King's Quest 1: Quest for the Crown чит-файл №1

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| K I N G ' S Q U E S T 1 : Q U E S T F O R T H E C R O W N |
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Guide Info:
Story Walkthrough for King's Quest 1: Quest for the Crown for the PC
Version: Q
Written by SquidGirl
Started: April 25, 2001
Released: April 26, 2001
Last Updated: ---
Finished: April 26, 2001 (Or so I think)

Contact Info:
Email: becky@chronosquid.com
AIM: chronosquid
ICQ: 91070341
MSN: chronosquid@hotmail.com

Sites where this guide may be found:
- http://www.chronosquid.com
- http://www.gamefaqs.com

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| < T A B L E O F C O N T E N T S > |
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0. Disclaimer
1. Introduction
2. Walkthrough
o Chapter 1: Graham Goes A-Questin' (And Nearly Loses A Hand)
o Chapter 2: That Probably Hurt Coming Out...
o Chapter 3: Graham Is Distracted By Small Shiny Objects
o Chapter 4: Starvin' Lumberjacks... Where Are The Pancakes?
o Chapter 5: That Boy Sure Does Love His Cheese (But Not Swiss)
o Chapter 6: Graham Goes Skinny Dipping (Well, Not Quite)
o Chapter 7: Got Water?
o Chapter 8: Farmer Graham Is Also A Psychic And A Goat Trainer
o Chapter 9: Graham Starts A Garden, And Kicks Some Major Butt
o Chapter 10: Graham Finds Another Midget, And Nearly Loses His Stuff
o Chapter 11: Graham Hitches A Ride On A Giant Bird, Then Gets Stoned
o Chapter 12: Graham Goes Home And Does Something Cool
3. Revision History/Current Mood
4. Copyright/Contact Information
5. Credits/Thanks

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| < 0. Disclaimer > |
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Yo. Listen up, foo. This is my King's Quest Story Walkthrough and all that,
and I don't want you to steal it. So don't. You can print it out for personal
use. But you can't print it out and sell it. You can put it on your site, but
you have to ask first. I'll grant you permission. If you do it without
permission, I'll contact your host and/or ISP and have your site taken down.
So watch it, foo. Anyway, don't put it anywhere without permission, don't
take info from it, and don't say you do it. That's pretty much all there is
to it.

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| < 1. Introduction > |
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Hiya, and welcome to my Story Walkthrough for King's Quest 1. Walkthroughs
are cool and all that, but sometimes they can just get too dull. So I wrote a
story walkthrough! Yay! Anyways, enjoy, don't steal anything, and have a nice
read.

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| < 2. Walkthrough > |
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| Prologue: Eddy Does Some Whacked Up Stuff |
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Once upon a time, there lived a mighty king named Edward the Benevolent.
He reigned over the kingdom of Daventry with his wife by his side, but he had
no heir.

The kingdom's prosperity was maintained by the presence of three great
treasures, known as Merlin's Mirror, the Shield of Achille, and the Chest of
Gold.

The Magic Mirror foretold the future, and was extremely valuable, as the
King used it to view the weather. This knowledge was used to enhance the
harvest, and as a result, Daventry was always well fed, and the excess food
was sold to neighboring kingdoms.

The Magic Shield, which was made of titanium and set with precious
jewels, made the bearer invincible and granted success to his army. The King
led his soldiers into battle with this shield, and Daventry easily fought off
any attackers.

The Magic Chest was a simple wooden trunk, but contained within was an
unlimited supply of gold. Edward used this to pay his soldiers, and buy
whatever materials and such that Daventry could not supply. Even when gold
was taken out of it, the Chest would magically refill itself, and Daventry's
treasury was always full.

One day, while strolling through the castle gardens mourning their lack
of heir, the King and Queen stumbled across a sorcerer. The sorcerer,
seemingly eager to enhance the prosperity of the kingdom, offered his
services in exchange for the Magic Mirror.

The King and Queen, eager for an heir, consulted the Mirror, and, seeing
a sturdy youth wearing a gold crown, determined this to be the son they had
always wanted. They gave the sorcerer the Mirror, and he hid it away in his
underground lair. Many months passed, but still the Queen was not blessed
with a child. The sorcerer disappeared, and the kingdom was left heirless and
Mirror-less.

The years wore on, and Daventry was weakened by the loss of their crops.
They were forced to buy food from neighboring kingdoms, and a Plague was
brought into the kingdom. This plague struck down the Queen, and for many
days she was bed-ridden.

On the fourth day of her illness, a dwarf arrived at the castle with a
root that he claimed would cure the Queen. Touching it to her lips, the
Queen's eyes flickered open, and everyone rejoiced. The King, grateful for
the dwarf's services, offered him whatever amount of treasure he might
desire. The dwarf requested that he be given the Magic Shield in payment, and
the King, his wife not yet out of danger, agreed. The dwarf hid the shield in
the earth in the fashion of his kind, and the Queen consumed the root.

The supposedly magical cure, despite its miraculous effects when touched
to her lips, did nothing more for the Queen. Her condition worsened, and
within a few days, she perished. The kingdom mourned her loss, and that of
the Shield, and neighboring countries, hearing of the weakened condition of
the army, attacked. Without the Magic Shield, many battles were lost, and the
kingdom sank deeper into despair.

The King was lonely without a companion, and often took to riding with
his men. On one such trip, they came across a pack of wolves surrounding a
tree. At the approach of the armed men, the wolves scurried away, and a young
woman descended from the branches of the tree and thanked them profusely for
the rescue.

The King, infatuated by the young woman's beauty, took her back to his
castle, where she stayed for many a day and night. Eventually, realizing that
this was to be his partner in life, Edward proposed to Princess Dahlia, as
she was called, and the kingdom rejoiced at the thought of a wedding and,
later, an heir.

But, on the night before the wedding, Dahlia stole the keys that hung at
Edward's belt, and went into the Royal Treasury. The treasurer, noticing the
door ajar, peered in, and witnessed in horror the transformation from the
beautiful girl to a wrinkled crone. The witch, cackling madly, stole the
Magic Chest and flew off on her broomstick.

The King's heart was broken, and his treasury empty. He could no longer
afford to pay his soldiers or buy food for his starving country, and the
woman he loved was gone.

The years wore on, and Edward realized that his days were nearing their
end. He summoned his closest knight, Sir Graham, and informed him of his
troubles. Sending him on a quest to retrieve the three lost treasures, the
King promised Graham his throne upon his death. And so Graham set off on a
great quest, hoping to return the lost treasures to his country.


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| Chapter 1: Graham Goes A-Questin' (And Nearly Loses A Hand) |
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Sir Graham, having received summons from King Edward, walked slowly
towards Castle Daventry. "I wonder what his highness wants of me," mused the
young knight, strolling casually through the short grass. When he reached the
castle, he crossed the bridge, avoided the plants growing along the walkway
(one mis-step and it was right into the moat with the crocodiles--and death
was something Graham felt he was far too young for).

He trudged through the thick red carpet covering the floor of the
hallway, and turned the corner, heading towards the throne room of Edward the
Benevolent. As he reached the steps, Graham removed his hat and bowed.

"Welcome, my good knight," stated Edward, his eyes sparkling below his
heavy white eyebrows. He passed a shaking hand over his face, then looked to
his favorite knight.

"Sir Graham, I am an old man. I fear my end is near. I have chosen you
to prove yourself worthy of the throne. As you know, our kingdom is weak and
poor. I have knowledge of three things that would make our kingdom wealthy
and strong. Somewhere within our kingdom, there is a magic mirror which tells
the future. There is a magic shield that will protect the bearer from mortal
harm. Finally, there is a magic chest that is always filled with gold coins.
Go, Sir Graham! Go and bring me back those treasures. If you succeed, you
will inherit the throne."

Blinking, Graham stood. Not knowing what else to say, he looked to his
king and said, "I shall do my best."

Smiling, Edward dismissed the young man and settled down in his soft
throne cushions, muttering imprecations at his weakened body. Graham fought
his way through the carpet to the end of the hall, and let himself out.

"Well," thought Graham, the gate shutting behind him, "this is lovely."
He walked down the steps, careful not to slip on the wet moss and fall into
the moat. Scratching his head, he looked around, wondering where to start. He
needed a weapon first of all, he decided.

Looking to the left, he saw a tree, and in the distance, a pond. To the
right, he saw a boulder, and a forest. Thinking he might be able to pick up a
club or something, he went right.

As he reached the boulder, he stopped to look around. He leaned on the
boulder as he bent to remove a pebble from his shoe, and nearly fell over as
it began to wobble. Patiently, he sat down upon the ground, removed the
pebble, returned his shoe to his foot, and examined the boulder. It was
nearly as big as he, but Graham as a strong fellow, and it was on a downhill
slope, so he pushed on it until it slid away, revealing a small hole.
Reaching inside, he nearly cut himself on a sharp dagger. He carefully
removed it, and, hefting it, marveled at its construction.

"My, but this is a fine weapon!" He said to himself, wondering how such
a thing came to be buried in the ground under the boulder. He waved it around
slightly, getting used to the feel of it, then put it away. The next order of
business was food. One cannot travel on an empty stomach, as his father
always told him.


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| Chapter 2: That Probably Hurt Coming Out... |
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Seeing nothing to the south, he turned his toes north, and soon came
upon a large tree. Squinting up through the branches, Graham could barely
make out what might have been a bird's nest. Noting the rough bark of the
oak, our hero grabbed on and scurried up the tree with the speed of a
squirrel.

He was right about the nest. Edging along the branches, he peered in,
expecting to see a few tiny eggs. Imagine his surprise when he saw a massive
egg the color of gold! The knight was a kind-hearted fellow, and had it been
what he was expecting, he would have only taken one egg and left the others
for the birds. But this...this was too much to pass up on! He lunged out and
grabbed the egg, the weight of which surprised him ("This must be solid
gold!"), then toppled over backwards out of the tree.

"OOF! Ouch..." He said, hitting the ground with great force. He winced
as he stood up, gently rubbing his lower back. Stretching, he cringed at the
cracking sounds coming from his spine ("I'll have arthritis before I'm
through here,"), then checked on the egg, which was still intact. He debated
whether or not to return it (it was, after all, the only egg there), but
didn't really feel up to the climb, so instead kept it. Of course, the egg,
being made of gold, wasn't exactly suitable for eating, so Graham pocketed
it, and walked east, to the castle gardens.

It was far too early for harvesting, but Graham could see a few carrots
growing on the western edge that looked ripe. He picked one and chewed on it
thoughtfully, then grabbed another one for the road.


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| Chapter 3: Graham Is Distracted By Small Shiny Objects |
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On a whim, Graham turned north, and as he left the sheltering walls of
the garden, he saw a merry little elf skipping around the pond.

"Hello," called Graham. "How goes it, my small friend?"

"Oh, hello!" The elf smiled cheerfully, and handed Graham a ring. "This
is for your kind words, good sir. Everyone else I have encountered has
ignored me or tried to kill me."

"Why, thank you," said Graham, and slipped it into his pocket, for fear
of losing it. "What does it do?"

"It makes you invisible, sir! Just rub it!" The elf squeaked, his shrill
voice hurting Graham's ears. He glanced at a small pocket watch, gave a small
start, and disappeared with a popping noise.

Graham looked at his own time gauge, the sun, and noting that it was not
very far along in the day at all, decided to go north some more, and very
soon, nearly tripped over a bowl. He picked it up, and looked at it. Noticing
a small word written on the bottom of it, he read it aloud, in his usual
fashion. "Fill." As he spoke, the bowl magically filled with a thick stew.
Hungrily, and with no thoughts as to witchcraft or curses or even poison,
Graham spooned it down, then wiped his mouth with a sleeve.

This bowl, of course, was more useful (not to mention more tasteful)
than the carrot, so Graham pocketed it, grinning triumphantly. North seemed
to be a good direction for him, so Graham took off that way. He soon came to
a river, and on the banks, some pebbles.

Always a sucker for anything shiny, Graham picked out some of the
prettier pebbles and put them away. Seeing nothing but more river to the
north, he turned south again. When he reached the area where he picked up his
bowl, he paused and looked around. Seeing a forest to the left, he changed
directions and soon came upon a walnut tree.

"What good fortune," thought Graham, as he scooped up a walnut. Opening
it, he tipped the contents into his hand, and found the nut within to be
solid gold. "What GREAT fortune!" He thought, not even wondering how it came
to be that nearly everything that he would normally consider to be food was
now made of gold.

He was tempted to take another walnut, but decided against it, leaving
the precious nuts to the other travellers. He smiled to himself ("This quest
isn't so bad after all..."), then turned his footsteps once more to the
south.


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| Chapter 4: Starvin' Lumberjacks... Where Are The Pancakes? |
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After a few minutes of walking, he found a door at the bottom of a
mountain. Ever the explorer, Graham walked up to it and tried to open it, but
it was securely locked, and not even the hardest pulling would budge it. He
sighed, slightly disappointed, but then continued on his way.

Very soon, he found himself at the very same area in which he had found
the dagger. Looking towards the forest to his right, Graham saw a lake. As
the sun would very soon be reaching its pinnacle, and the knight was already
sweating profusely, he ran up to the lake and jumped in. He swam around a
bit, then paddled over to the other side, where he climbed out and shook
himself in a dog-like fashion.

Wiping the water from his eyes, Graham noticed a log and a stump sitting
nearby. Curious, he peeked in both, and was pleased to find a small leather
pouch in the stump. He pulled it out, and opened it. "Oh! The gods have been
good to me today!" He quickly tucked the diamonds he had found back into
their pouch, lest he lose any, and put them securely in his pocket.

Laden down with goods and treasure, Graham skipped to the south, where
he could see a small log cabin in the distance. When he reached it, he found
an axe and a pump in front of it. Try though he might, he could not get the
axe out of the stump in which it had been wedged, nor move the pump handle.

Giving up, he walked up to the door and knocked, then walked in. His
heart ached as his eyes fell upon the hollow faces of a starving woodcutter
and his wife. Deciding instantly what he must do, he took out his bowl, and
said the magic word. He then set the full bowl upon the table, and the man's
eyes began to shine.

"Thank you, good sir! Please, take my fiddle in thanks!" Graham, seeing
no possible use for it in either the hands of the woodcutter or those of his
wife, edged around the hole in the floor, and picked it up, then, remembering
his music lessons of so long ago, played a lively tune for the couple.

After a bit of socializing, Graham left them to their food, and
continued on his journey. South seeming like a good way to go, he took off,
passing a lake, and moving towards another house.


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| Chapter 5: That Boy Sure Does Love His Cheese (But Not Swiss) |
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Getting close to it, Graham could smell baking gingerbread, and his
mouth began to water. He began to run, and very soon found out that the house
itself was made of gingerbread!

Unable to control himself, the knight set upon the house ravenously, but
had taken no more than a small bite (but it was by far the best taste he had
ever been fortunate enough to experience), when he heard a screeching voice
from within.

"Nibble, nibble, little mouse. Who's that nibbling at my house?"

Recognizing that immediately as the chant of a wicked crone, Graham
scurried off and hid behind a tree. Within a minute, he saw her run out of
the house, leap upon a broom, and fly off. He stole up to the house, and
took another bite out of it. His hunger satisfied for the time being, he
opened the door and went into the house, thinking perhaps he could find
something useful within.

The first stop was the witch's bedroom. Glancing in, Graham could see
a piece of paper sitting on the nightstand. He picked it up, and just as he
began to read it, he heard the door open and close.

His instincts told him to run, but, as there was nowhere to go to, he
instead dropped to the floor and crawled over to the doorway. Peering out, he
saw the silhouette of the witch against a fire. Siezing this opportunity,
Graham ran stealthily out and pushed her. She fell forward, and very soon was
nothing but harmless ashes. Graham wiped his hands on his pants, then noticed
a cupboard out of the corner of his eye. He walked up to it, and, hoping it
wasn't locked, tugged gently. It yielded to his efforts, and within, he found
a piece of swiss cheese.

Graham was never much of a swiss man himself, always preferring sharp
cheddar, but took it anyway, figuring he could always give it to another
starving traveller somewhere if need be. He then left (taking a final bite
out of the house while doing so), and pointed his face to the west, away
from the sun which was nearing its peak and would very soon be overhead.


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| Chapter 6: Graham Goes Skinny Dipping (Well, Not Quite) |
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After quite a bit of walking, Graham stumbled into a clover patch.
Bending down out of childish habit, he scanned the ground for a four-leaved
clover, and was pleased to find one rather quickly. He tucked it into his
buttonhole for good luck, then straightened up.

"Well," mused our hero, "it's really about time for me to stop idling
about in the clover." He sighed, and decided that it was about time to go
find the Magic Mirror. Remembering something in the old tales about sorcerers
hiding their treasures underground, Graham headed to the only outlet to the
underworld that he knew of: The old well.

As he walked south, a sparkling apparition appeared before his eyes.
"Good Sir Graham, I am your fairy godmother," stated the beautiful woman. She
sprinkled him with powder as Graham wondered if it was illegal to marry your
godmother. Before he could ask, she vanished, but he felt somehow protected
against anything evil.

With his thoughts on the fairy, he walked east, hands in his pockets as
he whistled a tune. He stopped for a bit and watched a goat in his pen, then
was reminded of more urgent matters, and ran off to the well, which was
fortunately only a short way past the goat pen.

Graham thought the rope would be easier to climb without the bucket in
his way, so he hacked through the tough cord with his trusty dagger, grabbed
the bucket before it could fall, and turned the crank as far as he could.

That done, he tightened his belt, checked his pockets, and climbed over
the edge of the well. He grabbed onto the rope, and within a minute was
sliding down, burning his palms and losing control. He hit the water with a
mighty splash, and, after floundering around a bit, managed to regain his
composure, and began to tread water.

Hoping to find something at the bottom, our hero did a surface dive
(never a more graceful diver than Sir Graham has there been), and found
himself in an empty pool. Seeing nothing but broken bottles and empty cans,
Graham made to go back up, then saw a hole in the wall. Without returning to
the surface for a breath, Graham swam down, then wormed his way into the
hole, and burst out into scorching heat.


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| Chapter 7: Got Water? |
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"Yowch!" Shouted Graham, hopping from foot to foot on the hot stone.
Glancing up in order to find the source of this heat, Graham found himself
face-to-face with a large, fire-breathing dragon. Whipping out his bucket, he
turned to fill it with water from the pool, but discovered it to already be
so from his swim.

Almost without thinking, Graham ran up to the dragon and threw the
bucket of water into its face. With steam rising from its nostrils, the
dragon shoved a boulder out of the way and ran off into a cave, leaving
Graham free to take the Mirror, which had been hidden behind the dragon.

"That was almost too easy," thought Graham, looking into the mirror and
seeing what he supposed would be the events that would occur in a few days.
He saw himself being crowned (he smiled at this), among other minor things.

With mirror in hand, Graham swam back out through the well, jumped out
of the water with the agility of a dolphin, and somehow managed to climb back
out.


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| Chapter 8: Farmer Graham Is Also A Psychic And A Goat Trainer |
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Strolling over to the goat pen he'd passed earlier, the noble knight
leaned on the fence and looked in. A billy goat was wandering around within,
and no owner was in sight. Figuring a companion would be nice on his lonely
journey, Graham opened the gate and stepped in, making sure to close it again
behind it.

He walked up to the goat (which meandered over to the over side of the
enclosure as he approached), followed it around for a bit, then showed him
his carrot (the vegetable, you perverts!). The goat began to follow him.
Graham opened the gate and walked out, goat in tow.

The companions wandered east, past the well and the area where Graham
had met his godmother, then turned north. They reached a bridge spanning the
raging river, and Graham started to cross it.

As he approached the center, an incredibly ugly personage appeared and
grunted a warning of sorts. The goat, having a natural hatred for trolls,
charged him, knocking him into the rapid river. The goat, satisfied for the
time being wandered off, never to be seen again. Graham shrugged and crossed
the bridge.

When he got to the other side, much like the fabled chicken, he
encountered a short little bearded man with a cane. He ambled up to him and
said hello.

"Hello, hello! My name is--no, guess! If you do, I'll give you something
special! If you don't, I'll still give you something special! But not quite
as special as what you'd get if you'd guessed correctly! Unless of course you
guess incorrectly but pronounce it wrong! Then I'd give you the specialer of
the special prizes! Of course, that wouldn't be right, because you didn't
guess my name!" After 5 minutes more of such talk, Graham interrupted the
jolly fellow.

Reminded of a storybook character his dear old mum had told him about
when he was a wee lad, Graham guessed Rumplestiltskin. The gnome laughed,
shook his head, and said gleefully, "Two more guesses!"

Graham put his hands in his pockets, chewed his lip, and leaned against
a tree. He felt a piece of soggy paper in his pocket, and pulled it out. It
was the note he had taken from the witch's house. "Sometimes it is wise to
think backwards," it said in smudged lettering.

The knight put it away, and asked if Nikstlitselpmur was the proper
answer. It wasn't. The gnome's eyes glinted as he grinned, and Graham sat
down with a box of crayons and tried to figure out what the note meant.

After about an hour of this, he decided to try a backwards alphabet. The
result? Ifnkovhgroghprm. The gnome looked furious, jumping up and down in his
fury. Suddenly, he disappeared in a puff of smoke, and Graham was left alone.
Where the midget had been standing seconds before, there were 5 small beans.
Graham picked them up, then skipped off to the east.


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| Chapter 9: Graham Starts A Garden, And Kicks Some Major Butt |
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Tiring quickly of the strenuous activity of skipping, Graham stopped in
a patch of flowers and sat down to rest. Poking at the damp earth and
choosing not to have gas when he returned to the king, he planted the beans
he'd gotten from Ifnkovhgroghprm in the ground, and was knocked off of his
feet as a beanstalk sprouted out of the ground at a magnificent rate.

Graham craned his neck, but he couldn't see the top of it. It seemed to
go through the clouds. Being the adventurous chap that he was, he tightened
his bootlaces, spit on his hands, and began climbing.

Three hours, twelve falls, and several bruises later, Graham reached the
top of the beanstalk. By the time he was twenty feet up, he had been holding
onto the stalk for dear life, as a fall would break his neck and kill him.
Not something Graham was prepared to do. He carefully stepped off the stalk,
onto the cloud-covered land.

Stepping gingerly along lest he fall off the cliff, he made his way over
to the east, where he could see some trees, and a tall figure. He stepped
into the visual range of the giant, and was immediately chased. He ducked
away, hiding behind a tree, and soon lost him.

Creeping along around the trees and trying to avoid the violent giant,
Graham managed to find a slingshot hidden in the crotch of a tree. He loaded
it with one of his shiny pebbles, then bravely ran up to the giant. The giant
raised the trunk he was carrying and tried to bash a dent into Graham's head,
but before he could, Graham popped him with a pebble. He fell like a rock,
and Graham strode over to his fallen enemy. He opened the chest, and was
surprised to find it full of gold.

Correctly assuming it was the lost Chest of Gold, he pocketed it. How,
I know not. After all, it was a massive wooden box filled with gold. However,
Graham's a husky lad, so I guess he managed somehow... He also probably had a
strong belt.

With the Chest in his possession, it was time to head down the mountain,
so Graham looked around. The idea of climbing down the beanstalk didn't
exactly have him bouncing in his britches, so he opted to attempt to go down
through the cave he could see in the east. And so off he went to explore the
great unknown.


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| Chapter 10: Graham Finds Another Midget, And Nearly Loses His Stuff |
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Midgets certainly are common in the land of Daventry. As Graham was
making his way down the steep and slippery stairs he found within the cave, a
bearded dwarf appeared out of nowhere and tried to get all of Graham's cool
stuff out of his pockets. Graham leapt down the stairs three at a time,
nearly breaking his ankles (and neck), but making it safely to the bottom.

Once there, he ran around in circles with the dwarf in tow for nearly
five minutes, then made a dash for the door, which magically disappeared. He
ran out, followed by the hairy midget, who immediately retreated to the cool
darkness of the cave when the blinding sun showed its face.

The door reappeared, and Graham recognized his location to be that of
the area in which he had tried to pull the door open, but to no avail. He did
a dance of joy, having found two of the three lost treasures, then went off
to find the third.


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| Chapter 11: Graham Hitches A Ride On A Giant Bird, Then Gets Stoned |
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After wandering around Daventry for awhile, Graham found himself to be
outside another cave. As he was debating whether or not to go in, a giant
Condor swept down upon him, knocking off his hat and ruffling his hair. He
put the hat back on, and glared up at the bird, which stared back.

As the bird passed overhead once more, Graham jumped up and grabbed onto
its talons. With a screech of rage, the Condor took off for its nest, taking
along the rather frightened Graham. As they neared the Daventry border,
Graham let go of the bird, and fell to the ground with a resounding "THUMP!"

Nursing a sore rear end, Graham hobbled around the area. He noticed a
rather large hole in the ground, and a colorful mushroom as well. He picked
the mushroom, then jumped down the hole, bruising his bum once more. He stood
up, brushed himself off, and limped over to a passageway leading into the
rock.

Rubbing his posterior, he followed the dark passageway to its end...
where he was stopped by a giant rat blocking a door. Thinking quickly, he
whipped out the swiss cheese and threw it at the rat. The rat gulped it down,
then scampered off, leaving Graham free to enter the door.

Almost at once, he was set upon by two more midgets, who backed off when
they spotted Graham's clover. Assuming the latest set of undersized inviduals
were leprechauns, the knight nodded to them, then walked out into a large
room.

This room was filled with leprechauns of all sizes, and Graham, as a
giant (to them, anyway), intimidated them. Ignoring the clover, they started
to approach him with menacing looks in their eyes. He whipped out his fiddle,
and started playing a merry little ditty his father had taught him.

Graham was an extremely talented fellow. He was strong and agile, a five
star diver, a master musician, a champion climber, a goat tamer, a gardener,
a crayon artist, a psychic, and he made a mean omelette. The leprechauns were
suckers for good music, and danced themselves away.

When they were all gone, Graham ran over to the throne previously
occupied by what must have been the leprechaun king. He picked up the
scepter, as well as the shiny shield beside it. Feeling infinitely stronger,
Graham took the Shield of Achilles and followed the dancing leprechauns.

Except Graham had one slight handicap. The leprechauns had danced their
way out through a tiny hole in the rock, and Graham could barely fit a hand
through there. Sitting down to think, he pulled out the mushroom. Slightly
depressed, he nibbled on it, and finding it to be quite tasty, ate the entire
thing. His head spun, colors flashed, and suddenly everything seemed huge,
including the hole. He went through.


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| Chapter 12: Graham Goes Home And Does Something Cool |
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Shortly following his escape, Graham's cool magic mushroom lost its
effect (he was greatly disappointed), and he decided it was time to head back
to the castle. So off he went.

Upon arrival, he returned to King Edward, bowed, and showed him the
treasures. Edward announced his successor to the kingdom, then had a heart
attack and died. The kingdom mourned his loss, and Graham was made king.

He rescued the land from famine and poverty, paid the soldiers, fed his
subjects, and was generally a good guy. The End.

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Version Q, 4/26/01 - Everything's new. Enjoy! And have a nice day!

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I'm cheerful. Send me stuff!

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| < 4. Copyright/Contact Information > |
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This document © 2001 SquidGirl

This document was written exclusively for use on the internet. It is
not intended to be used in any way that is profitable for anyone other
than the author. It is not to be reproduced in any way without express
written permission from the author.

The information found within the document is, to the best of the
abilities and knowledge of the author, 100% accurate. However, the
possibility exists that inaccurate information may be found within. Any
errors (human, computer, or otherwise) should be reported to the
author.

If you would like to use this document on/in your web site, magazine,
or other published work, please contact the author and obtain permission
before doing so.

If you have an error to report, please contact the author.

King's Quest, KQ, King Graham, and all events and titles are trademarks of
Sierra Online, Inc. The author makes no claim to the creation of these.

More information on copyright laws can be found at the copyright section of
the official Library of Congress web site. (http://www.loc.gov/copyright).

Currently, you can find this document at the following sites:
- http://www.chronosquid.com
- http://www.gamefaqs.com

If you have found this document anywhere else or are at some other site that
foolishly forgot to remove the copyright information, contact the author.

Contact the author if:
- You want to report an error. I'm not perfect, my computer isn't perfect,
and chances are, my proofreading isn't perfect. So if I did, said,
wrote, or anything else something wrong, do be kind enough to drop me
a line about it.

- You've seen this document anywhere other than the sites listed
above. This is the one surefire way to get on my good side...

- You want to ask a question that IS NOT FOUND IN THE GUIDE.

- You want to praise the author and/or offer tokens of high
monetary value. I have an Amazon wishlist, if you're interested...

- You want to flame the author for absolutely no reason other than
the sick pleasure it gives you. So far, only one person has taken me
up on this offer. Where are the rest of you? I know you want to...

- You found something that the author missed and you want to tell her
about it. This only works if It's in a part of the game covered by the
guide.

- You want to worship the author and build a shrine for her. (Hey, why
not? I might as well let people do this, since they seem to want to
anyway...What, you want to use me for a human sacrifice? AAAAAahhh!)

- You want to make a suggestion that you feel will help make the author,
the world, and/or this guide a better person, place, and/or thing. I
probably won't take it, though...I don't think the same way the rest
of you do.

- Your pants are on fire and you want to borrow a fire extinguisher.

- You're a really cool person who knows how to spell and speak relatively
decent English (or Russian or Spanish) and you want to be my friend.

- You speak perfect English and perfect any-other-language and want to
translate this sucka for me. Perfection isn't really a requirement,
merely a preference. As long as you're fluent, I'm cool with it.


DO NOT Contact the author if:
- You want to use this on your website. For now, I'm keeping this on a few
sites. When it gets bigger, I'll spread it around a bit. But for now,
just a few.

- You want to help the author with the guide. Yes, I appreciate the
thought, but unless I missed something major, like a boss battle or
something, I really don't need (or want) your assistance. It's
annoying to open your inbox and find 15 emails from people wanting to
help and 5 more with people who have already assumed their help is
wanted and have therefore sent poorly spaced and atrociously spelled
partial walkthroughs for parts of the game that are either covered
already or I haven't reached yet. When I'm ready to accept help from
the rest of you, I'll ask.

- She has a headache. Stupid emails (and even moderately intelligent ones)
make headaches worse, which leads to mean emails and flaming. Don't do
it. It's a big, big, no no. And remember, the mood is posted up there,
so you might want to check it before emailing me. I generally keep the
same mood for a few days, unless something extreme happens, but if it
does, chances are, I won't be checking my email, anyway.

- You have nothing intelligent to say. "I finished the game before you.
Nyah." is not intelligent, and I'll have to delete it. Sorry.

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If you have reason to contact me for anything other than those circumstances
stated on the allowed list, your email will be read, laughed at, and deleted.
Or maybe just deleted. The same actions will be taken if you ask a question
that is answered within the guide. And don't be surprised if I don't reply to
you immediately. I get lots of email every day, and I try to answer all of
it, but things sometimes get out of hand.

If you contact me with something from the no-no list, I'll probably reply and
call you a dirty name that you won't want to repeat to the younguns (Lord of
the Flies!), then be generally surly and mean to you until I forget about
your entire existence. Then I'll just treat you like everyone else, until you
make me mad again.

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| < 5. Credits/Thanks > |
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Author:
SquidGirl (becky@chronosquid.com)

Inspiration:
Lotsa people.

Thanks to:
Roberta Williams and everyone else at Sierra
CJayC

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becky@chronosquid.com
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This document © 2001 SquidGirl
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