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DIRECTIONS TO EXPERT AND MASTER TRAINERS IN MIGHT AND MAGIC VI
Might and Magic VI is a copyright of New World Computing, Inc.
This text file is the property of Marc Fisher. You have my
permission to upload it to other electronic boards and servicess
provided it remains unchanged, and I still get credit for the hard
work I did in putting it together.
Following are specific house-by-house directions for all expert and
master trainers in Enroth. I have assumed that you are familiar
with a few landmarks in the major towns - banks, guilds, temples,
magic shops and so forth since those buildings generally have signs
in front. Many of the directions begin with those locations so
you'll need to know where they are. This should only be a problem
in Free Haven but once you walk around and look at some of the shops
you'll become oriented.
There are some small villages in Enroth which have names. Rockham
is NW of Free Haven, on the south bank of the river that skirts
north of Free Haven. Hargraeve is the small village next to Castle
Stone in the Frozen Highlands. Harecksburg is the coastal village
in the south part of Bootleg Bay.
Last minute addition: I've added the requirements for each expert
and master level promotion as a convenience. You now only need one
reference list (this one!) to know when and where to get those
promotions.
If you have additions or corrections, feel free to email me at
m.fisher@ix.netcom.com.
*****
AIR MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Upstairs at New Sorpigal bank (no stairs, fly required).
Expert #2: 1st house N. of Spirit Guild on W. Side in Free Haven.
Master Requirements: Archmage (or Honorary), 4000 gold.
Master: The next door E. of Water master on south edge of Misty Island.
ANCIENT WEAPONS (Blasters):
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. of magic shop in Alamos village, Eel Infested
Waters.
Expert #2: Single house on tip of peninsula NE of New Sorpigal.
Master Requirements: Skill 8, must have blaster, 5000 gold.
Master: 2 houses S. of training tent on E. side of Paradise Valley.
AXE:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st door on Right as you enter the gate at Ironfist Castle.
Expert #2: Darkmoor Village. 1st house S. of 'Mailed Fist' Armory,
on W. side of street. Door faces East.
Master Requirements: Complete Snergle quest.
Master: Talk to Avinril Smithers in Rusty Shield Inn on N. edge of Darkmoor
village. He offers the Snergle quest.
BODYBUILDING:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 1st house W. of temple and N. of Castle Ironfist.
Expert #2: 1st house E. of magic shop in New Sorpigal.
Master Requirements: Skill 7, Endurance 30+, 2500 gold.
Master: 1st house on the right as you enter Rockham walking west
from Free Haven.
BODY MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next door W. of the Water magic guild, Free Haven.
Expert #2: 1st house W. of Traveller's Supply in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: Directly north of Town hall in Silver Cove in double
building with overhang. East door.
BOW:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. of King's Crown Inn, Ironfist village.
Expert #2: W. door of house on N. side of Castle Stromgard grounds.
Master Requirements: Skill 8, Battle Mage (or honorary).
Master: On the roof of Castle Kriegspire.
CHAIN:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: The south house in the cluster of 4 houses S. of Ironfist
village.
Expert #2: Next to the last house on E. end of Harecksburg village,
south coast of Bootleg Bay.
Master Requirements: Skill 10, Crusader (or Honorary).
Master: Door directly north of and facing Darkmoor village stables.
Mire of the Damned.
DARK MAGIC:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: SW house in White Cap at end of block. Frozen Highlands.
Expert #2: 1st house N. of bank, Blackshire.
Master Requirements: Notorious reputation.
Master: Southwestern-most house in Paradise Valley.
DIPLOMACY:
Expert Requirements: Skill 4, 500 gold.
Expert #1: On the roof of Castle Ironfist.
Expert #2: 1st house S. of Free Haven town Fountain on E. side of
street. (Use North door).
Master Requirements: Skill 7, Fame 200+, 2500 gold.
Master: On roof of Castle Stromgard in Frozen Highlands.
DISARM TRAPS:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 2nd house on Left as you enter Castle Ironfist
Expert #2: 2-story house straight N. of docks, Free Haven. Use South
door, ground level.
Master Requirements: Skill 7, Accuracy 30+, 2500 gold.
Master: 1st house E. of Castle Stone in village of Hargraeve, Frozen
Highlands.
EARTH MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Same building as Air Magic Expert (E. door) in Free
Haven (1st house N. of Spirit Guild)
Expert #2: 2d house W. of NW fountain in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: 1st house S. of Magic Shop close to docks, south area of
Silver Cove.
FIRE MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: 1st house W. of NW fountain in New Sorpigal.
Expert #2: 2 doors south of temple, then 3rd door W. on south side
of path in Free Haven.
Master Requirements: Skill 12, 4000 gold.
Master: The next door E. of Air master, Misty Island. (East of
Air Guild on S. side of street.)
IDENTIFY:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Upstairs of Lonely Knight's Inn, New Sorpigal (stairs
come in from back).
Expert #2: 1st house on the left as you enter Ironfist Castle.
Master Requirements: Skill 7, Intellect 30+, 2500 gold.
Master: First house directly N. of High Council building, SE part of
Free Haven.
KNIFE (DAGGER):
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. and W. of 'Alchemy & Incantations' shop in Free
Haven.
Expert #2: Back (north) door of King's Crown tavern, Ironfist
village. Door faces the Castle.
Master Requirements: Speed 40+, skill 8, 5000 gold.
Master: Upstairs at Castle Stone in Frozen Highlands.
LEARNING:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Roof of Guild of Self in New Sorpigal (use back door).
Expert #2: On roof of Castle Ironfist. SW corner.
Master Requirements: Skill 7, Intellect 30+, 5000 gold.
Master: "]" shaped house next door N. of Berserker's Fury, NE area
of Silver Cove.
LEATHER:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: W. house in the cluster of 4 houses S. of Ironfist village.
Expert #2: 1st house S. of Duelist's Edge in Misty Island (south door).
Master Requirements: Skill 10, 3000 gold.
Master: Upstairs at Castle Stone in Frozen Highlands.
LIGHT MAGIC:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house E. of Town Hall, Silver Cove.
Expert #2: Southeastern-most house in Kriegspire village.
Master Requirements: Saintly reputation.
Master: Back door of 'Stone's Throw Tavern' on 3-fingered island
directly S & W of Alamos in Eel Infested Waters. Use back (S.)
door.
MACE:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: E. door of house on N. side of Castle Stromgard grounds,
Frozen Highlands.
Expert #2: W. side of street, directly under E-W catwalk to brick
building on E. side of Darkmoor village, Mire of the Damned.
Door faces East.
Master Requirements: Skill 8, Might 40+, 5000 gold.
Master: E. house on the row of small houses across street from
the Light and Dark guilds in Blackshire.
MEDITATION:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Across the street, N. of Body guild on S. edge of Silver
Cove.
Expert #2: 1st house E. of Blade's End in New Sorpigal.
Master Requirements: Skill 7, Personality 30+, 2500 gold.
Master: 1st house east of Air Guild in Misty Is. Faces East.
MERCHANT:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 3rd house E. of 'Alchemy & Incantations' magic shop, on N.
side of street, Free Haven.
Expert #2: W. of red/white brick building, N. of small E-W catwalk.
Door faces north. (Same building as Mace Expert, around corner to
north). Darkmoor village, Mire of the Damned.
Master Requirements: Skill 7, Personality 30+, 4000 gold.
Master: 1st house W of Castle Fleise on the S. side of the street,
Silver Cove.
MIND MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next house west of Water Guild in Free Haven.
Expert #2: 2d house W. of Traveller's Supply shop in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: Directly north of Town hall in Silver Cove in double
building with overhang. Use west door.
PERCEPTION:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Upstairs of Lonely Knights Inn, New Sorpigal. (Stairs
come in from back.)
Expert #2: Last house on E. end of Harecksberg, N. side of path,
south coast of Bootleg Bay.
Master Requirements: Skill 7, Luck 30+, 2500 gold.
Master: At the bottom of the stairs in the stone building on the E.
side of the Darkmoor village, Mire of the Damned.
PLATE:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: 1st house W. of Mind Guild on the left, north side of
Free Haven.
Expert #2: E. house in the cluster of 4 houses S. of Ironfist village.
Master Requirements: Hero (or honorary) title.
Master: On the roof of Castle Temper, SE of Free Haven.
REPAIR:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 2nd house S. of Duelists Edge, Misty Island.
Expert #2: 1st house W. of Berserker's Fury in Silver Cove.
Master Requirements: Skill 7, Accuracy 30+, 2500 gold.
Master: SE-most house in Hargraeve village, Castle Stone, Frozen
Highlands.
SHIELD:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: N. house in the cluster of 4 houses S. of Ironfist village.
Expert #2: 1st house E. of Mind Guild, north edge of Free Haven.
Master Requirements: Skill 10, 5000 gold.
Master: 1st house N. of the temple, Blackshire.
SPEAR:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Next house S. of training academy in NW Silver Cove.
Expert #2: 1st house N. of the Inn, Misty Island.
Master Requirements: Skill 8, Cavalier (or Honorary) title, 5000
gold.
Master: Inside the L-shaped alcove of the wooden building in
NE corner of Darkmoor village. Mire of the Damned.
SPIRIT MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next house W. of Water Guild, Free Haven.
Expert #2: Next house S. of training building in New Sorpigal.
Master Requirements: High Priest (or honorary) title.
Master: Extreme NW house by Castle Ironfist.
STAFF:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: W. of the Inn in Misty Island and across the street.
Expert #2: End of peninsula directly south of New Sorpigal.
Master Requirements: Skill 8, 5000 gold.
Master: N. door of "The Grove" Tavern on obelisk island north of
Silver Cove.
SWORD:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Next door E. of Fine Blades shop, Castle Ironfist.
Expert #2: 2 doors E. of Alchemy & Incantations shop on S. side of
street in Free Haven.
Master Requirements: Skill 8, Cavalier (or Honorary) title.
Master: 2 houses N. of south fountain in Blackshire, E. side of
street.
WATER MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Directly N. of Fire Expert in Free Haven.
Expert #2: On the island directly E. of New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: 2 houses E. of Air guild on S. side of the street, south
edge of Misty Island village.
Might and Magic VI is a copyright of New World Computing, Inc.
This text file is the property of Marc Fisher. You have my
permission to upload it to other electronic boards and servicess
provided it remains unchanged, and I still get credit for the hard
work I did in putting it together.
Following are specific house-by-house directions for all expert and
master trainers in Enroth. I have assumed that you are familiar
with a few landmarks in the major towns - banks, guilds, temples,
magic shops and so forth since those buildings generally have signs
in front. Many of the directions begin with those locations so
you'll need to know where they are. This should only be a problem
in Free Haven but once you walk around and look at some of the shops
you'll become oriented.
There are some small villages in Enroth which have names. Rockham
is NW of Free Haven, on the south bank of the river that skirts
north of Free Haven. Hargraeve is the small village next to Castle
Stone in the Frozen Highlands. Harecksburg is the coastal village
in the south part of Bootleg Bay.
Last minute addition: I've added the requirements for each expert
and master level promotion as a convenience. You now only need one
reference list (this one!) to know when and where to get those
promotions.
If you have additions or corrections, feel free to email me at
m.fisher@ix.netcom.com.
*****
AIR MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Upstairs at New Sorpigal bank (no stairs, fly required).
Expert #2: 1st house N. of Spirit Guild on W. Side in Free Haven.
Master Requirements: Archmage (or Honorary), 4000 gold.
Master: The next door E. of Water master on south edge of Misty Island.
ANCIENT WEAPONS (Blasters):
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. of magic shop in Alamos village, Eel Infested
Waters.
Expert #2: Single house on tip of peninsula NE of New Sorpigal.
Master Requirements: Skill 8, must have blaster, 5000 gold.
Master: 2 houses S. of training tent on E. side of Paradise Valley.
AXE:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st door on Right as you enter the gate at Ironfist Castle.
Expert #2: Darkmoor Village. 1st house S. of 'Mailed Fist' Armory,
on W. side of street. Door faces East.
Master Requirements: Complete Snergle quest.
Master: Talk to Avinril Smithers in Rusty Shield Inn on N. edge of Darkmoor
village. He offers the Snergle quest.
BODYBUILDING:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 1st house W. of temple and N. of Castle Ironfist.
Expert #2: 1st house E. of magic shop in New Sorpigal.
Master Requirements: Skill 7, Endurance 30+, 2500 gold.
Master: 1st house on the right as you enter Rockham walking west
from Free Haven.
BODY MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next door W. of the Water magic guild, Free Haven.
Expert #2: 1st house W. of Traveller's Supply in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: Directly north of Town hall in Silver Cove in double
building with overhang. East door.
BOW:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. of King's Crown Inn, Ironfist village.
Expert #2: W. door of house on N. side of Castle Stromgard grounds.
Master Requirements: Skill 8, Battle Mage (or honorary).
Master: On the roof of Castle Kriegspire.
CHAIN:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: The south house in the cluster of 4 houses S. of Ironfist
village.
Expert #2: Next to the last house on E. end of Harecksburg village,
south coast of Bootleg Bay.
Master Requirements: Skill 10, Crusader (or Honorary).
Master: Door directly north of and facing Darkmoor village stables.
Mire of the Damned.
DARK MAGIC:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: SW house in White Cap at end of block. Frozen Highlands.
Expert #2: 1st house N. of bank, Blackshire.
Master Requirements: Notorious reputation.
Master: Southwestern-most house in Paradise Valley.
DIPLOMACY:
Expert Requirements: Skill 4, 500 gold.
Expert #1: On the roof of Castle Ironfist.
Expert #2: 1st house S. of Free Haven town Fountain on E. side of
street. (Use North door).
Master Requirements: Skill 7, Fame 200+, 2500 gold.
Master: On roof of Castle Stromgard in Frozen Highlands.
DISARM TRAPS:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 2nd house on Left as you enter Castle Ironfist
Expert #2: 2-story house straight N. of docks, Free Haven. Use South
door, ground level.
Master Requirements: Skill 7, Accuracy 30+, 2500 gold.
Master: 1st house E. of Castle Stone in village of Hargraeve, Frozen
Highlands.
EARTH MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Same building as Air Magic Expert (E. door) in Free
Haven (1st house N. of Spirit Guild)
Expert #2: 2d house W. of NW fountain in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: 1st house S. of Magic Shop close to docks, south area of
Silver Cove.
FIRE MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: 1st house W. of NW fountain in New Sorpigal.
Expert #2: 2 doors south of temple, then 3rd door W. on south side
of path in Free Haven.
Master Requirements: Skill 12, 4000 gold.
Master: The next door E. of Air master, Misty Island. (East of
Air Guild on S. side of street.)
IDENTIFY:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Upstairs of Lonely Knight's Inn, New Sorpigal (stairs
come in from back).
Expert #2: 1st house on the left as you enter Ironfist Castle.
Master Requirements: Skill 7, Intellect 30+, 2500 gold.
Master: First house directly N. of High Council building, SE part of
Free Haven.
KNIFE (DAGGER):
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house S. and W. of 'Alchemy & Incantations' shop in Free
Haven.
Expert #2: Back (north) door of King's Crown tavern, Ironfist
village. Door faces the Castle.
Master Requirements: Speed 40+, skill 8, 5000 gold.
Master: Upstairs at Castle Stone in Frozen Highlands.
LEARNING:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Roof of Guild of Self in New Sorpigal (use back door).
Expert #2: On roof of Castle Ironfist. SW corner.
Master Requirements: Skill 7, Intellect 30+, 5000 gold.
Master: "]" shaped house next door N. of Berserker's Fury, NE area
of Silver Cove.
LEATHER:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: W. house in the cluster of 4 houses S. of Ironfist village.
Expert #2: 1st house S. of Duelist's Edge in Misty Island (south door).
Master Requirements: Skill 10, 3000 gold.
Master: Upstairs at Castle Stone in Frozen Highlands.
LIGHT MAGIC:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 1st house E. of Town Hall, Silver Cove.
Expert #2: Southeastern-most house in Kriegspire village.
Master Requirements: Saintly reputation.
Master: Back door of 'Stone's Throw Tavern' on 3-fingered island
directly S & W of Alamos in Eel Infested Waters. Use back (S.)
door.
MACE:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: E. door of house on N. side of Castle Stromgard grounds,
Frozen Highlands.
Expert #2: W. side of street, directly under E-W catwalk to brick
building on E. side of Darkmoor village, Mire of the Damned.
Door faces East.
Master Requirements: Skill 8, Might 40+, 5000 gold.
Master: E. house on the row of small houses across street from
the Light and Dark guilds in Blackshire.
MEDITATION:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Across the street, N. of Body guild on S. edge of Silver
Cove.
Expert #2: 1st house E. of Blade's End in New Sorpigal.
Master Requirements: Skill 7, Personality 30+, 2500 gold.
Master: 1st house east of Air Guild in Misty Is. Faces East.
MERCHANT:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: 3rd house E. of 'Alchemy & Incantations' magic shop, on N.
side of street, Free Haven.
Expert #2: W. of red/white brick building, N. of small E-W catwalk.
Door faces north. (Same building as Mace Expert, around corner to
north). Darkmoor village, Mire of the Damned.
Master Requirements: Skill 7, Personality 30+, 4000 gold.
Master: 1st house W of Castle Fleise on the S. side of the street,
Silver Cove.
MIND MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next house west of Water Guild in Free Haven.
Expert #2: 2d house W. of Traveller's Supply shop in New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: Directly north of Town hall in Silver Cove in double
building with overhang. Use west door.
PERCEPTION:
Expert Requirements: Skill 4, 500 gold.
Expert #1: Upstairs of Lonely Knights Inn, New Sorpigal. (Stairs
come in from back.)
Expert #2: Last house on E. end of Harecksberg, N. side of path,
south coast of Bootleg Bay.
Master Requirements: Skill 7, Luck 30+, 2500 gold.
Master: At the bottom of the stairs in the stone building on the E.
side of the Darkmoor village, Mire of the Damned.
PLATE:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: 1st house W. of Mind Guild on the left, north side of
Free Haven.
Expert #2: E. house in the cluster of 4 houses S. of Ironfist village.
Master Requirements: Hero (or honorary) title.
Master: On the roof of Castle Temper, SE of Free Haven.
REPAIR:
Expert Requirements: Skill 4, 500 gold.
Expert #1: 2nd house S. of Duelists Edge, Misty Island.
Expert #2: 1st house W. of Berserker's Fury in Silver Cove.
Master Requirements: Skill 7, Accuracy 30+, 2500 gold.
Master: SE-most house in Hargraeve village, Castle Stone, Frozen
Highlands.
SHIELD:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: N. house in the cluster of 4 houses S. of Ironfist village.
Expert #2: 1st house E. of Mind Guild, north edge of Free Haven.
Master Requirements: Skill 10, 5000 gold.
Master: 1st house N. of the temple, Blackshire.
SPEAR:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Next house S. of training academy in NW Silver Cove.
Expert #2: 1st house N. of the Inn, Misty Island.
Master Requirements: Skill 8, Cavalier (or Honorary) title, 5000
gold.
Master: Inside the L-shaped alcove of the wooden building in
NE corner of Darkmoor village. Mire of the Damned.
SPIRIT MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Next house W. of Water Guild, Free Haven.
Expert #2: Next house S. of training building in New Sorpigal.
Master Requirements: High Priest (or honorary) title.
Master: Extreme NW house by Castle Ironfist.
STAFF:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: W. of the Inn in Misty Island and across the street.
Expert #2: End of peninsula directly south of New Sorpigal.
Master Requirements: Skill 8, 5000 gold.
Master: N. door of "The Grove" Tavern on obelisk island north of
Silver Cove.
SWORD:
Expert Requirements: Skill 4, 2000 gold.
Expert #1: Next door E. of Fine Blades shop, Castle Ironfist.
Expert #2: 2 doors E. of Alchemy & Incantations shop on S. side of
street in Free Haven.
Master Requirements: Skill 8, Cavalier (or Honorary) title.
Master: 2 houses N. of south fountain in Blackshire, E. side of
street.
WATER MAGIC:
Expert Requirements: Skill 4, 1000 gold.
Expert #1: Directly N. of Fire Expert in Free Haven.
Expert #2: On the island directly E. of New Sorpigal.
Master Requirements: Skill 12, 4000 gold.
Master: 2 houses E. of Air guild on S. side of the street, south
edge of Misty Island village.