakhu ..............| 10 | 13 | - |
GVF Horus ..............| 5 | 5 | - |
GVF Ptah ...............| 3 | 1 | - |
GVF Serapis ............| - | - | - |
GVF Seth ...............| 5 | 10 | - |
GVF Tauret .............| 13 | 13 | - |
GVF Thoth ..............| - | - | - |


GTM MX-6 Tempest Missile
------------------------

ISSUE: Standard Issue
TYPE: High-Payload Dumbfire

RANGE: 648 m

PROS: Cargo size
Refire rate
CONS: Dumbfire
Lacks 'punch'


SPECIFICATIONS |
---------------+---------------|
Damage ........| 45 |
Hull .......| 40.5 |
Shield ......| 22.5 |
Subsystem ...| 27.0 |
Refire Rate ...| 0.3 s |
Velocity ......| 360.0 |
Range .........| 648 m |
Cargo .........| 0.25 |
Lock ..........| Dumbfire |
Special .......| Dumbfire |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 420 | 420 | - |
GTB Artemis ............| - | - | - |
GTB Artemis D.H. .......| - | - | - |
GTB Boanerges ..........| - | - | - |
GTB Medusa .............| - | - | - |
GTB Ursa ...............| 320 | 320 | 320 |
GTB Zeus ...............| 160 | 160 | 160 |
GTF Ares ...............| 360 | 400 | - |
GTF Erinyes ............| 160 | 200 | - |
GTF Hercules ...........| 240 | 240 | - |
GTF Hercules Mark II ...| 320 | 400 | - |
GTF Loki ...............| 80 | - | - |
GTF Myrmidon ...........| 80 | 80 | 160 |
GTF Pegasus ............| 80 | 40 | - |
GTF Perseus ............| 160 | 160 | - |
GTF Ulysses ............| 160 | - | - |
GVF Bakhu ..............| - | - | - |
GVF Horus ..............| 160 | 160 | - |
GVF Ptah ...............| 80 | 40 | - |
GVF Serapis ............| 240 | 120 | - |
GVF Seth ...............| 160 | 320 | - |
GVF Tauret .............| 400 | 400 | - |
GVF Thoth ..............| 320 | - | - |


GTM MX-64 Rockeye
-----------------

ISSUE: Standard Issue
TYPE: Fire and Forget

RANGE: 1900 m

PROS: Heat seeking is better than dumbfire
Refire rate
CONS: Cargo size


SPECIFICATIONS |
---------------+---------------|
Damage ........| 45 |
Hull .......| 45.0 |
Shield ......| 36.0 |
Subsystem ...| 36.0 |
Refire Rate ...| 0.5 s |
Velocity ......| 190.0 |
Range .........| 1900 m |
Cargo .........| 4.0 |
Lock ..........| Homing |
Special .......| Fire & Forget |


SHIPS | SLOT1 | SLOT2 | SLOT3 |
------------------------+-------+-------+-------|
SF Mara (Terran) .......| 26 | 26 | - |
GTB Artemis ............| 10 | 15 | 15 |
GTB Artemis D.H. .......| 10 | 15 | 15 |
GTB Boanerges ..........| 10 | 25 | 25 |
GTB Medusa .............| 10 | 20 | 20 |
GTB Ursa ...............| 20 | 20 | 20 |
GTB Zeus ...............| - | - | - |
GTF Ares ...............| 23 | 25 | - |
GTF Erinyes ............| 10 | 13 | - |
GTF Hercules ...........| 15 | 15 | - |
GTF Hercules Mark II ...| 20 | 25 | - |
GTF Loki ...............| 5 | - | - |
GTF Myrmidon ...........| 5 | 5 | 10 |
GTF Pegasus ............| 5 | 3 | - |
GTF Perseus ............| 10 | 10 | - |
GTF Ulysses ............| 10 | - | - |
GVF Bakhu ..............| 20 | 25 | - |
GVF Horus ..............| 10 | 10 | - |
GVF Ptah ...............| 5 | 3 | - |
GVF Serapis ............| 15 | 8 | - |
GVF Seth ...............| 10 | 20 | - |
GVF Tauret .............| 25 | 25 | - |
GVF Thoth ..............| 20 | - | - |


___________________________________________________________________________________________

===============
6. THE SHIPS
===============

6.1 Information
________________

This ship guide is far from complete, mainly because of the lack of info
Volition provides. Therefore I have only selected ships that you'll be flying.
This means that only fighter and bomber class ships have been mentioned ... no
destroyers, cruisers, .... This also means that no Shivan fighters are mentioned
(except for the modified Terran one). You'll encounter them in a few mission,
but you never get the opportunity to fly it. I also haven't included the
blablabla texts Volition has provided in the encyclopaedia.

You can find every ship listed per race and alphabetically. Just click the ship
you want to watch and you'll get an overview of the ship, including a little
snapshot of it.

There are abbreviations in front of the name of the ship, which contain some
vital information. The abbreviation usually contains 2 components: a race
component and a ship class component. If you combine both together you get the
full abbreviation:


RACE SHIP CLASS
==== ==========

GT Galactic Terran AC Armored Container
GTVA Galactic Terran-Vasudan Alliance B Bomber
GV Galactic Vasudan C Cruiser / Container
NTF Neo Terran Front Cv Corvette
S Shivan D Destroyer
T Terran (containers only) Dr Drone
V Vasudan (containers only) EP Escape Pod
F Fighter
Fr Freighter
G Gasminer
I Installation
J Juggernaut
M Medical Ship
S Support Ship
SC Lightly Armored Container /
Research Ship
SG Sentry Gun
T Transport
TC Heavily Armored Container


Legend for gun and missiles loadout on ships:

X = Can load
- = Can't load
? = Don't know
N- = Number of missiles you can load in the specified slot


6.2 Shivan ships
_________________

SF Mara (Terrans)
=================

TYPE: Advanced Space Superiority

LENGTH: 16 meters
MAX VELOCITY: 75 m/s
MANEUVERABILITY: Excellent
ARMOR: Very Heavy

GUN MOUNTS: 2
MISSILE BANKS: 2

MANUFACTURER: Triton Dynamics


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 475 | Speed .........| 75 |
Shield ..........| 700 | Afterburner ...| 135 |
Missile Space ...| 105 / 105 | Score .........| 12 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| - |
GTW-5a Prometheus (R) ....| - |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| - |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 105 | 105 | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 26 | 26 | - |
GTM-19 Harpoon ...............| 42 | 42 | - |
GTM-4 Hornet Swarm Missile ...| 105 | 105 | - |
GTM-4a Tornado Missile .......| 84 | 84 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 13 | 13 | - |
GTM MX-6 Tempest Missile .....| 420 | 420 | - |
GTM MX-64 Rockeye ............| 26 | 26 | - |


6.3 Terran ships
_________________

GTB Artemis
===========

TYPE: Medium Bomber

LENGTH: 36 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Poor
ARMOR: Medium

GUN MOUNTS: 2
MISSILE BANKS: 3

MANUFACTURER: Han-Ronald Corp.


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 275 | Speed .........| 65 |
Shield ..........| 700 | Afterburner ...| 110 |
Missile Space ...| 40 / 60 / 60 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 3 | 5 | 5 |
GTM-11 Infyrno ...............| 4 | 6 | 6 |
GTM-12 Cyclops ...............| 3 | 4 | 4 |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 15 | 15 |
GTM-19 Harpoon ...............| - | - | - |
GTM-4 Hornet Swarm Missile ...| 40 | 60 | 60 |
GTM-4a Tornado Missile .......| 32 | 48 | 48 |
GTM-43a Stiletto II ..........| 5 | 8 | 8 |
GTM-55 Trebuchet .............| 5 | 8 | 8 |
GTM MX-6 Tempest Missile .....| - | - | - |
GTM MX-64 Rockeye ............| 10 | 15 | 15 |


GTB Artemis D.H.
================

TYPE: Medium Bomber

LENGTH: 36 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Average
ARMOR: Medium

GUN MOUNTS: 2
MISSILE BANKS: 3

MANUFACTURER: Han-Ronald Corp.


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 275 | Speed .........| 65 |
Shield ..........| 700 | Afterburner ...| 110 |
Missile Space ...| 40 / 60 / 60 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 3 | 5 | 5 |
GTM-11 Infyrno ...............| 4 | 6 | 6 |
GTM-12 Cyclops ...............| 3 | 4 | 4 |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 15 | 15 |
GTM-19 Harpoon ...............| - | - | - |
GTM-4 Hornet Swarm Missile ...| 40 | 60 | 60 |
GTM-4a Tornado Missile .......| 32 | 48 | 48 |
GTM-43a Stiletto II ..........| 5 | 8 | 8 |
GTM-55 Trebuchet .............| 5 | 8 | 8 |
GTM MX-6 Tempest Missile .....| - | - | - |
GTM MX-64 Rockeye ............| 10 | 15 | 15 |


GTB Boanerges
=============

TYPE: Heavy Bomber

LENGTH: 34 meters
MAX VELOCITY: 55 m/s
MANEUVERABILITY: Very Poor
ARMOR: Very Heavy

GUN MOUNTS: 1
MISSILE BANKS: 3

MANUFACTURER: RNI Systems


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 325 | Speed .........| 55 |
Shield ..........| 850 | Afterburner ...| 85 |
Missile Space ...| 40 / 100 / 100 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 3 | 8 | 8 |
GTM-11 Infyrno ...............| 4 | 10 | 10 |
GTM-12 Cyclops ...............| 3 | 7 | 7 |
GTM-13 Helios ................| 1 | 4 | 4 |
GTM-14 EMP Adv. ..............| 10 | 25 | 25 |
GTM-19 Harpoon ...............| - | - | - |
GTM-4 Hornet Swarm Missile ...| 40 | 100 | 100 |
GTM-4a Tornado Missile .......| 32 | 80 | 80 |
GTM-43a Stiletto II ..........| 5 | 13 | 13 |
GTM-55 Trebuchet .............| 5 | 13 | 13 |
GTM MX-6 Tempest Missile .....| - | - | - |
GTM MX-64 Rockeye ............| 10 | 25 | 25 |


GTB Medusa
==========

TYPE: Heavy Bomber

LENGTH: 36 meters
MAX VELOCITY: 50 m/s
MANEUVERABILITY: Poor
ARMOR: Heavy

GUN MOUNTS: 2
MISSILE BANKS: 3

MANUFACTURER: Han-Ronald Corp.


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 350 | Speed .........| 50 |
Shield ..........| 700 | Afterburner ...| 100 |
Missile Space ...| 40 / 80 / 80 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 3 | 7 | 7 |
GTM-11 Infyrno ...............| 4 | 8 | 8 |
GTM-12 Cyclops ...............| 3 | 5 | 5 |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 20 | 20 |
GTM-19 Harpoon ...............| - | - | - |
GTM-4 Hornet Swarm Missile ...| 40 | 80 | 80 |
GTM-4a Tornado Missile .......| 32 | 64 | 64 |
GTM-43a Stiletto II ..........| 5 | 10 | 10 |
GTM-55 Trebuchet .............| 5 | 10 | 10 |
GTM MX-6 Tempest Missile .....| - | - | - |
GTM MX-64 Rockeye ............| 10 | 20 | 20 |


GTB Ursa
========

TYPE: Assault Bomber

LENGTH: 41 meters
MAX VELOCITY: 45 m/s
MANEUVERABILITY: Very Poor
ARMOR: Very Heavy

GUN MOUNTS: 5
MISSILE BANKS: 3

MANUFACTURER: Han-Ronald Corp.


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 550 | Speed .........| 45 |
Shield ..........| 850 | Afterburner ...| 90 |
Missile Space ...| 80 / 80 / 80 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 7 | 7 | 7 |
GTM-11 Infyrno ...............| 8 | 8 | 8 |
GTM-12 Cyclops ...............| 5 | 5 | 5 |
GTM-13 Helios ................| 3 | 3 | 3 |
GTM-14 EMP Adv. ..............| 20 | 20 | 20 |
GTM-19 Harpoon ...............| 32 | 32 | 32 |
GTM-4 Hornet Swarm Missile ...| 80 | 80 | 80 |
GTM-4a Tornado Missile .......| 64 | 64 | 64 |
GTM-43a Stiletto II ..........| 10 | 10 | 10 |
GTM-55 Trebuchet .............| 10 | 10 | 10 |
GTM MX-6 Tempest Missile .....| 320 | 320 | 320 |
GTM MX-64 Rockeye ............| 20 | 20 | 20 |


GTB Zeus
========

TYPE: Strike Bomber

LENGTH: 20 meters
MAX VELOCITY: 55 m/s
MANEUVERABILITY: Average
ARMOR: Medium

GUN MOUNTS: 4
MISSILE BANKS: 3

MANUFACTURER: Dynamic Metamer


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 200 | Speed .........| 55 |
Shield ..........| 450 | Afterburner ...| 110 |
Missile Space ...| 40 / 40 / 40 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| 3 | 3 | 3 |
GTM-11 Infyrno ...............| 4 | 4 | 4 |
GTM-12 Cyclops ...............| 3 | 3 | 3 |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 10 | 10 |
GTM-19 Harpoon ...............| 16 | 16 | 16 |
GTM-4 Hornet Swarm Missile ...| - | - | - |
GTM-4a Tornado Missile .......| - | - | - |
GTM-43a Stiletto II ..........| 5 | 5 | 5 |
GTM-55 Trebuchet .............| 5 | 5 | 5 |
GTM MX-6 Tempest Missile .....| 160 | 160 | 160 |
GTM MX-64 Rockeye ............| - | - | - |


GTF Ares
========

TYPE: Strategic Assault

LENGTH: 20 meters
MAX VELOCITY: 50 m/s
MANEUVERABILITY: Poor
ARMOR: Ultra Heavy

GUN MOUNTS: 6
MISSILE BANKS: 2

MANUFACTURER: Nankam Aeronautical


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 425 | Speed .........| 50 |
Shield ..........| 650 | Afterburner ...| 120 |
Missile Space ...| 90 / 100 | Score .........| 15 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| ? | ? | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 9 | 10 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 23 | 25 | - |
GTM-19 Harpoon ...............| 36 | 40 | - |
GTM-4 Hornet Swarm Missile ...| 90 | 100 | - |
GTM-4a Tornado Missile .......| 72 | 80 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 11 | 13 | - |
GTM MX-6 Tempest Missile .....| 360 | 400 | - |
GTM MX-64 Rockeye ............| 23 | 25 | - |


GTF Erinyes
===========

TYPE: Heavy Assault

LENGTH: 17 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Average
ARMOR: Heavy

GUN MOUNTS: 8
MISSILE BANKS: 2

MANUFACTURER: Triton Dynamics


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 325 | Speed .........| 65 |
Shield ..........| 500 | Afterburner ...| 130 |
Missile Space ...| 40 / 50 | Score .........| 12 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 40 | 50 | - |
GTI TAG-B Missile ............| 20 | 25 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 4 | 5 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 13 | - |
GTM-19 Harpoon ...............| 16 | 20 | - |
GTM-4 Hornet Swarm Missile ...| 40 | 50 | - |
GTM-4a Tornado Missile .......| 32 | 40 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 5 | 6 | - |
GTM MX-6 Tempest Missile .....| 160 | 200 | - |
GTM MX-64 Rockeye ............| 10 | 13 | - |


GTF Hercules
============

TYPE: Heavy Assault

LENGTH: 20 meters
MAX VELOCITY: 50 m/s
MANEUVERABILITY: Poor
ARMOR: Heavy

GUN MOUNTS: 6
MISSILE BANKS: 2

MANUFACTURER: Han-Ronald Corp


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 250 | Speed .........| 50 |
Shield ..........| 600 | Afterburner ...| 120 |
Missile Space ...| 60 / 60 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 6 | 6 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 15 | 15 | - |
GTM-19 Harpoon ...............| 24 | 24 | - |
GTM-4 Hornet Swarm Missile ...| 60 | 60 | - |
GTM-4a Tornado Missile .......| 48 | 48 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 8 | 8 | - |
GTM MX-6 Tempest Missile .....| 240 | 240 | - |
GTM MX-64 Rockeye ............| 15 | 15 | - |


GTF Hercules Mark II
====================

TYPE: Heavy Assault

LENGTH: 17 meters
MAX VELOCITY: 55 m/s
MANEUVERABILITY: Average
ARMOR: Heavy

GUN MOUNTS: 4
MISSILE BANKS: 2

MANUFACTURER: RNI Systems


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 275 | Speed .........| 55 |
Shield ..........| 610 | Afterburner ...| 120 |
Missile Space ...| 80 / 100 | Score .........| 12 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 80 | 100 | - |
GTI TAG-B Missile ............| 40 | 50 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 8 | 10 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 20 | 25 | - |
GTM-19 Harpoon ...............| 32 | 40 | - |
GTM-4 Hornet Swarm Missile ...| 80 | 100 | - |
GTM-4a Tornado Missile .......| 64 | 80 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 10 | 13 | - |
GTM MX-6 Tempest Missile .....| 320 | 400 | - |
GTM MX-64 Rockeye ............| 20 | 25 | - |


GTF Loki
========

TYPE: Recon

LENGTH: 20 meters
MAX VELOCITY: 75 m/s
MANEUVERABILITY: Good
ARMOR: Light

GUN MOUNTS: 4
MISSILE BANKS: 1

MANUFACTURER: Han-Ronald Corp


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 250 | Speed .........| 75 |
Shield ..........| 400 | Afterburner ...| 160 |
Missile Space ...| 20 | Score .........| 7 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 5 | - | - |
GTM-19 Harpoon ...............| 8 | - | - |
GTM-4 Hornet Swarm Missile ...| 20 | - | - |
GTM-4a Tornado Missile .......| 16 | - | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 3 | - | - |
GTM MX-6 Tempest Missile .....| 80 | - | - |
GTM MX-64 Rockeye ............| 5 | - | - |


GTF Myrmidon
============

TYPE: Advanced Space Superiority

LENGTH: 16 meters
MAX VELOCITY: 75 m/s
MANEUVERABILITY: Average
ARMOR: Average

GUN MOUNTS: 6
MISSILE BANKS: 2

MANUFACTURER: RNI Systems


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 290 | Speed .........| 75 |
Shield ..........| 390 | Afterburner ...| 135 |
Missile Space ...| 20 / 20 / 40 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| - |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 2 | 2 | 4 |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| 0 | 0 | 1 |
GTM-14 EMP Adv. ..............| 5 | 5 | 10 |
GTM-19 Harpoon ...............| - | - | - |
GTM-4 Hornet Swarm Missile ...| 20 | 20 | 40 |
GTM-4a Tornado Missile .......| 16 | 16 | 32 |
GTM-43a Stiletto II ..........| 3 | 3 | 5 |
GTM-55 Trebuchet .............| 3 | 3 | 5 |
GTM MX-6 Tempest Missile .....| 80 | 80 | 160 |
GTM MX-64 Rockeye ............| 5 | 5 | 10 |


GTF Pegasus
===========

TYPE: Stealth Recon

LENGTH: 19 meters
MAX VELOCITY: 90 m/s
MANEUVERABILITY: Excellent
ARMOR: Light

GUN MOUNTS: 2
MISSILE BANKS: 1

MANUFACTURER: Nankam Aeronautical


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 220 | Speed .........| 90 |
Shield ..........| 330 | Afterburner ...| 160 |
Missile Space ...| 30 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| - |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 20 | 10 | - |
GTI TAG-B Missile ............| 10 | 5 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 5 | 3 | - |
GTM-19 Harpoon ...............| 8 | 4 | - |
GTM-4 Hornet Swarm Missile ...| 20 | 10 | - |
GTM-4a Tornado Missile .......| 16 | 8 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 3 | 1 | - |
GTM MX-6 Tempest Missile .....| 80 | 40 | - |
GTM MX-64 Rockeye ............| 5 | 3 | - |


GTF Perseus
===========

TYPE: Interceptor

LENGTH: 17 meters
MAX VELOCITY: 80 m/s
MANEUVERABILITY: High
ARMOR: Average

GUN MOUNTS: 2
MISSILE BANKS: 2

MANUFACTURER: Nankam Aeronautical


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 265 | Speed .........| 80 |
Shield ..........| 350 | Afterburner ...| 140 |
Missile Space ...| 40 / 40 | Score .........| 14 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| - |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 40 | 40 | - |
GTI TAG-B Missile ............| 20 | 20 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 10 | - |
GTM-19 Harpoon ...............| 16 | 16 | - |
GTM-4 Hornet Swarm Missile ...| 40 | 40 | - |
GTM-4a Tornado Missile .......| 32 | 32 | - |
GTM-43a Stiletto II ..........| 5 | 5 | - |
GTM-55 Trebuchet .............| 5 | 5 | - |
GTM MX-6 Tempest Missile .....| 160 | 160 | - |
GTM MX-64 Rockeye ............| 10 | 10 | - |


GTF Ulysses
===========

TYPE: Space Superiority

LENGTH: 16 meters
MAX VELOCITY: 70 m/s
MANEUVERABILITY: Excellent
ARMOR: Light

GUN MOUNTS: 4
MISSILE BANKS: 1

MANUFACTURER: Triton / Mekhu


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 180 | Speed .........| 70 |
Shield ..........| 380 | Afterburner ...| 150 |
Missile Space ...| 40 | Score .........| 8 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| - |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| X |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 40 | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | - | - |
GTM-19 Harpoon ...............| 16 | - | - |
GTM-4 Hornet Swarm Missile ...| 40 | - | - |
GTM-4a Tornado Missile .......| 32 | - | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| - | - | - |
GTM MX-6 Tempest Missile .....| 160 | - | - |
GTM MX-64 Rockeye ............| 10 | - | - |


6.4 Vasudan ships
__________________

GVF Bakha
=========

TYPE: Advanced Bomber

LENGTH: 18 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Good
ARMOR: Heavy

GUN MOUNTS: 2
MISSILE BANKS: 2

MANUFACTURER: Akheton Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 440 | Speed .........| 65 |
Shield ..........| 620 | Afterburner ...| 105 |
Missile Space ...| 80 / 100 | Score .........| 13 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| - |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| - | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 8 | 10 | - |
GTM-12 Cyclops ...............| 5 | 7 | - |
GTM-13 Helios ................| 3 | 4 | - |
GTM-14 EMP Adv. ..............| 20 | 25 | - |
GTM-19 Harpoon ...............| 32 | 40 | - |
GTM-4 Hornet Swarm Missile ...| - | - | - |
GTM-4a Tornado Missile .......| - | - | - |
GTM-43a Stiletto II ..........| 10 | 13 | - |
GTM-55 Trebuchet .............| 10 | 13 | - |
GTM MX-6 Tempest Missile .....| - | - | - |
GTM MX-64 Rockeye ............| 20 | 25 | - |


GVF Horus
=========

TYPE: Interceptor

LENGTH: 19 meters
MAX VELOCITY: 90 m/s
MANEUVERABILITY: Good
ARMOR: Light

GUN MOUNTS: 4
MISSILE BANKS: 2

MANUFACTURER: Akheton Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 170 | Speed .........| 90 |
Shield ..........| 230 | Afterburner ...| 170 |
Missile Space ...| 40 / 40 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| - |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| 20 | 20 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 10 | - |
GTM-19 Harpoon ...............| 16 | 16 | - |
GTM-4 Hornet Swarm Missile ...| 40 | 40 | - |
GTM-4a Tornado Missile .......| 32 | 32 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 5 | 5 | - |
GTM MX-6 Tempest Missile .....| 160 | 160 | - |
GTM MX-64 Rockeye ............| 10 | 10 | - |


GVF Ptah
========

TYPE: Stealth Recon

LENGTH: 17 meters
MAX VELOCITY: 90 m/s
MANEUVERABILITY: Excellent
ARMOR: Light

GUN MOUNTS: 1
MISSILE BANKS: 2

MANUFACTURER: Akheton Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 220 | Speed .........| 90 |
Shield ..........| 330 | Afterburner ...| 160 |
Missile Space ...| 20 / 10 | Score .........| 16 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| - |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| - |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| 20 | 10 | - |
GTI TAG-B Missile ............| 10 | 5 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 5 | 3 | - |
GTM-19 Harpoon ...............| 8 | 4 | - |
GTM-4 Hornet Swarm Missile ...| 20 | 10 | - |
GTM-4a Tornado Missile .......| 16 | 8 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| 3 | 1 | - |
GTM MX-6 Tempest Missile .....| 80 | 40 | - |
GTM MX-64 Rockeye ............| 5 | 3 | - |


GVF Serapis
===========

TYPE: Advanced Interceptor

LENGTH: 14 meters
MAX VELOCITY: 75 m/s
MANEUVERABILITY: Excellent
ARMOR: Light

GUN MOUNTS: 2
MISSILE BANKS: 2

MANUFACTURER: Akheton Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 220 | Speed .........| 75 |
Shield ..........| 200 | Afterburner ...| 135 |
Missile Space ...| 60 / 30 | Score .........| 12 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| X |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| 30 | 15 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 15 | 8 | - |
GTM-19 Harpoon ...............| 24 | 12 | - |
GTM-4 Hornet Swarm Missile ...| 60 | 30 | - |
GTM-4a Tornado Missile .......| 48 | 24 | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| - | - | - |
GTM MX-6 Tempest Missile .....| 240 | 120 | - |
GTM MX-64 Rockeye ............| 15 | 8 | - |


GVF Seth
========

TYPE: Heavy Fighter

LENGTH: 16 meters
MAX VELOCITY: 55 m/s
MANEUVERABILITY: Poor
ARMOR: Heavy

GUN MOUNTS: 4
MISSILE BANKS: 2

MANUFACTURER: Mekhu Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 280 | Speed .........| 55 |
Shield ..........| 580 | Afterburner ...| 130 |
Missile Space ...| 40 / 80 | Score .........| 12 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| x |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| 20 | 40 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 4 | 8 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 10 | 20 | - |
GTM-19 Harpoon ...............| 16 | 32 | - |
GTM-4 Hornet Swarm Missile ...| 40 | 80 | - |
GTM-4a Tornado Missile .......| 32 | 64 | - |
GTM-43a Stiletto II ..........| 5 | 10 | - |
GTM-55 Trebuchet .............| 5 | 10 | - |
GTM MX-6 Tempest Missile .....| 160 | 320 | - |
GTM MX-64 Rockeye ............| 10 | 20 | - |


GVF Tauret
==========

TYPE: Heavy Fighter

LENGTH: 17.5 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Poor
ARMOR: Medium

GUN MOUNTS: 4
MISSILE BANKS: 2

MANUFACTURER: Sahr Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 300 | Speed .........| 65 |
Shield ..........| 530 | Afterburner ...| 135 |
Missile Space ...| 100 / 100 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| X |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| 50 | 50 | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| 10 | 10 | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 25 | 25 | - |
GTM-19 Harpoon ...............| 40 | 40 | - |
GTM-4 Hornet Swarm Missile ...| 100 | 100 | - |
GTM-4a Tornado Missile .......| 80 | 80 | - |
GTM-43a Stiletto II ..........| 13 | 13 | - |
GTM-55 Trebuchet .............| 13 | 13 | - |
GTM MX-6 Tempest Missile .....| 400 | 400 | - |
GTM MX-64 Rockeye ............| 25 | 25 | - |


GVF Thoth
=========

TYPE: Space Superiority

LENGTH: 17 meters
MAX VELOCITY: 65 m/s
MANEUVERABILITY: Excellent
ARMOR: Light

GUN MOUNTS: 4
MISSILE BANKS: 1

MANUFACTURER: Sahr Corporation


OTHER SHIP SPECIFICATIONS |
-----------------------------------+----------------+-------|
Hull ............| 200 | Speed .........| 65 |
Shield ..........| 200 | Afterburner ...| 130 |
Missile Space ...| 80 | Score .........| 10 |


GUNS | USEABLE |
--------------------------+---------|
GTW-19 Circe .............| X |
GTW-5 Prometheus (S) .....| X |
GTW-5a Prometheus (R) ....| X |
GTW-66 Maxim Cannon ......| - |
GTW-83 Lamprey ...........| X |
GTW Akheton SDG ..........| X |
GTW Mekhu HL-7 ...........| X |
GTW ML-70 Morning Star ...| X |
GTW Subach HL-7 ..........| - |
GTW UD-8 Kayser ..........| - |


MISSILES | SLOT1 | SLOT2 | SLOT3 |
------------------------------+-------+-------+-------|
GTI TAG-A Missile ............| - | - | - |
GTI TAG-B Missile ............| 40 | - | - |
GTM-10 Piranha ...............| - | - | - |
GTM-11 Infyrno ...............| - | - | - |
GTM-12 Cyclops ...............| - | - | - |
GTM-13 Helios ................| - | - | - |
GTM-14 EMP Adv. ..............| 20 | - | - |
GTM-19 Harpoon ...............| 32 | - | - |
GTM-4 Hornet Swarm Missile ...| 80 | - | - |
GTM-4a Tornado Missile .......| 64 | - | - |
GTM-43a Stiletto II ..........| - | - | - |
GTM-55 Trebuchet .............| - | - | - |
GTM MX-6 Tempest Missile .....| 320 | - | - |
GTM MX-64 Rockeye ............| 20 | - | - |


___________________________________________________________________________________________

====================================
7. OTHER GAME RELATED INFORMATION
====================================

7.1 Information
________________

In this section you'll find stuff that doesn't really fit in the other sections.
If you have anything to add, which fits in this section ... let me know!


7.2 Ranks
__________

Here's a table with the different ranks and the points required to reach that
rank.

RANK POINTS
==== ======

Ensign .................... 0
Lieutenant Junior Grade ... 4,000
Lieutenant ................ 10,000
Lieutenant Commander ...... 22,000
Commander ................. 50,000
Captain ................... 150,000
Commodore ................. 400,000
Rear Admiral .............. 2,000,000
Vice Admiral .............. 5,000,000
Admiral ................... 9,000,000


___________________________________________________________________________________________

=============
LEGAL NOTICE
=============

This document is Copyright to Tim "Phoenix-T" Wuyts. If you are unsure as to
whether or not you may distribute this document, contact the author.


Terms of Use
_____________

It may be printed or copied for PERSONAL, PRIVATE use only, and it may not be
placed on a CD, typed up in a magazine, included in a cheat database, ...


Webmasters
___________

You can put this guide on your website without explicit permission under the
following conditions:

* The guide is not to be altered
* No fee is to be charged for viewing this document
* Proper credit has to be given

I've given permission to a few sites, which can put the guide up in the HTML
Guide (not zipped). No sites are going to be added to this list (so don't ask
for permission)! The sites are:

The Cheat Empire - http://home.planetinternet.be/~twuyts
The Spoiler Centre - http://www.the-spoiler.com/
The Descent Chronicles - http://descent.gamestats.com/

So basically, you get permission to post the guide. Either the zipped HTML
Guide or the text file and only sites with permission can incorporate the HTML
guide directly into their site.

There's one exception to this: CNET is NOT ALLOWED to post this FAQ