Might and Magic: Book One - Secret of the Inner Sanctum чит-файл №1

Here's a tip to kill monsters that have ranged weapons (annoying, aren't
they?). When you are 2 squares away from the monster, cast Jump to appear in
its square. Your party can now usually finish off the monster in melee without
too much trouble. If battle gets too hot and heavy, cast Lloyd's Beacon to get
out of there.

Tips for getting MORE gold: Find the pot of gold at the end of the rainbow:
250,000..Talk to a tree south of 1,000 Spell Point Fountain Kill Barkman:
2,000,000 gold and 25,000 gems Mine the Gem Mines, go to the nearby tents, pay
for armor (reload if you do not get plate armor), then sell in town Pay the
Gem God 250,000 to restock the mines, and repeat the process (tedious) 1st
level of Dragon Pharoah's Pyramid, there is 2,500,000 gold The yellow genie
lamps offer a choice of experience, gold, or gems Cheat via hex code (line
039F)

TIPS for killing the Megadragon (worth 100 million points): First, use these
fountains - 2,500 Hit Points, 1,000 Spell points, 100 Might, 50 Energy, 100
All Elements, 100 Luck. Then, use the 15 Level Shrine (or the 50 Level
fountain if you have found it). Then, cast Days of Protection and Sorcery.
Hopefully, your party's Might is around 300 to 400. They should also be around
Level 65. Before you teleport off the Skyroad to battle the Megadragon,
SAVE!!! Have your Cleric cast as many Mass Distortions as possible. Once the
battle starts, Cleric should continue to cast Mass Distortion and Mage should
cast Implosion or Dancing Sword. Your strongest player should use the Xeen
Slayer Sword. After the battle, reload if anyone died if you are trying to
keep your party around the same level.

Magic Genie Lamps - There are many to be found in the Desert of Doom and off
the Skyroad. They offer Experience (either 500,000 or 2,000,000), gold or
gems. There is one lamp in the SW area where the genie is "weak" and says he
only has 100,000 gold to offer. DECLINE this. He will share 1/2 of his gold
with you. If you take All the gold, he will get revenge the next time you
enter one of the cities...he will STEAL all your gold!! Regarding the lamps
off the skyroad, save before trying them out. 2 of the lamps will offer the
same benefits, but will kill one of your party. The Skyroad lamps are a little
tricky to find. A number involve multiple teleports. Save before ALL
teleports. You may have to teleport on all directions. There is one near the
Megadragon. Email me if you want the exact coordinates, I have them at home.

On the Darkside of Xeen, there are many free increases for elemental
resistance (F - fire, C - cold, P - poison, and E - electricity). This is the
best way to maximize these increases: Don't take any from the Cloud side until
you finish these three places. FIRST: complete the Western Tower. There are up
to 30 for F, C, P, and E. SECOND: take the 20 for E and F in Ellinger's Tower
in Castleview. and THIRD, there is 50 for F, C, P, and E in Barkman's Dungeon.
You need to make sure that the basic resistance is not greater than 50 to get
the 50 increase. After you have finished, you can go back to the Cloud side to
get all the other free elemental resistance increases.
                               
Here is a list of the words to use AFTER you activate the magic mirror
portals: DARKSIDE MIRROR WORDS: Acid Pond...Aging Forest...Castle
Alamar...Castle Blackfang...Castle Kalindra...Castleview... Crossroads...Dark
Grove...Desert of Doom...Forbidden Zone...Forest of Peril...Gemstone Range...
Great Western Tower...Great Southern Tower...Great Eastern Tower...Great
Northern Tower... Griffin Pass...Howling Woods...Isle of Lost
Souls...Lakeside...Magic Mountain... Necropolis...Octopod Lake...Ogre
Pass...Parabolic Barrier...Perishing Sands...Quivering Forest... River of
Wrath...Sandcaster...Snow River Rapids...Sprite Forest...Venom Pond