Jagged Alliance 2. Золотая серия чит-файл №2

This is to give you tips on how to build a character for Jagged Alliance 2.

HEALTH: You should never bring health above 65 or 70. You can go
through a lot of the game without taking damage. The extra points
can be used elsewhere.

AGILITY: Crank this baby up not below 70. You don't want your MERC
as slow as Turtle from JA1. You may think it doesn't makes a difference,
But it does.

DEXTERITY: Bring this to about 65 it seems to help with marksmanship
since it deals with precise movements.

STRENGTH: Not something you want below 50. You don't want to make
your merc as weak as your little sister.

WISDOM: I would put this at 60 or more. You'll merc will learn faster
from experience, practice, and training.
                               
LEADERSHIP: I suggest you keep this above 40. Just in case you need
to train militia using your merc.

MEDICAL: Put this at 35 just in case. You never know when you might
need first aid in an emergency. NEVER put it a 0.

EXPLOSIVES: I never put this at 0. But the choice is yours. You're
probably going to want to hire a merc for this.

MECHANICAL: I put this at 35, but again, it's all up to you for this
one.

MARKSMANSHIP: I always put this at 85Ёfor obvious reasons.

If you put zero on anything, you can't do anything or even train
to do it.

Don't answer the questions where your guy is psycho, he will go crazy
in a fight and waste all of his ammo. The rest is up to you!

-Maniac
Mortyr5@aol.com

Anyone who wishes to post this guide may do so. I would just like
credit for making it. Thank you.