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The Solution By Delporte Eddy
WELCOME TO KENDORIA
As you start, go east to meet up with Borminh. Enlist him
because he is useful in battle, but be careful, he is a
traitor. Do not fall asleep with him in your party. Continue
eastwards until you find a small pool of water, then continue
siuth towards the birch trees where you find Kiriela. Turn
south-west and continue until you reach the Angarahn village.
Find the orcs and kill them. There is a shop you can visit in
the village and a course is on offer.
Leave the village and go south-west, skimming the bushes to
the west, where a few orcs van be killed. Enter the house to
find a chest full of gold. Going east back around the bushes
you should find a teleporter (red wall). After entering the
teleporter turn south-east to fing a bridge leading to the Lake
City. The bridge is guarded by a barbarian. Kill him and enter
the city. There's not much to do here except for exploring the
two inns and the merchants. Do not recruit Golnol or Nasheer
because they are traitors. When you've finished, leave the city
and go south along the river....
LOOKING FOR WHITE IRON
Take the first bridge and go south. You should find a
psychoanalyst's hut guarded by nightprowlers. Enter the hut and
- as long as one of your characters is good at languages - the
message can be uncoded. Leave and examine the nearby bushes to
find a purse full of gold. Travel east as far as Rhudgast and
then go due north to the ocean.
Return west towards Osghirod and scan the bushes to find a
knight in white iron who is waiting for you. Kill him and take
the helmet he leaves.
THE DUNGEON OF RHUDGAST
Now go back to Rhudgast, go south as far as the river and
follow the river to the east. Watch out for the occasional
party of dwarves on the way.
Follow the river for a while and you find a purse. take it
and turn north, after a few steps to the west, you find the
cross a clearing totally covered in flowers, with an isoleted
tree in the middle. The predator stands by the tree. Kill him
and take the five rings that protect you from the dragon's
fire.
THE GUARDIAN OF THE BRIDGE
Head due north as far as the river and continue east. After
a while you come to a bridge which you must cross. Then turn
east and enter Aragarth. Make sure you keep 5000 gold pieces.
Keep on going east until you reach the river, there is a bridge
that crosses the river, but it's guarded by a mean minotaur. Go
south of the bridge to find Fragorn who can be enlisted. He's
quite a tough little character and can be useful in combat.
Then head north until you find a merchant. Give him the 5000
gold pieces and he gives you a potion which makes a
prescription. Return to the bridge and kill the minotaur. Wait
until he has wasted his long-range and magic weapons before you
approch him in close combat.Cross the bridge and enter
Silmatil.
THE GUARDIAN OF THE TORTOISE
Travel north-east until you find a giant waiting with his
club for you. Kill him and search the beach for Ywgen the
tortoise. Travel south until you reach the barbarians and then
return south-east to Urshurak.
Keep going south towards the city and enter. When you've
finished in the city after killing all living things and go
shopping with the money you get from killing, (This is a
training city :every time you enter the city, all the people is
regenerated to gaine much money). exit to the west and enter
Kandmir. Continue west towards Jon's hut and kill a large group
of orcs. Enter Jon's hut and take the parchment from him - this
contains soma of the prescriptions given at the end of the
manual.
MORGULA THE WITCH
She is a useful team member who has been turned into a pig
by the evil magic of Krogh. Instead of killing the pig, mix an
arbool potion in the magic phial you picked up in the dungeon
of Rhudgast.l find at the junction
that there is a locked door. Turn right into a diamond-shaped
room, this is where the Black Knight lives. Fireball hime down.
Continue into the next room and then turn right and enter a
maze that contains treasure, oil and another key. Open the
locked door in the Black knight's room and follow the maze.
Collect the oil and eventually you'll come to a T-junction.
Turn left into a room with two levers and a key in it.
Operate the lever that was on the far wall as you first came in
the room. This lever opens the barred gate at the other end of
the T-junction. Going that way you will encounter a spider
guarding some food, and you'll also come across yet another
key.
Now go back to the locked door and open it. Collect the oil
and travel up the top of the corridor. To the right is a giant
to be sorted out. You will gaine another key. Go through the
opening in the distance. You will be confronted by a baddie
through the archway, so fireball him. If you are low on energy
at this point, go back and refuel.
THE WILD LEVERS
This is a labyrinth that consist of two parallel corridors
interspersed with doors which are controlled by various levers.
Each lever operates two doors simultaneously. Take the
compulsory passage south and then move east, ignoring the lever
and entering on the left. Operate the lever and head back east.
Now turn right and then to the left, pulling the lever on
the half-tirn. Now go back to the previous room (west) then
turn right and left again. Pull the lever and you can then
leave the maze by continuing along this apssage towards the
east. At the end there is a long corridor with a T-juction.
Some blue ghouls will appear from nowhere and attack you.
Defeat them and exit left to find some oil.
The right exit leads to some more ghouls and a spiral
corridor which terminates with a key and a transporter to the
next dungeon level. Recharge agairate the last barred gate -
it is the outside two that need pulling. You can then travel up
the last corridor and be met by medusa.
FIX BAYONETS
It would be a very good idea to use the "brain wash" potion
again and then go and kill her. Be extremely careful through
because around the next corner is het pet dragon who will take
some killing. Finish him off and then strenghten yout team. You
will now need to be wearing the monk's robes - after this
transport there is no going back.! Kill the monk and then use
the transporter...
MEET KROGH
You will arrive in a very long corridor which is guarded by
three powerful monks, if you've got the potions to recharge
your team's psychic energy then now would be a good time to do
it. After this you will confront Krogh himself, so protect your
team and use the anti-Krogh spell, hit as often as you can with
any weapon you can, because he has many hit points (the magic
sword takes off 720 points) and with any luck you should
survive having killed him.
Krogh's dead means that your adventure is at an end and
ishar is sadly lang gone and completed. So look out for ISHAR 2.
Unfortunately due to having a few problems with my hard drive,
this file became corrupt, BUT I believe that almost everything
is intact. In case it isn't I will try and bring you a full
file in a future issue....
WELCOME TO KENDORIA
As you start, go east to meet up with Borminh. Enlist him
because he is useful in battle, but be careful, he is a
traitor. Do not fall asleep with him in your party. Continue
eastwards until you find a small pool of water, then continue
siuth towards the birch trees where you find Kiriela. Turn
south-west and continue until you reach the Angarahn village.
Find the orcs and kill them. There is a shop you can visit in
the village and a course is on offer.
Leave the village and go south-west, skimming the bushes to
the west, where a few orcs van be killed. Enter the house to
find a chest full of gold. Going east back around the bushes
you should find a teleporter (red wall). After entering the
teleporter turn south-east to fing a bridge leading to the Lake
City. The bridge is guarded by a barbarian. Kill him and enter
the city. There's not much to do here except for exploring the
two inns and the merchants. Do not recruit Golnol or Nasheer
because they are traitors. When you've finished, leave the city
and go south along the river....
LOOKING FOR WHITE IRON
Take the first bridge and go south. You should find a
psychoanalyst's hut guarded by nightprowlers. Enter the hut and
- as long as one of your characters is good at languages - the
message can be uncoded. Leave and examine the nearby bushes to
find a purse full of gold. Travel east as far as Rhudgast and
then go due north to the ocean.
Return west towards Osghirod and scan the bushes to find a
knight in white iron who is waiting for you. Kill him and take
the helmet he leaves.
THE DUNGEON OF RHUDGAST
Now go back to Rhudgast, go south as far as the river and
follow the river to the east. Watch out for the occasional
party of dwarves on the way.
Follow the river for a while and you find a purse. take it
and turn north, after a few steps to the west, you find the
cross a clearing totally covered in flowers, with an isoleted
tree in the middle. The predator stands by the tree. Kill him
and take the five rings that protect you from the dragon's
fire.
THE GUARDIAN OF THE BRIDGE
Head due north as far as the river and continue east. After
a while you come to a bridge which you must cross. Then turn
east and enter Aragarth. Make sure you keep 5000 gold pieces.
Keep on going east until you reach the river, there is a bridge
that crosses the river, but it's guarded by a mean minotaur. Go
south of the bridge to find Fragorn who can be enlisted. He's
quite a tough little character and can be useful in combat.
Then head north until you find a merchant. Give him the 5000
gold pieces and he gives you a potion which makes a
prescription. Return to the bridge and kill the minotaur. Wait
until he has wasted his long-range and magic weapons before you
approch him in close combat.Cross the bridge and enter
Silmatil.
THE GUARDIAN OF THE TORTOISE
Travel north-east until you find a giant waiting with his
club for you. Kill him and search the beach for Ywgen the
tortoise. Travel south until you reach the barbarians and then
return south-east to Urshurak.
Keep going south towards the city and enter. When you've
finished in the city after killing all living things and go
shopping with the money you get from killing, (This is a
training city :every time you enter the city, all the people is
regenerated to gaine much money). exit to the west and enter
Kandmir. Continue west towards Jon's hut and kill a large group
of orcs. Enter Jon's hut and take the parchment from him - this
contains soma of the prescriptions given at the end of the
manual.
MORGULA THE WITCH
She is a useful team member who has been turned into a pig
by the evil magic of Krogh. Instead of killing the pig, mix an
arbool potion in the magic phial you picked up in the dungeon
of Rhudgast.l find at the junction
that there is a locked door. Turn right into a diamond-shaped
room, this is where the Black Knight lives. Fireball hime down.
Continue into the next room and then turn right and enter a
maze that contains treasure, oil and another key. Open the
locked door in the Black knight's room and follow the maze.
Collect the oil and eventually you'll come to a T-junction.
Turn left into a room with two levers and a key in it.
Operate the lever that was on the far wall as you first came in
the room. This lever opens the barred gate at the other end of
the T-junction. Going that way you will encounter a spider
guarding some food, and you'll also come across yet another
key.
Now go back to the locked door and open it. Collect the oil
and travel up the top of the corridor. To the right is a giant
to be sorted out. You will gaine another key. Go through the
opening in the distance. You will be confronted by a baddie
through the archway, so fireball him. If you are low on energy
at this point, go back and refuel.
THE WILD LEVERS
This is a labyrinth that consist of two parallel corridors
interspersed with doors which are controlled by various levers.
Each lever operates two doors simultaneously. Take the
compulsory passage south and then move east, ignoring the lever
and entering on the left. Operate the lever and head back east.
Now turn right and then to the left, pulling the lever on
the half-tirn. Now go back to the previous room (west) then
turn right and left again. Pull the lever and you can then
leave the maze by continuing along this apssage towards the
east. At the end there is a long corridor with a T-juction.
Some blue ghouls will appear from nowhere and attack you.
Defeat them and exit left to find some oil.
The right exit leads to some more ghouls and a spiral
corridor which terminates with a key and a transporter to the
next dungeon level. Recharge agairate the last barred gate -
it is the outside two that need pulling. You can then travel up
the last corridor and be met by medusa.
FIX BAYONETS
It would be a very good idea to use the "brain wash" potion
again and then go and kill her. Be extremely careful through
because around the next corner is het pet dragon who will take
some killing. Finish him off and then strenghten yout team. You
will now need to be wearing the monk's robes - after this
transport there is no going back.! Kill the monk and then use
the transporter...
MEET KROGH
You will arrive in a very long corridor which is guarded by
three powerful monks, if you've got the potions to recharge
your team's psychic energy then now would be a good time to do
it. After this you will confront Krogh himself, so protect your
team and use the anti-Krogh spell, hit as often as you can with
any weapon you can, because he has many hit points (the magic
sword takes off 720 points) and with any luck you should
survive having killed him.
Krogh's dead means that your adventure is at an end and
ishar is sadly lang gone and completed. So look out for ISHAR 2.
Unfortunately due to having a few problems with my hard drive,
this file became corrupt, BUT I believe that almost everything
is intact. In case it isn't I will try and bring you a full
file in a future issue....