Giants: Citizen Kabuto чит-файл №4

Mercs Solution

A Boy Called Timmy

Mission Objectives:

Find the helpless little SMARTIE BOY. Hurry! He’s in danger! Go! Shoo!

Kill all the RIPPERS guarding him.

After the small cut-scene, you will be standing on an elevated portion of an
island. If you look around a little, you can see your destination area off in
the
distance. You have a choice here as for how to tackle this mission. You can
cross
the island by following the path leading to the Smartie Village, or you can
slide
down the side of the starting location, and climb up near your final
destination.
Which should you take? Well, lets discuss each choice…



Following the main path:

Actually, you should follow the main path if you feel that you need a little
practice. You will get to fight a bunch of Rippers (Small, Medium, and Large
Rippers) by following this path, and you will need to deal with 3 Ripper Husks
(Husks will be discussed in a minute).

Sliding down the side:

If you want to skip past this mission, or if you are in a hurry to get to the
next mission, Slide down the side of the starting location. Taking this option
will allow you to avoid all combat except for the final area. There is less
hassle with this option, and should only be considered if you already have
experience playing Giants.

If you decided to take the main path, then begin by walking down the slop
towards
the cluster of trees located in the center of the lower area. As you near the
trees, you may begin to spot a few Small Rippers. Your Handgun has unlimited
ammo, so if you want to practice a bit, then begin firing of them. Know this…
The
small Rippers will spawn endlessly from the Husks. In order to rid the area of
the Rippers, you will need to destroy the Husks. You will find 3 Husks in or
around the cluster of trees. Once the area is clear, continue in the same
direction that you began in. You will climb a slight incline to another elevated
area.



As you reach the top of the incline, you will find a burned out, ruined Smartie
Village. The village is over run with Medium Rippers, and holds one Large
Ripper.
You can easily distinguish the Rippers by their size difference, but if you are
at a distance, size can be difficult to judge. The next best way to distinguish
between the Medium and Large Rippers is by color, size, and impact of the Orb
Projectile they shoot. The Medium Rippers can hurt you, but be sure to watch out
for the Large Ripper. You can dodge its Projectiles by side stepping away from
the incoming Orb. Most of the time, the Large Ripper will stay in place, and
will
not charge towards you like the Medium Rippers.



Work your way through the Smartie Village, killing all of the Rippers. You need
to walk through another arch like the one that you found when you entered the
village. Just past the second arch, you will find 3 small plateaus, which are
linked together by rope bridges. Crossing the first bridge is an easy task, as
nothing is close enough to attack you (unless you did not kill all of the
Rippers
in the Smartie Village). The second bridge will lead you to an island with 3
Medium Rippers, and the Smartie Boy; Timmy. You can deal with the Medium Rippers
however you see fit, but here is a tip: If you fire at the Medium Rippers from
the middle of the second bridge, they normally will not react. You can pick all
3
of them off from the bridge, and then head for the Boy named Timmy.



If you decided to take the quick way out by sliding down the side of the
starting
location… Then, slide down the side that overlooks the water below. Once you’re
on the beach, follow the waters around to the plateau near Timmy. Be careful of
the Piranhas in the water. You can walk into the water, but if you try to go
further then waste deep, expect to be fish food.



Anyway, near the final plateau, you will need to cross a small stream. Do not
worry about the fishies… They will not bother you so long as you cross the
stream
quickly. Once you are on the other side of the stream, begin climbing up the
steep side of the plateau. You may need to find a few carved out less steep
angles to prevent you from sliding back down to the beach. Once you reach the
top, all that is remaining is for you to cross the last bridge, deal with the
final 3 Rippers, and free Timmy.



Once the final island is clear of the 3 Rippers, walk up to the cage holding
Timmy. Timmy will hop down and thank you by giving you a Jet Pack. This ends
Mission 1…




-----------------------------------




The Wax Smarties

Mission Objectives:

Save 4 SMARTIES using your new JETPACK.

Drop them off on the conveniently located SMARTIE PAD nearby.

During the Cut-scene, and in the mission briefing screen, you were told to
hurry,
and given the impression that you must rush through this mission. That is not
the
case. In fact, since this is your first mission using the Jet Pack, you should
take your time and practice a lot.



Begin by flying from plateau to plateau towards the hanging Smarties. Look for
the broken rope bridges. In fact, for the rest of the game, broken rope bridges
will often be used to clue you in on the direction you must take. Whenever you
see a broken rope bridge, there is a good chance that you need to fly across to
the other side. There are 2 plateaus that you will need to land on, and then
there is the larger island where the Smarties are patiently awaiting rescue.



Once you near the Smarties, be extra careful to stay on the rocks and debris
that
are in the water. If you get into the water, the Piranhas will quickly swarm
you.
This often results in restarting the mission over again.



Now… The objective of this mission is for you to rescue 4 Smarties. This is
actually more difficult then it seams. Try as you might, the Smarties are just
high enough to be too high to fly up to. However, if you get on top of some of
the rocks and debris, attempting to get as high as you can before taking flight,
you can snag a Smartie just before you run out of fuel. This is pretty difficult
to do at first, but you will get the hang of it soon enough. Just incase, here
are a few pointers:

- When the jetpack is activated, you will not fly in the direction that you are
looking. Instead, activating the jet pack causes you to fly directly towards the
sky. If you want to move in a controlled direction while flying, then you will
need to use the movement keys (The same keys that you press to make your guy
walk
around). At this point, you can control how far forward that you will go, or
which direction you will move in. If you press forward too much, you may fly too
far forward. Likewise, if you turn your view to the left or the right, while
holding forward, you may sway off course.

- The jetpack will quickly recharge fuel. If you run out in mid flight, you will
need to land to give the jet pack a chance to recharge. Even if you run out of
fuel, the jetpack should recharge enough fuel to help you descend and make a
safe
landing.

Once you snag a Smartie, fly him over to the Smartie Pad. You can find the pad
just past the hanging Smarties, on the opposite side from the starting location.
There will be a small island with a fence and a painted Smartie Pad. Step into
the center of this pad while carrying a Smartie to drop the Smartie off safely.



Do not worry about Smarties who fall into the water. The Smarties will return to
drop again (such is the nature of begin a Smartie). Basically, you will have an
endless supply of Smarties to save, though you need only save 4.



Tips:

-If you are having a difficult time snatching Smarties from the hanging cliffs,
then there is an easier way. Watch the Smarties… Just before one of them drops
to
the water, small rocks and debris will begin to fall around the Smartie. Move
over, and under the Smartie who is about to drop. Stay on dry land... Watch as
the Smartie drops into the water, and is swarmed by the Piranhas. Quickly rush
in
and grab the Smartie from the water. You should use your jetpack to give you an
extra burst of speed (Doing so will lessen the damage the Piranhas can do to
you).

-Just as with snatching Smarties from the cliffs, you do not need to do anything
special to grab the ones from the water. Just run over them. Picking Smarties
out
of the water is quite easy once you get the hang of it.




-----------------------------------




Tel’s Dilemma

Mission Objectives:

Rescue TEL from the crashed Lander! He… can’t… hold on… much longer!

At the end of mission 2, the Smarties should have given you an RPG. When mission
3 begins, Medium Sized Rippers will immediately attack you. If you hit them dead
on with the RPG, you should be able to take them out with a single shot. Follow
into the direction where the Rippers attacked from. You will find another broken
Rope Bridge (as mentioned in mission 2). On the other side of the Rope Bridge,
you will see 2 Large Rippers. Take them out before flying across. When you do
fly
across, you will be attacked by a large amount of Medium Rippers. Be ready for
them. You can also pick up extra ammo for the RPG (2 shots) that sits in the
center of the broken building.



Continue fighting the Rippers, and heading towards the crashed Lander. Once
everything is dead, all that you need to do is walk up to the Lander. The cut-
scene will take over from there.




-----------------------------------




The Ripper Nest

Mission Objectives:

Find the HATCH that leads to the mineshaft.

Hey neat… A new guy. Yup, you begin mission 4 with Tal along side you. Tal is
actually pretty powerful, and should be a welcome addition to your arsenal.
Controlling him may be a bit clumsy, but his added firepower makes you killing
machine. Tal is also pretty powerful on his own, without needing you to issue
him
any orders. Sometimes Tal will lock onto a target and open fire (normally when
the target attacks him first), but most of the time he will fire at whichever
target that you are firing at. Tal will by default follow you wherever you go.
Unlike you, Tal seams to have an unlimited amount of fuel for his jetpack.



Enough with Tal… After you have practiced giving orders and stuff, begin the
mission by heading away from the crashed Lander. You will go back down the path
that lead you up to the crashed Lander, however, you will need to turn off
towards the left instead of the right where you entered that area from.

You will come to a small valley or canyon. In this canyon, you can expect to
fight 5 or more medium Rippers, and 1 large Ripper. If you use the zoom key, you
may be able to take the Rippers out from a safe distance. While passing through
the canyon, be sure to pick up the scattered RPG ammo that lies along the walls.



After you pass through the canyon, you will come to the edge of a cliff. Again,
you should see a broken Rope Bridge (just as you did in the last 2 missions).
Across, on the small island, you will find a Large Ripper. Deal with him from
this side of the Bridge, and then fly over. Once you are on the island, you will
see 2 more Large Rippers off towards your left (they will be firing on you). To
the right of these 2 Rippers you will see another small island, which has the
HATCH that you are looking for on it. Here you have an option of how to reach
the
island.



You can take out the 2 Large Rippers, fly to that island, and then fly to the
Hatch island. Or you can try to fly directly across to the Hatch Island (yes it
is possible). In either case, on the Hatch Island, you will discover even more
Rippers. You can fight them if you like, or you could quickly step onto the
Hatch
and escape. It is up to you...




-----------------------------------




The Way to Sorcha Island

Mission Objectives:

Sneak past the Sniper Guard Posts.

Escape through the HATCH leading to Sorcha Island.

When this mission begins, head directly forward through the small valley. After
you cross through the valley, you will see a large, wide-open area, and 2 or
more
Verm. Verm can be quite nasty if you are not prepared for them. Try to attack
from a distance. Once you have damaged a Verm, it will normally head directly
towards you and begin attacking. They tend to enjoy hovering just above your
head
when they attack (so if you are taking damage and do not know why… Look up!).
Also, Verm will lay eggs, which will quickly hatch into another Verm. You can
destroy the eggs before they hatch.



Anyway, big decision time now… You can take the designed path, through
the “Rippers Nest”, or you can be a bit clever, and climb up on top of the
mountain and skip fighting your way through. The path intended is to go through
the Rippers Nest. For that reason, we shall cover that path, and make a note of
the second option afterwards.



Rippers Nest: After you have dealt with the Verm, head towards the large
circular “entry” way. In the next area, you will find lots (and lots) of
Rippers.
You may need to fall back to prevent them from swarming you. Anyway, work your
way into the area, killing all of the Rippers. Once the Rippers are dead, scan
the area a bit. You should notice that there are 2 large circular “entry” ways
that you can take. The entry way to the left leads to more Rippers and Sea
Reapers. The path on the right leads to more Rippers, Sea Reapers, and a Gift
Shop. Both of the 2 paths end at the same location, so either path can be used
to
continue forward towards the Hatch.



The Gift shop will give you a few items, including a Healing Syringe. You can
also find a Syringe behind the small mountain near the Gift Shop. Continue
forward until you reach the Hatch. It is easy to locate, but heavily guarded.
One
working strategy is to step up to one of the entry ways, and then zoom in on the
Reapers/Rippers in each area. Take them out from as far of a distance as you
can.
Whenever you are rushed, just back step a little to keep the Rippers out of
melee
range.



On the Mountain Top: As for the second option mentioned earlier… Well, you will
need to make use of the Jet Pack Climbing Technique. Instead of entering the
first large Circular entry way, follow the waters edge around until you find a
small path in the mountain. This path will lead you out to the ocean waters.
Follow the mountain wall, until you find a stead slope. Walk up this slope until
you can not walk any higher. Activate your Jet Pack to fly up until you land on
top of the mountain. From on top, you will have a “Verms-eye-view” of the areas
below. You can sight see while you are up here, but a lot of the Rippers and Sea
Reapers will see your head peaking over the cliff, and they will attack. Your
best bet is to resist looking over the edge, and just run along until you reach
the Hatch at the rear of the area. Slide down the side (using your Jet Pack to
assist with your decent) and then jump into the Sorcha Island Mine Shaft (the
Hatch).

Starving

Mission Objectives:

Go hunt down some scrumptious but not-too-bright VIMPS.
Return 20 PIECES OF VIMP MEAT to TIMMY'S FATHER for his dinner.

Tips:

Near the VIMPS, on the other side of the abandoned SMARTIE village, you can
locate a GIFT SHOP. This GIFT SHOP will be able to provide you with a HEALTH
SYRINGE, GRENADE, FLARE, RPG, or a MACHINE GUN. It is highly suggested that you
stop by and pick up a few items.

Starving... Another easy, but fun mission. Begin by exiting through the arch,
heading away from Timmy's Father. Look out from the cliff until you have located
a small Smartie Village in the distance, below. You can Jet Pack across where
the
Broken Rope Bridge is located, or you can hover directly towards the Village.
Either choice will pit you against Rippers.



With your back to Timmy's Father, and while looking at the Village in the
distance, you will see a "mountain" or "hill" to the right of the Village. The
Vimps make predictable laps around this mountain. To easier distinguish this
mountain, I shall call it "Vimp Mountain".



Locate Vimp Mountain, and deal with all of the Rippers in the area. If you stand
on top of the mountain, you can use the ZOOM key (E by default, and F to
increase) to assist with accuracy. Take out the Rippers in the Smartie Village
below. Once the area is clear of Rippers, make your way down to the base of Vimp
Mountain, and begin slaughtering the passing Vimps. Each Vimp should drop 2
chunks of Vimp Meat, so plan on killing at lease 1o.



Vimp Tips:

-Vimps are easy to startle. If you fire at them, they tend to make a run for it.
If you stand in their path, then when they do run, they will run directly
towards
you. Use this as a method of "herding" them.

-When you attack a Vimp, it will fall to the ground. When this happens, the Vimp
is not dead, just wounded. After a few seconds, the Vimp will recover from its
wounds, and stand up again. To make sure that you have "finished" a Vimp off,
watch for the Vimps ghost, and watch for the chunks of Vimp meat that scatter
around after they die.

-On missions where you are required to gather Vimp Meat, you should see a
counter
in the top right hand corner of the screen. This counter will tell you how many
pieces of Vimp meat you have gathered.

Once you have 20 pieces of Vimp meat, head back to Timmy's father. If you are
standing on top of Vimp Mountain, looking towards Timmy's Fathers house, you
should see an incline that you can climb. It will be slighting to the left if
you
are looking directly at Timmy's Father. Once you near the top of this slope, you
will need to Jet Pack across to the other side. You should see the Broken Rope
Bridge. Anyway, go up and give Pops his hunks of meat.



Exploration Tips:

-You can explore the map and reach every area that you will be in for the rest
of
MeccStory 2. However, there is nothing of interest past the abandoned Smartie
Village (we explored it heavily just in case, but we could have missed
something).

-If you enter the abandoned Smartie Village near Vimp Mountain, you will spot a
Gift Shop just outside. You will need to deal with a few Rippers, and 2 or more
Sea Rippers, but they should not be too much trouble. The Gift Shop will provide
you with ammo, Grenades, Flares, Healing Syringe, RPG, and a Machine Gun.




-----------------------------------




The Wife

Mission Objectives:

Rescue the Smartie's WIFE - The man's STARVING!!!

Tips:

The Shop on this mission is the same shop that you found in the last mission.
The
Shop will provide you with the same items as before, and the shop will provide
you with a Bush Pack (which you should already have one).

With the ease of the last mission (Starving), you may be looking forward to
something a little more challenging. Well you've got it... At the start of this
mission, you were given a Bush Pack. This pack will disguise you to look like a
Bush. You can run around while it is activated, and the Reapers will assume that
you are an ordinary walking bush. You will be unable to fire your weapon, cycle
through weapons, and Jet Pack while using the Bush Pack.



Now that you know the basics of the Bush Pack, turn away from Timmy's Father,
and
hover directly towards the Smartie Village (the same one from the last mission).
Be warned... While you were delivering the Vimp meat, a large squad of Rippers
and Sea Reapers moved into the Village, and the surrounding area. You will face
heavy opposition.



From outside of the Smartie Village, look past it and locate the Ripper
Barracks.
Now, the first time that you do this; you may not know what to look for. You may
want to walk close enough to the Village so that the Rippers will begin
attacking. Watch to see which direction the Rippers come from. If you look
towards that direction, you should see the Barracks. The Barracks look like a
big
pile of ****, or even a pile of dirt. Attacking the Barracks will seriously piss
off all of the Rippers in the area. So, when you open fire on the Barracks, do
it
with the RPG or the Machine Gun, and do not stop firing until you have destroyed
it. For this reason, you will want to be as far away from the Barracks as you
can
get. This way, the oncoming hordes of Rippers will have a further distance to
travel to reach you. The Barracks will spawn an endless amount of Rippers, so
you
must destroy it.



When you do attack / destroy the Barracks, you will be rushed by many Medium
Rippers. This can be a rough fight if you are not ready for it. If you use the
RPG, you should be able to kill the Rippers in a single shot. Keep backing up
and
keep firing. Once the Rippers are dead, head for the Gift Shop to re-supply (you
can also use the Gift Shop during the fight if you are low on health or ammo).



After you have re-supplied, head back towards the Barracks that you destroyed,
and follow the path. If you look to the horizon, you should see a SAM Turret.
The
SAM will lock on to any airborne units. So if you are within range, and if you
are flying, the SAM will Lock on to you. You can use Flares to throw the
missiles
off course, but an easier way to deal with the SAM is to not fly. Just walk
within range, and then take the SAM out with a few RPG shots. Using the Zoom key
will help you with accuracy.



Once the SAM is out of the way, continue down the path, until you near the area
where the SAM was located. You should see that the path continues around the
corner, towards another Smartie Village. This Village is crawling with Sea
Reapers. Now is the time to use your Bush Pack. Just past the Village, you will
find a Sea Reaper Barracks (spawning Sea Reapers). You can destroy this Barracks
from a far distance, but it will trigger the Sea Reapers to attack. If you
decide
to do this, remember that you can always fall back to the Gift Shop to re-supply
and to refill your hit points. Otherwise, use the Bush Pack to sneak right past
them. I do suggest that you destroy the Barracks and then go into sneak mode.



Just past the Barracks, you will find a large Reaper Tower. The Tower will have
4
Reaper Guards defending it (one on the top level, 2 on the center level, and one
on the bottom level). More may be in the area, but they would be Sea Reapers
from
the Barracks. Anyway, take out these 4 Reapers, or at least the one on the
ground
level. Enter inside to free "Timmy's Fathers Wife".



Cheese of the Bush:

-The Bush Pack is very effective against the computer-controlled units. If you
activate it, most of the Reapers will "stop seeing" you. Even if the Sea Reaper
is standing next to you when you activate the Bush Pack, that Reaper will stop
looking at you and begin looking for you. It should also be mentioned that some
Reapers will still suspect you, but will not fire. And Reapers who use a Machine
Gun can still fire at you. See, once a Sea Reaper targets you and begins
attacking, they will continue until they pause. If you activate the Bush Pack
when they begin firing the Machine Gun, they will continue to fire until they
pause. After the pause, they will no longer fire on you (so long as you are in
Bush form).
With all of that said, you can pull off a really "cheesy" move while using the
Bush Pack. While standing near a Sea Reaper, QUICKLY deactivate the Bush Pack,
fire a shot at the Sea Reaper, and then reactivate the Bush Pack. Continue with
this until the Reaper is dead.

-When facing a group of Reapers, allow them to see you and begin firing. Duck
behind cover and activate your Bush Pack. Most of the time, the Reapers will run
to your last known location (before you activated the Bush Pack) to look for
you.
If you move a little from the location where you activated the Bush Pack, you
can
use the "deactivate/activate" maneuver to take them out.




-----------------------------------




The Road Home (with someone's wife on your back)

Mission Objectives:

Return the lovely FEMALE SMARTIE to her HOME in the mountains.

This mission begins just after you rescue the Wife, and while you are inside the
Reapers Tower. Reinforcements have secured the area outside, and the path back
to
the Father. You can take a moment to design a plan of escape if you need to.
When
you are ready, run outside and take out the Reapers. There will be a lot of
them.
If you feel like you can handle them, then dig in and counter attack. Else (and
suggested), exit the Reaper Tower, and head directly for the Gift Shop. Use the
Jet Pack to increase your movement speed. When you near the area where the
Ripper
Barracks were in the last mission, fly to the elevated area to the right. If you
look down from the elevated portion, you will see your first Sonak. A patrol of
4
Sea Reapers, and one Sonak (with a Reaper riding on its back) is watching the
main escape route. You can easily avoid this patrol. Just use the Bush Pack, or
just fly from the cliff, towards the path to the Gift Shop.



On the path to the Gift Shop, you will be attacked by a few Medium Rippers. You
can stop to confront them, but remember that you have a lot of Sea Reapers
chasing behind you. If you are low on Hit points you can stop by the Gift Shop
for a few more, but after the Gift Shop, you should have very little resistance.
Continue up the mountain side towards Timmy's Fathers home. There will be a
Large
Ripper on side Where Timmy's Father lives. Take out this Ripper, fly across, and
deliver the Wife to complete the mission.




-----------------------------------




High Village

Mission Objectives:

Clear the infested High Village by destroying all RIPPER HUSKS.

In the last 3 missions, you have ventured near and around the High Village. And
with the use of the Jet-Climb, you may have even ventured on top of it. For this
mission, you will need to return to the High Village, and you will need to get
on
top of it. Be warned... The Village is crawling with Rippers. An endless supply
of Rippers...



Now... Your first question may be "How in the hell do I get on top of the High
Village?" And then the next question may be something like "How in the hell am I
supposed to survive all of those Rippers?" Well... We will try to answer both.



To get on top of High Village, you need to find the lowest point on the elevated
area above. We found that the rear side, near where the SAM Turret was in an
earlier mission, is the easiest point to Nitro Boost up at. However, you could
use the Jet-Climb technique near the Gift Shop to reach the top just as easily.



As for surviving... Well you do not need to kill or even fight the Rippers (but
it does help if you clear some of them out as they bunch up). Instead, just keep
moving and firing at the Barracks (Husks). There are 5 Husks (Barracks) in
total.
One is located near the area where the SAM Turret was. If you used the Nitro
Boost to fly up, you should have spotted the Husk right off. The next 2 Husks
are
in the first village that you come to. The last 2 Husks are through the arch,
located in the second village. After you destroy the 5 Husks, the mission will
be
complete.




-----------------------------------




Grandpa Borjoyzee

Mission Objectives:

Find old GRANDPA BORJOYZEE and see if he can help you to the prison where they
took REG.

This mission is pretty easy. By now, you should already have the Island mapped
out, and you should know your way around a bit. Gramps is on the tip of the
northern most portion of the island. He is in an unguarded Smartie Village.



Now for the bad guys... If you try walking over to Borjoyzee, you will meet a
few
Bad Guys. Not much, but they are out there. If you Jet-Climb to the top of High
Village, you can skimmy right over to Borjoyzee's location. With this path, you
will face 1 Sea Reaper and 2 Rippers along the way.



To finish the mission, just walk up to Borjoyzee...




Reg’s Dilemma

Mission Objectives:

Kill the SONAK to rescue REG. (It’s not like this is the first time you’ve had
to
detach Reg from some hairy beast.)

Now that Gramps got you to the Island, it is up to you to find and save Reg. At
your starting location, you will be in a small area surrounded by a mountain or
the ocean. To your left, you should see a small path which follows the waters
edge, and around the mountain. This path will lead to the "heart" of the Island.



When you get to the larger area of the island, you should see a Gift Shop, and a
couple Sea Reapers. Take out the Reapers (spare no ammo, you can re-supply in
the
Gift Shop). Once the coast is clear, drop by the Shop, and then take a moment to
study the area.

Behind the Gift Shop, you may see a cut in the mountain where you could walk
through. To the left and the right, you should see paths going around the
mountain in the center. You will want to take the left path...



The Sonak will patrol outside of the center mountain. Run around the left of the
center mountain (counter clockwise from the Gift Shop) until you locate it. Kill
the Sonak and the mission is complete.



Tips:

-If you enter the center mountain, you will face a lot of Rippers. You can avoid
them by not entering the area behind the Gift Shop.




-----------------------------------




Borjoyzee Awaits

Mission Objectives:

Return to BORJOYZEE and thank him for his help. Try to at least sound sincere –
he’s an old Smartie with testicular difficulties, after all.

This mission can be difficult or it can be easy. If you try to fight everything
along the way back to Gramps, it can be a rough fight. However, with Baz there
to
assist, you should be able to tear through most of the opposition. If you do not
feel like fighting everything, then just keep running.



Either way, the path back to gramps is the same path that you used to find Baz,
but only in reverse. The largest threat is going to be the Large Rippers that
sit
on the higher elevated portions. They will continually rain blue orbs down upon
you. Try to avoid being hit. Once you near Gramps, you may want to stand your
ground, and kill any Rippers who have followed you this far (or not, they will
die when you reach Borjoyzee anyway). Once the coast is clear, run over and
speak
with Borjoyzee.




-----------------------------------




The Reaper Guard Barracks

Mission Objectives:

Destroy all 3 REAPER GUARD BARRACKS and all the GUARDS.

This mission begins in the same spot as the rescue Reg mission. Follow the same
steps to reach the Gift Shop, but this time, take the path behind the Gift Shop
(up into the mountain). You will find yourself on a small ledge, overlooking a
Barracks and a bunch of Sea Reapers. Take out the Barracks now. After that is
done, you can re-supply at the Gift Shop, or move to the next Barracks. Once the
Barracks is out of the way, Kill off what is left of the Guards in the lower
area. Know this... Guards from Barracks #2 will continue to pore in from above
until destroy that Barracks. Because of this, do not spend too much time killing
Guards.



The second Barracks is towards the left of the first, up on a higher ledge. You
can Jet-Climb up to take care of it, or you can destroy it from a distance away.
You should be able to kill off most of the Guards after the Barracks is
destroyed, without alerting the Guards at Barracks #3.

The final Barracks is to the right, up on the highest ledge, by the Rope
Bridges.
You can walk up the slop near Barracks #2 to get there. If you have any Sniper
Ammo, take the Barracks out from a distance, and then try to take out the Guards
as well. You may need to get in a little closer, or even switch to another
weapon
to finish them all off.



Once you have taken out all 3 Barracks, and all of the Guards, the mission will
end. If the mission does not end, then chances are... One or two of the Guards
are running around somewhere, and you need to kill them. Every Sea Reaper must
be
dead before the mission will end. Normally, if you get into the center of the
lower area, the Guards will chase you, making it easier to locate them.



Tips:

-You can use the other Meccs to handle most of the attacking. With one of the
Barracks in view, order the other 2 Meccs to attack. You can sit back at a safer
distance to assist them in destroying it. Once the Barracks are destroyed, the
Meccs should return to you. Repeat foe each of the Barracks, and fall back to
the
Gift-Shop when you need to re-supply.

-You can use Grenades to destroy the Barracks. You will need to use all 5 of the
Grenades, but if you are quick at tossing them, you can drop the grenades near
the Barracks, and then keep running.




-----------------------------------




The Sonak Patrols

Mission Objectives:

Kill the 3 SONAK PATROLS. Sonaks… Reaper Guards… everything must go!!!

Just as with the mission where you had to rescue Reg, the Sonak Patrols will
make
circles around the center area. In fact, you could sit at the Gift Shop and wait
for them to pass by (but you would need to wait a long time). Anyway, when the
mission begins, you should be up high. Try looking down into the canyon below.
You can pick off a Sonak or two from up here, leaving only one to deal with.



Drop down into the canyon, and seek out the last Sonak. Once the Sonaks are out
of the way, you can make a lap around the mountain to pick off any Sea Reapers
that may still remain. When you kill all of the Reapers, the mission will end.




-----------------------------------




The Log Launchers

Mission Objectives:

Find and destroy all 3 GUARD LAUNCHERS.

You will begin this mission in front of the huge Reaper "Draw-Bridge". Make your
way across it, and turn towards the right. Follow the mountain side until you
come to the ocean. On the beach, you should see a Reaper Tower, a Gift Shop, and
a Sea Reaper who is holding a Horn. Use your Sniper Gun to take him out before
he
can call for help. You can now use the Gift Shop to re-supply from. Be warned...
The Verms in the nearby mountains can quickly swarm you. You should scout with
the Sniper Gun before venturing too far from the Gift Shop.



After you have re-supplied, and once you are ready, head up the sloping path in
the mountains across from the Gift-Shop. Clear any Verm out of the way as you
go.
Climb to the highest peak on the mountain. From up here, you should be able to
see just about everything. By using the Zoom key, you can pick off the Reapers,
and the "Horn Wielding" Reaper in the distant Tower. Re-supply at the Gift Shop
as needed.



When most of the Reapers are dead, head towards the Reaper Base. You will find
more Reapers, and a Reaper Barracks that need to be taken out. Once that is
done,
you are free to remove the 3 Log Launchers. One thing to mention about the
Launchers is that they have two parts. If you shoot the Log off of the Launcher,
or even the top part of the Launcher, the base will still remain. You need
to "completely" destroy the Launchers. Once that is done, the mission will end.



Tips:

-At the start of this mission, Borjoyzee gave you a Rocket Launcher. You can
carry 4 weapons at max (no more then 4). If you are already holding the "Pea
Shooter (Hand Gun)", the RPG, the Machine Gun, and the Sniper Gun, you will be
unable to pick up the Missile Launcher that Borjoyzee drops. You will need to
drop one of your current weapons to make room for the new one. You can not drop
the Pea Shooter. The RPG carries a lot of ammo, and the Sniper Rifle has
incredible power and range. I suggest that you drop the Machine Gun.

-To drop a weapon, select it and hit the "Drop Current Weapon" key (J by
default)




-----------------------------------




Dick Whittington Lift

Mission Objectives:

Get to the LIFT and ride it up to the GIFT SHOP.

This mission is pretty easy. If you look along the horizon, you should see the
large crane thing, and the rope leading down to the Lift. At the base of the
Lift, you will find about 4 Reaper Guards. Try to take them out from a distance,
or go in blasting… When you get to the Lift, just hop on and ride it up. Mission
complete...






-----------------------------------




Dick Whittington Prison

Mission Objective:

Destroy the PRISON GATES with the POP-UP BOMB.

At the start of this mission, you should find a Gift Shop close by. Enter it to
re-supply as needed, but do not get the Pop-up Bomb just yet. Walk near the edge
of the cliff, and look around a bit. You should see the Prison... Verms in the
mountains... And Reaper Patrols on the ground.



Use your Sniper Gun to take out as many of the Verms as you can. With the Verm
out of the way, you can fly directly upwards (staying on the cliff with the Gift
Shop), so that you can look directly below the cliff that you are standing on.
You should see a Bunch of Reapers. Keep Flying straight up so that you can
launch
Rockets down on them, and toss grenades. The other Meccs may go down and attack
as well. The point is to clear out all of the Reapers. Once you have done that,
and if you are not being attacked by anything, use the Sniper Gun to take out
the
2 Turrets in front of the Prison. One of the Turrets is easy to see... The other
Turret may be partially blocked by a hill. You may need to find a better spot to
take the second Turret out from.



You should be able to take out just about every "bad-guy" from the upper
starting
location. Once things look safe below, enter the Gift Shop again. This time, get
the Pup-Up Bomb backpack. You will be unable to fly while holding the Pop-Up
Bomb, but you can "glide" downward. Use you Jet Pack, and "glide" directly
towards the Prison. When you land, make sure that there are no more bad-guys in
the area. If the "coast-is-clear", run up to the gate (the gate looks more like
a
door then a gate), and set the Pop-Up Bomb down. Now, get away before the Bomb
explodes. This will end the mission...



Tips:

-You can snatch up the Pop-Up Bomb, and then "glide" all the way over to the
Prison. You can do this while all of the Bad-Guys are still alive if you wish.
The only problem is that the Bad-Guys will be coming after you, so time is
short.
If you decide to do this, make sure that you take out the two Turrets before
you "glide" down.

-You must place the Pop-Up Bomb directly up against the Gate. If you place it in
the doorway, but not up against the Gate, you will just blast the Prison off the
ground for a few seconds.

-To set the Pop-Up Bomb on the ground, use the "Use Current Backpack" key (Left
Shift by default).


Torture Square

Mission Objectives:

Destroy the TORTURE SQUARE GATE with a POP-UP BOMB.

When the mission begins, you should scan the area ahead of you. Before you take
so much as a step from your starting location, you should be able to take out 3
Sea Reapers who are on Towers in the distance (Use the Sniper Gun). You should
also be able to take out the 2 closest Barracks towards the right of the closest
Tower (Use the Millennium Gun... A.K.A. Mortar). Attacking the Barracks will
trigger the Rippers to charge towards you, but you should have enough time to
take out both of the Barracks before they get into range.



Once you have cleared most of the Bad-Guys out of the area, head towards where
the 2 Barracks were at before you destroyed them. You will find a Gift Shop to
re-
supply at. a little further past the Gift Shop, along the main path, there will
be a Turret. You may want to deal with the Turret before you get into its firing
range. At the Gift Shop, you can pick up a Bush Pack, a Repair Pack, or a Shield
Pack.



Now... Climb up the mountain that is directly behind the Gift Shop. You should
see 2 SAM Turrets. Take them both out. From up on the Mountain behind the Gift
Shop, if you walk to the edge, you should be able to see 3 Husks (Barracks), a
whole bunch of Rippers, and a couple Reapers. You can use your Mortar to take
out
all 3 of the Husks, and your RPG to deal with the oncoming hordes of Rippers.
You
may want to fall back to the Gift Shop to re-supply. It helps if you target only
one Barracks, kill the Rippers that follow, and then go re-supply.



Once you have dealt with the 3 Barracks, follow the right most mountain top over
and around until you have a straight on view of the Gates to Torture Square. You
should see two green lights in the distance. If you zoom in on the lights, you
will find that they are not lights at all. No... In fact, they are Evil Raiks.
[Note: The name that appears above them when you place your target over them
will
say "Evil Reaper". This is a bug. Just know that when we say Evil Raiks, we
refer
to the Evil Reapers.]

Raiks are alarmingly powerful creatures. They cast spells, and move so fast,
that
all you see is the blur from where they were to where they are now. They love to
cast the "Slow Time" spell, allowing them easy aiming with their Bows. As soon
as
you alert the 2 Raiks, they will almost instantly be on top of you. For now, do
not do anything to alarm the 2 Raiks. Just to the left of them, you will see a
Sea Reaper Barracks, and probably a few Reapers. You will want to take this
Barracks out, and any Reapers in the area before you try to tackle the Raiks. Go
and re-supply at the Gift Shop, and then return (now we can deal with the
Raiks).



With all of the Bad-Guys out of the way, it is now time to deal with the Raiks.
Switch to the Sniper Gun, zoom in, and aim for one of the Raiks. Be sure to aim
for her head (body shots do not do nearly the damage that a head shot will do).
If the shot kills the first Raik, then all that you need to deal with is the
second one. If you just injured the Raik, then you will need to deal with both,
but you should target the wounded one first. Once the Raiks are within range,
they will probably cast Slow Time. This will create a bubble around you, and
inside this bubble, you will move very slow. Get out of the Bubble as fast as
you
can. Fire at the Raiks until they die.

Alternative:

You can just as easily get close enough to the Raiks so that you can order your
Meccs to attack them. Your other Meccs and very agile, and can keep the Raiks
Distracted. You can hang back, and pick them off with the Sniper Gun.

Once you have cleared everything out of the way, head closer to the Torture
Square Gate. You should find a Gift Shop very close to the Gate itself. This
Gift
Shop will provide you with a Pop-Up Bomb. Get the Bomb, and take it to the
Gates.
Set the bomb down, and get back before it explodes. This will end the mission.



Tips:

-The Repair Pack can be used to "heal" your other Meccs. To use it, hit the "Use
Current Backpack" key (Left Shift by default). Your currently selected weapon
will change into a "Wrench" icon. If you shoot at the injured Mecc, the Repair
Pack will begin discharging green circles. This heals your Mecc. Your aim does
not need to be right on, but the Mecc does need to be fairly close to you before
you can heal him. The Repair Pack drains your fuel just like the Jet Pack does.




-----------------------------------




The Offspring!

Mission Objectives:

Destroy Kabuto’s OFFSPRING by shooting at the WEAKSPOT on their stomachs.

Ok… That was a pretty cool cut-scene… We finally got a chance to see Kabuto in
action, and we got a peak at Delphi as well. Now, we are left to deal with the 2
Offspring. Let me warn you at this point… There is a game bug that can cause you
to lose the mission. If you hang around at the starting location for too long,
the Offspring tend to run behind the crater, and jump into the water. If this
happens, you will be unable to target their “Weak Spot”. You will not
“out-right”
lose the mission, but you will be forced to restart again anyway.



With that said, Jet Pack over to the Tower directly in front of your starting
location. From the Tower, aim at the "Weak Spot" with your Sniper Gun (or any
weapon you feel the most comfortable with). Use the Zoom key to assist you with
your aiming. You may need to increase or decrease the zoom (Z key by default).
Take a few shots at the “soft spot” on each Offspring, and the mission will be
complete.



Tips:

-If your having trouble attacking the Offspring from the Tower, you can just as
easily enter the crater with them. Just be sure to move out of their way if they
move towards you; and keep your distance.

-Grenades are very effective against Offspring. The Weak Spot on the Offspring
is
just above ground level. If you want to get up close instead of shooting from
the
Tower, try tossing a few grenades under the belly of an Offspring to quickly
destroy the Beast.




-----------------------------------




Gordon & Bennett’s Dilemma

Mission Objectives:

Fight your way to the FORTRESS and find GORDON and BENNETT.

When the mission begins, stop by the Gift Shop and pick up the Jetpack Upgrade.
Once you have done that, look towards the horizon until you locate the Fortress.
To the right of the Fortress, you should see another island. You will need to
cross to this island first, before you can cross to the Fortress. You will not
be
able to fly directly to the Fortress without taking heavy Piranha damage [Note:
it is possible to fly directly to the Fortress, but this is very risky, and not
worth the damage that you will suffer].



While crossing from the starting island to the middle island, you will run out
of
Jet Fuel. You CAN make it all the way if you use the Nitro Boost, but it is a
very close call. If you do run out of fuel while crossing, keep your finger on
the Jet button until you hit the water. LET GO of the Jetpack Button when you
hit
the water! You should be moving fast enough so that you will “skim” across the
water a short distance. wait a second and then re-activate your Jetpack, and
continue across to the island.

[Note: The Jet Pack Upgrade speeds up the recharge rate of the fuel. You will
need the Upgrade to make it to the second Island without being swarmed by
Piranha.]



Once on the middle island, you will need to deal with a few bad guys, 4
Barracks,
and a Turret. You should be able to handle this island without too much trouble.
Once the place is clear, walk to the edge and look over at the Fortress Island.
You will see a Sea Reaper, and a few Turrets. You can shoot the two closest
Turrets, and the Reaper before you cross to the Fortress Island. If you use the
Sniper Gun, and a full zoom, you should have little problems.

When you cross to the Fortress Island, you will need to stop by the Gift Shop to
re-supply. After you do that, climb the mountain and fire on the Huge Barracks.
Sea Reapers will pore out of the Barracks when you attack it. You can deal with
them anyway you like, but be cautious of the Turrets in the area. There are 2
SAM
Turrets on the left mountain top, and there are 2 Turrets near the Huge
Barracks.
Once you area is clear, move up towards the Fortress. You should see a small
hill
in front of the Fortress, and you should see the entry door about half way up
the
Fortress. Get on top of the hill, and then fly to the Fortress door. You will
need to Nitro Boost to make it. When you enter the door, the mission will end...



Tips:

-If you have trouble reaching the door to the Fortress, you can jet-climb the
front left side of the Fortress. You will end up higher then the entry door. You
will need to drop down a few levels to reach the entry door itself.


The Charger

Mission Objectives:

Kill the CHARGER to secure your Base Building Area.

HINTS:

The only way to injure the CHARGER is to shoot him in the MOUTH when he opens
it.

Don’t freak out or anything when you see how large the Charger is. In actuality,
the Charger is pretty easy to deal with, just hard to put down. You can easily
predict every move that the Charger is about to make. To give you the basic
idea…
The Charger will run continuous circles around the outer rim or the crater
(crater = Base Building Area), and then charge towards you or one of the other
Meccs.



Try standing near the center of the crater, and then wait for the Charger to
stop
running circles and charge directly towards you. Hold your ground long enough to
get a few shots off towards its mouth. You can easily side step out of its path
when the Charger gets close. After the charge, the Charger will return to the
outer rim. Just sit tight, and wait for it to charge again.



Now… Sometimes when the Charger charges, it will open its mouth. It would seam
as
if the closer you are to it when it begins its charge, then the more likely it
is
that the Charger will open its mouth (but don't get too close). The best way to
fight this thing is to get close, and back up while firing towards its mouth. If
you hit his mouth, the Charger will be “stunned” for a split second. After the
stun, the Charger will continue its charge, but with a slight turn to get back
to
its outer rim patrol.



There has got to be an easier way...:

I’m glad you asked, and yes… There is an easier way. Fly up onto one of the
elevated portions along the outer rim. Once you are up there, order the other 4
Meccs to attack the Charger. They will fly off attacking from all angles. This
way takes awhile, as the Meccs do not actually aim for the mouth, but they do
hit
it more often then not. From on the top of the rim, you can sit back and watch
the other Meccs go at it. In the event that any of your Meccs should die, they
will return to your side and await further orders. Just re-issue the attack
command to get the MIA Mecc back into action.




-----------------------------------




The Battle!

Mission Objectives:

-Gather SMARTIES and VIMP MEAT.

-BUILD A BASE

-Use the POP-UP BOMB that your Smarties create for you to destroy the enemy ARMY
BARRACKS!

HINTS:

-Protect your base by setting up defenses with the different weapons your
Smarties create for you.

-Protect BORJOYZEE at all times. If he gets kidnapped and taken back to the
enemy
base, you lose!

-The Pop-Up Bomb will be available to you once your base is complete.

Ok… This mission is what it is all about. Consider everything beforehand as
practice missions, preparing you for this one. This time around, you will need
to
build a Base, defend it, and attack the enemy’s base. Now, before we begin, let
me tell you about the "pre" vs. "post" patch effects.

If you have the patch for Giants, then death does not erase the buildings that
you have already built. For an example… If you had built a Gift Shop, and then
you died, when you re-start the mission you will begin with a Gift Shop. This
includes Turrets, buildings, and walls, however, you will need to recollect
Smarties and Vimp Meat.

If you do not have the Patch, and if you are playing with the release version,
you will have to rebuild every time you die.



With that said… When the Mission begins, you will have a bit of free time before
the Reapers get their acts together and decide to begin attacking. Use this time
to gather 20 Chunks of Vimp Meat, and to grab 4-5 Smartie workers. There are 2
main spots where you can gather Smarties and Vimp Meat. One is located north,
inside the mountains, and the other is located west, along the shoreline. The
northern area is less defended than the western area, but the northern area has
very little Vimps and Smarties. I suggest that you head west. If you do it early
enough in the mission, you should be able to bring all 4 of the other Meccs to
help collect Smarties. You will have a Turret and a SAM to deal with at this
village, but you should already know how to make short work of those. Besides
the
Turrets, you will face a a bunch of Rippers. However, you will need to deal with
Rippers at both locations, no matter…



Once you have a few Smarties, and some food to feed them, begin building your
base. You will need to build a Pub, Workshop, Gift Shop, Gift Shop 2, Command
Center, Shield Generator, and a Party House. You can also build walls to help
defend your base. Along with these options, you will find a few more building
options inside the Party House.



Once you have a Party House, the Pup-Up Bomb will become available in the Gift
Shop (Note: Mini-Shops will not provide a Pup-Up Bomb). With the Pop-Up Bomb
available, you need to lug it over to the enemy's Army Barracks. In case you are
wondering, the enemy Army Barracks is the huge Reaper building on the other side
of the map. Anyway, place the Pop-Up Bomb outside of the Army Barracks, inside
of
the horseshoe shaped portion. If you make the mistake of placing the Bomb inside
of one of the little doors on the Army Barracks, the Bomb will explode but will
do NO damage.



Tips:

-To make your partners pick up Smarties, just stand close to the Smartie, and
wait for the other Meccs to stand in formation next to you. If no one picks up a
Smartie, move a little so that one of the other Meccs will stand on top of one.
Once you have 5 Smarties from the village, you can take them back to your base
and begin building right away.

-After you have built a Work Shop, and a Gift Shop, you should try to build a
Command Center and 4 Walls. Building the walls will greatly slow the Ripper
Squads, and ease the pressure a bit.

-Later in the mission, after you have a Party House, you will be able to build
some really powerful Turrets. Before you get that far, you are still going to
need some form of stationary defense. You can get 4 very small Turrets from the
Gift Shop. Select it from the Back Pack menu, and then go find a good spot to
place it. Hit the Left Shift key (default) to deploy the mini-Turret.

-Never underestimate the power of the Mortar. You can launch the Mortar rounds
incredible distances if you aim for the sky, in an arcing fashion. This is also
quite effective at placing mortar on the other side of the mountains (Yeah...
there is a lot of guess work in aiming Mortar this way, but man is it fun!).

-Late in the mission, you should try to build a Turret, a Mini-Shop, and a Mine
Shaft very close to the enemies base. This way, the Turret will defend the Mini-
Shop and the Mine Shaft... The Mini-Shop will be close enough to quickly re-
supply ammo from... And the Mine Shaft will allow instant transport back to your
home base (Great for picking up that Pop-Up Bomb to finish the mission up).

-When you enter a Mine Shaft, your other Meccs do not follow in. Instead, they
will take the long way to get back to you. If you are going to make a quick trip
back to your base, you may want to tell the Meccs to stand guard so that they do
not try to follow you.