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L E G E N D O F F A E R G H A I L
(Electronic Zoo)
PROLOGUE
Faerghail is a German adventure that commences in the mythical
land of Thynn, whose Duke despatches your party of six to quell
an uprising of Elves in league with the Devil. The story slowly
comes alive as you explore eight dungeons scattered across 27
outdoor maps of this sprawling land. Essentially it is a "hot
square" game in which messages and events are triggered when you
step on particular squares. Some puzzles revolve around keys and
artifacts, while others are riddles. Character development is
crucial; there are six magic classes, for instance, with nearly 300
spells on tap. Combat is unwieldy, for you cannot move weak
characters (such as Priests) to the rear ranks, as in
most RPG's. A formidable, combat-intensive quest of immense
scope, Faerghail is well-written but often vexing.
GENERAL
The locations of many items are randomised. And more than a few
of the weapons, spells and artifacts are useless. While combat is
plentiful, you can avoid many battles by running away; in order
to win the final one, though, your characters will have to
develop their attributes in combat. One of the most confounding
aspects of the game is wending your way through all the trees in
the outdoor areas. Once you have the crystal for auto-mapping,
this is less of a problem.
CHARACTER DEVELOPMENT
Create at least twelve characters, then install five in your
party. You will soon be joined by Sigurd, a notable warrior
who grabs all the experience points and gold after a battle. You
will dismiss him later. Your party should consist of a Paladin, a
Wizard, a Healer, a Priest, a Smith and a Thief. The Priest should
be a female Half-Elf. The Healer should be a female Elf. Levels
are hard to attain, except for the Priest and Healer. Bring them up
to Level 25 or 30 as soon as possible, and teach them all of the
languages to increase their concentration. Levels cost from 1,500
to 2,250 gold, so you will need a lot of money. You can buy some
weapons but you will 'find' the best ones.
To boost bargaining power, give a lot of gear and money to a
character who possesses a valuable item. Then have him sell the
valuable item, bargain with the buyer to raise the price, and
accept the offer. The Emporium will be unable to give you the
money, but you will increase your bargaining power.
Rations can be obtained by resting at the Inn, receiving 84 rations,
giving them to one of your party, dismissing him, admitting another
one, resting, giving the rations to him, then dismissiing him.
Later you can bring them back into the party. You can have as
many as 300 or more, and will need them in the Mine or Castle.
As previously pointed out, the location of many items is
randomised. After saving, you can return to the place where you
found valuable items and get more of them. Strive for several
Hammers of the Gods and Dragon Weapons.
Always save just before you rest. Otherwise you will find all of
your goods missing. In most cases the Emporium will identify
objects when you try to sell them. You will get positive
identification of potions and scrolls. Use maps to find out what
they represent. There is a Healer in the Southeast part of the
Eastern Wilderness (see EASTERN WILDERNESS and DRAGON TEMPLE,
later). The Emporium can repair only non-magic items. See the
Smith to repair magical gear.
The Book gives commands to do certain things, but many are
INCORRECT!! The correct letters (for keyboard only) are:
O = SAVE or LOAD the game outside the villages
U = to USE something
C = to CAST a spell
F = to have the Smith repair something
P = to have the Thief open a door
S = to PAUSE the game
CHEAT: GETTING GOLD THE EASY WAY
As you leave the village you will receive an amulet. It is vital
to the quest but can be sold for 800 gold. Then dismiss the entire
party, re-boot and re-install the party. You'll find another
amulet as you leave the village; repeat this process for lots of
gold! You can get gold by bringing in up to seven more of the
other characters you created, take their gold and rations, then
dismiss them later. You may want to create up to 32 characters,
take their weapons, gold, rations, dismiss them, then erase them
and repeat.
CHEAT: SAFE BANKING
To avoid having your deposits stolen from the bank, withdraw your
money and dismiss a member of your party. Admit another one,
give him the gold, dismiss him, admit another one, and so on,
finally bringing your regular member back in. You can always call up
a member, even in a tavern.
WALKTHROUGH
FROM THYNN TO THE MINE
Leave Thynn with a party of five. You will be joined by Sigurd.
Head for the Mine Entrance and Tavern, almost due West around
trees. Enter the Mine and go WEST six times, SOUTH, WEST seven
times, NORTH, then WEST four times. You will find a CRYSTAL BALL:
type M for a short distance mapping ability. Go NORTH, then WEST
and take the next exit SOUTH. Continue SOUTH until you hit a wall,
then WEST to a wall, NORTH to the second EAST exit, NORTH, WEST,
NORTH and DOWN the steps.
On Level 2 (starting in the Northwest corner), go EAST to the
second opening, then SOUTH to a wall, EAST, SOUTH to a wall. Go
WEST, SOUTH to a wall, then zig-zag SOUTHEAST until you arrive at a
large room. Stay to the North to miss a trap, but enter the first
North room, where you will find a STEEL KEY and perhaps a random
object or two. There is also a big nugget of GOLD. Another nugget is
in the extreme Southwest corner.
You can rent a spade in the extreme Southeast corner. As you
return, by retracing your stepas and moving Northwest, you will
encounter a double entrance. Take the NORTH side passage to a dead
end, and use the spade to open a passage. Follow this passage to
a CHEST that contains the SHAOLIN STAFF. Now go to the area North
and East of where you rented the spade, and you will find the stairs
to Level 3.
Work your way SOUTHEAST until you hit the Eastern wall (bring up
the map, via the M key: if you see no more passages going East,
you're there). Go due SOUTH until you hit a wall, ignoring the
side passages along the way, and you are in the Southeast
corner. Then go WEST, and you will find GUNPOWDER and some other
items. On the return trip North, take the second entrance to the
West, enter and continue WEST to a wall. USE GUNPOWDER and you'll
find a room with CHESTS containing small amounts of GOLD. (You can
also use gunpowder on Mine Levels 4, 5 and 2, in a room in the
Pyramid, one in the Castle, and elsewhere). To return to the
surface, go to the NORTHWEST. Here you'll find a door. USE
PICKLOCK (or GUNPOWDER if that doesn't work). Continue NORTH to the
stairway. Exit the Mine, and you'll be in the Western Wilderness,
facing West.
Or, after leaving the Mine (while in the Eastern Wilderness), go
SOUTH six or seven paces, not counting your East, West or North
steps. Keep going WEST to a second mine entrance. Enter and turn
around, use the M (mapping), and you will see another set of
stairs. Take these to the Western Wilderness.
CYLDANE AND THE ELEMENTALS
Go WEST to a tree, then NORTHWEST to Cyldane, whose entrance is on
the East side. The Count will send troops to the East and suggest
that you go to the Monastery of Sagacita to learn about the
Elves. Before doing so, dismiss one of your party, go NORTHEAST
and into the maze (the entrance is on the East side) and add the old
man to your party. Hold on to the leather pouch, go to the end
of the maze, and answer the four Elementals with: FIRE, DAUGHTER,
ECHO and EYES. Then make a note of the Oracle's statements. Go
SOUTH and collect the STAFF OF AGE. Leave the maze and head
SOUTHWEST to the Abbey (the entrance is on the South side), which
is the Monastery that Cyldane told you about.
ABBEY
Dismiss the old man and enter the Abbey. You can avoid a lot of
battles by having the character with the highest bargaining
ability answer, then hit the 'W' key to withdraw. You can also
withdraw and repeat this. Go to the Southwest corner, collecting
any useful items that you find along the way. You will meet a
Monk, who should be added to the party. Going WEST on the South side
of the Abbey, you will find goods only in the 5th and 7th cells. Go
DOWN the stairs, which are at the Southwest corner; the passage
goes North to the stairs. On the Abbey's second level, go due EAST
of the stairs to a wall, then NORTH, then WEST and you will find
a hole in the floor. JUMP through, making a careful note of
where you land because you must return to this location.
CATACOMBS
This is Level 1. Make your way to the Southeast corner, to the
three cell doors facing West. Enter the centre cell. Go DOWN the
steps. You will be in the exact centre of Level 2. Go WEST,
SOUTHEAST then NORTHEAST to a room with four doors. Go SOUTH. In
the Southwest corner of the large room, you will find a ROPE.
Continue SOUTHWEST to the first hallway running East. At the end
of this hall is a STONE SARCOPHAGUS. Give it to your strongest
character (you may want to sell it to the Emporium at Thynn, then
buy it back when you will need it at the end of the
game......or give it to character you're not using, and
retrieve it later). There is a lot of treasure in the Catacombs
if you need more loot. When ready to leave, return to the hole
through which you jumped earlier and have a Rogue USE THE ROPE.
Retrace your route back out and exit.
EASTERN WILDERNESS and DRAGON TEMPLE
Return to the Mine Entrance from which you emerged earlier. At
this point in the game, only one mine entrance is available in the
Western Wilderness, and two in the Eastern Wilderness. Enter and
you will be on Level 4. Try the door and you will meet an
Elemental. Answer: PLOUGH. Use the AMULET to open the door. Go
DOWN the stairway and use 'M'. You will see an Eastern stairway
that leads to the Eastern Wilderness. Or, enter the mine and turn
until you see stairs going East. Take them back to the Eastern
Wilderness.
Go to the Southeast part of the Eastern Wilderness. Six spaces
from the bottom and two spaces from the East, facing North, you
will meet a Healer. USE the AMULET, and she will give you a
HEALING STAFF. Don't use it too much (the Smith can repair it, as he
can all items).
Go SOUTH to the Dragon Temple and enter. You need to locate the
MITHRIL BALL and a STAFF from the Dragon Statue; take the stairs
located in the Southeast area to the Second Level. On Level 2,
leave the stairs and head directly WEST until you run into the
Statue which will give you the KEY STAFF. Then go to the Southeast
corner room for the MITHRIL BALL. You can get 500 gold in each
of the rooms North and South of the stairs, plus a STAFF OF LIFE.
In a room West and South of the Dragon Statue is a
CATCHLOCKHILT SWORD. On the first level directly West of the
stairs are five full sets of ARMOUR, many WEAPONS and GOLD.
The answer to the Elemental is: AND. After more exploration, leave
for Thynn. SAVE. Get lots of RATIONS and check your bank account.
This is a good time to unload items by selling them or leaving them
with NPC's at the Inn. You will need plenty of empty slots for the
next sequence.
ELVEN CEMETERY
From Thynn, go NORTHEAST to the Elven Cemetery and note the name
of the LAST PERSON buried. Go directly to the Elven Pyramids.
To answer the guard's random question, consult the family tree
in the book. Answer incorrectly and he'll ask another question
when you try to go East. Keep trying until you get it right. If you
answer correctly, he will vanish and you can continue EAST. Enter
the Pyramid and avoid as many battles as you can. You are seeking
the IRON, RUBY, RING, FIRE, WATER, AIR, EARTH and GLASSY KEYS plus
the DEMON MASK, DEATH ARMOUR and DRAGON ARMOUR, and GOLD, WANDS,
CASKETS and other items, but nothing necessary for solving the
game.
ELVEN PYRAMID
Inside the Pyramid, go SOUTH to a wall, WEST to a door, SOUTH
through a door, EAST to the next door. Turn NORTH. Move NORTH to
the next door and enter an Elven Bathroom, where you can rest
safely. SAVE first. In fact, you should SAVE in at least three
different points in the Pyramid because the program sometimes
locks up in here! Exit, go EAST, NORTH, EAST and SOUTH through a
door, then EAST and NORTH through the first door and UP the stairs.
From this point on, you will not have any trouble with the stairs.
On Level 2, go WEST twice into a room with four doors. Go WEST,
SOUTH then EAST into a room and get the RUBY KEY. Go back to the
four-door room and head SOUTH, EAST and SOUTH into a room, EAST
then SOUTH into another room. The answer to the guard is:
SOMETHING. You will get the IRON KEY. From here, go WEST into a
Cell Block (you must break the door down). There are 14 cells, 7
North and 7 South. USE the IRON KEY to unlock the cells. On the
North side, enter cells 3, 4, 5, 6 and 7 (use the RING KEY to
enter cell 7). On the South side, enter cells 1, 2 and 4. You will
get a RING KEY, two MAPS (three & four from the manual), a warning
about the old King, and the name: 'SPINGO'.
Return to the stairs and go UP. From the stairs, go EAST, NORTH
and EAST, then through a South door (use gunpowder), EAST through
the next door, EAST through a secret door (the TRUE SCROLL is here,
but is useless!), back WEST two spaces, then NORTH through the
door into the Library. Get the SCROLLS (ENCHANT ARMOR, BOOK OF
HERBS). Do not push the button! Move SOUTH and WEST into a square
room with three doors. Take the South door and follow the hall
through a South door. You turn West at several points in
this corridor, and will feel light-headed. When this happens, you
have been spun around, so turn around, reverse your direction and
continue. Go WEST, then NORTH. Continue NORTH then EAST and enter
the first South door to find the FIRE KEY and the SACRED DAGGER.
Return to the square room with three doors. Go WEST. There are three
secret doors. The TOP one is opened with the FIRE KEY, and yields
the WATER KEY. Enter the MIDDLE door to get the AIR KEY (use the
WATER KEY to enter). The SOUTH door is opened with the AIR KEY, and
yields the EARTH KEY. Now go to the North room, enter, and go to the
West wall and USE the GUNPOWDER to get the KEY OF LIGHT, some
SCROLLS and GOLD.
Return to the square room again. Take the East door, turn SOUTH
into an alcove, use the KEY OF EARTH (don't push the button, which
will close off the exit). Search all three rooms and get the DRAGON
ARMOUR, DRAGON CHAINS, HOLY SYMBOL, GOLD, POLYMORPH WAND and GOLDEN
CASKETS. Go to the stairs and go UP.
On Level 4, go directly NORTHEAST to get some SCROLLS (ENCHANT
WEAPONS, LORD OF RINSE) and GOLD, then return to the stair
door. Go WEST, then SOUTH, then EAST into an alcove and get the
GLASSY KEY. Go WEST and SOUTH into a room, then WEST, and USE the
GLASSY KEY to enter the secret room. BUY INFORMATION. SAVE. Go
back EAST to the room across the hall, USE the GUNPOWDER, and take
what you find. Return to the room you just left.
Move NORTH, then WEST into the first room. Take the LOOT, then go
SOUTH to the secret door. USE the KEY OF LIGHT, then enter. USE HOLY
WATER (from the Chapel in the Abbey) on the BLACK FLAME. (If you
haven't found it yet, back up one space to the North. Use gunpowder
to blast a hole in the East wall. Enter. Blast a hole in the South
wall. Continue blasting holes to the South until you enter a room
with the old King). Answer: CIRCLE to the Elemental. Go SOUTH to
the old King, who will give you an ELVEN BOW. Go NORTH. Exit the
room.
Now go all the way NORTH, then EAST along the wall until you
encounter the Mask Bearer outside the alcove in the North wall.
Attack him, and he'll flee. Enter the alcove. USE the LEATHER
POUCH to get the DEMON MASK. Also get the DEATH MASK (but never
use it until you kill the Dragon). To the right and left of the
Master is 3000 in GOLD.
DERELICT CASTLE
Return to Thynn, then head NORTH and WEST for the Derelict Castle
in the Northwest section of the Eastern Wilderness. SAVE just
before entering and keep this SAVEd game intact in case you
must restore later. Enter the Castle. Head directly WEST, enter
the room then go SOUTH to the Western side. In the centre of the
Western wall is a secret door. Enter it, into a long corridor. You
will see five secret doors on the way down (each has a large
inverted 'U' on it). You can find items in them: the first room has
ELVEN ARMOUR and a MAGIC BROADSWORD, the next room has three
POTIONS (HOLY WATER). Return to where you entered the long
corridor. Go EAST through two doors, then SOUTH, EAST, NORTH and
EAST into a room, and you will get more nice items. Return to the
long corridor and enter the first room. Go EAST through the door,
then EAST and NORTH through a door. Turn WEST and go UP the stairs.
Go WEST into a room, then NORTH to get a CRANK HANDLE for the
shutters. The answer to the question is: RULER. Search the rooms,
then go back DOWN the stairs and to the corridor. Enter the
third secret door and go directly EAST, then a little NORTH,
through a door, then SOUTH through a door to find a much-needed
LADLE. Return to the corridor, then enter the next secret door
North. Go EAST through a door then NORTH to the stairs. Go UP to
Level 2.
LEVEL 2 and THE VAMPIRE
Go WEST, then SOUTH across a corridor. You can get two SEAL
RINGS here. Then go back NORTH to the corridor and EAST into a
large room, where you will meet the Vampire in the North part of
the room. USE the MITHRIL BALL on him. Pick up the VAMPIRE. Go
EAST out of this room, and you will be in the map on page 3 of the
manual.
Enter the secret room to get a TALISMAN that will heal the entire
party. Return to the Vampire's room and go SOUTH through the
Banquet Hall, then SOUTH through the next room. There is a secret
door here (see Map 4 on page 15 of the manual). Search this
room thoroughly. Go back NORTH into the room, then NORTH into the
next room. Now move EAST, SOUTH and WEST into a room, which was
Idrielle's room. Search this room thoroughly. Exit the room and go
SOUTH through a door to find the DOOR KEY that will let you out of
the Castle. Search, then head SOUTH to the stairs and UP to Level 5.
LEVELS 5 &
There are lots of traps on Level 5, so follow these directions
precisely. First SAVE the game. As you go through regular doors,
they lock, and as you go through secret doors, they change. Go
EAST through a secret door, picking up any treasures as you go (to
avoid explosive traps to the South and West, blast a hole in the
West wall and go WEST). Then go NORTH into an alcove, get the
treasure, and go into the next alcove, where you will be stopped.
USE the VAMPIRE, and you can proceed. USE the LADEL to fish out
the EMERALD. Now turn around until you face South, move SOUTH
once and blast a hole in the West wall. Go WEST, then SOUTH through
a regular door, then SOUTH, EAST, and then EAST through a secret
door, and DOWN the stairs to the Fouth Level.
BASEMENT
After exploring Level 4, head WEST from the stairway, then
SOUTH to a secret door, and WEST across a bridge (through a
secret door and then through two doors) into a room. Go NORTH, then
take the first East exit. It will be a slide to the first level in
the Basement. There's a BONE in the basement that you should grab.
Look in a room to the West of the basement's centre. Go WEST twice,
NORTH through a secret door, NORTH, WEST and NORTH. Go through the
door. NORTH, EAST and NORTH. Go through the door to the stairs.
Go UP to the First Level and then WEST, NORTH and WEST to a long
corridor. NORTH to a wall. EAST through a secret door. EAST out
of the room. USE the MASTER KEY and you will be out.
HAMMER OF THE GODS
This means leaving without the Hammer of the Gods, which you
should eventually return for before the final battle. The
hammer is in the Southeast area of the basement, where you will be
constantly spun around. But keep your bearing, go to the Southeast
corner, through Idrielle's Tomb via a secret door EAST, then NORTH
through another door. There is a cross formation with three
switches. Turn off the NORTH switch and the WEST switch, and
you can now approach the Hammer by heading directly NORTH
between the two centre columns. You will still be spun about, but
if you keep at it, you will arrive and claim the Hammer.
BASEMENT & SUB-BASEMENT
It is not vital to do so, but you can find a lot of GOLD,
INFORMATION from a Prisoner, some POTIONS and other items here. If
you encounter tomb doors, just walk through them. In the Southwest
corner is a Healing Fountain. In the Southwest corner of the
basement is Idrielle's Tomb, plus a MAP that is the one on page 21
of the manual. The steps to the Sub-basement are in this area. If
you go here, you will go NORTH into a hall. Stay near the walls to
avoid a trap. Go NORTH, EAST and SOUTH and enter the first EAST
door to find a GAIN LEVEL POTION. If you picked up a BONE on the
level above, use it to get past the Dog in the Southeast corner;
otherwise, avoid this area. Explore, then go UP to the first floor
and out.
BACK TO THE MINES
Return to Thynn and buy the SARCOPHAGUS (if you sold it) and at
least 350 RATIONS. Enter the mine in the Southernmost entrance. Go
NORTH. Say 'YES'. Re-enter the mine. You are now on Level 5.
(For 13,000 gold, go to the Northeast corner and find the passage
going East, go into it and use the gunpowder at the end of the
passage. This opens a Southern passage to a room with the gold).
Work your way to the South central area, where you will find the
Spring. Move SOUTHWEST to a large room. Go SOUTH and WEST through
a door, then SOUTHEAST. Un-equip each item (don't drop them), then
walk into the Spring, and you will be on the other side. Get the
RING OF POWER and return. (For 13,000 more gold, go to the
Northeast corner, face EAST and use the gunpowder. This opens a
passage to a room with the gold). Go back to the NORTHWEST, then
WEST to a wall, NORTH to a wall, EAST to a wall, NORTH to a
wall, EAST to a wall, NORTH to a wall, EAST once, and NORTH to a
wall. Move EAST and SOUTH to the steps DOWN. Don't forget to
re-equip your gear.
LEVELS 6 &
On Level 6, head SOUTH to the first stop, then EAST to the second
opening and SOUTHEAST to a large room. Go WEST, then all the way
SOUTH until you encounter a strong light. Return NORTH, then
EAST to a large room, then SOUTH, then EAST until you find
Adamit. Now go back NORTH to the large room. Move SOUTHEAST, take
the second opening to the West, then go SOUTH and EAST until you
meet a Dwarf. The answer is: SPINGO. Then you need to use the
STONE KEY. To get it, go EAST to the stairs. Get it and return to
the Dwarf. Go NORTH to the T-shaped room. You will find a Dwarf
who will make you a MIRROR SHIELD. USE ADAMIT. With this, go
back to the strong light and get the CORONA RING. Return to the
Dwarf and go past him. Do not go into the large room to the
North. SAVE and rest (you cannot save on Level 7!).
Adventurous Approach
You can proceed as suggested here, which is recommended
for more experienced players, or skip on to the Cautious Approach.
Go DOWN the steps into a large room and follow these directions
EXACTLY or you will die!!
`Proceed: WEST 2 - NORTH 3 - WEST 1 - NORTH 1 - WEST 2 - SOUTH 3 -
` EAST 1 - SOUTH 3 - EAST 1 - SOUTH 1 - EAST 1 - SOUTH 2 -
` WEST 4 - NORTH 1 - WEST 2 - SOUTH 3 - EAST 2 - SOUTH 2 -
` WEST 5 - NORTH 2 - EAST 1 - NORTH 3 - WEST 1 - NORTH 2 -
` EAST 4 - NORTH 3 - WEST 1 - NORTH 1 - WEST 1 - NORTH 1 -
` WEST 2 - SOUTH 2 - WEST 2 - NORTH 2 - WEST 2 - NORTH 2 -
` EAST 3 - NORTH 1 - EAST 4 - SOUTH 1 - EAST 2 - NORTH 2 -
` EAST 2 - NORTH 2 - WEST 3 - NORTH 1 - WEST 2 - SOUTH 2 -
` WEST 2 - NORTH 1 - WEST 1 - NORTH 1 - WEST 2 - SOUTH 1 -
` WEST 1 - SOUTH 1 - WEST 3 - NORTH 1 - WEST 2 - SOUTH 2 -
` EAST 1 - SOUTH 1 - EAST 1 - SOUTH 1 - EAST 1 - SOUTH 4 -
` EAST 1 - SOUTH 3 - EAST 3 - SOUTH 2 - WEST 1 - SOUTH 2 -
` EAST 1 - SOUTH 3 - WEST 2 - NORTH 2 - WEST 1 - NORTH 3 -
` WEST 2 - SOUTH 4 - WEST 2 - NORTH 2 - WEST 1 - NORTH 2.
Now, go WEST to the first entrance. When you leave here, go to the
door and go EAST, EAST, EAST, NORTH, NORTH, EAST, EAST, NORTH,
NORTH, WEST, NORTH, NORTH, NORTH, NORTH, WEST and NORTH. Go WEST
(Electronic Zoo)
PROLOGUE
Faerghail is a German adventure that commences in the mythical
land of Thynn, whose Duke despatches your party of six to quell
an uprising of Elves in league with the Devil. The story slowly
comes alive as you explore eight dungeons scattered across 27
outdoor maps of this sprawling land. Essentially it is a "hot
square" game in which messages and events are triggered when you
step on particular squares. Some puzzles revolve around keys and
artifacts, while others are riddles. Character development is
crucial; there are six magic classes, for instance, with nearly 300
spells on tap. Combat is unwieldy, for you cannot move weak
characters (such as Priests) to the rear ranks, as in
most RPG's. A formidable, combat-intensive quest of immense
scope, Faerghail is well-written but often vexing.
GENERAL
The locations of many items are randomised. And more than a few
of the weapons, spells and artifacts are useless. While combat is
plentiful, you can avoid many battles by running away; in order
to win the final one, though, your characters will have to
develop their attributes in combat. One of the most confounding
aspects of the game is wending your way through all the trees in
the outdoor areas. Once you have the crystal for auto-mapping,
this is less of a problem.
CHARACTER DEVELOPMENT
Create at least twelve characters, then install five in your
party. You will soon be joined by Sigurd, a notable warrior
who grabs all the experience points and gold after a battle. You
will dismiss him later. Your party should consist of a Paladin, a
Wizard, a Healer, a Priest, a Smith and a Thief. The Priest should
be a female Half-Elf. The Healer should be a female Elf. Levels
are hard to attain, except for the Priest and Healer. Bring them up
to Level 25 or 30 as soon as possible, and teach them all of the
languages to increase their concentration. Levels cost from 1,500
to 2,250 gold, so you will need a lot of money. You can buy some
weapons but you will 'find' the best ones.
To boost bargaining power, give a lot of gear and money to a
character who possesses a valuable item. Then have him sell the
valuable item, bargain with the buyer to raise the price, and
accept the offer. The Emporium will be unable to give you the
money, but you will increase your bargaining power.
Rations can be obtained by resting at the Inn, receiving 84 rations,
giving them to one of your party, dismissing him, admitting another
one, resting, giving the rations to him, then dismissiing him.
Later you can bring them back into the party. You can have as
many as 300 or more, and will need them in the Mine or Castle.
As previously pointed out, the location of many items is
randomised. After saving, you can return to the place where you
found valuable items and get more of them. Strive for several
Hammers of the Gods and Dragon Weapons.
Always save just before you rest. Otherwise you will find all of
your goods missing. In most cases the Emporium will identify
objects when you try to sell them. You will get positive
identification of potions and scrolls. Use maps to find out what
they represent. There is a Healer in the Southeast part of the
Eastern Wilderness (see EASTERN WILDERNESS and DRAGON TEMPLE,
later). The Emporium can repair only non-magic items. See the
Smith to repair magical gear.
The Book gives commands to do certain things, but many are
INCORRECT!! The correct letters (for keyboard only) are:
O = SAVE or LOAD the game outside the villages
U = to USE something
C = to CAST a spell
F = to have the Smith repair something
P = to have the Thief open a door
S = to PAUSE the game
CHEAT: GETTING GOLD THE EASY WAY
As you leave the village you will receive an amulet. It is vital
to the quest but can be sold for 800 gold. Then dismiss the entire
party, re-boot and re-install the party. You'll find another
amulet as you leave the village; repeat this process for lots of
gold! You can get gold by bringing in up to seven more of the
other characters you created, take their gold and rations, then
dismiss them later. You may want to create up to 32 characters,
take their weapons, gold, rations, dismiss them, then erase them
and repeat.
CHEAT: SAFE BANKING
To avoid having your deposits stolen from the bank, withdraw your
money and dismiss a member of your party. Admit another one,
give him the gold, dismiss him, admit another one, and so on,
finally bringing your regular member back in. You can always call up
a member, even in a tavern.
WALKTHROUGH
FROM THYNN TO THE MINE
Leave Thynn with a party of five. You will be joined by Sigurd.
Head for the Mine Entrance and Tavern, almost due West around
trees. Enter the Mine and go WEST six times, SOUTH, WEST seven
times, NORTH, then WEST four times. You will find a CRYSTAL BALL:
type M for a short distance mapping ability. Go NORTH, then WEST
and take the next exit SOUTH. Continue SOUTH until you hit a wall,
then WEST to a wall, NORTH to the second EAST exit, NORTH, WEST,
NORTH and DOWN the steps.
On Level 2 (starting in the Northwest corner), go EAST to the
second opening, then SOUTH to a wall, EAST, SOUTH to a wall. Go
WEST, SOUTH to a wall, then zig-zag SOUTHEAST until you arrive at a
large room. Stay to the North to miss a trap, but enter the first
North room, where you will find a STEEL KEY and perhaps a random
object or two. There is also a big nugget of GOLD. Another nugget is
in the extreme Southwest corner.
You can rent a spade in the extreme Southeast corner. As you
return, by retracing your stepas and moving Northwest, you will
encounter a double entrance. Take the NORTH side passage to a dead
end, and use the spade to open a passage. Follow this passage to
a CHEST that contains the SHAOLIN STAFF. Now go to the area North
and East of where you rented the spade, and you will find the stairs
to Level 3.
Work your way SOUTHEAST until you hit the Eastern wall (bring up
the map, via the M key: if you see no more passages going East,
you're there). Go due SOUTH until you hit a wall, ignoring the
side passages along the way, and you are in the Southeast
corner. Then go WEST, and you will find GUNPOWDER and some other
items. On the return trip North, take the second entrance to the
West, enter and continue WEST to a wall. USE GUNPOWDER and you'll
find a room with CHESTS containing small amounts of GOLD. (You can
also use gunpowder on Mine Levels 4, 5 and 2, in a room in the
Pyramid, one in the Castle, and elsewhere). To return to the
surface, go to the NORTHWEST. Here you'll find a door. USE
PICKLOCK (or GUNPOWDER if that doesn't work). Continue NORTH to the
stairway. Exit the Mine, and you'll be in the Western Wilderness,
facing West.
Or, after leaving the Mine (while in the Eastern Wilderness), go
SOUTH six or seven paces, not counting your East, West or North
steps. Keep going WEST to a second mine entrance. Enter and turn
around, use the M (mapping), and you will see another set of
stairs. Take these to the Western Wilderness.
CYLDANE AND THE ELEMENTALS
Go WEST to a tree, then NORTHWEST to Cyldane, whose entrance is on
the East side. The Count will send troops to the East and suggest
that you go to the Monastery of Sagacita to learn about the
Elves. Before doing so, dismiss one of your party, go NORTHEAST
and into the maze (the entrance is on the East side) and add the old
man to your party. Hold on to the leather pouch, go to the end
of the maze, and answer the four Elementals with: FIRE, DAUGHTER,
ECHO and EYES. Then make a note of the Oracle's statements. Go
SOUTH and collect the STAFF OF AGE. Leave the maze and head
SOUTHWEST to the Abbey (the entrance is on the South side), which
is the Monastery that Cyldane told you about.
ABBEY
Dismiss the old man and enter the Abbey. You can avoid a lot of
battles by having the character with the highest bargaining
ability answer, then hit the 'W' key to withdraw. You can also
withdraw and repeat this. Go to the Southwest corner, collecting
any useful items that you find along the way. You will meet a
Monk, who should be added to the party. Going WEST on the South side
of the Abbey, you will find goods only in the 5th and 7th cells. Go
DOWN the stairs, which are at the Southwest corner; the passage
goes North to the stairs. On the Abbey's second level, go due EAST
of the stairs to a wall, then NORTH, then WEST and you will find
a hole in the floor. JUMP through, making a careful note of
where you land because you must return to this location.
CATACOMBS
This is Level 1. Make your way to the Southeast corner, to the
three cell doors facing West. Enter the centre cell. Go DOWN the
steps. You will be in the exact centre of Level 2. Go WEST,
SOUTHEAST then NORTHEAST to a room with four doors. Go SOUTH. In
the Southwest corner of the large room, you will find a ROPE.
Continue SOUTHWEST to the first hallway running East. At the end
of this hall is a STONE SARCOPHAGUS. Give it to your strongest
character (you may want to sell it to the Emporium at Thynn, then
buy it back when you will need it at the end of the
game......or give it to character you're not using, and
retrieve it later). There is a lot of treasure in the Catacombs
if you need more loot. When ready to leave, return to the hole
through which you jumped earlier and have a Rogue USE THE ROPE.
Retrace your route back out and exit.
EASTERN WILDERNESS and DRAGON TEMPLE
Return to the Mine Entrance from which you emerged earlier. At
this point in the game, only one mine entrance is available in the
Western Wilderness, and two in the Eastern Wilderness. Enter and
you will be on Level 4. Try the door and you will meet an
Elemental. Answer: PLOUGH. Use the AMULET to open the door. Go
DOWN the stairway and use 'M'. You will see an Eastern stairway
that leads to the Eastern Wilderness. Or, enter the mine and turn
until you see stairs going East. Take them back to the Eastern
Wilderness.
Go to the Southeast part of the Eastern Wilderness. Six spaces
from the bottom and two spaces from the East, facing North, you
will meet a Healer. USE the AMULET, and she will give you a
HEALING STAFF. Don't use it too much (the Smith can repair it, as he
can all items).
Go SOUTH to the Dragon Temple and enter. You need to locate the
MITHRIL BALL and a STAFF from the Dragon Statue; take the stairs
located in the Southeast area to the Second Level. On Level 2,
leave the stairs and head directly WEST until you run into the
Statue which will give you the KEY STAFF. Then go to the Southeast
corner room for the MITHRIL BALL. You can get 500 gold in each
of the rooms North and South of the stairs, plus a STAFF OF LIFE.
In a room West and South of the Dragon Statue is a
CATCHLOCKHILT SWORD. On the first level directly West of the
stairs are five full sets of ARMOUR, many WEAPONS and GOLD.
The answer to the Elemental is: AND. After more exploration, leave
for Thynn. SAVE. Get lots of RATIONS and check your bank account.
This is a good time to unload items by selling them or leaving them
with NPC's at the Inn. You will need plenty of empty slots for the
next sequence.
ELVEN CEMETERY
From Thynn, go NORTHEAST to the Elven Cemetery and note the name
of the LAST PERSON buried. Go directly to the Elven Pyramids.
To answer the guard's random question, consult the family tree
in the book. Answer incorrectly and he'll ask another question
when you try to go East. Keep trying until you get it right. If you
answer correctly, he will vanish and you can continue EAST. Enter
the Pyramid and avoid as many battles as you can. You are seeking
the IRON, RUBY, RING, FIRE, WATER, AIR, EARTH and GLASSY KEYS plus
the DEMON MASK, DEATH ARMOUR and DRAGON ARMOUR, and GOLD, WANDS,
CASKETS and other items, but nothing necessary for solving the
game.
ELVEN PYRAMID
Inside the Pyramid, go SOUTH to a wall, WEST to a door, SOUTH
through a door, EAST to the next door. Turn NORTH. Move NORTH to
the next door and enter an Elven Bathroom, where you can rest
safely. SAVE first. In fact, you should SAVE in at least three
different points in the Pyramid because the program sometimes
locks up in here! Exit, go EAST, NORTH, EAST and SOUTH through a
door, then EAST and NORTH through the first door and UP the stairs.
From this point on, you will not have any trouble with the stairs.
On Level 2, go WEST twice into a room with four doors. Go WEST,
SOUTH then EAST into a room and get the RUBY KEY. Go back to the
four-door room and head SOUTH, EAST and SOUTH into a room, EAST
then SOUTH into another room. The answer to the guard is:
SOMETHING. You will get the IRON KEY. From here, go WEST into a
Cell Block (you must break the door down). There are 14 cells, 7
North and 7 South. USE the IRON KEY to unlock the cells. On the
North side, enter cells 3, 4, 5, 6 and 7 (use the RING KEY to
enter cell 7). On the South side, enter cells 1, 2 and 4. You will
get a RING KEY, two MAPS (three & four from the manual), a warning
about the old King, and the name: 'SPINGO'.
Return to the stairs and go UP. From the stairs, go EAST, NORTH
and EAST, then through a South door (use gunpowder), EAST through
the next door, EAST through a secret door (the TRUE SCROLL is here,
but is useless!), back WEST two spaces, then NORTH through the
door into the Library. Get the SCROLLS (ENCHANT ARMOR, BOOK OF
HERBS). Do not push the button! Move SOUTH and WEST into a square
room with three doors. Take the South door and follow the hall
through a South door. You turn West at several points in
this corridor, and will feel light-headed. When this happens, you
have been spun around, so turn around, reverse your direction and
continue. Go WEST, then NORTH. Continue NORTH then EAST and enter
the first South door to find the FIRE KEY and the SACRED DAGGER.
Return to the square room with three doors. Go WEST. There are three
secret doors. The TOP one is opened with the FIRE KEY, and yields
the WATER KEY. Enter the MIDDLE door to get the AIR KEY (use the
WATER KEY to enter). The SOUTH door is opened with the AIR KEY, and
yields the EARTH KEY. Now go to the North room, enter, and go to the
West wall and USE the GUNPOWDER to get the KEY OF LIGHT, some
SCROLLS and GOLD.
Return to the square room again. Take the East door, turn SOUTH
into an alcove, use the KEY OF EARTH (don't push the button, which
will close off the exit). Search all three rooms and get the DRAGON
ARMOUR, DRAGON CHAINS, HOLY SYMBOL, GOLD, POLYMORPH WAND and GOLDEN
CASKETS. Go to the stairs and go UP.
On Level 4, go directly NORTHEAST to get some SCROLLS (ENCHANT
WEAPONS, LORD OF RINSE) and GOLD, then return to the stair
door. Go WEST, then SOUTH, then EAST into an alcove and get the
GLASSY KEY. Go WEST and SOUTH into a room, then WEST, and USE the
GLASSY KEY to enter the secret room. BUY INFORMATION. SAVE. Go
back EAST to the room across the hall, USE the GUNPOWDER, and take
what you find. Return to the room you just left.
Move NORTH, then WEST into the first room. Take the LOOT, then go
SOUTH to the secret door. USE the KEY OF LIGHT, then enter. USE HOLY
WATER (from the Chapel in the Abbey) on the BLACK FLAME. (If you
haven't found it yet, back up one space to the North. Use gunpowder
to blast a hole in the East wall. Enter. Blast a hole in the South
wall. Continue blasting holes to the South until you enter a room
with the old King). Answer: CIRCLE to the Elemental. Go SOUTH to
the old King, who will give you an ELVEN BOW. Go NORTH. Exit the
room.
Now go all the way NORTH, then EAST along the wall until you
encounter the Mask Bearer outside the alcove in the North wall.
Attack him, and he'll flee. Enter the alcove. USE the LEATHER
POUCH to get the DEMON MASK. Also get the DEATH MASK (but never
use it until you kill the Dragon). To the right and left of the
Master is 3000 in GOLD.
DERELICT CASTLE
Return to Thynn, then head NORTH and WEST for the Derelict Castle
in the Northwest section of the Eastern Wilderness. SAVE just
before entering and keep this SAVEd game intact in case you
must restore later. Enter the Castle. Head directly WEST, enter
the room then go SOUTH to the Western side. In the centre of the
Western wall is a secret door. Enter it, into a long corridor. You
will see five secret doors on the way down (each has a large
inverted 'U' on it). You can find items in them: the first room has
ELVEN ARMOUR and a MAGIC BROADSWORD, the next room has three
POTIONS (HOLY WATER). Return to where you entered the long
corridor. Go EAST through two doors, then SOUTH, EAST, NORTH and
EAST into a room, and you will get more nice items. Return to the
long corridor and enter the first room. Go EAST through the door,
then EAST and NORTH through a door. Turn WEST and go UP the stairs.
Go WEST into a room, then NORTH to get a CRANK HANDLE for the
shutters. The answer to the question is: RULER. Search the rooms,
then go back DOWN the stairs and to the corridor. Enter the
third secret door and go directly EAST, then a little NORTH,
through a door, then SOUTH through a door to find a much-needed
LADLE. Return to the corridor, then enter the next secret door
North. Go EAST through a door then NORTH to the stairs. Go UP to
Level 2.
LEVEL 2 and THE VAMPIRE
Go WEST, then SOUTH across a corridor. You can get two SEAL
RINGS here. Then go back NORTH to the corridor and EAST into a
large room, where you will meet the Vampire in the North part of
the room. USE the MITHRIL BALL on him. Pick up the VAMPIRE. Go
EAST out of this room, and you will be in the map on page 3 of the
manual.
Enter the secret room to get a TALISMAN that will heal the entire
party. Return to the Vampire's room and go SOUTH through the
Banquet Hall, then SOUTH through the next room. There is a secret
door here (see Map 4 on page 15 of the manual). Search this
room thoroughly. Go back NORTH into the room, then NORTH into the
next room. Now move EAST, SOUTH and WEST into a room, which was
Idrielle's room. Search this room thoroughly. Exit the room and go
SOUTH through a door to find the DOOR KEY that will let you out of
the Castle. Search, then head SOUTH to the stairs and UP to Level 5.
LEVELS 5 &
There are lots of traps on Level 5, so follow these directions
precisely. First SAVE the game. As you go through regular doors,
they lock, and as you go through secret doors, they change. Go
EAST through a secret door, picking up any treasures as you go (to
avoid explosive traps to the South and West, blast a hole in the
West wall and go WEST). Then go NORTH into an alcove, get the
treasure, and go into the next alcove, where you will be stopped.
USE the VAMPIRE, and you can proceed. USE the LADEL to fish out
the EMERALD. Now turn around until you face South, move SOUTH
once and blast a hole in the West wall. Go WEST, then SOUTH through
a regular door, then SOUTH, EAST, and then EAST through a secret
door, and DOWN the stairs to the Fouth Level.
BASEMENT
After exploring Level 4, head WEST from the stairway, then
SOUTH to a secret door, and WEST across a bridge (through a
secret door and then through two doors) into a room. Go NORTH, then
take the first East exit. It will be a slide to the first level in
the Basement. There's a BONE in the basement that you should grab.
Look in a room to the West of the basement's centre. Go WEST twice,
NORTH through a secret door, NORTH, WEST and NORTH. Go through the
door. NORTH, EAST and NORTH. Go through the door to the stairs.
Go UP to the First Level and then WEST, NORTH and WEST to a long
corridor. NORTH to a wall. EAST through a secret door. EAST out
of the room. USE the MASTER KEY and you will be out.
HAMMER OF THE GODS
This means leaving without the Hammer of the Gods, which you
should eventually return for before the final battle. The
hammer is in the Southeast area of the basement, where you will be
constantly spun around. But keep your bearing, go to the Southeast
corner, through Idrielle's Tomb via a secret door EAST, then NORTH
through another door. There is a cross formation with three
switches. Turn off the NORTH switch and the WEST switch, and
you can now approach the Hammer by heading directly NORTH
between the two centre columns. You will still be spun about, but
if you keep at it, you will arrive and claim the Hammer.
BASEMENT & SUB-BASEMENT
It is not vital to do so, but you can find a lot of GOLD,
INFORMATION from a Prisoner, some POTIONS and other items here. If
you encounter tomb doors, just walk through them. In the Southwest
corner is a Healing Fountain. In the Southwest corner of the
basement is Idrielle's Tomb, plus a MAP that is the one on page 21
of the manual. The steps to the Sub-basement are in this area. If
you go here, you will go NORTH into a hall. Stay near the walls to
avoid a trap. Go NORTH, EAST and SOUTH and enter the first EAST
door to find a GAIN LEVEL POTION. If you picked up a BONE on the
level above, use it to get past the Dog in the Southeast corner;
otherwise, avoid this area. Explore, then go UP to the first floor
and out.
BACK TO THE MINES
Return to Thynn and buy the SARCOPHAGUS (if you sold it) and at
least 350 RATIONS. Enter the mine in the Southernmost entrance. Go
NORTH. Say 'YES'. Re-enter the mine. You are now on Level 5.
(For 13,000 gold, go to the Northeast corner and find the passage
going East, go into it and use the gunpowder at the end of the
passage. This opens a Southern passage to a room with the gold).
Work your way to the South central area, where you will find the
Spring. Move SOUTHWEST to a large room. Go SOUTH and WEST through
a door, then SOUTHEAST. Un-equip each item (don't drop them), then
walk into the Spring, and you will be on the other side. Get the
RING OF POWER and return. (For 13,000 more gold, go to the
Northeast corner, face EAST and use the gunpowder. This opens a
passage to a room with the gold). Go back to the NORTHWEST, then
WEST to a wall, NORTH to a wall, EAST to a wall, NORTH to a
wall, EAST to a wall, NORTH to a wall, EAST once, and NORTH to a
wall. Move EAST and SOUTH to the steps DOWN. Don't forget to
re-equip your gear.
LEVELS 6 &
On Level 6, head SOUTH to the first stop, then EAST to the second
opening and SOUTHEAST to a large room. Go WEST, then all the way
SOUTH until you encounter a strong light. Return NORTH, then
EAST to a large room, then SOUTH, then EAST until you find
Adamit. Now go back NORTH to the large room. Move SOUTHEAST, take
the second opening to the West, then go SOUTH and EAST until you
meet a Dwarf. The answer is: SPINGO. Then you need to use the
STONE KEY. To get it, go EAST to the stairs. Get it and return to
the Dwarf. Go NORTH to the T-shaped room. You will find a Dwarf
who will make you a MIRROR SHIELD. USE ADAMIT. With this, go
back to the strong light and get the CORONA RING. Return to the
Dwarf and go past him. Do not go into the large room to the
North. SAVE and rest (you cannot save on Level 7!).
Adventurous Approach
You can proceed as suggested here, which is recommended
for more experienced players, or skip on to the Cautious Approach.
Go DOWN the steps into a large room and follow these directions
EXACTLY or you will die!!
`Proceed: WEST 2 - NORTH 3 - WEST 1 - NORTH 1 - WEST 2 - SOUTH 3 -
` EAST 1 - SOUTH 3 - EAST 1 - SOUTH 1 - EAST 1 - SOUTH 2 -
` WEST 4 - NORTH 1 - WEST 2 - SOUTH 3 - EAST 2 - SOUTH 2 -
` WEST 5 - NORTH 2 - EAST 1 - NORTH 3 - WEST 1 - NORTH 2 -
` EAST 4 - NORTH 3 - WEST 1 - NORTH 1 - WEST 1 - NORTH 1 -
` WEST 2 - SOUTH 2 - WEST 2 - NORTH 2 - WEST 2 - NORTH 2 -
` EAST 3 - NORTH 1 - EAST 4 - SOUTH 1 - EAST 2 - NORTH 2 -
` EAST 2 - NORTH 2 - WEST 3 - NORTH 1 - WEST 2 - SOUTH 2 -
` WEST 2 - NORTH 1 - WEST 1 - NORTH 1 - WEST 2 - SOUTH 1 -
` WEST 1 - SOUTH 1 - WEST 3 - NORTH 1 - WEST 2 - SOUTH 2 -
` EAST 1 - SOUTH 1 - EAST 1 - SOUTH 1 - EAST 1 - SOUTH 4 -
` EAST 1 - SOUTH 3 - EAST 3 - SOUTH 2 - WEST 1 - SOUTH 2 -
` EAST 1 - SOUTH 3 - WEST 2 - NORTH 2 - WEST 1 - NORTH 3 -
` WEST 2 - SOUTH 4 - WEST 2 - NORTH 2 - WEST 1 - NORTH 2.
Now, go WEST to the first entrance. When you leave here, go to the
door and go EAST, EAST, EAST, NORTH, NORTH, EAST, EAST, NORTH,
NORTH, WEST, NORTH, NORTH, NORTH, NORTH, WEST and NORTH. Go WEST