Innocent Until Caught чит-файл №3

By: Banni Ibrahim
Tendo847@aol.com
Version: 1.0

Table of Contents:

History - How the father's of this walkthrough are doing.
Introduction - A brief intro of how this guide works.
Here we Go - The walkthrough.
Most Wanted List - Things that are missing from this guide.
Credits - Who helped.
Disclaimer - Legal Junk.



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History:

9/19/99 First version started

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Intro:

Hello everyone. Welcome to the INNOCENT hint guide. Please note that this
guide is being done from MEMORY, so if there is anything incorrect or you think
needs more explaining, you have a funnier caption. E-mail me. You will be given
credit in the credits section. Don't bother sending me letters about misspelled
words or grammar problems. Also, I didn't bother to explain how the controls
work (mainly because I can't remember.) One last thing, this guide tells you
just what to do, if you want to have fun you should talk to everybody anytime
you think something that changes what might happen to them happens. Oh and don't
forget to save often since you can NEVER get stuck and can' die!

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Here we go:


An Adventure Begins. . . Sort Of.

You start the game as Jack T. Ladd, an alcoholic that has a BIG money
problem. The closest planet (with a bar) is Tate. When you land you better
pocket the bill (You can only carry about 14 items in your hands), so press
space (Woah!, cool) and put the bill into his shirt. Although you might want to
read it once to see his reaction. Now press space again and get the passport
from the bench. It is that little red thing. Now get out of here. You can NEVER
go back to your ship.

The Main Part Of Town. WHAT A MESS!

First of all, Don't bother going into the subway (yet). Go to the upper
left. The first place you should see is a bar, go there. Gee!, this place sure
looks smaller from the outside. Talk to the guy with a green ticket sticking out
of his pocket and get him to tell you about his job. He will tell you he is a
photographer and is getting his camera back from the pawn shop. Poor guy, he is
hard on cash, so do the right thing, steal the ticket (Heh Heh). Go over to the
left and take the jar and the lid (you don't need the paper, but you can take it
if you want to. be sure to pocket it). Use the lid on the jar. Time to leave.

The Adult Club. Get Those Thoughts Out of your Head!

Go to the next building on the left. Use the passport on the doorman and he
will let you in, Tracy. If you try to go into the curtain, you will get a hint
that someone is in there. Wait until the receptionist puts her gum on the
counter. It is hard to find exactly but take it. Now take the perfume and the
cane. You wont be able to take the statue just yet. Talk to the woman sitting by
the statue. Tell her you will get her trophy back. Sorry, but time to leave.

The Trade-Your-Treasure-For-Pennies Shop. You Try To Think Of A Funnier Title!

The Pawn shop is next (ignore the pathway for now). Go in there and give
him the ticket for a camera. Now look in the trophy and take the gum wrapper,
and no you Don't use it on the gum. You need that trophy, but if you take it he
sees you and forces you to bring it back. What to do, pay? Yeah right! Put it in
your pocket and he wont see it. Now leave (with the "free" trophy).


And In A Blinding Flash. . . He Was broke!

Go to the street (A dark pathway to the right of the pawn shop) and take
the hose and bag. Don't pester the drunk, he wont give you squat. Keep going and
you will see a parking lot. Use the camera somewhere on the walls of the food
shop and it will recharge. Now examine the garbage can and you will find a
ridiculously huge egg. Also, take the oil can. Before leaving talk to the
bikers, one of them will tell you they want their "silver stallion" ,a small
statue, back. Tell him you will get it if you can borrow his friend's coat. Now
go back and use the camera on the drunk. With him blind take the hat and take
out what is inside it. Now pocket the hat and camera.

Return Of The Adult Club. I Could See How This Got A Sequel!

Go back to the place where you got the perfume and cane. Give her the
trophy and she will let you take the statue (No extra points for guessing what
to do next). Give the statue to the biker and he will give you his friend's coat
(which is made up of thousands of half-credits). Don't get any ideas, those
half-credits aren't worth much. Go to the bar

Don't Tick The Bartender Off. . . He Might Complain To His Parents!

Use the money from the hat to buy a drink. Cool a gang fight. Two gangs
start fighting each other. One of them had a deflector ring. They trade shots,
One kills a gang member, one hits the jukebox, one kills another gang member,
and another hits one of the signs. Near the end only one person from each gang
is left. The deflector ring gets knocked off from the blast and he gets shot
when he tries to get it back. The remaining person is about to get the ring when
the bartender gets angry that they shot his sign. When he turns around he shoots
a hole through him and pours acid over his body (whew!, good thing you PAID for
your drink.) After the fight you get 1 credit change and you can take the ring.
Before leaving, use the gum wrapper on the coin.

The Little Train That Could. . . But Didn't!

Go to the subway on the far left and use the "token" to get in. That screw
driver would sure be handy. Oh man!, it is stuck! Use the oil can on it then
pocket the oil can. Now the screwdriver is yours. Before getting on, take to
radio too. On the train (which for some reason is always empty) take the can and
use the hose on the can. Now there is 5 stops (2 take you to the place you came
from) so I guess that makes it 3 stops you haven't been to. Buy the way,
remember that ring? It sure would be valuable on the black market or a pawn
shop. Or maybe you would want to return it to it's RICH owner? Whoever you want
to give it to, the same thing will happen, so it doesn't matter (except for the
fact that you can't get in the mansion of the owner if you give it to the pawn
shop, but there is nothing to steal there anyway. If you choose the pawn shop, I
think you know where it is. If you want to give it back to the crime leader, his
house is next to the museum (it's one of the stops).


The Part Of Town Seldom Visited. The Part With A Police Station.

If your stop has a hot-dog stand when you come out, This is the police
station. (since now there are different ways to go now, go to this one so you
can stay with this hint guide). This stop will be called the "Police Stop". Get
a hot-dog and use the jar on the stand to get some mayonnaise. Use the jar of
mayo on the fly and it will go in it (you will find out why later, when we go to
the zoo). Go to the police station (one of the LAST places you want to be) and
talk to the policeman. Tell him you will are willing to hold on to the evidence
and he will gladly give it to you, SUCKER! I mean. . . thanks. Go to the back to
the right of the police station. Make a deposit by using the bag of half credits
as money. When they take it, ring the bell again. Use the gum on the door. Now
open it and go to the next room. You can take your bag if you want, but it has
no more use. use the screw on the file cabinet. Cool, but useless, pocket it
and try again. Even cooler! Go back to the train.

What An Exhibit! Oh Wait. . . This Is A Map.

Go back on the subway and try to come out of the stop where you come out of
the left and there is a building to the right. We will call this the "Museum
Stop"(Note is you want to give the ring to the crime boss, go right and tell
them that you have something of theirs. The crime boss will then give you three
missions). Get the mushroom growing outside of the museum. Now go in the museum
and take the small ball bering and go back to the train.

The Zoo. Welcome To The Biggest Animal Prison!

Go the only stop we haven't been to, this will be called the "Zoo Stop".
Use the screw driver to pop the kid's balloon. Then take the string and use it
on the cane. Buy the way, talking to kid's father will tell you why the fly went
in the jar (and you get a vague idea of what to do with it). Now go back to the
bar.

Ahh Memories. AAAAHHHHHHHHHHHHH! Memories!

In the bar, talk to the robot then use the screwdriver on it. Use the
circuit board you took out on the radio. (If you didn't want to give the ring to
the crime boss, now is your chance to give it to the pawn shop owner to get your
three missions) you HAVE to give it to one of them to continue the game.
Remember the parking lot? No? Well, go there anyway. Go to the right and try to
board the ship. A robot will stop you. Use the radio on him then pocket it. Try
to board the ship and a truck will pull over. When you wake up, you will be in
the zoo, you animal!

!nosirP laminA tseggiB ehT oT emocleW .ooZ ehT

You are in the back of the zoo .Take the sticks and vines. Use a stick on
one vine, and uncover the grate behind you and use the other on that. Use the
bow you made earlier on the ceiling so you can swing across the gap. Oh! wait! a
very nasty monster is blocking your way. Remember what the kid's father said
earlier? (If you paid attention). Use the perfume on it and by-by monster. How
DID it get on that ledge anyway? Now pocket the perfume and bow. Swing across.
Note: there is no way to save the rabbit ahead of you, if you try to take it, it
will run to the left and get eaten by a plant. It you just walk past it, it will
run to the left and get eaten by a plant. If you . . .etc., it will run to the
left and get eaten by a plant. The funniest one is if you talk to it. Hey! there
is the egg! Darn! there is a man-eating plant! Use the hot-dog on it and it will
be full (the caption will even change from man-plant to satisfied man-plant in
the see command. The egg would be nice to have, but the mom will know if you
take it. What to do, what to do? Use the egg from the parking lot on it and go
down the grate and to the left. Go through the door. Congratulations! you
completed one mission and made a short-cut by opening that door (but you Don't
need it since you already visited the bank). Go back and use the diagram from
the bank to find out where to go. Use the mushroom on where he says the wall is
the weakest and then the fly-in-a-jar (patent pending). Pocket the jar and watch
the fireworks. If you Don't know why this happened, then you probably didn't pay
attention to the kid's dad, Man, that guy sure knows a lot!


How To Bond. The Jack T. Ladd Way.

This is the bank's vault. There are the bonds! Use the flower from earlier
and get the bonds. Congratulations! that is two missions accomplished! Go back
to the train and to the place with a bar.

The Mighty Hat and Might Rug. Mighty Fake!

Go back to the boat where you were before the zoo gave you a ride and get
the hat. Give it to the pawnbroker and he will give you a rug. Go to the museum.

The Return Of The Museum. Why Would Anyone Want To Return To A Museum?

Use the rug on the statue. Now use the "gun" you made with the hose and can
on it. Get the ball bering back and do it again, and again. Now grab the statue.
Congratulations! that's. . . well you know what I am going to say. Finally! all
three. Pocket everything else and go back to the guy you gave the ring to.

Getting Money. The Painful Way.

There will be two thugs with him, but you cant do anything about it. Give
him the three treasures and he will tell you to see the thugs about payment. So
they reach into their pocket and give you. . . a swift hit in the head with a
blunt metal object. Nice stars, mama! Can I go to bed now? ZZZZZZZZZZZZ. When
you wake up you are inside the police chief's cake! The
judge sure doesn't go easy on you when you swear at him! (One thing, you will
NEVER see those places you were at in the game again! Unless you didn't save or
you started over).

Go Straight To Jail. Do Not Pass Go. Do Not Collect $200.

You are now in a jail. All your items are gone! Nothing to do but sleep on
the bed, so might as well do it. A weird machine interrupts Jack while he is
sleeping. Pick it up. Examine it. Use it. Well how about that? Go through the
newly constructed door and meet another inmate. Open the rug and go down the
shaft (Note if you didn't talk to the inmate earlier, he will talk to you now).

This Is Amazing! Hey! This Is A Maze!

Work your way through the maze, it will take a while.

Out Of The Frying Pan. Into Nowhere!

Move to the right and use the machine again. Wow! what a handy gadget!


Mission Control. . . Which One Of The Buttons Orders A Pizza?

Talk to the people here.

Love boat. Hate Mission

You can get the tour book if you want, but it is so boring that even with
message speed set to the slowest, Jack will read it quickly. He won't read it
anymore after about five times. Get the flowers and go outside. Give the flowers
to the newlyweds, Awww! Now take the guy's wallet AWWW-HA! Use the credit card
in the bar to order a "small" beer. Hey! doesn't that bartender look familiar?
Drink the beer and faint for the rest of the two weeks the cruise lasts.

The Beautiful Princess And The Ugly Drunk. . .And They Lived Divorcely Ever
After.

You wake up in a puddle of drool. Go to your inmate friend and tell him to
distract the lady. While he is talking to her, take the fur on her briefcase.
You HAVE to do it while he is talking to her. After your friend get's a beating,
go down. Go to the store on the upper-right. Here, you can steal a screwdriver.
You are not done yet, talk to him. When you ask him if he has anything for free,
he will give you some parts. Take them than talk again. You should be able to
talk a book out of him. The book contains a password and some other info that
will be handy later. Done shopping? Good, go outside.

A Man In Love. . . And Soon In Trouble.

Go to the bar on the upper-left. Hey! That same bartender! Don't the
programmers have any talent? Anyway, go to the man sulking by a table. Tell him
you will be willing to deliver the letter if he gives you some security keys. He
"hesitantly" agrees and gives you the letter. Go outside and to the lower-right.
Since you read the book, you will know the password to get in, just talk to the
guards (Wow! What a secure password. You would have to go to a library to know
it! Ha Ha). Now you will be in an overhead view. Go towards the middle-left. You
could go up, if you want to be torn to pieces by that stupid bitehound over
there. Use the screw driver on the parts then pocket the screwdriver. Use the
fur on the little car and send it after the bitehound. With the dog playing with
his new little chew-toy, go up. Climb the plants (hope they have a good gardener
:-). Talk to the woman and you will fall in love (and rip up the letter in the
process). Jack will fall in love with her and is so lovestruck that he thinks he
can fly (But realizes he cant after jumping off the balcony). Go back to the
lovestruck guy in the bar. No matter what choice you choose, he will be zoned
out and give you the keys. Go back to the spaceport and talk to your friend.
Tell him to get a soldier's uniform and he will be happy to hurt, I mean
help. Go down then to the left. Go behind the bush (no, not to relieve yourself)
and press space. Use the clothes on yourself to change. Now go inside the
building, they are on to you and you are jailed. . . again.



Jack The Jailbird. . . You Still Have Your "Get Out Of Jail Free" Card, Don't
You?

You are in jail again. Wait a while and your friend will come up. Tell him
to tell your "girlfriend" a poem. Choose all the top choices. (If you choose any
of the bottom ones, she will call you a pervert and you will have to try again).
Buy the way, if you mess up too many times, the bitehound will chew the ladder
to pieces and your friend will come back bouncing on a balloon.

A Special Shipment. . . That Is Rotten.

The next day Jack is being tortured for information. He tells them
everything he knows (before they have a chance to torture him). Then his
girlfriend frees him. Go to her and talk to her. You should be able to get a
shipping label. Go to your friend (he should be at the airport) and tell him to
find a crate. Leave and return. Now you can go right. Go there, use the label on
it, and get inside. Inside the ship, Jack realizes the create will be checked
and has to get out, so your friend does something stupid to let you out (for an
extra laugh, talk to him).

Crashed Hopes. (They Came With The Crash Landing)

Go in the door and your friend will do something stupid and the escape pod
crash lands near the base. Go inside and your friend will do something stupid
which makes the elevator short out. Then he goes by the lift but does something
stupid (notice a pattern here?) and the lift shorts out. He claims he didn't
even touch it (AAAAAAHHHHH! Telepathic Stupidity!) Jack stops him before he goes
near the stairs and goes first (for obvious reasons). Go up the stairs and hear
your friend say a couple of stupid things on the way there. Finally you are at
the top.


The Final Chapter. . . Man! This Was A Long Book!

Go through the door near the middle-top of the screen. Grab the crowbar and
keep going. Talk to your girlfriend then go back to your friend. On the top-left
of the screen there is a create you can move to reveal a secret door. Go there
and jump down. Inspect the circle gizmo in the center of the room. Now open the
box with the crowbar and take the tank and balloon. Use them on each other to
get back up (If you didn't take the crowbar, talk to the door and your friend
will bring it to you). Go back to your girlfriend and ask her to borrow her pass
key. Use it on the circle gizmo and take the crystal. Go back to your girlfriend
and put the crystal on the machine. Try to use it (although it wont work). Leave
and go back. Talk to her father selecting all the choices. Then talk to your
girlfriend and ask her to marry you. Talk to her father and say that he can keep
the dowry. He will be enraged and try to use it. It gets rid of your bill, and
sends it to whoever double-crossed you at Tate. (Hooray!) and he becomes even
more enraged. At this point your friend comes in shooting and piece of machinery
in sight. You run away as the fortress vaporizes. You are with your girlfriend
and talking (Note if you press space, it will say your percentage is 100% and
your rating is Jack T. Ladd!!!). You try to pickpocket her but the pushes you
down and calls you a pig. Fade Out. The End.
-PHEW!-


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Most Wanted List

Since, as I said in the intro, that this guide is done from memory, there are a
few things I can't remember. If you are the first to tell me, you will be given
credit in the credit section.

The name of the guy who is in jail with you. You meet him after blasting a hole
in the wall.

The name of the girl that you meet near the end of the game that you are trying
to deliver the letter to.

Whether the girl that you meet near the end of the game that you are trying to
deliver the letter to is a princess or not.

The name of the city with the bar and pawn shop.

The correct spelling of Tate.

If anyone knows a step-by-step may to get out of the prison maze (I will be VERY
Grateful if you give it to me).

Anything I might of missed or have put incorrect (don't bother telling me about
grammar and/or spelling errors).

Any (tasteful) ideas or improvement.
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Credit: Credit is given where it is due. Anyone that helps me from the Most
Wanted List Section will have their name and e-mail posted here.

Creator/Writer - Banni Ibrahim ------------------------------------------
Tendo847@aol.com

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Disclaimer I know, we all hate them.

Warning: This guide is Copyrighted as of September 19 1999. This guide took me a
lot of time and I will not allow ANYONE to alter it. If you want to give it to
someone, save it to disk or print it, you can go ahead. If you want this guide
posted on your site, e-mail me for permission first. You may not sell this guide
(although why would you want to?) for any reason.
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