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Edit the save game
To receive the following ability set the following hex location
to 01.
A4C Alchemy
A4D Warlord
A4E Chaos Master
A4F Nature Master
A50 Sorcery Master
A51 Infernal Power
A52 Divine Power
A53 Sage Master
A54 Channeller
A56 Archmage
A57 Mana Focusing
A58 Node Mastery
A59 Famous
A5A Runemaster
A5B Conjurer
A5C Charismatic
A5D Artificer
The following locations contain the value for the number of books
one has. Setting the value to 0C will give you all the books there
are for this type of magic.
A42 Nature Book
A44 Sorcery Book
A46 Chaos Book
A48 Life Book
A4A Death Book
The following is a numeric value.
A0C Fame
The following are numeric values that span several locations.
C44-C45 Mana
C46-C48 Casting Skill(Personal)
D3E-D3F Money
D40-D42 Casting Skill(Adjusted)
To editing spells use a Hex editor to modify the following locations.
The location is set to 00 if the spell is not known and cannot be
learned.
Set to 01 to be able to learn the spell.
Set to 02 to already know the spell.
Natures Spells Sorcery Spells
C4C Earth to Mud C74 Resist Magic
C4D Resist Elements C75 Dispel Magic True
C4E Wall Of Stone C76 Floating Island
C4F Giant Strength C77 Guardian Wind
C50 Web C78 Phantom Warriors
C51 War Bears C79 Confusion
C52 Stone Skin C7A Word of Recall
C53 Water Walking C7B Counter Magic
C54 Sprites C7C Nagas
C55 Earth lore C7D Psionic Blast
C56 Cracks Call C7E Blur
C57 Natures eye C7F Disenchant True
C58 Ice Bolt C80 Vertigo
C59 Giant Spiders C81 Spell Lock
C5A Change Terrain C82 Enchant Road
C5B Pathfinding C83 Flight
C5C Cockatrices C84 Wind Mastery
c5D Transmute C85 Spell Blast
c5E Natures Cures C86 Aura of Mastery
c5F Basilisk C87 Phantom Beast
C60 Elemental Armor C88 Disjuntion True
C61 Petrify C89 Invisibility
C62 Stone Giant C8A Wind Walking
C63 Iron Skin C8B Banish
C64 Ice Storm C8C Storm Giant
C65 Earthquake C8D Air Elemental
C66 Gorgons C8E Mind Storm
C67 Move Fortress C8F Stasis
C68 Gaia's Blessing C90 Magic Immunity
C69 Earth Elemental C91 Haste
C6A Regeneration C92 Djinn
C6B Behemoth C93 Spell Ward
C6C Entangle C94 Creature Binding
C6D Natures Awareness C95 Mass Invisibility
C6E Call Lighting C96 Great UnSummoning
C6F Colossus C97 Spell Binding
C70 Earth Gate C98 Flying Fortress
C71 Herb Mastery C99 Sky Drake
C72 Great Wyrm C9A Suppress Magic
C73 Nature's Wrath C9B Time Stop
Chaos Spells Life Spells
C9C Warp Wood CC4 Bless
C9D Disrupt CCB Star Fires
C9E Fire Bolt CC6 Endurance
C9F Hell Hounds CC7 Holy Weapon
CA0 Corruption CC8 Healing
CA1 Eldritch Weapon CC9 Holy Armor
CA2 Wall of Fire CCA Just Cause
CA3 Shatter CCB True Light
CA4 Warp Creature CCC Guardian Spirit
CA5 Fire Elemental CCD Heroism
CA6 Lightning Bolt CCE True Sight
CA7 Fire Giant CCF Plane Shift
CA8 Chaos Channels CD0 Resurrection
CA9 Flame Blade CD1 Dispel Evil
CAA Gargoyles CD2 Planar Seal
CAB Fireball CD3 Unicorns
CAC Doombat CD4 Raise Dead
CAD Raise Volcano CD5 Planar Travel
CAE Immolation CD6 Heavenly Light
CAF Chimeras CD7 Prayer
CB0 Warp Lightning CD8 Lionhearted
CB1 Metal Fires CD9 Incarnation
CB2 Chaos Spawn CDA Invulnerability
CB3 Doom Bolt CDB Righteousness
CB4 Magic Vortex CDC Prosperity
CB5 Efreet CDD Alter of Battle
CB6 Fire Storm CDE Angel
CB7 Warp Reality CDF Stream of Life
CB8 Flame Strike CE0 Mass Healing
CB9 Chaos Rift CE1 Holy Word
CBA Hydra CE2 High Prayer
CBB Disintegrate CE3 Inspirations
CBC Meteor Storm CE4 Astral Gate
CBD Great Wasting CE5 Holy Arms
CBE Call Chaos CE6 Consecration
CBF Chaos Surge CE7 Life Force
CC0 Doom Mastery CE8 Tranquility
CC1 Great Drake CE9 Crusade
CC2 Call the Void CEA Arch Angel
CC3 Armageddon CEB Charm of Life
Death Spells Arcane Spells
CEC Skeletons D14 Magic Spirit
CED Weakness D15 Dispel Magic
CEE Dark Rituals D16 Summoning Circle
CEF Cloak of Fear D17 Disenchant Area
CF0 Black Sleep D18 Recall Hero
CF1 Ghouls D19 Detect Magic
CF2 Life Drain D1A Enchant Item
CF3 Terror D1B Summon Hero
CF4 Darkness D1C Awareness
CF5 Mana Leak D1D Disjunction
CF6 Drain Power D1E Create Artifact
CF7 Possession D1F Summon Champion
CF8 Lycanthropy D20 Spell of Mastery
CF9 Black Prayer D21 Spell of Return
CFA Black Channels
CFB Night Stalker
CFC Subversion
CFD Wall of Darkness
CFE Berserk
CFF Shadow Demons
D00 Wraith Form
D01 Wrack
D02 Evil Presence
D03 Wraiths
D04 Cloud of Shadow
D05 Warp Node
D06 Black Wind
D07 Zombie Mastery
D08 Famine
D09 Cursed lands
D0A Cruel Unminding
D0B Word of Death
D0C Death Knights
D0D Death Spell
D0E Animate Dead
D0F Pestilence
D10 Eternal Night
D11 Evil Omens
D12 Death Wish
D13 Demon Lord
Cities Cheats
Look for the town name in the file, they're stored in normal ASCII.
First data after name :
Race Byte
00=Barbarian 01=Beastman
02=Dark Elf 03=Draconian
04=Dwarf 05=Gnoll
06=Halfling 07=High Elf
08=High Men 09=Klackon
0A=Lizardmen 0B=Nomad
0C=Orc 0D=Troll
7 bytes after name :
Population byte
Describes thousands of people, maximum of 25.
19 bytes after name :
Builerent bytes, one after the other.
FF=Not there
01=There
1,2= Unknown 3=Barracks
4=Armory 5=Fighters Guild
6=Armorer's Guild 7=War College
8=Smithy 9=Stable
10=Animists Guild 11=Fantastic Stable
12=Shipwright Guild 13=Ship Yard
14=Maritime Guild 15=Sawmill
16=Library 17=Sage's Guild
18=Oracle 19=Alchemist Guild
20=University 21=Wizard's Guild
22=Shrine 23=Temple
24=Parthenon 25=Cathedral
26=Marketplace 27=Bank
28=Merchant's Guild 29=Granary
30=Farmer's Market 31=Foresters Guild
32=Builders Hall 33=Mechanicians Guild
34=Miner's Guild 35=City Walls
To receive the following ability set the following hex location
to 01.
A4C Alchemy
A4D Warlord
A4E Chaos Master
A4F Nature Master
A50 Sorcery Master
A51 Infernal Power
A52 Divine Power
A53 Sage Master
A54 Channeller
A56 Archmage
A57 Mana Focusing
A58 Node Mastery
A59 Famous
A5A Runemaster
A5B Conjurer
A5C Charismatic
A5D Artificer
The following locations contain the value for the number of books
one has. Setting the value to 0C will give you all the books there
are for this type of magic.
A42 Nature Book
A44 Sorcery Book
A46 Chaos Book
A48 Life Book
A4A Death Book
The following is a numeric value.
A0C Fame
The following are numeric values that span several locations.
C44-C45 Mana
C46-C48 Casting Skill(Personal)
D3E-D3F Money
D40-D42 Casting Skill(Adjusted)
To editing spells use a Hex editor to modify the following locations.
The location is set to 00 if the spell is not known and cannot be
learned.
Set to 01 to be able to learn the spell.
Set to 02 to already know the spell.
Natures Spells Sorcery Spells
C4C Earth to Mud C74 Resist Magic
C4D Resist Elements C75 Dispel Magic True
C4E Wall Of Stone C76 Floating Island
C4F Giant Strength C77 Guardian Wind
C50 Web C78 Phantom Warriors
C51 War Bears C79 Confusion
C52 Stone Skin C7A Word of Recall
C53 Water Walking C7B Counter Magic
C54 Sprites C7C Nagas
C55 Earth lore C7D Psionic Blast
C56 Cracks Call C7E Blur
C57 Natures eye C7F Disenchant True
C58 Ice Bolt C80 Vertigo
C59 Giant Spiders C81 Spell Lock
C5A Change Terrain C82 Enchant Road
C5B Pathfinding C83 Flight
C5C Cockatrices C84 Wind Mastery
c5D Transmute C85 Spell Blast
c5E Natures Cures C86 Aura of Mastery
c5F Basilisk C87 Phantom Beast
C60 Elemental Armor C88 Disjuntion True
C61 Petrify C89 Invisibility
C62 Stone Giant C8A Wind Walking
C63 Iron Skin C8B Banish
C64 Ice Storm C8C Storm Giant
C65 Earthquake C8D Air Elemental
C66 Gorgons C8E Mind Storm
C67 Move Fortress C8F Stasis
C68 Gaia's Blessing C90 Magic Immunity
C69 Earth Elemental C91 Haste
C6A Regeneration C92 Djinn
C6B Behemoth C93 Spell Ward
C6C Entangle C94 Creature Binding
C6D Natures Awareness C95 Mass Invisibility
C6E Call Lighting C96 Great UnSummoning
C6F Colossus C97 Spell Binding
C70 Earth Gate C98 Flying Fortress
C71 Herb Mastery C99 Sky Drake
C72 Great Wyrm C9A Suppress Magic
C73 Nature's Wrath C9B Time Stop
Chaos Spells Life Spells
C9C Warp Wood CC4 Bless
C9D Disrupt CCB Star Fires
C9E Fire Bolt CC6 Endurance
C9F Hell Hounds CC7 Holy Weapon
CA0 Corruption CC8 Healing
CA1 Eldritch Weapon CC9 Holy Armor
CA2 Wall of Fire CCA Just Cause
CA3 Shatter CCB True Light
CA4 Warp Creature CCC Guardian Spirit
CA5 Fire Elemental CCD Heroism
CA6 Lightning Bolt CCE True Sight
CA7 Fire Giant CCF Plane Shift
CA8 Chaos Channels CD0 Resurrection
CA9 Flame Blade CD1 Dispel Evil
CAA Gargoyles CD2 Planar Seal
CAB Fireball CD3 Unicorns
CAC Doombat CD4 Raise Dead
CAD Raise Volcano CD5 Planar Travel
CAE Immolation CD6 Heavenly Light
CAF Chimeras CD7 Prayer
CB0 Warp Lightning CD8 Lionhearted
CB1 Metal Fires CD9 Incarnation
CB2 Chaos Spawn CDA Invulnerability
CB3 Doom Bolt CDB Righteousness
CB4 Magic Vortex CDC Prosperity
CB5 Efreet CDD Alter of Battle
CB6 Fire Storm CDE Angel
CB7 Warp Reality CDF Stream of Life
CB8 Flame Strike CE0 Mass Healing
CB9 Chaos Rift CE1 Holy Word
CBA Hydra CE2 High Prayer
CBB Disintegrate CE3 Inspirations
CBC Meteor Storm CE4 Astral Gate
CBD Great Wasting CE5 Holy Arms
CBE Call Chaos CE6 Consecration
CBF Chaos Surge CE7 Life Force
CC0 Doom Mastery CE8 Tranquility
CC1 Great Drake CE9 Crusade
CC2 Call the Void CEA Arch Angel
CC3 Armageddon CEB Charm of Life
Death Spells Arcane Spells
CEC Skeletons D14 Magic Spirit
CED Weakness D15 Dispel Magic
CEE Dark Rituals D16 Summoning Circle
CEF Cloak of Fear D17 Disenchant Area
CF0 Black Sleep D18 Recall Hero
CF1 Ghouls D19 Detect Magic
CF2 Life Drain D1A Enchant Item
CF3 Terror D1B Summon Hero
CF4 Darkness D1C Awareness
CF5 Mana Leak D1D Disjunction
CF6 Drain Power D1E Create Artifact
CF7 Possession D1F Summon Champion
CF8 Lycanthropy D20 Spell of Mastery
CF9 Black Prayer D21 Spell of Return
CFA Black Channels
CFB Night Stalker
CFC Subversion
CFD Wall of Darkness
CFE Berserk
CFF Shadow Demons
D00 Wraith Form
D01 Wrack
D02 Evil Presence
D03 Wraiths
D04 Cloud of Shadow
D05 Warp Node
D06 Black Wind
D07 Zombie Mastery
D08 Famine
D09 Cursed lands
D0A Cruel Unminding
D0B Word of Death
D0C Death Knights
D0D Death Spell
D0E Animate Dead
D0F Pestilence
D10 Eternal Night
D11 Evil Omens
D12 Death Wish
D13 Demon Lord
Cities Cheats
Look for the town name in the file, they're stored in normal ASCII.
First data after name :
Race Byte
00=Barbarian 01=Beastman
02=Dark Elf 03=Draconian
04=Dwarf 05=Gnoll
06=Halfling 07=High Elf
08=High Men 09=Klackon
0A=Lizardmen 0B=Nomad
0C=Orc 0D=Troll
7 bytes after name :
Population byte
Describes thousands of people, maximum of 25.
19 bytes after name :
Builerent bytes, one after the other.
FF=Not there
01=There
1,2= Unknown 3=Barracks
4=Armory 5=Fighters Guild
6=Armorer's Guild 7=War College
8=Smithy 9=Stable
10=Animists Guild 11=Fantastic Stable
12=Shipwright Guild 13=Ship Yard
14=Maritime Guild 15=Sawmill
16=Library 17=Sage's Guild
18=Oracle 19=Alchemist Guild
20=University 21=Wizard's Guild
22=Shrine 23=Temple
24=Parthenon 25=Cathedral
26=Marketplace 27=Bank
28=Merchant's Guild 29=Granary
30=Farmer's Market 31=Foresters Guild
32=Builders Hall 33=Mechanicians Guild
34=Miner's Guild 35=City Walls