0
Heroes of Might and Magic II
Knight Guide by
Lord Zero(lord_0@yahoo.com)
*************************************************************************
Index:
1.-File history.
2.-Intro.
3.-The Knight:Highs,Lows and Bottom line.
4.-The Knightґs Units.
5.-Strategies against certain enemies
6.-Skills that need to be learned.
7.-Magics that need to be casted.
8.-Worst enemy.
9.-Credits.
10.-Legal Sutff.
*************************************************************************
-File History:
1.0 start of the file.
*************************************************************************
Intro:
Again,now I present you another kingdomґs guide for HOMMII.Now itґs the
Knights.
I decided to write this file since Iґve noticed that in these last weeks
some people decided to write more files for it...And someone made a
Warlockґs guide (and he gave me credit!),so I came back.Now going for the
good side with the knights,in my opinion the easier kingdom to learn.
Very proud of it,I show you my lastest faq yet.
*************************************************************************
-The Knights:Highs,lows and the bottom line.
Highs:Extremely easy to use,fast and cheap units,good at defense,easier
to learn magic than the Barbarians,very good in small maps,very good
basics units,Archers are easy to find,and most units can be upgraded for
free in the map.Very strong against Necromancers and Widzards.Cheapest
6th rank unit.No need for minerals for the Crusaders.
Lows:No flying types,only one ranged creature(Though this can easily be
an advantage),very low HPs for all units,the worst creature of the whole
game,ALL of their critters(Except the peasants) need to be upgraded to
face hard hitting enemies,have hellish time to pass castle walls,simply
too hard to beat Warlocks and Sorceress.
The Bottom Line:Easily,the best non-spell caster kingdom.Their good cost,
and very useful units gives this one a great advantage.Still,hard to
manage at the end of the game when Dragons and Titans come knocking your
door.
*************************************************************************
The Knightґs units:
Very basic units,still powerful.You will notice certain tendence to
defensive capabilities,thatґs why they are so easy to learn.
Peasants:Attack-1-Defense-1-Hitpoints-1-Damage-1/1-Speed-Very slow-cost
20 gold.
Dwelling:Peasant Hut.
Map Dwelling:Peasant hut.
Growth:10 per week.
Unit Type:Horde Stack.
Unit rank:1.
Basically,the worthless unit of the game.Really,but really,useless.Still
thereґs something to be note:500 Peasants could kill a Dragon in 1
hit,but he will wipe them out if he attacks first.Itґs a good idea to
put them along with Rangers,but still incredible useless.
Defensive uses:To take care of their moms...
Offensive Uses:...
Attributes:-
Ranking:-*
Archers:Attack-3-defense-5-Hitpoints-10-Damage-2/3-Speed-Very slow-Cost 150
gold.
Rangers:Attack-4-Defense-5-Hitpoints-10-Damage-2/3-speed-Average-Cost 200
gold.
Dwelling:Archery Range.
Map dwelling:House.
Growth:8 per week.
Unit Type:Basic Ranged unit.
Unit rank:2
A very good unit,if you can manage to keep them alive.Cheap,when upgraded,
these girlies are killing machines.With two shots,well,people,these girls
can cause massive destruction,but they must be in stack of 50 or more to work
properly.Keep them protected by all costs,Swordsmen and Pikemen work best here.
Even with itґs low cost,they shouldnґt be understimated,I once managed to
save a castle with 24 Rangers and 20 Veteran Pikemen against 20 Swordsmen,
15 Calvary,10 Elven archers and 15 Rangers...Yeah,and thatґs a true history.
Defensive uses:As always,the Rangers rock when behind castle walls.They can act
as a very good defensive creature in castles,but itґs little defensive value in
open battle.
Offenive Uses:Very destructives.Donґt forget them,providing aditional firepower
against powerful units like Cyclops.
Attributes: Double shot
Ranking:***
Pikemen:attack-5-Defense-9-Hitpoints-20-Damage-3/4-Speed-Average-Cost-200 gold
Veteran Pikemen:attack-5-defense-9-Hitpoints-25-Damage-3/4-Speed-Fast-Cost-250
gold.
Dwelling:Armory.Can be Upgraded.
Map dwelling:none.
Growth:5 per week.
Unit Type:Basic Attack stack.
Unit Rank:3
One of the two better units of the Knights.Many people underrate them,because
they are very cheap,and have low attack power.Forget about them.These guys,
when upgraded,in stacks of 40 are a reliable force.With their fast speed,
they can cross the battlefield in a couple turns,and can face big units by
themselves.Their high defense help their low hit points,and that makes them
a fearsome army.If you have about 200 of them,you have a mighty army.Very
useful.
Defensive uses:Basically,they can easily help Rangers defending castles.
They can be relied on a castle defense along with the rangers.
Ofensive units:All the Knights unts have hellish time passing castle wall,
but they are still important.Be sure to never let Dragons line your
troops.
Attribute:-
Ranking:****
Swordsmen:Attack-7-Defense-9-Hitpoints-25-Speed-Average-Damage-4/6-cost-250 gold
Master Swordsmen:attack-7-defense-9-Hitpoints-30-Damage-4/6-Speed-fast-cost-300
gold
Dwelling:Blacksmith.
Map dwelling:none.
Growth:4 per week.
Unit Type:Advanced attack stack.
Unit rank:4
Again,another realiable force.Along with Pikemen,they are amazing.They have
better attack than them,aiming them more to the offense.They are never the
primary target of the AI so you can always rest that their casualties wonґt
affect you too much.The Master Swordsmen work very well with Rangers,but
still are another piece of the reliable Knight Army.
Defensive uses:With their higher attack,itґs better to leave the defensive
work to the Pikemen,and use the Swordsmen to itґs max ability-Still,itґs
reliable with Rangers to take care of castles,if played right.
Offensive units:As before,all knight units are vulnerable when attacking a
castle.The Swordsmen are good for frontal attacks,and taking care of
main enemy stacks.
Attribute:-
Rating:****
Calvalry:Attack-10-defense-9-Hitpoints-30-damage-5/10-Speed-Very Fast-Cost-300
gold.
Champion:Attacl-10-Defense-9-Hitpoints-40-damage-5/10-Speed-ultra fast-cost-375
gold.
Dwelling:Jousting Arena.Can be Upgraded.
Map Dwelling:none.
Growth:3 per week.
Unit Type:Speed Stack.
Unit Rank:5
The first (and only) knight unit that has higher Attack than defense,the
Champion is an important unit to have in the battlefield not only for
itґs heavy attack,but also for itґs speed.They can give you the chance to
cast spells before enemy,to make better choices,and generally,itґs always
good to have the first strike.About itґs stats,the Champion is very destructive
and takes two hexes,thus giving him even more mobility.The Champion is always
intended to look for enemy shooters.
Defensive Uses:Champions,Crusaders and Swordsmen should always lead the
attack when battling out with an all knight army.The Crusaders are ussually
the first ones in attacking,so itґs better to keep pikemen back with Rangers.
Offensive Uses:Always in the front.The Champions have very low Hp,but can
cause lots of damage,and with Bless on,you can easily wipe out Archmagi and
greater Druids.
Attribute:-
Rating:****
Paladin:attack-11-defense-12-Hitpoints-50-damage-10/20-Speed-fast-cost-600 gold.
Crusader:attack-11-defense-12-Hitpoints-65-damage-10/20-Speed-Very Fast-cost-
1000 gold(!)
Dwelling:Cathedral.Can be upgraded.
Map dwelling:none.
Growth:2 per week.
Unit Type:Power Strike Stack.
Unit Rank:6
Back to defensive units :) The Crusader is the most powerful unit in the
knight army,but itґs also the weakest one out of the 6th rank armies,in all
stats,defense,attack,HPs,damage,and everything.Itґs also very expensive
to itґs uses,but itґs still an excelent unit.
Basically,the Crusaders are a critical piece of your army for several reasons,
First,the Crusader has double damage bonus agaisnt undead,and believe me,
withouth an stack of crusaders,you wonґt last long against a good Vampires
stack.This does not applies to the Paladin,however.Also,the Crusader cannot
be cursed,which is very good,since AI players are extremely fond of that spell.
Defensive Uses:The Crusaderґs low hit points and fewer numbers than the Pikemen
makes them not as useful in defensive tasks.The Crusaders are excelent units
to defend against Bone Dragons and Vampire Lords,but against Phoenixes and
Archmagi donґt do very well.
Offensive Uses:They have high speed and are very destructives.They should
always take the lead on the attack.
Attributes:Canґt be cursed, x2 damage against undead,double hit.
Ranking:*****
**************************************************************************
-Strategies against certain enemies:
-Necromancers:Very easy task when you get crusaders...Hard as hell before.
Donґt even THINK about sending Peasants against them.Vampire Lords will
last forever and you will find yourself facing someone with 200 Skeletons.
You have certain lack of counters against Necromancers,but,once you get
Crusaders,you will have a bit of advantage.
-Barbarians:The Barbarians lack of flyers gives you a break in th start,and
your Champions will give you the upper hand.All the Firepower should be
concentred on Trolls and Ogres,since Cyclopes rarely will come in such numbers
like to be any threat.Barbarian Units have incredible attack skill,so be
on the look for spells to help your defense.Bless,Blood Lust and Steel Skin
can make your Crusaders invincibles.
-Widzards:Titans are the only potential problem here,since you already
have all your counters,plus your army is a bit faster.Archmagi should fall to
your Champions,and Titans should be toned down with any spells you may have.
As for Rocs,your Pikemen should be able to take them out.
-Warlocks:Dragons are always bad news...Dragon Slayer,Bless and Blood Lust
may prove to be useful here to your Champions and Crusaders.The rest of the
warlock army,with the exception of Minotaurs,itґs very weak and shoudl fall
easily to your knights.
-Sorceress:Uhh..problems.The Phoenix will easily mop the floor with your
Rangers,so be ready to back them up-if they survive.Not much of any other
problems,your high defense rating will give you a hand.Curse Phoenixes,that
cuts their damage to the half.Not other unit should give you problems.
**************************************************************************
Skills that need to be learned:
-Leadership :Your units are extremly weak in HP matters.Basically,extra attacks
are still the best asset when fighting with the Knights on your side.
(In the original game,the good Morale was an innate ability of the knight.Why
should you break tradition?)
-Pathfinding: much more useful than you may think,this helps you out when
fighting Barbarians in the map.The Knights have good learning chance for
this,so donґt miss it.
-Archery:For godґs sake,DONґT FORGET THIS ONE!You NEED this.Rangers are a
very piece of your army,and with this extra bost,you may win or lost without
it.
**************************************************************************
Spells that need to be casted:
-Bloodlust:Since your units have higher defense than attack,bloodlust is
always useful.The Crusaders are excelent for this.
-Bless:Your crusaders and Champions get twice the normal damage with this one!
Be careful with Curse though.Remember that Crusaders cannot be cursed.
-Shield:This helps you when sieging castles.Though it does not affect ballista
or tower fire,still is good for your.
**************************************************************************
Worst Enemy:Titans.The Widzard have three ranged stacks,and you have NO
flyers.Thatґs no good.The Widzard also have very high spell power.Be careful
when fighting them.
**************************************************************************
Credits:
-Me...I wrote it!
-Vincent Telamon.Yipee!Someone gave me credit for something!
-New world Computing for making this game and not a RTS one like C&C.
-Skie Priestly for giving me a lot of info.
**************************************************************************
Copyright:
This file is (C) 2000 Lord Zero(lord_0@yahoo.com)All rights reserved.
Knight Guide by
Lord Zero(lord_0@yahoo.com)
*************************************************************************
Index:
1.-File history.
2.-Intro.
3.-The Knight:Highs,Lows and Bottom line.
4.-The Knightґs Units.
5.-Strategies against certain enemies
6.-Skills that need to be learned.
7.-Magics that need to be casted.
8.-Worst enemy.
9.-Credits.
10.-Legal Sutff.
*************************************************************************
-File History:
1.0 start of the file.
*************************************************************************
Intro:
Again,now I present you another kingdomґs guide for HOMMII.Now itґs the
Knights.
I decided to write this file since Iґve noticed that in these last weeks
some people decided to write more files for it...And someone made a
Warlockґs guide (and he gave me credit!),so I came back.Now going for the
good side with the knights,in my opinion the easier kingdom to learn.
Very proud of it,I show you my lastest faq yet.
*************************************************************************
-The Knights:Highs,lows and the bottom line.
Highs:Extremely easy to use,fast and cheap units,good at defense,easier
to learn magic than the Barbarians,very good in small maps,very good
basics units,Archers are easy to find,and most units can be upgraded for
free in the map.Very strong against Necromancers and Widzards.Cheapest
6th rank unit.No need for minerals for the Crusaders.
Lows:No flying types,only one ranged creature(Though this can easily be
an advantage),very low HPs for all units,the worst creature of the whole
game,ALL of their critters(Except the peasants) need to be upgraded to
face hard hitting enemies,have hellish time to pass castle walls,simply
too hard to beat Warlocks and Sorceress.
The Bottom Line:Easily,the best non-spell caster kingdom.Their good cost,
and very useful units gives this one a great advantage.Still,hard to
manage at the end of the game when Dragons and Titans come knocking your
door.
*************************************************************************
The Knightґs units:
Very basic units,still powerful.You will notice certain tendence to
defensive capabilities,thatґs why they are so easy to learn.
Peasants:Attack-1-Defense-1-Hitpoints-1-Damage-1/1-Speed-Very slow-cost
20 gold.
Dwelling:Peasant Hut.
Map Dwelling:Peasant hut.
Growth:10 per week.
Unit Type:Horde Stack.
Unit rank:1.
Basically,the worthless unit of the game.Really,but really,useless.Still
thereґs something to be note:500 Peasants could kill a Dragon in 1
hit,but he will wipe them out if he attacks first.Itґs a good idea to
put them along with Rangers,but still incredible useless.
Defensive uses:To take care of their moms...
Offensive Uses:...
Attributes:-
Ranking:-*
Archers:Attack-3-defense-5-Hitpoints-10-Damage-2/3-Speed-Very slow-Cost 150
gold.
Rangers:Attack-4-Defense-5-Hitpoints-10-Damage-2/3-speed-Average-Cost 200
gold.
Dwelling:Archery Range.
Map dwelling:House.
Growth:8 per week.
Unit Type:Basic Ranged unit.
Unit rank:2
A very good unit,if you can manage to keep them alive.Cheap,when upgraded,
these girlies are killing machines.With two shots,well,people,these girls
can cause massive destruction,but they must be in stack of 50 or more to work
properly.Keep them protected by all costs,Swordsmen and Pikemen work best here.
Even with itґs low cost,they shouldnґt be understimated,I once managed to
save a castle with 24 Rangers and 20 Veteran Pikemen against 20 Swordsmen,
15 Calvary,10 Elven archers and 15 Rangers...Yeah,and thatґs a true history.
Defensive uses:As always,the Rangers rock when behind castle walls.They can act
as a very good defensive creature in castles,but itґs little defensive value in
open battle.
Offenive Uses:Very destructives.Donґt forget them,providing aditional firepower
against powerful units like Cyclops.
Attributes: Double shot
Ranking:***
Pikemen:attack-5-Defense-9-Hitpoints-20-Damage-3/4-Speed-Average-Cost-200 gold
Veteran Pikemen:attack-5-defense-9-Hitpoints-25-Damage-3/4-Speed-Fast-Cost-250
gold.
Dwelling:Armory.Can be Upgraded.
Map dwelling:none.
Growth:5 per week.
Unit Type:Basic Attack stack.
Unit Rank:3
One of the two better units of the Knights.Many people underrate them,because
they are very cheap,and have low attack power.Forget about them.These guys,
when upgraded,in stacks of 40 are a reliable force.With their fast speed,
they can cross the battlefield in a couple turns,and can face big units by
themselves.Their high defense help their low hit points,and that makes them
a fearsome army.If you have about 200 of them,you have a mighty army.Very
useful.
Defensive uses:Basically,they can easily help Rangers defending castles.
They can be relied on a castle defense along with the rangers.
Ofensive units:All the Knights unts have hellish time passing castle wall,
but they are still important.Be sure to never let Dragons line your
troops.
Attribute:-
Ranking:****
Swordsmen:Attack-7-Defense-9-Hitpoints-25-Speed-Average-Damage-4/6-cost-250 gold
Master Swordsmen:attack-7-defense-9-Hitpoints-30-Damage-4/6-Speed-fast-cost-300
gold
Dwelling:Blacksmith.
Map dwelling:none.
Growth:4 per week.
Unit Type:Advanced attack stack.
Unit rank:4
Again,another realiable force.Along with Pikemen,they are amazing.They have
better attack than them,aiming them more to the offense.They are never the
primary target of the AI so you can always rest that their casualties wonґt
affect you too much.The Master Swordsmen work very well with Rangers,but
still are another piece of the reliable Knight Army.
Defensive uses:With their higher attack,itґs better to leave the defensive
work to the Pikemen,and use the Swordsmen to itґs max ability-Still,itґs
reliable with Rangers to take care of castles,if played right.
Offensive units:As before,all knight units are vulnerable when attacking a
castle.The Swordsmen are good for frontal attacks,and taking care of
main enemy stacks.
Attribute:-
Rating:****
Calvalry:Attack-10-defense-9-Hitpoints-30-damage-5/10-Speed-Very Fast-Cost-300
gold.
Champion:Attacl-10-Defense-9-Hitpoints-40-damage-5/10-Speed-ultra fast-cost-375
gold.
Dwelling:Jousting Arena.Can be Upgraded.
Map Dwelling:none.
Growth:3 per week.
Unit Type:Speed Stack.
Unit Rank:5
The first (and only) knight unit that has higher Attack than defense,the
Champion is an important unit to have in the battlefield not only for
itґs heavy attack,but also for itґs speed.They can give you the chance to
cast spells before enemy,to make better choices,and generally,itґs always
good to have the first strike.About itґs stats,the Champion is very destructive
and takes two hexes,thus giving him even more mobility.The Champion is always
intended to look for enemy shooters.
Defensive Uses:Champions,Crusaders and Swordsmen should always lead the
attack when battling out with an all knight army.The Crusaders are ussually
the first ones in attacking,so itґs better to keep pikemen back with Rangers.
Offensive Uses:Always in the front.The Champions have very low Hp,but can
cause lots of damage,and with Bless on,you can easily wipe out Archmagi and
greater Druids.
Attribute:-
Rating:****
Paladin:attack-11-defense-12-Hitpoints-50-damage-10/20-Speed-fast-cost-600 gold.
Crusader:attack-11-defense-12-Hitpoints-65-damage-10/20-Speed-Very Fast-cost-
1000 gold(!)
Dwelling:Cathedral.Can be upgraded.
Map dwelling:none.
Growth:2 per week.
Unit Type:Power Strike Stack.
Unit Rank:6
Back to defensive units :) The Crusader is the most powerful unit in the
knight army,but itґs also the weakest one out of the 6th rank armies,in all
stats,defense,attack,HPs,damage,and everything.Itґs also very expensive
to itґs uses,but itґs still an excelent unit.
Basically,the Crusaders are a critical piece of your army for several reasons,
First,the Crusader has double damage bonus agaisnt undead,and believe me,
withouth an stack of crusaders,you wonґt last long against a good Vampires
stack.This does not applies to the Paladin,however.Also,the Crusader cannot
be cursed,which is very good,since AI players are extremely fond of that spell.
Defensive Uses:The Crusaderґs low hit points and fewer numbers than the Pikemen
makes them not as useful in defensive tasks.The Crusaders are excelent units
to defend against Bone Dragons and Vampire Lords,but against Phoenixes and
Archmagi donґt do very well.
Offensive Uses:They have high speed and are very destructives.They should
always take the lead on the attack.
Attributes:Canґt be cursed, x2 damage against undead,double hit.
Ranking:*****
**************************************************************************
-Strategies against certain enemies:
-Necromancers:Very easy task when you get crusaders...Hard as hell before.
Donґt even THINK about sending Peasants against them.Vampire Lords will
last forever and you will find yourself facing someone with 200 Skeletons.
You have certain lack of counters against Necromancers,but,once you get
Crusaders,you will have a bit of advantage.
-Barbarians:The Barbarians lack of flyers gives you a break in th start,and
your Champions will give you the upper hand.All the Firepower should be
concentred on Trolls and Ogres,since Cyclopes rarely will come in such numbers
like to be any threat.Barbarian Units have incredible attack skill,so be
on the look for spells to help your defense.Bless,Blood Lust and Steel Skin
can make your Crusaders invincibles.
-Widzards:Titans are the only potential problem here,since you already
have all your counters,plus your army is a bit faster.Archmagi should fall to
your Champions,and Titans should be toned down with any spells you may have.
As for Rocs,your Pikemen should be able to take them out.
-Warlocks:Dragons are always bad news...Dragon Slayer,Bless and Blood Lust
may prove to be useful here to your Champions and Crusaders.The rest of the
warlock army,with the exception of Minotaurs,itґs very weak and shoudl fall
easily to your knights.
-Sorceress:Uhh..problems.The Phoenix will easily mop the floor with your
Rangers,so be ready to back them up-if they survive.Not much of any other
problems,your high defense rating will give you a hand.Curse Phoenixes,that
cuts their damage to the half.Not other unit should give you problems.
**************************************************************************
Skills that need to be learned:
-Leadership :Your units are extremly weak in HP matters.Basically,extra attacks
are still the best asset when fighting with the Knights on your side.
(In the original game,the good Morale was an innate ability of the knight.Why
should you break tradition?)
-Pathfinding: much more useful than you may think,this helps you out when
fighting Barbarians in the map.The Knights have good learning chance for
this,so donґt miss it.
-Archery:For godґs sake,DONґT FORGET THIS ONE!You NEED this.Rangers are a
very piece of your army,and with this extra bost,you may win or lost without
it.
**************************************************************************
Spells that need to be casted:
-Bloodlust:Since your units have higher defense than attack,bloodlust is
always useful.The Crusaders are excelent for this.
-Bless:Your crusaders and Champions get twice the normal damage with this one!
Be careful with Curse though.Remember that Crusaders cannot be cursed.
-Shield:This helps you when sieging castles.Though it does not affect ballista
or tower fire,still is good for your.
**************************************************************************
Worst Enemy:Titans.The Widzard have three ranged stacks,and you have NO
flyers.Thatґs no good.The Widzard also have very high spell power.Be careful
when fighting them.
**************************************************************************
Credits:
-Me...I wrote it!
-Vincent Telamon.Yipee!Someone gave me credit for something!
-New world Computing for making this game and not a RTS one like C&C.
-Skie Priestly for giving me a lot of info.
**************************************************************************
Copyright:
This file is (C) 2000 Lord Zero(lord_0@yahoo.com)All rights reserved.