0
CAUTION! READING THE FOLLOWING WILL GIVE AWAY THE GAME. READ ONLY IF
YOU HAVE TO!
Day 1:
Open drawer in your bedroom. Get quarter and pen. Get the newspaper
from your living room and give it to Jimmy James the paperboy. Go to
the burned down newspaper building and get the shovel which is located
in the ashes. Use the shovel on the ashes. Get the burned flyer and
button. Go to the post office and give the button to Postmaster Boyle.
Choose the response, "Cut the crap..."
Go to the General store and give a quarter to Mrs. Phelps to get the
dirty magazine. Go to the Police Station and talk to the Sheriff and
Deputy Loomis. Leave the Police Station and enter it again. Give the
dirty magazine to Deputy Loomis. Open the deputy's drawer and take the
evidence room key, note, checkbook ledger, etc. Use the evidence room
key on the door to the evidence room. Enter the evidence room and get
the sneakers, gas can and camera. Enter the Post office and give the
gas can to Postmaster Boyle. Use the pen in your inventory on the
blank lodge application. Give the "filled out" lodge application to
the Sergeant at Arms.
Day 2:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go visit the Sergeant at Arms to receive your first
"assignment". Go to the Pottsdam residence (Stephanies house) and talk
to Mr. and Mrs. Posstdam. Ask to visit Stephanie. Enter the bathroom
and open the medicine cabinet and get the Ora-Lube and other items on
the shelf. Go to the Post office and use the Ora-Lube on the manhole
cover key which is located in the street. (This will trigger the "day
to night animation".)
Night 2:
Go to Mr. Johnson's house. Use the manhole cover key to open the
cover. Enter the manhole. Use the shovel found in the newspaper ruins
on the lower right hand corner of the wall. Enter the hole. Walk east
through the tunnel and go up the stairs to his garage. Pick up the
furniture dolly. Examine the tool bench. Get the Phillips Screwdriver.
Use the screwdriver on the car. Leave the garage the same way you
entered. Go visit the Sergeant at Arms. (This will trigger the
"nightmare animation".)
Day 3:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go to Gein Memorial School and break the glass on the fire
alarm. Go to the fire station. Get the ladder from the garage. Go to
the Meat packing plant. Talk to Pat O'Rielly the butcher. Choose the
dialogue; "family business". Choose the word "meat". Select the
response "Can I have some meat?" to receive the permission slip. Go to
your house. Enter the Living Room. Use the furniture dolly on the
bookcase. Turn off the alarm switch. Exit the house to the front yard.
Use the phillips head screwdriver on the bars attached to the window.
Enter window to Dad's room. Give the permission slip to Dad. He will
sign it. Go back and give the signed permission slip to Pat O'Rielly.
He will give you the meat.
(Alternate) If you're tough enough, try to kill Pat O'Rielly and take
the meat by force! But be warned he likes his meat!
Night 3:
Go to the fire station. Enter the fire station. Give the meat to the
dog to stop him barking. Use the ladder on the west wall. Get the
"bolt of cloth". (This will trigger the "nightmare animation".)
Day 4:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Give the "bolt of cloth" to the Sergeant at Arms. Go to the
Cemetery. Continue to walk until to reach the picnic area. Get
matches. Move the picnic table. Use the shovel on the fresh grave.
Pick up the purse. Go to Edna's Diner. Give purse to Edna. Go to the
General Store. Give reward money to Mrs. Phelps. Examine the items on
the shelf. Get the tape. (This will trigger the "day to night
animation".)
Night 4:
Go to the Barber Shop. Use the tape on the glass door. Break the door
with a heavy object from your inventory. Enter the Barber Shop.
Operate the left switch on the wall to disable barber pole. Use
Flathead Screwdriver on Barber Pole. (This will trigger the "nightmare
animation".)
Day 5:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Give the Barber Pole to the Sergeant at Arms. Go to the
Mortuary. Go north through the doors to the main chamber. Walk south
to the alter. Use your camera on the casket. Exit to the embalming
room also located in the Mortuary. Show photo to Mr. Moynahan. Choose
the response; "I've got the goods on you..." Choose response; "Glue
Huh?..O.K." to get the glue. Leave Mortuary. (This will trigger the
"day to night animation".)
Night 5:
Go to Edna's Diner. Use the tape on the glass door. Break the door
with a heavy object from your inventory. Enter Edna's Diner. Get the
cakedish. Open the drawer on the left side of the room. Get flathead
screwdriver from drawer. Use Glue on the cakedish. Use Cakedish on the
smoke detector. Turn on the gas grill. Ignite the gas grill with the
matches and burn down the diner. Leave immediately or you will be
burned. (This will trigger the "nightmare animation".)
Day 6:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go visit the Sergeant at Arms. Enter the Pottsdam
(Stephanie's) house. Walk up the stairs. Talk to Mr. Pottsdam. Get
lodge invitation. Give lodge invitation to Sergeant at Arms.
Go to the Cemetary. Proceed to the stone crypt. Use your ladder on the
crypt. Use your shovel on the skylight glass. Enter the crypt through
skylight. Defeat the guard dog. Open the sarcophagus. Get the spinal
cord. Exit the crypt via ladder. Present the spinal cord to the
Sergeant at Arms to enter the lodge.
YOU HAVE TO!
Day 1:
Open drawer in your bedroom. Get quarter and pen. Get the newspaper
from your living room and give it to Jimmy James the paperboy. Go to
the burned down newspaper building and get the shovel which is located
in the ashes. Use the shovel on the ashes. Get the burned flyer and
button. Go to the post office and give the button to Postmaster Boyle.
Choose the response, "Cut the crap..."
Go to the General store and give a quarter to Mrs. Phelps to get the
dirty magazine. Go to the Police Station and talk to the Sheriff and
Deputy Loomis. Leave the Police Station and enter it again. Give the
dirty magazine to Deputy Loomis. Open the deputy's drawer and take the
evidence room key, note, checkbook ledger, etc. Use the evidence room
key on the door to the evidence room. Enter the evidence room and get
the sneakers, gas can and camera. Enter the Post office and give the
gas can to Postmaster Boyle. Use the pen in your inventory on the
blank lodge application. Give the "filled out" lodge application to
the Sergeant at Arms.
Day 2:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go visit the Sergeant at Arms to receive your first
"assignment". Go to the Pottsdam residence (Stephanies house) and talk
to Mr. and Mrs. Posstdam. Ask to visit Stephanie. Enter the bathroom
and open the medicine cabinet and get the Ora-Lube and other items on
the shelf. Go to the Post office and use the Ora-Lube on the manhole
cover key which is located in the street. (This will trigger the "day
to night animation".)
Night 2:
Go to Mr. Johnson's house. Use the manhole cover key to open the
cover. Enter the manhole. Use the shovel found in the newspaper ruins
on the lower right hand corner of the wall. Enter the hole. Walk east
through the tunnel and go up the stairs to his garage. Pick up the
furniture dolly. Examine the tool bench. Get the Phillips Screwdriver.
Use the screwdriver on the car. Leave the garage the same way you
entered. Go visit the Sergeant at Arms. (This will trigger the
"nightmare animation".)
Day 3:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go to Gein Memorial School and break the glass on the fire
alarm. Go to the fire station. Get the ladder from the garage. Go to
the Meat packing plant. Talk to Pat O'Rielly the butcher. Choose the
dialogue; "family business". Choose the word "meat". Select the
response "Can I have some meat?" to receive the permission slip. Go to
your house. Enter the Living Room. Use the furniture dolly on the
bookcase. Turn off the alarm switch. Exit the house to the front yard.
Use the phillips head screwdriver on the bars attached to the window.
Enter window to Dad's room. Give the permission slip to Dad. He will
sign it. Go back and give the signed permission slip to Pat O'Rielly.
He will give you the meat.
(Alternate) If you're tough enough, try to kill Pat O'Rielly and take
the meat by force! But be warned he likes his meat!
Night 3:
Go to the fire station. Enter the fire station. Give the meat to the
dog to stop him barking. Use the ladder on the west wall. Get the
"bolt of cloth". (This will trigger the "nightmare animation".)
Day 4:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Give the "bolt of cloth" to the Sergeant at Arms. Go to the
Cemetery. Continue to walk until to reach the picnic area. Get
matches. Move the picnic table. Use the shovel on the fresh grave.
Pick up the purse. Go to Edna's Diner. Give purse to Edna. Go to the
General Store. Give reward money to Mrs. Phelps. Examine the items on
the shelf. Get the tape. (This will trigger the "day to night
animation".)
Night 4:
Go to the Barber Shop. Use the tape on the glass door. Break the door
with a heavy object from your inventory. Enter the Barber Shop.
Operate the left switch on the wall to disable barber pole. Use
Flathead Screwdriver on Barber Pole. (This will trigger the "nightmare
animation".)
Day 5:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Give the Barber Pole to the Sergeant at Arms. Go to the
Mortuary. Go north through the doors to the main chamber. Walk south
to the alter. Use your camera on the casket. Exit to the embalming
room also located in the Mortuary. Show photo to Mr. Moynahan. Choose
the response; "I've got the goods on you..." Choose response; "Glue
Huh?..O.K." to get the glue. Leave Mortuary. (This will trigger the
"day to night animation".)
Night 5:
Go to Edna's Diner. Use the tape on the glass door. Break the door
with a heavy object from your inventory. Enter Edna's Diner. Get the
cakedish. Open the drawer on the left side of the room. Get flathead
screwdriver from drawer. Use Glue on the cakedish. Use Cakedish on the
smoke detector. Turn on the gas grill. Ignite the gas grill with the
matches and burn down the diner. Leave immediately or you will be
burned. (This will trigger the "nightmare animation".)
Day 6:
Get the newspaper from your living room and give it to Jimmy James the
paperboy. Go visit the Sergeant at Arms. Enter the Pottsdam
(Stephanie's) house. Walk up the stairs. Talk to Mr. Pottsdam. Get
lodge invitation. Give lodge invitation to Sergeant at Arms.
Go to the Cemetary. Proceed to the stone crypt. Use your ladder on the
crypt. Use your shovel on the skylight glass. Enter the crypt through
skylight. Defeat the guard dog. Open the sarcophagus. Get the spinal
cord. Exit the crypt via ladder. Present the spinal cord to the
Sergeant at Arms to enter the lodge.