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Tip: Your missiles--particularly air-to-ground types such as the Maverick--tend
to behave erratically on many occasions. Try not to fire when you're near any
type of terrain obstruction, and when all else fails use the Unlimited Ammo
cheat
to thwart frustration.
Tip: Don't blindly use the default aircraft and Loadout selection for the
missions. Watch these carefully, as they do not always make sense. Many times
you'll find that the computer gives you the F-14 for a ground-strike mission
when
the F-18 would be the better choice. Mavericks are awesome at taking out ground
targets from a relatively safe distance, so take extras along if you can.
Tip: On air-to-ground attack missions, make sure to fly as low as possible,
starting at 20 miles or more from the target. This will make it harder for SAM
sites to detect you. When a SAM gets on your tail, wait for it to get a mile or
so away and then make an extremely hard turn into its path while releasing
flares. Or, when the SAM is farther away, hug the terrain and it will likely hit
the ground or a mountain peak instead of your tailpipe.
Tip: Have your wingman attack the target first--that way he gets most of the
enemy's attention and may manage to take out a target or two, making your job
easier.
to behave erratically on many occasions. Try not to fire when you're near any
type of terrain obstruction, and when all else fails use the Unlimited Ammo
cheat
to thwart frustration.
Tip: Don't blindly use the default aircraft and Loadout selection for the
missions. Watch these carefully, as they do not always make sense. Many times
you'll find that the computer gives you the F-14 for a ground-strike mission
when
the F-18 would be the better choice. Mavericks are awesome at taking out ground
targets from a relatively safe distance, so take extras along if you can.
Tip: On air-to-ground attack missions, make sure to fly as low as possible,
starting at 20 miles or more from the target. This will make it harder for SAM
sites to detect you. When a SAM gets on your tail, wait for it to get a mile or
so away and then make an extremely hard turn into its path while releasing
flares. Or, when the SAM is farther away, hug the terrain and it will likely hit
the ground or a mountain peak instead of your tailpipe.
Tip: Have your wingman attack the target first--that way he gets most of the
enemy's attention and may manage to take out a target or two, making your job
easier.