Little Big Adventure чит-файл №2

Quick Tips.

Search every flowerpot and trash cans for objects.

Spend most of your time in Athletic Mode as you will then be able
to get out of any sudden problems, quickly.

Read all the signs and talk to everyone who's NOT attacking you.

You can stock up on cash by entering and exiting near cash registers.

Get the Red Syrup before leaving the first island.

When you get to the desert and make it safely to shore, kill the
guard by the gate, as he's got the key.

In the second dungeon, below the desert, avoid the log and jump over
all the holes (if you fall in, start over). Switch order is middle
lever once, right once.

Get your own boat. Then you won't have to rely on ferries.

When you enter your girlfriend's house, head to the right, jump the
small wall and hide at the far end of the room in Discreet mode.
The Grobo's will not be able to see you and you'll avoid having to
escape the asylum, all over again.



A Helping Hand from a variety of sources.


I`m still in the White Leaf Desert going around the maze.

Where abouts are you I've done this bit, it's hard and it takes a
lot of time and coordination. You've probably done the first part,
moving the statue on the the plate by the door, using the lifting
plate. Once past this run straight ahead over the holes in the floor
and jump to the right, where the fence breaks or the log will kill
you. Jump down after the log and run straight on and pull the lever,
this opens up a hole which the next log will fall down. I've done
the falling down the holes and theres nothing to gain there but pain
and frustration. Once past the log, go straight past the first
monster, pulling that leaver will close the next door. Then theres
a series of plates and levers, to pull the levers throw the magic
ball at them. Now your on your own for a while .........
                               


I`ve changed the water on the island with the red syrup that came
from the first island.

Well done, I presume you been to see the Rabbi-bunnie in the libary
that was complaining about the horrible water, he shows you a big
book, wow!



I haven`t managed to get the the clear water lake on the Hamalayi
mountains or the forgers house on proxima island, These are the only
markers on my holomap at the moment I also haven`t found the object
(Creature) that enables you to fly so If you`ve got further than me
you you give me some hints?

You can't get the Dino-fly till latter on, you can get a hover pack
though, you need to get to the port on the other side of principal
island. Buy some gas and go to the libary area, run past the guards
(one's asleep) and keep running past the next lot, this screen has a
guard camp in it, you need to jump the fence (the low sandbag at the
front should help) run past the clone and up the back past another
guard and right to the go cart get in. Your turn. Hang on if you
already got to white leaf you know about that bit, damn! Errrrr? At
some point you are told that the navigator who lives in the port
is going to sell his boat, buy it! this is the only way to see the
islands. You really need to complete the maze as the navigator want
$100 for the boat. Have you been to see the astronomer, if not talk
to the girl Rabbi-bunnie hanging about by the bar on Principal
Island.


How do I get hold of the ticket to board the boat ?

First, instead of going to the ticket counter and trying to get a
ticket. Simply kill the elephant guard at the gate and he will drop
a key, then take the key and walk through the gate.Once through the
gate talk to the rabbit near the open door. He will say that if you
can put all four crates (found inside the door) on the four crosses
he will give you a ticket. The moving crates puzzle is fairly
simple and once you have the ticket you can board the boat. Oh if
you screw up the crates, simply walk out the door and then walk back
in again.


I have battled for hours to get to Dr Funfrock's fortress and have
been captured then thrown in a cell. I can get out of the cell,
kill the guards and kill a clone of my girl friend to retrieve a
key. This key enables me to get back all my possesions.

The next step is to blow a hole in the room full of clone and jump
through. Now comes the problem this new room is very small and
contains a stone with writing on (the stone of Septarian). I can
read this stone but I can't escape. As I've said the room is tiny
and the entrance I came in is too high to jump back up to, I've paced
the wall, tried all my item, cursed at the computer and eventually
phoned EA who couldn't help me.