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Guide\Walkthrough Version 1.3
__________________________________
written by Stijn Bolle (16-1-2000)
e-mail: stijn@games.prohosting.com
homepage: www.games.prohosting.com
The latest version of this guide can always be found on Gaming Addiction
(www.games.prohosting.com)
The author is also webmaster of Gaming Addiction, the drug for the gaming
addicts. For more cheats & walkthroughs (+3000), point your browser
to http://www.games.prohosting.com
________
Contents
1 Updates
2 Introduction
3 Controlling Copper
4 General playing hints
5 Guilds
6 Walkthrough
7 Items, weapons & armor
8 Spells
9 Pharmacopia mixtures
10 Monsters
11 Bugs & Fixes
12 Cheats, tricks & trainers
13 Unanswered questions
14 About additions
15 Greets
16 Author
17 Legal Notice
_________
I Updates
*** Version 1.3
- Various submissions have been added, thanks Kate.
- Another unanswered question has been solved, five to go.
*** Version 1.2
- I redesigned the lay-out.
- Three unanswered questions have been solved, six to go!
- Another hidden cheat has been added
- I added some trainers for the really hopeless people at the tricks,
cheats & trainers section (12)
- Almost every part of the walkthrough has been updated with new infor-
mation, it would take too much time to describe every update, but
trust me, a lot of new information has been added.
*** Version 1.1
- Various new spells have been added to the spells section (8)
- The unanswered questions section (13) has been added
- The cheats & tricks section (7) has been added
- New Bugs (11) have been reported
- Various submitted additions have been added.
*** Version 1.0
- This is the first version, I added every single thing. I just walked
through the game and noted down every thing I ran into. Please send me
more additions to make this guide more complete.
_______________
II Introduction
This is the third instalment of the Lands of Lore series and I have to
admit, it still has the same atmosphere as the original game. The 3D
engine has 3D-accelerated graphics now, but it still doesn't look perfect.
It looks a lot better than Lands of Lore 2 though. The gameplay is also
more fluid now and areas have been made a littler smaller to avoid
dwelling around without an aim. I have had a lot of fun and I hope you
will too.
You play as Copper LeGrХ, bastard son of Eric LegrХ, brother of King
Richard and commander of the White Army. On the Pig Hunt with your father
and brothers, some rift hounds appear from another dimension and kill your
brethren and father. You can escape, but they take your soul with them.
Now, it's your task to prove yourself in a world where everyone suspects
you from having killed your father and brothers to get a better place in
society. Your second task is to find out how to get your soul back. Good
Luck.
Some people really dislike LOL 3, because it' not a 'traditional' RPG like
Baldur's Gate. What people really hate are the limited freedom and the
fact you have unlimited mana for spells (you just wait to let your mana
grow again)
I really don't care about what these people say. I enjoyed Baldur's Gate
as much as LOL3, it's a different kind of game, more action based, but
it's really fun and it has a good story (although it isn't complicated).
The movies are as always magnificent too.
______________________
III Controlling Copper
I control Copper more or less like any 3D-shooter. I use the mouse to
look around and the keys to move. With a quick switch of keys, I can
disable mouse look to use my inventory. There are no perfect controls,
but I'll give you mine. I think they're quite useful to survive.
Toggle Copper's Speed to running for the entire game, you'll advance much
faster.
Note: These keys are the ones of an AZERTY keyboard, please change some
keys to qwerty if you don't have an azerty (Z=W, A=Q, M=,)
Z = Move Forward
S = Move Backward
Q = Strafe Left
D = Strafe Right
Mouse X-axis = Turn\Look left & right
Mouse Y-axis = Turn\Look up & down
Mouse Button 1 = Just for clicking and opening doors
Mouse Button 1 (quick double tap) = Jump
Mouse Button 2 = Use Weapon
X = Toggle Mouse Look
Shift = Speed
Ctrl = Change object in the cursor
C = Kneel
I = Open Inventory
J = Open Journal
Space = Jump
F1 = Command familiar to search for an object
F2 = Command familiar to follow you
F3 = Command familiar to use it special powers
F4 = Command familiar to attack
1 = Use first spell
2 = Use secondary spell
3 = Use third spell
4 = Use fourth spell
5 = Use fifth spell
Page Down = Turn 180 degrees
There are many other keys, but I didn't use them. Keep in mind, I use the
same key to shoot (bow\arrows) and to use a sword, it all depends on how
far your enemy stands from you
________________________
IV General playing hints
Save regularly in different slots. The game is extremely buggy, even
after installing the latest patch.
Check your inventory and journal regularly. You have a limited inventory
and it's very useful to know whether objects are useful or not.
Keep an eye on your hunger status. If the bar is red, you'll deal less
damage and you won't recover health and mana. You can find food all around
the game. Every time you kill a monster, you can get meat. It really isn't
necessary to collect rotten meat that can poison you, there's enough to be
found.
Talk to everyone before attacking him or her. This often has some useful
information. You can kill them later anyway then.
Keep an eye on the status of your familiar, if he's hurt too much, let him
retreat to recover. If he's dead, use a lifestone and he will resurrect.
Once you find a heartstone, you can throw away all lifestones.
Collect as much Ancient Stones as possible, you'll need them for the final
battle.
There are 6 ancient artifacts to be found. If you collect them all, they
will help you to advance in the game easily. They are:
* Thoehan Great Sword,
* Great Sword of Darkstorm (the Best Sword in the game)
* Death Stroke Shield (the Best Shield in the game)
* Drakelord Gem (the Best Protection gem in the game)
* Dragonscale Armors (the Best Armors in the game)
* Boom Stick (The Best Long Range Weapon in the game)
This together with the Warding Shield spell (the best defensive spell)
makes you a dangerous foe.
You need at least Level 15 to fight the final battle. Fight more enemies
that gives you much experience (see further in this guide) to get to Level
15.
Don't carry any items around you don't need. If you have lots of items
and you don't want to throw them away, you have a problem. A really bad
thing is the vanishing of all stored items after finishing world two and
four. The only safe place, I found, was in one of the worlds itself. I
stored some items at the White Tower, and they still were there. Still,
I shouldn't trust this much. I have tried almost every place and some-
times the items stayed there, sometimes they vanished. I always had
enough inventory space while playing the game, so I don't think it will be
a problem for you.
Auto enable picking up objects when you walk over them. This will help
you to find objects you can't see.
Never kill innocent people unless you badly need their items, you will
ruin the game completely and you won't be able to complete certain quests.
You even may get stuck in the game.
________
V Guilds
I won't tell you which guilds to choose, but it's likely to choose more
than one. I'll give an overview and then tell you which guilds I chose. I
advise you not to choose all 4 guilds, because you'll advance to slow
then and you'll be an easier target for enemies. The only reason why I
chose to play with the four guilds was because I wanted to complete all
the quests in the game.
You don't need to follow the strict rules of the guild. Whether you
joined the Cleric's guild or not, you have to 'kill' enemies, not 'heal'
them.
Each guild has a primary task for you and once you did that, you're
offered a familiar. I'll give an overview of them too, choose the one
that suits you're playing style best.
In fact, there are two main guilds: Fighters and Magicians. You choose
whether you attack with weapons or with magic (or both). Then, you can
choose one of the additional guilds to become a healer or a thief. I chose
the 4 guilds. This means I had to do a lot of fighting before I was able
to advance levels, but I didn't miss a single spot of the game. If you
think your levels aren't high enough, you can do some training in the
Fighters Guild.
Join guilds early in the game and perform the quests before killing big
enemies, because you will only start getting experience in guilds after
performing the primary quests. After successfully completing quests,
return to the guild and your rank will increase. Each guild has three
ranks and higher ranks offer new abilities or give access to new rooms.
It can be useful to take a familiar from a guild you're not a member from.
This means the familiar will complement your abilities.
Certain familiars won't enter certain rooms or areas because they have
their own personality. Choose the familiar that suits your playing style
best. You can choose only one familiar.
5.1 Fighter's Guild: Iron Ring
This is the Fighters Guild, if you don't like using magic, this is the
guild of your choice.
Levels
* Crown Servant
* Aide de Camp
* Grand Blade
Abilities
* Crown Servant: Mighty Blow: You can open chests, doors and other
things with your fist. If you fight with your bare hands, your
damage will be doubled.
* Aide de Camp: Marksmanship: You can open a frame on the screen that
allows you to zoom on the cursor's position
* Grand Blade: Rapid Strike: The time you need to strike again with your
weapon will be reduced.
Familiar
Lig is very nice but quite dumb. He's not very talkative either, but
he's very strong. He's able to:
* identify weapons & armours
* look for food
* identify creatures
* attack and protect and you
* collect items
* open doors
5.2 Magician's Guild: Talamari
Magic is the important word here. They offer some powerful spells that
allow you to take out enemies from distance without having to worry about
getting close to them.
Levels
* Court Apprentice
* Court Wizard
* Crown Wizard
Abilities
* Court Apprentice: Arcane Lore: the mana cost of offensive spells will
be reduced. If you get more experience, the costs will be reduced more
and more.
* Court Wizard: Identify: You can get more information on objects
* Crown Wizard: Mana Tap: You can tap mana from the environment to
restore your own mana pool
Familiar
Griselda isn't like Lig at all. She's not so strong, but very smart and
from time to time sarcastic. She's able to:
* look for farmacopies
* transfer mana to you
* identify objects
* protect you with spells
* collect items
5.3 Cleric's Guild: Finch Guild
The Cleric has a strict code. You may not kill and you must respect the
laws of the guild. This is the healing guild, you will be able to heal and
protect yourself.
Levels
* Acolyte
* Seeker
* Finch
Abilities
----------
* Acolyte: Spirit Lore: reduce the cost of the use of healing spells
* Acolyte: Herb Lore: This ability allows you to identify farmacopies
at the spot
* Seeker: Holy Strike: deals double damage to unholy creatures
* Finch: Restore Familiar: Lets your familiar revive. You can also use
a lifestone or a dragonheart to do this.
Familiar
Goldy is very annoying and she doesn't have anything useful to say. But
she's able to:
* look for healing objects
* use light spells
* protect your from poison
* protect you from a certain amount of damage
* identify farmacopies
* collect items
5.4 Thieves Guild: Bacchanal
When Thievery, sneaking and poisoning your way, then choose the Thieves
Guild. The Thieves Guild has a store that will buy anything you want to
sell, only, the price isn't very high.
Levels
* Tinker
* Bobbin
* Locksmith
Abilities
* Tinker: Steal: This ability allows you (how obvious) to steal. You
have a bigger chance of stealing when your victim doesn't look. You
can try this in shops, but you risk you won't be able to buy
anything else in the future if the shopkeeper catches you.
* Tinker: Backstab: You can do serious damage with a backstab. This
means you take out someone from behind. The protection of the victim
will be halved if you perform this.
* Tinker: Pick Lock: Each lock has a certain level (how strong or how
difficult the lock is). If you're lock pick rank is equal or higher
to the lock's level, you can open it.
* Bobbin: Sniper: This ability takes allows you to take out enemies from
distance. You must bind a key on the keyboard to this action. The
default key is Page Up. You also do more damage.
* Locksmith: Death Strike: You will have experience with creatures and
learn what their weakest spot. This knowledge will allow you to take
out enemies with only one hit once you know their weak spot.
Familiar
Syruss is a very sneaky and creepy figure. He's able to:
* look for close combat weapons
* protect you from poison
* poison your blade to cause you to do additional poison damage.
* make you invisible
* open locks
* collect items
______________
VI Walkthrough
I will not tell every time when to destroy barrels, just destroy them all
and get everything you find.
I often use relative directions instead of compass directions. After-
wards, I considered I had better used compass, but it's too late for
that now, sorry Greg Wageman :)
I suggest you set the combat difficulty to "normal". Battles are not so
hard, in fact they're way to easy in the "easy mode". Choose "normal" for
much more fun. You have spells and weapons, so show those creatures what
you've got!
Don't forget to check the stores every time you finished a quest for a
certain guild. New items will be available.
1 The Beginning
After you see the Draracle leave and you lose your soul due to the rift
dogs, you awake in an unknown area of the woods. Walk forward and get the
bag, this is your inventory. You'll find some aloe biscuits and a bag of
food rations inside. Walk further and you'll enter a cave with a lot of
webs. Hit all the dead people in the webs (you're so tough !) and you'll
find some coins. Move on. You reach an open place with a waterfall.
You can enter behind the waterfall by crouching and jumping from the ledge
to the left of it. Inside you'll find a lorestone (submitted by Greg
Wageman)
There's an entrance to the right. Duck and enter. In the chest, you'll
find a fire crystal. Right click to use it. Return to the open place and
jump on the ledge to the right. Get the rusty knife, your first weapon !
Move higher and you find your journal. Continue your way. A passage will
be blocked by a web. Use your knife to cut the web. A spider will attack
you. Use your knife to take him out, it's not hard. Walk further on and
you see a hole in the tree on the left. Click on it and you get a compass.
There is another hole further on, with some rotten meat.
2 Upper Gladstone
Note: There are a lot of guards wandering around in Lower Gladstone, don't
attack them, you'll be taken to a cell at once and you'll die.
Two guards discover you and bring you back to Gladstone. You awake and
talk to mistress Dawn (wow, that's quite a change since LOL2, she's a babe
now!) She advices you to join a guild and find the Draracle's Caves. Then
she kicks you out.
You received a guild charter from Dawn with some information on the
guilds. Walk forward and jump into the fountain, you'll find some coins.
On the right of the stairs, you find a rock, on the left a geldenberry.
Walk to the left entrance. On the left of the entrance, there's a passage,
you'll find some coins there. Walk to the other side, there's a similar
passage with a healing scroll. You can try to enter the keep again. Samuel
will ask you to leave, because Lord Jeron doesn't like your presence. It
looks like you're on your own. Walk through one of the entrances, you
will reach the main centre of Upper Gladstone.
2.1 Centre of Upper Gladstone
Talk to Dash on the right, he will invite you to join the fourth guild
(the Thieves Guild), if you can find it. There are two ways to find the
Thieves Guild, I'll explain them both later on. Walk to the bench on the
right, there's an aloe leaf under it. In the back right corner lays a rock,
on the same place, on the left side, you can find some rotten meat. Near
one of the long stone cubes (near the entrance you just came through),
there's another rock. Now, face the red entrance. The Fighters and
Magician's guild is on your left then, the clerics guild on your right
(read the signs). Go to the left, to the fighters\magicians guild
You see some stairs now, don't go up, but turn left, walk to the stone
slabs and click on the left one, it will open. Inside, you'll find a mana
foil, a coco cap and some coins. Jump on the slab and walk past the trees
to the back, you'll find some coins. Now walk up the stairs. Equip the
coco cap in one of your magic item slots. (For more information on magical
items read the Item Section below)
Walk up the stairs, on the right, you'll find some coins. Enter the passage
and smash the barrels on the right. You'll find an aloe biscuit, an aloe
leaf and a small flashpot. Walk to the next room and smash the barrels.
You'll find a bag of rations, an aloe biscuit and some coins. Continue your
way.
Now it's getting difficult, you have to choose between the 4 guilds, I'll
join the 4 of them now, but you don't have to, just skip those parts then.
Still, I advice you to do the same, because you'll miss some good quests
otherwise.
2.2 Talamari Guild
Walk to the Talamari Guild in front of you and read the sign for more
information. Walk to the entrance, Sioned will appear and ask you if you
want to join the guild. If you wish to do so, give her a coin. To become a
member of the guild, you have to collect a sample of the magic portal in
the woods. To collect the sample, she hands over a crystal device. You also
receive a spell book with your first spell: lesser spark. Stay in front of
the building, but walk to the left. There a small passage in the wall with
a geldenberry inside. Walk to the right of the building, in the far corner,
on a platform, there's some rotten meat. Jump into the water and collect
some coins. Then walk a bit further and smash the barrels, you'll find some
more coins.
Now follow the sign to the Fighters Guild, there are a lot of barrels to
be smashed first. You should find 3 bags of rations and a healing scroll.
Then enter the entrance. Smash the barrels and also the ones in the next
room. You should find 3 aloe biscuits, an aloe leaf and some coins.
Continue your way and you reach an open place with the Fighters Guild to
the right. Walk to the barrels on the left. Behind the small corner, you'll
find a wooden shield. Equip it. Then smash all the barrels, you'll find 5
aloe biscuits, 3 aloe leaves, an ivory chip, some coins, a lightning
crystal and a bag of rations. Now walk back to the entrance you just left
and walk behind it, you'll find a mana foil. Walk to the Fighters Guild and
read the sign for more information. Don't talk to the man yet. Go to the
left of the Guild House, there's a small entrance, follow it for some coins
2.3 Iron Ring Guild
Talk to the man (Celerian). Give him a coin if you want to join the guild.
Your first task is to clear the Guild's Warehouse of rats. He gives you
the Dock Key, it's not in your inventory, it's under your essential items
in your inventory, so you can't lose it. You will also receive a dagger.
Equip it in your missile slot, it's much better than rocks. Walk further
and go down the stairs. The gate in front of you will be locked. Now, you
can enter the sewers through the gate on the left, but you don't have to,
because there's another way later and you won't have to go through the
sewers then. If you do, you'll meat Dash again and he'll invite you again
to join. You need to follow him to find the lair. He leaves a mark with a
key inside, but it's not hard to find. We'll get back to this guild later
on, but we'll continue from the Fighters Guild now. Walk back up the stairs
On the wall in front of you, you see two shields with an axe in the middle.
Walk to the left of the left shield, you see a pipe. Go up the pipe and
you can enter a secret place. Click on the window to open it. You can't
jump inside, just take everything. You'll find a wooden shield, a large
flashpot, a fire shield and a storm crystal. Equip the fire shield, you'll
certainly need it in the Volcano World. Then walk to the left of the
building and take the ring of generation from the floor. Jump down in the
courtyard and walk to the back, take the forge pod. Walk to the entrance
and enter the building on the right. Push the button to open the gate.
You're in front of the Fighters Guild again. Now, go all the way back to
the centre of Upper Gladstone, we'll pay the Clerics Guild a visit.
2.4 Finch Guild
Face the Finch Guild, then turn 180 degrees, you see a small platform with
plants. Walk past the plants on the platform. You'll find a piece of Vel's
Fruit in the back. Now enter the Finch Guild. Talk to Boris on the right.
Give him a coin if you want to join the guild. He gives you task, you have
to bring him a pork chop for dinner. He also gives you the spell
"lesser heal". On the left of the guild, you see some wooden statues. There
is also a rock between the low arches on the right (in the wooden statues
area). Leave the guild and turn left. In the back right corner near the
locked sewer gate, you can find another dagger. Then enter the entrance on
the left. Smash the barrels for an aloe biscuit. You can't continue, the
gate is locked. Return to the Main Centre. Walk to the last entrance with
the red glow. You can't open the door next to the guard, so turn the wheel
on the left and enter the woods.
3 Gladstone Woods
Immediately walk forward and enter the woods. Chase the boar and kill him
(hit him 5x with your knife and he's dead). Take the pork chop from the
dead body and return to Upper Gladstone.
2 Upper Gladstone
Now you can open the door on the right, it's a prison. Walk down the stairs
and take the fine leather buckler (near the stairs). You don't have to
smash the barrels, there's nothing inside. Now return to the Cleric's Guild
but don't enter. Walk to the passage. The gate used to be locked, but it's
open now. You can enter a new area. The far big doors are locked. Jump into
the fountain and take an item. Return to the surface and get some air, get
another item, ... You have to do it this way because you don't have enough
air to get all items at once. You'll find an iron shield (don't equip it),
a Long Sword (equip it), another ivory chip (equip it) and another ring
of generation (you now have 2 ivory chips & 2 rings of regeneration
equipped). On the left of the fountain, there's a platform against the
wall. On top of it, you can see some coins, get them. Now return to the
passage. Smash the barrels on the right. They contain an aloe leaf and an
aloe biscuit. Go to the Clerics Guild and enter.
2.4 Inside the Clerics Guild
Talk to the brother and you become a member. You also learn your first
You will receive the spells "lesser heal" and "lesser spark". Walk behind
the brother and go right down the stairs. Open the door and you enter the
shop. It's a good idea to sell your spider silk here, it's not very useful.
You can also sell an ivory chip or a ring of regeneration if you need the
money, but I suggest you wait some more time. Still, you should get your
hands on some armor. Find a way yourself of buying and selling to get one.
Walk further down and you enter the spell store. You can't buy many spells
yet, but I bought greater spark. Walk further then and you'll enter a room
where you can receive blessing of the spirit and blessing of the soul
(restoring of mana and health). This isn't necessary if you eat enough food
and equip the ring of regeneration. You can also go to the Magician's
Guild and use the lesser heal spell. Then simply step into the pool of
mana generation to recover mana quickly. Leave the Clerics Guild and return
to the woods.
3 Gladstone Woods
Walk over the bridge and then go right. Take the axe, but don't equip it,
the long sword is much better. With the long sword, you can take out boars
with one hit, don't forget to take the pork chops along. You also have to
check all the holes in trees you encounter, you'll find many items. There
are also plants with aloe leafs. Sometimes, you see some small trees, they
look a bit different and are much smaller. Hit these with your sword and
some juice will drip on the ground. Take it along, it's ironwood sap.
Walk into the woods and follow the sign to the docks. In the last hole in
the tree near the docks, you'll find another ivory chip, sell it later on
in the Cleric's Guild. Don't enter the docks yet, instead, jump into the
water and move towards the ship. Keep jumping to get air while you collect
all the items near the wreck. You should collect 7 small flashpots, 2
healing scrolls and a spiked mace. The Long Sword is better than the mace,
so sell it when you have the opportunity. Leave the water and go to the
docks. Your cursor will automatically change into the dock key when you
point to the lock. Enter.
4 Docks
Go left (there's nothing in the barrels on the right) and open the door.
Enter the building and kill all rats. Take their meat along. It's not so
tasty, but it's strong and not poisonous. Smash all the barrels. You'll
find some lamplight eggs and a club. Leave the club behind, it's useless.
Open the door on the other side of the room. You're back outside. Open the
door in front of you and kill all rats inside. Smash all barrels, you
should find some more lamplight eggs. Open the door in the back and you're
outside again. Now, you can enter the next building through the door on the
left, but it's much more fun to go to the right, break the wooden bars
covering the window and take out the wharf rats from behind. Search their
dead bodies, you'll also find some coins. You now have killed all rats,
so let's get back to Gladstone to become a Warrior. There's nothing in the
barrels in this room. Go all the way back to Upper Gladstone, to the
Warriors Guild.
While walking back, check the trees for holes, you can now see the back of
the trees and find new holes. Near the dock, you should find a stroke
dagger in a hole. Throw away your rusty knife too now, it's useless.
2.3 Upper Gladstone: Warriors Guild
Talk to Celerian. You're a member now. It is important to join the guilds
before fighting a lot, because your experience levels don't increase if
you don't join the guilds first. Sell Celerian the spiked mace, the axe
and the shields he wants to buy (but not the fire shield). Throw away the
wooden shields, they're useless. You can also drop the guild charters here,
you'll need the space in your inventory. Now you need to get some practice.
It's better you have a Fighter's Level 7 before you continue playing. Go
down the stairs. Now, you can follow the gauntlet or you can do a sparring
simulation. If you want to do the sparring simulation, choose two times
button one and click on the lever then, it's the sparring simulation that
will give you the most experience points, the gauntlet takes too much time.
For the sparring simulation, choose twice the top button for much
experience. When you have Level 7 or so, leave the guild, you can't go up
the other stairs yet. Return to the Woods, it's time to become a magician.
3 Gladstone Woods
Walk forward and enter the woods. Follow the Draracle sign. At the next
signs (draracle and way back to the keep), go left and open the tree
stump. You'll find a champion stone and a new pharmacopia. Amber can be
found in the Volcano World, ironwood sap in the woods. Then, keep following
the Draracle sign. At the next signs (Draracle & way back to the keep), the
screen will start to shake. Don't follow the Draracle sign, but enter the
crater. Walk towards the portal, green clouds will move you towards the
portal. Don't get sucked in, move your cursor over the portal and it will
change into the crystal device. Click to fill the device with the portal
sample and leave the crater. Return to the Magician's Guild.
* Special Note: On the way back to the keep, you will walk again past the
small entrance with the tree stump where you found the champion stone.
Continue your way and a little further on your left, you will see a tree
with a sword under its bark. If anyone knows how to free this sword from
the tree, please mail me on stijn@games.prohosting.com
2.2 Upper Gladstone: Magician's Guild
Enter the Magician's Guild and walk up the stairs. Don't enter yet, but
walk to the right ledge and get the mana foil. There's another one on the
other side. Now enter the guild and hand the crystal device to Sioned.
You're now a wizard apprentice. Walk behind Sioned, you'll find some aloe
leaves and a black lichen. You'll also find something to recharge your
crystals. Go back and up the stairs. Someone will leave the spell library
when you pass by. Have a little chat with Rhynn, then enter the spell
library. Most of the spells are too expensive right now, you will have a
lot more money when you have visited the Draracle, so return later. Walk
further upstairs. This is the spell exercise room. You can practice all
your spells here. To recover your mana quickly, step into the mana recovery
pool.
Go back to the main entrance of the Magician's Guild. Take the stairs down
on the other side. You're now in the Shop and Sioned will appear to give
you more information. Sell her the ivory chip, you don't need three of them
If you're looking for big money, sell her the storm crystal, she will pay
2000 coins for it. Still, I didn't do it and sold her my Lightning Crystal.
You can't enter the next shop room yet. Now go buy some spells if you like.
I bought the greatbow shift from the Warriors Guild, because I didn't
have a good long distance weapon right then. We're leaving Gladstone for
a while now, so make sure you have chosen a familiar before leaving. Go to
the Woods, we'll go look for the Draracle now.
3 Gladstone Woods
Walk to the first signs and follow the Draracle Sign. Just keep following
the Draracle Signs then. You should encounter a little ironwood tree, hit
it to get some ironwood sap. A bit further, you meet a new enemy, the
lamplight, just use some spark to kill it. His body contains a venom sac,
you can use it to create poisons. At the end, you'll see an entrance
surrounded with light. Enter the cave.
5 Draracle Caves
Kill any roach you encounter. Walk forward and look on the left. You see
some stalactites with some water dripping. You must hit ALL of the
stalactites that drip water, so that they are producing a stream. After
you do this, what used to be a dead end passage off to the right of the
waterfall area opens on to a whole new area. It leads to the Orc's barracks
eventually, via a new entrance. I didn't find anything valuable there,
though (submitted by Greg Wageman)
From the web in the Draracle's cave, enter the tiny cave on the right and
take the Cave Aloe. Continue your way then. Keep on walking, you can't
lose your way. You'll also find some more cave aloe. At the end, you see a
door. My familiar (Lig) warned me for the orcs. Push the button on the
right to open the door and kill the orcs, they're not hard. Hit the
stalactite on the right and go through the door on the other side. Take the
cave aloe in front of you, and enter the cave on the right then. There, you
see a hole covered by a web. Hit all the people wrapped in spider silk.
You'll find two mana foils, a ration bag, a short sword, a champion stone,
some leather gloves and a leather buckler. Hit all the stalactites. Again,
I don't know if this changes something. Follow the other path then.
A Cave Spider will rush towards you. A single hit from your bow will kill
him. Walk further. As soon as you see the first skeletal guardian, hit him
with your bow and move backwards again. All guardians will awake and attack
you. Use your bow to keep them away from you. Three hits per guardian will
kill them. You'll meat 3 giant roaches. Now, your greatbow shift really
proves useful, electrical rays will kill them at once (great graphics).
Immediately turn around and run back. Kill the cave spiders that try to
attack you from behind. Don't forget to take the spider silk along.
Continue your way and get the cave aloe. You can light the black (oil)
pools with a spark spell. Do it when an enemy stand in the pool (or just
for fun). Open the gate further on with the button and enter the next room.
There is a lot of sandcrust on the border around the lava pool, take it
along if you want. Walk to the other side, you'll find a mace and a stroke
dagger. Open the door with the button and enter. You'll meet two more
giant roaches. At the end, you'll reach a place from Lands of Lore 2. On
the right, there's a small room. Inside, you see a picture of the Draracle
with 4 25.000 locks. You don't really have that amount of money right now.
Walk over the bridge, there are coins lying in the water. Walk to the
stairs down to the right. Go stand on the lowest stairs and jump in the
water. Right under the bridge, you'll find a guardian orb. Then collect all
the coins. Don't get them all at once, but return to get some air. There's
also a ladder on the other side to get the coins. Finally, open the door
and enter the Draracle's Throne Room. After the chat with Jakel, you'll
talk to the Draracle (who seems to act very strange). Take a look behind
the curtain to the right, it's Jakel ! He'll explain everything and then
asks you to leave through the yellow portal. Do so, and you're back in the
woods.
Your familiar will get the stuff behind the Draracle's stained glass
picture in the caves, just before the draracle's chamber. Just send him
to search for items and he'll get some stuff from behind the glass
without using $100.000 first (submitted by Michael Amorosi)
He won't get everything though, when you use $100.000 to open the glass
(look to the shattered desert section to find out where to find that
amount of money), you find a lot more: lots of Vel's fruit, some stroke
daggers, a bunch of lifestones, some ancient magic stones, and just a
whole bunch of VERY powerful spells: Lich, Trinity, Lightning Storm and
a bunch more. (submitted by Greg Wageman)
3 Gladstone Woods
Now, explore the woods entirely. In the north, you'll find an open place
with a lot of lamplights. On that place, you'll find a flashy green cave
with some sort of statues inside. Click on the top of them, lamplights
eggs are all over them. If you want to cross the water, go to the left.
There's nothing special on the other side. There's some sort of stone plate
with air vents. You can also find a dead body and some dead fishes. Later,
a portal will appear here, to the underworld.
In the northwest of the map, there's a tree with a big square in it (a
forest TV ?). Check the hole on the side of the tree, you'll find a
manastone.
In the west of the map, you find an excavation. Later on, a portal will
appear here that brings you to the Ruloi Homeworld.
In the very north west of the map, you meet Rix. He's extremely dumb, but
he carries a nice plasma staff. Kill him if you want it, he's not tough.
You'll meet him again further on in the game. He also carries some
bon-bons with him you can retrieve when you kill him.
More to the north, enter an entrance with torches. A boy will be selling
some fruit. Break the door behind him and smash the barrel. Get the mace.
In one the holes (in a tree) nearby, you find a lesser healing spell.
Near the centre of the map, you can find a very powerful mimic stone in
a hole in a tree.
When you're finished, you can return to Gladstone to do some shopping. Then
return to the woods.
Let's see if we can find the Draracle. Walk back to the crater with the
green portal (where you needed to get a sample from). Step into the portal
and you're in the volcano world.
6 Volcano World
Follow the path and you'll meet the Draracle. He'll tell you how to get
your soul back. You have to find the golden sigil and find all the shards
of the broken mirror. Step into the portal. The Draracle leaves you
behind and you'll enter his keep.
7 Draracle's Keep
The door on the right is open now. Enter it and you'll meet Jakel. You
will persuade him to find the Golden Sigil yourself. After he's gone, open
the door. Look at the mirror in the back. That's the one you need to
restore.
There may be a hidden secret here. Quicksave, eat a mind cluster, and
restore, that is if you don't have enough mind cluster. All unexplored
places will be revealed. I do this when I'm facing the shining path mirror
and you know what, I find that there is a portion of unexplored territory
on my right, but the wall is blocking my way. I can't figure out how to
remove the barrier. (submitted by Eldin Kim). Anyone an idea?
Return to the Main Entrance and walk to the other locked door.
The Draracle will speak to you. You can enter the door now. Push the button
on the right to create bridges. Cross the first one. Then, immediately,
fall down in the second one while you move to the right. Do this before the
second bridge is formed and you'll find a secret. Take the Light Crossbow,
the 2 Champion Stones (and the rotten meat if you want). Climb the ladder.
Push the button next to the wall and you're back on the main path. The
Draracle will open the next door for you. Walk to the end of the hallway
and jump on the transporter. You'll be warped high in the air. Follow the
path and you'll see the Golden Sigil. Walk over the moving plates and get
it. As soon as you touch the Sigil, you'll be warped to another room.
Walk through the door and at the end of the path, talk with the Draracle,
he will tell you more about your quest. When he's finished, return. Jump
into the next room and collect the items from the shelves. You will find
5 flintskins, a quicksilver and 2 guardian orbs. Continue your way and you
will meet that jerk Jakel again. He will disappear. Leave the Draracle Keep
3 Gladstone Woods
First, check if you have all the spells and equipment you need. If not,
go to Upper Gladstone first and sell\buy what you want. Then, return to
the woods and go to the crater. Step into the portal and you'll be back in
the Volcano World
6 Volcano World
Follow the path and stand still when the screen shakes, otherwise, you'll
fall into the lava. Just keep on following the path, you'll find some
magnesium stones and a flask of dragon blood. Before you enter the red new
cave, you should find the vulcan staff underway. Just look around you on
the paths between the two red caves. On the ledge of a wall (you can't
reach), you see a staff on fire. Hit the ledge with your bow and the
ledge will move. Now the staff is freed. Send your familiar to get it.
(F1) Further, you'll meet a new enemy: the fire elemental. First fire some
charges of your longbow, then send your familiar to finish the job.
Continue, you'll meet some fire beetles. One charge of your greatbow shift
will finish them. Use strafe to avoid the fireballs. On the platform where
you saw the first fire beetles, hit the geyser a few times. You have to
hit all the geysers you encounter, otherwise you will get stuck further
into the Volcano World (submitted by Greg Wageman). There are two entrances
now.
Secret: When standing in front of the two low crawlways, if you turn back
to your right, you will see a stone step, which leads up to a
ledge. Following the ledge leads to a tunnel, and eventually to a
dead end with a long sword and gorgonite nodules on the ground.
(Submitted by Greg Wageman)
Return to the two entrances then and choose the left one. Walk to the end.
Hit the geyser a few times and the screen will start to shake. Return and
choose the right entrance. Follow the path and kill the lesser fire drake.
Take the dragon meat. You should collect as much dragon meat as you can,
because you get good money for it.
Go to the Highest Point and look down. If you have hit the two geysers in
the previous area, a stone column will raise here . Jump on it when it
passes by and let it take you down. Then jump off and enter the new
entrance. Walk further and you'll find more sandcrust. Don't walk over it
or you have 20 sandcrusts in your inventory. Hit the little volcano
geyser a few times. You will be able to continue your way now. Jump from
platform to platform when the screen doesn't shake. At the end, jump into
the small passage on the right when the platform is on its highest point.
Kill all the fire dragons in the next room and take their meat along.
Now, you have to get to the wall on the left, follow the path a bit to the
right and then to the left. Jump from platform to platform until you're
against the wall on the left. You have to jump on a moving platform too
now. Follow the path and keep going down until you're on the same level as
the lava. Look to the right, there's another path. Jump on it. Follow the
path, you'll have to jump from one to another. At the end, you'll be at
the lava level on the right side and you find 3 gorgonite nodules. If you
lost me a bit while describing this path, continue from the gorgonite
nodules, once you're there, it's not so difficult to explain anymore then.
You will enter a new cave. On the right, there's an amber source, on the
left, there's a little geyser volcano, hit it a few times. Continue your
way over the formed bridge.
In the next room, you'll meet Morphea, an ancient dragon. Talk to her and
she will tell you about her grief about her death mate. Move to the other
side of the room and continue your way to the entrance. Enter the blue
room. There are some platforms in front of you, don't jump on them, but go
to the other side of the room. Enter the next cave and smash the little
volcano geyser on the left. Then return to the platform and go the whole
way up until you're on top of the column. Kill the fire drake. There are
two big moving platforms here. Jump on one of them and then on the platform
on the other side to leave the room. One platform will lead you to a water
room. This is not the way to continue, but you can find a Coco Cap here.
Use your familiar to get it. You can also find 5 flasks of dragon blood
here. Jump on every platform and check every ledge, you'll find them.
Through a gate near the flasks, you can see the final chamber. A fire
elemental will be firing at you, so don't stand to close near the gate.
Now return to the two moving columns and choose the other one. You will
reach some lava pools. Take the healing scroll (use your familiar). Kill
all the fire elementals and just follow the path now. Jump from platform
to platform. You'll see a purple-coloured entrance. Enter it and go up.
You will reach the final chamber you just saw through the gate.
Kill the fire elementals and jump on the main platform. If you really want
them, you can also find some gorgonite nodules on the left ledge. Kill
the lesser fire drake and go stand on the big touchplate. The doors will
open (it depends on how long you stand on it) and some fire beetles will
appear. Kill them all and advance through the gate. Just keep going then
while killing fire beetles. At the end, you'll reach a room with two
lesser fire drakes. Kill them. On the right side of the room, you find a
flask of dragon blood. Advance to the next room. There, you meet a new
enemy: the fire wisp. They may look dangerous, but they're very easy to
kill. Continue your way.
Finally, you'll enter a main room. Kill the fire wisps from distance with
your longbow (it will cast cold). You see a urn in the middle. Remember
this place. Later, you will have to return here for a quest. Enter the door
in the back. Kill the fire wisps and enter the next room. You will meet
Morphea again. You get to know now she owns the shard you're looking for,
but she flees. It seems you will have to find her again.
Return to the main room. If you take the door to the right, you'll find
a lot of hallways with transports and other stuff, but the only nice items
you'll find are some flasks of dragon blood. Take the door on the left (the
wall disappears as you approach the door). Kill the fire wisps and enter
the next room. Jump from platform to platform and go stand on the last
purple column. It's an elevator and will bring you down. Don't walk through
the gate yet, take the healing scroll from the left. Now enter the next
room. Just walk over the bridge to the other side. Some fire beetles from
the lava beside you will fire at you. You can ignore them (they're
fire beetles, no invisible fire elementals, as my brother thought them
to be :) )
In the next room, some more platform hopping has to be done. Jump to the
end of the room and wait there. A purple elevator column will raise. Use
it to get down. Jump from the platform to the right side. Follow the path
and you will meet Morphea for the last time.
Talk to her again. She will trade the shard ... for your life. As soon as
she attacks, move backward and use your greatbow shift or any cold spell.
You can use your familiar too. As soon as she has about 50 hitpoints left,
she'll retreat, but she'll regenerate, because she touches fire. You can
hit her as much as you want, she won't die until you can separate her
from her healing lava.
There are 3 lava springs around the room. Smash them all and the lava pool
Morphea is in will drain. You will also collect some more dragon blood
flasks. Now attack with some cold spells and your greatbow Shift to finish
her off. It's not always possible to kill her, because she sometimes
morphs into a tiny flying thing and flees.
There's also a trick here to raise your stats. Morphea is a good partner
for training. You may kill her again and again until you destroy the
surrounding springs, but be CAREFUL, make one or two new savegames, after
training eight or nine rounds, the dragon vanished.
Anyway, first collect all the money and also the shard. Collect all the
money first, because as soon as you touch the shard, you will return to the
Draracle's Keep.
7 Draracle's Keep
There we have Jakel again. You went to all the trouble to get the shard,
and he only likes to boycott you. He also doesn't want to let you leave
normally, due to some "repair work" (sure). Instead, you have to travel
through some dangerous cellars.
8 Draracle's Lair
Note: I will not describe all the monsters in the lair. They're all very
weak, just kill them all and search their bodies.
In the beginning, you can't lose your way. Just avoid the touchplates that
release fireballs. You should find some mandrake root, then some coins and
also some Vel's Fruit. After finding Vel's Fruit (red), go left and then
right. Now you see a ring hanging on the wall in front of you. Walk towards
it and check the wall on the right. Near the ground, push the button, the
wall that has a little outline will be moved. If you really don't find the
button, look on your automap. The button is in the bottom right corner of
your map. Don't enter yet. Explore first a little bit further and you'll
find more coins and a healing scroll. All other ways will lead to dead
ends, so enter the entrance you just opened now. Climb the ladder and you
are on Level 2
Level 2: Just around the corner, you find a vortex foil. Now you can go
right or forward. Go forward and at the and of the gangway, you'll find a
storage box. Open it with the button below the box and you find some coins,
a mana foil and a shimmerfoil. Return and take the right entrance.
Immediately on your right, there's a lock in the wall. Walk to the left and
take the small flashpot. Now return and go to the right. Take the mind
cluster. Walk further and you'll find some Vel's Fruit and a Mana Pod. Walk
to the left. Look at the touchplate on the floor. You see a very small
stone, it's a Stone of the Gorgon. Walk further. You see a glass-covered
entrance. Turn 180 degrees and push the button on the wall (it's a bit on
the left). The back wall will move, continue your way.
Walk forward. Collect the mana foil and the coins. Walk to the entrance in
the back, it's another storage box. Open it with the button. You find an
ancient's stone, a gummy pod and some coins. Now return to the entrance
with the wall you moved. Go right and walk over the glass floor to get
the coins. Then go forward and right. Take the life leech and continue,
you'll find the stairs to Level 3. Before going up the ladder, smash the
wall near the entrance to Level 3 and you'll find a lesser heal spell.
Rumour: I suspect you can pick the lock with the Thief, but what does it
reveal?
Level 3: Don't push the button next to the storage box on the right, you'll
fall down to level 2. Walk right and then right again. Open the storage
box in the back with the button. You find a healing scroll and some coins.
Return and walk through the transparent doors. You'll find some coins.
Keep on walking, you can't lose your way. Once you're in a dead end, push
the button on the right. You will enter a blue set of rooms. In the far
back, you can find some mandrake root. Walk further. Now, you can go
left, forward or right. On the right is the entrance to Level 4, but we'll
explore the level some more, so walk left. Walk forward to the back. Then
press the button. Enter the new passage and go left. On the left, you'll
find a little gate you can look through and also a storage room locked with
a key. On the right, there's another transparent door. Walk through it and
get the coins. A bit further, you find a mana mask. Just walk further.
You'll find a mana cluster and a Death Sac. Walk to the end of the path and
you'll find another storage box. Inside, you find a mana foil, some coins
and a piece of Vel's Fruit. Now, return all the way back to the entrance,
the place where the blue shine of the rooms will turn back to green. Go to
the entrance to Level 4 (as I explained above).
Rumour: I suspect it's possible to pick the lock with the thief, but
is there anyone who knows what can be found then in the small
storage box? At that point of the game, I wasn't a thief yet.
Level 4: Just walk forward and take the Vel's Fruit. Further, you'll find
some coins and a phial of transfer. Just keep on walking. Take the coins,
the Vel's Fruit and further the Champion Stone. In the hallway of the
Champion Stone, walk to the back and turn left. On your left, there's a
wall deeper than the others. Walk past the wall on the touchplate. No
arrows will hurt you and the wall will disappear. Enter and take the coins
& mana foil from the left. Continue your way then. You need to walk over
some bars over an open floor then. After crossing, go right and take the
coins. You can push the buttons. I tried all combinations, but nothing
happened. You can also jump down through the gates in the floor. You find
some coins. There's also a button on the wall. Press it and the wall moves
away. Take the healing scroll. Crouch through the gate in the wall. You're
back on Level 3 now. Find the way back to Level 4 and get back to where we
were.
A bit further, you find a mana foil. Go further. At a certain point, you
can go left and right. Go left. You find some coins and soul meat. Return
and go left and the crossing. On the left, you find the spell lesser light.
Walk through the entrance and you finally leave the Draracle Lair.
3 Gladstone Woods
Return to Upper Gladstone. I'm sure you want to sell and buy some items.
2.1 Upper Gladstone
This Shards-looking-thing doesn't really help you further, so let's see
how Dawn is doing. Return to the Keep (where you started the game). Open
the gate and walk past the guards. Samuel will open the doors and ask you
not to use magic and weapons. Walk to the next room. There are a lot of
entrances here. Take the first on the right. This is the shop of brother
Nathaniel. On the second one on the right, there's Victoria. Well, you
already met two people in the keep and they're both VERY annoying. Let's
hope this doesn't go on. Go to the hallway to the left and open the door.
OK, it can get worse, meet Lord Jeron. After he insulted you (like the
other ones), it's time you find someone serious now. Open the last door.
You now have access to more entrances.
Take the one on the left. It contains a lot of barrels. In the other
entrance to the left, you just find an empty pictures room. Take the
entrance to the right. Go right again, this is the dining hall. Open the
door to the kitchen. There's also a storage room in the kitchen with a
lot of barrels. If you want, you can take the dagger from the table in the
kitchen. Then leave the dining room.
Walk forward now and enter the dark hallway. Walk to the back and turn left
You find the spell "Damage Shield". Now return and go right up the stairs.
Turn right, you'll meet Luther (from Lands of Lore 2) on the balcony. He
will give you a very powerful sword, "The great sword of Toehan". Look at
your strength now, you're quite powerful now ! Use this sword for the
biggest part of the game left and don't forget to sell all other melee
weapons later. Return to the hallway and walk to the back. You'll find the
spell "Lesser Blades". There's nothing more to find or do, so leave the
keep.
As you enter the main place of Upper Gladstone, you meet Rhynn again. Even
if you met him in the Talamari Guild, he will not recognize you. Anyway,
he doesn't have anything useful to say, so do some shopping first. From the
Warriors Guild, don't go to the woods, but go right, down the stairs. The
gate will be open now. Smash the barrels in front of you. You find a
lorestone and some Vel's Fruit. In the other barrels, you'll find some more
lorestones and some food. In one house, you'll meet a grumpy man who sends
you away at once. In another one, you meet a beautiful girl with a towel.
This is a very amusing part. Copper say "She's a babe !" and Lig responds:
"A towel is no good armor". :) In another house, you meet Viscosa,
Baccata's brother (from LOL 2). In another barrel, you find a mana foil.
Finally, you reach an open place with a fire in the middle. Go right first
and smash all the barrels, you'll find a lorestone, mana foil, food and
an aloe leaf. You can enter the house on the left of the fire when you
have a Warrior Level 2. Inside, you find a Champion Stone and a Battle Axe.
Look behind the door, you see a lever. Pull the lever and the back wall
will move. In the new room, you find some lifestones and stroke daggers.
If you haven't sold your Dragon's Meat yet, you can do now. You can sell
it in the Talamari's Guild. When they don't give you a good price for it
anymore, go to the Cleric's Guild and sell the rest there. We'll continue
from where we stopped. Turn left and smash the barrels. You'll find a
small flashpot, some Vel's Fruit, an Ancient Magic Stone and some food.
Go to the building in front of you. Open the door on the left. Click on
the righter picture in the back. Aha, a safe. Take the money and exit the
building. Don't go stand on the floor yet. Turn right and jump on the boxes
Now you can jump on top of the building. Inside, you'll find a manastone,
a breastplate and some quicksilver. This is the reason why I didn't buy
armor yet, you can get a good one for free ! On the right side of the
building, there are some more barrels. You'll find some food, an aloe leaf,
some fruit, a small flashpot and some coins. Now, enter the gate to Lower
Gladstone, we've neglected this part of the city.
9 Lower Gladstone
* Smash any barrel you encounter. You won't find any special items.
* Search all the drinking places (wooden bars filled with water), they
contain some coins.
* There are a lot of secrets in Lower Gladstone (I think I found them all
but I keep my fingers crossed). I have tried to explain the exact
location of the secrets, but if you really don't have a clue what area
I'm talking about, take a look to the online guide of this version on
http://www.games.prohosting.com, I have included a screenshot of the
location of every single secret, that should really help you.
Go to the east side of the city. Before crossing the bridge, you'll find
Buck's Mercantile, where you can buy food. A very interesting thing to
sell here are your flashpots. They're useless, so sell them here. Cross
the bridge and keep going right then. On a certain place (you have to look
a bit) you find a lot of barrels and some crates. Jump on the crates and
then on the platform. Now, you will see a red window. Shoot something and
it will break. Jump on the pole in front of the window. Then jump up and
crouch to enter. Break the locked chest and take the coins. A bit more to
the north (northeast of the bridge you crossed), you see a big crate near
a house. Enter the house on the left of the crate. Inside, click on the
bookshelf on the right. A lever will appear. Pull it and go back outside.
The crate will be moved. Jump into the pit and open the chest inside,
you'll find some coins. Now jump on the boxes in front of the house. Then
jump on the platform. Turn 180 degrees and jump on the pole on the other
side of the wall. Now turn left a bit and jump on the other platform. You
will see a grate on a platform on the next building. Jump on the platform
and hit the grate. Crouch and walk inside. In the chest, you'll find the
spell "Summon lesser imp", some leather gloves and some cave aloe. If you
really can't find the place I'm talking about, just click on all the signs
you encounter. The crate is behind the "Happy Horse Training School".
Walk further to the north and don't cross the bridge on your left. There's
another door you can click on. A man called Morgan will talk to you about
some things, but it's a misunderstanding.
Walk further north and you'll find the blue deer inn. Don't walk that far,
on your right (to the east), you can turn and return south through a small
passage. At the end, you can enter a house where you can find some cave
aloe in a chest.
There's another secret here. If you look up above this door, there is a
room with a chest. It's tricky to get there. Back at the entrance to the
alley is a small box off by itself. Jump up on the small box, go as far
back as you can on it, then you can make a running jump to the big box
against the wall. Climb the boxes onto the stone platform. Go all the
way back on the platform, and you can make a running jump to the wooden
platform on the side of the building. It's hard, but you can do it.
From there, jump to the beam on the wooden wall to the left, go to the
end of the beam. Then you can jump to the right. You're nearly there.
Do the jump/crouch thing to get in the window. (submitted by Greg Wageman)
From that room, Turn left (NE). At the end of the passage is a dark room
without a door. It contains another chest which holds a cave aloe and a
healing scroll.
Return to the Blue Deer Inn then. Talk to the innkeeper. Then jump over the
counter and when he's not looking, open the small hidden safe near the
floor on the right. Take the coins and close the safe again. Then leave.
It's possible to give him money and then enter your room to get some stuff,
but due to a strange reason (= bug), the innkeeper wouldn't talk to me.
Turn left and walk towards the bridge. Don't cross it yet. Turn left. Walk
to the first building next to the water. There is a button on the wall on
the right of the door. Click the button and then the door. Inside, open the
chest and you find the spell "Lesser Shield". Return to the bridge, but
don't cross it. Walk past it to the west, close to the walls. You will
reach the pier.
Close to the water, you find some black lichens. Walking away from the
bridge and you reach the pier. You can catch the fish that are jumping in
the river if you stand at the end of the pier. They tend to jump in the
same places. Watch where they cross your screen, then put your cursor there
The next time one jumps, when the cursor changes to the 'taking hand',
press the left mouse, and the fish will be added to your inventory. The
timing is tricky, but it is possible. The fish temporarily give you a
"third eye" behind your head, but they can also be used in pharmacopoeia
recipes (submitted by Greg Wageman). From the pier, go right. Open the big
doors on the right. Look up, you can see a chest above you, but you can't
reach it. Go outside and open the other big doors. Walk inside and keep
going to other rooms until you reach one with a lot of crates. Keep jumping
up and jump outside then on the platform. Walk over the bars and jump
inside the window. If you would fall, you can leave by removing the lever
on the left of the grate. Try again. You're now standing next to the chest
you couldn't reach a few moments ago. Inside, you'll find a lousy dagger.
Walk back to the pier.
Walk to the end of the pier and turn right. Go right again and climb the
ladder on the right of the door. You're on top of the building now. Click
on the grate on the other side and use the jump\crouch technique to get
inside. Walk to the back of the room and click on the bookcase. You see
the sign of the Thieves Guild, you just found the secret entrance to the
Thieves Guild. The reason why I waited so long before joining this guild
is because your fighting skills are more important than the thievery one.
You should be on Level 8 now on most of your skills. Still, don't worry,
I'll tell you a special trick soon to get your Lockpicking skills at once
to Level 5. If you really want to have better skills, practice some more
in the Warriors Guild then with the sparring simulator.
Walk down the stairs and turn right. Walk further and open the door on the
left. You will meet Jaden. Talk to her and put to coins in the box if you
want to join. Then, you have to steal a dagger to become a member. Steal
her own dagger and you're in. Now turn 180 degrees and open the door to the
sewers.
10 Gladstone Sewers
There's nothing special in this sewers to be found. Just some roaches to
kill. Still, I found a little secret. Turn right and walk forward until
you reach a wall. Turn right again and walk forward until you reach a wall.
You will see a crack in it. Hit it a few times with your blade. Open the
chest (You need a Warrior Level 4). Inside, you find a coco cap, an ancient
magic stone and some cave aloe. Return to the Thieves Guild then.
9 Lower Gladstone
Enter the shop and do some selling\buying if you want. On the other side,
you find Mojo's shop. He will buy everything from you. Still, don't do it.
He will pay you less for it than other shops. Only sell him the items you
don't want anymore and can't sell elsewhere. The coco cap for example.
Leave the Thieves Guild. Go back up the stairs and press the key sign
on the right to open the bookcase. Jump back through the window and back
on the ground. If you want, you can jump through the window of the right
building. Inside, you'll find a healing scroll in the barrels. Leave the
pier and return to the bridge near the Blue Deer Inn you didn't cross yet.
Cross it now. Move a little to the right and walk forward, between the
two buildings, you see some burning glass (above). Walk past it and turn
right then. You'll reach Gomer's Butcher Shop. Walk to the door on the
left. The door is locked and you see some strange marking next to it. Walk
to the door on the right and pull the ring on the left side of it. Now
quickly run back to the right door and enter. The ring will open the door
for a short while, but once it's open, it stays open. In the chest, you
find a healing scroll, some small flashpots and a dagger. Leave the room.
Walk further and keep going left. You will be back at the entrance to Upper
Gladstone. Walk to the wired fence and climb it. Now jump to the platform
on the left. Open the window and jump inside. In the chest, you find two
pieces of cave aloe and two big flashpots. Return and go right. You'll see
a weaponry shop with some burning glass on top. That's Barnabus' Armory.
Walk further and you'll encounter a sign that says Bob's Love Potions.
Behind that shop, there's a ladder. Climb it and you're on the roofs.
Now, there are different possibilities. You can jump towards the yellow
banner (below you) or you can jump on the stone slab behind you (in the
direction of Barnabus' Armory). Do the second one first. Jump to the
Stone Slab. Look a bit left, you see a small ledge, jump on it. Then jump
on the pole in front of you. Now comes the difficult part. Turn to the
right. You have to jump on the platform above Barnabus' Armory. Move back
on the pole as much as you can. Take the long leap and you made it. Still,
the trouble isn't over yet. There are 3 burning glasses in front of you.
You can only break the one on the left and on the right, not the middle
one. It's quite hard to jump inside the two rooms, but you will get a lot
of experience if you succeed in getting inside. In the left room, you'll
find a chest with some food rations. In the right room, you'll find a big
pouch of money, some food rations and an ancient's stone. Jump back down
and return to the ladder. Climb back up, we're going to get the other
secret now.
Jump to the other platform. Turn left and keep jumping. At the final
platform, look left, you see a red-glowing glass. Jump towards the pole
below and break the glass. Enter the room and search the chest for some
items. Jump back down. Now go near the centre of the Map (but don't cross
any bridges), you should find the tavern. Enter it and talk to Mauri. If
you can, try to pick pocket him, if you can't just kill him and get the
skull key from his body. When worn, this skull key will improve your lock
picking skills by 5 levels. You can find some coins in a safe in the floor
too behind the counter, but everyone will attack and it's not worth it.
More secrets ? Here we go ! Go to the bridge in the west. Go stand on top
of it. Look around, you can jump from the bridge on the ledge on the
buildings near the water. Hit the grate at the end of the ledge. In the
chest one, you'll find a guardian orb and some cave aloe.
Go to the bridge on the east of the map. Turn your back to Buck's
Mercantile and cross the bridge. On the highest point, look to the
building on the left. Hit the blue grate and it will break. Jump inside.
Rearrange the crates and you access a hidden chamber in the sewers. Climb
up and open the door. In the chest, you find a manastone, some rotten
meat and a small flashpot.
Once you're back to the bridge, walk down the stairs to the dam. Walk to
the end of the path. Open the small gate (you need to be a Thief Level 2,
but with the skull key, it shouldn't be a problem). Inside, you'll find
a chest with a fine leather buckler and a hand axe.
You should now have found every single secret available (I spend a lot
of time looking !). If you want, you can improve your skills a bit in the
Warriors Guild and get some new items & spells. When you're finished,
return to the woods. My current stats now are: Cleric Level 10, Fighter
Level 11, Wizard Level 6 and Thief Level 5.
3 Gladstone Woods
The next portal can be found in the north east part of the woods. We'll
visit the icy world. The portal is near a waterfall. If you follow the
river, you will find this waterfall. If you don't, it's the path BELOW
the big water area on your map.
11 Frozen Waste
Walk forward. On the left, you find a Tar Crystal Source. Walk further
through the cave. You'll meet an ice worm. Your Greatbow Shift is useless
against this beast. Use some magic and let your familiar attack it. Follow
the path down. Underway, you also find another tar crystal source. In the
next area, you have to do a lot of platform hopping. You will find some
ice shards and some ice seed. You will reach a crossing. Go right and you
find some more tar crystal sources. Defeat the Sable Tooth Cerberus Tiger.
Take his meat along. Go to the cave on the right and attack the sleeping
tiger. Take his meat. In the back of the cave, you find some hound's heart
a breastmail plate and a battle axe.
Go to the entrance to the right and kill the tiger. Attack the other
sleeping one in the cave. In the back of the cave, you find a club.
Continue your way through the small passage to the left. Attack the Ice
Worm in the next area. Follow the cave he was guarding, you'll reach a
lake. Follow the water and you'll meat Rix. If you would have followed the
left path, you would end up here too.
Rix is on the hunt for some women. If you want his plasma staff, it's your
final chance to get it now. Return to the entrance of the cave then. Don't
enter it, but look on the left, you see a small path leading up. Follow it.
You're high up in the air now. Kill the ice worm and walk over the small
path to the man. It's Morrison. He will tell you about this World and the
White Tower. It seems you have to find it. Return and look over the left
edge, you have to jump on the path. Look for a place where you can jump
without any falling damage. Follow the path down and enter the cave on
the left. You enter a new area.
Walk up the path on the right that leads up. Enter the small passage on
the left, you will find a healing scroll and two flashpots. You can use a
spark spell on the lighter areas of the ice to open the gates. I didn't
do it, I just jumped down from the platform to the other side. There's a
transparent block in the water, but you can't use it to get on the other
side. Please mail me the right way to do this, I didn't think what I did
was right.
Kill the Iceworm in the next area. To the right of him, you find some more
ice shard and ice seed. Use the black steps on the wall to reach the
higher ledge. Keep doing that until you can't go any higher. Then go to the
right and go to the next area through the cave.
You're standing on a high platform, there's are some tigers below you.
Follow the path down and kill the tigers. There are more sleeping tigers,
kill them if you wish. Then take the path on the right and you reach a
purple-coloured area. Walk over the bridge and kill the ice worm on the
left. Open the door and you meet Jacinda, the Amazon Queen. She asks you
to perform a quest. You can choose whether you do it or not, the outcome
will be the same. I will choose to do so.
First go to the door on the right and enter. Use your spark spell to lit
the four different-coloured candles in the back of the wall. Ah, isn't this
game beautiful. Anyway, leave the room and open the next door nearby. Jump
over the blades. You see some fire in a hole. Push the button (when not
standing in front of it). It's a fire cannon. Open the door in the back
and in the next room the door on the left. Talk to the Amazon Warrior.
Open the door on the right and enter the next room. In the vase on the
right, you can find an ice shard. Walk to the left and open the box
(Warrior Level 2 required). Inside, you find a manastone and an ancient
stone. Return to the entrance and open the door in the middle. On the right
you find 3 war clusters in the vase. mmm, their sleeping rooms ! You have
to perform the quests first right now :( , but check the beds, you'll find
some bon-bons. Leave the room and go left. Open the door on the right.
More sleeping rooms and bon-bons. Inside the chest, you find some tiger
meat. Leave the room and continue your way.
In the next room, open the chests on your right. You find a lorestone, a
guardian orb, a champion stone and two small flashpots. You can force
the lock of the door in the back. No money right now. Still, Jacinda has
that key, so we'll have to find a way to get the key from her. Before going
up the stairs, look to the wall in front of the stairs, it looks like a
secret wall that can be moved. Anyone an idea ? Go up the stairs. You can't
open it right now. Return all the way back to the Main Entrance of the
Amazon Keep. Underway, someone will fire at you from a higher level, but
you can't take it out right now, so continue your way. In the main
entrance, follow the way to the right and take the last door. You will
meat another Amazon Warrior. She tells you more about your quest. You have
to find 4 different gems to restore the force field.
There's a bug in the game which won't allow you to take the blue gem if
you take the other gems first or kill all the mutant chicken. That means
you have to find the blue gem first before doing anything else. If you do
it the other way, you won't be able to find the blue gem anymore.
On the right, there are 4 candles, on the left there are 4 niches. Light
the 4 candles with your spark spell. They will all spread another colour of
light. Move them to a dark place if you can't see very the colour of
light they spread very well. Look to the floor of the niches on the left,
there are some drippings in a certain colour on the ground. Move each
candle on the right spot and make sure the four legs of the candle are
placed perfect in the 4 squares on the ground. The order (in colour) of the
candles from left to right is: Blue, Green, Red, Purple. If you did it
right, you hear a sound and a hidden stair appears behind you. Climb it.
There are three doors. Take the one on the left. You find the best axe in
the game, the Great Axe Blizzard. If you don't want to use it, take it
along anyway, because you'll get good money for it. Go back and take the
door on the right now. In the chest on the right, you find a manastone,
some arrant prac and a coco cap. In the left chest, you find a lorestone,
a championstone and some arrant prac.
Return and open the door in the middle. Kill the starks and take their
meat along. Click on the thing hanging on the wall and you find the blue
gem. OK, there's no possible way now you can encounter "the blue gem bug"
now. Return down the stairs back to the candles room. Enter the next room.
On the right, you see a dragon statue. If you hit it, some poison will be
spread, so don't do so. Look up, on the floor above you, you can see the
stark nests. Hit the fireplace on the right and some fire will appear.
Enter the next room then. Walk down the hallway and open the next door.
Talk to the Amazon. Go up the stairs on the right then. Kill all the
starks in front of you and go right at the end of the hallway. Destroy the
nests you can. You find a guardian orb and the green gem. Return and go
right at the first crossing. You see two holders here, one for the blue
gem and one for the green gem. Put them both in the holder.
Continue and go right twice. Kill the starks on your right and enter the
next room. Turn right and kill the starks. Destroy all their nests.
Return to the previous room. It is coloured in the 4 colours of the gems
(red, blue, purple and green) You can find the two other holders here.
Turn left and enter the next entrance. A statue will be spraying poison
here. Kill all the starks in the left and the right room. Destroy all
their nests and there're no nests left now. In the chest in the right room,
you find two ancient stones, a lifestone and some arrant prac. Enter the
middle door and jump down. Press the button in the back and two sidewalls
will move. Kill the starks. Go to the door on the left (it's in the
direction of the bedrooms). Keep taking the middle doors and you'll be
in a bedroom. On the left side, look under the last bed, you'll find the
purple gem.
Now return to the room where you jumped down and take the other door. You
see the alcove again. Crouch and jump inside. Quickly walk to the fire and
get the red gem.
Now go back all the way to the entrance of the keep. Go to the holders of
the other gems and put them in the holders. Some little light will appear
now that will shoot ice. You cannot kill them, just avoid them. I think
the ice bolts are the defence the Amazons normally use against these
starks. You just repaired it :)
Go to the next room, you know, the one with where you just jumped down and
where you opened the sidewalls with a button. Now take the door back to the
entrance to the keep. Go to the right and a new entrance will be available.
In the chest, you'll find two small flashpots and some arrant prac. On
the right, there's a similar new entrance. In the chests, you find some
arrant prac, a healing scroll, some coins, a lifestone, a small flashpot
and an ancient stone.
Return to the room you jumped down and take the other door (in the
direction) of the sleeping quarters. All the Amazons you meet now say you
have to go to the Main Room. Go there. (it's past the sleeping quarters).
Jacinda will be waiting for you. She will reward you, but not in the way
you expect. Kill her. Don't use the sigil on the shard yet. Search her
body, you find the White Tower Key and the Silver Fang Hilt. If you decide
to trust Jacinda, you will be a prisoner for the rest of your life. The
nice thing now is you can activate the "extra button" in the main menu
then, which allows you to see all the movies and the credits.
Walk to the back of the room and use the white tower key to get all the
coins (about 1500). If you want more secrets now, return to the entrance
of the keep. You'll find some new entrances (one in front of the entrance
to the keep and one on the left). In the chests, you find 3 ancient magic
stones, some arrant prac, 2 healing scrolls, a stroke dagger, some coins
and the Valkyrie Charm. Make sure you get the last item. It's very useful.
Go to the room with the fire you lit, it's near the entrance. Behind it,
you see four buttons in the colour of the gems. You will need to return
her later. There are also 2 dragon statues you can hit, they spray also the
colours of the gem. Maybe if you find them all, you can free the men from
the jail. I'm sure I missed some spots here. Anyone who can offer help ?
Anyway, continue your way. You reach the room with a stair on the right, a
door on the left and an Amazon wandering around. Take the door on the left.
Walk up the stairs and turn right. Now walk forward, you'll be able to
enter a new entrance. You reach the jail.
You can talk to the men inside. Open the chest a bit further. Inside, you
find a lifestone, manastone, healing scroll, ancient stone and some arrant
prac.
Return to the main room where you killed Jacinda and use the sigil on the
shard.
7 Draracle's Keep
We meet Jakel again. He seems very annoyed about you restoring the mirror.
What does he have to hide ? Anyway, when he's gone, use the silver fang
hilt on the mirror behind you to create the Silver Fang Sword. It's almost
as powerful as the Great Sword of Toehan. Return to the Main Entrance.
Jakel's "Repair Work" seems to be finished.
8 Draracle's Lair
You have to follow the way back to the woods. Underway, you find some cave
aloe. A new entrance will be opened at your left (if it doesn't open,
check the button near the bottom of the floor, it's before the red hallway,
where you fought the skeleton guardians the first time). If you don't find
the entrance, you can also enter the Orc Lair through the hole in the
Spider Web on your left. I will start from the normal entrance now. Some
spiders and an orcish raider will attack you.
12 Orc Lair
You can climb on the wooden platform by the ladder. On it, you find some
rotten meat and a wooden shield. Open the door on the left. Kill the orcs.
There are three doors in this room and one button. You cannot press the
button and none of the doors will budge, so return to the main room and
take the other door. Kill the orcs and walk forward. In the next room,
take the door on the right. Kill the orc and take the dagger. Follow the
hallway and you reach a waterfall room. Jump in the hole behind the
waterfall to find some coins, then return to the main room.
Take the left door. As soon as it opens, dash inside and crouch under
the closing wall on the right. You have to be pretty quick. Inside this
room, you find a coco's cap, some rotten meat, poison paint and a
wooden shield. To exit the room, walk towards the wall and it will open.
Open the door on your right. There's a door if you go up the stairs, but
there's no way to open it. Return to the main room.
Finally, take the middle door. Take the entrance to the left. At the end,
there's a button, but you cannot press it. Very frustrating, but this seems
to be the end of the lair. Luckily, Eldin Kim sent me how to continue here:
You need to press the button on the wall while the door that lets you in is
open. It is something similar to LOL 1, where in the Urbish mine, there is
a place in which you can only open one door after the other one is closed,
and vice versa. There is nothing special in two of the rooms, while the
third one leads to the other side of the door situated on top of a stair
which you can't open. It can only be opened on the other side. I just feel
that there must be something special about the stone pyramid in the orc
lair, although I still can't figure out what to do with it. In order to
ensure that you've explored all places, I think the most effective way is
after you thought you've completed the whole map, quicksave, eat a mind
cluster, and restore, that is if you don't have enough mind cluster. All
unexplored places will be revealed. I do this and I find out that there are
three inlets/outlets to the orc lair. One is the main entrance, one is the
waterfall beside the big spider web, and another one is beside the lava
pool (submitted by Eldin Kim)
8 Draracle's Lair
As soon as you open the door, some spiders will attack you. Finish them off
and walk further in the lair.
3 Gladstone Woods
When you enter the woods, you will have some new skills for wiping out the
Orc's Lair (or finishing the Frozen Waste?). Climb, Long Jump and less
Falling Damage. Find your way back to Upper Gladstone. What has happened?
Some parts of the woods are filled with lava and giant spiders dwell
around in the woods. After meeting the first giant spider, you'll see
a spider lair on your right. Kill the spiders inside. You also see some
death people. Check all the holes in the trees you checked already, they
will contain new items. Go to the docks, ice will be all over the place.
Kill the few ratmen and walk to Upper Gladstone then.
2 Upper Gladstone
Walk to the Warriors Guild. While walking, I found a new secret. To go
from the Magician's Guild to the Warriors's Guild, you have to pass through
a small entrance. Enter and immediately turn left. You can click on the
hidden panel to reveal a small safe. Take the Vel's Fruit. Do some selling
and shopping if you want. Just in case you're interested, I'm now a Level
12 warrior, Level 11 Cleric, Level 8 Wizard and Level 7 Thief.
Go to the Keep. Samuel will give you some coins and tell you your Uncle
is here. Go to Jeron's Office first. It's very important you do this
first, because if you go to the Throne Room first, you won't be able to
search his office anymore. If he's there, exit and re-enter. He
will be gone. Move the chair to his desk and the bookcase will move.
Inside, click on the skeletons on the right and an elevator will bring
you down. In the room on the right, you find three ancient magic stones,
some coins and leather gloves. Walk further up the stairs. Jeron is the
traitor, he can look into the throne room through a painting. Return to
his office. To get out, click on the candle next to the back of the
bookcase and the bookcase will move away. Put everything back like it was.
Walk to the Throne Room and have an audience with the king. Lord Jeron will
kick you out (he is SO nice).
Go to Victoria. You can do some shopping there. I suggest you buy the
Dragonscale Armor together with the Dragonfire Bracers and the Dragonfire
Gauntlets. Together, they form a dangerous combinations. They only works
well if you buy the three of them, not 1 or 2. Buy everything you want
here at once. If you come back later, there will be a bug in the game. You
can pick up things, but you cannot pay for it or steal them. Go talk to
Jeron again then. He doesn't want to know about truce and swears he will
kill you when he has the chance. Leave the keep for now.
* Addition by Mc Novoselic (al740756@campus.tol.itesm.mx)
When I wear all dragon set (armor, bracers, ring, gloves), I went to
the thieves guild and the flames of the set hurt that old woman that
gives you the quests. Then I can not give the kings pardon and I
cannot pass that quest.
It seems Jaden has a problem with the fire set. Now, to get rid of
the problem, just put all your armour, bracers, ring & gloves on the
ground before you enter the thieves guild (near the guild or
everything will be gone when you return). She won't get hurt then.
After visiting the keep, visit all the guilds you're a member of. You will
get your second quest from every guild. For the Warriors, you only have
to complete the third portal world. For the Magicians, you have to get a
sample of a crystal shard before using it on the Draracle's Mirror. For the
Clerics, you have to find five new herbs from another dimension and
finally for the Thieves, you have to find the King's Pardon.
Walk back to Gladstone Keep and another Guard will appear. Move the
cursor over his pockets and it will change into a stealing hand. Get the
King's Pardon and return to the Thieves Guild.
Give the King's Pardon to Jaden. Go to the back of the shop and open the
door on the left to meet Leina, the princess of Thieves now. Talk to Leina
and you're ordered to wipe out some orcs.
You will receive two new skills now. Sniper (use Page Up to zoom) and
Death Strike.
There's also a new part of Gladstone available. We'll visit that first.
Walk to the Clerics Guild, don't enter it, but walk further, to the
fountain where you found along sword and a ring. The big double doors
aren't locked anymore now. Open them and enter the next part of Gladstone.
Go left and left again. Enter the house. Click on all the paintings, one of
them will move (it's hard to describe the exact position of the painting).
Press the button and the wall on the left will move. Inside the secret room
you find a mimic stone, an ancient stone and a ring of regeneration. Behind
another painting you'll find 400 coins. Go up the stairs then. You'll find
a stroke dagger, a spiked mace and an ancient stone. Go back to the main
street and take the next street right. Enter the house to meet your
step mom. Leave then. Take the next street on the left. You can't enter
anything here, but walk behind the building on the right and smash all the
barrels for some items. Return to the main street, to Upper Gladstone.
If you go to the prison, you will meet a Ruloi. He will tell you all about
his intentions. You have two choices now. You can visit the Ruloi Homeworld
or the Underworld. If you visit the Underworld first, Gladstone will be
gone when you return, so it's better to visit the Ruloi Homeworld first. Go
to the woods.
3 Gladstone Woods
Go to the northwest to the excavation. Underway, you'll meet some new
enemies, the rift hounds. You will meet Rin who tells you more about
the Ruloi Homeworld. The Ruloi will keep regenerating until you destroy
all the regeneration devices. It's no use killing the Ruloi, look for the
devices. Therefore, it's important you have a spell like "Invisibility",
so you can take out all devices without fighting
13 Ruloi Homeworld
Kill the Scavengers if you like, they don't hurt you much. You will find
some mushroom rot. Take it along for the Cleric's Guild Quest. There's
but one way. Follow it. After a narrow passage, go up the platform and
jump down in the next cave, you'll lose some damage. You'll reach a
crossing with orange mushrooms in the middle. Go to the right first.
You reach an acid lake. Some purple worms will appear, you cannot kill
them, they keep regenerating. On the left, you can find dreamshards on the
mirror. Hit the stones next to the purple worms and then attack them. You
can kill them then. On the ground before the lake, you also find Rainbow
Sulphite. To take the sulphite, you have to break open the crystal on the
ground. Jump to the other side of the lake. Don't touch the acid lake or
you'll be poisoned (lesser poison). Return to the crossing, a horde of
scavengers will await you). Kill them all and take the entrance in front
of you. The entrance on the right will lead back to the portal.
To enter the next entrance, go back to the first entrance and walk on the
upper side of it to jump in the next entrance. At the end, walk to the
right, you'll find 5 more devices and some dreamshards. Destroy the
devices.
Return to the acid pool and jump on the island in the middle. Now, you have
to walk through the poison on the right. OR, you are very strong and you
heal yourself OR you have the Stone Bracers or something else that protects
you from poison, otherwise, you will die.
Destroy all the devices and look on the automap then. You can see the way
you have to follow. In the new room, there are two doors. Don't open them
yet. Kill all the device and follow the way. In this room, there's another
door. Destroy all the devices first and go through the door then.
You reach a whole network of chambers now. I can't guide you here much, but
it isn't so hard. Just destroy all the security devices and avoid all the
ruloi. If you check every room, you will also encounter regeneration
devices, Copper will tell you when you reach such a room (it's red
coloured).
If you go to the east of the map. You reach some sort of island with a
ruloi warrior in the middle. Kill him and he will leave an item behind,
the Ruloi Hand. You can press the two eggs in the hands, some platforms
will raise them with items. Near the different eggs, you'll find new
items like blood aloe, brook flounder, hound's heart, Hot Bead, ...
Near the north side of the map, you'll find a barbarian Amazon in a prison.
On the other side of the level, there's another prison (empty). Don't open
one of the prisons, the prisons need to stay locked to trigger the third
Wizard's quest. Later on, Sioned will be locked up in one of these prisons
and if you open them now, she will be able to escape at once and there's
no quest (submitted by Eldin Kim).
On the right of the map, there are 4 big green squares, they represent 4
platforms (with the eggs in the hands). Go to the platform on the bottom
right. Eat some lamplight eggs to improve your view. Now, look to the
north of the map and choose the sewer on the left. Enter it and turn left
whenever you can. A bit further, you see a hole on the left side. Inside,
you find another Ruloi Hand and the Great Sword Darkstorm, even stronger
than Toehan's Great Sword !!! Equip it.
Now, there are 10 regenerating devices. If you check every room, you can
destroy 8 of them. There are also 2 small rooms with some coloured orbs.
If you enter these passages, you see a lock. Use the ruloi hand on it
and you can destroy the other two regenerating devices. Remember, there
are two of these rooms. One in the north and one in the south of the map.
After destroying them all, step into one of the portals on the ground of
the two rooms (with the ruloi key). You must now fight the Ruloi
Collective.
If you want to know how to kill it easily, read the Attack Strategy in the
monster section. After you killed it, click the crystal device on the
shard to sample it for the Wizard's Guild. Then click on the shard and
you're back in the Draracle's Keep.
Note from Betty (MilesPoms@aol.com): Klling the Ruloi collective is quite
easy if you use the vulcan staff, it's one of the best missile weapons in
the game.
8 Draracle's Lair
Some new passages will be opened and a horde of guardian skeletons will
attack you. They're no match for your sword. Further, you'll also have
to fight some spiders. Exit to the woods.
2 Upper Gladstone
Go to the Cleric's Guild and talk to Boris. If you have found the five
herbs, you will become a member of the inner circle. Talk to Josiah. He
will give you next quest. You get a Dragon Claw Statue and you have to
look for a healing device in the Volcano World. You also have access now
to a new part of the shop. You also receive two new skills: holy strike
and resurrect familiar.
Go to the Warrior's Guild. You will get two new skills: rapid strike and
marksmanship. Go up the stairs now and open the door. Talk to Chesara, she
gives you your third quest. Oops, you actually killed Jacinda already,
but that's no problem. You receive a medallion to get some stuff from the
white tower. Check the shop, you'll find some interesting new items.
Go to the Magician's Guild then. Give Sioned the sample and you can enter
the next room to meet Dawn. You learn two new skills: identify and mana
tap. Return to the Gladstone Woods. Leave the wizard's guild and return
at once. Talk to Dawn, she will tell you the Ruloi have captured Sioned
and you have to free her. To complete this quest, return to the Ruloi
World and get to the main area. Go to the prison, Sioned will be held in
one of them. Use the dreamshard on the lock to free her. The third quest
is solved. When you return to the wizard's guild, though, Dawn doesn't
reward you, she doesn't even mention it and neither does Sioned. This
really gets me puzzled. (submitted by Eldin Kim)
3 Gladstone Woods
You can enter another portal now, Underworld, but when you will return,
whole Gladstone will be gone. This means you won't be able to do the
other quests then, so we'll do them first. Go to the Volcano World.
6 Volcano World
Follow the way until you reach the main room with the urn in the middle
(see the description above to know the exact location). Use the statue
from your inventory on the urn. An elevator will bring you down to a new
place. Enter the teleporter and take the Heart of Sunrise in the next room.
Equip it. Return through the teleporter. To move the elevator back up,
remove the statue from the urn. To return to the woods now, walk to the
door that should lead you the whole way back. Now, turn 180 degrees and
click on the symbols on the stone wall of the circular walking path. The
door will open.
We'll first get some items now before leaving. Take the door on the right
from the circular room. You reach a crossing with a big eye hanging on the
wall. Turn left and walk through the door. Wait until the elevator moves
up and let it take you down. Half the way going down, move over the bars
that lead you to the other side of the room. Take that elevator down whole
the way. Walk through the door and immediately walk forward, you'll reach
a door that will lead to a new room. You will end up now in a room that is
similar to the one you just passed. Walk up the ledges. On the far end of
one, you'll find a Dragon's Heart. Go back down the room then and stand on
the steps. In the next room, you see a fire mound. There's a firestorm
spell in it. As soon as you step in the mound, you'll be teleported, so
order your familiar to get this powerful spell. Return all the way then
to Upper Gladstone
2 Upper Gladstone
Go to the Clerics Guild and give the heart of sunrise to Joe. He will give
you the Spirit Staff. Go outside and turn left (still on the terrain of the
Clerics Guild). You can walk through the gate now. Inside the barracks
further, you'll find some items. There are crates on the right that lead
up, but I was not able to get there. Anyone succeeded ? Go to Lower
Gladstone now.
9 Lower Gladstone
We forgot a bit about the thieves' guild, but we'll make it up now. Go to
the entrance to the woods and enter it.
3 Gladstone Woods
Walk forward and you'll find the entrance to the Underworld on the left
with some mugwort in front of it. Don't enter yet. Instead walk down the
map and you'll see a (new) purple skull on the left. In a passage to the
right, you see the Orcs who stole the Thieves' supplies. Kill them all
and take the orcisch reaver & the mace. Merely killing the three orcs in
Gladstone woods is not enough. You also have to get the kingTs pardon
which lay beside the orcs before it gets burned. I find that the most
efficient way to do so is to send your familiar to get it before you fight
the orcs (submitted by Eldin Kim)
Return to the Thieves Guild and talk to Leina. You're now a Level 3 Thief.
There's one door in the Thieves Guild (when you leave the old women's shop
immediately to the right). I can't open the door and it doesn't seem to
require a certain lockpick skill. I think you can't get through here.
We'll visit the Frozen Wastes now for the Fighters Guild. Go to the Woods
and to the spot near the water fall where you can find the portal to the
frozen waste.
11 Frozen Waste
Follow the way until you reach the white tower. Open the door to the right.
If you didn't light the candles yet, do it now. From the left to the right,
the colors are blue, red, green, pink. Now walk to the right and go to the
panel with the 4 coloured buttons (on the middle west of the map). Use the
combination (blue, green, red, pink) on the buttons and a secret door will
open. Put Chesara's medallion in the slot and the other door will open.
Walk to the back of the next room, a ghost will attack you. Kill him (it's
easy) and walk to the back of the room. On the right, you can find a Toy
Sword. Now return whole the way back to the Fighters Guild.
2 Upper Gladstone
Go to the highest level of the Fighters Guild and give the toy sword to
Chesara. You're now a Level 3 Fighter. She will reward you with a very
strong reflective platemail. Normally, your last Wizard's Quest should
be freeing Sioned. She should be held captive in the Ruloi Homeworld, but
this didn't happen and I found no way to trigger the last quest. Anyone
more luck ?
I also rose al my stats above 15, so I would be able to open the infamous
Level 20 thief grate in upper gladstone (it's on the left wall in the back
when leaving the Cleric's Guild). I was a Level 15 Thief and I used the
Skull key, so I should have been able to open the lock. Unluckily, the only
thing that happened was the colour change of the text from red to black
(which means I should be able to open the grate). No success either. A
friend of mine told me he opened it with his familiar Syruss, although he
wasn't a thief. He said he only found some items inside, no special weapons
or spells.
We'll visit the last world, the underworld now. When you return from the
Underworld, Gladstone will be gone, so make sure you have done all the
shopping you want. The entrance to the underworld can be found in the
Gladstone Woods, near the entrance to Lower Gladstone. In front of the
portal, there's a chance you meet Dash, he will give you a clock key. If he
isn't there, don't panic, we'll get the key later on. Step inside the
portal.
15 Underworld
Wow! That was quite some movie wasn't it ? Walk forward and a ghost butler
will greet you. Open the door on the right. Take the first door on the
right and kill the fallen one. On the table, you can find some silverleaf.
Open the other door and kill the harbingers. Open the next door and you're
in the central dining room. Open the door on the right to enter the kitchen
The first door leads to the wine cellar, the second one to a little room.
Go to the wine cellar, you'll find a hole in the ground. Jump inside and
get a bottle of wine. Then return through the door and up the ladder back
to the main hall.
Now take the door on the opposite side and open the door on the left. Kill
the Shades and open the next door. From the rack, take the mana mask and
the sheet of music. Walk around the corner and enter the library. Kill the
shades and search the books. You'll find a lifestone, a coco cap, a
guardian orb, the spells lesser apparition and greater apparition. Click on
all the corners of library, one of them will open and reveal a hidden room.
Inside, you find an oculus pod, a life leech and the very powerful spell
Lich. Now return to the room where you found the music sheet and open the
gate to the garden. Below the floating statues, you can find coins in the
water. You'll also find swampblack root all around the garden. After you
enter the area, some plants will block the exit. In the back of the garden,
you'll find a beheaded man dwelling around. His head can be found near a
little hole with a shovel and some coins next to it. Return the head to
the man and he'll remove the plants for you. Leave the garden and return
to the main hall. Choose the last door (on the opposite of the portal).
In the Dance Hall, click on the wall in the back to the left of the right
elevator. The wall will move, you find an entrance that leads to the wine
cellar. There's no need to return there, I just want found it. Go up the
elevator. The butler will speak to you again. Walk to the right and enter
the first door you can open. Open the wardrobe and talk to Gabrielle,
you have to solve a quest for her and she will give you something in return
Keep talking to het until she mentions your reward, the deathstroke shield.
If you solve her quest at once without asking for your reward (the shield),
she won't give it to you. I missed this at first in the game. Make sure
you get the shield, because it's the most powerful one in the game.
Now about the quest, you have to find a way to prevent the fire from
spreading. Take the lifestones and exit the room. Walk to the other side
and open the door there. Kill the two shades and take the jar. Go to the
room to the right and take the other jar. Use the jar on the oil lamp there
Now return to the room of Gabrielle, take the second door on the right and
use the jar on the oil lamp. You did it! If you talked about your reward,
you will be taken back to Gabrielle. She thanks you and you receive the
deathstroke shield. Now walk to the back room and get the brass clock key
from the table (if Dash didn't give you it yet). Return to the place where
you spoke to the butler the second time and a new door will be opened.
Search the shelves and you find two spells: rune of terror and ghost.
I heard of rumours that Gabrielle should reward you with a shield (death
stroke shield), but she just disappeared. Search the other rooms
on the upper level. You'll find another library with the spell spectral
phantoms on one of the shelves. In a wardrobe, you find some soft leather
armor and in another room, you can find a vortex foil.
Walk down to the Dance Hall and use the brass clock key three times on
the lock at the bottom of the clock. Now walk to the back of the elevators
and you see an organist playing. Give him a bottle of wine and the sheet
of music. Then return to the dance hall, you will see the couples dancing.
Follow their movements, after a while, they will move towards the wall
behind the organist. When they have disappeared, the wall moves and you can
enter a new room.
Walk up the stairs and you meet the butler for the last time. Walk further.
You enter a dark room. Use some greater light to see where the enemy is.
He will cast ghost spells over you and you really can't hurt him in the
darkness. Run to the back of the room and use the key 3 times on the clock.
The soul of your father will be freed and the curtains will open. The
creature is vulnerable to light, so you can attack him now. Use a few
strong blows to finish him off. Use the sigil on the shard.
7 Draracle's Keep
Talk to Jakel, he's the source of all your problems, but you can't do
nothing about him now. Return through the Draracle's Caves to the Woods.
2 Upper Gladstone
You can find Peter on the upper part of the map (near your step mom's
house). He'll tell you about an attack and give you a note. Nearby, you can
also enter a tall building (I really can't explain the location, it's on
the northwest of the map, please surf to my website to see a screenshot
of the location). If you go up the stairs, you reach two doors, open the
left and crouch through the window on the ledge. Now jump to the small
ledge of the other window and get inside, you'll find a manastone, a
ring of reflection and the spell "lesser explosive runes".
In front of the Fighter's Guild, you meet Celerian (grumpy as always).
Return to the woods now. Walk to the entrance to Lower Gladstone. Near,
the entrance, there will be a new spot (a camp). Enter the place. You talk
to King Richard now and he gives you a writ you have to show Jeron. Take
the writ with you and return to Upper Gladstone.
2 Gladstone Keep
Go to the keep and talk to Jeron. He'll torn the writ and kick you out.
Return to the Woods and go to the portal of the shattered desert (it's
marked on the map). When you come near the portal, a Picadon will
appear and fire death poison towards you. Kill it. To cure the death
poison (it won't stop), eat some Vel's Fruit. If you were the Stone Bracers
you don't have to worryabout poisoning at all, make sure you wear them
before entering the shattered desert. Step inside the portal then to enter
the Shattered Desert.
16 Shattered Desert
As soon as the game starts, a group of Picadons will attack you. Finish
them off and cure yourself with fruit if necessary. There are some hot
beads lying on the floor.
There's no real need to describe the way, because you really can't miss it.
Never jump down from big platforms, because you mostly never can get up on
it again unless there's a vine hanging from it.
Secret: here you can find the 100.000 coins needed for the glass window
in the Draracle caves. Stop at the first open area from your
starting point. Turn to your left, you'll see a pig shape item
on the ledge. Jump down and climb the vine on that ledge. This
is a piggy bank! Grab the 100.000 coins (submitted by Greg
Wageman, Come play dying & H¬kan Tallberg).
Go back down and continue. After a while, you'll reach a big platform with
a hole in the middle. Below you, there are Picadons running. There seems to
be no way to continue, but look to the right. Take a long jump towards the
platform on the right. You enter a futuristic entrance now. Follow the way
and you reach a new area. You need some powerful spells now, because a real
horde of enemies is waiting. I use the ancient magic spell firestorm to
kill them all from distance. Walk to the last platform then and use the
vine to climb up. Go to the little entrance and kill the mutant humans you
meet.
You will reach some sort of elevator shaft. Wait until the picadons fall
to death and use the ladder then to climb up. You're walking between
big mountains now. Kill all Picadons you meet and you'll find a big
futuristic portal. Step inside. Talk to the man on the right, he's not
very useful. Open the little panel on the left and press the button. Walk
outside towards the red light near the grey grate. Open the grey panel
next to the grate and push the button. The grate opens. Step on the
elevator and push the button again. You'll be taken inside now.
Destroy the machine on the wall. Enter the big room, it looks like we're
playing Unreal, or System Shock now :) Open the door on the right and wait
until it's closed (the light will go green). Then open the other door and
destroy the machine on the wall. This is really going to weird now. Playboy
calendars, NOD signs (from Command & Conquer), the programmers sure got
mixed up here. Use the chair and the 3 cabinets to create a bridge from the
computer towards the grate in the wall. Open the grate and use the bridge
to get inside. Enter the next room.
In the back, you see some flashes because a device is broken. Click on the
wall behind the device and a secret panel will open. Press the button and
walk through the opened security door. In the next room, the wizard will
talk to you. Destroy all his security weapons. Then get all the TV's
down, hanging from the ceiling. Construct a tower with the TV's and enter
the grate on the left. Destroy the security weapon and continue your way.
Further (after jumping down), don't jump in the small hole, but destroy
the weapon. You now reach an open area. You see a picture of a gun with a
button under it. Press the button until the boom stick appears. Then walk
through the door and destroy the iron thing in the back. Finally destroy
the security weapons that appear. You can't open the door on the left yet,
you need some sort of identification. Go to the right, you enter some sort
of surgery room. Open all the doors around the room. In one room, you'll
be able to retrieve a glass eye from a robot. Return to the first door and
use the eye on the lock on the right. The door will open.
Kill everything that annoys you. Then destroy all the control panels and
the purple beam will disappear. Jump into the water and use the ladders
then to leave the pit. Don't go to the highest level yet, destroy all
weapons from a lower level. Go up the pit then and through the door.
Destroy all the weapons. You can't go or you'll be electrocuted. Use your
boomstick to shoot all the wires, you can pass safely then.
You reach the final room now. There are 4 pillars around the room and
each side has a mass of weapons. Destroy the 4 pillars to remove the shield
form the inner computer. Then take out all weapons near the entrance to the
computer. No need to be hurry, there are spots where you can take a breath
and where no weapon can hit you. Finally, take out the parts of the inner
computer and you'll get the last shard. Unfortunately, Jakel steals it
from you and the computer activates a self-destruct mechanism. You have to
run the whole way back.
More bad luck, the device that recognizes the glass eye has been destroyed,
instead, use a small grate as an escape route. Take out all guns you
encounter. You'll also have to press a button to form a bridge over a gap.
Keep on taking ladders that go up and finally, you'll leave the complex.
Now, return the whole way back to the portal. It isn't very hard, just keep
an eye on the map and remind that you can climb vines.
3 Gladstone Woods
No time to waste, we have to visit Jakel at once ! Go to the Draracle
Caves. Kill all the skeletons (they're so weak now, one shot of your
boomstick is enough). Enter the Draracle Keep and talk to Jakel. He tries
to persuade you, but it's no use. He teleports you to the cellars.
17 Draracle Cellars
There are different ways to take Jakel out, but I'll give you mine. I had
about 20 ancient stones. I only used the greater heal and the lich spell.
Jakel will guard elevators and entrances, you hear a certain sound when he
appears. Whenever you kill him on a certain level, he (and the barrier that
held you from proceeding) disappears from that level. I just made sure I
had full mana and health, then I used Lich (it lasts about 8 seconds),
which made me invincible against all physical attacks (the rift hounds are
very annoying), while I just stood (almost) against Jakel and hit him as
much as I could with the sword Darkstorm. All spells he fired at me were
reflected (reflective armor, ring of reflection) so I was sure he was
going to be hit by his own spells. As soon as Lich ran out (6 to 8 seconds
is usually not enough to kill Jakel), I used another Ancient Magic Stone
and used Lich again. OK, I admit, it doesn't look\sound pretty, but it's
the most effective way to take him out.
First go with the elevator to the lowest level. There's no teleporter
there, so you're safe from rift hounds. Jakel appears near the barrier.
Use the Lich technique and take him out, the barrier will be removed.
Walk into the room and to the back. Push the wheel and a bridge will be
formed above you. Return to the cellars and wait until you got full mana\
health again.
Go up the elevator, kill all rift hounds and use the sigil on the portal
(the sigil automatically appears if you move the cursor over the portal,
but only once per portal). The portal will be closed now and the level is
secure. There are two elevators now here. One will lead to a place with an
elevator in the middle, guarded by a barrier from Jakel. It's not that
elevator. Take the other one and do the same. (Kill rift hounds, secure
portal). Go back down and take the other elevator. Kill the rift hounds.
Jakel will appear again, use the Lich technique to take him out and the
barrier will be removed.
If you go up now, you'll be dead in a second. There are about 6 rift hounds
and you don't have the chance to take them out properly. Now, you can:
1 Quickly go up, deal as much damage as you can and get down quickly to
recover
2 Sent your familiar to kill as much as possible
3 Quickly go up and place some turrets that do the job for you
4 Go up, kill the whole bunch, secure the portal and quickly get back
before Jakel appears.
Once Jakel and the rift hounds are separated, you can easily take him out
using the Lich Technique. This will remove the last barrier. Run to the
next room (you wouldn't have been able to cross if you hadn't raised the
bridge first). There are a bunch of giant skeletons in the next room.
Walk to the middle of the room and they'll attack you from all sides. Just
line up against the wall and take them out with your boomstick. If they
get to close, use your sword to finish them off.
Jakel will appear and fire lots of spells towards you. Use the Lich
Technique to kill him for good. He has about 1200 hitpoints, so you'll need
about 3 ancient magic stones.
Another way to kill him is to use equip warding shield spell, while wacking
him and wearing the reflective armor and the reflective ring (submitted by
Greg Wageman)
Take the seal from his corpse and you'll be teleported to the mirror. Use
the seal on the mirror and you get your soul back. Your job is done. You
see a movie where Copper is being buried with stones. The good guys always
die :)
You see another movie with King Richard and Dawn discussing the current
situation of Gladstone and then the credits appear. Be patient now. When
the credits are over .......... another movie !!!
Copper is not dead. You'll end up in the Gladstone Woods again.
3 Gladstone Woods
Walk towards the keep and you'll meet Lord Jeron. He's off with the crown
jewels. He's a real jerk and what you've wanted to do the whole game long
is no possible. Kill him (he's a real wussy, fighting with a rusty knife).
It really ends now. Don't forget a new menu option "extra" is available
now where you can see a short movie of the upcoming "Sword & Sorcery"
_________
VII Items
A Food
=======
A1 Normal Food
----------------
* Aloe Biscuit
Frequency: common
Effect: restores Hunger Bar
* Bag of Food Rations
Frequency: common
Effect: restores Hunger Bar
* Barbecued Stark
Frequency: uncommon
Effect: restores Hunger Bar
* Bon-bon
Frequency: uncommon
Effect: restores Hunger Bar
* Dragon Meat
Frequency: uncommon
Effect: Restores the Hunger Bar
Note: Don't eat it, sell it !
* Pork Chop
Frequency: common
Effect: restores Hunger Bar
* Rat Meat
Frequency: common
Effect: restores Hunger Bar
* Rotten Meat
Frequency: common
Effect: restores Hunger Bar
Side-Effect: it can poison you
Note: you really don't have to eat this rotten meat, there's other
food to be found.
* Swampblack Root
Frequency: uncommon
* Tiger Meat
Frequency: uncommon
Effect: restores hunger bar
Note: you can eat this, but it's a better idea to sell it, because you
get a good price for it.
A2 Magical Food
-----------------
* Aloe Leaf
Frequency: common
Effect: restores 5 healing points
* Black Lichen
Frequency: common
Effect: eating it will heal 10 points of damage
* Blood Aloe
Frequency: uncommon
Effect: Change 10 mana points into 10 hitpoints.
* Brook Flounder
Frequency: uncommon
Effect: rear mirror view for one minute
* Cave Aloe
Frequency: common
Effect: heals 5 points of damage
* Champion Stone
Frequency: uncommon
Effect: the Champion Stone will increase your base might for a short
period of time
* Geldenberry
Frequency: common
Effect: restores Hunger Bar and restores 10 points of damage
* Hound's Heart
Frequency: uncommon
Effect : this works as an unlimited amount of lifestones. Click it on
a dead familiar to resurrect him.
* Lamplight Eggs
Frequency: uncommon
Effect: eating these eggs give you a low-light vision for 1 minute (in
darker places)
* Mandrake Root
Frequency: common
Effect: it will put the user under a deep, but short restorative sleep
* Rainbow Sulphite
Frequency: very rare
Effect: restores 50 mana points
* Silverleaf
Frequency: uncommon
Effect: restores 5 mana points
* Soul Meat
Frequency: uncommon
Effect: gives your full health and removes all poison
* Spider Silk
Frequency: rare
Effect: restores 5 points of damage
Note: you can eat this, but it's a better idea to sell it, because you
get a good price for it.
* Vel's Fruit
Frequency: uncommon
Effect: nullifies the effect of lesser and greater poison
B Weapons
==========
B.1 Axes
---------
* Axe of the Long Arm
Frequency: very rare
Use: distance
Strength: poor
Note: the missile slot needs to remain empty. Otherwise, you can't use
the axe.
* Battle Axe
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: impact damage
* Great Axe Blizzard
Frequency: artifact
Use: close combat
Strength: strong
Instructions: when striking, this axe has a 25% chance to cast
blizzard upon an opponent. It also does additional
impact and cold damage.
* War Axe Traitor
Frequency: very rare
Strength: very powerful
Special Ability: this weapon cuts through any sort of protection, but
there's one problem: you die along with your enemy.
Note: to avoid this traitor problem, wear the bracers of valour, they
will remove the effect.
* War Hammer
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: none
B.2 Bows
---------
* Boomstick
Frequency: artifact
Use: distance
Strength: mediocre
* Great Bow Shard
Frequency: uncommon
Use: distance
Strength: mediocre
Special Ability: this bow shoots shards of ice. Upon impact, these
shards explode and do additional piercing damage to
enemies nearby.
* Greatbow Shift
Frequency: Rare
Use: distance
Strength: strong
Special Abilities: The Greatbow Shift fires fire, ice or lightning
arrows and if the target creature has protection
against these attacks, the greatbow shift will fire
a normal arrow.
* Heavy Crossbow
Frequency: common
Use: distance
Strength: mediocre
Note: this crossbow has a slow recovery time
* Light Crossbow
Frequency: common
Use: distance
Strength: poor
Note: this weapon has a fast recovery time
* Longbow
Frequency: common
Use: distance
Strength: poor
Ability: An incredible range
* Twin Bow
Frequency: uncommon
Use: Distance
Ability: this bow fires two shafts at a time and does piercing damage
* Valkyrie Crossbow
Frequency: uncommon
Use: distance
Strength: mediocre
Special Abilities: this fire shoots tiny bolts of fire, so enemies
vulnerable to heat or fire will get additional
damage
B.3 Clubs
----------
* Wooden Club
Frequency: uncommon
Use: close combat
Strength: Extremely poor
B.4 Daggers
------------
* Dagger
Frequency: common
Use: distance
Strength: poor
Instructions: use this dagger from distance, when attacking someone,
first throw the dagger and then attack him with your sword or whatever
he will have lost already a bit of damage.
* Dagger of Light
Frequency: rare
Use: Distance
Strength: mediocre
Instructions: this dagger will shoot missiles of light towards enemies
You have to put it in your melee weapon slot and keep
the missile slot empty, otherwise, it won't work.
* Dagger of the Empty Hand
Frequency: rare
Use: Distance
Strength: mediocre
Instructions: when thrown, this dagger will always return to its user.
It will penetrate any sort of defence and cut through
any protection. This weapon works best with fleshy foes.
* Dracoid Dagger
Frequency: rare
Use: close combat
Strength: mediocre
Instructions: this dagger will drain both health and mana when struck
* Emerald Dagger
Frequency: artifact
Use: close combat
Strength: close combat
Special Ability: when striking, there's a 25% of poisoning the enemy
* Jade Dagger
Frequency: rare
Use: close combat
Strength: mediocre
Special Ability: when striking, there's a 50% chance the dagger will
inflict lesser poison.
* Stroke Dagger
Frequency: common
Use: distance
Strength: Quite strong
Abilities: This dagger glows in the dark and when you throw it towards
an enemy, the dagger changes into a bolt of lightning
B.5 Exploding Items
--------------------
* Dragon's Blood
Frequency: common
Use: distance
Strength: poor
Instructions: throw these away like a grenade
* Large Flashpot
Frequency: common
Use: distance
Strength: strong
Instructions: click right on it to throw the flashpot. Then click
right on the detonator to detonate it. You can collect
up to 10 flashpots.
B.6 Gauntlets
--------------
* Dragonscale Gauntlets
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks. When worn together with the dragonscale
armor, it will immolate when attacked by
an opponent in melee range, doing ancient fire magic.
This armor will protect the wearer to 25% of the
immolation, but you'll immune against the immolation.
* Gauntlets of Striking
Frequency: artifact
Use: close combat
Strength: poor
Special Abilities: these gauntlets can stun enemies.
B.7 Halberds
-------------
* Halberd
Frequency: uncommon
Use: close combat, with a group of enemies
Strength: mediocre
Special Abilities: impact damage
Note: this weapon does a lot of damage, but it has a slow recovery
time
* Halberd Bastion
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: when an enemy comes nearby, two spiked maces will
appear that keep enemies from getting close to you.
If you use this weapon together with the bastion
shield, you protection will increase by 25%
B.8 Knifes
-----------
* Rusty Knife
Frequency: common
Use: close combat
Strength: poor
B.9 Maces
----------
* Mace
Frequency: common
Use: close combat
Strength: poor
Ability: blunt damage and a quick hitting rate.
* Orcish Mace
Frequency: uncommon
Use: close combat
Strength: strong
Note: this weapon is strong, but extremely slow. I didn't use it.
* Spiked Mace
Frequency: common
Use: close combat
Strength: poor
Special Abilities: If you strike, the spiked mace does piercing damage
B.10 Razors
------------
* Crescent Razor
Frequency: artifact
Use: distance
Strength: strong
Special Abilities: when you use this weapon, the opponent's protection
will be reduced to zero.
Note: this weapon has a very quick hitting rate.
B.11 Reavers
-------------
* Orcisch Reaver
Frequency: uncommon
Use: close combat
Strength: poor
* Reaver of the Great Orc
Frequency: artifact
Use: close combat
Strength: very powerful
Ability: this sword cuts through any sort of protection, but you'll
need a champion stone or special gauntlets (gauntlets of
might) to lift this weapon.
B.12 Staffs
------------
* Iron Rod
Frequency: rare
Strength: powerful
Special Ability: when equipped in the magical items slot, this weapon
protects the user from all electrical damage.
* Plasma Staff
Frequency: rare
Use: Distance
Strength: mediocre
Ability: 3 bolts of electrical and fire damage. In close combat, you
just use it as a club.
* Shard Staff
Frequency: common
Use: close combat & distance
Strength: mediocre (distance), very poor (close combat)
* Spirit Staff
Frequency: artifact
Use: close combat & distance
Strength: very strong (distance). When using from distance, you'll
summon a group of angels who will attack the enemy and heal
you. In close combat, it just acts like a normal staff.
* Vulcan Staff
Frequency: rare
Use: Distance
Strength: poor
Special Abilities: this staff will fire some fire charges
B.13 Swords
------------
* Bone Great Sword
Frequency: rare
Use: close combat
Strength: poor
Special Abilities: upon striking, there's a chance some shards of bone
will be fired doing additional piercing damage.
* Broadsword
Frequency: common
Use: close combat
Strength: mediocre (25%), better than the Long Sword
Special Abilities: Extra Impact Damage
* Great Sword Firestorm
Frequency: artifact
Use: close combat
Strength: mediocre
Special Abilities: when striking, there's a 50% chance the sword casts
a fire storm. Still, even if it doesn't cast it, it
will do additional fire damage anyway.
* Great Sword Darkstorm
Frequency: artifact
Use: close combat
Strength: very strong
Special Ability: hitting an opponent will drain health and mana from
your opponent. Touch the red and blue thingies to
transfer the mana and health to yourself.
* Great Sword of Toehan
Frequency: artifact
Use: close combat
Strength: very strong
Special Abilities: You will regenerate at a doubled speed when using
this sword. If your hit points drop below 25%, an
imp lord will be summoned to assist you. If you
hit something, there's a 10% chance a lightning
storm will be cast.
* Long Prism Sword
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Ability: when hitting, there's a 25% chance the sword releases
a pulse of light. When using the sword outdoors in
daylight, there's a 75% chance.
* Long Sword
Frequency: common
Use: close combat
Strength: mediocre
Special Abilities: None
Instructions: The best way to use long swords is against fleshy
enemies
* Short Sword
Frequency: common
Use: close combat
Strength: poor
Note: this sword is best used against fleshy foes.
* Silver Fang
Frequency: artifact
Use: close combat
Strength: strong
Special Ability: with each successful strike, you drain 1 to 5 points
of the opponent's maximum hit points.
* Two-Handed Sword
Frequency: uncommon
Use: close combat, with a group of enemies
Strength: mediocre
Special Abilities: impact damage
Note: this weapon does a lot of damage, but it has a slow recovery
time.
B.14 Throwing Weapons
----------------------
* Rock
Frequency: common
Use: close combat
Strength: poor
Note: a rock is a weak excuse for a missile weapon. From some distance
you can throw this rock, but it's doesn't do much damage.
* Stone of the Gorgon
Frequency: uncommon
Use: Distance
Strength: powerful
Note: throw this stone at a creature. If it hits it, the creature will
be petrified.
C Defence
==========
C.1 Armours
------------
* Dragonscale Armor
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks. When worn together with the dragonfire
bracers, this armor will immolate when attacked by
an opponent in melee range, doing ancient fire magic.
This armor will protect the wearer to 25% of the
immolation, but when you also wear the dragonscale
gauntlets, you're immune against the immolation.
* Field Platemail
Frequency: uncommon
Strength: mediocre
Special Abilities: more protection against blunt and edges weapons
Note: be careful when enemies do fire or electrical attacks, you're
very vulnerable then.
* Fine Leather Armor
Frequency: common
Strength: poor
* Full Platemail
Frequency: very rare
Strength: mediocre
Special Ability: extra protection against edged and blunt weapons.
Note: you're quite weak against fire and electrical damage.
* Leather Armor
Frequency: common
Strength: poor
Note: this armor limits natural fire attacks
* Obsidian Platemail
Frequency: uncommon
Strength: mediocre
Special Abilities: this armour will give you extra protection against
magical and physical attacks.
Note: you're very vulnerable against piercing attacks.
* Platemail Breastplate
Frequency: uncommon
Strength: mediocre
Special Abilities: more protection against blunt and edges weapons
Note: be careful when enemies do fire or electrical attacks, you're
very vulnerable then.
* Reflective Platemail
Frequency: artifact
Strength: very strong
Special Abilities: when struck by a spell, you will suffer from some
damage, but the spell will be reflected to the
caster.
* Soft Leather Armor
Frequency: artifact
Strength: mediocre
Special Abilities: this armor makes you immune against acid attacks
and does half fire damage.
* Studded Leather Armor
Frequency: common
Strength: mediocre
Special Ability: extra protection against blunt weapons.
C.2 Bracers
------------
* Dragonfire Bracers
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks when worn together with the dragonscale
armor. It will immolate when attacked by an opponent
in melee range, doing ancient fire magic. With this
armor the wearer will be protected to 25% of the
immolation, but when you also wear the dragonscale
gauntlets, you're immune against the immolation.
* Fine Bracers
Frequency: common
Strength: none
Note: useless, they change nothing.
* Platemail Bracers
Frequency: uncommon
Strength: mediocre
* Stone Bracers
Frequency: common
Strength: mediocre
Special Abilities: immunity to all forms of poison
Note: You're immune against all forms of poison, but your defence will
be reduced
C.3 Gloves
-----------
* Chainmail Gloves
Frequency: common
Strength: poor
Special Ability: more protection
* Leather Gloves
Frequency: common
Strength: very poor
Note: these gloves give you a minimal protection
C.4 Shields
------------
* Bastion Shield
Frequency: very rare
Strength: mediocre
Special Ability: when used together with the Halberd Bastion, it gains
25% more effectiveness.
* Coward's Target Shield
Frequency: rare
Strength: extremely poor
Special ability: this shield reduces your strength and defence to zero
but gives you partial invisibility.
* Fine Leather Buckler
Frequency: common
Strength: poor
* Fire Shield
Frequency: rare
Strength: quite poor
Special Abilities: protection from fire attacks, but not completely.
Use this shield in the Volcano World
Side-effect: the draining of heat leaves you very vulnerable against
cold attacks, don't use this shield in colder
environments.
* Iron Shield
Frequency: not common
Strength: equal to the fire shield
Special Abilities: this shield offers additional protection against
blunt and impact weapons.
* Leather Buckler
Frequency: common
Strength: poor
* Spiked Iron Shield
Frequency: uncommon
Strength: strong
Special Ability: if this shield is equipped, all physical attacks will
inflict damage with 10 extra damage points
* Wooden Shield
Frequency: common
Strength: poor
Special Abilities: none
C.5 Shirts
-----------
* Chainmail Shirt
Frequency: common
Strength: poor
Special Ability: special protection against piercing damage
D Scrolls
==========
* Healing Scroll
Frequency: uncommon
Effect: restores 50 healing points and removes poison
E Magical Items
================
* Cat Ring
Frequency: artifact
Effect: when worn, this ring halves the falling damage.
* Coco Cap
Frequency: uncommon
Effect: if the user succumbs to the effects of this cap, it restores 50
points of health and mana before vanishing
* Death Sac
Frequency: uncommon
Effect: apply the death sac to your melee weapon and it will contain
one greater poison.
* Dragon Gem
Frequency: rare
Effect: this gem offers limited protection against physical attacks.
* Dragonheart
Frequency: rare
Effect: Click with it on a dead familiar to resurrect him.
* Drakelord Gem
Frequency: rare
Effect: this gem will protect you for half of the damage against
ancient attacks and will protect you from poison.
* Flintskin
Frequency: rare
Effect: it will protect you for a lot of physical attacks for a short
period of time.
* Fire Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 3
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Forge Pod
Frequency: very rare
Effect: using the forge pod allows you to cast one ancient magic spell
without any mana cost. When you use the pod, the red ancient
magic button next to your spells at the bottom of the screen
will be filled.
Note: Save this pod for special occasions.
* Gauntlets of Might
Frequency: rare
Effect: these gauntlets increase the user's base might with 25 points.
When worn together with the reaver of the great orc, it removes
the lifting penalty from that weapon.
* Gauntlets of Speed
Frequency: rare
Effect: wearing this gauntlets will increase your attack speed by 25%
* Gragoyle Bracers
Frequency: artifact
Effect: these bracers will reduce the cost of casting spells by 25%
* Greater Bezoar Ring
Frequency: artifact
Effect: this ring will protect you against the effects of greater poison
* Guardian Orb
Frequency: artifact
Effect: Right Click on it to free the sword inside, it will deal
ancient magic damage to the enemy close to you. Use this wisely,
you'll need it for tough monsters.
* Gummy Pod
Frequency: uncommon
Effect: Upon using the pod, your feet will become sticky. Use it on icy
surfaces or to avoid impact damage.
* Heart of Sunrise
Frequency: ancient artifact
Effect: Hit Points will regenerate 4x as fast as normal.
* Ivory Chip
Frequency: uncommon
Effect: the Ivory Chip will add 5 mana to your maximum mana pool when
equipped.
* Jewelled Scarab
Frequency: rare
Effect: when worn, this scarab will absorb half the magic of ancient
attacks.
* Kelen's Ring
Frequency: rare
Effect: when worn, a bare-handed strike will be that of a Tiger's Claw
with a loud growl
* Kieran's Cricket
Frequency: artifact
Effect: this ring cannot be used in conjunction with any type of
armour. When worn, this ring will create a shimmering of blue
plate mail around the body of the wearer.
* Lesser Bezoar Ring
Frequency: rare
Effect: this ring will protect you against lesser poison
* Life Leech
Frequency: rare
Effect: Upon using this foil, it will sap 10% of the nearby creature's
health. Then, get the foil and eat it to get the mana.
* Lifestone
Frequency: uncommon
Effect: right click to use. You will gain full health, but if you click
it on a dead familiar, he will resurrect.
* Lightning Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 3
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Lorestone
Frequency: uncommon
Effect: Right click this stone over an unidentified item to identify it
* Manastone
Frequency: rare
Effect: this stone restores your mana, but it depends on how weak you
are. Use it wisely.
* Mana Bracers
Frequency: rare
Effect: when worn, these bracers will increase your base mana amount
by 25% and decrease your base hit points by 25%
* Mana Cluster
Frequency: uncommon
Effect: after using this, the next non-ancient spell you cast won't
cost you any damage.
* Mana Foil
Frequency: common
Effect: this foil will restore some mana
* Mana Mask
Frequency: rare
Effect: upon eating this, your mana will drain, point per point, but
all enemies will think you're a 'friendly' creature. This works
as long as you have enough mana or do not make any offensive
moves.
* Mana Pod
Frequency: uncommon
Effect: upon using the pod, your mana will regenerate extremely quick
for a short period of time. Use it to launch a massive storm
of spells.
* Mask of Shadows
Frequency: artifact
Effect: when worn, the user will remain invisible as long as he stays
motionless.
* Mimic Stone
Frequency: very rare
Effect: Click it on another item to duplicate it. Save it for very
expensive or powerful items.
* Mind Cluster
Frequency: common
Effect: it will reveal the entire map from a short period of time. Use
these when you're stuck (or read the walkthrough)
* Oculus Pod
Frequency: very rare
Effect: upon using, an eye appears that travels ahead of you and turns
every monster it encounters to stone.
* Phial of Transfer
Frequency: uncommon
Effect: upon using this phial, it will convert the half in your life
points into a the half (of that half) in mana.
* Pyra Pod
Frequency: common
Effect: it will convert all fire into electrical energy for a short time
* Quicksilver
Frequency: rare
Effect: when applied for the first time, it will add 10 points to your
melee weapon's base might.
* Ring of Drakefire
Frequency: rare
Effect: when worn together with the 4 other dragon items, the spark
group spell will change into the firespark group and spark
will cost half of the usual damage.
* Ring of Generation
Frequency: rare
Effect: this ring will speed up the restoring of your health. It will
also protect your from the mortal blow.
* Ring of Reflection
Frequency: artifact
Effect: when worn, there's a 25% chance the spell you're being hit with
will be reflected. The damage will still be done to you.
* Shimmerfoil
Frequency: rare
Effect: Place the shimmerfoil on the floor. When an enemy walks over it,
it will explode and a greater light source will be created.
* Skull Key
Frequency: artifact
Effect: this key will increase your lockpicking skills by 5 levels.
* Stone Cube
Frequency: uncommon
Effect: upon throwing this stone cube, stone walls will appear that can
be destroyed.
* Storm Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 1
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Valkyrie Charm
Frequency: rare
Effect: it will add overall protection to the user and give additional
power.
* Vortex Foil
Frequency: rare
Effect: Upon using this foil, it will sap 10% of the nearby creature's
mana. Then, get the foil and eat it to get the mana.
* War Cluster
Frequency: rare
Effect: upon using this cluster, your hit points will increase by 20%
for one minute.
F Other Items
==============
* Acid Sac
Frequency: uncommon
Use: When applied to a weapon, the weapon will fire a missile of acid
towards an opponent. When applied to a lock, the lock's difficulty
will decrease with one level. When used on a Level 1 Lock, the lock
will open.
* Amber
Frequency: common
* Arrant Prac
Frequency: common
* Bottle of Wine
Frequency: common
* Brass Clock Key
Frequency: very uncommon
* Chesara's Medallion
Frequency: artifact
* Crystal Device
Frequency: common
* Docks Key
Frequency: artifact
* Dragon Claw Statue
Frequency: artifact
* Dreamshard
Frequency: uncommon
* Glass Eye
Frequency: very uncommon
* Gorgonite Nodules
Frequency: common
* Hot Bead
Frequency: uncommon
* Ironwood Sap
Frequency: common
* Magnesium Stone
Frequency: common
Effect: use spark on this stone to create a bright light for 5 seconds
* Mugwort
Frequency: uncommon
* Mushroom Rot
Frequency: uncommon
* Poison Paint
Frequency: common
Use: when applied to a melee weapon, your opponent will be struck by
lesser poison
* Rainbow Sulphite
Frequency: uncommon
* Ruloi Hand
Frequency: artifact
* Sandcrust
Frequency: common
* Scavenger Eyes
Frequency: common
Note: normally, scavenger eyes should be under the section of attack
weapons. My journal said I had to click right on them to throw
them, they should work as grenades. I tried it, but Copper
wouldn't throw them.
* Sheet of Music
Frequency: very uncommon
* Sigil
Frequency: artifact
* Silver Fang Hilt
Frequency: artifact
* Tar Crystal
Frequency: common
* Toy Sword
Frequency: artifact
* Venom Sac
Frequency: common
Effect: use it to create different poisons
* Waterspark Leaf
Frequency: uncommon
* White Tower Key
Frequency: artifact
* Writ
Frequency: artifact
___________
VIII Spells
1 Summon
* Summon Lesser Imp
Strength: poor
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount of
damage. Use this spell to keep the enemy busy with the imp
while you fire more powerful spells.
* Summon Greater Imp
Strength: mediocre
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount of
damage. Use this spell to keep the enemy busy with the imp
while you fire more powerful spells.
* Summon Imp Lord
Strength: powerful
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount
of damage. The Imp is strong enough to take out enemies
without your help.
* Summon Ancient Imp
Strength: powerful
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount
of damage. The Imp is strong enough to take out enemies
without your help.
* Banish
Strength: powerful
Effect: this spell summons up a vortex of energy that has a percentage
chance of sucking your opponent away into limbo. If it fails,
the spell does no additional damage.
Required: ancient magic
2 Spark
* Lesser Spark
Strength: poor
Effect: this does little damage to enemies and can be used to light
environments. It's one of your first spells, and it can be
useful
* Greater Spark
Strength: mediocre
Effect: a shower of sparks that targets single enemies. This spell can
also be used to light combustible materials
* Chain Spark
Strength: mediocre
Effect: a cloud of sparks will travel towards an enemy and explode
there into a lot of little sparks. Then, it will travel to the
next enemies until it has no charges anymore (3 to 6 charges)
* Firestorm
Strength: strong
Effect: this storm will cast a rain of fire on a large area. Ancient
magic is required.
* Lightning
Strength: weak
Effect: A single ray of lightning will target a single enemy
* Lightning Storm
Strength: powerful
Effect: Casting this spell will causes many chains of lightning
to strike over the whole area. Use it in mass combat
Requirement: Ancient Magic
3 Heal
* Damage Shield
Strength: strong
Effect: casting this spell surrounds the caster with a shield that
halves all damage taken by the caster and increases the
protection by 25% (for a limited time)
* Lesser Heal
Strength: poor
Effect: this spell heals you a bit. While wandering around, you won't
need it if you eat enough food, but during fights, it can be
useful to be healed quickly.
* Greater Heal
Strength: mediocre
Effect: this spell will restore a big amount of health points
* Poison Shield
Strength: strong
Effect: casting this spell surrounds the caster with a shield that
protects the caster from all poison (for a limited time) and
toxins (including radiation)
* Lesser Magic Shield
Strength: poor
Effect: this spell will give additional protection against magical
front and flank attacks and there's a 25% chance all frontal
attacks will be deflected
* Greater Magic Shield
Strength: powerful
Effect: this spell will give additional protection against magical
front and flank attacks and there's a 50% chance all frontal
attacks will be deflected
* Lesser Shield
Strength: poor
Effect: this spell will give additional protection against physical
front and flank attacks and there's a 25% chance all frontal
attacks will deflected.
* Greater Shield
Strength: powerful
Effect: this spell will give additional protection against physical
front and flank attacks and there's a 50% chance all frontal
attacks will deflected.
* Warding Shield
Strength: powerful
Effect: this spell requires ancient magic and will protect you from
all attacks from the front and the back.
* Regeneration
Strength: powerful
Effect: This Ancient magic spell has multiple effects. In addition to
restoring all of the casters missing hit points, for the
duration of the spell the caster will recover from damage at
such a rapid rate that he will be almost unkillable.
Regenerate will also cure any type of poison.
Required: ancient magic
4 Prism
* Blind
Strength: none
Effect: this spell blinds opponents in a 10' radius.
* Hologram
Strength: poor
Effect: you create a hologram of yourself to confuse enemies. It dis-
appears when struck
* Invisibility
Strength: none
Effect: this spell makes the caster invisible for a period of time,
but enemies may still notice you by missile objects, smell or
sound.
* Sunray
Strength: powerful
Effect: when casting this spell, a sunray appears that concentrates a
powerful ray of light that concentrates all its heat on one
point.
* Trinity
Strength: very powerful
Effect: This Ancient magic spell unleashes a massive concussive wave
of energy, inflicting serious damage on all opponents in the
same room. It will also destroy some structures as well
Required: ancient magic
5 Blades
* Lesser Blades
Strength: poor
Effect: casting this spell releases a blade of energy
* Greater Blades
Strength: quite poor
Effect: casting this spell releases a pair of energy blades
* Blade Storm
Strength: mediocre
Effect: Calls down a storm of energy blades onto all opponents
within a 50 radius.
Required: ancient magic
* Blade Strike
Strength: mediocre
Effect: Calls down a storm of energy blades onto a single nearby
target.
* Blade Turret
Strength: mediocre
Effect: a turret appears and shoots disks of energy towards nearby
enemies.
6 Light
* Lesser Light
Strength: poor
Effect: this spell lights the environment
* Greater Light
Strength: poor
Effect: this spell works like a flare that lights the environment
* Lesser Light Pulse
Strength: poor
Effect: casting this spell releases a non-tracking light pulse
7 Demolition
* Blizzard
Strength: powerful
Effect: cast a blizzard over a large radius
Note: this spell requires ancient magic
* Lesser Detonation Sphere
Strength: mediocre
Effect: if you press the spell key and you release it within a second,
the sphere will travel through air and detonate when it
collides with something. If you hold the spell key after the
sphere has been launched, you only have to release the spell
key to detonate it.
* Greater Detonation Sphere
Strength: strong
Effect: if you press the spell key and you release it within a second,
the sphere will travel through air and detonate when it
collides with something. If you hold the spell key after the
sphere has been launched, you only have to release the spell
key to detonate it.
* Lesser Explosive Runes
Strength: mediocre
Effect: casting this spell will place a rune nearby, only visible for
you. Whenever an opponent touches this rune, it will explode
and disappear
8 Scry Familiar
* Shroud Golem
Strength: powerful
Effect: this shroud will create a shroud around your familiar. Due
this shroud, your familiar cannot be sensed or seen. This is a
much better spell than invisibility, because your familiar can
continue attacking
* Empower Golem
Strength: mediocre
Effect: upon using this spell. Your familiar's HP and MP will restored
to their maximum. Their protection will also increase by 50%
This lasts for one minute.
* Enlarge Golem
Strength: mediocre
Effect: upon casting this spell, your familiar will grow twice his
normal size. He will do additional damage and resist psychical
attacks.
* Resurrect Golem
Strength: powerful
Effect: this spell will resurrect your golem when he's dead. This
spell requires ancient magic
* Ward Golem
Strength: very strong
Effect: this spell places an invulnerable shield around your familiar
for 10 seconds
9 Cold
* Cold Spray
Strength: mediocre
Effect: casting this spell will cause a lot of icy spheres to be fired
at an opponent
* Freezing Touch
Strength: strong
Effect: casting this spell will lower the temperature for your enemy
nearby, so he'll freeze
* Ghost
Strength: strong
Effect: a skeleton strikes the opponent with additional cold damage.
* Lesser Apparition
Strength: poor
Effect: a skeleton strikes the opponent with additional cold damage
* Greater Apparition
Strength: mediocre
Effect: a skeleton strikes the opponent with additional cold damage.
* Shard
Strength: poor
Effect: shoot a single spark of ice that will shatter upon impact
* Spectral Phantoms
Strength: strong
Effect: massive cold attacks by a pack of phantoms
* Sphere of Cold
Strength: mediocre
Effect: an icy sphere will be launched towards the enemy
10 Other
* Lesser Drain
Strength: poor
Effect: Using this spell will drain mana health from an enemy as blue
and red spheres. Each sphere represents 1 point of mana\health
* Greater Drain
Strength: mediocre
Effect: Using this spell will drain mana health from an enemy as blue
and red spheres. Each sphere represents 2 points of mana\
health
* Lich
Strength: extremely strong
Effect: upon using, you turn into the lord of the netherworlds and
you're invincible to physical attacks. All magical attacks
will be halved. If an enemy comes into a 10' radius,
netherworld spirits will appear to attack the enemy.
Required: Ancient Magic
* Rage
Strength: powerful
Effect: You will cause rage between enemies and they'll start to
attack each other. Very useful in mass combat.
* Rune of Terror
Strength: none
Effect: this spell causes terror to all creatures nearby. They will
be under the effect as long as they're in the terror zone.
Required: Ancient Magic
* Terror
Strength: none
Effect: this spell causes terror to all creatures nearby. They will
be under the effect as long as they're in the terror zone.
_______________________
IX Pharmacopia Mixtures
* Acid Sac = Tar Crystal + Lamplight Eggs
* Champion Stone = Ironwood Sap + Amber
* Flintskin = Gorgonite Nodules + Magnesium Stone + Dreamshard
* Gummy Pod = Tar Crystal + Swampback Root + Geldenberry
* Life Leech = Ice Shard + Swampblack Root + Ironwood Sap
* Mana Cluster = Mugwort + Silverleaf + Aloe Leaf
* Mana Foil = Silverleaf + Rainbow Sulphite
* Mana Mask = Black Lichen + Sandcrust + Blood Aloe
* Mana Pod = Silverleaf + Dreamshard
* Mimic Stone = Brook Flounder + Hound's Heart + Hot Bead + Waterspark
Leaf
* Mind Cluster = Gorgonite Nodules + Rainbow Sulphite
* Oculus Pod = Brook Flounder + Blood Aloe + Dreamshard
* Phial of Transfer = Mana Leech + Geldenberry + Mugwort
* Poison Paint = Venom Sac + Lamplight Eggs
* Pyra Pod = Tar Crystal + Mandrake Root
* Shimmerfoil = Mushroom Rot + Magnesium Stone
* Soul Meat = Aloe Leaf + Sandcrust + Ice Shard
* Stone of the Gorgon = Gorgonite Nodules + Black Lichen
* Vortex Foil = Mushroom Rot + Mana Leech + Silverleaf
* War Cluster = Amber + Venom Sac
__________
X Monsters
* Amazon Warrior
Strength: strong
Frequency: common
Hit Points: 500
Attack Strategy: Stay close to her and try to finish her off as quickly
as possible using your sword and magic. It's no use
trying to attack her from distance
* Bandit
Strength: strong
Frequency: common
Hit Points: 378
Attack Strategy: You can kill them easily. You only have to watch out
for their poisonous daggers.
* Cave Spider
Strength: poor
Frequency: common
Hit Points: 25
Attack Strategy: Hit it and it's dead. Simple, not ?
* Fallen One
Strength: mediocre
Frequency: uncommon
Hit Points: ???
Attack Strategy: Just stand in front of it and hit it until it's dead,
the creature's doesn't inflict much damage.
* Fire Beetle
Strength: weak
Frequency: common
Hit Points: 60
Attack Strategy: One hit of any bow will kill it.
* Fire Elemental
Strength: mediocre
Frequency: common
Hit Points: 230
Attack Strategy: Don't get close, the fireballs are quite strong. Bows
and other distance weapons don't hurt the elemental
much. Just send your familiar and let him do the job.
* Fire Wisp
Strength: very poor
Frequency: common
Hit Points: 80
Attack Strategy: Just hit it a few times from distance, pretty easy
* Giant Roaches
Strength: poor
Frequency: common
Hit Points: 75
Attack Strategy: These creatures don't inflict much damage, kill them
from distance or in close combat.
* Giant Spider
Strength: mediocre
Frequency: uncommon
Hit Points: 120
Attack Strategy: These spiders cause a bit of damage, but they have some
pretty good armor. It takes 3 to 4 blows with your best
sword to kill one.
* Harbingers
Strength: weak
Frequency: uncommon
Hit Points: ???
Attack Strategy: Two blows with any bow with kill it from distance. They
can be annoying sometimes when they fly in groups and
avoid your arrows.
* Ice Worm
Strength: strong
Frequency: common
Hit Points: 500
Attack Strategy: They're quite hard and they take an irritating big heap
out of your health bar. Hide and let your familiar do
it :)
* Jacinda
Strength: strong
Frequency: unique
Hit Points: 1300
Attack Strategy: She can cast a lot of spells, therefore, it's important
you stay as close as possible to avoid being hit by
spells. When you stand close, she will use her feet
doing roundhouses. That attack is quite weak, use it
in your advantage to kill her with your sword.
* Jakel
Strength: strong
Frequency: unique
Hit Points: ???
Attack Strategy: see: walkthrough
* Lamplights
Strength: poor
Frequency: common
Hit Points: 66
Note: lamplights are not aggressive and won't attack you until you do
* Lesser Fire Drake
Strength: weak
Frequency: uncommon
Hit Points: 143
Attack Strategy: They're quite easy and harmless, use your sword to kill
them.
* Lord Jeron
Strength: extremely weak
Frequency: unique
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind him.
* Morphea
Strength: mediocre
Frequency: unique
Hit Points: 200
Note: she regenerates if she touches lava or fire.
* Mutant Human
Strength: strong
Frequency: uncommon
Hit Points: They can be quite annoying together with a picadon attack.
Don't let them get close because they can poison you.
* Orc Leader
Strength: poor
Frequency: common
Hit Points: ???
Special: mediocre armor
* Orc Raider
Strength: poor
Frequency: common
Hit Points: 13
Special: mediocre armor
* Picadon
Strength: very powerful
Frequency: uncommon
Hit Points: ???
Special Ability: death poison, use Vel's Fruit to cure it.
Attack Strategy: Very annoying creature and also one of the most
powerful ones in the game. Never touch the his spit
because it causes death poison. The only way to cure it
is to eat some Vel's Fruit.
* Rat
Strength: very poor
Frequency: common
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind them.
* Rift Hound
Strength: mediocre
Frequency: uncommon
Hit Points: ???
Attack Strategy: they are very weak, the only thing you have to do
is avoid their purple balls (using strafing techniques)
One hit will kill them usually. The only trick is to
get nearby.
* Roach
Strength: very poor
Frequency: common
Hit Points: 12
Attack Strategy: Hit and kill. Nevermind them.
* Ruloi Collective
Strength: strong
Frequency: unique
Hit Points: 1000
Attack Strategy: If you stand close enough, you can attack it with your
sword. Make sure you don't fall into the poison,
because you can't get out. Kill the little drones until
you reach the collective. Go stand on the very ledge
and hit it about 3 times to kill it. Easy, isn't it ?
* Ruloi Drone
Strength: poor
Frequency: common
Hit Points: ???
Attack Strategy: Fairly easy if you can get them from behind
* Ruloi Warrior
Strength: mediocre
Frequency: common
Hit Points: ???
Attack Strategy: Fairly easy if you can get them from behind. Try to
isolate them and attack them one by one.
* Sable Tooth Cerberus Tiger
Strength: strong
Frequency: uncommon
Hit Points: ???
Attack Strategy: these tigers are dangerous from distance and nearby.
Use a weapon from distance to take them out, or send
your familiar. Use strafing techniques to avoid the
poison they shoot\spit ? towards you.
* Scavenger
Strength: weak
Frequency: uncommon
Hit Points: 50
Attack Strategy: They are very weak. Simply rush forward and finish
them off before they have the chance to react.
* Scythe Demon
Strength: very strong
Frequency: unique
Hit Points: ???
Attack Strategy: see: walkthrough
* Shades
Strength: weak
Frequency: uncommon
Hit Pints: 397
Attack Strategy: Hit and kill. Nevermind them.
* Skeletal Guardian
Strength: weak
Frequency: common
Hit Points: 109
Note: Piercing Damage is useless against them, because you stick it
between their bones. Still, that's leaves them very vulnerable to
impact and blunt attacks.
Attack Strategy: He's very weak. Hit him from distance and finish
him of with your sword.
* Stark
Strength: mediocre
Frequency: common
Hit Points: 150
Attack Strategy: they fire some strong fireballs towards you. The speed
of these fireballs is to fast to get nearby, take them
out from distance and use strafing techniques to avoid
the fire.
* Wharf Rat
Strength: poor
Frequency: common
Hit Points: 85
Attack Strategy: Hit and kill. Nevermind them.
* Wild Boar
Strength: poor
Frequency: common
Hit Points: 34
Strategy: Wait until they're nearby and just slash them with your sword.
It's no problem they hit you, they do minimal damage.
* Zombie
Strength: poor
Frequency: uncommon
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind them.
_______________
XI Bugs & Fixes
Fixes
There were a lot of bugs in the first version of Lands of Lore 3, but
Westwood released a patch that solved most of the problems like:
* The game crashes often, after installing the patch, the file will be
rebuild and you can use your savegame again after crashing
* The effects of the Pyra Pod are finally visible
* Wizard & Warrior quests start correctly
They also included a new feature, right-click on the journal while in the
world to see the current and past 25 conversations.
Bugs (after installing the latest patch)
1 On a certain place in the Draracle's Lair (level 3), you will be sucked
by a wall, no matter what you try. To avoid this, walk away backwards
step by step and you'll escape.
2 You first meet Rhynn in the Talamari Library. Later on, you will meet
him again on the main place of Upper Gladstone. Even if you spoke to
him in the Library, he will not recognize you.
3 The innkeeper of the Blue Deer Inn sometimes doesn't ask you to pay
him money for your room, so you can't have access to your stuff.
4 There's a bug in the game which won't allow you to take the blue gem if
you take the other gems first or kill all the mutant chicken. That means
you have to find the blue gem first before doing anything else. If you
do it the other way, you won't be able to find the blue gem anymore.
5 After finishing the second portal and having an audience with the king,
you can do some shopping at Victoria in the keep of Gladstone. Buy all
the things you want at once, because if you come back later, you can
pick up things, but you cannot pay for it or steal them.
6 Normally, scavenger eyes should be under the section of attack weapons.
My journal said I had to click right on them to throw them, they should
work as grenades. I tried it, but Copper wouldn't throw them, so they
wouldn't detonate either.
7 Sometimes, when you go from Upper Gladstone to the Woods or from Lower
Gladstone to the woods, the game wants another CD as soon as you enter
the woods. This means you can't enter the woods anymore. To overcome
this, load your latest savegame from Gladstone Woods and continue
playing from there. There is no other way.
8 A lot of people get stuck in the Volcano world with the final Cleric's
quest. In that quest, you have to retrieve the heart of sunrise from
the volcano world. When you go down with the elevator by putting the
statue in the turn, you go down and you can retrieve the heart of
sunrise. Then, when you want to go up again, you remove the statue from
the urn and what happens ... the elevator goes up (right through you)
and leaves you down.
______________________________
XIII Cheats, Tricks & Trainers
Free Equipemnt
Make sure that your inventory is totally filled! After you start the game
join only the fighters guild. Go do the task that is required and return.
Right after you are accepted in pick out all the items you want without
leaving. Once you leave you cannot get the equipment for free. It is best
to fill your inventory. Then just walk out. You can join other guilds
after this.
Note: this trick only works in the fighters guild!
(submitted by Eldin Kim)
Cheat
If you use a Hound's Heart (right click on screen with one in hand) it
randomly turns into one or two items. I had some fun with this :) as
you can get items that are not available in the game
Note: it's possible this doesn't work anymore after applying the patch.
(submitted by Big Bad Dragon #1)
Ladders
Some people have trouble to descend from ladders without falling down. To
go down from a ladder without falling, go to the upper part of the ladder,
look down and press forward. You will go down and you won't fall.
Level cheat
If you start in the Ice World, kill Jacinda immediately. Then do your
browsing, but try to get to the throne room in a hurry-here is why. In the
frame that holds the sword, (behind the throne), if you hit it repeatedly
you can raise your level as much as you want. Then you are in really good
shape to take on enemies without too much trouble (submitted by Michael
Amorosi)
Trainers
I personally think it's a shame if you have to use a trainer in this
magnificent game, but I understand there are some people who have trouble
to get through a certain section of the game. Below, you find different
trainers you can use during gameplay, they will make the game a lot easier
You have to use these trainers at your own risk. I haven't tried these
trainers, so don't contact me if the trainer doesn't work or something
goes wrong. Instructions are included with the file.
* English trainer for version 1.0
Download it from http://members.xoom.com/Larian2/special/lol.zip
* English trainer for version 1.06
Download it from http://members.xoom.com/Larian2/special/lol4.zip
* German trainer for version 1.05
Download it from http://members.xoom.com/Larian2/special/lol2.zip
* English modified dat file: unlimited health & mana
Download it from http://members.xoom.com/Larian2/special/lol3.zip
_________________________
XIII Unanswered questions
After playing the game thoroughly, there still are some question marks.
If you can answer any of them, please mail me, so this guide will be
"finished".
1 Where can you find the spell "Banish", "Regeneration", "Trinity",
"Blade Strike" & "Blade Storm" ?
2 Why can't you open the Level 20 thief grate if you're a level 15 thief
and you use the skull key (+ 5 thievery levels)
3 I missed some spots (locked chests) in the draracle cellars. What's
inside?
4 How do you free the men in the prison of the amazon women?
5 In the Ruloi homeworld, where you can find the sword Darkstorm, there's
a mysterious girl next to the sword. Whatever you try, she's doesn't
want to communicate with you. Is there anything you can do with her?
(Added by MilesPoms@aol.com)
___________________
XIV About additions
Of course, I would like to get lots of additions and answers to my
unanswered questions, but please, explain brightly what you did, where
you did and any background information I need to know. I've got a lot
of mails from people who discovered something I didn't, but were not
able to explain it enough for me to understand.
All additions can be send to stijn@games.prohosting.com
_________
XV Greets
A big "thank you" for the various additions go to:
* Greg Wageman (gjw@netcom.com)
* Eldin Kim (eldinkim@hotmail.com)
* Betty (MilesPoms@aol.com)
* Big Bad Dragon #1
* Patrick (come_play_dying@mailcity.com)
* H¬kan Tallberg (h.tallberg@telia.com)
* Michael Amorosi (m.amorosi@worldnet.att.net)
* Mc Novoselic (al740756@campus.tol.itesm.mx)
* Kate (kheffer@strodes.ac.uk)
And of course Westwood for making this great game, it would have been
nice if it had been a little less buggy, though, guys :)
__________
XVI Author
Just in case you think you already saw my name somewhere else (what an
excuse to do some self promotion! :) )
Author: Stijn Bolle
E-Mail: stijn@games.prohosting.com
Homepage: Gaming Addiction (http://www.games.prohosting.com)
Guides written:
* Aliens vs. Predator (walkthrough\guide)
* Baldur's Gate (secrets)
* Half Life (multiplayer guide)
* Half Life: opposing force (guide\walkthrough)
* Monkey Island III (walkthrough)
* Lands of Lore 3 (guide\walkthrough)
The latest version of this guide, together with many others can always
be found at Gaming Addiction, www.games.prohosting.com
_________________
XVII Legal Notice
None of this file may be copied, reproduced without the explicit permission
of the author. This guide may be added freely to any guides collection
site as long as you mail me the url, you don't alter anything and you
give me full credit. If you're not sure, just mail me on
stijn@games.prohosting.com
__________________________________
written by Stijn Bolle (16-1-2000)
e-mail: stijn@games.prohosting.com
homepage: www.games.prohosting.com
The latest version of this guide can always be found on Gaming Addiction
(www.games.prohosting.com)
The author is also webmaster of Gaming Addiction, the drug for the gaming
addicts. For more cheats & walkthroughs (+3000), point your browser
to http://www.games.prohosting.com
________
Contents
1 Updates
2 Introduction
3 Controlling Copper
4 General playing hints
5 Guilds
6 Walkthrough
7 Items, weapons & armor
8 Spells
9 Pharmacopia mixtures
10 Monsters
11 Bugs & Fixes
12 Cheats, tricks & trainers
13 Unanswered questions
14 About additions
15 Greets
16 Author
17 Legal Notice
_________
I Updates
*** Version 1.3
- Various submissions have been added, thanks Kate.
- Another unanswered question has been solved, five to go.
*** Version 1.2
- I redesigned the lay-out.
- Three unanswered questions have been solved, six to go!
- Another hidden cheat has been added
- I added some trainers for the really hopeless people at the tricks,
cheats & trainers section (12)
- Almost every part of the walkthrough has been updated with new infor-
mation, it would take too much time to describe every update, but
trust me, a lot of new information has been added.
*** Version 1.1
- Various new spells have been added to the spells section (8)
- The unanswered questions section (13) has been added
- The cheats & tricks section (7) has been added
- New Bugs (11) have been reported
- Various submitted additions have been added.
*** Version 1.0
- This is the first version, I added every single thing. I just walked
through the game and noted down every thing I ran into. Please send me
more additions to make this guide more complete.
_______________
II Introduction
This is the third instalment of the Lands of Lore series and I have to
admit, it still has the same atmosphere as the original game. The 3D
engine has 3D-accelerated graphics now, but it still doesn't look perfect.
It looks a lot better than Lands of Lore 2 though. The gameplay is also
more fluid now and areas have been made a littler smaller to avoid
dwelling around without an aim. I have had a lot of fun and I hope you
will too.
You play as Copper LeGrХ, bastard son of Eric LegrХ, brother of King
Richard and commander of the White Army. On the Pig Hunt with your father
and brothers, some rift hounds appear from another dimension and kill your
brethren and father. You can escape, but they take your soul with them.
Now, it's your task to prove yourself in a world where everyone suspects
you from having killed your father and brothers to get a better place in
society. Your second task is to find out how to get your soul back. Good
Luck.
Some people really dislike LOL 3, because it' not a 'traditional' RPG like
Baldur's Gate. What people really hate are the limited freedom and the
fact you have unlimited mana for spells (you just wait to let your mana
grow again)
I really don't care about what these people say. I enjoyed Baldur's Gate
as much as LOL3, it's a different kind of game, more action based, but
it's really fun and it has a good story (although it isn't complicated).
The movies are as always magnificent too.
______________________
III Controlling Copper
I control Copper more or less like any 3D-shooter. I use the mouse to
look around and the keys to move. With a quick switch of keys, I can
disable mouse look to use my inventory. There are no perfect controls,
but I'll give you mine. I think they're quite useful to survive.
Toggle Copper's Speed to running for the entire game, you'll advance much
faster.
Note: These keys are the ones of an AZERTY keyboard, please change some
keys to qwerty if you don't have an azerty (Z=W, A=Q, M=,)
Z = Move Forward
S = Move Backward
Q = Strafe Left
D = Strafe Right
Mouse X-axis = Turn\Look left & right
Mouse Y-axis = Turn\Look up & down
Mouse Button 1 = Just for clicking and opening doors
Mouse Button 1 (quick double tap) = Jump
Mouse Button 2 = Use Weapon
X = Toggle Mouse Look
Shift = Speed
Ctrl = Change object in the cursor
C = Kneel
I = Open Inventory
J = Open Journal
Space = Jump
F1 = Command familiar to search for an object
F2 = Command familiar to follow you
F3 = Command familiar to use it special powers
F4 = Command familiar to attack
1 = Use first spell
2 = Use secondary spell
3 = Use third spell
4 = Use fourth spell
5 = Use fifth spell
Page Down = Turn 180 degrees
There are many other keys, but I didn't use them. Keep in mind, I use the
same key to shoot (bow\arrows) and to use a sword, it all depends on how
far your enemy stands from you
________________________
IV General playing hints
Save regularly in different slots. The game is extremely buggy, even
after installing the latest patch.
Check your inventory and journal regularly. You have a limited inventory
and it's very useful to know whether objects are useful or not.
Keep an eye on your hunger status. If the bar is red, you'll deal less
damage and you won't recover health and mana. You can find food all around
the game. Every time you kill a monster, you can get meat. It really isn't
necessary to collect rotten meat that can poison you, there's enough to be
found.
Talk to everyone before attacking him or her. This often has some useful
information. You can kill them later anyway then.
Keep an eye on the status of your familiar, if he's hurt too much, let him
retreat to recover. If he's dead, use a lifestone and he will resurrect.
Once you find a heartstone, you can throw away all lifestones.
Collect as much Ancient Stones as possible, you'll need them for the final
battle.
There are 6 ancient artifacts to be found. If you collect them all, they
will help you to advance in the game easily. They are:
* Thoehan Great Sword,
* Great Sword of Darkstorm (the Best Sword in the game)
* Death Stroke Shield (the Best Shield in the game)
* Drakelord Gem (the Best Protection gem in the game)
* Dragonscale Armors (the Best Armors in the game)
* Boom Stick (The Best Long Range Weapon in the game)
This together with the Warding Shield spell (the best defensive spell)
makes you a dangerous foe.
You need at least Level 15 to fight the final battle. Fight more enemies
that gives you much experience (see further in this guide) to get to Level
15.
Don't carry any items around you don't need. If you have lots of items
and you don't want to throw them away, you have a problem. A really bad
thing is the vanishing of all stored items after finishing world two and
four. The only safe place, I found, was in one of the worlds itself. I
stored some items at the White Tower, and they still were there. Still,
I shouldn't trust this much. I have tried almost every place and some-
times the items stayed there, sometimes they vanished. I always had
enough inventory space while playing the game, so I don't think it will be
a problem for you.
Auto enable picking up objects when you walk over them. This will help
you to find objects you can't see.
Never kill innocent people unless you badly need their items, you will
ruin the game completely and you won't be able to complete certain quests.
You even may get stuck in the game.
________
V Guilds
I won't tell you which guilds to choose, but it's likely to choose more
than one. I'll give an overview and then tell you which guilds I chose. I
advise you not to choose all 4 guilds, because you'll advance to slow
then and you'll be an easier target for enemies. The only reason why I
chose to play with the four guilds was because I wanted to complete all
the quests in the game.
You don't need to follow the strict rules of the guild. Whether you
joined the Cleric's guild or not, you have to 'kill' enemies, not 'heal'
them.
Each guild has a primary task for you and once you did that, you're
offered a familiar. I'll give an overview of them too, choose the one
that suits you're playing style best.
In fact, there are two main guilds: Fighters and Magicians. You choose
whether you attack with weapons or with magic (or both). Then, you can
choose one of the additional guilds to become a healer or a thief. I chose
the 4 guilds. This means I had to do a lot of fighting before I was able
to advance levels, but I didn't miss a single spot of the game. If you
think your levels aren't high enough, you can do some training in the
Fighters Guild.
Join guilds early in the game and perform the quests before killing big
enemies, because you will only start getting experience in guilds after
performing the primary quests. After successfully completing quests,
return to the guild and your rank will increase. Each guild has three
ranks and higher ranks offer new abilities or give access to new rooms.
It can be useful to take a familiar from a guild you're not a member from.
This means the familiar will complement your abilities.
Certain familiars won't enter certain rooms or areas because they have
their own personality. Choose the familiar that suits your playing style
best. You can choose only one familiar.
5.1 Fighter's Guild: Iron Ring
This is the Fighters Guild, if you don't like using magic, this is the
guild of your choice.
Levels
* Crown Servant
* Aide de Camp
* Grand Blade
Abilities
* Crown Servant: Mighty Blow: You can open chests, doors and other
things with your fist. If you fight with your bare hands, your
damage will be doubled.
* Aide de Camp: Marksmanship: You can open a frame on the screen that
allows you to zoom on the cursor's position
* Grand Blade: Rapid Strike: The time you need to strike again with your
weapon will be reduced.
Familiar
Lig is very nice but quite dumb. He's not very talkative either, but
he's very strong. He's able to:
* identify weapons & armours
* look for food
* identify creatures
* attack and protect and you
* collect items
* open doors
5.2 Magician's Guild: Talamari
Magic is the important word here. They offer some powerful spells that
allow you to take out enemies from distance without having to worry about
getting close to them.
Levels
* Court Apprentice
* Court Wizard
* Crown Wizard
Abilities
* Court Apprentice: Arcane Lore: the mana cost of offensive spells will
be reduced. If you get more experience, the costs will be reduced more
and more.
* Court Wizard: Identify: You can get more information on objects
* Crown Wizard: Mana Tap: You can tap mana from the environment to
restore your own mana pool
Familiar
Griselda isn't like Lig at all. She's not so strong, but very smart and
from time to time sarcastic. She's able to:
* look for farmacopies
* transfer mana to you
* identify objects
* protect you with spells
* collect items
5.3 Cleric's Guild: Finch Guild
The Cleric has a strict code. You may not kill and you must respect the
laws of the guild. This is the healing guild, you will be able to heal and
protect yourself.
Levels
* Acolyte
* Seeker
* Finch
Abilities
----------
* Acolyte: Spirit Lore: reduce the cost of the use of healing spells
* Acolyte: Herb Lore: This ability allows you to identify farmacopies
at the spot
* Seeker: Holy Strike: deals double damage to unholy creatures
* Finch: Restore Familiar: Lets your familiar revive. You can also use
a lifestone or a dragonheart to do this.
Familiar
Goldy is very annoying and she doesn't have anything useful to say. But
she's able to:
* look for healing objects
* use light spells
* protect your from poison
* protect you from a certain amount of damage
* identify farmacopies
* collect items
5.4 Thieves Guild: Bacchanal
When Thievery, sneaking and poisoning your way, then choose the Thieves
Guild. The Thieves Guild has a store that will buy anything you want to
sell, only, the price isn't very high.
Levels
* Tinker
* Bobbin
* Locksmith
Abilities
* Tinker: Steal: This ability allows you (how obvious) to steal. You
have a bigger chance of stealing when your victim doesn't look. You
can try this in shops, but you risk you won't be able to buy
anything else in the future if the shopkeeper catches you.
* Tinker: Backstab: You can do serious damage with a backstab. This
means you take out someone from behind. The protection of the victim
will be halved if you perform this.
* Tinker: Pick Lock: Each lock has a certain level (how strong or how
difficult the lock is). If you're lock pick rank is equal or higher
to the lock's level, you can open it.
* Bobbin: Sniper: This ability takes allows you to take out enemies from
distance. You must bind a key on the keyboard to this action. The
default key is Page Up. You also do more damage.
* Locksmith: Death Strike: You will have experience with creatures and
learn what their weakest spot. This knowledge will allow you to take
out enemies with only one hit once you know their weak spot.
Familiar
Syruss is a very sneaky and creepy figure. He's able to:
* look for close combat weapons
* protect you from poison
* poison your blade to cause you to do additional poison damage.
* make you invisible
* open locks
* collect items
______________
VI Walkthrough
I will not tell every time when to destroy barrels, just destroy them all
and get everything you find.
I often use relative directions instead of compass directions. After-
wards, I considered I had better used compass, but it's too late for
that now, sorry Greg Wageman :)
I suggest you set the combat difficulty to "normal". Battles are not so
hard, in fact they're way to easy in the "easy mode". Choose "normal" for
much more fun. You have spells and weapons, so show those creatures what
you've got!
Don't forget to check the stores every time you finished a quest for a
certain guild. New items will be available.
1 The Beginning
After you see the Draracle leave and you lose your soul due to the rift
dogs, you awake in an unknown area of the woods. Walk forward and get the
bag, this is your inventory. You'll find some aloe biscuits and a bag of
food rations inside. Walk further and you'll enter a cave with a lot of
webs. Hit all the dead people in the webs (you're so tough !) and you'll
find some coins. Move on. You reach an open place with a waterfall.
You can enter behind the waterfall by crouching and jumping from the ledge
to the left of it. Inside you'll find a lorestone (submitted by Greg
Wageman)
There's an entrance to the right. Duck and enter. In the chest, you'll
find a fire crystal. Right click to use it. Return to the open place and
jump on the ledge to the right. Get the rusty knife, your first weapon !
Move higher and you find your journal. Continue your way. A passage will
be blocked by a web. Use your knife to cut the web. A spider will attack
you. Use your knife to take him out, it's not hard. Walk further on and
you see a hole in the tree on the left. Click on it and you get a compass.
There is another hole further on, with some rotten meat.
2 Upper Gladstone
Note: There are a lot of guards wandering around in Lower Gladstone, don't
attack them, you'll be taken to a cell at once and you'll die.
Two guards discover you and bring you back to Gladstone. You awake and
talk to mistress Dawn (wow, that's quite a change since LOL2, she's a babe
now!) She advices you to join a guild and find the Draracle's Caves. Then
she kicks you out.
You received a guild charter from Dawn with some information on the
guilds. Walk forward and jump into the fountain, you'll find some coins.
On the right of the stairs, you find a rock, on the left a geldenberry.
Walk to the left entrance. On the left of the entrance, there's a passage,
you'll find some coins there. Walk to the other side, there's a similar
passage with a healing scroll. You can try to enter the keep again. Samuel
will ask you to leave, because Lord Jeron doesn't like your presence. It
looks like you're on your own. Walk through one of the entrances, you
will reach the main centre of Upper Gladstone.
2.1 Centre of Upper Gladstone
Talk to Dash on the right, he will invite you to join the fourth guild
(the Thieves Guild), if you can find it. There are two ways to find the
Thieves Guild, I'll explain them both later on. Walk to the bench on the
right, there's an aloe leaf under it. In the back right corner lays a rock,
on the same place, on the left side, you can find some rotten meat. Near
one of the long stone cubes (near the entrance you just came through),
there's another rock. Now, face the red entrance. The Fighters and
Magician's guild is on your left then, the clerics guild on your right
(read the signs). Go to the left, to the fighters\magicians guild
You see some stairs now, don't go up, but turn left, walk to the stone
slabs and click on the left one, it will open. Inside, you'll find a mana
foil, a coco cap and some coins. Jump on the slab and walk past the trees
to the back, you'll find some coins. Now walk up the stairs. Equip the
coco cap in one of your magic item slots. (For more information on magical
items read the Item Section below)
Walk up the stairs, on the right, you'll find some coins. Enter the passage
and smash the barrels on the right. You'll find an aloe biscuit, an aloe
leaf and a small flashpot. Walk to the next room and smash the barrels.
You'll find a bag of rations, an aloe biscuit and some coins. Continue your
way.
Now it's getting difficult, you have to choose between the 4 guilds, I'll
join the 4 of them now, but you don't have to, just skip those parts then.
Still, I advice you to do the same, because you'll miss some good quests
otherwise.
2.2 Talamari Guild
Walk to the Talamari Guild in front of you and read the sign for more
information. Walk to the entrance, Sioned will appear and ask you if you
want to join the guild. If you wish to do so, give her a coin. To become a
member of the guild, you have to collect a sample of the magic portal in
the woods. To collect the sample, she hands over a crystal device. You also
receive a spell book with your first spell: lesser spark. Stay in front of
the building, but walk to the left. There a small passage in the wall with
a geldenberry inside. Walk to the right of the building, in the far corner,
on a platform, there's some rotten meat. Jump into the water and collect
some coins. Then walk a bit further and smash the barrels, you'll find some
more coins.
Now follow the sign to the Fighters Guild, there are a lot of barrels to
be smashed first. You should find 3 bags of rations and a healing scroll.
Then enter the entrance. Smash the barrels and also the ones in the next
room. You should find 3 aloe biscuits, an aloe leaf and some coins.
Continue your way and you reach an open place with the Fighters Guild to
the right. Walk to the barrels on the left. Behind the small corner, you'll
find a wooden shield. Equip it. Then smash all the barrels, you'll find 5
aloe biscuits, 3 aloe leaves, an ivory chip, some coins, a lightning
crystal and a bag of rations. Now walk back to the entrance you just left
and walk behind it, you'll find a mana foil. Walk to the Fighters Guild and
read the sign for more information. Don't talk to the man yet. Go to the
left of the Guild House, there's a small entrance, follow it for some coins
2.3 Iron Ring Guild
Talk to the man (Celerian). Give him a coin if you want to join the guild.
Your first task is to clear the Guild's Warehouse of rats. He gives you
the Dock Key, it's not in your inventory, it's under your essential items
in your inventory, so you can't lose it. You will also receive a dagger.
Equip it in your missile slot, it's much better than rocks. Walk further
and go down the stairs. The gate in front of you will be locked. Now, you
can enter the sewers through the gate on the left, but you don't have to,
because there's another way later and you won't have to go through the
sewers then. If you do, you'll meat Dash again and he'll invite you again
to join. You need to follow him to find the lair. He leaves a mark with a
key inside, but it's not hard to find. We'll get back to this guild later
on, but we'll continue from the Fighters Guild now. Walk back up the stairs
On the wall in front of you, you see two shields with an axe in the middle.
Walk to the left of the left shield, you see a pipe. Go up the pipe and
you can enter a secret place. Click on the window to open it. You can't
jump inside, just take everything. You'll find a wooden shield, a large
flashpot, a fire shield and a storm crystal. Equip the fire shield, you'll
certainly need it in the Volcano World. Then walk to the left of the
building and take the ring of generation from the floor. Jump down in the
courtyard and walk to the back, take the forge pod. Walk to the entrance
and enter the building on the right. Push the button to open the gate.
You're in front of the Fighters Guild again. Now, go all the way back to
the centre of Upper Gladstone, we'll pay the Clerics Guild a visit.
2.4 Finch Guild
Face the Finch Guild, then turn 180 degrees, you see a small platform with
plants. Walk past the plants on the platform. You'll find a piece of Vel's
Fruit in the back. Now enter the Finch Guild. Talk to Boris on the right.
Give him a coin if you want to join the guild. He gives you task, you have
to bring him a pork chop for dinner. He also gives you the spell
"lesser heal". On the left of the guild, you see some wooden statues. There
is also a rock between the low arches on the right (in the wooden statues
area). Leave the guild and turn left. In the back right corner near the
locked sewer gate, you can find another dagger. Then enter the entrance on
the left. Smash the barrels for an aloe biscuit. You can't continue, the
gate is locked. Return to the Main Centre. Walk to the last entrance with
the red glow. You can't open the door next to the guard, so turn the wheel
on the left and enter the woods.
3 Gladstone Woods
Immediately walk forward and enter the woods. Chase the boar and kill him
(hit him 5x with your knife and he's dead). Take the pork chop from the
dead body and return to Upper Gladstone.
2 Upper Gladstone
Now you can open the door on the right, it's a prison. Walk down the stairs
and take the fine leather buckler (near the stairs). You don't have to
smash the barrels, there's nothing inside. Now return to the Cleric's Guild
but don't enter. Walk to the passage. The gate used to be locked, but it's
open now. You can enter a new area. The far big doors are locked. Jump into
the fountain and take an item. Return to the surface and get some air, get
another item, ... You have to do it this way because you don't have enough
air to get all items at once. You'll find an iron shield (don't equip it),
a Long Sword (equip it), another ivory chip (equip it) and another ring
of generation (you now have 2 ivory chips & 2 rings of regeneration
equipped). On the left of the fountain, there's a platform against the
wall. On top of it, you can see some coins, get them. Now return to the
passage. Smash the barrels on the right. They contain an aloe leaf and an
aloe biscuit. Go to the Clerics Guild and enter.
2.4 Inside the Clerics Guild
Talk to the brother and you become a member. You also learn your first
You will receive the spells "lesser heal" and "lesser spark". Walk behind
the brother and go right down the stairs. Open the door and you enter the
shop. It's a good idea to sell your spider silk here, it's not very useful.
You can also sell an ivory chip or a ring of regeneration if you need the
money, but I suggest you wait some more time. Still, you should get your
hands on some armor. Find a way yourself of buying and selling to get one.
Walk further down and you enter the spell store. You can't buy many spells
yet, but I bought greater spark. Walk further then and you'll enter a room
where you can receive blessing of the spirit and blessing of the soul
(restoring of mana and health). This isn't necessary if you eat enough food
and equip the ring of regeneration. You can also go to the Magician's
Guild and use the lesser heal spell. Then simply step into the pool of
mana generation to recover mana quickly. Leave the Clerics Guild and return
to the woods.
3 Gladstone Woods
Walk over the bridge and then go right. Take the axe, but don't equip it,
the long sword is much better. With the long sword, you can take out boars
with one hit, don't forget to take the pork chops along. You also have to
check all the holes in trees you encounter, you'll find many items. There
are also plants with aloe leafs. Sometimes, you see some small trees, they
look a bit different and are much smaller. Hit these with your sword and
some juice will drip on the ground. Take it along, it's ironwood sap.
Walk into the woods and follow the sign to the docks. In the last hole in
the tree near the docks, you'll find another ivory chip, sell it later on
in the Cleric's Guild. Don't enter the docks yet, instead, jump into the
water and move towards the ship. Keep jumping to get air while you collect
all the items near the wreck. You should collect 7 small flashpots, 2
healing scrolls and a spiked mace. The Long Sword is better than the mace,
so sell it when you have the opportunity. Leave the water and go to the
docks. Your cursor will automatically change into the dock key when you
point to the lock. Enter.
4 Docks
Go left (there's nothing in the barrels on the right) and open the door.
Enter the building and kill all rats. Take their meat along. It's not so
tasty, but it's strong and not poisonous. Smash all the barrels. You'll
find some lamplight eggs and a club. Leave the club behind, it's useless.
Open the door on the other side of the room. You're back outside. Open the
door in front of you and kill all rats inside. Smash all barrels, you
should find some more lamplight eggs. Open the door in the back and you're
outside again. Now, you can enter the next building through the door on the
left, but it's much more fun to go to the right, break the wooden bars
covering the window and take out the wharf rats from behind. Search their
dead bodies, you'll also find some coins. You now have killed all rats,
so let's get back to Gladstone to become a Warrior. There's nothing in the
barrels in this room. Go all the way back to Upper Gladstone, to the
Warriors Guild.
While walking back, check the trees for holes, you can now see the back of
the trees and find new holes. Near the dock, you should find a stroke
dagger in a hole. Throw away your rusty knife too now, it's useless.
2.3 Upper Gladstone: Warriors Guild
Talk to Celerian. You're a member now. It is important to join the guilds
before fighting a lot, because your experience levels don't increase if
you don't join the guilds first. Sell Celerian the spiked mace, the axe
and the shields he wants to buy (but not the fire shield). Throw away the
wooden shields, they're useless. You can also drop the guild charters here,
you'll need the space in your inventory. Now you need to get some practice.
It's better you have a Fighter's Level 7 before you continue playing. Go
down the stairs. Now, you can follow the gauntlet or you can do a sparring
simulation. If you want to do the sparring simulation, choose two times
button one and click on the lever then, it's the sparring simulation that
will give you the most experience points, the gauntlet takes too much time.
For the sparring simulation, choose twice the top button for much
experience. When you have Level 7 or so, leave the guild, you can't go up
the other stairs yet. Return to the Woods, it's time to become a magician.
3 Gladstone Woods
Walk forward and enter the woods. Follow the Draracle sign. At the next
signs (draracle and way back to the keep), go left and open the tree
stump. You'll find a champion stone and a new pharmacopia. Amber can be
found in the Volcano World, ironwood sap in the woods. Then, keep following
the Draracle sign. At the next signs (Draracle & way back to the keep), the
screen will start to shake. Don't follow the Draracle sign, but enter the
crater. Walk towards the portal, green clouds will move you towards the
portal. Don't get sucked in, move your cursor over the portal and it will
change into the crystal device. Click to fill the device with the portal
sample and leave the crater. Return to the Magician's Guild.
* Special Note: On the way back to the keep, you will walk again past the
small entrance with the tree stump where you found the champion stone.
Continue your way and a little further on your left, you will see a tree
with a sword under its bark. If anyone knows how to free this sword from
the tree, please mail me on stijn@games.prohosting.com
2.2 Upper Gladstone: Magician's Guild
Enter the Magician's Guild and walk up the stairs. Don't enter yet, but
walk to the right ledge and get the mana foil. There's another one on the
other side. Now enter the guild and hand the crystal device to Sioned.
You're now a wizard apprentice. Walk behind Sioned, you'll find some aloe
leaves and a black lichen. You'll also find something to recharge your
crystals. Go back and up the stairs. Someone will leave the spell library
when you pass by. Have a little chat with Rhynn, then enter the spell
library. Most of the spells are too expensive right now, you will have a
lot more money when you have visited the Draracle, so return later. Walk
further upstairs. This is the spell exercise room. You can practice all
your spells here. To recover your mana quickly, step into the mana recovery
pool.
Go back to the main entrance of the Magician's Guild. Take the stairs down
on the other side. You're now in the Shop and Sioned will appear to give
you more information. Sell her the ivory chip, you don't need three of them
If you're looking for big money, sell her the storm crystal, she will pay
2000 coins for it. Still, I didn't do it and sold her my Lightning Crystal.
You can't enter the next shop room yet. Now go buy some spells if you like.
I bought the greatbow shift from the Warriors Guild, because I didn't
have a good long distance weapon right then. We're leaving Gladstone for
a while now, so make sure you have chosen a familiar before leaving. Go to
the Woods, we'll go look for the Draracle now.
3 Gladstone Woods
Walk to the first signs and follow the Draracle Sign. Just keep following
the Draracle Signs then. You should encounter a little ironwood tree, hit
it to get some ironwood sap. A bit further, you meet a new enemy, the
lamplight, just use some spark to kill it. His body contains a venom sac,
you can use it to create poisons. At the end, you'll see an entrance
surrounded with light. Enter the cave.
5 Draracle Caves
Kill any roach you encounter. Walk forward and look on the left. You see
some stalactites with some water dripping. You must hit ALL of the
stalactites that drip water, so that they are producing a stream. After
you do this, what used to be a dead end passage off to the right of the
waterfall area opens on to a whole new area. It leads to the Orc's barracks
eventually, via a new entrance. I didn't find anything valuable there,
though (submitted by Greg Wageman)
From the web in the Draracle's cave, enter the tiny cave on the right and
take the Cave Aloe. Continue your way then. Keep on walking, you can't
lose your way. You'll also find some more cave aloe. At the end, you see a
door. My familiar (Lig) warned me for the orcs. Push the button on the
right to open the door and kill the orcs, they're not hard. Hit the
stalactite on the right and go through the door on the other side. Take the
cave aloe in front of you, and enter the cave on the right then. There, you
see a hole covered by a web. Hit all the people wrapped in spider silk.
You'll find two mana foils, a ration bag, a short sword, a champion stone,
some leather gloves and a leather buckler. Hit all the stalactites. Again,
I don't know if this changes something. Follow the other path then.
A Cave Spider will rush towards you. A single hit from your bow will kill
him. Walk further. As soon as you see the first skeletal guardian, hit him
with your bow and move backwards again. All guardians will awake and attack
you. Use your bow to keep them away from you. Three hits per guardian will
kill them. You'll meat 3 giant roaches. Now, your greatbow shift really
proves useful, electrical rays will kill them at once (great graphics).
Immediately turn around and run back. Kill the cave spiders that try to
attack you from behind. Don't forget to take the spider silk along.
Continue your way and get the cave aloe. You can light the black (oil)
pools with a spark spell. Do it when an enemy stand in the pool (or just
for fun). Open the gate further on with the button and enter the next room.
There is a lot of sandcrust on the border around the lava pool, take it
along if you want. Walk to the other side, you'll find a mace and a stroke
dagger. Open the door with the button and enter. You'll meet two more
giant roaches. At the end, you'll reach a place from Lands of Lore 2. On
the right, there's a small room. Inside, you see a picture of the Draracle
with 4 25.000 locks. You don't really have that amount of money right now.
Walk over the bridge, there are coins lying in the water. Walk to the
stairs down to the right. Go stand on the lowest stairs and jump in the
water. Right under the bridge, you'll find a guardian orb. Then collect all
the coins. Don't get them all at once, but return to get some air. There's
also a ladder on the other side to get the coins. Finally, open the door
and enter the Draracle's Throne Room. After the chat with Jakel, you'll
talk to the Draracle (who seems to act very strange). Take a look behind
the curtain to the right, it's Jakel ! He'll explain everything and then
asks you to leave through the yellow portal. Do so, and you're back in the
woods.
Your familiar will get the stuff behind the Draracle's stained glass
picture in the caves, just before the draracle's chamber. Just send him
to search for items and he'll get some stuff from behind the glass
without using $100.000 first (submitted by Michael Amorosi)
He won't get everything though, when you use $100.000 to open the glass
(look to the shattered desert section to find out where to find that
amount of money), you find a lot more: lots of Vel's fruit, some stroke
daggers, a bunch of lifestones, some ancient magic stones, and just a
whole bunch of VERY powerful spells: Lich, Trinity, Lightning Storm and
a bunch more. (submitted by Greg Wageman)
3 Gladstone Woods
Now, explore the woods entirely. In the north, you'll find an open place
with a lot of lamplights. On that place, you'll find a flashy green cave
with some sort of statues inside. Click on the top of them, lamplights
eggs are all over them. If you want to cross the water, go to the left.
There's nothing special on the other side. There's some sort of stone plate
with air vents. You can also find a dead body and some dead fishes. Later,
a portal will appear here, to the underworld.
In the northwest of the map, there's a tree with a big square in it (a
forest TV ?). Check the hole on the side of the tree, you'll find a
manastone.
In the west of the map, you find an excavation. Later on, a portal will
appear here that brings you to the Ruloi Homeworld.
In the very north west of the map, you meet Rix. He's extremely dumb, but
he carries a nice plasma staff. Kill him if you want it, he's not tough.
You'll meet him again further on in the game. He also carries some
bon-bons with him you can retrieve when you kill him.
More to the north, enter an entrance with torches. A boy will be selling
some fruit. Break the door behind him and smash the barrel. Get the mace.
In one the holes (in a tree) nearby, you find a lesser healing spell.
Near the centre of the map, you can find a very powerful mimic stone in
a hole in a tree.
When you're finished, you can return to Gladstone to do some shopping. Then
return to the woods.
Let's see if we can find the Draracle. Walk back to the crater with the
green portal (where you needed to get a sample from). Step into the portal
and you're in the volcano world.
6 Volcano World
Follow the path and you'll meet the Draracle. He'll tell you how to get
your soul back. You have to find the golden sigil and find all the shards
of the broken mirror. Step into the portal. The Draracle leaves you
behind and you'll enter his keep.
7 Draracle's Keep
The door on the right is open now. Enter it and you'll meet Jakel. You
will persuade him to find the Golden Sigil yourself. After he's gone, open
the door. Look at the mirror in the back. That's the one you need to
restore.
There may be a hidden secret here. Quicksave, eat a mind cluster, and
restore, that is if you don't have enough mind cluster. All unexplored
places will be revealed. I do this when I'm facing the shining path mirror
and you know what, I find that there is a portion of unexplored territory
on my right, but the wall is blocking my way. I can't figure out how to
remove the barrier. (submitted by Eldin Kim). Anyone an idea?
Return to the Main Entrance and walk to the other locked door.
The Draracle will speak to you. You can enter the door now. Push the button
on the right to create bridges. Cross the first one. Then, immediately,
fall down in the second one while you move to the right. Do this before the
second bridge is formed and you'll find a secret. Take the Light Crossbow,
the 2 Champion Stones (and the rotten meat if you want). Climb the ladder.
Push the button next to the wall and you're back on the main path. The
Draracle will open the next door for you. Walk to the end of the hallway
and jump on the transporter. You'll be warped high in the air. Follow the
path and you'll see the Golden Sigil. Walk over the moving plates and get
it. As soon as you touch the Sigil, you'll be warped to another room.
Walk through the door and at the end of the path, talk with the Draracle,
he will tell you more about your quest. When he's finished, return. Jump
into the next room and collect the items from the shelves. You will find
5 flintskins, a quicksilver and 2 guardian orbs. Continue your way and you
will meet that jerk Jakel again. He will disappear. Leave the Draracle Keep
3 Gladstone Woods
First, check if you have all the spells and equipment you need. If not,
go to Upper Gladstone first and sell\buy what you want. Then, return to
the woods and go to the crater. Step into the portal and you'll be back in
the Volcano World
6 Volcano World
Follow the path and stand still when the screen shakes, otherwise, you'll
fall into the lava. Just keep on following the path, you'll find some
magnesium stones and a flask of dragon blood. Before you enter the red new
cave, you should find the vulcan staff underway. Just look around you on
the paths between the two red caves. On the ledge of a wall (you can't
reach), you see a staff on fire. Hit the ledge with your bow and the
ledge will move. Now the staff is freed. Send your familiar to get it.
(F1) Further, you'll meet a new enemy: the fire elemental. First fire some
charges of your longbow, then send your familiar to finish the job.
Continue, you'll meet some fire beetles. One charge of your greatbow shift
will finish them. Use strafe to avoid the fireballs. On the platform where
you saw the first fire beetles, hit the geyser a few times. You have to
hit all the geysers you encounter, otherwise you will get stuck further
into the Volcano World (submitted by Greg Wageman). There are two entrances
now.
Secret: When standing in front of the two low crawlways, if you turn back
to your right, you will see a stone step, which leads up to a
ledge. Following the ledge leads to a tunnel, and eventually to a
dead end with a long sword and gorgonite nodules on the ground.
(Submitted by Greg Wageman)
Return to the two entrances then and choose the left one. Walk to the end.
Hit the geyser a few times and the screen will start to shake. Return and
choose the right entrance. Follow the path and kill the lesser fire drake.
Take the dragon meat. You should collect as much dragon meat as you can,
because you get good money for it.
Go to the Highest Point and look down. If you have hit the two geysers in
the previous area, a stone column will raise here . Jump on it when it
passes by and let it take you down. Then jump off and enter the new
entrance. Walk further and you'll find more sandcrust. Don't walk over it
or you have 20 sandcrusts in your inventory. Hit the little volcano
geyser a few times. You will be able to continue your way now. Jump from
platform to platform when the screen doesn't shake. At the end, jump into
the small passage on the right when the platform is on its highest point.
Kill all the fire dragons in the next room and take their meat along.
Now, you have to get to the wall on the left, follow the path a bit to the
right and then to the left. Jump from platform to platform until you're
against the wall on the left. You have to jump on a moving platform too
now. Follow the path and keep going down until you're on the same level as
the lava. Look to the right, there's another path. Jump on it. Follow the
path, you'll have to jump from one to another. At the end, you'll be at
the lava level on the right side and you find 3 gorgonite nodules. If you
lost me a bit while describing this path, continue from the gorgonite
nodules, once you're there, it's not so difficult to explain anymore then.
You will enter a new cave. On the right, there's an amber source, on the
left, there's a little geyser volcano, hit it a few times. Continue your
way over the formed bridge.
In the next room, you'll meet Morphea, an ancient dragon. Talk to her and
she will tell you about her grief about her death mate. Move to the other
side of the room and continue your way to the entrance. Enter the blue
room. There are some platforms in front of you, don't jump on them, but go
to the other side of the room. Enter the next cave and smash the little
volcano geyser on the left. Then return to the platform and go the whole
way up until you're on top of the column. Kill the fire drake. There are
two big moving platforms here. Jump on one of them and then on the platform
on the other side to leave the room. One platform will lead you to a water
room. This is not the way to continue, but you can find a Coco Cap here.
Use your familiar to get it. You can also find 5 flasks of dragon blood
here. Jump on every platform and check every ledge, you'll find them.
Through a gate near the flasks, you can see the final chamber. A fire
elemental will be firing at you, so don't stand to close near the gate.
Now return to the two moving columns and choose the other one. You will
reach some lava pools. Take the healing scroll (use your familiar). Kill
all the fire elementals and just follow the path now. Jump from platform
to platform. You'll see a purple-coloured entrance. Enter it and go up.
You will reach the final chamber you just saw through the gate.
Kill the fire elementals and jump on the main platform. If you really want
them, you can also find some gorgonite nodules on the left ledge. Kill
the lesser fire drake and go stand on the big touchplate. The doors will
open (it depends on how long you stand on it) and some fire beetles will
appear. Kill them all and advance through the gate. Just keep going then
while killing fire beetles. At the end, you'll reach a room with two
lesser fire drakes. Kill them. On the right side of the room, you find a
flask of dragon blood. Advance to the next room. There, you meet a new
enemy: the fire wisp. They may look dangerous, but they're very easy to
kill. Continue your way.
Finally, you'll enter a main room. Kill the fire wisps from distance with
your longbow (it will cast cold). You see a urn in the middle. Remember
this place. Later, you will have to return here for a quest. Enter the door
in the back. Kill the fire wisps and enter the next room. You will meet
Morphea again. You get to know now she owns the shard you're looking for,
but she flees. It seems you will have to find her again.
Return to the main room. If you take the door to the right, you'll find
a lot of hallways with transports and other stuff, but the only nice items
you'll find are some flasks of dragon blood. Take the door on the left (the
wall disappears as you approach the door). Kill the fire wisps and enter
the next room. Jump from platform to platform and go stand on the last
purple column. It's an elevator and will bring you down. Don't walk through
the gate yet, take the healing scroll from the left. Now enter the next
room. Just walk over the bridge to the other side. Some fire beetles from
the lava beside you will fire at you. You can ignore them (they're
fire beetles, no invisible fire elementals, as my brother thought them
to be :) )
In the next room, some more platform hopping has to be done. Jump to the
end of the room and wait there. A purple elevator column will raise. Use
it to get down. Jump from the platform to the right side. Follow the path
and you will meet Morphea for the last time.
Talk to her again. She will trade the shard ... for your life. As soon as
she attacks, move backward and use your greatbow shift or any cold spell.
You can use your familiar too. As soon as she has about 50 hitpoints left,
she'll retreat, but she'll regenerate, because she touches fire. You can
hit her as much as you want, she won't die until you can separate her
from her healing lava.
There are 3 lava springs around the room. Smash them all and the lava pool
Morphea is in will drain. You will also collect some more dragon blood
flasks. Now attack with some cold spells and your greatbow Shift to finish
her off. It's not always possible to kill her, because she sometimes
morphs into a tiny flying thing and flees.
There's also a trick here to raise your stats. Morphea is a good partner
for training. You may kill her again and again until you destroy the
surrounding springs, but be CAREFUL, make one or two new savegames, after
training eight or nine rounds, the dragon vanished.
Anyway, first collect all the money and also the shard. Collect all the
money first, because as soon as you touch the shard, you will return to the
Draracle's Keep.
7 Draracle's Keep
There we have Jakel again. You went to all the trouble to get the shard,
and he only likes to boycott you. He also doesn't want to let you leave
normally, due to some "repair work" (sure). Instead, you have to travel
through some dangerous cellars.
8 Draracle's Lair
Note: I will not describe all the monsters in the lair. They're all very
weak, just kill them all and search their bodies.
In the beginning, you can't lose your way. Just avoid the touchplates that
release fireballs. You should find some mandrake root, then some coins and
also some Vel's Fruit. After finding Vel's Fruit (red), go left and then
right. Now you see a ring hanging on the wall in front of you. Walk towards
it and check the wall on the right. Near the ground, push the button, the
wall that has a little outline will be moved. If you really don't find the
button, look on your automap. The button is in the bottom right corner of
your map. Don't enter yet. Explore first a little bit further and you'll
find more coins and a healing scroll. All other ways will lead to dead
ends, so enter the entrance you just opened now. Climb the ladder and you
are on Level 2
Level 2: Just around the corner, you find a vortex foil. Now you can go
right or forward. Go forward and at the and of the gangway, you'll find a
storage box. Open it with the button below the box and you find some coins,
a mana foil and a shimmerfoil. Return and take the right entrance.
Immediately on your right, there's a lock in the wall. Walk to the left and
take the small flashpot. Now return and go to the right. Take the mind
cluster. Walk further and you'll find some Vel's Fruit and a Mana Pod. Walk
to the left. Look at the touchplate on the floor. You see a very small
stone, it's a Stone of the Gorgon. Walk further. You see a glass-covered
entrance. Turn 180 degrees and push the button on the wall (it's a bit on
the left). The back wall will move, continue your way.
Walk forward. Collect the mana foil and the coins. Walk to the entrance in
the back, it's another storage box. Open it with the button. You find an
ancient's stone, a gummy pod and some coins. Now return to the entrance
with the wall you moved. Go right and walk over the glass floor to get
the coins. Then go forward and right. Take the life leech and continue,
you'll find the stairs to Level 3. Before going up the ladder, smash the
wall near the entrance to Level 3 and you'll find a lesser heal spell.
Rumour: I suspect you can pick the lock with the Thief, but what does it
reveal?
Level 3: Don't push the button next to the storage box on the right, you'll
fall down to level 2. Walk right and then right again. Open the storage
box in the back with the button. You find a healing scroll and some coins.
Return and walk through the transparent doors. You'll find some coins.
Keep on walking, you can't lose your way. Once you're in a dead end, push
the button on the right. You will enter a blue set of rooms. In the far
back, you can find some mandrake root. Walk further. Now, you can go
left, forward or right. On the right is the entrance to Level 4, but we'll
explore the level some more, so walk left. Walk forward to the back. Then
press the button. Enter the new passage and go left. On the left, you'll
find a little gate you can look through and also a storage room locked with
a key. On the right, there's another transparent door. Walk through it and
get the coins. A bit further, you find a mana mask. Just walk further.
You'll find a mana cluster and a Death Sac. Walk to the end of the path and
you'll find another storage box. Inside, you find a mana foil, some coins
and a piece of Vel's Fruit. Now, return all the way back to the entrance,
the place where the blue shine of the rooms will turn back to green. Go to
the entrance to Level 4 (as I explained above).
Rumour: I suspect it's possible to pick the lock with the thief, but
is there anyone who knows what can be found then in the small
storage box? At that point of the game, I wasn't a thief yet.
Level 4: Just walk forward and take the Vel's Fruit. Further, you'll find
some coins and a phial of transfer. Just keep on walking. Take the coins,
the Vel's Fruit and further the Champion Stone. In the hallway of the
Champion Stone, walk to the back and turn left. On your left, there's a
wall deeper than the others. Walk past the wall on the touchplate. No
arrows will hurt you and the wall will disappear. Enter and take the coins
& mana foil from the left. Continue your way then. You need to walk over
some bars over an open floor then. After crossing, go right and take the
coins. You can push the buttons. I tried all combinations, but nothing
happened. You can also jump down through the gates in the floor. You find
some coins. There's also a button on the wall. Press it and the wall moves
away. Take the healing scroll. Crouch through the gate in the wall. You're
back on Level 3 now. Find the way back to Level 4 and get back to where we
were.
A bit further, you find a mana foil. Go further. At a certain point, you
can go left and right. Go left. You find some coins and soul meat. Return
and go left and the crossing. On the left, you find the spell lesser light.
Walk through the entrance and you finally leave the Draracle Lair.
3 Gladstone Woods
Return to Upper Gladstone. I'm sure you want to sell and buy some items.
2.1 Upper Gladstone
This Shards-looking-thing doesn't really help you further, so let's see
how Dawn is doing. Return to the Keep (where you started the game). Open
the gate and walk past the guards. Samuel will open the doors and ask you
not to use magic and weapons. Walk to the next room. There are a lot of
entrances here. Take the first on the right. This is the shop of brother
Nathaniel. On the second one on the right, there's Victoria. Well, you
already met two people in the keep and they're both VERY annoying. Let's
hope this doesn't go on. Go to the hallway to the left and open the door.
OK, it can get worse, meet Lord Jeron. After he insulted you (like the
other ones), it's time you find someone serious now. Open the last door.
You now have access to more entrances.
Take the one on the left. It contains a lot of barrels. In the other
entrance to the left, you just find an empty pictures room. Take the
entrance to the right. Go right again, this is the dining hall. Open the
door to the kitchen. There's also a storage room in the kitchen with a
lot of barrels. If you want, you can take the dagger from the table in the
kitchen. Then leave the dining room.
Walk forward now and enter the dark hallway. Walk to the back and turn left
You find the spell "Damage Shield". Now return and go right up the stairs.
Turn right, you'll meet Luther (from Lands of Lore 2) on the balcony. He
will give you a very powerful sword, "The great sword of Toehan". Look at
your strength now, you're quite powerful now ! Use this sword for the
biggest part of the game left and don't forget to sell all other melee
weapons later. Return to the hallway and walk to the back. You'll find the
spell "Lesser Blades". There's nothing more to find or do, so leave the
keep.
As you enter the main place of Upper Gladstone, you meet Rhynn again. Even
if you met him in the Talamari Guild, he will not recognize you. Anyway,
he doesn't have anything useful to say, so do some shopping first. From the
Warriors Guild, don't go to the woods, but go right, down the stairs. The
gate will be open now. Smash the barrels in front of you. You find a
lorestone and some Vel's Fruit. In the other barrels, you'll find some more
lorestones and some food. In one house, you'll meet a grumpy man who sends
you away at once. In another one, you meet a beautiful girl with a towel.
This is a very amusing part. Copper say "She's a babe !" and Lig responds:
"A towel is no good armor". :) In another house, you meet Viscosa,
Baccata's brother (from LOL 2). In another barrel, you find a mana foil.
Finally, you reach an open place with a fire in the middle. Go right first
and smash all the barrels, you'll find a lorestone, mana foil, food and
an aloe leaf. You can enter the house on the left of the fire when you
have a Warrior Level 2. Inside, you find a Champion Stone and a Battle Axe.
Look behind the door, you see a lever. Pull the lever and the back wall
will move. In the new room, you find some lifestones and stroke daggers.
If you haven't sold your Dragon's Meat yet, you can do now. You can sell
it in the Talamari's Guild. When they don't give you a good price for it
anymore, go to the Cleric's Guild and sell the rest there. We'll continue
from where we stopped. Turn left and smash the barrels. You'll find a
small flashpot, some Vel's Fruit, an Ancient Magic Stone and some food.
Go to the building in front of you. Open the door on the left. Click on
the righter picture in the back. Aha, a safe. Take the money and exit the
building. Don't go stand on the floor yet. Turn right and jump on the boxes
Now you can jump on top of the building. Inside, you'll find a manastone,
a breastplate and some quicksilver. This is the reason why I didn't buy
armor yet, you can get a good one for free ! On the right side of the
building, there are some more barrels. You'll find some food, an aloe leaf,
some fruit, a small flashpot and some coins. Now, enter the gate to Lower
Gladstone, we've neglected this part of the city.
9 Lower Gladstone
* Smash any barrel you encounter. You won't find any special items.
* Search all the drinking places (wooden bars filled with water), they
contain some coins.
* There are a lot of secrets in Lower Gladstone (I think I found them all
but I keep my fingers crossed). I have tried to explain the exact
location of the secrets, but if you really don't have a clue what area
I'm talking about, take a look to the online guide of this version on
http://www.games.prohosting.com, I have included a screenshot of the
location of every single secret, that should really help you.
Go to the east side of the city. Before crossing the bridge, you'll find
Buck's Mercantile, where you can buy food. A very interesting thing to
sell here are your flashpots. They're useless, so sell them here. Cross
the bridge and keep going right then. On a certain place (you have to look
a bit) you find a lot of barrels and some crates. Jump on the crates and
then on the platform. Now, you will see a red window. Shoot something and
it will break. Jump on the pole in front of the window. Then jump up and
crouch to enter. Break the locked chest and take the coins. A bit more to
the north (northeast of the bridge you crossed), you see a big crate near
a house. Enter the house on the left of the crate. Inside, click on the
bookshelf on the right. A lever will appear. Pull it and go back outside.
The crate will be moved. Jump into the pit and open the chest inside,
you'll find some coins. Now jump on the boxes in front of the house. Then
jump on the platform. Turn 180 degrees and jump on the pole on the other
side of the wall. Now turn left a bit and jump on the other platform. You
will see a grate on a platform on the next building. Jump on the platform
and hit the grate. Crouch and walk inside. In the chest, you'll find the
spell "Summon lesser imp", some leather gloves and some cave aloe. If you
really can't find the place I'm talking about, just click on all the signs
you encounter. The crate is behind the "Happy Horse Training School".
Walk further to the north and don't cross the bridge on your left. There's
another door you can click on. A man called Morgan will talk to you about
some things, but it's a misunderstanding.
Walk further north and you'll find the blue deer inn. Don't walk that far,
on your right (to the east), you can turn and return south through a small
passage. At the end, you can enter a house where you can find some cave
aloe in a chest.
There's another secret here. If you look up above this door, there is a
room with a chest. It's tricky to get there. Back at the entrance to the
alley is a small box off by itself. Jump up on the small box, go as far
back as you can on it, then you can make a running jump to the big box
against the wall. Climb the boxes onto the stone platform. Go all the
way back on the platform, and you can make a running jump to the wooden
platform on the side of the building. It's hard, but you can do it.
From there, jump to the beam on the wooden wall to the left, go to the
end of the beam. Then you can jump to the right. You're nearly there.
Do the jump/crouch thing to get in the window. (submitted by Greg Wageman)
From that room, Turn left (NE). At the end of the passage is a dark room
without a door. It contains another chest which holds a cave aloe and a
healing scroll.
Return to the Blue Deer Inn then. Talk to the innkeeper. Then jump over the
counter and when he's not looking, open the small hidden safe near the
floor on the right. Take the coins and close the safe again. Then leave.
It's possible to give him money and then enter your room to get some stuff,
but due to a strange reason (= bug), the innkeeper wouldn't talk to me.
Turn left and walk towards the bridge. Don't cross it yet. Turn left. Walk
to the first building next to the water. There is a button on the wall on
the right of the door. Click the button and then the door. Inside, open the
chest and you find the spell "Lesser Shield". Return to the bridge, but
don't cross it. Walk past it to the west, close to the walls. You will
reach the pier.
Close to the water, you find some black lichens. Walking away from the
bridge and you reach the pier. You can catch the fish that are jumping in
the river if you stand at the end of the pier. They tend to jump in the
same places. Watch where they cross your screen, then put your cursor there
The next time one jumps, when the cursor changes to the 'taking hand',
press the left mouse, and the fish will be added to your inventory. The
timing is tricky, but it is possible. The fish temporarily give you a
"third eye" behind your head, but they can also be used in pharmacopoeia
recipes (submitted by Greg Wageman). From the pier, go right. Open the big
doors on the right. Look up, you can see a chest above you, but you can't
reach it. Go outside and open the other big doors. Walk inside and keep
going to other rooms until you reach one with a lot of crates. Keep jumping
up and jump outside then on the platform. Walk over the bars and jump
inside the window. If you would fall, you can leave by removing the lever
on the left of the grate. Try again. You're now standing next to the chest
you couldn't reach a few moments ago. Inside, you'll find a lousy dagger.
Walk back to the pier.
Walk to the end of the pier and turn right. Go right again and climb the
ladder on the right of the door. You're on top of the building now. Click
on the grate on the other side and use the jump\crouch technique to get
inside. Walk to the back of the room and click on the bookcase. You see
the sign of the Thieves Guild, you just found the secret entrance to the
Thieves Guild. The reason why I waited so long before joining this guild
is because your fighting skills are more important than the thievery one.
You should be on Level 8 now on most of your skills. Still, don't worry,
I'll tell you a special trick soon to get your Lockpicking skills at once
to Level 5. If you really want to have better skills, practice some more
in the Warriors Guild then with the sparring simulator.
Walk down the stairs and turn right. Walk further and open the door on the
left. You will meet Jaden. Talk to her and put to coins in the box if you
want to join. Then, you have to steal a dagger to become a member. Steal
her own dagger and you're in. Now turn 180 degrees and open the door to the
sewers.
10 Gladstone Sewers
There's nothing special in this sewers to be found. Just some roaches to
kill. Still, I found a little secret. Turn right and walk forward until
you reach a wall. Turn right again and walk forward until you reach a wall.
You will see a crack in it. Hit it a few times with your blade. Open the
chest (You need a Warrior Level 4). Inside, you find a coco cap, an ancient
magic stone and some cave aloe. Return to the Thieves Guild then.
9 Lower Gladstone
Enter the shop and do some selling\buying if you want. On the other side,
you find Mojo's shop. He will buy everything from you. Still, don't do it.
He will pay you less for it than other shops. Only sell him the items you
don't want anymore and can't sell elsewhere. The coco cap for example.
Leave the Thieves Guild. Go back up the stairs and press the key sign
on the right to open the bookcase. Jump back through the window and back
on the ground. If you want, you can jump through the window of the right
building. Inside, you'll find a healing scroll in the barrels. Leave the
pier and return to the bridge near the Blue Deer Inn you didn't cross yet.
Cross it now. Move a little to the right and walk forward, between the
two buildings, you see some burning glass (above). Walk past it and turn
right then. You'll reach Gomer's Butcher Shop. Walk to the door on the
left. The door is locked and you see some strange marking next to it. Walk
to the door on the right and pull the ring on the left side of it. Now
quickly run back to the right door and enter. The ring will open the door
for a short while, but once it's open, it stays open. In the chest, you
find a healing scroll, some small flashpots and a dagger. Leave the room.
Walk further and keep going left. You will be back at the entrance to Upper
Gladstone. Walk to the wired fence and climb it. Now jump to the platform
on the left. Open the window and jump inside. In the chest, you find two
pieces of cave aloe and two big flashpots. Return and go right. You'll see
a weaponry shop with some burning glass on top. That's Barnabus' Armory.
Walk further and you'll encounter a sign that says Bob's Love Potions.
Behind that shop, there's a ladder. Climb it and you're on the roofs.
Now, there are different possibilities. You can jump towards the yellow
banner (below you) or you can jump on the stone slab behind you (in the
direction of Barnabus' Armory). Do the second one first. Jump to the
Stone Slab. Look a bit left, you see a small ledge, jump on it. Then jump
on the pole in front of you. Now comes the difficult part. Turn to the
right. You have to jump on the platform above Barnabus' Armory. Move back
on the pole as much as you can. Take the long leap and you made it. Still,
the trouble isn't over yet. There are 3 burning glasses in front of you.
You can only break the one on the left and on the right, not the middle
one. It's quite hard to jump inside the two rooms, but you will get a lot
of experience if you succeed in getting inside. In the left room, you'll
find a chest with some food rations. In the right room, you'll find a big
pouch of money, some food rations and an ancient's stone. Jump back down
and return to the ladder. Climb back up, we're going to get the other
secret now.
Jump to the other platform. Turn left and keep jumping. At the final
platform, look left, you see a red-glowing glass. Jump towards the pole
below and break the glass. Enter the room and search the chest for some
items. Jump back down. Now go near the centre of the Map (but don't cross
any bridges), you should find the tavern. Enter it and talk to Mauri. If
you can, try to pick pocket him, if you can't just kill him and get the
skull key from his body. When worn, this skull key will improve your lock
picking skills by 5 levels. You can find some coins in a safe in the floor
too behind the counter, but everyone will attack and it's not worth it.
More secrets ? Here we go ! Go to the bridge in the west. Go stand on top
of it. Look around, you can jump from the bridge on the ledge on the
buildings near the water. Hit the grate at the end of the ledge. In the
chest one, you'll find a guardian orb and some cave aloe.
Go to the bridge on the east of the map. Turn your back to Buck's
Mercantile and cross the bridge. On the highest point, look to the
building on the left. Hit the blue grate and it will break. Jump inside.
Rearrange the crates and you access a hidden chamber in the sewers. Climb
up and open the door. In the chest, you find a manastone, some rotten
meat and a small flashpot.
Once you're back to the bridge, walk down the stairs to the dam. Walk to
the end of the path. Open the small gate (you need to be a Thief Level 2,
but with the skull key, it shouldn't be a problem). Inside, you'll find
a chest with a fine leather buckler and a hand axe.
You should now have found every single secret available (I spend a lot
of time looking !). If you want, you can improve your skills a bit in the
Warriors Guild and get some new items & spells. When you're finished,
return to the woods. My current stats now are: Cleric Level 10, Fighter
Level 11, Wizard Level 6 and Thief Level 5.
3 Gladstone Woods
The next portal can be found in the north east part of the woods. We'll
visit the icy world. The portal is near a waterfall. If you follow the
river, you will find this waterfall. If you don't, it's the path BELOW
the big water area on your map.
11 Frozen Waste
Walk forward. On the left, you find a Tar Crystal Source. Walk further
through the cave. You'll meet an ice worm. Your Greatbow Shift is useless
against this beast. Use some magic and let your familiar attack it. Follow
the path down. Underway, you also find another tar crystal source. In the
next area, you have to do a lot of platform hopping. You will find some
ice shards and some ice seed. You will reach a crossing. Go right and you
find some more tar crystal sources. Defeat the Sable Tooth Cerberus Tiger.
Take his meat along. Go to the cave on the right and attack the sleeping
tiger. Take his meat. In the back of the cave, you find some hound's heart
a breastmail plate and a battle axe.
Go to the entrance to the right and kill the tiger. Attack the other
sleeping one in the cave. In the back of the cave, you find a club.
Continue your way through the small passage to the left. Attack the Ice
Worm in the next area. Follow the cave he was guarding, you'll reach a
lake. Follow the water and you'll meat Rix. If you would have followed the
left path, you would end up here too.
Rix is on the hunt for some women. If you want his plasma staff, it's your
final chance to get it now. Return to the entrance of the cave then. Don't
enter it, but look on the left, you see a small path leading up. Follow it.
You're high up in the air now. Kill the ice worm and walk over the small
path to the man. It's Morrison. He will tell you about this World and the
White Tower. It seems you have to find it. Return and look over the left
edge, you have to jump on the path. Look for a place where you can jump
without any falling damage. Follow the path down and enter the cave on
the left. You enter a new area.
Walk up the path on the right that leads up. Enter the small passage on
the left, you will find a healing scroll and two flashpots. You can use a
spark spell on the lighter areas of the ice to open the gates. I didn't
do it, I just jumped down from the platform to the other side. There's a
transparent block in the water, but you can't use it to get on the other
side. Please mail me the right way to do this, I didn't think what I did
was right.
Kill the Iceworm in the next area. To the right of him, you find some more
ice shard and ice seed. Use the black steps on the wall to reach the
higher ledge. Keep doing that until you can't go any higher. Then go to the
right and go to the next area through the cave.
You're standing on a high platform, there's are some tigers below you.
Follow the path down and kill the tigers. There are more sleeping tigers,
kill them if you wish. Then take the path on the right and you reach a
purple-coloured area. Walk over the bridge and kill the ice worm on the
left. Open the door and you meet Jacinda, the Amazon Queen. She asks you
to perform a quest. You can choose whether you do it or not, the outcome
will be the same. I will choose to do so.
First go to the door on the right and enter. Use your spark spell to lit
the four different-coloured candles in the back of the wall. Ah, isn't this
game beautiful. Anyway, leave the room and open the next door nearby. Jump
over the blades. You see some fire in a hole. Push the button (when not
standing in front of it). It's a fire cannon. Open the door in the back
and in the next room the door on the left. Talk to the Amazon Warrior.
Open the door on the right and enter the next room. In the vase on the
right, you can find an ice shard. Walk to the left and open the box
(Warrior Level 2 required). Inside, you find a manastone and an ancient
stone. Return to the entrance and open the door in the middle. On the right
you find 3 war clusters in the vase. mmm, their sleeping rooms ! You have
to perform the quests first right now :( , but check the beds, you'll find
some bon-bons. Leave the room and go left. Open the door on the right.
More sleeping rooms and bon-bons. Inside the chest, you find some tiger
meat. Leave the room and continue your way.
In the next room, open the chests on your right. You find a lorestone, a
guardian orb, a champion stone and two small flashpots. You can force
the lock of the door in the back. No money right now. Still, Jacinda has
that key, so we'll have to find a way to get the key from her. Before going
up the stairs, look to the wall in front of the stairs, it looks like a
secret wall that can be moved. Anyone an idea ? Go up the stairs. You can't
open it right now. Return all the way back to the Main Entrance of the
Amazon Keep. Underway, someone will fire at you from a higher level, but
you can't take it out right now, so continue your way. In the main
entrance, follow the way to the right and take the last door. You will
meat another Amazon Warrior. She tells you more about your quest. You have
to find 4 different gems to restore the force field.
There's a bug in the game which won't allow you to take the blue gem if
you take the other gems first or kill all the mutant chicken. That means
you have to find the blue gem first before doing anything else. If you do
it the other way, you won't be able to find the blue gem anymore.
On the right, there are 4 candles, on the left there are 4 niches. Light
the 4 candles with your spark spell. They will all spread another colour of
light. Move them to a dark place if you can't see very the colour of
light they spread very well. Look to the floor of the niches on the left,
there are some drippings in a certain colour on the ground. Move each
candle on the right spot and make sure the four legs of the candle are
placed perfect in the 4 squares on the ground. The order (in colour) of the
candles from left to right is: Blue, Green, Red, Purple. If you did it
right, you hear a sound and a hidden stair appears behind you. Climb it.
There are three doors. Take the one on the left. You find the best axe in
the game, the Great Axe Blizzard. If you don't want to use it, take it
along anyway, because you'll get good money for it. Go back and take the
door on the right now. In the chest on the right, you find a manastone,
some arrant prac and a coco cap. In the left chest, you find a lorestone,
a championstone and some arrant prac.
Return and open the door in the middle. Kill the starks and take their
meat along. Click on the thing hanging on the wall and you find the blue
gem. OK, there's no possible way now you can encounter "the blue gem bug"
now. Return down the stairs back to the candles room. Enter the next room.
On the right, you see a dragon statue. If you hit it, some poison will be
spread, so don't do so. Look up, on the floor above you, you can see the
stark nests. Hit the fireplace on the right and some fire will appear.
Enter the next room then. Walk down the hallway and open the next door.
Talk to the Amazon. Go up the stairs on the right then. Kill all the
starks in front of you and go right at the end of the hallway. Destroy the
nests you can. You find a guardian orb and the green gem. Return and go
right at the first crossing. You see two holders here, one for the blue
gem and one for the green gem. Put them both in the holder.
Continue and go right twice. Kill the starks on your right and enter the
next room. Turn right and kill the starks. Destroy all their nests.
Return to the previous room. It is coloured in the 4 colours of the gems
(red, blue, purple and green) You can find the two other holders here.
Turn left and enter the next entrance. A statue will be spraying poison
here. Kill all the starks in the left and the right room. Destroy all
their nests and there're no nests left now. In the chest in the right room,
you find two ancient stones, a lifestone and some arrant prac. Enter the
middle door and jump down. Press the button in the back and two sidewalls
will move. Kill the starks. Go to the door on the left (it's in the
direction of the bedrooms). Keep taking the middle doors and you'll be
in a bedroom. On the left side, look under the last bed, you'll find the
purple gem.
Now return to the room where you jumped down and take the other door. You
see the alcove again. Crouch and jump inside. Quickly walk to the fire and
get the red gem.
Now go back all the way to the entrance of the keep. Go to the holders of
the other gems and put them in the holders. Some little light will appear
now that will shoot ice. You cannot kill them, just avoid them. I think
the ice bolts are the defence the Amazons normally use against these
starks. You just repaired it :)
Go to the next room, you know, the one with where you just jumped down and
where you opened the sidewalls with a button. Now take the door back to the
entrance to the keep. Go to the right and a new entrance will be available.
In the chest, you'll find two small flashpots and some arrant prac. On
the right, there's a similar new entrance. In the chests, you find some
arrant prac, a healing scroll, some coins, a lifestone, a small flashpot
and an ancient stone.
Return to the room you jumped down and take the other door (in the
direction) of the sleeping quarters. All the Amazons you meet now say you
have to go to the Main Room. Go there. (it's past the sleeping quarters).
Jacinda will be waiting for you. She will reward you, but not in the way
you expect. Kill her. Don't use the sigil on the shard yet. Search her
body, you find the White Tower Key and the Silver Fang Hilt. If you decide
to trust Jacinda, you will be a prisoner for the rest of your life. The
nice thing now is you can activate the "extra button" in the main menu
then, which allows you to see all the movies and the credits.
Walk to the back of the room and use the white tower key to get all the
coins (about 1500). If you want more secrets now, return to the entrance
of the keep. You'll find some new entrances (one in front of the entrance
to the keep and one on the left). In the chests, you find 3 ancient magic
stones, some arrant prac, 2 healing scrolls, a stroke dagger, some coins
and the Valkyrie Charm. Make sure you get the last item. It's very useful.
Go to the room with the fire you lit, it's near the entrance. Behind it,
you see four buttons in the colour of the gems. You will need to return
her later. There are also 2 dragon statues you can hit, they spray also the
colours of the gem. Maybe if you find them all, you can free the men from
the jail. I'm sure I missed some spots here. Anyone who can offer help ?
Anyway, continue your way. You reach the room with a stair on the right, a
door on the left and an Amazon wandering around. Take the door on the left.
Walk up the stairs and turn right. Now walk forward, you'll be able to
enter a new entrance. You reach the jail.
You can talk to the men inside. Open the chest a bit further. Inside, you
find a lifestone, manastone, healing scroll, ancient stone and some arrant
prac.
Return to the main room where you killed Jacinda and use the sigil on the
shard.
7 Draracle's Keep
We meet Jakel again. He seems very annoyed about you restoring the mirror.
What does he have to hide ? Anyway, when he's gone, use the silver fang
hilt on the mirror behind you to create the Silver Fang Sword. It's almost
as powerful as the Great Sword of Toehan. Return to the Main Entrance.
Jakel's "Repair Work" seems to be finished.
8 Draracle's Lair
You have to follow the way back to the woods. Underway, you find some cave
aloe. A new entrance will be opened at your left (if it doesn't open,
check the button near the bottom of the floor, it's before the red hallway,
where you fought the skeleton guardians the first time). If you don't find
the entrance, you can also enter the Orc Lair through the hole in the
Spider Web on your left. I will start from the normal entrance now. Some
spiders and an orcish raider will attack you.
12 Orc Lair
You can climb on the wooden platform by the ladder. On it, you find some
rotten meat and a wooden shield. Open the door on the left. Kill the orcs.
There are three doors in this room and one button. You cannot press the
button and none of the doors will budge, so return to the main room and
take the other door. Kill the orcs and walk forward. In the next room,
take the door on the right. Kill the orc and take the dagger. Follow the
hallway and you reach a waterfall room. Jump in the hole behind the
waterfall to find some coins, then return to the main room.
Take the left door. As soon as it opens, dash inside and crouch under
the closing wall on the right. You have to be pretty quick. Inside this
room, you find a coco's cap, some rotten meat, poison paint and a
wooden shield. To exit the room, walk towards the wall and it will open.
Open the door on your right. There's a door if you go up the stairs, but
there's no way to open it. Return to the main room.
Finally, take the middle door. Take the entrance to the left. At the end,
there's a button, but you cannot press it. Very frustrating, but this seems
to be the end of the lair. Luckily, Eldin Kim sent me how to continue here:
You need to press the button on the wall while the door that lets you in is
open. It is something similar to LOL 1, where in the Urbish mine, there is
a place in which you can only open one door after the other one is closed,
and vice versa. There is nothing special in two of the rooms, while the
third one leads to the other side of the door situated on top of a stair
which you can't open. It can only be opened on the other side. I just feel
that there must be something special about the stone pyramid in the orc
lair, although I still can't figure out what to do with it. In order to
ensure that you've explored all places, I think the most effective way is
after you thought you've completed the whole map, quicksave, eat a mind
cluster, and restore, that is if you don't have enough mind cluster. All
unexplored places will be revealed. I do this and I find out that there are
three inlets/outlets to the orc lair. One is the main entrance, one is the
waterfall beside the big spider web, and another one is beside the lava
pool (submitted by Eldin Kim)
8 Draracle's Lair
As soon as you open the door, some spiders will attack you. Finish them off
and walk further in the lair.
3 Gladstone Woods
When you enter the woods, you will have some new skills for wiping out the
Orc's Lair (or finishing the Frozen Waste?). Climb, Long Jump and less
Falling Damage. Find your way back to Upper Gladstone. What has happened?
Some parts of the woods are filled with lava and giant spiders dwell
around in the woods. After meeting the first giant spider, you'll see
a spider lair on your right. Kill the spiders inside. You also see some
death people. Check all the holes in the trees you checked already, they
will contain new items. Go to the docks, ice will be all over the place.
Kill the few ratmen and walk to Upper Gladstone then.
2 Upper Gladstone
Walk to the Warriors Guild. While walking, I found a new secret. To go
from the Magician's Guild to the Warriors's Guild, you have to pass through
a small entrance. Enter and immediately turn left. You can click on the
hidden panel to reveal a small safe. Take the Vel's Fruit. Do some selling
and shopping if you want. Just in case you're interested, I'm now a Level
12 warrior, Level 11 Cleric, Level 8 Wizard and Level 7 Thief.
Go to the Keep. Samuel will give you some coins and tell you your Uncle
is here. Go to Jeron's Office first. It's very important you do this
first, because if you go to the Throne Room first, you won't be able to
search his office anymore. If he's there, exit and re-enter. He
will be gone. Move the chair to his desk and the bookcase will move.
Inside, click on the skeletons on the right and an elevator will bring
you down. In the room on the right, you find three ancient magic stones,
some coins and leather gloves. Walk further up the stairs. Jeron is the
traitor, he can look into the throne room through a painting. Return to
his office. To get out, click on the candle next to the back of the
bookcase and the bookcase will move away. Put everything back like it was.
Walk to the Throne Room and have an audience with the king. Lord Jeron will
kick you out (he is SO nice).
Go to Victoria. You can do some shopping there. I suggest you buy the
Dragonscale Armor together with the Dragonfire Bracers and the Dragonfire
Gauntlets. Together, they form a dangerous combinations. They only works
well if you buy the three of them, not 1 or 2. Buy everything you want
here at once. If you come back later, there will be a bug in the game. You
can pick up things, but you cannot pay for it or steal them. Go talk to
Jeron again then. He doesn't want to know about truce and swears he will
kill you when he has the chance. Leave the keep for now.
* Addition by Mc Novoselic (al740756@campus.tol.itesm.mx)
When I wear all dragon set (armor, bracers, ring, gloves), I went to
the thieves guild and the flames of the set hurt that old woman that
gives you the quests. Then I can not give the kings pardon and I
cannot pass that quest.
It seems Jaden has a problem with the fire set. Now, to get rid of
the problem, just put all your armour, bracers, ring & gloves on the
ground before you enter the thieves guild (near the guild or
everything will be gone when you return). She won't get hurt then.
After visiting the keep, visit all the guilds you're a member of. You will
get your second quest from every guild. For the Warriors, you only have
to complete the third portal world. For the Magicians, you have to get a
sample of a crystal shard before using it on the Draracle's Mirror. For the
Clerics, you have to find five new herbs from another dimension and
finally for the Thieves, you have to find the King's Pardon.
Walk back to Gladstone Keep and another Guard will appear. Move the
cursor over his pockets and it will change into a stealing hand. Get the
King's Pardon and return to the Thieves Guild.
Give the King's Pardon to Jaden. Go to the back of the shop and open the
door on the left to meet Leina, the princess of Thieves now. Talk to Leina
and you're ordered to wipe out some orcs.
You will receive two new skills now. Sniper (use Page Up to zoom) and
Death Strike.
There's also a new part of Gladstone available. We'll visit that first.
Walk to the Clerics Guild, don't enter it, but walk further, to the
fountain where you found along sword and a ring. The big double doors
aren't locked anymore now. Open them and enter the next part of Gladstone.
Go left and left again. Enter the house. Click on all the paintings, one of
them will move (it's hard to describe the exact position of the painting).
Press the button and the wall on the left will move. Inside the secret room
you find a mimic stone, an ancient stone and a ring of regeneration. Behind
another painting you'll find 400 coins. Go up the stairs then. You'll find
a stroke dagger, a spiked mace and an ancient stone. Go back to the main
street and take the next street right. Enter the house to meet your
step mom. Leave then. Take the next street on the left. You can't enter
anything here, but walk behind the building on the right and smash all the
barrels for some items. Return to the main street, to Upper Gladstone.
If you go to the prison, you will meet a Ruloi. He will tell you all about
his intentions. You have two choices now. You can visit the Ruloi Homeworld
or the Underworld. If you visit the Underworld first, Gladstone will be
gone when you return, so it's better to visit the Ruloi Homeworld first. Go
to the woods.
3 Gladstone Woods
Go to the northwest to the excavation. Underway, you'll meet some new
enemies, the rift hounds. You will meet Rin who tells you more about
the Ruloi Homeworld. The Ruloi will keep regenerating until you destroy
all the regeneration devices. It's no use killing the Ruloi, look for the
devices. Therefore, it's important you have a spell like "Invisibility",
so you can take out all devices without fighting
13 Ruloi Homeworld
Kill the Scavengers if you like, they don't hurt you much. You will find
some mushroom rot. Take it along for the Cleric's Guild Quest. There's
but one way. Follow it. After a narrow passage, go up the platform and
jump down in the next cave, you'll lose some damage. You'll reach a
crossing with orange mushrooms in the middle. Go to the right first.
You reach an acid lake. Some purple worms will appear, you cannot kill
them, they keep regenerating. On the left, you can find dreamshards on the
mirror. Hit the stones next to the purple worms and then attack them. You
can kill them then. On the ground before the lake, you also find Rainbow
Sulphite. To take the sulphite, you have to break open the crystal on the
ground. Jump to the other side of the lake. Don't touch the acid lake or
you'll be poisoned (lesser poison). Return to the crossing, a horde of
scavengers will await you). Kill them all and take the entrance in front
of you. The entrance on the right will lead back to the portal.
To enter the next entrance, go back to the first entrance and walk on the
upper side of it to jump in the next entrance. At the end, walk to the
right, you'll find 5 more devices and some dreamshards. Destroy the
devices.
Return to the acid pool and jump on the island in the middle. Now, you have
to walk through the poison on the right. OR, you are very strong and you
heal yourself OR you have the Stone Bracers or something else that protects
you from poison, otherwise, you will die.
Destroy all the devices and look on the automap then. You can see the way
you have to follow. In the new room, there are two doors. Don't open them
yet. Kill all the device and follow the way. In this room, there's another
door. Destroy all the devices first and go through the door then.
You reach a whole network of chambers now. I can't guide you here much, but
it isn't so hard. Just destroy all the security devices and avoid all the
ruloi. If you check every room, you will also encounter regeneration
devices, Copper will tell you when you reach such a room (it's red
coloured).
If you go to the east of the map. You reach some sort of island with a
ruloi warrior in the middle. Kill him and he will leave an item behind,
the Ruloi Hand. You can press the two eggs in the hands, some platforms
will raise them with items. Near the different eggs, you'll find new
items like blood aloe, brook flounder, hound's heart, Hot Bead, ...
Near the north side of the map, you'll find a barbarian Amazon in a prison.
On the other side of the level, there's another prison (empty). Don't open
one of the prisons, the prisons need to stay locked to trigger the third
Wizard's quest. Later on, Sioned will be locked up in one of these prisons
and if you open them now, she will be able to escape at once and there's
no quest (submitted by Eldin Kim).
On the right of the map, there are 4 big green squares, they represent 4
platforms (with the eggs in the hands). Go to the platform on the bottom
right. Eat some lamplight eggs to improve your view. Now, look to the
north of the map and choose the sewer on the left. Enter it and turn left
whenever you can. A bit further, you see a hole on the left side. Inside,
you find another Ruloi Hand and the Great Sword Darkstorm, even stronger
than Toehan's Great Sword !!! Equip it.
Now, there are 10 regenerating devices. If you check every room, you can
destroy 8 of them. There are also 2 small rooms with some coloured orbs.
If you enter these passages, you see a lock. Use the ruloi hand on it
and you can destroy the other two regenerating devices. Remember, there
are two of these rooms. One in the north and one in the south of the map.
After destroying them all, step into one of the portals on the ground of
the two rooms (with the ruloi key). You must now fight the Ruloi
Collective.
If you want to know how to kill it easily, read the Attack Strategy in the
monster section. After you killed it, click the crystal device on the
shard to sample it for the Wizard's Guild. Then click on the shard and
you're back in the Draracle's Keep.
Note from Betty (MilesPoms@aol.com): Klling the Ruloi collective is quite
easy if you use the vulcan staff, it's one of the best missile weapons in
the game.
8 Draracle's Lair
Some new passages will be opened and a horde of guardian skeletons will
attack you. They're no match for your sword. Further, you'll also have
to fight some spiders. Exit to the woods.
2 Upper Gladstone
Go to the Cleric's Guild and talk to Boris. If you have found the five
herbs, you will become a member of the inner circle. Talk to Josiah. He
will give you next quest. You get a Dragon Claw Statue and you have to
look for a healing device in the Volcano World. You also have access now
to a new part of the shop. You also receive two new skills: holy strike
and resurrect familiar.
Go to the Warrior's Guild. You will get two new skills: rapid strike and
marksmanship. Go up the stairs now and open the door. Talk to Chesara, she
gives you your third quest. Oops, you actually killed Jacinda already,
but that's no problem. You receive a medallion to get some stuff from the
white tower. Check the shop, you'll find some interesting new items.
Go to the Magician's Guild then. Give Sioned the sample and you can enter
the next room to meet Dawn. You learn two new skills: identify and mana
tap. Return to the Gladstone Woods. Leave the wizard's guild and return
at once. Talk to Dawn, she will tell you the Ruloi have captured Sioned
and you have to free her. To complete this quest, return to the Ruloi
World and get to the main area. Go to the prison, Sioned will be held in
one of them. Use the dreamshard on the lock to free her. The third quest
is solved. When you return to the wizard's guild, though, Dawn doesn't
reward you, she doesn't even mention it and neither does Sioned. This
really gets me puzzled. (submitted by Eldin Kim)
3 Gladstone Woods
You can enter another portal now, Underworld, but when you will return,
whole Gladstone will be gone. This means you won't be able to do the
other quests then, so we'll do them first. Go to the Volcano World.
6 Volcano World
Follow the way until you reach the main room with the urn in the middle
(see the description above to know the exact location). Use the statue
from your inventory on the urn. An elevator will bring you down to a new
place. Enter the teleporter and take the Heart of Sunrise in the next room.
Equip it. Return through the teleporter. To move the elevator back up,
remove the statue from the urn. To return to the woods now, walk to the
door that should lead you the whole way back. Now, turn 180 degrees and
click on the symbols on the stone wall of the circular walking path. The
door will open.
We'll first get some items now before leaving. Take the door on the right
from the circular room. You reach a crossing with a big eye hanging on the
wall. Turn left and walk through the door. Wait until the elevator moves
up and let it take you down. Half the way going down, move over the bars
that lead you to the other side of the room. Take that elevator down whole
the way. Walk through the door and immediately walk forward, you'll reach
a door that will lead to a new room. You will end up now in a room that is
similar to the one you just passed. Walk up the ledges. On the far end of
one, you'll find a Dragon's Heart. Go back down the room then and stand on
the steps. In the next room, you see a fire mound. There's a firestorm
spell in it. As soon as you step in the mound, you'll be teleported, so
order your familiar to get this powerful spell. Return all the way then
to Upper Gladstone
2 Upper Gladstone
Go to the Clerics Guild and give the heart of sunrise to Joe. He will give
you the Spirit Staff. Go outside and turn left (still on the terrain of the
Clerics Guild). You can walk through the gate now. Inside the barracks
further, you'll find some items. There are crates on the right that lead
up, but I was not able to get there. Anyone succeeded ? Go to Lower
Gladstone now.
9 Lower Gladstone
We forgot a bit about the thieves' guild, but we'll make it up now. Go to
the entrance to the woods and enter it.
3 Gladstone Woods
Walk forward and you'll find the entrance to the Underworld on the left
with some mugwort in front of it. Don't enter yet. Instead walk down the
map and you'll see a (new) purple skull on the left. In a passage to the
right, you see the Orcs who stole the Thieves' supplies. Kill them all
and take the orcisch reaver & the mace. Merely killing the three orcs in
Gladstone woods is not enough. You also have to get the kingTs pardon
which lay beside the orcs before it gets burned. I find that the most
efficient way to do so is to send your familiar to get it before you fight
the orcs (submitted by Eldin Kim)
Return to the Thieves Guild and talk to Leina. You're now a Level 3 Thief.
There's one door in the Thieves Guild (when you leave the old women's shop
immediately to the right). I can't open the door and it doesn't seem to
require a certain lockpick skill. I think you can't get through here.
We'll visit the Frozen Wastes now for the Fighters Guild. Go to the Woods
and to the spot near the water fall where you can find the portal to the
frozen waste.
11 Frozen Waste
Follow the way until you reach the white tower. Open the door to the right.
If you didn't light the candles yet, do it now. From the left to the right,
the colors are blue, red, green, pink. Now walk to the right and go to the
panel with the 4 coloured buttons (on the middle west of the map). Use the
combination (blue, green, red, pink) on the buttons and a secret door will
open. Put Chesara's medallion in the slot and the other door will open.
Walk to the back of the next room, a ghost will attack you. Kill him (it's
easy) and walk to the back of the room. On the right, you can find a Toy
Sword. Now return whole the way back to the Fighters Guild.
2 Upper Gladstone
Go to the highest level of the Fighters Guild and give the toy sword to
Chesara. You're now a Level 3 Fighter. She will reward you with a very
strong reflective platemail. Normally, your last Wizard's Quest should
be freeing Sioned. She should be held captive in the Ruloi Homeworld, but
this didn't happen and I found no way to trigger the last quest. Anyone
more luck ?
I also rose al my stats above 15, so I would be able to open the infamous
Level 20 thief grate in upper gladstone (it's on the left wall in the back
when leaving the Cleric's Guild). I was a Level 15 Thief and I used the
Skull key, so I should have been able to open the lock. Unluckily, the only
thing that happened was the colour change of the text from red to black
(which means I should be able to open the grate). No success either. A
friend of mine told me he opened it with his familiar Syruss, although he
wasn't a thief. He said he only found some items inside, no special weapons
or spells.
We'll visit the last world, the underworld now. When you return from the
Underworld, Gladstone will be gone, so make sure you have done all the
shopping you want. The entrance to the underworld can be found in the
Gladstone Woods, near the entrance to Lower Gladstone. In front of the
portal, there's a chance you meet Dash, he will give you a clock key. If he
isn't there, don't panic, we'll get the key later on. Step inside the
portal.
15 Underworld
Wow! That was quite some movie wasn't it ? Walk forward and a ghost butler
will greet you. Open the door on the right. Take the first door on the
right and kill the fallen one. On the table, you can find some silverleaf.
Open the other door and kill the harbingers. Open the next door and you're
in the central dining room. Open the door on the right to enter the kitchen
The first door leads to the wine cellar, the second one to a little room.
Go to the wine cellar, you'll find a hole in the ground. Jump inside and
get a bottle of wine. Then return through the door and up the ladder back
to the main hall.
Now take the door on the opposite side and open the door on the left. Kill
the Shades and open the next door. From the rack, take the mana mask and
the sheet of music. Walk around the corner and enter the library. Kill the
shades and search the books. You'll find a lifestone, a coco cap, a
guardian orb, the spells lesser apparition and greater apparition. Click on
all the corners of library, one of them will open and reveal a hidden room.
Inside, you find an oculus pod, a life leech and the very powerful spell
Lich. Now return to the room where you found the music sheet and open the
gate to the garden. Below the floating statues, you can find coins in the
water. You'll also find swampblack root all around the garden. After you
enter the area, some plants will block the exit. In the back of the garden,
you'll find a beheaded man dwelling around. His head can be found near a
little hole with a shovel and some coins next to it. Return the head to
the man and he'll remove the plants for you. Leave the garden and return
to the main hall. Choose the last door (on the opposite of the portal).
In the Dance Hall, click on the wall in the back to the left of the right
elevator. The wall will move, you find an entrance that leads to the wine
cellar. There's no need to return there, I just want found it. Go up the
elevator. The butler will speak to you again. Walk to the right and enter
the first door you can open. Open the wardrobe and talk to Gabrielle,
you have to solve a quest for her and she will give you something in return
Keep talking to het until she mentions your reward, the deathstroke shield.
If you solve her quest at once without asking for your reward (the shield),
she won't give it to you. I missed this at first in the game. Make sure
you get the shield, because it's the most powerful one in the game.
Now about the quest, you have to find a way to prevent the fire from
spreading. Take the lifestones and exit the room. Walk to the other side
and open the door there. Kill the two shades and take the jar. Go to the
room to the right and take the other jar. Use the jar on the oil lamp there
Now return to the room of Gabrielle, take the second door on the right and
use the jar on the oil lamp. You did it! If you talked about your reward,
you will be taken back to Gabrielle. She thanks you and you receive the
deathstroke shield. Now walk to the back room and get the brass clock key
from the table (if Dash didn't give you it yet). Return to the place where
you spoke to the butler the second time and a new door will be opened.
Search the shelves and you find two spells: rune of terror and ghost.
I heard of rumours that Gabrielle should reward you with a shield (death
stroke shield), but she just disappeared. Search the other rooms
on the upper level. You'll find another library with the spell spectral
phantoms on one of the shelves. In a wardrobe, you find some soft leather
armor and in another room, you can find a vortex foil.
Walk down to the Dance Hall and use the brass clock key three times on
the lock at the bottom of the clock. Now walk to the back of the elevators
and you see an organist playing. Give him a bottle of wine and the sheet
of music. Then return to the dance hall, you will see the couples dancing.
Follow their movements, after a while, they will move towards the wall
behind the organist. When they have disappeared, the wall moves and you can
enter a new room.
Walk up the stairs and you meet the butler for the last time. Walk further.
You enter a dark room. Use some greater light to see where the enemy is.
He will cast ghost spells over you and you really can't hurt him in the
darkness. Run to the back of the room and use the key 3 times on the clock.
The soul of your father will be freed and the curtains will open. The
creature is vulnerable to light, so you can attack him now. Use a few
strong blows to finish him off. Use the sigil on the shard.
7 Draracle's Keep
Talk to Jakel, he's the source of all your problems, but you can't do
nothing about him now. Return through the Draracle's Caves to the Woods.
2 Upper Gladstone
You can find Peter on the upper part of the map (near your step mom's
house). He'll tell you about an attack and give you a note. Nearby, you can
also enter a tall building (I really can't explain the location, it's on
the northwest of the map, please surf to my website to see a screenshot
of the location). If you go up the stairs, you reach two doors, open the
left and crouch through the window on the ledge. Now jump to the small
ledge of the other window and get inside, you'll find a manastone, a
ring of reflection and the spell "lesser explosive runes".
In front of the Fighter's Guild, you meet Celerian (grumpy as always).
Return to the woods now. Walk to the entrance to Lower Gladstone. Near,
the entrance, there will be a new spot (a camp). Enter the place. You talk
to King Richard now and he gives you a writ you have to show Jeron. Take
the writ with you and return to Upper Gladstone.
2 Gladstone Keep
Go to the keep and talk to Jeron. He'll torn the writ and kick you out.
Return to the Woods and go to the portal of the shattered desert (it's
marked on the map). When you come near the portal, a Picadon will
appear and fire death poison towards you. Kill it. To cure the death
poison (it won't stop), eat some Vel's Fruit. If you were the Stone Bracers
you don't have to worryabout poisoning at all, make sure you wear them
before entering the shattered desert. Step inside the portal then to enter
the Shattered Desert.
16 Shattered Desert
As soon as the game starts, a group of Picadons will attack you. Finish
them off and cure yourself with fruit if necessary. There are some hot
beads lying on the floor.
There's no real need to describe the way, because you really can't miss it.
Never jump down from big platforms, because you mostly never can get up on
it again unless there's a vine hanging from it.
Secret: here you can find the 100.000 coins needed for the glass window
in the Draracle caves. Stop at the first open area from your
starting point. Turn to your left, you'll see a pig shape item
on the ledge. Jump down and climb the vine on that ledge. This
is a piggy bank! Grab the 100.000 coins (submitted by Greg
Wageman, Come play dying & H¬kan Tallberg).
Go back down and continue. After a while, you'll reach a big platform with
a hole in the middle. Below you, there are Picadons running. There seems to
be no way to continue, but look to the right. Take a long jump towards the
platform on the right. You enter a futuristic entrance now. Follow the way
and you reach a new area. You need some powerful spells now, because a real
horde of enemies is waiting. I use the ancient magic spell firestorm to
kill them all from distance. Walk to the last platform then and use the
vine to climb up. Go to the little entrance and kill the mutant humans you
meet.
You will reach some sort of elevator shaft. Wait until the picadons fall
to death and use the ladder then to climb up. You're walking between
big mountains now. Kill all Picadons you meet and you'll find a big
futuristic portal. Step inside. Talk to the man on the right, he's not
very useful. Open the little panel on the left and press the button. Walk
outside towards the red light near the grey grate. Open the grey panel
next to the grate and push the button. The grate opens. Step on the
elevator and push the button again. You'll be taken inside now.
Destroy the machine on the wall. Enter the big room, it looks like we're
playing Unreal, or System Shock now :) Open the door on the right and wait
until it's closed (the light will go green). Then open the other door and
destroy the machine on the wall. This is really going to weird now. Playboy
calendars, NOD signs (from Command & Conquer), the programmers sure got
mixed up here. Use the chair and the 3 cabinets to create a bridge from the
computer towards the grate in the wall. Open the grate and use the bridge
to get inside. Enter the next room.
In the back, you see some flashes because a device is broken. Click on the
wall behind the device and a secret panel will open. Press the button and
walk through the opened security door. In the next room, the wizard will
talk to you. Destroy all his security weapons. Then get all the TV's
down, hanging from the ceiling. Construct a tower with the TV's and enter
the grate on the left. Destroy the security weapon and continue your way.
Further (after jumping down), don't jump in the small hole, but destroy
the weapon. You now reach an open area. You see a picture of a gun with a
button under it. Press the button until the boom stick appears. Then walk
through the door and destroy the iron thing in the back. Finally destroy
the security weapons that appear. You can't open the door on the left yet,
you need some sort of identification. Go to the right, you enter some sort
of surgery room. Open all the doors around the room. In one room, you'll
be able to retrieve a glass eye from a robot. Return to the first door and
use the eye on the lock on the right. The door will open.
Kill everything that annoys you. Then destroy all the control panels and
the purple beam will disappear. Jump into the water and use the ladders
then to leave the pit. Don't go to the highest level yet, destroy all
weapons from a lower level. Go up the pit then and through the door.
Destroy all the weapons. You can't go or you'll be electrocuted. Use your
boomstick to shoot all the wires, you can pass safely then.
You reach the final room now. There are 4 pillars around the room and
each side has a mass of weapons. Destroy the 4 pillars to remove the shield
form the inner computer. Then take out all weapons near the entrance to the
computer. No need to be hurry, there are spots where you can take a breath
and where no weapon can hit you. Finally, take out the parts of the inner
computer and you'll get the last shard. Unfortunately, Jakel steals it
from you and the computer activates a self-destruct mechanism. You have to
run the whole way back.
More bad luck, the device that recognizes the glass eye has been destroyed,
instead, use a small grate as an escape route. Take out all guns you
encounter. You'll also have to press a button to form a bridge over a gap.
Keep on taking ladders that go up and finally, you'll leave the complex.
Now, return the whole way back to the portal. It isn't very hard, just keep
an eye on the map and remind that you can climb vines.
3 Gladstone Woods
No time to waste, we have to visit Jakel at once ! Go to the Draracle
Caves. Kill all the skeletons (they're so weak now, one shot of your
boomstick is enough). Enter the Draracle Keep and talk to Jakel. He tries
to persuade you, but it's no use. He teleports you to the cellars.
17 Draracle Cellars
There are different ways to take Jakel out, but I'll give you mine. I had
about 20 ancient stones. I only used the greater heal and the lich spell.
Jakel will guard elevators and entrances, you hear a certain sound when he
appears. Whenever you kill him on a certain level, he (and the barrier that
held you from proceeding) disappears from that level. I just made sure I
had full mana and health, then I used Lich (it lasts about 8 seconds),
which made me invincible against all physical attacks (the rift hounds are
very annoying), while I just stood (almost) against Jakel and hit him as
much as I could with the sword Darkstorm. All spells he fired at me were
reflected (reflective armor, ring of reflection) so I was sure he was
going to be hit by his own spells. As soon as Lich ran out (6 to 8 seconds
is usually not enough to kill Jakel), I used another Ancient Magic Stone
and used Lich again. OK, I admit, it doesn't look\sound pretty, but it's
the most effective way to take him out.
First go with the elevator to the lowest level. There's no teleporter
there, so you're safe from rift hounds. Jakel appears near the barrier.
Use the Lich technique and take him out, the barrier will be removed.
Walk into the room and to the back. Push the wheel and a bridge will be
formed above you. Return to the cellars and wait until you got full mana\
health again.
Go up the elevator, kill all rift hounds and use the sigil on the portal
(the sigil automatically appears if you move the cursor over the portal,
but only once per portal). The portal will be closed now and the level is
secure. There are two elevators now here. One will lead to a place with an
elevator in the middle, guarded by a barrier from Jakel. It's not that
elevator. Take the other one and do the same. (Kill rift hounds, secure
portal). Go back down and take the other elevator. Kill the rift hounds.
Jakel will appear again, use the Lich technique to take him out and the
barrier will be removed.
If you go up now, you'll be dead in a second. There are about 6 rift hounds
and you don't have the chance to take them out properly. Now, you can:
1 Quickly go up, deal as much damage as you can and get down quickly to
recover
2 Sent your familiar to kill as much as possible
3 Quickly go up and place some turrets that do the job for you
4 Go up, kill the whole bunch, secure the portal and quickly get back
before Jakel appears.
Once Jakel and the rift hounds are separated, you can easily take him out
using the Lich Technique. This will remove the last barrier. Run to the
next room (you wouldn't have been able to cross if you hadn't raised the
bridge first). There are a bunch of giant skeletons in the next room.
Walk to the middle of the room and they'll attack you from all sides. Just
line up against the wall and take them out with your boomstick. If they
get to close, use your sword to finish them off.
Jakel will appear and fire lots of spells towards you. Use the Lich
Technique to kill him for good. He has about 1200 hitpoints, so you'll need
about 3 ancient magic stones.
Another way to kill him is to use equip warding shield spell, while wacking
him and wearing the reflective armor and the reflective ring (submitted by
Greg Wageman)
Take the seal from his corpse and you'll be teleported to the mirror. Use
the seal on the mirror and you get your soul back. Your job is done. You
see a movie where Copper is being buried with stones. The good guys always
die :)
You see another movie with King Richard and Dawn discussing the current
situation of Gladstone and then the credits appear. Be patient now. When
the credits are over .......... another movie !!!
Copper is not dead. You'll end up in the Gladstone Woods again.
3 Gladstone Woods
Walk towards the keep and you'll meet Lord Jeron. He's off with the crown
jewels. He's a real jerk and what you've wanted to do the whole game long
is no possible. Kill him (he's a real wussy, fighting with a rusty knife).
It really ends now. Don't forget a new menu option "extra" is available
now where you can see a short movie of the upcoming "Sword & Sorcery"
_________
VII Items
A Food
=======
A1 Normal Food
----------------
* Aloe Biscuit
Frequency: common
Effect: restores Hunger Bar
* Bag of Food Rations
Frequency: common
Effect: restores Hunger Bar
* Barbecued Stark
Frequency: uncommon
Effect: restores Hunger Bar
* Bon-bon
Frequency: uncommon
Effect: restores Hunger Bar
* Dragon Meat
Frequency: uncommon
Effect: Restores the Hunger Bar
Note: Don't eat it, sell it !
* Pork Chop
Frequency: common
Effect: restores Hunger Bar
* Rat Meat
Frequency: common
Effect: restores Hunger Bar
* Rotten Meat
Frequency: common
Effect: restores Hunger Bar
Side-Effect: it can poison you
Note: you really don't have to eat this rotten meat, there's other
food to be found.
* Swampblack Root
Frequency: uncommon
* Tiger Meat
Frequency: uncommon
Effect: restores hunger bar
Note: you can eat this, but it's a better idea to sell it, because you
get a good price for it.
A2 Magical Food
-----------------
* Aloe Leaf
Frequency: common
Effect: restores 5 healing points
* Black Lichen
Frequency: common
Effect: eating it will heal 10 points of damage
* Blood Aloe
Frequency: uncommon
Effect: Change 10 mana points into 10 hitpoints.
* Brook Flounder
Frequency: uncommon
Effect: rear mirror view for one minute
* Cave Aloe
Frequency: common
Effect: heals 5 points of damage
* Champion Stone
Frequency: uncommon
Effect: the Champion Stone will increase your base might for a short
period of time
* Geldenberry
Frequency: common
Effect: restores Hunger Bar and restores 10 points of damage
* Hound's Heart
Frequency: uncommon
Effect : this works as an unlimited amount of lifestones. Click it on
a dead familiar to resurrect him.
* Lamplight Eggs
Frequency: uncommon
Effect: eating these eggs give you a low-light vision for 1 minute (in
darker places)
* Mandrake Root
Frequency: common
Effect: it will put the user under a deep, but short restorative sleep
* Rainbow Sulphite
Frequency: very rare
Effect: restores 50 mana points
* Silverleaf
Frequency: uncommon
Effect: restores 5 mana points
* Soul Meat
Frequency: uncommon
Effect: gives your full health and removes all poison
* Spider Silk
Frequency: rare
Effect: restores 5 points of damage
Note: you can eat this, but it's a better idea to sell it, because you
get a good price for it.
* Vel's Fruit
Frequency: uncommon
Effect: nullifies the effect of lesser and greater poison
B Weapons
==========
B.1 Axes
---------
* Axe of the Long Arm
Frequency: very rare
Use: distance
Strength: poor
Note: the missile slot needs to remain empty. Otherwise, you can't use
the axe.
* Battle Axe
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: impact damage
* Great Axe Blizzard
Frequency: artifact
Use: close combat
Strength: strong
Instructions: when striking, this axe has a 25% chance to cast
blizzard upon an opponent. It also does additional
impact and cold damage.
* War Axe Traitor
Frequency: very rare
Strength: very powerful
Special Ability: this weapon cuts through any sort of protection, but
there's one problem: you die along with your enemy.
Note: to avoid this traitor problem, wear the bracers of valour, they
will remove the effect.
* War Hammer
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: none
B.2 Bows
---------
* Boomstick
Frequency: artifact
Use: distance
Strength: mediocre
* Great Bow Shard
Frequency: uncommon
Use: distance
Strength: mediocre
Special Ability: this bow shoots shards of ice. Upon impact, these
shards explode and do additional piercing damage to
enemies nearby.
* Greatbow Shift
Frequency: Rare
Use: distance
Strength: strong
Special Abilities: The Greatbow Shift fires fire, ice or lightning
arrows and if the target creature has protection
against these attacks, the greatbow shift will fire
a normal arrow.
* Heavy Crossbow
Frequency: common
Use: distance
Strength: mediocre
Note: this crossbow has a slow recovery time
* Light Crossbow
Frequency: common
Use: distance
Strength: poor
Note: this weapon has a fast recovery time
* Longbow
Frequency: common
Use: distance
Strength: poor
Ability: An incredible range
* Twin Bow
Frequency: uncommon
Use: Distance
Ability: this bow fires two shafts at a time and does piercing damage
* Valkyrie Crossbow
Frequency: uncommon
Use: distance
Strength: mediocre
Special Abilities: this fire shoots tiny bolts of fire, so enemies
vulnerable to heat or fire will get additional
damage
B.3 Clubs
----------
* Wooden Club
Frequency: uncommon
Use: close combat
Strength: Extremely poor
B.4 Daggers
------------
* Dagger
Frequency: common
Use: distance
Strength: poor
Instructions: use this dagger from distance, when attacking someone,
first throw the dagger and then attack him with your sword or whatever
he will have lost already a bit of damage.
* Dagger of Light
Frequency: rare
Use: Distance
Strength: mediocre
Instructions: this dagger will shoot missiles of light towards enemies
You have to put it in your melee weapon slot and keep
the missile slot empty, otherwise, it won't work.
* Dagger of the Empty Hand
Frequency: rare
Use: Distance
Strength: mediocre
Instructions: when thrown, this dagger will always return to its user.
It will penetrate any sort of defence and cut through
any protection. This weapon works best with fleshy foes.
* Dracoid Dagger
Frequency: rare
Use: close combat
Strength: mediocre
Instructions: this dagger will drain both health and mana when struck
* Emerald Dagger
Frequency: artifact
Use: close combat
Strength: close combat
Special Ability: when striking, there's a 25% of poisoning the enemy
* Jade Dagger
Frequency: rare
Use: close combat
Strength: mediocre
Special Ability: when striking, there's a 50% chance the dagger will
inflict lesser poison.
* Stroke Dagger
Frequency: common
Use: distance
Strength: Quite strong
Abilities: This dagger glows in the dark and when you throw it towards
an enemy, the dagger changes into a bolt of lightning
B.5 Exploding Items
--------------------
* Dragon's Blood
Frequency: common
Use: distance
Strength: poor
Instructions: throw these away like a grenade
* Large Flashpot
Frequency: common
Use: distance
Strength: strong
Instructions: click right on it to throw the flashpot. Then click
right on the detonator to detonate it. You can collect
up to 10 flashpots.
B.6 Gauntlets
--------------
* Dragonscale Gauntlets
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks. When worn together with the dragonscale
armor, it will immolate when attacked by
an opponent in melee range, doing ancient fire magic.
This armor will protect the wearer to 25% of the
immolation, but you'll immune against the immolation.
* Gauntlets of Striking
Frequency: artifact
Use: close combat
Strength: poor
Special Abilities: these gauntlets can stun enemies.
B.7 Halberds
-------------
* Halberd
Frequency: uncommon
Use: close combat, with a group of enemies
Strength: mediocre
Special Abilities: impact damage
Note: this weapon does a lot of damage, but it has a slow recovery
time
* Halberd Bastion
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Abilities: when an enemy comes nearby, two spiked maces will
appear that keep enemies from getting close to you.
If you use this weapon together with the bastion
shield, you protection will increase by 25%
B.8 Knifes
-----------
* Rusty Knife
Frequency: common
Use: close combat
Strength: poor
B.9 Maces
----------
* Mace
Frequency: common
Use: close combat
Strength: poor
Ability: blunt damage and a quick hitting rate.
* Orcish Mace
Frequency: uncommon
Use: close combat
Strength: strong
Note: this weapon is strong, but extremely slow. I didn't use it.
* Spiked Mace
Frequency: common
Use: close combat
Strength: poor
Special Abilities: If you strike, the spiked mace does piercing damage
B.10 Razors
------------
* Crescent Razor
Frequency: artifact
Use: distance
Strength: strong
Special Abilities: when you use this weapon, the opponent's protection
will be reduced to zero.
Note: this weapon has a very quick hitting rate.
B.11 Reavers
-------------
* Orcisch Reaver
Frequency: uncommon
Use: close combat
Strength: poor
* Reaver of the Great Orc
Frequency: artifact
Use: close combat
Strength: very powerful
Ability: this sword cuts through any sort of protection, but you'll
need a champion stone or special gauntlets (gauntlets of
might) to lift this weapon.
B.12 Staffs
------------
* Iron Rod
Frequency: rare
Strength: powerful
Special Ability: when equipped in the magical items slot, this weapon
protects the user from all electrical damage.
* Plasma Staff
Frequency: rare
Use: Distance
Strength: mediocre
Ability: 3 bolts of electrical and fire damage. In close combat, you
just use it as a club.
* Shard Staff
Frequency: common
Use: close combat & distance
Strength: mediocre (distance), very poor (close combat)
* Spirit Staff
Frequency: artifact
Use: close combat & distance
Strength: very strong (distance). When using from distance, you'll
summon a group of angels who will attack the enemy and heal
you. In close combat, it just acts like a normal staff.
* Vulcan Staff
Frequency: rare
Use: Distance
Strength: poor
Special Abilities: this staff will fire some fire charges
B.13 Swords
------------
* Bone Great Sword
Frequency: rare
Use: close combat
Strength: poor
Special Abilities: upon striking, there's a chance some shards of bone
will be fired doing additional piercing damage.
* Broadsword
Frequency: common
Use: close combat
Strength: mediocre (25%), better than the Long Sword
Special Abilities: Extra Impact Damage
* Great Sword Firestorm
Frequency: artifact
Use: close combat
Strength: mediocre
Special Abilities: when striking, there's a 50% chance the sword casts
a fire storm. Still, even if it doesn't cast it, it
will do additional fire damage anyway.
* Great Sword Darkstorm
Frequency: artifact
Use: close combat
Strength: very strong
Special Ability: hitting an opponent will drain health and mana from
your opponent. Touch the red and blue thingies to
transfer the mana and health to yourself.
* Great Sword of Toehan
Frequency: artifact
Use: close combat
Strength: very strong
Special Abilities: You will regenerate at a doubled speed when using
this sword. If your hit points drop below 25%, an
imp lord will be summoned to assist you. If you
hit something, there's a 10% chance a lightning
storm will be cast.
* Long Prism Sword
Frequency: uncommon
Use: close combat
Strength: mediocre
Special Ability: when hitting, there's a 25% chance the sword releases
a pulse of light. When using the sword outdoors in
daylight, there's a 75% chance.
* Long Sword
Frequency: common
Use: close combat
Strength: mediocre
Special Abilities: None
Instructions: The best way to use long swords is against fleshy
enemies
* Short Sword
Frequency: common
Use: close combat
Strength: poor
Note: this sword is best used against fleshy foes.
* Silver Fang
Frequency: artifact
Use: close combat
Strength: strong
Special Ability: with each successful strike, you drain 1 to 5 points
of the opponent's maximum hit points.
* Two-Handed Sword
Frequency: uncommon
Use: close combat, with a group of enemies
Strength: mediocre
Special Abilities: impact damage
Note: this weapon does a lot of damage, but it has a slow recovery
time.
B.14 Throwing Weapons
----------------------
* Rock
Frequency: common
Use: close combat
Strength: poor
Note: a rock is a weak excuse for a missile weapon. From some distance
you can throw this rock, but it's doesn't do much damage.
* Stone of the Gorgon
Frequency: uncommon
Use: Distance
Strength: powerful
Note: throw this stone at a creature. If it hits it, the creature will
be petrified.
C Defence
==========
C.1 Armours
------------
* Dragonscale Armor
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks. When worn together with the dragonfire
bracers, this armor will immolate when attacked by
an opponent in melee range, doing ancient fire magic.
This armor will protect the wearer to 25% of the
immolation, but when you also wear the dragonscale
gauntlets, you're immune against the immolation.
* Field Platemail
Frequency: uncommon
Strength: mediocre
Special Abilities: more protection against blunt and edges weapons
Note: be careful when enemies do fire or electrical attacks, you're
very vulnerable then.
* Fine Leather Armor
Frequency: common
Strength: poor
* Full Platemail
Frequency: very rare
Strength: mediocre
Special Ability: extra protection against edged and blunt weapons.
Note: you're quite weak against fire and electrical damage.
* Leather Armor
Frequency: common
Strength: poor
Note: this armor limits natural fire attacks
* Obsidian Platemail
Frequency: uncommon
Strength: mediocre
Special Abilities: this armour will give you extra protection against
magical and physical attacks.
Note: you're very vulnerable against piercing attacks.
* Platemail Breastplate
Frequency: uncommon
Strength: mediocre
Special Abilities: more protection against blunt and edges weapons
Note: be careful when enemies do fire or electrical attacks, you're
very vulnerable then.
* Reflective Platemail
Frequency: artifact
Strength: very strong
Special Abilities: when struck by a spell, you will suffer from some
damage, but the spell will be reflected to the
caster.
* Soft Leather Armor
Frequency: artifact
Strength: mediocre
Special Abilities: this armor makes you immune against acid attacks
and does half fire damage.
* Studded Leather Armor
Frequency: common
Strength: mediocre
Special Ability: extra protection against blunt weapons.
C.2 Bracers
------------
* Dragonfire Bracers
Frequency: artifact
Strength: strong
Special Ability: It offers limited protection against ancient magic
attacks when worn together with the dragonscale
armor. It will immolate when attacked by an opponent
in melee range, doing ancient fire magic. With this
armor the wearer will be protected to 25% of the
immolation, but when you also wear the dragonscale
gauntlets, you're immune against the immolation.
* Fine Bracers
Frequency: common
Strength: none
Note: useless, they change nothing.
* Platemail Bracers
Frequency: uncommon
Strength: mediocre
* Stone Bracers
Frequency: common
Strength: mediocre
Special Abilities: immunity to all forms of poison
Note: You're immune against all forms of poison, but your defence will
be reduced
C.3 Gloves
-----------
* Chainmail Gloves
Frequency: common
Strength: poor
Special Ability: more protection
* Leather Gloves
Frequency: common
Strength: very poor
Note: these gloves give you a minimal protection
C.4 Shields
------------
* Bastion Shield
Frequency: very rare
Strength: mediocre
Special Ability: when used together with the Halberd Bastion, it gains
25% more effectiveness.
* Coward's Target Shield
Frequency: rare
Strength: extremely poor
Special ability: this shield reduces your strength and defence to zero
but gives you partial invisibility.
* Fine Leather Buckler
Frequency: common
Strength: poor
* Fire Shield
Frequency: rare
Strength: quite poor
Special Abilities: protection from fire attacks, but not completely.
Use this shield in the Volcano World
Side-effect: the draining of heat leaves you very vulnerable against
cold attacks, don't use this shield in colder
environments.
* Iron Shield
Frequency: not common
Strength: equal to the fire shield
Special Abilities: this shield offers additional protection against
blunt and impact weapons.
* Leather Buckler
Frequency: common
Strength: poor
* Spiked Iron Shield
Frequency: uncommon
Strength: strong
Special Ability: if this shield is equipped, all physical attacks will
inflict damage with 10 extra damage points
* Wooden Shield
Frequency: common
Strength: poor
Special Abilities: none
C.5 Shirts
-----------
* Chainmail Shirt
Frequency: common
Strength: poor
Special Ability: special protection against piercing damage
D Scrolls
==========
* Healing Scroll
Frequency: uncommon
Effect: restores 50 healing points and removes poison
E Magical Items
================
* Cat Ring
Frequency: artifact
Effect: when worn, this ring halves the falling damage.
* Coco Cap
Frequency: uncommon
Effect: if the user succumbs to the effects of this cap, it restores 50
points of health and mana before vanishing
* Death Sac
Frequency: uncommon
Effect: apply the death sac to your melee weapon and it will contain
one greater poison.
* Dragon Gem
Frequency: rare
Effect: this gem offers limited protection against physical attacks.
* Dragonheart
Frequency: rare
Effect: Click with it on a dead familiar to resurrect him.
* Drakelord Gem
Frequency: rare
Effect: this gem will protect you for half of the damage against
ancient attacks and will protect you from poison.
* Flintskin
Frequency: rare
Effect: it will protect you for a lot of physical attacks for a short
period of time.
* Fire Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 3
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Forge Pod
Frequency: very rare
Effect: using the forge pod allows you to cast one ancient magic spell
without any mana cost. When you use the pod, the red ancient
magic button next to your spells at the bottom of the screen
will be filled.
Note: Save this pod for special occasions.
* Gauntlets of Might
Frequency: rare
Effect: these gauntlets increase the user's base might with 25 points.
When worn together with the reaver of the great orc, it removes
the lifting penalty from that weapon.
* Gauntlets of Speed
Frequency: rare
Effect: wearing this gauntlets will increase your attack speed by 25%
* Gragoyle Bracers
Frequency: artifact
Effect: these bracers will reduce the cost of casting spells by 25%
* Greater Bezoar Ring
Frequency: artifact
Effect: this ring will protect you against the effects of greater poison
* Guardian Orb
Frequency: artifact
Effect: Right Click on it to free the sword inside, it will deal
ancient magic damage to the enemy close to you. Use this wisely,
you'll need it for tough monsters.
* Gummy Pod
Frequency: uncommon
Effect: Upon using the pod, your feet will become sticky. Use it on icy
surfaces or to avoid impact damage.
* Heart of Sunrise
Frequency: ancient artifact
Effect: Hit Points will regenerate 4x as fast as normal.
* Ivory Chip
Frequency: uncommon
Effect: the Ivory Chip will add 5 mana to your maximum mana pool when
equipped.
* Jewelled Scarab
Frequency: rare
Effect: when worn, this scarab will absorb half the magic of ancient
attacks.
* Kelen's Ring
Frequency: rare
Effect: when worn, a bare-handed strike will be that of a Tiger's Claw
with a loud growl
* Kieran's Cricket
Frequency: artifact
Effect: this ring cannot be used in conjunction with any type of
armour. When worn, this ring will create a shimmering of blue
plate mail around the body of the wearer.
* Lesser Bezoar Ring
Frequency: rare
Effect: this ring will protect you against lesser poison
* Life Leech
Frequency: rare
Effect: Upon using this foil, it will sap 10% of the nearby creature's
health. Then, get the foil and eat it to get the mana.
* Lifestone
Frequency: uncommon
Effect: right click to use. You will gain full health, but if you click
it on a dead familiar, he will resurrect.
* Lightning Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 3
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Lorestone
Frequency: uncommon
Effect: Right click this stone over an unidentified item to identify it
* Manastone
Frequency: rare
Effect: this stone restores your mana, but it depends on how weak you
are. Use it wisely.
* Mana Bracers
Frequency: rare
Effect: when worn, these bracers will increase your base mana amount
by 25% and decrease your base hit points by 25%
* Mana Cluster
Frequency: uncommon
Effect: after using this, the next non-ancient spell you cast won't
cost you any damage.
* Mana Foil
Frequency: common
Effect: this foil will restore some mana
* Mana Mask
Frequency: rare
Effect: upon eating this, your mana will drain, point per point, but
all enemies will think you're a 'friendly' creature. This works
as long as you have enough mana or do not make any offensive
moves.
* Mana Pod
Frequency: uncommon
Effect: upon using the pod, your mana will regenerate extremely quick
for a short period of time. Use it to launch a massive storm
of spells.
* Mask of Shadows
Frequency: artifact
Effect: when worn, the user will remain invisible as long as he stays
motionless.
* Mimic Stone
Frequency: very rare
Effect: Click it on another item to duplicate it. Save it for very
expensive or powerful items.
* Mind Cluster
Frequency: common
Effect: it will reveal the entire map from a short period of time. Use
these when you're stuck (or read the walkthrough)
* Oculus Pod
Frequency: very rare
Effect: upon using, an eye appears that travels ahead of you and turns
every monster it encounters to stone.
* Phial of Transfer
Frequency: uncommon
Effect: upon using this phial, it will convert the half in your life
points into a the half (of that half) in mana.
* Pyra Pod
Frequency: common
Effect: it will convert all fire into electrical energy for a short time
* Quicksilver
Frequency: rare
Effect: when applied for the first time, it will add 10 points to your
melee weapon's base might.
* Ring of Drakefire
Frequency: rare
Effect: when worn together with the 4 other dragon items, the spark
group spell will change into the firespark group and spark
will cost half of the usual damage.
* Ring of Generation
Frequency: rare
Effect: this ring will speed up the restoring of your health. It will
also protect your from the mortal blow.
* Ring of Reflection
Frequency: artifact
Effect: when worn, there's a 25% chance the spell you're being hit with
will be reflected. The damage will still be done to you.
* Shimmerfoil
Frequency: rare
Effect: Place the shimmerfoil on the floor. When an enemy walks over it,
it will explode and a greater light source will be created.
* Skull Key
Frequency: artifact
Effect: this key will increase your lockpicking skills by 5 levels.
* Stone Cube
Frequency: uncommon
Effect: upon throwing this stone cube, stone walls will appear that can
be destroyed.
* Storm Crystal
Frequency: rare
Use: distance
Strength: mediocre
Charges: 1
Note: once depleted, you can recharge these crystals in the Talamari
Guild House
* Valkyrie Charm
Frequency: rare
Effect: it will add overall protection to the user and give additional
power.
* Vortex Foil
Frequency: rare
Effect: Upon using this foil, it will sap 10% of the nearby creature's
mana. Then, get the foil and eat it to get the mana.
* War Cluster
Frequency: rare
Effect: upon using this cluster, your hit points will increase by 20%
for one minute.
F Other Items
==============
* Acid Sac
Frequency: uncommon
Use: When applied to a weapon, the weapon will fire a missile of acid
towards an opponent. When applied to a lock, the lock's difficulty
will decrease with one level. When used on a Level 1 Lock, the lock
will open.
* Amber
Frequency: common
* Arrant Prac
Frequency: common
* Bottle of Wine
Frequency: common
* Brass Clock Key
Frequency: very uncommon
* Chesara's Medallion
Frequency: artifact
* Crystal Device
Frequency: common
* Docks Key
Frequency: artifact
* Dragon Claw Statue
Frequency: artifact
* Dreamshard
Frequency: uncommon
* Glass Eye
Frequency: very uncommon
* Gorgonite Nodules
Frequency: common
* Hot Bead
Frequency: uncommon
* Ironwood Sap
Frequency: common
* Magnesium Stone
Frequency: common
Effect: use spark on this stone to create a bright light for 5 seconds
* Mugwort
Frequency: uncommon
* Mushroom Rot
Frequency: uncommon
* Poison Paint
Frequency: common
Use: when applied to a melee weapon, your opponent will be struck by
lesser poison
* Rainbow Sulphite
Frequency: uncommon
* Ruloi Hand
Frequency: artifact
* Sandcrust
Frequency: common
* Scavenger Eyes
Frequency: common
Note: normally, scavenger eyes should be under the section of attack
weapons. My journal said I had to click right on them to throw
them, they should work as grenades. I tried it, but Copper
wouldn't throw them.
* Sheet of Music
Frequency: very uncommon
* Sigil
Frequency: artifact
* Silver Fang Hilt
Frequency: artifact
* Tar Crystal
Frequency: common
* Toy Sword
Frequency: artifact
* Venom Sac
Frequency: common
Effect: use it to create different poisons
* Waterspark Leaf
Frequency: uncommon
* White Tower Key
Frequency: artifact
* Writ
Frequency: artifact
___________
VIII Spells
1 Summon
* Summon Lesser Imp
Strength: poor
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount of
damage. Use this spell to keep the enemy busy with the imp
while you fire more powerful spells.
* Summon Greater Imp
Strength: mediocre
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount of
damage. Use this spell to keep the enemy busy with the imp
while you fire more powerful spells.
* Summon Imp Lord
Strength: powerful
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount
of damage. The Imp is strong enough to take out enemies
without your help.
* Summon Ancient Imp
Strength: powerful
Effect: upon casting this spell, an imp appears and attacks all
enemies. He will disappear when he has got a certain amount
of damage. The Imp is strong enough to take out enemies
without your help.
* Banish
Strength: powerful
Effect: this spell summons up a vortex of energy that has a percentage
chance of sucking your opponent away into limbo. If it fails,
the spell does no additional damage.
Required: ancient magic
2 Spark
* Lesser Spark
Strength: poor
Effect: this does little damage to enemies and can be used to light
environments. It's one of your first spells, and it can be
useful
* Greater Spark
Strength: mediocre
Effect: a shower of sparks that targets single enemies. This spell can
also be used to light combustible materials
* Chain Spark
Strength: mediocre
Effect: a cloud of sparks will travel towards an enemy and explode
there into a lot of little sparks. Then, it will travel to the
next enemies until it has no charges anymore (3 to 6 charges)
* Firestorm
Strength: strong
Effect: this storm will cast a rain of fire on a large area. Ancient
magic is required.
* Lightning
Strength: weak
Effect: A single ray of lightning will target a single enemy
* Lightning Storm
Strength: powerful
Effect: Casting this spell will causes many chains of lightning
to strike over the whole area. Use it in mass combat
Requirement: Ancient Magic
3 Heal
* Damage Shield
Strength: strong
Effect: casting this spell surrounds the caster with a shield that
halves all damage taken by the caster and increases the
protection by 25% (for a limited time)
* Lesser Heal
Strength: poor
Effect: this spell heals you a bit. While wandering around, you won't
need it if you eat enough food, but during fights, it can be
useful to be healed quickly.
* Greater Heal
Strength: mediocre
Effect: this spell will restore a big amount of health points
* Poison Shield
Strength: strong
Effect: casting this spell surrounds the caster with a shield that
protects the caster from all poison (for a limited time) and
toxins (including radiation)
* Lesser Magic Shield
Strength: poor
Effect: this spell will give additional protection against magical
front and flank attacks and there's a 25% chance all frontal
attacks will be deflected
* Greater Magic Shield
Strength: powerful
Effect: this spell will give additional protection against magical
front and flank attacks and there's a 50% chance all frontal
attacks will be deflected
* Lesser Shield
Strength: poor
Effect: this spell will give additional protection against physical
front and flank attacks and there's a 25% chance all frontal
attacks will deflected.
* Greater Shield
Strength: powerful
Effect: this spell will give additional protection against physical
front and flank attacks and there's a 50% chance all frontal
attacks will deflected.
* Warding Shield
Strength: powerful
Effect: this spell requires ancient magic and will protect you from
all attacks from the front and the back.
* Regeneration
Strength: powerful
Effect: This Ancient magic spell has multiple effects. In addition to
restoring all of the casters missing hit points, for the
duration of the spell the caster will recover from damage at
such a rapid rate that he will be almost unkillable.
Regenerate will also cure any type of poison.
Required: ancient magic
4 Prism
* Blind
Strength: none
Effect: this spell blinds opponents in a 10' radius.
* Hologram
Strength: poor
Effect: you create a hologram of yourself to confuse enemies. It dis-
appears when struck
* Invisibility
Strength: none
Effect: this spell makes the caster invisible for a period of time,
but enemies may still notice you by missile objects, smell or
sound.
* Sunray
Strength: powerful
Effect: when casting this spell, a sunray appears that concentrates a
powerful ray of light that concentrates all its heat on one
point.
* Trinity
Strength: very powerful
Effect: This Ancient magic spell unleashes a massive concussive wave
of energy, inflicting serious damage on all opponents in the
same room. It will also destroy some structures as well
Required: ancient magic
5 Blades
* Lesser Blades
Strength: poor
Effect: casting this spell releases a blade of energy
* Greater Blades
Strength: quite poor
Effect: casting this spell releases a pair of energy blades
* Blade Storm
Strength: mediocre
Effect: Calls down a storm of energy blades onto all opponents
within a 50 radius.
Required: ancient magic
* Blade Strike
Strength: mediocre
Effect: Calls down a storm of energy blades onto a single nearby
target.
* Blade Turret
Strength: mediocre
Effect: a turret appears and shoots disks of energy towards nearby
enemies.
6 Light
* Lesser Light
Strength: poor
Effect: this spell lights the environment
* Greater Light
Strength: poor
Effect: this spell works like a flare that lights the environment
* Lesser Light Pulse
Strength: poor
Effect: casting this spell releases a non-tracking light pulse
7 Demolition
* Blizzard
Strength: powerful
Effect: cast a blizzard over a large radius
Note: this spell requires ancient magic
* Lesser Detonation Sphere
Strength: mediocre
Effect: if you press the spell key and you release it within a second,
the sphere will travel through air and detonate when it
collides with something. If you hold the spell key after the
sphere has been launched, you only have to release the spell
key to detonate it.
* Greater Detonation Sphere
Strength: strong
Effect: if you press the spell key and you release it within a second,
the sphere will travel through air and detonate when it
collides with something. If you hold the spell key after the
sphere has been launched, you only have to release the spell
key to detonate it.
* Lesser Explosive Runes
Strength: mediocre
Effect: casting this spell will place a rune nearby, only visible for
you. Whenever an opponent touches this rune, it will explode
and disappear
8 Scry Familiar
* Shroud Golem
Strength: powerful
Effect: this shroud will create a shroud around your familiar. Due
this shroud, your familiar cannot be sensed or seen. This is a
much better spell than invisibility, because your familiar can
continue attacking
* Empower Golem
Strength: mediocre
Effect: upon using this spell. Your familiar's HP and MP will restored
to their maximum. Their protection will also increase by 50%
This lasts for one minute.
* Enlarge Golem
Strength: mediocre
Effect: upon casting this spell, your familiar will grow twice his
normal size. He will do additional damage and resist psychical
attacks.
* Resurrect Golem
Strength: powerful
Effect: this spell will resurrect your golem when he's dead. This
spell requires ancient magic
* Ward Golem
Strength: very strong
Effect: this spell places an invulnerable shield around your familiar
for 10 seconds
9 Cold
* Cold Spray
Strength: mediocre
Effect: casting this spell will cause a lot of icy spheres to be fired
at an opponent
* Freezing Touch
Strength: strong
Effect: casting this spell will lower the temperature for your enemy
nearby, so he'll freeze
* Ghost
Strength: strong
Effect: a skeleton strikes the opponent with additional cold damage.
* Lesser Apparition
Strength: poor
Effect: a skeleton strikes the opponent with additional cold damage
* Greater Apparition
Strength: mediocre
Effect: a skeleton strikes the opponent with additional cold damage.
* Shard
Strength: poor
Effect: shoot a single spark of ice that will shatter upon impact
* Spectral Phantoms
Strength: strong
Effect: massive cold attacks by a pack of phantoms
* Sphere of Cold
Strength: mediocre
Effect: an icy sphere will be launched towards the enemy
10 Other
* Lesser Drain
Strength: poor
Effect: Using this spell will drain mana health from an enemy as blue
and red spheres. Each sphere represents 1 point of mana\health
* Greater Drain
Strength: mediocre
Effect: Using this spell will drain mana health from an enemy as blue
and red spheres. Each sphere represents 2 points of mana\
health
* Lich
Strength: extremely strong
Effect: upon using, you turn into the lord of the netherworlds and
you're invincible to physical attacks. All magical attacks
will be halved. If an enemy comes into a 10' radius,
netherworld spirits will appear to attack the enemy.
Required: Ancient Magic
* Rage
Strength: powerful
Effect: You will cause rage between enemies and they'll start to
attack each other. Very useful in mass combat.
* Rune of Terror
Strength: none
Effect: this spell causes terror to all creatures nearby. They will
be under the effect as long as they're in the terror zone.
Required: Ancient Magic
* Terror
Strength: none
Effect: this spell causes terror to all creatures nearby. They will
be under the effect as long as they're in the terror zone.
_______________________
IX Pharmacopia Mixtures
* Acid Sac = Tar Crystal + Lamplight Eggs
* Champion Stone = Ironwood Sap + Amber
* Flintskin = Gorgonite Nodules + Magnesium Stone + Dreamshard
* Gummy Pod = Tar Crystal + Swampback Root + Geldenberry
* Life Leech = Ice Shard + Swampblack Root + Ironwood Sap
* Mana Cluster = Mugwort + Silverleaf + Aloe Leaf
* Mana Foil = Silverleaf + Rainbow Sulphite
* Mana Mask = Black Lichen + Sandcrust + Blood Aloe
* Mana Pod = Silverleaf + Dreamshard
* Mimic Stone = Brook Flounder + Hound's Heart + Hot Bead + Waterspark
Leaf
* Mind Cluster = Gorgonite Nodules + Rainbow Sulphite
* Oculus Pod = Brook Flounder + Blood Aloe + Dreamshard
* Phial of Transfer = Mana Leech + Geldenberry + Mugwort
* Poison Paint = Venom Sac + Lamplight Eggs
* Pyra Pod = Tar Crystal + Mandrake Root
* Shimmerfoil = Mushroom Rot + Magnesium Stone
* Soul Meat = Aloe Leaf + Sandcrust + Ice Shard
* Stone of the Gorgon = Gorgonite Nodules + Black Lichen
* Vortex Foil = Mushroom Rot + Mana Leech + Silverleaf
* War Cluster = Amber + Venom Sac
__________
X Monsters
* Amazon Warrior
Strength: strong
Frequency: common
Hit Points: 500
Attack Strategy: Stay close to her and try to finish her off as quickly
as possible using your sword and magic. It's no use
trying to attack her from distance
* Bandit
Strength: strong
Frequency: common
Hit Points: 378
Attack Strategy: You can kill them easily. You only have to watch out
for their poisonous daggers.
* Cave Spider
Strength: poor
Frequency: common
Hit Points: 25
Attack Strategy: Hit it and it's dead. Simple, not ?
* Fallen One
Strength: mediocre
Frequency: uncommon
Hit Points: ???
Attack Strategy: Just stand in front of it and hit it until it's dead,
the creature's doesn't inflict much damage.
* Fire Beetle
Strength: weak
Frequency: common
Hit Points: 60
Attack Strategy: One hit of any bow will kill it.
* Fire Elemental
Strength: mediocre
Frequency: common
Hit Points: 230
Attack Strategy: Don't get close, the fireballs are quite strong. Bows
and other distance weapons don't hurt the elemental
much. Just send your familiar and let him do the job.
* Fire Wisp
Strength: very poor
Frequency: common
Hit Points: 80
Attack Strategy: Just hit it a few times from distance, pretty easy
* Giant Roaches
Strength: poor
Frequency: common
Hit Points: 75
Attack Strategy: These creatures don't inflict much damage, kill them
from distance or in close combat.
* Giant Spider
Strength: mediocre
Frequency: uncommon
Hit Points: 120
Attack Strategy: These spiders cause a bit of damage, but they have some
pretty good armor. It takes 3 to 4 blows with your best
sword to kill one.
* Harbingers
Strength: weak
Frequency: uncommon
Hit Points: ???
Attack Strategy: Two blows with any bow with kill it from distance. They
can be annoying sometimes when they fly in groups and
avoid your arrows.
* Ice Worm
Strength: strong
Frequency: common
Hit Points: 500
Attack Strategy: They're quite hard and they take an irritating big heap
out of your health bar. Hide and let your familiar do
it :)
* Jacinda
Strength: strong
Frequency: unique
Hit Points: 1300
Attack Strategy: She can cast a lot of spells, therefore, it's important
you stay as close as possible to avoid being hit by
spells. When you stand close, she will use her feet
doing roundhouses. That attack is quite weak, use it
in your advantage to kill her with your sword.
* Jakel
Strength: strong
Frequency: unique
Hit Points: ???
Attack Strategy: see: walkthrough
* Lamplights
Strength: poor
Frequency: common
Hit Points: 66
Note: lamplights are not aggressive and won't attack you until you do
* Lesser Fire Drake
Strength: weak
Frequency: uncommon
Hit Points: 143
Attack Strategy: They're quite easy and harmless, use your sword to kill
them.
* Lord Jeron
Strength: extremely weak
Frequency: unique
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind him.
* Morphea
Strength: mediocre
Frequency: unique
Hit Points: 200
Note: she regenerates if she touches lava or fire.
* Mutant Human
Strength: strong
Frequency: uncommon
Hit Points: They can be quite annoying together with a picadon attack.
Don't let them get close because they can poison you.
* Orc Leader
Strength: poor
Frequency: common
Hit Points: ???
Special: mediocre armor
* Orc Raider
Strength: poor
Frequency: common
Hit Points: 13
Special: mediocre armor
* Picadon
Strength: very powerful
Frequency: uncommon
Hit Points: ???
Special Ability: death poison, use Vel's Fruit to cure it.
Attack Strategy: Very annoying creature and also one of the most
powerful ones in the game. Never touch the his spit
because it causes death poison. The only way to cure it
is to eat some Vel's Fruit.
* Rat
Strength: very poor
Frequency: common
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind them.
* Rift Hound
Strength: mediocre
Frequency: uncommon
Hit Points: ???
Attack Strategy: they are very weak, the only thing you have to do
is avoid their purple balls (using strafing techniques)
One hit will kill them usually. The only trick is to
get nearby.
* Roach
Strength: very poor
Frequency: common
Hit Points: 12
Attack Strategy: Hit and kill. Nevermind them.
* Ruloi Collective
Strength: strong
Frequency: unique
Hit Points: 1000
Attack Strategy: If you stand close enough, you can attack it with your
sword. Make sure you don't fall into the poison,
because you can't get out. Kill the little drones until
you reach the collective. Go stand on the very ledge
and hit it about 3 times to kill it. Easy, isn't it ?
* Ruloi Drone
Strength: poor
Frequency: common
Hit Points: ???
Attack Strategy: Fairly easy if you can get them from behind
* Ruloi Warrior
Strength: mediocre
Frequency: common
Hit Points: ???
Attack Strategy: Fairly easy if you can get them from behind. Try to
isolate them and attack them one by one.
* Sable Tooth Cerberus Tiger
Strength: strong
Frequency: uncommon
Hit Points: ???
Attack Strategy: these tigers are dangerous from distance and nearby.
Use a weapon from distance to take them out, or send
your familiar. Use strafing techniques to avoid the
poison they shoot\spit ? towards you.
* Scavenger
Strength: weak
Frequency: uncommon
Hit Points: 50
Attack Strategy: They are very weak. Simply rush forward and finish
them off before they have the chance to react.
* Scythe Demon
Strength: very strong
Frequency: unique
Hit Points: ???
Attack Strategy: see: walkthrough
* Shades
Strength: weak
Frequency: uncommon
Hit Pints: 397
Attack Strategy: Hit and kill. Nevermind them.
* Skeletal Guardian
Strength: weak
Frequency: common
Hit Points: 109
Note: Piercing Damage is useless against them, because you stick it
between their bones. Still, that's leaves them very vulnerable to
impact and blunt attacks.
Attack Strategy: He's very weak. Hit him from distance and finish
him of with your sword.
* Stark
Strength: mediocre
Frequency: common
Hit Points: 150
Attack Strategy: they fire some strong fireballs towards you. The speed
of these fireballs is to fast to get nearby, take them
out from distance and use strafing techniques to avoid
the fire.
* Wharf Rat
Strength: poor
Frequency: common
Hit Points: 85
Attack Strategy: Hit and kill. Nevermind them.
* Wild Boar
Strength: poor
Frequency: common
Hit Points: 34
Strategy: Wait until they're nearby and just slash them with your sword.
It's no problem they hit you, they do minimal damage.
* Zombie
Strength: poor
Frequency: uncommon
Hit Points: ???
Attack Strategy: Hit and kill. Nevermind them.
_______________
XI Bugs & Fixes
Fixes
There were a lot of bugs in the first version of Lands of Lore 3, but
Westwood released a patch that solved most of the problems like:
* The game crashes often, after installing the patch, the file will be
rebuild and you can use your savegame again after crashing
* The effects of the Pyra Pod are finally visible
* Wizard & Warrior quests start correctly
They also included a new feature, right-click on the journal while in the
world to see the current and past 25 conversations.
Bugs (after installing the latest patch)
1 On a certain place in the Draracle's Lair (level 3), you will be sucked
by a wall, no matter what you try. To avoid this, walk away backwards
step by step and you'll escape.
2 You first meet Rhynn in the Talamari Library. Later on, you will meet
him again on the main place of Upper Gladstone. Even if you spoke to
him in the Library, he will not recognize you.
3 The innkeeper of the Blue Deer Inn sometimes doesn't ask you to pay
him money for your room, so you can't have access to your stuff.
4 There's a bug in the game which won't allow you to take the blue gem if
you take the other gems first or kill all the mutant chicken. That means
you have to find the blue gem first before doing anything else. If you
do it the other way, you won't be able to find the blue gem anymore.
5 After finishing the second portal and having an audience with the king,
you can do some shopping at Victoria in the keep of Gladstone. Buy all
the things you want at once, because if you come back later, you can
pick up things, but you cannot pay for it or steal them.
6 Normally, scavenger eyes should be under the section of attack weapons.
My journal said I had to click right on them to throw them, they should
work as grenades. I tried it, but Copper wouldn't throw them, so they
wouldn't detonate either.
7 Sometimes, when you go from Upper Gladstone to the Woods or from Lower
Gladstone to the woods, the game wants another CD as soon as you enter
the woods. This means you can't enter the woods anymore. To overcome
this, load your latest savegame from Gladstone Woods and continue
playing from there. There is no other way.
8 A lot of people get stuck in the Volcano world with the final Cleric's
quest. In that quest, you have to retrieve the heart of sunrise from
the volcano world. When you go down with the elevator by putting the
statue in the turn, you go down and you can retrieve the heart of
sunrise. Then, when you want to go up again, you remove the statue from
the urn and what happens ... the elevator goes up (right through you)
and leaves you down.
______________________________
XIII Cheats, Tricks & Trainers
Free Equipemnt
Make sure that your inventory is totally filled! After you start the game
join only the fighters guild. Go do the task that is required and return.
Right after you are accepted in pick out all the items you want without
leaving. Once you leave you cannot get the equipment for free. It is best
to fill your inventory. Then just walk out. You can join other guilds
after this.
Note: this trick only works in the fighters guild!
(submitted by Eldin Kim)
Cheat
If you use a Hound's Heart (right click on screen with one in hand) it
randomly turns into one or two items. I had some fun with this :) as
you can get items that are not available in the game
Note: it's possible this doesn't work anymore after applying the patch.
(submitted by Big Bad Dragon #1)
Ladders
Some people have trouble to descend from ladders without falling down. To
go down from a ladder without falling, go to the upper part of the ladder,
look down and press forward. You will go down and you won't fall.
Level cheat
If you start in the Ice World, kill Jacinda immediately. Then do your
browsing, but try to get to the throne room in a hurry-here is why. In the
frame that holds the sword, (behind the throne), if you hit it repeatedly
you can raise your level as much as you want. Then you are in really good
shape to take on enemies without too much trouble (submitted by Michael
Amorosi)
Trainers
I personally think it's a shame if you have to use a trainer in this
magnificent game, but I understand there are some people who have trouble
to get through a certain section of the game. Below, you find different
trainers you can use during gameplay, they will make the game a lot easier
You have to use these trainers at your own risk. I haven't tried these
trainers, so don't contact me if the trainer doesn't work or something
goes wrong. Instructions are included with the file.
* English trainer for version 1.0
Download it from http://members.xoom.com/Larian2/special/lol.zip
* English trainer for version 1.06
Download it from http://members.xoom.com/Larian2/special/lol4.zip
* German trainer for version 1.05
Download it from http://members.xoom.com/Larian2/special/lol2.zip
* English modified dat file: unlimited health & mana
Download it from http://members.xoom.com/Larian2/special/lol3.zip
_________________________
XIII Unanswered questions
After playing the game thoroughly, there still are some question marks.
If you can answer any of them, please mail me, so this guide will be
"finished".
1 Where can you find the spell "Banish", "Regeneration", "Trinity",
"Blade Strike" & "Blade Storm" ?
2 Why can't you open the Level 20 thief grate if you're a level 15 thief
and you use the skull key (+ 5 thievery levels)
3 I missed some spots (locked chests) in the draracle cellars. What's
inside?
4 How do you free the men in the prison of the amazon women?
5 In the Ruloi homeworld, where you can find the sword Darkstorm, there's
a mysterious girl next to the sword. Whatever you try, she's doesn't
want to communicate with you. Is there anything you can do with her?
(Added by MilesPoms@aol.com)
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XIV About additions
Of course, I would like to get lots of additions and answers to my
unanswered questions, but please, explain brightly what you did, where
you did and any background information I need to know. I've got a lot
of mails from people who discovered something I didn't, but were not
able to explain it enough for me to understand.
All additions can be send to stijn@games.prohosting.com
_________
XV Greets
A big "thank you" for the various additions go to:
* Greg Wageman (gjw@netcom.com)
* Eldin Kim (eldinkim@hotmail.com)
* Betty (MilesPoms@aol.com)
* Big Bad Dragon #1
* Patrick (come_play_dying@mailcity.com)
* H¬kan Tallberg (h.tallberg@telia.com)
* Michael Amorosi (m.amorosi@worldnet.att.net)
* Mc Novoselic (al740756@campus.tol.itesm.mx)
* Kate (kheffer@strodes.ac.uk)
And of course Westwood for making this great game, it would have been
nice if it had been a little less buggy, though, guys :)
__________
XVI Author
Just in case you think you already saw my name somewhere else (what an
excuse to do some self promotion! :) )
Author: Stijn Bolle
E-Mail: stijn@games.prohosting.com
Homepage: Gaming Addiction (http://www.games.prohosting.com)
Guides written:
* Aliens vs. Predator (walkthrough\guide)
* Baldur's Gate (secrets)
* Half Life (multiplayer guide)
* Half Life: opposing force (guide\walkthrough)
* Monkey Island III (walkthrough)
* Lands of Lore 3 (guide\walkthrough)
The latest version of this guide, together with many others can always
be found at Gaming Addiction, www.games.prohosting.com
_________________
XVII Legal Notice
None of this file may be copied, reproduced without the explicit permission
of the author. This guide may be added freely to any guides collection
site as long as you mail me the url, you don't alter anything and you
give me full credit. If you're not sure, just mail me on
stijn@games.prohosting.com