Hugo 3: Jungle of Doom! чит-файл №1

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Hugo 3: Jungle of Doom!

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A FAQ/Walkthrough written by Ian Rogers.

mr_bean88@hotmail.com

Drop me a line if you liked my FAQ, have a question, or just want to
say hi.


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7/7/00
Version 1.0
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Revision History:

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Version 1.0
1/7/00

Well, I finished the FAQ, and this is the first release, and that's all
that I have to say.

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Why hello again my friends. Yep, you guessed it, I've come back to
write a Walkthrough for the third and last Hugo game, Hugo 3: Jungle of
Doom! Quite a fun little adventure game really. Well, it's no
surprise that I would write this Walkthrough, seeming as how I did one
for the first two games, I just had to write one for the final episode
and make a complete trilogy. Or something like that. Anyway, there is
work to be done, so let us begin, shall we?


Table of Contents
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1. Game Story
2. Controls and Keyboard Functions
3. The Journey Begins
4. The Natives and the Magic Water
5. Escaping the Jungle of Doom!
6. Points List
7. Frequently Asked Questions
8. Registration Info
9. The Other Hugo Games
10. Acknowledgements
11. Copyright Info
____________________________


***********************
*** 1. Game Story ***
***********************


After your previous adventures while visiting the cottage of Great-
Uncle Horace (see Hugo 2: Whodunit?) our heroes Hugo and Penelope
embark on their long journey home. Inside a small airplane, with Hugo
at the controls, they prepare to fly across the Atlantic.

But suddenly, disaster strikes! A freak magnetic storm pops out of
nowhere and wreaks havoc on our heroes inside their plane. With the
compass useless, Hugo is unable to correctly navigate the plane, and
desperately attempts to cross the ocean using only his own sense of
direction. Unfortunately, it isn't enough! Running low on fuel, the
engines fail and Hugo is forced to crash land in the middle of the
Amazon jungle!

Luckily, both Hugo and Penelope are unharmed by the crash. Having
nothing better to do, Penelope decides to explore the nearby jungle,
after giving Hugo a tip about changing his clothes.

Suddenly, Hugo hears a cry for help coming from where Penelope entered
the jungle! He runs toward the cry, but is to late. Penelope has been
bitten by an enormous jungle spider! And the only cure is a sip of
water from the magic pond deep inside the jungle. Hugo, having a
strong sense of determination, must find this magic water, and save his
sweetheart Penelope from certain death!

Will Hugo be able to find the magic water, and save Penelope? Let's
find out!


********************************************
*** 2. Controls and Keyboard Functions ***
********************************************


This is just a little section of the FAQ devoted to telling you what
all of the "F" keys do in the game.

F1: Press this key once for a list of keyboard functions, and again for
some instructions and registration information.

F2: This toggles the sound On or Off.

F3: This button recalls the last thing that you typed.

F4: This button Saves your game. Not to be confused with Restore.

F5: This button Restores a previously saved game.

F6: This is your basic inventory key, it will display a list of what
you are carrying.

F8: This is the Turbo Button. Press it once to have Hugo go double the
normal speed. Press it again to return to regular speed.

F9: Every Hugo game comes with a Boss button, and here it is! Pressing
this button will hide the game inside an ordinary DOS prompt. Useful
if a boss, parent, or spouse should enter the room while you are
playing. Just type EXIT to return to your game.



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The Main Walkthrough!

For organizational reasons, I have divided this walkthrough into three
parts, these parts are:

The Journey Begins

The Natives and the Magic Water

Escaping the Jungle of Doom


OK. Just thought you'd like to know....


*******************************
*** 3. The Journey Begins ***
*******************************


You start off in the jungle next to the sleeping Penelope and that
helpful native girl. Also, our old friend Hugo has traded in his usual
outfit for some exotic jungle gear. Excellent.

When the native told you to explore the path behind her, she was right,
but we're not ready to do that yet. Instead, go back to your right to
the airplane crash site.

Wow, what a wreck! But you had better check it out. Walk up to the
plane, and look inside. This should bring you to another screen, where
you should type LOOK to get a good look around.

Well, the crash wasn't that bad, most every part of the plane is still
intact. There are also a few useful items inside the plane. Let's
see, some clay, some pins, a sandwich, a water flask, and some bouillon
cubes. Take all 5 of those items and exit the plane.

Now we are ready to journey out into the jungle! Walk back to the
right to Penelope and the native girl, then left again on to the path.
Follow the path to the left one more time, and we find ourselves at a
bridge.

This a very rickety old bridge, and it doesn't look like it would
support your weight! Well, you see those vines up there? You can't
swing on them, but you can TIE VINES TO BRIDGE to make more support.
Now you should be able to cross safely.

Unfortunately, after you cross the bridge, as soon as you exit the
screen on the left side, the bridge will collapse! Looks like you'll
have to find another way out of this jungle, but that's not until
later, so we won't worry about it now. Let's just concentrate on
finding that magic water!

On the next screen, the trail will divide into two separate paths, an
upper path, and a lower path. But you shouldn't worry about that now,
there is an item right in the middle of the path! Walk up to that
scroll and take it. When you read it, you will find that the Old Man
seems to have lost his crystal ball near the large boulder. You should
be on the lookout for it!

Anyway, right now you should take the lower path. Walk down the path
and on to the next screen. Here, there is a little golden bell right
in the middle of the path. You could try ringing the bell, but nothing
happens. No giant dogs or anything (wrong game!).

I should probably mention that now is a good time to save your game.
There is nothing especially dangerous up ahead, but you should be
prepared in case there is a power outage or something.

Continuing along the path, you should pass a large waterfall. Here the
river is too fierce and wild to cross, but there does seem to be
something or other on the other side. Continuing on, there is a cave
with an evil spirit blocking the entrance! Hmmmmmmmmm, I wonder what
is inside that cave? The Evil Spirit obviously doesn't want you to
enter, so you can continue onward.

Hey, a large boulder! Just like the scroll said! I wonder if the Old
Man lost his crystal ball around this spot? Probably, unless there's
another large boulder in this jungle.

Try looking around the rock, but you won't see anything of interest.
But wait, try looking behind the boulder! Eureka! You've found the
lost crystal ball! Now all you have to is pick it up and return it to
the Old Man, if we can find him.

After finding the crystal ball, walk up the path, and you should see a
village! So that's where that native girl came from! As you walk
inside, you're going to find some challenge and adventure as you
encounter....


********************************************
*** 4. The Natives and the Magic Water ***
********************************************


You should now find yourself in the middle of a primitive native
village. They seem to be friendly enough, namely because no one has
attacked you yet!

After a little while, one of the natives will attempt to talk to you in
their language. When you don't answer, they will realize that you are
a foreigner, and will greet you while speaking perfect English. Isn't
that nice?

Anyway, the native has a few words of advice for you. First of all,
don't go in the Witch Doctor's hut! It's a full moon and he tends to
go a bit crazy, you know. We'll see about that soon enough.

Also, it seems that the tribe is also getting a little tired of having
roast hyena for dinner every night. And the other major hint that the
native will give you is that if someone should give the tribe a
present, they would surely get something in return.

Well, the only thing that you have that could possibly help them is
your bouillon cubes. Give them to the natives, and after you show them
how useful good old bouillon cubes can be, the natives will be so
grateful that they will give you a real honest-to-goodness blowgun and
darts with enough poison to put an elephant to sleep! Hnmmmmmmmmm, I
guess that could come in handy!

After conversing with the natives, take a right and you'll see the
Witch Doctor's hut. Now comes the time where we must ignore the
natives warning and enter the hut. But before you do, save!

As soon as you enter the hut, the crazy Witch Doctor will run up to you
and throw you into a wooden cage! ("Gotcha!") And you needn't try
opening the cage door, because if you do, the Witch Doctor will give
you a rather nasty poke with his spear. Ouch!

While we're in here, we'd better make the best of a bad situation and
get a few things done. The first order of business is to capture that
mouse that keeps poking his head out of the little holes in the wall.
Do this by dropping your sandwich inside the cage. After doing so, go
over to the right side of the cage, and wait. After awhile, the mouse
will enter the cage and become trapped!

Now we have to get out of this cage! To do so, that nasty witch doctor
has to be taken care of, so we'll have to beat him at his own game.
And that game is Voodoo! Take that clay that you've been hanging on
to, and use it to MAKE EFFIGY. In case you didn't know, an effigy is a
little image of a person that can be used in Voodoo!

You should be able to figure out what to do now. Stick your pins
inside the clay! After something dark and sinister happens, the Witch
Doctor will collapse on to the floor, and you can open the cage!

Before you go leaving the hut, you have to do a few things. First of
all, pick up that cage with the mouse in it. The only other item of
interest in here is a golden candlestick, so take that too!

After taking these important items, leave the Witch Doctor's hut and
exit the village. Now you are free to continue your wanderings, so
walk to the left.

Hey, an elephant! Too bad you don't have any peanuts. Since there are
no elephants in the Amazon, this one must have escaped from a zoo, or
so says creator David P. Gray. Anyway, we have another purpose in mind
for this elephant.

First of all, you have to save your game before attempting this risky
procedure! I can not stress this enough, save first! You'll be glad
you did.

This is a complicated procedure, so listen carefully! First, stand on
the right side of the elephant, and drop the cage with the mouse in it.
Now, type SHOOT ELEPHANT. Now you will really have to hurry, because
those sleeping darts work fast! As quickly as you can, type in OPEN
CAGE.

Right after you open the cage, the mouse will run out and the elephant
will run away, because everyone knows that elephants are afraid of
mice! But as it runs, it will fall asleep, right in the middle of that
rushing river! This will stop the water flow completely.

If you want to head over to the left, you can see the elephant sleeping
in the middle of the river. If not, go to the right, head past the
village, down the path, past the cave with the Evil Spirit, and to the
screen where the waterfall was. Except for the fact that the river is
now completely dry!

If you walk right up to the waterfall, you will be able to cross on a
small path of rocks at the base of the cliff. After you do, continue
on to find.........

The Pool of Life! You've found it! Yippee, Penelope is saved! All
you have to do here is take some water with that water flask that you
got from the plane. Then you can leave.

After you walk out of the Pool of Life and over the still dry river,
the elephant will immediately wake up and run off, leaving the water to
spill out into the river again, so you won't be able to get back again.
But that's Okay, because now you have Magic Water, and the only problem
that you have is......


*****************************************
*** 5. Escaping the Jungle of Doom! ***
*****************************************


Since that bridge that you used in the beginning has collapsed, you'll
need to find another, more creative way to escape.

From the waterfall, walk back left to that place where the path split
into two paths. Remember that place? Well, this time take the upper
path. After a little bit of walking, you should get to a river, the
same river that feeds the waterfall! It was also the place where the
elephant fell asleep.

But, we have to cross this river, which may be a problem because it is
filled with man-eating piranhas! No problem here, you can get to the
other side by simply swinging across on those vines, and you'll hear
some cool PC Speaker music too!

When you get to the right side of the river, have a little look around.
I mean REALLY look around. Walk around in the bushes on the upper part
of the path. If you walk in the right place, you should find an old
book! If you didn't find it, keep walking around in the ferns.

Try looking at the book now, and you will see that it is indeed a book
of spells. Hey, this gives me an idea! Remember that Evil Spirit
guarding the cave entrance?

Walk all of the way back down the path (either going to the right or
the left, it doesn't really matter) and go to the cave that had the
Evil Spirit guarding the entrance. As soon as you get there save, just
for the fun of it.

Now we'll have to do a little bit of spellcasting! Read the spell from
the book, and you'll take your golden bell and your golden candlestick
(those items are magic!) say a few words, and Viola! The Evil Spirit
is banished for good! You are now free to enter that cave.

Upon entering the cave, you should see a familiar face, it's the Old
Man that you first met in Hugo 1! Apparently he feels that he was a
little rough on you when you last met, and he's decided to go easy on
you this time. Maybe what Penelope did to him in Hugo 2 taught him a
little lesson!

Anyway, the game is this: you hold an object in your hand, and the old
man has to guess what it is. If he guesses right, you can pass. All
you can do is hope that he's a good guesser!

Here is how the game goes; if the Old Man guesses something that you
absolutely do not have, answer "No." If he guesses something that you
do have in your possession, answer "Yes."

After the Old Man makes his lucky guess, he will let you pass, and you
will thank him by returning his beloved crystal ball.

Now you're back on the right side of the bridge that had collapsed in
the beginning of the game. Don't worry, you're almost Home Free!

Walk to the right, and you will return to Penelope's side. Give her
the magic water, and she'll be her old self again! Congratulations,
you've won!

And now, we bid farewell to our heroes as they fly off into the sunset
after making some fast repairs and getting some gas from the spare
tank. We can all assume that Hugo and Penelope made it home in one
piece, and they lived happily ever after.

The End.


************************
*** 6. Points List ***
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In case you missed something in the game, and didn't get all 128
points, don't worry! Just use this simple Points List to figure out
what you did wrong.



Action Points
------------ -----------

Get the clay 5
Get the pins 5
Get the sandwich 5
Get the water flask 5
Get the bouillon cubes 5
Tie the vines to the bridge 3
Get the scroll 3
Get the golden bell 2
Find and take the crystal ball 9
Give the bouillon cubes to the natives 3
Trap the mouse in the cage 14
Make the effigy of the Witch Doctor 7
Stick the pins into the effigy 3
Get the cage with the mouse inside 1
Get the golden candle 3
Drop the mouse cage (Can't help losing the points) -1
Open the mouse cage to scare the elephant 4
Dam up the river with the elephant 19
Fill up the flask with the Magic Water 2
Swing across the river on the vines 4
Find and take the old spell book 10
Read the spell to the Evil Spirit 12
Have the Old Man guess correctly 1
Return the crystal ball 2
Give the Magic Water to Penelope 2

Total: 128 out of a possible 128


***************************************
*** 7. Frequently Asked Questions ***
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Q: Why is there an elephant in the middle of the Amazon jungle?
A: He escaped from the zoo.

Q: After you give the crystal ball back to the Old Man, is it my
imagination, or did he wink?
A: Yeah, he winked.

Q: In the Witch Doctor's hut, I'm trying to make the voodoo doll, but I
don't know what to type!
A: Yeah, that is a tough one. Try typing MAKE EFFIGY.

Q: How do I get the spell book out of the bushes?
A: Just walk over to the left side of the bushes, as far up and as
close to the river as you can, and you should find it.

Q: Is the Witch Doctor going to be okay after I put that voodoo curse
on him?
A: Uh, yeah, he'll be fine.

Q: Why is the Old Man in the middle of the jungle?
A: He's a strange old fellow, he follows you around on your adventures.

Q: Is there a Hugo 4?
A: Nope.

Q: I'm stuck on the original Hugo's House of Horrors! What should I
do?
A: Don't worry, I've also written Walkthroughs for both Hugo 1, and
Hugo 2, and both are available at Gamefaqs (www.gamefaqs.com)

Q: How did that spell book get into those bushes anyway?
A: Ah, the mysteries of life..........


*****************************
*** 8. Registration Info ***
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To register Hugo 3: Jungle of Doom, send $20.00 to David P. Gray (the
creator) at this address:

David P. Gray
P.O. Box 333
Northboro MA 01532

If you live outside the United States, you should contact David before
sending any money.

If you register, than you will receive:

Registered version of Hugo 3: Jungle of Doom
FREE Hint Booklet
FREE Auto playback file

For information about registering the entire Hugo trilogy, see the
games README file.


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*** 9. The Other Hugo Games ***
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Hugo's House of Horrors

The game that started it all! Play as Hugo and battle your way through
a haunted house full of ghosts, goblins, and monsters in your quest to
save your sweetheart Penelope. Not to mention the fact that a monster
dog, a swarm of bats, and an ancient mummy are all standing in the way
of your goal!


Hugo 2: Whodunit?

This game, the most difficult of the Hugo Trilogy, faces Penelope with
a complex murder mystery. Great Uncle Horace has been murdered, Hugo
has gone missing, and there's a maniac on the loose! This game comes
complete with its own deluxe hedge maze to explore and get totally lost
in, as well as a bunch of fast-talking relatives.


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*** 10. Acknowledgements ***
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First off, the most important word of thanks should go to David P Gray,
who worked so hard to create the Hugo trilogy.

Also, I'd like to thank Michael Rushia for introducing me to the Hugo
games, and for helping me beat Jungle of Doom as well.

Gamefaqs also, because they posted this FAQ on their website!

Thanks a lot everybody!


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*** 11. Copyright Info ***
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This FAQ is copyright 2000 by Ian Rogers

This FAQ may not be reproduced and placed on any website or anyplace
else on the Internet without my written permission first. Reproduction
of this FAQ by any other means without prior written permission from me
is also prohibited. No one may alter or change this FAQ in any way
when reproducing even with permission. Selling or making any sort of
profit at all with this FAQ is strictly forbidden. Taking any credit
whatsoever for having written this FAQ is plagiarism and may never be
done.



Well, I guess that's the end of the FAQ. As well as the end of my FAQs
on the Hugo trilogy. I hope you enjoyed this FAQ, as well the other
two, if you've read them. I know I worked very hard on them. If you
have a comment or a question, feel free to email me.

And that's the end.


Bye.