Gangsters: Organized Crime чит-файл №2

I. Intro

II. Getting Started
a) First Orders
b) The Hoods

III. Moving On In The Game
a) Buying Businesses
b) Illegal Businesses
c) Accountants & Lawyers
d) The Election

IV. Your Opposition
a) Other Gangs
b) Those Damn Cops

I. Intro Gangsters is a game of city wide domination. It varies from giving
orders, running business, dealing with other gangs and cops, committing crimes,
and doing whatever it takes to gain income. It may sound hard trying to all
this,
but it's not... well, it won't be if you read this damn strategy guide I wrote
up. Mainly, I learned these things either by myself, or by flipping through the
Gangsters manual. Heck, a lot of it was taken from the manual.. but that's how I
learned how to play the game. Everything else is original, nothing was stolen..
hell, to my knowledge, this is the first Gangsters FAQ out there.

I haven't been playing the game that long, so I'm sure there are some things I
haven't figured out yet. Look for an update of this strategy guide in about two
weeks or so.. if I feel like it =)

Go on, and let me teach you now.

II. Getting Started

a) First Orders You first orders should be to extort and recruit. Those two
things should be all you're doing in the first week. In the second, you should
add Money Collection to your priorities. Hence, the main three things to think
of
at start are: collecting money, getting more territory (by extorting) and
recruiting new hoods. Protecting your area is something you could consider, but
it isn't necessary since in the first weeks nobody will be starting a war.. not
yet.

b) The Hoods Your boys, your gang, your men. You need to use these guys in the
right way, or your orders will fail time and time again. The gang leaders are
called Lieutenants, and should always be high in two things: intelligence and
organization. Along with that should be a high rating in the skill needed for
his
team's task (ex. the Lieutenant of an extortion team should have a high
intimidation factor).

At start, you should build four teams. One for protection, extortion, money
collection and another for recruiting. The protection is the team that will
guard
businesses and patrol your territory. The hoods in this group should have high
rating in firearms (at least four stars), and a good rating in fists would help
as well. The extortion team will get more territory, and each hood in it should
have at least four stars in intimidation. The recruiting team should include
gangsters with high ratings in intelligence. As for the collectors team, it
doesn't really matter since anyone can collect cash.

Equipping your Lieutenants is important, and you should consider whether they
actually need guns or vehicles. Give weapons to those who really might need it-
patrol teams and gangs that are going in to commit a crime. Give guns to the
people who have a rating in firearms of at least four stars- they'll know how to
use it best. As for vehicles, give them only to the people who you are sending
far away. Cars don't come cheap- use them wisely.

III. Moving On In The Game

a) Buying Businesses Once you have some dough, think about buying a business.
This brings in legal money. Since the business are legal, the FBI won't raid
them
as they would your illegal businesses. Legal cash will hide the amount of
illegal
money you have, somewhat. If you're making too much illegal money, the FBI will
get suspicious- not something you want. However, if you have a good accountant,
you don't have to worry about this- a good accountant can cover up the amount of
illegal money you pull in.

Buying a legal business it pretty simple, and you don't need to worry about
sending someone to run it- it's automatically done for you.

b) Illegal Businesses Once you feel like it, set up some of these. However, as
with normal businesses, you have to place them correctly (ex. a casino would go
in a wealthy area, prizefights go in poor areas). Want to know more? Hell, I'm a
nice guy...

Card Games: put these only in the poor areas. Best location for card games is a
pool hall or a book store.

Counterfeit: these won't bring in any profit, but will be spread out throughout
your legal businesses. The best location for this is the Printer, however the
Bank is fine as well.

Casinos: put these in wealthy areas and you'll get tons of cash. The Main Bank
is
the best location.

Gambling Den: let's just call this "the casino for the poor." The best location
is the pool hall.

Dice Games: these go in the real poor areas of town. The best location is either
a pool hall or a hotel.

Insider Trading: these belong in the commercial centre. Good locations are
finance companies, banks and real estate.

Loan Sharks: these can be anywhere in the city, but do best in banks, real
estate
and finance companies.

Grifters: also known as pickpockets. They belong in the poor areas of the city,
and the best locations are poll halls.

Moonshine Stills: no profit comes from these, but they are essential for your
speakeasies. Best places to put them are drug stores.

Speakeasy: probably the best illegal businesses. It gets its liquor either from
the moonshine stills, or you can steal it from other places. These can be easily
hid in breakfast bars, cafes, milk bars and restaurants.

Teamsters: can only be set up behind the Union Building. This will let you
control the strike of the industrial area and can also call on the block vote
during an election.

Prizefights: boxing and gambling make a good couple. Doesn't matter what part of
town they go in, as long as they are located in a gym or pool hall.

Numbers Racket: the lottery with one catch- it's fixed so that nobody ever wins.
They do best in poorer areas and should be located in general stores, cafes or
printers.

Whorehouses: these can go anywhere in the city, since everyone wants to get laid
=) Good locations are dance studios, massage parlors and hotels.

Offices: no profit here, but they are important. Your hoods will depart for
their
jobs from the local office, so having more then one can improve your gang
efficiency.

To set up an illegal business, you'll need a front and an empty lot in the
center
of a block. Pretty simple.

c) Accountants and Lawyers You should get both of these early in the game. The
accountant covers up your illegal money, preventing an FBI raid. The more stars
an accountant has, the better he is at this.

A good lawyer is also a necessity. He helps keep your men out of prison and
bribe
officials.

d) The Election If you decide to enter an election once it comes around, you'll
need three things: an excellent lawyer, lots of cash and lots of land. Something
to try is reducing the protection money, which will make the people happy and
get
more votes for you. As said before, the Teamster building helps you in the
election. It will automatically give you at most 10% of the votes.

IV. Your Opposition

a) Other Gangs If they're bothering you, you'll have to take care of them- at
one
point or another. First off, try locating their office. Explore, and do it
often.
Try exploring areas in which you often see the opposing hoods, and sends a lot
of
people at once. Kidnapping is another way of finding the enemy base. To do this,
you must find a building in which you often see the opposing hoods. Pulling this
off will require a group of hoods that have high ratings in intelligence,
intimidation, stealth, firearms, and organization. Succeed, and you will gain a
list of businesses owned by the enemy. Investigate these buildings.

Once you find the office, decide what you really want to do. You can try to get
the leader arrested. Destroying that gang's legal business will increase the
suspicion of the police towards that gang. If the suspicion gets real high, the
leader will get arrested. You can also take the hard way to it- kill the leader.
If you decide to do just that, make sure you send a lot of hoods, make sure they
have vehicles and guns, and make sure you have a lot of cash to get new hoods
since many of yours will get killed. Send every hood that you can, and hit 'em
with all you got.

b) Those Damn Cops There's no way around this- the cops will be after you. They
patrol the city every week looking for crimes, or those who are accused of it.

Watch out for FBI agents near your businesses. If you see a group of them, you
better get ready 'cause they're about to raid your illegal business. You can
either attack them, or let them go forth with their actions if you have enough
money to bribe the Judge to get yourself out of trouble. If you see an agent who
is solo, it means that the FBI has some suspicion towards you. Either kill him,
or close down the illegal business.

If one of your men gets arrested, bribe the judge. OR, you can bribe the
District
Attorney. By doing this, you'll get the names of the witnesses and jurors. You
can either bribe them, or intimidate them... and if they don't work with you,
you
can kill them.