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Hint: Playing without the CD lets you avoid the logos and repetitive cut scenes
at the start of the game and between scenarios.
Hint: Be sure to check your storehouse immediately. Depending upon the
scenario, different items may be in short supply, necessitating a different
building order.
Hint: Rarely can you have too much wood or wheat. It pays to add extra farms
and foresters.
Hint: There are many times when you can't prevent an enemy invasion, so place a
cheap-to-build structure such as a forester's hut nearest to the enemy's
territory. They'll usually burn it, then retreat, but you don't want them
burning your storehouse or barracks instead.
Hint: Build a vineyard before you start building up an army. Sure, a vineyard
costs more wood than any other structure, and wine is less filling to your
noncombatants than either bread or sausages. But wine is much quicker to
produce than other food, and all foods will nourish your armies at an equal
rate.
Hint: Broaden your roads as you expand your town, so your serfs aren't
temporarily blocked in their tasks by one-lane highways. Do this especially in
front of your most frequently accessed buildings, such as the storehouse.
Hint: Keep your bowmen/crossbowmen behind other units, as they have no skill at
close combat. If the battle is going badly for your infantry and cavalry,
quickly send your archer types back toward town so they don't attract the
enemy's attention.
at the start of the game and between scenarios.
Hint: Be sure to check your storehouse immediately. Depending upon the
scenario, different items may be in short supply, necessitating a different
building order.
Hint: Rarely can you have too much wood or wheat. It pays to add extra farms
and foresters.
Hint: There are many times when you can't prevent an enemy invasion, so place a
cheap-to-build structure such as a forester's hut nearest to the enemy's
territory. They'll usually burn it, then retreat, but you don't want them
burning your storehouse or barracks instead.
Hint: Build a vineyard before you start building up an army. Sure, a vineyard
costs more wood than any other structure, and wine is less filling to your
noncombatants than either bread or sausages. But wine is much quicker to
produce than other food, and all foods will nourish your armies at an equal
rate.
Hint: Broaden your roads as you expand your town, so your serfs aren't
temporarily blocked in their tasks by one-lane highways. Do this especially in
front of your most frequently accessed buildings, such as the storehouse.
Hint: Keep your bowmen/crossbowmen behind other units, as they have no skill at
close combat. If the battle is going badly for your infantry and cavalry,
quickly send your archer types back toward town so they don't attract the
enemy's attention.