King's Quest 5: Absence Makes the Heart Go Yonder чит-файл №3

Mordack's Island Walkthrough

Take fish Walk 1 north Use crystal on serpent statues Walk one north Walk down
the stairs to the left Use iron bar on the grate Climb down grate Navigate the
labyrinth until you find a beast Give tambourine to the beast Take hairpin
Find the door Use hairpin on door Open door Open cupboard Take bag of peas
Talk to the girl ( Princess Cassima ) Give locket to girl Talk to Cassima
again (This would be a good time to save!) Walk two east Walk one south (if
the cat is here, restore the game you just saved and come back.) Let beast
catch you Use the fish hook on the mousehole (watch the rat) Wait for Cassima
Walk through hole Follow Cassima through the labyrinth Open door Get back to
the south end of the hall where the beast caught you Wait for beast Throw bag
of peas at the beast Walk one west (if the cat is not there, keep walking
through the doors until he is) Throw fish to the cat Use empty bag on cat Walk
up the stairs Walk one east Walk two west Walk one south Tead tome on desk
Walk to upper right hand corner and wait Wait for Mordack to go to bed Walk
one north Take Mordack's wand Walk two east Walk up spiral stairs Use action
icon on machine at far right on the level you are on Put Mordack's wand on the
machine Put Crispin's wand on the machine Put mouldy cheese in the machine
Wait for the electricity to stop visibly flowing Take Crispin's wand back Wait
until Mordack turns into a flying blue creature Use Crispin's wand on yourself
Select the tiger spell Watch the fight Wait until Mordack turns into a Dragon
Use Crispin's wand on yourself Select bunny spell Watch the fight Wait until
Mordack turns into a cobra Use Crispin's wand on yourself Select mongoose
spell Watch the fight Wait until Mordack turns into a circle of fire around
you Quickly use Crispin's wand on yourself Select rain spell (lower left)
Watch the ending sequence Playing Tips
                               
Here's some tips to get by some opponents.

Opponent Tip
Bear Throw rotton fish at him
Dog Throw large stick at him
Bandits Avoid them and steal staff from camp. Don't wake the sleeping
bandit in
the tent.
Burly Man Give him a gold coin
Witch Give her the brass bottle
Eyes Use honey comb on ground, then give all three emeralds to the
eyes
Cat Throw old shoe at the cat to save the rat
Innkeeper Talk to him. He will tie you up, but the rat will save you.
Snake Play tambourine
Eagle Give half the leg of lamb
Queen Icebella Play harp (quickly!)
Yeti Throw pie at him
Roc Take locket
Harpies Play harp