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PART 1 - The Secret
Greetings, noble Adam, prince of Mo. I am your humble servant, trying to
advise you on your difficult quest to regain lost glory of Mashaar.
First you should talk to Thugg to find out about messenger Eloi. Go to king
Gregor's throne room and have a pleasant conversation with your father and the
messenger. Alas, Chamaar has fallen into the hands of bloody tyrans. Examine
frescos, all three of them, and learn about your great and notorious
ancestors. Now, m'lord, Eloi wanted to speak with you in your room so head
there. He gives you a way stone.
You also learn about female Dina who is waiting for you just outside the
citadel. It would not do to keep a lady waiting so meet her at the side
entrance. Her father is dying and you should pay him a visit, before it's too
late. Don't steal old man's knife. Listen what wise Tau has to say and get a
shell from him. If you should have a problems from now on, you can always
communicate with him thru the shell. After he passes away get a knife of Graa
from the bedside table. Now you can return to the Mo. Monk used to be a friend
of Tau so you should tell grave news about Tau's death to him. Talk with Monk
until you get a talisman from him. Look at the tablet on the table. Now it's
about time to visit royal executioner.
Unfortunately you can't make out what poor fellow tries to communicate. Back
out to Dina and give talisman to her so she can enter dreaded room. Talk with
Jabber the executioner and get a gift from him. This gift, m'lord, is actually
a key that could unlock mysteries of the citadels. Go to the Monk's chamber
and take a closer look at your ancestors. One teeth seems to be missing and
your highness has a teeth from Jabber. Try to put that teeth into mummy's
mouth. So the secret passage is revealed.
Muster all your courage and dive to the subterran tunnels. Wait ! Isn't it the
dreaded Moorkong bellowing in the darkness beyond ? It might be dangerous but
I advice you to go ahead. There is a skeleton guarding your path. Use the
teeth on him and he grumbles to the dust. Open door and boldly step inside.
Well, some things seem bigger than they really is. Take a prism from ol'
Moorkong or rather from his remains. There is another set of frescoes here.
Studying them can reveal the secret of the architect and Graa. Accept a gift
of flute from Dina, o New Architect. Monk would be interested in prism so go
back to his room and present what you have found to him.
You can see beyond the surface of the tablet, m'lord, if you use prism on it.
Now you have personal communication channel with your greatest enemy. With
this evil fiend threatening to storm the final haven you have no real choice
but you must try to ride your world from his dreaded presence. Only problem
is, you have to convince king Gregor that such is a case. Monk can help with
convincing your father. With all those people at your side you shall finally
win over your father's trust and are ready to travel beyond the sheltering
walls of Mo. It's very dangerous and not befitting to the member of the royal
family to travel around in hostile environment. So you should stop at the gate
and take Thugg with you as a personal guard. Finally you are ready to meet you
destiny.
PART 2 - Building the Citadels
People at Chamaar need your immediate attention so you should guide your
little party to the recent battlefield. There you are introduced to the
charming Mungo. Wander around aimlessly and Thugg will find an apple. You
shall discover that Thugg has quite a remarkable nose for apples and alike.
Find the chorrians and win Chong to your side. Now you have to find a shaded
forest and get some mushrooms from there. Beware of the poisoned ones, m'lord.
If you should accidentally get a poisoned mushroom feed it to Thugg, he's got
quite a remarkable food digesting system. If you have a good mushroom in your
possession try to find a herd of brontosaurus. They are good builders so your
highness should befriend them with offering some mushrooms. Now you are all
set to begin the actual building process so play that magical flute and so man
and dinosaur will work together once more. It would be good to have some help
while moving from valley to valley so find a herd of apatosaurus and play the
flute for them. Music can be powerful allay. It's time to move on to the north
to Uluru, and who knows, maybe chorrians will express they're gratitude by
giving you a gift of moon stone.
In Uluru try to find the cave of ulele people. It lies in the north-eastern
side of the valley. Go through the usual process of mushrooms, brontosaurus
and flute. Accept the gift of the tablet. It won't do to hurt your host's
feelings by refusing his gift.
Travel back to Chamaar and find a lake. Mosasaurus lives in lake but before
wasting an apple make sure (by peeking below the surface) that you are
standing in the right spot. If you are satisfied that this is the right place
throw an apple to the lake. If denizen of the lake does not appear, leave
valley for a moment and talk to the Thugg and he shall find another apple for
you. Mosasaurus says that tyrans here are afraid of the Eye in the Storm. Eloi
brings a news of velociraptors in Uluru so your highness should pay then a
visit.
Uluru: Talk to volociraptors and try to befriend them. Alas, those brave
warriors are reluctant to stand at your side. Wonder how are things going in
Chamaar ? You should lead your subjects back to Chamaar.
Seems that everything is not going well here, however. Tyrans are trying to
storm construction site and brontosaurus are too frightened to build anymore.
Well, seems that you are lost that battle but war is on. So you need to find
another herd of brontosaurus and make another fortress to defy the enemy. As
you can't do anything more here, go to Uluru.
Find the local Mosasaurus and learn about the Sky Hammer. Ulan should talk
about the valley to the east so lead your party to Koto.
Find a cave in the north-west part of the valley and get the sun stone. There
are also some rather interesting paintings on the wall. Wander around until
you find the local humans - Kobu tribe. Kommala thinks that ulele people might
know more about velociraptors. Your highness could use that knowledge so you
should head for the Uluru, checking only with local mosasaurus and learning
about Fire in the Clouds. I would advice against building citadel here as yet
as Kommala seems to be a little reluctant.
In Uluru talk to Keeper and ask about velociraptors. Keeper gives an object of
power to your valiant party and gives you a quest of finding three masks. So
you need a gold to win velociraptors to your side. Gold can often be found in
wet places so check around the lakes and seas. It's really about time to do
something in Chamaar or your other fortress shall fall also.
Give some gold to velociraptors in Chamaar and they also require an object of
power. Eye in the storm should be quite sufficient. Now that you know how to
ally velociraptors you can convince Kommala in Koto.
Make a fortress for Kobu people and Kommala will reward you with the Mask of
Bonding. You should return that mask to it's rightful owners in Uluru.
Keepers gives you a choice between two items of power. I strongly advice to
take hand-shaped object (Sky Hammer). Now give some gold and the Sky Hammer to
local velociraptors and return to keeper for another object of power. This
object is useful in Koto so travel there.
Pay to velociraptor mercenaries and give them the Fire in the Clouds. Upon
leaving the valley you shall be informed about difficult to reach valley of
Despair. Narrim, lord of the aquasaurus could be of some help so you should
take a journey to his cave.
Narrim does not have faith in you m'lord until you show him Graa's knife. And
so the time for fighting has arrived. Lead your valiant party thru the hidden
pass and mount a giant battle against the tyrans. Alas, Mongo shall go down in
the battle. Speak with tamnians and Tahloomi and let him rename that vally to
valley of Tamara. Local Mosasaurus can inform you about Within and Without and
brontosaurus can help you to build a citadel in this godforsaken place. Fugg
shall give you a Bag of Earth as a gift.
You might hear about Cantura and dangerous Sea of Peril, however Way Stone is
missing so you can't cross the sea. Wait a minute, you have a Way Stone, give
it to Tahloomi ! And so the journey begins over the shallow waves of the Sea
of Peril.
In cantura you shall discover startling secret of Kahloomi/Eve. Go to the
Castra cave in north-western side of the valley and talk with charming Cabuka.
You just can't argue with this man and there seems to be but one way to
release Eve - to give Dina to this monster. Use Eloi to get back to Tamara.
Dina stands at the lake and dreams about her lost mate. Go to her and look
thru the tablet (use tablet on yourself) so she can also learn about cruel
fate that has befallen on Mungo. Now she will come with you to Cantura.
Give Dina to the denizens of the cave and build a fortress into this valley
with the help of the brontosaurus. Inquire mosasaurus about the power objects
and learn about the Eye of the Cyclone. Pay a visit to Dina and receive a Mask
of Birth. Now Magus will ask some questions:
Life giving master : give Sun Stone
Shadow mistress : give Sun Stone
Infant-bearing mother of all : Bag of Earth
In return for your wisdom you shall receive another tablet from Magus. Talking
with Eve shall reveal her new skills at rallying triceratops to your cause. Go
to Chamaar m'lord. It has come to our attention that triceratops like empty
nests. Find a nest from the forest. If it's not empty give it to your royal
bodyguard Thugg and he will reduce the net according to your needs. Offer your
gift of friendship (nest) to trisceratops and Eve will sing to them. Now you
have wise allays. Head for Uluru m'lord.
Here you have honor of returning jet another mask to it's rightful
inheritance. I'd advice to select a skull from the objects of power. Track
down trisceratops in this valley also and give net to them. Fly to Tamara.
You can ally Tamara's volociraptors and go back to Ulura and take the final
object of power. This object can be used in Canture to send local
volociraptors against the tyrant army. Visit Dina to spend some time and you
can begin your routine with Trisceratops.
There are also trisceratops in Tamara that need to be rallied and don't forget
trisceratops in Koto. Now Eloi will bring you grave news about your father,
king Gregor. I can see that your sorrow is overwhelming but still I'd suggest
you take a sight-seeing tour thru all the valleys and look at all the citadels
before you return within the walls of Mo. Because it's your final chance to
see how the great citadels are built. After your uneventful trip head for the
citadel of Mo.
Alas, the messenger was not mistaken. The King is gone. You as his rightful
heir should inherit his hunting horn. Get it from the throne room. Ask Monk
about funeral arrangements and set for a sad journey to the embalmers cave.
Marinda explains that you need a volunteer to wield the Blade of the
Transcendence and that you are not befitting. I would suggest myself to do
that task but I'm pretty tired of typing this walkthru and I might do a fatal
mistake. You have to find another person to help your father's heart escape
it's mortal cage. Maybe you could find someone from Mo, m'lord ?
Executioner seems befitting for this task and your highness should pay him a
visit. Poor fellow wants to have your hunting horn. I hope you do realize that
hunting is a barbaric lifestyle and have no difficulty in giving up the horn
for this upstanding subject of yours. Jabber is soon set up, with some help
from the Monk of course.
Travel back to the embalmers and present your "volunteer" to Marinda. After
the ceremony you shall acquire yet another of those masks. She has very
powerful weapons but she is willing to share them only with the rightful heir
to throne. Don't misunderstand me, my king, I have no doubt in your heritage
but we need to convince Marinda.
You shall now fulfill the holy task of taking your fathers mummy to it's final
resting place amongst your honored dead ancestors. You shall hear about lone
queen at north who is defying the tyrans.
Journey to Uluru and give final mask to Keeper and you shall receive the
ultimate object of power - necklace of Olas Acha.
Your highness should pay a visit to the northern queen who lives in the
north-east corner of Shandoyra. Shazia turns out to be quite a close relative
of yours and you really need that sword of hers. To impress your royal sister
you need to find a herd of brontosaurus and start another fortress and so she
gives up the Golden Sword of Machaar. You are finally officially king.
Fly back to the embalmers and show your sign of power (sword). She finally
gives up her deadly weapons. You need to distribute weapons between your
party. I'd suggest giving Rolling Thunder to Thugg, he can beat it with
sufficient force. Chant of Bells seems to befitting your wise counselor Monk
and that leaves you with the Angry Gods.
So armored lead your party back to sister's new home lands and seek out all
the tyrants (there is three or more groups of them) and use the Angry Gods
near the evil fiends. Get a tablet from your sister.
PART 3 - Banishing of Evil
Now it's time for you to learn the path of the golden sword. Return to the
citadel of Mo and talk with Shazia the proud about the path. She leads you to
throne room frescos and here you can ask her to reveal another dark passage.
Wander around for a while and if you seem to be lost ask directions from your
sister. You could also ask from Monk, but he does not know this maze and will
surely mislead. If all goes well then you shall find the Egg of Destiny and by
giving it to Eloi clean his name for generations to come. Walk back to throne
room and keep asking your sister for directions. Next point of interest is the
White Arch.
Pterodactyls offer a tablet for services granted to them. Your highness might
also heard about the deadly root with quite an interesting properties. It
seems that you have to go to Cantura to fetch the root. Dina is only too glad
to supply you with one. Return to the Great White Arc for only there can you
eat that root.
I would recommend against eating poisoned things but I know that you would not
listen to reasonable counsel. Alas, you are dead. Find the Father of All
Dinosaurs and show the tablet to him and he shall tell you what you need to
know and restore your fading life-force. So, my king, you are all set to fight
the final fiend. Moorkus Rex himself must fall before the day is over.
Fly to Moorkus Rex's cave and leave companions waiting. Do not confront
Moorkus at once or you will surely perish. Walk to the right and get the final
side of the Cube. Go to Moorkus Rex and shatter his illusion forever.
Victory at last. Now the final matter that requires your attention before we
part. Break the Egg of Destiny. It reveals sad truth, but truth nonetheless.
Greetings, noble Adam, prince of Mo. I am your humble servant, trying to
advise you on your difficult quest to regain lost glory of Mashaar.
First you should talk to Thugg to find out about messenger Eloi. Go to king
Gregor's throne room and have a pleasant conversation with your father and the
messenger. Alas, Chamaar has fallen into the hands of bloody tyrans. Examine
frescos, all three of them, and learn about your great and notorious
ancestors. Now, m'lord, Eloi wanted to speak with you in your room so head
there. He gives you a way stone.
You also learn about female Dina who is waiting for you just outside the
citadel. It would not do to keep a lady waiting so meet her at the side
entrance. Her father is dying and you should pay him a visit, before it's too
late. Don't steal old man's knife. Listen what wise Tau has to say and get a
shell from him. If you should have a problems from now on, you can always
communicate with him thru the shell. After he passes away get a knife of Graa
from the bedside table. Now you can return to the Mo. Monk used to be a friend
of Tau so you should tell grave news about Tau's death to him. Talk with Monk
until you get a talisman from him. Look at the tablet on the table. Now it's
about time to visit royal executioner.
Unfortunately you can't make out what poor fellow tries to communicate. Back
out to Dina and give talisman to her so she can enter dreaded room. Talk with
Jabber the executioner and get a gift from him. This gift, m'lord, is actually
a key that could unlock mysteries of the citadels. Go to the Monk's chamber
and take a closer look at your ancestors. One teeth seems to be missing and
your highness has a teeth from Jabber. Try to put that teeth into mummy's
mouth. So the secret passage is revealed.
Muster all your courage and dive to the subterran tunnels. Wait ! Isn't it the
dreaded Moorkong bellowing in the darkness beyond ? It might be dangerous but
I advice you to go ahead. There is a skeleton guarding your path. Use the
teeth on him and he grumbles to the dust. Open door and boldly step inside.
Well, some things seem bigger than they really is. Take a prism from ol'
Moorkong or rather from his remains. There is another set of frescoes here.
Studying them can reveal the secret of the architect and Graa. Accept a gift
of flute from Dina, o New Architect. Monk would be interested in prism so go
back to his room and present what you have found to him.
You can see beyond the surface of the tablet, m'lord, if you use prism on it.
Now you have personal communication channel with your greatest enemy. With
this evil fiend threatening to storm the final haven you have no real choice
but you must try to ride your world from his dreaded presence. Only problem
is, you have to convince king Gregor that such is a case. Monk can help with
convincing your father. With all those people at your side you shall finally
win over your father's trust and are ready to travel beyond the sheltering
walls of Mo. It's very dangerous and not befitting to the member of the royal
family to travel around in hostile environment. So you should stop at the gate
and take Thugg with you as a personal guard. Finally you are ready to meet you
destiny.
PART 2 - Building the Citadels
People at Chamaar need your immediate attention so you should guide your
little party to the recent battlefield. There you are introduced to the
charming Mungo. Wander around aimlessly and Thugg will find an apple. You
shall discover that Thugg has quite a remarkable nose for apples and alike.
Find the chorrians and win Chong to your side. Now you have to find a shaded
forest and get some mushrooms from there. Beware of the poisoned ones, m'lord.
If you should accidentally get a poisoned mushroom feed it to Thugg, he's got
quite a remarkable food digesting system. If you have a good mushroom in your
possession try to find a herd of brontosaurus. They are good builders so your
highness should befriend them with offering some mushrooms. Now you are all
set to begin the actual building process so play that magical flute and so man
and dinosaur will work together once more. It would be good to have some help
while moving from valley to valley so find a herd of apatosaurus and play the
flute for them. Music can be powerful allay. It's time to move on to the north
to Uluru, and who knows, maybe chorrians will express they're gratitude by
giving you a gift of moon stone.
In Uluru try to find the cave of ulele people. It lies in the north-eastern
side of the valley. Go through the usual process of mushrooms, brontosaurus
and flute. Accept the gift of the tablet. It won't do to hurt your host's
feelings by refusing his gift.
Travel back to Chamaar and find a lake. Mosasaurus lives in lake but before
wasting an apple make sure (by peeking below the surface) that you are
standing in the right spot. If you are satisfied that this is the right place
throw an apple to the lake. If denizen of the lake does not appear, leave
valley for a moment and talk to the Thugg and he shall find another apple for
you. Mosasaurus says that tyrans here are afraid of the Eye in the Storm. Eloi
brings a news of velociraptors in Uluru so your highness should pay then a
visit.
Uluru: Talk to volociraptors and try to befriend them. Alas, those brave
warriors are reluctant to stand at your side. Wonder how are things going in
Chamaar ? You should lead your subjects back to Chamaar.
Seems that everything is not going well here, however. Tyrans are trying to
storm construction site and brontosaurus are too frightened to build anymore.
Well, seems that you are lost that battle but war is on. So you need to find
another herd of brontosaurus and make another fortress to defy the enemy. As
you can't do anything more here, go to Uluru.
Find the local Mosasaurus and learn about the Sky Hammer. Ulan should talk
about the valley to the east so lead your party to Koto.
Find a cave in the north-west part of the valley and get the sun stone. There
are also some rather interesting paintings on the wall. Wander around until
you find the local humans - Kobu tribe. Kommala thinks that ulele people might
know more about velociraptors. Your highness could use that knowledge so you
should head for the Uluru, checking only with local mosasaurus and learning
about Fire in the Clouds. I would advice against building citadel here as yet
as Kommala seems to be a little reluctant.
In Uluru talk to Keeper and ask about velociraptors. Keeper gives an object of
power to your valiant party and gives you a quest of finding three masks. So
you need a gold to win velociraptors to your side. Gold can often be found in
wet places so check around the lakes and seas. It's really about time to do
something in Chamaar or your other fortress shall fall also.
Give some gold to velociraptors in Chamaar and they also require an object of
power. Eye in the storm should be quite sufficient. Now that you know how to
ally velociraptors you can convince Kommala in Koto.
Make a fortress for Kobu people and Kommala will reward you with the Mask of
Bonding. You should return that mask to it's rightful owners in Uluru.
Keepers gives you a choice between two items of power. I strongly advice to
take hand-shaped object (Sky Hammer). Now give some gold and the Sky Hammer to
local velociraptors and return to keeper for another object of power. This
object is useful in Koto so travel there.
Pay to velociraptor mercenaries and give them the Fire in the Clouds. Upon
leaving the valley you shall be informed about difficult to reach valley of
Despair. Narrim, lord of the aquasaurus could be of some help so you should
take a journey to his cave.
Narrim does not have faith in you m'lord until you show him Graa's knife. And
so the time for fighting has arrived. Lead your valiant party thru the hidden
pass and mount a giant battle against the tyrans. Alas, Mongo shall go down in
the battle. Speak with tamnians and Tahloomi and let him rename that vally to
valley of Tamara. Local Mosasaurus can inform you about Within and Without and
brontosaurus can help you to build a citadel in this godforsaken place. Fugg
shall give you a Bag of Earth as a gift.
You might hear about Cantura and dangerous Sea of Peril, however Way Stone is
missing so you can't cross the sea. Wait a minute, you have a Way Stone, give
it to Tahloomi ! And so the journey begins over the shallow waves of the Sea
of Peril.
In cantura you shall discover startling secret of Kahloomi/Eve. Go to the
Castra cave in north-western side of the valley and talk with charming Cabuka.
You just can't argue with this man and there seems to be but one way to
release Eve - to give Dina to this monster. Use Eloi to get back to Tamara.
Dina stands at the lake and dreams about her lost mate. Go to her and look
thru the tablet (use tablet on yourself) so she can also learn about cruel
fate that has befallen on Mungo. Now she will come with you to Cantura.
Give Dina to the denizens of the cave and build a fortress into this valley
with the help of the brontosaurus. Inquire mosasaurus about the power objects
and learn about the Eye of the Cyclone. Pay a visit to Dina and receive a Mask
of Birth. Now Magus will ask some questions:
Life giving master : give Sun Stone
Shadow mistress : give Sun Stone
Infant-bearing mother of all : Bag of Earth
In return for your wisdom you shall receive another tablet from Magus. Talking
with Eve shall reveal her new skills at rallying triceratops to your cause. Go
to Chamaar m'lord. It has come to our attention that triceratops like empty
nests. Find a nest from the forest. If it's not empty give it to your royal
bodyguard Thugg and he will reduce the net according to your needs. Offer your
gift of friendship (nest) to trisceratops and Eve will sing to them. Now you
have wise allays. Head for Uluru m'lord.
Here you have honor of returning jet another mask to it's rightful
inheritance. I'd advice to select a skull from the objects of power. Track
down trisceratops in this valley also and give net to them. Fly to Tamara.
You can ally Tamara's volociraptors and go back to Ulura and take the final
object of power. This object can be used in Canture to send local
volociraptors against the tyrant army. Visit Dina to spend some time and you
can begin your routine with Trisceratops.
There are also trisceratops in Tamara that need to be rallied and don't forget
trisceratops in Koto. Now Eloi will bring you grave news about your father,
king Gregor. I can see that your sorrow is overwhelming but still I'd suggest
you take a sight-seeing tour thru all the valleys and look at all the citadels
before you return within the walls of Mo. Because it's your final chance to
see how the great citadels are built. After your uneventful trip head for the
citadel of Mo.
Alas, the messenger was not mistaken. The King is gone. You as his rightful
heir should inherit his hunting horn. Get it from the throne room. Ask Monk
about funeral arrangements and set for a sad journey to the embalmers cave.
Marinda explains that you need a volunteer to wield the Blade of the
Transcendence and that you are not befitting. I would suggest myself to do
that task but I'm pretty tired of typing this walkthru and I might do a fatal
mistake. You have to find another person to help your father's heart escape
it's mortal cage. Maybe you could find someone from Mo, m'lord ?
Executioner seems befitting for this task and your highness should pay him a
visit. Poor fellow wants to have your hunting horn. I hope you do realize that
hunting is a barbaric lifestyle and have no difficulty in giving up the horn
for this upstanding subject of yours. Jabber is soon set up, with some help
from the Monk of course.
Travel back to the embalmers and present your "volunteer" to Marinda. After
the ceremony you shall acquire yet another of those masks. She has very
powerful weapons but she is willing to share them only with the rightful heir
to throne. Don't misunderstand me, my king, I have no doubt in your heritage
but we need to convince Marinda.
You shall now fulfill the holy task of taking your fathers mummy to it's final
resting place amongst your honored dead ancestors. You shall hear about lone
queen at north who is defying the tyrans.
Journey to Uluru and give final mask to Keeper and you shall receive the
ultimate object of power - necklace of Olas Acha.
Your highness should pay a visit to the northern queen who lives in the
north-east corner of Shandoyra. Shazia turns out to be quite a close relative
of yours and you really need that sword of hers. To impress your royal sister
you need to find a herd of brontosaurus and start another fortress and so she
gives up the Golden Sword of Machaar. You are finally officially king.
Fly back to the embalmers and show your sign of power (sword). She finally
gives up her deadly weapons. You need to distribute weapons between your
party. I'd suggest giving Rolling Thunder to Thugg, he can beat it with
sufficient force. Chant of Bells seems to befitting your wise counselor Monk
and that leaves you with the Angry Gods.
So armored lead your party back to sister's new home lands and seek out all
the tyrants (there is three or more groups of them) and use the Angry Gods
near the evil fiends. Get a tablet from your sister.
PART 3 - Banishing of Evil
Now it's time for you to learn the path of the golden sword. Return to the
citadel of Mo and talk with Shazia the proud about the path. She leads you to
throne room frescos and here you can ask her to reveal another dark passage.
Wander around for a while and if you seem to be lost ask directions from your
sister. You could also ask from Monk, but he does not know this maze and will
surely mislead. If all goes well then you shall find the Egg of Destiny and by
giving it to Eloi clean his name for generations to come. Walk back to throne
room and keep asking your sister for directions. Next point of interest is the
White Arch.
Pterodactyls offer a tablet for services granted to them. Your highness might
also heard about the deadly root with quite an interesting properties. It
seems that you have to go to Cantura to fetch the root. Dina is only too glad
to supply you with one. Return to the Great White Arc for only there can you
eat that root.
I would recommend against eating poisoned things but I know that you would not
listen to reasonable counsel. Alas, you are dead. Find the Father of All
Dinosaurs and show the tablet to him and he shall tell you what you need to
know and restore your fading life-force. So, my king, you are all set to fight
the final fiend. Moorkus Rex himself must fall before the day is over.
Fly to Moorkus Rex's cave and leave companions waiting. Do not confront
Moorkus at once or you will surely perish. Walk to the right and get the final
side of the Cube. Go to Moorkus Rex and shatter his illusion forever.
Victory at last. Now the final matter that requires your attention before we
part. Break the Egg of Destiny. It reveals sad truth, but truth nonetheless.