Герои меча и магии 3: Возрождение Эрафии чит-файл №3

UNIT FAQ

version 1.0
11-02-99
by Nicholas Yu
azif@hotzp.com
http://www.hotzp.com/
http://www.hotzp.com/staff/nick/

**---------------------------------------------------------------------------**
* DISCLAIMER: This FAQ is Copyright 1999 Nicholas Yu under the international *
| Copyright laws. Please contact the author via e-mail if you |
| wish to publish or reprint this work. Anyone attempting to |
| pass this work off as his own will be sent to bed without |
| dinner and laughed at, because really, who would be lame enough |
* to pretend to have written a game FAQ? *
**---------------------------------------------------------------------------**


Contents:

I. POWER RATING AND GOLD EFFICIENCY
II. TOWN UNITS
III. BEST UNITS BY LEVEL AND TYPE
IV. PROPS & SLOPS



I. POWER RATING AND GOLD EFFICIENCY ALGORITHMS:

In order to best determine just exactly how good each unit and town is, I
devised some arbitrary formulae and ability values in order to cold-heartedly
calculate the exact pecking order. Many numbers were pulled randomly out of the
Arbitr-O-Matic (TM) and in retrospect look wildly inaccurate; but once you
devise your algorithm and are halfway through it, human laziness takes a certain
precedence over righteous indignation or the search for the absolute truth. Fox
Mulder I ain't.

Basically, I used two numbers to determine the value of each unit. The first
criterion, the Power Rating, is fairly self-explanatory. Basically, by adding
up all the little things that make up each extraordinary beast in a totally
arbitrary manner, that tells you how powerful that unit is. Obviously, a higher
Power Rating indicates a more powerful creature.

The second criterion, Gold Efficiency, is also very obvious; it's basically the
cost efficiency of the creature in question. While some units are incredibly
powerful, they are simply just not cost efficient. This may be the most
important consideration for the resource-deprived hero.

In terms of rating the various towns, I just added up the Power Ratings of all
the units available in the town (in both regular and upgraded flavors) to get
the town's Power Rating and took an average of the critters' Cost Efficiencies
to get the same value for the town itself. A few factors are outside the scope
of these particular algorithms, such as the costless creation of Skeletons
through the handy-dandy Necromancy skill; but you can evaluate the worth of such
determinants yourself when choosing between two roughly equivalent town types
like the Fortress and the Necropolis.

The rankings (based on the relative values of the other towns) seem to bear out
popular opinion, such as the Castle Town being the most powerful and the Inferno
Town being one of the worst, if not the absolute worst. Also, judging by the
values of creatures of the same order and how they fit into the Thieves' Guild
hierarchy of "Best Creature," I think I hit fairly close to the mark in most
cases.

Anyways, enough boring preamble, here's some equally boring mathematical stuff:

Power Rating = (Avg. Dam. + Shots/3 + Attack + Defense + Health +
Basic + Speed + Special)

Gold Efficiency = Power Rating/(Gold(*)/2)

(*): Non-gold resources count as 50 gold each

Basic Ability Worth:

Movement (Ground/Flying/Teleport): 0/5/7
Ranged Attack: 3

Special Ability Worth:

No Retaliation: 5
Extra Attack/Double Damage/Additional Counterstrikes: 5
Ranged Hand-to-Hand Penalty: -5
Jousting: 5
Resurrection (Demonic/Rebirth/Undead/Angelic): 10/10/15/50
Hatred: 0
Petrify/Paralyze/Blind: 7
Death Stare/Aging: 9
Breath Weapon/Thunderstrike: 5
Poison/Disease/Curse/Ensnare/Dispel: 3
Drain Magic: 3
Area Attack (Fireblast/Death Cloud/Melee): 3/7/5
Fire Shield: 5
Morale/Luck Bonus/Intimidation (Single/All): 3/5
Regeneration: 3
Magic Resistance (+20/+40/Aura): 3/5/7
Spell Resistance (.5/.25): 3/6
Spell Immunity (Single/Few/Multiple): 3/5/7
Spell Vulnerability (Single/Few): -3/-5
Magic Conduit/Damper: 5
Spell Casting (Single/Multiple/Affect All): 3/5/9
Ballistics Skill (Basic/Advanced): 5/7
Big Gnashy Teeth (-40/-80): 5/10
Ranged Penetration: 3



II. TOWN UNITS

I'll cut through all the suspense and just list the best and worst towns in
terms of Power Rating and Cost Efficiency. The best towns are the Castle and
Conflux and the worst are Inferno/Conflux and Dungeon, respectively in terms of
Power Rating and Cost Efficiency. You can figure out all the grimy specific
details by perusing the rest of this document.

{{{---((--$ CASTLE UNITS $--))---}}}

Total Power: 1620
Power Ranking: 1st
Average Efficiency: .456
Efficiency Ranking: 5th

Unit: Pikeman Halberdier
Cost: 60 Gold 75 Gold
Damage: 1-3 2-3
Shots: None None
Attack: 4 6
Defense: 5 5
Health: 10 10
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: None None
Power: 25 28.5
Efficiency: .833 .760

Unit: Archer Marksman
Cost: 100 Gold 150 Gold
Damage: 2-3 2-3
Shots: 12 24
Attack: 6 6
Defense: 3 5
Health: 10 10
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Swift (6 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Extra Attack
Power: 27.5 40.5
Efficiency: .550 .540

Unit: Griffin Royal Griffin
Cost: 200 Gold 240 Gold
Damage: 3-6 3-6
Shots: None None
Attack: 8 9
Defense: 8 9
Health: 25 25
Movement: Flying Flying
Speed: Very Swift (6 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Additional Counterstrikes Additional Counterstrikes
Power: 61.5 66.5
Efficiency: .615 .554

Unit: Swordsman Crusader
Cost: 300 Gold 400 Gold
Damage: 6-9 7-10
Shots: None None
Attack: 10 12
Defense: 12 12
Health: 35 35
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Swift (6 hexes/turn)
Special: None Extra Attack
Power: 69.5 78.5
Efficiency: .463 .393

Unit: Monk Zealot
Cost: 400 Gold 450 Gold
Damage: 10-12 10-12
Shots: 12 24
Attack: 12 12
Defense: 7 10
Health: 30 30
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: Ranged Hand-to-Hand Penalty None
Power: 67 81
Efficiency: .335 .360

Unit: Cavalier Champion
Cost: 1000 Gold 1200 Gold
Damage: 15-25 20-25
Shots: None None
Attack: 15 16
Defense: 15 16
Health: 100 100
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Jousting Jousting
Power: 162 169
Efficiency: .324 .281

Unit: Angel Archangel
Cost: 3000 Gold 5000 Gold
Damage: 50 50
Shots: None None
Attack: 20 30
Defense: 20 30
Health: 200 250
Movement: Flying Flying
Speed: Extra Quick (12 hexes/turn) Very Fast (18 hexes/turn)
Special: Hatred Hatred
Resurrection (Angelic)
Power: 307 433
Efficiency: .205 .173



{{{---((--$ DUNGEON UNITS $--))---}}}

Total Power: 1600
Power Ranking: 3rd
Average Efficiency: .440
Efficiency Ranking: 9th

Unit: Troglodyte Infernal Troglodyte
Cost: 50 Gold 65 Gold
Damage: 1-3 2-3
Shots: None None
Attack: 4 5
Defense: 3 4
Health: 5 6
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: Spell Immunity (Single) Spell Immunity (Single)
Power: 21 25.5
Efficiency: .840 .785

Unit: Harpy Harpy Hag
Cost: 130 Gold 170 Gold
Damage: 1-4 1-4
Shots: None None
Attack: 6 6
Defense: 5 6
Health: 14 14
Movement: Flying Flying
Speed: Swift (6 hexes/turn) Ultra Swift (9 hexes/turn)
Special: None No Retaliation
Power: 38.5 47.5
Efficiency: .592 .559

Unit: Beholder Evil Eye
Cost: 250 Gold 280 Gold
Damage: 3-5 3-5
Shots: 12 24
Attack: 9 10
Defense: 7 8
Health: 22 22
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: None None
Power: 54 62
Efficiency: .432 .443

Unit: Medusa Medusa Queen
Cost: 300 Gold 330 Gold
Damage: 6-8 6-8
Shots: 4 8
Attack: 9 10
Defense: 9 10
Health: 25 30
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Swift (6 hexes/turn)
Special: Petrify Petrify
Power: 66.3 75.7
Efficiency: .442 .459
                               
Unit: Minotaur Minotaur King
Cost: 500 Gold 575 Gold
Damage: 12-20 12-20
Shots: None None
Attack: 14 15
Defense: 12 15
Health: 50 50
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Very Swift (8 hexes/turn)
Special: Morale Bonus (Single) Morale Bonus (Single)
Power: 101 107
Efficiency: .404 .372

Unit: Manticore Scorpicore
Cost: 850 Gold 1050 Gold
Damage: 14-20 14-20
Shots: None None
Attack: 15 16
Defense: 13 14
Health: 80 80
Movement: Flying Flying
Speed: Extra Swift (7 hexes/turn) Quick (11 hexes/turn)
Special: None Paralyze
Power: 137 150
Efficiency: .322 .286

Unit: Red Dragon Black Dragon
Cost: 2500 Gold + 1 Sulfur (2550) 4000 Gold + 2 Sulfur (4100)
Damage: 40-50 40-50
Shots: None None
Attack: 19 25
Defense: 19 25
Health: 180 300
Movement: Flying Flying
Speed: Quick (11 hexes/turn) Super Quick (15 hexes/turn)
Special: Breath Weapon Breath Weapon
Spell Immunity (Multiple) Spell Immunity (Multiple)
Hatred
Power: 291 422
Efficiency: .114 .103



{{{---((--$ FORTRESS UNITS $--))---}}}

Total Power: 1490
Power Ranking: 6th
Average Efficiency: .454
Efficiency Ranking: 6th

Unit: Gnoll Gnoll Marauder
Cost: 50 Gold 70 Gold
Damage: 2-3 2-3
Shots: None None
Attack: 3 4
Defense: 5 6
Health: 6 6
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: None None
Power: 20.5 23.5
Efficiency: .820 .671

Unit: Lizardman Lizard Warriors
Cost: 110 Gold 130 Gold
Damage: 1-3 2-3
Shots: 12 24
Attack: 5 5
Defense: 6 7
Health: 12 12
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Power: 31 37.5
Efficiency: .564 .577

Unit: Serpent Fly Dragon Fly
Cost: 220 Gold 240 Gold
Damage: 2-5 2-5
Shots: None None
Attack: 6 6
Defense: 8 8
Health: 20 20
Movement: Flying Flying
Speed: Ultra Swift (9 hexes/turn) Very Quick (13 hexes/turn)
Special: Dispel Dispel
Power: 54.5 58.5
Efficiency: .495 .488

Unit: Basilisk Greater Basilisk
Cost: 325 Gold 400 Gold
Damage: 6-10 6-10
Shots: None None
Attack: 11 12
Defense: 11 12
Health: 35 40
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: Petrify Petrify
Power: 77 86
Efficiency: .474 .430

Unit: Gorgon Mighty Gorgon
Cost: 525 Gold 600 Gold
Damage: 12-16 12-16
Shots: None None
Attack: 10 11
Defense: 14 16
Health: 70 70
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Swift (6 hexes/turn)
Special: None Death Stare
Power: 113 126
Efficiency: .430 .420

Unit: Wyvern Wyvern Monarch
Cost: 800 Gold 1100 Gold
Damage: 14-18 18-22
Shots: None None
Attack: 14 14
Defense: 14 14
Health: 70 70
Movement: Flying Flying
Speed: Extra Swift (7 hexes/turn) Quick (11 hexes/turn)
Special: None Poison
Power: 126 137
Efficiency: .315 .249

Unit: Hydra Chaos Hydra
Cost: 2200 Gold 3500 Gold + 1 Sulfur (3550)
Damage: 25-45 25-45
Shots: None None
Attack: 16 18
Defense: 18 20
Health: 175 250
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: Area Attack (Melee) Area Attack (Melee)
No Retaliation No Retaliation
Power: 259 340
Efficiency: .235 .192



{{{---((--$ INFERNO UNITS $--))---}}}

Total Power: 1470
Power Ranking: 8th
Average Efficiency: .438
Efficiency Ranking: 7th

Unit: Imp Familiar
Cost: 50 Gold 60 Gold
Damage: 1-2 1-2
Shots: None None
Attack: 2 4
Defense: 3 4
Health: 4 4
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: None Magic Drain
Power: 15.5 23.5
Efficiency: .620 .783

Unit: Gog Magog
Cost: 125 Gold 175 Gold
Damage: 2-4 2-4
Shots: 12 24
Attack: 6 7
Defense: 4 4
Health: 13 13
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Swift (6 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Area Attack (Fireblast)
Power: 32 42
Efficiency: .512 .480

Unit: Hell Hound Cerberus
Cost: 200 Gold 250 Gold
Damage: 2-7 2-5
Shots: None None
Attack: 10 10
Defense: 6 8
Health: 25 25
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Very Swift (8 hexes/turn)
Special: None Area Attack (Melee)
Power: 52.5 59.5
Efficiency: .525 .476

Unit: Demon Horned Demon
Cost: 250 Gold 270 Gold
Damage: 7-9 7-9
Shots: None None
Attack: 10 10
Defense: 10 10
Health: 35 40
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Swift (6 hexes/turn)
Special: None None
Power: 68 74
Efficiency: .544 .548

Unit: Pit Fiend Pit Lord
Cost: 500 Gold 700 Gold
Damage: 13-17 13-17
Shots: None None
Attack: 13 13
Defense: 13 13
Health: 45 45
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Extra Swift (7 hexes/turn)
Special: None Resurrection (Demonic)
Power: 92 103
Efficiency: .368 .294

Unit: Efreet Efreet Sultan
Cost: 900 Gold 1100 Gold
Damage: 16-24 16-24
Shots: None None
Attack: 16 16
Defense: 12 14
Health: 90 90
Movement: Flying Flying
Speed: Ultra Swift (9 hexes/turn) Very Quick (13 hexes/turn)
Special: Spell Immunity (Few) Spell Immunity (Few)
Fire Shield
Power: 155 166
Efficiency: .344 .302

Unit: Devil Arch Devil
Cost: 2700 Gold + 1 Mercury (2750) 4500 Gold + 2 Mercury (4600)
Damage: 30-40 30-40
Shots: None None
Attack: 19 26
Defense: 21 28
Health: 160 200
Movement: Teleport Teleport
Speed: Quick (11 hexes/turn) Extra Fast (17 hexes/turn)
Special: Hatred Hatred
No Retaliation No Retaliation
Luck Intimidation (All) Luck Intimidation (All)
Power: 263 323
Efficiency: .191 .140



{{{---((--$ NECROPOLIS UNITS $--))---}}}

Total Power: 1490
Power Ranking: 6th
Average Efficiency: .438
Efficiency Ranking: 7th

Unit: Skeleton Skeleton Warrior
Cost: 60 Gold 70 Gold
Damage: 1-3 1-3
Shots: None None
Attack: 5 6
Defense: 4 6
Health: 6 6
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: None None
Power: 21 25
Efficiency: .700 .714

Unit: Walking Dead Zombie
Cost: 100 Gold 125 Gold
Damage: 2-3 2-3
Shots: None None
Attack: 5 5
Defense: 5 5
Health: 15 20
Movement: Ground Ground
Speed: Very Slow (3 hexes/turn) Extra Slow (4 hexes/turn)
Special: None Disease
Power: 30.5 39.5
Efficiency: .610 .632

Unit: Wight Wraith
Cost: 200 Gold 230 Gold
Damage: 3-5 3-5
Shots: None None
Attack: 7 7
Defense: 7 7
Health: 18 18
Movement: Flying Flying
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: Regeneration Regeneration, Magic Drain
Power: 49 54
Efficiency: .490 .470

Unit: Vampire Vampire Lord
Cost: 360 Gold 500 Gold
Damage: 5-8 5-8
Shots: None None
Attack: 10 10
Defense: 9 10
Health: 30 40
Movement: Flying Flying
Speed: Swift (6 hexes/turn) Ultra Swift (9 hexes/turn)
Special: No Retaliation No Retaliation
Resurrection (Undead)
Power: 71.5 100.5
Efficiency: .397 .402

Unit: Lich Power Lich
Cost: 550 Gold 600 Gold
Damage: 11-13 11-15
Shots: 12 24
Attack: 13 13
Defense: 10 10
Health: 30 40
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Extra Swift (7 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Area Attack (Death Cloud) Area Attack (Death Cloud)
Power: 80 96
Efficiency: .356 .320

Unit: Black Knight Dread Knight
Cost: 1200 Gold 1500 Gold
Damage: 15-30 15-30
Shots: None None
Attack: 16 18
Defense: 16 18
Health: 120 120
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Curse Curse
Double Damage
Power: 185 196
Efficiency: .308 .261

Unit: Bone Dragon Ghost Dragon
Cost: 1800 Gold 3000 Gold + 1 Mercury (3050)
Damage: 25-50 25-50
Shots: None None
Attack: 17 19
Defense: 15 17
Health: 150 200
Movement: Flying Flying
Speed: Ultra Swift (9 hexes/turn) Ultra Quick (14 hexes/turn)
Special: Morale Intimidation (All) Morale Intimidation (All)
Aging
Power: 239 307
Efficiency: .265 .201



{{{---((--$ RAMPART UNITS $--))---}}}

Total Power: 1600
Power Ranking: 3rd
Average Efficiency: .500
Efficiency Ranking: 3rd

Unit: Centaur Centaur Captain
Cost: 70 Gold 90 Gold
Damage: 2-3 2-3
Shots: None None
Attack: 5 6
Defense: 3 3
Health: 8 10
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Very Swift (8 hexes/turn)
Special: None None
Power: 24.5 29.5
Efficiency: .700 .656

Unit: Dwarf Battle Dwarf
Cost: 120 Gold 150 Gold
Damage: 2-4 2-4
Shots: None None
Attack: 6 7
Defense: 7 7
Health: 20 20
Movement: Ground Ground
Speed: Very Slow (3 hexes/turn) Slow (5 hexes/turn)
Special: Magic Resistance (+20) Magic Resistance (+40)
Power: 44 49
Efficiency: .733 .653

Unit: Wood Elf Grand Elf
Cost: 200 Gold 225 Gold
Damage: 3-5 3-5
Shots: 24 24
Attack: 9 9
Defense: 5 5
Health: 15 15
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Extra Swift (7 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Extra Attack
Power: 45 51
Efficiency: .450 .453

Unit: Pegasi Silver Pegasi
Cost: 250 Gold 275 Gold
Damage: 5-9 5-9
Shots: None None
Attack: 9 9
Defense: 8 10
Health: 30 30
Movement: Flying Flying
Speed: Very Swift (8 hexes/turn) Extra Quick (12 hexes/turn)
Special: Magic Damper Magic Damper
Power: 72 78
Efficiency: .576 .567

Unit: Dendroid Guard Dendroid Soldier
Cost: 350 Gold 425 Gold
Damage: 10-14 10-14
Shots: None None
Attack: 9 9
Defense: 12 12
Health: 55 65
Movement: Ground Ground
Speed: Very Slow (3 hexes/turn) Extra Slow (4 hexes/turn)
Special: Ensnare Ensnare
Power: 94 105
Efficiency: .537 .494

Unit: Unicorn War Unicorn
Cost: 850 Gold 950 Gold
Damage: 18-22 18-22
Shots: None None
Attack: 15 15
Defense: 14 14
Health: 90 110
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Blind Blind
Magic Resistance (Aura) Magic Resistance (Aura)
Power: 160 182
Efficiency: .376 .383

Unit: Green Dragon Gold Dragon
Cost: 2400 Gold + 1 Crystal (2450) 4000 Gold + 2 Crystal (4100)
Damage: 40-50 40-50
Shots: None None
Attack: 18 27
Defense: 18 27
Health: 180 250
Movement: Flying Flying
Speed: Super Swift (10 hexes/turn) Fast (16 hexes/turn)
Special: Breath Weapon Breath Weapon
Spell Immunity (Multiple) Spell Immunity (Multiple)
Power: 288 382
Efficiency: .235 .186



{{{---((--$ STRONGHOLD UNITS $--))---}}}

Total Power: 1500
Power Ranking: 5th
Average Efficiency: .488
Efficiency Ranking: 4th

Unit: Goblin Hobgoblin
Cost: 40 Gold 50 Gold
Damage: 1-2 1-2
Shots: None None
Attack: 4 6
Defense: 2 3
Health: 5 5
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: None None
Power: 17.5 21.5
Efficiency: .875 .860

Unit: Wolf Rider Wolf Raider
Cost: 100 Gold 140 Gold
Damage: 2-4 3-4
Shots: None None
Attack: 7 8
Defense: 5 5
Health: 10 10
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Very Swift (8 hexes/turn)
Special: None Extra Attack
Power: 31 39.5
Efficiency: .620 .564

Unit: Orc Orc Chieftain
Cost: 150 Gold 165 Gold
Damage: 2-5 2-5
Shots: 12 24
Attack: 8 8
Defense: 4 4
Health: 15 20
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Power: 36.5 46.5
Efficiency: .487 .564

Unit: Ogre Ogre Mage
Cost: 300 Gold 400 Gold
Damage: 6-12 6-12
Shots: None None
Attack: 13 13
Defense: 7 7
Health: 40 60
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: None Spell Casting (Single)
Power: 73 97
Efficiency: .487 .485

Unit: Roc Thunderbird
Cost: 600 Gold 700 Gold
Damage: 11-15 11-15
Shots: None None
Attack: 13 13
Defense: 11 11
Health: 60 60
Movement: Flying Flying
Speed: Extra Swift (7 hexes/turn) Quick (11 hexes/turn)
Special: None Thunderstrike
Power: 109 118
Efficiency: .363 .337

Unit: Cyclops Cyclops King
Cost: 750 Gold 1100 Gold
Damage: 16-20 16-20
Shots: 16 24
Attack: 15 17
Defense: 12 13
Health: 70 70
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Very Swift (8 hexes/turn)
Special: Ballistics Skill (Basic) Ballistics Skill (Advanced)
Ranged Hand-to-Hand Penalty Ranged Hand-to-Hand Penalty
Power: 129 139
Efficiency: .345 .253

Unit: Behemoth Ancient Behemoth
Cost: 1500 Gold 3000 Gold + 1 Crystal (3050)
Damage: 30-50 30-50
Shots: None None
Attack: 17 19
Defense: 17 19
Health: 160 300
Movement: Ground Ground
Speed: Swift (6 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Big Gnashy Teeth (-40) Big Gnashy Teeth (-80)
Power: 245 397
Efficiency: .327 .260



{{{---((--$ TOWER UNITS $--))---}}}

Total Power: 1610
Power Ranking: 2nd
Average Efficiency: .504
Efficiency Ranking: 2nd

Unit: Gremlin Master Gremlin
Cost: 30 Gold 40 Gold
Damage: 1-2 1-2
Shots: None 8
Attack: 3 4
Defense: 3 4
Health: 4 4
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Slow (5 hexes/turn)
Special: None Ranged Hand-to-Hand Penalty
Power: 15.5 19.2
Efficiency: 1.03 .958

Unit: Stone Gargoyle Obsidian Gargoyle
Cost: 130 Gold 160 Gold
Damage: 2-3 2-3
Shots: None None
Attack: 6 7
Defense: 6 7
Health: 16 16
Movement: Flying Flying
Speed: Swift (6 hexes/turn) Ultra Swift (9 hexes/turn)
Special: None None
Power: 41.5 46.5
Efficiency: .638 .581

Unit: Stone Golem Iron Golem
Cost: 150 Gold 200 Gold
Damage: 4-5 4-5
Shots: None None
Attack: 7 9
Defense: 10 10
Health: 30 35
Movement: Ground Ground
Speed: Very Slow (3 hexes/turn) Slow (5 hexes/turn)
Special: Spell Resistance (.5) Spell Resistance (.25)
Power: 57.5 69.5
Efficiency: .767 .695

Unit: Magi Arch Magi
Cost: 350 Gold 450 Gold
Damage: 7-9 7-9
Shots: 24 24
Attack: 11 12
Defense: 8 9
Health: 25 30
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: Magic Conduit Magic Conduit
Ranged Penetration
Power: 73 85
Efficiency: .417 .378

Unit: Genie Master Genie
Cost: 550 Gold 600 Gold
Damage: 13-16 13-16
Shots: None None
Attack: 12 12
Defense: 12 12
Health: 40 40
Movement: Flying Flying
Speed: Extra Swift (7 hexes/turn) Quick (11 hexes/turn)
Special: Hatred Hatred
Spell Casting (Multiple)
Power: 90.5 99.5
Efficiency: .329 .332

Unit: Naga Naga Queen
Cost: 1100 Gold 1600 Gold
Damage: 20 30
Shots: None None
Attack: 16 16
Defense: 13 13
Health: 110 110
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Extra Swift (7 hexes/turn)
Special: No Retaliation No Retaliation
Power: 169 181
Efficiency: .307 .226

Unit: Giant Titan
Cost: 2000 Gold + 1 Gem (2050) 5000 Gold + 2 Gems (5100)
Damage: 40-60 40-60
Shots: None 24
Attack: 19 24
Defense: 16 24
Health: 150 300
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Ultra Quick (11 hexes/turn)
Special: None Hatred
Power: 242 420
Efficiency: .236 .165



{{{---((--$ CONFLUX UNITS $--))---}}}

Total Power: 1470
Power Ranking: 8th
Average Efficiency: .583
Efficiency Ranking: 1st

Unit: Pixie Sprite
Cost: 25 Gold 30 Gold
Damage: 1-2 1-3
Shots: None None
Attack: 2 2
Defense: 2 2
Health: 3 3
Movement: Flying Flying
Speed: Extra Swift (7 hexes/turn) Ultra Swift (9 hexes/turn)
Special: None No Retaliation
Power: 20.5 28
Efficiency: 1.64 1.87

Unit: Air Elemental Storm Elemental
Cost: 250 Gold 275 Gold
Damage: 2-8 2-8
Shots: None 24
Attack: 9 9
Defense: 9 9
Health: 25 25
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Very Swift (8 hexes/turn)
Special: Spell Immunity (Multiple) Spell Immunity (Multiple)
Spell Vulnerability (Few) Spell Vulnerability (Few)
Spell Casting (Single)
Power: 57 72
Efficiency: .456 .524

Unit: Water Elemental Ice Elemental
Cost: 300 Gold 375 Gold
Damage: 3-7 3-7
Shots: None 24
Attack: 8 8
Defense: 10 10
Health: 30 30
Movement: Ground Ground
Speed: Slow (5 hexes/turn) Swift (6 hexes/turn)
Special: Spell Immunity (Multiple) Spell Immunity (Multiple)
Spell Vulnerability (Few) Spell Vulnerability (Few)
Spell Casting (Single)
Power: 60.5 75.5
Efficiency: .403 .403

Unit: Fire Elemental Energy Elemental
Cost: 350 Gold 400 Gold
Damage: 4-6 4-6
Shots: None None
Attack: 10 12
Defense: 8 8
Health: 35 35
Movement: Ground Flying
Speed: Swift (6 hexes/turn) Very Swift (8 hexes/turn)
Special: Spell Immunity (Multiple) Spell Immunity (Multiple)
Spell Vulnerability (Few) Spell Vulnerability (Few)
Spell Casting (Single)
Power: 66 78
Efficiency: .377 .390

Unit: Earth Elemental Magma Elemental
Cost: 400 Gold 500 Gold
Damage: 4-8 6-10
Shots: None None
Attack: 10 11
Defense: 10 11
Health: 40 40
Movement: Ground Ground
Speed: Extra Slow (4 hexes/turn) Swift (6 hexes/turn)
Special: Spell Immunity (Multiple) Spell Immunity (Multiple)
Spell Vulnerability (Single) Spell Vulnerability (Single)
Spell Casting (Single)
Power: 74 83
Efficiency: .370 .332

Unit: Psychic Elemental Magic Elemental
Cost: 750 Gold 800 Gold
Damage: 10-20 15-25
Shots: None None
Attack: 15 15
Defense: 13 13
Health: 75 80
Movement: Ground Ground
Speed: Extra Swift (7 hexes/turn) Ultra Swift (9 hexes/turn)
Special: Spell Immunity (Multiple) Spell Immunity (Multiple)
Area Attack (Melee) Area Attack (Melee)
No Retaliation No Retaliation
Power: 142 154
Efficiency: .379 .385

Unit: Firebird Phoenix
Cost: 1500 Gold 2000 Gold + 1 Mercury (2050)
Damage: 30-40 30-40
Shots: None None
Attack: 18 21
Defense: 18 18
Health: 150 200
Movement: Flying Flying
Speed: Super Quick (15 hexes/turn) Blazing Fast (21 hexes/turn)
Special: Breath Weapon Breath Weapon
Resurrection (Rebirth)
Power: 246 315
Efficiency: .328 .307



III. BEST UNITS BY LEVEL AND TYPE

What do some of these results mean? Quite frankly, not a whole lot. Really,
who gives a crap that the Lizardman is the best unupgraded Ranged unit in terms
of Cost Efficiency? Unless such scraps of knowledge fulfill some obscure urge
of yours to acquire pointless tidbits and factoids, I'd heartily recommend
skipping over the rest and just reading whatever pertains to your real
interests, such as best upgraded units per level.

LEVEL 1 (Regular): LEVEL 1 (Upgraded):
Power Rating: Pikeman Power Rating: Centaur Captain
Cost Efficiency: Pixie Cost Efficiency: Sprite

LEVEL 2 (Regular): LEVEL 2 (Upgraded):
Power Rating: Air Elemental Best by Power Rating: Storm Elemental
Cost Efficiency: Dwarf Best by Cost Efficiency: Battle Dwarf

LEVEL 3 (Regular): LEVEL 3 (Upgraded):
Power Rating: Griffin Power Rating: Ice Elemental
Cost Efficiency: Stone Golem Cost Efficiency: Iron Golem

LEVEL 4 (Regular): LEVEL 4 (Upgraded):
Power Rating: Basilisk Power Rating: Vampire Lord
Cost Efficiency: Pegasi Cost Efficiency: Silver Pegasi

LEVEL 5 (Regular): LEVEL 5 (Upgraded):
Power Rating: Gorgon Power Rating: Mighty Gorgon
Cost Efficiency: Dendroid Guard Cost Efficiency: Dendroid Soldier

LEVEL 6 (Regular): LEVEL 6 (Upgraded):
Power Rating: Black Knight Power Rating: Dread Knight
Cost Efficiency: Psychic Elemental Cost Efficiency: Magic Elemental

LEVEL 7 (Regular): LEVEL 7 (Upgraded):
Power Rating: Angel Power Rating: Archangel
Cost Efficiency: Firebird Cost Efficiency: Phoenix

GROUNDED (Regular): GROUNDED (Upgraded):
Power Rating: Hydra Power Rating: Ancient Behemoth
Cost Efficiency: Gremlin Cost Efficiency: Hobgoblin

FLYING (Regular): FLYING (Upgraded):
Power Rating: Angel Power Rating: Archangel
Cost Efficiency: Pixie Cost Efficiency: Sprite

RANGED (Regular): RANGED (Upgraded):
Power Rating: Cyclops Power Rating: Titan
Cost Efficiency: Lizardman Cost Efficiency: Master Gremlin



IV. PROPS AND SLOPS

Thanks for wading through this entire document (assuming, of course, that you
didn't just skip to the bottom to avoid lethal doses of drudgery).

Props: My girlfriend - for enduring this FAQ-writing with an inhuman patience.
3D0 - for publishing such an addictive game.
Prof. Mitra - for giving me plenty of time to write this FAQ during
Software Engineering.

Slops: 3D0 - for publishing such an addictive game.