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- Главная/
- Игры/
- Haunted House/
- Читы
(F, B, L, R are the directions.)
R. Unlock van door with key. R. Unlock gate (combination 48739222, from
papers) and open it. Take pot lid. Move tub and take iron key. B. Unlock shed
door with key and open it. R. Take fertiliser and drop it in the watering can.
Take can. Take oak block, candle, lamp and drill. L. Shut shed door.
Drop can in water butt. Get can. L. Drop oak block by door. Water weeds with
can. Drop can. Take knocker. Put it on the door and knock three times. Take
bell. F. Open books in order and add 10 to each page number. Move picture.
Unlock safe with combination gained from each of the books. Open it. Drop
bell, bible and candle onto the ghost. R. Put petit point on wall. Put pot lid
on ginger jar. F. Drop lamp.
Unlock chest with drill. Drop drill. Open chest and take figurine. Take phone
and dishes. B. Take candlestick and ginger jar. L. B. R. R. Open van doors,
deposit the 6 treasures and close the doors. R. F. B. Open shed door. R. Take
wine bottles. L. L. Take milk bottle. F. F. Pour milk into cat's bowl and drop
the bottle. Move the cat-bed and the floor tile. Unbolt the kitchen door (all
the bolts!) and open it. F.
Arrange the bottles in descending order of height so that the orange bottle is
1, and the squat bottle is 5, and play the National Anthem on them
(2231234454323212). Leave the bottles and take the doll and picture. B. Open
oven and take jug. Take salver and silk painting. B. R. Put the pictures on
the wall. Open the clock and take the vase. L. Take wall plaque and picture.
B. R. R. Deposit the treasures (remember to close the doors afterwards!). R.
F. F. R. F. R. Take both parts of the jardiniere. F. B. Take the 3 pictures.
L. Play gramaphone and take sylvac dog. B. R. R. Deposit treasures again. R.
Take ball. F. Take tub. F. R. Take blue punch card. F. R. Take chamber pot. F.
Turn on lamp. L. Open wall cupboard and take lead spider. F. Drop tennis ball.
Take robot.
Move Oz poster and get red punch card. F. Drop tub on mortuary table and take
enamel bouquet. Drop robot on table. Drop chamber pot on table then take small
key. Take green punch card. F. F. F. Turn on safe and insert punch cards in
slot (red, green, blue). Take wall mask and coal bag. R. Drop bag to break it
and take amber. B. Put spider in web. Take tang horse and jack. R. B. L. L. F.
R. F. L. F. (This sequence of moves is derived from the first 'phone number -
which shows the number of letters in the direction name for each move - and
gets you to the secret room in the cellars.) F. L. B. B. B. R. B. (This is
from the second 'phone number and gets you out.) Turn off lamp. R.
Unlock cupboard with key and open it. Take towel. L. Unlock small cupboard
with key (on side of sofa). Open bedroom door. Open cupboard. Take soap. Drop
it and the towel in the doorway. Take teddy. F. L. Put jack in box and take
the jack-in-the-box. B. F. B. L. B. R. R. Deposit treasures. R. F. Take oak
block. F. R. F. R. Take glass centrepiece. L. F. Take mirror. Open bedside
cabinet and take scent flask. L. Drop oak block by Ottoman. Take bronze horse,
mirror and disc. B. F. B. L. B. R. R. Deposit treasures. R. F. F. R. F. R. L.
F. Take shoe. L. Take bowl. B. F. B. L. B. B. Close shed door. Drop bowl in
water butt. Take bowl. L. F. R. F.Turn lamp on. L.
Open wall cupboard and take gold spider. L. Take car and poster. F. Drop shoe
in box. Take box and gold locket. R. Drop box. Take show and put it in the
box. Drop bowl. Take fish and put it in bowl. Take bowl. Open cabinet and take
scent bottle. L. Drop bowl on table and take trophy. B. B. L. L. F. R. F. L.
F. F. L. B. B. B. R. B. Turn off lamp. B. L. B. R. R. Deposit treasures. R. F.
F. R. F. Turn lamp on. L. L. Take Madeira, sherry, onion and snuff bottles. R.
L. L. F. R. F. L. F. Take robot and chamber pot. F. L. B. B. B. R. B. Turn off
lamp. B. L. B. R. R. Deposit treasures. R. F. F. R. F. Turn lamp on. L. L. L.
F. R. F. L. F. Take polychrome figure. F. L. B. B. B. R. B. B. L. B. R. R.
Deposit treasure. The end!
by Chris Bache
R. Unlock van door with key. R. Unlock gate (combination 48739222, from
papers) and open it. Take pot lid. Move tub and take iron key. B. Unlock shed
door with key and open it. R. Take fertiliser and drop it in the watering can.
Take can. Take oak block, candle, lamp and drill. L. Shut shed door.
Drop can in water butt. Get can. L. Drop oak block by door. Water weeds with
can. Drop can. Take knocker. Put it on the door and knock three times. Take
bell. F. Open books in order and add 10 to each page number. Move picture.
Unlock safe with combination gained from each of the books. Open it. Drop
bell, bible and candle onto the ghost. R. Put petit point on wall. Put pot lid
on ginger jar. F. Drop lamp.
Unlock chest with drill. Drop drill. Open chest and take figurine. Take phone
and dishes. B. Take candlestick and ginger jar. L. B. R. R. Open van doors,
deposit the 6 treasures and close the doors. R. F. B. Open shed door. R. Take
wine bottles. L. L. Take milk bottle. F. F. Pour milk into cat's bowl and drop
the bottle. Move the cat-bed and the floor tile. Unbolt the kitchen door (all
the bolts!) and open it. F.
Arrange the bottles in descending order of height so that the orange bottle is
1, and the squat bottle is 5, and play the National Anthem on them
(2231234454323212). Leave the bottles and take the doll and picture. B. Open
oven and take jug. Take salver and silk painting. B. R. Put the pictures on
the wall. Open the clock and take the vase. L. Take wall plaque and picture.
B. R. R. Deposit the treasures (remember to close the doors afterwards!). R.
F. F. R. F. R. Take both parts of the jardiniere. F. B. Take the 3 pictures.
L. Play gramaphone and take sylvac dog. B. R. R. Deposit treasures again. R.
Take ball. F. Take tub. F. R. Take blue punch card. F. R. Take chamber pot. F.
Turn on lamp. L. Open wall cupboard and take lead spider. F. Drop tennis ball.
Take robot.
Move Oz poster and get red punch card. F. Drop tub on mortuary table and take
enamel bouquet. Drop robot on table. Drop chamber pot on table then take small
key. Take green punch card. F. F. F. Turn on safe and insert punch cards in
slot (red, green, blue). Take wall mask and coal bag. R. Drop bag to break it
and take amber. B. Put spider in web. Take tang horse and jack. R. B. L. L. F.
R. F. L. F. (This sequence of moves is derived from the first 'phone number -
which shows the number of letters in the direction name for each move - and
gets you to the secret room in the cellars.) F. L. B. B. B. R. B. (This is
from the second 'phone number and gets you out.) Turn off lamp. R.
Unlock cupboard with key and open it. Take towel. L. Unlock small cupboard
with key (on side of sofa). Open bedroom door. Open cupboard. Take soap. Drop
it and the towel in the doorway. Take teddy. F. L. Put jack in box and take
the jack-in-the-box. B. F. B. L. B. R. R. Deposit treasures. R. F. Take oak
block. F. R. F. R. Take glass centrepiece. L. F. Take mirror. Open bedside
cabinet and take scent flask. L. Drop oak block by Ottoman. Take bronze horse,
mirror and disc. B. F. B. L. B. R. R. Deposit treasures. R. F. F. R. F. R. L.
F. Take shoe. L. Take bowl. B. F. B. L. B. B. Close shed door. Drop bowl in
water butt. Take bowl. L. F. R. F.Turn lamp on. L.
Open wall cupboard and take gold spider. L. Take car and poster. F. Drop shoe
in box. Take box and gold locket. R. Drop box. Take show and put it in the
box. Drop bowl. Take fish and put it in bowl. Take bowl. Open cabinet and take
scent bottle. L. Drop bowl on table and take trophy. B. B. L. L. F. R. F. L.
F. F. L. B. B. B. R. B. Turn off lamp. B. L. B. R. R. Deposit treasures. R. F.
F. R. F. Turn lamp on. L. L. Take Madeira, sherry, onion and snuff bottles. R.
L. L. F. R. F. L. F. Take robot and chamber pot. F. L. B. B. B. R. B. Turn off
lamp. B. L. B. R. R. Deposit treasures. R. F. F. R. F. Turn lamp on. L. L. L.
F. R. F. L. F. Take polychrome figure. F. L. B. B. B. R. B. B. L. B. R. R.
Deposit treasure. The end!
by Chris Bache